Shyotl
be5d2f20bc
llrender and lldir merge. Removed duplicate assets from skins. cleaned up skin textures.xml files to only include changes from default.
2016-04-11 02:51:08 -05:00
Shyotl
0841479ccc
llcommon merge. Added LLUnits.
2016-04-06 01:31:20 -05:00
Lirusaito
6a95f3b692
Fix Issue 1654 based on Shyotl's notes and work in Alchemy.
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That's the Intel HD 3000 on Windows can't do ALM bug, by the way.
#close SV-1654
2016-02-22 20:51:22 -05:00
Lirusaito
c3e593c20e
Fixes to gcc and debugs and such.
2016-02-15 16:35:31 -05:00
Lirusaito
6e3f404a1c
Rip out old workarounds, hacks and macros for newer C++ features not being supported back in the day.
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Adds LL_COMPILE_TIME_MESSAGE support to Linux.
llfinite -> std::isfinite
llisnan -> std::isnan
vector_shrink_to_fit -> vector.shrink_to_fit
2016-02-14 17:37:10 -05:00
Drake Arconis
58e08a972d
Get windows 64-bit building
2016-01-16 18:50:38 -05:00
Drake Arconis
2f2e1fbe8f
Major breaking changes
2016-01-16 08:05:47 -05:00
Lirusaito
c28b241c69
Merge branch 'master' of git://github.com/siana/SingularityViewer
2015-11-20 07:24:30 -05:00
Inusaito Sayori
bc0709b9c6
More work on accordions, let params do lluiimages like upstream
2015-10-05 15:08:48 -04:00
Siana Gearz
62a7704a4f
You shaved 2 minutes off compile time...
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... but you are still hungry
2015-09-18 04:29:38 +02:00
Latif Khalifa
b780878a55
Be more portable.
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UINT and DWORD to U32.
Fixes non windows builds.
2015-08-13 06:29:37 -07:00
Shyotl
09f3376259
Apparently there's some poor branch prediction behavior with various gcc versions. Apply tweak from v3 in assert_glerror().
2015-07-23 01:39:50 -05:00
Shyotl
22b12223ef
Manual swizzling of textures when in coreGL mode incorrectly overrode pixel pointer just prior to copying to to scratch buffer.
2015-07-23 01:33:28 -05:00
Shyotl
3fc035f568
Trivial cleanup of removal of translation component from transformation matrix when drawing cubemaps.
2015-07-23 01:30:31 -05:00
Shyotl
3f3ead0988
Merge branch 'master' into AISv3-WIP
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Conflicts:
indra/newview/llinventorybridge.cpp
2015-06-27 01:30:28 -05:00
Shyotl
af81f692de
Remove superfluous check in llfontgl.
2015-06-25 20:21:33 -05:00
Inusaito Sayori
990b5f9bb4
Linux Build Foxes
2015-06-19 19:55:56 -04:00
Shyotl
1c627317ec
No longer include llerrorlegacy.h. Updated llstl to include deletion utilites.
2015-06-19 03:54:20 -05:00
Shyotl
0688cda8d2
More thorough VBO teardown in resetVertexBuffers/stopGL. Also, found cases where gGL.init failed to be called when it should have been.
2015-06-01 17:58:19 -05:00
Shyotl
f2883801ec
Harden context recreation texture handling.
2015-06-01 16:38:25 -05:00
Shyotl
a7ba5145cc
Inline shader uniform setters, and cache values in vectors instead of maps. Also, deleted mUniformNameMap, mUniformNameMap, and uniform2i, as they were unused.
2015-05-23 17:16:02 -05:00
Shyotl
690f3614c1
Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer.git
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Conflicts:
indra/llrender/llpostprocess.cpp
2015-05-16 02:53:19 -05:00
Shyotl
966c5aa409
Remove redundant methods of checking if shaders are enabled. Just use LLGLSLShader::sNoFixedFunction.
2015-05-16 02:31:06 -05:00
Shyotl
8943439629
Remove dupilicate perlin noise impl, and update the remaining one.
2015-05-16 02:30:32 -05:00
Inusaito Sayori
72080e79e9
Sync llcommon with Alchemy a bit.
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llmath::llround->ll_round
LL_ICC->LL_INTELC
Add llpredicate
Add LL_CPP11 macro
Remove llhash
Update llinitparam, llsd and all relatives of it.
2015-03-20 22:04:04 -04:00
Shyotl
8c58a9c276
Oops, these LLFontGL changes are vital and were missed in an earlier commit.
2015-02-27 05:32:29 -06:00
Shyotl
b7454f5f43
Cleanup in llfontgl, as well as more aggressive bounds checking.
2015-02-15 21:45:33 -06:00
Shyotl
b865b92a6a
Merge branch 'FMODStudio'
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Conflicts:
indra/cmake/PNG.cmake
indra/newview/llnetmap.cpp
indra/newview/llviewermessage.cpp
PARAMETERS: CLEAN
2015-01-26 17:15:46 -06:00
Shyotl
2132978c41
Merge branch 'master' of https://github.com/singularity-viewer/SingularityViewer.git
2015-01-26 15:26:02 -06:00
Inusaito Sayori
844444c33b
Optimize loops calling endInstances()
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Thankies to Drake Arconis/Alchemy~
2015-01-12 18:06:49 -05:00
Shyotl
c2abbaedc8
Merge branch 'master' of https://Shyotl@bitbucket.org/LightDrake/singularityviewer-internal.git into FMODStudio
2014-11-22 22:20:32 -06:00
Shyotl
f6209dec34
Silence some LL_INFOS spam on shader init.
2014-09-15 15:23:22 -05:00
Drake Arconis
948ebe5213
All your codebase are belong to us.
2014-08-22 00:15:09 -04:00
Latif Khalifa
a6ac8e1f71
Workaround for clang bugs
2014-08-09 11:24:22 -04:00
Shyotl
9cbcf8fe34
Removed glh_linear and glu dependencies from viewer.
2014-07-03 02:11:45 -05:00
Shyotl
96df7b82de
Change texture default to non-auto-alphamaskable, non-pickable. Only 'fetchable' textures may qualify for either.
2014-06-22 03:53:08 -05:00
Shyotl
5cb5d284c3
Initialize LLRender::mHasTextureSwizzle to false.
2014-06-22 03:44:48 -05:00
Shyotl
7c073c1db7
Explicit enforcement of alignment for all aligned types, including structures with aligned members. (Compiler handholding)
2014-06-22 03:39:33 -05:00
Shyotl
061178ad82
Migrated gl matrix stack to LLMatrix4a
2014-06-22 03:34:51 -05:00
Shyotl
8f6a578ec0
Migration to LLMatrix4a instead of glh::matrix4f
2014-06-15 22:42:32 -05:00
Shyotl
24ca32f9f7
Replace gluProjectf/gluUnprojectf with own versions. Also changed gGLModelView/gGLProjection and other related matrices to LLMatrix4a.
2014-06-06 01:59:04 -05:00
Shyotl
a1eb30ae87
Keep old non-swizzle method around since GL_ARB_texture_swizzle has poor support prior to 3.3 (on osx especially)
2014-05-17 18:25:21 -05:00
Shyotl
0a89503edd
Renamed glUniformMatrix3x4fvARB to glUniformMatrix3x4fv, since I don't think it ever had the ARB postfix. Also use its the properly named (although identical to the current) function pointer signature.
2014-05-17 04:04:33 -05:00
Shyotl
67c8ac2b04
Skinned shaders were exceeding maximum amount of vertex uniforms on amd hardware.
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-Changed the transform matrix uniform to a 3x4 matrix and packed translation into it to free up uniforms. (3x3 is converted to 3x4 internally, so we were needlessly eating 3*52 extra uniform slots. translationPalette might also have been treated as a vec4 internally too, wasting 52 more slots.)
-matrix3x4 requires opengl2.1 and newer, so added a new featuretable mask.
-Also added a featuretable mask to disable hardware skinning and deferred shading on hardware with less than 1024 vertex uniforms.
NOTE: On old old old amd hardware, evidently a 3x4 matrix might be upgraded to 4x4. I'm unsure, but I doubt such hardware has 1024+ uniform components available to begin with. 4x3 supposedly doesn't do this, but opengl is column-major, so this makes little sense.
2014-05-17 03:31:45 -05:00
Shyotl
117eca3c98
Try some swizzling instead of forcing everything to rgba8 with core profile. Avoids manual conversions with scratch buffers. Works for all pixel datatypes. Cleaner. Uses less vram.
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Also, fixed textures when running core pofile.
2014-05-14 03:05:53 -05:00
Shyotl
98f9a09b39
sunlight_color_copy need only be vec3.
2014-05-08 16:39:41 -05:00
Shyotl
7e8e8bdb26
Disable some diagnostic gunk eating memory.
2014-05-08 16:35:12 -05:00
Shyotl
e2a0f801b9
Have LLRender::color4ub fall back to uniform if bound vbo lacks color attribute. Fixed fixed-function call in LLFacePool::LLOverrideFaceColor::setColor.
2014-05-08 16:29:53 -05:00
Shyotl
7158a3c83d
Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues.
2014-05-08 15:11:12 -05:00
Shyotl
d6fdaa93a4
Added adaptive vsync support (selectable in preferences->graphics->hardware, provided the driver supports it). Also hide 16x fsaa on amd hardware, as it is not supported on said hardware (unsure about intel).
2014-03-28 02:34:03 -05:00