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@@ -936,8 +936,7 @@ class Game {
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NodeDefManager *nodedef_manager = nullptr;
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GameOnDemandSoundFetcher soundfetcher; // useful when testing
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ISoundManager *sound = nullptr;
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bool sound_is_dummy = false;
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std::unique_ptr<ISoundManager> sound_manager;
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SoundMaker *soundmaker = nullptr;
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ChatBackend *chat_backend = nullptr;
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@@ -1074,8 +1073,7 @@ Game::~Game()
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{
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delete client;
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delete soundmaker;
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if (!sound_is_dummy)
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delete sound;
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sound_manager.reset();
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delete server; // deleted first to stop all server threads
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@@ -1380,20 +1378,19 @@ bool Game::initSound()
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#if USE_SOUND
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if (g_settings->getBool("enable_sound") && g_sound_manager_singleton.get()) {
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infostream << "Attempting to use OpenAL audio" << std::endl;
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sound = createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher);
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if (!sound)
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sound_manager.reset(createOpenALSoundManager(g_sound_manager_singleton.get(), &soundfetcher));
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if (!sound_manager)
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infostream << "Failed to initialize OpenAL audio" << std::endl;
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} else
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infostream << "Sound disabled." << std::endl;
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#endif
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if (!sound) {
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if (!sound_manager) {
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infostream << "Using dummy audio." << std::endl;
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sound = &dummySoundManager;
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sound_is_dummy = true;
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sound_manager = std::make_unique<DummySoundManager>();
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}
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soundmaker = new SoundMaker(sound, nodedef_manager);
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soundmaker = new SoundMaker(sound_manager.get(), nodedef_manager);
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if (!soundmaker)
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return false;
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@@ -1609,7 +1606,7 @@ bool Game::connectToServer(const GameStartData &start_data,
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client = new Client(start_data.name.c_str(),
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start_data.password, start_data.address,
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*draw_control, texture_src, shader_src,
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itemdef_manager, nodedef_manager, sound, eventmgr,
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itemdef_manager, nodedef_manager, sound_manager.get(), eventmgr,
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m_rendering_engine, connect_address.isIPv6(), m_game_ui.get(),
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start_data.allow_login_or_register);
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client->migrateModStorage();
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@@ -2211,7 +2208,8 @@ void Game::openInventory()
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TextDest *txt_dst = new TextDestPlayerInventory(client);
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auto *&formspec = m_game_ui->updateFormspec("");
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
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sound_manager.get());
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formspec->setFormSpec(fs_src->getForm(), inventoryloc);
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}
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@@ -2816,7 +2814,8 @@ void Game::handleClientEvent_ShowFormSpec(ClientEvent *event, CameraOrientation
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auto *&formspec = m_game_ui->updateFormspec(*(event->show_formspec.formname));
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
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sound_manager.get());
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}
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delete event->show_formspec.formspec;
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@@ -2829,7 +2828,7 @@ void Game::handleClientEvent_ShowLocalFormSpec(ClientEvent *event, CameraOrienta
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LocalFormspecHandler *txt_dst =
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new LocalFormspecHandler(*event->show_formspec.formname, client);
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GUIFormSpecMenu::create(m_game_ui->getFormspecGUI(), client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound_manager.get());
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delete event->show_formspec.formspec;
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delete event->show_formspec.formname;
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@@ -3164,19 +3163,20 @@ void Game::updateSound(f32 dtime)
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{
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// Update sound listener
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v3s16 camera_offset = camera->getOffset();
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sound->updateListener(camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
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v3f(0, 0, 0), // velocity
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camera->getDirection(),
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camera->getCameraNode()->getUpVector());
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sound_manager->updateListener(
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camera->getCameraNode()->getPosition() + intToFloat(camera_offset, BS),
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v3f(0, 0, 0), // velocity
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camera->getDirection(),
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camera->getCameraNode()->getUpVector());
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bool mute_sound = g_settings->getBool("mute_sound");
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if (mute_sound) {
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sound->setListenerGain(0.0f);
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sound_manager->setListenerGain(0.0f);
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} else {
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// Check if volume is in the proper range, else fix it.
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float old_volume = g_settings->getFloat("sound_volume");
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float new_volume = rangelim(old_volume, 0.0f, 1.0f);
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sound->setListenerGain(new_volume);
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sound_manager->setListenerGain(new_volume);
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if (old_volume != new_volume) {
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g_settings->setFloat("sound_volume", new_volume);
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@@ -3548,7 +3548,8 @@ bool Game::nodePlacement(const ItemDefinition &selected_def,
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auto *&formspec = m_game_ui->updateFormspec("");
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
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sound_manager.get());
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formspec->setFormSpec(meta->getString("formspec"), inventoryloc);
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return false;
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@@ -4324,7 +4325,8 @@ void Game::showDeathFormspec()
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auto *&formspec = m_game_ui->getFormspecGUI();
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
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sound_manager.get());
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formspec->setFocus("btn_respawn");
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}
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@@ -4460,7 +4462,8 @@ void Game::showPauseMenu()
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auto *&formspec = m_game_ui->getFormspecGUI();
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GUIFormSpecMenu::create(formspec, client, m_rendering_engine->get_gui_env(),
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(), sound);
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&input->joystick, fs_src, txt_dst, client->getFormspecPrepend(),
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sound_manager.get());
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formspec->setFocus("btn_continue");
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// game will be paused in next step, if in singleplayer (see m_is_paused)
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formspec->doPause = true;
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