Merge branch 'master' of git://github.com/AlericInglewood/SingularityViewer

This commit is contained in:
Lirusaito
2012-01-24 21:15:15 -05:00
11 changed files with 434 additions and 81 deletions

View File

@@ -570,7 +570,7 @@ static void v4dwt_interleave_h(v4dwt_t* restrict w, float* restrict a, int x, in
int count = w->sn;
int i, k;
for(k = 0; k < 2; ++k){
if (count + 3 * x < size && ((int) a & 0x0f) == 0 && ((int) bi & 0x0f) == 0 && (x & 0x0f) == 0) {
if (count + 3 * x < size && ((long) a & 0x0f) == 0 && ((long) bi & 0x0f) == 0 && (x & 0x0f) == 0) {
/* Fast code path */
for(i = 0; i < count; ++i){
int j = i;

View File

@@ -15,6 +15,7 @@ include_directories(
)
set(llcommon_SOURCE_FILES
aiframetimer.cpp
imageids.cpp
indra_constants.cpp
llapp.cpp
@@ -89,6 +90,7 @@ set(llcommon_SOURCE_FILES
set(llcommon_HEADER_FILES
CMakeLists.txt
aiframetimer.h
aithreadsafe.h
bitpack.h
ctype_workaround.h

View File

@@ -0,0 +1,150 @@
/**
* @file aiframetimer.cpp
*
* Copyright (c) 2011, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 06/08/2011
* - Initial version, written by Aleric Inglewood @ SL
*/
#include "linden_common.h"
#include "aiframetimer.h"
static F64 const NEVER = 1e16; // 317 million years.
F64 AIFrameTimer::sNextExpiration;
AIFrameTimer::timer_list_type AIFrameTimer::sTimerList;
LLMutex AIFrameTimer::sMutex;
// Notes on thread-safety of AIRunningFrameTimer (continued from aiframetimer.h)
//
// Most notably, the constructor and init() should be called as follows:
// 1) The object is constructed (AIRunningFrameTimer::AIRunningFrameTimer).
// 2) The lock is obtained.
// 3) The object is inserted in the list (operator<(AIRunningFrameTimer const&, AIRunningFrameTimer const&)).
// 4) The object is initialized (AIRunningFrameTimer::init).
// 5) The lock is released.
// This assures that the object is not yet shared at the moment that it is initialized.
void AIFrameTimer::create(F64 expiration, signal_type::slot_type const& slot)
{
AIRunningFrameTimer new_timer(expiration, this);
sMutex.lock();
llassert(mHandle.mRunningTimer == sTimerList.end()); // Create may only be called when the timer isn't already running.
mHandle.init(sTimerList.insert(new_timer), slot);
sNextExpiration = sTimerList.begin()->expiration();
sMutex.unlock();
}
void AIFrameTimer::cancel(void)
{
// In order to stop us from returning from cancel() while
// the callback function is being called (which is done
// in AIFrameTimer::handleExpiration after obtaining the
// mHandle.mMutex lock), we start with trying to obtain
// it here and as such wait till the callback function
// returned.
mHandle.mMutex.lock();
// Next we have to grab this lock in order to stop
// AIFrameTimer::handleExpiration from even entering
// in the case we manage to get it first.
sMutex.lock();
if (mHandle.mRunningTimer != sTimerList.end())
{
sTimerList.erase(mHandle.mRunningTimer);
mHandle.mRunningTimer = sTimerList.end();
sNextExpiration = sTimerList.empty() ? NEVER : sTimerList.begin()->expiration();
}
sMutex.unlock();
mHandle.mMutex.unlock();
}
void AIFrameTimer::handleExpiration(F64 current_frame_time)
{
sMutex.lock();
for(;;)
{
if (sTimerList.empty())
{
// No running timers left.
sNextExpiration = NEVER;
break;
}
timer_list_type::iterator running_timer = sTimerList.begin();
sNextExpiration = running_timer->expiration();
if (sNextExpiration > current_frame_time)
{
// Didn't expire yet.
break;
}
// Obtain handle of running timer through the associated AIFrameTimer object.
// Note that if the AIFrameTimer object was destructed (when running_timer->getTimer()
// would return an invalid pointer) then it called cancel(), so we can't be here.
Handle& handle(running_timer->getTimer()->mHandle);
llassert_always(running_timer == handle.mRunningTimer);
// We're going to erase this timer, so stop cancel() from doing the same.
handle.mRunningTimer = sTimerList.end();
// We keep handle.mMutex during the callback to prevent the thread that
// owns the AIFrameTimer from deleting the callback function while we
// call it: in order to do so it first has to call cancel(), which will
// block until we release this mutex again, or we won't call the callback
// function here because the trylock fails.
//
// Assuming the main thread arrived here, there are two possible states
// for the other thread that tries to delete the call back function,
// right after calling the cancel() function too:
//
// 1. It hasn't obtained the first lock yet, we obtain the handle.mMutex
// lock and the other thread will stall on the first line of cancel().
// After do_callback returns, the other thread will do nothing because
// handle.mRunningTimer equals sTimerList.end(), exit the function and
// (possibly) delete the callback object, but that is ok as we already
// returned from the callback function.
//
// 2. It already called cancel() and hangs on the second line trying to
// obtain sMutex.lock(). The trylock below fails and we never call the
// callback function. We erase the running timer here and release sMutex
// at the end, after which the other thread does nothing because
// handle.mRunningTimer equals sTimerList.end(), exits the function and
// (possibly) deletes the callback object.
//
// Note that if the other thread actually obtained the sMutex then we
// can't be here: this is still inside the critical area of sMutex.
if (handle.mMutex.tryLock()) // If this fails then another thread is in the process of cancelling this timer, so do nothing.
{
sMutex.unlock();
running_timer->do_callback(); // May not throw exceptions.
sMutex.lock();
handle.mMutex.unlock(); // Allow other thread to return from cancel() and possibly delete the callback object.
}
// Erase the timer from the running list.
sTimerList.erase(running_timer);
}
sMutex.unlock();
}

View File

@@ -0,0 +1,136 @@
/**
* @file aiframetimer.h
* @brief Implementation of AIFrameTimer.
*
* Copyright (c) 2011, Aleric Inglewood.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution.
*
* CHANGELOG
* and additional copyright holders.
*
* 05/08/2011
* Initial version, written by Aleric Inglewood @ SL
*/
#ifndef AIFRAMETIMER_H
#define AIFRAMETIMER_H
#include "llframetimer.h"
#include "llthread.h"
#include <boost/signals2.hpp>
#include <set>
class LL_COMMON_API AIFrameTimer
{
protected:
typedef boost::signals2::signal<void (void)> signal_type;
private:
// Use separate struct for this object because it is non-copyable.
struct Signal {
signal_type mSignal;
};
// Notes on Thread-Safety
//
// This is the type of the objects stored in AIFrameTimer::sTimerList, and as such leans
// for it's thread-safety on the same lock as is used for that std::multiset as follows.
// An arbitrary thread can create, insert and initialize this object. Other threads can
// not access it until that has completed.
//
// After creation two threads can access it: the thread that created it (owns the
// AIFrameTimer object, which has an mHandle that points to this object), or the main
// thread by finding it in sTimerList.
//
// See aiframetimer.cpp for more notes.
class AIRunningFrameTimer {
private:
F64 mExpire; // Time at which the timer expires, in seconds since application start (compared to LLFrameTimer::sFrameTime).
Signal* mCallback;
AIFrameTimer* mTimer;
public:
AIRunningFrameTimer(F64 expiration, AIFrameTimer* timer) : mExpire(LLFrameTimer::getElapsedSeconds() + expiration), mCallback(new Signal), mTimer(timer) { }
~AIRunningFrameTimer() { delete mCallback; }
void init(signal_type::slot_type const& slot) const { mCallback->mSignal.connect(slot); }
friend bool operator<(AIRunningFrameTimer const& ft1, AIRunningFrameTimer const& ft2) { return ft1.mExpire < ft2.mExpire; }
void do_callback(void) const { mCallback->mSignal(); }
F64 expiration(void) const { return mExpire; }
AIFrameTimer* getTimer(void) const { return mTimer; }
};
typedef std::multiset<AIRunningFrameTimer> timer_list_type;
static LLMutex sMutex; // Mutex for the two global variables below.
static timer_list_type sTimerList; // List with all running timers.
static F64 sNextExpiration; // Cache of smallest value in sTimerList.
friend class LLFrameTimer; // Access to sNextExpiration.
class Handle {
public:
timer_list_type::iterator mRunningTimer; // Points to the running timer, or to sTimerList.end() when not running.
// Access to this iterator is protected by the AIFrameTimer::sMutex!
LLMutex mMutex; // A mutex used to protect us from deletion of the callback object while
// calling the callback function in the case of simultaneous expiration
// and cancellation by the thread owning the AIFrameTimer (by calling
// AIFrameTimer::cancel).
// Constructor for a not-running timer.
Handle(void) : mRunningTimer(sTimerList.end()) { }
// Actual initialization used by AIFrameTimer::create.
void init(timer_list_type::iterator const& running_timer, signal_type::slot_type const& slot)
{
// Locking AIFrameTimer::sMutex is not neccessary here, because we're creating
// the object and no other thread knows of mRunningTimer at this point.
mRunningTimer = running_timer;
mRunningTimer->init(slot);
}
private:
// LLMutex has no assignment operator.
Handle& operator=(Handle const&) { return *this; }
};
Handle mHandle;
public:
// Construct an AIFrameTimer that is not running.
AIFrameTimer(void) { }
// Construction of a running AIFrameTimer with expiration time expiration in seconds, and callback slot.
AIFrameTimer(F64 expiration, signal_type::slot_type const& slot) { create(expiration, slot); }
// Destructing the AIFrameTimer object terminates the running timer (if still running).
// Note that cancel() must have returned BEFORE anything is destructed that would disallow the callback function to be called.
// So, if the AIFrameTimer is a member of an object whose callback function is called then cancel() has
// to be called manually (or from the destructor of THAT object), before that object is destructed.
// Cancel may be called multiple times.
~AIFrameTimer() { cancel(); }
void create(F64 expiration, signal_type::slot_type const& slot);
void cancel(void);
protected:
static void handleExpiration(F64 current_frame_time);
};
#endif

View File

@@ -35,56 +35,59 @@
#include "u64.h"
#include "llframetimer.h"
#include "aiframetimer.h"
#include "llaprpool.h"
// Local constants.
static F64 const USEC_PER_SECOND = 1000000.0;
static F64 const USEC_TO_SEC_F64 = 0.000001;
static F64 const NEVER = 1e16;
// Static members
U64 const LLFrameTimer::sStartTotalTime = totalTime(); // Application start in microseconds since epoch.
U64 LLFrameTimer::sTotalTime = LLFrameTimer::sStartTotalTime; // Current time in microseconds since epoch, updated at least once per frame.
F64 LLFrameTimer::sTotalSeconds = // Current time in seconds since epoch, updated together with LLFrameTimer::sTotalTime.
U64_to_F64(LLFrameTimer::sTotalTime) * USEC_TO_SEC_F64;
U64_to_F64(LLFrameTimer::sTotalTime) * USEC_TO_SEC_F64;
F64 LLFrameTimer::sFrameTime = 0.0; // Current time in seconds since application start, updated together with LLFrameTimer::sTotalTime.
// Updated exactly once per frame:
S32 LLFrameTimer::sFrameCount = 0; // Current frame number (number of frames since application start).
U64 LLFrameTimer::sPrevTotalTime = LLFrameTimer::sStartTotalTime; // Previous (frame) time in microseconds since epoch, updated once per frame.
U64 LLFrameTimer::sFrameDeltaTime = 0; // Microseconds between last two calls to LLFrameTimer::updateFrameTimeAndCount.
// Mutex for the above.
apr_thread_mutex_t* LLFrameTimer::sGlobalMutex;
// static
void LLFrameTimer::updateFrameTime()
void LLFrameTimer::global_initialization(void)
{
apr_thread_mutex_create(&sGlobalMutex, APR_THREAD_MUTEX_UNNESTED, LLAPRRootPool::get()());
AIFrameTimer::sNextExpiration = NEVER;
}
// static
void LLFrameTimer::updateFrameTime(void)
{
llassert(is_main_thread());
sTotalTime = totalTime();
sTotalSeconds = U64_to_F64(sTotalTime) * USEC_TO_SEC_F64;
sFrameTime = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
}
F64 new_frame_time = U64_to_F64(sTotalTime - sStartTotalTime) * USEC_TO_SEC_F64;
apr_thread_mutex_lock(sGlobalMutex);
sFrameTime = new_frame_time;
apr_thread_mutex_unlock(sGlobalMutex);
}
// static
void LLFrameTimer::updateFrameTimeAndCount()
void LLFrameTimer::updateFrameTimeAndCount(void)
{
updateFrameTime();
sFrameDeltaTime = sTotalTime - sPrevTotalTime;
sPrevTotalTime = sTotalTime;
++sFrameCount;
}
void LLFrameTimer::reset(F32 expiration)
{
llassert(!mPaused);
mStartTime = sFrameTime;
mExpiry = sFrameTime + expiration;
}
void LLFrameTimer::start(F32 expiration)
{
reset(expiration);
mRunning = true; // Start, if not already started.
}
void LLFrameTimer::stop()
{
llassert(!mPaused);
mRunning = false;
// Handle AIFrameTimer expiration and callbacks.
if (AIFrameTimer::sNextExpiration <= sFrameTime)
{
AIFrameTimer::handleExpiration(sFrameTime);
}
}
// Don't combine pause/unpause with start/stop
@@ -95,38 +98,38 @@ void LLFrameTimer::stop()
// foo.unpause() // unpauses
// F32 elapsed = foo.getElapsedTimeF32() // does not include time between pause() and unpause()
// Note: elapsed would also be valid with no unpause() call (= time run until pause() called)
void LLFrameTimer::pause()
void LLFrameTimer::pause(void)
{
llassert(is_main_thread());
if (!mPaused)
{
// Only the main thread writes to sFrameTime, so there is no need for locking.
mStartTime = sFrameTime - mStartTime; // Abuse mStartTime to store the elapsed time so far.
}
mPaused = true;
}
void LLFrameTimer::unpause()
void LLFrameTimer::unpause(void)
{
llassert(is_main_thread());
if (mPaused)
{
// Only the main thread writes to sFrameTime, so there is no need for locking.
mStartTime = sFrameTime - mStartTime; // Set mStartTime consistent with the elapsed time so far.
}
mPaused = false;
}
void LLFrameTimer::setTimerExpirySec(F32 expiration)
{
llassert(!mPaused);
mExpiry = mStartTime + expiration;
}
void LLFrameTimer::setExpiryAt(F64 seconds_since_epoch)
{
llassert(is_main_thread());
llassert(!mPaused);
// Only the main thread writes to sFrameTime, so there is no need for locking.
mStartTime = sFrameTime;
mExpiry = seconds_since_epoch - (USEC_TO_SEC_F64 * sStartTotalTime);
}
F64 LLFrameTimer::expiresAt() const
F64 LLFrameTimer::expiresAt(void) const
{
F64 expires_at = U64_to_F64(sStartTotalTime) * USEC_TO_SEC_F64;
expires_at += mExpiry;
@@ -135,31 +138,47 @@ F64 LLFrameTimer::expiresAt() const
bool LLFrameTimer::checkExpirationAndReset(F32 expiration)
{
if (hasExpired())
llassert(!mPaused);
F64 frame_time = getElapsedSeconds();
if (frame_time >= mExpiry)
{
reset(expiration);
mStartTime = frame_time;
mExpiry = mStartTime + expiration;
return true;
}
return false;
}
// static
F32 LLFrameTimer::getFrameDeltaTimeF32()
F32 LLFrameTimer::getElapsedTimeAndResetF32(void)
{
llassert(mRunning && !mPaused);
F64 frame_time = getElapsedSeconds();
F32 elapsed_time = (F32)(frame_time - mStartTime);
mExpiry = mStartTime = frame_time;
return elapsed_time;
}
// static
// Return number of seconds between the last two frames.
F32 LLFrameTimer::getFrameDeltaTimeF32(void)
{
llassert(is_main_thread());
// Only the main thread writes to sFrameDeltaTime, so there is no need for locking.
return (F32)(U64_to_F64(sFrameDeltaTime) * USEC_TO_SEC_F64);
}
// static
// static
// Return seconds since the current frame started
F32 LLFrameTimer::getCurrentFrameTime()
F32 LLFrameTimer::getCurrentFrameTime(void)
{
llassert(is_main_thread());
// Only the main thread writes to sTotalTime, so there is no need for locking.
U64 frame_time = totalTime() - sTotalTime;
return (F32)(U64_to_F64(frame_time) * USEC_TO_SEC_F64);
}
// Glue code to avoid full class .h file #includes
F32 getCurrentFrameTime()
F32 getCurrentFrameTime(void)
{
return (F32)(LLFrameTimer::getCurrentFrameTime());
}

View File

@@ -43,88 +43,131 @@
#include "lltimer.h"
#include "timing.h"
#include <apr_thread_mutex.h>
class LL_COMMON_API LLFrameTimer
{
public:
// Create an LLFrameTimer and start it. After creation it is running and in the state expired (hasExpired will return true).
LLFrameTimer(void) : mStartTime(sFrameTime), mExpiry(0), mRunning(true), mPaused(false) { }
LLFrameTimer(void) : mExpiry(0), mRunning(true), mPaused(false) { if (!sGlobalMutex) global_initialization(); setAge(0.0); }
// Atomic reads of static variables.
// Return the number of seconds since the start of the application.
static F64 getElapsedSeconds()
static F64 getElapsedSeconds(void)
{
// Loses msec precision after ~4.5 hours...
return sFrameTime;
apr_thread_mutex_lock(sGlobalMutex);
F64 res = sFrameTime;
apr_thread_mutex_unlock(sGlobalMutex);
return res;
}
// Return a low precision usec since epoch.
static U64 getTotalTime()
static U64 getTotalTime(void)
{
llassert(sTotalTime);
return sTotalTime;
// sTotalTime is only accessed by the main thread, so no locking is necessary.
llassert(is_main_thread());
//apr_thread_mutex_lock(sGlobalMutex);
U64 res = sTotalTime;
//apr_thread_mutex_unlock(sGlobalMutex);
llassert(res);
return res;
}
// Return a low precision seconds since epoch.
static F64 getTotalSeconds()
static F64 getTotalSeconds(void)
{
return sTotalSeconds;
// sTotalSeconds is only accessed by the main thread, so no locking is necessary.
llassert(is_main_thread());
//apr_thread_mutex_lock(sGlobalMutex);
F64 res = sTotalSeconds;
//apr_thread_mutex_unlock(sGlobalMutex);
return res;
}
// Return current frame number (the number of frames since application start).
static U32 getFrameCount(void)
{
// sFrameCount is only accessed by the main thread, so no locking is necessary.
llassert(is_main_thread());
//apr_thread_mutex_lock(sGlobalMutex);
U32 res = sFrameCount;
//apr_thread_mutex_unlock(sGlobalMutex);
return res;
}
// Call this method once per frame to update the current frame time.
// This is actually called at some other times as well.
static void updateFrameTime();
static void updateFrameTime(void);
// Call this method once, and only once, per frame to update the current frame count and sFrameDeltaTime.
static void updateFrameTimeAndCount();
// Return current frame number (the number of frames since application start).
static U32 getFrameCount() { return sFrameCount; }
static void updateFrameTimeAndCount(void);
// Return duration of last frame in seconds.
static F32 getFrameDeltaTimeF32();
static F32 getFrameDeltaTimeF32(void);
// Return seconds since the current frame started
static F32 getCurrentFrameTime();
static F32 getCurrentFrameTime(void);
// MANIPULATORS
void reset(F32 expiration = 0.f); // Same as start() but leaves mRunning off when called after stop().
void start(F32 expiration = 0.f); // Reset and (re)start with expiration.
void stop(); // Stop running.
void reset(F32 expiration = 0.f) // Same as start() but leaves mRunning off when called after stop().
{
llassert(!mPaused);
mStartTime = getElapsedSeconds();
mExpiry = mStartTime + expiration;
}
void start(F32 expiration = 0.f) // Reset and (re)start with expiration.
{
reset(expiration);
mRunning = true; // Start, if not already started.
}
void stop(void) // Stop running.
{
llassert(!mPaused);
mRunning = false;
}
void pause(); // Mark elapsed time so far.
void unpause(); // Move 'start' time in order to decrement time between pause and unpause from ElapsedTime.
void setTimerExpirySec(F32 expiration);
void setTimerExpirySec(F32 expiration) { llassert(!mPaused); mExpiry = mStartTime + expiration; }
void setExpiryAt(F64 seconds_since_epoch);
bool checkExpirationAndReset(F32 expiration); // Returns true when expired. Only resets if expired.
F32 getElapsedTimeAndResetF32() { F32 t = getElapsedTimeF32(); reset(); return t; }
void setAge(const F64 age) { llassert(!mPaused); mStartTime = sFrameTime - age; }
F32 getElapsedTimeAndResetF32(void);
void setAge(const F64 age) { llassert(!mPaused); mStartTime = getElapsedSeconds() - age; }
// ACCESSORS
bool hasExpired() const { return sFrameTime >= mExpiry; }
F32 getElapsedTimeF32() const { llassert(mRunning); return mPaused ? (F32)mStartTime : (F32)(sFrameTime - mStartTime); }
bool hasExpired() const { return getElapsedSeconds() >= mExpiry; }
F32 getElapsedTimeF32() const { llassert(mRunning); return mPaused ? (F32)mStartTime : (F32)(getElapsedSeconds() - mStartTime); }
bool getStarted() const { return mRunning; }
// return the seconds since epoch when this timer will expire.
F64 expiresAt() const;
protected:
// A single, high resolution timer that drives all LLFrameTimers
// *NOTE: no longer used.
//static LLTimer sInternalTimer;
public:
// Do one-time initialization of the static members.
static void global_initialization(void);
protected:
//
// Aplication constants
// Application constants
//
// Application start in microseconds since epoch.
static U64 const sStartTotalTime;
//
// Data updated per frame
// Global data.
//
// More than one thread are accessing (some of) these variables, therefore we need locking.
static apr_thread_mutex_t* sGlobalMutex;
// Current time in seconds since application start, updated together with sTotalTime.
static F64 sFrameTime;

View File

@@ -775,7 +775,7 @@ char* LLPrivateMemoryPool::LLMemoryBlock::allocate()
void LLPrivateMemoryPool::LLMemoryBlock::freeMem(void* addr)
{
//bit index
U32 idx = ((U32)addr - (U32)mBuffer - mDummySize) / mSlotSize ;
U32 idx = (static_cast<U32>((char*)addr - mBuffer) - mDummySize) / mSlotSize ;
U32* bits = &mUsageBits ;
if(idx >= 32)
@@ -957,7 +957,7 @@ char* LLPrivateMemoryPool::LLMemoryChunk::allocate(U32 size)
void LLPrivateMemoryPool::LLMemoryChunk::freeMem(void* addr)
{
U32 blk_idx = getPageIndex((U32)addr) ;
U32 blk_idx = getPageIndex((char*)addr);
LLMemoryBlock* blk = (LLMemoryBlock*)(mMetaBuffer + blk_idx * sizeof(LLMemoryBlock)) ;
blk = blk->mSelf ;
@@ -982,7 +982,7 @@ bool LLPrivateMemoryPool::LLMemoryChunk::empty()
bool LLPrivateMemoryPool::LLMemoryChunk::containsAddress(const char* addr) const
{
return (U32)mBuffer <= (U32)addr && (U32)mBuffer + mBufferSize > (U32)addr ;
return (size_t)mBuffer <= (size_t)addr && (size_t)mBuffer + mBufferSize > (size_t)addr ;
}
//debug use
@@ -1339,9 +1339,9 @@ void LLPrivateMemoryPool::LLMemoryChunk::addToAvailBlockList(LLMemoryBlock* blk)
return ;
}
U32 LLPrivateMemoryPool::LLMemoryChunk::getPageIndex(U32 addr)
U32 LLPrivateMemoryPool::LLMemoryChunk::getPageIndex(char const* addr)
{
return (addr - (U32)mDataBuffer) / mMinBlockSize ;
return static_cast<U32>(addr - mDataBuffer) / mMinBlockSize ;
}
//for mAvailBlockList
@@ -1679,7 +1679,7 @@ void LLPrivateMemoryPool::removeChunk(LLMemoryChunk* chunk)
U16 LLPrivateMemoryPool::findHashKey(const char* addr)
{
return (((U32)addr) / CHUNK_SIZE) % mHashFactor ;
return (((size_t)addr) / CHUNK_SIZE) % mHashFactor ;
}
LLPrivateMemoryPool::LLMemoryChunk* LLPrivateMemoryPool::findChunk(const char* addr)

View File

@@ -250,7 +250,7 @@ public:
{
bool operator()(const LLMemoryBlock* const& lhs, const LLMemoryBlock* const& rhs)
{
return (U32)lhs->getBuffer() < (U32)rhs->getBuffer();
return (size_t)lhs->getBuffer() < (size_t)rhs->getBuffer();
}
};
};
@@ -281,7 +281,7 @@ public:
void dump() ;
private:
U32 getPageIndex(U32 addr) ;
U32 getPageIndex(char const* addr) ;
U32 getBlockLevel(U32 size) ;
U16 getPageLevel(U32 size) ;
LLMemoryBlock* addBlock(U32 blk_idx) ;
@@ -526,4 +526,4 @@ void LLPrivateMemoryPoolTester::operator delete[](void* addr)
#include "llsingleton.h"
#include "llsafehandle.h"
#endif
#endif

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@@ -30,8 +30,8 @@
* $/LicenseInfo$
*/
#include <iostream>
#include "linden_common.h"
#include <iostream>
#include "llsaleinfo.h"

View File

@@ -593,6 +593,9 @@ bool LLAppViewer::init()
// we run the "program crashed last time" error handler below.
//
// We can call this early.
LLFrameTimer::global_initialization();
// initialize SSE options
LLVector4a::initClass();
// Need to do this initialization before we do anything else, since anything

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@@ -2552,7 +2552,7 @@ void LLPipeline::processPartitionQ()
void LLPipeline::markRebuild(LLSpatialGroup* group, BOOL priority)
{
LLMemType mt(LLMemType::MTYPE_PIPELINE);
//assert_main_thread();
//llassert(is_main_thread());
if (group && !group->isDead() && group->mSpatialPartition)
{