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306 Commits
0.4.dev-20
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0.4.dev-20
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1
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
*~
|
||||
map/*
|
||||
world/*
|
||||
CMakeFiles/*
|
||||
|
||||
@@ -10,7 +10,7 @@ project(minetest)
|
||||
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
|
||||
set(VERSION_MAJOR 0)
|
||||
set(VERSION_MINOR 4)
|
||||
set(VERSION_PATCH dev-20111201-0)
|
||||
set(VERSION_PATCH dev-20120318)
|
||||
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
|
||||
|
||||
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
|
||||
@@ -49,26 +49,44 @@ find_package(Irrlicht)
|
||||
#
|
||||
|
||||
if(WIN32)
|
||||
set(DATADIR "data")
|
||||
set(SHAREDIR "share")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "doc")
|
||||
set(EXAMPLE_CONF_DIR ".")
|
||||
set(EXAMPLE_CONF_DIR "user")
|
||||
elseif(APPLE)
|
||||
# random placeholders
|
||||
set(DATADIR "share/${PROJECT_NAME}")
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(EXAMPLE_CONF_DIR ".")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
elseif(UNIX) # Linux, BSD etc
|
||||
set(DATADIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
|
||||
if(RUN_IN_PLACE)
|
||||
set(SHAREDIR "share")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "doc")
|
||||
set(MANDIR "share/unix/man")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
set(XDG_APPS_DIR "share/unix/applications")
|
||||
set(ICONDIR "share/unix/icons")
|
||||
else()
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(MANDIR "share/man")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
set(XDG_APPS_DIR "share/applications")
|
||||
set(ICONDIR "share/icons")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
install(FILES "README.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
|
||||
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
|
||||
|
||||
if(UNIX)
|
||||
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
|
||||
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
|
||||
install(FILES "minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
|
||||
endif()
|
||||
|
||||
#
|
||||
# Subdirectories
|
||||
|
||||
29
README.txt
@@ -195,16 +195,17 @@ cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DR
|
||||
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
|
||||
popd
|
||||
|
||||
License of Minetest-c55 textures
|
||||
--------------------------------
|
||||
License of Minetest-c55 textures and sounds
|
||||
-------------------------------------------
|
||||
|
||||
This does not apply to texture packs made by others.
|
||||
This applies to textures and sounds contained in the main Minetest
|
||||
distribution.
|
||||
|
||||
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
|
||||
http://creativecommons.org/licenses/by-sa/3.0/
|
||||
|
||||
License of Minetest-c55
|
||||
-----------------------
|
||||
License of Minetest-c55 source code
|
||||
-----------------------------------
|
||||
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
@@ -276,3 +277,21 @@ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
|
||||
Fonts
|
||||
---------------
|
||||
|
||||
DejaVu Sans Mono:
|
||||
|
||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
||||
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
|
||||
|
||||
Bitstream Vera Fonts Copyright:
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
||||
a trademark of Bitstream, Inc.
|
||||
|
||||
Arev Fonts Copyright:
|
||||
|
||||
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
|
||||
|
||||
|
||||
|
||||
349
data/builtin.lua
@@ -1,349 +0,0 @@
|
||||
--
|
||||
-- This file contains built-in stuff in Minetest implemented in Lua.
|
||||
--
|
||||
-- It is always loaded and executed after registration of the C API,
|
||||
-- before loading and running any mods.
|
||||
--
|
||||
|
||||
function basic_dump2(o)
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump2(o, name, dumped)
|
||||
name = name or "_"
|
||||
dumped = dumped or {}
|
||||
io.write(name, " = ")
|
||||
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
|
||||
or type(o) == "function" or type(o) == "nil"
|
||||
or type(o) == "userdata" then
|
||||
io.write(basic_dump2(o), "\n")
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
io.write(dumped[o], "\n")
|
||||
else
|
||||
dumped[o] = name
|
||||
io.write("{}\n") -- new table
|
||||
for k,v in pairs(o) do
|
||||
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
|
||||
dump2(v, fieldname, dumped)
|
||||
end
|
||||
end
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump(o, dumped)
|
||||
dumped = dumped or {}
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
return "<circular reference>"
|
||||
end
|
||||
dumped[o] = true
|
||||
local t = {}
|
||||
for k,v in pairs(o) do
|
||||
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
|
||||
end
|
||||
return "{" .. table.concat(t, ", ") .. "}"
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Built-in node definitions. Also defined in C.
|
||||
--
|
||||
|
||||
minetest.register_nodedef_defaults({
|
||||
-- name intentionally not defined here
|
||||
drawtype = "normal",
|
||||
visual_scale = 1.0,
|
||||
tile_images = {"unknown_block.png"},
|
||||
inventory_image = "unknown_block.png",
|
||||
special_materials = {
|
||||
{image="", backface_culling=true},
|
||||
{image="", backface_culling=true},
|
||||
},
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
is_ground_content = false,
|
||||
light_propagates = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
wall_mounted = false,
|
||||
often_contains_mineral = false,
|
||||
dug_item = "",
|
||||
extra_dug_item = "",
|
||||
extra_dug_item_rarity = 2,
|
||||
metadata_name = "",
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
material = {
|
||||
diggablity = "normal",
|
||||
weight = 0,
|
||||
crackiness = 0,
|
||||
crumbliness = 0,
|
||||
cuttability = 0,
|
||||
flammability = 0,
|
||||
},
|
||||
cookresult_item = "", -- Cannot be cooked
|
||||
furnace_cooktime = 3.0,
|
||||
furnace_burntime = -1, -- Cannot be used as fuel
|
||||
})
|
||||
|
||||
minetest.register_node("air", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
minetest.register_node("ignore", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "none",
|
||||
light_propagates = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true, -- A way to remove accidentally placed ignores
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
--
|
||||
-- stackstring manipulation functions
|
||||
-- example stackstring: 'CraftItem "apple" 4'
|
||||
-- example item: {type="CraftItem", name="apple"}
|
||||
-- example item: {type="ToolItem", name="SteelPick", wear="23272"}
|
||||
--
|
||||
|
||||
function stackstring_take_item(stackstring)
|
||||
if stackstring == nil then
|
||||
return '', nil
|
||||
end
|
||||
local stacktype = nil
|
||||
stacktype = string.match(stackstring,
|
||||
'([%a%d]+Item[%a%d]*)')
|
||||
if stacktype == "NodeItem" or stacktype == "CraftItem" then
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemcount = nil
|
||||
itemtype, itemname, itemcount = string.match(stackstring,
|
||||
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
|
||||
itemcount = tonumber(itemcount)
|
||||
if itemcount == 0 then
|
||||
return '', nil
|
||||
elseif itemcount == 1 then
|
||||
return '', {type=itemtype, name=itemname}
|
||||
else
|
||||
return itemtype.." \""..itemname.."\" "..(itemcount-1),
|
||||
{type=itemtype, name=itemname}
|
||||
end
|
||||
elseif stacktype == "ToolItem" then
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemwear = nil
|
||||
itemtype, itemname, itemwear = string.match(stackstring,
|
||||
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
|
||||
itemwear = tonumber(itemwear)
|
||||
return '', {type=itemtype, name=itemname, wear=itemwear}
|
||||
end
|
||||
end
|
||||
|
||||
function stackstring_put_item(stackstring, item)
|
||||
if item == nil then
|
||||
return stackstring, false
|
||||
end
|
||||
stackstring = stackstring or ''
|
||||
local stacktype = nil
|
||||
stacktype = string.match(stackstring,
|
||||
'([%a%d]+Item[%a%d]*)')
|
||||
stacktype = stacktype or ''
|
||||
if stacktype ~= '' and stacktype ~= item.type then
|
||||
return stackstring, false
|
||||
end
|
||||
if item.type == "NodeItem" or item.type == "CraftItem" then
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemcount = nil
|
||||
itemtype, itemname, itemcount = string.match(stackstring,
|
||||
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
|
||||
itemtype = itemtype or item.type
|
||||
itemname = itemname or item.name
|
||||
if itemcount == nil then
|
||||
itemcount = 0
|
||||
end
|
||||
itemcount = itemcount + 1
|
||||
return itemtype.." \""..itemname.."\" "..itemcount, true
|
||||
elseif item.type == "ToolItem" then
|
||||
if stacktype ~= nil then
|
||||
return stackstring, false
|
||||
end
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemwear = nil
|
||||
itemtype, itemname, itemwear = string.match(stackstring,
|
||||
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
|
||||
itemwear = tonumber(itemwear)
|
||||
return itemtype.." \""..itemname.."\" "..itemwear, true
|
||||
end
|
||||
return stackstring, false
|
||||
end
|
||||
|
||||
function stackstring_put_stackstring(stackstring, src)
|
||||
while src ~= '' do
|
||||
--print("src="..dump(src))
|
||||
src, item = stackstring_take_item(src)
|
||||
--print("src="..dump(src).." item="..dump(item))
|
||||
local success
|
||||
stackstring, success = stackstring_put_item(stackstring, item)
|
||||
if not success then
|
||||
return stackstring, false
|
||||
end
|
||||
end
|
||||
return stackstring, true
|
||||
end
|
||||
|
||||
function test_stackstring()
|
||||
local stack
|
||||
local item
|
||||
local success
|
||||
|
||||
stack, item = stackstring_take_item('NodeItem "TNT" 3')
|
||||
assert(stack == 'NodeItem "TNT" 2')
|
||||
assert(item.type == 'NodeItem')
|
||||
assert(item.name == 'TNT')
|
||||
|
||||
stack, item = stackstring_take_item('CraftItem "with spaces" 2')
|
||||
assert(stack == 'CraftItem "with spaces" 1')
|
||||
assert(item.type == 'CraftItem')
|
||||
assert(item.name == 'with spaces')
|
||||
|
||||
stack, item = stackstring_take_item('CraftItem "with spaces" 1')
|
||||
assert(stack == '')
|
||||
assert(item.type == 'CraftItem')
|
||||
assert(item.name == 'with spaces')
|
||||
|
||||
stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0')
|
||||
assert(stack == '')
|
||||
assert(item == nil)
|
||||
|
||||
stack, item = stackstring_take_item('ToolItem "With Spaces" 32487')
|
||||
assert(stack == '')
|
||||
assert(item.type == 'ToolItem')
|
||||
assert(item.name == 'With Spaces')
|
||||
assert(item.wear == 32487)
|
||||
|
||||
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
|
||||
{type='NodeItem', name='With Spaces'})
|
||||
assert(stack == 'NodeItem "With Spaces" 41')
|
||||
assert(success == true)
|
||||
|
||||
stack, success = stackstring_put_item('CraftItem "With Spaces" 40',
|
||||
{type='CraftItem', name='With Spaces'})
|
||||
assert(stack == 'CraftItem "With Spaces" 41')
|
||||
assert(success == true)
|
||||
|
||||
stack, success = stackstring_put_item('ToolItem "With Spaces" 32487',
|
||||
{type='ToolItem', name='With Spaces'})
|
||||
assert(stack == 'ToolItem "With Spaces" 32487')
|
||||
assert(success == false)
|
||||
|
||||
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
|
||||
{type='ToolItem', name='With Spaces'})
|
||||
assert(stack == 'NodeItem "With Spaces" 40')
|
||||
assert(success == false)
|
||||
|
||||
assert(stackstring_put_stackstring('NodeItem "With Spaces" 2',
|
||||
'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3')
|
||||
end
|
||||
test_stackstring()
|
||||
|
||||
--
|
||||
-- craftitem helpers
|
||||
--
|
||||
|
||||
minetest.craftitem_place_item = function(item, placer, pos)
|
||||
--print("craftitem_place_item")
|
||||
--print("item: " .. dump(item))
|
||||
--print("placer: " .. dump(placer))
|
||||
--print("pos: " .. dump(pos))
|
||||
minetest.env:add_item(pos, 'CraftItem "' .. item .. '" 1')
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.craftitem_eat = function(hp_change)
|
||||
return function(item, user, pointed_thing) -- closure
|
||||
--print("craftitem_eat(" .. hp_change .. ")")
|
||||
--print("item: " .. dump(item))
|
||||
--print("user: " .. dump(user))
|
||||
--print("pointed_thing: " .. dump(pointed_thing))
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
|
||||
function make_registration()
|
||||
local t = {}
|
||||
local registerfunc = function(func) table.insert(t, func) end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
|
||||
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
|
||||
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
|
||||
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
|
||||
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
|
||||
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
|
||||
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
|
||||
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
|
||||
|
||||
-- END
|
||||
@@ -1,73 +0,0 @@
|
||||
minetest.register_craft({
|
||||
output = 'CraftItem "bucket" 1',
|
||||
recipe = {
|
||||
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
|
||||
{'', 'CraftItem "steel_ingot"', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("bucket", {
|
||||
image = "bucket.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
on_use = function(item, player, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if n.name == "water_source" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
||||
player:add_to_inventory_later('CraftItem "bucket_water" 1')
|
||||
return true
|
||||
elseif n.name == "lava_source" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
||||
player:add_to_inventory_later('CraftItem "bucket_lava" 1')
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("bucket_water", {
|
||||
image = "bucket_water.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
on_use = function(item, player, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if n.name == "water_source" then
|
||||
-- unchanged
|
||||
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="water_source"})
|
||||
else
|
||||
minetest.env:add_node(pointed_thing.above, {name="water_source"})
|
||||
end
|
||||
player:add_to_inventory_later('CraftItem "bucket" 1')
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("bucket_lava", {
|
||||
image = "bucket_lava.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
on_use = function(item, player, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if n.name == "lava_source" then
|
||||
-- unchanged
|
||||
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="lava_source"})
|
||||
else
|
||||
minetest.env:add_node(pointed_thing.above, {name="lava_source"})
|
||||
end
|
||||
player:add_to_inventory_later('CraftItem "bucket" 1')
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
})
|
||||
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 236 B |
|
Before Width: | Height: | Size: 598 B |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 231 B |
|
Before Width: | Height: | Size: 199 B |
|
Before Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 190 B |
|
Before Width: | Height: | Size: 190 B |
|
Before Width: | Height: | Size: 190 B |
@@ -1,398 +0,0 @@
|
||||
--
|
||||
-- Experimental things
|
||||
--
|
||||
|
||||
-- An example furnace-thing implemented in Lua
|
||||
|
||||
minetest.register_node("luafurnace", {
|
||||
tile_images = {"lava.png", "furnace_side.png", "furnace_side.png",
|
||||
"furnace_side.png", "furnace_side.png", "furnace_front.png"},
|
||||
--inventory_image = "furnace_front.png",
|
||||
inventory_image = inventorycube("furnace_front.png"),
|
||||
paramtype = "facedir_simple",
|
||||
metadata_name = "generic",
|
||||
material = digprop_stonelike(3.0),
|
||||
})
|
||||
|
||||
minetest.register_on_placenode(function(pos, newnode, placer)
|
||||
if newnode.name == "luafurnace" then
|
||||
print("get_meta");
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
print("inventory_set_list");
|
||||
meta:inventory_set_list("fuel", {""})
|
||||
print("inventory_set_list");
|
||||
meta:inventory_set_list("src", {""})
|
||||
print("inventory_set_list");
|
||||
meta:inventory_set_list("dst", {"","","",""})
|
||||
print("set_inventory_draw_spec");
|
||||
meta:set_inventory_draw_spec(
|
||||
"invsize[8,9;]"
|
||||
.."list[current_name;fuel;2,3;1,1;]"
|
||||
.."list[current_name;src;2,1;1,1;]"
|
||||
.."list[current_name;dst;5,1;2,2;]"
|
||||
.."list[current_player;main;0,5;8,4;]"
|
||||
)
|
||||
|
||||
local total_cooked = 0;
|
||||
print("set_string")
|
||||
meta:set_string("total_cooked", total_cooked)
|
||||
print("set_infotext");
|
||||
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
|
||||
end
|
||||
end)
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"luafurnace"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
local fuellist = meta:inventory_get_list("fuel")
|
||||
local srclist = meta:inventory_get_list("src")
|
||||
local dstlist = meta:inventory_get_list("dst")
|
||||
if fuellist == nil or srclist == nil or dstlist == nil then
|
||||
return
|
||||
end
|
||||
_, srcitem = stackstring_take_item(srclist[1])
|
||||
_, fuelitem = stackstring_take_item(fuellist[1])
|
||||
if not srcitem or not fuelitem then return end
|
||||
if fuelitem.type == "NodeItem" then
|
||||
local prop = minetest.registered_nodes[fuelitem.name]
|
||||
if prop == nil then return end
|
||||
if prop.furnace_burntime < 0 then return end
|
||||
else
|
||||
return
|
||||
end
|
||||
local resultstack = nil
|
||||
if srcitem.type == "NodeItem" then
|
||||
local prop = minetest.registered_nodes[srcitem.name]
|
||||
if prop == nil then return end
|
||||
if prop.cookresult_item == "" then return end
|
||||
resultstack = prop.cookresult_item
|
||||
else
|
||||
return
|
||||
end
|
||||
|
||||
if resultstack == nil then
|
||||
return
|
||||
end
|
||||
|
||||
dstlist[1], success = stackstring_put_stackstring(dstlist[1], resultstack)
|
||||
if not success then
|
||||
return
|
||||
end
|
||||
|
||||
fuellist[1], _ = stackstring_take_item(fuellist[1])
|
||||
srclist[1], _ = stackstring_take_item(srclist[1])
|
||||
|
||||
meta:inventory_set_list("fuel", fuellist)
|
||||
meta:inventory_set_list("src", srclist)
|
||||
meta:inventory_set_list("dst", dstlist)
|
||||
|
||||
local total_cooked = meta:get_string("total_cooked")
|
||||
total_cooked = tonumber(total_cooked) + 1
|
||||
meta:set_string("total_cooked", total_cooked)
|
||||
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'NodeItem "luafurnace" 1',
|
||||
recipe = {
|
||||
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
|
||||
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
|
||||
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
|
||||
}
|
||||
})
|
||||
|
||||
--
|
||||
-- Random stuff
|
||||
--
|
||||
|
||||
--[[
|
||||
minetest.register_tool("horribletool", {
|
||||
image = "lava.png",
|
||||
basetime = 2.0
|
||||
dt_weight = 0.2
|
||||
dt_crackiness = 0.2
|
||||
dt_crumbliness = 0.2
|
||||
dt_cuttability = 0.2
|
||||
basedurability = 50
|
||||
dd_weight = -5
|
||||
dd_crackiness = -5
|
||||
dd_crumbliness = -5
|
||||
dd_cuttability = -5
|
||||
})
|
||||
--]]
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'NodeItem "somenode" 4',
|
||||
recipe = {
|
||||
{'CraftItem "Stick" 1'},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("somenode", {
|
||||
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
|
||||
inventory_image = "treeprop.png",
|
||||
material = {
|
||||
diggability = "normal",
|
||||
weight = 0,
|
||||
crackiness = 0,
|
||||
crumbliness = 0,
|
||||
cuttability = 0,
|
||||
flammability = 0
|
||||
},
|
||||
metadata_name = "chest",
|
||||
})
|
||||
|
||||
--
|
||||
-- TNT (not functional)
|
||||
--
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'NodeItem "TNT" 4',
|
||||
recipe = {
|
||||
{'NodeItem "wood" 1'},
|
||||
{'CraftItem "lump_of_coal" 1'},
|
||||
{'NodeItem "wood" 1'}
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_node("TNT", {
|
||||
tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
|
||||
inventory_image = "tnt_side.png",
|
||||
dug_item = '', -- Get nothing
|
||||
material = {
|
||||
diggability = "not",
|
||||
},
|
||||
})
|
||||
|
||||
local TNT = {
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
-- weight = 5,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube",
|
||||
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
|
||||
-- Initial value for our timer
|
||||
timer = 0,
|
||||
-- Number of punches required to defuse
|
||||
health = 1,
|
||||
blinktimer = 0,
|
||||
blinkstatus = true,
|
||||
}
|
||||
|
||||
-- Called when a TNT object is created
|
||||
function TNT:on_activate(staticdata)
|
||||
print("TNT:on_activate()")
|
||||
self.object:setvelocity({x=0, y=4, z=0})
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
|
||||
-- Called periodically
|
||||
function TNT:on_step(dtime)
|
||||
--print("TNT:on_step()")
|
||||
self.timer = self.timer + dtime
|
||||
self.blinktimer = self.blinktimer + dtime
|
||||
if self.blinktimer > 0.5 then
|
||||
self.blinktimer = self.blinktimer - 0.5
|
||||
if self.blinkstatus then
|
||||
self.object:settexturemod("")
|
||||
else
|
||||
self.object:settexturemod("^[brighten")
|
||||
end
|
||||
self.blinkstatus = not self.blinkstatus
|
||||
end
|
||||
end
|
||||
|
||||
-- Called when object is punched
|
||||
function TNT:on_punch(hitter)
|
||||
print("TNT:on_punch()")
|
||||
self.health = self.health - 1
|
||||
if self.health <= 0 then
|
||||
self.object:remove()
|
||||
hitter:add_to_inventory("NodeItem TNT 1")
|
||||
hitter:set_hp(hitter:get_hp() - 1)
|
||||
end
|
||||
end
|
||||
|
||||
-- Called when object is right-clicked
|
||||
function TNT:on_rightclick(clicker)
|
||||
--pos = self.object:getpos()
|
||||
--pos = {x=pos.x, y=pos.y+0.1, z=pos.z}
|
||||
--self.object:moveto(pos, false)
|
||||
end
|
||||
|
||||
print("TNT dump: "..dump(TNT))
|
||||
|
||||
print("Registering TNT");
|
||||
minetest.register_entity("TNT", TNT)
|
||||
|
||||
--
|
||||
-- A test entity for testing animated and yaw-modulated sprites
|
||||
--
|
||||
|
||||
minetest.register_entity("testentity", {
|
||||
-- Static definition
|
||||
physical = true, -- Collides with things
|
||||
-- weight = 5,
|
||||
collisionbox = {-0.7,-1.35,-0.7, 0.7,1.0,0.7},
|
||||
--collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "sprite",
|
||||
visual_size = {x=2, y=3},
|
||||
textures = {"dungeon_master.png^[makealpha:128,0,0^[makealpha:128,128,0"},
|
||||
spritediv = {x=6, y=5},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
|
||||
on_activate = function(self, staticdata)
|
||||
print("testentity.on_activate")
|
||||
self.object:setsprite({x=0,y=0}, 1, 0, true)
|
||||
--self.object:setsprite({x=0,y=0}, 4, 0.3, true)
|
||||
|
||||
-- Set gravity
|
||||
self.object:setacceleration({x=0, y=-10, z=0})
|
||||
-- Jump a bit upwards
|
||||
self.object:setvelocity({x=0, y=10, z=0})
|
||||
end,
|
||||
|
||||
on_punch = function(self, hitter)
|
||||
self.object:remove()
|
||||
hitter:add_to_inventory('CraftItem testobject1 1')
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- More random stuff
|
||||
--
|
||||
|
||||
minetest.register_on_respawnplayer(function(player)
|
||||
print("on_respawnplayer")
|
||||
-- player:setpos({x=0, y=30, z=0})
|
||||
-- return true
|
||||
end)
|
||||
|
||||
minetest.register_on_generated(function(minp, maxp)
|
||||
--print("on_generated: minp="..dump(minp).." maxp="..dump(maxp))
|
||||
--cp = {x=(minp.x+maxp.x)/2, y=(minp.y+maxp.y)/2, z=(minp.z+maxp.z)/2}
|
||||
--minetest.env:add_node(cp, {name="sand"})
|
||||
end)
|
||||
|
||||
-- Example setting get
|
||||
print("setting max_users = " .. dump(minetest.setting_get("max_users")))
|
||||
print("setting asdf = " .. dump(minetest.setting_get("asdf")))
|
||||
|
||||
minetest.register_on_chat_message(function(name, message)
|
||||
--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
|
||||
local cmd = "/testcommand"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
print(cmd.." invoked")
|
||||
return true
|
||||
end
|
||||
local cmd = "/help"
|
||||
if message:sub(0, #cmd) == cmd then
|
||||
print("script-overridden help command")
|
||||
minetest.chat_send_all("script-overridden help command")
|
||||
return true
|
||||
end]]
|
||||
end)
|
||||
|
||||
-- Grow papyrus on TNT every 10 seconds
|
||||
--[[minetest.register_abm({
|
||||
nodenames = {"TNT"},
|
||||
interval = 10.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
print("TNT ABM action")
|
||||
pos.y = pos.y + 1
|
||||
minetest.env:add_node(pos, {name="papyrus"})
|
||||
end,
|
||||
})]]
|
||||
|
||||
-- Replace texts of alls signs with "foo" every 10 seconds
|
||||
--[[minetest.register_abm({
|
||||
nodenames = {"sign_wall"},
|
||||
interval = 10.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
print("ABM: Sign text changed")
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
meta:set_text("foo")
|
||||
end,
|
||||
})]]
|
||||
|
||||
--[[local ncpos = nil
|
||||
local ncq = 1
|
||||
local ncstuff = {
|
||||
{2, 1, 0, 3}, {3, 0, 1, 2}, {4, -1, 0, 1}, {5, -1, 0, 1}, {6, 0, -1, 0},
|
||||
{7, 0, -1, 0}, {8, 1, 0, 3}, {9, 1, 0, 3}, {10, 1, 0, 3}, {11, 0, 1, 2},
|
||||
{12, 0, 1, 2}, {13, 0, 1, 2}, {14, -1, 0, 1}, {15, -1, 0, 1}, {16, -1, 0, 1},
|
||||
{17, -1, 0, 1}, {18, 0, -1, 0}, {19, 0, -1, 0}, {20, 0, -1, 0}, {21, 0, -1, 0},
|
||||
{22, 1, 0, 3}, {23, 1, 0, 3}, {24, 1, 0, 3}, {25, 1, 0, 3}, {10, 0, 1, 2}
|
||||
}
|
||||
local ncold = {}
|
||||
local nctime = nil
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"dirt_with_grass"},
|
||||
interval = 100000.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if ncpos ~= nil then
|
||||
return
|
||||
end
|
||||
|
||||
if pos.x % 16 ~= 8 or pos.z % 16 ~= 8 then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 1
|
||||
n = minetest.env:get_node(pos)
|
||||
print(dump(n))
|
||||
if n.name ~= "air" then
|
||||
return
|
||||
end
|
||||
|
||||
pos.y = pos.y + 2
|
||||
ncpos = pos
|
||||
nctime = os.clock()
|
||||
minetest.env:add_node(ncpos, {name="nyancat"})
|
||||
end
|
||||
})
|
||||
|
||||
minetest.register_abm({
|
||||
nodenames = {"nyancat"},
|
||||
interval = 1.0,
|
||||
chance = 1,
|
||||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
if ncpos == nil then
|
||||
return
|
||||
end
|
||||
if pos.x == ncpos.x and pos.y == ncpos.y and pos.z == ncpos.z then
|
||||
clock = os.clock()
|
||||
if clock - nctime < 0.1 then
|
||||
return
|
||||
end
|
||||
nctime = clock
|
||||
|
||||
s0 = ncstuff[ncq]
|
||||
ncq = s0[1]
|
||||
s1 = ncstuff[ncq]
|
||||
p0 = pos
|
||||
p1 = {x = p0.x + s0[2], y = p0.y, z = p0.z + s0[3]}
|
||||
p2 = {x = p1.x + s1[2], y = p1.y, z = p1.z + s1[3]}
|
||||
table.insert(ncold, 1, p0)
|
||||
while #ncold >= 10 do
|
||||
minetest.env:add_node(ncold[#ncold], {name="air"})
|
||||
table.remove(ncold, #ncold)
|
||||
end
|
||||
minetest.env:add_node(p0, {name="nyancat_rainbow"})
|
||||
minetest.env:add_node(p1, {name="nyancat", param1=s0[4]})
|
||||
minetest.env:add_node(p2, {name="air"})
|
||||
ncpos = p1
|
||||
end
|
||||
end,
|
||||
})--]]
|
||||
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
minetest.register_on_newplayer(function(player)
|
||||
print("on_newplayer")
|
||||
if minetest.setting_getbool("give_initial_stuff") then
|
||||
print("giving give_initial_stuff to player")
|
||||
player:add_to_inventory('ToolItem "SteelPick" 0')
|
||||
player:add_to_inventory('NodeItem "torch" 99')
|
||||
player:add_to_inventory('ToolItem "SteelAxe" 0')
|
||||
player:add_to_inventory('ToolItem "SteelShovel" 0')
|
||||
player:add_to_inventory('NodeItem "cobble" 99')
|
||||
end
|
||||
end)
|
||||
|
||||
85
doc/minetest.6
Normal file
@@ -0,0 +1,85 @@
|
||||
.\" Minetest man page
|
||||
.TH minetest 6 "11 March 2012" "" ""
|
||||
|
||||
.SH NAME
|
||||
minetest \- Multiplayer infinite-world block sandbox
|
||||
|
||||
.SH SYNOPSIS
|
||||
.B minetest
|
||||
[ OPTION ... ]
|
||||
|
||||
.SH DESCRIPTION
|
||||
.B Minetest
|
||||
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
|
||||
.PP
|
||||
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
|
||||
|
||||
.SH OPTIONS
|
||||
.TP
|
||||
\-\-address <value>
|
||||
Address to connect to
|
||||
.TP
|
||||
\-\-config <value>
|
||||
Load configuration from specified file
|
||||
.TP
|
||||
\-\-disable\-unittests
|
||||
Disable unit tests
|
||||
.TP
|
||||
\-\-enable\-unittests
|
||||
Enable unit tests
|
||||
.TP
|
||||
\-\-gameid <value>
|
||||
Set gameid
|
||||
.TP
|
||||
\-\-go
|
||||
Disable main menu
|
||||
.TP
|
||||
\-\-help
|
||||
Show allowed options
|
||||
.TP
|
||||
\-\-logfile <value>
|
||||
Set logfile path (debug.txt)
|
||||
.TP
|
||||
\-\-map\-dir <value>
|
||||
Same as --world (deprecated)
|
||||
.TP
|
||||
\-\-name <value>
|
||||
Set player name
|
||||
.TP
|
||||
\-\-password <value>
|
||||
Set password
|
||||
.TP
|
||||
\-\-port <value>
|
||||
Set network port (UDP) to use
|
||||
.TP
|
||||
\-\-random\-input
|
||||
Enable random user input, for testing
|
||||
.TP
|
||||
\-\-server
|
||||
Run dedicated server
|
||||
.TP
|
||||
\-\-speedtests
|
||||
Run speed tests
|
||||
.TP
|
||||
\-\-verbose
|
||||
Print more information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
|
||||
.SH BUGS
|
||||
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
|
||||
|
||||
.SH AUTHOR
|
||||
.PP
|
||||
Perttu Ahola <celeron55@gmail.com>
|
||||
and contributors.
|
||||
.PP
|
||||
This man page was originally written by
|
||||
Juhani Numminen <juhaninumminen0@gmail.com>.
|
||||
|
||||
.SH WWW
|
||||
http://c55.me/minetest/
|
||||
|
||||
.SH "SEE ALSO"
|
||||
.BR minetestserver(6)
|
||||
64
doc/minetestserver.6
Normal file
@@ -0,0 +1,64 @@
|
||||
.\" Minetestserver man page
|
||||
.TH minetestserver 6 "11 March 2012" "" ""
|
||||
|
||||
.SH NAME
|
||||
minetestserver \- Minetest server
|
||||
|
||||
.SH SYNOPSIS
|
||||
.B minetestserver
|
||||
[ OPTION ... ]
|
||||
|
||||
.SH DESCRIPTION
|
||||
.B Minetest
|
||||
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
|
||||
.PP
|
||||
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
|
||||
|
||||
.SH OPTIONS
|
||||
.TP
|
||||
\-\-config <value>
|
||||
Load configuration from specified file
|
||||
.TP
|
||||
\-\-disable\-unittests
|
||||
Disable unit tests
|
||||
.TP
|
||||
\-\-enable\-unittests
|
||||
Enable unit tests
|
||||
.TP
|
||||
\-\-gameid <value>
|
||||
Set gameid
|
||||
.TP
|
||||
\-\-help
|
||||
Show allowed options
|
||||
.TP
|
||||
\-\-logfile <value>
|
||||
Set logfile path (debug.txt)
|
||||
.TP
|
||||
\-\-map\-dir <value>
|
||||
Same as --world (deprecated)
|
||||
.TP
|
||||
\-\-port <value>
|
||||
Set network port (UDP) to use
|
||||
.TP
|
||||
\-\-verbose
|
||||
Print more information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
|
||||
.SH BUGS
|
||||
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
|
||||
|
||||
.SH AUTHOR
|
||||
.PP
|
||||
Perttu Ahola <celeron55@gmail.com>
|
||||
and contributors.
|
||||
.PP
|
||||
This man page was originally written by
|
||||
Juhani Numminen <juhaninumminen0@gmail.com>.
|
||||
|
||||
.SH WWW
|
||||
http://c55.me/minetest/
|
||||
|
||||
.SH "SEE ALSO"
|
||||
.BR minetest(6)
|
||||
@@ -42,6 +42,8 @@
|
||||
# Go down ladder / go down in fly mode / go fast in fast mode
|
||||
#keymap_special1 = KEY_KEY_E
|
||||
#keymap_chat = KEY_KEY_T
|
||||
#keymap_cmd = /
|
||||
#keyman_console = KEY_F10
|
||||
#keymap_rangeselect = KEY_KEY_R
|
||||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
@@ -104,11 +106,17 @@
|
||||
#screenshot_path = .
|
||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
||||
#view_bobbing_amount = 1.0
|
||||
# In-game chat console background color (R,G,B)
|
||||
#console_color = (0,0,0)
|
||||
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
||||
#console_alpha = 200
|
||||
|
||||
#
|
||||
# Server stuff
|
||||
#
|
||||
|
||||
# Default game (default when creating a new world)
|
||||
#default_game = mesetint
|
||||
# Map directory (everything in the world is stored here)
|
||||
#map-dir = /custom/map
|
||||
# Message of the Day
|
||||
@@ -131,23 +139,31 @@
|
||||
#default_password =
|
||||
# Available privileges: build, teleport, settime, privs, shout
|
||||
#default_privs = build, shout
|
||||
# Whether players are transferred to client without any range limit
|
||||
#unlimited_player_transfer_distance = true
|
||||
# Whether to enable players killing each other
|
||||
#enable_pvp = true
|
||||
|
||||
# Profiler data print interval. #0 = disable.
|
||||
#profiler_print_interval = 0
|
||||
#enable_mapgen_debug_info = false
|
||||
# Player and object positions are sent at intervals specified by this
|
||||
#objectdata_interval = 0.2
|
||||
# from how far client knows about objects
|
||||
#active_object_send_range_blocks = 3
|
||||
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
||||
#active_block_range = 2
|
||||
# how many blocks are flying in the wire simultaneously per client
|
||||
#max_simultaneous_block_sends_per_client = 2
|
||||
# how many blocks are flying in the wire simultaneously per server
|
||||
#max_simultaneous_block_sends_server_total = 8
|
||||
#max_block_send_distance = 7
|
||||
#max_block_generate_distance = 5
|
||||
#time_send_interval = 20
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
||||
#time_speed = 72
|
||||
#server_unload_unused_data_timeout = 60
|
||||
#server_map_save_interval = 60
|
||||
#server_unload_unused_data_timeout = 29
|
||||
#server_map_save_interval = 5.3
|
||||
# To reduce lag, block transfers are slowed down when a player is building something.
|
||||
# This determines how long they are slowed down after placing or removing a node.
|
||||
#full_block_send_enable_min_time_from_building = 2.0
|
||||
# Set to true to enable experimental features or stuff that is tested
|
||||
# (varies from version to version, usually not useful at all)
|
||||
|
||||
6393
misc/map.cpp
11
misc/minetest.desktop
Normal file
@@ -0,0 +1,11 @@
|
||||
[Desktop Entry]
|
||||
Name=Minetest
|
||||
GenericName=Minetest
|
||||
Comment=Multiplayer infinite-world block sandbox
|
||||
Exec=minetest
|
||||
Icon=minetest-icon
|
||||
Terminal=false
|
||||
Type=Application
|
||||
Categories=Game;
|
||||
StartupNotify=false
|
||||
|
||||
410
misc/noise.cpp
@@ -1,410 +0,0 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#include <math.h>
|
||||
#include "noise.h"
|
||||
#include <iostream>
|
||||
#include "debug.h"
|
||||
|
||||
#define NOISE_MAGIC_X 1619
|
||||
#define NOISE_MAGIC_Y 31337
|
||||
#define NOISE_MAGIC_Z 52591
|
||||
#define NOISE_MAGIC_SEED 1013
|
||||
|
||||
double cos_lookup[16] = {
|
||||
1.0,0.9238,0.7071,0.3826,0,-0.3826,-0.7071,-0.9238,
|
||||
1.0,-0.9238,-0.7071,-0.3826,0,0.3826,0.7071,0.9238
|
||||
};
|
||||
|
||||
double dotProduct(double vx, double vy, double wx, double wy){
|
||||
return vx*wx+vy*wy;
|
||||
}
|
||||
|
||||
double easeCurve(double t){
|
||||
return 6*pow(t,5)-15*pow(t,4)+10*pow(t,3);
|
||||
}
|
||||
|
||||
double linearInterpolation(double x0, double x1, double t){
|
||||
return x0+(x1-x0)*t;
|
||||
}
|
||||
|
||||
double biLinearInterpolation(double x0y0, double x1y0, double x0y1, double x1y1, double x, double y){
|
||||
double tx = easeCurve(x);
|
||||
double ty = easeCurve(y);
|
||||
/*double tx = x;
|
||||
double ty = y;*/
|
||||
double u = linearInterpolation(x0y0,x1y0,tx);
|
||||
double v = linearInterpolation(x0y1,x1y1,tx);
|
||||
return linearInterpolation(u,v,ty);
|
||||
}
|
||||
|
||||
double triLinearInterpolation(
|
||||
double v000, double v100, double v010, double v110,
|
||||
double v001, double v101, double v011, double v111,
|
||||
double x, double y, double z)
|
||||
{
|
||||
/*double tx = easeCurve(x);
|
||||
double ty = easeCurve(y);
|
||||
double tz = easeCurve(z);*/
|
||||
double tx = x;
|
||||
double ty = y;
|
||||
double tz = z;
|
||||
return(
|
||||
v000*(1-tx)*(1-ty)*(1-tz) +
|
||||
v100*tx*(1-ty)*(1-tz) +
|
||||
v010*(1-tx)*ty*(1-tz) +
|
||||
v110*tx*ty*(1-tz) +
|
||||
v001*(1-tx)*(1-ty)*tz +
|
||||
v101*tx*(1-ty)*tz +
|
||||
v011*(1-tx)*ty*tz +
|
||||
v111*tx*ty*tz
|
||||
);
|
||||
}
|
||||
|
||||
double noise2d(int x, int y, int seed)
|
||||
{
|
||||
int n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y
|
||||
+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
|
||||
n = (n>>13)^n;
|
||||
n = (n * (n*n*60493+19990303) + 1376312589) & 0x7fffffff;
|
||||
return 1.0 - (double)n/1073741824;
|
||||
}
|
||||
|
||||
double noise3d(int x, int y, int z, int seed)
|
||||
{
|
||||
int n = (NOISE_MAGIC_X * x + NOISE_MAGIC_Y * y + NOISE_MAGIC_Z * z
|
||||
+ NOISE_MAGIC_SEED * seed) & 0x7fffffff;
|
||||
n = (n>>13)^n;
|
||||
n = (n * (n*n*60493+19990303) + 1376312589) & 0x7fffffff;
|
||||
return 1.0 - (double)n/1073741824;
|
||||
}
|
||||
|
||||
#if 0
|
||||
double noise2d_gradient(double x, double y, int seed)
|
||||
{
|
||||
// Calculate the integer coordinates
|
||||
int x0 = (x > 0.0 ? (int)x : (int)x - 1);
|
||||
int y0 = (y > 0.0 ? (int)y : (int)y - 1);
|
||||
// Calculate the remaining part of the coordinates
|
||||
double xl = x - (double)x0;
|
||||
double yl = y - (double)y0;
|
||||
// Calculate random cosine lookup table indices for the integer corners.
|
||||
// They are looked up as unit vector gradients from the lookup table.
|
||||
int n00 = (int)((noise2d(x0, y0, seed)+1)*8);
|
||||
int n10 = (int)((noise2d(x0+1, y0, seed)+1)*8);
|
||||
int n01 = (int)((noise2d(x0, y0+1, seed)+1)*8);
|
||||
int n11 = (int)((noise2d(x0+1, y0+1, seed)+1)*8);
|
||||
// Make a dot product for the gradients and the positions, to get the values
|
||||
double s = dotProduct(cos_lookup[n00], cos_lookup[(n00+12)%16], xl, yl);
|
||||
double u = dotProduct(-cos_lookup[n10], cos_lookup[(n10+12)%16], 1.-xl, yl);
|
||||
double v = dotProduct(cos_lookup[n01], -cos_lookup[(n01+12)%16], xl, 1.-yl);
|
||||
double w = dotProduct(-cos_lookup[n11], -cos_lookup[(n11+12)%16], 1.-xl, 1.-yl);
|
||||
// Interpolate between the values
|
||||
return biLinearInterpolation(s,u,v,w,xl,yl);
|
||||
}
|
||||
#endif
|
||||
|
||||
#if 1
|
||||
double noise2d_gradient(double x, double y, int seed)
|
||||
{
|
||||
// Calculate the integer coordinates
|
||||
int x0 = (x > 0.0 ? (int)x : (int)x - 1);
|
||||
int y0 = (y > 0.0 ? (int)y : (int)y - 1);
|
||||
// Calculate the remaining part of the coordinates
|
||||
double xl = x - (double)x0;
|
||||
double yl = y - (double)y0;
|
||||
// Get values for corners of cube
|
||||
double v00 = noise2d(x0, y0, seed);
|
||||
double v10 = noise2d(x0+1, y0, seed);
|
||||
double v01 = noise2d(x0, y0+1, seed);
|
||||
double v11 = noise2d(x0+1, y0+1, seed);
|
||||
// Interpolate
|
||||
return biLinearInterpolation(v00,v10,v01,v11,xl,yl);
|
||||
}
|
||||
#endif
|
||||
|
||||
double noise3d_gradient(double x, double y, double z, int seed)
|
||||
{
|
||||
// Calculate the integer coordinates
|
||||
int x0 = (x > 0.0 ? (int)x : (int)x - 1);
|
||||
int y0 = (y > 0.0 ? (int)y : (int)y - 1);
|
||||
int z0 = (z > 0.0 ? (int)z : (int)z - 1);
|
||||
// Calculate the remaining part of the coordinates
|
||||
double xl = x - (double)x0;
|
||||
double yl = y - (double)y0;
|
||||
double zl = z - (double)z0;
|
||||
// Get values for corners of cube
|
||||
double v000 = noise3d(x0, y0, z0, seed);
|
||||
double v100 = noise3d(x0+1, y0, z0, seed);
|
||||
double v010 = noise3d(x0, y0+1, z0, seed);
|
||||
double v110 = noise3d(x0+1, y0+1, z0, seed);
|
||||
double v001 = noise3d(x0, y0, z0+1, seed);
|
||||
double v101 = noise3d(x0+1, y0, z0+1, seed);
|
||||
double v011 = noise3d(x0, y0+1, z0+1, seed);
|
||||
double v111 = noise3d(x0+1, y0+1, z0+1, seed);
|
||||
// Interpolate
|
||||
return triLinearInterpolation(v000,v100,v010,v110,v001,v101,v011,v111,xl,yl,zl);
|
||||
}
|
||||
|
||||
double noise2d_perlin(double x, double y, int seed,
|
||||
int octaves, double persistence)
|
||||
{
|
||||
double a = 0;
|
||||
double f = 1.0;
|
||||
double g = 1.0;
|
||||
for(int i=0; i<octaves; i++)
|
||||
{
|
||||
a += g * noise2d_gradient(x*f, y*f, seed+i);
|
||||
f *= 2.0;
|
||||
g *= persistence;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
double noise2d_perlin_abs(double x, double y, int seed,
|
||||
int octaves, double persistence)
|
||||
{
|
||||
double a = 0;
|
||||
double f = 1.0;
|
||||
double g = 1.0;
|
||||
for(int i=0; i<octaves; i++)
|
||||
{
|
||||
a += g * fabs(noise2d_gradient(x*f, y*f, seed+i));
|
||||
f *= 2.0;
|
||||
g *= persistence;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
double noise3d_perlin(double x, double y, double z, int seed,
|
||||
int octaves, double persistence)
|
||||
{
|
||||
double a = 0;
|
||||
double f = 1.0;
|
||||
double g = 1.0;
|
||||
for(int i=0; i<octaves; i++)
|
||||
{
|
||||
a += g * noise3d_gradient(x*f, y*f, z*f, seed+i);
|
||||
f *= 2.0;
|
||||
g *= persistence;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
double noise3d_perlin_abs(double x, double y, double z, int seed,
|
||||
int octaves, double persistence)
|
||||
{
|
||||
double a = 0;
|
||||
double f = 1.0;
|
||||
double g = 1.0;
|
||||
for(int i=0; i<octaves; i++)
|
||||
{
|
||||
a += g * fabs(noise3d_gradient(x*f, y*f, z*f, seed+i));
|
||||
f *= 2.0;
|
||||
g *= persistence;
|
||||
}
|
||||
return a;
|
||||
}
|
||||
|
||||
// -1->0, 0->1, 1->0
|
||||
double contour(double v)
|
||||
{
|
||||
v = fabs(v);
|
||||
if(v >= 1.0)
|
||||
return 0.0;
|
||||
return (1.0-v);
|
||||
}
|
||||
|
||||
double noise3d_param(const NoiseParams ¶m, double x, double y, double z)
|
||||
{
|
||||
double s = param.pos_scale;
|
||||
x /= s;
|
||||
y /= s;
|
||||
z /= s;
|
||||
|
||||
if(param.type == NOISE_PERLIN)
|
||||
{
|
||||
return param.noise_scale*noise3d_perlin(x,y,z, param.seed,
|
||||
param.octaves,
|
||||
param.persistence);
|
||||
}
|
||||
else if(param.type == NOISE_PERLIN_ABS)
|
||||
{
|
||||
return param.noise_scale*noise3d_perlin_abs(x,y,z, param.seed,
|
||||
param.octaves,
|
||||
param.persistence);
|
||||
}
|
||||
else if(param.type == NOISE_PERLIN_CONTOUR)
|
||||
{
|
||||
return contour(param.noise_scale*noise3d_perlin(x,y,z,
|
||||
param.seed, param.octaves,
|
||||
param.persistence));
|
||||
}
|
||||
else if(param.type == NOISE_PERLIN_CONTOUR_FLIP_YZ)
|
||||
{
|
||||
return contour(param.noise_scale*noise3d_perlin(x,z,y,
|
||||
param.seed, param.octaves,
|
||||
param.persistence));
|
||||
}
|
||||
else assert(0);
|
||||
}
|
||||
|
||||
/*
|
||||
NoiseBuffer
|
||||
*/
|
||||
|
||||
NoiseBuffer::NoiseBuffer():
|
||||
m_data(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
NoiseBuffer::~NoiseBuffer()
|
||||
{
|
||||
clear();
|
||||
}
|
||||
|
||||
void NoiseBuffer::clear()
|
||||
{
|
||||
if(m_data)
|
||||
delete[] m_data;
|
||||
m_data = NULL;
|
||||
m_size_x = 0;
|
||||
m_size_y = 0;
|
||||
m_size_z = 0;
|
||||
}
|
||||
|
||||
void NoiseBuffer::create(const NoiseParams ¶m,
|
||||
double first_x, double first_y, double first_z,
|
||||
double last_x, double last_y, double last_z,
|
||||
double samplelength_x, double samplelength_y, double samplelength_z)
|
||||
{
|
||||
clear();
|
||||
|
||||
m_start_x = first_x - samplelength_x;
|
||||
m_start_y = first_y - samplelength_y;
|
||||
m_start_z = first_z - samplelength_z;
|
||||
m_samplelength_x = samplelength_x;
|
||||
m_samplelength_y = samplelength_y;
|
||||
m_samplelength_z = samplelength_z;
|
||||
|
||||
m_size_x = (last_x - m_start_x)/samplelength_x + 2;
|
||||
m_size_y = (last_y - m_start_y)/samplelength_y + 2;
|
||||
m_size_z = (last_z - m_start_z)/samplelength_z + 2;
|
||||
|
||||
m_data = new double[m_size_x*m_size_y*m_size_z];
|
||||
|
||||
for(int x=0; x<m_size_x; x++)
|
||||
for(int y=0; y<m_size_y; y++)
|
||||
for(int z=0; z<m_size_z; z++)
|
||||
{
|
||||
double xd = (m_start_x + (double)x*m_samplelength_x);
|
||||
double yd = (m_start_y + (double)y*m_samplelength_y);
|
||||
double zd = (m_start_z + (double)z*m_samplelength_z);
|
||||
double a = noise3d_param(param, xd,yd,zd);
|
||||
intSet(x,y,z, a);
|
||||
}
|
||||
}
|
||||
|
||||
void NoiseBuffer::multiply(const NoiseParams ¶m)
|
||||
{
|
||||
assert(m_data != NULL);
|
||||
|
||||
for(int x=0; x<m_size_x; x++)
|
||||
for(int y=0; y<m_size_y; y++)
|
||||
for(int z=0; z<m_size_z; z++)
|
||||
{
|
||||
double xd = (m_start_x + (double)x*m_samplelength_x);
|
||||
double yd = (m_start_y + (double)y*m_samplelength_y);
|
||||
double zd = (m_start_z + (double)z*m_samplelength_z);
|
||||
double a = noise3d_param(param, xd,yd,zd);
|
||||
intMultiply(x,y,z, a);
|
||||
}
|
||||
}
|
||||
|
||||
// Deprecated
|
||||
void NoiseBuffer::create(int seed, int octaves, double persistence,
|
||||
bool abs,
|
||||
double first_x, double first_y, double first_z,
|
||||
double last_x, double last_y, double last_z,
|
||||
double samplelength_x, double samplelength_y, double samplelength_z)
|
||||
{
|
||||
NoiseParams param;
|
||||
param.type = abs ? NOISE_PERLIN_ABS : NOISE_PERLIN;
|
||||
param.seed = seed;
|
||||
param.octaves = octaves;
|
||||
param.persistence = persistence;
|
||||
|
||||
create(param, first_x, first_y, first_z,
|
||||
last_x, last_y, last_z,
|
||||
samplelength_x, samplelength_y, samplelength_z);
|
||||
}
|
||||
|
||||
void NoiseBuffer::intSet(int x, int y, int z, double d)
|
||||
{
|
||||
int i = m_size_x*m_size_y*z + m_size_x*y + x;
|
||||
assert(i >= 0);
|
||||
assert(i < m_size_x*m_size_y*m_size_z);
|
||||
m_data[i] = d;
|
||||
}
|
||||
|
||||
void NoiseBuffer::intMultiply(int x, int y, int z, double d)
|
||||
{
|
||||
int i = m_size_x*m_size_y*z + m_size_x*y + x;
|
||||
assert(i >= 0);
|
||||
assert(i < m_size_x*m_size_y*m_size_z);
|
||||
m_data[i] = m_data[i] * d;
|
||||
}
|
||||
|
||||
double NoiseBuffer::intGet(int x, int y, int z)
|
||||
{
|
||||
int i = m_size_x*m_size_y*z + m_size_x*y + x;
|
||||
assert(i >= 0);
|
||||
assert(i < m_size_x*m_size_y*m_size_z);
|
||||
return m_data[i];
|
||||
}
|
||||
|
||||
double NoiseBuffer::get(double x, double y, double z)
|
||||
{
|
||||
x -= m_start_x;
|
||||
y -= m_start_y;
|
||||
z -= m_start_z;
|
||||
x /= m_samplelength_x;
|
||||
y /= m_samplelength_y;
|
||||
z /= m_samplelength_z;
|
||||
// Calculate the integer coordinates
|
||||
int x0 = (x > 0.0 ? (int)x : (int)x - 1);
|
||||
int y0 = (y > 0.0 ? (int)y : (int)y - 1);
|
||||
int z0 = (z > 0.0 ? (int)z : (int)z - 1);
|
||||
// Calculate the remaining part of the coordinates
|
||||
double xl = x - (double)x0;
|
||||
double yl = y - (double)y0;
|
||||
double zl = z - (double)z0;
|
||||
// Get values for corners of cube
|
||||
double v000 = intGet(x0, y0, z0);
|
||||
double v100 = intGet(x0+1, y0, z0);
|
||||
double v010 = intGet(x0, y0+1, z0);
|
||||
double v110 = intGet(x0+1, y0+1, z0);
|
||||
double v001 = intGet(x0, y0, z0+1);
|
||||
double v101 = intGet(x0+1, y0, z0+1);
|
||||
double v011 = intGet(x0, y0+1, z0+1);
|
||||
double v111 = intGet(x0+1, y0+1, z0+1);
|
||||
// Interpolate
|
||||
return triLinearInterpolation(v000,v100,v010,v110,v001,v101,v011,v111,xl,yl,zl);
|
||||
}
|
||||
|
||||
108
misc/noise.h
@@ -1,108 +0,0 @@
|
||||
/*
|
||||
Minetest-c55
|
||||
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>
|
||||
|
||||
This program is free software; you can redistribute it and/or modify
|
||||
it under the terms of the GNU General Public License as published by
|
||||
the Free Software Foundation; either version 2 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
This program is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License along
|
||||
with this program; if not, write to the Free Software Foundation, Inc.,
|
||||
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
|
||||
*/
|
||||
|
||||
#ifndef NOISE_HEADER
|
||||
#define NOISE_HEADER
|
||||
|
||||
double easeCurve(double t);
|
||||
|
||||
// Return value: -1 ... 1
|
||||
double noise2d(int x, int y, int seed);
|
||||
double noise3d(int x, int y, int z, int seed);
|
||||
|
||||
double noise2d_gradient(double x, double y, int seed);
|
||||
double noise3d_gradient(double x, double y, double z, int seed);
|
||||
|
||||
double noise2d_perlin(double x, double y, int seed,
|
||||
int octaves, double persistence);
|
||||
|
||||
double noise2d_perlin_abs(double x, double y, int seed,
|
||||
int octaves, double persistence);
|
||||
|
||||
double noise3d_perlin(double x, double y, double z, int seed,
|
||||
int octaves, double persistence);
|
||||
|
||||
double noise3d_perlin_abs(double x, double y, double z, int seed,
|
||||
int octaves, double persistence);
|
||||
|
||||
enum NoiseType
|
||||
{
|
||||
NOISE_PERLIN,
|
||||
NOISE_PERLIN_ABS,
|
||||
NOISE_PERLIN_CONTOUR,
|
||||
NOISE_PERLIN_CONTOUR_FLIP_YZ
|
||||
};
|
||||
|
||||
struct NoiseParams
|
||||
{
|
||||
NoiseType type;
|
||||
int seed;
|
||||
int octaves;
|
||||
double persistence;
|
||||
double pos_scale;
|
||||
double noise_scale; // Useful for contour noises
|
||||
|
||||
NoiseParams(NoiseType type_=NOISE_PERLIN, int seed_=0,
|
||||
int octaves_=3, double persistence_=0.5,
|
||||
double pos_scale_=100.0, double noise_scale_=1.0):
|
||||
type(type_),
|
||||
seed(seed_),
|
||||
octaves(octaves_),
|
||||
persistence(persistence_),
|
||||
pos_scale(pos_scale_),
|
||||
noise_scale(noise_scale_)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
double noise3d_param(const NoiseParams ¶m, double x, double y, double z);
|
||||
|
||||
class NoiseBuffer
|
||||
{
|
||||
public:
|
||||
NoiseBuffer();
|
||||
~NoiseBuffer();
|
||||
|
||||
void clear();
|
||||
void create(const NoiseParams ¶m,
|
||||
double first_x, double first_y, double first_z,
|
||||
double last_x, double last_y, double last_z,
|
||||
double samplelength_x, double samplelength_y, double samplelength_z);
|
||||
void multiply(const NoiseParams ¶m);
|
||||
// Deprecated
|
||||
void create(int seed, int octaves, double persistence,
|
||||
bool abs,
|
||||
double first_x, double first_y, double first_z,
|
||||
double last_x, double last_y, double last_z,
|
||||
double samplelength_x, double samplelength_y, double samplelength_z);
|
||||
|
||||
void intSet(int x, int y, int z, double d);
|
||||
void intMultiply(int x, int y, int z, double d);
|
||||
double intGet(int x, int y, int z);
|
||||
double get(double x, double y, double z);
|
||||
|
||||
private:
|
||||
double *m_data;
|
||||
double m_start_x, m_start_y, m_start_z;
|
||||
double m_samplelength_x, m_samplelength_y, m_samplelength_z;
|
||||
int m_size_x, m_size_y, m_size_z;
|
||||
};
|
||||
|
||||
#endif
|
||||
|
||||
345
old/ancient_main_comment.txt
Normal file
@@ -0,0 +1,345 @@
|
||||
------------------------------------------------------------------
|
||||
The ancient comment from the beginning of main.cpp is stored here.
|
||||
------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
=============================== NOTES ==============================
|
||||
NOTE: Things starting with TODO are sometimes only suggestions.
|
||||
|
||||
NOTE: iostream.imbue(std::locale("C")) is very slow
|
||||
NOTE: Global locale is now set at initialization
|
||||
|
||||
NOTE: If VBO (EHM_STATIC) is used, remember to explicitly free the
|
||||
hardware buffer (it is not freed automatically)
|
||||
|
||||
NOTE: A random to-do list saved here as documentation:
|
||||
A list of "active blocks" in which stuff happens. (+=done)
|
||||
+ Add a never-resetted game timer to the server
|
||||
+ Add a timestamp value to blocks
|
||||
+ The simple rule: All blocks near some player are "active"
|
||||
- Do stuff in real time in active blocks
|
||||
+ Handle objects
|
||||
- Grow grass, delete leaves without a tree
|
||||
- Spawn some mobs based on some rules
|
||||
- Transform cobble to mossy cobble near water
|
||||
- Run a custom script
|
||||
- ...And all kinds of other dynamic stuff
|
||||
+ Keep track of when a block becomes active and becomes inactive
|
||||
+ When a block goes inactive:
|
||||
+ Store objects statically to block
|
||||
+ Store timer value as the timestamp
|
||||
+ When a block goes active:
|
||||
+ Create active objects out of static objects
|
||||
- Simulate the results of what would have happened if it would have
|
||||
been active for all the time
|
||||
- Grow a lot of grass and so on
|
||||
+ Initially it is fine to send information about every active object
|
||||
to every player. Eventually it should be modified to only send info
|
||||
about the nearest ones.
|
||||
+ This was left to be done by the old system and it sends only the
|
||||
nearest ones.
|
||||
|
||||
NOTE: Seeds in 1260:6c77e7dbfd29:
|
||||
5721858502589302589:
|
||||
Spawns you on a small sand island with a surface dungeon
|
||||
2983455799928051958:
|
||||
Enormous jungle + a surface dungeon at ~(250,0,0)
|
||||
|
||||
Old, wild and random suggestions that probably won't be done:
|
||||
-------------------------------------------------------------
|
||||
|
||||
SUGG: If player is on ground, mainly fetch ground-level blocks
|
||||
|
||||
SUGG: Expose Connection's seqnums and ACKs to server and client.
|
||||
- This enables saving many packets and making a faster connection
|
||||
- This also enables server to check if client has received the
|
||||
most recent block sent, for example.
|
||||
SUGG: Add a sane bandwidth throttling system to Connection
|
||||
|
||||
SUGG: More fine-grained control of client's dumping of blocks from
|
||||
memory
|
||||
- ...What does this mean in the first place?
|
||||
|
||||
SUGG: A map editing mode (similar to dedicated server mode)
|
||||
|
||||
SUGG: Transfer more blocks in a single packet
|
||||
SUGG: A blockdata combiner class, to which blocks are added and at
|
||||
destruction it sends all the stuff in as few packets as possible.
|
||||
SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
|
||||
it by sending more stuff in a single packet.
|
||||
- Add a packet queue to RemoteClient, from which packets will be
|
||||
combined with object data packets
|
||||
- This is not exactly trivial: the object data packets are
|
||||
sometimes very big by themselves
|
||||
- This might not give much network performance gain though.
|
||||
|
||||
SUGG: Precalculate lighting translation table at runtime (at startup)
|
||||
- This is not doable because it is currently hand-made and not
|
||||
based on some mathematical function.
|
||||
- Note: This has been changing lately
|
||||
|
||||
SUGG: A version number to blocks, which increments when the block is
|
||||
modified (node add/remove, water update, lighting update)
|
||||
- This can then be used to make sure the most recent version of
|
||||
a block has been sent to client, for example
|
||||
|
||||
SUGG: Make the amount of blocks sending to client and the total
|
||||
amount of blocks dynamically limited. Transferring blocks is the
|
||||
main network eater of this system, so it is the one that has
|
||||
to be throttled so that RTTs stay low.
|
||||
|
||||
SUGG: Meshes of blocks could be split into 6 meshes facing into
|
||||
different directions and then only those drawn that need to be
|
||||
|
||||
SUGG: Background music based on cellular automata?
|
||||
http://www.earslap.com/projectslab/otomata
|
||||
|
||||
SUGG: Simple light color information to air
|
||||
|
||||
SUGG: Server-side objects could be moved based on nodes to enable very
|
||||
lightweight operation and simple AI
|
||||
- Not practical; client would still need to show smooth movement.
|
||||
|
||||
SUGG: Make a system for pregenerating quick information for mapblocks, so
|
||||
that the client can show them as cubes before they are actually sent
|
||||
or even generated.
|
||||
|
||||
SUGG: Erosion simulation at map generation time
|
||||
- This might be plausible if larger areas of map were pregenerated
|
||||
without lighting (which is slow)
|
||||
- Simulate water flows, which would carve out dirt fast and
|
||||
then turn stone into gravel and sand and relocate it.
|
||||
- How about relocating minerals, too? Coal and gold in
|
||||
downstream sand and gravel would be kind of cool
|
||||
- This would need a better way of handling minerals, mainly
|
||||
to have mineral content as a separate field. the first
|
||||
parameter field is free for this.
|
||||
- Simulate rock falling from cliffs when water has removed
|
||||
enough solid rock from the bottom
|
||||
|
||||
SUGG: For non-mapgen FarMesh: Add a per-sector database to store surface
|
||||
stuff as simple flags/values
|
||||
- Light?
|
||||
- A building?
|
||||
And at some point make the server send this data to the client too,
|
||||
instead of referring to the noise functions
|
||||
- Ground height
|
||||
- Surface ground type
|
||||
- Trees?
|
||||
|
||||
Gaming ideas:
|
||||
-------------
|
||||
|
||||
- Aim for something like controlling a single dwarf in Dwarf Fortress
|
||||
- The player could go faster by a crafting a boat, or riding an animal
|
||||
- Random NPC traders. what else?
|
||||
|
||||
Game content:
|
||||
-------------
|
||||
|
||||
- When furnace is destroyed, move items to player's inventory
|
||||
- Add lots of stuff
|
||||
- Glass blocks
|
||||
- Growing grass, decaying leaves
|
||||
- This can be done in the active blocks I guess.
|
||||
- Lots of stuff can be done in the active blocks.
|
||||
- Uh, is there an active block list somewhere? I think not. Add it.
|
||||
- Breaking weak structures
|
||||
- This can probably be accomplished in the same way as grass
|
||||
- Player health points
|
||||
- When player dies, throw items on map (needs better item-on-map
|
||||
implementation)
|
||||
- Cobble to get mossy if near water
|
||||
- More slots in furnace source list, so that multiple ingredients
|
||||
are possible.
|
||||
- Keys to chests?
|
||||
|
||||
- The Treasure Guard; a big monster with a hammer
|
||||
- The hammer does great damage, shakes the ground and removes a block
|
||||
- You can drop on top of it, and have some time to attack there
|
||||
before he shakes you off
|
||||
|
||||
- Maybe the difficulty could come from monsters getting tougher in
|
||||
far-away places, and the player starting to need something from
|
||||
there when time goes by.
|
||||
- The player would have some of that stuff at the beginning, and
|
||||
would need new supplies of it when it runs out
|
||||
|
||||
- A bomb
|
||||
- A spread-items-on-map routine for the bomb, and for dying players
|
||||
|
||||
- Fighting:
|
||||
- Proper sword swing simulation
|
||||
- Player should get damage from colliding to a wall at high speed
|
||||
|
||||
Documentation:
|
||||
--------------
|
||||
|
||||
Build system / running:
|
||||
-----------------------
|
||||
|
||||
Networking and serialization:
|
||||
-----------------------------
|
||||
|
||||
SUGG: Fix address to be ipv6 compatible
|
||||
|
||||
User Interface:
|
||||
---------------
|
||||
|
||||
Graphics:
|
||||
---------
|
||||
|
||||
SUGG: Combine MapBlock's face caches to so big pieces that VBO
|
||||
can be used
|
||||
- That is >500 vertices
|
||||
- This is not easy; all the MapBlocks close to the player would
|
||||
still need to be drawn separately and combining the blocks
|
||||
would have to happen in a background thread
|
||||
|
||||
SUGG: Make fetching sector's blocks more efficient when rendering
|
||||
sectors that have very large amounts of blocks (on client)
|
||||
- Is this necessary at all?
|
||||
|
||||
SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
|
||||
animating them is easier.
|
||||
|
||||
SUGG: Option for enabling proper alpha channel for textures
|
||||
|
||||
TODO: Flowing water animation
|
||||
|
||||
TODO: A setting for enabling bilinear filtering for textures
|
||||
|
||||
TODO: Better control of draw_control.wanted_max_blocks
|
||||
|
||||
TODO: Further investigate the use of GPU lighting in addition to the
|
||||
current one
|
||||
|
||||
TODO: Artificial (night) light could be more yellow colored than sunlight.
|
||||
- This is technically doable.
|
||||
- Also the actual colors of the textures could be made less colorful
|
||||
in the dark but it's a bit more difficult.
|
||||
|
||||
SUGG: Somehow make the night less colorful
|
||||
|
||||
TODO: Occlusion culling
|
||||
- At the same time, move some of the renderMap() block choosing code
|
||||
to the same place as where the new culling happens.
|
||||
- Shoot some rays per frame and when ready, make a new list of
|
||||
blocks for usage of renderMap and give it a new pointer to it.
|
||||
|
||||
Configuration:
|
||||
--------------
|
||||
|
||||
Client:
|
||||
-------
|
||||
|
||||
TODO: Untie client network operations from framerate
|
||||
- Needs some input queues or something
|
||||
- This won't give much performance boost because calculating block
|
||||
meshes takes so long
|
||||
|
||||
SUGG: Make morning and evening transition more smooth and maybe shorter
|
||||
|
||||
TODO: Don't update all meshes always on single node changes, but
|
||||
check which ones should be updated
|
||||
- implement Map::updateNodeMeshes() and the usage of it
|
||||
- It will give almost always a 4x boost in mesh update performance.
|
||||
|
||||
- A weapon engine
|
||||
|
||||
- Tool/weapon visualization
|
||||
|
||||
FIXME: When disconnected to the menu, memory is not freed properly
|
||||
|
||||
TODO: Investigate how much the mesh generator thread gets used when
|
||||
transferring map data
|
||||
|
||||
Server:
|
||||
-------
|
||||
|
||||
SUGG: Make an option to the server to disable building and digging near
|
||||
the starting position
|
||||
|
||||
FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
|
||||
|
||||
* Fix the problem with the server constantly saving one or a few
|
||||
blocks? List the first saved block, maybe it explains.
|
||||
- It is probably caused by oscillating water
|
||||
- TODO: Investigate if this still happens (this is a very old one)
|
||||
* Make a small history check to transformLiquids to detect and log
|
||||
continuous oscillations, in such detail that they can be fixed.
|
||||
|
||||
FIXME: The new optimized map sending doesn't sometimes send enough blocks
|
||||
from big caves and such
|
||||
FIXME: Block send distance configuration does not take effect for some reason
|
||||
|
||||
Environment:
|
||||
------------
|
||||
|
||||
TODO: Add proper hooks to when adding and removing active blocks
|
||||
|
||||
TODO: Finish the ActiveBlockModifier stuff and use it for something
|
||||
|
||||
Objects:
|
||||
--------
|
||||
|
||||
TODO: Get rid of MapBlockObjects and use only ActiveObjects
|
||||
- Skipping the MapBlockObject data is nasty - there is no "total
|
||||
length" stored; have to make a SkipMBOs function which contains
|
||||
enough of the current code to skip them properly.
|
||||
|
||||
SUGG: MovingObject::move and Player::move are basically the same.
|
||||
combine them.
|
||||
- NOTE: This is a bit tricky because player has the sneaking ability
|
||||
- NOTE: Player::move is more up-to-date.
|
||||
- NOTE: There is a simple move implementation now in collision.{h,cpp}
|
||||
- NOTE: MovingObject will be deleted (MapBlockObject)
|
||||
|
||||
TODO: Add a long step function to objects that is called with the time
|
||||
difference when block activates
|
||||
|
||||
Map:
|
||||
----
|
||||
|
||||
TODO: Flowing water to actually contain flow direction information
|
||||
- There is a space for this - it just has to be implemented.
|
||||
|
||||
TODO: Consider smoothening cave floors after generating them
|
||||
|
||||
TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
|
||||
- delta also
|
||||
|
||||
Misc. stuff:
|
||||
------------
|
||||
TODO: Make sure server handles removing grass when a block is placed (etc)
|
||||
- The client should not do it by itself
|
||||
- NOTE: I think nobody does it currently...
|
||||
TODO: Block cube placement around player's head
|
||||
TODO: Protocol version field
|
||||
TODO: Think about using same bits for material for fences and doors, for
|
||||
example
|
||||
|
||||
SUGG: Restart irrlicht completely when coming back to main menu from game.
|
||||
- This gets rid of everything that is stored in irrlicht's caches.
|
||||
- This might be needed for texture pack selection in menu
|
||||
|
||||
TODO: Merge bahamada's audio stuff (clean patch available)
|
||||
|
||||
Making it more portable:
|
||||
------------------------
|
||||
|
||||
Stuff to do before release:
|
||||
---------------------------
|
||||
|
||||
Fixes to the current release:
|
||||
-----------------------------
|
||||
|
||||
Stuff to do after release:
|
||||
---------------------------
|
||||
|
||||
Doing currently:
|
||||
----------------
|
||||
|
||||
======================================================================
|
||||
|
||||
*/
|
||||
BIN
share/client/textures/fontdejavusansmono.png
Normal file
|
After Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
BIN
share/client/textures/smoke_puff.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
share/client/textures/sunrisebg.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 582 B After Width: | Height: | Size: 582 B |
BIN
share/client/textures/unknown_item.png
Normal file
|
After Width: | Height: | Size: 710 B |
|
Before Width: | Height: | Size: 489 B After Width: | Height: | Size: 489 B |
859
share/server/builtin.lua
Normal file
@@ -0,0 +1,859 @@
|
||||
--
|
||||
-- This file contains built-in stuff in Minetest implemented in Lua.
|
||||
--
|
||||
-- It is always loaded and executed after registration of the C API,
|
||||
-- before loading and running any mods.
|
||||
--
|
||||
|
||||
--
|
||||
-- Override some Lua library functions
|
||||
--
|
||||
|
||||
print = minetest.debug
|
||||
|
||||
--
|
||||
--
|
||||
--
|
||||
|
||||
function basic_dump2(o)
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump2(o, name, dumped)
|
||||
name = name or "_"
|
||||
dumped = dumped or {}
|
||||
io.write(name, " = ")
|
||||
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
|
||||
or type(o) == "function" or type(o) == "nil"
|
||||
or type(o) == "userdata" then
|
||||
io.write(basic_dump2(o), "\n")
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
io.write(dumped[o], "\n")
|
||||
else
|
||||
dumped[o] = name
|
||||
io.write("{}\n") -- new table
|
||||
for k,v in pairs(o) do
|
||||
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
|
||||
dump2(v, fieldname, dumped)
|
||||
end
|
||||
end
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump(o, dumped)
|
||||
dumped = dumped or {}
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
return "<circular reference>"
|
||||
end
|
||||
dumped[o] = true
|
||||
local t = {}
|
||||
for k,v in pairs(o) do
|
||||
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
|
||||
end
|
||||
return "{" .. table.concat(t, ", ") .. "}"
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Item definition helpers
|
||||
--
|
||||
|
||||
function minetest.inventorycube(img1, img2, img3)
|
||||
img2 = img2 or img1
|
||||
img3 = img3 or img1
|
||||
return "[inventorycube"
|
||||
.. "{" .. img1:gsub("%^", "&")
|
||||
.. "{" .. img2:gsub("%^", "&")
|
||||
.. "{" .. img3:gsub("%^", "&")
|
||||
end
|
||||
|
||||
function minetest.pos_to_string(pos)
|
||||
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
|
||||
end
|
||||
|
||||
function minetest.get_pointed_thing_position(pointed_thing, above)
|
||||
if pointed_thing.type == "node" then
|
||||
if above then
|
||||
-- The position where a node would be placed
|
||||
return pointed_thing.above
|
||||
else
|
||||
-- The position where a node would be dug
|
||||
return pointed_thing.under
|
||||
end
|
||||
elseif pointed_thing.type == "object" then
|
||||
obj = pointed_thing.ref
|
||||
if obj ~= nil then
|
||||
return obj:getpos()
|
||||
else
|
||||
return nil
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.dir_to_facedir(dir)
|
||||
if math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 3
|
||||
else
|
||||
return 1
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 2
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.dir_to_wallmounted(dir)
|
||||
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
|
||||
if dir.y < 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 3
|
||||
else
|
||||
return 2
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 5
|
||||
else
|
||||
return 4
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.get_node_drops(nodename, toolname)
|
||||
local drop = ItemStack({name=nodename}):get_definition().drop
|
||||
if drop == nil then
|
||||
-- default drop
|
||||
return {ItemStack({name=nodename})}
|
||||
elseif type(drop) == "string" then
|
||||
-- itemstring drop
|
||||
return {ItemStack(drop)}
|
||||
elseif drop.items == nil then
|
||||
-- drop = {} to disable default drop
|
||||
return {}
|
||||
end
|
||||
|
||||
-- Extended drop table
|
||||
local got_items = {}
|
||||
local got_count = 0
|
||||
local _, item, tool
|
||||
for _, item in ipairs(drop.items) do
|
||||
local good_rarity = true
|
||||
local good_tool = true
|
||||
if item.rarity ~= nil then
|
||||
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
|
||||
end
|
||||
if item.tools ~= nil then
|
||||
good_tool = false
|
||||
for _, tool in ipairs(item.tools) do
|
||||
if tool:sub(1, 1) == '~' then
|
||||
good_tool = toolname:find(tool:sub(2)) ~= nil
|
||||
else
|
||||
good_tool = toolname == tool
|
||||
end
|
||||
if good_tool then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if good_rarity and good_tool then
|
||||
got_count = got_count + 1
|
||||
for _, add_item in ipairs(item.items) do
|
||||
got_items[#got_items+1] = add_item
|
||||
end
|
||||
if drop.max_items ~= nil and got_count == drop.max_items then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return got_items
|
||||
end
|
||||
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
local item = itemstack:peek_item()
|
||||
local def = itemstack:get_definition()
|
||||
if def.type == "node" and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
local oldnode = minetest.env:get_node(pos)
|
||||
local olddef = ItemStack({name=oldnode.name}):get_definition()
|
||||
|
||||
if not olddef.buildable_to then
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(pos)
|
||||
.. ", replacing " .. oldnode.name)
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
local newnode = {name = def.name, param1 = 0, param2 = 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' then
|
||||
local under = pointed_thing.under
|
||||
local above = pointed_thing.above
|
||||
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif def.paramtype2 == 'facedir' then
|
||||
local playerpos = placer:getpos()
|
||||
local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
minetest.log("action", "facedir: " .. newnode.param2)
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
minetest.env:add_node(pos, newnode)
|
||||
|
||||
-- Set metadata owner
|
||||
if def.metadata_name ~= "" then
|
||||
minetest.env:get_meta(pos):set_owner(placer:get_player_name())
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
callback(pos, newnode, placer)
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function minetest.item_place_object(itemstack, placer, pointed_thing)
|
||||
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
|
||||
if pos ~= nil then
|
||||
local item = itemstack:take_item()
|
||||
minetest.env:add_item(pos, item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function minetest.item_place(itemstack, placer, pointed_thing)
|
||||
if itemstack:get_definition().type == "node" then
|
||||
return minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
else
|
||||
return minetest.item_place_object(itemstack, placer, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.item_drop(itemstack, dropper, pos)
|
||||
minetest.env:add_item(pos, itemstack)
|
||||
return ""
|
||||
end
|
||||
|
||||
function minetest.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing) -- closure
|
||||
if itemstack:take_item() ~= nil then
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.node_punch(pos, node, puncher)
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_punchnodes) do
|
||||
callback(pos, node, puncher)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function minetest.node_dig(pos, node, digger)
|
||||
minetest.debug("node_dig")
|
||||
|
||||
local def = ItemStack({name=node.name}):get_definition()
|
||||
if not def.diggable then
|
||||
minetest.debug("not diggable")
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. " which is not diggable "
|
||||
.. minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if meta ~= nil and not meta:get_allow_removal() then
|
||||
minetest.debug("dig prevented by metadata")
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. ", but removal is disabled by metadata "
|
||||
.. minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log('action', digger:get_player_name() .. " digs "
|
||||
.. node.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local wielded = digger:get_wielded_item()
|
||||
local drops = minetest.get_node_drops(node.name, wielded:get_name())
|
||||
|
||||
-- Wear out tool
|
||||
tp = wielded:get_tool_capabilities()
|
||||
dp = minetest.get_dig_params(def.groups, tp)
|
||||
wielded:add_wear(dp.wear)
|
||||
digger:set_wielded_item(wielded)
|
||||
|
||||
-- Add dropped items
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
digger:get_inventory():add_item("main", dropped_item)
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove node and update
|
||||
minetest.env:remove_node(pos)
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_dignodes) do
|
||||
callback(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Item definition defaults
|
||||
--
|
||||
|
||||
minetest.nodedef_default = {
|
||||
-- Item properties
|
||||
type="node",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
usable = false,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
on_use = nil,
|
||||
|
||||
on_punch = minetest.node_punch,
|
||||
on_dig = minetest.node_dig,
|
||||
|
||||
-- Node properties
|
||||
drawtype = "normal",
|
||||
visual_scale = 1.0,
|
||||
tile_images = {""},
|
||||
special_materials = {
|
||||
{image="", backface_culling=true},
|
||||
{image="", backface_culling=true},
|
||||
},
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
metadata_name = "",
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
legacy_facedir_simple = false,
|
||||
legacy_wallmounted = false,
|
||||
}
|
||||
|
||||
minetest.craftitemdef_default = {
|
||||
type="craft",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
minetest.tooldef_default = {
|
||||
type="tool",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
minetest.noneitemdef_default = { -- This is used for the hand and unknown items
|
||||
type="none",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = nil,
|
||||
on_drop = nil,
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
--
|
||||
-- Make raw registration functions inaccessible to anyone except builtin.lua
|
||||
--
|
||||
|
||||
local register_item_raw = minetest.register_item_raw
|
||||
minetest.register_item_raw = nil
|
||||
|
||||
local register_alias_raw = minetest.register_alias_raw
|
||||
minetest.register_item_raw = nil
|
||||
|
||||
--
|
||||
-- Item / entity / ABM registration functions
|
||||
--
|
||||
|
||||
minetest.registered_abms = {}
|
||||
minetest.registered_entities = {}
|
||||
minetest.registered_items = {}
|
||||
minetest.registered_nodes = {}
|
||||
minetest.registered_craftitems = {}
|
||||
minetest.registered_tools = {}
|
||||
minetest.registered_aliases = {}
|
||||
|
||||
-- For tables that are indexed by item name:
|
||||
-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
|
||||
local function set_alias_metatable(table)
|
||||
setmetatable(table, {
|
||||
__index = function(name)
|
||||
return rawget(table, minetest.registered_aliases[name])
|
||||
end
|
||||
})
|
||||
end
|
||||
set_alias_metatable(minetest.registered_items)
|
||||
set_alias_metatable(minetest.registered_nodes)
|
||||
set_alias_metatable(minetest.registered_craftitems)
|
||||
set_alias_metatable(minetest.registered_tools)
|
||||
|
||||
-- These item names may not be used because they would interfere
|
||||
-- with legacy itemstrings
|
||||
local forbidden_item_names = {
|
||||
MaterialItem = true,
|
||||
MaterialItem2 = true,
|
||||
MaterialItem3 = true,
|
||||
NodeItem = true,
|
||||
node = true,
|
||||
CraftItem = true,
|
||||
craft = true,
|
||||
MBOItem = true,
|
||||
ToolItem = true,
|
||||
tool = true,
|
||||
}
|
||||
|
||||
local function check_modname_prefix(name)
|
||||
if name:sub(1,1) == ":" then
|
||||
-- Escape the modname prefix enforcement mechanism
|
||||
return name:sub(2)
|
||||
else
|
||||
-- Modname prefix enforcement
|
||||
local expected_prefix = minetest.get_current_modname() .. ":"
|
||||
if name:sub(1, #expected_prefix) ~= expected_prefix then
|
||||
error("Name " .. name .. " does not follow naming conventions: " ..
|
||||
"\"modname:\" or \":\" prefix required")
|
||||
end
|
||||
local subname = name:sub(#expected_prefix+1)
|
||||
if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
|
||||
error("Name " .. name .. " does not follow naming conventions: " ..
|
||||
"contains unallowed characters")
|
||||
end
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.register_abm(spec)
|
||||
-- Add to minetest.registered_abms
|
||||
minetest.registered_abms[#minetest.registered_abms+1] = spec
|
||||
end
|
||||
|
||||
function minetest.register_entity(name, prototype)
|
||||
-- Check name
|
||||
if name == nil then
|
||||
error("Unable to register entity: Name is nil")
|
||||
end
|
||||
name = check_modname_prefix(tostring(name))
|
||||
|
||||
prototype.name = name
|
||||
prototype.__index = prototype -- so that it can be used as a metatable
|
||||
|
||||
-- Add to minetest.registered_entities
|
||||
minetest.registered_entities[name] = prototype
|
||||
end
|
||||
|
||||
function minetest.register_item(name, itemdef)
|
||||
-- Check name
|
||||
if name == nil then
|
||||
error("Unable to register item: Name is nil")
|
||||
end
|
||||
name = check_modname_prefix(tostring(name))
|
||||
if forbidden_item_names[name] then
|
||||
error("Unable to register item: Name is forbidden: " .. name)
|
||||
end
|
||||
itemdef.name = name
|
||||
|
||||
-- Apply defaults and add to registered_* table
|
||||
if itemdef.type == "node" then
|
||||
setmetatable(itemdef, {__index = minetest.nodedef_default})
|
||||
minetest.registered_nodes[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "craft" then
|
||||
setmetatable(itemdef, {__index = minetest.craftitemdef_default})
|
||||
minetest.registered_craftitems[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "tool" then
|
||||
setmetatable(itemdef, {__index = minetest.tooldef_default})
|
||||
minetest.registered_tools[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "none" then
|
||||
setmetatable(itemdef, {__index = minetest.noneitemdef_default})
|
||||
else
|
||||
error("Unable to register item: Type is invalid: " .. dump(itemdef))
|
||||
end
|
||||
|
||||
-- Flowing liquid uses param2
|
||||
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
|
||||
itemdef.paramtype2 = "flowingliquid"
|
||||
end
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
|
||||
minetest.register_craft({
|
||||
type="cooking",
|
||||
output=itemdef.cookresult_itemstring,
|
||||
recipe=itemdef.name,
|
||||
cooktime=itemdef.furnace_cooktime
|
||||
})
|
||||
end
|
||||
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
|
||||
minetest.register_craft({
|
||||
type="fuel",
|
||||
recipe=itemdef.name,
|
||||
burntime=itemdef.furnace_burntime
|
||||
})
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
-- Disable all further modifications
|
||||
getmetatable(itemdef).__newindex = {}
|
||||
|
||||
--minetest.log("Registering item: " .. itemdef.name)
|
||||
minetest.registered_items[itemdef.name] = itemdef
|
||||
minetest.registered_aliases[itemdef.name] = nil
|
||||
register_item_raw(itemdef)
|
||||
end
|
||||
|
||||
function minetest.register_node(name, nodedef)
|
||||
nodedef.type = "node"
|
||||
minetest.register_item(name, nodedef)
|
||||
end
|
||||
|
||||
function minetest.register_craftitem(name, craftitemdef)
|
||||
craftitemdef.type = "craft"
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
|
||||
craftitemdef.inventory_image = craftitemdef.image
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
minetest.register_item(name, craftitemdef)
|
||||
end
|
||||
|
||||
function minetest.register_tool(name, tooldef)
|
||||
tooldef.type = "tool"
|
||||
tooldef.stack_max = 1
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if tooldef.inventory_image == nil and tooldef.image ~= nil then
|
||||
tooldef.inventory_image = tooldef.image
|
||||
end
|
||||
if tooldef.tool_capabilities == nil and
|
||||
(tooldef.full_punch_interval ~= nil or
|
||||
tooldef.basetime ~= nil or
|
||||
tooldef.dt_weight ~= nil or
|
||||
tooldef.dt_crackiness ~= nil or
|
||||
tooldef.dt_crumbliness ~= nil or
|
||||
tooldef.dt_cuttability ~= nil or
|
||||
tooldef.basedurability ~= nil or
|
||||
tooldef.dd_weight ~= nil or
|
||||
tooldef.dd_crackiness ~= nil or
|
||||
tooldef.dd_crumbliness ~= nil or
|
||||
tooldef.dd_cuttability ~= nil) then
|
||||
tooldef.tool_capabilities = {
|
||||
full_punch_interval = tooldef.full_punch_interval,
|
||||
basetime = tooldef.basetime,
|
||||
dt_weight = tooldef.dt_weight,
|
||||
dt_crackiness = tooldef.dt_crackiness,
|
||||
dt_crumbliness = tooldef.dt_crumbliness,
|
||||
dt_cuttability = tooldef.dt_cuttability,
|
||||
basedurability = tooldef.basedurability,
|
||||
dd_weight = tooldef.dd_weight,
|
||||
dd_crackiness = tooldef.dd_crackiness,
|
||||
dd_crumbliness = tooldef.dd_crumbliness,
|
||||
dd_cuttability = tooldef.dd_cuttability,
|
||||
}
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
minetest.register_item(name, tooldef)
|
||||
end
|
||||
|
||||
function minetest.register_alias(name, convert_to)
|
||||
if forbidden_item_names[name] then
|
||||
error("Unable to register alias: Name is forbidden: " .. name)
|
||||
end
|
||||
if minetest.registered_items[name] ~= nil then
|
||||
minetest.log("WARNING: Not registering alias, item with same name" ..
|
||||
" is already defined: " .. name .. " -> " .. convert_to)
|
||||
else
|
||||
--minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
|
||||
minetest.registered_aliases[name] = convert_to
|
||||
register_alias_raw(name, convert_to)
|
||||
end
|
||||
end
|
||||
|
||||
-- Alias the forbidden item names to "" so they can't be
|
||||
-- created via itemstrings (e.g. /give)
|
||||
local name
|
||||
for name in pairs(forbidden_item_names) do
|
||||
minetest.registered_aliases[name] = ""
|
||||
register_alias_raw(name, "")
|
||||
end
|
||||
|
||||
|
||||
-- Deprecated:
|
||||
-- Aliases for minetest.register_alias (how ironic...)
|
||||
--minetest.alias_node = minetest.register_alias
|
||||
--minetest.alias_tool = minetest.register_alias
|
||||
--minetest.alias_craftitem = minetest.register_alias
|
||||
|
||||
--
|
||||
-- Built-in node definitions. Also defined in C.
|
||||
--
|
||||
|
||||
minetest.register_item(":unknown", {
|
||||
type = "none",
|
||||
description = "Unknown Item",
|
||||
inventory_image = "unknown_item.png",
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
})
|
||||
|
||||
minetest.register_node(":air", {
|
||||
description = "Air (you hacker you!)",
|
||||
inventory_image = "unknown_block.png",
|
||||
wield_image = "unknown_block.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
minetest.register_node(":ignore", {
|
||||
description = "Ignore (you hacker you!)",
|
||||
inventory_image = "unknown_block.png",
|
||||
wield_image = "unknown_block.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "none",
|
||||
sunlight_propagates = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true, -- A way to remove accidentally placed ignores
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
-- The hand (bare definition)
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
})
|
||||
|
||||
--
|
||||
-- Default material types
|
||||
--
|
||||
|
||||
function minetest.digprop_constanttime(time)
|
||||
return {
|
||||
diggability = "constant",
|
||||
constant_time = time,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_stonelike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 5,
|
||||
crackiness = 1,
|
||||
crumbliness = -0.1,
|
||||
cuttability = -0.2,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_dirtlike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 1.2,
|
||||
crackiness = 0,
|
||||
crumbliness = 1.2,
|
||||
cuttability = -0.4,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_gravellike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 2,
|
||||
crackiness = 0.2,
|
||||
crumbliness = 1.5,
|
||||
cuttability = -1.0,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_woodlike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 1.0,
|
||||
crackiness = 0.75,
|
||||
crumbliness = -1.0,
|
||||
cuttability = 1.5,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_leaveslike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * (-0.5),
|
||||
crackiness = 0,
|
||||
crumbliness = 0,
|
||||
cuttability = 2.0,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_glasslike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 0.1,
|
||||
crackiness = 2.0,
|
||||
crumbliness = -1.0,
|
||||
cuttability = -1.0,
|
||||
}
|
||||
end
|
||||
|
||||
--
|
||||
-- Creative inventory
|
||||
--
|
||||
|
||||
minetest.creative_inventory = {}
|
||||
|
||||
minetest.add_to_creative_inventory = function(itemstring)
|
||||
table.insert(minetest.creative_inventory, itemstring)
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
|
||||
local function make_registration()
|
||||
local t = {}
|
||||
local registerfunc = function(func) table.insert(t, func) end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
|
||||
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
|
||||
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
|
||||
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
|
||||
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
|
||||
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
|
||||
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
|
||||
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
|
||||
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
|
||||
|
||||
--
|
||||
-- Set random seed
|
||||
--
|
||||
|
||||
math.randomseed(os.time())
|
||||
|
||||
-- END
|
||||
95
share/server/games/mesetint/mods/bucket/init.lua
Normal file
@@ -0,0 +1,95 @@
|
||||
-- bucket (Minetest 0.4 mod)
|
||||
-- A bucket, which can pick up water and lava
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bucket:bucket_empty 1',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'', 'default:steel_ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname, {
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if bucket.liquids[n.name] == nil then
|
||||
-- Not a liquid
|
||||
minetest.env:add_node(pointed_thing.above, {name=source})
|
||||
elseif n.name ~= source then
|
||||
-- It's a liquid
|
||||
minetest.env:add_node(pointed_thing.under, {name=source})
|
||||
end
|
||||
return {name="bucket:bucket_empty"}
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
liquiddef = bucket.liquids[n.name]
|
||||
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
|
||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
||||
return {name=liquiddef.itemname}
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:water_source",
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png"
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source",
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png"
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:bucket_lava",
|
||||
burntime = 60,
|
||||
})
|
||||
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 329 B |
|
Before Width: | Height: | Size: 363 B After Width: | Height: | Size: 363 B |
|
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 369 B |
1832
share/server/games/mesetint/mods/default/init.lua
Normal file
|
Before Width: | Height: | Size: 1.1 KiB After Width: | Height: | Size: 1.1 KiB |
|
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
|
Before Width: | Height: | Size: 292 B After Width: | Height: | Size: 292 B |
|
Before Width: | Height: | Size: 597 B After Width: | Height: | Size: 597 B |
|
Before Width: | Height: | Size: 604 B After Width: | Height: | Size: 604 B |
|
Before Width: | Height: | Size: 279 B After Width: | Height: | Size: 279 B |
|
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Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
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Before Width: | Height: | Size: 952 B After Width: | Height: | Size: 952 B |
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
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Before Width: | Height: | Size: 965 B After Width: | Height: | Size: 965 B |
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Before Width: | Height: | Size: 303 B After Width: | Height: | Size: 303 B |
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Before Width: | Height: | Size: 410 B After Width: | Height: | Size: 410 B |
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Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
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Before Width: | Height: | Size: 507 B After Width: | Height: | Size: 507 B |
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Before Width: | Height: | Size: 555 B After Width: | Height: | Size: 555 B |
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Before Width: | Height: | Size: 545 B After Width: | Height: | Size: 545 B |
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Before Width: | Height: | Size: 542 B After Width: | Height: | Size: 542 B |
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Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
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Before Width: | Height: | Size: 772 B After Width: | Height: | Size: 772 B |
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Before Width: | Height: | Size: 502 B After Width: | Height: | Size: 502 B |
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Before Width: | Height: | Size: 489 B After Width: | Height: | Size: 489 B |
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Before Width: | Height: | Size: 806 B After Width: | Height: | Size: 806 B |