Commit Graph

51 Commits

Author SHA1 Message Date
Shyotl
736696ac36 Track glEnable states via static refs instead of map lookups.
Sync light state, bound shader, and various gl context states similarly to render matrices.
Texture handles now refcounted, as multiple viewer textures could ref the same handle (cubemaps do this)
Clean up gl extension loading a bit. Not necessary, but only look for ARB variants if not included in current core version. Removed unused extensions.
Use core shader api if supported, else use ARB. (FN signatures are identical. Just doing some pointer substitution to ARB if not core.)
Attempt at improving VBO update batching. Subdata updates better batched to gether per-frame.
There's probably other stuff I forgot that is in this changeset, too.

Todo: Fix lightstate assertion when toggling fullscreen with shaders off.
2018-11-19 00:37:48 -06:00
Shyotl
d11899561b Optimization pass. 2018-08-07 01:09:53 -05:00
Shyotl
71f3002717 Merge branch 'master' of github.com:Shyotl/SingularityViewer
# Conflicts:
#	indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
2018-08-06 20:42:32 -05:00
Shyotl
50a0902f92 Fix projector reflections. 2018-02-19 01:58:32 -06:00
Shyotl
85cb3cb0d0 Clean up deferred shaders by moving common methods into shared glsl file 2018-02-04 23:08:31 -06:00
Shyotl
a3b37f58e3 Tweak shadows to look a little less crap. 2018-02-04 23:00:55 -06:00
Shyotl
647e6afa14 Tweak shadows to look a little less crap. 2017-11-25 19:20:21 -06:00
Shyotl
97a6f3a7b2 noisemap tweaks and cleanup. 2017-03-27 23:13:56 -05:00
Shyotl
d42e380698 Minor cleanup. 2017-03-13 23:54:56 -05:00
Shyotl
75c47e96b6 Fixed numerous bugs. 2017-03-09 23:49:56 -06:00
Shyotl
5e501b9611 Removed TT_RECT_TEXTURE and removed unnecessary shaders. 2017-02-17 23:37:46 -06:00
Shyotl
7c636c6c17 Remove unused linear_to_srgb function from several shaders. 2015-01-29 17:49:18 -06:00
Shyotl
e00e704cbd Fix minor error in shader which prevented ssao from working with shadows enabled. 2013-12-24 20:16:05 -06:00
Shyotl
7da8b012e6 Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged. 2013-12-13 02:19:57 -06:00
Siana Gearz
749d0eec28 Merge https://github.com/abaph/SingularityViewer
Brings in support for MESA accelerators.
2013-11-17 16:38:06 +01:00
Shyotl
3ed249cba5 Retain cubemap reflection on shiny faces while in shadowed, but don't bloom the sun reflection. 2013-11-13 01:35:31 -06:00
Shyotl
584e5176a4 Err closer to LL regarding shadows, however also fixed alpha face shadows to look like all other shadows. 2013-11-13 01:30:45 -06:00
Shyotl
0d1c98b5f7 Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future. 2013-11-08 02:03:21 -06:00
Andros Baphomet
997fdebb9f Re-fix shader compilation errors 2013-11-03 13:12:27 -05:00
Andros Baphomet
fe0a761ce6 Merge remote-tracking branch 'upstream/master'
Conflicts:
	indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
	indra/newview/app_settings/shaders/class1/deferred/giF.glsl
	indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
2013-11-03 12:17:50 -05:00
Shyotl
378dd14ade Return to our nice ssao. 2013-11-02 03:29:32 -05:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
Andros Baphomet
f6861cd5ba Fix shader compilation/out-of-spec issues 2013-10-05 17:33:34 -04:00
Shyotl
7eda762c28 Cheapo sun bloom contribution in deferred. 2012-12-19 02:30:44 -06:00
Shyotl
9a6568f5e8 A little bit of bloom on indirect shiny reflections in deferred. 2012-12-10 20:00:57 -06:00
Shyotl
6b05022530 Applied Tofu Linden's SSAO improvements. e189d55a7b 2012-12-08 16:51:38 -06:00
Shyotl
4fe84efafd Unbork shadow shaders by tweaking normal unpack. 2012-10-22 02:51:28 -05:00
Shyotl
e8ec81bf04 Experimentation with normalpacking and component precision. 2012-10-14 04:00:02 -05:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Siana Gearz
70438fa06f Catching up with Lindies part 3 2012-03-26 15:01:53 +02:00
Siana Gearz
3f0f955a76 Catching up with Lindies part 2 2012-03-25 10:47:20 +02:00
Shyotl
f7b2139e81 Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge) 2012-02-09 14:26:21 -06:00
Shyotl
afed6dad84 Fix deferred on mac. VBO cleanup. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/853c76596bdb 2012-01-26 16:09:47 -06:00
Shyotl
1bfa72fa7c V3 merge. Slight update. Fixes lighting oddities. 2011-12-16 01:50:57 -06:00
Shyotl
0030ca3af7 Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions. 2011-12-16 01:46:20 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
8e7733b2ce Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy) 2011-11-24 01:03:03 -06:00
Shyotl
1fd908b2c4 Removed maximum_alpha uniform (as it's always 1.0 anyhow) 2011-11-19 15:13:16 -06:00
Shyotl
f551294e66 Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet. 2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66 Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
9bda97786f Batch indexing/no-fixed-function WIP. 2011-08-09 01:11:05 -05:00
Shyotl
b258b71e07 Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head. 2011-07-30 20:30:07 -05:00
Shyotl
e80cff77f0 Hack hackity hack... I mean fixed water-fog sign-error when cam approaches 0 z when using shaders. 2011-07-10 19:38:43 -05:00
Shyotl
4ee4d52b2f Added bokeh DoF. Fixed some several SSAO and shadow combinations. Fixed GI crash bug. Enabled several fasttimers. Updated shaders. 2011-05-24 20:31:17 -05:00
Shyotl
0193173e46 Added #version string to many shaders. Added a few to-be-implemented shader files 2011-05-18 14:58:57 -05:00
Shyotl
ba8e62841f Deferred class2 alpha shader should actually compile now. 2011-05-12 00:13:44 -05:00
Shyotl
d1d6994419 Full v2.6 renderer. 2011-05-12 00:13:38 -05:00
Shyotl
41f42fc741 Nuking some glsl warnings, and fixing relwithdebug compile(and prolly gcc too) 2011-04-23 03:02:56 -05:00
Shyotl
d0feea7ed7 Re-added gamma setting to color filter shader
Fixed issue with setting default values of sliders for gauss shader
2011-02-10 14:57:00 -06:00
Shyotl
a579663eb9 Added Gaussian blur post-process shader
Added ability to manually input values in post-process shader menu
2011-02-10 04:03:22 -06:00