Commit Graph

119 Commits

Author SHA1 Message Date
Lirusaito
61beedd3d9 Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00
Siana Gearz
d66074d2ea Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2012-01-07 21:36:24 +01:00
Siana Gearz
b911e86b02 Merge branch 'future' of git://github.com/Shyotl/SingularityViewer 2012-01-06 10:40:05 +01:00
Shyotl
54bfdb7704 Stippling removed. Emulated with a texture and some texcoord manipluation. (looks identical, and works with and without shaders) 2012-01-06 00:53:18 -06:00
Shyotl
dff195d120 Several transparent ui-related components were writing to the depthbuffer for some silly reason. Don't do that since it messes with occlusion. 2011-12-30 19:15:21 -06:00
Shyotl
48552e3027 Set blendtype back to BT_ALPHA after postprocess, because ui assumes such [aka: glBlendFunc(GL_SOURCE_ALPHA, GL_ONE_MINUS_SOURCE_ALPHA)]. Also, line-ending fixup.. again. 2011-12-30 17:19:23 -06:00
Shyotl
ca96e00135 Enable gl sync fence. Missed a vertexbuffer flush. moved LLMultiFloater out of llfloater.(h|cpp) and into its own header and source file, matching v2. 2011-12-26 23:40:18 -06:00
Siana Gearz
fd22d80dfd Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl
	indra/newview/llmanipscale.cpp
	indra/newview/llmeshrepository.cpp
	indra/newview/llviewerregion.cpp
	indra/newview/llvovolume.cpp
2011-12-24 20:12:12 +01:00
Shyotl
1bfa72fa7c V3 merge. Slight update. Fixes lighting oddities. 2011-12-16 01:50:57 -06:00
Shyotl
0030ca3af7 Fixed extra post-process shaders. Cleaned up and no longer using deprecated functions. 2011-12-16 01:46:20 -06:00
Shyotl
a53e08032f Prep for UI matrices. 2011-12-11 01:13:47 -06:00
Shyotl
14f2248ea1 LLRenderTarget::copyContents more lenient to errors. 2011-12-10 22:46:26 -06:00
Shyotl
81499fc6ea -Font init cleanup. Now has a dedicated position in startup initilization. 2011-12-10 22:45:42 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
TighMacFanatic
2565caf62a Merge branch 'master' of https://github.com/siana/SingularityViewer 2011-12-03 11:52:29 -05:00
Siana Gearz
697dd7e929 Preparing to add mesh upload. 2011-12-03 03:43:23 +01:00
TighMacFanatic
f5a08b1c12 Merge branch 'master' of https://github.com/siana/SingularityViewer 2011-12-01 12:13:56 -05:00
Siana Gearz
cd67046b33 Silly way to clear stringstream on GCC 2011-12-01 17:41:50 +01:00
Shyotl
0b5a2cd6a3 Un-break for compilers that don't yet support stringstream copying ala C++0x's MoveConstructible 2011-12-01 02:21:23 -06:00
Shyotl
8e7733b2ce Lazy shader update. attribute -> ATTRIBUTE, varying -> VARYING. Moved some shader preprocessor stuff from llviewershadermgr.cpp to llshadermgr.cpp to match LL (although it looks more messy) 2011-11-24 01:03:03 -06:00
Shyotl
08d2c17c65 Alphamask detection tweakage. 2011-11-24 00:31:45 -06:00
Shyotl
9f9daba33d Missed some glRotatef -> gGL.rotatef conversions. 2011-11-23 23:39:42 -06:00
Shyotl
5d8d402403 Fix shader error dumping. (the error file was not being written to.) Also catch exceptions if shader log dir is inaccessable or otherwise unable to be cleared. 2011-11-23 21:29:42 -06:00
Shyotl
e46c906a8b Invalid texure indexes now display as pink to better assist debugging. 2011-11-21 15:56:24 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
70909f86c8 Changed some GL matricies to single precision. 2011-11-19 19:05:19 -06:00
Shyotl
1fd908b2c4 Removed maximum_alpha uniform (as it's always 1.0 anyhow) 2011-11-19 15:13:16 -06:00
Shyotl
ee5a9c97be Removing some shader warnings under gl 3.x context. 2011-11-07 16:43:30 -06:00
Shyotl
3891928092 vary_texture_index only needed in shaders when batching. 2011-10-31 20:44:33 -05:00
Shyotl
6964cec6f1 Merge branch 'master' of git://github.com/siana/SingularityViewer.git into future 2011-10-31 20:41:36 -05:00
Siana Gearz
cc45a24aff Darwin doesn't use extension function pointer mechanism 2011-10-28 02:05:09 +02:00
Shyotl
b3423de80a Shaders dumped to logs/shader_dump directory if 'ShyotlDumpRawShaders' is true, or a shader throws an error of some sort. 2011-10-22 01:55:08 -05:00
Shyotl
73f2543a6f Use LLGLShader::sIndexTextureChannels instead of mNumTextureImageUnits directly.. also check that channel value isn't invalid. Also make super-sure shaders are disabled on pre opengl 2.0 hardware. 2011-10-20 13:37:09 -05:00
Shyotl
5d6aadb268 Prevent estimated vram value from being clobbered if glGetIntegerv memory query returns something too small. 2011-10-19 09:53:44 -05:00
Shyotl
4368c57243 Disabled reserved attrib having reserved locations in shaders. Conflicted with attrib location assumptions elsewhere. 2011-10-19 09:43:28 -05:00
Shyotl
4446b0fbad Give each reserved attribute a consistent index across all shaders. 2011-10-17 19:19:36 -05:00
Shyotl
58ea5f88dc Spew llinfos for opengl procs that aren't found. 2011-10-17 19:06:22 -05:00
Shyotl
8ce30e9ff7 Fixed a crash for hardware lacking ARB_shader_objects extension support. 2011-10-17 19:05:37 -05:00
Shyotl
d1b19aa389 Automatically disable new texture batching when using legacy renderpath. 2011-10-17 12:19:43 -05:00
Shyotl
5e829b7a3a LLRender's vertexbuffer created via init now, instead of ctor. Allows deallocation/reallocation. 2011-10-08 02:58:23 -05:00
Shyotl
7f934f34f1 Minor renderer updates. 2011-09-23 00:55:24 -05:00
Shyotl
3b435fe056 Skip checkClientArrays if not using fixed-function 2011-09-09 14:39:44 -05:00
Shyotl
aaa6417fb7 Tweak related to cubemaps. Missed this earlier. 2011-08-29 03:22:42 -05:00
Shyotl
7e9f8c7bf8 Several LLStat variables migrated into the LLViewerStats class. 2011-08-28 00:56:57 -05:00
Shyotl
174c1800cc llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.) 2011-08-27 04:49:51 -05:00
Shyotl
ecce8ad23a Instancetracker update. LLInstanceTrackerScopedGuard was deprecated, now removed. 2011-08-18 00:23:59 -05:00
Shyotl
20ef149dcb Added test setting 'ShyotlUseLegacyTextureBatching' to disable new texture indexing. The new indexing method requires heavy branching in shaders, which some hardware may not perfom well with. 2011-08-16 02:37:18 -05:00
Shyotl
f551294e66 Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet. 2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66 Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72 Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change) 2011-08-10 03:53:49 -05:00