Optimization pass.
This commit is contained in:
@@ -1116,7 +1116,7 @@ void LLKeyframeMotion::applyConstraint(JointConstraint* constraint, F32 time, U8
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LLVector3 source_to_target = target_pos - keyframe_source_pos;
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S32 max_iteration_count = ll_round(clamp_rescale(
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S32 max_iteration_count = ll_pos_round(clamp_rescale(
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mCharacter->getPixelArea(),
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MAX_PIXEL_AREA_CONSTRAINTS,
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MIN_PIXEL_AREA_CONSTRAINTS,
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@@ -879,7 +879,7 @@ void LLMotionController::updateMotions(bool force_update)
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// Moreover, just rounding off to the nearest integer with ll_round(update_time / mTimeStep) makes a lot more sense:
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// it is the best we can do to get as close to what we should draw as possible.
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// However, mAnimTime may only be incremented; therefore make sure of that with the llmax.
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S32 quantum_count = llmax(ll_round(update_time / mTimeStep), llceil(mAnimTime / mTimeStep));
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S32 quantum_count = llmax(ll_pos_round(update_time / mTimeStep), llceil(mAnimTime / mTimeStep));
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//</singu>
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if (quantum_count == mTimeStepCount)
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{
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@@ -34,6 +34,17 @@
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#include "stdtypes.h"
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template<typename T>
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inline void copyArray(T* dst, const T* src, const U32 bytes)
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{
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memcpy(dst, src, bytes);
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}
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template<>
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inline void copyArray<>(LLVector4a* dst, const LLVector4a* src, const U32 bytes)
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{
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LLVector4a::memcpyNonAliased16(dst->getF32ptr(), src->getF32ptr(), bytes);
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}
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template <class Object> class LLStrider
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{
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union
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@@ -69,7 +80,21 @@ public:
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Object* operator +=(int i) { mBytep += mSkip*i; return mObjectp; }
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Object& operator[](size_t index) { return *(Object*)(mBytep + (mSkip * index)); }
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void copyArray(const U32 offset, const Object* src, const U32 length)
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{
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if (mSkip == sizeof(Object))
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{
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::copyArray(mObjectp + offset, src, length * sizeof(Object));
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}
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else
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{
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for (U32 i = 0; i < length; i++)
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{
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(*this)[offset + i] = src[i];
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}
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}
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}
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};
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#endif // LL_LLSTRIDER_H
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@@ -1084,6 +1084,7 @@ void LLImageRaw::copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixe
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S32 goff = components >= 2 ? 1 : 0;
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S32 boff = components >= 3 ? 2 : 0;
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// This loop is awful.
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for( S32 x = 0; x < out_pixel_len; x++ )
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{
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// Sample input pixels in range from sample0 to sample1.
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@@ -1172,19 +1173,15 @@ void LLImageRaw::copyLineScaled( U8* in, U8* out, S32 in_pixel_len, S32 out_pixe
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}
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}
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r *= norm_factor;
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g *= norm_factor;
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b *= norm_factor;
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a *= norm_factor; // skip conditional
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U8 arr[] = {
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U8(ll_pos_round(r * norm_factor)),
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U8(ll_pos_round(g * norm_factor)),
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U8(ll_pos_round(b * norm_factor)),
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U8(ll_pos_round(a * norm_factor))
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}; // skip conditional
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S32 t4 = x * out_pixel_step * components;
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out[t4 + 0] = U8(ll_round(r));
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if (components >= 2)
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out[t4 + 1] = U8(ll_round(g));
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if (components >= 3)
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out[t4 + 2] = U8(ll_round(b));
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if( components == 4)
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out[t4 + 3] = U8(ll_round(a));
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memcpy(out + t4, arr, sizeof(U8) * components);
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}
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}
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}
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@@ -1259,10 +1256,10 @@ void LLImageRaw::compositeRowScaled4onto3( U8* in, U8* out, S32 in_pixel_len, S3
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b *= norm_factor;
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a *= norm_factor;
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in_scaled_r = U8(ll_round(r));
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in_scaled_g = U8(ll_round(g));
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in_scaled_b = U8(ll_round(b));
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in_scaled_a = U8(ll_round(a));
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in_scaled_r = U8(ll_pos_round(r));
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in_scaled_g = U8(ll_pos_round(g));
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in_scaled_b = U8(ll_pos_round(b));
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in_scaled_a = U8(ll_pos_round(a));
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}
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if( in_scaled_a )
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@@ -179,6 +179,12 @@ inline S32 ll_round(const F32 val)
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return (S32)round(val);
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}
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// Singu Note: Quick round for values that are known to be >= 0.
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inline S32 ll_pos_round(const F32 val)
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{
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return val + .5f;
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}
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inline F32 ll_round(F32 val, F32 nearest)
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{
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return F32(round(val * (1.0f / nearest))) * nearest;
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@@ -559,7 +559,7 @@ void LLProfile::genNGon(const LLProfileParams& params, S32 sides, F32 offset, F3
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// Scale to have size "match" scale. Compensates to get object to generally fill bounding box.
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S32 total_sides = ll_round(sides / ang_scale); // Total number of sides all around
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S32 total_sides = ll_pos_round(sides / ang_scale); // Total number of sides all around
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if (total_sides < 8)
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{
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@@ -124,11 +124,12 @@ LLColor4 LLColor4::cyan6(0.2f, 0.6f, 0.6f, 1.0f);
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// conversion
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LLColor4::operator const LLColor4U() const
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{
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// Singu Note: Some optimization has been done here.
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return LLColor4U(
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(U8)llclampb(ll_round(mV[VRED]*255.f)),
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(U8)llclampb(ll_round(mV[VGREEN]*255.f)),
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(U8)llclampb(ll_round(mV[VBLUE]*255.f)),
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(U8)llclampb(ll_round(mV[VALPHA]*255.f)));
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(U8)llmin((S32)(llmax(0.f,mV[VRED]*255.f) + .5f), 255),
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(U8)llmin((S32)(llmax(0.f,mV[VGREEN]*255.f) + .5f), 255),
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(U8)llmin((S32)(llmax(0.f,mV[VBLUE]*255.f) + .5f), 255),
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(U8)llmin((S32)(llmax(0.f,mV[VALPHA]*255.f) + .5f), 255));
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}
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LLColor4::LLColor4(const LLColor3 &vec, F32 a)
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@@ -353,10 +353,10 @@ inline LLColor4U LLColor4U::multAll(const F32 k)
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{
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// Round to nearest
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return LLColor4U(
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(U8)ll_round(mV[VX] * k),
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(U8)ll_round(mV[VY] * k),
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(U8)ll_round(mV[VZ] * k),
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(U8)ll_round(mV[VW] * k));
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(U8)ll_pos_round(mV[VX] * k),
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(U8)ll_pos_round(mV[VY] * k),
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(U8)ll_pos_round(mV[VZ] * k),
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(U8)ll_pos_round(mV[VW] * k));
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}
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/*
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inline LLColor4U operator*(const LLColor4U &a, U8 k)
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@@ -471,7 +471,7 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
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color_scale_factor /= max_color;
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}
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const S32 MAX_COLOR = 255;
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S32 r = ll_round(color.mV[0] * color_scale_factor);
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S32 r = ll_pos_round(color.mV[0] * color_scale_factor);
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if (r > MAX_COLOR)
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{
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r = MAX_COLOR;
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@@ -482,7 +482,7 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
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}
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mV[0] = r;
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S32 g = ll_round(color.mV[1] * color_scale_factor);
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S32 g = ll_pos_round(color.mV[1] * color_scale_factor);
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if (g > MAX_COLOR)
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{
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g = MAX_COLOR;
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@@ -493,7 +493,7 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
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}
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mV[1] = g;
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S32 b = ll_round(color.mV[2] * color_scale_factor);
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S32 b = ll_pos_round(color.mV[2] * color_scale_factor);
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if (b > MAX_COLOR)
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{
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b = MAX_COLOR;
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@@ -505,7 +505,7 @@ void LLColor4U::setVecScaleClamp(const LLColor4& color)
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mV[2] = b;
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// Alpha shouldn't be scaled, just clamped...
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S32 a = ll_round(color.mV[3] * MAX_COLOR);
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S32 a = ll_pos_round(color.mV[3] * MAX_COLOR);
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if (a > MAX_COLOR)
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{
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a = MAX_COLOR;
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@@ -527,7 +527,7 @@ void LLColor4U::setVecScaleClamp(const LLColor3& color)
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}
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const S32 MAX_COLOR = 255;
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S32 r = ll_round(color.mV[0] * color_scale_factor);
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S32 r = ll_pos_round(color.mV[0] * color_scale_factor);
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if (r > MAX_COLOR)
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{
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r = MAX_COLOR;
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@@ -539,7 +539,7 @@ void LLColor4U::setVecScaleClamp(const LLColor3& color)
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}
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mV[0] = r;
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S32 g = ll_round(color.mV[1] * color_scale_factor);
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S32 g = ll_pos_round(color.mV[1] * color_scale_factor);
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if (g > MAX_COLOR)
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{
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g = MAX_COLOR;
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@@ -551,7 +551,7 @@ void LLColor4U::setVecScaleClamp(const LLColor3& color)
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}
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mV[1] = g;
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S32 b = ll_round(color.mV[2] * color_scale_factor);
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S32 b = ll_pos_round(color.mV[2] * color_scale_factor);
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if (b > MAX_COLOR)
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{
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b = MAX_COLOR;
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@@ -391,7 +391,7 @@ BOOL LLThrottleGroup::dynamicAdjust()
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}
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mBitsSentThisPeriod[i] = 0;
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total += ll_round(mBitsSentHistory[i]);
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total += ll_pos_round(mBitsSentHistory[i]);
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}
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// Look for busy channels
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@@ -184,8 +184,8 @@ BOOL LLFontFreetype::loadFace(const std::string& filename, const F32 point_size,
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mDescender = -mFTFace->descender * pixels_per_unit;
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mLineHeight = mFTFace->height * pixels_per_unit;
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S32 max_char_width = ll_round(0.5f + (x_max - x_min));
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S32 max_char_height = ll_round(0.5f + (y_max - y_min));
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S32 max_char_width = ll_pos_round(0.5f + (x_max - x_min));
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S32 max_char_height = ll_pos_round(0.5f + (y_max - y_min));
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mFontBitmapCachep->init(components, max_char_width, max_char_height);
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@@ -54,7 +54,7 @@ F32 LLFontGL::sScaleY = 1.f;
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BOOL LLFontGL::sDisplayFont = TRUE ;
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std::string LLFontGL::sAppDir;
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LLColor4 LLFontGL::sShadowColor(0.f, 0.f, 0.f, 1.f);
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LLColor4U LLFontGL::sShadowColor(0, 0, 0, 255);
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LLFontRegistry* LLFontGL::sFontRegistry = NULL;
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LLCoordGL LLFontGL::sCurOrigin;
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@@ -218,10 +218,10 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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case LEFT:
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break;
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case RIGHT:
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cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
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cur_x -= llmin(scaled_max_pixels, ll_pos_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX));
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break;
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case HCENTER:
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cur_x -= llmin(scaled_max_pixels, ll_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
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cur_x -= llmin(scaled_max_pixels, ll_pos_round(getWidthF32(wstr.c_str(), begin_offset, length) * sScaleX)) / 2;
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break;
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default:
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break;
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@@ -244,12 +244,12 @@ S32 LLFontGL::render(const LLWString &wstr, S32 begin_offset, F32 x, F32 y, cons
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if (use_ellipses && halign == LEFT)
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{
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// check for too long of a string
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S32 string_width = ll_round(getWidthF32(wstr, begin_offset, max_chars) * sScaleX);
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S32 string_width = ll_pos_round(getWidthF32(wstr, begin_offset, max_chars) * sScaleX);
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if (string_width > scaled_max_pixels)
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{
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// use four dots for ellipsis width to generate padding
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const LLWString dots(utf8str_to_wstring(std::string("....")));
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scaled_max_pixels = llmax(0, scaled_max_pixels - ll_round(getWidthF32(dots.c_str())));
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scaled_max_pixels = llmax(0, scaled_max_pixels - ll_pos_round(getWidthF32(dots.c_str())));
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draw_ellipses = TRUE;
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}
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}
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@@ -497,7 +497,7 @@ F32 LLFontGL::getDescenderHeight() const
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F32 LLFontGL::getLineHeight() const
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{
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return (F32)ll_round(mFontFreetype->getLineHeight() / sScaleY);
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return (F32)ll_pos_round(mFontFreetype->getLineHeight() / sScaleY);
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}
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|
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S32 LLFontGL::getWidth(const std::string& utf8text, const S32 begin_offset, const S32 max_chars, BOOL use_embedded) const
|
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@@ -508,7 +508,7 @@ S32 LLFontGL::getWidth(const std::string& utf8text, const S32 begin_offset, cons
|
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S32 LLFontGL::getWidth(const LLWString& utf32text, const S32 begin_offset, const S32 max_chars, BOOL use_embedded) const
|
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{
|
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F32 width = getWidthF32(utf32text, begin_offset, max_chars, use_embedded);
|
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return ll_round(width);
|
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return ll_pos_round(width);
|
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}
|
||||
|
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F32 LLFontGL::getWidthF32(const std::string& utf8text, const S32 begin_offset, const S32 max_chars, BOOL use_embedded) const
|
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@@ -573,7 +573,7 @@ F32 LLFontGL::getWidthF32(const LLWString& utf32text, const S32 begin_offset, co
|
||||
}
|
||||
}
|
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// Round after kerning.
|
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cur_x = (F32)ll_round(cur_x);
|
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cur_x = (F32)ll_pos_round(cur_x);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -689,7 +689,7 @@ S32 LLFontGL::maxDrawableChars(const LLWString& utf32text, F32 max_pixels, S32 m
|
||||
}
|
||||
}
|
||||
// Round after kerning.
|
||||
cur_x = (F32)ll_round(cur_x);
|
||||
cur_x = (F32)ll_pos_round(cur_x);
|
||||
drawn_x = cur_x;
|
||||
}
|
||||
|
||||
@@ -776,7 +776,7 @@ S32 LLFontGL::firstDrawableChar(const LLWString& utf32text, F32 max_pixels, S32
|
||||
}
|
||||
|
||||
// Round after kerning.
|
||||
total_width = (F32)ll_round(total_width);
|
||||
total_width = (F32)ll_pos_round(total_width);
|
||||
}
|
||||
|
||||
if (drawable_chars == 0)
|
||||
@@ -863,7 +863,7 @@ S32 LLFontGL::charFromPixelOffset(const LLWString& utf32text, const S32 begin_of
|
||||
|
||||
|
||||
// Round after kerning.
|
||||
cur_x = (F32)ll_round(cur_x);
|
||||
cur_x = (F32)ll_pos_round(cur_x);
|
||||
|
||||
}
|
||||
|
||||
@@ -1324,7 +1324,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv
|
||||
}
|
||||
else if (shadow == DROP_SHADOW_SOFT)
|
||||
{
|
||||
LLColor4U shadow_color = LLFontGL::sShadowColor;
|
||||
LLColor4U& shadow_color = LLFontGL::sShadowColor;
|
||||
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength * DROP_SHADOW_SOFT_STRENGTH);
|
||||
for (S32 pass = 0; pass < 5; pass++)
|
||||
{
|
||||
@@ -1359,7 +1359,7 @@ void LLFontGL::drawGlyph(S32& glyph_count, LLVector4a* vertex_out, LLVector2* uv
|
||||
}
|
||||
else if (shadow == DROP_SHADOW)
|
||||
{
|
||||
LLColor4U shadow_color = LLFontGL::sShadowColor;
|
||||
LLColor4U& shadow_color = LLFontGL::sShadowColor;
|
||||
shadow_color.mV[VALPHA] = U8(color.mV[VALPHA] * drop_shadow_strength);
|
||||
LLRectf screen_rect_shadow = screen_rect;
|
||||
screen_rect_shadow.translate(1.f, -1.f);
|
||||
|
||||
@@ -206,7 +206,8 @@ public:
|
||||
static F32 sCurDepth;
|
||||
static std::vector<std::pair<LLCoordGL, F32> > sOriginStack;
|
||||
|
||||
static LLColor4 sShadowColor;
|
||||
// Singu Note: LLColor4U to avoid converting from LLColor4 to LLColor4U for every glyph(batch).
|
||||
static LLColor4U sShadowColor;
|
||||
|
||||
static F32 sVertDPI;
|
||||
static F32 sHorizDPI;
|
||||
|
||||
@@ -2422,14 +2422,11 @@ void LLRender::vertexBatchPreTransformed(LLVector4a* verts, LLVector2* uvs, LLCo
|
||||
mTexcoordsp[mCount] = mTexcoordsp[mCount - 1];
|
||||
}
|
||||
|
||||
for (S32 i = 0; i < vert_count; i++)
|
||||
{
|
||||
mVerticesp[mCount] = verts[i];
|
||||
mTexcoordsp[mCount] = uvs[i];
|
||||
mColorsp[mCount] = colors[i];
|
||||
|
||||
mCount++;
|
||||
}
|
||||
// Singu Note: Batch copies instead of iterating.
|
||||
mVerticesp.copyArray(mCount, verts, vert_count);
|
||||
mTexcoordsp.copyArray(mCount, uvs, vert_count);
|
||||
mColorsp.copyArray(mCount, colors, vert_count);
|
||||
mCount += vert_count;
|
||||
|
||||
mVerticesp[mCount] = mVerticesp[mCount-1];
|
||||
mTexcoordsp[mCount] = mTexcoordsp[mCount-1];
|
||||
|
||||
@@ -440,8 +440,8 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
|
||||
F32 image_width = image->getWidth(0);
|
||||
F32 image_height = image->getHeight(0);
|
||||
|
||||
S32 image_natural_width = ll_round(image_width * uv_width);
|
||||
S32 image_natural_height = ll_round(image_height * uv_height);
|
||||
S32 image_natural_width = ll_pos_round(image_width * uv_width);
|
||||
S32 image_natural_height = ll_pos_round(image_height * uv_height);
|
||||
|
||||
LLRectf draw_center_rect( uv_center_rect.mLeft * image_width,
|
||||
uv_center_rect.mTop * image_height,
|
||||
@@ -680,8 +680,8 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
|
||||
ui_translation.mV[VY] += y;
|
||||
ui_translation.scaleVec(ui_scale);
|
||||
S32 index = 0;
|
||||
S32 scaled_width = ll_round(width * ui_scale.mV[VX]);
|
||||
S32 scaled_height = ll_round(height * ui_scale.mV[VY]);
|
||||
S32 scaled_width = ll_pos_round(width * ui_scale.mV[VX]);
|
||||
S32 scaled_height = ll_pos_round(height * ui_scale.mV[VY]);
|
||||
|
||||
uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
|
||||
pos[index].set(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f);
|
||||
|
||||
@@ -149,13 +149,13 @@ void LLUIImage::draw3D(const LLVector3& origin_agent, const LLVector3& x_axis, c
|
||||
S32 LLUIImage::getWidth() const
|
||||
{
|
||||
// return clipped dimensions of actual image area
|
||||
return ll_round((F32)mImage->getWidth(0) * mClipRegion.getWidth());
|
||||
return ll_pos_round((F32)mImage->getWidth(0) * mClipRegion.getWidth());
|
||||
}
|
||||
|
||||
S32 LLUIImage::getHeight() const
|
||||
{
|
||||
// return clipped dimensions of actual image area
|
||||
return ll_round((F32)mImage->getHeight(0) * mClipRegion.getHeight());
|
||||
return ll_pos_round((F32)mImage->getHeight(0) * mClipRegion.getHeight());
|
||||
}
|
||||
|
||||
S32 LLUIImage::getTextureWidth() const
|
||||
|
||||
@@ -594,7 +594,7 @@ BOOL LLAccordionCtrl::autoScroll (S32 x, S32 y)
|
||||
|
||||
// autoscroll region should take up no more than one third of visible scroller area
|
||||
S32 auto_scroll_region_height = llmin(rect_local.getHeight() / 3, 10);
|
||||
S32 auto_scroll_speed = ll_round(mAutoScrollRate * LLFrameTimer::getFrameDeltaTimeF32());
|
||||
S32 auto_scroll_speed = ll_pos_round(mAutoScrollRate * LLFrameTimer::getFrameDeltaTimeF32());
|
||||
|
||||
LLRect bottom_scroll_rect = screen_local_extents;
|
||||
bottom_scroll_rect.mTop = rect_local.mBottom + auto_scroll_region_height;
|
||||
|
||||
@@ -158,8 +158,8 @@ void LLUI::cleanupClass()
|
||||
void LLUI::setMousePositionScreen(S32 x, S32 y)
|
||||
{
|
||||
S32 screen_x, screen_y;
|
||||
screen_x = ll_round((F32)x * getScaleFactor().mV[VX]);
|
||||
screen_y = ll_round((F32)y * getScaleFactor().mV[VY]);
|
||||
screen_x = ll_pos_round((F32)x * getScaleFactor().mV[VX]);
|
||||
screen_y = ll_pos_round((F32)y * getScaleFactor().mV[VY]);
|
||||
|
||||
LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
|
||||
}
|
||||
@@ -170,8 +170,8 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y)
|
||||
LLCoordWindow cursor_pos_window;
|
||||
getWindow()->getCursorPosition(&cursor_pos_window);
|
||||
LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
|
||||
*x = ll_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
|
||||
*y = ll_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
|
||||
*x = ll_pos_round((F32)cursor_pos_gl.mX / getScaleFactor().mV[VX]);
|
||||
*y = ll_pos_round((F32)cursor_pos_gl.mY / getScaleFactor().mV[VX]);
|
||||
}
|
||||
|
||||
//static
|
||||
|
||||
@@ -69,23 +69,6 @@ vec3 decode_normal(vec2 enc);
|
||||
vec4 getPosition(vec2 pos_screen);
|
||||
|
||||
|
||||
float calcShadow( sampler2DShadow shadowMap, vec4 stc, vec2 res, vec2 pos_screen )
|
||||
{
|
||||
//stc.x += (((texture2D(noiseMap, pos_screen/128.0).x)-.5)/shadow_res.x); //Random dither.
|
||||
|
||||
vec2 off = vec2(1,1.5)/res;
|
||||
stc.x = floor(stc.x*res.x + fract(pos_screen.y*(1.0/kern_scale.y)*0.5))*off.x;
|
||||
|
||||
|
||||
float shadow = shadow2D(shadowMap, stc.xyz).x; // cs
|
||||
shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x*2.0, off.y, 0.0)).x;
|
||||
shadow += shadow2D(shadowMap, stc.xyz+vec3(off.x, -off.y, 0.0)).x;
|
||||
shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x*2.0, off.y, 0.0)).x;
|
||||
shadow += shadow2D(shadowMap, stc.xyz+vec3(-off.x, -off.y, 0.0)).x;
|
||||
|
||||
return shadow;
|
||||
}
|
||||
|
||||
float calcShadow( sampler2DShadow shadowMap, vec4 stc, vec2 res, vec2 pos_screen )
|
||||
{
|
||||
//stc.x += (((texture2D(noiseMap, pos_screen/128.0).x)-.5)/shadow_res.x); //Random dither.
|
||||
|
||||
@@ -1355,16 +1355,10 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
|
||||
|
||||
if(mShinyInAlpha)
|
||||
{
|
||||
GLfloat alpha[4] =
|
||||
{
|
||||
0.00f,
|
||||
0.25f,
|
||||
0.5f,
|
||||
0.75f
|
||||
};
|
||||
|
||||
// Singu Note: Avoid casing. Store as LLColor4U.
|
||||
static const LLColor4U shine_steps(LLColor4(0.f, .25f, .5f, 7.5f));
|
||||
llassert(tep->getShiny() <= 3);
|
||||
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
|
||||
color.mV[3] = shine_steps.mV[tep->getShiny()];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -565,7 +565,7 @@ void LLViewerObjectList::processObjectUpdate(LLMessageSystem *mesgsys,
|
||||
if(std::find(LLFloaterBlacklist::blacklist_objects.begin(),
|
||||
LLFloaterBlacklist::blacklist_objects.end(),fullid) != LLFloaterBlacklist::blacklist_objects.end())
|
||||
{
|
||||
LL_INFOS() << "Blacklisted object asset " << fullid.asString() << " blocked." << LL_ENDL;
|
||||
//LL_INFOS() << "Blacklisted object asset " << fullid.asString() << " blocked." << LL_ENDL;
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
@@ -5786,7 +5786,6 @@ void LLViewerWindow::calcDisplayScale()
|
||||
|
||||
LLVector2 LLViewerWindow::getUIScale() const
|
||||
{
|
||||
LL_INFOS() << "getUIScale" << LL_ENDL;
|
||||
static LLCachedControl<F32> ui_scale_factor("UIScaleFactor");
|
||||
if (mWindow->getFullscreen())
|
||||
{
|
||||
|
||||
@@ -2647,7 +2647,7 @@ void LLVivoxVoiceClient::sendPositionalUpdate(void)
|
||||
if(!p->mIsSelf)
|
||||
{
|
||||
// scale from the range 0.0-1.0 to vivox volume in the range 0-100
|
||||
S32 volume = ll_round(p->mVolume / VOLUME_SCALE_VIVOX);
|
||||
S32 volume = ll_pos_round(p->mVolume / VOLUME_SCALE_VIVOX);
|
||||
bool mute = p->mOnMuteList;
|
||||
|
||||
if(mute)
|
||||
|
||||
@@ -216,7 +216,8 @@ LLSkyTex::LLSkyTex() :
|
||||
|
||||
void LLSkyTex::init()
|
||||
{
|
||||
mSkyData = new LLColor4[sResolution * sResolution];
|
||||
// Singu Note: Store as unsigned to avoid casting.
|
||||
mSkyData = new LLColor4U[sResolution * sResolution];
|
||||
mSkyDirs = new LLVector3[sResolution * sResolution];
|
||||
|
||||
for (S32 i = 0; i < 2; ++i)
|
||||
@@ -286,8 +287,7 @@ void LLSkyTex::create(const F32 brightness)
|
||||
const S32 basic_offset = (i * sResolution + j);
|
||||
S32 offset = basic_offset * sComponents;
|
||||
U32* pix = (U32*)(data + offset);
|
||||
LLColor4U temp = LLColor4U(mSkyData[basic_offset]);
|
||||
*pix = temp.mAll;
|
||||
*pix = mSkyData[basic_offset].mAll;
|
||||
}
|
||||
}
|
||||
createGLImage(sCurrent);
|
||||
|
||||
@@ -118,7 +118,8 @@ private:
|
||||
static S32 sComponents;
|
||||
LLPointer<LLViewerTexture> mTexture[2];
|
||||
LLPointer<LLImageRaw> mImageRaw[2];
|
||||
LLColor4 *mSkyData;
|
||||
// Singu Note: Store as unsigned to avoid casting.
|
||||
LLColor4U *mSkyData;
|
||||
LLVector3 *mSkyDirs; // Cache of sky direction vectors
|
||||
static S32 sCurrent;
|
||||
static F32 sInterpVal;
|
||||
|
||||
@@ -267,7 +267,7 @@ std::string LLWLAnimator::timeToString(F32 curTime)
|
||||
// get hours and minutes
|
||||
hours = (S32) (24.0 * curTime);
|
||||
curTime -= ((F32) hours / 24.0f);
|
||||
min = ll_round(24.0f * 60.0f * curTime);
|
||||
min = ll_pos_round(24.0f * 60.0f * curTime);
|
||||
|
||||
// handle case where it's 60
|
||||
if(min == 60)
|
||||
|
||||
Reference in New Issue
Block a user