diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 089ad0a5e..2870c572d 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1577,6 +1577,9 @@ void LLVOAvatar::getSpatialExtents(LLVector3& newMin, LLVector3& newMax) //----------------------------------------------------------------------------- void LLVOAvatar::renderCollisionVolumes() { + //BLATANTLY STOLEN FROM SIMMAN DURRR + LLGLDepthTest gls_depth(GL_FALSE); //make it so the skeleton shows through the mesh and prims (good for milfags) + for (S32 i = 0; i < mNumCollisionVolumes; i++) { mCollisionVolumes[i].renderCollision();