make it so the skeleton shows through the mesh and prims (good for milfags)
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@@ -1577,6 +1577,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax)
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//-----------------------------------------------------------------------------
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void LLVOAvatar::renderCollisionVolumes()
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{
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//BLATANTLY STOLEN FROM SIMMAN DURRR
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LLGLDepthTest gls_depth(GL_FALSE); //make it so the skeleton shows through the mesh and prims (good for milfags)
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for (S32 i = 0; i < mNumCollisionVolumes; i++)
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{
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mCollisionVolumes[i].renderCollision();
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