Skip checkClientArrays if not using fixed-function
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@@ -1567,7 +1567,7 @@ void LLGLState::checkTextureChannels(const std::string& msg)
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void LLGLState::checkClientArrays(const std::string& msg, U32 data_mask)
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{
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if (!gDebugGL)
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if (!gDebugGL || LLGLSLShader::sNoFixedFunction)
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{
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return;
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}
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