This hides name tags and names whenever possible, except from chat.. when not possible, falls back on anonyms
Changed: Radar no longer hidess based on @shownames, that's silly.. now radar hides names when @shownames
Radar will alert when @shownames restricted, but not when @shownametags restricted
Radar will not offer menu when @shownames or @shownametags restricted, and the IM and Profile buttons will disable.
Hopefully fixed broken RLVa logic in llfloaterobjectiminfo.cpp
Fix slightly broken RLVa logic code in llpanelpermissions.cpp
Changed: Range Finder now disallowed when minimap disabled, show loc restriction doesn't change it anymore.
Fix broken hiding of names when offering teleports; rlv_shownames param doesn't seem to always pass, work around those situations...
^-This causes some false positives, I suppose, if you offer teleport from friends list to someone in the region, but better safe than sorry.
Fairly certain this adds the feature in which the user may click the online notification to open a chat with the user coming online.
Translators may want to look at the xml changes of this change to see what to update
Removes old LegacyMultiAttachmentSupport patch
Moves LLAvatarName-centric functions into LLAvatarName from elsewhere.
Adds boost::signals2::connections to name polling places.
Removes more old icky static callbacks
Merge from Alchemy, credit where due~
Update notifications.xml to have a bunch of the tags from upstream to ease diffing
Implements lines from avatar to their lookat beacons
Implements namesystem so that Display Names can also be shown with beacons instead of just legacy
New options are available in the Security & Privacy tab of System preferences
For these standard motions, the viewer likes to very frequently
flood-call startMotion/stopMotion sometimes, which at the very
least needs a LLUUID lookup in a std::map. In particular, this
is done for two of them for every avatar in the sim every frame.
This code makes it possible to test if that makes sense by
merely doing a bit test.
Conflicts:
indra/llcharacter/llkeyframemotion.h
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
-const'd all readonly LLCached[COA]Controls to prevent altering by mistake.
-added get() accessor to LLCached[COA]Controls to return cached type explicitly without manual casts.
-added missing operators to LLCachedCOAControl
-Converted a few more settings to LLCached[COA]Control
-Fixed LLColor4U -> LLSD -> LLColor4 problems in LLCachedControl
Ascent functionality fixes:
-Tag coloring pulled out of getClientInfo(Redundant. idleUpdateNameTag already handled it)
--Tag and color substituted at render-time. Simple boolean logic. Neglible perf penalty.
-Fixed llinfos spam if AscentShowSelfTagColor = false
-Client tag updated less superfluously
Added LLObjectList::getAvatar(LLUUID) for type-safe and quicker lookup
Added F32 overload to LLSD because using F64 needlessly is silly.
(And its lack of F32 overload caused issues with LLCachedControl<F32>)