Merge branch 'master' of git://github.com/Lirusaito/SingularityViewer

This commit is contained in:
Siana Gearz
2013-02-03 22:27:53 +01:00
500 changed files with 1323 additions and 115 deletions

View File

@@ -293,6 +293,20 @@ void LLUICtrlFactory::buildFloaterInternal(LLFloater *floaterp, LLXMLNodePtr &ro
mBuiltFloaters[handle] = filename;
}
//-----------------------------------------------------------------------------
// getBuiltFloater()
//-----------------------------------------------------------------------------
LLFloater* LLUICtrlFactory::getBuiltFloater(const std::string name) const
{
for (built_floater_t::const_iterator i = mBuiltFloaters.begin(); i != mBuiltFloaters.end(); ++i)
{
LLFloater* floater = i->first.get();
if (floater && floater->getName() == name)
return floater;
}
return NULL;
}
//-----------------------------------------------------------------------------
// saveToXML()
//-----------------------------------------------------------------------------

View File

@@ -61,6 +61,8 @@ public:
BOOL buildPanelFromBuffer(LLPanel *panelp, const std::string &buffer,
const LLCallbackMap::map_t* factory_map = NULL);
LLFloater* getBuiltFloater(const std::string name) const;
void removePanel(LLPanel* panelp) { mBuiltPanels.erase(panelp->getHandle()); }
void removeFloater(LLFloater* floaterp) { mBuiltFloaters.erase(floaterp->getHandle()); }

View File

@@ -826,6 +826,17 @@ This should be as low as possible, but too low may break functionality</string>
<key>Value</key>
<integer>1</integer>
</map>
<key>ShowSimChannel</key>
<map>
<key>Comment</key>
<string>Show the channel information for the current sim in the status bar</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Boolean</string>
<key>Value</key>
<integer>0</integer>
</map>
<key>MoyFastMiniMap</key>
<map>
<key>Comment</key>
@@ -6340,6 +6351,22 @@ This should be as low as possible, but too low may break functionality</string>
<integer>0</integer>
</array>
</map>
<key>FloaterFavoritesRect</key>
<map>
<key>Comment</key>
<string>Rectangle for favorites window</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Rect</string>
<key>Value</key>
<array>
<integer>0</integer>
<integer>400</integer>
<integer>250</integer>
<integer>0</integer>
</array>
</map>
<key>FloaterFindRect2</key>
<map>
<key>Comment</key>
@@ -6917,6 +6944,22 @@ This should be as low as possible, but too low may break functionality</string>
<integer>0</integer>
</array>
</map>
<key>FloaterMyOutfitsRect</key>
<map>
<key>Comment</key>
<string>Rectangle for My Outfits window</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
<string>Rect</string>
<key>Value</key>
<array>
<integer>0</integer>
<integer>400</integer>
<integer>250</integer>
<integer>0</integer>
</array>
</map>
<key>FloaterObjectIMInfo</key>
<map>
<key>Comment</key>

View File

@@ -136,7 +136,6 @@ LLPreferenceCore::LLPreferenceCore(LLTabContainer* tab_container, LLButton * def
mMsgPanel(NULL),
mSkinsPanel(NULL),
mGridsPanel(NULL),
mLCDPanel(NULL),
mPrefsAscentChat(NULL),
mPrefsAscentSys(NULL),
mPrefsAscentVan(NULL)

View File

@@ -44,7 +44,6 @@
class HippoPanelGrids;
class LLPanelGeneral;
class LLPanelInput;
class LLPanelLCD;
class LLPanelDisplay;
class LLPanelAudioPrefs;
class LLPanelDebug;
@@ -97,7 +96,6 @@ private:
LLPrefsIM *mPrefsIM;
LLPanelWeb *mWebPanel;
LLPanelMsgs *mMsgPanel;
LLPanelLCD *mLCDPanel;
LLPrefsAscentChat *mPrefsAscentChat;
LLPrefsAscentSys *mPrefsAscentSys;
LLPrefsAscentVan *mPrefsAscentVan;

View File

@@ -503,51 +503,12 @@ void LLStatusBar::refresh()
pos_y -= pos_y % 2;
}
mRegionDetails.mTime = mTextTime->getText();
mRegionDetails.mBalance = mBalance;
mRegionDetails.mAccessString = region->getSimAccessString();
mRegionDetails.mPing = region->getNetDetailsForLCD();
if (parcel)
{
if (!LLAgentUI::buildLocationString(location_name, LLAgentUI::LOCATION_FORMAT_FULL))
{
location_name = "???";
}
// keep these around for the LCD to use
mRegionDetails.mRegionName = region->getName();
mRegionDetails.mParcelName = parcel->getName();
mRegionDetails.mX = pos_x;
mRegionDetails.mY = pos_y;
mRegionDetails.mZ = pos_z;
mRegionDetails.mArea = parcel->getArea();
mRegionDetails.mForSale = parcel->getForSale();
mRegionDetails.mTraffic = LLViewerParcelMgr::getInstance()->getDwelling();
if (parcel->isPublic())
{
mRegionDetails.mOwner = "Public";
}
else
{
if (parcel->getIsGroupOwned())
{
if(!parcel->getGroupID().isNull())
{
gCacheName->getGroupName(parcel->getGroupID(), mRegionDetails.mOwner);
}
else
{
mRegionDetails.mOwner = "Group Owned";
}
}
else
{
// Figure out the owner's name
gCacheName->getFullName(parcel->getOwnerID(), mRegionDetails.mOwner);
}
}
}
else
{
@@ -555,40 +516,19 @@ void LLStatusBar::refresh()
+ llformat(" %d, %d, %d (%s)",
pos_x, pos_y, pos_z,
region->getSimAccessString().c_str());
// keep these around for the LCD to use
mRegionDetails.mRegionName = region->getName();
mRegionDetails.mParcelName = "Unknown";
mRegionDetails.mX = pos_x;
mRegionDetails.mY = pos_y;
mRegionDetails.mZ = pos_z;
mRegionDetails.mArea = 0;
mRegionDetails.mForSale = FALSE;
mRegionDetails.mOwner = "Unknown";
mRegionDetails.mTraffic = 0.0f;
}
static LLCachedControl<bool> show_channel("ShowSimChannel");
if (show_channel && !gLastVersionChannel.empty()) location_name += " - " + gLastVersionChannel;
}
else
{
// no region
location_name = "(Unknown)";
// keep these around for the LCD to use
mRegionDetails.mRegionName = "Unknown";
mRegionDetails.mParcelName = "Unknown";
mRegionDetails.mAccessString = "Unknown";
mRegionDetails.mX = 0;
mRegionDetails.mY = 0;
mRegionDetails.mZ = 0;
mRegionDetails.mArea = 0;
mRegionDetails.mForSale = FALSE;
mRegionDetails.mOwner = "Unknown";
mRegionDetails.mTraffic = 0.0f;
}
// [RLVa:KB] - Checked: 2009-07-04 (RLVa-1.0.0a) | Modified: RLVa-1.0.0a
if ( (region) && (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ) // region == NULL if we loose our connection to the grid
if ( (region) && (gRlvHandler.hasBehaviour(RLV_BHVR_SHOWLOC)) ) // region == NULL if we lose our connection to the grid
{
// TODO-RLVa: find out whether the LCD code is still used because if so then we need to filter that as well
location_name = llformat("%s (%s) - %s",
RlvStrings::getString(RLV_STRING_HIDDEN_REGION).c_str(), region->getSimAccessString().c_str(),
RlvStrings::getString(RLV_STRING_HIDDEN).c_str());

View File

@@ -48,40 +48,6 @@ class LLUUID;
class LLFrameTimer;
class LLStatGraph;
// used by LCD screen
class LLRegionDetails
{
public:
LLRegionDetails() :
mRegionName("Unknown"),
mParcelName("Unknown"),
mAccessString("Unknown"),
mX(0),
mY(0),
mZ(0),
mArea (0),
mForSale(FALSE),
mOwner("Unknown"),
mTraffic(0),
mBalance(0),
mPing(0)
{
}
std::string mRegionName;
std::string mParcelName;
std::string mAccessString;
S32 mX;
S32 mY;
S32 mZ;
S32 mArea;
BOOL mForSale;
std::string mOwner;
F32 mTraffic;
S32 mBalance;
std::string mTime;
U32 mPing;
};
class LLStatusBar
: public LLPanel
{
@@ -116,7 +82,6 @@ public:
S32 getSquareMetersCredit() const;
S32 getSquareMetersCommitted() const;
S32 getSquareMetersLeft() const;
LLRegionDetails mRegionDetails;
private:
// simple method to setup the part that holds the date

View File

@@ -6530,6 +6530,7 @@ class LLShowFloater : public view_listener_t
bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
{
std::string floater_name = userdata.asString();
if (floater_name.empty()) return false;
if (floater_name == "gestures")
{
LLFloaterGesture::toggleVisibility();
@@ -6701,6 +6702,14 @@ class LLShowFloater : public view_listener_t
{
LLFloaterOutbox::toggleInstance(LLSD());
}
else // Simple codeless floater
{
LLFloater* floater = LLUICtrlFactory::getInstance()->getBuiltFloater(floater_name);
if (floater)
gFloaterView->bringToFront(floater);
else
LLUICtrlFactory::getInstance()->buildFloater(new LLFloater(), floater_name);
}
return true;
}
};

View File

@@ -927,11 +927,6 @@ void LLViewerRegion::calculateCameraDistance()
mCameraDistanceSquared = (F32)(gAgentCamera.getCameraPositionGlobal() - getCenterGlobal()).magVecSquared();
}
U32 LLViewerRegion::getNetDetailsForLCD()
{
return mPingDelay;
}
std::ostream& operator<<(std::ostream &s, const LLViewerRegion &region)
{
s << "{ ";

View File

@@ -337,10 +337,6 @@ public:
void calculateCameraDistance();
friend std::ostream& operator<<(std::ostream &s, const LLViewerRegion &region);
// used by LCD to get details for debug screen
U32 getNetDetailsForLCD();
/// implements LLCapabilityProvider
virtual std::string getDescription() const;
std::string getHttpUrl() const { return mHttpUrl ;}

View File

@@ -0,0 +1,212 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<settings version = "101">
<!-- WINDOWS -->
<TitleBarFocusColor value="255, 255, 255, 30" /> <!-- Focused window title bar highlight, no equivalent for unfocused windows -->
<FloaterFocusBorderColor value="0, 0, 0, 80"/>
<FloaterUnfocusBorderColor value="0, 0, 0, 80"/>
<FocusBackgroundColor value="62, 62, 62, 255"/> <!-- Background color of focused floaters -->
<DefaultBackgroundColor value="62, 62, 62, 140"/> <!-- Background color for unfocused floaters -->
<ColorDropShadow value="0, 0, 0, 200"/> <!-- The drop shadow behind windows and menus -->
<DefaultHighlightDark value="26, 26, 26, 255"/>
<DefaultHighlightLight value="132, 132, 132, 255"/>
<DefaultShadowDark value="26, 26, 26, 255"/>
<DefaultShadowLight value="0, 0, 0, 255"/>
<!-- LABELS -->
<LabelDisabledColor value="147, 169, 213, 77"/>
<LabelSelectedColor value="255, 255, 255, 255"/>
<LabelSelectedDisabledColor value="116, 116, 116, 128"/>
<LabelTextColor value="200, 200, 200, 255"/>
<!-- LOGIN -->
<LoginProgressBarBgColor value="255, 255, 255, 255" />
<LoginProgressBarFgColor value="255, 255, 255, 255" />
<LoginProgressBoxBorderColor value="0, 30, 60, 0" />
<LoginProgressBoxCenterColor value="0, 0, 0, 200" />
<LoginProgressBoxShadowColor value="0, 0, 0, 200" />
<LoginProgressBoxTextColor value="255, 255, 255, 255"/>
<!-- BUTTONS -->
<ButtonLabelColor value="201, 250, 86, 255"/> <!-- Text labels for buttons, like the "OK" text -->
<ButtonLabelSelectedColor value="220, 220, 220, 255"/>
<ButtonLabelDisabledColor value="147, 169, 213, 200"/>
<ButtonLabelSelectedDisabledColor value="164, 190, 237, 200"/>
<ButtonSelectedBgColor value="62, 62, 62, 255"/>
<ButtonSelectedColor value="255, 255, 255, 255"/>
<ButtonUnselectedBgColor value="62, 62, 62, 255"/>
<ButtonUnselectedFgColor value="255, 255, 255, 255"/>
<ButtonBorderColor value="238, 156, 0, 255"/>
<ButtonFlashBgColor value="255, 190, 62, 127" />
<ButtonColor value="255, 255, 255, 255"/> <!-- Blended with button art, usually left as opaque white -->
<ButtonImageColor value="255, 255, 255, 255"/> <!-- Blended with button art, usually left as opaque white -->
<!-- SLIDERS -->
<SliderDisabledThumbColor value="0, 0, 0, 255" />
<SliderThumbCenterColor value="200, 200, 200, 255"/>
<SliderThumbOutlineColor value="255, 255, 255, 255"/>
<SliderTrackColor value="255, 255, 255, 255"/>
<!-- TEXTFIELDS -->
<TextBgFocusColor value="200, 209, 204, 255"/> <!-- Text field background when receiving input (focused) -->
<TextBgReadOnlyColor value="62, 62, 62, 160"/> <!-- Text field background when read-only -->
<TextBgWriteableColor value="200, 209, 204, 230"/> <!-- Text field background when not receiving input (unfocused) -->
<TextCursorColor value="0, 0, 0, 255"/>
<TextFgColor value="0, 0, 0, 255"/>
<TextFgReadOnlyColor value="255, 255, 255, 200"/>
<TextFgTentativeColor value="0, 0, 0, 128"/>
<TextEmbeddedItemReadOnlyColor value="58, 147, 242, 255"/> <!-- i.e. About Land name that you don't own -->
<TextEmbeddedItemColor value="0, 0, 128, 255"/>
<TextDefaultColor value="0, 20, 0, 255"/>
<TextLinkColor value="144, 165, 208, 255"/>
<TextLinkHoverColor value="255, 255, 255, 255"/>
<!-- LISTBOXES -->
<ScrollBgReadOnlyColor value="200, 209, 204, 255"/>
<ScrollBgWriteableColor value="200, 209, 204, 255"/>
<ScrollBGStripeColor value="100, 100, 100, 40"/>
<ScrollDisabledColor value="128, 128, 128, 204"/>
<ScrollSelectedBGColor value="100, 100, 100, 150"/>
<ScrollSelectedFGColor value="0, 0, 0, 204"/> <!-- Text color -->
<ScrollUnselectedColor value="0, 0, 0, 204"/> <!-- Text color -->
<ScrollHighlightedColor value="183, 184, 188, 128"/> <!-- Hover color -->
<ScrollbarThumbColor value="100, 100, 100, 255"/>
<ScrollbarTrackColor value="153, 154, 158, 255"/> <!-- Scroll bar background-->
<DefaultListText value="0, 0, 0, 255"/> <!-- We are replacing all the hardcoded black text with this color so we can make skins with white text on dark background -->
<DefaultListTextHidden value="0, 0, 0, 128"/>
<DefaultListIcon value="255, 255, 255, 255"/>
<!-- MENUS -->
<MenuBarBgColor value="62, 62, 62, 255"/>
<MenuBarGodBgColor value="62, 128, 62, 255"/>
<MenuNonProductionGodBgColor value="0,128,0,255"/>
<MenuNonProductionBgColor value="128, 0, 0, 255"/>
<MenuDefaultBgColor value="0, 0, 0, 255"/>
<MenuItemDisabledColor value="133, 133, 164, 128"/> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
<MenuItemEnabledColor value="255, 255, 255, 255"/> <!-- Menu text color; also text color for pie menus and treeviews (like Inventory) -->
<MenuItemHighlightBgColor value="183, 184, 188, 100"/>
<MenuItemHighlightFgColor value="255, 255, 255, 255"/> <!-- Highlighted menu text color; also treeview node selection highlight -->
<MenuPopupBgColor value="0, 0, 0, 255"/>
<!-- PIE MENUS -->
<PieMenuBgColor value="62, 62, 62, 150"/>
<PieMenuLineColor value="0, 0, 0, 128"/>
<PieMenuSelectedColor value="183, 184, 188, 77"/>
<!-- TOOLTIPS -->
<ToolTipBgColor value="183, 184, 188, 200"/>
<ToolTipBorderColor value="171, 212, 245, 255"/>
<ToolTipTextColor value="0, 0, 0, 255"/>
<!-- NOTIFICATION POP-UPS -->
<NotifyBoxColor value="66, 66, 66, 255"/>
<NotifyTextColor value="200, 200, 200, 255"/>
<NotifyCautionBoxColor value="254, 209, 118, 255"/> <!-- the background color of caution permissions prompts -->
<NotifyCautionWarnColor value="0, 0, 0, 255"/> <!-- the foreground color of the special title text in caution permissions prompts -->
<GroupNotifyBoxColor value="70, 170, 255, 255"/>
<GroupNotifyTextColor value="0, 0, 0 255" />
<!-- CHAT AND IM HISTORY TEXTBOX COLORS -->
<ChatHistoryBgColor value="30, 30, 30, 200" />
<ChatHistoryTextColor value="255, 255, 255, 255" />
<IMHistoryBgColor value="30, 30, 30, 200" />
<IMHistoryTextColor value="255, 255, 255, 255" />
<!-- IN-WORLD SELECTION -->
<SilhouetteParentColor value="255, 255, 0, 255"/>
<SilhouetteChildColor value="32, 106, 196, 255"/>
<HighlightParentColor value="171, 212, 245, 255"/>
<HighlightChildColor value="171, 212, 245, 255"/>
<HighlightInspectColor value="255, 0, 255, 255"/>
<!-- EDIT MODE GRID -->
<GridFocusPointColor value="255, 255, 255, 128"/>
<GridlineColor value="255, 255, 255, 255"/>
<GridlineBGColor value="235, 235, 255, 200"/>
<GridlineShadowColor value="0, 0, 0, 80"/>
<!-- PROPERTY LINES -->
<PropertyColorAvail value="0, 0, 0, 0"/>
<PropertyColorGroup value="0, 184, 184, 102"/>
<PropertyColorOther value="255, 0, 0, 102"/>
<PropertyColorSelf value="0, 255, 0, 102"/>
<PropertyColorForSale value="255, 128, 0, 102"/>
<PropertyColorAuction value="128, 0, 255, 102"/> <!-- Match the color on the world map -->
<!-- Icon Enable/Disable -->
<IconEnabledColor value="255, 255, 255, 255"/>
<IconDisabledColor value="147, 169, 213, 200"/>
<!-- MAP -->
<MapAvatar value="0, 255, 0, 255" />
<MapFriend value="255, 255, 0, 255" />
<MapLinden value="0, 0, 255, 255" />
<MapMuted value="110, 110, 110, 255" />
<!-- RADAR -->
<RadarTextChatRange value="0, 0, 0, 255"/>
<RadarTextShoutRange value="0, 0, 0, 128"/>
<RadarTextDrawDist value="128, 0, 0, 128"/>
<RadarTextYoung value="255, 0, 0, 255"/>
<RadarTextAgeNormal value="0, 0, 0, 255"/>
<!-- MINI-MAP -->
<NetMapBackgroundColor value="0, 0, 0, 77" />
<NetMapYouOwnAboveWater value="0, 255, 255, 255" />
<NetMapYouOwnBelowWater value="0, 200, 200, 255" />
<NetMapGroupOwnAboveWater value="255, 0, 255, 255" />
<NetMapGroupOwnBelowWater value="200, 0, 200, 255" />
<NetMapOtherOwnAboveWater value="60, 60, 60, 255" />
<NetMapOtherOwnBelowWater value="30, 30, 30, 255" />
<NetMapThisRegion value="255, 255, 255, 255" />
<NetMapLiveRegion value="204, 204, 204, 255" />
<NetMapDeadRegion value="255, 128, 128, 255" />
<NetMapFrustum value="255, 255, 255, 20" />
<NetMapFrustumRotating value="255, 255, 255, 51" />
<!-- HELP WINDOW -->
<HelpBgColor value="200, 209, 204, 255"/>
<HelpFgColor value="0, 0, 0, 255"/>
<HelpScrollTrackColor value="183, 184, 188, 255"/>
<HelpScrollThumbColor value="80, 96, 124, 255"/>
<HelpScrollHighlightColor value="115, 132, 155, 255"/>
<HelpScrollShadowColor value="0, 0, 0, 255"/>
<!-- MISC -->
<AvatarNameColor value="251, 175, 93, 255"/> <!-- Text color of avatar nametags -->
<FocusColor value="238, 156, 0, 255"/> <!-- Color of the glow around UI controls with keyboard focus -->
<FloaterButtonImageColor value="239, 156, 0, 255"/> <!-- The floater buttons (like the close box) are white images that receive this color. -->
<ButtonCautionImageColor value="255, 255, 255, 255"/> <!-- Match the caution dialog buttons to the default -->
<HealthTextColor value="255, 255, 255, 255" />
<MapAutopilotColor value="255, 128, 0, 255"/>
<ContextSilhouetteColor value="239, 156, 0, 255"/> <!-- For "context" highlighting, i.e. pie menu -->
<ScriptBgReadOnlyColor value="100, 100, 100, 255"/>
<ParcelTextColor value="0, 200, 100, 200" /> <!-- Parcel name on menu bar, normal state -->
<ParcelHoverColor value="0, 200, 100, 255" /> <!-- Parcel name on menu bar, hover state -->
<TimeTextColor value="255, 255, 255, 255" /> <!-- SL Time on menu bar -->
<BalanceTextColor value="0, 255, 0, 255"/> <!-- Linden dollar balance on menu bar -->
<HealthTextColor value="255, 255, 255, 255"/> <!-- Damage meter text on menu bar -->
<GroupOverTierColor value="110, 15, 15, 255" /> <!-- Warning text in Group Info window -->
<FilterBackgroundColor value="0, 0, 20, 255"/> <!-- Matching region of Inventory search text -->
<FilterTextColor value="255, 200, 70, 255"/>
<InventoryItemSuffixColor value="200, 200, 200, 255"/>
<InventorySearchStatusColor value="0, 0, 0, 255" />
<ComboBoxBg value="255, 255, 255, 255"/>
<ConsoleBackground value="0, 0, 0, 255" />
<FolderViewLoadingMessageTextColor value="240, 165, 90, 255"/> <!-- "loading..." in the inv -->
<InventoryBackgroundColor value="62, 62, 62, 80"/>
<!-- Alert box colors -->
<AlertBoxColor value="62, 62, 62, 255" /> <!-- Warnings floaters, like when returning objects -->
<AlertTextColor value="147, 169, 213, 255"/>
<AlertCautionBoxColor value="142, 0, 157, 255"/> <!-- Background color of caution alerts -->
<AlertCautionTextColor value="0, 0, 0, 255"/> <!-- Foreground color of the special title text in caution alerts -->
<!-- Multi sliders, as in the sky animation setting -->
<MultiSliderDisabledThumbColor value="0, 0, 0, 255"/>
<MultiSliderThumbCenterColor value="183, 184, 188, 255"/>
<MultiSliderThumbOutlineColor value="0, 0, 0, 255"/>
<MultiSliderTrackColor value="30, 30, 30, 255"/>
<MultiSliderThumbCenterSelectedColor value="255, 50, 50, 255"/>
<MultiSliderTriangleColor value="255, 255, 50, 255"/>
</settings>

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