From 2376bb0b6209cab7df42deec3e228a46f6281292 Mon Sep 17 00:00:00 2001 From: Hazim Gazov Date: Mon, 10 May 2010 16:14:16 -0300 Subject: [PATCH] make it so the skeleton shows through the mesh and prims (good for milfags) --- indra/newview/llvoavatar.cpp | 3 +++ 1 file changed, 3 insertions(+) diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 089ad0a5e..2870c572d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1577,6 +1577,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) //----------------------------------------------------------------------------- void LLVOAvatar::renderCollisionVolumes() { + //BLATANTLY STOLEN FROM SIMMAN DURRR + LLGLDepthTest gls_depth(GL_FALSE); //make it so the skeleton shows through the mesh and prims (good for milfags) + for (S32 i = 0; i < mNumCollisionVolumes; i++) { mCollisionVolumes[i].renderCollision();