Commit Graph

35 Commits

Author SHA1 Message Date
Lirusaito
9b5360a40b Chat Frosting
Basic Summary:
Issue 743: [Chat UI] Option to italicize actions (/me) in chat
- Adds debug LiruItalicizeActions, and a checkbox to Adv. Chat->Chat UI preferences
Issue 737: [Frosting] Annoyance Removal (Red beacon after teleport using LM's)
- Adds debug ClearBeaconAfterTeleport, checkbox under System->General
Issue 639: [Frosting] The agent isn't identified properly in chat
- Oh what a silly issue this was, it's as though whoever wrote this didn't care.
Fixes issue where names in logs do not match names in chat due to display name system
Fixes the issue in which Unnamed objects got named by a hardcoded string under certain circumstances.
Issue 813: [Frosting] When only accepting from friends, do not display incoming chat notification for nonfriends
- Also broke the setting out, separating it from the voice calls friend only setting
- Adds InstantMessagesFriendsOnly debug setting and checkbox in Adv. Chat->Chat/IM
Issue 764: Copy SLURL from Map returns correct region but wrong coordinates.
Satisfied the longstanding issue of inflexible autoresponse options.
- Autoresponse now has its own tab in Adv. Chat preferences: Busy, Muted, nonfriends, and anyone (or just friends) can have separate responses, along with items of your choosing.
- Prevent doubling up with the first repeated autoresponse due to typing message and normal message.

Translator Summary:
Adv. Chat->Chat UI->"Italicize action messages (/me)"
System->General->"Clear red destination beacon after teleporting"
Drop Targets for floater_ao.xml, panel_avatar.xml, panel_group_notices.xml, and panel_preferences_ascent_system.xml
Adv. Chat->Chat/IM->"Only accept IMs from Friends"
Please clean up the Busy Mode Response elements from panel_preferences_im.xml
strings.xml now has "IM_autoresponse_minutes"
Adv. Chat (panel_preferences_ascent_chat.xml) now has a new panel "Autoresponse", please clean up the old Autoresponse elements from Chat/IM tab and translate this panel.

Developer Summary:
Adds EChatStyle to LLChat, used for identifying what style a piece of chat is.
Update settings_per_account.xml
- Reorganized the ascent specific section.
- Removes a few old and unused settings
Better organize settings_per_account_ascent.xml
- TODO: Actually get this include system working and remove the Ascent specific section in settings_per_account.xml
Modernize LLDropTarget and make it more flexible and stand alone
- The Text of drop targets is now a child of the target itself, meaning the necessity of having a static instance to the parent is eliminated
- Drop targets are now one element in UI XML.
- Drop targets now have fill_parent option which allows the target to spread over the parent, while the text, tool_tip, and border stays in place
- If Drop Targets have a control_name, it is from the per account settings group, since Items must be in the inventory of the account in question.
- All drop targets now use the common LLDropTarget class instead of their own.
- LLGroupDropTarget is now derived from LLDropTarget and has its own tag group_drop_target.
Cleaned up the focus functions we use to focus the input bar, setInputFocus exists for their purpose.
Updated our llim* code to line up better with upstream and conform to styling.
Polished LLTracker and LLFloaterWorldMap a bit
Cleaned/Updated up LLStyleMap a bit.
Optimized autoresponse code:
- wildcards are now replaced via boost::algorithm::replace_all
- Autoresponse and related chat enhancements are now performed inside their case, instead of by the large if block above.
2013-05-11 22:36:46 -04:00
Drake Arconis
3fac86158c General cleanup of unused variable warnings 2013-03-04 16:04:05 -05:00
Latif Khalifa
18816ae146 Merge remote-tracking branch 'shyotl/sunshine' 2013-01-21 11:25:10 +01:00
Siana Gearz
ea67aca955 This should de-clog the tubes on the map 2013-01-20 03:32:51 +01:00
Shyotl
c5c1294d7d Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library. 2013-01-07 20:12:14 -06:00
Shyotl
1083d7e0ef Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized. 2012-12-22 23:58:42 -06:00
Shyotl
5e6ed2dc9f Large update to the worldmap. Essentially, v3 merge, and reimplemented legacy tile drawing and opensim-specific changes. Also added a diagnostic view. 2012-11-24 11:21:29 -06:00
Shyotl
01868e46fe Removed pointless redundant gGL.flush() calls from llworldmapview. 2012-11-09 18:33:44 -06:00
Aleric Inglewood
787e03e821 LLViewerRegion WIP: Sync indra/llmessage/llregionflags.h with V3
It seems a few flags disappeared; adjusted the code accordingly.
Should do the same as V3 now.
2012-02-18 02:22:49 +01:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Siana Gearz
fd22d80dfd Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
Conflicts:
	indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl
	indra/newview/llmanipscale.cpp
	indra/newview/llmeshrepository.cpp
	indra/newview/llviewerregion.cpp
	indra/newview/llvovolume.cpp
2011-12-24 20:12:12 +01:00
Shyotl
a726de0e99 LLTexLayer now using shaders if applicable. Also added misc tidbits missed earlier. 2011-12-10 22:51:52 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Siana Gearz
66f4c170cb Merge branch 'future' of https://github.com/Shyotl/SingularityViewer into renderer32 2011-12-01 16:51:43 +01:00
Shyotl
9f9daba33d Missed some glRotatef -> gGL.rotatef conversions. 2011-11-23 23:39:42 -06:00
Siana Gearz
b8eb3076ce Merge branch 'future' of https://github.com/Shyotl/SingularityViewer into renderer32 2011-11-23 23:21:14 +01:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Siana Gearz
7789c5a703 Restore map overlay on SL 2011-11-01 18:14:43 +01:00
Shyotl
008bebd817 Merge with siana/future 2011-10-13 00:03:56 -05:00
Shyotl
a5f38565fa Henri-inspired tweakage. 2011-08-06 18:14:54 -05:00
Shyotl
9e662e50d1 Added acessors/setters to LLItemInfo, LLSimInfo, and LLWorldMap. Privatized most member variables. Incl. misc closely related v2 cleanup. 2011-06-14 04:59:25 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
51a71f27e9 Fix avatar display, ocean colour 2011-03-16 01:34:49 +01:00
Siana Gearz
f67c761341 Performance fix, maturity 2011-03-14 00:12:02 +01:00
Siana Gearz
e63279a692 Amazon world map 2011-03-13 02:52:56 +01:00
Siana Gearz
fc1fc600d9 Map refactor 2011-03-11 17:50:56 +01:00
Siana Gearz
ba45b41c03 Make ground dots normal, skybox dots tiny 2011-02-27 04:49:43 +01:00
Siana Gearz
c1eaba08f4 Minimap cleanup 2011-02-26 00:13:59 +01:00
Siana Gearz
c95c83242a Some cleanup to that and missing files 2011-02-24 15:50:00 +01:00
Siana Gearz
d2896a0947 OpenSim compatible world map. YUCK!!! 2011-02-24 11:31:39 +01:00
Siana Gearz
dcab2ae3a5 Better Minimap, from Henri 2011-02-24 02:56:43 +01:00
Siana Gearz
740b570168 Merged in RLVa. Viewer broken! 2010-11-07 05:05:47 +01:00
phr0z3nt04st
b2cff0ba5d Made radar open invisible on startup, added number of agents above sim's
name in the world map and put maturity by the sim name, added more
region flags and
reformated the
region
flags output when it makes them into a string.
2010-06-17 01:10:57 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00