Commit Graph

87 Commits

Author SHA1 Message Date
Shyotl
f7fdeeea9b Be super sure not to let rigged vert weights extend beyond actual joint count. 2014-02-10 20:18:39 -06:00
Shyotl
58b7fe5fef Avoid potential buffer over-read in shader, overrun in application. 2014-01-28 16:28:03 -06:00
Latif Khalifa
aaf06fa2cc FITMESH-6, FITMESH-20 Fix for some objects disappearing when hardware skinning enabled and ALM disabled.
NOTE: There appears to be a driver bug on some AMD systems that will cause hardware skinning to break given different combinations of shaders. Users should be advised that if they see improper skinning on their avatars, they should either enable advanced lighting model, or disable atmospheric shaders or hardware skinning.

davep
2014-01-24 12:26:43 +01:00
Latif Khalifa
269deb56e6 Fitted mesh 2014-01-24 01:11:27 +01:00
Shyotl
e00e704cbd Fix minor error in shader which prevented ssao from working with shadows enabled. 2013-12-24 20:16:05 -06:00
Shyotl
7da8b012e6 Pulled SSAO out into its own shader to support running at a lower-than-native framebuffer resolution (defaults at half-resolution [SHRenderSSAOResolutionScale=.5] ). This doesn't improve the slow ssao/shadow softening, however, as that bit remains unchanged. 2013-12-13 02:19:57 -06:00
Shyotl
78e3d61b98 Remove ambient occlusion darkening from all deferred shaders except the one that actually calculates occlusion values.. (aka every shader except class2/softenLightF.glsl) 2013-11-28 21:07:25 -06:00
Latif Khalifa
594eacb480 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2013-11-19 04:44:55 +01:00
Shyotl
030588caaf Underwater shadows. 2013-11-18 09:57:35 -06:00
Siana Gearz
a5103a1fc1 Sprinkle some Intel GPU support on Linux 2013-11-18 04:22:21 +01:00
Siana Gearz
749d0eec28 Merge https://github.com/abaph/SingularityViewer
Brings in support for MESA accelerators.
2013-11-17 16:38:06 +01:00
Shyotl
d4a3cb168c Altered the deferred alpha fragment shader to handle alphamasking when drawing avatar hair/skirts. (Special handling for these two seems weird, considering all other mesh parts are also alphamasked.. It also prevents skirts from casting shadows. Future alteration may be desired.) 2013-11-13 12:59:21 -06:00
Shyotl
3ed249cba5 Retain cubemap reflection on shiny faces while in shadowed, but don't bloom the sun reflection. 2013-11-13 01:35:31 -06:00
Shyotl
584e5176a4 Err closer to LL regarding shadows, however also fixed alpha face shadows to look like all other shadows. 2013-11-13 01:30:45 -06:00
Shyotl
203ae9dfa3 Fix uninitialized variable warning in alphaF.glsl. Also made USE_VERTEX_COLOR actually work if FOR_IMPOSTOR is set. 2013-11-11 18:56:16 -06:00
Shyotl
32ecf444bd Attempt to resolve shader compilation errors on osx since it's particularly picky. 2013-11-11 17:48:54 -06:00
Shyotl
0d1c98b5f7 Fix shadow dithering. It's still pretty ugly tho, but looks okay if ssao is enabled. May add random kern in the future. 2013-11-08 02:03:21 -06:00
Shyotl
322ceceb60 Added shaders needed to display texture 'edit' overlay using the specular/normalmap texcoords. 2013-11-05 23:51:09 -06:00
Andros Baphomet
997fdebb9f Re-fix shader compilation errors 2013-11-03 13:12:27 -05:00
Andros Baphomet
fe0a761ce6 Merge remote-tracking branch 'upstream/master'
Conflicts:
	indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fullbrightShinyF.glsl
	indra/newview/app_settings/shaders/class1/deferred/fxaaF.glsl
	indra/newview/app_settings/shaders/class1/deferred/giF.glsl
	indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
	indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
	indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
	indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
	indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
2013-11-03 12:17:50 -05:00
Shyotl
827bbc9b89 Fix up a few glowies. 2013-11-02 19:15:28 -05:00
Shyotl
378dd14ade Return to our nice ssao. 2013-11-02 03:29:32 -05:00
Shyotl
e5d71560e8 Fix fullbright stuff in deferred. Have to re-assess old glow occlusion bugfixes. 2013-11-02 02:38:23 -05:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
Andros Baphomet
c009866d86 Merge remote-tracking branch 'upstream/master' 2013-10-30 09:42:58 -04:00
Shyotl
8e55d5499e Occlusion FBOs in deferred. 2013-10-26 18:07:56 -05:00
Shyotl
574022ed2c Made a few more fullbright face types occlude any glow behind them. 2013-10-26 18:01:36 -05:00
Andros Baphomet
12abca8954 Merge remote-tracking branch 'upstream/master' 2013-10-12 01:50:26 -04:00
Shyotl
b6bf5545c9 Change lightfunc from GL_R8 to GL_R16F/R32F 2013-10-09 15:44:15 -05:00
Shyotl
f25eb07fab Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation. 2013-10-09 15:43:23 -05:00
Andros Baphomet
f6861cd5ba Fix shader compilation/out-of-spec issues 2013-10-05 17:33:34 -04:00
Shyotl
b3d97b0860 Avoid running the motionblur shader if there hasn't been camera movement. Also clamp per-frame fragment velocity to reduce visual artifacts. 2013-07-03 17:12:12 -05:00
Siana Gearz
3cd16c84ef Dirty patch Intel HD4000 shader-confusion 2013-05-27 06:47:00 +02:00
Inusaito Sayori
8f3fe5dfae File mode fixes for some exe, plist, and glsl files. 2013-05-18 11:45:27 -04:00
Siana Gearz
6ee8cc5798 Unbreak skinning on low end hardware 2013-02-26 20:47:43 +01:00
Shyotl
76f3dc9e19 Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback. 2013-02-19 01:50:46 -06:00
Shyotl
0742610674 Updated gObjectPreviewProgram shader (simple lighting) 2013-02-12 14:59:02 -06:00
Shyotl
afaaba6b3c OSX was choking on transformfeedback shaders. Make failure to load such shaders non-critical to the shader loading process. Also clean up glColorMask state properly in wlsky. 2012-12-24 17:56:32 -06:00
Shyotl
7eda762c28 Cheapo sun bloom contribution in deferred. 2012-12-19 02:30:44 -06:00
Shyotl
0460769eea Unified moon/star rendering to share same shader. Also now actually using deferred shader when performing deferred rendering. 2012-12-19 01:52:10 -06:00
Shyotl
2424d2a082 A little bit of postprocess shader tinkering. 2012-12-12 03:10:05 -06:00
Shyotl
9a6568f5e8 A little bit of bloom on indirect shiny reflections in deferred. 2012-12-10 20:00:57 -06:00
Shyotl
6b05022530 Applied Tofu Linden's SSAO improvements. e189d55a7b 2012-12-08 16:51:38 -06:00
Shyotl
08a3828cc9 Applied Tofu Linden's water atmospherics improvements.
59f73ee6a1 &
43fdcb8d84
2012-12-08 16:50:35 -06:00
Shyotl
4fe84efafd Unbork shadow shaders by tweaking normal unpack. 2012-10-22 02:51:28 -05:00
Shyotl
e8ec81bf04 Experimentation with normalpacking and component precision. 2012-10-14 04:00:02 -05:00
Shyotl
438c499718 And the shader.. 2012-09-19 15:34:15 -05:00
Siana Gearz
29adc28d80 ivec4 still needed as texture index on some SONY VAIO and Toshiba ATI drivers.
This reverts commit b8b235df09.
2012-09-02 19:26:28 +02:00
Siana Gearz
be2598bc4c Attempt to fix effect shaders 2012-08-30 02:58:50 +02:00
Shyotl
1d1947c51a Reworked LLPostProcess and implemented FBO support (much faster if multiple post shaders are enabled, or need a lot of passes).
Tweaked LLRenderTarget to support depth textures if FBO support is lacking.
Prefer LLRenderTarget::getFBO() over LLRenderTarget::sUseFBO when determining how to handle a specific LLRenderTarget object. (Decoupling to simplify logic without having to track a global)
2012-07-29 04:28:11 -05:00