-Drive pass selection by face pools. Doing such removes a fair bit of redundant (and often buggy) code.
-Ignore irrelivant batch breakers depending on pass/pool type.
-Face sorting algorithm modified to potentially allow larger batches.
-Removed a few unused/broken things (bake_sunlight/no_materials)
-Fullbright handling should hopefully be a little more consistent.
-Prevent fullbright faces from being placed in 'simple' pool. (They are already simple-er)
Fixed attribute error that popped up with bump faces when batching was disabled.
Much of this patch comes from upstream and Kitty Barnett, or is inspired from their works
This commit applies the World-Minimap patches from Catznip.
Catznip stuffs:
- Issue 1383: Parcel lines on mini map
- Show parcels on the minimap
- Minimap menu: "Show" submenu: "Property Lines" "Parcels for Sale"
- Option to have world map textures on the minimap
- Minimap menu: "World Map Textures"
- Singular touch: Made this comply with hypergridding.
The minimap will now scroll zoom based on where your mouse is if centering on camera is off.
A lot of cruft was cleaned up in this merge, a lot of gSavedSettings lookups in draw were converted to LLCachedControls, some license updates were performed.
Finally: By myself, but inspired by upstream and requested in the group before:
- Option to show tracking circles around people selected on the radar while the radar is visible
- Minimap menu: "Show" submenu: "Radar Tracking Circles"
NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.
davep
Smooth scroll changes the meaning of the numbers, unfortunately.. so for those who haven't figured out how to customize their mouselook zoom, this'll hafta do.
Also clarified the description of the debug.
SV-1222 #close Fixed up, will require a reset of the debug setting "zmm_mlfov", clean install, or just scroll to modify it.
LLContextMenu functionality pulled out of LLPieMenu, PieMenu is now derived from LLContextMenu
- The more attribute boolean of pie_menu element determines whether or not to have an actual submenu if it's not a pie, defaults to false which means actual submenu..
-- in the future we may want to have more more="true" depending on feedback
- Pie menu labels now dynamically get " >" appended to them (avoids stupid looking context menus)
- Positioning logic combined in part, mostly conditional still, in the future we could probably combine it more.
- handleHoverOver function combines common functionality between context and pies given an item and hover mouse coords.
LiruUseContextMenus debug setting determines which to use, default is pie, of course
- Context(/Pie) Menus are rebuilt when the setting changes value
-- this is safe at any point because all startup states have been accounted for
- "Use context menus instead of pie menus" added to System->General preferences (it's close to the bottom)