Compare commits

..

1426 Commits
5.7.0 ... 5.9.1

Author SHA1 Message Date
SmallJoker
71d9f1771c Bump version to 5.9.1 2024-09-13 18:54:36 +02:00
sfan5
96fbc52071 Improve some protocol code log messages
also get rid of the very noisy socket debug message that are
useless in a world where Wireshark exists.
2024-09-13 18:54:13 +02:00
sfan5
7556bf43a6 Fix RTT set before value is available 2024-09-13 18:52:07 +02:00
sfan5
722c0044b1 Nerf protocol window sizes 2024-09-13 18:51:09 +02:00
sfan5
b93cce11d8 Count duplicate packets as congestion indicator 2024-09-13 18:48:33 +02:00
grorp
6bdd5c6773 Only apply "touch_punch_gesture" when wielded item has no on_use callback (#15098) 2024-09-13 18:45:26 +02:00
Gregor Parzefall
a8e7e261b9 Revert "Set VBO hints in more places" 2024-09-12 19:28:37 +02:00
sfence
73c29e7763 macOS: make mute sound actually work (#15128) 2024-09-08 20:31:35 +02:00
sfan5
e27757fa3a Fix texture matrix handling in our shaders 2024-09-08 20:31:35 +02:00
Lars Müller
4e3b8db2b9 Fix upright sprite entities not animating 2024-09-08 20:31:35 +02:00
sfence
336f8d4dc7 Generate Minetest.app on macOS 12, so at least macOS 12 will be supported 2024-09-08 20:31:35 +02:00
Lars Müller
7737906d2e Remove no* prefixes from settingtypes possible flags (#15111) 2024-09-08 20:31:35 +02:00
Desour
a6f1242a11 Fix CMeshBuffer::append reallocating too eagerly (#14969) 2024-09-08 20:31:35 +02:00
red-001
53c2fbb4c4 Don't attempt to process packets when there are none
Under certain unlikely circumstances the main server loop could attempt to process packets even when the connection didn't return one. This would result in the default empty packet being processed resulting in spurious warnings about a missing client.
2024-09-08 20:31:35 +02:00
sfan5
1d042a977d Avoid unsafety with stack-allocated mesh buffer 2024-09-08 20:29:58 +02:00
grorp
166782040e Fix uninitialized SkyboxParams::fog_color 2024-09-08 20:19:31 +02:00
grorp
9e198fc22c TouchControls: Fix outdated player controls in TOSERVER_INTERACT 2024-09-08 20:19:31 +02:00
grorp
ecf535ee83 Restore proportional minimap scaling (#15022) 2024-09-08 20:19:31 +02:00
cx384
f79a51c265 Main menu: formspec escape world name (#15064) 2024-09-08 20:19:31 +02:00
sfan5
bd25a06f44 Fix VBO hint for transparent block parts 2024-09-08 20:17:43 +02:00
SmallJoker
1caf26f18b LocalPlayer: Restore 2u height sneak jump (#15015)
Fix 1: Do not consider LocalPlayer's CAO in the collision data.
Fix 2: work around the "aabbox3d::intersectsWithBox" edge-case.
2024-09-08 20:17:32 +02:00
SmallJoker
5861192752 zstd: Fix minetest.decompress lockup when data ends too early 2024-09-08 20:16:52 +02:00
Lars Müller
02db521c80 Make getting bone overrides return the "same" euler angles (#15007) 2024-09-08 20:14:39 +02:00
sfan5
ba65eb953c Fix bounding box of clouds
fixes #15031
2024-09-08 20:14:39 +02:00
Zemtzov7
dbf2d26a85 Fix CSM help form using "/" instead of "." (#15034)
when copying commands to chat
2024-09-08 20:14:39 +02:00
rubenwardy
60694cbd30 Generate Android versionCode from Major.Minor.Patch (#14963) 2024-09-08 20:14:39 +02:00
Lars Müller
baafec9e9f Fix animations not being restartable (#15016) 2024-09-08 20:14:39 +02:00
rubenwardy
65d4335922 Fix Windows enabling touch controls due to existence of touchscreen (#15003)
We want to check for the form factor instead.
2024-09-08 20:14:39 +02:00
Lars Müller
5094838837 Revert empty form name deprecation warnings 2024-09-08 20:14:39 +02:00
sfan5
93ac2ed894 [no sq] Move shaders & remove dead Irrlicht tests (#15006)
* Move irrlicht shaders to correct place

* Remove unused Irrlicht tests
2024-09-08 20:14:39 +02:00
Dmitry Marakasov
c011fa0188 Include unistd.h for getpid() when _IRR_COMPILE_WITH_X11_ 2024-09-08 20:13:24 +02:00
rubenwardy
c2057eee4b Merge remote-tracking branch 'upstream/stable-5' into HEAD 2024-08-11 17:08:47 +01:00
rubenwardy
835dd01fa1 Bump version to 5.9.0 2024-08-11 16:54:55 +01:00
Lars Müller
20afc762cc Fix empty tables / text lists emitting row events (#14955)
Also makes these elements no longer show a selected nonexisting row
2024-08-11 17:54:05 +02:00
updatepo.sh
dfb23c8db0 Update minetest.conf.example and settings_translation_file.cpp 2024-08-11 17:35:23 +02:00
nauta-turbidus
78e94b299d Translated using Weblate (Polish)
Currently translated at 88.9% (1187 of 1335 strings)
2024-08-11 17:16:07 +02:00
hugoalh
b52f7c76cd Translated using Weblate (Chinese (Traditional))
Currently translated at 94.9% (1267 of 1335 strings)
2024-08-11 17:16:07 +02:00
Mićadźoridź
2877e8e624 Translated using Weblate (Komi)
Currently translated at 28.0% (375 of 1335 strings)
2024-08-11 17:16:07 +02:00
BreadW
0f166aa7ec Translated using Weblate (Japanese)
Currently translated at 97.6% (1304 of 1335 strings)
2024-08-11 17:16:07 +02:00
Honzapkcz
a760faa3fa Translated using Weblate (Czech)
Currently translated at 90.0% (1202 of 1335 strings)
2024-08-11 17:16:07 +02:00
Yof
c0fd23e688 Translated using Weblate (Ukrainian)
Currently translated at 96.6% (1290 of 1335 strings)
2024-08-11 17:16:07 +02:00
reimu105
e558e44af4 Translated using Weblate (Chinese (Traditional))
Currently translated at 91.6% (1223 of 1335 strings)
2024-08-11 17:16:07 +02:00
AlexTECPlayz
0dcf3c57c7 Translated using Weblate (Romanian)
Currently translated at 55.7% (744 of 1335 strings)
2024-08-11 17:16:07 +02:00
BlackImpostor
6c19e68d6b Translated using Weblate (Russian)
Currently translated at 100.0% (1335 of 1335 strings)
2024-08-11 17:16:07 +02:00
ninjum
5142f32878 Translated using Weblate (Galician)
Currently translated at 86.5% (1156 of 1335 strings)
2024-08-11 17:16:07 +02:00
gallegonovato
aeda08c109 Translated using Weblate (Spanish)
Currently translated at 91.9% (1227 of 1335 strings)
2024-08-11 17:16:07 +02:00
Yic95
3d556da8b8 Translated using Weblate (Chinese (Traditional))
Currently translated at 91.3% (1220 of 1335 strings)
2024-08-11 17:16:07 +02:00
waxtatect
aa11c1a278 Translated using Weblate (French)
Currently translated at 100.0% (1335 of 1335 strings)
2024-08-11 17:16:07 +02:00
y5nw
1cd9591997 Translated using Weblate (Chinese (Simplified))
Currently translated at 96.1% (1283 of 1335 strings)
2024-08-11 17:16:07 +02:00
Jorge Rodríguez
4208022d55 Translated using Weblate (Spanish)
Currently translated at 89.2% (1191 of 1335 strings)
2024-08-11 17:16:07 +02:00
Wuzzy
4a4730be9b Translated using Weblate (German)
Currently translated at 100.0% (1335 of 1335 strings)
2024-08-11 17:15:00 +02:00
Yuna
16c4ba599e Add builtin pt_BR localization (#14902) 2024-08-11 13:38:26 +01:00
Athozus
b66aa9a954 Add builtin French localization (#14920) 2024-08-11 13:36:50 +01:00
rubenwardy
ebaf3c8d77 Disable SDL2 for 5.9.0 (#14944)
See #14545 and https://forum.minetest.net/viewtopic.php?t=30864
2024-08-11 13:27:41 +01:00
sfan5
62a8c5ca32 Update credits for 5.9.0 2024-08-09 11:19:56 +02:00
sfan5
f5a53647f9 Revert macOS workflow to run on x86 (#14937) 2024-08-09 11:18:56 +02:00
Luke aka SwissalpS
8ef2c42150 Fix some typos in docs (#14921)
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-08-04 23:51:45 +02:00
Francesco Gazzetta
10fd41b4a8 Take screenshot from back buffer when using double buffering (#14904)
Fixes #14901 (black screenshots on Wayland)
2024-08-04 18:40:21 +02:00
grorp
95a0cc8f9a Avoid infinite recursion with unhandled second touch (#14915) 2024-08-03 18:48:25 +02:00
cx384
c489cef875 Add version to override_item_remove_fields feature flag doc (#14917) 2024-08-02 20:05:50 +02:00
y5nw
8bff2f23c6 Rename minetest.register_async_metatable to minetest.register_portable_metatable (#14895) 2024-08-02 00:13:25 +02:00
rubenwardy
d566b0e280 Android SDK 34 (#14892) 2024-08-02 00:13:13 +02:00
SmallJoker
26deb26f17 Sounds: Partial revert of #14436 and #14341 (#14889)
This reverts functional changes of:
 * commit bf52d1e6 (#14436)
 * commit 63a98538 (#14341)
2024-07-30 21:25:50 +02:00
sfan5
2ba1d60ba5 Hide enable_touch setting on Android (#14891)
until #14749 is merged
2024-07-30 21:25:23 +02:00
Lars Müller
30dcd41d91 Mainmenu: Restore ability to enable flags in settings (#14896)
Fixes flags starting with "no" being hidden
2024-07-30 21:24:59 +02:00
Lars Mueller
90fccc15eb Document empty key in item stack metadata 2024-07-27 18:30:22 +02:00
JosiahWI
ac284e61b4 Clean up MSVC warnings in CIrrDeviceSDL.{h,cpp} (#14872)
The only changes are to add a number of `static_cast`s to make implicit
type conversions explicit.
2024-07-27 18:28:54 +02:00
Zughy
7625f88a0c Move mod_translation_updater.py to minetest/modtools (#14865) 2024-07-22 21:34:07 +02:00
sfence
4e1661eded Fix inventory items unresponsive after tab interaction (#14661)
This was a soft lock until LMB was clicked again.
2024-07-22 19:14:53 +02:00
rubenwardy
60f8c02e18 Add setting to disable Content tab update indicator (#14827) 2024-07-22 16:35:47 +02:00
DS
768fd4adee Restore buggy texture overlay modifier (#14852)
Required because of backwards compatibility.
2024-07-22 16:35:36 +02:00
Yoruma
682b789dd5 Fix variable use-without-initialization error in MSVC debug build 2024-07-22 16:32:50 +02:00
sfan5
02f40e5b0d Fix blockseed for on_generated in mapgen env 2024-07-22 16:31:46 +02:00
sfan5
a7a719261e Minimize data sent in the default user agent (#14851) 2024-07-20 10:27:04 +02:00
1F616EMO~nya
eba0806d77 Warn contributors about not to run updatepo.sh manually (#14845) 2024-07-20 10:24:41 +02:00
1F616EMO~nya
b03e9ef1c7 Set SDL_HINT_APP_NAME to Minetest (#14862)
* Set SDL_HINT_APP_NAME to Minetest

* Check for SDL version

* Re-run docker-image check
2024-07-19 13:22:42 +02:00
AFCMS
8e59d8b682 Better AppStream metadata (#14648)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-07-14 21:57:29 +02:00
Kazooo100
ecf6295b4a Allow main menu gamebar scroll to loop (#14841) 2024-07-14 21:57:11 +02:00
sfan5
569df37442 Un-deprecate redis database backend (#14849)
This reverts commit 83bc362dac.
2024-07-14 21:56:55 +02:00
Gregor Parzefall
d733e1abea Don't allow sync. HTTP requests on the main thread anymore
Any sync. HTTP request on the main thread is a bug, don't allow introducing one again.
2024-07-12 22:33:17 +02:00
Gregor Parzefall
c3efcb3896 Remove the last remaining sync. HTTP requests on the main thread 2024-07-12 22:33:17 +02:00
Gregor Parzefall
1e7f554bcd Fix two typos
Co-authored-by: Wuzzy <Wuzzy@disroot.org
2024-07-11 19:34:39 +02:00
updatepo.sh
0e9fe7f194 Run updatepo.sh 2024-07-11 15:14:56 +02:00
updatepo.sh
f5716ef141 Update minetest.conf.example and settings_translation_file.cpp 2024-07-11 15:13:57 +02:00
Qimar
652a21ba8a Translated using Weblate (Lojban)
Currently translated at 21.1% (277 of 1310 strings)
2024-07-11 14:56:15 +02:00
BlackImpostor
4d39943d0f Translated using Weblate (Russian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
lotigara
540ea34ade Translated using Weblate (Russian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
Kisbenedek Márton
183a2b5579 Translated using Weblate (Hungarian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
Va Milushnikov
d2ece3c165 Translated using Weblate (Esperanto)
Currently translated at 88.3% (1158 of 1310 strings)
2024-07-11 14:56:15 +02:00
ninjum
a31d6b0886 Translated using Weblate (Galician)
Currently translated at 87.1% (1142 of 1310 strings)
2024-07-11 14:56:15 +02:00
SergioFLS
2e62025d7e Translated using Weblate (Toki Pona)
Currently translated at 1.4% (19 of 1310 strings)
2024-07-11 14:56:15 +02:00
SergioFLS
42522a277c Translated using Weblate (Spanish)
Currently translated at 91.4% (1198 of 1310 strings)
2024-07-11 14:56:15 +02:00
ROllerozxa
987ade361d Translated using Weblate (Swedish)
Currently translated at 64.4% (844 of 1310 strings)
2024-07-11 14:56:15 +02:00
Mićadźoridź
385df95ef4 Translated using Weblate (Komi)
Currently translated at 22.2% (292 of 1310 strings)
2024-07-11 14:56:15 +02:00
Mićadźoridź
5b9fb5ac02 Added translation using Weblate (Komi) 2024-07-11 14:56:15 +02:00
jhon game
c96f246200 Translated using Weblate (Hebrew)
Currently translated at 36.1% (474 of 1310 strings)
2024-07-11 14:56:15 +02:00
XqcD445
e55a8ab77a Translated using Weblate (Norwegian Bokmål)
Currently translated at 55.4% (727 of 1310 strings)
2024-07-11 14:56:15 +02:00
EditaNEmilis
fe137c0941 Translated using Weblate (Lithuanian)
Currently translated at 16.1% (211 of 1310 strings)
2024-07-11 14:56:15 +02:00
Jamil Mohamad Alhussein
285a73cf0e Translated using Weblate (Arabic)
Currently translated at 35.4% (464 of 1310 strings)
2024-07-11 14:56:15 +02:00
Mateusz Malinowski
306a6f57f3 Translated using Weblate (Polish)
Currently translated at 82.3% (1079 of 1310 strings)
2024-07-11 14:56:15 +02:00
Just Playing
105f5ec092 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
Linerly
275e2d8ff8 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
Indigo Ray
ca33bcf2ab Translated using Weblate (Lojban)
Currently translated at 17.1% (225 of 1310 strings)
2024-07-11 14:56:15 +02:00
ElonSatoshi
386a249b0c Translated using Weblate (Toki Pona)
Currently translated at 0.7% (10 of 1310 strings)
2024-07-11 14:56:15 +02:00
Lars Müller
dd8b1680f5 Translated using Weblate (Romanian)
Currently translated at 53.7% (704 of 1310 strings)
2024-07-11 14:56:15 +02:00
sfan5
6acfa2babf Translated using Weblate (German)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
Oğuz Ersen
7025e9dff9 Translated using Weblate (Turkish)
Currently translated at 85.5% (1121 of 1310 strings)
2024-07-11 14:56:15 +02:00
Petter Reinholdtsen
67cdbb54bc Translated using Weblate (Norwegian Bokmål)
Currently translated at 55.1% (722 of 1310 strings)
2024-07-11 14:56:15 +02:00
Wuzzy
2028a2c2f3 Translated using Weblate (German)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
BlackImpostor
570fdbf9fd Translated using Weblate (Russian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
cora de la mouche
090a270246 Translated using Weblate (Toki Pona)
Currently translated at 0.7% (10 of 1310 strings)
2024-07-11 14:56:15 +02:00
cora de la mouche
fcb09f440f Added translation using Weblate (Toki Pona) 2024-07-11 14:56:15 +02:00
Unacceptium
ab2ad8aec1 Translated using Weblate (Hungarian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:15 +02:00
yue weikai
55334cfbc0 Translated using Weblate (Chinese (Simplified))
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:14 +02:00
Mivik
590273e2fd Translated using Weblate (Chinese (Simplified))
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:14 +02:00
Conight
a813e261b4 Translated using Weblate (Chinese (Simplified))
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:14 +02:00
IFRFSX
043961fc3e Translated using Weblate (Chinese (Simplified))
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:14 +02:00
Y.W
c85cefde67 Translated using Weblate (Chinese (Simplified))
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:14 +02:00
ferrumcccp
34326df680 Translated using Weblate (Chinese (Simplified))
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:14 +02:00
ZhiZe-ZG
6af09cb2ad Translated using Weblate (Chinese (Simplified))
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:14 +02:00
yue weikai
70fc175e74 Translated using Weblate (Chinese (Simplified))
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:14 +02:00
Deleted User
4fd4ed6ca3 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1241 of 1310 strings)
2024-07-11 14:56:14 +02:00
yue weikai
9c6d5a8408 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1241 of 1310 strings)
2024-07-11 14:56:14 +02:00
ZhiZe-ZG
6079d4488a Translated using Weblate (Chinese (Simplified))
Currently translated at 94.3% (1236 of 1310 strings)
2024-07-11 14:56:14 +02:00
AISS
0163e0b099 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.3% (1236 of 1310 strings)
2024-07-11 14:56:14 +02:00
yue weikai
ace8c56199 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.6% (1227 of 1310 strings)
2024-07-11 14:56:14 +02:00
ZhiZe-ZG
abd05a38ad Translated using Weblate (Chinese (Simplified))
Currently translated at 91.9% (1205 of 1310 strings)
2024-07-11 14:56:14 +02:00
IFRFSX
e7c8346861 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.9% (1205 of 1310 strings)
2024-07-11 14:56:14 +02:00
yue weikai
69dd8c61c9 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.9% (1205 of 1310 strings)
2024-07-11 14:56:14 +02:00
秘密の店
4e3185af88 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.7% (1202 of 1310 strings)
2024-07-11 14:56:14 +02:00
ZhiZe-ZG
b69c02a824 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.7% (1202 of 1310 strings)
2024-07-11 14:56:14 +02:00
AISS
606da069b4 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.7% (1202 of 1310 strings)
2024-07-11 14:56:14 +02:00
yue weikai
607f473be2 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.7% (1202 of 1310 strings)
2024-07-11 14:56:14 +02:00
Y.W
e283b6fb25 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.7% (1202 of 1310 strings)
2024-07-11 14:56:14 +02:00
Lin Happy 666
da7e95a221 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.7% (1202 of 1310 strings)
2024-07-11 14:56:14 +02:00
yue weikai
754842c6af Translated using Weblate (Chinese (Simplified))
Currently translated at 91.1% (1194 of 1310 strings)
2024-07-11 14:56:14 +02:00
秘密の店
675b6e9228 Translated using Weblate (Chinese (Simplified))
Currently translated at 90.6% (1188 of 1310 strings)
2024-07-11 14:56:14 +02:00
yue weikai
070c5ee632 Translated using Weblate (Chinese (Simplified))
Currently translated at 90.6% (1188 of 1310 strings)
2024-07-11 14:56:14 +02:00
Uko Koknevics
b78042fc2f Translated using Weblate (Latvian)
Currently translated at 22.5% (296 of 1310 strings)
2024-07-11 14:56:14 +02:00
gallegonovato
a55c689d7c Translated using Weblate (Spanish)
Currently translated at 90.2% (1182 of 1310 strings)
2024-07-11 14:56:14 +02:00
Blood Axe
f0a28c381b Translated using Weblate (Norwegian Bokmål)
Currently translated at 54.4% (713 of 1310 strings)
2024-07-11 14:56:14 +02:00
56 independent
3d9a5e6866 Translated using Weblate (Spanish)
Currently translated at 90.2% (1182 of 1310 strings)
2024-07-11 14:56:14 +02:00
Edward
857d5fe6a1 Translated using Weblate (Romanian)
Currently translated at 51.6% (677 of 1310 strings)
2024-07-11 14:56:14 +02:00
Adam Jagoda
1e485d5dbc Translated using Weblate (Polish)
Currently translated at 82.0% (1075 of 1310 strings)
2024-07-11 14:56:14 +02:00
Filippo Alfieri
20bc6d6789 Translated using Weblate (Italian)
Currently translated at 94.3% (1236 of 1310 strings)
2024-07-11 14:56:14 +02:00
Balázs Kovács
ed07a70327 Translated using Weblate (Hungarian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:14 +02:00
YearOfFuture
dfc10f4a32 Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:14 +02:00
RRadler
64cc3b90c7 Translated using Weblate (Greek)
Currently translated at 26.4% (346 of 1310 strings)
2024-07-11 14:56:14 +02:00
Tirifto
02776f9768 Translated using Weblate (Esperanto)
Currently translated at 88.3% (1157 of 1310 strings)
2024-07-11 14:56:14 +02:00
dog
2ab6662a13 Translated using Weblate (Korean)
Currently translated at 54.3% (712 of 1310 strings)
2024-07-11 14:56:14 +02:00
Jaidyn Ann
be56413593 Translated using Weblate (Esperanto)
Currently translated at 86.1% (1129 of 1310 strings)
2024-07-11 14:56:14 +02:00
JUST PLAYING
f0de9c100d Translated using Weblate (Indonesian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:14 +02:00
Tianshu Feng
5693327ca1 Translated using Weblate (Chinese (Simplified))
Currently translated at 87.4% (1145 of 1310 strings)
2024-07-11 14:56:14 +02:00
Unacceptium
a1f82dcfb7 Translated using Weblate (Hungarian)
Currently translated at 99.4% (1303 of 1310 strings)
2024-07-11 14:56:14 +02:00
Giov4
2b7fd07150 Translated using Weblate (Italian)
Currently translated at 93.6% (1227 of 1310 strings)
2024-07-11 14:56:14 +02:00
Gaël Chrétien
9c197693d7 Translated using Weblate (French)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:14 +02:00
jhh
6afd79c771 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 39.8% (522 of 1310 strings)
2024-07-11 14:56:14 +02:00
Alexsandro Vítor
35485379bd Translated using Weblate (Portuguese)
Currently translated at 91.8% (1203 of 1310 strings)
2024-07-11 14:56:13 +02:00
Christian Elbrianno
da3deefae2 Translated using Weblate (Indonesian)
Currently translated at 99.9% (1309 of 1310 strings)
2024-07-11 14:56:13 +02:00
reimu105
1a53086f7c Translated using Weblate (Chinese (Traditional))
Currently translated at 84.7% (1110 of 1310 strings)
2024-07-11 14:56:13 +02:00
Jun Nogata
0ca6bb3a1f Translated using Weblate (Japanese)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:13 +02:00
Marian
c5d461c379 Translated using Weblate (Slovak)
Currently translated at 95.8% (1255 of 1310 strings)
2024-07-11 14:56:13 +02:00
AISS
531e2b442d Translated using Weblate (Chinese (Traditional))
Currently translated at 84.5% (1108 of 1310 strings)
2024-07-11 14:56:13 +02:00
reimu105
7ead579c67 Translated using Weblate (Chinese (Traditional))
Currently translated at 84.5% (1108 of 1310 strings)
2024-07-11 14:56:13 +02:00
Tianshu Feng
2e91094afa Translated using Weblate (Chinese (Simplified))
Currently translated at 86.8% (1138 of 1310 strings)
2024-07-11 14:56:13 +02:00
Nanashi Mumei
b991941227 Translated using Weblate (Russian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:13 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
65aa894749 Translated using Weblate (Malay)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:13 +02:00
BreadW
3f478d8597 Translated using Weblate (Japanese)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:13 +02:00
YearOfFuture
470f6742bc Translated using Weblate (Ukrainian)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:13 +02:00
waxtatect
3f2f38842c Translated using Weblate (French)
Currently translated at 100.0% (1310 of 1310 strings)
2024-07-11 14:56:13 +02:00
sfan5
a6121c7f67 Fix path traversal in mainmenu's extract_zip 2024-07-10 22:37:45 +02:00
rubenwardy
bb3f271a20 Set ContentDB updates detection cache time to 24 hours (#14837) 2024-07-09 22:07:26 +01:00
grorp
3de42f56c5 Fix and improve particle(spawner) documentation (#14804) 2024-07-06 18:02:31 +02:00
grorp
fcb4f258f5 GUITable: Scale images with display density / row height (#14709) 2024-07-02 20:57:43 +02:00
Lars Müller
8ed55b3aff Help modders deal with object invalidation (#14769)
* Skip invalid objects in raycasts
* Add `ObjectRef:is_valid` method
* Add object inside radius / area iterators which skip invalid objects
* Update docs to clarify object invalidation and how to deal with it

---------

Co-authored-by: sfan5 <sfan5@live.de>
2024-07-01 20:50:38 +02:00
Erich Schubert
d5444e1172 Fix more missing newlines in lua_api.md (#14791)
Poor rendering in online documentation:
https://api.minetest.net/minetest-namespace-reference/#list-of-apis-available-in-the-mapgen-env
https://api.minetest.net/minetest-namespace-reference/#list-of-apis-available-in-an-async-environment
2024-07-01 20:49:00 +02:00
grorp
ea827e4c5d Fix new texture properties not being sent for minetest.add_particle (#14760)
Co-authored-by: Lars Müller <appgurulars@gmx.de>
2024-07-01 20:41:54 +02:00
SmallJoker
95e77bd7cb Translation updater: Fix error when no translation strings were found 2024-07-01 18:29:53 +02:00
1F616EMO~nya
321b217feb Log node/ore name when detecting deprecated fields (#14794) 2024-07-01 17:26:15 +02:00
grorp
3958c19f83 Remove enable_touch special case for C++ menu scaling (#14800) 2024-06-30 20:39:36 +02:00
grorp
7709d92289 Restore old inconsistent minimum digging time behavior (#14777)
and restore default of 0.16 for repeat_place_time since it was only changed to be in line with repeat_dig_time.
2024-06-30 20:39:28 +02:00
sfan5
868b548dd0 lua: add short readme 2024-06-30 20:38:22 +02:00
sfan5
837aab0e98 lua: apply patch for "read overflow in 'l_strcmp'"
<https://lua.org/bugs.html#5.4.6-1> (minimal port of changes)
2024-06-30 20:38:22 +02:00
sfan5
77ac20a66b lua: apply patch for "Parameter 'what' of 'debug.getinfo' cannot start with '>'"
<https://lua.org/bugs.html#5.4.2-2>
2024-06-30 20:38:22 +02:00
sfan5
7362ecb3b4 lua: apply patch for "Compiler can optimize away overflow check in table.unpack"
<https://lua.org/bugs.html#5.2.3-1>
2024-06-30 20:38:22 +02:00
sfan5
88ffe75b58 lua: apply patch for "Chunk with too many lines may crash Lua"
<https://lua.org/bugs.html#5.2.3-3>
2024-06-30 20:38:22 +02:00
sfan5
c1520c9e11 lua: apply patch for "Stack overflow in vararg functions with many fixed parameters called with few arguments"
known as CVE-2014-5461
<https://sources.debian.org/src/lua5.1/5.1.5-9/debian/patches/0004-Fix-stack-overflow-in-vararg-functions.patch/>
2024-06-30 20:38:22 +02:00
grorp
9a1501ae89 CIrrDeviceSDL: Fix numpad key events not having correct KeyInput.Char (#14780)
Allows you to change viewing range using numpad +/- again. This fix also works with the current unreleased version of SDL 3.

The keycodes for numpad keys (both SDL keycodes and Irrlicht keycodes) are not the same as the keycodes for the equivalent non-numpad keys and don't correspond to chars, so I mapped them to chars manually.

Since I think the resolution of https://github.com/minetest/minetest/issues/13770 was "just disable numlock", I made sure to only do this for the numpad number keys if numlock is enabled.
2024-06-27 14:44:44 +02:00
Erich Schubert
514e106414 Fix missing newline before Markdown list (#14783)
Renders incorrectly e.g. on https://api.minetest.net/spatial-vectors/
2024-06-26 22:21:18 +02:00
grorp
4c001bd248 Make button sprites (scrollbar arrows) DPI-aware (#14772) 2024-06-26 15:25:27 +02:00
1F616EMO~nya
fb6ceb2664 Properly escape Markdown markups at minetest.string_to_area (#14774)
Co-authored-by: DS <ds.desour@proton.me>
2024-06-24 22:14:16 +02:00
aminothere
50da26da91 Document alternative 'persist' key in noise parameter table (#14762) 2024-06-24 22:12:42 +02:00
kromka-chleba
28857841aa Fix math.round floating point bug (#14757) 2024-06-24 20:57:06 +01:00
rubenwardy
157d129e30 Fix unnecessary content refreshing (#14705) 2024-06-24 20:56:37 +01:00
Yoruma
9ab447843b Clarify "dtime" in API (#14758) 2024-06-22 10:59:58 +02:00
l-koehler
fe6da3a16b Disallow formspec debug if the player does not have the debug privilege (#14753) 2024-06-17 15:59:49 +02:00
sfan5
fac9aac821 Move malloc_trim invocations to background thread (#14744) 2024-06-17 15:59:35 +02:00
grorp
d7f4ce6cff Fix broken default sneak keybind on macOS with SDL (#14754) 2024-06-16 17:50:02 +02:00
grorp
a9cca5e76c SDL2: Support highdpi (#14703)
and handle DPI changes at runtime
2024-06-16 17:49:42 +02:00
cx384
7a64527db5 Fix connected_players on_shutdown (#14739) 2024-06-15 16:00:33 +02:00
grorp
bc23a610d3 Fix two problems with toggling fullscreen at runtime (#14750) 2024-06-14 16:50:41 +02:00
Mikita Wiśniewski
9def45aa80 Add zstd to Void Linux dependencies (#14748) 2024-06-12 12:39:15 +02:00
grorp
85878d894a Android: Fix back button sometimes not working as ESC (#14743) 2024-06-11 22:37:57 +02:00
Lars Mueller
ae4cd1ebf1 Corresponding code changes 2024-06-10 21:15:30 +02:00
minetest
781c7a800f Replace Catch2 with v3 amalgamation 2024-06-10 21:15:30 +02:00
sfan5
5133ae52df Update vcpkg used in CI 2024-06-10 18:49:43 +02:00
sfan5
3539af7d77 Set some useful SDL hints
fixes #14596
2024-06-10 18:49:43 +02:00
sfan5
c03894321a Fix file write warning in devtest
closes #14721
2024-06-10 18:49:43 +02:00
sfan5
b7e886a740 Rename sha256 header
fixes #14710
2024-06-10 18:49:43 +02:00
sfan5
8268c61b9f Make safeWriteToFile safe for thread-concurrent use 2024-06-10 18:49:43 +02:00
sfan5
fee6e8e11b Identify when compiled with openresty LuaJIT
Debian testing ships it
2024-06-10 18:49:43 +02:00
sfan5
558d749d54 A few clean ups in log.cpp 2024-06-10 18:49:43 +02:00
sfan5
27cb54c1db Stop misusing volatile keyword 2024-06-10 18:49:43 +02:00
cx384
4c9be808a7 Improve register_on_leaveplayer documentation 2024-06-09 13:21:54 +02:00
sfan5
71893807b3 Call malloc_trim() regularly to improve deallocation behavior (#14707) 2024-06-07 16:57:30 +02:00
SmallJoker
08485f6781 Chat: Remove tailing punctuation from clickable links 2024-06-05 20:11:47 +02:00
sfan5
87232358d3 Update some workflows to newer Ubuntu versions (#14668) 2024-06-03 20:39:02 +02:00
Lars Müller
ec9c000be9 Fix scrolling in scroll containers (#14702) 2024-06-03 20:38:09 +02:00
Alex
75f3a2183f Fix and clarify skybox texture order documentation (#14680) 2024-06-03 12:40:34 +02:00
Lars Mueller
445e485fc5 Fix CI not running on Irrlicht-only PRs 2024-06-03 11:15:56 +02:00
grorp
508b5ccc63 Document keymap_toggle_block_bounds, remove unimplemented BLOCK_BOUNDS_MAX (#14722) 2024-06-02 21:05:35 +02:00
grorp
833bb542fc Allow toggling fullscreen without restart and add keybind (#14714) 2024-06-02 21:05:16 +02:00
grorp
981d67324b Mainmenu: Unify gamedata.errormessage and messagebox formspecs (#14716) 2024-06-01 17:03:06 +02:00
sfence
140b9e5a5a Allow game to specify first and last mod in mod loading order (#14177)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
2024-06-01 16:36:20 +02:00
Lars Mueller
a4768d1638 Fix fog moon tint not working 2024-06-01 16:34:32 +02:00
rubenwardy
abf353c178 Update no games message to give more context (#14695) 2024-05-29 20:10:22 +02:00
SmallJoker
670bb32b2c Particles: fix crash caused by absent texture
Introduced in commit f8bff34. The related code does already expect that
'texture.ref' may be nullptr.
2024-05-29 19:46:24 +02:00
Desour
f836a47bc1 Sound loading: Fix issues where ov_read skips samples 2024-05-27 17:12:58 +02:00
Desour
43df39c4f7 Sound loading: Improve error handling 2024-05-27 17:12:58 +02:00
Desour
9da5c5e2d0 Add precompiled header support
Note: the <filesystem> header is not included in the default
precompiled_headers.txt, because we don't use it yet, and it might be big
2024-05-27 17:12:39 +02:00
Desour
cdbbac5b6d Move sha256.c to lib/
Precompiled headers don't work if we're not a pure C++ project.
2024-05-27 17:12:39 +02:00
Gregor Parzefall
3120558dd1 Make the CDB dependency dialog use more space 2024-05-26 19:49:48 +02:00
Gregor Parzefall
f3c91e4f96 Immediately apply gui_scaling changes to IGUISkin 2024-05-26 19:49:48 +02:00
grorp
b1fa430dad Android: Don't crash if there is no web browser installed (#14683) 2024-05-26 19:49:32 +02:00
sfan5
83bc362dac Mark Redis database backend as deprecated (#14679) 2024-05-26 14:28:30 +02:00
Muhammad Rifqi Priyo Susanto
a86baefda7 Translation updater: Add support for function call without parantheses (#14574)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-05-26 14:28:24 +02:00
AFCMS
82790b1556 Add documentation for IDE developer setup (#13935) 2024-05-26 14:28:12 +02:00
grorp
728f643ea7 Scale C++ menus down to fit the window (#14690) 2024-05-24 12:10:46 +02:00
grorp
d5fc040d2d Consistent width for internal scrollbars of formspec elements (#14689)
also: Make sure that very short, wide scrollbars are still usable
2024-05-24 12:10:19 +02:00
grorp
6c0b8229ec Fix artifacts with bloom + tonemapping on ogles2 (#14688) 2024-05-23 20:36:13 +02:00
grorp
bc60693a5d Enable "FULL" debug info for Android build (#14684) 2024-05-23 20:36:01 +02:00
JosiahWI
1298374818 Upgrade client active object mgr tests to Catch2 (#14565)
* Upgrade client active object mgr tests to Catch2

In addition to invoking Catch2's test runner after Minetest's homemade
runner, this refactors the tests to follow the DRY principle, and gives
them expressive names and clear assertions. Catch2 is already bundled
with Minetest, so there are no added dependencies.

* Increment failed modules count for Catch2 tests

* Respect --test-module option for Catch2 tests

* Improve Catch2 --test-module behavior

This switches infostream to rawstream so that test runner output is
displayed, and returns the correct boolean depending on the results. The
tests are now found by setting the configuration instead of invoking the
command line parser.

* Test uniqueness of all IDS instead of just one

Co-Authored-By: Lars Müller <appgurulars@gmx.de>

* Include Catch2 test run in timing and logging

* Flush std::cout after printing Catch results

* Increment total tests run instead of hardcoding to 1

* Flush stderr before printing to stdout

It's necessary to flush stderr before printing to stdout in adition to
flushing stdout before printing to stderr, to make sure all output is
ordered correctly.

* Make Catch write to rawstream

---------

Co-authored-by: Lars Müller <appgurulars@gmx.de>
2024-05-22 18:39:53 +02:00
Xeno333
a078cfee3e Rename "opaque_water" setting to "translucent_liquids" with inverted meaning (#14660)
The old setting will be migrated properly.

---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-05-22 16:46:05 +02:00
Lars Mueller
bd4572cfd1 Fix broken CI 2024-05-21 18:10:09 +02:00
sfence
df8a600b22 Fix glitch through ceiling with Sneak Glitch (#14332) 2024-05-21 17:52:54 +02:00
Lars Mueller
567f85752d Fix broken unit test
Also makes devtest unit test results a bit more prominent
2024-05-21 16:31:05 +02:00
Lars Mueller
5009259473 Add unit test and feature flag for override_item 2024-05-21 15:46:33 +02:00
sfence
b21a974342 Fix inventory: Quickly picking up item and placing it again no longer works (#14657) 2024-05-21 15:38:12 +02:00
chmodsayshello
ab783b9bb2 Display background & moving progress bar on shutdown screen (#14597)
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-05-21 15:37:35 +02:00
sfan5
36d236c5e0 Update SDL for mingw builds (#14678) 2024-05-20 20:37:52 +02:00
Lars Müller
408faa11a1 Allow removal of item definition fields (#14675) 2024-05-20 20:37:40 +02:00
OgelGames
8972e829f2 Restore vector type check (#14663) 2024-05-20 20:36:44 +02:00
sfan5
c4703a7f19 Fix wrong collision axis in Lua moveresult
introduced by c24a04d246
2024-05-17 14:32:57 +02:00
grorp
f6cfe6b873 Enable RTTI for Irrlicht on MSVC (#14677) 2024-05-17 13:27:31 +02:00
Muhammad Rifqi Priyo Susanto
bceef8f529 Trivial fix (forget to remove semicolon) in gettext.cpp 2024-05-16 21:00:00 +07:00
AFCMS
b23042839b Fixes to Docker GitHub Actions workflow 2024-05-15 19:56:50 +02:00
ROllerozxa
5625be70fa Don't bundle Development Test on macOS 2024-05-15 19:56:41 +02:00
Lars Müller
5c187363b2 Fix some clang compiler warnings (#14654)
* Fix some clang compiler warnings

* Get rid of sdl_supports_primary_selection

* Fix draw2DImage hiding overloaded virtual function
2024-05-15 19:56:25 +02:00
sfan5
93f4844c9c Fix unintentional error message with dynamic media 2024-05-14 23:12:49 +02:00
sfan5
39fd9b93c3 Introduce proper error handling for file streams 2024-05-14 18:33:08 +02:00
sfan5
c38e0d05bf Reenable fog toggle unless server restricts fog distance (#14634)
see comments in #14539
2024-05-14 18:31:51 +02:00
Josiah VanderZee
5a4d7fb0d6 Do not bother to assert that a u8 is >= 0
This fixes a warning seen in GCC 7 on CI about a comparison in
mapblock.h that is always true.
2024-05-14 16:21:30 +02:00
sfan5
6303334cc2 Deduplicate GL extension detection 2024-05-12 14:20:34 +02:00
sfan5
472742266b Fix invalid glDrawBuffer call on GLES
closes #14445
2024-05-12 14:20:34 +02:00
chmodsayshello
0889048cb5 Add option for random mod load order (#14637) 2024-05-12 14:20:18 +02:00
grorp
57b6e74abb Fix crash if zip file cannot be opened (#14636)
Helped-by: savilli <78875209+savilli@users.noreply.github.com>
2024-05-12 11:46:39 +02:00
grorp
a8af0c0ca4 Close buttonbars when hiding TouchScreenGUI (#14630)
To open the inventory or the pause menu, you first need to open the buttonbar
containing the respective button. Before this commit, the buttonbar is still
open after closing the menu, so you have to tap twice before you can continue
playing. After this commit, the buttonbar is already closed after closing the
menu, so you only have to tap once before you can continue playing.
2024-05-10 18:54:22 +02:00
Benjamin Wheeler
07fe8d4481 Dockerfile: Use the default branch when cloning libspatialindex repository (#14621) 2024-05-10 17:00:15 +07:00
grorp
e0e1d0855d Close formspecs with a single tap outside (#14605) 2024-05-09 19:16:08 +02:00
grorp
178591b6d5 Android CI: Additionally make an AAB for uploading to the Play Store (#14584) 2024-05-09 19:15:50 +02:00
sfan5
dd475d8af4 Add benchmarks for server::ActiveObjectMgr 2024-05-09 11:31:35 +02:00
Licaon_Kter
121d22f137 Cleanup Removed Java 17 Options (#14626)
ref: https://docs.oracle.com/en/java/javase/17/docs/specs/man/java.html#removed-java-options
2024-05-09 11:31:22 +02:00
sfan5
59bf1d8cd9 Fix curl compatibility issues with colorize_url (#14615)
Also move the escape code safety check to guiOpenURL.
2024-05-09 11:31:10 +02:00
jordan4ibanez
780543f0a2 Add forgotten opensuse dependency
gcc-c++
2024-05-09 00:22:36 +02:00
sfan5
de78ffb551 Fix strings in modified_reason_strings
one was also missing
2024-05-09 00:19:24 +02:00
Gregor Parzefall
d445638265 Bump version to 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f61f6626b7 Fix Android build for 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
857ba25115 Android CI: Additionally make an AAB for uploading to the Play Store (#14584) 2024-05-06 20:58:14 +02:00
grorp
00774bc28b Fix some Game members not being freed after some startup errors (#14561) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f572266f19 Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Gregor Parzefall
c3893064a3 Fix all cached media being loaded at once on the main thread 2024-05-06 20:58:14 +02:00
grorp
4183443f02 Allow sync HTTP fetches to be interrupted to fix hanging (#14412)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-05-06 20:58:14 +02:00
sfan5
5715434d5e Skip Android deps download if they already exist
It's close to impossible to test locally built changes otherwise.
2024-05-06 20:58:14 +02:00
lhofhansl
ab2419db24 Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-05-06 20:58:14 +02:00
David Heidelberg
35a83c3514 Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-05-06 20:58:14 +02:00
sfan5
de09cac1e9 Drop valgrind from CI and instead enable ASan
The recently added ioctl use is reported as a false-positive by valgrind.
I tried moving it to different compilers/versions two times and only
hit further issues that were valgrind's fault.

Also includes a tiny fix.
2024-05-06 20:58:14 +02:00
sfan5
b64f4bdb3a Optimize fs::CopyFileContents on Linux and Windows 2024-05-06 20:58:14 +02:00
sfan5
008310aad9 Add unit tests for fs::CopyFileContents 2024-05-06 20:58:14 +02:00
sfan5
4d024d737c Bypass media transfer in single player 2024-05-06 20:58:14 +02:00
grorp
50edb30a18 Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-05-06 20:58:14 +02:00
Muhammad Rifqi Priyo Susanto
00f6bd0f08 Android: Use the correct value for notification (#14209)
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.

Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Maintainer_
81e40a1172 Fix GameUI text staying visible during shutdown. (#14197) 2024-05-06 20:58:14 +02:00
grorp
fe4f89f3fa Touchscreen: Make server-sent overrides of button textures work (#14145) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
0d372250c1 Fix TouchScreenGUI ignoring server-sent pitch changes 2024-05-06 20:58:14 +02:00
Gregor Parzefall
367720020c Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5.
2024-05-06 20:58:14 +02:00
grorp
0dab82085d Fix unittest failure for release versions (#14067) 2024-05-06 20:58:14 +02:00
sfan5
1aba7f1fde Add unit tests for MapBlock (de)serialization (#14560) 2024-05-05 22:54:40 +02:00
rubenwardy
3017b0213b Allow quoting hypertext attribute values (#14550) 2024-05-05 14:27:17 +02:00
sfan5
d748c8c653 Gate disabling of fog or camera update behind 'debug' priv 2024-05-05 14:26:56 +02:00
grorp
af8cb63292 Add object's own position for each collision to moveresult (#14608) 2024-05-05 13:28:59 +02:00
grorp
d7f9da49eb Fix shootline not being updated if press and release happen in the same step (#14606) 2024-05-05 13:28:50 +02:00
Lars Mueller
70bddcf318 Fix wrong name for bone override interpolation field 2024-05-04 02:09:35 +02:00
SmallJoker
f0bb5313d3 Chat console: Prevent input loss on double open 2024-05-03 16:29:33 +02:00
DS
c352fbf5c9 Warn on unknown CMAKE_BUILD_TYPE values (#14600) 2024-05-03 16:29:02 +02:00
sfan5
9c3c286aab Optimize code patterns around raycasting 2024-05-03 16:28:29 +02:00
sfan5
e10adf83d5 Reduce wasteful memory allocations in update_lighting_nodes() 2024-05-03 16:28:29 +02:00
sfan5
c24a04d246 Optimize pushing collision data for entity on_step
Since this is fixed overhead for every entity, this is important to optimize.
This optimizes one very common case.

before:
  push_collision_move_result [us] _____________ 64512x   3.562

after:
  push_collision_move_result [us] _____________ 72636x   0.831
2024-05-03 16:28:29 +02:00
sfan5
2e89529eef Optimize env access and structs in collisionMoveSimple 2024-05-03 16:28:29 +02:00
sfan5
92d03f3832 Trivially optimize iteration order in loops
Due to how node data is stored iterating X last provides better cache locality.
2024-05-03 16:28:29 +02:00
Lars Müller
2efd0996e6 Document empty string as form name (#14601) 2024-04-30 13:50:31 +02:00
sfan5
ac4f13e78f Add minetest.get_gen_notify to mapgen env (#14568) 2024-04-30 13:50:18 +02:00
grorp
2bdd0a6bdb Add physics overrides for walk speed and Fast Mode (#14475)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2024-04-30 13:50:01 +02:00
SmallJoker
c044a3c1ca Client: fix unknown texture upon shift-move to full inventory list (#14586)
Fixes a regression caused by 4245a760
'moveItemSomewhere' attempted to add a leftover stack to an empty stack, resulting
in an empty name with non-0 ItemStack count.
2024-04-28 19:45:09 +02:00
sfence
72cb4e9bea Allow nil puncher in object:punch (#14319) 2024-04-28 17:55:04 +02:00
sfan5
fc0ac64277 Fix build errors with curl disabled 2024-04-28 12:31:15 +02:00
sfan5
df4c9e2903 Revert "Clean up some getServer() unsafety"
Turned out to not be a good idea.
This reverts commit 58eccc7a2a.
2024-04-28 00:24:22 +02:00
grorp
73dbd2f0ab Smooth scrolling (#14562) 2024-04-28 00:14:31 +02:00
OgelGames
05d5dc4cec Fix InvRef bugs and add unit tests (#14591) 2024-04-28 00:13:44 +02:00
Muhammad Rifqi Priyo Susanto
815b5cb086 Translation updater: Add comment propagation (#14416) 2024-04-28 00:12:30 +02:00
Lars Müller
0837d674eb Fix set_fov-induced grayscreen 2024-04-28 00:12:15 +02:00
OgelGames
a7bde8e523 Hide internal detached inventory functions (#14594) 2024-04-28 00:07:45 +02:00
LoneWolfHT
c63c05b141 Fix crash when player leaves before breath removal job 2024-04-24 22:32:07 +02:00
sfan5
12ccbe6f12 Amend profiling documentation 2024-04-24 14:55:50 +02:00
Muhammad Rifqi Priyo Susanto
be540043ee Do not make inventory_items_animations setting static thread_local (#14573)
This removes restart requirement when toggling the setting after the first play/run.
2024-04-24 09:00:04 +07:00
JosiahWI
de8d80dee0 Fix MSVC warning C4172 in ModifySafeMap::get (#14576) 2024-04-23 19:04:26 +02:00
sfan5
98fd5bd453 Formalize OS support policy (#14556) 2024-04-23 19:03:58 +02:00
cosin15
15b569fb71 Remove unnecessary copy of a big data structure 2024-04-23 19:03:50 +02:00
sfan5
58eccc7a2a Clean up some getServer() unsafety 2024-04-23 19:03:35 +02:00
sfan5
e39e47b21f Reduce needless copying of KeyPress 2024-04-23 19:03:35 +02:00
sfan5
e7f6e7d7b6 Fix Irrlicht log events not being passed through 2024-04-23 19:03:35 +02:00
sfan5
af27d97003 Log delays introduced by SDL_PollEvent 2024-04-23 19:03:35 +02:00
sfan5
c8e46749a4 Change some profiler values to microseconds 2024-04-23 19:03:35 +02:00
grorp
eb432d3da0 Fix some Game members not being freed after some startup errors (#14561) 2024-04-21 15:52:46 +02:00
David Heidelberg
4ab3c54f5b Basic tablet/phone/watch autodetection (#14400)
Until we're able to detect touchscreen itself, let's have a detection
based on a form factor of the device.

Tablets and handhelds are usually equiped with touchscreens, so as a
default enable touchscreen GUI there.

 - Windows and Linux supports autodetection.
 - Android is hardcoded as touch-based.
 - MacOS staying same as before without detection.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-04-21 15:51:58 +02:00
JosiahWI
de1d8ec070 Do not link /latomic on MSVC (#14564)
MSVC does not recognize /latomic, resulting in a warning upon configure.
2024-04-20 20:37:46 +02:00
SmallJoker
c8a41409d9 HUD: Text element color support (#14558) 2024-04-20 20:36:44 +02:00
Josiah VanderZee
d2a089ffd9 Remove <ctgmath> include from particles.h
The header is deprecated, and we don't even use it.
2024-04-20 18:01:25 +02:00
sfan5
3bd5169aee Fix profiler assertion failures
oops
2024-04-20 14:32:35 +02:00
sfan5
b7887a339d mod_translation_updater.py: fix @n being incorrectly rejected 2024-04-20 14:10:04 +02:00
sfan5
1b89d4d541 Simplify getBlockNodeIdMapping
since commit 0f9c78c3eb nodedef->get()
will never return an entry with empty name, so we can drop the related parts.
2024-04-20 13:03:42 +02:00
sfan5
d8190e1c5f Some globals (un-)init fixes 2024-04-20 13:03:42 +02:00
sfan5
2af5191070 Optimize MapNode::serializeBulk
before
  serializeBulk [us] __________________________ 9047x   9.363

after
  serializeBulk [us] __________________________ 8458x   1.214
2024-04-20 13:03:42 +02:00
sfan5
4027e08cc8 Print profiler at end of session 2024-04-20 13:03:42 +02:00
sfan5
72eeb9fecb Refactor profiler and related classes 2024-04-20 13:03:42 +02:00
DS
5a07f5a652 Fix inconsistent rounding in VoxelLineIterator::VoxelLineIterator (#14555)
floatToInt rounds 0.5 differently depending on sign.
2024-04-20 13:03:34 +02:00
sfan5
d767ab0890 Add runtime test to mingw CI 2024-04-17 16:58:31 +02:00
sfan5
df2fd399df Fix missing DLLs in Windows build 2024-04-17 16:58:31 +02:00
grorp
f2b5c35fa2 TouchScreenGUI dehardcoding refactor (#14472) 2024-04-17 15:59:52 +02:00
rubenwardy
b2057a5da7 Hypertext: Fix missing space after single letter word (#14551)
Fixes #11727
2024-04-16 08:48:16 +01:00
sfan5
38cacfa577 Try to fix macro definition order problem with OpenGL code 2024-04-15 19:27:05 +02:00
sfan5
13e271c6cb Improve error checks in COpenGL3DriverBase 2024-04-15 17:48:33 +02:00
sfan5
7a6ca85081 Expose OpenGL debugging as a normal setting 2024-04-15 17:48:33 +02:00
sfan5
ecfe9c5c2f lua_api: Clarify some environment API functions 2024-04-14 11:57:20 +02:00
Wuzzy
9f263319ca Fix 4dir nodebox sometimes not rendering face (#14533) 2024-04-14 11:57:13 +02:00
paradust7
00ef597639 CI: Pin CMake to 3.28 because of regression in 3.29.1 2024-04-12 16:34:05 +02:00
sfan5
30e280b694 Use MT's string conversion inside Irrlicht 2024-04-10 15:31:59 +02:00
sfan5
b9adf244e5 Simplify Irrlicht CMake for static linking
removes any dynamic linking capability, which will stop being possible soon anyway.
2024-04-10 15:31:59 +02:00
cx384
8a5e49c856 Refactor builtin HUD (#14346) 2024-04-10 11:43:15 +02:00
rubenwardy
284f6d3682 Refactor ContentDB integration (#14507) 2024-04-09 21:18:40 +02:00
Gregor Parzefall
cc1bfc6d03 Improve SDL GL fallback code
It now works even if window creation succeeds and only context creation fails.
Adapted from https://github.com/MoNTE48/Irrlicht . This should be fine
license-wise since that repo still contains the original Irrlicht license
(this is no legal advice).
Original PR: https://github.com/MoNTE48/Irrlicht/pull/9

Co-authored-by: Deve <deveee@gmail.com>
2024-04-08 20:15:37 +02:00
Gregor Parzefall
07fdf7158d Migrate the Android port to SDL2 2024-04-08 20:15:37 +02:00
Gregor Parzefall
fca60e2a41 Add SDL2 Java code 2024-04-08 20:15:37 +02:00
DS
e12db0c182 Sounds: Queue more than two buffers if pitch is high (#14515)
Pitch changes playback speed. So always enqueuing 2 buffers did not suffice
(and it was unnecessary complicated).
2024-04-07 22:06:34 +02:00
DS
1d673ce075 Print filenames in irrlicht png warnings (#14525)
Makes warnings like this more informative:
`WARNING[Main]: Irrlicht: PNG warning: iCCP: known incorrect sRGB profile`
2024-04-07 22:06:13 +02:00
sfan5
7e4462e0ac Better handling of temporary folders 2024-04-06 12:10:21 +02:00
sfan5
f87994edc7 Use better randomseed for Lua too
see e985b7a0bf

This solves a concrete issue with async workers generating the same
random numbers (as discovered in #14518).
2024-04-06 12:10:21 +02:00
sfan5
ef0c19477c Fix HAVE_RECENT_LJ false-positives 2024-04-06 12:10:21 +02:00
grorp
9bee6d899b Fix invisible crosshair with effective HUD scaling < 1 2024-04-06 12:10:12 +02:00
1F616EMO~nya
2d8e4df7bc Allow optional actor ObjectRef value in node interaction calls (#14505) 2024-04-05 13:00:50 +02:00
sfan5
4e1679d2a2 Keep empty servers at bottom of list (#14511) 2024-04-05 13:00:34 +02:00
Gregor Parzefall
fd8e02195e Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-04-05 13:00:21 +02:00
Gregor Parzefall
b2982a6f14 Fix all cached media being loaded at once on the main thread 2024-04-05 13:00:21 +02:00
sfan5
a9a0f1e129 Fix GLES shader precision issues (#14516) 2024-04-05 13:00:10 +02:00
Lars Müller
0ea1ec31fc Misc. doc things (#14509)
* Improve `[sheet` docs

* Clarify that `self` is a luaentity in `self.name`

* Clarify `textures = {itemname}` deprecation

* Document global callback table names
2024-04-03 14:24:15 +02:00
sfan5
f8bff346f4 Batched rendering of particles (#14489)
Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: Desour <ds.desour@proton.me>
2024-04-03 13:56:49 +02:00
sfan5
ff88ed7c75 Add symlink for Irrlicht shaders 2024-04-03 13:56:27 +02:00
sfan5
57a737c417 Improve logging of driver probing 2024-04-03 13:56:27 +02:00
sfan5
eb8785a209 Fix segfault if SDL GL context fails 2024-04-03 13:56:27 +02:00
cx384
d4b10db998 Add LF config to .gitattributes 2024-03-31 21:02:47 +02:00
cx384
3a35db6e67 Turn dos files into unix files 2024-03-31 21:02:47 +02:00
Gregor Parzefall
e79587c934 Add shorthand form for touch_interaction 2024-03-30 11:40:50 +01:00
Gregor Parzefall
8935f2af3c Make long tap delay customizable and change default to 400ms 2024-03-30 11:40:50 +01:00
Gregor Parzefall
517f1602aa Re-add "long tap to punch" as a client-side setting 2024-03-30 11:40:50 +01:00
Muhammad Rifqi Priyo Susanto
e8a8525bcd Fix path splitting in translation updater script 2024-03-30 11:08:18 +01:00
grorp
6e3246c5fd Limit crosshair scaling to integer multiples to avoid distortion (#14501) 2024-03-30 11:07:36 +01:00
sfan5
97066bf795 Sanity-check reliable packet size at earlier point 2024-03-30 11:07:20 +01:00
sfan5
5df60d85f7 Cache iconv context per-thread 2024-03-30 11:07:02 +01:00
sfan5
008d6be900 Rework iconv encoding detection
WCHAR_T doesn't seem as portable as we thought, so it's just easier
to detect the right encoding using macros at this point.
2024-03-30 11:07:02 +01:00
sfan5
d1a1aed23e Reduce unnecessary include in serialize.h 2024-03-30 11:07:02 +01:00
cx384
673d2499e8 Refactor texturepaths.cpp and SourceImageCache 2024-03-30 11:06:44 +01:00
cx384
6ac053bbaa Extract image generation/cache from texturesource.cpp 2024-03-30 11:06:44 +01:00
sfan5
6c6e48f006 Move values the mainmenu caches to dedicated files (#14433) 2024-03-30 11:06:28 +01:00
Elias Åström
bb6782ca58 Add repeat_dig_time setting (#14295) 2024-03-30 11:05:58 +01:00
sfan5
d307d01b18 Fix tests that rely on UTF-8 literals
and the lowercase function
2024-03-28 16:22:04 +01:00
src-tinkerer
08284e420d Disable default password check in single player (#14493) 2024-03-27 21:46:41 +00:00
sfan5
d53ef90a73 Remove Irrlicht versioning 2024-03-27 20:55:48 +01:00
rubenwardy
b487341c32 Deprecate writing to mod directories (#14486) 2024-03-27 18:32:05 +00:00
sfan5
6a7a613741 Update the CI run with multiplayer tests 2024-03-26 21:39:02 +01:00
Desour
9cee9bc279 Build with the imported IrrlichtMt at irr
Also remove the now useless options (like IRRLICHT_INCLUDE_DIR)
and update download instructions, CI and similar.

Co-authored-by: sfan5 <sfan5@live.de>
2024-03-26 21:39:02 +01:00
import
f638482fba Copy irrlichtmt to <root>/irr/ 2024-03-26 21:39:02 +01:00
grorp
a7908da968 Replace antipattern translation example in lua_api.md (#14482) 2024-03-24 18:56:41 +01:00
Elias Åström
20bfaba0b7 Update docs to allow non-liquid nodes to use "liquid" drawtype 2024-03-24 18:56:29 +01:00
AFCMS
5a27c05b6a Docker image workflow (publish on ghcr.io) (#14230) 2024-03-24 18:54:09 +01:00
rubenwardy
24cc33e704 Add button_url[] and hypertext element to allow mods to open web pages (#13825)
Fixes #12500
2024-03-24 17:19:23 +00:00
rubenwardy
6c4a110679 Add world-independent storage directory for mods (#12315)
Fixes #4821
2024-03-24 17:18:58 +00:00
sfan5
b42b03bc40 Restrict lua_api_deploy workflow to main repo 2024-03-24 12:42:50 +01:00
sfan5
5727d74d37 Avoid including client headers on server builds 2024-03-20 16:37:32 +01:00
sfan5
bc4ab8b99e General code refactoring/improvements in server, treegen and connection 2024-03-20 16:37:32 +01:00
sfan5
24f2c38093 Split internal parts from connection.h 2024-03-20 16:37:32 +01:00
sfan5
dfba79f8ff Split servermap.cpp/h off from map.cpp/h 2024-03-20 16:37:32 +01:00
sfan5
0d817ff4ff Try to fix httpfetch method bug
see #14394
2024-03-20 16:37:32 +01:00
sfan5
178943b4b7 Improve ServerEnvironment::getRemovedActiveObjects() in many ways 2024-03-20 16:37:32 +01:00
Desour
751ede516b ProfilerGraph: Increase buffer size for min/max formatting
Fixes values being cut off, e.g. "1.0000e+06" to "1.0000e+0".
2024-03-20 15:28:37 +01:00
HybridDog
cda112493a Faster blit_with_alpha() (#14448)
* Add test nodes for alpha compositing and the fill texture modifier

Texture test nodes can be helpful to test if `blit_with_alpha` works correctly.

The alpha compositing test node covers different cases where pixel colors are mixed with each other.
The test currently fails because `blitPixel` does not work correctly if a semi-transparent color
is drawn on top of another semi-transparent color.
The test nodes for the fill texture modifier show if the size and position arguments of the modifier work correctly.
They do not cover special cases such as very large or negative position or size values.

* Faster blit_with_alpha()

The `blit_with_alpha` function has a noticeable effect on the time it takes to join a game.

To reduce the join times, I replace the `blit_with_alpha` function with a new one:
* It does not uses floating-point numbers.
* It directly operates on the raw pixel data instead of using the comparatively
  slow `setPixel` and `getPixel` functions from Irrlicht.
  Only ECF_A8R8G8B8 base images are supported now.
  If the top image does not have the ECF_A8R8G8B8 color format, it is converted;
  I assume that this happens rarely.
* There are case distinctions for fully opaque, fully transparent and semi-transparent pixels.
  This empirically increases the performance since the mixing between two semi-transparent happens rarely.
* The new function no longer has the `src_pos` argument since it was always the zero vector.
* The function is only documented once where it is declared.

For backwards compatibility, `blit_with_alpha` still mixes colors without gamma correction.
`blit_with_alpha` nonetheless behaves slightly different than before:
If a semi-transparent pixel is drawn on top of another semi-transparent pixel,
the color is mixed in a way which we can consider to be more correct now.
2024-03-19 19:56:47 +01:00
goodusername123
fa072c1d2c Update Lua BitOp's stdint.h check for MSVC
based on 3ece3a3e3a
2024-03-19 19:54:57 +01:00
SmallJoker
a862e4290c Script API: Fix invalid rotation of L-system trees
The MapNode struct fields param1 and param2 were previously
not initialized. This commit now sets them to a sane default.
2024-03-17 18:01:48 +01:00
cx384
234b01a8c2 Item meta pointing range (#14347) 2024-03-17 15:55:38 +01:00
sfan5
e3b9828f24 Add unit tests for SAO load / unload behaviour 2024-03-17 15:55:24 +01:00
sfan5
8339594206 Handle static_save changes at runtime and between restarts 2024-03-17 15:55:24 +01:00
sfan5
2386bfda7e Fix static_save=false not working & related cleanups 2024-03-17 15:55:24 +01:00
sfan5
ef0009aea7 Sort out server destruction order
fixes #14421
2024-03-17 15:55:24 +01:00
sfan5
4d24537590 Fix multiplayer test missing crashes at shutdown 2024-03-17 15:55:24 +01:00
Gregor Parzefall
4f84b01356 Touchscreen: Fix virtual joystick sometimes going backwards
This fixes a regression introduced by 34286d77c7 / #14075.
2024-03-17 15:00:37 +01:00
grorp
c8b615acc9 Remove excessive touchscreengui.h includes (#14466) 2024-03-17 14:59:50 +01:00
SmallJoker
61a5733692 Unittest: Add inventory callback tests 2024-03-16 20:14:05 +01:00
SmallJoker
4245a7604b Inventory: Fix order of callbacks when swapping items 2024-03-16 20:14:05 +01:00
sfan5
d5d6e36ae0 Create CACHEDIR.TAG in path_cache (#14458) 2024-03-15 11:24:08 +01:00
sfan5
658bc9fcc8 Fix infinite loop in Server::stopAttachedSounds 2024-03-13 21:24:50 +01:00
cx384
60810c2d37 Add L-system trees as decorations (#14355) 2024-03-12 20:10:28 +01:00
grorp
f07e1026ac Allow sync HTTP fetches to be interrupted to fix hanging (#14412)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-03-12 20:09:43 +01:00
SmallJoker
32f68f35cf Avoid packets getting sent to disconnected players (#14444)
Many functions expect RemotePlayer to have a valid peer ID,
this however is not the case immediately after disconnecting
where the object is still alive and pending for removal.

ServerEnvironment::getPlayer(const char *, bool) now only
returns players that are connected unless forced to.
2024-03-10 13:24:35 +01:00
SmallJoker
02a893d613 Client: fix failing assert on empty texture name 2024-03-10 10:50:04 +01:00
sfan5
f596c36f4f Update NDK 2024-03-09 11:28:12 +01:00
sfan5
8ff0e1da15 Amend Android dev documentation 2024-03-09 11:28:12 +01:00
sfan5
4660310db6 Update Gradle 2024-03-09 11:28:12 +01:00
sfan5
58bf4f04b1 Skip Android deps download if they already exist
It's close to impossible to test locally built changes otherwise.
2024-03-09 11:28:12 +01:00
sfan5
d88f0866b7 Reduce translations log spam 2024-03-06 22:33:32 +01:00
Lars Müller
bf52d1e624 Fix attached sounds stopping if objects are removed serverside (#14436)
Restores backwards compatibility for death sounds or other sounds that are not supposed to be "cut off" abruptly.

---------

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-03-06 20:36:02 +01:00
y5nw
fc80f65a6d Try to preserve metatable when exchanging data with the async env (#14369)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-03-06 18:04:49 +01:00
sfan5
badd42789a Move PlayerSettings class to client code 2024-03-06 18:03:57 +01:00
sfan5
c524c52baa Fix some common SAO methods to not generate useless update packets 2024-03-06 18:03:57 +01:00
sfan5
585ca90ae0 Reorder ObjectProperties struct 2024-03-06 18:03:57 +01:00
sfan5
e734b3f0d8 Fix core.get_node_or_nil in emerge env
"ignore" does not mean unloaded, we have to properly check it.
2024-03-03 20:16:32 +01:00
sfan5
91ea47fddf Fix node callbacks unit test 2024-03-03 20:16:32 +01:00
sfan5
9b97147637 Fix assertion failure in clientlauncher.cpp 2024-03-03 19:11:37 +01:00
DS
d4d4712361 Implement get_node with a get_node_raw (#14384)
Add /bench_bulk_get_node
Considerably improves the execution speed of core.get_node
2024-03-03 15:53:23 +01:00
cx384
879f7e9f03 Refactor tile.cpp/h parts except texturesource.cpp 2024-03-03 15:52:05 +01:00
cx384
aaf77025b6 Split up tile.cpp/h 2024-03-03 15:52:05 +01:00
Desour
cdce33dd05 Fix some narrowing warnings 2024-03-02 01:56:25 +01:00
Desour
b10797b3d5 Add missing include in container.h
BUILD_BENCHMAKRS builds were broken.
2024-03-02 01:47:03 +01:00
sfan5
e73e562a63 Allow curl to use all content encodings 2024-03-01 18:22:59 +01:00
grorp
e40417f687 Allow giving "pointabilities" to Lua raycasts (#14390) 2024-03-01 17:12:13 +01:00
Gregor Parzefall
aac616fcc5 Avoid visible camera jumps because of touchscreen_threshold 2024-03-01 17:11:46 +01:00
Gregor Parzefall
fa0745f7da Adjust touchscreen_sensitivity to display density 2024-03-01 17:11:46 +01:00
Gregor Parzefall
00a3e6bbd7 Touchscreen: Allow camera movement while digging without touch_use_crosshair 2024-03-01 17:11:46 +01:00
sfan5
bb7f57b095 VBO-related optimizations and improvements (#14395) 2024-02-29 17:20:57 +01:00
sfan5
d85c842ce9 Refactor fog shader to reuse Irrlicht values 2024-02-29 17:20:50 +01:00
sfan5
dce166dc93 Support deleting shader materials 2024-02-29 17:20:50 +01:00
sfan5
13a0e5fb4a Share FpsControl code between game and menu 2024-02-29 17:20:50 +01:00
sfan5
0c3a4cc7b9 Improve ergonomics of CachedShaderSetting 2024-02-29 17:20:49 +01:00
sfan5
e9ab5bc223 Factor shadow constants out of MainShaderConstantSetter 2024-02-29 17:20:49 +01:00
sfan5
5da18d34ba Properly warn that shader queue is unimplemented 2024-02-29 17:20:49 +01:00
sfan5
09d542dfe0 Drop enable_vbo setting
Consistently applying this setting requires some code work,
because Irrlicht does not provide a global toggle.
At the same time I don't see any reason for someone to disable this.
2024-02-29 17:20:49 +01:00
sfan5
5280863300 Set VBO hints in more places 2024-02-29 17:20:49 +01:00
sfan5
fbec378869 Fix more type promotion mistakes
Someone of these are probably actual bugs and gcc totally doesn't care to warn about them, wtf?
This issue seems to be new with the IrrlichtMt update.
2024-02-26 22:07:40 +01:00
sfan5
9fcd7f2dc0 Fix clang-tidy type promotion errors 2024-02-26 20:47:47 +01:00
sfan5
229389b7f6 Use newer IrrlichtMt 2024-02-26 20:47:47 +01:00
sfan5
5d8a22066c Change how max_lag is calculated and reported (#14378)
-Change how max_lag is calculated and reported

- Cap singleplayer step at 60Hz

- Clarify dedicated_server_step
2024-02-26 20:46:57 +01:00
sfence
63a9853811 Remove attached sounds when the active object is removed (#14341) 2024-02-25 22:10:39 +00:00
kotek900
39b1311a1b Add padding to settings tab buttons (#14408) 2024-02-25 22:10:07 +00:00
rubenwardy
f4eba3bfba Add support for ContentDB package translation (#14410) 2024-02-25 22:09:52 +00:00
sfan5
4caf0e4cb9 Update LTO exclusion list (#14407) 2024-02-25 20:58:42 +01:00
sfan5
762fca538c Expose SHA256 algorithm to Lua (#14403)
Co-authored-by: chmodsayshello <chmodsayshello@hotmail.com>
2024-02-25 18:12:23 +01:00
SmallJoker
fa1d80b53b MetaData: restore undocumented set_string behaviour (#14396) 2024-02-25 16:03:05 +01:00
rubenwardy
b4be483d3e Add support for translating content titles and descriptions (#12208) 2024-02-24 19:13:07 +00:00
grorp
57de599a29 Restore pre-5.9.0-dev behavior of touch_use_crosshair=false shootline (#14389)
* Fix incorrect shootline after releasing pointer if touch_use_crosshair=false

This happened because Android reuses pointer IDs.
Also includes a refactor to merge "m_known_ids" and "m_pointer_pos".

* Restore pre-5.9.0-dev behavior of shootline when !m_has_move_id
2024-02-24 13:12:53 +01:00
sfan5
492aab20fe Fix compiler warnings 2024-02-24 12:39:12 +01:00
ShadowRoi
6952bab519 Mark jpeg-turbo as the default library for compiling in macOS 2024-02-23 21:31:24 +01:00
Muhammad Rifqi Priyo Susanto
87fa4de59c Use forward-slash (/) for path separator in translation files
The lstrip (left trim) call is to make sure that there are no slashes at the beginning of file paths.
2024-02-23 21:30:34 +01:00
lhofhansl
0d4b489545 Detect air-only blocks instead of day/night differences (#14264)
* Detect air-only blocks instead day/night differences

* Write !is_air into the former day-night-diff bit on disk, so that old server can still read maps written by new servers

* Only set is_air bit when reading from disk
2024-02-22 21:47:42 -08:00
numzero
0d30a3071a Add meshgen tests 2024-02-22 15:45:17 +00:00
numzero
753f03ff6a Add mesh comparison functions, for tests 2024-02-22 15:45:17 +00:00
numzero
bf2098c07f Decouple MeshMakeData from Client 2024-02-22 15:45:17 +00:00
numzero
2f35b121a4 Const correctness 2024-02-22 15:45:17 +00:00
David Heidelberg
34286d77c7 Allow toggling touchscreen mode at runtime (#14075)
Signed-off-by: David Heidelberg <david@ixit.cz>
Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2024-02-22 15:44:49 +00:00
sfan5
e3cc26cb7c Irrlicht support changes (#14383) 2024-02-19 21:14:47 +01:00
Gregor Parzefall
84dd812da4 Fix hud_elem_type warning triggered by builtin minimap
Fixes a deprecation warning introduced by adaa4cc2f3.
2024-02-19 19:04:43 +01:00
Lars Müller
4acbd59162 Support absent scene node names (#14330)
Contains a hack to support IrrlichtMT revision 14 for now (until we release revision 15)
2024-02-18 11:39:16 +01:00
DS
1e316a9704 Don't use a reference for RaycastState::m_pointabilities (#14376) 2024-02-17 18:36:20 +01:00
sfan5
6ca214fefc Introduce std::string_view into wider use (#14368) 2024-02-17 15:35:33 +01:00
wsor4035
fa47af737f Upgrade CI actions (#14377) 2024-02-17 15:34:40 +01:00
sfan5
0f2517070e Update Docker image base 2024-02-17 12:40:18 +01:00
sfan5
f483d10c95 Switch to LLVM-based MinGW toolchain (#14329) 2024-02-16 21:36:19 +01:00
sfan5
8c3a6a819e Adjust bug report template 2024-02-16 12:34:40 +01:00
sfan5
933432e62d Annotate Lua packer with more comments 2024-02-16 12:34:40 +01:00
sfan5
2b97fead9e Fix some potential iterator invalidation issues 2024-02-16 12:34:40 +01:00
cx384
9ac6d330b4 Fix minimap textures overwrite (#14349) 2024-02-15 21:52:41 +01:00
DS
4843890c56 Inline g/setPixel in imageCleanTransparent (#14323) 2024-02-15 19:38:23 +01:00
lhofhansl
c81e0b7433 Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-02-15 08:25:33 -08:00
sfan5
ce97210eb1 Refactor how script api reads current mod name
This is to prevent future mistakes and make it clearer whether
the mod name can be trusted depending on how it is retrieved.
2024-02-15 11:06:21 +01:00
sfan5
cb5fa56e17 Remove insecure environment from async and emerge environment 2024-02-15 11:06:21 +01:00
fuzun
6cbb9193ea Fix undefined behaviors (#14365)
* Initialize member `floats` in ContentFeatures

* Do not assign big double to u32

* Do not assign negative floating point number to unsigned integer
2024-02-15 11:05:42 +01:00
sfan5
3cac17d23e Lua on each mapgen thread (#13092) 2024-02-13 22:47:30 +01:00
sfan5
d4b107e2e8 Enable dynamic_add_media to take the file data instead of a path 2024-02-13 22:44:10 +01:00
sfan5
c90ebad46b Allow specifying name for dynamic media files 2024-02-13 22:44:10 +01:00
sfan5
af69d4f7a9 Allow dynamic_add_media at mod load time 2024-02-13 22:44:10 +01:00
kromka-chleba
6c8ae2b72a Fix liquid falling if in "float" group (#13789)
* Make falling liquid source nodes replace flowing nodes

This makes falling liquid source nodes in group:float replace
flowing nodes on the ground instead of being placed above
the flowing node.

* Make flowing liquids "fall through" for source nodes

This makes liquids in float and falling_node groups fall through
flowing liquid nodes instead of being supported by them in the air.

---------

Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-02-12 23:24:54 +01:00
cx384
7901087466 Rename MINETEST_SUBGAME_PATH to MINETEST_GAME_PATH (#14351) 2024-02-12 23:21:19 +01:00
paradust7
e2ccd14c05 Allow using VBOs for meshes all the way down to 4 vertices (#14366)
This may improve performance substantially if there are many meshes with "few" vertices that would otherwise be retransmitted to the GPU every frame. In testing, this does not seem to decrease performance, even if as few as 4 vertices are used (e.g. particles).
2024-02-12 23:20:48 +01:00
Lars Mueller
a14320fc44 Improve deprecation error messages 2024-02-12 22:58:26 +01:00
David Heidelberg
eb52a149a0 Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-02-09 00:01:12 +01:00
cx384
adaa4cc2f3 Move hard coded minimap to builtin (#14071) 2024-02-07 20:13:23 +01:00
grorp
f2b99332d9 Add Lua API function to resolve node/collision/selection boxes (#13964) 2024-02-06 20:45:16 +01:00
Lars Müller
4859cf44ce Fix translation updater script: Handle nested modpacks, support games (#14340) 2024-02-05 20:57:30 +01:00
sfence
83f779c52d Fix active object adding to not generated block (#14311) 2024-02-04 21:24:08 +01:00
sfan5
c9e10e1dd9 Drop valgrind from CI and instead enable ASan
The recently added ioctl use is reported as a false-positive by valgrind.
I tried moving it to different compilers/versions two times and only
hit further issues that were valgrind's fault.

Also includes a tiny fix.
2024-02-04 21:23:05 +01:00
sfan5
4259ac96ea Optimize fs::CopyFileContents on Linux and Windows 2024-02-04 21:23:05 +01:00
sfan5
714c9361ea Add unit tests for fs::CopyFileContents 2024-02-04 21:23:05 +01:00
sfan5
93381014a0 Bypass media transfer in single player 2024-02-04 21:23:05 +01:00
someone-aka-sum1
16aaef097a Make the protocol dissector heuristic (#14335) 2024-02-04 21:21:23 +01:00
Lars Müller
1d9c9710d7 Fix short raycasts missing large objects (#14339)
Increases the tolerance from one node to five nodes.
Also optimizes the "sphere" used for pre-filtering entities
to start in the middle of the line segment rather than at the start.
2024-02-04 14:04:05 +01:00
SmallJoker
e7dbd325d2 RemotePlayer: make peer ID always reflect the validity of PlayerSAO (#14317)
Upon disconnect, RemotePlayer still had a peer ID assigned even though
the PlayerSAO object was maked as gone (for removal). This commit makes
that the following always holds true:

	(!sao || sao->isGone()) === (peer_id == PEER_ID_INEXISTENT)
2024-02-02 22:13:24 +01:00
Zemtzov7
893594d81a Add help formspec for CSM commands (#13937) 2024-02-02 22:12:59 +01:00
techno-sam
176e674a51 Add wear bar color API (#13328)
---------

Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: Lars Müller <34514239+appgurueu@users.noreply.github.com>
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-02-02 21:21:00 +01:00
sfan5
e10d8080ba Add flag to control mgv6 temple generation (#14293) 2024-01-30 21:52:04 +01:00
sfan5
9da1354f3a Fix missing limit check for block y pos (#14320) 2024-01-30 21:51:51 +01:00
sfan5
e1f6108789 Revert class forward declaration in {client,server}opcodes.h
closes #14324
2024-01-30 17:04:12 +01:00
Lars Mueller
40bf88ac74 Performance: Limit blitting work to overlapping area 2024-01-28 13:01:54 +01:00
sfan5
ffec698d3e Change how [combine parameters are checked
the old checks were too strict
2024-01-28 13:01:54 +01:00
Lars Mueller
b1ee137177 Minor documentation fixes 2024-01-28 13:01:54 +01:00
grorp
fbec168e91 Only pause rendering if the Android activity is stopped (#14211) 2024-01-27 14:37:00 +01:00
sfan5
89f3502b56 Move Server ban check to different point 2024-01-27 10:33:32 +01:00
sfan5
5dbc1d4c08 Move some files to src/server/ 2024-01-27 10:33:32 +01:00
sfan5
c0f852e016 Change NetworkPacket to reserve instead of resize
also make the bool serialization clearer and move the constructor
to the header file
2024-01-27 10:33:32 +01:00
sfan5
397682a5b0 Clean up client and server command sending / tables 2024-01-27 10:33:32 +01:00
grorp
2b99dabdac Touchscreen: Abort ongoing short taps if touch interaction mode changes (#14305) 2024-01-26 23:19:06 +01:00
Bradley Pierce
df9975f35d Add markdown admonition extension (#14303) 2024-01-26 22:10:57 +01:00
sfan5
4158759265 Move mtevent.h to src/client/ 2024-01-26 22:10:36 +01:00
sfan5
8927e7caf6 Handle some edge cases in tile images 2024-01-26 22:10:36 +01:00
sfan5
a46fe79939 Reduce code duplication in tile.cpp 2024-01-26 22:10:36 +01:00
lhofhansl
2ef080a51b Slight simplification of RemoteClient::getNextBlocks(...) (#14302) 2024-01-25 11:32:18 -08:00
Sokomine
4468813d47 Show more lines in chat scrollback buffer (#14290) 2024-01-24 19:41:29 +01:00
Lars Mueller
6a2eb4da07 Restore pointability backwards compatibility 2024-01-23 23:30:28 +01:00
sfan5
731b84d725 Reduce some instances of useless data shuffling 2024-01-23 22:34:36 +01:00
sfan5
362e4505e8 Minor improvements to media request / announce code
I had to throw away the code switching sendRequestedMedia to
a bin packing algorithm because it actually performed worse. :(
2024-01-23 22:34:36 +01:00
sfan5
13013d1b8b Fix client loading not aborting correctly in certain cases 2024-01-23 22:34:36 +01:00
sfan5
6df0de565f Check media requests on the server more carefully 2024-01-23 22:34:36 +01:00
sfan5
89eabb5803 Drop speed tests and some other unused code from clientlauncher.cpp 2024-01-23 22:34:36 +01:00
sfan5
6aa4f14a28 Drop some unneeded MOD_REASONs 2024-01-23 22:34:36 +01:00
sfan5
be7844192b Don't save blocks asap for only lighting updates 2024-01-23 22:34:36 +01:00
sfan5
9e3a11534f Allow fog color to be overriden properly (#14296) 2024-01-23 22:33:33 +01:00
grorp
a29d3cf074 Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-01-23 21:33:27 +01:00
Lars Mueller
f6ecd931dc Minor documentation formatting fixes 2024-01-22 22:41:33 +01:00
Lars Mueller
f0180ad488 Fix revoke callbacks being run for false values passed to set_privileges 2024-01-22 22:24:32 +01:00
Lars Müller
afc48cf224 Address set_player_privs footgun (#14297)
---------

Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-22 20:06:03 +01:00
cx384
5958714309 Tool specific pointing and blocking pointable type (#13992) 2024-01-22 18:27:08 +01:00
Lars Mueller
fb461d21a5 Fix waypoint precision wraparound, add bounds check 2024-01-21 21:00:09 +01:00
grorp
404a063fdf Touchscreen: Allow mods to swap the meaning of short and long taps (punch with single tap) (#14087)
This works through a new field "touch_interaction" in item definitions.
The two most important use cases are:
 - Punching players/entities with short tap instead of long tap (enabled by default)
 - Making items usable that require holding the place button (e.g. bows and shields in MC-like games)
2024-01-21 17:44:08 +01:00
sfan5
8cbd629010 Fix bugs in ModifySafeMap (#14276) 2024-01-20 15:37:30 +01:00
DS
e9233bc169 Fix typo in minimap bumpmapping shader (#14280) 2024-01-20 15:36:53 +01:00
Jaidyn Ann
bec080be8d Add Esperanto builtin translation (#14215) 2024-01-20 15:36:42 +01:00
David Heidelberg
371b9a7fc2 Move check for strlcpy before config.h generation
Fixes: 225aa107f6 ("Define strlcpy only on platforms where it's not available")
2024-01-19 22:48:43 +01:00
sfan5
699d1bf27c Use newer IrrlichtMt
now with SDL2
2024-01-19 11:54:40 +01:00
David Heidelberg
225aa107f6 Define strlcpy only on platforms where it's not available
Linux musl-libc and recent glibc > 2.38 have it.

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-01-19 11:53:08 +01:00
DS
e416c99419 Fix signed overflow UB in PseudoRandom::next() 2024-01-19 11:52:53 +01:00
Lars
7c9706fdcf Remove unused meshgen_block_cache_size setting 2024-01-19 11:52:39 +01:00
HybridDog
f08e4bb27d Return to the main menu if a shader compilation fails (#14256)
Before this change, if the shaders are broken, only an error message is shown and the player enters the world nonetheless, where he/she sees broken graphics.
2024-01-19 11:51:46 +01:00
savilli
432988a4ad Fix multiple password changes in one session 2024-01-19 11:50:55 +01:00
Lars Müller
a8cf10b0b5 Docs: Recommend against using PseudoRandom 2024-01-17 21:48:17 +01:00
sfan5
e985b7a0bf Initialize random with better seed 2024-01-17 20:06:26 +01:00
sfan5
6caa06eaed Remove mistaken exec mode from three files 2024-01-17 20:06:26 +01:00
sfan5
02fa33252a Ignore MSVC unit test failures for now
Spending time to investigate and fix all them was not part of my plan.
2024-01-17 20:06:26 +01:00
sfan5
2211f4f8f7 Run unit tests in MSVC CI job 2024-01-17 20:06:26 +01:00
sfan5
5ceb327e55 Replace SHA256 implementation with one from LibreSSL
They have cleaner code than OpenSSL :)

from here: https://github.com/libressl/openbsd/tree/master/src/lib/libcrypto
and https://github.com/libressl/portable
2024-01-17 20:06:26 +01:00
sfan5
b0f76d82c5 Remove references to SHA1 and SHA512 from SRP code 2024-01-17 20:06:26 +01:00
sfan5
2bcebc4e4e Update mini-gmp to 6.3.0 2024-01-17 20:06:26 +01:00
sfan5
cd55a533e8 Update catch2 copy to 2.13.10 2024-01-17 20:06:26 +01:00
sfan5
021eddac73 Update jsoncpp copy to 1.9.5 2024-01-17 20:06:26 +01:00
sfan5
5756d6262e Minor improvements and fixes in httpfetch.cpp 2024-01-17 20:06:11 +01:00
sfan5
56943bef48 Use modern libcurl poll/wait methods 2024-01-17 20:06:11 +01:00
sfan5
ee727eb65e Migrate UDPSocket to use poll() 2024-01-17 20:06:11 +01:00
sfan5
e8008c1b21 Sanitize lang_code and full_version received from client
fixes #14262
2024-01-17 20:05:57 +01:00
sfan5
bdc124ba41 Require client to consistently use peer ID 2024-01-17 20:05:57 +01:00
sfan5
f27f701251 Make server disconnect lingering clients 2024-01-17 20:05:57 +01:00
sfan5
b2f0a37b18 Rate-limit client connection attempts 2024-01-17 20:05:57 +01:00
sfan5
050152eb90 Do not allocate packet quota to half-open connections 2024-01-17 20:05:57 +01:00
sfan5
3987318f09 Time out when reliables can't be delivered
If one of the channels stalls for whatever reason we can't pretend the connection is fine.
2024-01-17 20:05:57 +01:00
sfan5
9f684eac92 Remove weird command procession limit
it was set to 1 too, wtf?!
2024-01-17 20:05:57 +01:00
sfan5
abf3142b26 Send initial dummy packet as empty
No functional change and no compatibility implicatons
but this better matches what is documented everywhere.
2024-01-17 20:05:57 +01:00
sfan5
eeb873b23c Minor code corrections 2024-01-17 20:05:57 +01:00
sfan5
84d4647329 Scale resend timeout exponentially 2024-01-17 20:05:57 +01:00
sfan5
7acb14f7a1 Use fixed, lower timeout for half-open connections 2024-01-17 20:05:57 +01:00
sfan5
2587302987 Assign peer IDs randomly 2024-01-17 20:05:57 +01:00
sfan5
db88d24ff8 Track connection half-open state 2024-01-17 20:05:57 +01:00
cx384
2ea8d9ca11 Fix out of range enum casts in deSerialize functions (#14090) 2024-01-17 20:05:46 +01:00
sfan5
0383c44f0d Custom data structure for active objects to get performance *and* safety (#13880) 2024-01-17 20:04:56 +01:00
Wuzzy
08ee6d8d4b Add rotation support for wallmounted nodes in 'ceiling' or 'floor' mode (#11073) 2024-01-17 17:47:06 +01:00
Jude Melton-Houghton
e7dd9737bd Reduce minetest.after time complexity and provide ordering guarantee
---------

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2024-01-16 23:46:43 +01:00
sfence
ceaa7e2fb0 Add API for restoring PseudoRandom and PcgRandom state (#14123) 2024-01-16 23:20:52 +01:00
Vitaliy
8093044f07 Support OpenGL 3 (#13321) 2024-01-16 21:09:18 +01:00
AFCMS
9cca12ff0b Fix language setting description in settingtypes.txt (#14048)
Co-authored-by: grorp <gregor.parzefall@posteo.de>
2024-01-15 19:27:24 +01:00
sfan5
1b0d2a37bb Set low active_block_range in test_multiplayer.sh 2024-01-15 11:44:26 +01:00
cx384
92c55c27cf Add function to get all HUD elements (#14042) 2024-01-14 17:46:29 +01:00
SmallJoker
ed7d4037b2 Client: fix possible division by zero in [crack modifier 2024-01-14 16:28:03 +01:00
sfan5
dd094d7606 Write down some developer documentation
I think it's better suited here than in the wiki.
2024-01-14 13:17:53 +01:00
sfan5
1ba26d67bd Remove excessive includes from porting.h 2024-01-14 13:17:53 +01:00
sfan5
e824e9023f Simplify LuaPseudoRandom::l_next and fix docs
Also extends the allowed range on the C++ side. This has no side-effects.
2024-01-14 13:17:53 +01:00
sfan5
d20f1182f2 Fix Lua PseudoRandom seeds being mangled
closes #14237
2024-01-14 13:17:53 +01:00
sfan5
e83530d40b Use explicit types on PseudoRandom implementation 2024-01-14 13:17:53 +01:00
sfan5
6f494a968d Move setenv compat code to porting.h 2024-01-14 13:17:53 +01:00
sfan5
133f706bf3 Make unittests less reliant on files in the source distribution 2024-01-14 13:17:53 +01:00
sfan5
863c9b55b4 Remove broken MINETEST_SUBGAME_PATH test
The path being tested for is in the default search path for games,
so it would still pass if the env var was not working.
2024-01-14 13:17:53 +01:00
sfan5
45561b89a4 Make sure unittests don't try to write to cwd 2024-01-14 13:17:53 +01:00
grorp
6b9250e4ef Document settings API behavior regarding default values (#14247) 2024-01-13 20:01:50 +01:00
Muhammad Rifqi Priyo Susanto
5089e8342f Android: Use the correct value for notification (#14209)
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.

Co-authored-by: sfan5 <sfan5@live.de>
2024-01-13 20:01:35 +01:00
grorp
b12be0498e Don't enable relative mouse mode if in touchscreen mode (#14118) 2024-01-13 20:01:10 +01:00
lhofhansl
59abf1bb42 Allow active blocks to be generated (#14185) 2024-01-13 10:27:41 -08:00
lhofhansl
518ecd7f4e Slight optimizations in ClientMap (#14251) 2024-01-12 16:53:08 -08:00
Lars Mueller
025516a005 Remove redundant and/or outdated client API docs 2024-01-12 16:24:15 +01:00
HybridDog
345e93d19c Code style: Use non-static member initialisation instead of member initialiser lists for shader uniform names
Before this change,
the member type and member name are at one place,
and the member name and uniform name are at another place.
If the uniform name is written directly at the member declaration,
the member type, member name and uniform name are all at one place,
which leads to shorter code and may be easier to read.
2024-01-11 20:04:42 +01:00
rubenwardy
d98ea7fdb6 Remove GitLab CI and redirect GitLab pages to api.minetest.net 2024-01-10 20:52:08 +00:00
SmallJoker
a7eaee77ca ContentCAO: Fix threshold of alpha channel textures (#14213)
With disabled shaders, the material EMT_TRANSPARENT_ALPHA_CHANNEL uses the
parameter as an alpha threshold to decide whether to draw the texture.
Thus lowering this limit fixes the issue of vanishing textures below alpha 128.
2024-01-10 19:34:52 +01:00
Muhammad Rifqi Priyo Susanto
0d41996562 MSVC: Fix locale workaround code 2024-01-10 19:33:04 +01:00
Lars Müller
7bae8ab838 Fix HUD image (waypoint) docs 2024-01-10 19:32:49 +01:00
lhofhansl
4bf95703a0 Allow access into MapSector::m_blocks (#14232)
* New API to allow access into MapSector::m_blocks
* Use this API on ClientMap::touchMapBlocks(), ClientMap::updateDrawList(), and ClientMap::updateDrawListShadow() to speed them up
2024-01-10 09:17:26 -08:00
cx384
2766c70ad3 Fix dividing by zero crashes in texture modifiers 2024-01-07 21:49:26 +01:00
sfan5
2c390b5473 Rework client connecting and enable fallback address use 2024-01-07 21:49:05 +01:00
sfan5
20692d54de Some minor cleanups for UDPSocket class 2024-01-07 21:49:05 +01:00
sfan5
dc7fb26921 Extend capabilities of Address class 2024-01-07 21:49:05 +01:00
Muhammad Rifqi Priyo Susanto
171f911237 Android: Add selection dialog (drop down/combo box) (#13814)
- The handling of IGUIComboBox uses the new setAndSendSelected() method.
- getDialogState() is now getInputDialogState() and returns the state of the input dialog.
- getLastDialogType() is added and returns current/last shown dialog's type.
- getInputDialogState() now returns an enum instead of int.
- getAndroidUIInput() now returns void instead of bool.
- New data types (enum) are added:
  (1) GameActivity.DialogType (Java) and porting::AndroidDialogType (C++)
  (2) GameActivity.DialogState (Java) and porting::AndroidDialogState (C++)
- When showing a text input dialog, there is no custom accept button text any more.
- showDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- showInputDialog()/showDialogUI() for text input is now showTextInputDialog()/showTextInputDialogUI().
- getDialogValue()/getInputDialogValue() is now getDialogMessage()/getInputDialogMessage().


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2024-01-07 19:00:04 +07:00
lhofhansl
bd42cc2c77 Ensure deterministic client occlusion culling and minor improvements (#14212)
* Ensure deterministic client occlusion culling
* Increase culling optimize distance slightly
* More accurate culling when sampling
2024-01-06 18:43:46 -08:00
sfan5
8db4ba9e58 Fix some console window behavior on Windows 2024-01-06 15:38:09 +01:00
sfan5
7c7ae79f9f Fix native thread handle usage on win32 2024-01-06 15:38:09 +01:00
sfan5
8674dc831d Avoid unused argument spam with MinGW-clang 2024-01-06 15:38:09 +01:00
sfan5
3fbe42c3a2 Add unittest to check thread_local destructor brokenness 2024-01-06 15:38:09 +01:00
sfan5
6550bc252f Fix logic in porting::attachOrCreateConsole()
No functional change but now the comment is actually correct.
2024-01-06 15:38:09 +01:00
Artem
e04f618979 Add "--needed" to Arch command to avoid reinstalling packages 2024-01-06 15:35:51 +01:00
Zughy
c2c8d4d410 Remove controls listed in the pause menu (no touchscreen) (#13282) 2024-01-05 20:10:07 +00:00
sfan5
15f73258fd Don't run CDB update_detector more than once (#14214) 2024-01-05 00:40:11 +01:00
Maintainer_
34ce86a8f5 Fix GameUI text staying visible during shutdown. (#14197) 2024-01-05 00:39:56 +01:00
grorp
05a53cd330 Touchscreen: Recognize double-taps as double-clicks (#14187) 2024-01-05 00:39:40 +01:00
Muhammad Rifqi Priyo Susanto
e17455cb22 Remove server's address and port from pause menu (#14082) 2024-01-05 00:39:11 +01:00
grorp
995c192874 Don't apply gui_scaling & DPI twice to table[] / textlist[] scrollbar (#14206) 2024-01-03 21:58:58 +01:00
DS
c9cd0d20ef Use AL_SOFT_direct_channels_remix extension for non-positional stereo sounds (#14195) 2024-01-03 21:57:00 +01:00
DS
3eab5e9002 Replace clientmap's MeshBufListList with a hashmap 2024-01-03 21:56:38 +01:00
fluxionary
a22b1700a4 Legible Lua profiler (#14142) 2024-01-03 21:56:07 +01:00
ROllerozxa
8e9d7611ae Apply saturation even if tonemapping is disabled 2024-01-03 21:55:53 +01:00
ROllerozxa
de4cc5c20a Fix tonemapping effect 2024-01-03 21:55:53 +01:00
sfan5
0b423dd061 Remove reference to defunct gitlab docker image
see #14164
2024-01-03 17:02:51 +01:00
Lars Müller
2c44620e5e Comply with base64 license terms (#14199) 2024-01-01 22:49:12 +01:00
sfence
d0753dddb1 Method add_pos for object/player (#14126) 2024-01-01 22:48:56 +01:00
Alfred Wingate
c9ab61aa8c Add missing header for gcc-14
https://gcc.gnu.org/gcc-14/porting_to.html

Signed-off-by: Alfred Wingate <parona@protonmail.com>
2023-12-31 19:26:33 +01:00
sfan5
431444ba9f Extend sanity checks in ActiveBlockList::update
also fixes the space indentation
2023-12-30 00:31:03 +01:00
lhofhansl
c99196d363 Do not emerge blocks in the active_object_send_range_blocks range (#14152)
The active object range is about active objects (not blocks). Activate blocks (and hence any object "in" them) in the cone define by the active object range (and fov) when they are loaded (i.e. visible), otherwise ignore them.
2023-12-29 14:18:06 -08:00
lhofhansl
22a1653702 Perform server occlusion check before a block is loaded or generated (#14148) 2023-12-29 21:53:27 +01:00
sfan5
edd947b645 Enable some runtime hardening on win32 2023-12-29 21:52:08 +01:00
sfan5
b8dc349099 Clean up gettext initialization 2023-12-29 21:52:08 +01:00
sfan5
93c2aff2cf Clean up OS-specific initialization 2023-12-29 21:52:08 +01:00
Desour
ad5e9aa5e3 Fix AsyncRunStep() skipping steps when dtime < 1 ms 2023-12-29 21:51:19 +01:00
cx384
467d3a8c62 Rename hud_elem_type to type (#14065) 2023-12-29 21:51:02 +01:00
lhofhansl
bc336480e6 Avoid short overflow with large viewing ranges (#14175) 2023-12-28 09:10:11 -08:00
grorp
32e492837c Support both mouse and touch input in GUIs in a single binary (#14146) 2023-12-27 22:37:36 +01:00
superfloh247
4f1dbb127a Update CMakeLists.txt to fix MacOS build (#14160)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-27 22:19:56 +01:00
sfan5
93dfa8a6d8 Optimize and improve built-in PNG writer (#14020) 2023-12-27 11:56:48 +01:00
Simon Boehm
5054918efc MacOS: Add codesigning instructions to docs (#14060) 2023-12-27 11:44:54 +01:00
Gregor Parzefall
335af393f0 Make the loading screen progress bar respect "gui_scaling" 2023-12-26 20:21:15 +01:00
Gregor Parzefall
524721ee27 Remove non-existent textures from texture_packs.md
These textures were removed 5 years ago by 326eeca306.
2023-12-26 12:01:46 +01:00
sfan5
5405a558fd Fix minor issue with log_deprecated() 2023-12-25 19:47:34 +01:00
sfan5
094c433e58 Update clang-tidy workflow 2023-12-25 10:07:28 +01:00
sfan5
961652c2e9 Address some clang-tidy warnings 2023-12-25 10:07:28 +01:00
Desour
322c4a5b2b Rework server stepping and dtime calculation 2023-12-25 10:07:03 +01:00
Desour
b6c7c5a7ab Link with -latomic 2023-12-25 10:07:03 +01:00
grorp
46c930cf70 Touchscreen: Make server-sent overrides of button textures work (#14145) 2023-12-23 14:39:42 +01:00
Lars
e0d4a9d575 Make volumetric light effect strength server controllable
- Make volumetric light effect strength server controllable
- Separate volumetric and bloom shader pipeline
- Require bloom to be enable, scale godrays with bloom
2023-12-21 16:21:01 -08:00
x2048
04f0d545da Initial implementation of 'Godrays' 2023-12-21 16:21:01 -08:00
Lars Müller
cad8e895f2 Fix set_bone_position regression (error on passing none) 2023-12-21 18:55:12 +01:00
sfan5
cb38b841af Split windows from linux CI workflows 2023-12-21 18:54:57 +01:00
Lars Mueller
d58cc7fb7a Fix on_(grant|revoke) not being run by mods 2023-12-21 18:54:50 +01:00
Warr1024
7e143cb33d Manually configurable minimum protocol version (#14054)
Partially address #13483.  Server operators can set a minimum
protocol version to match the game requirements (or any other
restriction they may want), and it's applied as an additional
constraint on top of the baseline compatibility range, optional
strict_protocol_version_checking, and any kick-on-join used by
the game/mods.
2023-12-21 18:53:30 +01:00
Gregor Parzefall
04dc4a10f0 Fix TouchScreenGUI ignoring server-sent pitch changes 2023-12-20 21:24:10 +01:00
sfan5
47e557b96a Enable segment heap on Windows 2023-12-20 21:23:08 +01:00
Gregor Parzefall
3b346fd3c9 Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5.
2023-12-20 21:22:15 +01:00
Lars Müller
0d61598d8a Extend bone override capabilities (#12388) 2023-12-20 21:21:53 +01:00
sfan5
61d0f613df Hand roll UTF-16 conversion in CGUITTFont (#14121) 2023-12-19 20:18:43 +01:00
grorp
00d9d96e48 Android: Pause rendering while the app is paused (#14058) 2023-12-19 20:18:28 +01:00
HybridDog
b1aec1b5c8 Add dithering (#9014) 2023-12-19 20:18:11 +01:00
sfan5
5d3e830176 MinGW toolchain refresh 2023-12-17 20:47:26 +01:00
grorp
91ba02449b Add touch_controls boolean to get_player_window_information() (#14092) 2023-12-17 20:47:07 +01:00
JosiahWI
7162b536eb Extract Game::drawScene from Game::updateFrame 2023-12-17 20:44:45 +01:00
lhofhansl
ca1a723890 Allow cheaper culling checks at a distance (#14073)
* Allow cheaper culling checks at a distance
* Pick a random ray, so that far missing block will eventually be shown
2023-12-16 15:04:21 -08:00
superfloh247
16c22477c2 Update porting.h to fix build errors on macOS 14 / Xcode 15 2023-12-16 12:52:07 +01:00
sfan5
128ed87dd8 Reorder members of MapBlock for performance
Before and after as obtained via `pahole -C MapBlock bin/minetest`:
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 4, sum holes: 7 */
vs.
/* size: 336, cachelines: 6, members: 23 */
/* sum members: 329, holes: 2, sum holes: 7 */

There is not much to be gained by packing but I made sure
to move the most important data (mainly for the client) into
the first cache line.
2023-12-16 12:51:42 +01:00
sfan5
9408a1a025 Reduce size of some MapBlock members
Also adds assertions to catch refcounting errors (on a debug build).
2023-12-16 12:51:42 +01:00
sfan5
777dca7043 Elide MapBlock::contents_cached 2023-12-16 12:51:42 +01:00
sfan5
f5b35a074f Get rid of parent pointer in MapBlock 2023-12-16 12:51:42 +01:00
sfan5
c6cf90f67b Change MapBlock content cache to a vector 2023-12-16 12:51:42 +01:00
sfan5
cb6e3ac6e1 Allocate data seperately from MapBlock class again
This effectively reverts commit b3503e7853.
2023-12-16 12:51:42 +01:00
sfan5
2c2bc4a427 Try to benchmark common MapBlock usage 2023-12-16 12:51:42 +01:00
sfan5
e5a6048eec Allow running individual benchmarks
mirrors and reuses the option from 2f6a9d12f1
2023-12-16 12:51:42 +01:00
Gregor Parzefall
3c60d359ed Remove usage of removed "PP" macro
This fixes a compilation error introduced by e7be135.
2023-12-15 10:28:07 +01:00
SmallJoker
94a54375e2 Inventory: prevent item loss when stacking oversized ItemStacks (#14072) 2023-12-15 10:24:04 +01:00
sfan5
c871b6dd4e Hash-check buildbot dependencies 2023-12-15 10:23:52 +01:00
sfan5
62c6667b0b Get rid of VERSION_EXTRA for buildbot
This is probably a leftover of when CMake didn't automatically
detect the revision from git.
2023-12-15 10:23:52 +01:00
sfan5
704b5d88b9 Upload artifacts in MinGW CI 2023-12-15 10:23:52 +01:00
sfan5
a292cc42aa Fix Windows architecture reporting in sysinfo 2023-12-15 10:23:52 +01:00
Gary Miguel
da832a295e Delete clang-format files and comments (#14079) 2023-12-15 10:23:44 +01:00
Vitaliy
64b59184d1 Reduce test framework macrosity 2023-12-15 10:23:32 +01:00
sfan5
bd06466d3a Improve clock_gettime usage
- correctly use value of _POSIX_MONOTONIC_CLOCK
- drop special path for macOS: it supports clock_gettime since macOS 10.12
2023-12-15 10:23:19 +01:00
sfan5
d4123a387c Clean up porting.h a bit 2023-12-15 10:23:19 +01:00
mazes-80
e7be135b78 Warning: inform about entity name when bug detected about attachement (#13354) 2023-12-15 10:22:58 +01:00
sfan5
d1a55e9ca4 Remove use_texture_alpha compatibility code for nodeboxes & meshes (#13929) 2023-12-13 13:15:59 +01:00
Gary Miguel
6eb9269741 Try to fix safeWriteToFile producing empty files on Windows (#14085)
Use win32 APIs to write the temporary file before copying to the final
destination. Because we've observed the final file being empty, we
suspect that std::ostream::flush is not flushing.

Also add a test for it.
2023-12-13 13:15:37 +01:00
lhofhansl
a98200bb4c Avoid movement jitter (#13093)
This allows the client and server to agree on the position of objects and attached players even when there is lag.
2023-12-10 19:12:37 +01:00
Muhammad Rifqi Priyo Susanto
55fafb7d25 Add sound volume when unfocused setting (#14083)
This adds a new setting to set sound volume multiplier when Minetest window is unfocused/inactive (sound_volume_unfocused, located in Settings > Graphics and Audio > Audio > Volume when unfocused).

If the window is not focused, the sound volume will be multiplied by sound_volume_unfocused setting. The sound volume will be set back to sound_volume again when the window is focused.
2023-12-10 19:11:39 +01:00
SmallJoker
321bcf5c44 GUIFormspecMenu: Fix race condition between quit event and cleanup in Game (#14010)
To not instantly free GUIFormSpec upon close/quit, Game periodically
cleans up the remaining instance on the next frame.

When a new formspec is received and processed after closing the previous formspec
but before the cleanup in Game, the formspec would be closed regardless.
This now re-creates the formspec when the old one is already pending for removal.
2023-12-10 19:09:51 +01:00
grorp
689aaf50b3 Fix unittest failure for release versions (#14067) 2023-12-08 21:13:33 +01:00
ZenonSeth
2ec3325381 Check if liquid can flow into empty node before picking it as source (#14057) 2023-12-08 21:13:18 +01:00
Gary Miguel
634e49b961 Improve Irrlicht instructions (#14055)
Specify the version when cloning.
Move instructions from CMakeLists to docs/compiling/.
2023-12-08 21:11:54 +01:00
SmallJoker
cb211d63cd Merge remote-tracking branch 'upstream/stable-5' into HEAD 2023-12-04 19:04:18 +01:00
rubenwardy
55f40a7f8d Continue with 5.9.0-dev 2023-12-04 17:15:43 +00:00
rubenwardy
49ce5a2de6 Bump version to 5.8.0 2023-12-04 17:15:36 +00:00
updatepo.sh
30769589bf Remove junk translation file 2023-12-03 19:11:32 +01:00
updatepo.sh
6cf9b7472a Run mod_translation_updater.py 2023-12-03 19:03:45 +01:00
updatepo.sh
4be8b77598 Run updatepo.sh 2023-12-03 18:48:54 +01:00
updatepo.sh
bae9f65411 Update from builtin/settingtypes.txt 2023-12-03 18:47:50 +01:00
Krock
0a20d30f83 Various little translation fixups 2023-12-03 18:41:15 +01:00
Nisa Syazwani
7245bcc614 Translated using Weblate (Malay)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:41:15 +01:00
chocomint
51136780d6 Translated using Weblate (Spanish)
Currently translated at 89.6% (1174 of 1310 strings)
2023-12-03 18:41:15 +01:00
gallegonovato
ea6eb0dfc8 Translated using Weblate (Spanish)
Currently translated at 89.6% (1174 of 1310 strings)
2023-12-03 18:41:15 +01:00
nyommer
ab88fc6835 Translated using Weblate (Hungarian)
Currently translated at 96.7% (1268 of 1310 strings)
2023-12-03 18:41:15 +01:00
AlexTECPlayz
30b28280eb Translated using Weblate (Romanian)
Currently translated at 49.3% (647 of 1310 strings)
2023-12-03 18:41:15 +01:00
BreadW
e5672111d2 Translated using Weblate (Japanese)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:41:15 +01:00
Spurnita
ce0aca49c2 Translated using Weblate (Catalan)
Currently translated at 22.5% (296 of 1310 strings)
2023-12-03 18:41:15 +01:00
Muhammad Rifqi Priyo Susanto
0d3b71564f Translated using Weblate (Javanese)
Currently translated at 12.9% (170 of 1310 strings)
2023-12-03 18:41:15 +01:00
Ritwik
0a51fde971 Translated using Weblate (Hindi)
Currently translated at 29.8% (391 of 1310 strings)
2023-12-03 18:41:15 +01:00
milewood
a13a165e9b Translated using Weblate (Chinese (Simplified))
Currently translated at 84.0% (1101 of 1310 strings)
2023-12-03 18:41:15 +01:00
Wuzzy
8a7d3d07de Translated using Weblate (German)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:41:15 +01:00
Giov4
0977728ea0 Translated using Weblate (Italian)
Currently translated at 93.7% (1228 of 1310 strings)
2023-12-03 18:41:15 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
92eb63c867 Translated using Weblate (Malay + Jawi) 2023-12-03 18:41:07 +01:00
YearOfFuture
0c4a15fa16 Translated using Weblate (Ukrainian)
Currently translated at 75.4% (989 of 1310 strings)
2023-12-03 18:39:34 +01:00
Nanashi Mumei
01ac9e15ef Translated using Weblate (Russian)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:39:34 +01:00
Muhammad Rifqi Priyo Susanto
dd3fc83777 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:39:34 +01:00
waxtatect
6a5e480a58 Translated using Weblate (French)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:39:34 +01:00
Lars Müller
419d971891 Translated using Weblate (German)
Currently translated at 99.0% (1297 of 1310 strings)
2023-12-03 18:17:42 +01:00
sfan5
9e62cb5c04 Translated using Weblate (German)
Currently translated at 99.0% (1297 of 1310 strings)
2023-12-03 18:17:42 +01:00
Desour
bf53e7e1ca Fix anticheat false positives whith speed physics override 2023-12-03 12:23:17 +01:00
AFCMS
91134015e7 Document minetest.get_gametime() returning nil at init time (#14047)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-03 15:00:29 +07:00
Muhammad Rifqi Priyo Susanto
047520d91e Inventory: Add remaining items into the source slot directly (#14021)
Remaining items are added into the source slot directly when left-dragging over the source slot.
2023-12-03 15:00:07 +07:00
DS
6106e4e72b Fix sound and particlespawner id generation (#14059)
* Fix server sound ids being reused to early

* Fix particlespawner id generation

It always returned 0.
Also, now the ids always grow, to make a conflict with ids in lua unlikely.
2023-12-01 00:09:53 +01:00
SmallJoker
a7e5456099 Server: avoid re-use of recent ParticleSpawner and Sound IDs (#14045)
This improves the reliability when removing and re-adding handles quickly.
Looping through the entire ID range avoids collisions caused by any race condition.
2023-11-29 21:10:19 +01:00
sfan5
d6a8b546e4 Enable clean transparent filter in more cases
It was determined that this fixes scaling artifacts that can happen with bilinear,
trilinear or anisotropic filtering alone.
Since the previous commit did not bring back the relevant setting, we fix this
shortcoming by just enabling it in all cases where it is known to help.
2023-11-29 21:09:21 +01:00
sfan5
7f9326805c Return texture filter settings to previous state
This partially reverts commit 72ef90885d.

fixes #14007
2023-11-29 21:09:21 +01:00
sfan5
36f4953502 Update credits for 5.8.0 release (#14017) 2023-11-28 23:11:29 +01:00
grorp
dc6452db1b Don't copy user texture packs into Android bundle (#14053) 2023-11-28 21:02:56 +01:00
grorp
cfe1953c2d Take aliases into account for automatic package installation (#14052) 2023-11-28 21:02:41 +01:00
Wuzzy
dfe00f88e1 Fix missing word in German builtin translation (#14051) 2023-11-28 21:02:19 +01:00
Muhammad Rifqi Priyo Susanto
53886dcdb5 Formspec: Pass the second-touch event as is (#13872)
The second-touch event is passed to the GUIFormSpecMenu::OnEvent() function as a touch event.
There are two types of event for inventory formspec: (1) mouse event and (2) touch event.
The touch event is just a modifier of the mouse event.


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-28 07:00:07 +07:00
grorp
771da80bbb Make it possible again to see item tooltips on Android (#14029)
This change is a quick fix so that item tooltips show again on Android.
2023-11-25 17:07:07 +01:00
Zughy
0f3ac7c956 Update Italian builtin translation (#13997) 2023-11-25 17:05:07 +01:00
Muhammad Rifqi Priyo Susanto
71490a417e Update Indonesian translation of builtin (#13996)
U+0020 (Space) is changed to U+00A0 (No-Break Space) to match the original string.
2023-11-25 17:04:44 +01:00
grorp
4255ac3022 Mainmenu: Avoid the header being displayed behind the formspec (#13924)
This change keeps the current header placement code, but adds additional code to make sure the header doesn't end up behind the formspec.
2023-11-25 17:04:33 +01:00
ZenonSeth
6783734612 Wireshark dissector: Made sure var 'pos' was only assigned locally to function (#14027) 2023-11-23 18:26:00 +01:00
Wuzzy
61db32beee Fix mod translation updater bugs (#13974) 2023-11-19 20:46:52 +01:00
MisterE123
31ee7af3ab lua_api.md: Add tick marks to position HUD element 2023-11-19 20:46:40 +01:00
jordan4ibanez
72edfe3d04 Fix openSUSE build dependencies
They were incomplete.
2023-11-19 20:46:03 +01:00
Desour
7199ee4ff8 Devtest: Fix testnodes bouncy color calculation
Values were out of range.
2023-11-19 20:45:18 +01:00
Desour
585e6aa80b Clamp values in read_ARGB8 2023-11-19 20:45:18 +01:00
Desour
1bc74b0ba1 Fix undefined inf to s32 cast in GUIScrollBar::setPos 2023-11-19 20:45:18 +01:00
Desour
73e85b2ebb Fix cached wanted_range and camera_fov being written with out-of-range value 2023-11-19 20:45:18 +01:00
sfan5
0e4de28988 Try to fix VS build failures 2023-11-19 16:22:20 +01:00
Muhammad Rifqi Priyo Susanto
aa912e90a7 Make text containers wider in the Volume Change dialog (#13995)
These containers are widened to account for translations.
2023-11-15 07:00:03 +07:00
DS
8cf76e004f Add new flags to minetest.features for 5.8.0 features (#13978) 2023-11-12 20:08:57 +01:00
superfloh247
7cb20dd6c2 Fix undefined behaviour in modulo360f (#13976)
Resolves a crash on macOS/arm64 by no longer depending on UB.
2023-11-12 20:08:33 +01:00
updatepo.sh
2bc0d76f63 Update translation files 2023-11-11 12:11:09 +01:00
updatepo.sh
8abb5796ed Update example conf and settings translations 2023-11-11 12:09:35 +01:00
YearOfFuture
7a658c1a6a Translated using Weblate (Ukrainian)
Currently translated at 76.3% (1023 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
1b0a34b9d1 Translated using Weblate (Ukrainian)
Currently translated at 72.4% (971 of 1340 strings)
2023-11-11 12:06:10 +01:00
YearOfFuture
8b5fc7f23a Translated using Weblate (Ukrainian)
Currently translated at 72.4% (971 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
ee35d7df58 Translated using Weblate (Ukrainian)
Currently translated at 69.8% (936 of 1340 strings)
2023-11-11 12:06:10 +01:00
dandelionsmellr
8d1f1b4704 Translated using Weblate (Ukrainian)
Currently translated at 67.3% (902 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
50f48ce9df Translated using Weblate (Ukrainian)
Currently translated at 67.2% (901 of 1340 strings)
2023-11-11 12:06:10 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
e14f905299 Translated using Weblate (Malay (Jawi))
Currently translated at 53.9% (723 of 1340 strings)
2023-11-11 12:06:10 +01:00
Nanashi Mumei
6980f516d4 Translated using Weblate (Russian)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:10 +01:00
dandelionsmellr
52e66b6dfe Translated using Weblate (Ukrainian)
Currently translated at 59.8% (802 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
645e4abf52 Translated using Weblate (Ukrainian)
Currently translated at 59.8% (802 of 1340 strings)
2023-11-11 12:06:10 +01:00
dandelionsmellr
b0932ef458 Translated using Weblate (Ukrainian)
Currently translated at 59.8% (802 of 1340 strings)
2023-11-11 12:06:10 +01:00
Muhammad Rifqi Priyo Susanto
330aee974e Translated using Weblate (Javanese)
Currently translated at 0.0% (0 of 1340 strings)
2023-11-11 12:06:10 +01:00
Timur Seber
a1d7c25587 Translated using Weblate (Tatar)
Currently translated at 7.6% (103 of 1340 strings)
2023-11-11 12:06:10 +01:00
109247019824
6c4352eaf9 Translated using Weblate (Bulgarian)
Currently translated at 32.5% (436 of 1340 strings)
2023-11-11 12:06:10 +01:00
Spurnita
2f279d2403 Translated using Weblate (Catalan)
Currently translated at 18.6% (250 of 1340 strings)
2023-11-11 12:06:10 +01:00
chocomint
842b2bbd36 Translated using Weblate (Spanish)
Currently translated at 90.8% (1218 of 1340 strings)
2023-11-11 12:06:10 +01:00
BreadW
d056bb3ee7 Translated using Weblate (Japanese)
Currently translated at 94.4% (1265 of 1340 strings)
2023-11-11 12:06:10 +01:00
waxtatect
adf9a3953b Translated using Weblate (French)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:10 +01:00
Ярослав Рукавицын
c7dd8c18ed Translated using Weblate (Russian)
Currently translated at 94.1% (1262 of 1340 strings)
2023-11-11 12:06:10 +01:00
Lemente
d8c8bf1897 Translated using Weblate (French)
Currently translated at 96.9% (1299 of 1340 strings)
2023-11-11 12:06:10 +01:00
waxtatect
b0c92e885e Translated using Weblate (French)
Currently translated at 96.9% (1299 of 1340 strings)
2023-11-11 12:06:10 +01:00
ROllerozxa
80ae408eb9 Translated using Weblate (Swedish)
Currently translated at 65.5% (879 of 1340 strings)
2023-11-11 12:06:10 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
9720eb50b3 Translated using Weblate (Malay)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:10 +01:00
Bas Huis
1efa3a165e Translated using Weblate (Dutch)
Currently translated at 83.9% (1125 of 1340 strings)
2023-11-11 12:06:10 +01:00
ROllerozxa
b730c0aa9a Translated using Weblate (Norwegian Bokmål)
Currently translated at 52.4% (703 of 1340 strings)
2023-11-11 12:06:10 +01:00
Muhammad Rifqi Priyo Susanto
bc26bdc2bf Translated using Weblate (Indonesian)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:09 +01:00
Translator
3187aca3c9 Translated using Weblate (French)
Currently translated at 94.4% (1265 of 1340 strings)
2023-11-11 12:06:09 +01:00
Janar Leas
c4b7876a1a Translated using Weblate (Estonian)
Currently translated at 44.7% (600 of 1340 strings)
2023-11-11 12:06:09 +01:00
Wuzzy
904dbe730d Translated using Weblate (German)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:09 +01:00
Gregor Parzefall
8bf2031310 Get rid of hidden settings in settings_translation_file.cpp 2023-11-11 11:59:38 +01:00
Wuzzy
af474d10a4 Fix bad translation function names in builtin (#13977) 2023-11-10 07:00:17 +07:00
MisterE123
fe8d04d0b3 Fix misrendered fall_damage_add_percent calculation formula (#13969)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-09 19:55:26 +01:00
Gregor Parzefall
394450758e Fix auto_install_spec being used as a table (#13970)
(It's a string since #13906.)
2023-11-09 19:54:47 +01:00
JosiahWI
56902745c8 Extract updateClouds method from updateFrame (#13939)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-08 07:00:59 +07:00
corpserot
9e952603b2 Lump MT_LOGCOLOR env together with other color env (#13887) 2023-11-08 07:00:36 +07:00
Thresher
80c4c260ae Refactor and move world_format.txt to world_format.md (#13504)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-11-08 07:00:04 +07:00
ROllerozxa
570fc90bf6 Debundle Minetest Game (#13818) 2023-11-07 22:18:26 +01:00
Muhammad Rifqi Priyo Susanto
7213ff7a00 Resolves some warnings for Android version (#13862) 2023-11-05 19:02:01 +01:00
Gregor Parzefall
adec16790b Offer ContentDB updates for leftover bundled Minetest Game (#13906) 2023-11-05 19:01:19 +01:00
Zughy
726326924d Clarify get_translated_string string argument (#13948)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-05 19:00:32 +01:00
Muhammad Rifqi Priyo Susanto
4d2227cfa5 Rename mtt_update to mod_translation_updater (#13952)
Clarifies the purpose of the translation update script by giving it a more explanatory name.
2023-11-05 09:11:30 +01:00
Nils Dagsson Moskopp
2025dcffbd Revert "Don't trigger a key event if a key with the same associated char was pressed (#13773)"
This partially reverts commit d57c936b08.

The reverted commit prevented recognition of key combinations.
It correctly changed a test case to no longer use “KEY_NUMPAD_5”.

Several keyboard layouts use a key combination to input a “+” (e.g. Neo2);
therefore some users could no longer input “+” to increase the view range.

Co-authored-by: savilli <78875209+savilli@users.noreply.github.com>
2023-10-30 21:23:59 +01:00
Desour
ec7a1f02e7 Fix out-of-bounds access in NodeDefManager::nodeboxConnects 2023-10-30 21:23:47 +01:00
Desour
1d31533601 Reformat rot array in NodeDefManager::nodeboxConnects, to make it less magic 2023-10-30 21:23:47 +01:00
Desour
64104585c5 Devtest: Add more connected nodebox test nodes 2023-10-30 21:23:47 +01:00
Gregor Parzefall
96197025b9 Fix hypertext[] sometimes calculating incorrect scrollbar height (#13943) 2023-10-29 17:54:31 +01:00
Muhammad Rifqi Priyo Susanto
1363059416 Fix issues in Minetest's English texts (#13913)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2023-10-29 12:24:39 +01:00
Desour
b3988d964a Sounds: Do not fade paused sounds 2023-10-29 00:40:07 +02:00
Desour
2ad17136dc Sounds: Fix dtime being in milliseconds 2023-10-29 00:40:07 +02:00
Desour
b2aa5d9261 Sounds: Don't pause new sounds when paused 2023-10-29 00:39:38 +02:00
rubenwardy
4ee32c5441 Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
sfan5
ddce858c34 Speed up macOS CI
- skip nonsense during package installation
- use actual number of available cores
2023-10-27 20:22:40 +02:00
sfan5
00be802c5c Use macos-latest for CI
Old versions lose support relatively quickly and then silently degrade
to e.g. compiling all dependencies from source which takes a long time.
2023-10-27 20:22:40 +02:00
sfan5
8d2e1289a4 Use newer IrrlichtMt 2023-10-27 19:00:04 +02:00
Desour
454eb3901d Inventory: Fix deleted inventory being used for regaining locked lists 2023-10-27 18:47:07 +02:00
Desour
a464b41d99 Inventory: Release resizes-locked lists on all on_-callbacks 2023-10-27 18:47:07 +02:00
ROllerozxa
1a562ca144 Prevent Windows Defender warnings in singleplayer (Bind singleplayer server to 127.0.0.1) 2023-10-27 12:03:43 +02:00
sfan5
03ba9370b9 Deprecate .bmp format 2023-10-27 11:05:27 +02:00
Nils Dagsson Moskopp
2f16227302 Set color of scrollbar/dropdown button symbols and checkmarks to white
Before this patch, the symbols were rendered black on dark background.

Previous images were edited like this:

1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-27 11:05:00 +02:00
sfan5
15c3fb7b7a Amend list of planned breakages 2023-10-24 18:17:18 +02:00
Gregor Parzefall
2ce14ce4eb Use hypertext[] for credits so that long lines are wrapped (#13914) 2023-10-22 15:32:14 +02:00
SmallJoker
906417cc0d GUI: Autofocus newly opened GUIModalMenu instances (#13911)
This in particular fixes incorrect event propagation to menus that
are no longer shown, such as the key change menu when opened within
the settings tab.
2023-10-22 15:31:42 +02:00
SmallJoker
2fbf5f4250 CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
Alexander Chibrikin
3491509b21 Add Russian translation of builtin (#13896)
Co-authored-by: Zemtzov7 <72821250+zmv7@users.noreply.github.com>
2023-10-22 15:31:11 +02:00
DS
7e8831a414 Inventory: Don't throw resize lock exception in destructor (#13894)
... of nodemeta inventories.
2023-10-22 15:30:11 +02:00
Cora de la Mouche
341e53f2e2 Remove deprecation mark on TGA texture format (#13877) 2023-10-22 15:29:28 +02:00
Muhammad Rifqi Priyo Susanto
c9655e54ce Change some keys to be triggered once every key press (#13883)
Those keys are below:
- KeyType::CAMERA_MODE
- KeyType::SCREENSHOT
- KeyType::TOGGLE_BLOCK_BOUNDS
- KeyType::TOGGLE_HUD
- KeyType::MINIMAP
- KeyType::TOGGLE_CHAT
- KeyType::TOGGLE_FOG
- KeyType::TOGGLE_DEBUG
- KeyType::TOGGLE_PROFILER
- KeyType::RANGESELECT


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-10-22 02:00:08 +07:00
updatepo.sh
8a9855241c Update translation files 2023-10-20 23:14:25 +02:00
updatepo.sh
72fc564758 Update example conf and settings translations 2023-10-20 23:12:43 +02:00
BRN Systems
81fee2207e Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:05 +02:00
gallegonovato
425db09ede Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:05 +02:00
Gábriel
0f2b196b32 Translated using Weblate (Hungarian)
Currently translated at 98.2% (1331 of 1355 strings)
2023-10-20 22:54:05 +02:00
watilin
bb7c0ceea0 Translated using Weblate (French)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:05 +02:00
Jorge Batista Ramos Junior
24c2ef2996 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.0% (1342 of 1355 strings)
2023-10-20 22:54:04 +02:00
Filippo Alfieri
f7775640d5 Translated using Weblate (Italian)
Currently translated at 99.5% (1349 of 1355 strings)
2023-10-20 22:54:04 +02:00
Christian Elbrianno
3127dd902a Added translation using Weblate (Javanese) 2023-10-20 22:54:04 +02:00
Wuzzy
6445fbaadc Translated using Weblate (German)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Tirifto
4a4861c26f Translated using Weblate (Esperanto)
Currently translated at 85.9% (1164 of 1355 strings)
2023-10-20 22:54:04 +02:00
Farooq Karimi Zadeh
332f1af325 Translated using Weblate (Persian)
Currently translated at 0.1% (1 of 1355 strings)
2023-10-20 22:54:04 +02:00
José Douglas
520cfaf13e Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.9% (1327 of 1355 strings)
2023-10-20 22:54:04 +02:00
Farooq Karimi Zadeh
7b14b867f5 Added translation using Weblate (Persian) 2023-10-20 22:54:04 +02:00
Marco Ciampa
8ab517d242 Translated using Weblate (Esperanto)
Currently translated at 85.2% (1155 of 1355 strings)
2023-10-20 22:54:04 +02:00
Claybiokiller
c0f0770f65 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.0% (1234 of 1355 strings)
2023-10-20 22:54:04 +02:00
Linerly
28e06f7d9c Translated using Weblate (Indonesian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Nanashi Mumei
77f2c94395 Translated using Weblate (Russian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Emmily
17e0ec27eb Translated using Weblate (Esperanto)
Currently translated at 84.7% (1149 of 1355 strings)
2023-10-20 22:54:04 +02:00
yue weikai
d62abbc938 Translated using Weblate (Chinese (Simplified))
Currently translated at 90.4% (1226 of 1355 strings)
2023-10-20 22:54:04 +02:00
Eoghan Murray
00b7208b5a Translated using Weblate (Irish)
Currently translated at 1.7% (24 of 1355 strings)
2023-10-20 22:54:04 +02:00
Eoghan Murray
92248e8018 Translated using Weblate (Gaelic)
Currently translated at 11.1% (151 of 1355 strings)
2023-10-20 22:54:04 +02:00
Yic95
78aad07be9 Translated using Weblate (Chinese (Traditional))
Currently translated at 70.9% (961 of 1355 strings)
2023-10-20 22:54:04 +02:00
Eoghan Murray
50cdf0e9bf Added translation using Weblate (Irish) 2023-10-20 22:54:04 +02:00
Muhammad Rifqi Priyo Susanto
a644e8c70a Translated using Weblate (Indonesian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Hugo Carvalho
2e96f99e9c Translated using Weblate (Portuguese)
Currently translated at 98.8% (1339 of 1355 strings)
2023-10-20 22:54:04 +02:00
Milan Šalka
57cc054bb3 Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Hugo Rosa
8df315378d Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.9% (1327 of 1355 strings)
2023-10-20 22:54:04 +02:00
Jynweythek Vordhosbn
bcfd1fcdba Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:04 +02:00
Joaquín Villalba
6f93853e65 Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:04 +02:00
joserene-007
c8b98d1eeb Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:04 +02:00
Skrripy
356ee9d2a9 Translated using Weblate (Ukrainian)
Currently translated at 55.2% (749 of 1355 strings)
2023-10-20 22:54:04 +02:00
Ács Zoltán
db5a15e14c Translated using Weblate (Hungarian)
Currently translated at 97.9% (1327 of 1355 strings)
2023-10-20 22:54:04 +02:00
Salif Mehmed
e2ab89d253 Translated using Weblate (Bulgarian)
Currently translated at 34.2% (464 of 1355 strings)
2023-10-20 22:54:04 +02:00
Jakub Z
85884c15e7 Translated using Weblate (Polish)
Currently translated at 87.3% (1183 of 1355 strings)
2023-10-20 22:54:04 +02:00
Dominik Gęgotek
fc5ff8d8c7 Translated using Weblate (Polish)
Currently translated at 87.3% (1183 of 1355 strings)
2023-10-20 22:54:04 +02:00
Janar Leas
34e566f726 Translated using Weblate (Estonian)
Currently translated at 46.8% (635 of 1355 strings)
2023-10-20 22:54:04 +02:00
MikeL
a18be49827 Translated using Weblate (Maori)
Currently translated at 0.8% (11 of 1355 strings)
2023-10-20 22:54:04 +02:00
MikeL
2871a9fee8 Added translation using Weblate (Maori) 2023-10-20 22:54:04 +02:00
ROllerozxa
2817b9d84b Translated using Weblate (Swedish)
Currently translated at 66.6% (903 of 1355 strings)
2023-10-20 22:54:04 +02:00
Timur Seber
4cc05906bd Translated using Weblate (Tatar)
Currently translated at 0.9% (13 of 1355 strings)
2023-10-20 22:54:04 +02:00
facilitas
d04c1b5d73 Added translation using Weblate (Interlingua) 2023-10-20 22:54:04 +02:00
Артём Котлубай
2a518d8661 Translated using Weblate (Russian)
Currently translated at 99.3% (1346 of 1355 strings)
2023-10-20 22:54:04 +02:00
Application-maker
9b71b2f5d9 Translated using Weblate (Russian)
Currently translated at 99.3% (1346 of 1355 strings)
2023-10-20 22:54:04 +02:00
Robinson
261bf52440 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Pexauteau Santander
9b76946540 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Martin Šimek
9c0b546942 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Roland Meier
ac3bb40692 Translated using Weblate (German)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Vít Skalický
54a39e3c4e Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Martin Šimek
def9db9d16 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Nicolae Crefelean
ed1c6b432c Translated using Weblate (Romanian)
Currently translated at 53.5% (725 of 1355 strings)
2023-10-20 22:54:04 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
dc88e6f927 Translated using Weblate (Malay (Jawi))
Currently translated at 59.0% (800 of 1355 strings)
2023-10-20 22:54:04 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
ce53230ab2 Translated using Weblate (Malay)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
José Muñoz
cd17caab7e Translated using Weblate (Spanish)
Currently translated at 89.6% (1215 of 1355 strings)
2023-10-20 22:54:04 +02:00
nyommer
d5bf34271f Translated using Weblate (Hungarian)
Currently translated at 97.6% (1323 of 1355 strings)
2023-10-20 22:54:04 +02:00
Sharpik
941896ef28 Translated using Weblate (Czech)
Currently translated at 68.2% (925 of 1355 strings)
2023-10-20 22:54:04 +02:00
Furkan Baytekin
f362ed0880 Translated using Weblate (Turkish)
Currently translated at 89.0% (1207 of 1355 strings)
2023-10-20 22:54:04 +02:00
Sava Kujundžić
be1c441157 Translated using Weblate (Serbian (latin))
Currently translated at 7.4% (101 of 1355 strings)
2023-10-20 22:54:04 +02:00
Pexauteau Santander
8c3b8b7b4c Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Mimi Kush
be1e781399 Translated using Weblate (Spanish)
Currently translated at 89.6% (1215 of 1355 strings)
2023-10-20 22:54:04 +02:00
Šimon Brandner
b10fe4ddd6 Translated using Weblate (Czech)
Currently translated at 68.1% (924 of 1355 strings)
2023-10-20 22:54:04 +02:00
José Muñoz
d54d4b4618 Translated using Weblate (Spanish)
Currently translated at 88.5% (1200 of 1355 strings)
2023-10-20 22:54:04 +02:00
jolesh
09104e17a0 Translated using Weblate (Esperanto)
Currently translated at 84.3% (1143 of 1355 strings)
2023-10-20 22:54:04 +02:00
Walter Bulbazor
7a5247cc33 Translated using Weblate (Occitan)
Currently translated at 24.3% (330 of 1355 strings)
2023-10-20 22:54:04 +02:00
Tor Egil Hoftun Kvæstad
475809ed40 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 43.2% (586 of 1355 strings)
2023-10-20 22:54:04 +02:00
Артём Котлубай
2f9742c64f Translated using Weblate (Russian)
Currently translated at 99.1% (1344 of 1355 strings)
2023-10-20 22:54:03 +02:00
Tsaqib Fadhlurrahman Soka
85c9c27e42 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:03 +02:00
Marian
8c9a4d9a05 Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:03 +02:00
Ács Zoltán
1b2396ee9e Translated using Weblate (Hungarian)
Currently translated at 97.0% (1315 of 1355 strings)
2023-10-20 22:54:03 +02:00
Alexandros Koutroulis
dd587aa30d Translated using Weblate (Greek)
Currently translated at 27.8% (377 of 1355 strings)
2023-10-20 22:54:03 +02:00
waxtatect
9ccc0bd27e Translated using Weblate (French)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:03 +02:00
Gregor Parzefall
b1dec37adb Clean up and improve mainmenu theme / game theme code (#13885) 2023-10-18 20:18:50 +02:00
JosiahWI
62eb6cfed0 Extract updatePauseState from Game::run (#13893) 2023-10-18 20:17:30 +02:00
DS
6026003508 Warn only once about positional stereo sounds (#13895) 2023-10-18 20:16:45 +02:00
Gregor Parzefall
6fdc7e0dad Make hypertext[] respect font size settings (#13858) 2023-10-16 20:47:16 +02:00
DS
3c41195986 Inventory: Fix picking up items via drop and pickup doubleclick (#13891) 2023-10-16 20:46:57 +02:00
Desour
5e0f14266d Fix forgotten CLANG_MINIMUM_VERSION update 2023-10-14 13:23:17 +02:00
DS
12e98678f6 Particle cleanup (#13394) 2023-10-11 17:07:30 +02:00
Thresher
352a403bd0 Optimize PNG files (#13509) 2023-10-09 17:13:44 +02:00
Muhammad Rifqi Priyo Susanto
7e678b5686 Prevent early respawns caused by up/down button in the death screen (#13870) 2023-10-09 17:13:33 +02:00
sfan5
b270c2bd68 Don't print ASCII art when using ncurses 2023-10-09 17:13:18 +02:00
DS
11ec75c2ad ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
Loïc Blot
929a13a9a0 build: Allow disabling documentation build + print more build flags (#13871)
* build: permit to disable documentation build

* build: add a message about some BUILD_* flags
2023-10-09 15:35:12 +02:00
Wuzzy
2c74797d34 Add script to update/generate mod translations (#13739) 2023-10-08 16:47:11 +01:00
Gregor Parzefall
d05da513be Notify users to reinstall MTG if worlds exist (#13850) 2023-10-08 16:47:00 +01:00
Gregor Parzefall
26bb397852 Add advanced settings checkbox and hide advanced settings by default (#13861)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-07 21:34:59 +02:00
sfan5
01d26c0e0e Warn when ignoring bind_address 2023-10-05 17:29:49 +02:00
sfan5
e02bf9fb1a Log timeout when a httpfetch times out 2023-10-05 17:29:49 +02:00
sfan5
9ec40ce8e9 Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
rvenson
ac8a9f9502 Update range values of meta set functions in the documentation 2023-10-05 17:29:26 +02:00
Muhammad Rifqi Priyo Susanto
c60d971bc4 Move unsupported language list into a separate file (#13865) 2023-10-05 17:29:02 +02:00
DS
8db4381304 MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
corpserot
5a5697273b lua_api_deploy: fix code blocks parsing (#13847) 2023-10-03 20:34:24 +02:00
sfan5
de0036f4c1 Document air_equivalent as deprecated 2023-10-02 13:44:12 +02:00
Gregor Parzefall
33cc29bbda Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Caleb Butler
3a4bf14c20 Replace all core::unicode::ustring with std::u32string (#13775) 2023-10-02 13:43:38 +02:00
Gregor Parzefall
56965bc814 Android: Add field_enter_after_edit[] formspec element (#13836) 2023-10-01 11:20:50 +02:00
Gregor Parzefall
94eba15c34 Misc. mainmenu fixes (#13859)
* settingstypes.txt: Fix wrong default value for profiler.report_path

* Disable Irrlicht file picker on Android
  (It doesn't work.)

* Join Game tab: Fix server description textarea being misaligned with background

* Reduce distance between tab and gamebar on Android
  Allows using a higher gui_scaling value without the gamebar going off-screen.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
2023-10-01 11:19:52 +02:00
Desour
c90c545d33 Put the internal sound definitions into a new sound namespace 2023-09-30 18:54:26 +02:00
Desour
bbc64a2eb5 Split sound_openal_internal into serval files 2023-09-30 18:54:26 +02:00
Desour
606215fae9 Move sound_openal and sound_openal_internal into new src/client/sound directory 2023-09-30 18:54:26 +02:00
Desour
8fa2ea71ef Move soundmanager into its own thread
Fixes sound queues running empty on client step hiccups.
2023-09-26 22:10:57 +02:00
Desour
591e45657f Bump minimum clang version to 7.0.1
std::variant is broken in clang < 7.0.1 with libstdc++
see: https://github.com/llvm/llvm-project/issues/32569
2023-09-26 22:10:57 +02:00
sfan5
b0d5cedeb6 Fix missing initialization for m_game_focused 2023-09-24 16:46:18 +02:00
sfan5
d113636a43 Fix UB in NetworkPacket class 2023-09-24 16:46:18 +02:00
sfan5
5109fa7eda Fix crash when processing empty mesh buffers 2023-09-24 16:46:18 +02:00
Gregor Parzefall
ff87be6e5f Remove unused "mNormal" uniform to fix crash on GLES2 with shaders 2023-09-24 16:46:05 +02:00
Gregor Parzefall
4cf900c779 Fix error when enabling texture packs (#13829) 2023-09-23 18:20:23 +02:00
ROllerozxa
c247761213 Escape package description in content tab 2023-09-22 21:25:58 +02:00
savilli
d57c936b08 Don't trigger a key event if a key with the same associated char was pressed (#13773) 2023-09-22 21:25:13 +02:00
David Leal
9f47e123d2 animaition -> animation (#13827)
Also changed `range` to `frame_range`,
2023-09-22 18:41:33 +02:00
sfan5
c3114132d3 Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
ROllerozxa
5949172735 Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net (#13675)
* Build MkDocs Lua API documentation using GitHub CI and Pages instead

* Remove Lua highlight hack as codeblocks are correctly marked as Lua now

* fix line endings
2023-09-18 19:17:18 +03:00
x2048
e36b2226b9 Skip face culling in shadows for double-sided materials (e.g. plantlike) (#13500)
* Skip face culling in shadows for double-sided materials (e.g. plantlike)

* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
ROllerozxa
a88e61c2cf Improve UX when no game exists and drop default_game (#13550) 2023-09-17 18:45:28 +01:00
Gregor Parzefall
5bfc5d44c0 Two ContentDB GUI fixes (#13806) 2023-09-16 18:36:28 +02:00
Gregor Parzefall
4f735fba05 Settings GUI: Noise parameter setting fixes (#13797) 2023-09-16 18:35:35 +02:00
Wuzzy
8ebaf753d3 New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
sfan5
2479d51cc6 Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
sfan5
033128d8dc Show better description to users when std::bad_alloc happens 2023-09-13 13:58:59 +02:00
SmallJoker
4ef93fe25f Allow place_param2 = 0 node placement predictions (#13787)
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.

This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
Gregor Parzefall
833c324498 Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
rubenwardy
48ab1835da Replace settings tab with button 2023-09-09 18:49:33 +02:00
Zughy
798b9eae4a Add settings button icon 2023-09-09 18:49:33 +02:00
Desour
010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
Desour
7897450b27 Fix -Winconsistent-missing-override warnings 2023-09-09 18:48:56 +02:00
Desour
2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
Gregor Parzefall
95056f9783 Higher default graphics settings on Android (#13780) 2023-09-07 17:55:11 +02:00
Gregor Parzefall
1a568cc491 Fix that negative integer values for float settings don't get a ".0" suffix (#13779) 2023-09-05 15:36:05 +02:00
Gregor Parzefall
83b85ba16a Rewrite the gamebar (#13768) 2023-09-02 23:02:02 +02:00
chmodsayshello
294ad98776 Send ever lasting particle spawners to all players (#13774) 2023-09-02 22:58:11 +02:00
sfan5
f080aa29b5 Remove usage of obsolete HighPrecisionFPU field 2023-09-01 12:46:36 +02:00
Gregor Parzefall
4252f9d4d5 Restore the appearance of the "Start Game" tab after #13761 (#13769) 2023-08-30 14:45:44 +02:00
rubenwardy
0cbf96cc83 Use formspec version 6 in the main menu (#13761) 2023-08-28 22:36:54 +01:00
Gregor Parzefall
7b56daa236 Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
savilli
852d6a7976 Fix potential freeze in core.check_for_falling 2023-08-27 20:12:53 +02:00
SmallJoker
bf9f831cb2 Inventory: skip redundant stack movement
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
SmallJoker
0ba899e239 Inventory: Fix assertion caused by a no-op stack movement 2023-08-27 20:12:10 +02:00
Rising Leaf
660151572f Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
1F616EMO~nya
54eacca287 Use issue templates for creating issues (#13222) 2023-08-25 22:00:05 +07:00
Desour
f47b00426a Revert "Get rid of guiroot"
This reverts commit 45e7a80057.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd7.
2023-08-24 22:14:44 +02:00
Desour
f98726c516 Revert "Use our GUIButton in touchscreengui"
This reverts commit f7f3aaf43c.
Fixes #13743.
2023-08-24 22:14:44 +02:00
Gregor Parzefall
aea9242a96 Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall
92b6ff4721 TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Gregor Parzefall
72ef90885d Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
gamefreq0
d0ee63c766 Enable shift-click crafting (#13729) 2023-08-24 12:00:54 +07:00
fluxionary
587e2b2526 Set item description as infotext for item entities (#13728) 2023-08-24 12:00:18 +07:00
rubenwardy
a65cdbe66e Settings GUI: Use language names rather than codes (#13752) 2023-08-24 00:33:23 +01:00
Montandalar
7b3ed32003 Persist text inputs in mainmenu local tab
Co-authored-by: archfan <33993466+archfan7411@users.noreply.github.com>
2023-08-14 18:17:53 +02:00
sfan5
2c987b66c1 Move implementations of some LuaVoxelManip functions to l_mapgen 2023-08-14 18:16:36 +02:00
sfan5
e48f15c135 Skip liquid updates in MapgenSinglenode if not applicable 2023-08-14 18:16:36 +02:00
sfan5
bf36a90579 Optimize Mapgen::updateLiquid()
-55% runtime in singlenode usage, which is the best case
2023-08-14 18:16:36 +02:00
sfan5
43c9c38a28 Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
sfan5
f6bddc4e8d Fix registered_craftitems not populated in async env 2023-08-14 18:16:36 +02:00
sfan5
f9c881eb5a Add two missing classes to async environment 2023-08-14 18:16:36 +02:00
Desour
16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057 Get rid of guiroot
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1 Replace all actual uses of irrlicht CGUIStaticText with our StaticText 2023-08-14 18:13:47 +02:00
Desour
d75c956dbc Remove ugly hack in static_text.h
Just use the root element, like GUIButton:add().
2023-08-14 18:13:47 +02:00
Desour
f7f3aaf43c Use our GUIButton in touchscreengui 2023-08-14 18:13:47 +02:00
Desour
91c0439922 Use our GUIButton in our GUIScrollBar
Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
2023-08-14 18:13:47 +02:00
Desour
9d62abbe46 Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar 2023-08-14 18:13:47 +02:00
Desour
124d064015 GUIButton: Default BgColor to white, as opposed to unintialized
(Same as what CGUIButton uses (via colors=0).)
2023-08-14 18:13:47 +02:00
Desour
2903f692ba GUIButton: Use default member initializers 2023-08-14 18:13:47 +02:00
Desour
7f9de5db0b Make touchscreengui compile 2023-08-14 18:13:47 +02:00
jordan4ibanez
14441a289e Document openSUSE Required Packages 2023-08-14 18:13:36 +02:00
rubenwardy
137e4ce866 Fix hypertext in the mainmenu (#13731) 2023-08-13 13:28:33 +01:00
Gregor Parzefall
526c5f2348 ContentDB GUI: Load package list asynchronously (#13551) 2023-08-13 13:28:24 +01:00
ROllerozxa
e4bedc7ea8 Make content tab use real coordinates and minor cleanups (#13719) 2023-08-13 13:28:16 +01:00
rubenwardy
c6a0ead72d Add warning for initial properties directly inside definition (#9650) 2023-08-13 00:19:03 +01:00
Zughy
98f097dc2f Warn about unsupported file extensions for media 2023-08-06 14:16:00 +02:00
ROllerozxa
c816aa5374 Settings GUI: Fix path settings on Windows 2023-08-06 14:15:49 +02:00
Zughy
4d9a67682d DOCS: state that get_wielded_item returns a copy of the item 2023-08-06 14:15:34 +02:00
rubenwardy
d16d1a1341 Settings GUI: Add setting dependencies (#13704) 2023-08-05 17:55:27 +01:00
rubenwardy
752ce1a1b2 Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713) 2023-08-05 17:33:18 +01:00
JosiahWI
28fce8aad5 Add dev stage to docker image (#13573) 2023-07-30 15:29:25 +01:00
Nikita K
e0948f42ab Add Void Linux specifics to build documentation (#13693) 2023-07-30 14:55:06 +01:00
Joachim Stolberg
21ecdd5681 Fix textarea scrollbar inside border=false (#13678) 2023-07-30 14:54:52 +01:00
Wuzzy
20e9969313 Improve object documentation in lua_api.md (#13239)
Co-authored-by: DS <ds.desour@proton.me>
2023-07-30 14:54:01 +01:00
OgelGames
3f2a10bb4b Fix decode_base64 returning nothing instead of nil (#13697) 2023-07-30 14:53:47 +01:00
doxygen-spammer
9f25378ddd Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
Gregor Parzefall
cc8280426f Minor additions to the VoxelManip docs 2023-07-28 00:40:01 +02:00
Stvk imension
ba6de431a2 Android: Remove Migration Code (#13590)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-07-27 14:09:17 +02:00
Gregor Parzefall
c14e4d1795 Increase the resolution of the logo shown on the about tab 2023-07-22 17:20:12 +02:00
Desour
e0192e256f Fix incorrect rounding in GUIInventoryList::getItemIndexAtPos 2023-07-22 17:19:57 +02:00
ndren
53c594abe0 Introduce and start using microsecond sleep on Linux (#13445) 2023-07-22 17:19:49 +02:00
sfan5
72ed8514c5 Use newer IrrlichtMt 2023-07-20 22:15:47 +02:00
Gregor Parzefall
6f0d36c41a Fixes and improvements 2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
05ebe2418b Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
128d22e6ee GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
Nekobit
50234b8e5c Fix string conversion for FreeBSD (#13648) 2023-07-17 20:46:06 +02:00
Gregor Parzefall
3552537fc4 Fix that transparent text still draws a text shadow (#13649)
Makes fade out animations of text more pleasant to look at.
2023-07-17 20:45:56 +02:00
DS
f41e9e3e0f Add Irrlicht device info to the mainmenu About tab (#13636) 2023-07-17 20:44:54 +02:00
archfan
9b310a6e6f Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
2061984313 Simplifies code by using Irrlicht's operator overloads
New variables are added to replace in-place calculations.
2023-07-14 21:00:29 +07:00
Muhammad Rifqi Priyo Susanto
3a47559e86 Fix some memory leaks and code style issues
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Desour
8e09077de8 Fix sound manager not being stepped by GUIEngine 2023-07-14 14:42:00 +02:00
Gregor Parzefall
1837a11c22 Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
sfan5
bf987bf58a Handle blit_back_with_light with empty area
fixes #13306
2023-07-13 20:42:39 +02:00
sfan5
4a14a18799 Fix mapgen_v6 crashing
this variable was accidentally shadowed in 20b10b569
2023-07-09 20:59:57 +02:00
lhofhansl
136a93f628 Reverse eye-offset Z-coordinate in 3rd person front view (#13369) 2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b Fix max_formspec_size not taking gui_scaling into account (#13493) 2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49 Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
lhofhansl
869df17ddf Server enforcement for fog_distance (#13448) to block cheating (#13643)
This enforces the fog_distance (if set) at the server, so that a hacked client could not cheat and retrieve blocks beyond the set distance.
2023-07-06 09:36:46 -07:00
Gregor Parzefall
26453df2f7 Don't crash if a Lua error occurs inside get_staticdata 2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23 Fix texture paths for system-installed builds
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934 Fix local animations not resetting
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
Muhammad Rifqi Priyo Susanto
ff498fc206 Android: Reliably showing an IME for text input dialog (#13521)
This commit is inspired by this blog post: https://developer.squareup.com/blog/showing-the-android-keyboard-reliably/
2023-07-01 14:00:30 +07:00
lhofhansl
0ade097e99 Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
21035bf5d4 Add unit test on client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
d7291e0600 Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
AFCMS
aaae9d5a77 Fix .clang-format file config values 2023-06-29 18:57:55 +02:00
x2048
c09a3a52ac Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
sfan5
442d5fc75c Add unit tests for isBlockInSight() 2023-06-26 22:51:49 +02:00
numzero
3b74cc4a41 Replace PP with direct printing 2023-06-26 22:51:32 +02:00
numzero
de77fe8ade Allow printing irr::core::vector[23]d directly to an std::ostream 2023-06-26 22:51:32 +02:00
Vitaliy
2f6a9d12f1 Allow running individual unit tests 2023-06-25 11:13:48 +02:00
Vitaliy
aada2403c9 Try all known video drivers if the requested one fails to initialize 2023-06-25 11:13:23 +02:00
LoneWolfHT
35ad3dabab Fix MSVC github action 2023-06-24 20:38:31 +02:00
s20
4fb6754903 Adding gettext in the compilation dependency packages list 2023-06-24 20:38:11 +02:00
Gregor Parzefall
7e51e2dea6 Fix compiler error on MSVC with ENABLE_TOUCH=TRUE 2023-06-24 20:37:59 +02:00
sfan5
84fb663d6c Add VoxelArea::intersect() 2023-06-23 09:05:26 +02:00
sfan5
659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5
610578e3e2 Use swapNode for set_node_level and add_node_level
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5
62629939ff Genericize find_node_near and find_node_in implementations in C++ 2023-06-23 09:05:26 +02:00
sfan5
20b10b5691 Refactor EmergeParams owner 2023-06-23 09:05:26 +02:00
sfan5
32ff832108 Save Lua globals after mod loading
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
sfan5
4fdd2dec59 Move core.run_callbacks and related to common folder 2023-06-23 09:05:26 +02:00
sfan5
524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
wsor4035
5b6bc8a12b Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
LoneWolfHT
6a328197a5 MSVC CI job: Compile with gettext and LuaJIT 2023-06-22 17:52:35 +02:00
Gregor Parzefall
03ffc2618c TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar (#13574) 2023-06-22 17:50:36 +02:00
numzero
7c26cb1c35 Drop unused tile rotations 2023-06-22 17:50:20 +02:00
numzero
1102f92dac Use a enum for tile rotation 2023-06-22 17:50:20 +02:00
numzero
729671d6ae In getNodeTile, use a descriptive struct for the lookup table 2023-06-22 17:50:20 +02:00
numzero
d676520526 Optimize trigonometry out of MapblockMeshGenerator::drawCuboid 2023-06-22 17:50:20 +02:00
numzero
c29d897854 Optimize trigonometry out of MapblockMeshGenerator::drawLiquidTop 2023-06-22 17:50:09 +02:00
numzero
b8ddde0a96 Store liquid data as dimensionless fractions instead of BS multiplies 2023-06-22 17:50:09 +02:00
Vitaliy
43c9647fe5 Use absolute URL for the roadmap (#13617) 2023-06-21 16:00:04 +07:00
Desour
03dda13910 OpenALSoundManager: Fix a buffer overflow 2023-06-20 20:54:39 +02:00
AFCMS
531122ee86 Add .fleet folder to gitignore (#13611) 2023-06-20 22:00:15 +07:00
lhofhansl
8f25f487fe Instrument touchMapBlocks and block loading/deserialization. (#13314) 2023-06-19 16:59:08 -07:00
Vitaliy
f1feeb319c Cull liquid back face on liquid-glasslike interface (#13594) 2023-06-18 13:52:14 -07:00
DS
edcbfa31c9 Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Wuzzy
8e1af25738 DevTest: Add example nodes for disable_descend 2023-06-16 20:14:08 +02:00
Wuzzy
6b3deaa170 Add disable_descend to disable active node sinking 2023-06-16 20:14:08 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843 TouchScreenGUI: Read coordinates directly for virtual joystick (#13567)
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.

---------

Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
c549e84abb Silence a -Wsign-compare warning for invlist indices 2023-06-15 13:55:20 +02:00
Desour
dade95e142 Fix curl deprecation warnings, and set minimum curl version to 7.56.0 2023-06-15 13:55:20 +02:00
Desour
f947e2afec Fix some gcc -Wself-move warnings 2023-06-15 13:55:20 +02:00
Desour
6a05d63993 Use [[noreturn]] 2023-06-15 10:38:44 +02:00
Desour
5e6d144567 Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute 2023-06-15 10:38:44 +02:00
Desour
9c348d057e Replace the old STATIC_ASSERT macro with static_assert 2023-06-15 10:38:44 +02:00
Desour
8b108ed5f2 Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
Desour
e700182f44 Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
Desour
34ad551efc Use MutexAutoLock for Thread::m_start_finished_mutex 2023-06-15 10:38:44 +02:00
Desour
5d863d7e9c Bump C++ std to 17 2023-06-15 10:38:44 +02:00
Desour
28766d1879 Bump minimum gcc and clang versions 2023-06-15 10:38:44 +02:00
Pascal Abresch
ba80d1ce1f Implement check_offset for decorations 2023-06-15 10:36:46 +02:00
DS
c91182e1b3 Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348) 2023-06-11 14:17:39 +02:00
DS
553dc02deb Fix some memleaks from GUIButtonImage (#13564)
* `m_foreground_image` was grabbed, but not dropped in the destructor.
* `m_image` was created with new. It is grabbed by itself and by the env (not only by the env!, so it's an owning ptr). This owning ptr also was never dropped.
2023-06-06 19:01:32 +02:00
Desour
1b51ff333a Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory 2023-06-05 20:43:33 +02:00
Desour
1780d1bbde Use unique_ptrs for MapSector::m_blocks 2023-06-05 20:43:33 +02:00
Desour
08ea467bfe Use unique_ptr for g_httpfetch_thread 2023-06-05 20:43:33 +02:00
Desour
cfb1b879e0 Use unique_ptrs for CurlFetchThread::m_all_ongoing 2023-06-05 20:43:33 +02:00
Desour
d0bcdff5ce Use unique_ptrs for leveldb db and iterators 2023-06-05 20:43:33 +02:00
Zughy
8445c5fe60 Extend roadmap approval time from one week to one month 2023-06-05 12:02:59 +02:00
Gregor Parzefall
a1463263b5 Auto-detect locale on Android (#13561) 2023-06-05 12:02:10 +02:00
Gregor Parzefall
a857c46e6e Make the settings GUI more usable on Android (#13543) 2023-06-05 12:01:54 +02:00
Desour
d9f478cbfb Remove a misleading MutexAutoLock in l_to_table
The temporary is immediately destructed, so the mutex isn't locked
after the line.
Removed the lock, because the Settings member-functions used by
push_settings_table lock the mutex and are thread-safe, but would
cause a dead-lock.
2023-06-05 12:01:08 +02:00
OgelGames
252c79d53a Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
mazes-80
23f7aab354 Item Entity: prevent moveresult assert when attached (#13353) 2023-06-05 12:00:11 +02:00
Gregor Parzefall
e5a5d5a672 Fix various cases of double-escaped error messages 2023-06-05 11:59:37 +02:00
Riley Adams
29b7aea38b Cavegen y biome check (#13472) 2023-06-05 11:59:22 +02:00
sfan5
1ef9fc9d1f Bump used IrrlichtMt version 2023-06-04 20:36:46 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049 Add additional texture modifiers (#10100)
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2 Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9 Place nodes with single tap on Android (+ bugfix) (#13187)
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
lhofhansl
6832bf044e Avoid jittering when player is attached (#12439)
* Avoid very jittering when player is attached.

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Vitaliy <numzer0@yandex.ru>
2023-05-28 11:36:34 -07:00
ROllerozxa
394dd9ffa5 Fix settings dialog not resetting filter when closed (#13513) 2023-05-27 15:35:01 +01:00
sfan5
8cccd75e81 Android build via CMake (#13528)
* the thing

* the thing 2
2023-05-26 15:21:23 +02:00
Thresher
00c647e4cc Convert spaces to tabs (#13506)
* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
2023-05-26 15:13:57 +02:00
ROllerozxa
f4cb16cc2d Disable desynchronize_mapblock_texture_animation by default (#13514) 2023-05-26 13:48:37 +02:00
Zughy
d6eb6ff973 Reset player lighting when passing no arguments (#13525)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9 Reset day/night ratio even when passing no arguments (#13524)
* reset day_night_ratio when passing zero fields

* Update lua_api.md

---------

Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
Thresher
180ec92ef9 Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
SmallJoker
95a9f4ab7c Inventory: Allow InvRef:set_list with new_size >= old_size (#13497)
Fixes a regression introduced by enforced checks to work with
valid pointers within inventory actions.
2023-05-18 20:32:55 +02:00
Gregor Parzefall
f393214fef Settings menu improvements regarding default values (#13489)
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
savilli
5ba70cf5ef Fix crash on handling wallmounted nodes with invalid param2 (#13487) 2023-05-18 20:31:04 +02:00
Zemtzov7
35112f2453 Disable vertical movement when both jump and sneak keys are pressed (#13426) 2023-05-18 20:30:21 +02:00
Gregor Parzefall
15fb4cab15 Fix Android segfault when game exits before TouchScreenGUI is initalized 2023-05-11 22:51:16 +02:00
sfan5
15445a0fbe Raise and clean up _WIN32_WINNT constant 2023-05-11 22:51:01 +02:00
Wuzzy
80574cdbe8 Fix rotation of 4dir in schematic placement (#13432) 2023-05-11 22:50:52 +02:00
Stvk imension
3de54039ae Document Android controls (#13061) 2023-05-11 22:50:38 +02:00
Buckaroo Banzai
65692ad1b5 Add min/max protocol version to minetest.get_version() (#13482) 2023-05-06 16:16:21 +01:00
rubenwardy
bc4fc6d648 Fix shadows dropdown and clean up shader settings (#13481) 2023-05-03 22:28:02 +01:00
rubenwardy
ad37df7f2e Fix crash when multiple mods with the same name provide settings 2023-05-01 21:39:12 +01:00
rubenwardy
d35672e78e Redesign/unify mainmenu settings interface 2023-05-01 17:11:41 +01:00
Zughy
a421a1d764 Add setting icons 2023-05-01 17:11:41 +01:00
DS
bec9c68bf3 Release invlist resizelock while doing the recursive callback in move_somewhere mode (#13470)
Fixes a crash in popular creative inventory mods that set the list when you put
something into trash.
2023-04-30 18:20:48 +02:00
lhofhansl
b35aa10579 Guarantee ActiveObjectMgr::m_active_object is not modified while iterating (#13468)
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
7f6b09dce8 Use json forward-declarations 2023-04-27 18:50:33 +02:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Desour
e9e8eed360 GUIChatConsole: Use primary selection 2023-04-27 18:50:17 +02:00
Desour
062b4d036a GUIEditBox: Use primary selection 2023-04-27 18:50:17 +02:00
AFCMS
d197ff0f9d Use Lua code blocks in lua_api.md 2023-04-26 20:09:08 +02:00
rubenwardy
9c90358912 Split compilation instructions from README.md (#13457) 2023-04-25 21:02:02 +01:00
SmallJoker
0fb6dbab36 InventoryManager: Disallow resizing or deleting inventory lists that are in use (#13360)
Naive solution to prevent InventoryList UAF and OOB ItemStack access caused by shrink/clear operations on InventoryLists within callbacks of an inventory action.

Co-authored-by: Desour <ds.desour@proton.me>
2023-04-22 17:42:36 +02:00
rubenwardy
4158b72971 Add ability to override item images using meta (#12614) 2023-04-17 19:44:41 +01:00
rubenwardy
8c2c7fadbf Add lua_api.txt to point to new file 2023-04-16 20:23:53 +01:00
rubenwardy
b1786e88ac Use .md extension for markdown files
Linking to line numbers is brittle, linking to sections/headings is better.

If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00
rubenwardy
5cd6a22dd3 Update settingtypes (#13428)
* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match

Fixes #9002
2023-04-14 22:32:25 +01:00
rubenwardy
b89077187b Fix ContentDB page not being reset when changing type
Fixes #13362
2023-04-14 20:34:03 +01:00
rubenwardy
c5fb50298a Prevent installing mods when there is no base game (#13429) 2023-04-14 20:23:25 +01:00
Desour
ccd696c49a Throw Hocroft-Karp onto shapeless recipes 2023-04-14 21:10:09 +02:00
Desour
50e91b882c Add some simple unittests for shapeless recipes
Note: devtest also has craft unittests (see devtest/mods/unittests/crafting.lua),
      but those aren't run at load-time.
2023-04-14 21:10:09 +02:00
DS
ae7271b725 Fix background[] pos-offset lower-right-corner being at least (1,1) (#13320)
IGUIElement has a MinSize for the RelativeRect, which is at least (1,1).
This means a pos offset of (0,0) will cause a seemingly off-by-1 error at the
lower right corner, and (0.1,0.1) for example will just not work on the lower
right corner.
Ergo, we can't use the AbsoluteRect for storing the pos offset.
2023-04-14 21:05:09 +02:00
DS
d49d80a4a0 Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
cat-master21
0b08e1b1d2 AppImageBuilder.yml: add script section and update to Jammy (#13078) 2023-04-14 13:00:20 +01:00
Lars
f9b1176fa9 Track server's max AsyncRunStep 2023-04-14 00:09:48 +01:00
Lars
3d232e2345 Add MAX profiler option 2023-04-14 00:09:48 +01:00
rubenwardy
9d1ae80e89 Add focused styling to buttons (#13414) 2023-04-14 00:09:29 +01:00
Gregor Parzefall
2a1bc82887 Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7 Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00
Desour
fc116ec950 Play object footstep sound at feet 2023-04-13 18:12:13 +01:00
Desour
7283d2495f Devtest: Add bigfoot for footstep sounds 2023-04-13 18:12:13 +01:00
Zardshard
e139749b5c Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
sfan5
fe75ec8d0d Update dependency libraries in buildbot 2023-04-13 18:05:39 +02:00
AFCMS
68f81ace97 Add vector.in_area() utility function (#13390) 2023-04-12 10:46:26 +01:00
rubenwardy
2fc7eb3ea2 Remove formspec_default_bg_color/opacity settings (#13419)
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu

Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
1dd13da37d Get rid of global dummySoundManager
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Desour
b201c03625 Use smart-ptrs in GUIEngine 2023-04-11 20:06:15 +02:00
Desour
ceec560779 Add make_irr 2023-04-11 20:06:15 +02:00
Stvk imension
d39a07efea Android: Minor Code Improvements (#13342) 2023-04-10 23:05:01 +01:00
Riley Adams
73391013f7 Add node pos to node damage HP change reason (#13196) 2023-04-10 23:04:52 +01:00
David Leal
1d88d85f1c Add progress_bar.png and progress_bar_bg.png to LICENSE file 2023-04-10 19:57:41 +02:00
Lars
4a742be73e Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame 2023-04-09 07:10:17 -10:00
Lars
8982998681 Add a default direction light for shadows 2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485 Move video_driver default selection to runtime 2023-04-08 20:19:35 +02:00
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3 Remove fast faces (#13216)
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
sfan5
2e497cc471 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-04-08 19:32:11 +02:00
sfan5
c2a9ac24ac Continue with 5.8.0-dev 2023-04-08 18:05:03 +02:00
sfan5
587f6656a4 Bump version to 5.6.1 2022-09-19 21:05:10 +02:00
sfan5
4377c03168 Bump used IrrlichtMt version 2022-09-16 20:27:29 +02:00
savilli
1e0520074c Fix UAF in craft recipes (#12763)
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 19:18:51 +02:00
DS
b9f6832347 Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-14 13:48:06 +02:00
Jude Melton-Houghton
f8bb0cd3d1 Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-14 13:48:06 +02:00
Lars Mueller
129aef758e Serialize: Restore forward compatibility 2022-09-14 13:48:06 +02:00
Lars Mueller
94f55cf406 Serialize: Use numbers for refs to work around LuaJIT limits 2022-09-14 13:48:06 +02:00
sfan5
a20b758e19 Allow looped animation to be used safely with old clients
fixes #12657
2022-09-14 13:48:06 +02:00
pecksin
128842becf Chat weblink: remove comma as delimiter (#12730) 2022-09-14 13:48:06 +02:00
x2048
d51331f51f Convert entity glow value to color space before adding to the light 2022-09-14 13:48:06 +02:00
Niklp
4ef221a645 Fix incorrectly placed label in tab_online (#12732) 2022-09-14 13:48:06 +02:00
savilli
79010e972e Fix and enable x86 build for Android (#12700) 2022-09-14 13:48:06 +02:00
fluxionary
0ca530e251 Fix texture_min_size 2022-09-14 13:48:06 +02:00
Elliott Lester
57b4d46dbc Apply DPI Scaling to GUIModalMenu (#12693)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-14 13:48:06 +02:00
rubenwardy
50df5e2f59 Fix crash when trying to overwrite a package
Before #11646, core.copy_dir would overwrite the target if it exists. Adding core.delete_dir restores the exact same behaviour

Fixes #12303
2022-09-14 13:48:06 +02:00
Fábio Rodrigues Ribeiro
b6db2c7262 Remove resolution of appstream screenshots (#12652)
resolves Appdata not valid #12597
2022-09-14 13:48:06 +02:00
sfan5
9441b69ad2 Move some CI jobs to newer compiler versions 2022-09-14 13:48:06 +02:00
x2048
08e3d16a58 Limit force shadow update to urgent blocks (#12692) 2022-09-14 13:48:06 +02:00
Lars Müller
3f3049fdba Check hp_max > 0 for entities (#12667) 2022-09-14 13:39:30 +02:00
Zughy
41fb7a8a7e Reassure previous nil behaviour for tiles and special_tiles (#12678)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:39:20 +02:00
Zughy
5b9828e094 Fix crash when crafting callbacks return strings (#12685)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:37:54 +02:00
Zughy
96e35585b0 Fix crash when stars are reset 2022-09-14 13:37:44 +02:00
sfan5
f035fe9336 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-08-04 22:54:13 +02:00
sfan5
44c2e33c78 Bump version to 5.5.1 2022-05-15 21:53:21 +02:00
rubenwardy
2785dcbbbf Fix broken dependency enabling due to missing enabled field 2022-05-14 18:24:46 +01:00
sfan5
9b03bd3243 Fix Docker build
prometheus-cpp switched to C++14 in April (after we did) so this issue only affects older branches.
2022-05-14 18:51:48 +02:00
Jude Melton-Houghton
8f30456ee3 Fix cooking and fuel crafts with aliases 2022-05-14 18:33:42 +02:00
Octavian
38557ff635 Fix possible unreliable behavior due to uninitialized variables 2022-05-14 18:33:42 +02:00
Lars Müller
7bc2cde4dd HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
2022-05-14 18:33:42 +02:00
Lars Müller
f065d3a06b Fix Minetest blaming the wrong mod for errors (#12241)
Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
21f7e3a987 Enable dependencies when enabling modpacks (#12202) 2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
9f688bc433 Fix enabling of dependencies with identical names (#12253) 2022-05-14 18:33:42 +02:00
rubenwardy
6e9d31d4fb Fix mods not being recursively enabled
Fixes #12290
2022-05-14 18:33:42 +02:00
sfan5
e81c48526b Declare all bundled libs as static
Otherwise it can happen that these are built as shared depending on the
options passed to CMake, which obviously isn't intended.
2022-05-14 18:33:42 +02:00
SmallJoker
b405985b80 guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-14 18:33:42 +02:00
rubenwardy
8b010c5a9f ContentDB: Fix ungraceful crash on aliases when list download fails
Fixes #12267 and fixes #12154
2022-05-14 18:33:42 +02:00
sfan5
1e7b5d6fdb Fix synchronization issue at thread start
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex
2022-05-14 18:33:42 +02:00
sfan5
a55982e7f0 Fix password changing getting stuck if wrong password is entered once 2022-05-14 18:33:42 +02:00
sfan5
1ac378063e Apply disallow_empty_password to password changes too 2022-05-14 18:33:42 +02:00
sfan5
d497c92684 Fix race condition in registration leading to duplicate create_auth calls 2022-05-14 18:33:42 +02:00
paradust7
677dc2c155 Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-05-14 18:33:42 +02:00
Alex
beea8deeb5 Fix invalid queued package element and path (#12218) 2022-05-14 18:33:42 +02:00
Giuseppe Bilotta
0d0f1a2fb2 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-05-14 18:33:42 +02:00
paradust7
439701ed7a Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-05-14 18:33:42 +02:00
ShadowNinja
d945d0129c Fix OOB read in trim("") 2022-05-14 18:33:42 +02:00
Dmitry Kostenko
cc91477308 Avoid negation of comparison operator (luacheck warning) 2022-05-14 18:33:42 +02:00
Daroc Alden
ac139ec03d Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-05-14 18:33:42 +02:00
Gregor Parzefall
b4f0e834bf Fix footsteps for players whose collision box min y != 0 (#12110) 2022-05-14 18:33:42 +02:00
Daroc Alden
6e6cdc834f Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-05-14 18:33:42 +02:00
Daroc Alden
4b81ae1b35 Fix memory leak from SpatialAreaStore (#12120) 2022-05-14 18:33:42 +02:00
sfan5
d569dc45a8 Fix segfault with autoscale_mode (again)
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-05-14 18:33:42 +02:00
sfan5
23d49fda29 Clean up ClientReady packet handling
fixes #12073
2022-05-14 18:33:42 +02:00
pecksin
62ad2c3bc1 Use absolute value for bouncy in collision (#11969)
[backport: removed devtest change and protocol_version comparison]
2022-05-14 18:33:42 +02:00
sfan5
25373ad294 Remove awful Mingw32 workarounds
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-05-12 11:36:50 +02:00
sfan5
26d0c0fd8d Fix broken server startup if curl is disabled (#12046) 2022-05-12 11:36:39 +02:00
Lars Mueller
3afffcd36b Fix builtin statbar backgrounds
see #12000
2022-05-12 11:36:11 +02:00
sfan5
5440de1785 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-01-30 23:10:56 +01:00
rubenwardy
25a56f11c8 Bump version to 5.4.2 2021-10-22 23:06:51 +01:00
rubenwardy
8271c6481f Fix manifest and various things 2021-10-20 15:27:30 +01:00
sfan5
83e26f839d Reserve vectors before pushing and other code quality changes (#11161) 2021-10-20 14:25:39 +01:00
sfan5
c3f7905d82 Remove broken timeout behaviour
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-19 19:23:00 +01:00
sfan5
05b54a8d18 Shave off buffer copies in networking code (#11607) 2021-10-19 19:22:46 +01:00
rubenwardy
e5cfdd369e Update deps ref 2021-10-18 18:33:25 +01:00
rubenwardy
c61d8cfb85 Use scoped app storage on Android (#11466)
From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.

Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.

Fixes #2097,  #11417 and #11118
2021-10-18 18:12:03 +01:00
NeroBurner
27f4195471 Move build/android directory to root of project (#11283) 2021-10-18 18:11:33 +01:00
sfan5
b2596eda32 Bump version to 5.4.1 2021-04-10 18:41:12 +02:00
waxtatect
9379440fcb Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Brian Gaucher
b7c502c8d1 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Markus Mikkonen
3c16d2d9b4 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-04-10 17:51:40 +02:00
Tviljan
6cbc03a418 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-04-10 17:51:40 +02:00
Edward
15ecc0fa65 Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
ssantos
7f2f8cdad1 Translated using Weblate (Portuguese)
Currently translated at 93.2% (1264 of 1356 strings)
2021-04-10 17:51:40 +02:00
waxtatect
a64646cb7b Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
David Leal
05f531c538 Translated using Weblate (Spanish)
Currently translated at 79.7% (1081 of 1356 strings)
2021-04-10 17:51:40 +02:00
François Delpierre
7ca335446b Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
waxtatect
99e96a6581 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
BreadW
7200d8f90e Translated using Weblate (Japanese)
Currently translated at 99.8% (1354 of 1356 strings)
2021-04-10 17:51:40 +02:00
GnuPGを使うべきだ
7038837aca Translated using Weblate (Japanese)
Currently translated at 99.7% (1353 of 1356 strings)
2021-04-10 17:51:40 +02:00
ItsWidee
541dcc0e5a Translated using Weblate (French)
Currently translated at 98.0% (1330 of 1356 strings)
2021-04-10 17:51:40 +02:00
François Delpierre
1060b5aabf Translated using Weblate (French)
Currently translated at 96.6% (1311 of 1356 strings)
2021-04-10 17:51:40 +02:00
Dainis
6ea73c4982 Translated using Weblate (Latvian)
Currently translated at 28.6% (388 of 1356 strings)
2021-04-10 17:51:40 +02:00
Konstantin Yeliseyev
cff847273a Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
ResuUman
e669f8db9b Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-04-10 17:51:40 +02:00
Mateusz Mendel
461cc30842 Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-04-10 17:51:40 +02:00
gnu-ewm
13d7cb957c Translated using Weblate (Polish)
Currently translated at 71.6% (972 of 1356 strings)
2021-04-10 17:51:40 +02:00
Alessandro Mandelli
47a439a905 Translated using Weblate (Italian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:40 +02:00
Hatlábú Farkas
053fb96694 Translated using Weblate (Hungarian)
Currently translated at 75.8% (1028 of 1356 strings)
2021-04-10 17:51:39 +02:00
ItsWidee
b72c1f7367 Translated using Weblate (French)
Currently translated at 96.5% (1309 of 1356 strings)
2021-04-10 17:51:39 +02:00
matiasC
e90738575f Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
Joaquín Villalba
35718eec9c Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
AnthonyDe
8285a53152 Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-04-10 17:51:39 +02:00
Michalis
116fe7815b Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yangjun Wang
4c2efd7da3 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-04-10 17:51:39 +02:00
Liu Tao
1a433e3185 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yangjun Wang
fa98a00916 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.5% (1255 of 1356 strings)
2021-04-10 17:51:39 +02:00
David Leal
f4dd46ad60 Translated using Weblate (Spanish)
Currently translated at 79.0% (1072 of 1356 strings)
2021-04-10 17:51:39 +02:00
Joaquín Villalba
41825ccfbb Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
David Leal
4d1a5f12c0 Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
Agustin Calderon
cc58d56c6d Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-04-10 17:51:39 +02:00
abidin toumi
683ef07312 Translated using Weblate (Arabic)
Currently translated at 25.7% (349 of 1356 strings)
2021-04-10 17:51:39 +02:00
Tirifto
c77c78cef5 Translated using Weblate (Esperanto)
Currently translated at 94.6% (1283 of 1356 strings)
2021-04-10 17:51:39 +02:00
Oğuz Ersen
88517030a4 Translated using Weblate (Turkish)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
THANOS SIOURDAKIS
45471e8e63 Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-04-10 17:51:39 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
4e620beb75 Translated using Weblate (Malay)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
winniepee
e7ab875b47 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.4% (1254 of 1356 strings)
2021-04-10 17:51:39 +02:00
Ayes
be74ed9ab6 Translated using Weblate (Estonian)
Currently translated at 39.5% (536 of 1356 strings)
2021-04-10 17:51:39 +02:00
Wuzzy
52b2eacd37 Translated using Weblate (German)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
Marian
6b4210a2ea Translated using Weblate (Slovak)
Currently translated at 100.0% (1356 of 1356 strings)
2021-04-10 17:51:39 +02:00
narrnika
740d0da5ee Translated using Weblate (Russian)
Currently translated at 99.3% (1347 of 1356 strings)
2021-04-10 17:51:07 +02:00
Mateusz Mendel
34883d356e Translated using Weblate (Polish)
Currently translated at 71.2% (966 of 1356 strings)
2021-04-10 17:51:07 +02:00
Giov4
aeafcce314 Translated using Weblate (Italian)
Currently translated at 99.7% (1352 of 1356 strings)
2021-04-10 17:51:07 +02:00
savilli
ae1d82c325 Fix hud_change and hud_remove after hud_add (#10997) 2021-04-09 22:05:22 +02:00
Vitaliy
1c89a07226 Restore minimal normal texture support (for minimap shading) 2021-04-09 22:04:51 +02:00
sfan5
43e262f13e Don't apply connection timeout limit to locally hosted servers
fixes #11085
2021-04-05 16:02:47 +02:00
sfan5
e5f802ab5c Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152) 2021-04-05 16:02:32 +02:00
Lars Müller
847860fc5c Block & report player self-interaction (#11137) 2021-04-05 16:01:27 +02:00
SmallJoker
77e936445f Protect dropping from far node inventories
Also changes if/if to switch/case
2021-04-05 16:01:21 +02:00
SmallJoker
41beb74ef7 Protect per-player detached inventory actions 2021-04-05 16:01:15 +02:00
Elias Fleckenstein
67be50b706 Make pkgmgr handle modpacks containing modpacks properly
fixes #10550
2021-04-05 16:01:10 +02:00
rubenwardy
cd840b7c9d pkgmgr: Fix crash when .conf release field is invalid
Fixes #10942
2021-04-05 16:01:03 +02:00
sfan5
07903949ec Merge remote-tracking branch 'origin/stable-5' into HEAD 2021-02-23 20:18:23 +01:00
sfan5
d2156ddaad Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-07-09 22:21:48 +02:00
sfan5
a84ff4b3ff Merge remote-tracking branch 'origin/stable-5' into HEAD 2020-04-05 18:44:51 +02:00
rubenwardy
c02f13d33f Release 5.1.1 2020-01-11 18:29:02 +00:00
rubenwardy
f6490859fd Translated using Weblate (Japanese (Kansai))
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
4b7816dbf4 Translated using Weblate (Burmese)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
86ffbc3ec5 Translated using Weblate (Kazakh)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
67257f44a5 Translated using Weblate (Arabic)
Currently translated at 6.1% (78 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
3086f5567a Translated using Weblate (Vietnamese)
Currently translated at 2.5% (32 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
bb8acb095d Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
24be3cbb5f Translated using Weblate (Basque)
Currently translated at 15.1% (193 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
9773191103 Translated using Weblate (Greek)
Currently translated at 1.4% (18 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
ddc703c3ec Translated using Weblate (Filipino)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
09ec204e4b Translated using Weblate (Thai)
Currently translated at 66.9% (852 of 1274 strings)
2020-01-11 18:29:02 +00:00
rubenwardy
8b6cafa0e0 Translated using Weblate (Lao)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-11 18:29:02 +00:00
Osoitz
1ee8be9d43 Translated using Weblate (Basque)
Currently translated at 15.1% (192 of 1274 strings)
2020-01-10 18:57:47 +00:00
Dhimas Wnz
91bc190d21 Translated using Weblate (Indonesian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:47 +00:00
THANOS SIOURDAKIS
4dc833b642 Translated using Weblate (Greek)
Currently translated at 1.3% (17 of 1274 strings)
2020-01-10 18:57:47 +00:00
universales
895e9f8d5c Translated using Weblate (Spanish)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-10 18:57:47 +00:00
Osoitz
12906ff631 Translated using Weblate (Basque)
Currently translated at 9.7% (123 of 1274 strings)
2020-01-10 18:57:47 +00:00
Osoitz
9c9bcff107 Added translation using Weblate (Basque) 2020-01-10 18:57:47 +00:00
Hotower
443ca5c63b Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-10 18:57:47 +00:00
Stas Kies
1102b1fc4c Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:47 +00:00
abidin toumi
0d089eab21 Translated using Weblate (Arabic)
Currently translated at 6.0% (77 of 1274 strings)
2020-01-10 18:57:47 +00:00
zaoqi
b44fada29e Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-10 18:57:47 +00:00
Yangjun Wang
859ea160e6 Translated using Weblate (Chinese (Simplified))
Currently translated at 63.2% (805 of 1274 strings)
2020-01-10 18:57:47 +00:00
Ács Zoltán
1c49e2ffc0 Translated using Weblate (Hungarian)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-10 18:57:47 +00:00
Tirifto
140245c58d Translated using Weblate (Esperanto)
Currently translated at 97.2% (1238 of 1274 strings)
2020-01-10 18:57:47 +00:00
Petter Reinholdtsen
47adcced60 Translated using Weblate (Norwegian Bokmål)
Currently translated at 43.3% (552 of 1274 strings)
2020-01-10 18:57:47 +00:00
Luboš Nečas
a2054deb12 Translated using Weblate (Czech)
Currently translated at 48.8% (622 of 1274 strings)
2020-01-10 18:57:47 +00:00
Tirifto
30fdfd9ded Translated using Weblate (Esperanto)
Currently translated at 94.9% (1209 of 1274 strings)
2020-01-10 18:57:47 +00:00
ramon.venson
a87a86eb92 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-10 18:57:47 +00:00
Daniel Mancini
49dfbcfbc8 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-10 18:57:47 +00:00
Andrei Stepanov
c558a4f4f6 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4f49a2248f Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4e57da42c1 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
4f6c9e206c Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
699e1d4b77 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Matej Mlinar
fa2978b3b9 Translated using Weblate (Slovenian)
Currently translated at 43.9% (559 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
ffcdf741fc Translated using Weblate (Arabic)
Currently translated at 5.7% (73 of 1274 strings)
2020-01-10 18:57:46 +00:00
Fixer
429d7f33d4 Translated using Weblate (Ukrainian)
Currently translated at 42.1% (536 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
b6a229775e Translated using Weblate (Russian)
Currently translated at 81.9% (1044 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
0a4580368a Translated using Weblate (Arabic)
Currently translated at 5.6% (71 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
e5b191e1f1 Translated using Weblate (Arabic)
Currently translated at 4.2% (53 of 1274 strings)
2020-01-10 18:57:46 +00:00
Andrei Stepanov
a07acc067b Translated using Weblate (Russian)
Currently translated at 81.7% (1041 of 1274 strings)
2020-01-10 18:57:46 +00:00
abidin toumi
01e763f879 Added translation using Weblate (Arabic) 2020-01-10 18:57:46 +00:00
Viktar Vauchkevich
a95e75261a Translated using Weblate (Belarusian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Julien Maulny
dcaa7ac609 Translated using Weblate (French)
Currently translated at 97.0% (1236 of 1274 strings)
2020-01-10 18:57:46 +00:00
Jacques Lagrange
7d2ae10849 Translated using Weblate (Italian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
642cac3759 Translated using Weblate (Japanese (Kansai))
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
662af2edba Translated using Weblate (Dhivehi)
Currently translated at 8.2% (105 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
6f97e15a8f Translated using Weblate (Chinese (Simplified))
Currently translated at 63.0% (803 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
ab2fa2ca9d Translated using Weblate (Burmese)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
4666c99b27 Translated using Weblate (Kyrgyz)
Currently translated at 8.6% (110 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
e38415c56d Translated using Weblate (Slovenian)
Currently translated at 42.0% (535 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
3f3fce4664 Translated using Weblate (Kannada)
Currently translated at 3.0% (38 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
1407a7bc8a Translated using Weblate (Kazakh)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
1d268f4b83 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 31.2% (398 of 1274 strings)
2020-01-10 18:57:46 +00:00
Krock
92aab79d27 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
0823bb1276 Translated using Weblate (Hebrew)
Currently translated at 4.3% (55 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
18e42efa01 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
0ea16328df Translated using Weblate (Estonian)
Currently translated at 14.4% (183 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
b037efc5c6 Translated using Weblate (Esperanto)
Currently translated at 79.6% (1014 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
839bb71389 Translated using Weblate (Greek)
Currently translated at 1.1% (14 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
2ef7df5cfe Translated using Weblate (Danish)
Currently translated at 49.5% (631 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
f5d2d79f75 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.4% (1228 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
8e5fa96ffc Translated using Weblate (Filipino)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
6dbbe07d50 Translated using Weblate (Thai)
Currently translated at 66.8% (851 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
3c23410753 Translated using Weblate (Lithuanian)
Currently translated at 15.4% (196 of 1274 strings)
2020-01-10 18:57:45 +00:00
Krock
8e35ab78b4 Translated using Weblate (Lao)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-10 18:57:45 +00:00
Allan Nordhøy
7f2911b7f0 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mateusz Mendel
d877e90301 Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-10 18:57:45 +00:00
Vicente Carrasco Alvarez
93db4be726 Translated using Weblate (Spanish)
Currently translated at 61.5% (783 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mateusz Mendel
1f419ad19f Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-10 18:57:45 +00:00
Muhammad Nur Hidayat Yasuyoshi
3c7f6508ad Translated using Weblate (Malay)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Mattias Münster
39449d4b63 Translated using Weblate (Swedish)
Currently translated at 32.7% (417 of 1274 strings)
2020-01-10 18:57:45 +00:00
Jacques Lagrange
28e05295fa Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-10 18:57:45 +00:00
Ács Zoltán
60c18d3550 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-10 18:57:45 +00:00
ssantos
482ab186a2 Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
BreadW
4814195dc4 Translated using Weblate (Japanese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Wuzzy
d215b7a10e Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
nautilusx
0e52b78590 Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
monolifed
b3a9d607c4 Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:45 +00:00
Oguz Ersen
c00081b62c Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-10 18:57:44 +00:00
William Breathitt Gray
5e4739b460 Fix find_path for newer jsoncpp installations
The upstream JsonCpp project has renamed the `json/features.h` file to
`json/json_features.h`. This patch fixes the JsonCpp installation search
by looking for `json/allocator.h` which has not been renamed on newer
versions of JsonCpp.

Fixes: https://github.com/minetest/minetest/issues/9119
2019-12-31 21:39:16 +00:00
SmallJoker
0d8f598df2 Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-31 21:31:53 +00:00
Wuzzy
2ef04cc308 Fix item eat sound not played if last item (#9239) 2019-12-31 21:31:53 +00:00
rubenwardy
7a0884e2cd Fix spaces breaking formspec_version[] tag 2019-12-31 21:31:53 +00:00
ANAND
fa858530cc Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-12-31 21:31:53 +00:00
sfan5
1c61fe5ed9 Rework packet receiving in ServerThread
Notably it tries to receive all queued packets
between server steps, not just one.
2019-12-31 21:31:53 +00:00
Dmitry Marakasov
57409ef382 Fix build issue due to conflicting s64 type definitions (#9064)
See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/
2019-12-31 21:31:52 +00:00
SmallJoker
06ba826803 Formspecs: Reset version number on rebuild 2019-12-26 17:24:27 +00:00
rubenwardy
6e6ef9489f Continue with 5.1.1-dev 2019-12-26 17:24:23 +00:00
Loic Blot
45bbe39d1f Add arm64-v8a but it's not sufficient for 64bit build 2019-11-09 12:50:53 +01:00
Loic Blot
6c9fc13083 Bump to version code 25 2019-11-09 11:37:46 +01:00
MoNTE48
4c8a642388 Android: build fixes & compat fixes 2019-11-09 11:23:31 +01:00
sfan5
6208c9d64f Merge remote-tracking branch 'origin/stable-5' into HEAD 2019-10-12 15:59:36 +02:00
sfan5
76325d0ba9 Bump version to 5.0.1 2019-03-31 22:57:45 +02:00
rubenwardy
cf1802a6de Prevent multi-line chat messages server-side (#8420) 2019-03-28 21:49:03 +00:00
sfan5
538a7b12bd Fix texture rotation for wallmounted nodeboxes
fixes #8358
2019-03-19 22:37:11 +01:00
sfan5
57e0f52aaa httpfetch: Disable IPv6 here too if requested by settings (#8399) 2019-03-19 02:18:34 +00:00
Paramat
1ae0335b62 num_emerge_threads: Initialise value to cope with setting syntax error (#8396) 2019-03-19 02:18:26 +00:00
paramat
ca1bff6b66 num_emerge_threads: Fix documentation of automatic selection 2019-03-19 02:18:17 +00:00
Paramat
10cc62d2ca num_emerge_threads: Warn of crashes when > 1 (#8357) 2019-03-14 17:58:19 +00:00
rubenwardy
dd451a8a00 Fix cast from const by accessing string data directly (#8354)
Fixes #8327
2019-03-12 20:25:55 +00:00
rubenwardy
444ec1e412 HPChange Reason: Fix push after free, and type being overwritten (#8359)
* HPChange Reason: Fix push after free, and type being overwritten

Fixes #8227 and #8344
2019-03-12 20:25:48 +00:00
Paramat
82739f4d7d Change 'num_emerge_threads' default to 1 (#8303) 2019-03-11 22:07:19 +00:00
sofar
19825d853e getS16NoEx() returns true unless syntactical error in conf. (#8304)
The getS16NoEx() handler will return true unless there is a
`[num_emerge_threads]` line in the `minetest.conf` at which
point the excption handler part is reached. Due to the fact that
`defaultsettings.cpp` has a default value set for this setting,
that never will happen.

Because of this, the code will never check the number of threads on
the system, and keep `nthreads = 0`. If that happens, the value is
changed to `1` and only 1 emerge thread will be used.

The default should be set to `1` instead, due to the potential unsafe
consequences for the standard sqlite map files, but that should be a
separate commit that also adds documentation for that setting. This
commit focuses on removing this `hiding` bug instead.
2019-03-11 22:07:19 +00:00
rubenwardy
d8ece2e3e9 Fix serialization of std::time_t by casting to u64 first (#8353)
Fixes #8332
2019-03-11 22:07:19 +00:00
Paramat
bf4deb0ce6 Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
2019-03-11 22:07:19 +00:00
rubenwardy
da4739a26c Fix detach inventory serialisation (#8331) 2019-03-11 22:07:19 +00:00
rubenwardy
fc24bf0915 Fix incorrect string length check after cast 2019-03-11 22:07:19 +00:00
rubenwardy
9329b99cba Continue with 5.0.1-dev 2019-03-11 22:07:12 +00:00
1349 changed files with 337186 additions and 134311 deletions

View File

@@ -1,33 +0,0 @@
BasedOnStyle: LLVM
IndentWidth: 4
UseTab: Always
TabWidth: 4
BreakBeforeBraces: Custom
Standard: Cpp11
BraceWrapping:
AfterClass: true
AfterControlStatement: false
AfterEnum: true
AfterFunction: true
AfterNamespace: true
AfterStruct: true
AfterUnion: true
BeforeCatch: false
BeforeElse: false
FixNamespaceComments: false
AllowShortIfStatementsOnASingleLine: false
IndentCaseLabels: false
AccessModifierOffset: -4
ColumnLimit: 90
AllowShortFunctionsOnASingleLine: InlineOnly
SortIncludes: false
IncludeCategories:
- Regex: '^".*'
Priority: 2
- Regex: '^<.*'
Priority: 1
AlignAfterOpenBracket: DontAlign
ContinuationIndentWidth: 8
ConstructorInitializerIndentWidth: 8
BreakConstructorInitializers: AfterColon
AlwaysBreakTemplateDeclarations: Yes

2
.editorconfig Executable file → Normal file
View File

@@ -2,7 +2,7 @@
end_of_line = lf
[*.{cpp,h,lua,txt,glsl,md,c,cmake,java,gradle}]
charset = utf8
charset = utf-8
indent_size = 4
indent_style = tab
insert_final_newline = true

3
.gitattributes vendored
View File

@@ -1,2 +1,5 @@
# Forces all files which git considers text files to use LF line endings
* text=auto eol=lf
*.cpp diff=cpp
*.h diff=cpp

View File

@@ -19,7 +19,7 @@ Contributions are welcome! Here's how you can help:
developers.
Any Pull Request that isn't a bug fix and isn't covered by
[the roadmap](../doc/direction.md) will be closed within a week unless it
[the roadmap](../doc/direction.md) will be closed within a month unless it
receives a concept approval from a Core Developer. For this reason, it is
recommended that you open an issue for any such pull requests before doing
the work, to avoid disappointment.
@@ -30,12 +30,15 @@ Contributions are welcome! Here's how you can help:
3. Start coding!
- Refer to the
[Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt),
[Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.md),
[Developer Wiki](http://dev.minetest.net/Main_Page) and other
[documentation](https://github.com/minetest/minetest/tree/master/doc).
- Follow the [C/C++](http://dev.minetest.net/Code_style_guidelines) and
[Lua](http://dev.minetest.net/Lua_code_style_guidelines) code style guidelines.
- Check your code works as expected and document any changes to the Lua API.
- To avoid conflicting changes between contributions, do not do the following manually. They will be done before each release.
- Run `updatepo.sh` or update `minetest.po{,t}` even if your code adds new translatable strings.
- Update `minetest.conf.example` and `settings_translation_file.cpp` even if your code adds new core settings.
4. Commit & [push](https://help.github.com/articles/pushing-to-a-remote/) your changes to a new branch (not `master`, one change per branch)
- Commit messages should:
@@ -67,20 +70,6 @@ Contributions are welcome! Here's how you can help:
might need more work in the future.
5. It uses protocols and formats which include the required compatibility.
### Important note about automated GitHub checks
When you submit a pull request, GitHub automatically runs checks on the Minetest
Engine combined with your changes. One of these checks is called 'cpp lint /
clang format', which checks code formatting. Because formatting for readability
requires human judgement this check often fails and often makes unsuitable
formatting requests which make code readability worse.
If this check fails, look at the details to check for any clear mistakes and
correct those. However, you should not apply everything ClangFormat requests.
Ignore requests that make code readability worse and any other clearly
unsuitable requests. Discuss in the pull request with a core developer about how
to progress.
## Issues
If you experience an issue, we would like to know the details - especially when

View File

@@ -1,32 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: Unconfirmed bug
assignees: ''
---
##### Minetest version
<!--
Paste Minetest version between quotes below.
If you are on a devel version, please add git commit hash.
You can use `minetest --version` to find it.
-->
```
```
##### OS / Hardware
<!-- General information about your hardware and operating system -->
Operating system:
CPU:
<!-- For graphical issues only -->
GPU model:
OpenGL version:
##### Summary
<!-- Describe your problem here -->
##### Steps to reproduce
<!-- Explain how the problem has happened, providing a minimal test (i.e. a code snippet reduced to the bone) where possible -->

84
.github/ISSUE_TEMPLATE/bug_report.yaml vendored Normal file
View File

@@ -0,0 +1,84 @@
name: Bug report
description: Create a report to help us improve
labels: ["Unconfirmed bug"]
body:
- type: markdown
attributes:
value: |
Please note the following:
1. **Please update your Minetest Engine to the latest stable or dev version** before submitting bug reports. Make sure the bug is still reproducible on the latest version.
2. This page is for reporting the bugs of **the engine itself**. For bugs in a particular game, please [search for the game in the ContentDB](https://content.minetest.net/packages/?type=game) and submit a bug report in their issue trackers.
* For example, you can submit issues about the Minetest Game (the official game of Minetest) [in its own repository](https://github.com/minetest/minetest_game/issues).
3. Please provide as many details as possible for us to spot the problem quicker.
- type: textarea
attributes:
label: Minetest version
description: |
Paste the Minetest version below.
If you are on a dev version, please also indicate the git commit hash.
Refer to the "About" tab of the menu or run `minetest --version` on the command line.
placeholder: |
Example:
Minetest 5.7.0-dev-ca13c51 (Linux)
Using Irrlicht 1.9.0mt9
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="."
STATIC_LOCALEDIR="locale"
render: "true"
validations:
required: true
- type: input
attributes:
label: Irrlicht device
description:
placeholder: "Example: X11"
validations:
required: false
- type: input
attributes:
label: Operating system and version
description: It is recommended to upgrade your operating system to see if the problem persists.
placeholder: "Example: Ubuntu 22.04"
validations:
required: true
- type: input
attributes:
label: CPU model
description: Usually found in OS/system settings.
placeholder: "Example: Intel Core i5-2410M"
validations:
required: false
- type: markdown
attributes:
value: The GPU model and renderer can be omitted if the bug is not a graphical issue.
- type: input
attributes:
label: GPU model
description: Usually found in OS/system settings.
placeholder: "Example: NVIDIA GeForce GTX 1660"
validations:
required: false
- type: input
attributes:
label: Active renderer
description: You can find this in the "About" tab in the main menu.
placeholder: "Example: OpenGL 4.6.0"
validations:
required: false
- type: textarea
attributes:
label: Summary
description: Describe your problem here.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: Explain how the problem has happened, providing a minimal test (e.g. a minimized code snippet) where possible.
validations:
required: true

8
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,8 @@
blank_issues_enabled: true
contact_links:
- name: Submit issues about Minetest Game
url: https://github.com/minetest/minetest_game/issues/new/choose
about: Only submit issues of the engine in this repository's issue tracker. Submit those of Minetest Game in its own issue tracker.
- name: Search for issue trackers of third-party games
url: https://content.minetest.net/packages/?type=game
about: For issues of third-party games, search for the game in the ContentDB and then submit an issue in their issue tracker.

View File

@@ -1,25 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: Feature request
assignees: ''
---
## Problem
A clear and concise description of what the problem is.
ie: Why is this needed?
Ex. I'm always frustrated when [...]
## Solutions
A clear and concise description of what you want to happen.
## Alternatives
A clear and concise description of any alternative solutions or features you've considered.
## Additional context
Add any other context or screenshots about the feature request here.

View File

@@ -0,0 +1,39 @@
name: Feature request
description: Suggest an idea for this project
labels: ["Feature request"]
body:
- type: markdown
attributes:
value: |
Please note the following:
1. Only submit a feature request if the feature does not exist on the latest dev version.
2. This page is for suggesting changes to **the engine itself**. To suggest changes to games, please [search for the game in the ContentDB](https://content.minetest.net/packages/?type=game) and submit a feature request in their issue trackers.
- type: textarea
attributes:
label: Problem
description: |
A clear and concise description of the problem, i.e. "Why is this needed?"
Example: I'm always frustrated when [...]
validations:
required: true
- type: textarea
attributes:
label: Solutions
description: |
A clear and concise description of what you want to happen.
validations:
required: true
- type: textarea
attributes:
label: Alternatives
description: |
A clear and concise description of any alternative solutions or features you've considered.
validations:
required: true
- type: textarea
attributes:
label: Additional context
description: |
Add any other context or screenshots about the feature request here.
validations:
required: false

View File

@@ -3,7 +3,7 @@ Add compact, short information about your PR for easier understanding:
- Goal of the PR
- How does the PR work?
- Does it resolve any reported issue?
- Does this relate to a goal in [the roadmap](../doc/direction.md)?
- Does this relate to a goal in [the roadmap](https://github.com/minetest/minetest/blob/master/doc/direction.md)?
- If not a bug fix, why is this PR needed? What usecases does it solve?
## To do

View File

@@ -8,6 +8,10 @@ on:
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'android/**'
- '.github/workflows/android.yml'
pull_request:
@@ -16,37 +20,55 @@ on:
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'android/**'
- '.github/workflows/android.yml'
jobs:
build:
runs-on: ubuntu-20.04
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Install deps
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends gettext openjdk-11-jdk-headless
- name: Build with Gradle
sudo apt-get install -y --no-install-recommends gettext
- name: Set up JDK 17
uses: actions/setup-java@v4
with:
distribution: 'temurin'
java-version: '17'
- name: Build AAB with Gradle
# We build an AAB as well for uploading to the the Play Store.
run: cd android; ./gradlew bundlerelease
- name: Build APKs with Gradle
# "assemblerelease" is very fast after "bundlerelease".
run: cd android; ./gradlew assemblerelease
- name: Save AAB artifact
uses: actions/upload-artifact@v4
with:
name: Minetest-release.aab
path: android/app/build/outputs/bundle/release/app-release.aab
- name: Save armeabi artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: Minetest-armeabi-v7a.apk
path: android/app/build/outputs/apk/release/app-armeabi-v7a-release-unsigned.apk
- name: Save arm64 artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: Minetest-arm64-v8a.apk
path: android/app/build/outputs/apk/release/app-arm64-v8a-release-unsigned.apk
- name: Save x86 artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: Minetest-x86.apk
path: android/app/build/outputs/apk/release/app-x86-release-unsigned.apk
- name: Save x86_64 artifact
uses: actions/upload-artifact@v3
uses: actions/upload-artifact@v4
with:
name: Minetest-x86_64.apk
path: android/app/build/outputs/apk/release/app-x86_64-release-unsigned.apk

View File

@@ -1,276 +0,0 @@
name: build
# build on c/cpp changes or workflow changes
on:
push:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/buildbot/**'
- 'util/ci/**'
- '.github/workflows/**.yml'
- 'Dockerfile'
- '.dockerignore'
pull_request:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/buildbot/**'
- 'util/ci/**'
- '.github/workflows/**.yml'
- 'Dockerfile'
- '.dockerignore'
env:
MINETEST_POSTGRESQL_CONNECT_STRING: 'host=localhost user=minetest password=minetest dbname=minetest'
jobs:
# Older gcc version (should be close to our minimum supported version)
gcc_5:
runs-on: ubuntu-18.04
if: "false" # FIXME
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-5
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-5
CXX: g++-5
- name: Test
run: |
./bin/minetest --run-unittests
# Current gcc version
gcc_12:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-12 libluajit-5.1-dev
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-12
CXX: g++-12
- name: Test
run: |
./bin/minetest --run-unittests
# Older clang version (should be close to our minimum supported version)
clang_3_9:
runs-on: ubuntu-18.04
if: "false" # FIXME
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-3.9 valgrind
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-3.9
CXX: clang++-3.9
- name: Unittest
run: |
./bin/minetest --run-unittests
- name: Valgrind
run: |
valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ./bin/minetest --run-unittests
# Current clang version
clang_14:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-14 gdb
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-14
CXX: clang++-14
- name: Test
run: |
./bin/minetest --run-unittests
- name: Integration test + devtest
run: |
./util/test_multiplayer.sh
# Build with prometheus-cpp (server-only)
clang_9_prometheus:
name: "clang_9 (PROMETHEUS=1)"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-9
- name: Build prometheus-cpp
run: |
./util/ci/build_prometheus_cpp.sh
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-9
CXX: clang++-9
CMAKE_FLAGS: "-DENABLE_PROMETHEUS=1 -DBUILD_CLIENT=0"
- name: Test
run: |
./bin/minetestserver --run-unittests
docker:
name: "Docker image"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
- name: Build docker image
run: |
docker build . -t minetest:latest
docker run --rm minetest:latest /usr/local/bin/minetestserver --version
win32:
name: "MinGW cross-compiler (32-bit)"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
- name: Install compiler
run: |
sudo apt-get update && sudo apt-get install -y gettext
wget http://minetest.kitsunemimi.pw/mingw-w64-i686_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
sudo tar -xaf mingw.tar.xz -C /usr
- name: Build
run: |
EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin32.sh winbuild
env:
NO_MINETEST_GAME: 1
NO_PACKAGE: 1
win64:
name: "MinGW cross-compiler (64-bit)"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
- name: Install compiler
run: |
sudo apt-get update && sudo apt-get install -y gettext
wget http://minetest.kitsunemimi.pw/mingw-w64-x86_64_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
sudo tar -xaf mingw.tar.xz -C /usr
- name: Build
run: |
EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin64.sh winbuild
env:
NO_MINETEST_GAME: 1
NO_PACKAGE: 1
msvc:
name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2019
env:
VCPKG_VERSION: 5cf60186a241e84e8232641ee973395d4fde90e1
# 2022.02
vcpkg_packages: zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry
strategy:
fail-fast: false
matrix:
config:
- {
arch: x86,
generator: "-G'Visual Studio 16 2019' -A Win32",
vcpkg_triplet: x86-windows
}
- {
arch: x64,
generator: "-G'Visual Studio 16 2019' -A x64",
vcpkg_triplet: x64-windows
}
type: [portable]
# type: [portable, installer]
# The installer type is working, but disabled, to save runner jobs.
# Enable it, when working on the installer.
steps:
- uses: actions/checkout@v3
- name: Checkout IrrlichtMt
run: |
$ref = @(Get-Content misc\irrlichtmt_tag.txt)
git clone https://github.com/minetest/irrlicht lib\irrlichtmt --depth 1 -b $ref[0]
- name: Restore from cache and run vcpkg
uses: lukka/run-vcpkg@v7
with:
vcpkgArguments: ${{env.vcpkg_packages}}
vcpkgDirectory: '${{ github.workspace }}\vcpkg'
appendedCacheKey: ${{ matrix.config.vcpkg_triplet }}
vcpkgGitCommitId: ${{ env.VCPKG_VERSION }}
vcpkgTriplet: ${{ matrix.config.vcpkg_triplet }}
- name: Minetest CMake
run: |
cmake ${{matrix.config.generator}} `
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}\vcpkg\scripts\buildsystems\vcpkg.cmake" `
-DCMAKE_BUILD_TYPE=Release `
-DENABLE_POSTGRESQL=OFF `
-DRUN_IN_PLACE=${{ contains(matrix.type, 'portable') }} .
- name: Build Minetest
run: cmake --build . --config Release
- name: CPack
run: |
If ($env:TYPE -eq "installer")
{
cpack -G WIX -B "$env:GITHUB_WORKSPACE\Package"
}
ElseIf($env:TYPE -eq "portable")
{
cpack -G ZIP -B "$env:GITHUB_WORKSPACE\Package"
}
env:
TYPE: ${{matrix.type}}
- name: Package Clean
run: rm -r $env:GITHUB_WORKSPACE\Package\_CPack_Packages
- uses: actions/upload-artifact@v3
with:
name: msvc-${{ matrix.config.arch }}-${{ matrix.type }}
path: .\Package\

View File

@@ -8,6 +8,8 @@ on:
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/ci/**'
@@ -18,37 +20,25 @@ on:
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/ci/**'
- '.github/workflows/**.yml'
env:
CLANG_TIDY: clang-tidy-15
jobs:
# clang_format:
# runs-on: ubuntu-20.04
# steps:
# - uses: actions/checkout@v3
# - name: Install clang-format
# run: |
# sudo apt-get update
# sudo apt-get install -y clang-format-9
#
# - name: Run clang-format
# run: |
# source ./util/ci/clang-format.sh
# check_format
# env:
# CLANG_FORMAT: clang-format-9
clang_tidy:
runs-on: ubuntu-20.04
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-tidy-9
install_linux_deps $CLANG_TIDY
- name: Run clang-tidy
run: |

98
.github/workflows/docker_image.yml vendored Normal file
View File

@@ -0,0 +1,98 @@
---
name: docker_image
# https://docs.github.com/en/actions/publishing-packages/publishing-docker-images
# https://docs.docker.com/build/ci/github-actions/multi-platform
# https://github.com/opencontainers/image-spec/blob/main/annotations.md
on:
push:
branches: [ "master" ]
# Publish semver tags as releases.
tags: [ "*" ]
pull_request:
# Build docker image on pull requests. (but do not publish)
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/ci/**'
- 'misc/irrlichtmt_tag.txt'
- 'Dockerfile'
- '.dockerignore'
- '.github/workflows/docker_image.yml'
workflow_dispatch:
inputs:
use_cache:
description: "Use build cache"
required: true
type: boolean
default: true
env:
REGISTRY: ghcr.io
# github.repository as <account>/<repo>
IMAGE_NAME: ${{ github.repository }}
jobs:
publish:
runs-on: ubuntu-latest
permissions:
contents: read
packages: write
steps:
- name: Check out repository
uses: actions/checkout@v4
- name: Setup Docker buildx
uses: docker/setup-buildx-action@v3.0.0
# Login against the Docker registry except on PR
# https://github.com/docker/login-action
- name: Log into registry ${{ env.REGISTRY }}
if: github.event_name != 'pull_request'
uses: docker/login-action@v3.0.0
with:
registry: ${{ env.REGISTRY }}
username: ${{ github.actor }}
password: ${{ secrets.GITHUB_TOKEN }}
# Extract metadata (tags, labels) for Docker
# https://github.com/docker/metadata-action
- name: Extract Docker metadata
id: meta
uses: docker/metadata-action@v5.5.0
with:
images: ${{ env.REGISTRY }}/${{ env.IMAGE_NAME }}
labels: |
org.opencontainers.image.title=Minetest
org.opencontainers.image.vendor=Minetest
org.opencontainers.image.licenses=LGPL-2.1-only
# Build and push Docker image
# https://github.com/docker/build-push-action
# No arm support for now. Require cross-compilation support in Dockerfile to not use QEMU.
- name: Build and push Docker image
uses: docker/build-push-action@v5.1.0
with:
context: .
platforms: linux/amd64
push: ${{ github.event_name != 'pull_request' }}
load: true
tags: ${{ steps.meta.outputs.tags }}
labels: ${{ steps.meta.outputs.labels }}
cache-from: type=gha
cache-to: type=gha,mode=max
no-cache: ${{ (github.event_name == 'workflow_dispatch' && !inputs.use_cache) || startsWith(github.ref, 'refs/tags/') }}
- name: Test Docker Image
run: |
docker run --rm $(cut -d, -f1 <<<"$DOCKER_METADATA_OUTPUT_TAGS") minetestserver --version
shell: bash

154
.github/workflows/linux.yml vendored Normal file
View File

@@ -0,0 +1,154 @@
name: linux
# build on c/cpp changes or workflow changes
on:
push:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/ci/**'
- 'Dockerfile'
- '.dockerignore'
- '.github/workflows/linux.yml'
pull_request:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/ci/**'
- 'Dockerfile'
- '.dockerignore'
- '.github/workflows/linux.yml'
env:
MINETEST_POSTGRESQL_CONNECT_STRING: 'host=localhost user=minetest password=minetest dbname=minetest'
jobs:
# Older gcc version (should be close to our minimum supported version)
gcc_7:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-7
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-7
CXX: g++-7
- name: Test
run: |
./bin/minetest --run-unittests
# Current gcc version
gcc_14:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-14 libluajit-5.1-dev
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-14
CXX: g++-14
- name: Test
run: |
mkdir nowrite
chmod a-w nowrite
cd nowrite
../bin/minetest --run-unittests
# Older clang version (should be close to our minimum supported version)
clang_7:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-7 llvm
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-7
CXX: clang++-7
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
- name: Unittest
run: |
./bin/minetest --run-unittests
# Current clang version
clang_18:
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-18 lldb
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-18
CXX: clang++-18
- name: Test
run: |
./bin/minetest --run-unittests
- name: Integration test + devtest
run: |
./util/test_multiplayer.sh
# Build with prometheus-cpp (server-only)
clang_11_prometheus:
name: "clang_11 (PROMETHEUS=1)"
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-11
- name: Build prometheus-cpp
run: ./util/ci/build_prometheus_cpp.sh
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-11
CXX: clang++-11
CMAKE_FLAGS: "-DENABLE_PROMETHEUS=1 -DBUILD_CLIENT=0 -DENABLE_CURSES=0"
- name: Test
run: |
./bin/minetestserver --run-unittests

View File

@@ -14,24 +14,24 @@ on:
- '.github/workflows/**.yml'
jobs:
# Note that the integration tests are also run build.yml, but only when C++ code is changed.
# Note that the integration tests are also run in build.yml, but only when C++ code is changed.
integration_tests:
name: "Compile and run multiplayer tests"
runs-on: ubuntu-20.04
runs-on: ubuntu-24.04
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-10 gdb libluajit-5.1-dev
install_linux_deps clang gdb libluajit-5.1-dev
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-10
CXX: clang++-10
CMAKE_FLAGS: "-DENABLE_GETTEXT=0 -DBUILD_SERVER=0"
CC: clang
CXX: clang++
CMAKE_FLAGS: "-DENABLE_GETTEXT=0 -DBUILD_SERVER=0 -DBUILD_UNITTESTS=0"
- name: Integration test + devtest
run: |
@@ -39,22 +39,18 @@ jobs:
luacheck:
name: "Builtin Luacheck and Unit Tests"
runs-on: ubuntu-20.04
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- uses: leafo/gh-actions-lua@v9
- uses: actions/checkout@v4
- uses: leafo/gh-actions-lua@v10
with:
luaVersion: "5.1.5"
- uses: leafo/gh-actions-luarocks@v4
- uses: leafo/gh-actions-luarocks@v4.3.0
- name: Install LuaJIT
run: |
cd $HOME
git clone https://github.com/LuaJIT/LuaJIT/
cd LuaJIT
make -j$(nproc)
run: ./util/ci/build_luajit.sh
- name: Install luarocks tools
run: |

48
.github/workflows/lua_api_deploy.yml vendored Normal file
View File

@@ -0,0 +1,48 @@
name: lua_api_deploy
permissions:
contents: read
pages: write
id-token: write
on:
push:
paths:
- '.github/workflows/lua_api_deploy.yml'
- 'doc/lua_api.md'
- 'doc/mkdocs/'
branches:
- master
jobs:
build:
if: github.repository == 'minetest/minetest'
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: 3.11
- name: Install mkdocs
run: |
pip install -U -r doc/mkdocs/requirements.txt
- name: Build documentation
run: |
cd doc/mkdocs/
./build.sh
- name: Setup Pages
uses: actions/configure-pages@v4
- name: Upload artifact
uses: actions/upload-pages-artifact@v3
with:
path: 'public/'
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v4

View File

@@ -8,6 +8,9 @@ on:
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- 'irr/**.mm' # Objective-C(++)
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- '.github/workflows/macos.yml'
@@ -17,20 +20,19 @@ on:
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- 'irr/**.mm' # Objective-C(++)
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- '.github/workflows/macos.yml'
env:
MINETEST_GAME_REPO: https://github.com/minetest/minetest_game.git
MINETEST_GAME_BRANCH: master
MINETEST_GAME_NAME: minetest_game
jobs:
build:
runs-on: macos-11
# use lowest possible macOS running on x86_64 to support more users
runs-on: macos-12
steps:
- uses: actions/checkout@v3
- uses: actions/checkout@v4
- name: Install deps
run: |
source ./util/ci/common.sh
@@ -38,8 +40,6 @@ jobs:
- name: Build
run: |
git clone -b $MINETEST_GAME_BRANCH $MINETEST_GAME_REPO games/$MINETEST_GAME_NAME
git clone https://github.com/minetest/irrlicht lib/irrlichtmt --depth 1 -b $(cat misc/irrlichtmt_tag.txt)
mkdir build
cd build
cmake .. \
@@ -48,7 +48,7 @@ jobs:
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
-DINSTALL_DEVTEST=TRUE
make -j2
cmake --build . -j$(sysctl -n hw.logicalcpu)
make install
- name: Test
@@ -60,9 +60,11 @@ jobs:
- name: CPack
run: |
cd build
rm -rf macos
cmake .. -DINSTALL_DEVTEST=FALSE
cpack -G ZIP -B macos
- uses: actions/upload-artifact@v3
- uses: actions/upload-artifact@v4
with:
name: minetest-macos
path: ./build/macos/*.zip

144
.github/workflows/windows.yml vendored Normal file
View File

@@ -0,0 +1,144 @@
name: windows
# build on c/cpp changes or workflow changes
on:
push:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/buildbot/**'
- 'misc/*.manifest'
- '.github/workflows/windows.yml'
pull_request:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- 'irr/**.[ch]'
- 'irr/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- 'util/buildbot/**'
- 'misc/*.manifest'
- '.github/workflows/windows.yml'
jobs:
mingw:
name: "MinGW cross-compiler (${{ matrix.bits }}-bit)"
runs-on: ubuntu-22.04
strategy:
fail-fast: false
matrix:
bits: [32, 64]
steps:
- uses: actions/checkout@v4
- name: Install compiler
run: |
sudo dpkg --add-architecture i386
sudo apt-get update
sudo apt-get install -y --no-install-recommends gettext wine wine${{ matrix.bits }}
sudo ./util/buildbot/download_toolchain.sh /usr
- name: Build
run: |
EXISTING_MINETEST_DIR=$PWD \
./util/buildbot/buildwin${{ matrix.bits }}.sh B
# Check that the resulting binary can run (DLLs etc.)
- name: Runtime test
run: |
dest=$(mktemp -d)
unzip -q -d "$dest" B/build/*.zip
cd "$dest"/minetest-*-win*
wine bin/minetest.exe --version
- uses: actions/upload-artifact@v4
with:
name: "mingw${{ matrix.bits }}"
path: B/build/*.zip
if-no-files-found: error
msvc:
name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2019
env:
VCPKG_VERSION: 01f602195983451bc83e72f4214af2cbc495aa94
# 2024.05.24
vcpkg_packages: zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry
strategy:
fail-fast: false
matrix:
config:
- {
arch: x86,
generator: "-G'Visual Studio 16 2019' -A Win32",
vcpkg_triplet: x86-windows
}
- {
arch: x64,
generator: "-G'Visual Studio 16 2019' -A x64",
vcpkg_triplet: x64-windows
}
type: [portable]
# type: [portable, installer]
# The installer type is working, but disabled, to save runner jobs.
# Enable it, when working on the installer.
steps:
- uses: actions/checkout@v4
- name: Restore from cache and run vcpkg
uses: lukka/run-vcpkg@v7
with:
vcpkgArguments: ${{env.vcpkg_packages}}
vcpkgDirectory: '${{ github.workspace }}\vcpkg'
appendedCacheKey: ${{ matrix.config.vcpkg_triplet }}
vcpkgGitCommitId: ${{ env.VCPKG_VERSION }}
vcpkgTriplet: ${{ matrix.config.vcpkg_triplet }}
- name: Minetest CMake
run: |
cmake ${{matrix.config.generator}} `
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}\vcpkg\scripts\buildsystems\vcpkg.cmake" `
-DCMAKE_BUILD_TYPE=Release `
-DENABLE_POSTGRESQL=OFF `
-DENABLE_LUAJIT=TRUE `
-DREQUIRE_LUAJIT=TRUE `
-DRUN_IN_PLACE=${{ contains(matrix.type, 'portable') }} .
- name: Build Minetest
run: cmake --build . --config Release
- name: Unittests
# need this workaround for stdout to work
run: |
$proc = start .\bin\Release\minetest.exe --run-unittests -NoNewWindow -Wait -PassThru
exit $proc.ExitCode
continue-on-error: true # FIXME!!
- name: CPack
run: |
If ($env:TYPE -eq "installer")
{
cpack -G WIX -B "$env:GITHUB_WORKSPACE\Package"
}
ElseIf($env:TYPE -eq "portable")
{
cpack -G ZIP -B "$env:GITHUB_WORKSPACE\Package"
}
rm -r $env:GITHUB_WORKSPACE\Package\_CPack_Packages
env:
TYPE: ${{matrix.type}}
- uses: actions/upload-artifact@v4
with:
name: msvc-${{ matrix.config.arch }}-${{ matrix.type }}
path: .\Package\
if-no-files-found: error

22
.gitignore vendored
View File

@@ -1,5 +1,8 @@
## Editors and development environments
*~
.cmake
CMakeUserPresets.json
Testing/*
*.swp
*.bak*
*.orig
@@ -26,12 +29,20 @@ gtags.files
# Codelite
*.project
# Visual Studio Code & plugins
.vscode/
.vscode/*
!.vscode/extensions.json
build/.cmake/
# Fleet
.fleet
# Gradle
.gradle
# Clang
.cache
# AppImage
*.AppImage
*.zsync
appimage-build
AppDir
## Files related to Minetest development cycle
/*.patch
@@ -57,6 +68,7 @@ build/.cmake/
/clientmods/*
!/clientmods/preview/
/client/mod_storage/
/mod_data
## Configuration/log files
minetest.conf
@@ -85,11 +97,8 @@ cmake_install.cmake
CMakeCache.txt
CPackConfig.cmake
CPackSourceConfig.cmake
src/test_config.h
src/cmake_config.h
src/cmake_config_githash.h
src/unittest/test_world/world.mt
games/devtest/mods/testnodes/textures/testnodes_generated_*.png
/locale/
.directory
*.cbp
@@ -102,7 +111,10 @@ games/devtest/mods/testnodes/textures/testnodes_generated_*.png
*.iml
test_config.h
cmake-build-debug/
cmake-build-minsizerel/
cmake-build-release/
cmake-build-relwithdebinfo/
cmake-build-default/
cmake_config.h
cmake_config_githash.h
CMakeDoxy*
@@ -114,7 +126,7 @@ compile_commands.json
*.sln
.vs/
# Optional user provided library folder
# Old irrlichtmt. Still ignored to make bisecting easier.
lib/irrlichtmt
# Generated mod storage database

View File

@@ -3,131 +3,14 @@
# https://gitlab.com/minetest/minetest
# Pipelines URL: https://gitlab.com/minetest/minetest/pipelines
stages:
- build
- package
- deploy
variables:
MINETEST_GAME_REPO: "https://github.com/minetest/minetest_game.git"
CONTAINER_IMAGE: registry.gitlab.com/$CI_PROJECT_PATH
.build_template:
stage: build
before_script:
- apt-get update
- DEBIAN_FRONTEND=noninteractive apt-get -y install build-essential gettext git cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libleveldb-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
script:
- git clone https://github.com/minetest/irrlicht lib/irrlichtmt --depth 1 -b $(cat misc/irrlichtmt_tag.txt)
- mkdir build && cd build
- cmake -DCMAKE_INSTALL_PREFIX=../artifact/minetest/usr/ -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE ..
- make -j $(($(nproc) + 1))
- make install
artifacts:
when: on_success
expire_in: 1h
paths:
- artifact/*
##
## Ubuntu (prerequisite for AppImage build)
##
build:ubuntu-20.04:
extends: .build_template
image: ubuntu:focal
##
## MinGW for Windows
##
.generic_win_template:
image: ubuntu:focal
before_script:
- apt-get update
- DEBIAN_FRONTEND=noninteractive apt-get install -y wget xz-utils unzip git cmake gettext
- wget -nv http://minetest.kitsunemimi.pw/mingw-w64-${WIN_ARCH}_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
- tar -xaf mingw.tar.xz -C /usr
.build_win_template:
extends: .generic_win_template
stage: build
artifacts:
expire_in: 90 day
paths:
- minetest-*-win*/*
build:win32:
extends: .build_win_template
script:
- EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin32.sh build
- unzip -q build/build/*.zip
variables:
WIN_ARCH: "i686"
build:win64:
extends: .build_win_template
script:
- EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin64.sh build
- unzip -q build/build/*.zip
variables:
WIN_ARCH: "x86_64"
##
## Docker
##
package:docker:
stage: package
image: docker:stable
services:
- docker:dind
before_script:
- docker login -u gitlab-ci-token -p $CI_JOB_TOKEN registry.gitlab.com
script:
- ./util/ci/docker.sh
##
## Gitlab Pages (Lua API documentation)
##
pages:
stage: deploy
image: python:3.8
before_script:
- pip install -U -r doc/mkdocs/requirements.txt
script:
- cd doc/mkdocs && ./build.sh
- ./misc/make_redirects.sh
artifacts:
paths:
- public
only:
- master
##
## AppImage
##
package:appimage-client:
stage: package
image: appimagecrafters/appimage-builder
needs:
- build:ubuntu-20.04
before_script:
- apt-get update
- apt-get install -y git
# Collect files
- mkdir AppDir
- cp -a artifact/minetest/usr/ AppDir/usr/
- cp -a clientmods AppDir/usr/share/minetest
- git clone $MINETEST_GAME_REPO AppDir/usr/share/minetest/games/minetest_game
- rm -rf AppDir/usr/share/minetest/games/minetest_game/.git
# Remove PrefersNonDefaultGPU property due to validation errors
- sed -i '/PrefersNonDefaultGPU/d' AppDir/usr/share/applications/net.minetest.minetest.desktop
script:
- export VERSION=$CI_COMMIT_REF_NAME-$CI_COMMIT_SHORT_SHA
- appimage-builder --skip-test --recipe misc/AppImageBuilder.yml
artifacts:
expire_in: 90 day
paths:
- ./*.AppImage

View File

@@ -17,6 +17,7 @@ read_globals = {
"VoxelArea",
"profiler",
"Settings",
"PerlinNoise", "PerlinNoiseMap",
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn", "indexof", "insert_all"}},

5
.vscode/extensions.json vendored Normal file
View File

@@ -0,0 +1,5 @@
{
"recommendations": [
"ms-vscode.cpptools-extension-pack"
]
}

View File

@@ -1,25 +1,18 @@
cmake_minimum_required(VERSION 3.5)
# Set policies up to 3.9 since we want to enable the IPO option
if(${CMAKE_VERSION} VERSION_LESS 3.9)
cmake_policy(VERSION ${CMAKE_MAJOR_VERSION}.${CMAKE_MINOR_VERSION})
else()
cmake_policy(VERSION 3.9)
endif()
cmake_minimum_required(VERSION 3.12)
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
set(PROJECT_NAME_CAPITALIZED "Minetest")
set(CMAKE_CXX_STANDARD 14)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(GCC_MINIMUM_VERSION "5.1")
set(CLANG_MINIMUM_VERSION "3.5")
set(GCC_MINIMUM_VERSION "7.5")
set(CLANG_MINIMUM_VERSION "7.0.1")
# You should not need to edit these manually, use util/bump_version.sh
set(VERSION_MAJOR 5)
set(VERSION_MINOR 7)
set(VERSION_PATCH 0)
set(VERSION_MINOR 9)
set(VERSION_PATCH 1)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Change to false for releases
@@ -37,10 +30,32 @@ if (CMAKE_BUILD_TYPE STREQUAL Debug)
set(VERSION_STRING "${VERSION_STRING}-debug")
endif()
message(STATUS "*** Will build version ${VERSION_STRING} ***")
# Configuration options
set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
set(BUILD_SERVER FALSE CACHE BOOL "Build server")
set(BUILD_UNITTESTS TRUE CACHE BOOL "Build unittests")
set(BUILD_BENCHMARKS FALSE CACHE BOOL "Build benchmarks")
set(BUILD_DOCUMENTATION TRUE CACHE BOOL "Build documentation")
set(DEFAULT_ENABLE_LTO TRUE)
# by default don't enable on Debug builds to get faster builds
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(DEFAULT_ENABLE_LTO FALSE)
endif()
#### LTO testing list ####
# - Linux: seems to work always
# - win32/msvc: works
# - win32/gcc: fails to link
# - win32/clang: works
# - macOS on x86: seems to be fine
# - macOS on ARM: crashes, see <https://github.com/minetest/minetest/issues/14397>
# Note: since CMake has no easy architecture detection disabling for Mac entirely
#### ####
if((WIN32 AND CMAKE_CXX_COMPILER_ID STREQUAL "GNU") OR APPLE)
set(DEFAULT_ENABLE_LTO FALSE)
endif()
set(ENABLE_LTO ${DEFAULT_ENABLE_LTO} CACHE BOOL "Use Link Time Optimization")
set(DEFAULT_RUN_IN_PLACE FALSE)
if(WIN32)
set(DEFAULT_RUN_IN_PLACE TRUE)
@@ -48,11 +63,13 @@ endif()
set(RUN_IN_PLACE ${DEFAULT_RUN_IN_PLACE} CACHE BOOL
"Run directly in source directory structure")
set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
set(BUILD_SERVER FALSE CACHE BOOL "Build server")
set(BUILD_UNITTESTS TRUE CACHE BOOL "Build unittests")
set(BUILD_BENCHMARKS FALSE CACHE BOOL "Build benchmarks")
message(STATUS "*** Will build version ${VERSION_STRING} ***")
message(STATUS "BUILD_CLIENT: " ${BUILD_CLIENT})
message(STATUS "BUILD_SERVER: " ${BUILD_SERVER})
message(STATUS "BUILD_UNITTESTS: " ${BUILD_UNITTESTS})
message(STATUS "BUILD_BENCHMARKS: " ${BUILD_BENCHMARKS})
message(STATUS "BUILD_DOCUMENTATION: " ${BUILD_DOCUMENTATION})
message(STATUS "RUN_IN_PLACE: " ${RUN_IN_PLACE})
set(WARN_ALL TRUE CACHE BOOL "Enable -Wall for Release build")
@@ -67,27 +84,17 @@ set(ENABLE_UPDATE_CHECKER (NOT ${DEVELOPMENT_BUILD}) CACHE BOOL
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
# Load default options for Android
if(ANDROID)
cmake_minimum_required(VERSION 3.20)
include(MinetestAndroidLibs)
endif()
set(IRRLICHTMT_BUILD_DIR "" CACHE PATH "Path to IrrlichtMt build directory.")
if(NOT "${IRRLICHTMT_BUILD_DIR}" STREQUAL "")
find_package(IrrlichtMt QUIET
PATHS "${IRRLICHTMT_BUILD_DIR}"
NO_DEFAULT_PATH
)
if(NOT TARGET IrrlichtMt::IrrlichtMt)
# find_package() searches certain subdirectories. ${PATH}/cmake is not
# the only one, but it is the one where IrrlichtMt is supposed to export
# IrrlichtMtConfig.cmake
message(FATAL_ERROR "Could not find IrrlichtMtConfig.cmake in ${IRRLICHTMT_BUILD_DIR}/cmake.")
endif()
elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt")
message(STATUS "Using user-provided IrrlichtMt at subdirectory 'lib/irrlichtmt'")
if(TRUE)
message(STATUS "Using imported IrrlichtMt at subdirectory 'irr'")
if(BUILD_CLIENT)
# tell IrrlichtMt to create a static library
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build shared library" FORCE)
add_subdirectory(lib/irrlichtmt EXCLUDE_FROM_ALL)
unset(BUILD_SHARED_LIBS CACHE)
add_subdirectory(irr EXCLUDE_FROM_ALL)
if(NOT TARGET IrrlichtMt)
message(FATAL_ERROR "IrrlichtMt project is missing a CMake target?!")
@@ -95,45 +102,22 @@ elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt")
else()
add_library(IrrlichtMt::IrrlichtMt INTERFACE IMPORTED)
set_target_properties(IrrlichtMt::IrrlichtMt PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt/include")
endif()
else()
find_package(IrrlichtMt QUIET)
if(NOT TARGET IrrlichtMt::IrrlichtMt)
string(CONCAT explanation_msg
"The Minetest team has forked Irrlicht to make their own customizations. "
"It can be found here: https://github.com/minetest/irrlicht\n"
"For example use: git clone --depth=1 https://github.com/minetest/irrlicht lib/irrlichtmt\n")
if(BUILD_CLIENT)
message(FATAL_ERROR "IrrlichtMt is required to build the client, but it was not found.\n${explanation_msg}")
endif()
include(MinetestFindIrrlichtHeaders)
if(NOT IRRLICHT_INCLUDE_DIR)
message(FATAL_ERROR "IrrlichtMt headers are required to build the server, but none found.\n${explanation_msg}")
endif()
message(STATUS "Found IrrlichtMt headers: ${IRRLICHT_INCLUDE_DIR}")
add_library(IrrlichtMt::IrrlichtMt INTERFACE IMPORTED)
# Note that we can't use target_include_directories() since that doesn't work for IMPORTED targets before CMake 3.11
set_target_properties(IrrlichtMt::IrrlichtMt PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${IRRLICHT_INCLUDE_DIR}")
INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_SOURCE_DIR}/irr/include")
endif()
endif()
if(BUILD_CLIENT AND TARGET IrrlichtMt::IrrlichtMt)
# retrieve version somehow
if(NOT IrrlichtMt_VERSION)
get_target_property(IrrlichtMt_VERSION IrrlichtMt VERSION)
endif()
message(STATUS "Found IrrlichtMt ${IrrlichtMt_VERSION}")
set(TARGET_VER_S 1.9.0mt10)
string(REPLACE "mt" "." TARGET_VER ${TARGET_VER_S})
if(IrrlichtMt_VERSION VERSION_LESS ${TARGET_VER})
message(FATAL_ERROR "At least IrrlichtMt ${TARGET_VER_S} is required to build")
elseif(NOT DEVELOPMENT_BUILD AND IrrlichtMt_VERSION VERSION_GREATER ${TARGET_VER})
message(FATAL_ERROR "IrrlichtMt ${TARGET_VER_S} is required to build")
if (ENABLE_LTO OR CMAKE_INTERPROCEDURAL_OPTIMIZATION)
include(CheckIPOSupported)
check_ipo_supported(RESULT lto_supported OUTPUT lto_output)
if(lto_supported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
message(STATUS "LTO/IPO is enabled")
else()
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION FALSE)
message(STATUS "LTO/IPO was requested but is not supported by the compiler: ${lto_output}")
endif()
else()
message(STATUS "LTO/IPO is not enabled")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
@@ -172,7 +156,7 @@ elseif(UNIX) # Linux, BSD etc
set(EXAMPLE_CONF_DIR ".")
set(MANDIR "unix/man")
set(XDG_APPS_DIR "unix/applications")
set(APPDATADIR "unix/metainfo")
set(METAINFODIR "unix/metainfo")
set(ICONDIR "unix/icons")
set(LOCALEDIR "locale")
else()
@@ -183,7 +167,7 @@ elseif(UNIX) # Linux, BSD etc
set(MANDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_MANDIR}")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/applications")
set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/metainfo")
set(METAINFODIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/metainfo")
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/icons")
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LOCALEDIR}")
endif()
@@ -247,9 +231,6 @@ if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/"
COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
set(INSTALL_DEVTEST FALSE CACHE BOOL "Install Development Test")
if(INSTALL_DEVTEST)
@@ -267,17 +248,17 @@ if(BUILD_CLIENT)
endif()
install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/client_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/client_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/menu_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/texture_packs.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/world_format.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}")
install(FILES "misc/net.minetest.minetest.metainfo.xml" DESTINATION "${METAINFODIR}")
install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
install(FILES "misc/minetest-xorg-icon-128.png"
DESTINATION "${ICONDIR}/hicolor/128x128/apps"
@@ -296,8 +277,9 @@ find_package(Lua REQUIRED)
if(NOT USE_LUAJIT)
add_subdirectory(lib/bitop)
endif()
add_subdirectory(lib/sha256)
if(BUILD_BENCHMARKS)
if(BUILD_UNITTESTS OR BUILD_BENCHMARKS)
add_subdirectory(lib/catch2)
endif()
@@ -321,16 +303,6 @@ cpack_add_component(Docs
DESCRIPTION "Documentation about Minetest and Minetest modding"
)
cpack_add_component(SUBGAME_MINETEST_GAME
DISPLAY_NAME "Minetest Game"
DESCRIPTION "The default game bundled in the Minetest engine. Mainly used as a modding base."
GROUP "Games"
)
cpack_add_component_group(Subgames
DESCRIPTION "Games for the Minetest engine."
)
if(WIN32)
# Include all dynamically linked runtime libraries such as MSVCRxxx.dll
include(InstallRequiredSystemLibraries)
@@ -384,13 +356,15 @@ include(CPack)
# Add a target to generate API documentation with Doxygen
find_package(Doxygen)
if(DOXYGEN_FOUND)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
add_custom_target(doc
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
if(BUILD_DOCUMENTATION)
find_package(Doxygen)
if(DOXYGEN_FOUND)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
add_custom_target(doc
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
endif()
endif()

41
CMakePresets.json Normal file
View File

@@ -0,0 +1,41 @@
{
"version": 3,
"cmakeMinimumRequired": {
"major": 3,
"minor": 12
},
"configurePresets": [
{
"name": "Debug",
"displayName": "Debug",
"description": "Debug preset with debug symbols and no optimizations",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Debug"
}
},
{
"name": "Release",
"displayName": "Release",
"description": "Release preset with optimizations and no debug symbols",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "Release"
}
},
{
"name": "RelWithDebInfo",
"displayName": "RelWithDebInfo",
"description": "Release with debug symbols",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "RelWithDebInfo"
}
},
{
"name": "MinSizeRel",
"displayName": "MinSizeRel",
"description": "Release with minimal code size",
"cacheVariables": {
"CMAKE_BUILD_TYPE": "MinSizeRel"
}
}
]
}

1
CNAME Normal file
View File

@@ -0,0 +1 @@
api.minetest.net

View File

@@ -1,9 +1,6 @@
ARG DOCKER_IMAGE=alpine:3.16
FROM $DOCKER_IMAGE AS builder
ARG DOCKER_IMAGE=alpine:3.19
FROM $DOCKER_IMAGE AS dev
ENV MINETEST_GAME_VERSION master
ENV IRRLICHT_VERSION master
ENV SPATIALINDEX_VERSION 1.9.3
ENV LUAJIT_VERSION v2.1
RUN apk add --no-cache git build-base cmake curl-dev zlib-dev zstd-dev \
@@ -11,7 +8,7 @@ RUN apk add --no-cache git build-base cmake curl-dev zlib-dev zstd-dev \
gmp-dev jsoncpp-dev ninja ca-certificates
WORKDIR /usr/src/
RUN git clone --recursive https://github.com/jupp0r/prometheus-cpp/ && \
RUN git clone --recursive https://github.com/jupp0r/prometheus-cpp && \
cd prometheus-cpp && \
cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local \
@@ -21,7 +18,7 @@ RUN git clone --recursive https://github.com/jupp0r/prometheus-cpp/ && \
cmake --build build && \
cmake --install build && \
cd /usr/src/ && \
git clone --recursive https://github.com/libspatialindex/libspatialindex -b ${SPATIALINDEX_VERSION} && \
git clone --recursive https://github.com/libspatialindex/libspatialindex && \
cd libspatialindex && \
cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local && \
@@ -30,10 +27,10 @@ RUN git clone --recursive https://github.com/jupp0r/prometheus-cpp/ && \
cd /usr/src/ && \
git clone --recursive https://luajit.org/git/luajit.git -b ${LUAJIT_VERSION} && \
cd luajit && \
make && make install && \
cd /usr/src/ && \
git clone --depth=1 https://github.com/minetest/irrlicht/ -b ${IRRLICHT_VERSION} && \
cp -r irrlicht/include /usr/include/irrlichtmt
make amalg && make install && \
cd /usr/src/
FROM dev as builder
COPY .git /usr/src/minetest/.git
COPY CMakeLists.txt /usr/src/minetest/CMakeLists.txt
@@ -47,23 +44,21 @@ COPY lib /usr/src/minetest/lib
COPY misc /usr/src/minetest/misc
COPY po /usr/src/minetest/po
COPY src /usr/src/minetest/src
COPY irr /usr/src/minetest/irr
COPY textures /usr/src/minetest/textures
WORKDIR /usr/src/minetest
RUN git clone --depth=1 -b ${MINETEST_GAME_VERSION} https://github.com/minetest/minetest_game.git ./games/minetest_game && \
rm -fr ./games/minetest_game/.git && \
cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_SERVER=TRUE \
-DENABLE_PROMETHEUS=TRUE \
-DBUILD_UNITTESTS=FALSE \
-DBUILD_CLIENT=FALSE \
-GNinja && \
cmake --build build && \
cmake --install build
RUN cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_SERVER=TRUE \
-DENABLE_PROMETHEUS=TRUE \
-DBUILD_UNITTESTS=FALSE -DBUILD_BENCHMARKS=FALSE \
-DBUILD_CLIENT=FALSE \
-GNinja && \
cmake --build build && \
cmake --install build
ARG DOCKER_IMAGE=alpine:3.16
FROM $DOCKER_IMAGE AS runtime
RUN apk add --no-cache curl gmp libstdc++ libgcc libpq jsoncpp zstd-libs \

View File

@@ -61,7 +61,11 @@ Zughy:
textures/base/pack/cdb_downloading.png
textures/base/pack/cdb_queued.png
textures/base/pack/cdb_update.png
textures/base/pack/cdb_update_cropped.png
textures/base/pack/cdb_viewonline.png
textures/base/pack/settings_btn.png
textures/base/pack/settings_info.png
textures/base/pack/settings_reset.png
appgurueu:
textures/base/pack/server_incompatible.png
@@ -71,15 +75,23 @@ erlehmann, Warr1024, rollerozxa:
kilbith:
textures/base/pack/server_favorite.png
textures/base/pack/progress_bar.png
textures/base/pack/progress_bar_bg.png
SmallJoker:
textures/base/pack/cdb_clear.png
textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
DS:
games/devtest/mods/soundstuff/textures/soundstuff_bigfoot.png
games/devtest/mods/soundstuff/textures/soundstuff_jukebox.png
games/devtest/mods/soundstuff/textures/soundstuff_racecar.png
games/devtest/mods/soundstuff/sounds/soundstuff_sinus.ogg
games/devtest/mods/testtools/textures/testtools_branding_iron.png
grorp:
textures/base/pack/exit_btn.png
License of Minetest source code
-------------------------------

359
README.md
View File

@@ -10,12 +10,6 @@ Minetest is a free open-source voxel game engine with easy modding and game crea
Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code
--------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
project too. See its README.txt for more information.
Table of Contents
------------------
@@ -31,11 +25,11 @@ Table of Contents
Further documentation
----------------------
- Website: https://minetest.net/
- Website: https://www.minetest.net/
- Wiki: https://wiki.minetest.net/
- Developer wiki: https://dev.minetest.net/
- Forum: https://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- [Developer documentation](doc/developing/)
- [doc/](doc/) directory of source distribution
Default controls
@@ -51,7 +45,7 @@ Some can be changed in the key config dialog in the settings tab.
| Shift | Sneak/move down |
| Q | Drop itemstack |
| Shift + Q | Drop single item |
| Left mouse button | Dig/punch/take item |
| Left mouse button | Dig/punch/use |
| Right mouse button | Place/use |
| Shift + right mouse button | Build (without using) |
| I | Inventory menu |
@@ -124,353 +118,16 @@ Command-line options
Compiling
---------
### Compiling on GNU/Linux
#### Dependencies
| Dependency | Version | Commentary |
|------------|---------|------------|
| GCC | 5.1+ | or Clang 3.5+ |
| CMake | 3.5+ | |
| IrrlichtMt | - | Custom version of Irrlicht, see https://github.com/minetest/irrlicht |
| Freetype | 2.0+ | |
| SQLite3 | 3+ | |
| Zstd | 1.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
For Debian/Ubuntu users:
sudo apt install g++ make libc6-dev cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
For Fedora users:
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libpng-devel libjpeg-devel libvorbis-devel libXi-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel libzstd-devel
For Arch users:
sudo pacman -S base-devel libcurl-gnutls cmake libxi libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses zstd
For Alpine users:
sudo apk add build-base cmake libpng-dev jpeg-dev libxi-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev zstd-dev
#### Download
You can install Git for easily keeping your copy up to date.
If you dont want Git, read below on how to get the source without Git.
This is an example for installing Git on Debian/Ubuntu:
sudo apt install git
For Fedora users:
sudo dnf install git
For Arch users:
sudo pacman -S git
For Alpine users:
sudo apk add git
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
Download IrrlichtMt to `lib/irrlichtmt`, it will be used to satisfy the IrrlichtMt dependency that way:
git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
Download source, without using Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
tar xf master.tar.gz
cd minetest-master
Download Minetest Game, without using Git:
cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
tar xf master.tar.gz
mv minetest_game-master minetest_game
cd ..
Download IrrlichtMt, without using Git:
cd lib/
wget https://github.com/minetest/irrlicht/archive/master.tar.gz
tar xf master.tar.gz
mv irrlicht-master irrlichtmt
cd ..
#### Build
Build a version that runs directly from the source directory:
cmake . -DRUN_IN_PLACE=TRUE
make -j$(nproc)
Run it:
./bin/minetest
- Use `cmake . -LH` to see all CMake options and their current state.
- If you want to install it system-wide (or are making a distribution package),
you will want to use `-DRUN_IN_PLACE=FALSE`.
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger.
- If you build a bare server you don't need to compile IrrlichtMt, just the headers suffice.
- In that case use `-DIRRLICHT_INCLUDE_DIR=/some/where/irrlichtmt/include`.
- Minetest will use the IrrlichtMt package that is found first, given by the following order:
1. Specified `IRRLICHTMT_BUILD_DIR` CMake variable
2. `${PROJECT_SOURCE_DIR}/lib/irrlichtmt` (if existent)
3. Installation of IrrlichtMt in the system-specific library paths
4. For server builds with disabled `BUILD_CLIENT` variable, the headers from `IRRLICHT_INCLUDE_DIR` will be used.
- NOTE: Changing the IrrlichtMt build directory (includes system installs) requires regenerating the CMake cache (`rm CMakeCache.txt`)
### CMake options
General options and their default values:
BUILD_CLIENT=TRUE - Build Minetest client
BUILD_SERVER=FALSE - Build Minetest server
BUILD_UNITTESTS=TRUE - Build unittest sources
BUILD_BENCHMARKS=FALSE - Build benchmark sources
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
SemiDebug - Partially optimized debug build
RelWithDebInfo - Release build with debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
ENABLE_GLES=OFF - Enable extra support code for OpenGL ES (requires support by IrrlichtMt)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=ON - Use JsonCPP from system
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
ENABLE_UPDATE_CHECKER=TRUE - Whether to enable update checks by default
INSTALL_DEVTEST=FALSE - Whether the Development Test game should be installed alongside Minetest
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
ENABLE_TOUCH=FALSE - Enable Touchscreen support (requires support by IrrlichtMt)
Library specific options:
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
EXTRA_DLL - Only on Windows; optional paths to additional DLLs that should be packaged
FREETYPE_INCLUDE_DIR_freetype2 - Directory that contains files such as ftimage.h
FREETYPE_INCLUDE_DIR_ft2build - Directory that contains ft2build.h
FREETYPE_LIBRARY - Path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only on Windows; path to libfreetype-6.dll
GETTEXT_DLL - Only when building with gettext on Windows; paths to libintl + libiconv DLLs
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains libintl.h
GETTEXT_LIBRARY - Optional/platform-dependent with gettext; path to libintl.so/libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
ICONV_LIBRARY - Optional/platform-dependent; path to libiconv.so/libiconv.dylib
IRRLICHT_DLL - Only on Windows; path to IrrlichtMt.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h (usable for server build only)
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; paths to vorbis DLLs
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
ZSTD_DLL - Only on Windows; path to libzstd.dll
ZSTD_INCLUDE_DIR - Directory that contains zstd.h
ZSTD_LIBRARY - Path to libzstd.a/libzstd.so/ztd.lib
### Compiling on Windows using MSVC
### Requirements
- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
- [CMake](https://cmake.org/download/)
- [vcpkg](https://github.com/Microsoft/vcpkg)
- [Git](https://git-scm.com/downloads)
### Compiling and installing the dependencies
It is highly recommended to use vcpkg as package manager.
After you successfully built vcpkg you can easily install the required libraries:
```powershell
vcpkg install zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry --triplet x64-windows
```
- **Don't forget about IrrlichtMt.** The easiest way is to clone it to `lib/irrlichtmt` as described in the Linux section.
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
There are other optional libraries, but they are not tested if they can build and link correctly.
Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
### Compile Minetest
#### a) Using the vcpkg toolchain and CMake GUI
1. Start up the CMake GUI
2. Select **Browse Source...** and select DIR/minetest
3. Select **Browse Build...** and select DIR/minetest-build
4. Select **Configure**
5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
6. Choose **Specify toolchain file for cross-compiling**
7. Click **Next**
8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
9. Click Finish
10. Wait until cmake have generated the cash file
11. If there are any errors, solve them and hit **Configure**
12. Click **Generate**
13. Click **Open Project**
14. Compile Minetest inside Visual studio.
#### b) Using the vcpkg toolchain and the commandline
Run the following script in PowerShell:
```powershell
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF
cmake --build . --config Release
```
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
### Windows Installer using WiX Toolset
Requirements:
* [Visual Studio 2017](https://visualstudio.microsoft.com/)
* [WiX Toolset](https://wixtoolset.org/)
In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
It may take some minutes to generate the installer.
### Compiling on MacOS
#### Requirements
- [Homebrew](https://brew.sh/)
- [Git](https://git-scm.com/downloads)
Install dependencies with homebrew:
```
brew install cmake freetype gettext gmp hiredis jpeg jsoncpp leveldb libogg libpng libvorbis luajit zstd
```
#### Download
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
```bash
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
```
Download Minetest Game (otherwise only the "Development Test" game is available) using Git:
```
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
```
Download Minetest's fork of Irrlicht:
```
git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
```
#### Build
```bash
mkdir build
cd build
cmake .. \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE
make -j$(sysctl -n hw.logicalcpu)
make install
```
#### Run
```
open ./build/macos/minetest.app
```
- [Compiling on GNU/Linux](doc/compiling/linux.md)
- [Compiling on Windows](doc/compiling/windows.md)
- [Compiling on MacOS](doc/compiling/macos.md)
Docker
------
We provide Minetest server Docker images using the GitLab mirror registry.
Images are built on each commit and available using the following tag scheme:
* `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
If you want to test it on a Docker server you can easily run:
sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
If you want to use it in a production environment you should use volumes bound to the Docker host
to persist data and modify the configuration:
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
- [Developing minetestserver with Docker](doc/developing/docker.md)
- [Running a server with Docker](doc/docker_server.md)
Version scheme
--------------

View File

@@ -0,0 +1,18 @@
diff --git a/android/app/src/main/java/org/libsdl/app/SDLActivity.java b/android/app/src/main/java/org/libsdl/app/SDLActivity.java
index fd5a056e3..83e3cf657 100644
--- a/android/app/src/main/java/org/libsdl/app/SDLActivity.java
+++ b/android/app/src/main/java/org/libsdl/app/SDLActivity.java
@@ -1345,7 +1345,12 @@ public class SDLActivity extends Activity implements View.OnSystemUiVisibilityCh
}
}
- if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE) {
+ if ((source & InputDevice.SOURCE_MOUSE) == InputDevice.SOURCE_MOUSE ||
+ /*
+ * CUSTOM ADDITION FOR MINETEST
+ * should be upstreamed
+ */
+ (source & InputDevice.SOURCE_MOUSE_RELATIVE) == InputDevice.SOURCE_MOUSE_RELATIVE) {
// on some devices key events are sent for mouse BUTTON_BACK/FORWARD presses
// they are ignored here because sending them as mouse input to SDL is messy
if ((keyCode == KeyEvent.KEYCODE_BACK) || (keyCode == KeyEvent.KEYCODE_FORWARD)) {

View File

@@ -1,15 +1,18 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 33
buildToolsVersion '33.0.2'
ndkVersion "$ndk_version"
defaultConfig {
applicationId 'net.minetest.minetest'
minSdkVersion 21
targetSdkVersion 33
compileSdk 34
targetSdkVersion 34
versionName "${versionMajor}.${versionMinor}.${versionPatch}"
versionCode project.versionCode
versionCode versionMajor * 1000000 + versionMinor * 10000 + versionPatch * 100 + versionBuild
}
buildFeatures {
buildConfig true
}
// load properties
@@ -49,12 +52,15 @@ android {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
namespace 'net.minetest.minetest'
}
task prepareAssets() {
def assetsFolder = "build/assets"
def projRoot = rootDir.parent
def gameToCopy = "minetest_game"
// See issue #4638
def unsupportedLanguages = new File("${projRoot}/src/unsupported_language_list.txt").text.readLines()
doFirst {
logger.lifecycle('Preparing assets at {}', assetsFolder)
@@ -73,20 +79,19 @@ task prepareAssets() {
from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
}
copy {
from "../native/deps/armeabi-v7a/Irrlicht/Shaders" into "${assetsFolder}/client/shaders/Irrlicht"
from "${projRoot}/irr/media/Shaders" into "${assetsFolder}/client/shaders/Irrlicht"
}
copy {
from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
}
copy {
from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
}
copy {
from "${projRoot}/textures" into "${assetsFolder}/textures"
from "${projRoot}/textures/base/pack" into "${assetsFolder}/textures/base/pack"
}
// compile translations
fileTree("${projRoot}/po").include("**/*.po").forEach { poFile ->
fileTree("${projRoot}/po").include("**/*.po").grep {
it.parentFile.name !in unsupportedLanguages
}.forEach { poFile ->
def moPath = "${assetsFolder}/locale/${poFile.parentFile.name}/LC_MESSAGES/"
file(moPath).mkdirs()
exec {
@@ -107,16 +112,8 @@ task prepareAssets() {
preBuild.dependsOn zipAssets
prepareAssets.dependsOn ':native:getDeps'
// Map for the version code that gives each ABI a value.
import com.android.build.OutputFile
def abiCodes = ['armeabi-v7a': 0, 'arm64-v8a': 1]
android.applicationVariants.all { variant ->
variant.outputs.each {
output ->
def abiName = output.getFilter(OutputFile.ABI)
output.versionCodeOverride = abiCodes.get(abiName, 0) + variant.versionCode
}
clean {
delete new File("src/main/assets", "Minetest.zip")
}
dependencies {

View File

@@ -1,24 +1,16 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="net.minetest.minetest"
android:installLocation="auto">
android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<uses-feature android:glEsVersion="0x00020000" />
<!--
`android:requestLegacyExternalStorage="true"` is workaround for using `/sdcard`
instead of the `getFilesDir()` patch for assets. Check link below for more information:
https://developer.android.com/training/data-storage/compatibility
-->
<application
android:allowBackup="false"
android:icon="@mipmap/ic_launcher"
android:label="@string/label"
android:requestLegacyExternalStorage="true"
android:resizeableActivity="false"
tools:ignore="UnusedAttribute">
@@ -53,7 +45,7 @@
</intent-filter>
<meta-data
android:name="android.app.lib_name"
android:value="Minetest" />
android:value="minetest" />
</activity>
<service

View File

@@ -2,6 +2,8 @@
Minetest
Copyright (C) 2014-2020 MoNTE48, Maksim Gamarnik <MoNTE48@mail.ua>
Copyright (C) 2014-2020 ubulem, Bektur Mambetov <berkut87@gmail.com>
Copyright (C) 2023 srifqi, Muhammad Rifqi Priyo Susanto
<muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -29,17 +31,52 @@ import androidx.appcompat.widget.AppCompatEditText;
import java.util.Objects;
public class CustomEditText extends AppCompatEditText {
private int editType = 2; // single line text input as default
private boolean wantsToShowKeyboard = false;
public CustomEditText(Context context) {
super(context);
}
public CustomEditText(Context context, int _editType) {
super(context);
editType = _editType;
}
@Override
public boolean onKeyPreIme(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
// For multi-line, do not close the dialog after pressing back button
if (editType != 1 && keyCode == KeyEvent.KEYCODE_BACK) {
InputMethodManager mgr = (InputMethodManager)
getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
Objects.requireNonNull(mgr).hideSoftInputFromWindow(this.getWindowToken(), 0);
}
return false;
}
@Override
public void onWindowFocusChanged(boolean hasWindowFocus) {
super.onWindowFocusChanged(hasWindowFocus);
tryShowKeyboard();
}
public void requestFocusTryShow() {
requestFocus();
wantsToShowKeyboard = true;
tryShowKeyboard();
}
private void tryShowKeyboard() {
if (hasWindowFocus() && wantsToShowKeyboard) {
if (isFocused()) {
CustomEditText that = this;
post(() -> {
final InputMethodManager imm = (InputMethodManager)
getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(that, 0);
});
}
wantsToShowKeyboard = false;
}
}
}

View File

@@ -20,10 +20,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
package net.minetest.minetest;
import android.app.NativeActivity;
import org.libsdl.app.SDLActivity;
import android.content.Intent;
import android.content.ActivityNotFoundException;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.text.InputType;
import android.util.Log;
@@ -32,88 +33,85 @@ import android.view.View;
import android.view.WindowManager;
import android.view.inputmethod.InputMethodManager;
import android.widget.Button;
import android.widget.EditText;
import android.widget.LinearLayout;
import android.widget.Toast;
import android.content.res.Configuration;
import androidx.annotation.Keep;
import androidx.appcompat.app.AlertDialog;
import androidx.core.content.FileProvider;
import java.io.File;
import java.util.Locale;
import java.util.Objects;
// Native code finds these methods by name (see porting_android.cpp).
// This annotation prevents the minifier/Proguard from mangling them.
@Keep
@SuppressWarnings("unused")
public class GameActivity extends NativeActivity {
static {
System.loadLibrary("c++_shared");
System.loadLibrary("Minetest");
public class GameActivity extends SDLActivity {
@Override
protected String getMainSharedObject() {
return getContext().getApplicationInfo().nativeLibraryDir + "/libminetest.so";
}
private int messageReturnCode = -1;
@Override
protected String getMainFunction() {
return "SDL_Main";
}
@Override
protected String[] getLibraries() {
return new String[] {
"minetest"
};
}
// Prevent SDL from changing orientation settings since we already set the
// correct orientation in our AndroidManifest.xml
@Override
public void setOrientationBis(int w, int h, boolean resizable, String hint) {}
enum DialogType { TEXT_INPUT, SELECTION_INPUT }
enum DialogState { DIALOG_SHOWN, DIALOG_INPUTTED, DIALOG_CANCELED }
private DialogType lastDialogType = DialogType.TEXT_INPUT;
private DialogState inputDialogState = DialogState.DIALOG_CANCELED;
private String messageReturnValue = "";
private int selectionReturnValue = 0;
public static native void putMessageBoxResult(String text);
private native void saveSettings();
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
protected void onStop() {
super.onStop();
// Avoid losing setting changes in case the app is onDestroy()ed later.
// Saving stuff in onStop() is recommended in the Android activity
// lifecycle documentation.
saveSettings();
}
private void makeFullScreen() {
if (Build.VERSION.SDK_INT >= 19)
this.getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
public void showTextInputDialog(String hint, String current, int editType) {
runOnUiThread(() -> showTextInputDialogUI(hint, current, editType));
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus)
makeFullScreen();
public void showSelectionInputDialog(String[] optionList, int selectedIdx) {
runOnUiThread(() -> showSelectionInputDialogUI(optionList, selectedIdx));
}
@Override
protected void onResume() {
super.onResume();
makeFullScreen();
}
@Override
public void onBackPressed() {
// Ignore the back press so Minetest can handle it
}
public void showDialog(String acceptButton, String hint, String current, int editType) {
runOnUiThread(() -> showDialogUI(hint, current, editType));
}
private void showDialogUI(String hint, String current, int editType) {
private void showTextInputDialogUI(String hint, String current, int editType) {
lastDialogType = DialogType.TEXT_INPUT;
inputDialogState = DialogState.DIALOG_SHOWN;
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
LinearLayout container = new LinearLayout(this);
container.setOrientation(LinearLayout.VERTICAL);
builder.setView(container);
AlertDialog alertDialog = builder.create();
EditText editText;
// For multi-line, do not close the dialog after pressing back button
if (editType == 1) {
editText = new EditText(this);
} else {
editText = new CustomEditText(this);
}
CustomEditText editText = new CustomEditText(this, editType);
container.addView(editText);
editText.setMaxLines(8);
editText.requestFocus();
editText.setHint(hint);
editText.setText(current);
final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
Objects.requireNonNull(imm).toggleSoftInput(InputMethodManager.SHOW_FORCED,
InputMethodManager.HIDE_IMPLICIT_ONLY);
if (editType == 1)
editText.setInputType(InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_FLAG_MULTI_LINE);
@@ -122,12 +120,13 @@ public class GameActivity extends NativeActivity {
InputType.TYPE_TEXT_VARIATION_PASSWORD);
else
editText.setInputType(InputType.TYPE_CLASS_TEXT);
editText.setSelection(editText.getText().length());
editText.setSelection(Objects.requireNonNull(editText.getText()).length());
final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
editText.setOnKeyListener((view, keyCode, event) -> {
// For multi-line, do not submit the text after pressing Enter key
if (keyCode == KeyEvent.KEYCODE_ENTER && editType != 1) {
imm.hideSoftInputFromWindow(editText.getWindowToken(), 0);
messageReturnCode = 0;
inputDialogState = DialogState.DIALOG_INPUTTED;
messageReturnValue = editText.getText().toString();
alertDialog.dismiss();
return true;
@@ -141,28 +140,55 @@ public class GameActivity extends NativeActivity {
doneButton.setText(R.string.ime_dialog_done);
doneButton.setOnClickListener((view -> {
imm.hideSoftInputFromWindow(editText.getWindowToken(), 0);
messageReturnCode = 0;
inputDialogState = DialogState.DIALOG_INPUTTED;
messageReturnValue = editText.getText().toString();
alertDialog.dismiss();
}));
}
alertDialog.show();
alertDialog.setOnCancelListener(dialog -> {
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
inputDialogState = DialogState.DIALOG_CANCELED;
messageReturnValue = current;
messageReturnCode = -1;
});
alertDialog.show();
editText.requestFocusTryShow();
}
public int getDialogState() {
return messageReturnCode;
public void showSelectionInputDialogUI(String[] optionList, int selectedIdx) {
lastDialogType = DialogType.SELECTION_INPUT;
inputDialogState = DialogState.DIALOG_SHOWN;
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
builder.setSingleChoiceItems(optionList, selectedIdx, (dialog, selection) -> {
inputDialogState = DialogState.DIALOG_INPUTTED;
selectionReturnValue = selection;
dialog.dismiss();
});
builder.setOnCancelListener(dialog -> {
inputDialogState = DialogState.DIALOG_CANCELED;
selectionReturnValue = selectedIdx;
});
AlertDialog alertDialog = builder.create();
alertDialog.show();
}
public String getDialogValue() {
messageReturnCode = -1;
public int getLastDialogType() {
return lastDialogType.ordinal();
}
public int getInputDialogState() {
return inputDialogState.ordinal();
}
public String getDialogMessage() {
inputDialogState = DialogState.DIALOG_CANCELED;
return messageReturnValue;
}
public int getDialogSelection() {
inputDialogState = DialogState.DIALOG_CANCELED;
return selectionReturnValue;
}
public float getDensity() {
return getResources().getDisplayMetrics().density;
}
@@ -177,7 +203,11 @@ public class GameActivity extends NativeActivity {
public void openURI(String uri) {
Intent browserIntent = new Intent(Intent.ACTION_VIEW, Uri.parse(uri));
startActivity(browserIntent);
try {
startActivity(browserIntent);
} catch (ActivityNotFoundException e) {
runOnUiThread(() -> Toast.makeText(this, R.string.no_web_browser, Toast.LENGTH_SHORT).show());
}
}
public String getUserDataPath() {
@@ -205,4 +235,32 @@ public class GameActivity extends NativeActivity {
Intent shareIntent = Intent.createChooser(intent, null);
startActivity(shareIntent);
}
public String getLanguage() {
String langCode = Locale.getDefault().getLanguage();
// getLanguage() still uses old language codes to preserve compatibility.
// List of code changes in ISO 639-2:
// https://www.loc.gov/standards/iso639-2/php/code_changes.php
switch (langCode) {
case "in":
langCode = "id"; // Indonesian
break;
case "iw":
langCode = "he"; // Hebrew
break;
case "ji":
langCode = "yi"; // Yiddish
break;
case "jw":
langCode = "jv"; // Javanese
break;
}
return langCode;
}
public boolean hasPhysicalKeyboard() {
return getContext().getResources().getConfiguration().keyboard != Configuration.KEYBOARD_NOKEYS;
}
}

View File

@@ -20,38 +20,31 @@ with this program; if not, write to the Free Software Foundation, Inc.,
package net.minetest.minetest;
import android.Manifest;
import android.annotation.SuppressLint;
import android.app.NotificationChannel;
import android.app.NotificationManager;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
import android.widget.Toast;
import androidx.annotation.NonNull;
import androidx.annotation.RequiresApi;
import androidx.annotation.StringRes;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import static net.minetest.minetest.UnzipService.*;
public class MainActivity extends AppCompatActivity {
public static final String NOTIFICATION_CHANNEL_ID = "Minetest channel";
private final static int versionCode = BuildConfig.VERSION_CODE;
private final static int PERMISSIONS = 1;
private static final String[] REQUIRED_SDK_PERMISSIONS =
new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE};
private static final String SETTINGS = "MinetestSettings";
private static final String TAG_VERSION_CODE = "versionCode";
@@ -91,67 +84,30 @@ public class MainActivity extends AppCompatActivity {
}
};
@SuppressLint("UnspecifiedRegisterReceiverFlag")
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
IntentFilter filter = new IntentFilter(ACTION_UPDATE);
registerReceiver(myReceiver, filter);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.TIRAMISU) {
registerReceiver(myReceiver, filter, RECEIVER_NOT_EXPORTED);
} else {
registerReceiver(myReceiver, filter);
}
mProgressBar = findViewById(R.id.progressBar);
mTextView = findViewById(R.id.textView);
sharedPreferences = getSharedPreferences(SETTINGS, Context.MODE_PRIVATE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M &&
Build.VERSION.SDK_INT < Build.VERSION_CODES.R)
checkPermission();
else
checkAppVersion();
}
checkAppVersion();
private void checkPermission() {
final List<String> missingPermissions = new ArrayList<>();
for (final String permission : REQUIRED_SDK_PERMISSIONS) {
final int result = ContextCompat.checkSelfPermission(this, permission);
if (result != PackageManager.PERMISSION_GRANTED)
missingPermissions.add(permission);
}
if (!missingPermissions.isEmpty()) {
final String[] permissions = missingPermissions
.toArray(new String[0]);
ActivityCompat.requestPermissions(this, permissions, PERMISSIONS);
} else {
final int[] grantResults = new int[REQUIRED_SDK_PERMISSIONS.length];
Arrays.fill(grantResults, PackageManager.PERMISSION_GRANTED);
onRequestPermissionsResult(PERMISSIONS, REQUIRED_SDK_PERMISSIONS, grantResults);
}
}
@Override
public void onRequestPermissionsResult(
int requestCode,
@NonNull String[] permissions,
@NonNull int[] grantResults
) {
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (requestCode == PERMISSIONS) {
for (int grantResult : grantResults) {
if (grantResult != PackageManager.PERMISSION_GRANTED) {
Toast.makeText(this, R.string.not_granted, Toast.LENGTH_LONG).show();
finish();
return;
}
}
checkAppVersion();
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)
createNotificationChannel();
}
private void checkAppVersion() {
if (!Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
Toast.makeText(this, R.string.no_external_storage, Toast.LENGTH_LONG).show();
finish();
return;
}
if (UnzipService.getIsRunning()) {
mProgressBar.setVisibility(View.VISIBLE);
mProgressBar.setIndeterminate(true);
@@ -176,6 +132,28 @@ public class MainActivity extends AppCompatActivity {
startActivity(intent);
}
@RequiresApi(Build.VERSION_CODES.O)
private void createNotificationChannel() {
NotificationManager notifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
if (notifyManager == null)
return;
NotificationChannel notifyChannel = new NotificationChannel(
NOTIFICATION_CHANNEL_ID,
getString(R.string.notification_channel_name),
NotificationManager.IMPORTANCE_LOW
);
notifyChannel.setDescription(getString(R.string.notification_channel_description));
// Configure the notification channel without sound set
notifyChannel.setSound(null, null);
notifyChannel.enableLights(false);
notifyChannel.enableVibration(false);
// It is fine to always create the notification channel because creating a channel
// with the same ID is the same as overriding it (only its name and description).
notifyManager.createNotificationChannel(notifyChannel);
}
@Override
public void onBackPressed() {
// Prevent abrupt interruption when copy game files from assets

View File

@@ -22,13 +22,11 @@ package net.minetest.minetest;
import android.app.IntentService;
import android.app.Notification;
import android.app.NotificationChannel;
import android.app.NotificationManager;
import android.app.PendingIntent;
import android.content.Context;
import android.content.Intent;
import android.os.Build;
import android.os.Environment;
import android.util.Log;
import androidx.annotation.NonNull;
@@ -59,9 +57,11 @@ public class UnzipService extends IntentService {
private String failureMessage;
private static boolean isRunning = false;
public static synchronized boolean getIsRunning() {
return isRunning;
}
private static synchronized void setIsRunning(boolean v) {
isRunning = v;
}
@@ -88,7 +88,6 @@ public class UnzipService extends IntentService {
}
}
migrate(notificationBuilder, userDataDirectory);
unzip(notificationBuilder, zipFile, userDataDirectory);
} catch (IOException e) {
isSuccess = false;
@@ -101,28 +100,13 @@ public class UnzipService extends IntentService {
}
}
@NonNull
private Notification.Builder createNotification() {
String name = "net.minetest.minetest";
String channelId = "Minetest channel";
String description = "notifications from Minetest";
Notification.Builder builder;
if (mNotifyManager == null)
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
int importance = NotificationManager.IMPORTANCE_LOW;
NotificationChannel mChannel = null;
if (mNotifyManager != null)
mChannel = mNotifyManager.getNotificationChannel(channelId);
if (mChannel == null) {
mChannel = new NotificationChannel(channelId, name, importance);
mChannel.setDescription(description);
// Configure the notification channel, NO SOUND
mChannel.setSound(null, null);
mChannel.enableLights(false);
mChannel.enableVibration(false);
mNotifyManager.createNotificationChannel(mChannel);
}
builder = new Notification.Builder(this, channelId);
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
} else {
builder = new Notification.Builder(this);
}
@@ -137,9 +121,9 @@ public class UnzipService extends IntentService {
PendingIntent intent = PendingIntent.getActivity(this, 0,
notificationIntent, pendingIntentFlag);
builder.setContentTitle(getString(R.string.notification_title))
builder.setContentTitle(getString(R.string.unzip_notification_title))
.setSmallIcon(R.mipmap.ic_launcher)
.setContentText(getString(R.string.notification_description))
.setContentText(getString(R.string.unzip_notification_description))
.setContentIntent(intent)
.setOngoing(true)
.setProgress(0, 0, true);
@@ -182,9 +166,9 @@ public class UnzipService extends IntentService {
try {
Process p = new ProcessBuilder("/system/bin/mv",
src.getAbsolutePath(), dst.getAbsolutePath()).start();
int exitcode = p.waitFor();
if (exitcode != 0)
throw new IOException("Move failed with exit code " + exitcode);
int exitCode = p.waitFor();
if (exitCode != 0)
throw new IOException("Move failed with exit code " + exitCode);
} catch (InterruptedException e) {
throw new IOException("Move operation interrupted");
}
@@ -200,46 +184,9 @@ public class UnzipService extends IntentService {
}
}
/**
* Migrates user data from deprecated external storage to app scoped storage
*/
private void migrate(Notification.Builder notificationBuilder, File newLocation) throws IOException {
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.R) {
return;
}
File oldLocation = new File(Environment.getExternalStorageDirectory(), "Minetest");
if (!oldLocation.isDirectory())
return;
publishProgress(notificationBuilder, R.string.migrating, 0);
if (!newLocation.mkdir()) {
Log.e("UnzipService", "New installation folder cannot be made");
}
String[] dirs = new String[] { "worlds", "games", "mods", "textures", "client" };
for (int i = 0; i < dirs.length; i++) {
publishProgress(notificationBuilder, R.string.migrating, 100 * i / dirs.length);
File dir = new File(oldLocation, dirs[i]), dir2 = new File(newLocation, dirs[i]);
if (dir.isDirectory() && !dir2.isDirectory()) {
moveFileOrDir(dir, dir2);
}
}
for (String filename : new String[] { "minetest.conf" }) {
File file = new File(oldLocation, filename), file2 = new File(newLocation, filename);
if (file.isFile() && !file2.isFile()) {
moveFileOrDir(file, file2);
}
}
if (!recursivelyDeleteDirectory(oldLocation)) {
Log.w("UnzipService", "Old installation files cannot be deleted successfully");
}
}
private void publishProgress(@Nullable Notification.Builder notificationBuilder, @StringRes int message, int progress) {
private void publishProgress(@Nullable Notification.Builder notificationBuilder, @StringRes int message, int progress) {
Intent intentUpdate = new Intent(ACTION_UPDATE);
intentUpdate.setPackage(getPackageName());
intentUpdate.putExtra(ACTION_PROGRESS, progress);
intentUpdate.putExtra(ACTION_PROGRESS_MESSAGE, message);
if (!isSuccess)

View File

@@ -38,7 +38,6 @@ public class Utils {
public static boolean isInstallValid(@NonNull Context context) {
File userDataDirectory = getUserDataDirectory(context);
return userDataDirectory.isDirectory() &&
new File(userDataDirectory, "games").isDirectory() &&
new File(userDataDirectory, "builtin").isDirectory() &&
new File(userDataDirectory, "client").isDirectory() &&
new File(userDataDirectory, "textures").isDirectory();

View File

@@ -0,0 +1,22 @@
package org.libsdl.app;
import android.hardware.usb.UsbDevice;
interface HIDDevice
{
public int getId();
public int getVendorId();
public int getProductId();
public String getSerialNumber();
public int getVersion();
public String getManufacturerName();
public String getProductName();
public UsbDevice getDevice();
public boolean open();
public int sendFeatureReport(byte[] report);
public int sendOutputReport(byte[] report);
public boolean getFeatureReport(byte[] report);
public void setFrozen(boolean frozen);
public void close();
public void shutdown();
}

View File

@@ -0,0 +1,650 @@
package org.libsdl.app;
import android.content.Context;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothGatt;
import android.bluetooth.BluetoothGattCallback;
import android.bluetooth.BluetoothGattCharacteristic;
import android.bluetooth.BluetoothGattDescriptor;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.bluetooth.BluetoothGattService;
import android.hardware.usb.UsbDevice;
import android.os.Handler;
import android.os.Looper;
import android.util.Log;
import android.os.*;
//import com.android.internal.util.HexDump;
import java.lang.Runnable;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.UUID;
class HIDDeviceBLESteamController extends BluetoothGattCallback implements HIDDevice {
private static final String TAG = "hidapi";
private HIDDeviceManager mManager;
private BluetoothDevice mDevice;
private int mDeviceId;
private BluetoothGatt mGatt;
private boolean mIsRegistered = false;
private boolean mIsConnected = false;
private boolean mIsChromebook = false;
private boolean mIsReconnecting = false;
private boolean mFrozen = false;
private LinkedList<GattOperation> mOperations;
GattOperation mCurrentOperation = null;
private Handler mHandler;
private static final int TRANSPORT_AUTO = 0;
private static final int TRANSPORT_BREDR = 1;
private static final int TRANSPORT_LE = 2;
private static final int CHROMEBOOK_CONNECTION_CHECK_INTERVAL = 10000;
static public final UUID steamControllerService = UUID.fromString("100F6C32-1735-4313-B402-38567131E5F3");
static public final UUID inputCharacteristic = UUID.fromString("100F6C33-1735-4313-B402-38567131E5F3");
static public final UUID reportCharacteristic = UUID.fromString("100F6C34-1735-4313-B402-38567131E5F3");
static private final byte[] enterValveMode = new byte[] { (byte)0xC0, (byte)0x87, 0x03, 0x08, 0x07, 0x00 };
static class GattOperation {
private enum Operation {
CHR_READ,
CHR_WRITE,
ENABLE_NOTIFICATION
}
Operation mOp;
UUID mUuid;
byte[] mValue;
BluetoothGatt mGatt;
boolean mResult = true;
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
}
private GattOperation(BluetoothGatt gatt, GattOperation.Operation operation, UUID uuid, byte[] value) {
mGatt = gatt;
mOp = operation;
mUuid = uuid;
mValue = value;
}
public void run() {
// This is executed in main thread
BluetoothGattCharacteristic chr;
switch (mOp) {
case CHR_READ:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Reading characteristic " + chr.getUuid());
if (!mGatt.readCharacteristic(chr)) {
Log.e(TAG, "Unable to read characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case CHR_WRITE:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing characteristic " + chr.getUuid() + " value=" + HexDump.toHexString(value));
chr.setValue(mValue);
if (!mGatt.writeCharacteristic(chr)) {
Log.e(TAG, "Unable to write characteristic " + mUuid.toString());
mResult = false;
break;
}
mResult = true;
break;
case ENABLE_NOTIFICATION:
chr = getCharacteristic(mUuid);
//Log.v(TAG, "Writing descriptor of " + chr.getUuid());
if (chr != null) {
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
int properties = chr.getProperties();
byte[] value;
if ((properties & BluetoothGattCharacteristic.PROPERTY_NOTIFY) == BluetoothGattCharacteristic.PROPERTY_NOTIFY) {
value = BluetoothGattDescriptor.ENABLE_NOTIFICATION_VALUE;
} else if ((properties & BluetoothGattCharacteristic.PROPERTY_INDICATE) == BluetoothGattCharacteristic.PROPERTY_INDICATE) {
value = BluetoothGattDescriptor.ENABLE_INDICATION_VALUE;
} else {
Log.e(TAG, "Unable to start notifications on input characteristic");
mResult = false;
return;
}
mGatt.setCharacteristicNotification(chr, true);
cccd.setValue(value);
if (!mGatt.writeDescriptor(cccd)) {
Log.e(TAG, "Unable to write descriptor " + mUuid.toString());
mResult = false;
return;
}
mResult = true;
}
}
}
}
public boolean finish() {
return mResult;
}
private BluetoothGattCharacteristic getCharacteristic(UUID uuid) {
BluetoothGattService valveService = mGatt.getService(steamControllerService);
if (valveService == null)
return null;
return valveService.getCharacteristic(uuid);
}
static public GattOperation readCharacteristic(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.CHR_READ, uuid);
}
static public GattOperation writeCharacteristic(BluetoothGatt gatt, UUID uuid, byte[] value) {
return new GattOperation(gatt, Operation.CHR_WRITE, uuid, value);
}
static public GattOperation enableNotification(BluetoothGatt gatt, UUID uuid) {
return new GattOperation(gatt, Operation.ENABLE_NOTIFICATION, uuid);
}
}
public HIDDeviceBLESteamController(HIDDeviceManager manager, BluetoothDevice device) {
mManager = manager;
mDevice = device;
mDeviceId = mManager.getDeviceIDForIdentifier(getIdentifier());
mIsRegistered = false;
mIsChromebook = mManager.getContext().getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
mOperations = new LinkedList<GattOperation>();
mHandler = new Handler(Looper.getMainLooper());
mGatt = connectGatt();
// final HIDDeviceBLESteamController finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.checkConnectionForChromebookIssue();
// }
// }, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
public String getIdentifier() {
return String.format("SteamController.%s", mDevice.getAddress());
}
public BluetoothGatt getGatt() {
return mGatt;
}
// Because on Chromebooks we show up as a dual-mode device, it will attempt to connect TRANSPORT_AUTO, which will use TRANSPORT_BREDR instead
// of TRANSPORT_LE. Let's force ourselves to connect low energy.
private BluetoothGatt connectGatt(boolean managed) {
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
try {
return mDevice.connectGatt(mManager.getContext(), managed, this, TRANSPORT_LE);
} catch (Exception e) {
return mDevice.connectGatt(mManager.getContext(), managed, this);
}
} else {
return mDevice.connectGatt(mManager.getContext(), managed, this);
}
}
private BluetoothGatt connectGatt() {
return connectGatt(false);
}
protected int getConnectionState() {
Context context = mManager.getContext();
if (context == null) {
// We are lacking any context to get our Bluetooth information. We'll just assume disconnected.
return BluetoothProfile.STATE_DISCONNECTED;
}
BluetoothManager btManager = (BluetoothManager)context.getSystemService(Context.BLUETOOTH_SERVICE);
if (btManager == null) {
// This device doesn't support Bluetooth. We should never be here, because how did
// we instantiate a device to start with?
return BluetoothProfile.STATE_DISCONNECTED;
}
return btManager.getConnectionState(mDevice, BluetoothProfile.GATT);
}
public void reconnect() {
if (getConnectionState() != BluetoothProfile.STATE_CONNECTED) {
mGatt.disconnect();
mGatt = connectGatt();
}
}
protected void checkConnectionForChromebookIssue() {
if (!mIsChromebook) {
// We only do this on Chromebooks, because otherwise it's really annoying to just attempt
// over and over.
return;
}
int connectionState = getConnectionState();
switch (connectionState) {
case BluetoothProfile.STATE_CONNECTED:
if (!mIsConnected) {
// We are in the Bad Chromebook Place. We can force a disconnect
// to try to recover.
Log.v(TAG, "Chromebook: We are in a very bad state; the controller shows as connected in the underlying Bluetooth layer, but we never received a callback. Forcing a reconnect.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
else if (!isRegistered()) {
if (mGatt.getServices().size() > 0) {
Log.v(TAG, "Chromebook: We are connected to a controller, but never got our registration. Trying to recover.");
probeService(this);
}
else {
Log.v(TAG, "Chromebook: We are connected to a controller, but never discovered services. Trying to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
}
}
else {
Log.v(TAG, "Chromebook: We are connected, and registered. Everything's good!");
return;
}
break;
case BluetoothProfile.STATE_DISCONNECTED:
Log.v(TAG, "Chromebook: We have either been disconnected, or the Chromebook BtGatt.ContextMap bug has bitten us. Attempting a disconnect/reconnect, but we may not be able to recover.");
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
break;
case BluetoothProfile.STATE_CONNECTING:
Log.v(TAG, "Chromebook: We're still trying to connect. Waiting a bit longer.");
break;
}
final HIDDeviceBLESteamController finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.checkConnectionForChromebookIssue();
}
}, CHROMEBOOK_CONNECTION_CHECK_INTERVAL);
}
private boolean isRegistered() {
return mIsRegistered;
}
private void setRegistered() {
mIsRegistered = true;
}
private boolean probeService(HIDDeviceBLESteamController controller) {
if (isRegistered()) {
return true;
}
if (!mIsConnected) {
return false;
}
Log.v(TAG, "probeService controller=" + controller);
for (BluetoothGattService service : mGatt.getServices()) {
if (service.getUuid().equals(steamControllerService)) {
Log.v(TAG, "Found Valve steam controller service " + service.getUuid());
for (BluetoothGattCharacteristic chr : service.getCharacteristics()) {
if (chr.getUuid().equals(inputCharacteristic)) {
Log.v(TAG, "Found input characteristic");
// Start notifications
BluetoothGattDescriptor cccd = chr.getDescriptor(UUID.fromString("00002902-0000-1000-8000-00805f9b34fb"));
if (cccd != null) {
enableNotification(chr.getUuid());
}
}
}
return true;
}
}
if ((mGatt.getServices().size() == 0) && mIsChromebook && !mIsReconnecting) {
Log.e(TAG, "Chromebook: Discovered services were empty; this almost certainly means the BtGatt.ContextMap bug has bitten us.");
mIsConnected = false;
mIsReconnecting = true;
mGatt.disconnect();
mGatt = connectGatt(false);
}
return false;
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private void finishCurrentGattOperation() {
GattOperation op = null;
synchronized (mOperations) {
if (mCurrentOperation != null) {
op = mCurrentOperation;
mCurrentOperation = null;
}
}
if (op != null) {
boolean result = op.finish(); // TODO: Maybe in main thread as well?
// Our operation failed, let's add it back to the beginning of our queue.
if (!result) {
mOperations.addFirst(op);
}
}
executeNextGattOperation();
}
private void executeNextGattOperation() {
synchronized (mOperations) {
if (mCurrentOperation != null)
return;
if (mOperations.isEmpty())
return;
mCurrentOperation = mOperations.removeFirst();
}
// Run in main thread
mHandler.post(new Runnable() {
@Override
public void run() {
synchronized (mOperations) {
if (mCurrentOperation == null) {
Log.e(TAG, "Current operation null in executor?");
return;
}
mCurrentOperation.run();
// now wait for the GATT callback and when it comes, finish this operation
}
}
});
}
private void queueGattOperation(GattOperation op) {
synchronized (mOperations) {
mOperations.add(op);
}
executeNextGattOperation();
}
private void enableNotification(UUID chrUuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.enableNotification(mGatt, chrUuid);
queueGattOperation(op);
}
public void writeCharacteristic(UUID uuid, byte[] value) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.writeCharacteristic(mGatt, uuid, value);
queueGattOperation(op);
}
public void readCharacteristic(UUID uuid) {
GattOperation op = HIDDeviceBLESteamController.GattOperation.readCharacteristic(mGatt, uuid);
queueGattOperation(op);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////////// BluetoothGattCallback overridden methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
public void onConnectionStateChange(BluetoothGatt g, int status, int newState) {
//Log.v(TAG, "onConnectionStateChange status=" + status + " newState=" + newState);
mIsReconnecting = false;
if (newState == 2) {
mIsConnected = true;
// Run directly, without GattOperation
if (!isRegistered()) {
mHandler.post(new Runnable() {
@Override
public void run() {
mGatt.discoverServices();
}
});
}
}
else if (newState == 0) {
mIsConnected = false;
}
// Disconnection is handled in SteamLink using the ACTION_ACL_DISCONNECTED Intent.
}
public void onServicesDiscovered(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onServicesDiscovered status=" + status);
if (status == 0) {
if (gatt.getServices().size() == 0) {
Log.v(TAG, "onServicesDiscovered returned zero services; something has gone horribly wrong down in Android's Bluetooth stack.");
mIsReconnecting = true;
mIsConnected = false;
gatt.disconnect();
mGatt = connectGatt(false);
}
else {
probeService(this);
}
}
}
public void onCharacteristicRead(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicRead status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic) && !mFrozen) {
mManager.HIDDeviceFeatureReport(getId(), characteristic.getValue());
}
finishCurrentGattOperation();
}
public void onCharacteristicWrite(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic, int status) {
//Log.v(TAG, "onCharacteristicWrite status=" + status + " uuid=" + characteristic.getUuid());
if (characteristic.getUuid().equals(reportCharacteristic)) {
// Only register controller with the native side once it has been fully configured
if (!isRegistered()) {
Log.v(TAG, "Registering Steam Controller with ID: " + getId());
mManager.HIDDeviceConnected(getId(), getIdentifier(), getVendorId(), getProductId(), getSerialNumber(), getVersion(), getManufacturerName(), getProductName(), 0, 0, 0, 0);
setRegistered();
}
}
finishCurrentGattOperation();
}
public void onCharacteristicChanged(BluetoothGatt gatt, BluetoothGattCharacteristic characteristic) {
// Enable this for verbose logging of controller input reports
//Log.v(TAG, "onCharacteristicChanged uuid=" + characteristic.getUuid() + " data=" + HexDump.dumpHexString(characteristic.getValue()));
if (characteristic.getUuid().equals(inputCharacteristic) && !mFrozen) {
mManager.HIDDeviceInputReport(getId(), characteristic.getValue());
}
}
public void onDescriptorRead(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
//Log.v(TAG, "onDescriptorRead status=" + status);
}
public void onDescriptorWrite(BluetoothGatt gatt, BluetoothGattDescriptor descriptor, int status) {
BluetoothGattCharacteristic chr = descriptor.getCharacteristic();
//Log.v(TAG, "onDescriptorWrite status=" + status + " uuid=" + chr.getUuid() + " descriptor=" + descriptor.getUuid());
if (chr.getUuid().equals(inputCharacteristic)) {
boolean hasWrittenInputDescriptor = true;
BluetoothGattCharacteristic reportChr = chr.getService().getCharacteristic(reportCharacteristic);
if (reportChr != null) {
Log.v(TAG, "Writing report characteristic to enter valve mode");
reportChr.setValue(enterValveMode);
gatt.writeCharacteristic(reportChr);
}
}
finishCurrentGattOperation();
}
public void onReliableWriteCompleted(BluetoothGatt gatt, int status) {
//Log.v(TAG, "onReliableWriteCompleted status=" + status);
}
public void onReadRemoteRssi(BluetoothGatt gatt, int rssi, int status) {
//Log.v(TAG, "onReadRemoteRssi status=" + status);
}
public void onMtuChanged(BluetoothGatt gatt, int mtu, int status) {
//Log.v(TAG, "onMtuChanged status=" + status);
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////// Public API
//////////////////////////////////////////////////////////////////////////////////////////////////////
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
// Valve Corporation
final int VALVE_USB_VID = 0x28DE;
return VALVE_USB_VID;
}
@Override
public int getProductId() {
// We don't have an easy way to query from the Bluetooth device, but we know what it is
final int D0G_BLE2_PID = 0x1106;
return D0G_BLE2_PID;
}
@Override
public String getSerialNumber() {
// This will be read later via feature report by Steam
return "12345";
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
return "Valve Corporation";
}
@Override
public String getProductName() {
return "Steam Controller";
}
@Override
public UsbDevice getDevice() {
return null;
}
@Override
public boolean open() {
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
// We need to skip the first byte, as that doesn't go over the air
byte[] actual_report = Arrays.copyOfRange(report, 1, report.length - 1);
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(actual_report));
writeCharacteristic(reportCharacteristic, actual_report);
return report.length;
}
@Override
public int sendOutputReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted sendOutputReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return -1;
}
//Log.v(TAG, "sendFeatureReport " + HexDump.dumpHexString(report));
writeCharacteristic(reportCharacteristic, report);
return report.length;
}
@Override
public boolean getFeatureReport(byte[] report) {
if (!isRegistered()) {
Log.e(TAG, "Attempted getFeatureReport before Steam Controller is registered!");
if (mIsConnected) {
probeService(this);
}
return false;
}
//Log.v(TAG, "getFeatureReport");
readCharacteristic(reportCharacteristic);
return true;
}
@Override
public void close() {
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
@Override
public void shutdown() {
close();
BluetoothGatt g = mGatt;
if (g != null) {
g.disconnect();
g.close();
mGatt = null;
}
mManager = null;
mIsRegistered = false;
mIsConnected = false;
mOperations.clear();
}
}

View File

@@ -0,0 +1,691 @@
package org.libsdl.app;
import android.app.Activity;
import android.app.AlertDialog;
import android.app.PendingIntent;
import android.bluetooth.BluetoothAdapter;
import android.bluetooth.BluetoothDevice;
import android.bluetooth.BluetoothManager;
import android.bluetooth.BluetoothProfile;
import android.os.Build;
import android.util.Log;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.DialogInterface;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.hardware.usb.*;
import android.os.Handler;
import android.os.Looper;
import java.util.ArrayList;
import java.util.HashMap;
import java.util.Iterator;
import java.util.List;
public class HIDDeviceManager {
private static final String TAG = "hidapi";
private static final String ACTION_USB_PERMISSION = "org.libsdl.app.USB_PERMISSION";
private static HIDDeviceManager sManager;
private static int sManagerRefCount = 0;
public static HIDDeviceManager acquire(Context context) {
if (sManagerRefCount == 0) {
sManager = new HIDDeviceManager(context);
}
++sManagerRefCount;
return sManager;
}
public static void release(HIDDeviceManager manager) {
if (manager == sManager) {
--sManagerRefCount;
if (sManagerRefCount == 0) {
sManager.close();
sManager = null;
}
}
}
private Context mContext;
private HashMap<Integer, HIDDevice> mDevicesById = new HashMap<Integer, HIDDevice>();
private HashMap<BluetoothDevice, HIDDeviceBLESteamController> mBluetoothDevices = new HashMap<BluetoothDevice, HIDDeviceBLESteamController>();
private int mNextDeviceId = 0;
private SharedPreferences mSharedPreferences = null;
private boolean mIsChromebook = false;
private UsbManager mUsbManager;
private Handler mHandler;
private BluetoothManager mBluetoothManager;
private List<BluetoothDevice> mLastBluetoothDevices;
private final BroadcastReceiver mUsbBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
if (action.equals(UsbManager.ACTION_USB_DEVICE_ATTACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceAttached(usbDevice);
} else if (action.equals(UsbManager.ACTION_USB_DEVICE_DETACHED)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDeviceDetached(usbDevice);
} else if (action.equals(HIDDeviceManager.ACTION_USB_PERMISSION)) {
UsbDevice usbDevice = intent.getParcelableExtra(UsbManager.EXTRA_DEVICE);
handleUsbDevicePermission(usbDevice, intent.getBooleanExtra(UsbManager.EXTRA_PERMISSION_GRANTED, false));
}
}
};
private final BroadcastReceiver mBluetoothBroadcast = new BroadcastReceiver() {
@Override
public void onReceive(Context context, Intent intent) {
String action = intent.getAction();
// Bluetooth device was connected. If it was a Steam Controller, handle it
if (action.equals(BluetoothDevice.ACTION_ACL_CONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device connected: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// Bluetooth device was disconnected, remove from controller manager (if any)
if (action.equals(BluetoothDevice.ACTION_ACL_DISCONNECTED)) {
BluetoothDevice device = intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE);
Log.d(TAG, "Bluetooth device disconnected: " + device);
disconnectBluetoothDevice(device);
}
}
};
private HIDDeviceManager(final Context context) {
mContext = context;
HIDDeviceRegisterCallback();
mSharedPreferences = mContext.getSharedPreferences("hidapi", Context.MODE_PRIVATE);
mIsChromebook = mContext.getPackageManager().hasSystemFeature("org.chromium.arc.device_management");
// if (shouldClear) {
// SharedPreferences.Editor spedit = mSharedPreferences.edit();
// spedit.clear();
// spedit.commit();
// }
// else
{
mNextDeviceId = mSharedPreferences.getInt("next_device_id", 0);
}
}
public Context getContext() {
return mContext;
}
public int getDeviceIDForIdentifier(String identifier) {
SharedPreferences.Editor spedit = mSharedPreferences.edit();
int result = mSharedPreferences.getInt(identifier, 0);
if (result == 0) {
result = mNextDeviceId++;
spedit.putInt("next_device_id", mNextDeviceId);
}
spedit.putInt(identifier, result);
spedit.commit();
return result;
}
private void initializeUSB() {
mUsbManager = (UsbManager)mContext.getSystemService(Context.USB_SERVICE);
if (mUsbManager == null) {
return;
}
/*
// Logging
for (UsbDevice device : mUsbManager.getDeviceList().values()) {
Log.i(TAG,"Path: " + device.getDeviceName());
Log.i(TAG,"Manufacturer: " + device.getManufacturerName());
Log.i(TAG,"Product: " + device.getProductName());
Log.i(TAG,"ID: " + device.getDeviceId());
Log.i(TAG,"Class: " + device.getDeviceClass());
Log.i(TAG,"Protocol: " + device.getDeviceProtocol());
Log.i(TAG,"Vendor ID " + device.getVendorId());
Log.i(TAG,"Product ID: " + device.getProductId());
Log.i(TAG,"Interface count: " + device.getInterfaceCount());
Log.i(TAG,"---------------------------------------");
// Get interface details
for (int index = 0; index < device.getInterfaceCount(); index++) {
UsbInterface mUsbInterface = device.getInterface(index);
Log.i(TAG," ***** *****");
Log.i(TAG," Interface index: " + index);
Log.i(TAG," Interface ID: " + mUsbInterface.getId());
Log.i(TAG," Interface class: " + mUsbInterface.getInterfaceClass());
Log.i(TAG," Interface subclass: " + mUsbInterface.getInterfaceSubclass());
Log.i(TAG," Interface protocol: " + mUsbInterface.getInterfaceProtocol());
Log.i(TAG," Endpoint count: " + mUsbInterface.getEndpointCount());
// Get endpoint details
for (int epi = 0; epi < mUsbInterface.getEndpointCount(); epi++)
{
UsbEndpoint mEndpoint = mUsbInterface.getEndpoint(epi);
Log.i(TAG," ++++ ++++ ++++");
Log.i(TAG," Endpoint index: " + epi);
Log.i(TAG," Attributes: " + mEndpoint.getAttributes());
Log.i(TAG," Direction: " + mEndpoint.getDirection());
Log.i(TAG," Number: " + mEndpoint.getEndpointNumber());
Log.i(TAG," Interval: " + mEndpoint.getInterval());
Log.i(TAG," Packet size: " + mEndpoint.getMaxPacketSize());
Log.i(TAG," Type: " + mEndpoint.getType());
}
}
}
Log.i(TAG," No more devices connected.");
*/
// Register for USB broadcasts and permission completions
IntentFilter filter = new IntentFilter();
filter.addAction(UsbManager.ACTION_USB_DEVICE_ATTACHED);
filter.addAction(UsbManager.ACTION_USB_DEVICE_DETACHED);
filter.addAction(HIDDeviceManager.ACTION_USB_PERMISSION);
mContext.registerReceiver(mUsbBroadcast, filter);
for (UsbDevice usbDevice : mUsbManager.getDeviceList().values()) {
handleUsbDeviceAttached(usbDevice);
}
}
UsbManager getUSBManager() {
return mUsbManager;
}
private void shutdownUSB() {
try {
mContext.unregisterReceiver(mUsbBroadcast);
} catch (Exception e) {
// We may not have registered, that's okay
}
}
private boolean isHIDDeviceInterface(UsbDevice usbDevice, UsbInterface usbInterface) {
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_HID) {
return true;
}
if (isXbox360Controller(usbDevice, usbInterface) || isXboxOneController(usbDevice, usbInterface)) {
return true;
}
return false;
}
private boolean isXbox360Controller(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB360_IFACE_SUBCLASS = 93;
final int XB360_IFACE_PROTOCOL = 1; // Wired
final int XB360W_IFACE_PROTOCOL = 129; // Wireless
final int[] SUPPORTED_VENDORS = {
0x0079, // GPD Win 2
0x044f, // Thrustmaster
0x045e, // Microsoft
0x046d, // Logitech
0x056e, // Elecom
0x06a3, // Saitek
0x0738, // Mad Catz
0x07ff, // Mad Catz
0x0e6f, // PDP
0x0f0d, // Hori
0x1038, // SteelSeries
0x11c9, // Nacon
0x12ab, // Unknown
0x1430, // RedOctane
0x146b, // BigBen
0x1532, // Razer Sabertooth
0x15e4, // Numark
0x162e, // Joytech
0x1689, // Razer Onza
0x1949, // Lab126, Inc.
0x1bad, // Harmonix
0x20d6, // PowerA
0x24c6, // PowerA
0x2c22, // Qanba
0x2dc8, // 8BitDo
0x9886, // ASTRO Gaming
};
if (usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB360_IFACE_SUBCLASS &&
(usbInterface.getInterfaceProtocol() == XB360_IFACE_PROTOCOL ||
usbInterface.getInterfaceProtocol() == XB360W_IFACE_PROTOCOL)) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
private boolean isXboxOneController(UsbDevice usbDevice, UsbInterface usbInterface) {
final int XB1_IFACE_SUBCLASS = 71;
final int XB1_IFACE_PROTOCOL = 208;
final int[] SUPPORTED_VENDORS = {
0x03f0, // HP
0x044f, // Thrustmaster
0x045e, // Microsoft
0x0738, // Mad Catz
0x0e6f, // PDP
0x0f0d, // Hori
0x10f5, // Turtle Beach
0x1532, // Razer Wildcat
0x20d6, // PowerA
0x24c6, // PowerA
0x2dc8, // 8BitDo
0x2e24, // Hyperkin
0x3537, // GameSir
};
if (usbInterface.getId() == 0 &&
usbInterface.getInterfaceClass() == UsbConstants.USB_CLASS_VENDOR_SPEC &&
usbInterface.getInterfaceSubclass() == XB1_IFACE_SUBCLASS &&
usbInterface.getInterfaceProtocol() == XB1_IFACE_PROTOCOL) {
int vendor_id = usbDevice.getVendorId();
for (int supportedVid : SUPPORTED_VENDORS) {
if (vendor_id == supportedVid) {
return true;
}
}
}
return false;
}
private void handleUsbDeviceAttached(UsbDevice usbDevice) {
connectHIDDeviceUSB(usbDevice);
}
private void handleUsbDeviceDetached(UsbDevice usbDevice) {
List<Integer> devices = new ArrayList<Integer>();
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
devices.add(device.getId());
}
}
for (int id : devices) {
HIDDevice device = mDevicesById.get(id);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
private void handleUsbDevicePermission(UsbDevice usbDevice, boolean permission_granted) {
for (HIDDevice device : mDevicesById.values()) {
if (usbDevice.equals(device.getDevice())) {
boolean opened = false;
if (permission_granted) {
opened = device.open();
}
HIDDeviceOpenResult(device.getId(), opened);
}
}
}
private void connectHIDDeviceUSB(UsbDevice usbDevice) {
synchronized (this) {
int interface_mask = 0;
for (int interface_index = 0; interface_index < usbDevice.getInterfaceCount(); interface_index++) {
UsbInterface usbInterface = usbDevice.getInterface(interface_index);
if (isHIDDeviceInterface(usbDevice, usbInterface)) {
// Check to see if we've already added this interface
// This happens with the Xbox Series X controller which has a duplicate interface 0, which is inactive
int interface_id = usbInterface.getId();
if ((interface_mask & (1 << interface_id)) != 0) {
continue;
}
interface_mask |= (1 << interface_id);
HIDDeviceUSB device = new HIDDeviceUSB(this, usbDevice, interface_index);
int id = device.getId();
mDevicesById.put(id, device);
HIDDeviceConnected(id, device.getIdentifier(), device.getVendorId(), device.getProductId(), device.getSerialNumber(), device.getVersion(), device.getManufacturerName(), device.getProductName(), usbInterface.getId(), usbInterface.getInterfaceClass(), usbInterface.getInterfaceSubclass(), usbInterface.getInterfaceProtocol());
}
}
}
}
private void initializeBluetooth() {
Log.d(TAG, "Initializing Bluetooth");
if (Build.VERSION.SDK_INT >= 31 /* Android 12 */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH_CONNECT, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH_CONNECT");
return;
}
if (Build.VERSION.SDK_INT <= 30 /* Android 11.0 (R) */ &&
mContext.getPackageManager().checkPermission(android.Manifest.permission.BLUETOOTH, mContext.getPackageName()) != PackageManager.PERMISSION_GRANTED) {
Log.d(TAG, "Couldn't initialize Bluetooth, missing android.permission.BLUETOOTH");
return;
}
if (!mContext.getPackageManager().hasSystemFeature(PackageManager.FEATURE_BLUETOOTH_LE) || (Build.VERSION.SDK_INT < 18 /* Android 4.3 (JELLY_BEAN_MR2) */)) {
Log.d(TAG, "Couldn't initialize Bluetooth, this version of Android does not support Bluetooth LE");
return;
}
// Find bonded bluetooth controllers and create SteamControllers for them
mBluetoothManager = (BluetoothManager)mContext.getSystemService(Context.BLUETOOTH_SERVICE);
if (mBluetoothManager == null) {
// This device doesn't support Bluetooth.
return;
}
BluetoothAdapter btAdapter = mBluetoothManager.getAdapter();
if (btAdapter == null) {
// This device has Bluetooth support in the codebase, but has no available adapters.
return;
}
// Get our bonded devices.
for (BluetoothDevice device : btAdapter.getBondedDevices()) {
Log.d(TAG, "Bluetooth device available: " + device);
if (isSteamController(device)) {
connectBluetoothDevice(device);
}
}
// NOTE: These don't work on Chromebooks, to my undying dismay.
IntentFilter filter = new IntentFilter();
filter.addAction(BluetoothDevice.ACTION_ACL_CONNECTED);
filter.addAction(BluetoothDevice.ACTION_ACL_DISCONNECTED);
mContext.registerReceiver(mBluetoothBroadcast, filter);
if (mIsChromebook) {
mHandler = new Handler(Looper.getMainLooper());
mLastBluetoothDevices = new ArrayList<BluetoothDevice>();
// final HIDDeviceManager finalThis = this;
// mHandler.postDelayed(new Runnable() {
// @Override
// public void run() {
// finalThis.chromebookConnectionHandler();
// }
// }, 5000);
}
}
private void shutdownBluetooth() {
try {
mContext.unregisterReceiver(mBluetoothBroadcast);
} catch (Exception e) {
// We may not have registered, that's okay
}
}
// Chromebooks do not pass along ACTION_ACL_CONNECTED / ACTION_ACL_DISCONNECTED properly.
// This function provides a sort of dummy version of that, watching for changes in the
// connected devices and attempting to add controllers as things change.
public void chromebookConnectionHandler() {
if (!mIsChromebook) {
return;
}
ArrayList<BluetoothDevice> disconnected = new ArrayList<BluetoothDevice>();
ArrayList<BluetoothDevice> connected = new ArrayList<BluetoothDevice>();
List<BluetoothDevice> currentConnected = mBluetoothManager.getConnectedDevices(BluetoothProfile.GATT);
for (BluetoothDevice bluetoothDevice : currentConnected) {
if (!mLastBluetoothDevices.contains(bluetoothDevice)) {
connected.add(bluetoothDevice);
}
}
for (BluetoothDevice bluetoothDevice : mLastBluetoothDevices) {
if (!currentConnected.contains(bluetoothDevice)) {
disconnected.add(bluetoothDevice);
}
}
mLastBluetoothDevices = currentConnected;
for (BluetoothDevice bluetoothDevice : disconnected) {
disconnectBluetoothDevice(bluetoothDevice);
}
for (BluetoothDevice bluetoothDevice : connected) {
connectBluetoothDevice(bluetoothDevice);
}
final HIDDeviceManager finalThis = this;
mHandler.postDelayed(new Runnable() {
@Override
public void run() {
finalThis.chromebookConnectionHandler();
}
}, 10000);
}
public boolean connectBluetoothDevice(BluetoothDevice bluetoothDevice) {
Log.v(TAG, "connectBluetoothDevice device=" + bluetoothDevice);
synchronized (this) {
if (mBluetoothDevices.containsKey(bluetoothDevice)) {
Log.v(TAG, "Steam controller with address " + bluetoothDevice + " already exists, attempting reconnect");
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
device.reconnect();
return false;
}
HIDDeviceBLESteamController device = new HIDDeviceBLESteamController(this, bluetoothDevice);
int id = device.getId();
mBluetoothDevices.put(bluetoothDevice, device);
mDevicesById.put(id, device);
// The Steam Controller will mark itself connected once initialization is complete
}
return true;
}
public void disconnectBluetoothDevice(BluetoothDevice bluetoothDevice) {
synchronized (this) {
HIDDeviceBLESteamController device = mBluetoothDevices.get(bluetoothDevice);
if (device == null)
return;
int id = device.getId();
mBluetoothDevices.remove(bluetoothDevice);
mDevicesById.remove(id);
device.shutdown();
HIDDeviceDisconnected(id);
}
}
public boolean isSteamController(BluetoothDevice bluetoothDevice) {
// Sanity check. If you pass in a null device, by definition it is never a Steam Controller.
if (bluetoothDevice == null) {
return false;
}
// If the device has no local name, we really don't want to try an equality check against it.
if (bluetoothDevice.getName() == null) {
return false;
}
return bluetoothDevice.getName().equals("SteamController") && ((bluetoothDevice.getType() & BluetoothDevice.DEVICE_TYPE_LE) != 0);
}
private void close() {
shutdownUSB();
shutdownBluetooth();
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.shutdown();
}
mDevicesById.clear();
mBluetoothDevices.clear();
HIDDeviceReleaseCallback();
}
}
public void setFrozen(boolean frozen) {
synchronized (this) {
for (HIDDevice device : mDevicesById.values()) {
device.setFrozen(frozen);
}
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////////////////////////////////
private HIDDevice getDevice(int id) {
synchronized (this) {
HIDDevice result = mDevicesById.get(id);
if (result == null) {
Log.v(TAG, "No device for id: " + id);
Log.v(TAG, "Available devices: " + mDevicesById.keySet());
}
return result;
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
////////// JNI interface functions
//////////////////////////////////////////////////////////////////////////////////////////////////////
public boolean initialize(boolean usb, boolean bluetooth) {
Log.v(TAG, "initialize(" + usb + ", " + bluetooth + ")");
if (usb) {
initializeUSB();
}
if (bluetooth) {
initializeBluetooth();
}
return true;
}
public boolean openDevice(int deviceID) {
Log.v(TAG, "openDevice deviceID=" + deviceID);
HIDDevice device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
// Look to see if this is a USB device and we have permission to access it
UsbDevice usbDevice = device.getDevice();
if (usbDevice != null && !mUsbManager.hasPermission(usbDevice)) {
HIDDeviceOpenPending(deviceID);
try {
final int FLAG_MUTABLE = 0x02000000; // PendingIntent.FLAG_MUTABLE, but don't require SDK 31
int flags;
if (Build.VERSION.SDK_INT >= 31 /* Android 12.0 (S) */) {
flags = FLAG_MUTABLE;
} else {
flags = 0;
}
mUsbManager.requestPermission(usbDevice, PendingIntent.getBroadcast(mContext, 0, new Intent(HIDDeviceManager.ACTION_USB_PERMISSION), flags));
} catch (Exception e) {
Log.v(TAG, "Couldn't request permission for USB device " + usbDevice);
HIDDeviceOpenResult(deviceID, false);
}
return false;
}
try {
return device.open();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
public int sendOutputReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "sendOutputReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendOutputReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
public int sendFeatureReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "sendFeatureReport deviceID=" + deviceID + " length=" + report.length);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return -1;
}
return device.sendFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return -1;
}
public boolean getFeatureReport(int deviceID, byte[] report) {
try {
//Log.v(TAG, "getFeatureReport deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return false;
}
return device.getFeatureReport(report);
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
return false;
}
public void closeDevice(int deviceID) {
try {
Log.v(TAG, "closeDevice deviceID=" + deviceID);
HIDDevice device;
device = getDevice(deviceID);
if (device == null) {
HIDDeviceDisconnected(deviceID);
return;
}
device.close();
} catch (Exception e) {
Log.e(TAG, "Got exception: " + Log.getStackTraceString(e));
}
}
//////////////////////////////////////////////////////////////////////////////////////////////////////
/////////////// Native methods
//////////////////////////////////////////////////////////////////////////////////////////////////////
private native void HIDDeviceRegisterCallback();
private native void HIDDeviceReleaseCallback();
native void HIDDeviceConnected(int deviceID, String identifier, int vendorId, int productId, String serial_number, int release_number, String manufacturer_string, String product_string, int interface_number, int interface_class, int interface_subclass, int interface_protocol);
native void HIDDeviceOpenPending(int deviceID);
native void HIDDeviceOpenResult(int deviceID, boolean opened);
native void HIDDeviceDisconnected(int deviceID);
native void HIDDeviceInputReport(int deviceID, byte[] report);
native void HIDDeviceFeatureReport(int deviceID, byte[] report);
}

View File

@@ -0,0 +1,309 @@
package org.libsdl.app;
import android.hardware.usb.*;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
class HIDDeviceUSB implements HIDDevice {
private static final String TAG = "hidapi";
protected HIDDeviceManager mManager;
protected UsbDevice mDevice;
protected int mInterfaceIndex;
protected int mInterface;
protected int mDeviceId;
protected UsbDeviceConnection mConnection;
protected UsbEndpoint mInputEndpoint;
protected UsbEndpoint mOutputEndpoint;
protected InputThread mInputThread;
protected boolean mRunning;
protected boolean mFrozen;
public HIDDeviceUSB(HIDDeviceManager manager, UsbDevice usbDevice, int interface_index) {
mManager = manager;
mDevice = usbDevice;
mInterfaceIndex = interface_index;
mInterface = mDevice.getInterface(mInterfaceIndex).getId();
mDeviceId = manager.getDeviceIDForIdentifier(getIdentifier());
mRunning = false;
}
public String getIdentifier() {
return String.format("%s/%x/%x/%d", mDevice.getDeviceName(), mDevice.getVendorId(), mDevice.getProductId(), mInterfaceIndex);
}
@Override
public int getId() {
return mDeviceId;
}
@Override
public int getVendorId() {
return mDevice.getVendorId();
}
@Override
public int getProductId() {
return mDevice.getProductId();
}
@Override
public String getSerialNumber() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
try {
result = mDevice.getSerialNumber();
}
catch (SecurityException exception) {
//Log.w(TAG, "App permissions mean we cannot get serial number for device " + getDeviceName() + " message: " + exception.getMessage());
}
}
if (result == null) {
result = "";
}
return result;
}
@Override
public int getVersion() {
return 0;
}
@Override
public String getManufacturerName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getManufacturerName();
}
if (result == null) {
result = String.format("%x", getVendorId());
}
return result;
}
@Override
public String getProductName() {
String result = null;
if (Build.VERSION.SDK_INT >= 21 /* Android 5.0 (LOLLIPOP) */) {
result = mDevice.getProductName();
}
if (result == null) {
result = String.format("%x", getProductId());
}
return result;
}
@Override
public UsbDevice getDevice() {
return mDevice;
}
public String getDeviceName() {
return getManufacturerName() + " " + getProductName() + "(0x" + String.format("%x", getVendorId()) + "/0x" + String.format("%x", getProductId()) + ")";
}
@Override
public boolean open() {
mConnection = mManager.getUSBManager().openDevice(mDevice);
if (mConnection == null) {
Log.w(TAG, "Unable to open USB device " + getDeviceName());
return false;
}
// Force claim our interface
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
if (!mConnection.claimInterface(iface, true)) {
Log.w(TAG, "Failed to claim interfaces on USB device " + getDeviceName());
close();
return false;
}
// Find the endpoints
for (int j = 0; j < iface.getEndpointCount(); j++) {
UsbEndpoint endpt = iface.getEndpoint(j);
switch (endpt.getDirection()) {
case UsbConstants.USB_DIR_IN:
if (mInputEndpoint == null) {
mInputEndpoint = endpt;
}
break;
case UsbConstants.USB_DIR_OUT:
if (mOutputEndpoint == null) {
mOutputEndpoint = endpt;
}
break;
}
}
// Make sure the required endpoints were present
if (mInputEndpoint == null || mOutputEndpoint == null) {
Log.w(TAG, "Missing required endpoint on USB device " + getDeviceName());
close();
return false;
}
// Start listening for input
mRunning = true;
mInputThread = new InputThread();
mInputThread.start();
return true;
}
@Override
public int sendFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_OUT,
0x09/*HID set_report*/,
(3/*HID feature*/ << 8) | report_number,
mInterface,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "sendFeatureReport() returned " + res + " on device " + getDeviceName());
return -1;
}
if (skipped_report_id) {
++length;
}
return length;
}
@Override
public int sendOutputReport(byte[] report) {
int r = mConnection.bulkTransfer(mOutputEndpoint, report, report.length, 1000);
if (r != report.length) {
Log.w(TAG, "sendOutputReport() returned " + r + " on device " + getDeviceName());
}
return r;
}
@Override
public boolean getFeatureReport(byte[] report) {
int res = -1;
int offset = 0;
int length = report.length;
boolean skipped_report_id = false;
byte report_number = report[0];
if (report_number == 0x0) {
/* Offset the return buffer by 1, so that the report ID
will remain in byte 0. */
++offset;
--length;
skipped_report_id = true;
}
res = mConnection.controlTransfer(
UsbConstants.USB_TYPE_CLASS | 0x01 /*RECIPIENT_INTERFACE*/ | UsbConstants.USB_DIR_IN,
0x01/*HID get_report*/,
(3/*HID feature*/ << 8) | report_number,
mInterface,
report, offset, length,
1000/*timeout millis*/);
if (res < 0) {
Log.w(TAG, "getFeatureReport() returned " + res + " on device " + getDeviceName());
return false;
}
if (skipped_report_id) {
++res;
++length;
}
byte[] data;
if (res == length) {
data = report;
} else {
data = Arrays.copyOfRange(report, 0, res);
}
mManager.HIDDeviceFeatureReport(mDeviceId, data);
return true;
}
@Override
public void close() {
mRunning = false;
if (mInputThread != null) {
while (mInputThread.isAlive()) {
mInputThread.interrupt();
try {
mInputThread.join();
} catch (InterruptedException e) {
// Keep trying until we're done
}
}
mInputThread = null;
}
if (mConnection != null) {
UsbInterface iface = mDevice.getInterface(mInterfaceIndex);
mConnection.releaseInterface(iface);
mConnection.close();
mConnection = null;
}
}
@Override
public void shutdown() {
close();
mManager = null;
}
@Override
public void setFrozen(boolean frozen) {
mFrozen = frozen;
}
protected class InputThread extends Thread {
@Override
public void run() {
int packetSize = mInputEndpoint.getMaxPacketSize();
byte[] packet = new byte[packetSize];
while (mRunning) {
int r;
try
{
r = mConnection.bulkTransfer(mInputEndpoint, packet, packetSize, 1000);
}
catch (Exception e)
{
Log.v(TAG, "Exception in UsbDeviceConnection bulktransfer: " + e);
break;
}
if (r < 0) {
// Could be a timeout or an I/O error
}
if (r > 0) {
byte[] data;
if (r == packetSize) {
data = packet;
} else {
data = Arrays.copyOfRange(packet, 0, r);
}
if (!mFrozen) {
mManager.HIDDeviceInputReport(mDeviceId, data);
}
}
}
}
}
}

View File

@@ -0,0 +1,86 @@
package org.libsdl.app;
import android.content.Context;
import java.lang.Class;
import java.lang.reflect.Method;
/**
SDL library initialization
*/
public class SDL {
// This function should be called first and sets up the native code
// so it can call into the Java classes
public static void setupJNI() {
SDLActivity.nativeSetupJNI();
SDLAudioManager.nativeSetupJNI();
SDLControllerManager.nativeSetupJNI();
}
// This function should be called each time the activity is started
public static void initialize() {
setContext(null);
SDLActivity.initialize();
SDLAudioManager.initialize();
SDLControllerManager.initialize();
}
// This function stores the current activity (SDL or not)
public static void setContext(Context context) {
SDLAudioManager.setContext(context);
mContext = context;
}
public static Context getContext() {
return mContext;
}
public static void loadLibrary(String libraryName) throws UnsatisfiedLinkError, SecurityException, NullPointerException {
if (libraryName == null) {
throw new NullPointerException("No library name provided.");
}
try {
// Let's see if we have ReLinker available in the project. This is necessary for
// some projects that have huge numbers of local libraries bundled, and thus may
// trip a bug in Android's native library loader which ReLinker works around. (If
// loadLibrary works properly, ReLinker will simply use the normal Android method
// internally.)
//
// To use ReLinker, just add it as a dependency. For more information, see
// https://github.com/KeepSafe/ReLinker for ReLinker's repository.
//
Class<?> relinkClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker");
Class<?> relinkListenerClass = mContext.getClassLoader().loadClass("com.getkeepsafe.relinker.ReLinker$LoadListener");
Class<?> contextClass = mContext.getClassLoader().loadClass("android.content.Context");
Class<?> stringClass = mContext.getClassLoader().loadClass("java.lang.String");
// Get a 'force' instance of the ReLinker, so we can ensure libraries are reinstalled if
// they've changed during updates.
Method forceMethod = relinkClass.getDeclaredMethod("force");
Object relinkInstance = forceMethod.invoke(null);
Class<?> relinkInstanceClass = relinkInstance.getClass();
// Actually load the library!
Method loadMethod = relinkInstanceClass.getDeclaredMethod("loadLibrary", contextClass, stringClass, stringClass, relinkListenerClass);
loadMethod.invoke(relinkInstance, mContext, libraryName, null, null);
}
catch (final Throwable e) {
// Fall back
try {
System.loadLibrary(libraryName);
}
catch (final UnsatisfiedLinkError ule) {
throw ule;
}
catch (final SecurityException se) {
throw se;
}
}
}
protected static Context mContext;
}

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,514 @@
package org.libsdl.app;
import android.content.Context;
import android.media.AudioDeviceCallback;
import android.media.AudioDeviceInfo;
import android.media.AudioFormat;
import android.media.AudioManager;
import android.media.AudioRecord;
import android.media.AudioTrack;
import android.media.MediaRecorder;
import android.os.Build;
import android.util.Log;
import java.util.Arrays;
public class SDLAudioManager {
protected static final String TAG = "SDLAudio";
protected static AudioTrack mAudioTrack;
protected static AudioRecord mAudioRecord;
protected static Context mContext;
private static final int[] NO_DEVICES = {};
private static AudioDeviceCallback mAudioDeviceCallback;
public static void initialize() {
mAudioTrack = null;
mAudioRecord = null;
mAudioDeviceCallback = null;
if(Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */)
{
mAudioDeviceCallback = new AudioDeviceCallback() {
@Override
public void onAudioDevicesAdded(AudioDeviceInfo[] addedDevices) {
Arrays.stream(addedDevices).forEach(deviceInfo -> addAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
@Override
public void onAudioDevicesRemoved(AudioDeviceInfo[] removedDevices) {
Arrays.stream(removedDevices).forEach(deviceInfo -> removeAudioDevice(deviceInfo.isSink(), deviceInfo.getId()));
}
};
}
}
public static void setContext(Context context) {
mContext = context;
if (context != null) {
registerAudioDeviceCallback();
}
}
public static void release(Context context) {
unregisterAudioDeviceCallback(context);
}
// Audio
protected static String getAudioFormatString(int audioFormat) {
switch (audioFormat) {
case AudioFormat.ENCODING_PCM_8BIT:
return "8-bit";
case AudioFormat.ENCODING_PCM_16BIT:
return "16-bit";
case AudioFormat.ENCODING_PCM_FLOAT:
return "float";
default:
return Integer.toString(audioFormat);
}
}
protected static int[] open(boolean isCapture, int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
int channelConfig;
int sampleSize;
int frameSize;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", requested " + desiredFrames + " frames of " + desiredChannels + " channel " + getAudioFormatString(audioFormat) + " audio at " + sampleRate + " Hz");
/* On older devices let's use known good settings */
if (Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
if (desiredChannels > 2) {
desiredChannels = 2;
}
}
/* AudioTrack has sample rate limitation of 48000 (fixed in 5.0.2) */
if (Build.VERSION.SDK_INT < 22 /* Android 5.1 (LOLLIPOP_MR1) */) {
if (sampleRate < 8000) {
sampleRate = 8000;
} else if (sampleRate > 48000) {
sampleRate = 48000;
}
}
if (audioFormat == AudioFormat.ENCODING_PCM_FLOAT) {
int minSDKVersion = (isCapture ? 23 /* Android 6.0 (M) */ : 21 /* Android 5.0 (LOLLIPOP) */);
if (Build.VERSION.SDK_INT < minSDKVersion) {
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
}
}
switch (audioFormat)
{
case AudioFormat.ENCODING_PCM_8BIT:
sampleSize = 1;
break;
case AudioFormat.ENCODING_PCM_16BIT:
sampleSize = 2;
break;
case AudioFormat.ENCODING_PCM_FLOAT:
sampleSize = 4;
break;
default:
Log.v(TAG, "Requested format " + audioFormat + ", getting ENCODING_PCM_16BIT");
audioFormat = AudioFormat.ENCODING_PCM_16BIT;
sampleSize = 2;
break;
}
if (isCapture) {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_IN_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_IN_STEREO;
break;
}
} else {
switch (desiredChannels) {
case 1:
channelConfig = AudioFormat.CHANNEL_OUT_MONO;
break;
case 2:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
case 3:
channelConfig = AudioFormat.CHANNEL_OUT_STEREO | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 4:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD;
break;
case 5:
channelConfig = AudioFormat.CHANNEL_OUT_QUAD | AudioFormat.CHANNEL_OUT_FRONT_CENTER;
break;
case 6:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
break;
case 7:
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1 | AudioFormat.CHANNEL_OUT_BACK_CENTER;
break;
case 8:
if (Build.VERSION.SDK_INT >= 23 /* Android 6.0 (M) */) {
channelConfig = AudioFormat.CHANNEL_OUT_7POINT1_SURROUND;
} else {
Log.v(TAG, "Requested " + desiredChannels + " channels, getting 5.1 surround");
desiredChannels = 6;
channelConfig = AudioFormat.CHANNEL_OUT_5POINT1;
}
break;
default:
Log.v(TAG, "Requested " + desiredChannels + " channels, getting stereo");
desiredChannels = 2;
channelConfig = AudioFormat.CHANNEL_OUT_STEREO;
break;
}
/*
Log.v(TAG, "Speaker configuration (and order of channels):");
if ((channelConfig & 0x00000004) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT");
}
if ((channelConfig & 0x00000008) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT");
}
if ((channelConfig & 0x00000010) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_CENTER");
}
if ((channelConfig & 0x00000020) != 0) {
Log.v(TAG, " CHANNEL_OUT_LOW_FREQUENCY");
}
if ((channelConfig & 0x00000040) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_LEFT");
}
if ((channelConfig & 0x00000080) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_RIGHT");
}
if ((channelConfig & 0x00000100) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_LEFT_OF_CENTER");
}
if ((channelConfig & 0x00000200) != 0) {
Log.v(TAG, " CHANNEL_OUT_FRONT_RIGHT_OF_CENTER");
}
if ((channelConfig & 0x00000400) != 0) {
Log.v(TAG, " CHANNEL_OUT_BACK_CENTER");
}
if ((channelConfig & 0x00000800) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_LEFT");
}
if ((channelConfig & 0x00001000) != 0) {
Log.v(TAG, " CHANNEL_OUT_SIDE_RIGHT");
}
*/
}
frameSize = (sampleSize * desiredChannels);
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
int minBufferSize;
if (isCapture) {
minBufferSize = AudioRecord.getMinBufferSize(sampleRate, channelConfig, audioFormat);
} else {
minBufferSize = AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat);
}
desiredFrames = Math.max(desiredFrames, (minBufferSize + frameSize - 1) / frameSize);
int[] results = new int[4];
if (isCapture) {
if (mAudioRecord == null) {
mAudioRecord = new AudioRecord(MediaRecorder.AudioSource.DEFAULT, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize);
// see notes about AudioTrack state in audioOpen(), above. Probably also applies here.
if (mAudioRecord.getState() != AudioRecord.STATE_INITIALIZED) {
Log.e(TAG, "Failed during initialization of AudioRecord");
mAudioRecord.release();
mAudioRecord = null;
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioRecord.setPreferredDevice(getOutputAudioDeviceInfo(deviceId));
}
mAudioRecord.startRecording();
}
results[0] = mAudioRecord.getSampleRate();
results[1] = mAudioRecord.getAudioFormat();
results[2] = mAudioRecord.getChannelCount();
} else {
if (mAudioTrack == null) {
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate, channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
// Instantiating AudioTrack can "succeed" without an exception and the track may still be invalid
// Ref: https://android.googlesource.com/platform/frameworks/base/+/refs/heads/master/media/java/android/media/AudioTrack.java
// Ref: http://developer.android.com/reference/android/media/AudioTrack.html#getState()
if (mAudioTrack.getState() != AudioTrack.STATE_INITIALIZED) {
/* Try again, with safer values */
Log.e(TAG, "Failed during initialization of Audio Track");
mAudioTrack.release();
mAudioTrack = null;
return null;
}
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */ && deviceId != 0) {
mAudioTrack.setPreferredDevice(getInputAudioDeviceInfo(deviceId));
}
mAudioTrack.play();
}
results[0] = mAudioTrack.getSampleRate();
results[1] = mAudioTrack.getAudioFormat();
results[2] = mAudioTrack.getChannelCount();
}
results[3] = desiredFrames;
Log.v(TAG, "Opening " + (isCapture ? "capture" : "playback") + ", got " + results[3] + " frames of " + results[2] + " channel " + getAudioFormatString(results[1]) + " audio at " + results[0] + " Hz");
return results;
}
private static AudioDeviceInfo getInputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static AudioDeviceInfo getOutputAudioDeviceInfo(int deviceId) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS))
.filter(deviceInfo -> deviceInfo.getId() == deviceId)
.findFirst()
.orElse(null);
} else {
return null;
}
}
private static void registerAudioDeviceCallback() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
audioManager.registerAudioDeviceCallback(mAudioDeviceCallback, null);
}
}
private static void unregisterAudioDeviceCallback(Context context) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) context.getSystemService(Context.AUDIO_SERVICE);
audioManager.unregisterAudioDeviceCallback(mAudioDeviceCallback);
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioOutputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_OUTPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] getAudioInputDevices() {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
AudioManager audioManager = (AudioManager) mContext.getSystemService(Context.AUDIO_SERVICE);
return Arrays.stream(audioManager.getDevices(AudioManager.GET_DEVICES_INPUTS)).mapToInt(AudioDeviceInfo::getId).toArray();
} else {
return NO_DEVICES;
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] audioOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(false, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteFloatBuffer(float[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
if (android.os.Build.VERSION.SDK_INT < 21 /* Android 5.0 (LOLLIPOP) */) {
Log.e(TAG, "Attempted to make an incompatible audio call with uninitialized audio! (floating-point output is supported since Android 5.0 Lollipop)");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i, AudioTrack.WRITE_BLOCKING);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(float)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteShortBuffer(short[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length;) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(short)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static void audioWriteByteBuffer(byte[] buffer) {
if (mAudioTrack == null) {
Log.e(TAG, "Attempted to make audio call with uninitialized audio!");
return;
}
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w(TAG, "SDL audio: error return from write(byte)");
return;
}
}
}
/**
* This method is called by SDL using JNI.
*/
public static int[] captureOpen(int sampleRate, int audioFormat, int desiredChannels, int desiredFrames, int deviceId) {
return open(true, sampleRate, audioFormat, desiredChannels, desiredFrames, deviceId);
}
/** This method is called by SDL using JNI. */
public static int captureReadFloatBuffer(float[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return 0;
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadShortBuffer(short[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static int captureReadByteBuffer(byte[] buffer, boolean blocking) {
if (Build.VERSION.SDK_INT < 23 /* Android 6.0 (M) */) {
return mAudioRecord.read(buffer, 0, buffer.length);
} else {
return mAudioRecord.read(buffer, 0, buffer.length, blocking ? AudioRecord.READ_BLOCKING : AudioRecord.READ_NON_BLOCKING);
}
}
/** This method is called by SDL using JNI. */
public static void audioClose() {
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack.release();
mAudioTrack = null;
}
}
/** This method is called by SDL using JNI. */
public static void captureClose() {
if (mAudioRecord != null) {
mAudioRecord.stop();
mAudioRecord.release();
mAudioRecord = null;
}
}
/** This method is called by SDL using JNI. */
public static void audioSetThreadPriority(boolean iscapture, int device_id) {
try {
/* Set thread name */
if (iscapture) {
Thread.currentThread().setName("SDLAudioC" + device_id);
} else {
Thread.currentThread().setName("SDLAudioP" + device_id);
}
/* Set thread priority */
android.os.Process.setThreadPriority(android.os.Process.THREAD_PRIORITY_AUDIO);
} catch (Exception e) {
Log.v(TAG, "modify thread properties failed " + e.toString());
}
}
public static native int nativeSetupJNI();
public static native void removeAudioDevice(boolean isCapture, int deviceId);
public static native void addAudioDevice(boolean isCapture, int deviceId);
}

View File

@@ -0,0 +1,854 @@
package org.libsdl.app;
import java.util.ArrayList;
import java.util.Collections;
import java.util.Comparator;
import java.util.List;
import android.content.Context;
import android.os.Build;
import android.os.VibrationEffect;
import android.os.Vibrator;
import android.util.Log;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
public class SDLControllerManager
{
public static native int nativeSetupJNI();
public static native int nativeAddJoystick(int device_id, String name, String desc,
int vendor_id, int product_id,
boolean is_accelerometer, int button_mask,
int naxes, int axis_mask, int nhats, int nballs);
public static native int nativeRemoveJoystick(int device_id);
public static native int nativeAddHaptic(int device_id, String name);
public static native int nativeRemoveHaptic(int device_id);
public static native int onNativePadDown(int device_id, int keycode);
public static native int onNativePadUp(int device_id, int keycode);
public static native void onNativeJoy(int device_id, int axis,
float value);
public static native void onNativeHat(int device_id, int hat_id,
int x, int y);
protected static SDLJoystickHandler mJoystickHandler;
protected static SDLHapticHandler mHapticHandler;
private static final String TAG = "SDLControllerManager";
public static void initialize() {
if (mJoystickHandler == null) {
if (Build.VERSION.SDK_INT >= 19 /* Android 4.4 (KITKAT) */) {
mJoystickHandler = new SDLJoystickHandler_API19();
} else {
mJoystickHandler = new SDLJoystickHandler_API16();
}
}
if (mHapticHandler == null) {
if (Build.VERSION.SDK_INT >= 26 /* Android 8.0 (O) */) {
mHapticHandler = new SDLHapticHandler_API26();
} else {
mHapticHandler = new SDLHapticHandler();
}
}
}
// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
public static boolean handleJoystickMotionEvent(MotionEvent event) {
return mJoystickHandler.handleMotionEvent(event);
}
/**
* This method is called by SDL using JNI.
*/
public static void pollInputDevices() {
mJoystickHandler.pollInputDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void pollHapticDevices() {
mHapticHandler.pollHapticDevices();
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticRun(int device_id, float intensity, int length) {
mHapticHandler.run(device_id, intensity, length);
}
/**
* This method is called by SDL using JNI.
*/
public static void hapticStop(int device_id)
{
mHapticHandler.stop(device_id);
}
// Check if a given device is considered a possible SDL joystick
public static boolean isDeviceSDLJoystick(int deviceId) {
InputDevice device = InputDevice.getDevice(deviceId);
// We cannot use InputDevice.isVirtual before API 16, so let's accept
// only nonnegative device ids (VIRTUAL_KEYBOARD equals -1)
if ((device == null) || (deviceId < 0)) {
return false;
}
int sources = device.getSources();
/* This is called for every button press, so let's not spam the logs */
/*
if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
}
if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
}
if ((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
Log.v(TAG, "Input device " + device.getName() + " is a gamepad.");
}
*/
return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
);
}
}
class SDLJoystickHandler {
/**
* Handles given MotionEvent.
* @param event the event to be handled.
* @return if given event was processed.
*/
public boolean handleMotionEvent(MotionEvent event) {
return false;
}
/**
* Handles adding and removing of input devices.
*/
public void pollInputDevices() {
}
}
/* Actual joystick functionality available for API >= 12 devices */
class SDLJoystickHandler_API16 extends SDLJoystickHandler {
static class SDLJoystick {
public int device_id;
public String name;
public String desc;
public ArrayList<InputDevice.MotionRange> axes;
public ArrayList<InputDevice.MotionRange> hats;
}
static class RangeComparator implements Comparator<InputDevice.MotionRange> {
@Override
public int compare(InputDevice.MotionRange arg0, InputDevice.MotionRange arg1) {
// Some controllers, like the Moga Pro 2, return AXIS_GAS (22) for right trigger and AXIS_BRAKE (23) for left trigger - swap them so they're sorted in the right order for SDL
int arg0Axis = arg0.getAxis();
int arg1Axis = arg1.getAxis();
if (arg0Axis == MotionEvent.AXIS_GAS) {
arg0Axis = MotionEvent.AXIS_BRAKE;
} else if (arg0Axis == MotionEvent.AXIS_BRAKE) {
arg0Axis = MotionEvent.AXIS_GAS;
}
if (arg1Axis == MotionEvent.AXIS_GAS) {
arg1Axis = MotionEvent.AXIS_BRAKE;
} else if (arg1Axis == MotionEvent.AXIS_BRAKE) {
arg1Axis = MotionEvent.AXIS_GAS;
}
// Make sure the AXIS_Z is sorted between AXIS_RY and AXIS_RZ.
// This is because the usual pairing are:
// - AXIS_X + AXIS_Y (left stick).
// - AXIS_RX, AXIS_RY (sometimes the right stick, sometimes triggers).
// - AXIS_Z, AXIS_RZ (sometimes the right stick, sometimes triggers).
// This sorts the axes in the above order, which tends to be correct
// for Xbox-ish game pads that have the right stick on RX/RY and the
// triggers on Z/RZ.
//
// Gamepads that don't have AXIS_Z/AXIS_RZ but use
// AXIS_LTRIGGER/AXIS_RTRIGGER are unaffected by this.
//
// References:
// - https://developer.android.com/develop/ui/views/touch-and-input/game-controllers/controller-input
// - https://www.kernel.org/doc/html/latest/input/gamepad.html
if (arg0Axis == MotionEvent.AXIS_Z) {
arg0Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg0Axis > MotionEvent.AXIS_Z && arg0Axis < MotionEvent.AXIS_RZ) {
--arg0Axis;
}
if (arg1Axis == MotionEvent.AXIS_Z) {
arg1Axis = MotionEvent.AXIS_RZ - 1;
} else if (arg1Axis > MotionEvent.AXIS_Z && arg1Axis < MotionEvent.AXIS_RZ) {
--arg1Axis;
}
return arg0Axis - arg1Axis;
}
}
private final ArrayList<SDLJoystick> mJoysticks;
public SDLJoystickHandler_API16() {
mJoysticks = new ArrayList<SDLJoystick>();
}
@Override
public void pollInputDevices() {
int[] deviceIds = InputDevice.getDeviceIds();
for (int device_id : deviceIds) {
if (SDLControllerManager.isDeviceSDLJoystick(device_id)) {
SDLJoystick joystick = getJoystick(device_id);
if (joystick == null) {
InputDevice joystickDevice = InputDevice.getDevice(device_id);
joystick = new SDLJoystick();
joystick.device_id = device_id;
joystick.name = joystickDevice.getName();
joystick.desc = getJoystickDescriptor(joystickDevice);
joystick.axes = new ArrayList<InputDevice.MotionRange>();
joystick.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = joystickDevice.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges) {
if ((range.getSource() & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joystick.hats.add(range);
} else {
joystick.axes.add(range);
}
}
}
mJoysticks.add(joystick);
SDLControllerManager.nativeAddJoystick(joystick.device_id, joystick.name, joystick.desc,
getVendorId(joystickDevice), getProductId(joystickDevice), false,
getButtonMask(joystickDevice), joystick.axes.size(), getAxisMask(joystick.axes), joystick.hats.size()/2, 0);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = null;
for (SDLJoystick joystick : mJoysticks) {
int device_id = joystick.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
}
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveJoystick(device_id);
for (int i = 0; i < mJoysticks.size(); i++) {
if (mJoysticks.get(i).device_id == device_id) {
mJoysticks.remove(i);
break;
}
}
}
}
}
protected SDLJoystick getJoystick(int device_id) {
for (SDLJoystick joystick : mJoysticks) {
if (joystick.device_id == device_id) {
return joystick;
}
}
return null;
}
@Override
public boolean handleMotionEvent(MotionEvent event) {
int actionPointerIndex = event.getActionIndex();
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_MOVE) {
SDLJoystick joystick = getJoystick(event.getDeviceId());
if (joystick != null) {
for (int i = 0; i < joystick.axes.size(); i++) {
InputDevice.MotionRange range = joystick.axes.get(i);
/* Normalize the value to -1...1 */
float value = (event.getAxisValue(range.getAxis(), actionPointerIndex) - range.getMin()) / range.getRange() * 2.0f - 1.0f;
SDLControllerManager.onNativeJoy(joystick.device_id, i, value);
}
for (int i = 0; i < joystick.hats.size() / 2; i++) {
int hatX = Math.round(event.getAxisValue(joystick.hats.get(2 * i).getAxis(), actionPointerIndex));
int hatY = Math.round(event.getAxisValue(joystick.hats.get(2 * i + 1).getAxis(), actionPointerIndex));
SDLControllerManager.onNativeHat(joystick.device_id, i, hatX, hatY);
}
}
}
return true;
}
public String getJoystickDescriptor(InputDevice joystickDevice) {
String desc = joystickDevice.getDescriptor();
if (desc != null && !desc.isEmpty()) {
return desc;
}
return joystickDevice.getName();
}
public int getProductId(InputDevice joystickDevice) {
return 0;
}
public int getVendorId(InputDevice joystickDevice) {
return 0;
}
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
return -1;
}
public int getButtonMask(InputDevice joystickDevice) {
return -1;
}
}
class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
@Override
public int getProductId(InputDevice joystickDevice) {
return joystickDevice.getProductId();
}
@Override
public int getVendorId(InputDevice joystickDevice) {
return joystickDevice.getVendorId();
}
@Override
public int getAxisMask(List<InputDevice.MotionRange> ranges) {
// For compatibility, keep computing the axis mask like before,
// only really distinguishing 2, 4 and 6 axes.
int axis_mask = 0;
if (ranges.size() >= 2) {
// ((1 << SDL_GAMEPAD_AXIS_LEFTX) | (1 << SDL_GAMEPAD_AXIS_LEFTY))
axis_mask |= 0x0003;
}
if (ranges.size() >= 4) {
// ((1 << SDL_GAMEPAD_AXIS_RIGHTX) | (1 << SDL_GAMEPAD_AXIS_RIGHTY))
axis_mask |= 0x000c;
}
if (ranges.size() >= 6) {
// ((1 << SDL_GAMEPAD_AXIS_LEFT_TRIGGER) | (1 << SDL_GAMEPAD_AXIS_RIGHT_TRIGGER))
axis_mask |= 0x0030;
}
// Also add an indicator bit for whether the sorting order has changed.
// This serves to disable outdated gamecontrollerdb.txt mappings.
boolean have_z = false;
boolean have_past_z_before_rz = false;
for (InputDevice.MotionRange range : ranges) {
int axis = range.getAxis();
if (axis == MotionEvent.AXIS_Z) {
have_z = true;
} else if (axis > MotionEvent.AXIS_Z && axis < MotionEvent.AXIS_RZ) {
have_past_z_before_rz = true;
}
}
if (have_z && have_past_z_before_rz) {
// If both these exist, the compare() function changed sorting order.
// Set a bit to indicate this fact.
axis_mask |= 0x8000;
}
return axis_mask;
}
@Override
public int getButtonMask(InputDevice joystickDevice) {
int button_mask = 0;
int[] keys = new int[] {
KeyEvent.KEYCODE_BUTTON_A,
KeyEvent.KEYCODE_BUTTON_B,
KeyEvent.KEYCODE_BUTTON_X,
KeyEvent.KEYCODE_BUTTON_Y,
KeyEvent.KEYCODE_BACK,
KeyEvent.KEYCODE_MENU,
KeyEvent.KEYCODE_BUTTON_MODE,
KeyEvent.KEYCODE_BUTTON_START,
KeyEvent.KEYCODE_BUTTON_THUMBL,
KeyEvent.KEYCODE_BUTTON_THUMBR,
KeyEvent.KEYCODE_BUTTON_L1,
KeyEvent.KEYCODE_BUTTON_R1,
KeyEvent.KEYCODE_DPAD_UP,
KeyEvent.KEYCODE_DPAD_DOWN,
KeyEvent.KEYCODE_DPAD_LEFT,
KeyEvent.KEYCODE_DPAD_RIGHT,
KeyEvent.KEYCODE_BUTTON_SELECT,
KeyEvent.KEYCODE_DPAD_CENTER,
// These don't map into any SDL controller buttons directly
KeyEvent.KEYCODE_BUTTON_L2,
KeyEvent.KEYCODE_BUTTON_R2,
KeyEvent.KEYCODE_BUTTON_C,
KeyEvent.KEYCODE_BUTTON_Z,
KeyEvent.KEYCODE_BUTTON_1,
KeyEvent.KEYCODE_BUTTON_2,
KeyEvent.KEYCODE_BUTTON_3,
KeyEvent.KEYCODE_BUTTON_4,
KeyEvent.KEYCODE_BUTTON_5,
KeyEvent.KEYCODE_BUTTON_6,
KeyEvent.KEYCODE_BUTTON_7,
KeyEvent.KEYCODE_BUTTON_8,
KeyEvent.KEYCODE_BUTTON_9,
KeyEvent.KEYCODE_BUTTON_10,
KeyEvent.KEYCODE_BUTTON_11,
KeyEvent.KEYCODE_BUTTON_12,
KeyEvent.KEYCODE_BUTTON_13,
KeyEvent.KEYCODE_BUTTON_14,
KeyEvent.KEYCODE_BUTTON_15,
KeyEvent.KEYCODE_BUTTON_16,
};
int[] masks = new int[] {
(1 << 0), // A -> A
(1 << 1), // B -> B
(1 << 2), // X -> X
(1 << 3), // Y -> Y
(1 << 4), // BACK -> BACK
(1 << 6), // MENU -> START
(1 << 5), // MODE -> GUIDE
(1 << 6), // START -> START
(1 << 7), // THUMBL -> LEFTSTICK
(1 << 8), // THUMBR -> RIGHTSTICK
(1 << 9), // L1 -> LEFTSHOULDER
(1 << 10), // R1 -> RIGHTSHOULDER
(1 << 11), // DPAD_UP -> DPAD_UP
(1 << 12), // DPAD_DOWN -> DPAD_DOWN
(1 << 13), // DPAD_LEFT -> DPAD_LEFT
(1 << 14), // DPAD_RIGHT -> DPAD_RIGHT
(1 << 4), // SELECT -> BACK
(1 << 0), // DPAD_CENTER -> A
(1 << 15), // L2 -> ??
(1 << 16), // R2 -> ??
(1 << 17), // C -> ??
(1 << 18), // Z -> ??
(1 << 20), // 1 -> ??
(1 << 21), // 2 -> ??
(1 << 22), // 3 -> ??
(1 << 23), // 4 -> ??
(1 << 24), // 5 -> ??
(1 << 25), // 6 -> ??
(1 << 26), // 7 -> ??
(1 << 27), // 8 -> ??
(1 << 28), // 9 -> ??
(1 << 29), // 10 -> ??
(1 << 30), // 11 -> ??
(1 << 31), // 12 -> ??
// We're out of room...
0xFFFFFFFF, // 13 -> ??
0xFFFFFFFF, // 14 -> ??
0xFFFFFFFF, // 15 -> ??
0xFFFFFFFF, // 16 -> ??
};
boolean[] has_keys = joystickDevice.hasKeys(keys);
for (int i = 0; i < keys.length; ++i) {
if (has_keys[i]) {
button_mask |= masks[i];
}
}
return button_mask;
}
}
class SDLHapticHandler_API26 extends SDLHapticHandler {
@Override
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
if (intensity == 0.0f) {
stop(device_id);
return;
}
int vibeValue = Math.round(intensity * 255);
if (vibeValue > 255) {
vibeValue = 255;
}
if (vibeValue < 1) {
stop(device_id);
return;
}
try {
haptic.vib.vibrate(VibrationEffect.createOneShot(length, vibeValue));
}
catch (Exception e) {
// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
// something went horribly wrong with the Android 8.0 APIs.
haptic.vib.vibrate(length);
}
}
}
}
class SDLHapticHandler {
static class SDLHaptic {
public int device_id;
public String name;
public Vibrator vib;
}
private final ArrayList<SDLHaptic> mHaptics;
public SDLHapticHandler() {
mHaptics = new ArrayList<SDLHaptic>();
}
public void run(int device_id, float intensity, int length) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.vibrate(length);
}
}
public void stop(int device_id) {
SDLHaptic haptic = getHaptic(device_id);
if (haptic != null) {
haptic.vib.cancel();
}
}
public void pollHapticDevices() {
final int deviceId_VIBRATOR_SERVICE = 999999;
boolean hasVibratorService = false;
int[] deviceIds = InputDevice.getDeviceIds();
// It helps processing the device ids in reverse order
// For example, in the case of the XBox 360 wireless dongle,
// so the first controller seen by SDL matches what the receiver
// considers to be the first controller
for (int i = deviceIds.length - 1; i > -1; i--) {
SDLHaptic haptic = getHaptic(deviceIds[i]);
if (haptic == null) {
InputDevice device = InputDevice.getDevice(deviceIds[i]);
Vibrator vib = device.getVibrator();
if (vib.hasVibrator()) {
haptic = new SDLHaptic();
haptic.device_id = deviceIds[i];
haptic.name = device.getName();
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
/* Check VIBRATOR_SERVICE */
Vibrator vib = (Vibrator) SDL.getContext().getSystemService(Context.VIBRATOR_SERVICE);
if (vib != null) {
hasVibratorService = vib.hasVibrator();
if (hasVibratorService) {
SDLHaptic haptic = getHaptic(deviceId_VIBRATOR_SERVICE);
if (haptic == null) {
haptic = new SDLHaptic();
haptic.device_id = deviceId_VIBRATOR_SERVICE;
haptic.name = "VIBRATOR_SERVICE";
haptic.vib = vib;
mHaptics.add(haptic);
SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
}
}
}
/* Check removed devices */
ArrayList<Integer> removedDevices = null;
for (SDLHaptic haptic : mHaptics) {
int device_id = haptic.device_id;
int i;
for (i = 0; i < deviceIds.length; i++) {
if (device_id == deviceIds[i]) break;
}
if (device_id != deviceId_VIBRATOR_SERVICE || !hasVibratorService) {
if (i == deviceIds.length) {
if (removedDevices == null) {
removedDevices = new ArrayList<Integer>();
}
removedDevices.add(device_id);
}
} // else: don't remove the vibrator if it is still present
}
if (removedDevices != null) {
for (int device_id : removedDevices) {
SDLControllerManager.nativeRemoveHaptic(device_id);
for (int i = 0; i < mHaptics.size(); i++) {
if (mHaptics.get(i).device_id == device_id) {
mHaptics.remove(i);
break;
}
}
}
}
}
protected SDLHaptic getHaptic(int device_id) {
for (SDLHaptic haptic : mHaptics) {
if (haptic.device_id == device_id) {
return haptic;
}
}
return null;
}
}
class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
// Generic Motion (mouse hover, joystick...) events go here
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
default:
break;
}
break;
default:
break;
}
// Event was not managed
return false;
}
public boolean supportsRelativeMouse() {
return false;
}
public boolean inRelativeMode() {
return false;
}
public boolean setRelativeMouseEnabled(boolean enabled) {
return false;
}
public void reclaimRelativeMouseModeIfNeeded()
{
}
public float getEventX(MotionEvent event) {
return event.getX(0);
}
public float getEventY(MotionEvent event) {
return event.getY(0);
}
}
class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
// Handle relative mouse mode
if (mRelativeModeEnabled) {
if (event.getSource() == InputDevice.SOURCE_MOUSE) {
int action = event.getActionMasked();
if (action == MotionEvent.ACTION_HOVER_MOVE) {
float x = event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
float y = event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
}
}
}
// Event was not managed, call SDLGenericMotionListener_API12 method
return super.onGenericMotion(v, event);
}
@Override
public boolean supportsRelativeMouse() {
return true;
}
@Override
public boolean inRelativeMode() {
return mRelativeModeEnabled;
}
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
mRelativeModeEnabled = enabled;
return true;
}
@Override
public float getEventX(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_X);
} else {
return event.getX(0);
}
}
@Override
public float getEventY(MotionEvent event) {
if (mRelativeModeEnabled) {
return event.getAxisValue(MotionEvent.AXIS_RELATIVE_Y);
} else {
return event.getY(0);
}
}
}
class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
// Generic Motion (mouse hover, joystick...) events go here
private boolean mRelativeModeEnabled;
@Override
public boolean onGenericMotion(View v, MotionEvent event) {
float x, y;
int action;
switch ( event.getSource() ) {
case InputDevice.SOURCE_JOYSTICK:
return SDLControllerManager.handleJoystickMotionEvent(event);
case InputDevice.SOURCE_MOUSE:
// DeX desktop mouse cursor is a separate non-standard input type.
case InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
default:
break;
}
break;
case InputDevice.SOURCE_MOUSE_RELATIVE:
action = event.getActionMasked();
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
default:
break;
}
break;
default:
break;
}
// Event was not managed
return false;
}
@Override
public boolean supportsRelativeMouse() {
return (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */);
}
@Override
public boolean inRelativeMode() {
return mRelativeModeEnabled;
}
@Override
public boolean setRelativeMouseEnabled(boolean enabled) {
if (!SDLActivity.isDeXMode() || Build.VERSION.SDK_INT >= 27 /* Android 8.1 (O_MR1) */) {
if (enabled) {
SDLActivity.getContentView().requestPointerCapture();
} else {
SDLActivity.getContentView().releasePointerCapture();
}
mRelativeModeEnabled = enabled;
return true;
} else {
return false;
}
}
@Override
public void reclaimRelativeMouseModeIfNeeded()
{
if (mRelativeModeEnabled && !SDLActivity.isDeXMode()) {
SDLActivity.getContentView().requestPointerCapture();
}
}
@Override
public float getEventX(MotionEvent event) {
// Relative mouse in capture mode will only have relative for X/Y
return event.getX(0);
}
@Override
public float getEventY(MotionEvent event) {
// Relative mouse in capture mode will only have relative for X/Y
return event.getY(0);
}
}

View File

@@ -0,0 +1,405 @@
package org.libsdl.app;
import android.content.Context;
import android.content.pm.ActivityInfo;
import android.hardware.Sensor;
import android.hardware.SensorEvent;
import android.hardware.SensorEventListener;
import android.hardware.SensorManager;
import android.os.Build;
import android.util.DisplayMetrics;
import android.util.Log;
import android.view.Display;
import android.view.InputDevice;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.Surface;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
import android.view.View;
import android.view.WindowManager;
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
public class SDLSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener, SensorEventListener {
// Sensors
protected SensorManager mSensorManager;
protected Display mDisplay;
// Keep track of the surface size to normalize touch events
protected float mWidth, mHeight;
// Is SurfaceView ready for rendering
public boolean mIsSurfaceReady;
// Startup
public SDLSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
mDisplay = ((WindowManager)context.getSystemService(Context.WINDOW_SERVICE)).getDefaultDisplay();
mSensorManager = (SensorManager)context.getSystemService(Context.SENSOR_SERVICE);
setOnGenericMotionListener(SDLActivity.getMotionListener());
// Some arbitrary defaults to avoid a potential division by zero
mWidth = 1.0f;
mHeight = 1.0f;
mIsSurfaceReady = false;
}
public void handlePause() {
enableSensor(Sensor.TYPE_ACCELEROMETER, false);
}
public void handleResume() {
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
enableSensor(Sensor.TYPE_ACCELEROMETER, true);
}
public Surface getNativeSurface() {
return getHolder().getSurface();
}
// Called when we have a valid drawing surface
@Override
public void surfaceCreated(SurfaceHolder holder) {
Log.v("SDL", "surfaceCreated()");
SDLActivity.onNativeSurfaceCreated();
}
// Called when we lose the surface
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
Log.v("SDL", "surfaceDestroyed()");
// Transition to pause, if needed
SDLActivity.mNextNativeState = SDLActivity.NativeState.PAUSED;
SDLActivity.handleNativeState();
mIsSurfaceReady = false;
SDLActivity.onNativeSurfaceDestroyed();
}
// Called when the surface is resized
@Override
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
Log.v("SDL", "surfaceChanged()");
if (SDLActivity.mSingleton == null) {
return;
}
mWidth = width;
mHeight = height;
int nDeviceWidth = width;
int nDeviceHeight = height;
try
{
if (Build.VERSION.SDK_INT >= 17 /* Android 4.2 (JELLY_BEAN_MR1) */) {
DisplayMetrics realMetrics = new DisplayMetrics();
mDisplay.getRealMetrics( realMetrics );
nDeviceWidth = realMetrics.widthPixels;
nDeviceHeight = realMetrics.heightPixels;
}
} catch(Exception ignored) {
}
synchronized(SDLActivity.getContext()) {
// In case we're waiting on a size change after going fullscreen, send a notification.
SDLActivity.getContext().notifyAll();
}
Log.v("SDL", "Window size: " + width + "x" + height);
Log.v("SDL", "Device size: " + nDeviceWidth + "x" + nDeviceHeight);
SDLActivity.nativeSetScreenResolution(width, height, nDeviceWidth, nDeviceHeight, mDisplay.getRefreshRate());
SDLActivity.onNativeResize();
// Prevent a screen distortion glitch,
// for instance when the device is in Landscape and a Portrait App is resumed.
boolean skip = false;
int requestedOrientation = SDLActivity.mSingleton.getRequestedOrientation();
if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_PORTRAIT || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_PORTRAIT) {
if (mWidth > mHeight) {
skip = true;
}
} else if (requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_LANDSCAPE || requestedOrientation == ActivityInfo.SCREEN_ORIENTATION_SENSOR_LANDSCAPE) {
if (mWidth < mHeight) {
skip = true;
}
}
// Special Patch for Square Resolution: Black Berry Passport
if (skip) {
double min = Math.min(mWidth, mHeight);
double max = Math.max(mWidth, mHeight);
if (max / min < 1.20) {
Log.v("SDL", "Don't skip on such aspect-ratio. Could be a square resolution.");
skip = false;
}
}
// Don't skip in MultiWindow.
if (skip) {
if (Build.VERSION.SDK_INT >= 24 /* Android 7.0 (N) */) {
if (SDLActivity.mSingleton.isInMultiWindowMode()) {
Log.v("SDL", "Don't skip in Multi-Window");
skip = false;
}
}
}
if (skip) {
Log.v("SDL", "Skip .. Surface is not ready.");
mIsSurfaceReady = false;
return;
}
/* If the surface has been previously destroyed by onNativeSurfaceDestroyed, recreate it here */
SDLActivity.onNativeSurfaceChanged();
/* Surface is ready */
mIsSurfaceReady = true;
SDLActivity.mNextNativeState = SDLActivity.NativeState.RESUMED;
SDLActivity.handleNativeState();
}
// Key events
@Override
public boolean onKey(View v, int keyCode, KeyEvent event) {
return SDLActivity.handleKeyEvent(v, keyCode, event, null);
}
// Touch events
@Override
public boolean onTouch(View v, MotionEvent event) {
/* Ref: http://developer.android.com/training/gestures/multi.html */
int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
int action = event.getActionMasked();
int pointerFingerId;
int i = -1;
float x,y,p;
/*
* Prevent id to be -1, since it's used in SDL internal for synthetic events
* Appears when using Android emulator, eg:
* adb shell input mouse tap 100 100
* adb shell input touchscreen tap 100 100
*/
if (touchDevId < 0) {
touchDevId -= 1;
}
// 12290 = Samsung DeX mode desktop mouse
// 12290 = 0x3002 = 0x2002 | 0x1002 = SOURCE_MOUSE | SOURCE_TOUCHSCREEN
// 0x2 = SOURCE_CLASS_POINTER
if (event.getSource() == InputDevice.SOURCE_MOUSE || event.getSource() == (InputDevice.SOURCE_MOUSE | InputDevice.SOURCE_TOUCHSCREEN)) {
int mouseButton = 1;
try {
Object object = event.getClass().getMethod("getButtonState").invoke(event);
if (object != null) {
mouseButton = (Integer) object;
}
} catch(Exception ignored) {
}
// We need to check if we're in relative mouse mode and get the axis offset rather than the x/y values
// if we are. We'll leverage our existing mouse motion listener
SDLGenericMotionListener_API12 motionListener = SDLActivity.getMotionListener();
x = motionListener.getEventX(event);
y = motionListener.getEventY(event);
SDLActivity.onNativeMouse(mouseButton, action, x, y, motionListener.inRelativeMode());
} else {
switch(action) {
case MotionEvent.ACTION_MOVE:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
break;
case MotionEvent.ACTION_UP:
case MotionEvent.ACTION_DOWN:
// Primary pointer up/down, the index is always zero
i = 0;
/* fallthrough */
case MotionEvent.ACTION_POINTER_UP:
case MotionEvent.ACTION_POINTER_DOWN:
// Non primary pointer up/down
if (i == -1) {
i = event.getActionIndex();
}
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
break;
case MotionEvent.ACTION_CANCEL:
for (i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i) / mWidth;
y = event.getY(i) / mHeight;
p = event.getPressure(i);
if (p > 1.0f) {
// may be larger than 1.0f on some devices
// see the documentation of getPressure(i)
p = 1.0f;
}
SDLActivity.onNativeTouch(touchDevId, pointerFingerId, MotionEvent.ACTION_UP, x, y, p);
}
break;
default:
break;
}
}
return true;
}
// Sensor events
public void enableSensor(int sensortype, boolean enabled) {
// TODO: This uses getDefaultSensor - what if we have >1 accels?
if (enabled) {
mSensorManager.registerListener(this,
mSensorManager.getDefaultSensor(sensortype),
SensorManager.SENSOR_DELAY_GAME, null);
} else {
mSensorManager.unregisterListener(this,
mSensorManager.getDefaultSensor(sensortype));
}
}
@Override
public void onAccuracyChanged(Sensor sensor, int accuracy) {
// TODO
}
@Override
public void onSensorChanged(SensorEvent event) {
if (event.sensor.getType() == Sensor.TYPE_ACCELEROMETER) {
// Since we may have an orientation set, we won't receive onConfigurationChanged events.
// We thus should check here.
int newOrientation;
float x, y;
switch (mDisplay.getRotation()) {
case Surface.ROTATION_90:
x = -event.values[1];
y = event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE;
break;
case Surface.ROTATION_270:
x = event.values[1];
y = -event.values[0];
newOrientation = SDLActivity.SDL_ORIENTATION_LANDSCAPE_FLIPPED;
break;
case Surface.ROTATION_180:
x = -event.values[0];
y = -event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT_FLIPPED;
break;
case Surface.ROTATION_0:
default:
x = event.values[0];
y = event.values[1];
newOrientation = SDLActivity.SDL_ORIENTATION_PORTRAIT;
break;
}
if (newOrientation != SDLActivity.mCurrentOrientation) {
SDLActivity.mCurrentOrientation = newOrientation;
SDLActivity.onNativeOrientationChanged(newOrientation);
}
SDLActivity.onNativeAccel(-x / SensorManager.GRAVITY_EARTH,
y / SensorManager.GRAVITY_EARTH,
event.values[2] / SensorManager.GRAVITY_EARTH);
}
}
// Captured pointer events for API 26.
public boolean onCapturedPointerEvent(MotionEvent event)
{
int action = event.getActionMasked();
float x, y;
switch (action) {
case MotionEvent.ACTION_SCROLL:
x = event.getAxisValue(MotionEvent.AXIS_HSCROLL, 0);
y = event.getAxisValue(MotionEvent.AXIS_VSCROLL, 0);
SDLActivity.onNativeMouse(0, action, x, y, false);
return true;
case MotionEvent.ACTION_HOVER_MOVE:
case MotionEvent.ACTION_MOVE:
x = event.getX(0);
y = event.getY(0);
SDLActivity.onNativeMouse(0, action, x, y, true);
return true;
case MotionEvent.ACTION_BUTTON_PRESS:
case MotionEvent.ACTION_BUTTON_RELEASE:
// Change our action value to what SDL's code expects.
if (action == MotionEvent.ACTION_BUTTON_PRESS) {
action = MotionEvent.ACTION_DOWN;
} else { /* MotionEvent.ACTION_BUTTON_RELEASE */
action = MotionEvent.ACTION_UP;
}
x = event.getX(0);
y = event.getY(0);
int button = event.getButtonState();
SDLActivity.onNativeMouse(button, action, x, y, true);
return true;
}
return false;
}
}

View File

@@ -1,13 +1,11 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Minetest</string>
<string name="loading">Loading&#8230;</string>
<string name="migrating">Migrating save data from old install&#8230; (this may take a while)</string>
<string name="not_granted">Required permission wasn\'t granted, Minetest can\'t run without it</string>
<string name="notification_title">Loading Minetest</string>
<string name="notification_description">Less than 1 minute&#8230;</string>
<string name="notification_channel_name">General notification</string>
<string name="notification_channel_description">Notifications from Minetest</string>
<string name="unzip_notification_title">Loading Minetest</string>
<string name="unzip_notification_description">Less than 1 minute&#8230;</string>
<string name="ime_dialog_done">Done</string>
<string name="no_external_storage">External storage isn\'t available. If you use an SDCard, please reinsert it. Otherwise, try restarting your phone or contacting the Minetest developers</string>
<string name="no_web_browser">No web browser found</string>
</resources>

View File

@@ -1,23 +1,21 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
project.ext.set("versionMajor", 5) // Version Major
project.ext.set("versionMinor", 7) // Version Minor
project.ext.set("versionPatch", 0) // Version Patch
project.ext.set("versionExtra", "") // Version Extra
project.ext.set("versionCode", 44) // Android Version Code
project.ext.set("developmentBuild", 0) // Whether it is a development build, or a release
// NOTE: +2 after each release!
// +1 for ARM and +1 for ARM64 APK's, because
// each APK must have a larger `versionCode` than the previous
project.ext.set("versionMinor", 9) // Version Minor
project.ext.set("versionPatch", 1) // Version Patch
// ^ keep in sync with cmake
project.ext.set("versionBuild", 0) // Version Build
// ^ fourth version number to allow releasing Android-only fixes and beta versions
buildscript {
ext.ndk_version = '25.2.9519653'
ext.ndk_version = '26.2.11394342'
repositories {
google()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:7.4.1'
classpath 'com.android.tools.build:gradle:8.5.1'
classpath 'de.undercouch:gradle-download-task:4.1.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files

View File

@@ -1,11 +1,13 @@
<#if isLowMemory>
org.gradle.jvmargs=-Xmx4G -XX:MaxPermSize=2G -XX:+HeapDumpOnOutOfMemoryError
org.gradle.jvmargs=-Xmx4G -XX:+HeapDumpOnOutOfMemoryError
<#else>
org.gradle.jvmargs=-Xmx16G -XX:MaxPermSize=8G -XX:+HeapDumpOnOutOfMemoryError
org.gradle.jvmargs=-Xmx16G -XX:+HeapDumpOnOutOfMemoryError
</#if>
org.gradle.daemon=true
org.gradle.parallel=true
org.gradle.parallel.threads=8
org.gradle.configureondemand=true
android.enableJetifier=true
android.enableJetifier=false
android.useAndroidX=true
android.nonTransitiveRClass=false
android.nonFinalResIds=false

Binary file not shown.

View File

@@ -1,5 +1,7 @@
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-8.7-bin.zip
networkTimeout=10000
validateDistributionUrl=true
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-bin.zip

295
android/gradlew vendored
View File

@@ -1,7 +1,7 @@
#!/usr/bin/env sh
#!/bin/sh
#
# Copyright 2015 the original author or authors.
# Copyright © 2015-2021 the original authors.
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
@@ -17,78 +17,111 @@
#
##############################################################################
##
## Gradle start up script for UN*X
##
#
# Gradle start up script for POSIX generated by Gradle.
#
# Important for running:
#
# (1) You need a POSIX-compliant shell to run this script. If your /bin/sh is
# noncompliant, but you have some other compliant shell such as ksh or
# bash, then to run this script, type that shell name before the whole
# command line, like:
#
# ksh Gradle
#
# Busybox and similar reduced shells will NOT work, because this script
# requires all of these POSIX shell features:
# * functions;
# * expansions «$var», «${var}», «${var:-default}», «${var+SET}»,
# «${var#prefix}», «${var%suffix}», and «$( cmd )»;
# * compound commands having a testable exit status, especially «case»;
# * various built-in commands including «command», «set», and «ulimit».
#
# Important for patching:
#
# (2) This script targets any POSIX shell, so it avoids extensions provided
# by Bash, Ksh, etc; in particular arrays are avoided.
#
# The "traditional" practice of packing multiple parameters into a
# space-separated string is a well documented source of bugs and security
# problems, so this is (mostly) avoided, by progressively accumulating
# options in "$@", and eventually passing that to Java.
#
# Where the inherited environment variables (DEFAULT_JVM_OPTS, JAVA_OPTS,
# and GRADLE_OPTS) rely on word-splitting, this is performed explicitly;
# see the in-line comments for details.
#
# There are tweaks for specific operating systems such as AIX, CygWin,
# Darwin, MinGW, and NonStop.
#
# (3) This script is generated from the Groovy template
# https://github.com/gradle/gradle/blob/HEAD/subprojects/plugins/src/main/resources/org/gradle/api/internal/plugins/unixStartScript.txt
# within the Gradle project.
#
# You can find Gradle at https://github.com/gradle/gradle/.
#
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
app_path=$0
# Need this for daisy-chained symlinks.
while
APP_HOME=${app_path%"${app_path##*/}"} # leaves a trailing /; empty if no leading path
[ -h "$app_path" ]
do
ls=$( ls -ld "$app_path" )
link=${ls#*' -> '}
case $link in #(
/*) app_path=$link ;; #(
*) app_path=$APP_HOME$link ;;
esac
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# This is normally unused
# shellcheck disable=SC2034
APP_BASE_NAME=${0##*/}
# Discard cd standard output in case $CDPATH is set (https://github.com/gradle/gradle/issues/25036)
APP_HOME=$( cd "${APP_HOME:-./}" > /dev/null && pwd -P ) || exit
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
MAX_FD=maximum
warn () {
echo "$*"
}
} >&2
die () {
echo
echo "$*"
echo
exit 1
}
} >&2
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
case "$( uname )" in #(
CYGWIN* ) cygwin=true ;; #(
Darwin* ) darwin=true ;; #(
MSYS* | MINGW* ) msys=true ;; #(
NONSTOP* ) nonstop=true ;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
JAVACMD=$JAVA_HOME/jre/sh/java
else
JAVACMD="$JAVA_HOME/bin/java"
JAVACMD=$JAVA_HOME/bin/java
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
@@ -97,92 +130,120 @@ Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
command -v java >/dev/null || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
JAVACMD=java
if ! command -v java >/dev/null 2>&1
then
die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin or MSYS, switch paths to Windows format before running java
if [ "$cygwin" = "true" -o "$msys" = "true" ] ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
if ! "$cygwin" && ! "$darwin" && ! "$nonstop" ; then
case $MAX_FD in #(
max*)
# In POSIX sh, ulimit -H is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
MAX_FD=$( ulimit -H -n ) ||
warn "Could not query maximum file descriptor limit"
esac
case $MAX_FD in #(
'' | soft) :;; #(
*)
# In POSIX sh, ulimit -n is undefined. That's why the result is checked to see if it worked.
# shellcheck disable=SC2039,SC3045
ulimit -n "$MAX_FD" ||
warn "Could not set maximum file descriptor limit to $MAX_FD"
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, stacking in reverse order:
# * args from the command line
# * the main class name
# * -classpath
# * -D...appname settings
# * --module-path (only if needed)
# * DEFAULT_JVM_OPTS, JAVA_OPTS, and GRADLE_OPTS environment variables.
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# For Cygwin or MSYS, switch paths to Windows format before running java
if "$cygwin" || "$msys" ; then
APP_HOME=$( cygpath --path --mixed "$APP_HOME" )
CLASSPATH=$( cygpath --path --mixed "$CLASSPATH" )
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
JAVACMD=$( cygpath --unix "$JAVACMD" )
# Now convert the arguments - kludge to limit ourselves to /bin/sh
for arg do
if
case $arg in #(
-*) false ;; # don't mess with options #(
/?*) t=${arg#/} t=/${t%%/*} # looks like a POSIX filepath
[ -e "$t" ] ;; #(
*) false ;;
esac
then
arg=$( cygpath --path --ignore --mixed "$arg" )
fi
# Roll the args list around exactly as many times as the number of
# args, so each arg winds up back in the position where it started, but
# possibly modified.
#
# NB: a `for` loop captures its iteration list before it begins, so
# changing the positional parameters here affects neither the number of
# iterations, nor the values presented in `arg`.
shift # remove old arg
set -- "$@" "$arg" # push replacement arg
done
fi
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS='"-Xmx64m" "-Xms64m"'
# Collect all arguments for the java command:
# * DEFAULT_JVM_OPTS, JAVA_OPTS, JAVA_OPTS, and optsEnvironmentVar are not allowed to contain shell fragments,
# and any embedded shellness will be escaped.
# * For example: A user cannot expect ${Hostname} to be expanded, as it is an environment variable and will be
# treated as '${Hostname}' itself on the command line.
set -- \
"-Dorg.gradle.appname=$APP_BASE_NAME" \
-classpath "$CLASSPATH" \
org.gradle.wrapper.GradleWrapperMain \
"$@"
# Stop when "xargs" is not available.
if ! command -v xargs >/dev/null 2>&1
then
die "xargs is not available"
fi
# Use "xargs" to parse quoted args.
#
# With -n1 it outputs one arg per line, with the quotes and backslashes removed.
#
# In Bash we could simply go:
#
# readarray ARGS < <( xargs -n1 <<<"$var" ) &&
# set -- "${ARGS[@]}" "$@"
#
# but POSIX shell has neither arrays nor command substitution, so instead we
# post-process each arg (as a line of input to sed) to backslash-escape any
# character that might be a shell metacharacter, then use eval to reverse
# that process (while maintaining the separation between arguments), and wrap
# the whole thing up as a single "set" statement.
#
# This will of course break if any of these variables contains a newline or
# an unmatched quote.
#
eval "set -- $(
printf '%s\n' "$DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS" |
xargs -n1 |
sed ' s~[^-[:alnum:]+,./:=@_]~\\&~g; ' |
tr '\n' ' '
)" '"$@"'
exec "$JAVACMD" "$@"

100
android/gradlew.bat vendored
View File

@@ -1,100 +0,0 @@
@rem
@rem Copyright 2015 the original author or authors.
@rem
@rem Licensed under the Apache License, Version 2.0 (the "License");
@rem you may not use this file except in compliance with the License.
@rem You may obtain a copy of the License at
@rem
@rem https://www.apache.org/licenses/LICENSE-2.0
@rem
@rem Unless required by applicable law or agreed to in writing, software
@rem distributed under the License is distributed on an "AS IS" BASIS,
@rem WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
@rem See the License for the specific language governing permissions and
@rem limitations under the License.
@rem
@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS="-Xmx64m" "-Xms64m"
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

111
android/icons/exit_btn.svg Normal file
View File

@@ -0,0 +1,111 @@
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<!-- Created with Inkscape (http://www.inkscape.org/) -->
<svg
width="512"
height="512"
viewBox="0 0 135.46666 135.46667"
version="1.1"
id="svg8"
inkscape:version="1.2.2 (732a01da63, 2022-12-09)"
sodipodi:docname="exit_btn.svg"
inkscape:export-filename="../../textures/base/pack/exit_btn.png"
inkscape:export-xdpi="24.000002"
inkscape:export-ydpi="24.000002"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns="http://www.w3.org/2000/svg"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:dc="http://purl.org/dc/elements/1.1/">
<defs
id="defs10" />
<sodipodi:namedview
id="base"
pagecolor="#404040"
bordercolor="#666666"
borderopacity="1.0"
inkscape:pageopacity="0"
inkscape:pageshadow="2"
inkscape:zoom="0.84958349"
inkscape:cx="-94.752312"
inkscape:cy="291.31922"
inkscape:document-units="px"
inkscape:current-layer="layer2"
showgrid="true"
units="px"
inkscape:window-width="1920"
inkscape:window-height="1001"
inkscape:window-x="-9"
inkscape:window-y="-9"
inkscape:window-maximized="1"
inkscape:pagecheckerboard="false"
inkscape:snap-grids="true"
inkscape:snap-page="true"
showguides="false"
inkscape:showpageshadow="2"
inkscape:deskcolor="#404040">
<inkscape:grid
type="xygrid"
id="grid16"
spacingx="0.26458333"
spacingy="0.26458333"
empspacing="4"
color="#40ff40"
opacity="0.1254902"
empcolor="#40ff40"
empopacity="0.25098039" />
</sodipodi:namedview>
<metadata
id="metadata5">
<rdf:RDF>
<cc:Work
rdf:about="">
<dc:format>image/svg+xml</dc:format>
<dc:type
rdf:resource="http://purl.org/dc/dcmitype/StillImage" />
<cc:license
rdf:resource="http://creativecommons.org/licenses/by-sa/4.0/" />
</cc:Work>
<cc:License
rdf:about="http://creativecommons.org/licenses/by-sa/4.0/">
<cc:permits
rdf:resource="http://creativecommons.org/ns#Reproduction" />
<cc:permits
rdf:resource="http://creativecommons.org/ns#Distribution" />
<cc:requires
rdf:resource="http://creativecommons.org/ns#Notice" />
<cc:requires
rdf:resource="http://creativecommons.org/ns#Attribution" />
<cc:permits
rdf:resource="http://creativecommons.org/ns#DerivativeWorks" />
<cc:requires
rdf:resource="http://creativecommons.org/ns#ShareAlike" />
</cc:License>
</rdf:RDF>
</metadata>
<g
inkscape:groupmode="layer"
id="layer2"
inkscape:label="Layer 2"
style="display:inline">
<path
id="rect5028"
style="display:inline;fill:none;stroke:#ffffff;stroke-width:5.99996;stroke-linecap:round;stroke-linejoin:round;stroke-dasharray:none"
d="m 78.052082,90.48746 v 17.4625 l -50.535415,4e-5 V 27.516667 l 50.535415,3.7e-5 v 17.462423"
sodipodi:nodetypes="cccccc" />
<path
style="display:inline;fill:none;stroke:#ffffff;stroke-width:5.99996;stroke-linecap:round;stroke-linejoin:round;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
d="m 101.49853,55.033202 12.69966,12.700052 -12.69966,12.699942"
id="path4737"
inkscape:connector-curvature="0"
sodipodi:nodetypes="ccc" />
<path
style="display:inline;fill:none;stroke:#ffffff;stroke-width:6;stroke-linecap:round;stroke-linejoin:miter;stroke-miterlimit:4;stroke-dasharray:none;stroke-opacity:1"
d="M 113.36416,67.733332 H 59.484405"
id="path4729"
inkscape:connector-curvature="0"
sodipodi:nodetypes="cc" />
</g>
</svg>

After

Width:  |  Height:  |  Size: 3.9 KiB

View File

@@ -2,27 +2,24 @@ apply plugin: 'com.android.library'
apply plugin: 'de.undercouch.download'
android {
compileSdkVersion 33
buildToolsVersion '33.0.2'
ndkVersion "$ndk_version"
defaultConfig {
minSdkVersion 21
targetSdkVersion 33
compileSdk 34
targetSdkVersion 34
externalNativeBuild {
ndkBuild {
arguments '-j' + Runtime.getRuntime().availableProcessors(),
"versionMajor=${versionMajor}",
"versionMinor=${versionMinor}",
"versionPatch=${versionPatch}",
"versionExtra=${versionExtra}",
"developmentBuild=${developmentBuild}"
cmake {
arguments "-DANDROID_STL=c++_shared",
"-DENABLE_CURL=1", "-DENABLE_SOUND=1",
"-DENABLE_GETTEXT=1",
"-DBUILD_UNITTESTS=0", "-DENABLE_UPDATE_CHECKER=0"
}
}
}
externalNativeBuild {
ndkBuild {
path file('jni/Android.mk')
cmake {
path file("../../CMakeLists.txt")
}
}
@@ -37,33 +34,34 @@ android {
buildTypes {
release {
externalNativeBuild {
ndkBuild {
arguments 'NDEBUG=1'
}
}
ndk {
debugSymbolLevel 'SYMBOL_TABLE'
debugSymbolLevel 'FULL'
}
}
}
namespace 'net.minetest'
}
// get precompiled deps
task downloadDeps(type: Download) {
def depsDir = new File(buildDir.parent, 'deps')
def depsZip = new File(buildDir, 'deps.zip')
def depsDir = new File(buildDir.parent, 'deps')
if (new File(depsDir, 'armeabi-v7a').exists()) {
task getDeps {
doLast { logger.lifecycle('Using existing deps from {}', depsDir) }
}
} else {
task downloadDeps(type: Download) {
def depsZip = new File(buildDir, 'deps.zip')
src 'https://github.com/minetest/minetest_android_deps/releases/download/latest/deps.zip'
dest depsZip
overwrite false
src 'https://github.com/minetest/minetest_android_deps/releases/download/latest/deps-lite.zip'
dest depsZip
overwrite false
task getDeps(dependsOn: downloadDeps, type: Copy) {
depsDir.mkdir()
from zipTree(depsZip)
into depsDir
doFirst { logger.lifecycle('Extracting to {}', depsDir) }
task getDeps(dependsOn: downloadDeps, type: Copy) {
depsDir.mkdir()
from zipTree(depsZip)
into depsDir
doFirst { logger.lifecycle('Extracting to {}', depsDir) }
}
}
}

View File

@@ -1,302 +0,0 @@
LOCAL_PATH := $(call my-dir)/..
#LOCAL_ADDRESS_SANITIZER:=true
#USE_BUILTIN_LUA:=true
include $(CLEAR_VARS)
LOCAL_MODULE := Curl
LOCAL_SRC_FILES := deps/$(APP_ABI)/Curl/libcurl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libmbedcrypto
LOCAL_SRC_FILES := deps/$(APP_ABI)/Curl/libmbedcrypto.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libmbedtls
LOCAL_SRC_FILES := deps/$(APP_ABI)/Curl/libmbedtls.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libmbedx509
LOCAL_SRC_FILES := deps/$(APP_ABI)/Curl/libmbedx509.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Freetype
LOCAL_SRC_FILES := deps/$(APP_ABI)/Freetype/libfreetype.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Iconv
LOCAL_SRC_FILES := deps/$(APP_ABI)/Iconv/libiconv.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libcharset
LOCAL_SRC_FILES := deps/$(APP_ABI)/Iconv/libcharset.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Irrlicht
LOCAL_SRC_FILES := deps/$(APP_ABI)/Irrlicht/libIrrlichtMt.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Irrlicht-libpng
LOCAL_SRC_FILES := deps/$(APP_ABI)/Irrlicht/libpng.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Irrlicht-libjpeg
LOCAL_SRC_FILES := deps/$(APP_ABI)/Irrlicht/libjpeg.a
include $(PREBUILT_STATIC_LIBRARY)
ifndef USE_BUILTIN_LUA
include $(CLEAR_VARS)
LOCAL_MODULE := LuaJIT
LOCAL_SRC_FILES := deps/$(APP_ABI)/LuaJIT/libluajit.a
include $(PREBUILT_STATIC_LIBRARY)
endif
include $(CLEAR_VARS)
LOCAL_MODULE := OpenAL
LOCAL_SRC_FILES := deps/$(APP_ABI)/OpenAL-Soft/libopenal.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Gettext
LOCAL_SRC_FILES := deps/$(APP_ABI)/Gettext/libintl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := SQLite3
LOCAL_SRC_FILES := deps/$(APP_ABI)/SQLite/libsqlite3.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Vorbis
LOCAL_SRC_FILES := deps/$(APP_ABI)/Vorbis/libvorbis.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libvorbisfile
LOCAL_SRC_FILES := deps/$(APP_ABI)/Vorbis/libvorbisfile.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := libogg
LOCAL_SRC_FILES := deps/$(APP_ABI)/Vorbis/libogg.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Zstd
LOCAL_SRC_FILES := deps/$(APP_ABI)/Zstd/libzstd.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Minetest
LOCAL_CFLAGS += \
-DJSONCPP_NO_LOCALE_SUPPORT \
-DHAVE_TOUCHSCREENGUI \
-DENABLE_GLES=1 \
-DUSE_CURL=1 \
-DUSE_SOUND=1 \
-DUSE_LEVELDB=0 \
-DUSE_GETTEXT=1 \
-DVERSION_MAJOR=${versionMajor} \
-DVERSION_MINOR=${versionMinor} \
-DVERSION_PATCH=${versionPatch} \
-DVERSION_EXTRA=${versionExtra} \
-DDEVELOPMENT_BUILD=${developmentBuild} \
$(GPROF_DEF)
ifdef USE_BUILTIN_LUA
LOCAL_CFLAGS += -DUSE_LUAJIT=0
else
LOCAL_CFLAGS += -DUSE_LUAJIT=1
endif
ifdef NDEBUG
LOCAL_CFLAGS += -DNDEBUG=1
endif
ifdef GPROF
GPROF_DEF := -DGPROF
PROFILER_LIBS := android-ndk-profiler
LOCAL_CFLAGS += -pg
endif
LOCAL_C_INCLUDES := \
../../src \
../../src/script \
../../lib/gmp \
../../lib/jsoncpp \
deps/$(APP_ABI)/Curl/include \
deps/$(APP_ABI)/Freetype/include/freetype2 \
deps/$(APP_ABI)/Irrlicht/include \
deps/$(APP_ABI)/Gettext/include \
deps/$(APP_ABI)/Iconv/include \
deps/$(APP_ABI)/OpenAL-Soft/include \
deps/$(APP_ABI)/SQLite/include \
deps/$(APP_ABI)/Vorbis/include \
deps/$(APP_ABI)/Zstd/include
ifdef USE_BUILTIN_LUA
LOCAL_C_INCLUDES += \
../../lib/lua/src \
../../lib/bitop
else
LOCAL_C_INCLUDES += deps/$(APP_ABI)/LuaJIT/include
endif
LOCAL_SRC_FILES := \
$(wildcard ../../src/client/*.cpp) \
$(wildcard ../../src/client/*/*.cpp) \
$(wildcard ../../src/content/*.cpp) \
../../src/database/database.cpp \
../../src/database/database-dummy.cpp \
../../src/database/database-files.cpp \
../../src/database/database-sqlite3.cpp \
$(wildcard ../../src/gui/*.cpp) \
$(wildcard ../../src/irrlicht_changes/*.cpp) \
$(wildcard ../../src/mapgen/*.cpp) \
$(wildcard ../../src/network/*.cpp) \
$(wildcard ../../src/script/*.cpp) \
$(wildcard ../../src/script/*/*.cpp) \
$(wildcard ../../src/server/*.cpp) \
$(wildcard ../../src/threading/*.cpp) \
$(wildcard ../../src/util/*.c) \
$(wildcard ../../src/util/*.cpp) \
../../src/ban.cpp \
../../src/chat.cpp \
../../src/clientiface.cpp \
../../src/collision.cpp \
../../src/content_mapnode.cpp \
../../src/content_nodemeta.cpp \
../../src/convert_json.cpp \
../../src/craftdef.cpp \
../../src/debug.cpp \
../../src/defaultsettings.cpp \
../../src/emerge.cpp \
../../src/environment.cpp \
../../src/face_position_cache.cpp \
../../src/filesys.cpp \
../../src/gettext.cpp \
../../src/httpfetch.cpp \
../../src/hud.cpp \
../../src/inventory.cpp \
../../src/inventorymanager.cpp \
../../src/itemdef.cpp \
../../src/itemstackmetadata.cpp \
../../src/light.cpp \
../../src/lighting.cpp \
../../src/log.cpp \
../../src/main.cpp \
../../src/map.cpp \
../../src/map_settings_manager.cpp \
../../src/mapblock.cpp \
../../src/mapnode.cpp \
../../src/mapsector.cpp \
../../src/metadata.cpp \
../../src/modchannels.cpp \
../../src/nameidmapping.cpp \
../../src/nodedef.cpp \
../../src/nodemetadata.cpp \
../../src/nodetimer.cpp \
../../src/noise.cpp \
../../src/objdef.cpp \
../../src/object_properties.cpp \
../../src/particles.cpp \
../../src/pathfinder.cpp \
../../src/player.cpp \
../../src/porting.cpp \
../../src/porting_android.cpp \
../../src/profiler.cpp \
../../src/raycast.cpp \
../../src/reflowscan.cpp \
../../src/remoteplayer.cpp \
../../src/rollback.cpp \
../../src/rollback_interface.cpp \
../../src/serialization.cpp \
../../src/server.cpp \
../../src/serverenvironment.cpp \
../../src/serverlist.cpp \
../../src/settings.cpp \
../../src/staticobject.cpp \
../../src/texture_override.cpp \
../../src/tileanimation.cpp \
../../src/tool.cpp \
../../src/translation.cpp \
../../src/version.cpp \
../../src/voxel.cpp \
../../src/voxelalgorithms.cpp
# Built-in Lua
ifdef USE_BUILTIN_LUA
LOCAL_SRC_FILES += \
../../lib/lua/src/lapi.c \
../../lib/lua/src/lauxlib.c \
../../lib/lua/src/lbaselib.c \
../../lib/lua/src/lcode.c \
../../lib/lua/src/ldblib.c \
../../lib/lua/src/ldebug.c \
../../lib/lua/src/ldo.c \
../../lib/lua/src/ldump.c \
../../lib/lua/src/lfunc.c \
../../lib/lua/src/lgc.c \
../../lib/lua/src/linit.c \
../../lib/lua/src/liolib.c \
../../lib/lua/src/llex.c \
../../lib/lua/src/lmathlib.c \
../../lib/lua/src/lmem.c \
../../lib/lua/src/loadlib.c \
../../lib/lua/src/lobject.c \
../../lib/lua/src/lopcodes.c \
../../lib/lua/src/loslib.c \
../../lib/lua/src/lparser.c \
../../lib/lua/src/lstate.c \
../../lib/lua/src/lstring.c \
../../lib/lua/src/lstrlib.c \
../../lib/lua/src/ltable.c \
../../lib/lua/src/ltablib.c \
../../lib/lua/src/ltm.c \
../../lib/lua/src/lundump.c \
../../lib/lua/src/lvm.c \
../../lib/lua/src/lzio.c \
../../lib/bitop/bit.c
endif
# GMP
LOCAL_SRC_FILES += ../../lib/gmp/mini-gmp.c
# JSONCPP
LOCAL_SRC_FILES += ../../lib/jsoncpp/jsoncpp.cpp
LOCAL_STATIC_LIBRARIES += \
Curl libmbedcrypto libmbedtls libmbedx509 \
Freetype \
Iconv libcharset \
Irrlicht Irrlicht-libpng Irrlicht-libjpeg \
OpenAL \
Gettext \
SQLite3 \
Vorbis libvorbisfile libogg \
Zstd
ifndef USE_BUILTIN_LUA
LOCAL_STATIC_LIBRARIES += LuaJIT
endif
LOCAL_STATIC_LIBRARIES += android_native_app_glue $(PROFILER_LIBS)
LOCAL_LDLIBS := -lEGL -lGLESv1_CM -lGLESv2 -landroid -lOpenSLES -lz
include $(BUILD_SHARED_LIBRARY)
ifdef GPROF
$(call import-module,android-ndk-profiler)
endif
$(call import-module,android/native_app_glue)

View File

@@ -1,32 +0,0 @@
APP_PLATFORM := ${APP_PLATFORM}
APP_ABI := ${TARGET_ABI}
APP_STL := c++_shared
NDK_TOOLCHAIN_VERSION := clang
APP_SHORT_COMMANDS := true
APP_MODULES := Minetest
APP_CPPFLAGS := -O2 -fvisibility=hidden
ifeq ($(APP_ABI),armeabi-v7a)
APP_CPPFLAGS += -mfloat-abi=softfp -mfpu=vfpv3-d16 -mthumb
endif
ifeq ($(APP_ABI),x86)
APP_CPPFLAGS += -mssse3 -mfpmath=sse -funroll-loops
endif
ifndef NDEBUG
APP_CPPFLAGS := -g -Og -fno-omit-frame-pointer
endif
APP_CFLAGS := $(APP_CPPFLAGS) -Wno-inconsistent-missing-override -Wno-parentheses-equality
APP_CXXFLAGS := $(APP_CPPFLAGS) -fexceptions -frtti -std=gnu++14
APP_LDFLAGS := -Wl,--no-warn-mismatch,--gc-sections,--icf=safe
ifeq ($(APP_ABI),arm64-v8a)
APP_LDFLAGS := -Wl,--no-warn-mismatch,--gc-sections
endif
ifndef NDEBUG
APP_LDFLAGS :=
endif

View File

@@ -1 +1 @@
<manifest package="net.minetest" />
<manifest />

View File

@@ -36,11 +36,16 @@ do
setmetatable(v, {__newindex = {}})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
all.registered_nodes[k] = v
elseif v.type == "craftitem" then
elseif v.type == "craft" then
getmetatable(v).__index = all.craftitemdef_default
all.registered_craftitems[k] = v
elseif v.type == "tool" then
getmetatable(v).__index = all.tooldef_default
all.registered_tools[k] = v
else
getmetatable(v).__index = all.noneitemdef_default
end
end

View File

@@ -7,6 +7,7 @@ dofile(clientpath .. "register.lua")
dofile(commonpath .. "after.lua")
dofile(commonpath .. "mod_storage.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(commonpath .. "information_formspecs.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(clientpath .. "death_formspec.lua")
dofile(clientpath .. "misc.lua")

View File

@@ -5,3 +5,14 @@ function core.setting_get_pos(name)
end
return core.string_to_pos(value)
end
-- old non-method sound functions
function core.sound_stop(handle, ...)
return handle:stop(...)
end
function core.sound_fade(handle, ...)
return handle:fade(...)
end

View File

@@ -1,4 +1,116 @@
local jobs = {}
-- This is an implementation of a job sheduling mechanism. It guarantees that
-- coexisting jobs will execute primarily in order of least expiry, and
-- secondarily in order of first registration.
-- These functions implement an intrusive singly linked list of one or more
-- elements where the first element has a pointer to the last. The next pointer
-- is stored with key list_next. The pointer to the last is with key list_end.
local function list_init(first)
first.list_end = first
end
local function list_append(first, append)
first.list_end.list_next = append
first.list_end = append
end
local function list_append_list(first, first_append)
first.list_end.list_next = first_append
first.list_end = first_append.list_end
end
-- The jobs are stored in a map from expiration times to linked lists of jobs
-- as above. The expiration times are also stored in an array representing a
-- binary min heap, which is a particular arrangement of binary tree. A parent
-- at index i has children at indices i*2 and i*2+1. Out-of-bounds indices
-- represent nonexistent children. A parent is never greater than its children.
-- This structure means that, if there is at least one job, the next expiration
-- time is the first item in the array.
-- Push element on a binary min-heap,
-- "bubbling up" the element by swapping with larger parents.
local function heap_push(heap, element)
local index = #heap + 1
while index > 1 do
local parent_index = math.floor(index / 2)
local parent = heap[parent_index]
if element < parent then
heap[index] = parent
index = parent_index
else
break
end
end
heap[index] = element
end
-- Pop smallest element from the heap,
-- "sinking down" the last leaf on the last layer of the heap
-- by swapping with the smaller child.
local function heap_pop(heap)
local removed_element = heap[1]
local length = #heap
local element = heap[length]
heap[length] = nil
length = length - 1
if length > 0 then
local index = 1
while true do
local old_index = index
local smaller_element = element
local left_index = index * 2
local right_index = index * 2 + 1
if left_index <= length then
local left_element = heap[left_index]
if left_element < smaller_element then
index = left_index
smaller_element = left_element
end
end
if right_index <= length then
if heap[right_index] < smaller_element then
index = right_index
end
end
if old_index ~= index then
heap[old_index] = heap[index]
else
break
end
end
heap[index] = element
end
return removed_element
end
local job_map = {}
local expiries = {}
-- Adds an individual job with the given expiry.
-- The worst-case complexity is O(log n), where n is the number of distinct
-- expiration times.
local function add_job(expiry, job)
local list = job_map[expiry]
if list then
list_append(list, job)
else
list_init(job)
job_map[expiry] = job
heap_push(expiries, expiry)
end
end
-- Removes the next expiring jobs and returns the linked list of them.
-- The worst-case complexity is O(log n), where n is the number of distinct
-- expiration times.
local function remove_first_jobs()
local removed_expiry = heap_pop(expiries)
local removed = job_map[removed_expiry]
job_map[removed_expiry] = nil
return removed
end
local time = 0.0
local time_next = math.huge
@@ -9,42 +121,54 @@ core.register_globalstep(function(dtime)
return
end
time_next = math.huge
-- Remove the expired jobs.
local expired = remove_first_jobs()
-- Iterate backwards so that we miss any new timers added by
-- a timer callback.
for i = #jobs, 1, -1 do
local job = jobs[i]
if time >= job.expire then
core.set_last_run_mod(job.mod_origin)
job.func(unpack(job.arg))
local jobs_l = #jobs
jobs[i] = jobs[jobs_l]
jobs[jobs_l] = nil
elseif job.expire < time_next then
time_next = job.expire
-- Remove other expired jobs and append them to the list.
while true do
time_next = expiries[1] or math.huge
if time_next > time then
break
end
list_append_list(expired, remove_first_jobs())
end
-- Run the callbacks afterward to prevent infinite loops with core.after(0, ...).
local last_expired = expired.list_end
while true do
core.set_last_run_mod(expired.mod_origin)
expired.func(unpack(expired.args, 1, expired.args.n))
if expired == last_expired then
break
end
expired = expired.list_next
end
end)
function core.after(after, func, ...)
assert(tonumber(after) and type(func) == "function",
"Invalid minetest.after invocation")
local expire = time + after
local new_job = {
func = func,
expire = expire,
arg = {...},
mod_origin = core.get_last_run_mod(),
}
local job_metatable = {__index = {}}
jobs[#jobs + 1] = new_job
time_next = math.min(time_next, expire)
return {
cancel = function()
new_job.func = function() end
new_job.args = {}
end
}
local function dummy_func() end
function job_metatable.__index:cancel()
self.func = dummy_func
self.args = {n = 0}
end
function core.after(after, func, ...)
assert(tonumber(after) and not core.is_nan(after) and type(func) == "function",
"Invalid minetest.after invocation")
local new_job = {
mod_origin = core.get_last_run_mod(),
func = func,
args = {
n = select("#", ...),
...
},
}
local expiry = time + after
add_job(expiry, new_job)
time_next = math.min(time_next, expiry)
return setmetatable(new_job, job_metatable)
end

View File

@@ -89,7 +89,7 @@ local function do_help_cmd(name, param)
if #args > 1 then
return false, S("Too many arguments, try using just /help <command>")
end
local use_gui = INIT ~= "client" and core.get_player_by_name(name)
local use_gui = INIT == "client" or core.get_player_by_name(name)
use_gui = use_gui and not opts:find("t")
if #args == 0 and not use_gui then
@@ -163,8 +163,8 @@ end
if INIT == "client" then
core.register_chatcommand("help", {
params = core.gettext("[all | <cmd>]"),
description = core.gettext("Get help for commands"),
params = core.gettext("[all | <cmd>] [-t]"),
description = core.gettext("Get help for commands (-t: output in chat)"),
func = function(param)
return do_help_cmd(nil, param)
end,

View File

@@ -61,15 +61,20 @@ local function build_chatcommands_formspec(name, sel, copy)
for i, data in ipairs(mod_cmds) do
rows[#rows + 1] = COLOR_BLUE .. ",0," .. F(data[1]) .. ","
for j, cmds in ipairs(data[2]) do
local has_priv = check_player_privs(name, cmds[2].privs)
local has_priv = INIT == "client" or check_player_privs(name, cmds[2].privs)
rows[#rows + 1] = ("%s,1,%s,%s"):format(
has_priv and COLOR_GREEN or COLOR_GRAY,
cmds[1], F(cmds[2].params))
if sel == #rows then
description = cmds[2].description
if copy then
core.chat_send_player(name, S("Command: @1 @2",
core.colorize("#0FF", "/" .. cmds[1]), cmds[2].params))
local msg = S("Command: @1 @2",
core.colorize("#0FF", (INIT == "client" and "." or "/") .. cmds[1]), cmds[2].params)
if INIT == "client" then
core.display_chat_message(msg)
else
core.chat_send_player(name, msg)
end
end
end
end
@@ -111,26 +116,46 @@ end
-- DETAILED CHAT COMMAND INFORMATION
if INIT == "client" then
core.register_on_formspec_input(function(formname, fields)
if formname ~= "__builtin:help_cmds" or fields.quit then
return
end
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "__builtin:help_cmds" or fields.quit then
return
end
local event = core.explode_table_event(fields.list)
if event.type ~= "INV" then
core.show_formspec("__builtin:help_cmds",
build_chatcommands_formspec(nil, event.row, event.type == "DCL"))
end
end)
else
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "__builtin:help_cmds" or fields.quit then
return
end
local event = core.explode_table_event(fields.list)
if event.type ~= "INV" then
local name = player:get_player_name()
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name, event.row, event.type == "DCL"))
end
end)
local event = core.explode_table_event(fields.list)
if event.type ~= "INV" then
local name = player:get_player_name()
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name, event.row, event.type == "DCL"))
end
end)
end
function core.show_general_help_formspec(name)
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name))
if INIT == "client" then
core.show_formspec("__builtin:help_cmds",
build_chatcommands_formspec(name))
else
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name))
end
end
function core.show_privs_help_formspec(name)
core.show_formspec(name, "__builtin:help_privs",
build_privs_formspec(name))
if INIT ~= "client" then
function core.show_privs_help_formspec(name)
core.show_formspec(name, "__builtin:help_privs",
build_privs_formspec(name))
end
end

View File

@@ -144,6 +144,8 @@ local wallmounted_to_dir = {
vector.new(-1, 0, 0),
vector.new( 0, 0, 1),
vector.new( 0, 0, -1),
vector.new( 0, 1, 0),
vector.new( 0, -1, 0),
}
function core.wallmounted_to_dir(wallmounted)
return wallmounted_to_dir[wallmounted % 8]

View File

@@ -0,0 +1,19 @@
-- Registered metatables, used by the C++ packer
local known_metatables = {}
function core.register_portable_metatable(name, mt)
assert(type(name) == "string", ("attempt to use %s value as metatable name"):format(type(name)))
assert(type(mt) == "table", ("attempt to register a %s value as metatable"):format(type(mt)))
assert(known_metatables[name] == nil or known_metatables[name] == mt,
("attempt to override metatable %s"):format(name))
known_metatables[name] = mt
known_metatables[mt] = name
end
core.known_metatables = known_metatables
function core.register_async_metatable(...)
core.log("deprecated", "minetest.register_async_metatable is deprecated. " ..
"Use minetest.register_portable_metatable instead.")
return core.register_portable_metatable(...)
end
core.register_portable_metatable("__builtin:vector", vector.metatable)

View File

@@ -240,12 +240,15 @@ function math.factorial(x)
return v
end
function math.round(x)
if x >= 0 then
return math.floor(x + 0.5)
if x < 0 then
local int = math.ceil(x)
local frac = x - int
return int - ((frac <= -0.5) and 1 or 0)
end
return math.ceil(x - 0.5)
local int = math.floor(x)
local frac = x - int
return int + ((frac >= 0.5) and 1 or 0)
end
local formspec_escapes = {
@@ -490,6 +493,9 @@ end
function table.insert_all(t, other)
if table.move then -- LuaJIT
return table.move(other, 1, #other, #t + 1, t)
end
for i=1, #other do
t[#t + 1] = other[i]
end

View File

@@ -0,0 +1,74 @@
local builtin_shared = ...
do
local default = {mod = "??", name = "??"}
core.callback_origins = setmetatable({}, {
__index = function()
return default
end
})
end
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret = nil
for i = 1, cb_len do
local origin = core.callback_origins[callbacks[i]]
core.set_last_run_mod(origin.mod)
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 then
ret = cb_ret
elseif mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
function builtin_shared.make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
end
return t, registerfunc
end
function builtin_shared.make_registration_reverse()
local t = {}
local registerfunc = function(func)
table.insert(t, 1, func)
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
end
return t, registerfunc
end

View File

@@ -0,0 +1,113 @@
_G.core = {}
_G.vector = {metatable = {}}
dofile("builtin/common/vector.lua")
dofile("builtin/common/misc_helpers.lua")
function core.get_last_run_mod() return "*test*" end
function core.set_last_run_mod() end
local do_step
function core.register_globalstep(func)
do_step = func
end
dofile("builtin/common/after.lua")
describe("after", function()
it("executes callbacks when expected", function()
local result = ""
core.after(0, function()
result = result .. "a"
end)
core.after(1, function()
result = result .. "b"
end)
core.after(1, function()
result = result .. "c"
end)
core.after(2, function()
result = result .. "d"
end)
local cancel = core.after(2, function()
result = result .. "e"
end)
do_step(0)
assert.same("a", result)
do_step(1)
assert.same("abc", result)
core.after(2, function()
result = result .. "f"
end)
core.after(1, function()
result = result .. "g"
end)
core.after(-1, function()
result = result .. "h"
end)
cancel:cancel()
do_step(1)
assert.same("abchdg", result)
do_step(1)
assert.same("abchdgf", result)
end)
it("defers jobs with delay 0", function()
local result = ""
core.after(0, function()
core.after(0, function()
result = result .. "b"
end)
result = result .. "a"
end)
do_step(1)
assert.same("a", result)
do_step(1)
assert.same("ab", result)
end)
it("passes arguments", function()
core.after(0, function(...)
assert.same(0, select("#", ...))
end)
core.after(0, function(...)
assert.same(4, select("#", ...))
assert.same(1, (select(1, ...)))
assert.same(nil, (select(2, ...)))
assert.same("a", (select(3, ...)))
assert.same(nil, (select(4, ...)))
end, 1, nil, "a", nil)
do_step(0)
end)
it("rejects invalid arguments", function()
assert.has.errors(function() core.after() end)
assert.has.errors(function() core.after(nil, nil) end)
assert.has.errors(function() core.after(0) end)
assert.has.errors(function() core.after(0, nil) end)
assert.has.errors(function() core.after(nil, function() end) end)
assert.has.errors(function() core.after(0 / 0, function() end) end)
end)
-- Make sure that the underlying heap is working correctly
it("can be abused as a heapsort", function()
local t = {}
for i = 1, 1000 do
t[i] = math.random(100)
end
local sorted = table.copy(t)
table.sort(sorted)
local i = 0
for _, v in ipairs(t) do
core.after(v, function()
i = i + 1
assert.equal(v, sorted[i])
end)
end
do_step(math.max(unpack(t)))
assert.equal(#t, i)
end)
end)

View File

@@ -176,3 +176,17 @@ describe("formspec_escape", function()
assert.equal("\\[Hello\\\\\\[", core.formspec_escape("[Hello\\["))
end)
end)
describe("math", function()
it("round()", function()
assert.equal(0, math.round(0))
assert.equal(10, math.round(10.3))
assert.equal(11, math.round(10.5))
assert.equal(11, math.round(10.7))
assert.equal(-10, math.round(-10.3))
assert.equal(-11, math.round(-10.5))
assert.equal(-11, math.round(-10.7))
assert.equal(0, math.round(0.49999999999999994))
assert.equal(0, math.round(-0.49999999999999994))
end)
end)

View File

@@ -462,4 +462,11 @@ describe("vector", function()
end
end)
it("in_area()", function()
assert.True(vector.in_area(vector.zero(), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
assert.True(vector.in_area(vector.new(-2, 5, -8), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
assert.True(vector.in_area(vector.new(-10, -10, -10), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
assert.False(vector.in_area(vector.new(-10, -10, -10), vector.new(10, 10, 10), vector.new(-11, -10, -10)))
end)
end)

View File

@@ -369,6 +369,12 @@ function vector.dir_to_rotation(forward, up)
return rot
end
function vector.in_area(pos, min, max)
return (pos.x >= min.x) and (pos.x <= max.x) and
(pos.y >= min.y) and (pos.y <= max.y) and
(pos.z >= min.z) and (pos.z <= max.z)
end
if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
local function read_vector(v)
return v.x, v.y, v.z

56
builtin/emerge/env.lua Normal file
View File

@@ -0,0 +1,56 @@
-- Reimplementations of some environment function on vmanips, since this is
-- what the emerge environment operates on
-- core.vmanip = <VoxelManip> -- set by C++
function core.set_node(pos, node)
return core.vmanip:set_node_at(pos, node)
end
function core.bulk_set_node(pos_list, node)
local vm = core.vmanip
local set_node_at = vm.set_node_at
for _, pos in ipairs(pos_list) do
if not set_node_at(vm, pos, node) then
return false
end
end
return true
end
core.add_node = core.set_node
-- we don't deal with metadata currently
core.swap_node = core.set_node
function core.remove_node(pos)
return core.vmanip:set_node_at(pos, {name="air"})
end
function core.get_node(pos)
return core.vmanip:get_node_at(pos)
end
function core.get_perlin(seed, octaves, persist, spread)
local params
if type(seed) == "table" then
params = table.copy(seed)
else
assert(type(seed) == "number")
params = {
seed = seed,
octaves = octaves,
persist = persist,
spread = {x=spread, y=spread, z=spread},
}
end
params.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoise(params)
end
function core.get_perlin_map(params, size)
local params2 = table.copy(params)
params2.seed = core.get_seed(params.seed) -- add mapgen seed
return PerlinNoiseMap(params2, size)
end

21
builtin/emerge/init.lua Normal file
View File

@@ -0,0 +1,21 @@
local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
local commonpath = core.get_builtin_path() .. "common" .. DIR_DELIM
local epath = core.get_builtin_path() .. "emerge" .. DIR_DELIM
local builtin_shared = {}
-- Import parts shared with "game" environment
dofile(gamepath .. "constants.lua")
assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
-- Now for our own stuff
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(epath .. "register.lua"))(builtin_shared)
dofile(epath .. "env.lua")
builtin_shared.cache_content_ids()
core.log("info", "Initialized emerge Lua environment")

View File

@@ -0,0 +1,54 @@
local builtin_shared = ...
-- Copy all the registration tables over
do
local all = assert(core.transferred_globals)
core.transferred_globals = nil
all.registered_nodes = {}
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
-- Disable further modification
setmetatable(v, {__newindex = {}})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
all.registered_nodes[k] = v
elseif v.type == "craft" then
getmetatable(v).__index = all.craftitemdef_default
all.registered_craftitems[k] = v
elseif v.type == "tool" then
getmetatable(v).__index = all.tooldef_default
all.registered_tools[k] = v
else
getmetatable(v).__index = all.noneitemdef_default
end
end
for k, v in pairs(all) do
core[k] = v
end
end
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[core.registered_aliases[X]]
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end
}
setmetatable(core.registered_items, alias_metatable)
setmetatable(core.registered_nodes, alias_metatable)
setmetatable(core.registered_craftitems, alias_metatable)
setmetatable(core.registered_tools, alias_metatable)
--
-- Callbacks
--
local make_registration = builtin_shared.make_registration
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_generateds, core.register_on_generated = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()

View File

@@ -1,5 +1,6 @@
--Minetest
--Copyright (C) 2014 sapier
--Copyright (C) 2023 Gregor Parzefall
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
@@ -16,115 +17,113 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function buttonbar_formspec(self)
local BASE_SPACING = 0.1
local function get_scroll_btn_width()
return core.settings:get_bool("enable_touch") and 0.8 or 0.5
end
local function buttonbar_formspec(self)
if self.hidden then
return ""
end
local formspec = string.format("box[%f,%f;%f,%f;%s]",
self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
local formspec = {
"style_type[box;noclip=true]",
string.format("box[%f,%f;%f,%f;%s]", self.pos.x, self.pos.y, self.size.x,
self.size.y, self.bgcolor),
"style_type[box;noclip=false]",
}
for i=self.startbutton,#self.buttons,1 do
local btn_name = self.buttons[i].name
local btn_pos = {}
local btn_size = self.size.y - 2*BASE_SPACING
if self.orientation == "horizontal" then
btn_pos.x = self.pos.x + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.x = self.pos.x + (self.btn_size * 0.05)
end
-- Spacing works like CSS Flexbox with `justify-content: space-evenly;`.
-- `BASE_SPACING` is used as the minimum spacing, like `gap` in CSS Flexbox.
if self.orientation == "vertical" then
btn_pos.y = self.pos.y + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.y = self.pos.y + (self.btn_size * 0.05)
end
-- The number of buttons per page is always calculated as if the scroll
-- buttons were visible.
local avail_space = self.size.x - 2*BASE_SPACING - 2*get_scroll_btn_width()
local btns_per_page = math.floor((avail_space - BASE_SPACING) / (btn_size + BASE_SPACING))
if (self.orientation == "vertical" and
(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
(self.orientation == "horizontal" and
(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
self.num_pages = math.ceil(#self.buttons / btns_per_page)
self.cur_page = math.min(self.cur_page, self.num_pages)
local first_btn = (self.cur_page - 1) * btns_per_page + 1
local borders="true"
local show_scroll_btns = self.num_pages > 1
if self.buttons[i].image ~= nil then
borders="false"
end
-- In contrast, the button spacing calculation takes hidden scroll buttons
-- into account.
local real_avail_space = show_scroll_btns and avail_space or self.size.x
local btn_spacing = (real_avail_space - btns_per_page * btn_size) / (btns_per_page + 1)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
borders, btn_name, self.buttons[i].tooltip)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
--print( "bar_end: " .. (self.pos.x + self.size.x))
local btn_start_x = self.pos.x + btn_spacing
if show_scroll_btns then
btn_start_x = btn_start_x + BASE_SPACING + get_scroll_btn_width()
end
for i = first_btn, first_btn + btns_per_page - 1 do
local btn = self.buttons[i]
if btn == nil then
break
end
local btn_pos = {
x = btn_start_x + (i - first_btn) * (btn_size + btn_spacing),
y = self.pos.y + BASE_SPACING,
}
table.insert(formspec, string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;false]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, btn_size, btn_size, btn.image, btn.name,
btn.caption, btn.name, btn.tooltip))
end
if (self.have_move_buttons) then
local btn_dec_pos = {}
btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
local btn_inc_pos = {}
local btn_size = {}
if show_scroll_btns then
local btn_prev_pos = {
x = self.pos.x + BASE_SPACING,
y = self.pos.y + BASE_SPACING,
}
local btn_next_pos = {
x = self.pos.x + self.size.x - BASE_SPACING - get_scroll_btn_width(),
y = self.pos.y + BASE_SPACING,
}
if self.orientation == "horizontal" then
btn_size.x = 0.5
btn_size.y = self.btn_size
btn_inc_pos.x = self.pos.x + self.size.x - 0.5
btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
else
btn_size.x = self.btn_size
btn_size.y = 0.5
btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_inc_pos.y = self.pos.y + self.size.y - 0.5
end
table.insert(formspec, string.format("style[%s,%s;noclip=true]",
self.btn_prev_name, self.btn_next_name))
local text_dec = "<"
local text_inc = ">"
if self.orientation == "vertical" then
text_dec = "^"
text_inc = "v"
end
table.insert(formspec, string.format("button[%f,%f;%f,%f;%s;<]",
btn_prev_pos.x, btn_prev_pos.y, get_scroll_btn_width(), btn_size,
self.btn_prev_name))
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
self.name, text_dec)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
self.name, text_inc)
table.insert(formspec, string.format("button[%f,%f;%f,%f;%s;>]",
btn_next_pos.x, btn_next_pos.y, get_scroll_btn_width(), btn_size,
self.btn_next_name))
end
return formspec
return table.concat(formspec)
end
local function buttonbar_buttonhandler(self, fields)
if fields["btnbar_inc_" .. self.name] ~= nil and
self.startbutton < #self.buttons then
self.startbutton = self.startbutton + 1
return true
if fields[self.btn_prev_name] then
if self.cur_page > 1 then
self.cur_page = self.cur_page - 1
return true
elseif self.cur_page == 1 then
self.cur_page = self.num_pages
return true
end
end
if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
self.startbutton = self.startbutton - 1
return true
if fields[self.btn_next_name] then
if self.cur_page < self.num_pages then
self.cur_page = self.cur_page + 1
return true
elseif self.cur_page == self.num_pages then
self.cur_page = 1
return true
end
end
for i=1,#self.buttons,1 do
if fields[self.buttons[i].name] ~= nil then
for _, btn in ipairs(self.buttons) do
if fields[btn.name] then
return self.userbuttonhandler(fields)
end
end
@@ -141,74 +140,45 @@ local buttonbar_metatable = {
delete = function(self) ui.delete(self) end,
add_button = function(self, name, caption, image, tooltip)
if caption == nil then caption = "" end
if image == nil then image = "" end
if tooltip == nil then tooltip = "" end
if caption == nil then caption = "" end
if image == nil then image = "" end
if tooltip == nil then tooltip = "" end
self.buttons[#self.buttons + 1] = {
name = name,
caption = caption,
image = image,
tooltip = tooltip
}
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
else
if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.y ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
end
end,
set_bgparams = function(self, bgcolor)
if (type(bgcolor) == "string") then
self.bgcolor = bgcolor
end
end,
table.insert(self.buttons, {
name = name,
caption = caption,
image = image,
tooltip = tooltip,
})
end,
}
buttonbar_metatable.__index = buttonbar_metatable
function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
assert(name ~= nil)
assert(cbf_buttonhandler ~= nil)
assert(orientation == "vertical" or orientation == "horizontal")
assert(pos ~= nil and type(pos) == "table")
assert(size ~= nil and type(size) == "table")
function buttonbar_create(name, pos, size, bgcolor, cbf_buttonhandler)
assert(type(name) == "string" )
assert(type(pos) == "table" )
assert(type(size) == "table" )
assert(type(bgcolor) == "string" )
assert(type(cbf_buttonhandler) == "function")
local self = {}
self.name = name
self.type = "addon"
self.bgcolor = "#000000"
self.name = name
self.pos = pos
self.size = size
self.orientation = orientation
self.startbutton = 1
self.have_move_buttons = false
self.hidden = false
if self.orientation == "horizontal" then
self.btn_size = self.size.y
else
self.btn_size = self.size.x
end
if (self.btn_initial_offset == nil) then
self.btn_initial_offset = self.btn_size * 0.05
end
self.bgcolor = bgcolor
self.userbuttonhandler = cbf_buttonhandler
self.buttons = {}
setmetatable(self,buttonbar_metatable)
self.hidden = false
self.buttons = {}
self.num_pages = 1
self.cur_page = 1
self.btn_prev_name = "btnbar_prev_" .. self.name
self.btn_next_name = "btnbar_next_" .. self.name
setmetatable(self, buttonbar_metatable)
ui.add(self)
return self

View File

@@ -38,8 +38,18 @@ local dialog_metatable = {
handle_events = function(self,event)
if not self.hidden then return self.eventhandler(self,event) end
end,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
hide = function(self)
if not self.hidden then
self.hidden = true
self.eventhandler(self, "DialogHide")
end
end,
show = function(self)
if self.hidden then
self.hidden = false
self.eventhandler(self, "DialogShow")
end
end,
delete = function(self)
if self.parent ~= nil then
self.parent:show()
@@ -68,15 +78,12 @@ function dialog_create(name,get_formspec,buttonhandler,eventhandler)
return self
end
-- "message" must already be formspec-escaped, e.g. via fgettext or
-- core.formspec_escape.
function messagebox(name, message)
return dialog_create(name,
function()
return ([[
formspec_version[3]
size[8,3]
textarea[0.375,0.375;7.25,1.2;;;%s]
button[3,1.825;2,0.8;ok;%s]
]]):format(message, fgettext("OK"))
return ui.get_message_formspec("", message, "ok")
end,
function(this, fields)
if fields.ok then

View File

@@ -42,6 +42,7 @@ local function add_tab(self,tab)
event_handler = tab.cbf_events,
get_formspec = tab.cbf_formspec,
tabsize = tab.tabsize,
formspec_version = tab.formspec_version or 6,
on_change = tab.on_change,
tabdata = {},
}
@@ -65,13 +66,38 @@ local function get_formspec(self)
local content, prepend = tab.get_formspec(self, tab.name, tab.tabdata, tab.tabsize)
local tsize = tab.tabsize or { width = self.width, height = self.height }
if self.parent == nil and not prepend then
local tsize = tab.tabsize or {width=self.width, height=self.height}
prepend = string.format("size[%f,%f,%s]", tsize.width, tsize.height,
dump(self.fixed_size))
if tab.formspec_version then
prepend = ("formspec_version[%d]"):format(tab.formspec_version) .. prepend
end
end
local end_button_size = 0.75
local tab_header_size = { width = tsize.width, height = 0.85 }
if self.end_button then
tab_header_size.width = tab_header_size.width - end_button_size - 0.1
end
local formspec = (prepend or "") .. self:tab_header(tab_header_size) .. content
if self.end_button then
formspec = formspec ..
("style[%s;noclip=true;border=false]"):format(self.end_button.name) ..
("tooltip[%s;%s]"):format(self.end_button.name, self.end_button.label) ..
("image_button[%f,%f;%f,%f;%s;%s;]"):format(
self.width - end_button_size,
(-tab_header_size.height - end_button_size) / 2,
end_button_size,
end_button_size,
core.formspec_escape(self.end_button.icon),
self.end_button.name)
end
local formspec = (prepend or "") .. self:tab_header() .. content
return formspec
end
@@ -86,8 +112,12 @@ local function handle_buttons(self,fields)
return true
end
if self.end_button and fields[self.end_button.name] then
return self.end_button.on_click(self)
end
if self.glb_btn_handler ~= nil and
self.glb_btn_handler(self,fields) then
self.glb_btn_handler(self, fields) then
return true
end
@@ -121,20 +151,23 @@ end
--------------------------------------------------------------------------------
local function tab_header(self)
local function tab_header(self, size)
local toadd = ""
for i=1,#self.tablist,1 do
for i = 1, #self.tablist do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. self.tablist[i].caption
local caption = self.tablist[i].caption
if type(caption) == "function" then
caption = caption(self)
end
toadd = toadd .. caption
end
return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
return string.format("tabheader[%f,%f;%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, size.width, size.height, self.name, toadd, self.last_tab_index)
end
--------------------------------------------------------------------------------
@@ -225,6 +258,8 @@ local tabview_metatable = {
function(self,handler) self.glb_evt_handler = handler end,
set_fixed_size =
function(self,state) self.fixed_size = state end,
set_end_button =
function(self, v) self.end_button = v end,
tab_header = tab_header,
handle_tab_buttons = handle_tab_buttons
}

View File

@@ -50,6 +50,20 @@ function ui.find_by_name(name)
return ui.childlist[name]
end
--------------------------------------------------------------------------------
-- "title" and "message" must already be formspec-escaped, e.g. via fgettext or
-- core.formspec_escape.
function ui.get_message_formspec(title, message, btn_id)
return table.concat({
"size[14,8]",
"real_coordinates[true]",
"set_focus[", btn_id, ";true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(title, message),
"button[5,6.6;4,1;", btn_id, ";" .. fgettext("OK") .. "]",
})
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Internal functions not to be called from user
@@ -62,8 +76,8 @@ function ui.update()
-- handle errors
if gamedata ~= nil and gamedata.reconnect_requested then
local error_message = core.formspec_escape(
gamedata.errormessage or fgettext("<none available>"))
local error_message = core.formspec_escape(gamedata.errormessage)
or fgettext("<none available>")
formspec = {
"size[14,8]",
"real_coordinates[true]",
@@ -76,6 +90,9 @@ function ui.update()
}
ui.overridden = true
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
-- Note to API users:
-- "gamedata.errormessage" must not be formspec-escaped yet.
-- For translations, fgettext_ne should be used.
local error_message = core.formspec_escape(gamedata.errormessage)
local error_title
@@ -84,15 +101,7 @@ function ui.update()
else
error_title = fgettext("An error occurred:")
end
formspec = {
"size[14,8]",
"real_coordinates[true]",
"set_focus[btn_error_confirm;true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
error_title, error_message),
"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("OK") .. "]"
}
formspec = {ui.get_message_formspec(error_title, error_message, "btn_error_confirm")}
ui.overridden = true
else
local active_toplevel_ui_elements = 0

View File

@@ -87,20 +87,29 @@ core.builtin_auth_handler = {
core.settings:get("default_password")))
end
local prev_privs = auth_entry.privileges
auth_entry.privileges = privileges
core_auth.save(auth_entry)
-- Run grant callbacks
for priv, _ in pairs(privileges) do
if not auth_entry.privileges[priv] then
for priv, value in pairs(privileges) do
-- Warnings for improper API usage
if value == false then
core.log('deprecated', "`false` value given to `minetest.set_player_privs`, "..
"this is almost certainly a bug, "..
"granting a privilege rather than revoking it")
elseif value ~= true then
core.log('deprecated', "non-`true` value given to `minetest.set_player_privs`")
end
-- Run grant callbacks
if prev_privs[priv] == nil then
core.run_priv_callbacks(name, priv, nil, "grant")
end
end
-- Run revoke callbacks
for priv, _ in pairs(auth_entry.privileges) do
if not privileges[priv] then
for priv, _ in pairs(prev_privs) do
if privileges[priv] == nil then
core.run_priv_callbacks(name, priv, nil, "revoke")
end
end
@@ -179,6 +188,20 @@ core.set_player_privs = auth_pass("set_privileges")
core.remove_player_auth = auth_pass("delete_auth")
core.auth_reload = auth_pass("reload")
function core.change_player_privs(name, changes)
local privs = core.get_player_privs(name)
for priv, change in pairs(changes) do
if change == true then
privs[priv] = true
elseif change == false then
privs[priv] = nil
else
error("non-bool value given to `minetest.change_player_privs`")
end
end
core.set_player_privs(name, privs)
end
local record_login = auth_pass("record_login")
core.register_on_joinplayer(function(player)
record_login(player:get_player_name())

View File

@@ -2,6 +2,9 @@
core.detached_inventories = {}
local create_detached_inventory_raw = core.create_detached_inventory_raw
core.create_detached_inventory_raw = nil
function core.create_detached_inventory(name, callbacks, player_name)
local stuff = {}
stuff.name = name
@@ -15,10 +18,13 @@ function core.create_detached_inventory(name, callbacks, player_name)
end
stuff.mod_origin = core.get_current_modname() or "??"
core.detached_inventories[name] = stuff
return core.create_detached_inventory_raw(name, player_name)
return create_detached_inventory_raw(name, player_name)
end
local remove_detached_inventory_raw = core.remove_detached_inventory_raw
core.remove_detached_inventory_raw = nil
function core.remove_detached_inventory(name)
core.detached_inventories[name] = nil
return core.remove_detached_inventory_raw(name)
return remove_detached_inventory_raw(name)
end

View File

@@ -79,6 +79,9 @@ core.register_entity(":__builtin:falling_node", {
-- Cache whether we're supposed to float on water
self.floats = core.get_item_group(node.name, "float") ~= 0
-- Save liquidtype for falling water
self.liquidtype = def.liquidtype
-- Set entity visuals
if def.drawtype == "torchlike" or def.drawtype == "signlike" then
local textures
@@ -150,7 +153,12 @@ core.register_entity(":__builtin:falling_node", {
-- Rotate entity
if def.drawtype == "torchlike" then
self.object:set_yaw(math.pi*0.25)
if (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted")
and node.param2 % 8 == 7 then
self.object:set_yaw(-math.pi*0.25)
else
self.object:set_yaw(math.pi*0.25)
end
elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh")
and (def.wield_image == "" or def.wield_image == nil))
or def.drawtype == "signlike"
@@ -190,6 +198,10 @@ core.register_entity(":__builtin:falling_node", {
pitch, yaw = 0, -math.pi/2
elseif rot == 4 then
pitch, yaw = 0, math.pi
elseif rot == 6 then
pitch, yaw = math.pi/2, 0
elseif rot == 7 then
pitch, yaw = -math.pi/2, math.pi
end
else
if rot == 1 then
@@ -202,6 +214,10 @@ core.register_entity(":__builtin:falling_node", {
pitch, yaw = math.pi/2, math.pi
elseif rot == 5 then
pitch, yaw = math.pi/2, 0
elseif rot == 6 then
pitch, yaw = math.pi, -math.pi/2
elseif rot == 7 then
pitch, yaw = 0, -math.pi/2
end
end
if def.drawtype == "signlike" then
@@ -210,10 +226,20 @@ core.register_entity(":__builtin:falling_node", {
yaw = yaw + math.pi/2
elseif rot == 1 then
yaw = yaw - math.pi/2
elseif rot == 6 then
yaw = yaw - math.pi/2
pitch = pitch + math.pi
elseif rot == 7 then
yaw = yaw + math.pi/2
pitch = pitch + math.pi
end
elseif def.drawtype == "mesh" or def.drawtype == "normal" or def.drawtype == "nodebox" then
if rot >= 0 and rot <= 1 then
if rot == 0 or rot == 1 then
roll = roll + math.pi
elseif rot == 6 or rot == 7 then
if def.drawtype ~= "normal" then
roll = roll - math.pi/2
end
else
yaw = yaw + math.pi
end
@@ -271,9 +297,17 @@ core.register_entity(":__builtin:falling_node", {
end
-- Decide if we're replacing the node or placing on top
-- This condition is very similar to the check in core.check_single_for_falling(p)
local np = vector.copy(bcp)
if bcd and bcd.buildable_to and
(not self.floats or bcd.liquidtype == "none") then
if bcd and bcd.buildable_to
and -- Take "float" group into consideration:
(
-- Fall through non-liquids
not self.floats or bcd.liquidtype == "none" or
-- Only let sources fall through flowing liquids
(self.floats and self.liquidtype ~= "none" and bcd.liquidtype ~= "source")
) then
core.remove_node(bcp)
else
np.y = np.y + 1
@@ -284,7 +318,7 @@ core.register_entity(":__builtin:falling_node", {
local nd = core.registered_nodes[n2.name]
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not nd or nd.liquidtype == "none") then
if n2.name ~= "air" and (not nd or nd.liquidtype ~= "source") then
if nd and nd.buildable_to == false then
nd.on_dig(np, n2, nil)
-- If it's still there, it might be protected
@@ -529,16 +563,24 @@ function core.check_single_for_falling(p)
if same and d_bottom.paramtype2 == "leveled" and
core.get_node_level(p_bottom) <
core.get_node_max_level(p_bottom) then
convert_to_falling_node(p, n)
return true
local success, _ = convert_to_falling_node(p, n)
return success
end
local d_falling = core.registered_nodes[n.name]
local do_float = core.get_item_group(n.name, "float") > 0
-- Otherwise only if the bottom node is considered "fall through"
if not same and
(not d_bottom.walkable or d_bottom.buildable_to) and
(core.get_item_group(n.name, "float") == 0 or
d_bottom.liquidtype == "none") then
convert_to_falling_node(p, n)
return true
(not d_bottom.walkable or d_bottom.buildable_to)
and -- Take "float" group into consideration:
(
-- Fall through non-liquids
not do_float or d_bottom.liquidtype == "none" or
-- Only let sources fall through flowing liquids
(do_float and d_falling.liquidtype == "source" and d_bottom.liquidtype ~= "source")
) then
local success, _ = convert_to_falling_node(p, n)
return success
end
end
end

View File

@@ -27,6 +27,21 @@ core.features = {
get_light_data_buffer = true,
mod_storage_on_disk = true,
compress_zstd = true,
sound_params_start_time = true,
physics_overrides_v2 = true,
hud_def_type_field = true,
random_state_restore = true,
after_order_expiry_registration = true,
wallmounted_rotate = true,
item_specific_pointabilities = true,
blocking_pointability_type = true,
dynamic_add_media_startup = true,
dynamic_add_media_filepath = true,
lsystem_decoration_type = true,
item_meta_range = true,
node_interaction_actor = true,
moveresult_new_pos = true,
override_item_remove_fields = true,
}
function core.has_feature(arg)

266
builtin/game/hud.lua Normal file
View File

@@ -0,0 +1,266 @@
--[[
Register function to easily register new builtin hud elements
`def` is a table and contains the following fields:
elem_def the HUD element definition which can be changed with hud_replace_builtin
events (optional) additional event names on which the element will be updated
("hud_changed" will always be used.)
show_elem(player, flags, id)
(optional) a function to decide if the element should be shown to a player
It is called before the element gets updated.
update_def(player, elem_def)
(optional) a function to change the elem_def before it will be used.
(elem_def can be changed, since the table which got set by using
hud_replace_builtin isn't exposed to the API.)
update_elem(player, id)
(optional) a function to change the element after it has been updated
(Is not called when the element is first set or recreated.)
]]--
local registered_elements = {}
local update_events = {}
local function register_builtin_hud_element(name, def)
registered_elements[name] = def
for _, event in ipairs(def.events or {}) do
update_events[event] = update_events[event] or {}
table.insert(update_events[event], name)
end
end
-- Stores HUD ids for all players
local hud_ids = {}
-- Updates one element
-- In case the element is already added, it only calls the update_elem function from
-- registered_elements. (To recreate the element remove it first.)
local function update_element(player, player_hud_ids, elem_name, flags)
local def = registered_elements[elem_name]
local id = player_hud_ids[elem_name]
if def.show_elem and not def.show_elem(player, flags, id) then
if id then
player:hud_remove(id)
player_hud_ids[elem_name] = nil
end
return
end
if not id then
if def.update_def then
def.update_def(player, def.elem_def)
end
id = player:hud_add(def.elem_def)
player_hud_ids[elem_name] = id
return
end
if def.update_elem then
def.update_elem(player, id)
end
end
-- Updates all elements
-- If to_update is specified it will only update those elements.
local function update_hud(player, to_update)
local flags = player:hud_get_flags()
local playername = player:get_player_name()
hud_ids[playername] = hud_ids[playername] or {}
local player_hud_ids = hud_ids[playername]
if to_update then
for _, elem_name in ipairs(to_update) do
update_element(player, player_hud_ids, elem_name, flags)
end
else
for elem_name, _ in pairs(registered_elements) do
update_element(player, player_hud_ids, elem_name, flags)
end
end
end
local function player_event_handler(player, eventname)
assert(player:is_player())
if eventname == "hud_changed" then
update_hud(player)
return
end
-- Custom events
local to_update = update_events[eventname]
if to_update then
update_hud(player, to_update)
end
end
-- Returns true if successful, otherwise false,
-- but currently the return value is not documented in the Lua API.
function core.hud_replace_builtin(elem_name, elem_def)
assert(type(elem_def) == "table")
local registered = registered_elements[elem_name]
if not registered then
return false
end
registered.elem_def = table.copy(elem_def)
for playername, player_hud_ids in pairs(hud_ids) do
local player = core.get_player_by_name(playername)
local id = player_hud_ids[elem_name]
if player and id then
player:hud_remove(id)
player_hud_ids[elem_name] = nil
update_element(player, player_hud_ids, elem_name, player:hud_get_flags())
end
end
return true
end
local function cleanup_builtin_hud(player)
hud_ids[player:get_player_name()] = nil
end
-- Append "update_hud" as late as possible
-- This ensures that the HUD is hidden when the flags are updated in this callback
core.register_on_mods_loaded(function()
core.register_on_joinplayer(function(player)
update_hud(player)
end)
end)
core.register_on_leaveplayer(cleanup_builtin_hud)
core.register_playerevent(player_event_handler)
---- Builtin HUD Elements
--- Healthbar
-- Cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local function scale_to_hud_max(player, field)
-- Scale "hp" or "breath" to the hud maximum dimensions
local current = player["get_" .. field](player)
local nominal
if field == "hp" then -- HUD is called health but field is hp
nominal = registered_elements.health.elem_def.item
else
nominal = registered_elements[field].elem_def.item
end
local max_display = math.max(player:get_properties()[field .. "_max"], current)
return math.ceil(current / max_display * nominal)
end
register_builtin_hud_element("health", {
elem_def = {
type = "statbar",
position = {x = 0.5, y = 1},
text = "heart.png",
text2 = "heart_gone.png",
number = core.PLAYER_MAX_HP_DEFAULT,
item = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
},
events = {"properties_changed", "health_changed"},
show_elem = function(player, flags)
return flags.healthbar and enable_damage and
player:get_armor_groups().immortal ~= 1
end,
update_def = function(player, elem_def)
elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_HP_DEFAULT
elem_def.number = scale_to_hud_max(player, "hp")
end,
update_elem = function(player, id)
player:hud_change(id, "number", scale_to_hud_max(player, "hp"))
end,
})
--- Breathbar
-- Stores core.after calls for every player
local breathbar_removal_jobs = {}
register_builtin_hud_element("breath", {
elem_def = {
type = "statbar",
position = {x = 0.5, y = 1},
text = "bubble.png",
text2 = "bubble_gone.png",
number = core.PLAYER_MAX_BREATH_DEFAULT * 2,
item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
direction = 0,
size = {x = 24, y = 24},
offset = {x = 25, y= -(48 + 24 + 16)},
},
events = {"properties_changed", "breath_changed"},
show_elem = function(player, flags, id)
local show_breathbar = flags.breathbar and enable_damage and
player:get_armor_groups().immortal ~= 1
if id then
-- The element will not prematurely be removed by update_element
-- (but may still be instantly removed if the flag changed)
return show_breathbar
end
-- Don't add the element if the breath is full
local breath_relevant = player:get_breath() < player:get_properties().breath_max
return show_breathbar and breath_relevant
end,
update_def = function(player, elem_def)
elem_def.item = elem_def.item or elem_def.number or core.PLAYER_MAX_BREATH_DEFAULT
elem_def.number = scale_to_hud_max(player, "breath")
end,
update_elem = function(player, id)
player:hud_change(id, "number", scale_to_hud_max(player, "breath"))
local player_name = player:get_player_name()
local breath_relevant = player:get_breath() < player:get_properties().breath_max
if not breath_relevant then
if not breathbar_removal_jobs[player_name] then
-- The breathbar stays for some time and then gets removed.
breathbar_removal_jobs[player_name] = core.after(1, function()
local player = core.get_player_by_name(player_name)
local player_hud_ids = hud_ids[player_name]
if player and player_hud_ids and player_hud_ids.breath then
player:hud_remove(player_hud_ids.breath)
player_hud_ids.breath = nil
end
breathbar_removal_jobs[player_name] = nil
end)
end
else
-- Cancel removal
local job = breathbar_removal_jobs[player_name]
if job then
job:cancel()
breathbar_removal_jobs[player_name] = nil
end
end
end,
})
--- Minimap
register_builtin_hud_element("minimap", {
elem_def = {
type = "minimap",
position = {x = 1, y = 0},
alignment = {x = -1, y = 1},
offset = {x = -10, y = 10},
size = {x = 0, y = -25},
},
show_elem = function(player, flags)
local proto_ver = core.get_player_information(player:get_player_name()).protocol_version
-- Don't add a minimap for clients which already have it hardcoded in C++.
return flags.minimap and proto_ver >= 44
end,
update_def = function(player, elem_def)
local proto_ver = core.get_player_information(player:get_player_name()).protocol_version
-- Only use percentage when the client supports it.
elem_def.size = proto_ver >= 45 and {x = 0, y = -25} or {x = 256, y = 256}
end,
})

View File

@@ -10,13 +10,15 @@ local builtin_shared = {}
dofile(gamepath .. "constants.lua")
assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
dofile(gamepath .. "register.lua")
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(gamepath .. "register.lua"))(builtin_shared)
if core.settings:get_bool("profiler.load") then
profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
end
dofile(commonpath .. "after.lua")
dofile(commonpath .. "metatable.lua")
dofile(commonpath .. "mod_storage.lua")
dofile(gamepath .. "item_entity.lua")
dofile(gamepath .. "deprecated.lua")
@@ -33,7 +35,7 @@ assert(loadfile(gamepath .. "falling.lua"))(builtin_shared)
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
dofile(gamepath .. "forceloading.lua")
dofile(gamepath .. "statbars.lua")
dofile(gamepath .. "hud.lua")
dofile(gamepath .. "knockback.lua")
dofile(gamepath .. "async.lua")

View File

@@ -202,7 +202,40 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
elseif (def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted") and not param2 then
local dir = vector.subtract(under, above)
-- If you change this code, also change src/client/game.cpp
newnode.param2 = core.dir_to_wallmounted(dir)
if def.wallmounted_rotate_vertical and
(newnode.param2 == 0 or newnode.param2 == 1) then
local placer_pos = placer and placer:get_pos()
if placer_pos then
local pdir = {
x = above.x - placer_pos.x,
y = dir.y,
z = above.z - placer_pos.z
}
local rotate = false
if def.drawtype == "torchlike" then
if not ((pdir.x < 0 and pdir.z > 0) or
(pdir.x > 0 and pdir.z < 0)) then
rotate = true
end
if pdir.y > 0 then
rotate = not rotate
end
elseif def.drawtype == "signlike" then
if math.abs(pdir.x) < math.abs(pdir.z) then
rotate = true
end
else
if math.abs(pdir.x) > math.abs(pdir.z) then
rotate = true
end
end
if rotate then
newnode.param2 = newnode.param2 + 6
end
end
end
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir" or
@@ -703,3 +736,22 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
on_drop = nil,
on_use = nil,
}
--
-- get_node implementation
--
local get_node_raw = core.get_node_raw
core.get_node_raw = nil
function core.get_node(pos)
local content, param1, param2 = get_node_raw(pos.x, pos.y, pos.z)
return {name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
end
function core.get_node_or_nil(pos)
local content, param1, param2, pos_ok = get_node_raw(pos.x, pos.y, pos.z)
return pos_ok and
{name = core.get_name_from_content_id(content), param1 = param1, param2 = param2}
or nil
end

View File

@@ -69,6 +69,7 @@ core.register_entity(":__builtin:item", {
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,
glow = glow,
infotext = stack:get_description(),
})
-- cache for usage in on_step
@@ -178,6 +179,11 @@ core.register_entity(":__builtin:item", {
return
end
-- Prevent assert when item_entity is attached
if moveresult == nil and self.object:get_attach() then
return
end
if self.force_out then
-- This code runs after the entity got a push from the is_stuck code.
-- It makes sure the entity is entirely outside the solid node

View File

@@ -22,14 +22,16 @@ local function vector_absmax(v)
return max(max(abs(v.x), abs(v.y)), abs(v.z))
end
core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, unused_dir, damage)
core.register_on_punchplayer(function(player, hitter, time_from_last_punch, tool_capabilities, dir, damage)
if player:get_hp() == 0 then
return -- RIP
end
-- Server::handleCommand_Interact() adds eye offset to one but not the other
-- so the direction is slightly off, calculate it ourselves
local dir = vector.subtract(player:get_pos(), hitter:get_pos())
if hitter then
-- Server::handleCommand_Interact() adds eye offset to one but not the other
-- so the direction is slightly off, calculate it ourselves
dir = vector.subtract(player:get_pos(), hitter:get_pos())
end
local d = vector.length(dir)
if d ~= 0.0 then
dir = vector.divide(dir, d)

View File

@@ -237,8 +237,8 @@ end
core.dynamic_media_callbacks = {}
-- Transfer of certain globals into async environment
-- see builtin/async/game.lua for the other side
-- Transfer of certain globals into seconday Lua environments
-- see builtin/async/game.lua or builtin/emerge/register.lua for the unpacking
local function copy_filtering(t, seen)
if type(t) == "userdata" or type(t) == "function" then
@@ -261,6 +261,40 @@ function core.get_globals_to_transfer()
local all = {
registered_items = copy_filtering(core.registered_items),
registered_aliases = core.registered_aliases,
registered_biomes = core.registered_biomes,
registered_ores = core.registered_ores,
registered_decorations = core.registered_decorations,
nodedef_default = copy_filtering(core.nodedef_default),
craftitemdef_default = copy_filtering(core.craftitemdef_default),
tooldef_default = copy_filtering(core.tooldef_default),
noneitemdef_default = copy_filtering(core.noneitemdef_default),
}
return all
end
do
local function valid_object_iterator(objects)
local i = 0
local function next_valid_object()
i = i + 1
local obj = objects[i]
if obj == nil then
return
end
if obj:is_valid() then
return obj
end
return next_valid_object()
end
return next_valid_object
end
function core.objects_inside_radius(center, radius)
return valid_object_iterator(core.get_objects_inside_radius(center, radius))
end
function core.objects_in_area(min_pos, max_pos)
return valid_object_iterator(core.get_objects_in_area(min_pos, max_pos))
end
end

View File

@@ -64,6 +64,13 @@ function core.encode_png(width, height, data, compression)
error("Incorrect type for 'height', expected number, got " .. type(height))
end
if width < 1 then
error("Incorrect value for 'width', must be at least 1")
end
if height < 1 then
error("Incorrect value for 'height', must be at least 1")
end
local expected_byte_count = width * height * 4
if type(data) ~= "table" and type(data) ~= "string" then
@@ -90,3 +97,26 @@ function core.encode_png(width, height, data, compression)
return o_encode_png(width, height, data, compression or 6)
end
-- Helper that pushes a collisionMoveResult structure
if core.set_push_moveresult1 then
-- must match CollisionAxis in collision.h
local AXES = {"x", "y", "z"}
-- <=> script/common/c_content.cpp push_collision_move_result()
core.set_push_moveresult1(function(b0, b1, b2, axis, npx, npy, npz, v0x, v0y, v0z, v1x, v1y, v1z, v2x, v2y, v2z)
return {
touching_ground = b0,
collides = b1,
standing_on_object = b2,
collisions = {{
type = "node",
axis = AXES[axis + 1],
node_pos = vector.new(npx, npy, npz),
new_pos = vector.new(v0x, v0y, v0z),
old_velocity = vector.new(v1x, v1y, v1z),
new_velocity = vector.new(v2x, v2y, v2z),
}},
}
end)
core.set_push_moveresult1 = nil
end

View File

@@ -1,5 +1,6 @@
-- Minetest: builtin/register.lua
local builtin_shared = ...
local S = core.get_translator("__builtin")
--
@@ -403,7 +404,7 @@ core.register_item(":", {
})
function core.override_item(name, redefinition)
function core.override_item(name, redefinition, del_fields)
if redefinition.name ~= nil then
error("Attempt to redefine name of "..name.." to "..dump(redefinition.name), 2)
end
@@ -417,58 +418,12 @@ function core.override_item(name, redefinition)
for k, v in pairs(redefinition) do
rawset(item, k, v)
end
for _, field in ipairs(del_fields or {}) do
rawset(item, field, nil)
end
register_item_raw(item)
end
do
local default = {mod = "??", name = "??"}
core.callback_origins = setmetatable({}, {
__index = function()
return default
end
})
end
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret = nil
for i = 1, cb_len do
local origin = core.callback_origins[callbacks[i]]
core.set_last_run_mod(origin.mod)
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 then
ret = cb_ret
elseif mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
function core.run_priv_callbacks(name, priv, caller, method)
local def = core.registered_privileges[priv]
if not def or not def["on_" .. method] or
@@ -485,34 +440,6 @@ end
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local function make_registration_reverse()
local t = {}
local registerfunc = function(func)
table.insert(t, 1, func)
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local function make_registration_wrap(reg_fn_name, clear_fn_name)
local list = {}
@@ -600,6 +527,9 @@ core.registered_decorations = make_registration_wrap("register_decoration", "cle
core.unregister_biome = make_wrap_deregistration(core.register_biome,
core.clear_registered_biomes, core.registered_biomes)
local make_registration = builtin_shared.make_registration
local make_registration_reverse = builtin_shared.make_registration_reverse
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
core.registered_on_chatcommands, core.register_on_chatcommand = make_registration()
core.registered_globalsteps, core.register_globalstep = make_registration()

View File

@@ -1,187 +0,0 @@
-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local bar_definitions = {
hp = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "heart.png",
text2 = "heart_gone.png",
number = core.PLAYER_MAX_HP_DEFAULT,
item = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
},
breath = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "bubble.png",
text2 = "bubble_gone.png",
number = core.PLAYER_MAX_BREATH_DEFAULT * 2,
item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
direction = 0,
size = {x = 24, y = 24},
offset = {x = 25, y= -(48 + 24 + 16)},
},
}
local hud_ids = {}
local function scaleToHudMax(player, field)
-- Scale "hp" or "breath" to the hud maximum dimensions
local current = player["get_" .. field](player)
local nominal = bar_definitions[field].item
local max_display = math.max(player:get_properties()[field .. "_max"], current)
return math.ceil(current / max_display * nominal)
end
local function update_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
local flags = player:hud_get_flags()
if not hud_ids[name] then
hud_ids[name] = {}
-- flags are not transmitted to client on connect, we need to make sure
-- our current flags are transmitted by sending them actively
player:hud_set_flags(flags)
end
local hud = hud_ids[name]
local immortal = player:get_armor_groups().immortal == 1
if flags.healthbar and enable_damage and not immortal then
local number = scaleToHudMax(player, "hp")
if hud.id_healthbar == nil then
local hud_def = table.copy(bar_definitions.hp)
hud_def.number = number
hud.id_healthbar = player:hud_add(hud_def)
else
player:hud_change(hud.id_healthbar, "number", number)
end
elseif hud.id_healthbar then
player:hud_remove(hud.id_healthbar)
hud.id_healthbar = nil
end
local show_breathbar = flags.breathbar and enable_damage and not immortal
local breath = player:get_breath()
local breath_max = player:get_properties().breath_max
if show_breathbar and breath <= breath_max then
local number = scaleToHudMax(player, "breath")
if not hud.id_breathbar and breath < breath_max then
local hud_def = table.copy(bar_definitions.breath)
hud_def.number = number
hud.id_breathbar = player:hud_add(hud_def)
elseif hud.id_breathbar then
player:hud_change(hud.id_breathbar, "number", number)
end
end
if hud.id_breathbar and (not show_breathbar or breath == breath_max) then
core.after(1, function(player_name, breath_bar)
local player = core.get_player_by_name(player_name)
if player then
player:hud_remove(breath_bar)
end
end, name, hud.id_breathbar)
hud.id_breathbar = nil
end
end
local function cleanup_builtin_statbars(player)
local name = player:get_player_name()
if name == "" then
return
end
hud_ids[name] = nil
end
local function player_event_handler(player,eventname)
assert(player:is_player())
local name = player:get_player_name()
if name == "" or not hud_ids[name] then
return
end
if eventname == "health_changed" then
update_builtin_statbars(player)
if hud_ids[name].id_healthbar then
return true
end
end
if eventname == "breath_changed" then
update_builtin_statbars(player)
if hud_ids[name].id_breathbar then
return true
end
end
if eventname == "hud_changed" or eventname == "properties_changed" then
update_builtin_statbars(player)
return true
end
return false
end
function core.hud_replace_builtin(hud_name, definition)
if type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
definition = table.copy(definition)
if hud_name == "health" then
definition.item = definition.item or definition.number or core.PLAYER_MAX_HP_DEFAULT
bar_definitions.hp = definition
for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and ids.id_healthbar then
player:hud_remove(ids.id_healthbar)
ids.id_healthbar = nil
update_builtin_statbars(player)
end
end
return true
end
if hud_name == "breath" then
definition.item = definition.item or definition.number or core.PLAYER_MAX_BREATH_DEFAULT
bar_definitions.breath = definition
for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
if player and ids.id_breathbar then
player:hud_remove(ids.id_breathbar)
ids.id_breathbar = nil
update_builtin_statbars(player)
end
end
return true
end
return false
end
-- Append "update_builtin_statbars" as late as possible
-- This ensures that the HUD is hidden when the flags are updated in this callback
core.register_on_mods_loaded(function()
core.register_on_joinplayer(update_builtin_statbars)
end)
core.register_on_leaveplayer(cleanup_builtin_statbars)
core.register_playerevent(player_event_handler)

View File

@@ -0,0 +1,84 @@
-- Table to keep track of callback executions
-- [i + 0] = count of expected patterns of index (i + 1)
-- [i + 1] = pattern to check
local PATTERN_NORMAL = { 4, "allow_%w", 2, "on_take", 1, "on_put", 1 }
local PATTERN_SWAP = { 8, "allow_%w", 4, "on_take", 2, "on_put", 2 }
local exec_listing = {} -- List of logged callbacks (e.g. "on_take", "allow_put")
-- Checks whether the logged callbacks equal the expected pattern
core.__helper_check_callbacks = function(expect_swap)
local exec_pattern = expect_swap and PATTERN_SWAP or PATTERN_NORMAL
local ok = #exec_listing == exec_pattern[1]
if ok then
local list_index = 1
for i = 2, #exec_pattern, 2 do
for n = 1, exec_pattern[i + 1] do
-- Match the list for "n" occurrences of the wanted callback name pattern
ok = exec_listing[list_index]:find(exec_pattern[i])
list_index = list_index + 1
if not ok then break end
end
if not ok then break end
end
end
if not ok then
print("Execution order mismatch!")
print("Expected patterns: ", dump(exec_pattern))
print("Got list: ", dump(exec_listing))
end
exec_listing = {}
return ok
end
-- Uncomment the other line for easier callback debugging
local log = function(...) end
--local log = print
minetest.register_allow_player_inventory_action(function(_, action, inv, info)
log("\tallow " .. action, info.count or info.stack:to_string())
if action == "move" then
-- testMoveFillStack
return info.count
end
if action == "take" or action == "put" then
assert(not info.stack:is_empty(), "Stack empty in: " .. action)
-- testMoveUnallowed
-- testSwapFromUnallowed
-- testSwapToUnallowed
if info.stack:get_name() == "default:takeput_deny" then
return 0
end
-- testMovePartial
if info.stack:get_name() == "default:takeput_max_5" then
return 5
end
-- testCallbacks
if info.stack:get_name():find("default:takeput_cb_%d") then
-- Log callback as executed
table.insert(exec_listing, "allow_" .. action)
return -- Unlimited
end
end
return -- Unlimited
end)
minetest.register_on_player_inventory_action(function(_, action, inv, info)
log("\ton " .. action, info.count or info.stack:to_string())
if action == "take" or action == "put" then
assert(not info.stack:is_empty(), action)
if info.stack:get_name():find("default:takeput_cb_%d") then
-- Log callback as executed
table.insert(exec_listing, "on_" .. action)
return
end
end
end)

View File

@@ -26,13 +26,19 @@ do
core.print = nil -- don't pollute our namespace
end
end
math.randomseed(os.time())
do
-- Note that PUC Lua just calls srand() which is already initialized by C++,
-- but we don't want to rely on this implementation detail.
local seed = 1048576 * (os.time() % 1048576)
seed = seed + core.get_us_time() % 1048576
math.randomseed(seed)
end
minetest = core
-- Load other files
local scriptdir = core.get_builtin_path()
local gamepath = scriptdir .. "game" .. DIR_DELIM
local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM
@@ -42,7 +48,7 @@ dofile(commonpath .. "serialize.lua")
dofile(commonpath .. "misc_helpers.lua")
if INIT == "game" then
dofile(gamepath .. "init.lua")
dofile(scriptdir .. "game" .. DIR_DELIM .. "init.lua")
assert(not core.get_http_api)
elseif INIT == "mainmenu" then
local mm_script = core.settings:get("main_menu_script")
@@ -65,9 +71,12 @@ elseif INIT == "mainmenu" then
elseif INIT == "async" then
dofile(asyncpath .. "mainmenu.lua")
elseif INIT == "async_game" then
dofile(commonpath .. "metatable.lua")
dofile(asyncpath .. "game.lua")
elseif INIT == "client" then
dofile(clientpath .. "init.lua")
dofile(scriptdir .. "client" .. DIR_DELIM .. "init.lua")
elseif INIT == "emerge" then
dofile(scriptdir .. "emerge" .. DIR_DELIM .. "init.lua")
else
error(("Unrecognized builtin initialization type %s!"):format(tostring(INIT)))
end

View File

@@ -1,4 +1,22 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Ungültige Parameter (siehe „/help @1“).
Too many arguments, try using just /help <command>=Zu viele Argumente. Probieren Sie es mit „/help <Befehl>“
Available commands: @1=Verfügbare Befehle: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=„/help <Befehl>“ benutzen, um mehr Informationen zu erhalten, oder „/help all“, um alles aufzulisten.
Available commands:=Verfügbare Befehle:
Command not available: @1=Befehl nicht verfügbar: @1
[all | privs | <cmd>] [-t]=[all | privs | <Befehl>] [-t]
Get help for commands or list privileges (-t: output in chat)=Hilfe für Befehle erhalten oder Privilegien auflisten (-t: Ausgabe im Chat)
Available privileges:=Verfügbare Privilegien:
Command=Befehl
Parameters=Parameter
For more information, click on any entry in the list.=Für mehr Informationen klicken Sie auf einen beliebigen Eintrag in der Liste.
Double-click to copy the entry to the chat history.=Doppelklicken, um den Eintrag in die Chathistorie einzufügen.
Command: @1 @2=Befehl: @1 @2
Available commands: (see also: /help <cmd>)=Verfügbare Befehle: (siehe auch: /help <Befehl>)
Close=Schließen
Privilege=Privileg
Description=Beschreibung
Empty command.=Leerer Befehl.
Invalid command: @1=Ungültiger Befehl: @1
Invalid command usage.=Ungültige Befehlsverwendung.
@@ -189,30 +207,6 @@ You are already dead.=Sie sind schon tot.
@1 is already dead.=@1 ist bereits tot.
@1 has been killed.=@1 wurde getötet.
Kill player or yourself=Einen Spieler oder Sie selbst töten
Invalid parameters (see /help @1).=Ungültige Parameter (siehe „/help @1“).
Too many arguments, try using just /help <command>=Zu viele Argumente. Probieren Sie es mit „/help <Befehl>“
Available commands: @1=Verfügbare Befehle: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=„/help <Befehl>“ benutzen, um mehr Informationen zu erhalten, oder „/help all“, um alles aufzulisten.
Available commands:=Verfügbare Befehle:
Command not available: @1=Befehl nicht verfügbar: @1
[all | privs | <cmd>] [-t]=[all | privs | <Befehl>] [-t]
Get help for commands or list privileges (-t: output in chat)=Hilfe für Befehle erhalten oder Privilegien auflisten (-t: Ausgabe im Chat)
Available privileges:=Verfügbare Privilegien:
Command=Befehl
Parameters=Parameter
For more information, click on any entry in the list.=Für mehr Informationen klicken Sie auf einen beliebigen Eintrag in der Liste.
Double-click to copy the entry to the chat history.=Doppelklicken, um den Eintrag in die Chathistorie einzufügen.
Command: @1 @2=Befehl: @1 @2
Available commands: (see also: /help <cmd>)=Verfügbare Befehle: (siehe auch: /help <Befehl>)
Close=Schließen
Privilege=Privileg
Description=Beschreibung
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<Filter>] | dump [<Filter>] | save [<Format> [<Filter>]]
Handle the profiler and profiling data=Den Profiler und Profilingdaten verwalten
Statistics written to action log.=Statistiken zum Aktionsprotokoll geschrieben.
Statistics were reset.=Statistiken wurden zurückgesetzt.
Usage: @1=Verwendung: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format kann entweder „txt“, „csv“, „lua“, „json“ oder „json_pretty“ sein (die Struktur kann sich in Zukunft ändern).
@1 joined the game.=@1 ist dem Spiel beigetreten.
@1 left the game.=@1 hat das Spiel verlassen.
@1 left the game (timed out).=@1 hat das Spiel verlassen (Netzwerkzeitüberschreitung).
@@ -239,6 +233,12 @@ Unknown Item=Unbekannter Gegenstand
Air=Luft
Ignore=Ignorieren
You can't place 'ignore' nodes!=Sie können keine „ignore“-Blöcke platzieren!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<Filter>] | dump [<Filter>] | save [<Format> [<Filter>]] | reset
Handle the profiler and profiling data=Den Profiler und Profilingdaten verwalten
Statistics written to action log.=Statistiken zum Aktionsprotokoll geschrieben.
Statistics were reset.=Statistiken wurden zurückgesetzt.
Usage: @1=Verwendung: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format kann entweder „txt“, „csv“, „lua“, „json“ oder „json_pretty“ sein (die Struktur kann sich in Zukunft ändern).
Values below show absolute/relative times spend per server step by the instrumented function.=Die unten angegebenen Werte zeigen absolute/relative Zeitspannen, die je Server-Step von der instrumentierten Funktion in Anspruch genommen wurden.
A total of @1 sample(s) were taken.=Es wurden insgesamt @1 Datenpunkt(e) aufgezeichnet.
The output is limited to '@1'.=Die Ausgabe ist beschränkt auf „@1“.

View File

@@ -0,0 +1,246 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Nevalidaj parametroj (kontrolu /help @1)
Too many arguments, try using just /help <command>=Tro da parametroj, eble provu /help <ordono>
Available commands: @1=Nunaj ordonoj: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Uzu «/help <ordono>» por specifa informo, aŭ «/help all» por listigi ĉion.
Available commands:=Nunaj ordonoj:
Command not available: @1=Ordono neuzebla: @1
[all | privs | <cmd>] [-t]=[all | privs | <ordono>]
Get help for commands or list privileges (-t: output in chat)=Listigi helpon pri ordonoj («all» aŭ <ordono>) aŭ rajtoj («privs») (kun -t: presu en babilejo)
Available privileges:=Nunaj rajtoj:
Command=Ordono
Parameters=Parametroj
For more information, click on any entry in the list.=Por pliaj informoj, klaku ajnan listeron.
Double-click to copy the entry to the chat history.=Dufoje-klaku por kopii listeron al la babilejo.
Command: @1 @2=Ordono: @1 @2
Available commands: (see also: /help <cmd>)=Nunaj ordonoj: (vidu ankaŭ: /help <ordono>)
Close=Fermi
Privilege=Rajto
Description=Priskribo
Empty command.=Malplena ordono.
Invalid command: @1=Nevalida ordono: @1
Invalid command usage.=Nevalida ordonouzo.
(@1 s)= (@1 s)
Command execution took @1 s=Ruliĝo de ordono postulis @1 s
You don't have permission to run this command (missing privileges: @1).=Vi ne rajtas uzi tiun ĉi ordonon (mankataj rajtoj: @1)
Unable to get position of player @1.=Ne povis akiri pozicion de ludanto @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Nevalida loko-formo. Atendis: (x1,y1,z1) (x2,y2,z2)
<action>=<ago>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Roli agon en la babilejo (ekz., «/me mendas picon» montras «<ludanto> mendas picon»)
Show the name of the server owner=Montri nomon de la serviladministranto
The administrator of this server is @1.=La adminstranto de tiu ĉi servilo estas @1.
There's no administrator named in the config file.=Estas neniu agordita administranto en la agordodosiero.
@1 does not have any privileges.=@1 havas neniun rajton.
Privileges of @1: @2=Rajtoj de @1: @2
[<name>]=[<nomo>]
Show privileges of yourself or another player=Montri rajtojn de vi aŭ alia ludanto
Player @1 does not exist.=Ludanto @1 ne ekzistas.
<privilege>=<rajto>
Return list of all online players with privilege=Listi ĉeretan ludanton kun specifa rajto
Invalid parameters (see /help haspriv).=Nevalidaj parametroj (vidu /help haspriv).
Unknown privilege!=Nekonata rajto!
No online player has the "@1" privilege.=Neniu ĉeretulo havas la rajton «@1».
Players online with the "@1" privilege: @2=Ĉeretuloj kun la rajto «@1»: @2
Your privileges are insufficient.=Viaj rajtoj ne sufiĉas.
Your privileges are insufficient. '@1' only allows you to grant: @2=Viaj rajtoj ne sufiĉas. «@1» sole lasas vin doni: @2
Unknown privilege: @1=Nekonata rajto: @1
@1 granted you privileges: @2=@1 donis al vi rajtojn: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<nomo> (<rajto> [, <rajto2> [<...>]] | all)
Give privileges to player=Doni rajtojn al ludanto, aŭ aparte, aŭ ĉiun kune («all»)
Invalid parameters (see /help grant).=Nevalidaj parametroj (vidu /help grant).
<privilege> [, <privilege2> [<...>]] | all=<rajto> [, <rajto2> [<...>]] | all
Grant privileges to yourself=Doni rajtojn al vi mem, aŭ aparte, aŭ ĉiun kune («all»)
Invalid parameters (see /help grantme).=Nevalidaj parametroj (vidu /help grantme)
Your privileges are insufficient. '@1' only allows you to revoke: @2=Viaj rajtoj ne sufiĉas. «@1» sole lasas vin repreni: @2
Note: Cannot revoke in singleplayer: @1=Rimarko: Neeblas repreni rajton sole: @1
Note: Cannot revoke from admin: @1=Rimarko: Neeblas repreni rajnton de administranto: @1
No privileges were revoked.=Neniu rajto reprenita.
@1 revoked privileges from you: @2=@1 reprenis rajtojn de vi: @2
Remove privileges from player=Repreni rajtojn de ludanto, aŭ aparte, aŭ ĉiun kune («all»)
Invalid parameters (see /help revoke).=Nevalidaj parametroj (vidu /help revoke)
Revoke privileges from yourself=Repreni rajtojn de vi mem, aŭ aparte, aŭ ĉiun kune («all»)
Invalid parameters (see /help revokeme).=Nevalidaj parametroj (vidu /help revokeme).
<name> <password>=<nomo> <pasvorto>
Set player's password (sent unencrypted, thus insecure)=Agordi pasvorton de ludanto (sendute senĉifre, kaj tiel malsekure)
Name field required.=Nomo bezonata.
Your password was cleared by @1.=Via pasvorto forviŝiĝis de @1.
Password of player "@1" cleared.=Pasvorto de ludanto «@1» forviŝita.
Your password was set by @1.=Via pasvorto agordiĝis de @1.
Password of player "@1" set.=Pasvorto de ludanto «@1» agordita.
<name>=<nomo>
Set empty password for a player=Forviŝi pasvorton de ludanto
Reload authentication data=Reenlegi aŭtentigajn datumojn
Done.=Finite.
Failed.=Malsukcese..
Remove a player's data=Forviŝi datumojn de ludanto
Player "@1" removed.=Ludanto «@1» forigita.
No such player "@1" to remove.=Neniu ekzistanta ludanto «@1» forigebla.
Player "@1" is connected, cannot remove.=Ludanto «@1» ĉeretas, do ne forigeblas.
Unhandled remove_player return code @1.=Netraktata remove_player redonkodo @1.
Cannot teleport out of map bounds!=Neeblas teleporti ekstermonden!
Cannot get player with name @1.=Neeblas trovi ludanton nomitan «@1».
Cannot teleport, @1 is attached to an object!=Ne povas teleporti @1, ĝi estas ligita al objekto!
Teleporting @1 to @2.=Teleportante @1 al @2.
One does not teleport to oneself.=Oni kutimas ne teleportu al si mem.
Cannot get teleportee with name @1.=Ne trovis alteleportaton nomitan @1.
Cannot get target player with name @1.=Ne trovis celatan ludanton nomitan @1.
Teleporting @1 to @2 at @3.=Teleportante @1 al @2 ĉe @3.
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <al_nomo> | <nomo> <X>,<Y>,<Z> | <nomo> <al_nomo>
Teleport to position or player=Teleportiĝi al pozicio aŭ ludanto
You don't have permission to teleport other players (missing privilege: @1).=Vi ne rajtas teleporti aliajn ludantojn (mankas rajto: @1).
([-n] <name> <value>) | <name>=([-n] <nomo> <valoro>) | <nomo>
Set or read server configuration setting=Agordi aŭ vidi servilan agordon
Failed. Cannot modify secure settings. Edit the settings file manually.=Malsukcese. Neeblas redakti sekurajn agordojn. Redaktu la agordodosieron permane.
Failed. Use '/set -n <name> <value>' to create a new setting.=Malsukcese. Uzu «/set -n <nomo> <valoro>» por krei novan agordon.
@1 @= @2=@1 @= @2
<not set>=<ne agordita>
Invalid parameters (see /help set).=Nevalidaj parametroj (vidu /help set).
Finished emerging @1 blocks in @2ms.=Finenlegis @1 monderojn dum @2ms.
emergeblocks update: @1/@2 blocks emerged (@3%)=emergeblocks ĝisdatigo: @1/@2 monderoj enlegitaj (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(here [<radius>]) | (<pos1> <pos2>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Enlegi (aŭ, laŭnecese, krei) mondopecojn inter la pozicioj poz1 kaj pos2 (<poz1> kaj <poz2> devas esti inter krampoj)
Started emerge of area ranging from @1 to @2.=Ekenlegis mondpecojn inter @1 kaj @2.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Forigi mondpecojn inter la pozicioj poz1 kaj poz2 (<poz1> kaj <poz2> devas esti inter krampoj)
Successfully cleared area ranging from @1 to @2.=Sukcese forigis mondpecojn inter @1 kaj @2.
Failed to clear one or more blocks in area.=Malsukcesis forigi unu aŭ pli da mondpecoj.
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Reŝarĝas lumojn inter la pozicioj poz1 kaj poz2 (<poz1> kaj <poz2> devas esti inter krampoj)
Successfully reset light in the area ranging from @1 to @2.=Sukcesis reŝarĝi lumojn inter @1 kaj @2.
Failed to load one or more blocks in area.=Malsukcesis enlegante unu aŭ pli da monderoj.
List mods installed on the server=Listigi modifaĵojn instalitajn de la servilo.
No mods installed.=Neniu modifaĵ instalita.
Cannot give an empty item.=Neeblas doni neniun portaĵon.
Cannot give an unknown item.=Neeblas doni nekonatan portaĵon.
Giving 'ignore' is not allowed.=Doni «ignore» estas ne permesita.
@1 is not a known player.=@1 ne estas konata ludanto.
@1 partially added to inventory.=@1 parte enmetiĝis al portaĵujon.
@1 could not be added to inventory.=@1 ne enmetiĝis al portaĵujon.
@1 added to inventory.=@1 enmetiĝis al portaĵujon.
@1 partially added to inventory of @2.=@1 parte enmetiĝis al portaĵujon de @2.
@1 could not be added to inventory of @2.=@1 ne enmetiĝis al portaĵujon de @2.
@1 added to inventory of @2.=@1 enmetiĝis al portaĵujon de @2.
<name> <ItemString> [<count> [<wear>]]=<nomo> <PortaĵNomo> [<kvanto> <portu>]]
Give item to player=Doni portaĵon al ludanto
Name and ItemString required.=Nomo kaj PortaĵNomo postualtaj.
<ItemString> [<count> [<wear>]]=<PortaĵNomo> [<kvanto> [<portu>]]
Give item to yourself=Doni portaĵon al vi mem.
ItemString required.=PortaĵNomo postulata.
<EntityName> [<X>,<Y>,<Z>]=<EstaĵoNomo> [<X>, <Y>, <Z>]
Spawn entity at given (or your) position=Estigi estaĵon ĉe la donita (aŭ la via) pozicio
EntityName required.=EstaĵNomo postulata.
Unable to spawn entity, player is nil.=Ne povis estigi estaĵon, ĉar ludanto estas nil.
Cannot spawn an unknown entity.=Neeblas estigi nekonatan estaĵon.
Invalid parameters (@1).=Nevalidaj parametroj (@1).
@1 spawned.=@1 naskiĝis.
@1 failed to spawn.=@1 ne naskiĝis.
Destroy item in hand=Detrui portaĵon enmanan
Unable to pulverize, no player.=Ne povis detrui, neniu ludanto.
Unable to pulverize, no item in hand.=Ne povis detrui, ĉar nenio estas tenata.
An item was pulverized.=Portaĵo detruiĝis.
[<range>] [<seconds>] [<limit>]=[<intertempo>] [<sekundoj>] [<limo>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Kontroli kiu lastafoje tuŝis monderon aŭ monderon proksiman al ĝi dum
Rollback functions are disabled.=Malfaraj funkcioj estas malŝaltitaj.
That limit is too high!=Tiu limo troaltas!
Checking @1 ...=Kontrolas @1…
Nobody has touched the specified location in @1 seconds.=Neniu tuŝis tiun lokon dum @1 sekundoj.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 @5 sekundoj antaŭe.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Frapi monderon (intertempo@=@1, sekundoj@=@2, limo@=@3).
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<nomo> [<sekundoj>]) | (:<aganto> [<sekundoj>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Malfari agojn de ludanto. Implicita valoro de <sekundoj> estas 60. Metu <sekundoj> kiel «inf» por neniu tempolimo
Invalid parameters. See /help rollback and /help rollback_check.=Nevalidaj parametroj. Vidu /help rollback kaj /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Malfaras agojn de ludanto «@1» ekde @2 sekundoj antaŭ nun.
Reverting actions of @1 since @2 seconds.=Malfaras agojn de @1 ekde @2 sekundoj antaŭ nun.
(log is too long to show)=(protokolo trolongas por montri)
Reverting actions succeeded.=Sukcesis malfari agojn.
Reverting actions FAILED.=MALsukcesis malfari agojn.
Show server status=Montri staton de servilon.
This command was disabled by a mod or game.=Tiun ordonon malŝaltis modifaĵo aŭ ludo.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0..24000>]
Show or set time of day=Montri aŭ ŝanĝi la horon
Current time is @1:@2.=Nun estas @1:@2.
You don't have permission to run this command (missing privilege: @1).=Vi ne rajtas rulu tiun orodnon (mankata rajto: @1).
Invalid time (must be between 0 and 24000).=Nevalida tempo (estu inter 0 kaj 24000)
Time of day changed.=Horo ŝanĝita.
Invalid hour (must be between 0 and 23 inclusive).=Nevalida horo (estu inter 0 kaj 23, inkluzive).
Invalid minute (must be between 0 and 59 inclusive).=Nevalida minuto (estu inter 0 kaj 59, inkluzive).
Show day count since world creation=Montri pasitajn tagojn ekde mondokreo
Current day is @1.=Nuna tago estas @1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<prokrasto_sekunde> | -1] [-r] [<mesaĝo>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Malŝalti servilon (-1 nuligas planitan malŝalton, -r lasas ludantojn rekonektiĝi)
Server shutting down (operator request).=Servilo malŝaltiĝas (laŭ prizorganta peto)
Ban the IP of a player or show the ban list=Forbari la IP-adreson de ludanto, aŭ listigi forbaritojn
The ban list is empty.=La forbaritolisto malplenas.
Ban list: @1=Forbaritoj: @1
You cannot ban players in singleplayer!=Vi ne povas forbari ludantojn en unuludanta reĝimo!
Player is not online.=Ludanto ne ĉeretas.
Failed to ban player.=Malsukcesis forbari ludanton.
Banned @1.=Forbaris @1.
<name> | <IP_address>=<nomo> | <IP_adreso>
Remove IP ban belonging to a player/IP=Nuligi IP-forbaron de ludanto/IP
Failed to unban player/IP.=Malsukcesis nuligi forbaron de ludanto/IP-adreso
Unbanned @1.=Malforbaris @1.
<name> [<reason>]=<nomo> [<kialo>]
Kick a player=Elĵeti ludanton
Failed to kick player @1.=Malsukcesis elĵeti ludanton @1.
Kicked @1.=Elĵetis @1.
[full | quick]=[full | quick]
Clear all objects in world=Forigu ĉiujn lasitajn portaĵojn en la mondo
Invalid usage, see /help clearobjects.=Nevalida uzo, vidu /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Forigante ĉiun lasitan portaĵon. Tio ĉi eble postulos longan tempon. Vi eble malkonektiĝos pro tempo-elĉerpo. (de @1)
Cleared all objects.=Forigis ĉiun lasitan portaĵon.
<name> <message>=<nomo> <mesaĝo>
Send a direct message to a player=Sendu rekte privatan mesaĝon al ludanto
Invalid usage, see /help msg.=Nevalida uzo, vidu /help msg.
The player @1 is not online.=La ludanto @1 ne ĉeretas.
DM from @1: @2=Privata mesaĝo de @1: @2
Message sent.=Mesaĝo sendita.
Get the last login time of a player or yourself=Vidi la lastan salutotempon de ludanto, aŭ vi mem
@1's last login time was @2.=Lasta salutotempo de @1 estas @2.
@1's last login time is unknown.=Lasta salutotempo de @1 estas nesciata.
Clear the inventory of yourself or another player=Malplenigi la portaĵujon de vi aŭ alia ludanto.
You don't have permission to clear another player's inventory (missing privilege: @1).=Vi ne rajtas malplenigi portaĵujon de alia ludanto (mankata rajto: @1).
@1 cleared your inventory.=@1 malplenigis vian portaĵujon.
Cleared @1's inventory.=Malplenigis portaĵujon de @1.
Player must be online to clear inventory!=Por malplenigi onian portaĵujon, tiu devas ĉereti!
Players can't be killed, damage has been disabled.=Nemortigeblas ludantoj, ĉar vundado estas malŝaltita.
Player @1 is not online.=Ludanto @1 ne ĉeretas.
You are already dead.=Vi jam estas mortinta.
@1 is already dead.=@1 estas mortinta.
@1 has been killed.=@1 estas murdita.
Kill player or yourself=Mortigi ludanton aŭ vin mem
@1 joined the game.=@1 aliĝis la ludon.
@1 left the game.=@1 foriris de la ludo.
@1 left the game (timed out).=@1 foriris de la ludo (tempo-elĉerpo)
(no description)=(neniu priskribo)
Can interact with things and modify the world=Povas interfaci kaj redakti la mondon
Can speak in chat=Povas paroli babileje
Can modify basic privileges (@1)=Povas redakti bazajn rajtojn (@1)
Can modify privileges=Povas redakti rajtojn
Can teleport self=Povas teleporti sin
Can teleport other players=Povas teleporti aliajn ludantojn
Can set the time of day using /time=Povas ŝanĝi la tempon per /time
Can do server maintenance stuff=Povas fari servilestrajn aferojn
Can bypass node protection in the world=Povas malatenti monderajn protektojn de la mondo
Can ban and unban players=Povas forbari kaj malforbari ludantojn
Can kick players=Povas elĵeti ludantojn
Can use /give and /giveme=Povas uzi /give kaj /giveme
Can use /setpassword and /clearpassword=Povas uzi /setpassword kaj /clearpassword
Can use fly mode=Povas ŝalti flugan reĝimon
Can use fast mode=Povas ŝalti rapidegan reĝimon
Can fly through solid nodes using noclip mode=Povas traflugi monderojn per trapasa reĝimo
Can use the rollback functionality=Povas uzi malfarajn funkciojn
Can enable wireframe=Povas ŝalti ĉirkaŭkadron
Unknown Item=Nekonata portaĵo
Air=Aero
Ignore=Malatenti
You can't place 'ignore' nodes!=Vi ne povas meti «malatentajn» monderojn!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtrilo>] | dump [<filtrilo>] | save [<formo> [<filtrilo>]] | reset
Handle the profiler and profiling data=Trakti la analizilon kaj analizajn datumojn
Statistics written to action log.=Analizoj skribitaj al agoprotokolo.
Statistics were reset.=Analizoj forviŝitaj.
Usage: @1=Uzado: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Formo povas estas txt, csv, lua, json, aŭ json_pretty (struktuoj eble iam ŝanĝiĝos).
Values below show absolute/relative times spend per server step by the instrumented function.=Valoroj subaj montras la malrelativan/relativan tempon pasigitan de la servilo je ĉiu paŝo de la funkcio.
A total of @1 sample(s) were taken.=Sume @1 ekzemplero(j) konserviĝis.
The output is limited to '@1'.=La eligo estas limigita al «@1».
Saving of profile failed: @1=Konservado de profilo malsukcesis: @1
Profile saved to @1=Profilo konservita al @1

View File

@@ -0,0 +1,246 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Paramètres invalides (voir /help @1).
Too many arguments, try using just /help <command>=Trop de paramètres, essayez /help <command>
Available commands: @1=Commandes disponibles : @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Essayez '/help <cmd>' pour obtenir plus d'informations, ou '/help all' pour tout lister.
Available commands:=Commandes disponibles :
Command not available: @1=Commande non disponible : @1
[all | privs | <cmd>] [-t]=[all | privs | <cmd>] [-t]
Get help for commands or list privileges (-t: output in chat)=Obtenir de l'aide pour les commandes ou pour lister les privilèges (-t : affichage dans le tchat)
Available privileges:=Privilèges disponibles :
Command=Commande
Parameters=Paramètres
For more information, click on any entry in the list.=Pour plus d'informations, cliquez sur une entrée dans la liste.
Double-click to copy the entry to the chat history.=Double-cliquez pour copier une entrée dans l'historique du tchat.
Command: @1 @2=Commande : @1 @2
Available commands: (see also: /help <cmd>)=Commandes disponibles : (voir aussi : /help <cmd>)
Close=Fermer
Privilege=Privilège
Description=Description
Empty command.=Commande vide.
Invalid command: @1=Commande invalide : @1
Invalid command usage.=Usage invalide de la commande.
(@1 s)= (@1 s)
Command execution took @1 s=L'exécution de la commande a pris @1 s.
You don't have permission to run this command (missing privileges: @1).=Vous n'avez pas la permission d'exécuter cette commande (privilèges manquants : @1)
Unable to get position of player @1.=Impossible d'obtenir la position du joueur @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Format incorrect de la zone. Demandé : (x1, y1, z1) (x2, y2, z2)
<action>=<action>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Affiche une action de tchat (ex : '/me commande une pizza' affichage '<joueur> commande une pizza')
Show the name of the server owner=Affiche le nom du propriétaire du serveur
The administrator of this server is @1.=L'administrateur de ce serveur est @1.
There's no administrator named in the config file.=Il n'y a pas d'administrateur indiqué dans le fichier de configuration.
@1 does not have any privileges.=@1 ne possède aucun privilège.
Privileges of @1: @2=Privilège(s) de @1 : @2
[<name>]=[<nom>]
Show privileges of yourself or another player=Affiche vos privilèges ou ceux d'un autre joueur.
Player @1 does not exist.=Le joueur @1 n'existe pas.
<privilege>=<privilège>
Return list of all online players with privilege=Renvoie la liste de tous les joueurs en ligne avec un privilège.
Invalid parameters (see /help haspriv).=Paramètres invalides (voir /help haspriv)
Unknown privilege!=Privilège inconnu !
No online player has the "@1" privilege.=Aucun joueur en ligne avant le privilège « @1 »
Players online with the "@1" privilege: @2=Joueurs en ligne avec le privilège « @1 » : @2
Your privileges are insufficient.=Vos privilèges sont insuffisants.
Your privileges are insufficient. '@1' only allows you to grant: @2=Vos privilèges sont insuffisants. '@1' vous autorise seulement d'accorder : @2
Unknown privilege: @1=Privilège inconnu : @1
@1 granted you privileges: @2=@1 vous a accordé les privilèges : @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<nom> (<privilège> [, <privilège2> [<...>]] | all)
Give privileges to player=Accorder le privilège au joueur
Invalid parameters (see /help grant).=Paramètres invalides (voir /help grant)
<privilege> [, <privilege2> [<...>]] | all=<privilège> [, <privilège2> [<...>]] | all
Grant privileges to yourself=Accorder des privilèges à vous-même
Invalid parameters (see /help grantme).=Paramètres invalides (voir /help grantme)
Your privileges are insufficient. '@1' only allows you to revoke: @2=Vos privilèges sont insuffisants. '@1' vous autorise seulement à révoquer : @2
Note: Cannot revoke in singleplayer: @1=Note : Impossible de révoquer en solo : @1
Note: Cannot revoke from admin: @1=Note : Impossible de révoquer à l'administrateur : @1
No privileges were revoked.=Aucun privilège n'a été révoqué.
@1 revoked privileges from you: @2=@1 vous a révoqué le privilège : @2
Remove privileges from player=Révoquer les privilèges au joueur
Invalid parameters (see /help revoke).=Paramètres invalides (voir /help revoke).
Revoke privileges from yourself=Révoquer des privilèges à vous-même
Invalid parameters (see /help revokeme).=Paramètres invalides (voir /help revokeme).
<name> <password>=<nom> <mot de passe>
Set player's password (sent unencrypted, thus insecure)=Voir le mot de passe d'un joueur (envoyé non crypté, soit non sécurisé)
Name field required.=Le champ « nom » est requis.
Your password was cleared by @1.=Votre mot de passe a été effacé par @1.
Password of player "@1" cleared.=Mot de passe du joueur « @1 » effacé.
Your password was set by @1.=Votre mot de passe a été défini par @1.
Password of player "@1" set.=Mot de passe « @1 » défini.
<name>=<nom>
Set empty password for a player=Définir un mot de passe pour un joueur
Reload authentication data=Recharger les données d'authentification
Done.=Fait.
Failed.=Échoué.
Remove a player's data=Supprimer les données d'un joueur
Player "@1" removed.=Joueur « @1 » supprimé.
No such player "@1" to remove.=Aucun joueur « @1 » à supprimer.
Player "@1" is connected, cannot remove.=Le joueur « @1 » est connecté, impossible de supprimer.
Unhandled remove_player return code @1.=La commande remove_player non gérée a retourné le code @1.
Cannot teleport out of map bounds!=Impossible de téléporter en dehors des limites de la carte !
Cannot get player with name @1.=Impossible d'obtenir le joueur @1.
Cannot teleport, @1 is attached to an object!=Impossible de téléporter, @1 est lié à un objet !
Teleporting @1 to @2.=Téléportation de @1 vers @2.
One does not teleport to oneself.=Impossible de se téléporter vers soi-même.
Cannot get teleportee with name @1.=Impossible d'obtenir le téléporté @1.
Cannot get target player with name @1.=Impossible d'obtenir le joueur cible @1.
Teleporting @1 to @2 at @3.=Téléportation de @1 vers @2 à @3.
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>, <Y>, <Z> | <vers_nom> | <nom> <X>, <Y>, <Z> | <nom> <vers_nom>
Teleport to position or player=Se téléporter vers une position ou un joueur.
You don't have permission to teleport other players (missing privilege: @1).=Vous n'avez pas la permission de téléporter des joueurs (privilège manquant : @1).
([-n] <name> <value>) | <name>=([-n] <nom> <valeur>) | <nom>
Set or read server configuration setting=Définir ou lire un paramètre de configuration du serveur.
Failed. Cannot modify secure settings. Edit the settings file manually.=Échoué. Impossible de modifier les paramètres sécurisés. Éditez le fichier manuellement.
Failed. Use '/set -n <name> <value>' to create a new setting.=Échoué. Utilisez '/set -n <nom> <valeur>' pour créer un nouveau paramètre.
@1 @= @2=@1 @= @2
<not set>=<non défini>
Invalid parameters (see /help set).=Paramètres invalides (voir /help set).
Finished emerging @1 blocks in @2ms.=Fini de générer @1 blocks en @2 ms.
emergeblocks update: @1/@2 blocks emerged (@3%)=Mise à jour de emergeblocks : @1/@2 de blocs générés (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(here [<rayon>]) | (<pos1> <pos1>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Charger (ou, si inexistant, générer), des blocs contenus dans la zone de pos1 à pos2 (<pos1> et <pos2> doivent être entre parenthèses)
Started emerge of area ranging from @1 to @2.=Début de la génération de la zone de @1 à @2.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Supprimer les blocs contenus dans la zone de pos1 à pos2 (<pos1> et <pos2> doivent être entre parenthèses)
Successfully cleared area ranging from @1 to @2.=La zone de @1 à @2 a été nettoyée avec succès.
Failed to clear one or more blocks in area.=Le nettoyage d'un ou plusieurs blocs dans la zone a echoué.
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Réinitialiser l'éclairage dans la zone de pos1 à pos2 (<pos1> et <pos2> doivent être entre parenthèses)
Successfully reset light in the area ranging from @1 to @2.=L'éclairage dans la zone de @1 à @2 a été réinitialisé avec succès.
Failed to load one or more blocks in area.=Le chargement d'un ou plusieurs blocs dans la zone a échoué.
List mods installed on the server=Liste les modules installés sur le serveur.
No mods installed.=Aucun module installé.
Cannot give an empty item.=Impossible de donner un objet vide.
Cannot give an unknown item.=Impossible de donner un objet inconnu.
Giving 'ignore' is not allowed.=Donner 'ignore' n'est pas autorisé.
@1 is not a known player.=Le joueur @1 est inconnu.
@1 partially added to inventory.=@1 été partiellement rajouté à l'inventaire.
@1 could not be added to inventory.=@1 n'a pas pu être rajouté à l'inventaire.
@1 added to inventory.=@1 a été rajouté à l'inventaire.
@1 partially added to inventory of @2.=@1 a été partiellement rajouté à l'inventaire de @2.
@1 could not be added to inventory of @2.=@1 n'a pas pu être rajouté à l'inventaire de @2.
@1 added to inventory of @2.=@1 a été rajouté à l'inventaire de @2.
<name> <ItemString> [<count> [<wear>]]=<nom> <CodeObjet> [<nombre> [<usure>]]
Give item to player=Donner un objet à un joueur
Name and ItemString required.=Le nom et le code de l'objet sont requis
<ItemString> [<count> [<wear>]]=<CodeObjet> [<nombre> [<usure>]]
Give item to yourself=Donner un objet à vous-même
ItemString required.=Code objet requis.
<EntityName> [<X>,<Y>,<Z>]=<NomEntité> [<X>, <Y>, <Z>]
Spawn entity at given (or your) position=Faire apparaître une entité à une position donnée (ou la vôtre)
EntityName required.=Nom de l'entité requis.
Unable to spawn entity, player is nil.=Impossible de faire apparaître l'entité, le joueur est inexistant.
Cannot spawn an unknown entity.=Impossible de faire apparaître une entité inconnue.
Invalid parameters (@1).=Paramètres invalides (@1).
@1 spawned.=@1 a apparu.
@1 failed to spawn.=@1 a échoué à apparaître.
Destroy item in hand=Détruire l'objet dans la main
Unable to pulverize, no player.=Impossible de détruire, pas de joueur.
Unable to pulverize, no item in hand.=Impossible de détruire, pas d'objet dans la main.
An item was pulverized.=Un objet a été détruit.
[<range>] [<seconds>] [<limit>]=[<rayon>] [<secondes>] [<limite>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Vérifier qui a le dernier touché un nœud ou un autre aux environs dans le temps spécifié par <secondes>. Par défaut : rayon @= 0, secondes @= 86400 @= 24h, limite @= 5. Définissez <secondes> à inf pour aucune limite de temps.
Rollback functions are disabled.=Les fonctions retour sont désactivées.
That limit is too high!=Cette limite est trop grande !
Checking @1 ...=Vérification de @1 ...
Nobody has touched the specified location in @1 seconds.=Personne n'as touché la position spécificée dans les dernières @1 secondes.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 il y a @5 secondes.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Taper un nœud (rayon @= @1, secondes @= @2, limite @= @3).
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<nom> [<secondes>]) | (:<acteur> [<secondes>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Annuler les actions d'un joueur. La valeur par défaut de <secondes> est 60. Définissez <secondes> à inf pour aucune limite de temps.
Invalid parameters. See /help rollback and /help rollback_check.=Paramètres invalides. Voir /help rollback et /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Annuler les actions du joueur '@1' depuis @2 secondes.
Reverting actions of @1 since @2 seconds.=Annuler les actions de @1 depuis @2 secondes.
(log is too long to show)=(le journal est trop long à afficher)
Reverting actions succeeded.=Les actions ont été annulées avec succès.
Reverting actions FAILED.=L'annulation des actions a échoué.
Show server status=Afficher le statut du serveur.
This command was disabled by a mod or game.=Cette commande a été désactivée par un module ou un jeu.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0.24000>]
Show or set time of day=Afficher ou définir l'heure du jour.
Current time is @1:@2.=L'heure actuelle est @1:@2.
You don't have permission to run this command (missing privilege: @1).=Vous n'avez pas la permission d'exécuter cette commande (privilège manquant : @1)
Invalid time (must be between 0 and 24000).=Heure invalide (doit être comprise entre 0 et 24000).
Time of day changed.=L'heure du jour a changé.
Invalid hour (must be between 0 and 23 inclusive).=Heure invalide (doit être comprise entre 0 et 23 inclus).
Invalid minute (must be between 0 and 59 inclusive).=Minute invalide (doit être comprise entre 0 et 59 inclus).
Show day count since world creation=Afficher le nombre de jours écoulés depuis la création du monde.
Current day is @1.=Le jour actuel est @1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<délai_en_secondes> | -1] [-r] [<message>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Éteindre le serveur (-1 annule une extinction programmée, -r autorise les joueurs à se reconnecter)
Server shutting down (operator request).=Extinction du serveur (requête de l'opérateur).
Ban the IP of a player or show the ban list=Bannir l'IP d'un joueur ou affiche la liste des bans.
The ban list is empty.=La liste des bans est vide.
Ban list: @1=Liste de bans : @1
You cannot ban players in singleplayer!=Vous ne pouvez pas bannir des joueurs en solo !
Player is not online.=Le joueur n'est pas en ligne.
Failed to ban player.=Le bannissement du joueur a échoué.
Banned @1.=@1 a été banni.
<name> | <IP_address>=<nom> | <adresse_IP>
Remove IP ban belonging to a player/IP=Rétablir un IP appartenant à un joueur ou une adresse IP.
Failed to unban player/IP.=Le rétablissement du joueur ou de l'adresse IP a échoué.
Unbanned @1.=@1 a été rétabli.
<name> [<reason>]=<nom> [<motif>]
Kick a player=Expulser un joueur
Failed to kick player @1.=L'expulsion du joueur @1 a échoué.
Kicked @1.=@1 a été expulsé.
[full | quick]=[full | quick]
Clear all objects in world=Nettoyer tous les objets dans le monde
Invalid usage, see /help clearobjects.=Usage invalide, voir /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Nettoyage de tous les objects. Cela peut prendre du temps. Une inactivité peut surveni (par @1).
Cleared all objects.=Tous les objets ont été nettoyés.
<name> <message>=<nom> <message>
Send a direct message to a player=Envoyer un message privé à un joueur.
Invalid usage, see /help msg.=Usage invalide, voir /help msg.
The player @1 is not online.=Le joueur @1 n'est pas en ligne.
DM from @1: @2=Message privé de @1 : @2
Message sent.=Message privé envoyé.
Get the last login time of a player or yourself=Obtenir l'horodatage de la dernière connexion d'un joueur ou de vous-même.
@1's last login time was @2.=@1 s'est connecté pour la dernière fois au @2.
@1's last login time is unknown.=L'horodatage de la dernière connexion de @1 est inconnu.
Clear the inventory of yourself or another player=Vider votre inventaire ou celui d'un autre joueur.
You don't have permission to clear another player's inventory (missing privilege: @1).=Vous n'avez pas la permission de vider l'inventaire d'un autre joueur (privilège manquant : @1).
@1 cleared your inventory.=@1 a vidé votre inventaire.
Cleared @1's inventory.=L'inventaire de @1 a été vidé.
Player must be online to clear inventory!=Le joueur doit être en ligne pour pouvoir vider son inventaire.
Players can't be killed, damage has been disabled.=Les joueurs ne peuvent pas être tués, les dommages ont été désactivés.
Player @1 is not online.=Le joueur @1 n'est pas en ligne.
You are already dead.=Vous êtes déjà mort.
@1 is already dead.=@1 est déjà mort.
@1 has been killed.=@1 a été tué.
Kill player or yourself=Tuer un joueur ou vous-même.
@1 joined the game.=@1 a rejoint la partie.
@1 left the game.=@1 a quitté la partie.
@1 left the game (timed out).=@1 a quitté la partie (inactivité).
(no description)=(sans description)
Can interact with things and modify the world=Peut interagir avec des éléments ou modifier le monde.
Can speak in chat=Peut écrire dans le tchat.
Can modify basic privileges (@1)=Peut modifier les privilèges basiques (@1)
Can modify privileges=Peut modifier les privilèges
Can teleport self=Peut se téléporter
Can teleport other players=Peut téléporter d'autres joueurs
Can set the time of day using /time=Peut définir l'heure du jour avec /time
Can do server maintenance stuff=Peut effectuer des tâches de maintenance du serveur
Can bypass node protection in the world=Peut outrepasser la protection des nœuds dans le monde.
Can ban and unban players=Peut bannir et rétablir des joueurs.
Can kick players=Peut expulser des joueurs.
Can use /give and /giveme=Peut utiliser /give et /giveme
Can use /setpassword and /clearpassword=Peut utiliser /setpassword et /clearpassword
Can use fly mode=Peut utiliser le mode vol
Can use fast mode=Peut utiliser le mode rapide
Can fly through solid nodes using noclip mode=Peut voler à travers des nœuds solides en utilisant le mode de collisions désactivées.
Can use the rollback functionality=Peut utiliser la fonctionnalité de retour
Can enable wireframe=Peut activer la vue fil de fer
Unknown Item=Objet inconnu
Air=Air
Ignore=Ignorer
You can't place 'ignore' nodes!=Vous ne pouvez pas placé de nœuds 'ignorés' !
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtre>] | dump [<filtre>] | save [<format> [<filtre>]] | reset
Handle the profiler and profiling data=Traiter le profileur et les données de profilage
Statistics written to action log.=Les statistiques sont écrites dans les journaux d'actions.
Statistics were reset.=Les statistiques ont été réinitialisées.
Usage: @1=Usage : @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Le format peut être txt, csv, lua, json ou json_pretty (les structures sont sujettes au changement).
Values below show absolute/relative times spend per server step by the instrumented function.=Les valeurs inférieures affichent les temps absolu et relatif dépensés par étape du serveur par la fonction utilisée.
A total of @1 sample(s) were taken.=@1 échantillons ont été collectés.
The output is limited to '@1'.=La sortie est limitée à '@1'.
Saving of profile failed: @1=La sauvegarde du profil a échoué : @1
Profile saved to @1=Le profil a été sauvegardé dans @1

View File

@@ -1,9 +1,27 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Parameter tidak sah (lihat /help @1).
Too many arguments, try using just /help <command>=Terlalu banyak argumen. Coba hanya gunakan /help <perintah>
Available commands: @1=Perintah yang tersedia: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Gunakan '/help <perintah>' untuk informasi lebih lanjut atau '/help all' untuk melihat daftar semuanya.
Available commands:=Perintah yang tersedia:
Command not available: @1=Perintah tidak tersedia: @1
[all | privs | <cmd>] [-t]=[all | privs | <perintah>] [-t]
Get help for commands or list privileges (-t: output in chat)=Ambil bantuan untuk perintah atau daftar hak (-t: keluaran di obrolan)
Available privileges:=Hak yang ada:
Command=Perintah
Parameters=Parameter
For more information, click on any entry in the list.=Untuk informasi lebih lanjut, klik pada entri apa pun dalam daftar.
Double-click to copy the entry to the chat history.=Klik ganda untuk menyalin entri ke riwayat obrolan.
Command: @1 @2=Perintah: @1 @2
Available commands: (see also: /help <cmd>)=Perintah yang tersedia: (lihat juga: /help <perintah>)
Close=Tutup
Privilege=Hak
Description=Deskripsi
Empty command.=Perintah kosong.
Invalid command: @1=Perintah tidak sah: @1
Invalid command usage.=Penggunaan perintah tidak sah.
(@1 s)= (@1 detik)
Command execution took @1 s=Pelaksanaan perintah memerlukan @1 detik
(@1 s)= (@1 detik)
Command execution took @1 s=Pelaksanaan perintah memerlukan @1 detik
You don't have permission to run this command (missing privileges: @1).=Anda tidak memiliki izin untuk menjalankan perintah ini (hak tidak ada: @1).
Unable to get position of player @1.=Tidak dapat mengambil letak pemain @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Format daerah tidak sah. Diharapkan: (x1,y1,z1) (x2,y2,z2)
@@ -189,30 +207,6 @@ You are already dead.=Anda telah mati.
@1 is already dead.=@1 telah mati.
@1 has been killed.=@1 telah dibunuh.
Kill player or yourself=Bunuh pemain atau diri Anda
Invalid parameters (see /help @1).=Parameter tidak sah (lihat /help @1).
Too many arguments, try using just /help <command>=Terlalu banyak argumen. Coba hanya gunakan /help <perintah>
Available commands: @1=Perintah yang tersedia: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Gunakan '/help <perintah>' untuk informasi lebih lanjut atau '/help all' untuk melihat daftar semuanya.
Available commands:=Perintah yang tersedia:
Command not available: @1=Perintah tidak tersedia: @1
[all | privs | <cmd>] [-t]=[all | privs | <perintah>] [-t]
Get help for commands or list privileges (-t: output in chat)=Ambil bantuan untuk perintah atau daftar hak (-t: keluaran di obrolan)
Available privileges:=Hak yang ada:
Command=Perintah
Parameters=Parameter
For more information, click on any entry in the list.=Untuk informasi lebih lanjut, klik pada entri apa pun dalam daftar.
Double-click to copy the entry to the chat history.=Klik ganda untuk menyalin entri ke riwayat obrolan.
Command: @1 @2=Perintah: @1 @2
Available commands: (see also: /help <cmd>)=Perintah yang tersedia: (lihat juga: /help <perintah>)
Close=Tutup
Privilege=Hak
Description=Deskripsi
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset
Handle the profiler and profiling data=Menangani profiler dan data profiling
Statistics written to action log.=Statistik ditulis ke log action.
Statistics were reset.=Statistik diatur ulang.
Usage: @1=Penggunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format berupa salah satu dari txt, csv, lua, json, json_pretty (struktur mungkin berubah).
@1 joined the game.=@1 bergabung dalam permainan.
@1 left the game.=@1 keluar permainan.
@1 left the game (timed out).=@1 keluar permainan (kehabisan waktu).
@@ -239,6 +233,12 @@ Unknown Item=Barang Tak Diketahui
Air=Udara
Ignore=Ignore
You can't place 'ignore' nodes!=Anda tidak dapat menaruh nodus 'ignore'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset
Handle the profiler and profiling data=Menangani profiler dan data profiling
Statistics written to action log.=Statistik ditulis ke log action.
Statistics were reset.=Statistik diatur ulang.
Usage: @1=Penggunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format berupa salah satu dari txt, csv, lua, json, json_pretty (struktur mungkin berubah).
Values below show absolute/relative times spend per server step by the instrumented function.=Nilai berikut menampilkan waktu mutlak/relatif yang dihabiskan tiap langkah server oleh fungsi instrumen.
A total of @1 sample(s) were taken.=Total @1 sampel yang diambil.
The output is limited to '@1'.=Keluaran dibatasi ke '@1'.

View File

@@ -1,78 +1,97 @@
# textdomain: __builtin
# note for transaltors: sono state seguite le norme di https://italianoinclusivo.it/ a parte per il suffisso -tore -trice, con l'intento di trasformarlo in un epiceno
Invalid parameters (see /help @1).=Parametri non validi (vedi /help @1)
Too many arguments, try using just /help <command>=Troppi argomenti, prova a usare /help <comando>
Available commands: @1=Comandi disponibili: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Usa '/help <comando>' per ottenere più informazioni, o '/help all' per elencare tutti i comandi.
Available commands:=Comandi disponibili:
Command not available: @1=Comando non disponibile: @1
[all | privs | <cmd>] [-t]=[all | privs | <comando>] [-t]
Get help for commands or list privileges (-t: output in chat)=Richiama la finestra d'aiuto dei comandi o dei privilegi (-t: mostra in chat)
Available privileges:=Privilegi disponibili:
Command=Comando
Parameters=Parametri
For more information, click on any entry in the list.=Per più informazioni, clicca su una qualsiasi voce dell'elenco.
Double-click to copy the entry to the chat history.=Doppio clic per copiare la voce nella cronologia della chat.
Command: @1 @2=Comando: @1 @2
Available commands: (see also: /help <cmd>)=Comandi disponibili: (vedi anche /help <comando>)
Close=Chiudi
Privilege=Privilegio
Description=Descrizione
Empty command.=Comando vuoto.
Invalid command: @1=Comando non valido: @1
Invalid command usage.=Utilizzo del comando non valido.
(@1 s)=
Command execution took @1 s=
(@1 s)= (@1 s)
Command execution took @1 s=L'esecuzione del comando ha richiesto @1 s
You don't have permission to run this command (missing privileges: @1).=Non hai il permesso di eseguire questo comando (privilegi mancanti: @1).
Unable to get position of player @1.=Impossibile ottenere la posizione del giocatore @1.
Unable to get position of player @1.=Impossibile ottenere la posizione del giocatore @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Formato dell'area non corretto. Richiesto: (x1,y1,z1) (x2,y2,z2)
<action>=<azione>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Mostra un'azione in chat (es. `/me ordina una pizza` mostra `<nome giocatore> ordina una pizza`)
Show the name of the server owner=Mostra il nome del proprietario del server
Show the name of the server owner=Mostra il nome di chi possiede il server
The administrator of this server is @1.=L'amministratore di questo server è @1.
There's no administrator named in the config file.=Non c'è nessun amministratore nel file di configurazione.
@1 does not have any privileges.=
There's no administrator named in the config file.=Non c'è nessun*amministratore nel file di configurazione.
@1 does not have any privileges.=@1 non ha nessun privilegio
Privileges of @1: @2=Privilegi di @1: @2
[<name>]=[<nome>]
Show privileges of yourself or another player=Mostra i privilegi propri o di un altro giocatore
Player @1 does not exist.=Il giocatore @1 non esiste.
Show privileges of yourself or another player=Mostra i privilegi propri o di un*altrə giocatore
Player @1 does not exist.= giocatore @1 non esiste.
<privilege>=<privilegio>
Return list of all online players with privilege=Ritorna una lista di tutti i giocatori connessi col tale privilegio
Return list of all online players with privilege=Ritorna una lista di tuttɜ lɜ giocatori connessɜ col tale privilegio
Invalid parameters (see /help haspriv).=Parametri non validi (vedi /help haspriv).
Unknown privilege!=Privilegio sconosciuto!
No online player has the "@1" privilege.=
Players online with the "@1" privilege: @2=Giocatori connessi con il privilegio "@1": @2
No online player has the "@1" privilege.=Nessunə giocatore ha il privilegio "@1".
Players online with the "@1" privilege: @2=Giocatori connessɜ con il privilegio "@1": @2
Your privileges are insufficient.=I tuoi privilegi sono insufficienti.
Your privileges are insufficient. '@1' only allows you to grant: @2=
Your privileges are insufficient. '@1' only allows you to grant: @2=I tuoi privilegi sono insufficienti. '@1' ti permette soltanto di elargire: @2
Unknown privilege: @1=Privilegio sconosciuto: @1
@1 granted you privileges: @2=@1 ti ha assegnato i seguenti privilegi: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=
Give privileges to player=Dà privilegi al giocatore
<name> (<privilege> [, <privilege2> [<...>]] | all)=<nome> (<privilegio> [, <privilegio2> [<...>]] | all)
Give privileges to player=Dà privilegi al giocatore
Invalid parameters (see /help grant).=Parametri non validi (vedi /help grant).
<privilege> [, <privilege2> [<...>]] | all=
<privilege> [, <privilege2> [<...>]] | all=<privilegio> [, <privilegio2> [<...>]] | all
Grant privileges to yourself=Assegna dei privilegi a te stessǝ
Invalid parameters (see /help grantme).=Parametri non validi (vedi /help grantme).
Your privileges are insufficient. '@1' only allows you to revoke: @2=
Note: Cannot revoke in singleplayer: @1=
Note: Cannot revoke from admin: @1=
No privileges were revoked.=
Your privileges are insufficient. '@1' only allows you to revoke: @2=I tuoi privilegi sono insufficienti. '@1' ti permette soltanto di revocare: @2
Note: Cannot revoke in singleplayer: @1=N.B.: Non si può revocare in locale: @1
Note: Cannot revoke from admin: @1=N.B.: Non si può revocare a un*amministratore: @1
No privileges were revoked.=Nessun privilegio è stato revocato.
@1 revoked privileges from you: @2=@1 ti ha revocato i seguenti privilegi: @2
Remove privileges from player=Rimuove privilegi dal giocatore
Remove privileges from player=Rimuove privilegi dal giocatore
Invalid parameters (see /help revoke).=Parametri non validi (vedi /help revoke).
Revoke privileges from yourself=Revoca privilegi a te stessǝ
Invalid parameters (see /help revokeme).=Parametri non validi (vedi /help revokeme).
<name> <password>=<nome> <password>
Set player's password (sent unencrypted, thus insecure)=
Set player's password (sent unencrypted, thus insecure)=Imposta la password dellə giocatore (non crittografata, ergo insicura)
Name field required.=Campo "nome" richiesto.
Your password was cleared by @1.=La tua password è stata resettata da @1.
Password of player "@1" cleared.=Password del giocatore "@1" resettata.
Password of player "@1" cleared.=Password del giocatore "@1" resettata.
Your password was set by @1.=La tua password è stata impostata da @1.
Password of player "@1" set.=Password del giocatore "@1" impostata.
Password of player "@1" set.=Password del giocatore "@1" impostata.
<name>=<nome>
Set empty password for a player=Imposta una password vuota a un giocatore
Reload authentication data=Ricarica i dati d'autenticazione
Done.=Fatto.
Failed.=Errore.
Remove a player's data=Rimuove i dati di un giocatore
Remove a player's data=Rimuove i dati di unə giocatore
Player "@1" removed.=Giocatore "@1" rimosso.
No such player "@1" to remove.=Non è presente nessun giocatore "@1" da rimuovere.
Player "@1" is connected, cannot remove.=Il giocatore "@1" è connesso, non può essere rimosso.
No such player "@1" to remove.=Non è presente nessunə giocatore "@1" da rimuovere.
Player "@1" is connected, cannot remove.= giocatore "@1" è connessə, non può essere rimossə.
Unhandled remove_player return code @1.=Codice ritornato da remove_player non gestito (@1).
Cannot teleport out of map bounds!=Non ci si può teletrasportare fuori dai limiti della mappa!
Cannot get player with name @1.=Impossibile trovare il giocatore chiamato @1.
Cannot teleport, @1 is attached to an object!=Impossibile teletrasportare, @1 è attaccato a un oggetto!
Cannot get player with name @1.=Impossibile trovare lə giocatore chiamato @1.
Cannot teleport, @1 is attached to an object!=Impossibile teletrasportare, @1 è attaccatə a un oggetto!
Teleporting @1 to @2.=Teletrasportando @1 da @2.
One does not teleport to oneself.=Non ci si può teletrasportare su se stessi.
Cannot get teleportee with name @1.=Impossibile trovare il giocatore chiamato @1 per il teletrasporto
Cannot get target player with name @1.=Impossibile trovare il giocatore chiamato @1 per il teletrasporto
One does not teleport to oneself.=Non ci si può teletrasportare su se stessɜ.
Cannot get teleportee with name @1.=Impossibile trovare lə giocatore chiamatə @1 per il teletrasporto
Cannot get target player with name @1.=Impossibile trovare lə giocatore chiamato @1 per il teletrasporto
Teleporting @1 to @2 at @3.=Teletrasportando @1 da @2 a @3
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <da_nome> | <nome> <X>,<Y>,<Z> | <nome> <da_nome>
Teleport to position or player=Teletrasporta a una posizione o da un giocatore
You don't have permission to teleport other players (missing privilege: @1).=Non hai il permesso di teletrasportare altri giocatori (privilegio mancante: @1).
Teleport to position or player=Teletrasporta a una posizione o da unə giocatore
You don't have permission to teleport other players (missing privilege: @1).=Non hai il permesso di teletrasportare altrɜ giocatori (privilegio mancante: @1).
([-n] <name> <value>) | <name>=([-n] <nome> <valore>) | <nome>
Set or read server configuration setting=Imposta o ottieni le configurazioni del server
Failed. Cannot modify secure settings. Edit the settings file manually.=
Failed. Cannot modify secure settings. Edit the settings file manually.=Errore. Non è possibile modificare le impostazioni di sicurezza. Modifica manualmente il file d'impostazioni.
Failed. Use '/set -n <name> <value>' to create a new setting.=Errore. Usa 'set -n <nome> <valore>' per creare una nuova impostazione
@1 @= @2=@1 @= @2
<not set>=<non impostato>
@@ -89,11 +108,11 @@ Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in
Successfully reset light in the area ranging from @1 to @2.=Luce nell'area tra @1 e @2 reimpostata con successo.
Failed to load one or more blocks in area.=Errore nel caricare uno o più blocchi mappa nell'area.
List mods installed on the server=Elenca le mod installate nel server
No mods installed.=
No mods installed.=Nessuna mod installata.
Cannot give an empty item.=Impossibile dare un oggetto vuoto.
Cannot give an unknown item.=Impossibile dare un oggetto sconosciuto.
Giving 'ignore' is not allowed.=Non è permesso dare 'ignore'.
@1 is not a known player.=@1 non è un giocatore conosciuto.
@1 is not a known player.=@1 non è unə giocatore conosciutə.
@1 partially added to inventory.=@1 parzialmente aggiunto all'inventario.
@1 could not be added to inventory.=@1 non può essere aggiunto all'inventario.
@1 added to inventory.=@1 aggiunto all'inventario.
@@ -101,7 +120,7 @@ Giving 'ignore' is not allowed.=Non è permesso dare 'ignore'.
@1 could not be added to inventory of @2.=Non è stato possibile aggiungere @1 all'inventario di @2.
@1 added to inventory of @2.=@1 aggiunto all'inventario di @2.
<name> <ItemString> [<count> [<wear>]]=<nome> <NomeOggetto> [<quantità> [<usura>]]
Give item to player=Dà oggetti ai giocatori
Give item to player=Dà oggetti allɜ giocatori
Name and ItemString required.=Richiesti nome e NomeOggetto.
<ItemString> [<count> [<wear>]]=<NomeOggetto> [<quantità> [<usura>]]
Give item to yourself=Dà oggetti a te stessǝ
@@ -109,29 +128,29 @@ ItemString required.=Richiesto NomeOggetto.
<EntityName> [<X>,<Y>,<Z>]=<NomeEntità> [<X>,<Y>,<Z>]
Spawn entity at given (or your) position=Genera un'entità alla data coordinata (o la tua)
EntityName required.=Richiesto NomeEntità
Unable to spawn entity, player is nil.=Impossibile generare l'entità, il giocatore è nil.
Unable to spawn entity, player is nil.=Impossibile generare l'entità, lə giocatore è nil.
Cannot spawn an unknown entity.=Impossibile generare un'entità sconosciuta.
Invalid parameters (@1).=Parametri non validi (@1).
@1 spawned.=Generata entità @1.
@1 failed to spawn.=Errore nel generare @1
Destroy item in hand=Distrugge l'oggetto in mano
Unable to pulverize, no player.=Impossibile polverizzare, nessun giocatore.
Unable to pulverize, no player.=Impossibile polverizzare, nessunə giocatore.
Unable to pulverize, no item in hand.=Impossibile polverizzare, nessun oggetto in mano.
An item was pulverized.=Un oggetto è stato polverizzato.
[<range>] [<seconds>] [<limit>]=[<raggio>] [<secondi>] [<limite>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Controlla chi è l'ultimo giocatore che ha toccato un nodo o un nodo nelle sue vicinanze, negli ultimi secondi indicati. Di base: raggio @= 0, secondi @= 86400 @= 24h, limite @= 5.
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Controlla chi è l'ultimə giocatore che ha toccato un nodo o un nodo nelle sue vicinanze, negli ultimi secondi indicati. Di base: raggio @= 0, secondi @= 86400 @= 24h, limite @= 5.
Rollback functions are disabled.=Le funzioni di rollback sono disabilitate.
That limit is too high!=Il limite è troppo alto!
Checking @1 ...=Controllando @1 ...
Nobody has touched the specified location in @1 seconds.=Nessuno ha toccato il punto specificato negli ultimi @1 secondi.
Nobody has touched the specified location in @1 seconds.=Nessunə ha toccato il punto specificato negli ultimi @1 secondi.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 @5 secondi fa.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Colpisce un nodo (raggio@=@1, secondi@=@2, limite@=@3)
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<nome> [<secondi>]) | (:<attore> [<secondi>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Riavvolge le azioni di un giocatore. Di base, <secondi> è 60. Imposta <secondi> a inf per nessun limite di tempo
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Riavvolge le azioni di unə giocatore. Di base, <secondi> è 60. Imposta <secondi> a inf per nessun limite di tempo
Invalid parameters. See /help rollback and /help rollback_check.=Parametri non validi. Vedi /help rollback e /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Riavvolge le azioni del giocatore '@1' avvenute negli ultimi @2 secondi.
Reverting actions of player '@1' since @2 seconds.=Riavvolge le azioni del giocatore '@1' avvenute negli ultimi @2 secondi.
Reverting actions of @1 since @2 seconds.=Riavvolge le azioni di @1 avvenute negli ultimi @2 secondi.
(log is too long to show)=(il log è troppo lungo per essere mostrato)
(log is too long to show)=(lo storico è troppo lungo per essere mostrato)
Reverting actions succeeded.=Riavvolgimento azioni avvenuto con successo.
Reverting actions FAILED.=Errore nel riavvolgere le azioni.
Show server status=Mostra lo stato del server
@@ -140,121 +159,89 @@ This command was disabled by a mod or game.=Questo comando è stato disabilitato
Show or set time of day=Mostra o imposta l'orario della giornata
Current time is @1:@2.=Orario corrente: @1:@2.
You don't have permission to run this command (missing privilege: @1).=Non hai il permesso di eseguire questo comando (privilegio mancante: @1)
Invalid time (must be between 0 and 24000).=
Invalid time (must be between 0 and 24000).=Orario non valido (deve essere tra 0 e 24000).
Time of day changed.=Orario della giornata cambiato.
Invalid hour (must be between 0 and 23 inclusive).=Ora non valida (deve essere tra 0 e 23 inclusi)
Invalid minute (must be between 0 and 59 inclusive).=Minuto non valido (deve essere tra 0 e 59 inclusi)
Show day count since world creation=Mostra il conteggio dei giorni da quando il mondo è stato creato
Current day is @1.=Giorno attuale: @1.
[<delay_in_seconds> | -1] [-r] [<message>]=
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=
[<delay_in_seconds> | -1] [-r] [<message>]=[<ritardo_in_secondi> | -1] [-r] [<messaggio>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Arresta il server (-1 cancella un arresto programmato, -r permette allɜ giocatori di riconnettersi)
Server shutting down (operator request).=Arresto del server in corso (per richiesta dell'operatore)
Ban the IP of a player or show the ban list=Bandisce l'IP del giocatore o mostra la lista di quelli banditi
The ban list is empty.=La lista banditi è vuota.
Ban list: @1=Lista banditi: @1
You cannot ban players in singleplayer!=
Player is not online.=Il giocatore non è connesso.
Failed to ban player.=Errore nel bandire il giocatore.
Ban the IP of a player or show the ban list=Bandisce l'IP del giocatore o mostra la lista di quellɜ banditɜ
The ban list is empty.=La lista banditɜ è vuota.
Ban list: @1=Lista banditɜ: @1
You cannot ban players in singleplayer!=Non puoi bandire giocatori in locale!
Player is not online.= giocatore non è connessə.
Failed to ban player.=Errore nel bandire lə giocatore.
Banned @1.=@1 banditǝ.
<name> | <IP_address>=<nome> | <indirizzo_IP>
Remove IP ban belonging to a player/IP=Perdona l'IP appartenente a un giocatore/IP
Failed to unban player/IP.=Errore nel perdonare il giocatore/IP
Remove IP ban belonging to a player/IP=Perdona l'IP appartenente a unə giocatore/IP
Failed to unban player/IP.=Errore nel perdonare lə giocatore/IP
Unbanned @1.=@1 perdonatǝ
<name> [<reason>]=<nome> [<ragione>]
Kick a player=Caccia un giocatore
Failed to kick player @1.=Errore nel cacciare il giocatore @1.
Kick a player=Caccia unə giocatore
Failed to kick player @1.=Errore nel cacciare lə giocatore @1.
Kicked @1.=@1 cacciatǝ.
[full | quick]=[full | quick]
Clear all objects in world=Elimina tutti gli oggetti/entità nel mondo
Invalid usage, see /help clearobjects.=Uso incorretto, vedi /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Eliminando tutti gli oggetti/entità. Questo potrebbe richiedere molto tempo e farti eventualmente crashare. (di @1)
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Eliminando tutti gli oggetti/entità. Questo potrebbe richiedere molto tempo e farti disconnettere. (di @1)
Cleared all objects.=Tutti gli oggetti sono stati eliminati.
<name> <message>=<nome> <messaggio>
Send a direct message to a player=Invia un messaggio privato al giocatore
Send a direct message to a player=Invia un messaggio privato a unə giocatore
Invalid usage, see /help msg.=Uso incorretto, vedi /help msg
The player @1 is not online.=Il giocatore @1 non è connesso.
The player @1 is not online.= giocatore @1 non è connessə.
DM from @1: @2=Messaggio privato da @1: @2
Message sent.=Messaggio inviato.
Get the last login time of a player or yourself=Ritorna l'ultimo accesso di un giocatore o di te stessǝ
@1's last login time was @2.=L'ultimo accesso di @1 è avvenuto il @2
@1's last login time is unknown.=L'ultimo accesso di @1 non è conosciuto
Clear the inventory of yourself or another player=Svuota l'inventario tuo o di un altro giocatore
You don't have permission to clear another player's inventory (missing privilege: @1).=Non hai il permesso di svuotare l'inventario di un altro giocatore (privilegio mancante: @1).
Get the last login time of a player or yourself=Ritorna l'ultimo accesso di unə giocatore o di te stessǝ
@1's last login time was @2.=L'ultimo accesso di @1 è avvenuto il @2.
@1's last login time is unknown.=L'ultimo accesso di @1 è ignoto.
Clear the inventory of yourself or another player=Svuota l'inventario tuo o di un*altrə giocatore
You don't have permission to clear another player's inventory (missing privilege: @1).=Non hai il permesso di svuotare l'inventario di un*altrə giocatore (privilegio mancante: @1).
@1 cleared your inventory.=@1 ha svuotato il tuo inventario.
Cleared @1's inventory.=L'inventario di @1 è stato svuotato.
Player must be online to clear inventory!=Il giocatore deve essere connesso per svuotarne l'inventario!
Players can't be killed, damage has been disabled.=I giocatori non possono essere uccisi, il danno è disabilitato.
Player @1 is not online.=Il giocatore @1 non è connesso.
Player must be online to clear inventory!= giocatore deve essere connessə per svuotarne l'inventario!
Players can't be killed, damage has been disabled.= giocatori non possono essere uccisɜ, il danno è disabilitato.
Player @1 is not online.= giocatore @1 non è connesso.
You are already dead.=Sei già mortǝ.
@1 is already dead.=@1 è già mortǝ.
@1 has been killed.=@1 è stato uccisǝ.
Kill player or yourself=Uccide un giocatore o te stessǝ
Invalid parameters (see /help @1).=
Too many arguments, try using just /help <command>=
Available commands: @1=Comandi disponibili: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Usa '/help <comando>' per ottenere più informazioni, o '/help all' per elencare tutti i comandi.
Available commands:=Comandi disponibili:
Command not available: @1=Comando non disponibile: @1
[all | privs | <cmd>] [-t]=
Get help for commands or list privileges (-t: output in chat)=
Available privileges:=Privilegi disponibili:
Command=Comando
Parameters=Parametri
For more information, click on any entry in the list.=Per più informazioni, clicca su una qualsiasi voce dell'elenco.
Double-click to copy the entry to the chat history.=Doppio click per copiare la voce nella cronologia della chat.
Command: @1 @2=Comando: @1 @2
Available commands: (see also: /help <cmd>)=Comandi disponibili: (vedi anche /help <comando>)
Close=Chiudi
Privilege=Privilegio
Description=Descrizione
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtro>] | dump [<filtro>] | save [<formato> [<filtro>]] | reset
Handle the profiler and profiling data=Gestisce il profiler e i dati da esso elaborati
Statistics written to action log.=Statistiche scritte nel log delle azioni.
Statistics were reset.=Le statistiche sono state resettate.
Usage: @1=Utilizzo: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=I formati supportati sono txt, csv, lua, json e json_pretty (le strutture potrebbero essere soggetti a cambiamenti).
@1 joined the game.=
@1 left the game.=
@1 left the game (timed out).=
Kill player or yourself=Uccide unə giocatore o te stessǝ
@1 joined the game.=@1 si è connessə.
@1 left the game.=@1 si è disconnessə.
@1 left the game (timed out).=@1 si è disconnessə (connessione scaduta).
(no description)=(nessuna descrizione)
Can interact with things and modify the world=Si può interagire con le cose e modificare il mondo
Can speak in chat=Si può parlare in chat
Can modify basic privileges (@1)=
Can modify basic privileges (@1)=Si possono modificare i privilegi di base (@1)
Can modify privileges=Si possono modificare i privilegi
Can teleport self=Si può teletrasportare se stessз
Can teleport other players=Si possono teletrasportare gli altri giocatori
Can teleport other players=Si possono teletrasportare altrɜ giocatori
Can set the time of day using /time=Si può impostate l'orario della giornata tramite /time
Can do server maintenance stuff=Si possono eseguire operazioni di manutenzione del server
Can bypass node protection in the world=Si può aggirare la protezione dei nodi nel mondo
Can ban and unban players=Si possono bandire e perdonare i giocatori
Can kick players=Si possono cacciare i giocatori
Can ban and unban players=Si possono bandire e perdonare giocatori
Can kick players=Si possono cacciare giocatori
Can use /give and /giveme=Si possono usare /give e /give me
Can use /setpassword and /clearpassword=Si possono usare /setpassword e /clearpassword
Can use fly mode=Si può usare la modalità volo
Can use fast mode=Si può usare la modalità rapida
Can fly through solid nodes using noclip mode=Si può volare attraverso i nodi solidi con la modalità incorporea
Can use the rollback functionality=Si può usare la funzione di rollback
Can enable wireframe=
Can enable wireframe=Si può abilitare la vista reticolata
Unknown Item=Oggetto sconosciuto
Air=Aria
Ignore=Ignora
You can't place 'ignore' nodes!=Non puoi piazzare nodi 'ignore'!
Values below show absolute/relative times spend per server step by the instrumented function.=
A total of @1 sample(s) were taken.=
The output is limited to '@1'.=
Saving of profile failed: @1=
Profile saved to @1=
##### not used anymore #####
Set player's password=Imposta la password del giocatore
Invalid time.=Orario non valido.
[all | privs | <cmd>]=[all | privs | <comando>]
Get help for commands or list privileges=Richiama la finestra d'aiuto dei comandi o dei privilegi
Allows enabling various debug options that may affect gameplay=Permette di abilitare varie opzioni di debug che potrebbero influenzare l'esperienza di gioco
[<delay_in_seconds> | -1] [reconnect] [<message>]=[<ritardo_in_secondi> | -1] [reconnect] [<messaggio>]
Shutdown server (-1 cancels a delayed shutdown)=Arresta il server (-1 annulla un arresto programmato)
<name> (<privilege> | all)=<nome> (<privilegio> | all)
<privilege> | all=<privilegio> | all
Can modify 'shout' and 'interact' privileges=Si possono modificare i privilegi 'shout' e 'interact'
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtro>] | dump [<filtro>] | save [<formato> [<filtro>]] | reset
Handle the profiler and profiling data=Gestisce il profiler e i dati da esso elaborati
Statistics written to action log.=Statistiche scritte nel registro delle azioni.
Statistics were reset.=Le statistiche sono state resettate.
Usage: @1=Utilizzo: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=I formati supportati sono txt, csv, lua, json e json_pretty (le strutture potrebbero essere soggetti a cambiamenti).
Values below show absolute/relative times spend per server step by the instrumented function.=I valori sottostanti mostrano i tempi assoluti/relativi impiegati su ogni singolo step dalla funzione analizzata
A total of @1 sample(s) were taken.=Son stati ottenuti campioni per un totale di @1.
The output is limited to '@1'.=L'output è limitato a '@1'.
Saving of profile failed: @1=Errore nel salvare il profilo: @1
Profile saved to @1=Profilo salvato in @1

View File

@@ -1,4 +1,22 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Parameter tidak sah (sila lihat /help @1).
Too many arguments, try using just /help <command>=Terlalu banyak argumen, cuba guna /help <perintah> sahaja
Available commands: @1=Perintah yang tersedia: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Gunakan '/help <perintah>' untuk maklumat lanjut, atau '/help all' untuk senaraikan kesemuanya.
Available commands:=Perintah yang tersedia:
Command not available: @1=Perintah tidak tersedia: @1
[all | privs | <cmd>] [-t]=[all | privs | <perintah>] [-t]
Get help for commands or list privileges (-t: output in chat)=Dapatkan bantuan untuk perintah atau senaraikan keistimewaan (-t: output dalam sembang)
Available privileges:=Keistimewaan yang tersedia:
Command=Perintah
Parameters=Parameter
For more information, click on any entry in the list.=Untuk maklumat lanjut, klik pada mana-mana entri dalam senarai.
Double-click to copy the entry to the chat history.=Klik dua kali untuk salin entri ke sejarah sembang.
Command: @1 @2=Perintah: @1 @2
Available commands: (see also: /help <cmd>)=Perintah yang tersedua: (sila lihat juga: /help <perintah>)
Close=Tutup
Privilege=Keistimewaan
Description=Keterangan
Empty command.=Perintah kosong.
Invalid command: @1=Perintah tidak sah: @1
Invalid command usage.=Penggunaan perintah tidak sah.
@@ -189,30 +207,6 @@ You are already dead.=Anda sudah pun mati.
@1 is already dead.=@1 sudah pun mati.
@1 has been killed.=@1 telah berjaya dibunuh.
Kill player or yourself=Bunuh pemain atau diri sendiri
Invalid parameters (see /help @1).=Parameter tidak sah (sila lihat /help @1).
Too many arguments, try using just /help <command>=Terlalu banyak argumen, cuba guna /help <perintah> sahaja
Available commands: @1=Perintah yang tersedia: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Gunakan '/help <perintah>' untuk maklumat lanjut, atau '/help all' untuk senaraikan kesemuanya.
Available commands:=Perintah yang tersedia:
Command not available: @1=Perintah tidak tersedia: @1
[all | privs | <cmd>] [-t]=[all | privs | <perintah>] [-t]
Get help for commands or list privileges (-t: output in chat)=Dapatkan bantuan untuk perintah atau senaraikan keistimewaan (-t: output dalam sembang)
Available privileges:=Keistimewaan yang tersedia:
Command=Perintah
Parameters=Parameter
For more information, click on any entry in the list.=Untuk maklumat lanjut, klik pada mana-mana entri dalam senarai.
Double-click to copy the entry to the chat history.=Klik dua kali untuk salin entri ke sejarah sembang.
Command: @1 @2=Perintah: @1 @2
Available commands: (see also: /help <cmd>)=Perintah yang tersedua: (sila lihat juga: /help <perintah>)
Close=Tutup
Privilege=Keistimewaan
Description=Keterangan
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<tapisan>] | dump [<tapisan>] | save [<format> [<tapisan>]] | reset
Handle the profiler and profiling data=Uruskan pembukah dan data pembukahan
Statistics written to action log.=Statistik telah ditulis ke log perlakuan.
Statistics were reset.=Statistik telah ditetapkan semula.
Usage: @1=Kegunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format boleh jadi salah satu daripada txt, csv, lua, json, json_pretty (struktur boleh berubah kemudian).
@1 joined the game.=@1 telah menyertai permainan.
@1 left the game.=@1 telah meninggalkan permainan.
@1 left the game (timed out).=@1 telah meninggalkan permainan (tamat tempoh masa).
@@ -239,6 +233,12 @@ Unknown Item=Item Tidak Diketahui
Air=Udara
Ignore=Abai
You can't place 'ignore' nodes!=Anda tidak boleh meletakkan nod 'abai'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<tapisan>] | dump [<tapisan>] | save [<format> [<tapisan>]] | reset
Handle the profiler and profiling data=Uruskan pembukah dan data pembukahan
Statistics written to action log.=Statistik telah ditulis ke log perlakuan.
Statistics were reset.=Statistik telah ditetapkan semula.
Usage: @1=Kegunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format boleh jadi salah satu daripada txt, csv, lua, json, json_pretty (struktur boleh berubah kemudian).
Values below show absolute/relative times spend per server step by the instrumented function.=Nilai di bawah menunjukkan masa mutlak/relatif yang digunakan oleh fungsi yang dipasangkan pada setiap langkah pelayan
A total of @1 sample(s) were taken.=Sebanyak @1 sampel telah diambil secara keseluruhan.
The output is limited to '@1'.=Output dihadkan kepada '@1'.

Some files were not shown because too many files have changed in this diff Show More