An LLFolderView is added as child to LLScrollableContainerView,
but also adds the LLScrollableContainerView to it's mScrollContainer.
As a result, when scrolling inside a LLFolderView the event is passed to
the mScrollContainer, which then passes it first on to it's children
(see the "Bad UI design" remark in the code), causing an infinite loop.
This patch breaks that loop for those objects that have a
mScrollContainer: LLFolderView and LLContainerView.
This adds a counter and a 'dead' flag to the data stored in the linked
list. The counter counts the number of iterators (still) pointing to an
element and the dead flag is set to indicate the element was erased when
iterators are still pointing to it. As a result, iterators are NEVER
invalidated. Of course, such elements are subsequentially skipped when
iterating over the list. Assertions protect against dereferencing an
erased iterator, but incrementing or decremention still works: it is
still well-defined what the next (non erased) element is, assuming the
element wasn't erased (yet), but would be erased delayed - or assuming
the iterator would have been incremented (decremented) in advance to
erasing the element.
This is in fact much safer, because the only way to invalidate an
interator in the first place (in this code) is by calling removeChild,
which *already* has an assert never to remove a child that is being
iterated over (by means of the mInDraw flag).
Changes:
Adds LLUICtrlFactory::getBuiltFloater() to return LLFloater* when a floater has been built.
In llviewermenu.cpp's LLShowFloater::handleEvent():
Return early if the floater_name is empty,
otherwise if no anticipated floater is found, build one,
unless one of the same name is already built, then bring it to focus.
Documentation:
In order to add simple codeless floaters, a general understanding of our XMLs is necessary...
A simple codeless floater can be a few things, perhaps not limited to: media browsers, settings controls, and holders for inventory_panels.
So how do you make them conform to the codeless standard?
For the purpose of these examples, my floater file will always be floater_name.xml
Let's start with a shortened xml menu entry:
<menu_item_call label="Name!" name="name">
<on_click function="ShowFloater" userdata="floater_name.xml"/>
</menu_item_call>
Alright, that wasn't so hard, just remember the key in this is ShowFloater is the function and userdata is the filename.
The next part is the actual floater, which isn't so different from making a complex floater..
There are two ways to do this, depending upon desired behavior:
The first behavior is to have only one of the floater open at a time, the following short xml exemplifies this:
<floater name="floater_name.xml" title="Name!"/>
Having a floater with this behavior will cause the menu entry to bring it into focus.
The other behavior is to allow more than one of the floater open at a time:
<floater name="name" title="Name!"/>
In this case, the menu entry will spawn a new version of the floater with every click, regardless of previous ones existing.
Granted, these short <floater/>'s probably aren't but examples and will not likely stand alone.
Also made the view rectangle have some minimal size (1/10th of the
screens width and height).
Increased the used font a bit.
Fixed removal of the dialog in the case of uploading to profile feed.
Put snapshot related floaters always on top of the full screen preview.
Make having multiple running uploads more robust.
Fix infinite recursion when clicking on the bottom 'Snapshot' button
under certain conditions.
Unfreeze time more robust; unfreeze time out of precaution when
starting an upload (if 'Keep open' not checked).
Fixed a bug that caused all callbacks for successful feed uploads to be
ignored.
* Allow to pass -1 to LLImageBase::reallocateData too (default parameter),
causing it to allocate what is necessary for the size set (same
behavior as allocateData).
* Speed up LLImageRaw::scale with factor 2 or 3 by copying the data less
often and calling LLImageBase::reallocateData instead of destroying
and recreating always.
* Fix gl_rect_2d to not decrement top and right with one pixel.
* Remove the vague "Constrain Proportions" checkbox and replace it with
a new combo box and spinner to explicitly set the target aspect ratio,
allowing to set it also to something different than either the window
aspect ratio (ie, 1.6) or the target image dimension (1.0 for textures)
which was totally lacking when, for example, uploading a profile image
(which needs to be 4:3). This also allows to show snapshots on prims
of arbitrary aspects.
Enter: LLFloaterOutbox, floater_merchant_outbox, LLMarketplaceFunctions, LLPanelMarketplaceOutboxInventory, and panel_outbox_inventory
LLView now has childFromPoint() from v-d.
LLInventoryBridge{
Sync includes with v-d.
Let's ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU for ease of access and tweak it to work.
Uncomment related code.
Catch if we're moving objects into the outbox during pasteFromClipboard()
}
LLInventoryPanel: start_folder attribute for inventory_panels, this could be quite useful in the future
Sync LLToolDragAndDrop with Catznip/v-d
Add the outbox to the World menu, since that seems to involve most commerce. Perhaps we should add a menu entry to the outbox itself to open its floater?
Fix the inventory merchant menu entries, thanks Shyotl..
Merchant Outbox Strings!