Shyotl
73f2543a6f
Use LLGLShader::sIndexTextureChannels instead of mNumTextureImageUnits directly.. also check that channel value isn't invalid. Also make super-sure shaders are disabled on pre opengl 2.0 hardware.
2011-10-20 13:37:09 -05:00
Shyotl
5d6aadb268
Prevent estimated vram value from being clobbered if glGetIntegerv memory query returns something too small.
2011-10-19 09:53:44 -05:00
Shyotl
4368c57243
Disabled reserved attrib having reserved locations in shaders. Conflicted with attrib location assumptions elsewhere.
2011-10-19 09:43:28 -05:00
Shyotl
4446b0fbad
Give each reserved attribute a consistent index across all shaders.
2011-10-17 19:19:36 -05:00
Shyotl
58ea5f88dc
Spew llinfos for opengl procs that aren't found.
2011-10-17 19:06:22 -05:00
Shyotl
8ce30e9ff7
Fixed a crash for hardware lacking ARB_shader_objects extension support.
2011-10-17 19:05:37 -05:00
Shyotl
d1b19aa389
Automatically disable new texture batching when using legacy renderpath.
2011-10-17 12:19:43 -05:00
Shyotl
5e829b7a3a
LLRender's vertexbuffer created via init now, instead of ctor. Allows deallocation/reallocation.
2011-10-08 02:58:23 -05:00
Shyotl
7f934f34f1
Minor renderer updates.
2011-09-23 00:55:24 -05:00
Shyotl
3b435fe056
Skip checkClientArrays if not using fixed-function
2011-09-09 14:39:44 -05:00
Shyotl
aaa6417fb7
Tweak related to cubemaps. Missed this earlier.
2011-08-29 03:22:42 -05:00
Shyotl
7e9f8c7bf8
Several LLStat variables migrated into the LLViewerStats class.
2011-08-28 00:56:57 -05:00
Shyotl
174c1800cc
llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.)
2011-08-27 04:49:51 -05:00
Shyotl
ecce8ad23a
Instancetracker update. LLInstanceTrackerScopedGuard was deprecated, now removed.
2011-08-18 00:23:59 -05:00
Shyotl
20ef149dcb
Added test setting 'ShyotlUseLegacyTextureBatching' to disable new texture indexing. The new indexing method requires heavy branching in shaders, which some hardware may not perfom well with.
2011-08-16 02:37:18 -05:00
Shyotl
f551294e66
Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet.
2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66
Massive deferred update...
...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72
Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
2011-08-10 03:53:49 -05:00
Shyotl
9bda97786f
Batch indexing/no-fixed-function WIP.
2011-08-09 01:11:05 -05:00
Shyotl
550fa0a160
Merge branch 'future' of https://github.com/AlericInglewood/SingularityViewer.git into V2Mesh
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Conflicts:
indra/newview/llspatialpartition.cpp
2011-08-05 19:40:35 -05:00
Shyotl
7bcd259821
Added ShyotlRenderVBOStrideMode to toggle between strided and unstrided VBOs.
2011-08-05 19:24:17 -05:00
Shyotl
b75a28ec15
Cleanup. Applied http://hg.secondlife.com/mesh-development/changeset/3031f266784a
2011-08-05 01:18:27 -05:00
Siana Gearz
aa469d860f
Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
2011-08-01 19:56:33 +02:00
Shyotl
e21c9637ae
Added some glFlushes to lessen framestalls
2011-07-31 19:01:59 -05:00
Shyotl
b258b71e07
Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
2011-07-30 20:30:07 -05:00
Shyotl
48ef9904c1
A pass at cleaning up LLVertexBuffer a bit. Also removing extra unbinds that caused synchronization issues with mapped vbos.
2011-07-21 01:48:46 -05:00
Shyotl
cc19a4c2da
Aligned strided vertexbuffers.
2011-07-20 23:54:16 -05:00
Siana Gearz
f30c284063
Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
...
Conflicts:
indra/llvfs/lldiriterator.cpp
indra/newview/app_settings/settings.xml
indra/newview/llviewerregion.cpp
2011-07-21 00:20:06 +02:00
Shyotl
9e061d5e35
Apparently MacGL crashes on for loops of variable length. Also, cleaned up a few minor things.
2011-07-18 03:30:58 -05:00
Shyotl
66336e8151
Now letting LLRenderTarget delete bound textures immediately instead of having them hang around until next frame.
2011-07-17 19:48:37 -05:00
Siana Gearz
144d96f78c
Fixfudgery
2011-07-13 05:42:52 +02:00
Shyotl
43fd687b7c
Fixed nullptr call on shutdown.
2011-06-13 23:20:45 -05:00
Shyotl
fef7ce9f76
Updated LLSelectMgr
2011-05-30 19:56:00 -05:00
Shyotl
95ea174d43
Spatial partition updated. Seems to run smoother for me, but may want to test on other systems.
2011-05-29 16:28:56 -05:00
Shyotl
71eec1caed
Improved error handling (introduced debugsession commandline argument). Startup/shutdown now more verbose. SSE checks if project was compiled with SSE(2)... not sure if windows would reach it if hardware lacked support, but linux/mac may (from V2). Fixed Mac crashes in deferred.
2011-05-28 01:46:11 -05:00
Shyotl
4663b605ef
Added fullbright shiny underwater shader.
2011-05-18 17:00:44 -05:00
Shyotl
62e3aa10c1
Reasonably safe changes.
...
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
d1d6994419
Full v2.6 renderer.
2011-05-12 00:13:38 -05:00
Siana Gearz
e3f9b4dbbe
Help me keep track of VBOs
2011-05-07 05:47:13 +02:00
Shyotl
65c2a46121
Workaround for depth+stencil blitting on AMD(Ati) hardware, plus alteration to blitting to framebuffer when using MSAA.
2011-05-02 17:02:44 -05:00
Shyotl
4f264f0359
Testing potential fix for http://code.google.com/p/singularity-viewer/issues/detail?id=5
2011-04-25 19:59:50 -05:00
Shyotl
ac12349a8a
Merge branch 'V2Renderer' into V2TextureSystem
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Conflicts:
indra/newview/llviewercontrol.cpp
2011-04-23 19:33:20 -05:00
Shyotl
0b1b7c6618
Fixed issues with changing AA and AF...
...
-AF change no longer reloads the window to apply. Doing such isn't needed anymore.
-AA change no longer reloads the window to apply, IFF RenderUseFBO is true.
-AA change, IFF RenderUseFBO is false, reloads window. Texture issues under this scenario should be resolved.
-LLComboBox now updates control_name it's linked to, automatically.
-New LLComboBox Behavor when paired with new AA/AF application changes renders LLFloaterHardwareSettings::apply() pointless, EXCEPT for when changing AA while FBOs are off.
2011-04-23 00:58:27 -05:00
Shyotl
3901893a3a
Resolved some unitialized variables.
2011-04-16 18:21:54 -05:00
Shyotl
d2d53fec7f
Minor tweaks of little consequence. Nullcheck, overrun paranoia.
2011-04-16 18:21:38 -05:00
Shyotl
48538fe182
Resolved some unitialized variables.
2011-04-16 18:18:24 -05:00
Shyotl
dbd26ddee1
Minor tweaks of little consequence. Nullcheck, overrun paranoia.
2011-04-15 02:42:30 -05:00
Shyotl
4d4c49cd24
Merge branch 'master' into V2TextureSystem
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Conflicts:
indra/newview/llviewerimage.cpp
indra/newview/pipeline.h
2011-04-12 22:29:49 -05:00
Siana Gearz
b34d9fb88e
MultiAttach unbork attempt
2011-04-01 05:13:39 +02:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
...
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00