Commit Graph

29 Commits

Author SHA1 Message Date
Shyotl
a0c549534f Pulled apart LLInventoryPanel and LLInventoryView. TODO: LLInventoryView needs to be chopped apart into a floater (LLFloaterInventory) and a panel (LLPanelMainInventory). 2012-01-29 17:10:04 -06:00
Shyotl
a6f95d21af LLFolderViewItem and LLFolderViewFolder migrated to llfolderviewitem.cpp/h. 2012-01-26 12:54:38 -06:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Shyotl
7d4c2aa54f LLInventoryFilter migrated into llinventoryfilter.cpp/h 2012-01-22 21:46:10 -06:00
Shyotl
40400d696b Updated inv fetching impl. Haven't ticked on new caps. 2012-01-21 00:11:19 -06:00
Shyotl
4c201a9b83 Inv fetch migrated from LLInventoryModel to LLInventoryModelBackgroundFetch singleton. 2012-01-20 19:09:44 -06:00
Shyotl
f0f2834cfe More stuff migrated to llinventoryfunctions.cpp 2012-01-13 21:05:53 -06:00
Shyotl
860bddb1f5 Added LLViewerInventoryType. Migrated some code to llinventoryfunctions.cpp. Pulled LLFolderViewEventListener out into itse own header. Misc tweaks to LLInventoryBridge and LLFolderBridge 2012-01-13 18:11:03 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
36e0f667d5 gAgent.set/getInventoryRootID() changed to gInventory.set/getRootFolderID() 2011-10-12 02:29:12 -05:00
Shyotl
74dc875a27 Beginning to pull LLVOAvatarSelf out from LLVOAvatar. 2011-10-02 02:51:10 -05:00
Siana Gearz
6348635d3f Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl) 2011-06-23 21:11:52 +02:00
Shyotl
c57b97c8df LLAgentWearables Transition (1/1) 2011-06-09 01:35:49 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
7b98e5f2f1 OpenSim crash fixes, thx to Henri and Zauber 2011-03-15 15:26:48 +01:00
Siana Gearz
6c37a5c514 This might just fix the double inventory thing 2011-01-13 02:56:31 +01:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
d68736da39 Put in some changes along sg1.4 dev history. 2010-11-21 15:57:44 +01:00
Siana Gearz
17a0d13b0c Merge shyotl, setting include broken (disabled) 2010-11-09 15:14:34 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
unknown
3b0bfc40bc -LLCached[COA]Control can now be static const. Use for readonly access.
-const'd all readonly LLCached[COA]Controls to prevent altering by mistake.
-added get() accessor to LLCached[COA]Controls to return cached type explicitly without manual casts.
-added missing operators to LLCachedCOAControl
-Converted a few more settings to LLCached[COA]Control
-Fixed LLColor4U -> LLSD -> LLColor4 problems in LLCachedControl

Ascent functionality fixes:
-Tag coloring pulled out of getClientInfo(Redundant. idleUpdateNameTag already handled it)
--Tag and color substituted at render-time. Simple boolean logic. Neglible perf penalty.
-Fixed llinfos spam if AscentShowSelfTagColor = false
-Client tag updated less superfluously
2010-10-12 00:44:16 -05:00
unknown
fe9a3d2ba2 Converted frequently occuring setting lookups to LLCachedControl
Added LLObjectList::getAvatar(LLUUID) for type-safe and quicker lookup
Added F32 overload to LLSD because using F64 needlessly is silly.
   (And its lack of F32 overload caused issues with LLCachedControl<F32>)
2010-10-07 21:36:13 -05:00
Beeks
f8c2308c87 System Inventory beta - Working, but perhaps not as well as I'd like it to.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-24 20:06:33 -04:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Beeks
973f53df5e COMMIT STORM:
Fixes for Temp uploads so they show up as they should and are actually usable.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-08 19:09:14 -04:00
CharleyLevenque
ac3d4c2c32 A whole bunch of fucking crap that didn't work while trying to restore the Pretend Inventory folder, fix for (temporary) not showing up near temp uploads. Temporary uploads still broken a bit -- Always show up at the very bottom of the texture folder, but goddamnit they work shut up. >:|| 2010-08-25 07:47:26 -04:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
phr0z3nt04st
22469f2222 Fixed pretend inventory drag and drop, and random additions that might
keep us from crashing.
2010-05-23 20:06:26 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00