More thorough VBO teardown in resetVertexBuffers/stopGL. Also, found cases where gGL.init failed to be called when it should have been.

This commit is contained in:
Shyotl
2015-06-01 17:58:19 -05:00
parent 142322528c
commit 0688cda8d2
8 changed files with 41 additions and 10 deletions

View File

@@ -1096,15 +1096,7 @@ void LLRender::init()
glBindVertexArray(ret);
#endif
}
llassert_always(mBuffer.isNull()) ;
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask, 0);
mBuffer->allocateBuffer(4096, 0, TRUE);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
stop_glerror();
restoreVertexBuffers();
}
void LLRender::shutdown()
@@ -1148,6 +1140,23 @@ void LLRender::refreshState(void)
mDirty = false;
}
void LLRender::resetVertexBuffers()
{
mBuffer = NULL;
}
void LLRender::restoreVertexBuffers()
{
llassert_always(mBuffer.isNull());
stop_glerror();
mBuffer = new LLVertexBuffer(immediate_mask, 0);
mBuffer->allocateBuffer(4096, 0, TRUE);
mBuffer->getVertexStrider(mVerticesp);
mBuffer->getTexCoord0Strider(mTexcoordsp);
mBuffer->getColorStrider(mColorsp);
stop_glerror();
}
void LLRender::syncLightState()
{
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;

View File

@@ -346,6 +346,9 @@ public:
// Needed when the render context has changed and invalidated the current state
void refreshState(void);
void resetVertexBuffers();
void restoreVertexBuffers();
LLMatrix4a genRot(const GLfloat& a, const LLVector4a& axis) const;
LLMatrix4a genRot(const GLfloat& a, const GLfloat& x, const GLfloat& y, const GLfloat& z) const { return genRot(a,LLVector4a(x,y,z)); }
LLMatrix4a genOrtho(const GLfloat& left, const GLfloat& right, const GLfloat& bottom, const GLfloat& top, const GLfloat& znear, const GLfloat& zfar) const;

View File

@@ -2175,6 +2175,10 @@ public:
for (LLSpatialGroup::element_iter i = group->getDataBegin(); i != group->getDataEnd(); ++i)
{
LLDrawable* drawable = *i;
if (drawable->getVObj().notNull())
{
drawable->getVObj()->resetVertexBuffers();
}
if (drawable->getVObj().notNull() && !group->mSpatialPartition->mRenderByGroup)
{
gPipeline.markRebuild(drawable, LLDrawable::REBUILD_ALL, TRUE);

View File

@@ -133,6 +133,7 @@ public:
LLViewerObject(const LLUUID &id, const LLPCode type, LLViewerRegion *regionp, BOOL is_global = FALSE);
virtual void resetVertexBuffers() {}
virtual void markDead(); // Mark this object as dead, and clean up its references
BOOL isDead() const {return mDead;}
BOOL isOrphaned() const { return mOrphaned; }

View File

@@ -1737,7 +1737,6 @@ LLViewerWindow::LLViewerWindow(
}
LLVertexBuffer::initClass(gSavedSettings.getBOOL("RenderVBOEnable"), gSavedSettings.getBOOL("RenderVBOMappingDisable"));
LL_INFOS("RenderInit") << "LLVertexBuffer initialization done." << LL_ENDL ;
gGL.init() ;
LLImageGL::initClass(LLViewerTexture::MAX_GL_IMAGE_CATEGORY) ;
if (LLFeatureManager::getInstance()->isSafe()
@@ -5307,6 +5306,8 @@ void LLViewerWindow::stopGL(BOOL save_state)
gGLManager.mIsDisabled = TRUE;
stop_glerror();
gGL.resetVertexBuffers();
llinfos << "Remaining allocated texture memory: " << LLImageGL::sGlobalTextureMemoryInBytes << " bytes" << llendl;
}
@@ -5323,6 +5324,7 @@ void LLViewerWindow::restoreGL(const std::string& progress_message)
llinfos << "Restoring GL..." << llendl;
gGLManager.mIsDisabled = FALSE;
gGL.init();
initGLDefaults();
gGL.refreshState(); //Singu Note: Call immediately. Cached states may have prevented initGLDefaults from actually applying changes.
LLGLState::restoreGL();

View File

@@ -550,6 +550,11 @@ const S32 LEAF_VERTICES = 16;
static LLFastTimer::DeclareTimer FTM_UPDATE_TREE("Update Tree");
void LLVOTree::resetVertexBuffers()
{
mReferenceBuffer = NULL;
}
BOOL LLVOTree::updateGeometry(LLDrawable *drawable)
{
LLFastTimer ftm(FTM_UPDATE_TREE);

View File

@@ -77,6 +77,7 @@ public:
/*virtual*/ BOOL updateGeometry(LLDrawable *drawable);
/*virtual*/ void updateSpatialExtents(LLVector4a &min, LLVector4a &max);
void resetVertexBuffers();
virtual U32 getPartitionType() const;
void updateRadius();

View File

@@ -491,6 +491,8 @@ void LLPipeline::init()
gSavedSettings.getControl("RenderFSAASamples")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings));
//gSavedSettings.getControl("RenderAvatarVP")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); //Already registered to handleSetShaderChanged
//gSavedSettings.getControl("WindLightUseAtmosShaders")->getCommitSignal()->connect(boost::bind(&LLPipeline::refreshCachedSettings)); //Already registered to handleSetShaderChanged
gGL.init();
}
LLPipeline::~LLPipeline()
@@ -6743,6 +6745,8 @@ void LLPipeline::doResetVertexBuffers()
//delete all name pool caches
LLGLNamePool::cleanupPools();
gGL.resetVertexBuffers();
if (LLVertexBuffer::sGLCount > 0)
{
llwarns << "VBO wipe failed -- " << LLVertexBuffer::sGLCount << " buffers remaining." << llendl;
@@ -6762,6 +6766,8 @@ void LLPipeline::doResetVertexBuffers()
LLVertexBuffer::initClass(LLVertexBuffer::sEnableVBOs, LLVertexBuffer::sDisableVBOMapping);
LLVOPartGroup::restoreGL();
gGL.restoreVertexBuffers();
}
void LLPipeline::renderObjects(U32 type, U32 mask, BOOL texture, BOOL batch_texture)