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0.4.dev-20
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0.4.dev-20
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1
.gitignore
vendored
@@ -1,3 +1,4 @@
|
||||
*~
|
||||
map/*
|
||||
world/*
|
||||
CMakeFiles/*
|
||||
|
||||
@@ -10,7 +10,7 @@ project(minetest)
|
||||
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
|
||||
set(VERSION_MAJOR 0)
|
||||
set(VERSION_MINOR 4)
|
||||
set(VERSION_PATCH dev-20111203-3)
|
||||
set(VERSION_PATCH dev-20120318)
|
||||
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
|
||||
|
||||
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
|
||||
@@ -49,26 +49,44 @@ find_package(Irrlicht)
|
||||
#
|
||||
|
||||
if(WIN32)
|
||||
set(DATADIR "data")
|
||||
set(SHAREDIR "share")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "doc")
|
||||
set(EXAMPLE_CONF_DIR ".")
|
||||
set(EXAMPLE_CONF_DIR "user")
|
||||
elseif(APPLE)
|
||||
# random placeholders
|
||||
set(DATADIR "share/${PROJECT_NAME}")
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(EXAMPLE_CONF_DIR ".")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
elseif(UNIX) # Linux, BSD etc
|
||||
set(DATADIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(EXAMPLE_CONF_DIR "share/doc/${PROJECT_NAME}")
|
||||
if(RUN_IN_PLACE)
|
||||
set(SHAREDIR "share")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "doc")
|
||||
set(MANDIR "share/unix/man")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
set(XDG_APPS_DIR "share/unix/applications")
|
||||
set(ICONDIR "share/unix/icons")
|
||||
else()
|
||||
set(SHAREDIR "share/${PROJECT_NAME}")
|
||||
set(BINDIR "bin")
|
||||
set(DOCDIR "share/doc/${PROJECT_NAME}")
|
||||
set(MANDIR "share/man")
|
||||
set(EXAMPLE_CONF_DIR ${DOCDIR})
|
||||
set(XDG_APPS_DIR "share/applications")
|
||||
set(ICONDIR "share/icons")
|
||||
endif()
|
||||
endif()
|
||||
|
||||
install(FILES "README.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "doc/changelog.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "minetest.conf.example" DESTINATION "${DOCDIR}")
|
||||
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
|
||||
|
||||
if(UNIX)
|
||||
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
|
||||
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
|
||||
install(FILES "minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
|
||||
endif()
|
||||
|
||||
#
|
||||
# Subdirectories
|
||||
|
||||
18
README.txt
@@ -277,3 +277,21 @@ FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||
IN THE SOFTWARE.
|
||||
|
||||
|
||||
Fonts
|
||||
---------------
|
||||
|
||||
DejaVu Sans Mono:
|
||||
|
||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
||||
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
|
||||
|
||||
Bitstream Vera Fonts Copyright:
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
|
||||
a trademark of Bitstream, Inc.
|
||||
|
||||
Arev Fonts Copyright:
|
||||
|
||||
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
|
||||
|
||||
|
||||
|
||||
372
data/builtin.lua
@@ -1,372 +0,0 @@
|
||||
--
|
||||
-- This file contains built-in stuff in Minetest implemented in Lua.
|
||||
--
|
||||
-- It is always loaded and executed after registration of the C API,
|
||||
-- before loading and running any mods.
|
||||
--
|
||||
|
||||
function basic_dump2(o)
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump2(o, name, dumped)
|
||||
name = name or "_"
|
||||
dumped = dumped or {}
|
||||
io.write(name, " = ")
|
||||
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
|
||||
or type(o) == "function" or type(o) == "nil"
|
||||
or type(o) == "userdata" then
|
||||
io.write(basic_dump2(o), "\n")
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
io.write(dumped[o], "\n")
|
||||
else
|
||||
dumped[o] = name
|
||||
io.write("{}\n") -- new table
|
||||
for k,v in pairs(o) do
|
||||
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
|
||||
dump2(v, fieldname, dumped)
|
||||
end
|
||||
end
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump(o, dumped)
|
||||
dumped = dumped or {}
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
return "<circular reference>"
|
||||
end
|
||||
dumped[o] = true
|
||||
local t = {}
|
||||
for k,v in pairs(o) do
|
||||
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
|
||||
end
|
||||
return "{" .. table.concat(t, ", ") .. "}"
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Built-in node definitions. Also defined in C.
|
||||
--
|
||||
|
||||
minetest.register_nodedef_defaults({
|
||||
-- name intentionally not defined here
|
||||
drawtype = "normal",
|
||||
visual_scale = 1.0,
|
||||
tile_images = {"unknown_block.png"},
|
||||
inventory_image = "unknown_block.png",
|
||||
special_materials = {
|
||||
{image="", backface_culling=true},
|
||||
{image="", backface_culling=true},
|
||||
},
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
is_ground_content = false,
|
||||
light_propagates = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
wall_mounted = false,
|
||||
often_contains_mineral = false,
|
||||
dug_item = "",
|
||||
extra_dug_item = "",
|
||||
extra_dug_item_rarity = 2,
|
||||
metadata_name = "",
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
material = {
|
||||
diggablity = "normal",
|
||||
weight = 0,
|
||||
crackiness = 0,
|
||||
crumbliness = 0,
|
||||
cuttability = 0,
|
||||
flammability = 0,
|
||||
},
|
||||
cookresult_item = "", -- Cannot be cooked
|
||||
furnace_cooktime = 3.0,
|
||||
furnace_burntime = -1, -- Cannot be used as fuel
|
||||
})
|
||||
|
||||
minetest.register_node("air", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
light_propagates = true,
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
minetest.register_node("ignore", {
|
||||
drawtype = "airlike",
|
||||
paramtype = "none",
|
||||
light_propagates = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true, -- A way to remove accidentally placed ignores
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
--
|
||||
-- stackstring manipulation functions
|
||||
-- example stackstring: 'craft "apple" 4'
|
||||
-- example item: {type="craft", name="apple"}
|
||||
-- example item: {type="tool", name="SteelPick", wear="23272"}
|
||||
--
|
||||
|
||||
function stackstring_take_item(stackstring)
|
||||
if stackstring == nil then
|
||||
return '', nil
|
||||
end
|
||||
local stacktype = nil
|
||||
stacktype = string.match(stackstring,
|
||||
'([%a%d]+)')
|
||||
if stacktype == "node" or stacktype == "craft" then
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemcount = nil
|
||||
itemtype, itemname, itemcount = string.match(stackstring,
|
||||
'([%a%d]+) "([^"]*)" (%d+)')
|
||||
itemcount = tonumber(itemcount)
|
||||
if itemcount == 0 then
|
||||
return '', nil
|
||||
elseif itemcount == 1 then
|
||||
return '', {type=itemtype, name=itemname}
|
||||
else
|
||||
return itemtype.." \""..itemname.."\" "..(itemcount-1),
|
||||
{type=itemtype, name=itemname}
|
||||
end
|
||||
elseif stacktype == "tool" then
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemwear = nil
|
||||
itemtype, itemname, itemwear = string.match(stackstring,
|
||||
'([%a%d]+) "([^"]*)" (%d+)')
|
||||
itemwear = tonumber(itemwear)
|
||||
return '', {type=itemtype, name=itemname, wear=itemwear}
|
||||
end
|
||||
end
|
||||
|
||||
function stackstring_put_item(stackstring, item)
|
||||
if item == nil then
|
||||
return stackstring, false
|
||||
end
|
||||
stackstring = stackstring or ''
|
||||
local stacktype = nil
|
||||
stacktype = string.match(stackstring,
|
||||
'([%a%d]+)')
|
||||
stacktype = stacktype or ''
|
||||
if stacktype ~= '' and stacktype ~= item.type then
|
||||
return stackstring, false
|
||||
end
|
||||
if item.type == "node" or item.type == "craft" then
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemcount = nil
|
||||
itemtype, itemname, itemcount = string.match(stackstring,
|
||||
'([%a%d]+) "([^"]*)" (%d+)')
|
||||
itemtype = itemtype or item.type
|
||||
itemname = itemname or item.name
|
||||
if itemcount == nil then
|
||||
itemcount = 0
|
||||
end
|
||||
itemcount = itemcount + 1
|
||||
return itemtype.." \""..itemname.."\" "..itemcount, true
|
||||
elseif item.type == "tool" then
|
||||
if stacktype ~= nil then
|
||||
return stackstring, false
|
||||
end
|
||||
local itemtype = nil
|
||||
local itemname = nil
|
||||
local itemwear = nil
|
||||
itemtype, itemname, itemwear = string.match(stackstring,
|
||||
'([%a%d]+) "([^"]*)" (%d+)')
|
||||
itemwear = tonumber(itemwear)
|
||||
return itemtype.." \""..itemname.."\" "..itemwear, true
|
||||
end
|
||||
return stackstring, false
|
||||
end
|
||||
|
||||
function stackstring_put_stackstring(stackstring, src)
|
||||
while src ~= '' do
|
||||
--print("src="..dump(src))
|
||||
src, item = stackstring_take_item(src)
|
||||
--print("src="..dump(src).." item="..dump(item))
|
||||
local success
|
||||
stackstring, success = stackstring_put_item(stackstring, item)
|
||||
if not success then
|
||||
return stackstring, false
|
||||
end
|
||||
end
|
||||
return stackstring, true
|
||||
end
|
||||
|
||||
function test_stackstring()
|
||||
local stack
|
||||
local item
|
||||
local success
|
||||
|
||||
stack, item = stackstring_take_item('node "TNT" 3')
|
||||
assert(stack == 'node "TNT" 2')
|
||||
assert(item.type == 'node')
|
||||
assert(item.name == 'TNT')
|
||||
|
||||
stack, item = stackstring_take_item('craft "with spaces" 2')
|
||||
assert(stack == 'craft "with spaces" 1')
|
||||
assert(item.type == 'craft')
|
||||
assert(item.name == 'with spaces')
|
||||
|
||||
stack, item = stackstring_take_item('craft "with spaces" 1')
|
||||
assert(stack == '')
|
||||
assert(item.type == 'craft')
|
||||
assert(item.name == 'with spaces')
|
||||
|
||||
stack, item = stackstring_take_item('craft "s8df2kj3" 0')
|
||||
assert(stack == '')
|
||||
assert(item == nil)
|
||||
|
||||
stack, item = stackstring_take_item('tool "With Spaces" 32487')
|
||||
assert(stack == '')
|
||||
assert(item.type == 'tool')
|
||||
assert(item.name == 'With Spaces')
|
||||
assert(item.wear == 32487)
|
||||
|
||||
stack, success = stackstring_put_item('node "With Spaces" 40',
|
||||
{type='node', name='With Spaces'})
|
||||
assert(stack == 'node "With Spaces" 41')
|
||||
assert(success == true)
|
||||
|
||||
stack, success = stackstring_put_item('craft "With Spaces" 40',
|
||||
{type='craft', name='With Spaces'})
|
||||
assert(stack == 'craft "With Spaces" 41')
|
||||
assert(success == true)
|
||||
|
||||
stack, success = stackstring_put_item('tool "With Spaces" 32487',
|
||||
{type='tool', name='With Spaces'})
|
||||
assert(stack == 'tool "With Spaces" 32487')
|
||||
assert(success == false)
|
||||
|
||||
stack, success = stackstring_put_item('node "With Spaces" 40',
|
||||
{type='tool', name='With Spaces'})
|
||||
assert(stack == 'node "With Spaces" 40')
|
||||
assert(success == false)
|
||||
|
||||
assert(stackstring_put_stackstring('node "With Spaces" 2',
|
||||
'node "With Spaces" 1') == 'node "With Spaces" 3')
|
||||
end
|
||||
test_stackstring()
|
||||
|
||||
--
|
||||
-- nodeitem helpers
|
||||
--
|
||||
|
||||
minetest.inventorycube = function(img1, img2, img3)
|
||||
img2 = img2 or img1
|
||||
img3 = img3 or img1
|
||||
return "[inventorycube"
|
||||
.. "{" .. img1:gsub("%^", "&")
|
||||
.. "{" .. img2:gsub("%^", "&")
|
||||
.. "{" .. img3:gsub("%^", "&")
|
||||
end
|
||||
|
||||
--
|
||||
-- craftitem helpers
|
||||
--
|
||||
|
||||
minetest.craftitem_place_item = function(item, placer, pos)
|
||||
--print("craftitem_place_item")
|
||||
--print("item: " .. dump(item))
|
||||
--print("placer: " .. dump(placer))
|
||||
--print("pos: " .. dump(pos))
|
||||
minetest.env:add_item(pos, 'craft "' .. item .. '" 1')
|
||||
return true
|
||||
end
|
||||
|
||||
minetest.craftitem_eat = function(hp_change)
|
||||
return function(item, user, pointed_thing) -- closure
|
||||
--print("craftitem_eat(" .. hp_change .. ")")
|
||||
--print("item: " .. dump(item))
|
||||
--print("user: " .. dump(user))
|
||||
--print("pointed_thing: " .. dump(pointed_thing))
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
return true
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Creative inventory
|
||||
--
|
||||
|
||||
minetest.creative_inventory = {}
|
||||
|
||||
minetest.add_to_creative_inventory = function(itemstring)
|
||||
table.insert(minetest.creative_inventory, itemstring)
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
|
||||
function make_registration()
|
||||
local t = {}
|
||||
local registerfunc = function(func) table.insert(t, func) end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
|
||||
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
|
||||
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
|
||||
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
|
||||
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
|
||||
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
|
||||
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
|
||||
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
|
||||
|
||||
-- END
|
||||
@@ -1,73 +0,0 @@
|
||||
minetest.register_craft({
|
||||
output = 'craft "bucket:bucket_empty" 1',
|
||||
recipe = {
|
||||
{'craft "steel_ingot"', '', 'craft "steel_ingot"'},
|
||||
{'', 'craft "steel_ingot"', ''},
|
||||
}
|
||||
})
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
image = "bucket.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
on_use = function(item, player, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if n.name == "water_source" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
||||
player:add_to_inventory_later('craft "bucket:bucket_water" 1')
|
||||
return true
|
||||
elseif n.name == "lava_source" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
||||
player:add_to_inventory_later('craft "bucket:bucket_lava" 1')
|
||||
return true
|
||||
end
|
||||
end
|
||||
return false
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_water", {
|
||||
image = "bucket:bucket_water.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
on_use = function(item, player, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if n.name == "water_source" then
|
||||
-- unchanged
|
||||
elseif n.name == "water_flowing" or n.name == "lava_source" or n.name == "lava_flowing" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="water_source"})
|
||||
else
|
||||
minetest.env:add_node(pointed_thing.above, {name="water_source"})
|
||||
end
|
||||
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_lava", {
|
||||
image = "bucket:bucket_lava.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_place_on_ground = minetest.craftitem_place_item,
|
||||
on_use = function(item, player, pointed_thing)
|
||||
if pointed_thing.type == "node" then
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if n.name == "lava_source" then
|
||||
-- unchanged
|
||||
elseif n.name == "water_source" or n.name == "water_flowing" or n.name == "lava_flowing" then
|
||||
minetest.env:add_node(pointed_thing.under, {name="lava_source"})
|
||||
else
|
||||
minetest.env:add_node(pointed_thing.above, {name="lava_source"})
|
||||
end
|
||||
player:add_to_inventory_later('craft "bucket:bucket_empty" 1')
|
||||
return true
|
||||
end
|
||||
return false
|
||||
end,
|
||||
})
|
||||
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 1.3 KiB |
|
Before Width: | Height: | Size: 236 B |
|
Before Width: | Height: | Size: 598 B |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 231 B |
|
Before Width: | Height: | Size: 199 B |
|
Before Width: | Height: | Size: 2.5 KiB |
|
Before Width: | Height: | Size: 190 B |
|
Before Width: | Height: | Size: 190 B |
|
Before Width: | Height: | Size: 190 B |
@@ -1,12 +0,0 @@
|
||||
minetest.register_on_newplayer(function(player)
|
||||
print("on_newplayer")
|
||||
if minetest.setting_getbool("give_initial_stuff") then
|
||||
print("giving give_initial_stuff to player")
|
||||
player:add_to_inventory('tool "SteelPick" 0')
|
||||
player:add_to_inventory('node "torch" 99')
|
||||
player:add_to_inventory('tool "SteelAxe" 0')
|
||||
player:add_to_inventory('tool "SteelShovel" 0')
|
||||
player:add_to_inventory('node "cobble" 99')
|
||||
end
|
||||
end)
|
||||
|
||||
85
doc/minetest.6
Normal file
@@ -0,0 +1,85 @@
|
||||
.\" Minetest man page
|
||||
.TH minetest 6 "11 March 2012" "" ""
|
||||
|
||||
.SH NAME
|
||||
minetest \- Multiplayer infinite-world block sandbox
|
||||
|
||||
.SH SYNOPSIS
|
||||
.B minetest
|
||||
[ OPTION ... ]
|
||||
|
||||
.SH DESCRIPTION
|
||||
.B Minetest
|
||||
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
|
||||
.PP
|
||||
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
|
||||
|
||||
.SH OPTIONS
|
||||
.TP
|
||||
\-\-address <value>
|
||||
Address to connect to
|
||||
.TP
|
||||
\-\-config <value>
|
||||
Load configuration from specified file
|
||||
.TP
|
||||
\-\-disable\-unittests
|
||||
Disable unit tests
|
||||
.TP
|
||||
\-\-enable\-unittests
|
||||
Enable unit tests
|
||||
.TP
|
||||
\-\-gameid <value>
|
||||
Set gameid
|
||||
.TP
|
||||
\-\-go
|
||||
Disable main menu
|
||||
.TP
|
||||
\-\-help
|
||||
Show allowed options
|
||||
.TP
|
||||
\-\-logfile <value>
|
||||
Set logfile path (debug.txt)
|
||||
.TP
|
||||
\-\-map\-dir <value>
|
||||
Same as --world (deprecated)
|
||||
.TP
|
||||
\-\-name <value>
|
||||
Set player name
|
||||
.TP
|
||||
\-\-password <value>
|
||||
Set password
|
||||
.TP
|
||||
\-\-port <value>
|
||||
Set network port (UDP) to use
|
||||
.TP
|
||||
\-\-random\-input
|
||||
Enable random user input, for testing
|
||||
.TP
|
||||
\-\-server
|
||||
Run dedicated server
|
||||
.TP
|
||||
\-\-speedtests
|
||||
Run speed tests
|
||||
.TP
|
||||
\-\-verbose
|
||||
Print more information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
|
||||
.SH BUGS
|
||||
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
|
||||
|
||||
.SH AUTHOR
|
||||
.PP
|
||||
Perttu Ahola <celeron55@gmail.com>
|
||||
and contributors.
|
||||
.PP
|
||||
This man page was originally written by
|
||||
Juhani Numminen <juhaninumminen0@gmail.com>.
|
||||
|
||||
.SH WWW
|
||||
http://c55.me/minetest/
|
||||
|
||||
.SH "SEE ALSO"
|
||||
.BR minetestserver(6)
|
||||
64
doc/minetestserver.6
Normal file
@@ -0,0 +1,64 @@
|
||||
.\" Minetestserver man page
|
||||
.TH minetestserver 6 "11 March 2012" "" ""
|
||||
|
||||
.SH NAME
|
||||
minetestserver \- Minetest server
|
||||
|
||||
.SH SYNOPSIS
|
||||
.B minetestserver
|
||||
[ OPTION ... ]
|
||||
|
||||
.SH DESCRIPTION
|
||||
.B Minetest
|
||||
is one of the first InfiniMiner/Minecraft(/whatever) inspired games (started October 2010), with a goal of taking the survival multiplayer gameplay to a slightly different direction.
|
||||
.PP
|
||||
The main design philosophy is to keep it technically simple, stable and portable. It will be kept lightweight enough to run on fairly old hardware.
|
||||
|
||||
.SH OPTIONS
|
||||
.TP
|
||||
\-\-config <value>
|
||||
Load configuration from specified file
|
||||
.TP
|
||||
\-\-disable\-unittests
|
||||
Disable unit tests
|
||||
.TP
|
||||
\-\-enable\-unittests
|
||||
Enable unit tests
|
||||
.TP
|
||||
\-\-gameid <value>
|
||||
Set gameid
|
||||
.TP
|
||||
\-\-help
|
||||
Show allowed options
|
||||
.TP
|
||||
\-\-logfile <value>
|
||||
Set logfile path (debug.txt)
|
||||
.TP
|
||||
\-\-map\-dir <value>
|
||||
Same as --world (deprecated)
|
||||
.TP
|
||||
\-\-port <value>
|
||||
Set network port (UDP) to use
|
||||
.TP
|
||||
\-\-verbose
|
||||
Print more information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
|
||||
.SH BUGS
|
||||
Please report all bugs to Perttu Ahola <celeron55@gmail.com>.
|
||||
|
||||
.SH AUTHOR
|
||||
.PP
|
||||
Perttu Ahola <celeron55@gmail.com>
|
||||
and contributors.
|
||||
.PP
|
||||
This man page was originally written by
|
||||
Juhani Numminen <juhaninumminen0@gmail.com>.
|
||||
|
||||
.SH WWW
|
||||
http://c55.me/minetest/
|
||||
|
||||
.SH "SEE ALSO"
|
||||
.BR minetest(6)
|
||||
@@ -42,6 +42,8 @@
|
||||
# Go down ladder / go down in fly mode / go fast in fast mode
|
||||
#keymap_special1 = KEY_KEY_E
|
||||
#keymap_chat = KEY_KEY_T
|
||||
#keymap_cmd = /
|
||||
#keyman_console = KEY_F10
|
||||
#keymap_rangeselect = KEY_KEY_R
|
||||
#keymap_freemove = KEY_KEY_K
|
||||
#keymap_fastmove = KEY_KEY_J
|
||||
@@ -104,11 +106,17 @@
|
||||
#screenshot_path = .
|
||||
# Amount of view bobbing (0 = no view bobbing, 1.0 = normal, 2.0 = double)
|
||||
#view_bobbing_amount = 1.0
|
||||
# In-game chat console background color (R,G,B)
|
||||
#console_color = (0,0,0)
|
||||
# In-game chat console background alpha (opaqueness, between 0 and 255)
|
||||
#console_alpha = 200
|
||||
|
||||
#
|
||||
# Server stuff
|
||||
#
|
||||
|
||||
# Default game (default when creating a new world)
|
||||
#default_game = mesetint
|
||||
# Map directory (everything in the world is stored here)
|
||||
#map-dir = /custom/map
|
||||
# Message of the Day
|
||||
@@ -139,17 +147,23 @@
|
||||
# Profiler data print interval. #0 = disable.
|
||||
#profiler_print_interval = 0
|
||||
#enable_mapgen_debug_info = false
|
||||
# from how far client knows about objects
|
||||
#active_object_send_range_blocks = 3
|
||||
# how large area of blocks are subject to the active block stuff (active = objects are loaded and ABMs run)
|
||||
#active_block_range = 2
|
||||
# how many blocks are flying in the wire simultaneously per client
|
||||
#max_simultaneous_block_sends_per_client = 2
|
||||
# how many blocks are flying in the wire simultaneously per server
|
||||
#max_simultaneous_block_sends_server_total = 8
|
||||
#max_block_send_distance = 7
|
||||
#max_block_generate_distance = 5
|
||||
#time_send_interval = 20
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour
|
||||
# Length of day/night cycle. 72=20min, 360=4min, 1=24hour, 0=day/night/whatever stays unchanged
|
||||
#time_speed = 72
|
||||
#server_unload_unused_data_timeout = 29
|
||||
#server_map_save_interval = 5.3
|
||||
# To reduce lag, block transfers are slowed down when a player is building something.
|
||||
# This determines how long they are slowed down after placing or removing a node.
|
||||
#full_block_send_enable_min_time_from_building = 2.0
|
||||
# Set to true to enable experimental features or stuff that is tested
|
||||
# (varies from version to version, usually not useful at all)
|
||||
|
||||
345
old/ancient_main_comment.txt
Normal file
@@ -0,0 +1,345 @@
|
||||
------------------------------------------------------------------
|
||||
The ancient comment from the beginning of main.cpp is stored here.
|
||||
------------------------------------------------------------------
|
||||
|
||||
/*
|
||||
=============================== NOTES ==============================
|
||||
NOTE: Things starting with TODO are sometimes only suggestions.
|
||||
|
||||
NOTE: iostream.imbue(std::locale("C")) is very slow
|
||||
NOTE: Global locale is now set at initialization
|
||||
|
||||
NOTE: If VBO (EHM_STATIC) is used, remember to explicitly free the
|
||||
hardware buffer (it is not freed automatically)
|
||||
|
||||
NOTE: A random to-do list saved here as documentation:
|
||||
A list of "active blocks" in which stuff happens. (+=done)
|
||||
+ Add a never-resetted game timer to the server
|
||||
+ Add a timestamp value to blocks
|
||||
+ The simple rule: All blocks near some player are "active"
|
||||
- Do stuff in real time in active blocks
|
||||
+ Handle objects
|
||||
- Grow grass, delete leaves without a tree
|
||||
- Spawn some mobs based on some rules
|
||||
- Transform cobble to mossy cobble near water
|
||||
- Run a custom script
|
||||
- ...And all kinds of other dynamic stuff
|
||||
+ Keep track of when a block becomes active and becomes inactive
|
||||
+ When a block goes inactive:
|
||||
+ Store objects statically to block
|
||||
+ Store timer value as the timestamp
|
||||
+ When a block goes active:
|
||||
+ Create active objects out of static objects
|
||||
- Simulate the results of what would have happened if it would have
|
||||
been active for all the time
|
||||
- Grow a lot of grass and so on
|
||||
+ Initially it is fine to send information about every active object
|
||||
to every player. Eventually it should be modified to only send info
|
||||
about the nearest ones.
|
||||
+ This was left to be done by the old system and it sends only the
|
||||
nearest ones.
|
||||
|
||||
NOTE: Seeds in 1260:6c77e7dbfd29:
|
||||
5721858502589302589:
|
||||
Spawns you on a small sand island with a surface dungeon
|
||||
2983455799928051958:
|
||||
Enormous jungle + a surface dungeon at ~(250,0,0)
|
||||
|
||||
Old, wild and random suggestions that probably won't be done:
|
||||
-------------------------------------------------------------
|
||||
|
||||
SUGG: If player is on ground, mainly fetch ground-level blocks
|
||||
|
||||
SUGG: Expose Connection's seqnums and ACKs to server and client.
|
||||
- This enables saving many packets and making a faster connection
|
||||
- This also enables server to check if client has received the
|
||||
most recent block sent, for example.
|
||||
SUGG: Add a sane bandwidth throttling system to Connection
|
||||
|
||||
SUGG: More fine-grained control of client's dumping of blocks from
|
||||
memory
|
||||
- ...What does this mean in the first place?
|
||||
|
||||
SUGG: A map editing mode (similar to dedicated server mode)
|
||||
|
||||
SUGG: Transfer more blocks in a single packet
|
||||
SUGG: A blockdata combiner class, to which blocks are added and at
|
||||
destruction it sends all the stuff in as few packets as possible.
|
||||
SUGG: Make a PACKET_COMBINED which contains many subpackets. Utilize
|
||||
it by sending more stuff in a single packet.
|
||||
- Add a packet queue to RemoteClient, from which packets will be
|
||||
combined with object data packets
|
||||
- This is not exactly trivial: the object data packets are
|
||||
sometimes very big by themselves
|
||||
- This might not give much network performance gain though.
|
||||
|
||||
SUGG: Precalculate lighting translation table at runtime (at startup)
|
||||
- This is not doable because it is currently hand-made and not
|
||||
based on some mathematical function.
|
||||
- Note: This has been changing lately
|
||||
|
||||
SUGG: A version number to blocks, which increments when the block is
|
||||
modified (node add/remove, water update, lighting update)
|
||||
- This can then be used to make sure the most recent version of
|
||||
a block has been sent to client, for example
|
||||
|
||||
SUGG: Make the amount of blocks sending to client and the total
|
||||
amount of blocks dynamically limited. Transferring blocks is the
|
||||
main network eater of this system, so it is the one that has
|
||||
to be throttled so that RTTs stay low.
|
||||
|
||||
SUGG: Meshes of blocks could be split into 6 meshes facing into
|
||||
different directions and then only those drawn that need to be
|
||||
|
||||
SUGG: Background music based on cellular automata?
|
||||
http://www.earslap.com/projectslab/otomata
|
||||
|
||||
SUGG: Simple light color information to air
|
||||
|
||||
SUGG: Server-side objects could be moved based on nodes to enable very
|
||||
lightweight operation and simple AI
|
||||
- Not practical; client would still need to show smooth movement.
|
||||
|
||||
SUGG: Make a system for pregenerating quick information for mapblocks, so
|
||||
that the client can show them as cubes before they are actually sent
|
||||
or even generated.
|
||||
|
||||
SUGG: Erosion simulation at map generation time
|
||||
- This might be plausible if larger areas of map were pregenerated
|
||||
without lighting (which is slow)
|
||||
- Simulate water flows, which would carve out dirt fast and
|
||||
then turn stone into gravel and sand and relocate it.
|
||||
- How about relocating minerals, too? Coal and gold in
|
||||
downstream sand and gravel would be kind of cool
|
||||
- This would need a better way of handling minerals, mainly
|
||||
to have mineral content as a separate field. the first
|
||||
parameter field is free for this.
|
||||
- Simulate rock falling from cliffs when water has removed
|
||||
enough solid rock from the bottom
|
||||
|
||||
SUGG: For non-mapgen FarMesh: Add a per-sector database to store surface
|
||||
stuff as simple flags/values
|
||||
- Light?
|
||||
- A building?
|
||||
And at some point make the server send this data to the client too,
|
||||
instead of referring to the noise functions
|
||||
- Ground height
|
||||
- Surface ground type
|
||||
- Trees?
|
||||
|
||||
Gaming ideas:
|
||||
-------------
|
||||
|
||||
- Aim for something like controlling a single dwarf in Dwarf Fortress
|
||||
- The player could go faster by a crafting a boat, or riding an animal
|
||||
- Random NPC traders. what else?
|
||||
|
||||
Game content:
|
||||
-------------
|
||||
|
||||
- When furnace is destroyed, move items to player's inventory
|
||||
- Add lots of stuff
|
||||
- Glass blocks
|
||||
- Growing grass, decaying leaves
|
||||
- This can be done in the active blocks I guess.
|
||||
- Lots of stuff can be done in the active blocks.
|
||||
- Uh, is there an active block list somewhere? I think not. Add it.
|
||||
- Breaking weak structures
|
||||
- This can probably be accomplished in the same way as grass
|
||||
- Player health points
|
||||
- When player dies, throw items on map (needs better item-on-map
|
||||
implementation)
|
||||
- Cobble to get mossy if near water
|
||||
- More slots in furnace source list, so that multiple ingredients
|
||||
are possible.
|
||||
- Keys to chests?
|
||||
|
||||
- The Treasure Guard; a big monster with a hammer
|
||||
- The hammer does great damage, shakes the ground and removes a block
|
||||
- You can drop on top of it, and have some time to attack there
|
||||
before he shakes you off
|
||||
|
||||
- Maybe the difficulty could come from monsters getting tougher in
|
||||
far-away places, and the player starting to need something from
|
||||
there when time goes by.
|
||||
- The player would have some of that stuff at the beginning, and
|
||||
would need new supplies of it when it runs out
|
||||
|
||||
- A bomb
|
||||
- A spread-items-on-map routine for the bomb, and for dying players
|
||||
|
||||
- Fighting:
|
||||
- Proper sword swing simulation
|
||||
- Player should get damage from colliding to a wall at high speed
|
||||
|
||||
Documentation:
|
||||
--------------
|
||||
|
||||
Build system / running:
|
||||
-----------------------
|
||||
|
||||
Networking and serialization:
|
||||
-----------------------------
|
||||
|
||||
SUGG: Fix address to be ipv6 compatible
|
||||
|
||||
User Interface:
|
||||
---------------
|
||||
|
||||
Graphics:
|
||||
---------
|
||||
|
||||
SUGG: Combine MapBlock's face caches to so big pieces that VBO
|
||||
can be used
|
||||
- That is >500 vertices
|
||||
- This is not easy; all the MapBlocks close to the player would
|
||||
still need to be drawn separately and combining the blocks
|
||||
would have to happen in a background thread
|
||||
|
||||
SUGG: Make fetching sector's blocks more efficient when rendering
|
||||
sectors that have very large amounts of blocks (on client)
|
||||
- Is this necessary at all?
|
||||
|
||||
SUGG: Draw cubes in inventory directly with 3D drawing commands, so that
|
||||
animating them is easier.
|
||||
|
||||
SUGG: Option for enabling proper alpha channel for textures
|
||||
|
||||
TODO: Flowing water animation
|
||||
|
||||
TODO: A setting for enabling bilinear filtering for textures
|
||||
|
||||
TODO: Better control of draw_control.wanted_max_blocks
|
||||
|
||||
TODO: Further investigate the use of GPU lighting in addition to the
|
||||
current one
|
||||
|
||||
TODO: Artificial (night) light could be more yellow colored than sunlight.
|
||||
- This is technically doable.
|
||||
- Also the actual colors of the textures could be made less colorful
|
||||
in the dark but it's a bit more difficult.
|
||||
|
||||
SUGG: Somehow make the night less colorful
|
||||
|
||||
TODO: Occlusion culling
|
||||
- At the same time, move some of the renderMap() block choosing code
|
||||
to the same place as where the new culling happens.
|
||||
- Shoot some rays per frame and when ready, make a new list of
|
||||
blocks for usage of renderMap and give it a new pointer to it.
|
||||
|
||||
Configuration:
|
||||
--------------
|
||||
|
||||
Client:
|
||||
-------
|
||||
|
||||
TODO: Untie client network operations from framerate
|
||||
- Needs some input queues or something
|
||||
- This won't give much performance boost because calculating block
|
||||
meshes takes so long
|
||||
|
||||
SUGG: Make morning and evening transition more smooth and maybe shorter
|
||||
|
||||
TODO: Don't update all meshes always on single node changes, but
|
||||
check which ones should be updated
|
||||
- implement Map::updateNodeMeshes() and the usage of it
|
||||
- It will give almost always a 4x boost in mesh update performance.
|
||||
|
||||
- A weapon engine
|
||||
|
||||
- Tool/weapon visualization
|
||||
|
||||
FIXME: When disconnected to the menu, memory is not freed properly
|
||||
|
||||
TODO: Investigate how much the mesh generator thread gets used when
|
||||
transferring map data
|
||||
|
||||
Server:
|
||||
-------
|
||||
|
||||
SUGG: Make an option to the server to disable building and digging near
|
||||
the starting position
|
||||
|
||||
FIXME: Server sometimes goes into some infinite PeerNotFoundException loop
|
||||
|
||||
* Fix the problem with the server constantly saving one or a few
|
||||
blocks? List the first saved block, maybe it explains.
|
||||
- It is probably caused by oscillating water
|
||||
- TODO: Investigate if this still happens (this is a very old one)
|
||||
* Make a small history check to transformLiquids to detect and log
|
||||
continuous oscillations, in such detail that they can be fixed.
|
||||
|
||||
FIXME: The new optimized map sending doesn't sometimes send enough blocks
|
||||
from big caves and such
|
||||
FIXME: Block send distance configuration does not take effect for some reason
|
||||
|
||||
Environment:
|
||||
------------
|
||||
|
||||
TODO: Add proper hooks to when adding and removing active blocks
|
||||
|
||||
TODO: Finish the ActiveBlockModifier stuff and use it for something
|
||||
|
||||
Objects:
|
||||
--------
|
||||
|
||||
TODO: Get rid of MapBlockObjects and use only ActiveObjects
|
||||
- Skipping the MapBlockObject data is nasty - there is no "total
|
||||
length" stored; have to make a SkipMBOs function which contains
|
||||
enough of the current code to skip them properly.
|
||||
|
||||
SUGG: MovingObject::move and Player::move are basically the same.
|
||||
combine them.
|
||||
- NOTE: This is a bit tricky because player has the sneaking ability
|
||||
- NOTE: Player::move is more up-to-date.
|
||||
- NOTE: There is a simple move implementation now in collision.{h,cpp}
|
||||
- NOTE: MovingObject will be deleted (MapBlockObject)
|
||||
|
||||
TODO: Add a long step function to objects that is called with the time
|
||||
difference when block activates
|
||||
|
||||
Map:
|
||||
----
|
||||
|
||||
TODO: Flowing water to actually contain flow direction information
|
||||
- There is a space for this - it just has to be implemented.
|
||||
|
||||
TODO: Consider smoothening cave floors after generating them
|
||||
|
||||
TODO: Fix make_tree, make_* to use seed-position-consistent pseudorandom
|
||||
- delta also
|
||||
|
||||
Misc. stuff:
|
||||
------------
|
||||
TODO: Make sure server handles removing grass when a block is placed (etc)
|
||||
- The client should not do it by itself
|
||||
- NOTE: I think nobody does it currently...
|
||||
TODO: Block cube placement around player's head
|
||||
TODO: Protocol version field
|
||||
TODO: Think about using same bits for material for fences and doors, for
|
||||
example
|
||||
|
||||
SUGG: Restart irrlicht completely when coming back to main menu from game.
|
||||
- This gets rid of everything that is stored in irrlicht's caches.
|
||||
- This might be needed for texture pack selection in menu
|
||||
|
||||
TODO: Merge bahamada's audio stuff (clean patch available)
|
||||
|
||||
Making it more portable:
|
||||
------------------------
|
||||
|
||||
Stuff to do before release:
|
||||
---------------------------
|
||||
|
||||
Fixes to the current release:
|
||||
-----------------------------
|
||||
|
||||
Stuff to do after release:
|
||||
---------------------------
|
||||
|
||||
Doing currently:
|
||||
----------------
|
||||
|
||||
======================================================================
|
||||
|
||||
*/
|
||||
BIN
share/client/textures/fontdejavusansmono.png
Normal file
|
After Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 17 KiB After Width: | Height: | Size: 17 KiB |
|
Before Width: | Height: | Size: 1.5 KiB After Width: | Height: | Size: 1.5 KiB |
|
Before Width: | Height: | Size: 498 B After Width: | Height: | Size: 498 B |
BIN
share/client/textures/smoke_puff.png
Normal file
|
After Width: | Height: | Size: 2.1 KiB |
BIN
share/client/textures/sunrisebg.png
Normal file
|
After Width: | Height: | Size: 4.5 KiB |
|
Before Width: | Height: | Size: 582 B After Width: | Height: | Size: 582 B |
BIN
share/client/textures/unknown_item.png
Normal file
|
After Width: | Height: | Size: 710 B |
|
Before Width: | Height: | Size: 489 B After Width: | Height: | Size: 489 B |
859
share/server/builtin.lua
Normal file
@@ -0,0 +1,859 @@
|
||||
--
|
||||
-- This file contains built-in stuff in Minetest implemented in Lua.
|
||||
--
|
||||
-- It is always loaded and executed after registration of the C API,
|
||||
-- before loading and running any mods.
|
||||
--
|
||||
|
||||
--
|
||||
-- Override some Lua library functions
|
||||
--
|
||||
|
||||
print = minetest.debug
|
||||
|
||||
--
|
||||
--
|
||||
--
|
||||
|
||||
function basic_dump2(o)
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump2(o, name, dumped)
|
||||
name = name or "_"
|
||||
dumped = dumped or {}
|
||||
io.write(name, " = ")
|
||||
if type(o) == "number" or type(o) == "string" or type(o) == "boolean"
|
||||
or type(o) == "function" or type(o) == "nil"
|
||||
or type(o) == "userdata" then
|
||||
io.write(basic_dump2(o), "\n")
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
io.write(dumped[o], "\n")
|
||||
else
|
||||
dumped[o] = name
|
||||
io.write("{}\n") -- new table
|
||||
for k,v in pairs(o) do
|
||||
local fieldname = string.format("%s[%s]", name, basic_dump2(k))
|
||||
dump2(v, fieldname, dumped)
|
||||
end
|
||||
end
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function dump(o, dumped)
|
||||
dumped = dumped or {}
|
||||
if type(o) == "number" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "string" then
|
||||
return string.format("%q", o)
|
||||
elseif type(o) == "table" then
|
||||
if dumped[o] then
|
||||
return "<circular reference>"
|
||||
end
|
||||
dumped[o] = true
|
||||
local t = {}
|
||||
for k,v in pairs(o) do
|
||||
t[#t+1] = "" .. k .. " = " .. dump(v, dumped)
|
||||
end
|
||||
return "{" .. table.concat(t, ", ") .. "}"
|
||||
elseif type(o) == "boolean" then
|
||||
return tostring(o)
|
||||
elseif type(o) == "function" then
|
||||
return "<function>"
|
||||
elseif type(o) == "userdata" then
|
||||
return "<userdata>"
|
||||
elseif type(o) == "nil" then
|
||||
return "nil"
|
||||
else
|
||||
error("cannot dump a " .. type(o))
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Item definition helpers
|
||||
--
|
||||
|
||||
function minetest.inventorycube(img1, img2, img3)
|
||||
img2 = img2 or img1
|
||||
img3 = img3 or img1
|
||||
return "[inventorycube"
|
||||
.. "{" .. img1:gsub("%^", "&")
|
||||
.. "{" .. img2:gsub("%^", "&")
|
||||
.. "{" .. img3:gsub("%^", "&")
|
||||
end
|
||||
|
||||
function minetest.pos_to_string(pos)
|
||||
return "(" .. pos.x .. "," .. pos.y .. "," .. pos.z .. ")"
|
||||
end
|
||||
|
||||
function minetest.get_pointed_thing_position(pointed_thing, above)
|
||||
if pointed_thing.type == "node" then
|
||||
if above then
|
||||
-- The position where a node would be placed
|
||||
return pointed_thing.above
|
||||
else
|
||||
-- The position where a node would be dug
|
||||
return pointed_thing.under
|
||||
end
|
||||
elseif pointed_thing.type == "object" then
|
||||
obj = pointed_thing.ref
|
||||
if obj ~= nil then
|
||||
return obj:getpos()
|
||||
else
|
||||
return nil
|
||||
end
|
||||
else
|
||||
return nil
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.dir_to_facedir(dir)
|
||||
if math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 3
|
||||
else
|
||||
return 1
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 2
|
||||
else
|
||||
return 0
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.dir_to_wallmounted(dir)
|
||||
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
|
||||
if dir.y < 0 then
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
end
|
||||
elseif math.abs(dir.x) > math.abs(dir.z) then
|
||||
if dir.x < 0 then
|
||||
return 3
|
||||
else
|
||||
return 2
|
||||
end
|
||||
else
|
||||
if dir.z < 0 then
|
||||
return 5
|
||||
else
|
||||
return 4
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.get_node_drops(nodename, toolname)
|
||||
local drop = ItemStack({name=nodename}):get_definition().drop
|
||||
if drop == nil then
|
||||
-- default drop
|
||||
return {ItemStack({name=nodename})}
|
||||
elseif type(drop) == "string" then
|
||||
-- itemstring drop
|
||||
return {ItemStack(drop)}
|
||||
elseif drop.items == nil then
|
||||
-- drop = {} to disable default drop
|
||||
return {}
|
||||
end
|
||||
|
||||
-- Extended drop table
|
||||
local got_items = {}
|
||||
local got_count = 0
|
||||
local _, item, tool
|
||||
for _, item in ipairs(drop.items) do
|
||||
local good_rarity = true
|
||||
local good_tool = true
|
||||
if item.rarity ~= nil then
|
||||
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
|
||||
end
|
||||
if item.tools ~= nil then
|
||||
good_tool = false
|
||||
for _, tool in ipairs(item.tools) do
|
||||
if tool:sub(1, 1) == '~' then
|
||||
good_tool = toolname:find(tool:sub(2)) ~= nil
|
||||
else
|
||||
good_tool = toolname == tool
|
||||
end
|
||||
if good_tool then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
if good_rarity and good_tool then
|
||||
got_count = got_count + 1
|
||||
for _, add_item in ipairs(item.items) do
|
||||
got_items[#got_items+1] = add_item
|
||||
end
|
||||
if drop.max_items ~= nil and got_count == drop.max_items then
|
||||
break
|
||||
end
|
||||
end
|
||||
end
|
||||
return got_items
|
||||
end
|
||||
|
||||
function minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
local item = itemstack:peek_item()
|
||||
local def = itemstack:get_definition()
|
||||
if def.type == "node" and pointed_thing.type == "node" then
|
||||
local pos = pointed_thing.above
|
||||
local oldnode = minetest.env:get_node(pos)
|
||||
local olddef = ItemStack({name=oldnode.name}):get_definition()
|
||||
|
||||
if not olddef.buildable_to then
|
||||
minetest.log("info", placer:get_player_name() .. " tried to place"
|
||||
.. " node in invalid position " .. minetest.pos_to_string(pos)
|
||||
.. ", replacing " .. oldnode.name)
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log("action", placer:get_player_name() .. " places node "
|
||||
.. def.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
local newnode = {name = def.name, param1 = 0, param2 = 0}
|
||||
|
||||
-- Calculate direction for wall mounted stuff like torches and signs
|
||||
if def.paramtype2 == 'wallmounted' then
|
||||
local under = pointed_thing.under
|
||||
local above = pointed_thing.above
|
||||
local dir = {x = under.x - above.x, y = under.y - above.y, z = under.z - above.z}
|
||||
newnode.param2 = minetest.dir_to_wallmounted(dir)
|
||||
-- Calculate the direction for furnaces and chests and stuff
|
||||
elseif def.paramtype2 == 'facedir' then
|
||||
local playerpos = placer:getpos()
|
||||
local dir = {x = pos.x - playerpos.x, y = pos.y - playerpos.y, z = pos.z - playerpos.z}
|
||||
newnode.param2 = minetest.dir_to_facedir(dir)
|
||||
minetest.log("action", "facedir: " .. newnode.param2)
|
||||
end
|
||||
|
||||
-- Add node and update
|
||||
minetest.env:add_node(pos, newnode)
|
||||
|
||||
-- Set metadata owner
|
||||
if def.metadata_name ~= "" then
|
||||
minetest.env:get_meta(pos):set_owner(placer:get_player_name())
|
||||
end
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_placenodes) do
|
||||
callback(pos, newnode, placer)
|
||||
end
|
||||
|
||||
itemstack:take_item()
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function minetest.item_place_object(itemstack, placer, pointed_thing)
|
||||
local pos = minetest.get_pointed_thing_position(pointed_thing, true)
|
||||
if pos ~= nil then
|
||||
local item = itemstack:take_item()
|
||||
minetest.env:add_item(pos, item)
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
|
||||
function minetest.item_place(itemstack, placer, pointed_thing)
|
||||
if itemstack:get_definition().type == "node" then
|
||||
return minetest.item_place_node(itemstack, placer, pointed_thing)
|
||||
else
|
||||
return minetest.item_place_object(itemstack, placer, pointed_thing)
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.item_drop(itemstack, dropper, pos)
|
||||
minetest.env:add_item(pos, itemstack)
|
||||
return ""
|
||||
end
|
||||
|
||||
function minetest.item_eat(hp_change, replace_with_item)
|
||||
return function(itemstack, user, pointed_thing) -- closure
|
||||
if itemstack:take_item() ~= nil then
|
||||
user:set_hp(user:get_hp() + hp_change)
|
||||
itemstack:add_item(replace_with_item) -- note: replace_with_item is optional
|
||||
end
|
||||
return itemstack
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.node_punch(pos, node, puncher)
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_punchnodes) do
|
||||
callback(pos, node, puncher)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function minetest.node_dig(pos, node, digger)
|
||||
minetest.debug("node_dig")
|
||||
|
||||
local def = ItemStack({name=node.name}):get_definition()
|
||||
if not def.diggable then
|
||||
minetest.debug("not diggable")
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. " which is not diggable "
|
||||
.. minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
local meta = minetest.env:get_meta(pos)
|
||||
if meta ~= nil and not meta:get_allow_removal() then
|
||||
minetest.debug("dig prevented by metadata")
|
||||
minetest.log("info", digger:get_player_name() .. " tried to dig "
|
||||
.. node.name .. ", but removal is disabled by metadata "
|
||||
.. minetest.pos_to_string(pos))
|
||||
return
|
||||
end
|
||||
|
||||
minetest.log('action', digger:get_player_name() .. " digs "
|
||||
.. node.name .. " at " .. minetest.pos_to_string(pos))
|
||||
|
||||
if not minetest.setting_getbool("creative_mode") then
|
||||
local wielded = digger:get_wielded_item()
|
||||
local drops = minetest.get_node_drops(node.name, wielded:get_name())
|
||||
|
||||
-- Wear out tool
|
||||
tp = wielded:get_tool_capabilities()
|
||||
dp = minetest.get_dig_params(def.groups, tp)
|
||||
wielded:add_wear(dp.wear)
|
||||
digger:set_wielded_item(wielded)
|
||||
|
||||
-- Add dropped items
|
||||
local _, dropped_item
|
||||
for _, dropped_item in ipairs(drops) do
|
||||
digger:get_inventory():add_item("main", dropped_item)
|
||||
end
|
||||
end
|
||||
|
||||
-- Remove node and update
|
||||
minetest.env:remove_node(pos)
|
||||
|
||||
-- Run script hook
|
||||
local _, callback
|
||||
for _, callback in ipairs(minetest.registered_on_dignodes) do
|
||||
callback(pos, node, digger)
|
||||
end
|
||||
end
|
||||
|
||||
--
|
||||
-- Item definition defaults
|
||||
--
|
||||
|
||||
minetest.nodedef_default = {
|
||||
-- Item properties
|
||||
type="node",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
usable = false,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
on_use = nil,
|
||||
|
||||
on_punch = minetest.node_punch,
|
||||
on_dig = minetest.node_dig,
|
||||
|
||||
-- Node properties
|
||||
drawtype = "normal",
|
||||
visual_scale = 1.0,
|
||||
tile_images = {""},
|
||||
special_materials = {
|
||||
{image="", backface_culling=true},
|
||||
{image="", backface_culling=true},
|
||||
},
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
metadata_name = "",
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
legacy_facedir_simple = false,
|
||||
legacy_wallmounted = false,
|
||||
}
|
||||
|
||||
minetest.craftitemdef_default = {
|
||||
type="craft",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
minetest.tooldef_default = {
|
||||
type="tool",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 1,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
minetest.noneitemdef_default = { -- This is used for the hand and unknown items
|
||||
type="none",
|
||||
-- name intentionally not defined here
|
||||
description = "",
|
||||
groups = {},
|
||||
inventory_image = "",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = nil,
|
||||
|
||||
-- Interaction callbacks
|
||||
on_place = nil,
|
||||
on_drop = nil,
|
||||
on_use = nil,
|
||||
}
|
||||
|
||||
--
|
||||
-- Make raw registration functions inaccessible to anyone except builtin.lua
|
||||
--
|
||||
|
||||
local register_item_raw = minetest.register_item_raw
|
||||
minetest.register_item_raw = nil
|
||||
|
||||
local register_alias_raw = minetest.register_alias_raw
|
||||
minetest.register_item_raw = nil
|
||||
|
||||
--
|
||||
-- Item / entity / ABM registration functions
|
||||
--
|
||||
|
||||
minetest.registered_abms = {}
|
||||
minetest.registered_entities = {}
|
||||
minetest.registered_items = {}
|
||||
minetest.registered_nodes = {}
|
||||
minetest.registered_craftitems = {}
|
||||
minetest.registered_tools = {}
|
||||
minetest.registered_aliases = {}
|
||||
|
||||
-- For tables that are indexed by item name:
|
||||
-- If table[X] does not exist, default to table[minetest.registered_aliases[X]]
|
||||
local function set_alias_metatable(table)
|
||||
setmetatable(table, {
|
||||
__index = function(name)
|
||||
return rawget(table, minetest.registered_aliases[name])
|
||||
end
|
||||
})
|
||||
end
|
||||
set_alias_metatable(minetest.registered_items)
|
||||
set_alias_metatable(minetest.registered_nodes)
|
||||
set_alias_metatable(minetest.registered_craftitems)
|
||||
set_alias_metatable(minetest.registered_tools)
|
||||
|
||||
-- These item names may not be used because they would interfere
|
||||
-- with legacy itemstrings
|
||||
local forbidden_item_names = {
|
||||
MaterialItem = true,
|
||||
MaterialItem2 = true,
|
||||
MaterialItem3 = true,
|
||||
NodeItem = true,
|
||||
node = true,
|
||||
CraftItem = true,
|
||||
craft = true,
|
||||
MBOItem = true,
|
||||
ToolItem = true,
|
||||
tool = true,
|
||||
}
|
||||
|
||||
local function check_modname_prefix(name)
|
||||
if name:sub(1,1) == ":" then
|
||||
-- Escape the modname prefix enforcement mechanism
|
||||
return name:sub(2)
|
||||
else
|
||||
-- Modname prefix enforcement
|
||||
local expected_prefix = minetest.get_current_modname() .. ":"
|
||||
if name:sub(1, #expected_prefix) ~= expected_prefix then
|
||||
error("Name " .. name .. " does not follow naming conventions: " ..
|
||||
"\"modname:\" or \":\" prefix required")
|
||||
end
|
||||
local subname = name:sub(#expected_prefix+1)
|
||||
if subname:find("[^abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789_]") then
|
||||
error("Name " .. name .. " does not follow naming conventions: " ..
|
||||
"contains unallowed characters")
|
||||
end
|
||||
return name
|
||||
end
|
||||
end
|
||||
|
||||
function minetest.register_abm(spec)
|
||||
-- Add to minetest.registered_abms
|
||||
minetest.registered_abms[#minetest.registered_abms+1] = spec
|
||||
end
|
||||
|
||||
function minetest.register_entity(name, prototype)
|
||||
-- Check name
|
||||
if name == nil then
|
||||
error("Unable to register entity: Name is nil")
|
||||
end
|
||||
name = check_modname_prefix(tostring(name))
|
||||
|
||||
prototype.name = name
|
||||
prototype.__index = prototype -- so that it can be used as a metatable
|
||||
|
||||
-- Add to minetest.registered_entities
|
||||
minetest.registered_entities[name] = prototype
|
||||
end
|
||||
|
||||
function minetest.register_item(name, itemdef)
|
||||
-- Check name
|
||||
if name == nil then
|
||||
error("Unable to register item: Name is nil")
|
||||
end
|
||||
name = check_modname_prefix(tostring(name))
|
||||
if forbidden_item_names[name] then
|
||||
error("Unable to register item: Name is forbidden: " .. name)
|
||||
end
|
||||
itemdef.name = name
|
||||
|
||||
-- Apply defaults and add to registered_* table
|
||||
if itemdef.type == "node" then
|
||||
setmetatable(itemdef, {__index = minetest.nodedef_default})
|
||||
minetest.registered_nodes[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "craft" then
|
||||
setmetatable(itemdef, {__index = minetest.craftitemdef_default})
|
||||
minetest.registered_craftitems[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "tool" then
|
||||
setmetatable(itemdef, {__index = minetest.tooldef_default})
|
||||
minetest.registered_tools[itemdef.name] = itemdef
|
||||
elseif itemdef.type == "none" then
|
||||
setmetatable(itemdef, {__index = minetest.noneitemdef_default})
|
||||
else
|
||||
error("Unable to register item: Type is invalid: " .. dump(itemdef))
|
||||
end
|
||||
|
||||
-- Flowing liquid uses param2
|
||||
if itemdef.type == "node" and itemdef.liquidtype == "flowing" then
|
||||
itemdef.paramtype2 = "flowingliquid"
|
||||
end
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if itemdef.cookresult_itemstring ~= nil and itemdef.cookresult_itemstring ~= "" then
|
||||
minetest.register_craft({
|
||||
type="cooking",
|
||||
output=itemdef.cookresult_itemstring,
|
||||
recipe=itemdef.name,
|
||||
cooktime=itemdef.furnace_cooktime
|
||||
})
|
||||
end
|
||||
if itemdef.furnace_burntime ~= nil and itemdef.furnace_burntime >= 0 then
|
||||
minetest.register_craft({
|
||||
type="fuel",
|
||||
recipe=itemdef.name,
|
||||
burntime=itemdef.furnace_burntime
|
||||
})
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
-- Disable all further modifications
|
||||
getmetatable(itemdef).__newindex = {}
|
||||
|
||||
--minetest.log("Registering item: " .. itemdef.name)
|
||||
minetest.registered_items[itemdef.name] = itemdef
|
||||
minetest.registered_aliases[itemdef.name] = nil
|
||||
register_item_raw(itemdef)
|
||||
end
|
||||
|
||||
function minetest.register_node(name, nodedef)
|
||||
nodedef.type = "node"
|
||||
minetest.register_item(name, nodedef)
|
||||
end
|
||||
|
||||
function minetest.register_craftitem(name, craftitemdef)
|
||||
craftitemdef.type = "craft"
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if craftitemdef.inventory_image == nil and craftitemdef.image ~= nil then
|
||||
craftitemdef.inventory_image = craftitemdef.image
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
minetest.register_item(name, craftitemdef)
|
||||
end
|
||||
|
||||
function minetest.register_tool(name, tooldef)
|
||||
tooldef.type = "tool"
|
||||
tooldef.stack_max = 1
|
||||
|
||||
-- BEGIN Legacy stuff
|
||||
if tooldef.inventory_image == nil and tooldef.image ~= nil then
|
||||
tooldef.inventory_image = tooldef.image
|
||||
end
|
||||
if tooldef.tool_capabilities == nil and
|
||||
(tooldef.full_punch_interval ~= nil or
|
||||
tooldef.basetime ~= nil or
|
||||
tooldef.dt_weight ~= nil or
|
||||
tooldef.dt_crackiness ~= nil or
|
||||
tooldef.dt_crumbliness ~= nil or
|
||||
tooldef.dt_cuttability ~= nil or
|
||||
tooldef.basedurability ~= nil or
|
||||
tooldef.dd_weight ~= nil or
|
||||
tooldef.dd_crackiness ~= nil or
|
||||
tooldef.dd_crumbliness ~= nil or
|
||||
tooldef.dd_cuttability ~= nil) then
|
||||
tooldef.tool_capabilities = {
|
||||
full_punch_interval = tooldef.full_punch_interval,
|
||||
basetime = tooldef.basetime,
|
||||
dt_weight = tooldef.dt_weight,
|
||||
dt_crackiness = tooldef.dt_crackiness,
|
||||
dt_crumbliness = tooldef.dt_crumbliness,
|
||||
dt_cuttability = tooldef.dt_cuttability,
|
||||
basedurability = tooldef.basedurability,
|
||||
dd_weight = tooldef.dd_weight,
|
||||
dd_crackiness = tooldef.dd_crackiness,
|
||||
dd_crumbliness = tooldef.dd_crumbliness,
|
||||
dd_cuttability = tooldef.dd_cuttability,
|
||||
}
|
||||
end
|
||||
-- END Legacy stuff
|
||||
|
||||
minetest.register_item(name, tooldef)
|
||||
end
|
||||
|
||||
function minetest.register_alias(name, convert_to)
|
||||
if forbidden_item_names[name] then
|
||||
error("Unable to register alias: Name is forbidden: " .. name)
|
||||
end
|
||||
if minetest.registered_items[name] ~= nil then
|
||||
minetest.log("WARNING: Not registering alias, item with same name" ..
|
||||
" is already defined: " .. name .. " -> " .. convert_to)
|
||||
else
|
||||
--minetest.log("Registering alias: " .. name .. " -> " .. convert_to)
|
||||
minetest.registered_aliases[name] = convert_to
|
||||
register_alias_raw(name, convert_to)
|
||||
end
|
||||
end
|
||||
|
||||
-- Alias the forbidden item names to "" so they can't be
|
||||
-- created via itemstrings (e.g. /give)
|
||||
local name
|
||||
for name in pairs(forbidden_item_names) do
|
||||
minetest.registered_aliases[name] = ""
|
||||
register_alias_raw(name, "")
|
||||
end
|
||||
|
||||
|
||||
-- Deprecated:
|
||||
-- Aliases for minetest.register_alias (how ironic...)
|
||||
--minetest.alias_node = minetest.register_alias
|
||||
--minetest.alias_tool = minetest.register_alias
|
||||
--minetest.alias_craftitem = minetest.register_alias
|
||||
|
||||
--
|
||||
-- Built-in node definitions. Also defined in C.
|
||||
--
|
||||
|
||||
minetest.register_item(":unknown", {
|
||||
type = "none",
|
||||
description = "Unknown Item",
|
||||
inventory_image = "unknown_item.png",
|
||||
on_place = minetest.item_place,
|
||||
on_drop = minetest.item_drop,
|
||||
})
|
||||
|
||||
minetest.register_node(":air", {
|
||||
description = "Air (you hacker you!)",
|
||||
inventory_image = "unknown_block.png",
|
||||
wield_image = "unknown_block.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true,
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
minetest.register_node(":ignore", {
|
||||
description = "Ignore (you hacker you!)",
|
||||
inventory_image = "unknown_block.png",
|
||||
wield_image = "unknown_block.png",
|
||||
drawtype = "airlike",
|
||||
paramtype = "none",
|
||||
sunlight_propagates = false,
|
||||
walkable = false,
|
||||
pointable = false,
|
||||
diggable = false,
|
||||
buildable_to = true, -- A way to remove accidentally placed ignores
|
||||
air_equivalent = true,
|
||||
})
|
||||
|
||||
-- The hand (bare definition)
|
||||
minetest.register_item(":", {
|
||||
type = "none",
|
||||
})
|
||||
|
||||
--
|
||||
-- Default material types
|
||||
--
|
||||
|
||||
function minetest.digprop_constanttime(time)
|
||||
return {
|
||||
diggability = "constant",
|
||||
constant_time = time,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_stonelike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 5,
|
||||
crackiness = 1,
|
||||
crumbliness = -0.1,
|
||||
cuttability = -0.2,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_dirtlike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 1.2,
|
||||
crackiness = 0,
|
||||
crumbliness = 1.2,
|
||||
cuttability = -0.4,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_gravellike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 2,
|
||||
crackiness = 0.2,
|
||||
crumbliness = 1.5,
|
||||
cuttability = -1.0,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_woodlike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 1.0,
|
||||
crackiness = 0.75,
|
||||
crumbliness = -1.0,
|
||||
cuttability = 1.5,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_leaveslike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * (-0.5),
|
||||
crackiness = 0,
|
||||
crumbliness = 0,
|
||||
cuttability = 2.0,
|
||||
}
|
||||
end
|
||||
|
||||
function minetest.digprop_glasslike(toughness)
|
||||
return {
|
||||
diggablity = "normal",
|
||||
weight = toughness * 0.1,
|
||||
crackiness = 2.0,
|
||||
crumbliness = -1.0,
|
||||
cuttability = -1.0,
|
||||
}
|
||||
end
|
||||
|
||||
--
|
||||
-- Creative inventory
|
||||
--
|
||||
|
||||
minetest.creative_inventory = {}
|
||||
|
||||
minetest.add_to_creative_inventory = function(itemstring)
|
||||
table.insert(minetest.creative_inventory, itemstring)
|
||||
end
|
||||
|
||||
--
|
||||
-- Callback registration
|
||||
--
|
||||
|
||||
local function make_registration()
|
||||
local t = {}
|
||||
local registerfunc = function(func) table.insert(t, func) end
|
||||
return t, registerfunc
|
||||
end
|
||||
|
||||
minetest.registered_on_chat_messages, minetest.register_on_chat_message = make_registration()
|
||||
minetest.registered_globalsteps, minetest.register_globalstep = make_registration()
|
||||
minetest.registered_on_placenodes, minetest.register_on_placenode = make_registration()
|
||||
minetest.registered_on_dignodes, minetest.register_on_dignode = make_registration()
|
||||
minetest.registered_on_punchnodes, minetest.register_on_punchnode = make_registration()
|
||||
minetest.registered_on_generateds, minetest.register_on_generated = make_registration()
|
||||
minetest.registered_on_newplayers, minetest.register_on_newplayer = make_registration()
|
||||
minetest.registered_on_dieplayers, minetest.register_on_dieplayer = make_registration()
|
||||
minetest.registered_on_respawnplayers, minetest.register_on_respawnplayer = make_registration()
|
||||
|
||||
--
|
||||
-- Set random seed
|
||||
--
|
||||
|
||||
math.randomseed(os.time())
|
||||
|
||||
-- END
|
||||
95
share/server/games/mesetint/mods/bucket/init.lua
Normal file
@@ -0,0 +1,95 @@
|
||||
-- bucket (Minetest 0.4 mod)
|
||||
-- A bucket, which can pick up water and lava
|
||||
|
||||
minetest.register_alias("bucket", "bucket:bucket_empty")
|
||||
minetest.register_alias("bucket_water", "bucket:bucket_water")
|
||||
minetest.register_alias("bucket_lava", "bucket:bucket_lava")
|
||||
|
||||
minetest.register_craft({
|
||||
output = 'bucket:bucket_empty 1',
|
||||
recipe = {
|
||||
{'default:steel_ingot', '', 'default:steel_ingot'},
|
||||
{'', 'default:steel_ingot', ''},
|
||||
}
|
||||
})
|
||||
|
||||
bucket = {}
|
||||
bucket.liquids = {}
|
||||
|
||||
-- Register a new liquid
|
||||
-- source = name of the source node
|
||||
-- flowing = name of the flowing node
|
||||
-- itemname = name of the new bucket item (or nil if liquid is not takeable)
|
||||
-- inventory_image = texture of the new bucket item (ignored if itemname == nil)
|
||||
-- This function can be called from any mod (that depends on bucket).
|
||||
function bucket.register_liquid(source, flowing, itemname, inventory_image)
|
||||
bucket.liquids[source] = {
|
||||
source = source,
|
||||
flowing = flowing,
|
||||
itemname = itemname,
|
||||
}
|
||||
bucket.liquids[flowing] = bucket.liquids[source]
|
||||
|
||||
if itemname ~= nil then
|
||||
minetest.register_craftitem(itemname, {
|
||||
inventory_image = inventory_image,
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
if bucket.liquids[n.name] == nil then
|
||||
-- Not a liquid
|
||||
minetest.env:add_node(pointed_thing.above, {name=source})
|
||||
elseif n.name ~= source then
|
||||
-- It's a liquid
|
||||
minetest.env:add_node(pointed_thing.under, {name=source})
|
||||
end
|
||||
return {name="bucket:bucket_empty"}
|
||||
end
|
||||
})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_craftitem("bucket:bucket_empty", {
|
||||
inventory_image = "bucket.png",
|
||||
stack_max = 1,
|
||||
liquids_pointable = true,
|
||||
on_use = function(itemstack, user, pointed_thing)
|
||||
-- Must be pointing to node
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
-- Check if pointing to a liquid source
|
||||
n = minetest.env:get_node(pointed_thing.under)
|
||||
liquiddef = bucket.liquids[n.name]
|
||||
if liquiddef ~= nil and liquiddef.source == n.name and liquiddef.itemname ~= nil then
|
||||
minetest.env:add_node(pointed_thing.under, {name="air"})
|
||||
return {name=liquiddef.itemname}
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:water_source",
|
||||
"default:water_flowing",
|
||||
"bucket:bucket_water",
|
||||
"bucket_water.png"
|
||||
)
|
||||
|
||||
bucket.register_liquid(
|
||||
"default:lava_source",
|
||||
"default:lava_flowing",
|
||||
"bucket:bucket_lava",
|
||||
"bucket_lava.png"
|
||||
)
|
||||
|
||||
minetest.register_craft({
|
||||
type = "fuel",
|
||||
recipe = "default:bucket_lava",
|
||||
burntime = 60,
|
||||
})
|
||||
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 329 B |
|
Before Width: | Height: | Size: 363 B After Width: | Height: | Size: 363 B |
|
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 369 B |
1832
share/server/games/mesetint/mods/default/init.lua
Normal file
|
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|
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|
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|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 203 B After Width: | Height: | Size: 203 B |
|
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|
Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 1.6 KiB |
|
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|
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|
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|
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|
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|
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|
Before Width: | Height: | Size: 542 B After Width: | Height: | Size: 542 B |
|
Before Width: | Height: | Size: 1.3 KiB After Width: | Height: | Size: 1.3 KiB |
|
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|
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|
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|
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|
Before Width: | Height: | Size: 927 B After Width: | Height: | Size: 927 B |