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207 Commits

Author SHA1 Message Date
sapier
52996cd5eb maualy merged object linking interface from cao_sao_split patch 2012-02-07 21:37:42 +01:00
sapier
61ae136431 Merge branch 'master' into sapier_experimental 2012-02-07 20:52:20 +01:00
sapier
30f16ded7e Merge branch 'object_object_collision' into sapier_experimental 2012-02-07 17:04:32 +01:00
sapier
d9ffd30445 added changes missing in last commit 2012-02-07 17:01:04 +01:00
sapier
c525330153 Merge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into object_object_collision 2012-02-07 16:57:36 +01:00
sapier
435ea846db move getCollisionBox from ActiveObject to interface class Collidableobject 2012-02-07 16:52:32 +01:00
Kahrl
34eabf4df0 Fix rail's selection box and tweak the logic that computes pointedthing.node_abovesurface -- you no longer can place torches above each other, or do similar placement with other nodes with non-full selection box. 2012-02-07 03:05:15 +01:00
Perttu Ahola
993821a924 Tune brightness stuff and fog color 2012-02-06 17:40:48 +02:00
Perttu Ahola
ad5ac22442 Set default maximum viewing range to a bit more than default server send range to make fog work well 2012-02-06 17:34:45 +02:00
Perttu Ahola
94b25685c5 Fix calculating if block is in viewing range; fix fog and default minimum accordingly 2012-02-06 17:27:54 +02:00
sapier
413afa77d0 Merge branch 'object_object_collision' into sapier_experimental 2012-02-05 20:35:54 +01:00
sapier
ffe6025f61 Added object <-> object collision handling (player + luaentity support only) 2012-02-05 17:23:08 +01:00
sapier
f34f75291b disabled optimization for debug build to enable step by step debugging in gdb 2012-02-05 12:47:10 +01:00
sapier
8929a47296 Merge remote branch 'upstream_kahrl/collision_allow_stairs_v2' into object_object_collision 2012-02-05 12:41:01 +01:00
Kahrl
88cdd3a363 Players stay in environment even when dead, damage flash and fall damage fixes
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
2012-02-05 12:06:55 +02:00
Perttu Ahola
e15de8b70d Modify light values to work a bit better with non-smooth lighting 2012-02-05 12:02:40 +02:00
sapier
0947644729 added drawallfaces to luaentities 2012-02-04 18:08:25 +01:00
sapier
77df09540c Merge remote branch 'upstream/master' into sapier_experimental
Conflicts:
	src/scriptapi.cpp
2012-02-04 12:41:25 +01:00
Perttu Ahola
61016962ee Add groups = {} to item definition 2012-02-04 02:20:05 +02:00
Kahrl
6bf4931fc2 NDT_NODEBOX, collision code rewrite with step height, stairs mod -- rebased after itemdef 2012-02-02 19:20:52 +01:00
Perttu Ahola
a1eb2836c0 Set better visual light levels 2012-02-02 16:14:32 +02:00
Giuseppe Bilotta
64af6d3afe Fix some warnings on some compilers
ItemStack is a struct, not a class
CollisionInfo is a struct, not a class
InventoryAction is abstract and it needs a virtual destructor
2012-02-02 15:54:20 +02:00
Perttu Ahola
365f7a5bfe Merge remote-tracking branch 'kahrl/hidehud' 2012-02-02 14:35:18 +02:00
Kahrl
796009ef21 Fix server hang when stepping a furnace with a huge dtime 2012-02-02 12:50:11 +02:00
Kahrl
b85b4ede82 Page up/down: don't display the old value, it was a little confusing 2012-02-01 02:37:01 +01:00
Kahrl
2cb96d9d68 Page up and down change the minimum viewing range 2012-02-01 02:24:55 +01:00
Kahrl
78bf92175a Show the top line too when only chat, but not HUD is shown 2012-02-01 01:36:59 +01:00
Kahrl
0c3d39357b F1 toggles HUD, F2 toggles chat, F5 toggles debug info, F6 toggles profiler pages 2012-02-01 00:56:30 +01:00
Kahrl
0e8bd531c2 Fix craftresult_is_preview flood in log and remove unnecessary debug output 2012-01-25 20:18:20 +02:00
Perttu Ahola
24b1008d56 Remove unnecessary delays from large data transfer unit test 2012-01-24 12:50:10 +02:00
Perttu Ahola
a4340c330a Set default number of maximum users to 100 instead of 20 2012-01-24 12:02:40 +02:00
Perttu Ahola
2e8e9ee7f5 Add EnvRef:set_timeofday(0...1) and EnvRef:get_timeofday() 2012-01-24 12:01:59 +02:00
Perttu Ahola
cb05a28745 Call this 0.4.dev-20120122-1 2012-01-22 23:05:36 +02:00
Perttu Ahola
a387c9b95d Fix "illegal escape sequence" in MSVC (actually not illegal) 2012-01-22 22:00:29 +02:00
Kahrl
0a426f3592 Fix give_initial_stuff mod; experimental mod: dug_item -> drop; scriptapi.cpp: drops -> drop 2012-01-22 17:31:20 +02:00
Kahrl
00bc9a8678 tool and ToolItem apply item aliases 2012-01-22 17:31:20 +02:00
Kahrl
c241902b40 Cleanup (some stuff went wrong when reverting 4-byte mapnodes); fix legacy_wallmounted 2012-01-22 17:31:20 +02:00
Kahrl
4799a8f761 cleanup 2012-01-22 17:31:20 +02:00
Kahrl
02b334a679 Create node metadata when placing nodes again 2012-01-22 17:31:20 +02:00
Kahrl
b4dd5d3bd7 Client-side prediction of inventory changes, and some inventory menu fixes 2012-01-22 17:31:20 +02:00
Kahrl
1efdc36b22 Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action. 2012-01-22 17:31:12 +02:00
Kahrl
157a4cf18c Node placement / mineral / serialization / iron freq / node_dig callback
- Node placement code moved to Lua
- Mineral system removed (added default:stone_with_coal and default:stone_with_iron).
- MapBlock and MapNode serialization updated.
- Mapgen: Frequency of iron increased.
- node_dig callback and related changes.
2012-01-22 17:24:50 +02:00
sapier
3454e67793 added new entity style irregular_cube 2012-01-15 20:30:26 +01:00
sapier
0c78767754 fixed invalid comment for plant mesh declaration 2012-01-15 20:28:39 +01:00
sapier
f0679969b2 added plantlike luaentity 2012-01-15 20:22:41 +01:00
sapier
285f5a0259 added lua command get_nodes_inside_radius 2012-01-15 20:09:55 +01:00
sapier
71186974fa fixed missing removal in static fix 2012-01-15 20:06:56 +01:00
sapier
525bc8855f added derived object to add linkable object support 2012-01-15 19:55:58 +01:00
sapier
de166e75a1 sao prototype global variables no longer depend on link order to be correctly added to factory 2012-01-15 19:43:31 +01:00
Kahrl
f22c73f501 Fix inventory glitch when connecting as new user 2012-01-14 11:05:24 +01:00
Kahrl
c920df748b Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player). 2012-01-13 12:35:55 +01:00
Kahrl
a58d725569 Tool progress bar tweaking 2012-01-12 08:47:17 +01:00
Kahrl
6a76c226e1 The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef 2012-01-12 06:10:39 +01:00
Perttu Ahola
569156b013 Call this 0.4.dev-20120106-1 2012-01-06 20:41:52 +02:00
Perttu Ahola
6d4bc012f0 Fix key change menu a bit 2012-01-06 19:50:40 +02:00
Perttu Ahola
2f5c28aaf1 ObjectRef:setpos() to move player properly (a bit shortcuttish implementation) 2012-01-06 19:17:44 +02:00
Perttu Ahola
4f2c1e36a1 Implement minetest.register_on_dieplayer() 2012-01-06 00:12:33 +02:00
Perttu Ahola
bc743ca7ce Add missing checks to texture caching 2012-01-04 00:37:46 +02:00
Perttu Ahola
f9d7e399b2 Limit range of ABM timer initial value randomization 2012-01-03 13:49:47 +02:00
Perttu Ahola
3e6f824e6c Use free rather than delete for malloc'd memory 2012-01-02 21:42:33 +02:00
Perttu Ahola
6286c555d4 Initialize ABM timer to random value to spread processing 2012-01-02 21:06:38 +02:00
Perttu Ahola
4630281318 Fix ABM trigger chance being often way too high 2012-01-02 20:26:33 +02:00
Perttu Ahola
cd0019acd2 Fix server sending stuff before textures have been sent 2012-01-02 17:44:00 +02:00
Perttu Ahola
e82a76e438 Mark ObjectRef::get_entity_name() deprecated 2012-01-02 17:33:03 +02:00
Perttu Ahola
ab57fbe4ca Add name field to registered entities 2012-01-02 16:26:40 +02:00
Perttu Ahola
56f55ab1af Add ObjectRef:getvelocity(), ObjectRef:setyaw() and ObjectRef:getyaw() 2012-01-02 16:19:52 +02:00
Perttu Ahola
2445cbbbdc Add ObjectRef:get_luaentity() 2012-01-02 16:08:59 +02:00
Perttu Ahola
48131bf988 Call this 0.4.dev-20120102-1 2012-01-02 13:51:43 +02:00
Perttu Ahola
2b9596fe9b Make text area in message dialog a bit larger 2012-01-02 13:34:24 +02:00
Perttu Ahola
0e1f448b61 Texture cache on client (mostly made by sapier) (breaks network compatibility) 2012-01-02 13:31:50 +02:00
Perttu Ahola
ff82b95800 ObjectRef:get_entity_name() and fixing of comments in default/init.lua 2012-01-02 13:12:56 +02:00
Perttu Ahola
49b7055cb3 Make add_entity return a reference to added entity (or nil) 2012-01-02 12:48:25 +02:00
Perttu Ahola
cb88f7b6d4 Clean up InvRef documentation in default/init.lua a bit 2012-01-02 03:18:23 +02:00
Perttu Ahola
9425fb8192 Improve mini Lua reference 2012-01-02 02:59:14 +02:00
Perttu Ahola
e48ccd7943 Add ObjectRef:get_inventory() and add stuff to documentation comments 2012-01-02 02:59:14 +02:00
Perttu Ahola
6be5441176 Working implementation of experimental:luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
d5ba7ebaf0 Random fixes to InvRef related stuff and a broken luafurnace 2012-01-02 02:59:14 +02:00
Perttu Ahola
270a482740 Add InvRef:get_list() and InvRef:set_list() and fix some things (untested) 2012-01-02 02:59:14 +02:00
Perttu Ahola
e0b4890794 Add minetest.get_inventory(location), untested 2012-01-02 02:57:14 +02:00
Perttu Ahola
247e8b6e5d A small robustness addition to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
b760e2ba23 Rename InvStack to ItemStack 2012-01-02 01:49:38 +02:00
Perttu Ahola
103173fc9b Add InvRef and InvStack (currently untested and unusable) 2012-01-02 01:49:38 +02:00
Perttu Ahola
70ed371d0c Add default: to everything in default/init.lua (...hopefully doesn't break anything) 2012-01-01 21:31:47 +02:00
Perttu Ahola
81d3485109 Fix segfault when generating stuff on world boundaries 2012-01-01 21:01:55 +02:00
Perttu Ahola
7b7b68cdab Correctly pop stuff from the Lua stack in script_load() 2011-12-31 14:41:57 +02:00
Giuseppe Bilotta
135a65e200 Add virtual destructors to abstract classes
IRespawnInitiator and InventoryActions are abstract classes, but they
were missing a virtual destructor. Define it, even if it does nothing
and its absence most likely makes no difference other tha causing
warnings during compile.
2011-12-28 20:50:21 +02:00
Perttu Ahola
123529e5eb Fix mirrored sign texture 2011-12-28 18:29:33 +02:00
Perttu Ahola
e81989a0d8 Add wooden planks to creative inventory 2011-12-28 18:24:09 +02:00
Perttu Ahola
1c15f53318 Add EnvRef:get_objects_inside_radius(pos, radius) 2011-12-28 18:18:08 +02:00
Perttu Ahola
7937813c98 Add get_look_dir(), get_look_pitch() and get_look_yaw() for players 2011-12-28 17:34:07 +02:00
Perttu Ahola
ad4040d982 Fix minetest.env:get_player_by_name(nil) causing segfault and similar things 2011-12-28 16:25:29 +02:00
Perttu Ahola
69579306dd Extend load screen maximum time 2011-12-11 16:52:19 +02:00
Perttu Ahola
bd21f00f0a Add minetest.get_modpath(modname) 2011-12-11 16:49:40 +02:00
Perttu Ahola
012bcbcb48 add_luaentity->add_entity in mods/experimental 2011-12-11 01:52:37 +02:00
Perttu Ahola
e06d4555bf Call this 0.4.dev-20111209-1 2011-12-09 11:36:47 +02:00
Perttu Ahola
abd106bacb Enforce modname naming convention 2011-12-04 18:26:05 +02:00
Perttu Ahola
008de2fb8f Delete unknown LuaEntities when punched 2011-12-04 16:25:27 +02:00
Perttu Ahola
2e67fa3e48 Improve /spawnentity a bit 2011-12-04 16:20:54 +02:00
Perttu Ahola
ea36951bc4 Rename EnvRef:add_luaentity to EnvRef:add_entity 2011-12-04 16:08:37 +02:00
Perttu Ahola
09c48b60bd Add EnvRef:get_node_light(pos, timeofday) 2011-12-04 15:55:37 +02:00
Perttu Ahola
4cc117ddf6 Properly use time_from_last_punch for limiting PvP punch damage 2011-12-04 14:43:01 +02:00
Kahrl
ceaf8edade Use plain IBillboardSceneNode instead of MyBillboardSceneNode (improves
Irrlicht 1.8 compat); also find dungeon master's fireball texture
again; add /spawnentity command
2011-12-04 13:27:30 +02:00
Perttu Ahola
520200d597 Check symlinks with stat() to know if they are directories or not 2011-12-04 13:02:00 +02:00
Perttu Ahola
ab67985d21 Add support for unix filesystems which yield DT_UNKNOWN in dirent->d_type, falling back on stat(). 2011-12-04 12:49:58 +02:00
Perttu Ahola
bc5cc638fc Fix player not dying when beated to death by other player 2011-12-04 03:56:22 +02:00
Perttu Ahola
bff8be8b76 Fix getting two old-style minerals per digged node 2011-12-04 03:47:55 +02:00
Perttu Ahola
3e95b8a158 Determine light_propagates from paramtype 2011-12-04 03:45:02 +02:00
Perttu Ahola
e8539d4dae Add experimental TNT's old name as an alias 2011-12-04 02:16:23 +02:00
Perttu Ahola
1907b31da7 Add furnace to legacy aliases 2011-12-04 02:15:05 +02:00
Perttu Ahola
6145a135bd Make ToolItem and MaterialItem to convert names by aliases at creation time too (necessary for eg. crafting) 2011-12-04 02:12:45 +02:00
Perttu Ahola
97c3bc408b Fix fence name 2011-12-04 02:12:43 +02:00
Perttu Ahola
a00e908f52 Call this 0.4.dev-20111204-1 2011-12-04 01:24:47 +02:00
Perttu Ahola
4ad8891e05 Convert CraftItems directly to the name pointed by alias; necessary due to lua definition table 2011-12-04 01:16:22 +02:00
Perttu Ahola
2b8b2a4f30 Fix wrong checked node names in bucket 2011-12-04 01:15:09 +02:00
Perttu Ahola
5c24450e54 Add some aliases to bucket 2011-12-04 00:51:19 +02:00
Perttu Ahola
3a689a5c4f Don't initialize ItemCAOs with stick.png 2011-12-04 00:45:12 +02:00
Perttu Ahola
44e36d9aad Fix craftitem aliases 2011-12-04 00:44:29 +02:00
Perttu Ahola
62f7f72d20 Move default_treeprop.png to treeprop.png 2011-12-04 00:40:04 +02:00
Perttu Ahola
829c632511 Craftitem aliases 2011-12-04 00:39:20 +02:00
Perttu Ahola
8730dfb1f9 Fix log message in tooldef.cpp 2011-12-04 00:35:08 +02:00
Perttu Ahola
6764365994 Modify a commit in tooldef.cpp and nodedef.cpp 2011-12-04 00:33:05 +02:00
Perttu Ahola
8addbc9655 Tool aliases 2011-12-04 00:22:34 +02:00
Perttu Ahola
658d1a7235 Add serialization for node aliases to let client show inventory images correctly 2011-12-04 00:07:02 +02:00
Perttu Ahola
4b00d4d9d2 Node definition aliases 2011-12-03 23:50:31 +02:00
Perttu Ahola
6a5829788e Even more texture fixing 2011-12-03 22:33:22 +02:00
Perttu Ahola
03074cd23e Rename lump_of_* to *_lump 2011-12-03 22:31:12 +02:00
Perttu Ahola
2620e8eada Fix the previous commit 2011-12-03 21:31:39 +02:00
Perttu Ahola
9b5e676ffa Clean and fix mods/experimental/init.lua 2011-12-03 21:30:54 +02:00
Perttu Ahola
fd1ef11617 More texture naming fixes 2011-12-03 21:22:29 +02:00
Perttu Ahola
9fa567a6ce Rename textures of default mod 2011-12-03 21:10:02 +02:00
Perttu Ahola
fc6c00cbe1 Remove iron apple from default 2011-12-03 20:31:41 +02:00
Perttu Ahola
66f90a6101 Make global names in default mod use good naming convention and move backwards-compatibility definitions to mods/legacy 2011-12-03 20:25:21 +02:00
Perttu Ahola
1fe5c58d56 Rename cookresult_item to cookresult_itemstring 2011-12-03 18:45:04 +02:00
Perttu Ahola
f23616acaf add EnvRef:get_node_or_nil() 2011-12-03 18:37:50 +02:00
Perttu Ahola
7d37913ea4 Add ABM required neighbor check 2011-12-03 18:18:59 +02:00
Perttu Ahola
ac56053c74 Fix bucket texture names 2011-12-03 17:40:58 +02:00
Perttu Ahola
d566ffaa5f Allow digging unknown nodes 2011-12-03 13:56:39 +02:00
Perttu Ahola
d06d7cb9a4 Show infotext for unknown nodes 2011-12-03 13:51:16 +02:00
Perttu Ahola
e494b5d422 Show infotext for unknown items placed on ground 2011-12-03 13:46:19 +02:00
Perttu Ahola
fdf7b3bcdf Call this 0.4.dev-20111203-3 2011-12-03 12:02:45 +02:00
Perttu Ahola
871e6c0c73 On SIGINT in main menu, don't connect before shutting down 2011-12-03 12:02:27 +02:00
Kahrl
392485aa45 inventorycube: use all three specified textures; also moved mesh creation / modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube 2011-12-03 11:47:37 +02:00
Kahrl
275a348b75 Do not broadcast an empty chat message when someone tries to log in with the wrong password 2011-12-03 11:47:19 +02:00
Kahrl
189689716c Notify player whose password is being changed 2011-12-03 11:47:19 +02:00
Perttu Ahola
3965d432ca Call this 0.4.dev-20111203-2 2011-12-03 11:45:26 +02:00
Perttu Ahola
746b960c0d Note about debug.txt in error message dialog when mod fails to load 2011-12-03 11:44:47 +02:00
Perttu Ahola
760416b81f Change naming convention to be modname:* instead of modname_* (sorry modders!) 2011-12-03 11:41:52 +02:00
Perttu Ahola
1c785c32ef Fix note about run-in-place mod search path in mods/default/init.lua 2011-12-03 04:00:42 +02:00
Perttu Ahola
cd608b1877 Set version 0.4.dev-20111203-1 2011-12-03 03:46:19 +02:00
Perttu Ahola
c6dd75ccfb Add usermods/ to mod search paths and print out the paths at server startup 2011-12-03 03:43:20 +02:00
Perttu Ahola
6b2023dc3e Properly handle mod name conflicts 2011-12-03 03:32:30 +02:00
Perttu Ahola
2f4a92d701 Better mod loading error handling 2011-12-03 03:23:14 +02:00
Perttu Ahola
324c544922 Add world/mods to mod search path 2011-12-03 02:55:54 +02:00
Perttu Ahola
fbbbcf97d8 Remove accidental stupid naming in craftitem example 2011-12-03 02:48:06 +02:00
Perttu Ahola
d96cd236f3 Enforced mod global naming convention and better error reporting 2011-12-03 02:45:55 +02:00
Perttu Ahola
581f950e10 Fix script error reporting a bit 2011-12-02 22:49:54 +02:00
Perttu Ahola
9344816bd6 Fix ActiveObject creation for fast player respawns 2011-12-02 17:30:22 +02:00
Perttu Ahola
67c21fc42f Fix sending of player hp (was sent all the time) 2011-12-02 17:19:42 +02:00
Perttu Ahola
c2d266efc6 Remove unnecessary debug output from mods/default/init.lua 2011-12-02 16:24:56 +02:00
Perttu Ahola
ec1859b095 Show bare hand when no item is selected 2011-12-02 15:20:42 +02:00
Perttu Ahola
bc00cdeb2c Set version to 0.4.dev-20111202-1 2011-12-02 13:00:42 +02:00
Perttu Ahola
3e6e35f383 Fix mod licensing and add a mention about sound licensing in README.txt 2011-12-02 12:58:46 +02:00
Perttu Ahola
b9e8e20c9c Script-defined creative inventory 2011-12-02 12:43:57 +02:00
Perttu Ahola
932988af46 Rename "build" privilege to "interact" (backwards-compatibly, of course) 2011-12-02 12:18:19 +02:00
Perttu Ahola
69bc9224db Rename "NodeItem"/"ToolItem"/"CraftItem" to "node"/"tool"/"craft" 2011-12-02 12:12:07 +02:00
Perttu Ahola
a17efe6e8f Remove obsolete createPickedUpItem() 2011-12-02 11:54:23 +02:00
Perttu Ahola
e8b0722137 Add time_from_last_punch to Lua API 2011-12-02 11:51:41 +02:00
Perttu Ahola
ed128fff26 Add a note about mods being under CC BY-SA 3.0 like textures 2011-12-02 11:40:04 +02:00
Mark Holmquist
a465fd5b99 + middle-click now empties the inventory slot properly 2011-12-02 11:31:10 +02:00
Perttu Ahola
9af0142a36 Add enable_pvp setting 2011-12-02 11:25:47 +02:00
Perttu Ahola
34fd47887e Make unlimited player transfer distance configurable 2011-12-02 11:22:09 +02:00
Perttu Ahola
2dc9a0c724 Fix player double damage 2011-12-02 11:16:51 +02:00
Perttu Ahola
c357985135 Make hitting players make a visual damage flash to the player texture and the screen of the local player 2011-12-02 10:57:40 +02:00
Perttu Ahola
ae2b7f9523 Don't hide players in pitch black (like oerkkis) 2011-12-02 10:45:43 +02:00
Perttu Ahola
5344dec760 Move ServerRemotePlayer to a separate file 2011-12-02 10:44:20 +02:00
Perttu Ahola
89bc306632 Fix /give(me) commands a bit in default mod 2011-12-02 02:17:01 +02:00
Perttu Ahola
dc05b106f2 Fix the previous commit 2011-12-02 02:04:25 +02:00
Perttu Ahola
a416cf7c45 Enforce PLAYER_INVENTORY_SIZE in ObjectRef::l_inventory_set_list 2011-12-02 02:01:46 +02:00
Perttu Ahola
09010410cf Print out PROTOCOL_VERSIONs if server is incompatible with client 2011-12-02 01:24:54 +02:00
Perttu Ahola
f8bbecebf5 Higher default map save and unload interval 2011-12-02 01:20:54 +02:00
Perttu Ahola
9d67037570 Don't send objects or map data before definitions have been sent 2011-12-02 01:18:25 +02:00
Perttu Ahola
e4daa4c065 Make players be again visible from a long distance 2011-12-02 01:08:14 +02:00
Perttu Ahola
08a10b8a6a Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore) 2011-12-01 23:55:57 +02:00
Perttu Ahola
af32240545 Players are more like objects + related stuff 2011-12-01 23:33:48 +02:00
Perttu Ahola
ee0d3bacbc Player-is-SAO WIP 2011-12-01 18:23:58 +02:00
Perttu Ahola
9dcfa882b1 Fix non-fancy leaves not making faces with water 2011-12-01 14:48:52 +02:00
Perttu Ahola
cb589b1f99 Make non-fancy leaf texture to go in texture atlas too 2011-12-01 14:12:47 +02:00
Perttu Ahola
e6e3eef0ef Add ServerActiveObject::removingFromEnvironment() 2011-12-01 13:22:33 +02:00
Perttu Ahola
0e113a4c81 Remove +"^[forcesingle" from ContentFeatures::setInventoryTexture, because 1) it was not used, 2) if it will be used, it won't need to do that anymore 2011-12-01 13:01:37 +02:00
Perttu Ahola
1da3a8e24b Fix getTextureRaw to always return an image that is not in the texture atlas and fix plain "^[forcesingle" handling 2011-12-01 13:00:27 +02:00
Perttu Ahola
3509714951 Fix loading of legacy MaterialItems (was loaded as a quite random type) 2011-12-01 12:50:32 +02:00
Perttu Ahola
146be1f0b6 Fix texture atlas not being created correctly 2011-12-01 12:43:17 +02:00
Perttu Ahola
223a4f4741 Include the freedesktop.org-standard .desktop file in misc/ to aid package makers 2011-12-01 12:12:48 +02:00
Perttu Ahola
1f1c1790f5 Remove old stuff from misc/ 2011-12-01 12:11:26 +02:00
Kahrl
2ca00fa585 Fix processing of the default_password setting. It is now actually used as the plaintext password for new users. Also add /setpassword and /clearpassword server commands that can be used by admins with the PRIV_PASSWORD privilege, and update the /help message. 2011-12-01 12:06:39 +02:00
Kahrl
1901158b3e Make camera.cpp Irrlicht 1.8-compatible by calling ITexture::lock differently depending on the irrlicht version. 2011-12-01 11:56:06 +02:00
Kahrl
63d3403a20 Wireshark dissector: correct messed up field names 2011-12-01 11:38:06 +02:00
Kahrl
7f7fe444d3 Wireshark dissector: Add TOSERVER_RESPAWN and TOCLIENT_DEATHSCREEN, plus some failed assertion fix (well, hack). 2011-12-01 11:38:06 +02:00
Perttu Ahola
f4272ccf8f Enable simple drag and drop in inventory 2011-12-01 11:32:51 +02:00
Perttu Ahola
4196b0d341 Inventory move-to-slot hilighting 2011-12-01 11:25:55 +02:00
Perttu Ahola
ebc7a36a83 Note in init.lua the methods specific to the "generic" node metadata 2011-12-01 10:55:25 +02:00
Giuseppe Bilotta
aab50cd2cc Fix conditional bug in inventory
A spurious semicolon after the conditional checking for the drop count
to be not higher than the owned count caused the subsequent
    count = getCount()
to be always executed. Fix by removing the extra semicolon.
2011-12-01 10:41:24 +02:00
Giuseppe Bilotta
96c30452f9 Fix structs being declared as classes
Some compilers complain when a class is declared as a struct or vice
versa. Fix by making sure that the correct tag is used both in
declaration and definition.
2011-12-01 10:39:47 +02:00
Perttu Ahola
4d0f227c70 Fix sand to be cookable to glass 2011-12-01 02:56:49 +02:00
Perttu Ahola
50b87c3791 Update version in CMakeLists.txt to 0.4.dev-20111201-1 2011-12-01 02:43:10 +02:00
Perttu Ahola
b6539399f4 Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly) 2011-12-01 02:41:52 +02:00
Perttu Ahola
8b8ef8acc0 Move NodeMetadata prototype containers to content_nodemeta.cpp to fix them not being filled correctly on some systems and compilers 2011-12-01 01:58:31 +02:00
207 changed files with 17083 additions and 19008 deletions

View File

@@ -10,7 +10,7 @@ project(minetest)
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH dev-20111201-0)
set(VERSION_PATCH dev-20120122-1)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")

View File

@@ -195,16 +195,17 @@ cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DR
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
popd
License of Minetest-c55 textures
--------------------------------
License of Minetest-c55 textures and sounds
-------------------------------------------
This does not apply to texture packs made by others.
This applies to textures and sounds contained in the main Minetest
distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
License of Minetest-c55
-----------------------
License of Minetest-c55 source code
-----------------------------------
Minetest-c55
Copyright (C) 2010-2011 celeron55, Perttu Ahola <celeron55@gmail.com>

View File

@@ -80,15 +80,306 @@ function dump(o, dumped)
end
--
-- Built-in node definitions. Also defined in C.
-- Item definition helpers
--
minetest.register_nodedef_defaults({
function minetest.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
function minetest.pos_to_string(pos)
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
end
function minetest.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
-- The position where a node would be placed
return pointed_thing.above
else
-- The position where a node would be dug
return pointed_thing.under
end
elseif pointed_thing.type == "object" then
obj = pointed.thing.ref
if obj ~= nil then
return obj:getpos()
else
return nil
end
else
return nil
end
end
function minetest.dir_to_facedir(dir)
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
function minetest.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
else
return 0
end
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 2
end
else
if dir.z < 0 then
return 5
else
return 4
end
end
end
function minetest.get_node_drops(nodename, toolname)
local drop = ItemStack({name=nodename}):get_definition().drop
if drop == nil then
-- default drop
return {ItemStack({name=nodename})}
elseif type(drop) == "string" then
-- itemstring drop
return {ItemStack(drop)}
elseif drop.items == nil then
-- drop = {} to disable default drop
return {}
end
-- Extended drop table
local got_items = {}
local got_count = 0
local _, item, tool
for _, item in ipairs(drop.items) do
local good_rarity = true
local good_tool = true
if item.rarity ~= nil then
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
end
if item.tools ~= nil then
good_tool = false
for _, tool in ipairs(item.tools) do
if tool:sub(1, 1) == '~' then
good_tool = toolname:find(tool:sub(2)) ~= nil
else
good_tool = toolname == tool
end
if good_tool then
break
end
end
end
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
got_items[#got_items+1] = add_item
end
if drop.max_items ~= nil and got_count == drop.max_items then
break
end
end
end
return got_items
end
function minetest.item_place_node(itemstack, placer, pointed_thing)
local item = itemstack:peek_item()
local def = itemstack:get_definition()
if def.type == "node" and pointed_thing.type == "node" then
local pos = pointed_thing.above
local oldnode = minetest.env:get_node(pos)
local olddef = ItemStack({name=oldnode.name}):get_definition()
if not olddef.buildable_to then
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(pos)
.. ", replacing " .. oldnode.name)
return
end
minetest.log("action", placer:get_player_name() .. " places node "
.. def.name .. " at " .. minetest.pos_to_string(pos))
local newnode = {name = def.name, param1 = 0, param2 = 0}
-- Calculate direction for wall mounted stuff like torches and signs
if def.paramtype2 == 'wallmounted' then
local under = pointed_thing.under
local above = pointed_thing.above
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
newnode.param2 = minetest.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif def.paramtype2 == 'facedir' then
local playerpos = placer:getpos()
local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
newnode.param2 = minetest.dir_to_facedir(dir)
minetest.log("action", "facedir: " .. newnode.param2)
end
-- Add node and update
minetest.env:add_node(pos, newnode)
-- Set metadata owner
if def.metadata_name ~= "" then
minetest.env:get_meta(pos):set_owner(placer:get_player_name())
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_placenodes) do
callback(pos, newnode, placer)
end
itemstack:take_item()
end
return itemstack
end
function minetest.item_place_object(itemstack, placer, pointed_thing)
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
if pos ~= nil then
local item = itemstack:take_item()
minetest.env:add_item(pos, item)
end
return itemstack
end
function minetest.item_place(itemstack, placer, pointed_thing)
if itemstack:get_definition().type == "node" then
return minetest.item_place_node(itemstack, placer, pointed_thing)
else
return minetest.item_place_object(itemstack, placer, pointed_thing)
end
end
function minetest.item_drop(itemstack, dropper, pos)
minetest.env:add_item(pos, itemstack)
return ""
end
function minetest.item_eat(hp_change, replace_with_item)
return function(itemstack, user, pointed_thing) -- closure
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
end
return itemstack
end
end
function minetest.node_punch(pos, node, puncher)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_punchnodes) do
callback(pos, node, puncher)
end
end
function minetest.node_dig(pos, node, digger)
minetest.debug("node_dig")
local def = ItemStack({name=node.name}):get_definition()
if not def.diggable then
minetest.debug("not diggable")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. " which is not diggable "
.. minetest.pos_to_string(pos))
return
end
local meta = minetest.env:get_meta(pos)
if meta ~= nil and not meta:get_allow_removal() then
minetest.debug("dig prevented by metadata")
minetest.log("info", digger:get_player_name() .. " tried to dig "
.. node.name .. ", but removal is disabled by metadata "
.. minetest.pos_to_string(pos))
return
end
minetest.log('action', digger:get_player_name() .. " digs "
.. node.name .. " at " .. minetest.pos_to_string(pos))
if not minetest.setting_getbool("creative_mode") then
local wielded = digger:get_wielded_item()
local drops = minetest.get_node_drops(node.name, wielded:get_name())
-- Wear out tool
mp = def.material
tp = wielded:get_tool_digging_properties()
dp = minetest.get_digging_properties(mp, tp)
wielded:add_wear(dp.wear)
digger:set_wielded_item(wielded)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
digger:get_inventory():add_item("main", dropped_item)
end
end
-- Remove node and update
minetest.env:remove_node(pos)
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
callback(pos, node, digger)
end
end
--
-- Item definition defaults
--
minetest.nodedef_default = {
-- Item properties
type="node",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
usable = false,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = minetest.item_place,
on_drop = minetest.item_drop,
on_use = nil,
on_punch = minetest.node_punch,
on_dig = minetest.node_dig,
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
tile_images = {"unknown_block.png"},
inventory_image = "unknown_block.png",
tile_images = {""},
special_materials = {
{image="", backface_culling=true},
{image="", backface_culling=true},
@@ -96,19 +387,14 @@ minetest.register_nodedef_defaults({
alpha = 255,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",
is_ground_content = false,
light_propagates = false,
sunlight_propagates = false,
walkable = true,
pointable = true,
diggable = true,
climbable = false,
buildable_to = false,
wall_mounted = false,
often_contains_mineral = false,
dug_item = "",
extra_dug_item = "",
extra_dug_item_rarity = 2,
metadata_name = "",
liquidtype = "none",
liquid_alternative_flowing = "",
@@ -125,15 +411,335 @@ minetest.register_nodedef_defaults({
cuttability = 0,
flammability = 0,
},
cookresult_item = "", -- Cannot be cooked
furnace_cooktime = 3.0,
furnace_burntime = -1, -- Cannot be used as fuel
legacy_facedir_simple = false,
legacy_wallmounted = false,
}
minetest.craftitemdef_default = {
type="craft",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = minetest.item_place,
on_drop = minetest.item_drop,
on_use = nil,
}
minetest.tooldef_default = {
type="tool",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 1,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = minetest.item_place,
on_drop = minetest.item_drop,
on_use = nil,
}
minetest.noneitemdef_default = { -- This is used for the hand and unknown items
type="none",
-- name intentionally not defined here
description = "",
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
stack_max = 99,
liquids_pointable = false,
tool_digging_properties = nil,
-- Interaction callbacks
on_place = nil,
on_drop = nil,
on_use = nil,
}
--
-- Make raw registration functions inaccessible to anyone except builtin.lua
--
local register_item_raw = minetest.register_item_raw
minetest.register_item_raw = nil
local register_alias_raw = minetest.register_alias_raw
minetest.register_item_raw = nil
--
-- Item / entity / ABM registration functions
--
minetest.registered_abms = {}
minetest.registered_entities = {}
minetest.registered_items = {}
minetest.registered_nodes = {}
minetest.registered_craftitems = {}
minetest.registered_tools = {}
minetest.registered_aliases = {}
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
local function set_alias_metatable(table)
setmetatable(table, {
__index = function(name)
return rawget(table, minetest.registered_aliases[name])
end
})
end
set_alias_metatable(minetest.registered_items)
set_alias_metatable(minetest.registered_nodes)
set_alias_metatable(minetest.registered_craftitems)
set_alias_metatable(minetest.registered_tools)
-- These item names may not be used because they would interfere
-- with legacy itemstrings
local forbidden_item_names = {
MaterialItem = true,
MaterialItem2 = true,
MaterialItem3 = true,
NodeItem = true,
node = true,
CraftItem = true,
craft = true,
MBOItem = true,
ToolItem = true,
tool = true,
}
local function check_modname_prefix(name)
if name:sub(1,1) == ":" then
-- Escape the modname prefix enforcement mechanism
return name:sub(2)
else
-- Modname prefix enforcement
local expected_prefix = minetest.get_current_modname() .. ":"
if name:sub(1, #expected_prefix) ~= expected_prefix then
error("Name " .. name .. " does not follow naming conventions: " ..
"\"modname:\" or \":\" prefix required")
end
local subname = name:sub(#expected_prefix+1)
if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
error("Name " .. name .. " does not follow naming conventions: " ..
"contains unallowed characters")
end
return name
end
end
function minetest.register_abm(spec)
-- Add to minetest.registered_abms
minetest.registered_abms[#minetest.registered_abms+1] = spec
end
function minetest.register_entity(name, prototype)
-- Check name
if name == nil then
error("Unable to register entity: Name is nil")
end
name = check_modname_prefix(tostring(name))
prototype.name = name
prototype.__index = prototype -- so that it can be used as a metatable
-- Add to minetest.registered_entities
minetest.registered_entities[name] = prototype
end
function minetest.register_item(name, itemdef)
-- Check name
if name == nil then
error("Unable to register item: Name is nil")
end
name = check_modname_prefix(tostring(name))
if forbidden_item_names[name] then
error("Unable to register item: Name is forbidden: " .. name)
end
itemdef.name = name
-- Apply defaults and add to registered_* table
if itemdef.type == "node" then
setmetatable(itemdef, {__index = minetest.nodedef_default})
minetest.registered_nodes[itemdef.name] = itemdef
elseif itemdef.type == "craft" then
setmetatable(itemdef, {__index = minetest.craftitemdef_default})
minetest.registered_craftitems[itemdef.name] = itemdef
elseif itemdef.type == "tool" then
setmetatable(itemdef, {__index = minetest.tooldef_default})
minetest.registered_tools[itemdef.name] = itemdef
elseif itemdef.type == "none" then
setmetatable(itemdef, {__index = minetest.noneitemdef_default})
else
error("Unable to register item: Type is invalid: " .. dump(itemdef))
end
-- Flowing liquid uses param2
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
itemdef.paramtype2 = "flowingliquid"
end
-- BEGIN Legacy stuff
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
minetest.register_craft({
type="cooking",
output=itemdef.cookresult_itemstring,
recipe=itemdef.name,
cooktime=itemdef.furnace_cooktime
})
end
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
minetest.register_craft({
type="fuel",
recipe=itemdef.name,
burntime=itemdef.furnace_burntime
})
end
-- END Legacy stuff
-- Disable all further modifications
getmetatable(itemdef).__newindex = {}
--minetest.log("Registering item: " .. itemdef.name)
minetest.registered_items[itemdef.name] = itemdef
minetest.registered_aliases[itemdef.name] = nil
register_item_raw(itemdef)
end
function minetest.register_node(name, nodedef)
nodedef.type = "node"
minetest.register_item(name, nodedef)
end
function minetest.register_craftitem(name, craftitemdef)
craftitemdef.type = "craft"
-- BEGIN Legacy stuff
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
craftitemdef.inventory_image = craftitemdef.image
end
-- END Legacy stuff
minetest.register_item(name, craftitemdef)
end
function minetest.register_tool(name, tooldef)
tooldef.type = "tool"
tooldef.stack_max = 1
-- BEGIN Legacy stuff
if tooldef.inventory_image == nil and tooldef.image ~= nil then
tooldef.inventory_image = tooldef.image
end
if tooldef.tool_digging_properties == nil and
(tooldef.full_punch_interval ~= nil or
tooldef.basetime ~= nil or
tooldef.dt_weight ~= nil or
tooldef.dt_crackiness ~= nil or
tooldef.dt_crumbliness ~= nil or
tooldef.dt_cuttability ~= nil or
tooldef.basedurability ~= nil or
tooldef.dd_weight ~= nil or
tooldef.dd_crackiness ~= nil or
tooldef.dd_crumbliness ~= nil or
tooldef.dd_cuttability ~= nil) then
tooldef.tool_digging_properties = {
full_punch_interval = tooldef.full_punch_interval,
basetime = tooldef.basetime,
dt_weight = tooldef.dt_weight,
dt_crackiness = tooldef.dt_crackiness,
dt_crumbliness = tooldef.dt_crumbliness,
dt_cuttability = tooldef.dt_cuttability,
basedurability = tooldef.basedurability,
dd_weight = tooldef.dd_weight,
dd_crackiness = tooldef.dd_crackiness,
dd_crumbliness = tooldef.dd_crumbliness,
dd_cuttability = tooldef.dd_cuttability,
}
end
-- END Legacy stuff
minetest.register_item(name, tooldef)
end
function minetest.register_alias(name, convert_to)
if forbidden_item_names[name] then
error("Unable to register alias: Name is forbidden: " .. name)
end
if minetest.registered_items[name] ~= nil then
minetest.log("WARNING: Not registering alias, item with same name" ..
" is already defined: " .. name .. " -> " .. convert_to)
else
--minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
minetest.registered_aliases[name] = convert_to
register_alias_raw(name, convert_to)
end
end
-- Alias the forbidden item names to "" so they can't be
-- created via itemstrings (e.g. /give)
local name
for name in pairs(forbidden_item_names) do
minetest.registered_aliases[name] = ""
register_alias_raw(name, "")
end
-- Deprecated:
-- Aliases for minetest.register_alias (how ironic...)
--minetest.alias_node = minetest.register_alias
--minetest.alias_tool = minetest.register_alias
--minetest.alias_craftitem = minetest.register_alias
--
-- Built-in node definitions. Also defined in C.
--
minetest.register_item(":", {
type = "none",
wield_image = "wieldhand.png",
wield_scale = {x=1,y=1,z=2.5},
tool_digging_properties = {
full_punch_interval = 2.0,
basetime = 0.5,
dt_weight = 1,
dt_crackiness = 0,
dt_crumbliness = -1,
dt_cuttability = 0,
basedurability = 50,
dd_weight = 0,
dd_crackiness = 0,
dd_crumbliness = 0,
dd_cuttability = 0,
}
})
minetest.register_node("air", {
minetest.register_item(":unknown", {
type = "none",
description = "Unknown Item",
inventory_image = "unknown_item.png",
on_place = minetest.item_place,
on_drop = minetest.item_drop,
})
minetest.register_node(":air", {
description = "Air (you hacker you!)",
inventory_image = "unknown_block.png",
wield_image = "unknown_block.png",
drawtype = "airlike",
paramtype = "light",
light_propagates = true,
sunlight_propagates = true,
walkable = false,
pointable = false,
@@ -142,10 +748,12 @@ minetest.register_node("air", {
air_equivalent = true,
})
minetest.register_node("ignore", {
minetest.register_node(":ignore", {
description = "Ignore (you hacker you!)",
inventory_image = "unknown_block.png",
wield_image = "unknown_block.png",
drawtype = "airlike",
paramtype = "none",
light_propagates = false,
sunlight_propagates = false,
walkable = false,
pointable = false,
@@ -155,183 +763,91 @@ minetest.register_node("ignore", {
})
--
-- stackstring manipulation functions
-- example stackstring: 'CraftItem "apple" 4'
-- example item: {type="CraftItem", name="apple"}
-- example item: {type="ToolItem", name="SteelPick", wear="23272"}
-- Default material types
--
function stackstring_take_item(stackstring)
if stackstring == nil then
return '', nil
end
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+Item[%a%d]*)')
if stacktype == "NodeItem" or stacktype == "CraftItem" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemcount = tonumber(itemcount)
if itemcount == 0 then
return '', nil
elseif itemcount == 1 then
return '', {type=itemtype, name=itemname}
else
return itemtype.." \""..itemname.."\" "..(itemcount-1),
{type=itemtype, name=itemname}
end
elseif stacktype == "ToolItem" then
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return '', {type=itemtype, name=itemname, wear=itemwear}
end
function minetest.digprop_constanttime(time)
return {
diggability = "constant",
constant_time = time,
}
end
function stackstring_put_item(stackstring, item)
if item == nil then
return stackstring, false
end
stackstring = stackstring or ''
local stacktype = nil
stacktype = string.match(stackstring,
'([%a%d]+Item[%a%d]*)')
stacktype = stacktype or ''
if stacktype ~= '' and stacktype ~= item.type then
return stackstring, false
end
if item.type == "NodeItem" or item.type == "CraftItem" then
local itemtype = nil
local itemname = nil
local itemcount = nil
itemtype, itemname, itemcount = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemtype = itemtype or item.type
itemname = itemname or item.name
if itemcount == nil then
itemcount = 0
end
itemcount = itemcount + 1
return itemtype.." \""..itemname.."\" "..itemcount, true
elseif item.type == "ToolItem" then
if stacktype ~= nil then
return stackstring, false
end
local itemtype = nil
local itemname = nil
local itemwear = nil
itemtype, itemname, itemwear = string.match(stackstring,
'([%a%d]+Item[%a%d]*) "([^"]*)" (%d+)')
itemwear = tonumber(itemwear)
return itemtype.." \""..itemname.."\" "..itemwear, true
end
return stackstring, false
function minetest.digprop_stonelike(toughness)
return {
diggablity = "normal",
weight = toughness * 5,
crackiness = 1,
crumbliness = -0.1,
cuttability = -0.2,
}
end
function stackstring_put_stackstring(stackstring, src)
while src ~= '' do
--print("src="..dump(src))
src, item = stackstring_take_item(src)
--print("src="..dump(src).." item="..dump(item))
local success
stackstring, success = stackstring_put_item(stackstring, item)
if not success then
return stackstring, false
end
end
return stackstring, true
function minetest.digprop_dirtlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.2,
crackiness = 0,
crumbliness = 1.2,
cuttability = -0.4,
}
end
function test_stackstring()
local stack
local item
local success
stack, item = stackstring_take_item('NodeItem "TNT" 3')
assert(stack == 'NodeItem "TNT" 2')
assert(item.type == 'NodeItem')
assert(item.name == 'TNT')
stack, item = stackstring_take_item('CraftItem "with spaces" 2')
assert(stack == 'CraftItem "with spaces" 1')
assert(item.type == 'CraftItem')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('CraftItem "with spaces" 1')
assert(stack == '')
assert(item.type == 'CraftItem')
assert(item.name == 'with spaces')
stack, item = stackstring_take_item('CraftItem "s8df2kj3" 0')
assert(stack == '')
assert(item == nil)
stack, item = stackstring_take_item('ToolItem "With Spaces" 32487')
assert(stack == '')
assert(item.type == 'ToolItem')
assert(item.name == 'With Spaces')
assert(item.wear == 32487)
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
{type='NodeItem', name='With Spaces'})
assert(stack == 'NodeItem "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('CraftItem "With Spaces" 40',
{type='CraftItem', name='With Spaces'})
assert(stack == 'CraftItem "With Spaces" 41')
assert(success == true)
stack, success = stackstring_put_item('ToolItem "With Spaces" 32487',
{type='ToolItem', name='With Spaces'})
assert(stack == 'ToolItem "With Spaces" 32487')
assert(success == false)
stack, success = stackstring_put_item('NodeItem "With Spaces" 40',
{type='ToolItem', name='With Spaces'})
assert(stack == 'NodeItem "With Spaces" 40')
assert(success == false)
assert(stackstring_put_stackstring('NodeItem "With Spaces" 2',
'NodeItem "With Spaces" 1') == 'NodeItem "With Spaces" 3')
function minetest.digprop_gravellike(toughness)
return {
diggablity = "normal",
weight = toughness * 2,
crackiness = 0.2,
crumbliness = 1.5,
cuttability = -1.0,
}
end
function minetest.digprop_woodlike(toughness)
return {
diggablity = "normal",
weight = toughness * 1.0,
crackiness = 0.75,
crumbliness = -1.0,
cuttability = 1.5,
}
end
function minetest.digprop_leaveslike(toughness)
return {
diggablity = "normal",
weight = toughness * (-0.5),
crackiness = 0,
crumbliness = 0,
cuttability = 2.0,
}
end
function minetest.digprop_glasslike(toughness)
return {
diggablity = "normal",
weight = toughness * 0.1,
crackiness = 2.0,
crumbliness = -1.0,
cuttability = -1.0,
}
end
test_stackstring()
--
-- craftitem helpers
-- Creative inventory
--
minetest.craftitem_place_item = function(item, placer, pos)
--print("craftitem_place_item")
--print("item: " .. dump(item))
--print("placer: " .. dump(placer))
--print("pos: " .. dump(pos))
minetest.env:add_item(pos, 'CraftItem "' .. item .. '" 1')
return true
end
minetest.creative_inventory = {}
minetest.craftitem_eat = function(hp_change)
return function(item, user, pointed_thing) -- closure
--print("craftitem_eat(" .. hp_change .. ")")
--print("item: " .. dump(item))
--print("user: " .. dump(user))
--print("pointed_thing: " .. dump(pointed_thing))
user:set_hp(user:get_hp() + hp_change)
return true
end
minetest.add_to_creative_inventory = function(itemstring)
table.insert(minetest.creative_inventory, itemstring)
end
--
-- Callback registration
--
function make_registration()
local function make_registration()
local t = {}
local registerfunc = function(func) table.insert(t, func) end
return t, registerfunc
@@ -344,6 +860,13 @@ minetest.registered_on_dignodes, minetest.register_on_dignode = make_registratio
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
--
-- Set random seed
--
math.randomseed(os.time())
-- END

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@@ -1,73 +1,95 @@
-- bucket (Minetest 0.4 mod)
-- A bucket, which can pick up water and lava
minetest.register_alias("bucket", "bucket:bucket_empty")
minetest.register_alias("bucket_water", "bucket:bucket_water")
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
minetest.register_craft({
output = 'CraftItem "bucket" 1',
output = 'bucket:bucket_empty 1',
recipe = {
{'CraftItem "steel_ingot"', '', 'CraftItem "steel_ingot"'},
{'', 'CraftItem "steel_ingot"', ''},
{'default:steel_ingot', '', 'default:steel_ingot'},
{'', 'default:steel_ingot', ''},
}
})
minetest.register_craftitem("bucket", {
image = "bucket.png",
bucket = {}
bucket.liquids = {}
-- Register a new liquid
-- source = name of the source node
-- flowing = name of the flowing node
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
-- This function can be called from any mod (that depends on bucket).
function bucket.register_liquid(source, flowing, itemname, inventory_image)
bucket.liquids[source] = {
source = source,
flowing = flowing,
itemname = itemname,
}
bucket.liquids[flowing] = bucket.liquids[source]
if itemname ~= nil then
minetest.register_craftitem(itemname, {
inventory_image = inventory_image,
stack_max = 1,
liquids_pointable = true,
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid
n = minetest.env:get_node(pointed_thing.under)
if bucket.liquids[n.name] == nil then
-- Not a liquid
minetest.env:add_node(pointed_thing.above, {name=source})
elseif n.name ~= source then
-- It's a liquid
minetest.env:add_node(pointed_thing.under, {name=source})
end
return {name="bucket:bucket_empty"}
end
})
end
end
minetest.register_craftitem("bucket:bucket_empty", {
inventory_image = "bucket.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('CraftItem "bucket_water" 1')
return true
elseif n.name == "lava_source" then
minetest.env:add_node(pointed_thing.under, {name="air"})
player:add_to_inventory_later('CraftItem "bucket_lava" 1')
return true
end
on_use = function(itemstack, user, pointed_thing)
-- Must be pointing to node
if pointed_thing.type ~= "node" then
return
end
-- Check if pointing to a liquid source
n = minetest.env:get_node(pointed_thing.under)
liquiddef = bucket.liquids[n.name]
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
minetest.env:add_node(pointed_thing.under, {name="air"})
return {name=liquiddef.itemname}
end
return false
end,
})
minetest.register_craftitem("bucket_water", {
image = "bucket_water.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "water_source" then
-- unchanged
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="water_source"})
else
minetest.env:add_node(pointed_thing.above, {name="water_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
})
bucket.register_liquid(
"default:water_source",
"default:water_flowing",
"bucket:bucket_water",
"bucket_water.png"
)
minetest.register_craftitem("bucket_lava", {
image = "bucket_lava.png",
stack_max = 1,
liquids_pointable = true,
on_place_on_ground = minetest.craftitem_place_item,
on_use = function(item, player, pointed_thing)
if pointed_thing.type == "node" then
n = minetest.env:get_node(pointed_thing.under)
if n.name == "lava_source" then
-- unchanged
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then
minetest.env:add_node(pointed_thing.under, {name="lava_source"})
else
minetest.env:add_node(pointed_thing.above, {name="lava_source"})
end
player:add_to_inventory_later('CraftItem "bucket" 1')
return true
end
return false
end,
bucket.register_liquid(
"default:lava_source",
"default:lava_flowing",
"bucket:bucket_lava",
"bucket_lava.png"
)
minetest.register_craft({
type = "fuel",
recipe = "default:bucket_lava",
burntime = 60,
})

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@@ -2,29 +2,69 @@
-- Experimental things
--
-- For testing random stuff
experimental = {}
function on_step(dtime)
-- print("experimental on_step")
--[[
objs = minetest.env:get_objects_inside_radius({x=0,y=0,z=0}, 10)
for k, obj in pairs(objs) do
name = obj:get_player_name()
if name then
print(name.." at "..dump(obj:getpos()))
print(name.." dir: "..dump(obj:get_look_dir()))
print(name.." pitch: "..dump(obj:get_look_pitch()))
print(name.." yaw: "..dump(obj:get_look_yaw()))
else
print("Some object at "..dump(obj:getpos()))
end
end
--]]
--[[
if experimental.t1 == nil then
experimental.t1 = 0
end
experimental.t1 = experimental.t1 + dtime
if experimental.t1 >= 2 then
experimental.t1 = experimental.t1 - 2
minetest.log("time of day is "..minetest.env:get_timeofday())
if experimental.day then
minetest.log("forcing day->night")
experimental.day = false
minetest.env:set_timeofday(0.0)
else
minetest.log("forcing night->day")
experimental.day = true
minetest.env:set_timeofday(0.5)
end
minetest.log("time of day is "..minetest.env:get_timeofday())
end
--]]
end
minetest.register_globalstep(on_step)
-- An example furnace-thing implemented in Lua
minetest.register_node("luafurnace", {
tile_images = {"lava.png", "furnace_side.png", "furnace_side.png",
"furnace_side.png", "furnace_side.png", "furnace_front.png"},
--[[
minetest.register_node("experimental:luafurnace", {
tile_images = {"default_lava.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_side.png",
"default_furnace_side.png", "default_furnace_front.png"},
--inventory_image = "furnace_front.png",
inventory_image = inventorycube("furnace_front.png"),
inventory_image = minetest.inventorycube("default_furnace_front.png"),
paramtype = "facedir_simple",
metadata_name = "generic",
material = digprop_stonelike(3.0),
material = minetest.digprop_stonelike(3.0),
})
minetest.register_on_placenode(function(pos, newnode, placer)
if newnode.name == "luafurnace" then
print("get_meta");
if newnode.name == "experimental:luafurnace" then
local meta = minetest.env:get_meta(pos)
print("inventory_set_list");
meta:inventory_set_list("fuel", {""})
print("inventory_set_list");
meta:inventory_set_list("src", {""})
print("inventory_set_list");
meta:inventory_set_list("dst", {"","","",""})
print("set_inventory_draw_spec");
meta:set_inventory_draw_spec(
"invsize[8,9;]"
.."list[current_name;fuel;2,3;1,1;]"
@@ -34,15 +74,124 @@ minetest.register_on_placenode(function(pos, newnode, placer)
)
local total_cooked = 0;
print("set_string")
meta:set_string("total_cooked", total_cooked)
print("set_infotext");
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end
end)
minetest.register_abm({
nodenames = {"luafurnace"},
nodenames = {"experimental:luafurnace"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
local meta = minetest.env:get_meta(pos)
for i, name in ipairs({
"fuel_totaltime",
"fuel_time",
"src_totaltime",
"src_time"
}) do
if not meta:get_string(name) then
meta:set_string(name, 0)
end
end
local inv = meta:get_inventory()
local fuelitem = inv:get_stack("fuel", 1):peek_item()
local srcitem = inv:get_stack("src", 1):peek_item()
--print("fuelitem="..dump(fuelitem))
--print("srcitem="..dump(srcitem))
local was_active = false
local src_cooktime = -1
local result_stackstring = nil
if srcitem then
local prop = get_item_definition(srcitem)
if prop and prop.cookresult_itemstring ~= "" then
result_stackstring = prop.cookresult_itemstring
src_cooktime = prop.furnace_cooktime or 3
end
end
print("src_cooktime="..dump(src_cooktime))
print("result_stackstring="..dump(result_stackstring))
if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then
was_active = true
meta:set_string("fuel_time", tonumber(meta:get_string("fuel_time")) + 1)
meta:set_string("src_time", tonumber(meta:get_string("src_time")) + 1)
--print("result_stackstring="..dump(result_stackstring))
--print('tonumber(meta:get_string("src_time"))='..dump(tonumber(meta:get_string("src_time"))))
--print("src_cooktime="..dump(src_cooktime))
if result_stackstring and tonumber(meta:get_string("src_time")) >= src_cooktime and src_cooktime >= 0 then
-- Put result in "dst" list
success = inv:autoinsert_stackstring("dst", result_stackstring)
if not success then
print("Could not autoinsert '"..result_stackstring.."'")
end
-- If succeeded, take stuff from "src" list
if success then
srcstack = inv:get_stack("src", 1)
srcstack:take_item()
inv:set_stack("src", 1, srcstack)
end
meta:set_string("src_time", 0)
end
end
if tonumber(meta:get_string("fuel_time")) < tonumber(meta:get_string("fuel_totaltime")) then
meta:set_infotext("Furnace active: "..(tonumber(meta:get_string("fuel_time"))/tonumber(meta:get_string("fuel_totaltime"))*100).."%")
return
end
local srcitem = inv:get_stack("src", 1):peek_item()
local src_cooktime = 0
local result_stackstring = nil
if srcitem then
local prop = get_item_definition(srcitem)
if prop and prop.cookresult_itemstring ~= "" then
result_stackstring = prop.cookresult_itemstring
src_cooktime = prop.furnace_cooktime or 3
end
end
local fuelitem = inv:get_stack("fuel", 1):peek_item()
if not result_stackstring or not fuelitem then
if was_active then
meta:set_infotext("Furnace is empty")
end
return
end
local burntime = -1
if fuelitem then
local prop = get_item_definition(fuelitem)
if prop then
burntime = prop.furnace_burntime or -1
end
end
if burntime <= 0 then
meta:set_infotext("Furnace out of fuel")
return
end
meta:set_string("fuel_totaltime", burntime)
meta:set_string("fuel_time", 0)
local stack = inv:get_stack("fuel", 1)
stack:take_item()
inv:set_stack("fuel", 1, stack)
end,
})
minetest.register_abm({
nodenames = {"experimental:luafurnace"},
interval = 1.0,
chance = 1,
action = function(pos, node, active_object_count, active_object_count_wider)
@@ -56,7 +205,7 @@ minetest.register_abm({
_, srcitem = stackstring_take_item(srclist[1])
_, fuelitem = stackstring_take_item(fuellist[1])
if not srcitem or not fuelitem then return end
if fuelitem.type == "NodeItem" then
if fuelitem.type == "node" then
local prop = minetest.registered_nodes[fuelitem.name]
if prop == nil then return end
if prop.furnace_burntime < 0 then return end
@@ -64,7 +213,7 @@ minetest.register_abm({
return
end
local resultstack = nil
if srcitem.type == "NodeItem" then
if srcitem.type == "node" then
local prop = minetest.registered_nodes[srcitem.name]
if prop == nil then return end
if prop.cookresult_item == "" then return end
@@ -95,23 +244,23 @@ minetest.register_abm({
meta:set_infotext("Lua Furnace: total cooked: "..total_cooked)
end,
})
minetest.register_craft({
output = 'NodeItem "luafurnace" 1',
output = 'node "experimental:luafurnace" 1',
recipe = {
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'NodeItem "cobble"', 'NodeItem "cobble"', 'NodeItem "cobble"'},
{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
{'node "default:cobble"', 'node "default:steel_ingot"', 'node "default:cobble"'},
{'node "default:cobble"', 'node "default:cobble"', 'node "default:cobble"'},
}
})
--]]
--
-- Random stuff
--
--[[
minetest.register_tool("horribletool", {
image = "lava.png",
minetest.register_tool("experimental:horribletool", {
image = "default_lava.png",
basetime = 2.0
dt_weight = 0.2
dt_crackiness = 0.2
@@ -125,56 +274,48 @@ minetest.register_tool("horribletool", {
})
--]]
minetest.register_craft({
output = 'NodeItem "somenode" 4',
recipe = {
{'CraftItem "Stick" 1'},
}
})
minetest.register_node("somenode", {
tile_images = {"lava.png", "mese.png", "stone.png", "grass.png", "cobble.png", "tree_top.png"},
inventory_image = "treeprop.png",
material = {
diggability = "normal",
weight = 0,
crackiness = 0,
crumbliness = 0,
cuttability = 0,
flammability = 0
},
metadata_name = "chest",
})
--
-- TNT (not functional)
--
minetest.register_craft({
output = 'NodeItem "TNT" 4',
output = 'experimental:tnt',
recipe = {
{'NodeItem "wood" 1'},
{'CraftItem "lump_of_coal" 1'},
{'NodeItem "wood" 1'}
{'default:wood'},
{'default:coal_lump'},
{'default:wood'}
}
})
minetest.register_node("TNT", {
tile_images = {"tnt_top.png", "tnt_bottom.png", "tnt_side.png", "tnt_side.png", "tnt_side.png", "tnt_side.png"},
inventory_image = "tnt_side.png",
dug_item = '', -- Get nothing
minetest.register_node("experimental:tnt", {
tile_images = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
inventory_image = minetest.inventorycube("default_tnt_top.png",
"default_tnt_side.png", "default_tnt_side.png"),
drop = '', -- Get nothing
material = {
diggability = "not",
},
})
minetest.register_on_punchnode(function(p, node)
if node.name == "experimental:tnt" then
minetest.env:remove_node(p)
minetest.env:add_entity(p, "experimental:tnt")
nodeupdate(p)
end
end)
local TNT = {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "cube",
textures = {"tnt_top.png","tnt_bottom.png","tnt_side.png","tnt_side.png","tnt_side.png","tnt_side.png"},
textures = {"default_tnt_top.png", "default_tnt_bottom.png",
"default_tnt_side.png", "default_tnt_side.png",
"default_tnt_side.png", "default_tnt_side.png"},
-- Initial value for our timer
timer = 0,
-- Number of punches required to defuse
@@ -213,7 +354,7 @@ function TNT:on_punch(hitter)
self.health = self.health - 1
if self.health <= 0 then
self.object:remove()
hitter:add_to_inventory("NodeItem TNT 1")
hitter:get_inventory():add_item("main", "experimental:tnt")
hitter:set_hp(hitter:get_hp() - 1)
end
end
@@ -225,16 +366,18 @@ function TNT:on_rightclick(clicker)
--self.object:moveto(pos, false)
end
print("TNT dump: "..dump(TNT))
--print("TNT dump: "..dump(TNT))
--print("Registering TNT");
minetest.register_entity("experimental:tnt", TNT)
print("Registering TNT");
minetest.register_entity("TNT", TNT)
-- Add TNT's old name also
minetest.register_alias("TNT", "experimental:tnt")
--
-- A test entity for testing animated and yaw-modulated sprites
--
minetest.register_entity("testentity", {
minetest.register_entity("experimental:testentity", {
-- Static definition
physical = true, -- Collides with things
-- weight = 5,
@@ -259,7 +402,7 @@ minetest.register_entity("testentity", {
on_punch = function(self, hitter)
self.object:remove()
hitter:add_to_inventory('CraftItem testobject1 1')
hitter:add_to_inventory('craft testobject1 1')
end,
})
@@ -280,8 +423,8 @@ minetest.register_on_generated(function(minp, maxp)
end)
-- Example setting get
print("setting max_users = " .. dump(minetest.setting_get("max_users")))
print("setting asdf = " .. dump(minetest.setting_get("asdf")))
--print("setting max_users = " .. dump(minetest.setting_get("max_users")))
--print("setting asdf = " .. dump(minetest.setting_get("asdf")))
minetest.register_on_chat_message(function(name, message)
--[[print("on_chat_message: name="..dump(name).." message="..dump(message))
@@ -395,4 +538,7 @@ minetest.register_abm({
end,
})--]]
print("experimental modname="..dump(minetest.get_current_modname()))
print("experimental modpath="..dump(minetest.get_modpath("experimental")))
-- END

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@@ -2,11 +2,11 @@ minetest.register_on_newplayer(function(player)
print("on_newplayer")
if minetest.setting_getbool("give_initial_stuff") then
print("giving give_initial_stuff to player")
player:add_to_inventory('ToolItem "SteelPick" 0')
player:add_to_inventory('NodeItem "torch" 99')
player:add_to_inventory('ToolItem "SteelAxe" 0')
player:add_to_inventory('ToolItem "SteelShovel" 0')
player:add_to_inventory('NodeItem "cobble" 99')
player:get_inventory():add_item('main', 'default:pick_steel')
player:get_inventory():add_item('main', 'default:torch 99')
player:get_inventory():add_item('main', 'default:axe_steel')
player:get_inventory():add_item('main', 'default:shovel_steel')
player:get_inventory():add_item('main', 'default:cobble 99')
end
end)

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@@ -0,0 +1,2 @@
default

132
data/mods/legacy/init.lua Normal file
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@@ -0,0 +1,132 @@
-- legacy (Minetest 0.4 mod)
-- Provides as much backwards-compatibility as feasible
--
-- Aliases to support loading 0.3 and old 0.4 worlds and inventories
--
minetest.register_alias("stone", "default:stone")
minetest.register_alias("stone_with_coal", "default:stone_with_coal")
minetest.register_alias("stone_with_iron", "default:stone_with_iron")
minetest.register_alias("dirt_with_grass", "default:dirt_with_grass")
minetest.register_alias("dirt_with_grass_footsteps", "default:dirt_with_grass_footsteps")
minetest.register_alias("dirt", "default:dirt")
minetest.register_alias("sand", "default:sand")
minetest.register_alias("gravel", "default:gravel")
minetest.register_alias("sandstone", "default:sandstone")
minetest.register_alias("clay", "default:clay")
minetest.register_alias("brick", "default:brick")
minetest.register_alias("tree", "default:tree")
minetest.register_alias("jungletree", "default:jungletree")
minetest.register_alias("junglegrass", "default:junglegrass")
minetest.register_alias("leaves", "default:leaves")
minetest.register_alias("cactus", "default:cactus")
minetest.register_alias("papyrus", "default:papyrus")
minetest.register_alias("bookshelf", "default:bookshelf")
minetest.register_alias("glass", "default:glass")
minetest.register_alias("wooden_fence", "default:fence_wood")
minetest.register_alias("rail", "default:rail")
minetest.register_alias("ladder", "default:ladder")
minetest.register_alias("wood", "default:wood")
minetest.register_alias("mese", "default:mese")
minetest.register_alias("cloud", "default:cloud")
minetest.register_alias("water_flowing", "default:water_flowing")
minetest.register_alias("water_source", "default:water_source")
minetest.register_alias("lava_flowing", "default:lava_flowing")
minetest.register_alias("lava_source", "default:lava_source")
minetest.register_alias("torch", "default:torch")
minetest.register_alias("sign_wall", "default:sign_wall")
minetest.register_alias("furnace", "default:furnace")
minetest.register_alias("chest", "default:chest")
minetest.register_alias("locked_chest", "default:chest_locked")
minetest.register_alias("cobble", "default:cobble")
minetest.register_alias("mossycobble", "default:mossycobble")
minetest.register_alias("steelblock", "default:steelblock")
minetest.register_alias("nyancat", "default:nyancat")
minetest.register_alias("nyancat_rainbow", "default:nyancat_rainbow")
minetest.register_alias("sapling", "default:sapling")
minetest.register_alias("apple", "default:apple")
minetest.register_alias("WPick", "default:pick_wood")
minetest.register_alias("STPick", "default:pick_stone")
minetest.register_alias("SteelPick", "default:pick_steel")
minetest.register_alias("MesePick", "default:pick_mese")
minetest.register_alias("WShovel", "default:shovel_wood")
minetest.register_alias("STShovel", "default:shovel_stone")
minetest.register_alias("SteelShovel", "default:shovel_steel")
minetest.register_alias("WAxe", "default:axe_wood")
minetest.register_alias("STAxe", "default:axe_stone")
minetest.register_alias("SteelAxe", "default:axe_steel")
minetest.register_alias("WSword", "default:sword_wood")
minetest.register_alias("STSword", "default:sword_stone")
minetest.register_alias("SteelSword", "default:sword_steel")
minetest.register_alias("Stick", "default:stick")
minetest.register_alias("paper", "default:paper")
minetest.register_alias("book", "default:book")
minetest.register_alias("lump_of_coal", "default:coal_lump")
minetest.register_alias("lump_of_iron", "default:iron_lump")
minetest.register_alias("lump_of_clay", "default:clay_lump")
minetest.register_alias("steel_ingot", "default:steel_ingot")
minetest.register_alias("clay_brick", "default:clay_brick")
minetest.register_alias("scorched_stuff", "default:scorched_stuff")
--
-- Old items
--
minetest.register_craftitem(":rat", {
description = "Rat",
inventory_image = "rat.png",
on_drop = function(item, dropper, pos)
minetest.env:add_rat(pos)
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
minetest.env:add_rat(pos)
item:take_item()
return item
end
end
})
minetest.register_craftitem(":cooked_rat", {
description = "Cooked rat",
inventory_image = "cooked_rat.png",
on_use = minetest.item_eat(6),
})
minetest.register_craftitem(":firefly", {
description = "Firefly",
inventory_image = "firefly.png",
on_drop = function(item, dropper, pos)
minetest.env:add_firefly(pos)
item:take_item()
return item
end,
on_place = function(item, dropped, pointed)
pos = minetest.get_pointed_thing_position(pointed, true)
if pos ~= nil then
minetest.env:add_firefly(pos)
item:take_item()
return item
end
end
})
minetest.register_craft({
type = "cooking",
output = "cooked_rat",
recipe = "rat",
})
minetest.register_craft({
type = "cooking",
output = "scorched_stuff",
recipe = "cooked_rat",
})
-- END

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default

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