Shyotl
a0c549534f
Pulled apart LLInventoryPanel and LLInventoryView. TODO: LLInventoryView needs to be chopped apart into a floater (LLFloaterInventory) and a panel (LLPanelMainInventory).
2012-01-29 17:10:04 -06:00
Shyotl
40400d696b
Updated inv fetching impl. Haven't ticked on new caps.
2012-01-21 00:11:19 -06:00
Shyotl
4c201a9b83
Inv fetch migrated from LLInventoryModel to LLInventoryModelBackgroundFetch singleton.
2012-01-20 19:09:44 -06:00
Shyotl
860bddb1f5
Added LLViewerInventoryType. Migrated some code to llinventoryfunctions.cpp. Pulled LLFolderViewEventListener out into itse own header. Misc tweaks to LLInventoryBridge and LLFolderBridge
2012-01-13 18:11:03 -06:00
Shyotl
1cc33caaa3
Pulled llinventorymodel apart into llinventorymodel, llinventoryobserver and llinventoryfunctions
2012-01-12 18:57:10 -06:00
Shyotl
36e0f667d5
gAgent.set/getInventoryRootID() changed to gInventory.set/getRootFolderID()
2011-10-12 02:29:12 -05:00
Shyotl
6841b0cf47
RLVA fix. LLWearableType::typeNameToType now returns LLWearableType::WT_NONE, not LLWearableType::WT_INVALID
2011-10-03 23:30:07 -05:00
Shyotl
cd86b3a69b
Refactoring.
...
-New LLWearableType class, uses LLDictionary for typeindex<->typename<->assettype<->typelabel conversions.
-LLAvatarDefines cleaned up. Uses LLDictionary for Mesh, TE, Baked lookups/conversions.
-LLAgentWearables TEWearable stuff removed. Use LLAvatarDefines.
-LLWearable WearableType conversions yanked. Use LLWearableType.
-LLVOAvatar TEWEarable stuff removed. Use LLAvatarDefines.
-EWearableType now LLWearableType::EType
-LLWearable::getID() renamed to LLWearable::getAssetID()
VOAvatar cleanup.
-Removed redundant TEWearable functions.
-Some code migrated to F32 LLVOAvatar::calcMorphAmount(). No functional change.
-LLVOAvatar::removeMissingBakedTextures virtual. Implementation moved to VOAvatarSelf
2011-10-03 15:00:43 -05:00
Shyotl
74dc875a27
Beginning to pull LLVOAvatarSelf out from LLVOAvatar.
2011-10-02 02:51:10 -05:00
Shyotl
417f5084b4
Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places.
2011-09-03 19:30:42 -05:00
Siana Gearz
6348635d3f
Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl)
2011-06-23 21:11:52 +02:00
Aleric Inglewood
e1fb1fa6b7
API change of AIFilePicker.
...
Call AIFilePicker::create() instead of new AIFilePicker.
Renamed deleteMe() to kill() and bs_deleted to bs_killed.
Only default to auto destruct when created with create(true),
otherwise kill() has to be called explicitely.
2011-05-18 03:52:15 +02:00
Aleric Inglewood
e0b0fa4f58
Use AIFilePicker everywhere.
...
Also upgrade the file picker filters with the new extensions found
in the orginal file picker code of Singularity.
Also improve AIFilePicker a bit: added hasFilename() and now
deleting the statemachine automatically by default: it's no longer
needed to call deleteMe from the callback.
2011-05-10 04:27:57 +02:00
Shyotl
2dff12433c
Avatar Physics innital commit. No edit panel. SavedSettings not plugged in yet.
2011-04-28 10:09:11 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
...
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
6c37a5c514
This might just fix the double inventory thing
2011-01-13 02:56:31 +01:00
Siana Gearz
f9dcb1bb09
RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF
2010-11-25 23:47:11 +01:00
Siana Gearz
740b570168
Merged in RLVa. Viewer broken!
2010-11-07 05:05:47 +01:00
Siana Gearz
5a67fcd623
Revert "THE BIGGIE."
...
This reverts commit ec55705bdd .
Conflicts:
indra/newview/ascentprefsvan.cpp
indra/newview/llinventorybridge.cpp
indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
ec55705bdd
THE BIGGIE.
...
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.
Signed-off-by: Beeks <HgDelirium@gmail.com >
2010-09-22 06:48:48 -04:00
Beeks
973f53df5e
COMMIT STORM:
...
Fixes for Temp uploads so they show up as they should and are actually usable.
Signed-off-by: Beeks <HgDelirium@gmail.com >
2010-09-08 19:09:14 -04:00
CharleyLevenque
ac3d4c2c32
A whole bunch of fucking crap that didn't work while trying to restore the Pretend Inventory folder, fix for (temporary) not showing up near temp uploads. Temporary uploads still broken a bit -- Always show up at the very bottom of the texture folder, but goddamnit they work shut up. >:||
2010-08-25 07:47:26 -04:00
Beeks
5ce4286fd7
f
2010-08-22 15:14:30 -04:00
Hazim Gazov
bb8b4bda87
Added local assets floater, start work on a way to re-request inventory skeleton and meat from the server
2010-06-20 04:24:53 +00:00
Apelsin
65ef5ab6e3
Hex editor is a cat face
2010-05-15 22:33:37 -07:00
phr0z3nt04st
0ba33c9fb4
Added Alpha Layer support and Additional Attachments, plus I reverted my
...
localhost on outgoing log hack and added the original values back in.
2010-05-13 20:53:47 -05:00
Hazim Gazov
f4857c6afb
adding some floaters I forgot
2010-04-23 10:17:08 -03:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00