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1974 Commits

Author SHA1 Message Date
Gregor Parzefall
d445638265 Bump version to 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f61f6626b7 Fix Android build for 5.8.1 2024-05-06 20:58:14 +02:00
Gregor Parzefall
857ba25115 Android CI: Additionally make an AAB for uploading to the Play Store (#14584) 2024-05-06 20:58:14 +02:00
grorp
00774bc28b Fix some Game members not being freed after some startup errors (#14561) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
f572266f19 Fix local server startup and shutdown blocking the main thread
Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Gregor Parzefall
c3893064a3 Fix all cached media being loaded at once on the main thread 2024-05-06 20:58:14 +02:00
grorp
4183443f02 Allow sync HTTP fetches to be interrupted to fix hanging (#14412)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2024-05-06 20:58:14 +02:00
sfan5
5715434d5e Skip Android deps download if they already exist
It's close to impossible to test locally built changes otherwise.
2024-05-06 20:58:14 +02:00
lhofhansl
ab2419db24 Allow shaders with disabled post processing pipeline (#14338)
- Allow disabling of the post processing pipeline while leaving shaders enabled
- Also disable post processing on Android by default
2024-05-06 20:58:14 +02:00
David Heidelberg
35a83c3514 Enable IPO/LTO by default except for debug builds (#14198)
Test case:

```
$ cmake . -DRUN_IN_PLACE=TRUE -DCMAKE_BUILD_TYPE=Release -DBUILD_SERVER=TRUE -DENABLE_TOUCH=FALSE

         minetest minetestserver
W/o LTO:      13M           7.3M
W/  LTO:      11M           5.9M
difference:   15%            19%
```

Also fixes various compiler warnings resulting from compilation using LTO.

---------

Signed-off-by: David Heidelberg <david@ixit.cz>
2024-05-06 20:58:14 +02:00
sfan5
de09cac1e9 Drop valgrind from CI and instead enable ASan
The recently added ioctl use is reported as a false-positive by valgrind.
I tried moving it to different compilers/versions two times and only
hit further issues that were valgrind's fault.

Also includes a tiny fix.
2024-05-06 20:58:14 +02:00
sfan5
b64f4bdb3a Optimize fs::CopyFileContents on Linux and Windows 2024-05-06 20:58:14 +02:00
sfan5
008310aad9 Add unit tests for fs::CopyFileContents 2024-05-06 20:58:14 +02:00
sfan5
4d024d737c Bypass media transfer in single player 2024-05-06 20:58:14 +02:00
grorp
50edb30a18 Save the settings in more cases to avoid losing setting changes (especially on Android) (#14266) 2024-05-06 20:58:14 +02:00
Muhammad Rifqi Priyo Susanto
00f6bd0f08 Android: Use the correct value for notification (#14209)
The notification channel creation is moved into MainActivity.
The notification channel ID string is stored into a static variable.
The name and description of the notification channel are stored into the strings resource file.

Co-authored-by: sfan5 <sfan5@live.de>
2024-05-06 20:58:14 +02:00
Maintainer_
81e40a1172 Fix GameUI text staying visible during shutdown. (#14197) 2024-05-06 20:58:14 +02:00
grorp
fe4f89f3fa Touchscreen: Make server-sent overrides of button textures work (#14145) 2024-05-06 20:58:14 +02:00
Gregor Parzefall
0d372250c1 Fix TouchScreenGUI ignoring server-sent pitch changes 2024-05-06 20:58:14 +02:00
Gregor Parzefall
367720020c Fix touch input on Linux
The code relied on touch IDs being consecutive. This is true on Android, but not on Linux.
Therefore, touch input on Linux was broken since 53886dcdb5.
2024-05-06 20:58:14 +02:00
grorp
0dab82085d Fix unittest failure for release versions (#14067) 2024-05-06 20:58:14 +02:00
SmallJoker
cb211d63cd Merge remote-tracking branch 'upstream/stable-5' into HEAD 2023-12-04 19:04:18 +01:00
rubenwardy
49ce5a2de6 Bump version to 5.8.0 2023-12-04 17:15:36 +00:00
updatepo.sh
30769589bf Remove junk translation file 2023-12-03 19:11:32 +01:00
updatepo.sh
6cf9b7472a Run mod_translation_updater.py 2023-12-03 19:03:45 +01:00
updatepo.sh
4be8b77598 Run updatepo.sh 2023-12-03 18:48:54 +01:00
updatepo.sh
bae9f65411 Update from builtin/settingtypes.txt 2023-12-03 18:47:50 +01:00
Krock
0a20d30f83 Various little translation fixups 2023-12-03 18:41:15 +01:00
Nisa Syazwani
7245bcc614 Translated using Weblate (Malay)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:41:15 +01:00
chocomint
51136780d6 Translated using Weblate (Spanish)
Currently translated at 89.6% (1174 of 1310 strings)
2023-12-03 18:41:15 +01:00
gallegonovato
ea6eb0dfc8 Translated using Weblate (Spanish)
Currently translated at 89.6% (1174 of 1310 strings)
2023-12-03 18:41:15 +01:00
nyommer
ab88fc6835 Translated using Weblate (Hungarian)
Currently translated at 96.7% (1268 of 1310 strings)
2023-12-03 18:41:15 +01:00
AlexTECPlayz
30b28280eb Translated using Weblate (Romanian)
Currently translated at 49.3% (647 of 1310 strings)
2023-12-03 18:41:15 +01:00
BreadW
e5672111d2 Translated using Weblate (Japanese)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:41:15 +01:00
Spurnita
ce0aca49c2 Translated using Weblate (Catalan)
Currently translated at 22.5% (296 of 1310 strings)
2023-12-03 18:41:15 +01:00
Muhammad Rifqi Priyo Susanto
0d3b71564f Translated using Weblate (Javanese)
Currently translated at 12.9% (170 of 1310 strings)
2023-12-03 18:41:15 +01:00
Ritwik
0a51fde971 Translated using Weblate (Hindi)
Currently translated at 29.8% (391 of 1310 strings)
2023-12-03 18:41:15 +01:00
milewood
a13a165e9b Translated using Weblate (Chinese (Simplified))
Currently translated at 84.0% (1101 of 1310 strings)
2023-12-03 18:41:15 +01:00
Wuzzy
8a7d3d07de Translated using Weblate (German)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:41:15 +01:00
Giov4
0977728ea0 Translated using Weblate (Italian)
Currently translated at 93.7% (1228 of 1310 strings)
2023-12-03 18:41:15 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
92eb63c867 Translated using Weblate (Malay + Jawi) 2023-12-03 18:41:07 +01:00
YearOfFuture
0c4a15fa16 Translated using Weblate (Ukrainian)
Currently translated at 75.4% (989 of 1310 strings)
2023-12-03 18:39:34 +01:00
Nanashi Mumei
01ac9e15ef Translated using Weblate (Russian)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:39:34 +01:00
Muhammad Rifqi Priyo Susanto
dd3fc83777 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:39:34 +01:00
waxtatect
6a5e480a58 Translated using Weblate (French)
Currently translated at 100.0% (1310 of 1310 strings)
2023-12-03 18:39:34 +01:00
Lars Müller
419d971891 Translated using Weblate (German)
Currently translated at 99.0% (1297 of 1310 strings)
2023-12-03 18:17:42 +01:00
sfan5
9e62cb5c04 Translated using Weblate (German)
Currently translated at 99.0% (1297 of 1310 strings)
2023-12-03 18:17:42 +01:00
Desour
bf53e7e1ca Fix anticheat false positives whith speed physics override 2023-12-03 12:23:17 +01:00
AFCMS
91134015e7 Document minetest.get_gametime() returning nil at init time (#14047)
Co-authored-by: sfan5 <sfan5@live.de>
2023-12-03 15:00:29 +07:00
Muhammad Rifqi Priyo Susanto
047520d91e Inventory: Add remaining items into the source slot directly (#14021)
Remaining items are added into the source slot directly when left-dragging over the source slot.
2023-12-03 15:00:07 +07:00
DS
6106e4e72b Fix sound and particlespawner id generation (#14059)
* Fix server sound ids being reused to early

* Fix particlespawner id generation

It always returned 0.
Also, now the ids always grow, to make a conflict with ids in lua unlikely.
2023-12-01 00:09:53 +01:00
SmallJoker
a7e5456099 Server: avoid re-use of recent ParticleSpawner and Sound IDs (#14045)
This improves the reliability when removing and re-adding handles quickly.
Looping through the entire ID range avoids collisions caused by any race condition.
2023-11-29 21:10:19 +01:00
sfan5
d6a8b546e4 Enable clean transparent filter in more cases
It was determined that this fixes scaling artifacts that can happen with bilinear,
trilinear or anisotropic filtering alone.
Since the previous commit did not bring back the relevant setting, we fix this
shortcoming by just enabling it in all cases where it is known to help.
2023-11-29 21:09:21 +01:00
sfan5
7f9326805c Return texture filter settings to previous state
This partially reverts commit 72ef90885d.

fixes #14007
2023-11-29 21:09:21 +01:00
sfan5
36f4953502 Update credits for 5.8.0 release (#14017) 2023-11-28 23:11:29 +01:00
grorp
dc6452db1b Don't copy user texture packs into Android bundle (#14053) 2023-11-28 21:02:56 +01:00
grorp
cfe1953c2d Take aliases into account for automatic package installation (#14052) 2023-11-28 21:02:41 +01:00
Wuzzy
dfe00f88e1 Fix missing word in German builtin translation (#14051) 2023-11-28 21:02:19 +01:00
Muhammad Rifqi Priyo Susanto
53886dcdb5 Formspec: Pass the second-touch event as is (#13872)
The second-touch event is passed to the GUIFormSpecMenu::OnEvent() function as a touch event.
There are two types of event for inventory formspec: (1) mouse event and (2) touch event.
The touch event is just a modifier of the mouse event.


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-28 07:00:07 +07:00
grorp
771da80bbb Make it possible again to see item tooltips on Android (#14029)
This change is a quick fix so that item tooltips show again on Android.
2023-11-25 17:07:07 +01:00
Zughy
0f3ac7c956 Update Italian builtin translation (#13997) 2023-11-25 17:05:07 +01:00
Muhammad Rifqi Priyo Susanto
71490a417e Update Indonesian translation of builtin (#13996)
U+0020 (Space) is changed to U+00A0 (No-Break Space) to match the original string.
2023-11-25 17:04:44 +01:00
grorp
4255ac3022 Mainmenu: Avoid the header being displayed behind the formspec (#13924)
This change keeps the current header placement code, but adds additional code to make sure the header doesn't end up behind the formspec.
2023-11-25 17:04:33 +01:00
ZenonSeth
6783734612 Wireshark dissector: Made sure var 'pos' was only assigned locally to function (#14027) 2023-11-23 18:26:00 +01:00
Wuzzy
61db32beee Fix mod translation updater bugs (#13974) 2023-11-19 20:46:52 +01:00
MisterE123
31ee7af3ab lua_api.md: Add tick marks to position HUD element 2023-11-19 20:46:40 +01:00
jordan4ibanez
72edfe3d04 Fix openSUSE build dependencies
They were incomplete.
2023-11-19 20:46:03 +01:00
Desour
7199ee4ff8 Devtest: Fix testnodes bouncy color calculation
Values were out of range.
2023-11-19 20:45:18 +01:00
Desour
585e6aa80b Clamp values in read_ARGB8 2023-11-19 20:45:18 +01:00
Desour
1bc74b0ba1 Fix undefined inf to s32 cast in GUIScrollBar::setPos 2023-11-19 20:45:18 +01:00
Desour
73e85b2ebb Fix cached wanted_range and camera_fov being written with out-of-range value 2023-11-19 20:45:18 +01:00
sfan5
0e4de28988 Try to fix VS build failures 2023-11-19 16:22:20 +01:00
Muhammad Rifqi Priyo Susanto
aa912e90a7 Make text containers wider in the Volume Change dialog (#13995)
These containers are widened to account for translations.
2023-11-15 07:00:03 +07:00
DS
8cf76e004f Add new flags to minetest.features for 5.8.0 features (#13978) 2023-11-12 20:08:57 +01:00
superfloh247
7cb20dd6c2 Fix undefined behaviour in modulo360f (#13976)
Resolves a crash on macOS/arm64 by no longer depending on UB.
2023-11-12 20:08:33 +01:00
updatepo.sh
2bc0d76f63 Update translation files 2023-11-11 12:11:09 +01:00
updatepo.sh
8abb5796ed Update example conf and settings translations 2023-11-11 12:09:35 +01:00
YearOfFuture
7a658c1a6a Translated using Weblate (Ukrainian)
Currently translated at 76.3% (1023 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
1b0a34b9d1 Translated using Weblate (Ukrainian)
Currently translated at 72.4% (971 of 1340 strings)
2023-11-11 12:06:10 +01:00
YearOfFuture
8b5fc7f23a Translated using Weblate (Ukrainian)
Currently translated at 72.4% (971 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
ee35d7df58 Translated using Weblate (Ukrainian)
Currently translated at 69.8% (936 of 1340 strings)
2023-11-11 12:06:10 +01:00
dandelionsmellr
8d1f1b4704 Translated using Weblate (Ukrainian)
Currently translated at 67.3% (902 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
50f48ce9df Translated using Weblate (Ukrainian)
Currently translated at 67.2% (901 of 1340 strings)
2023-11-11 12:06:10 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
e14f905299 Translated using Weblate (Malay (Jawi))
Currently translated at 53.9% (723 of 1340 strings)
2023-11-11 12:06:10 +01:00
Nanashi Mumei
6980f516d4 Translated using Weblate (Russian)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:10 +01:00
dandelionsmellr
52e66b6dfe Translated using Weblate (Ukrainian)
Currently translated at 59.8% (802 of 1340 strings)
2023-11-11 12:06:10 +01:00
Maksim Gamarnik
645e4abf52 Translated using Weblate (Ukrainian)
Currently translated at 59.8% (802 of 1340 strings)
2023-11-11 12:06:10 +01:00
dandelionsmellr
b0932ef458 Translated using Weblate (Ukrainian)
Currently translated at 59.8% (802 of 1340 strings)
2023-11-11 12:06:10 +01:00
Muhammad Rifqi Priyo Susanto
330aee974e Translated using Weblate (Javanese)
Currently translated at 0.0% (0 of 1340 strings)
2023-11-11 12:06:10 +01:00
Timur Seber
a1d7c25587 Translated using Weblate (Tatar)
Currently translated at 7.6% (103 of 1340 strings)
2023-11-11 12:06:10 +01:00
109247019824
6c4352eaf9 Translated using Weblate (Bulgarian)
Currently translated at 32.5% (436 of 1340 strings)
2023-11-11 12:06:10 +01:00
Spurnita
2f279d2403 Translated using Weblate (Catalan)
Currently translated at 18.6% (250 of 1340 strings)
2023-11-11 12:06:10 +01:00
chocomint
842b2bbd36 Translated using Weblate (Spanish)
Currently translated at 90.8% (1218 of 1340 strings)
2023-11-11 12:06:10 +01:00
BreadW
d056bb3ee7 Translated using Weblate (Japanese)
Currently translated at 94.4% (1265 of 1340 strings)
2023-11-11 12:06:10 +01:00
waxtatect
adf9a3953b Translated using Weblate (French)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:10 +01:00
Ярослав Рукавицын
c7dd8c18ed Translated using Weblate (Russian)
Currently translated at 94.1% (1262 of 1340 strings)
2023-11-11 12:06:10 +01:00
Lemente
d8c8bf1897 Translated using Weblate (French)
Currently translated at 96.9% (1299 of 1340 strings)
2023-11-11 12:06:10 +01:00
waxtatect
b0c92e885e Translated using Weblate (French)
Currently translated at 96.9% (1299 of 1340 strings)
2023-11-11 12:06:10 +01:00
ROllerozxa
80ae408eb9 Translated using Weblate (Swedish)
Currently translated at 65.5% (879 of 1340 strings)
2023-11-11 12:06:10 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
9720eb50b3 Translated using Weblate (Malay)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:10 +01:00
Bas Huis
1efa3a165e Translated using Weblate (Dutch)
Currently translated at 83.9% (1125 of 1340 strings)
2023-11-11 12:06:10 +01:00
ROllerozxa
b730c0aa9a Translated using Weblate (Norwegian Bokmål)
Currently translated at 52.4% (703 of 1340 strings)
2023-11-11 12:06:10 +01:00
Muhammad Rifqi Priyo Susanto
bc26bdc2bf Translated using Weblate (Indonesian)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:09 +01:00
Translator
3187aca3c9 Translated using Weblate (French)
Currently translated at 94.4% (1265 of 1340 strings)
2023-11-11 12:06:09 +01:00
Janar Leas
c4b7876a1a Translated using Weblate (Estonian)
Currently translated at 44.7% (600 of 1340 strings)
2023-11-11 12:06:09 +01:00
Wuzzy
904dbe730d Translated using Weblate (German)
Currently translated at 100.0% (1340 of 1340 strings)
2023-11-11 12:06:09 +01:00
Gregor Parzefall
8bf2031310 Get rid of hidden settings in settings_translation_file.cpp 2023-11-11 11:59:38 +01:00
Wuzzy
af474d10a4 Fix bad translation function names in builtin (#13977) 2023-11-10 07:00:17 +07:00
MisterE123
fe8d04d0b3 Fix misrendered fall_damage_add_percent calculation formula (#13969)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-09 19:55:26 +01:00
Gregor Parzefall
394450758e Fix auto_install_spec being used as a table (#13970)
(It's a string since #13906.)
2023-11-09 19:54:47 +01:00
JosiahWI
56902745c8 Extract updateClouds method from updateFrame (#13939)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-11-08 07:00:59 +07:00
corpserot
9e952603b2 Lump MT_LOGCOLOR env together with other color env (#13887) 2023-11-08 07:00:36 +07:00
Thresher
80c4c260ae Refactor and move world_format.txt to world_format.md (#13504)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-11-08 07:00:04 +07:00
ROllerozxa
570fc90bf6 Debundle Minetest Game (#13818) 2023-11-07 22:18:26 +01:00
Muhammad Rifqi Priyo Susanto
7213ff7a00 Resolves some warnings for Android version (#13862) 2023-11-05 19:02:01 +01:00
Gregor Parzefall
adec16790b Offer ContentDB updates for leftover bundled Minetest Game (#13906) 2023-11-05 19:01:19 +01:00
Zughy
726326924d Clarify get_translated_string string argument (#13948)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-11-05 19:00:32 +01:00
Muhammad Rifqi Priyo Susanto
4d2227cfa5 Rename mtt_update to mod_translation_updater (#13952)
Clarifies the purpose of the translation update script by giving it a more explanatory name.
2023-11-05 09:11:30 +01:00
Nils Dagsson Moskopp
2025dcffbd Revert "Don't trigger a key event if a key with the same associated char was pressed (#13773)"
This partially reverts commit d57c936b08.

The reverted commit prevented recognition of key combinations.
It correctly changed a test case to no longer use “KEY_NUMPAD_5”.

Several keyboard layouts use a key combination to input a “+” (e.g. Neo2);
therefore some users could no longer input “+” to increase the view range.

Co-authored-by: savilli <78875209+savilli@users.noreply.github.com>
2023-10-30 21:23:59 +01:00
Desour
ec7a1f02e7 Fix out-of-bounds access in NodeDefManager::nodeboxConnects 2023-10-30 21:23:47 +01:00
Desour
1d31533601 Reformat rot array in NodeDefManager::nodeboxConnects, to make it less magic 2023-10-30 21:23:47 +01:00
Desour
64104585c5 Devtest: Add more connected nodebox test nodes 2023-10-30 21:23:47 +01:00
Gregor Parzefall
96197025b9 Fix hypertext[] sometimes calculating incorrect scrollbar height (#13943) 2023-10-29 17:54:31 +01:00
Muhammad Rifqi Priyo Susanto
1363059416 Fix issues in Minetest's English texts (#13913)
Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: Desour <ds.desour@proton.me>
Co-authored-by: sfan5 <sfan5@live.de>
2023-10-29 12:24:39 +01:00
Desour
b3988d964a Sounds: Do not fade paused sounds 2023-10-29 00:40:07 +02:00
Desour
2ad17136dc Sounds: Fix dtime being in milliseconds 2023-10-29 00:40:07 +02:00
Desour
b2aa5d9261 Sounds: Don't pause new sounds when paused 2023-10-29 00:39:38 +02:00
rubenwardy
4ee32c5441 Add package update detection on Content tab (#13807) 2023-10-28 17:33:44 +01:00
sfan5
ddce858c34 Speed up macOS CI
- skip nonsense during package installation
- use actual number of available cores
2023-10-27 20:22:40 +02:00
sfan5
00be802c5c Use macos-latest for CI
Old versions lose support relatively quickly and then silently degrade
to e.g. compiling all dependencies from source which takes a long time.
2023-10-27 20:22:40 +02:00
sfan5
8d2e1289a4 Use newer IrrlichtMt 2023-10-27 19:00:04 +02:00
Desour
454eb3901d Inventory: Fix deleted inventory being used for regaining locked lists 2023-10-27 18:47:07 +02:00
Desour
a464b41d99 Inventory: Release resizes-locked lists on all on_-callbacks 2023-10-27 18:47:07 +02:00
ROllerozxa
1a562ca144 Prevent Windows Defender warnings in singleplayer (Bind singleplayer server to 127.0.0.1) 2023-10-27 12:03:43 +02:00
sfan5
03ba9370b9 Deprecate .bmp format 2023-10-27 11:05:27 +02:00
Nils Dagsson Moskopp
2f16227302 Set color of scrollbar/dropdown button symbols and checkmarks to white
Before this patch, the symbols were rendered black on dark background.

Previous images were edited like this:

1. The colors were inverted with GIMP's “linear inversion” method.
2. Image files were optimized using “optipng -o7 -zm1-9 -strip all”.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-27 11:05:00 +02:00
sfan5
15c3fb7b7a Amend list of planned breakages 2023-10-24 18:17:18 +02:00
Gregor Parzefall
2ce14ce4eb Use hypertext[] for credits so that long lines are wrapped (#13914) 2023-10-22 15:32:14 +02:00
SmallJoker
906417cc0d GUI: Autofocus newly opened GUIModalMenu instances (#13911)
This in particular fixes incorrect event propagation to menus that
are no longer shown, such as the key change menu when opened within
the settings tab.
2023-10-22 15:31:42 +02:00
SmallJoker
2fbf5f4250 CSM: Fix duplicate player names (#13910) 2023-10-22 15:31:29 +02:00
Alexander Chibrikin
3491509b21 Add Russian translation of builtin (#13896)
Co-authored-by: Zemtzov7 <72821250+zmv7@users.noreply.github.com>
2023-10-22 15:31:11 +02:00
DS
7e8831a414 Inventory: Don't throw resize lock exception in destructor (#13894)
... of nodemeta inventories.
2023-10-22 15:30:11 +02:00
Cora de la Mouche
341e53f2e2 Remove deprecation mark on TGA texture format (#13877) 2023-10-22 15:29:28 +02:00
Muhammad Rifqi Priyo Susanto
c9655e54ce Change some keys to be triggered once every key press (#13883)
Those keys are below:
- KeyType::CAMERA_MODE
- KeyType::SCREENSHOT
- KeyType::TOGGLE_BLOCK_BOUNDS
- KeyType::TOGGLE_HUD
- KeyType::MINIMAP
- KeyType::TOGGLE_CHAT
- KeyType::TOGGLE_FOG
- KeyType::TOGGLE_DEBUG
- KeyType::TOGGLE_PROFILER
- KeyType::RANGESELECT


Co-authored-by: Gregor Parzefall <82708541+grorp@users.noreply.github.com>
2023-10-22 02:00:08 +07:00
updatepo.sh
8a9855241c Update translation files 2023-10-20 23:14:25 +02:00
updatepo.sh
72fc564758 Update example conf and settings translations 2023-10-20 23:12:43 +02:00
BRN Systems
81fee2207e Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:05 +02:00
gallegonovato
425db09ede Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:05 +02:00
Gábriel
0f2b196b32 Translated using Weblate (Hungarian)
Currently translated at 98.2% (1331 of 1355 strings)
2023-10-20 22:54:05 +02:00
watilin
bb7c0ceea0 Translated using Weblate (French)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:05 +02:00
Jorge Batista Ramos Junior
24c2ef2996 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.0% (1342 of 1355 strings)
2023-10-20 22:54:04 +02:00
Filippo Alfieri
f7775640d5 Translated using Weblate (Italian)
Currently translated at 99.5% (1349 of 1355 strings)
2023-10-20 22:54:04 +02:00
Christian Elbrianno
3127dd902a Added translation using Weblate (Javanese) 2023-10-20 22:54:04 +02:00
Wuzzy
6445fbaadc Translated using Weblate (German)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Tirifto
4a4861c26f Translated using Weblate (Esperanto)
Currently translated at 85.9% (1164 of 1355 strings)
2023-10-20 22:54:04 +02:00
Farooq Karimi Zadeh
332f1af325 Translated using Weblate (Persian)
Currently translated at 0.1% (1 of 1355 strings)
2023-10-20 22:54:04 +02:00
José Douglas
520cfaf13e Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.9% (1327 of 1355 strings)
2023-10-20 22:54:04 +02:00
Farooq Karimi Zadeh
7b14b867f5 Added translation using Weblate (Persian) 2023-10-20 22:54:04 +02:00
Marco Ciampa
8ab517d242 Translated using Weblate (Esperanto)
Currently translated at 85.2% (1155 of 1355 strings)
2023-10-20 22:54:04 +02:00
Claybiokiller
c0f0770f65 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.0% (1234 of 1355 strings)
2023-10-20 22:54:04 +02:00
Linerly
28e06f7d9c Translated using Weblate (Indonesian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Nanashi Mumei
77f2c94395 Translated using Weblate (Russian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Emmily
17e0ec27eb Translated using Weblate (Esperanto)
Currently translated at 84.7% (1149 of 1355 strings)
2023-10-20 22:54:04 +02:00
yue weikai
d62abbc938 Translated using Weblate (Chinese (Simplified))
Currently translated at 90.4% (1226 of 1355 strings)
2023-10-20 22:54:04 +02:00
Eoghan Murray
00b7208b5a Translated using Weblate (Irish)
Currently translated at 1.7% (24 of 1355 strings)
2023-10-20 22:54:04 +02:00
Eoghan Murray
92248e8018 Translated using Weblate (Gaelic)
Currently translated at 11.1% (151 of 1355 strings)
2023-10-20 22:54:04 +02:00
Yic95
78aad07be9 Translated using Weblate (Chinese (Traditional))
Currently translated at 70.9% (961 of 1355 strings)
2023-10-20 22:54:04 +02:00
Eoghan Murray
50cdf0e9bf Added translation using Weblate (Irish) 2023-10-20 22:54:04 +02:00
Muhammad Rifqi Priyo Susanto
a644e8c70a Translated using Weblate (Indonesian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Hugo Carvalho
2e96f99e9c Translated using Weblate (Portuguese)
Currently translated at 98.8% (1339 of 1355 strings)
2023-10-20 22:54:04 +02:00
Milan Šalka
57cc054bb3 Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Hugo Rosa
8df315378d Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.9% (1327 of 1355 strings)
2023-10-20 22:54:04 +02:00
Jynweythek Vordhosbn
bcfd1fcdba Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:04 +02:00
Joaquín Villalba
6f93853e65 Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:04 +02:00
joserene-007
c8b98d1eeb Translated using Weblate (Spanish)
Currently translated at 92.1% (1248 of 1355 strings)
2023-10-20 22:54:04 +02:00
Skrripy
356ee9d2a9 Translated using Weblate (Ukrainian)
Currently translated at 55.2% (749 of 1355 strings)
2023-10-20 22:54:04 +02:00
Ács Zoltán
db5a15e14c Translated using Weblate (Hungarian)
Currently translated at 97.9% (1327 of 1355 strings)
2023-10-20 22:54:04 +02:00
Salif Mehmed
e2ab89d253 Translated using Weblate (Bulgarian)
Currently translated at 34.2% (464 of 1355 strings)
2023-10-20 22:54:04 +02:00
Jakub Z
85884c15e7 Translated using Weblate (Polish)
Currently translated at 87.3% (1183 of 1355 strings)
2023-10-20 22:54:04 +02:00
Dominik Gęgotek
fc5ff8d8c7 Translated using Weblate (Polish)
Currently translated at 87.3% (1183 of 1355 strings)
2023-10-20 22:54:04 +02:00
Janar Leas
34e566f726 Translated using Weblate (Estonian)
Currently translated at 46.8% (635 of 1355 strings)
2023-10-20 22:54:04 +02:00
MikeL
a18be49827 Translated using Weblate (Maori)
Currently translated at 0.8% (11 of 1355 strings)
2023-10-20 22:54:04 +02:00
MikeL
2871a9fee8 Added translation using Weblate (Maori) 2023-10-20 22:54:04 +02:00
ROllerozxa
2817b9d84b Translated using Weblate (Swedish)
Currently translated at 66.6% (903 of 1355 strings)
2023-10-20 22:54:04 +02:00
Timur Seber
4cc05906bd Translated using Weblate (Tatar)
Currently translated at 0.9% (13 of 1355 strings)
2023-10-20 22:54:04 +02:00
facilitas
d04c1b5d73 Added translation using Weblate (Interlingua) 2023-10-20 22:54:04 +02:00
Артём Котлубай
2a518d8661 Translated using Weblate (Russian)
Currently translated at 99.3% (1346 of 1355 strings)
2023-10-20 22:54:04 +02:00
Application-maker
9b71b2f5d9 Translated using Weblate (Russian)
Currently translated at 99.3% (1346 of 1355 strings)
2023-10-20 22:54:04 +02:00
Robinson
261bf52440 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Pexauteau Santander
9b76946540 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Martin Šimek
9c0b546942 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Roland Meier
ac3bb40692 Translated using Weblate (German)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Vít Skalický
54a39e3c4e Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Martin Šimek
def9db9d16 Translated using Weblate (Czech)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Nicolae Crefelean
ed1c6b432c Translated using Weblate (Romanian)
Currently translated at 53.5% (725 of 1355 strings)
2023-10-20 22:54:04 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
dc88e6f927 Translated using Weblate (Malay (Jawi))
Currently translated at 59.0% (800 of 1355 strings)
2023-10-20 22:54:04 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
ce53230ab2 Translated using Weblate (Malay)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
José Muñoz
cd17caab7e Translated using Weblate (Spanish)
Currently translated at 89.6% (1215 of 1355 strings)
2023-10-20 22:54:04 +02:00
nyommer
d5bf34271f Translated using Weblate (Hungarian)
Currently translated at 97.6% (1323 of 1355 strings)
2023-10-20 22:54:04 +02:00
Sharpik
941896ef28 Translated using Weblate (Czech)
Currently translated at 68.2% (925 of 1355 strings)
2023-10-20 22:54:04 +02:00
Furkan Baytekin
f362ed0880 Translated using Weblate (Turkish)
Currently translated at 89.0% (1207 of 1355 strings)
2023-10-20 22:54:04 +02:00
Sava Kujundžić
be1c441157 Translated using Weblate (Serbian (latin))
Currently translated at 7.4% (101 of 1355 strings)
2023-10-20 22:54:04 +02:00
Pexauteau Santander
8c3b8b7b4c Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:04 +02:00
Mimi Kush
be1e781399 Translated using Weblate (Spanish)
Currently translated at 89.6% (1215 of 1355 strings)
2023-10-20 22:54:04 +02:00
Šimon Brandner
b10fe4ddd6 Translated using Weblate (Czech)
Currently translated at 68.1% (924 of 1355 strings)
2023-10-20 22:54:04 +02:00
José Muñoz
d54d4b4618 Translated using Weblate (Spanish)
Currently translated at 88.5% (1200 of 1355 strings)
2023-10-20 22:54:04 +02:00
jolesh
09104e17a0 Translated using Weblate (Esperanto)
Currently translated at 84.3% (1143 of 1355 strings)
2023-10-20 22:54:04 +02:00
Walter Bulbazor
7a5247cc33 Translated using Weblate (Occitan)
Currently translated at 24.3% (330 of 1355 strings)
2023-10-20 22:54:04 +02:00
Tor Egil Hoftun Kvæstad
475809ed40 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 43.2% (586 of 1355 strings)
2023-10-20 22:54:04 +02:00
Артём Котлубай
2f9742c64f Translated using Weblate (Russian)
Currently translated at 99.1% (1344 of 1355 strings)
2023-10-20 22:54:03 +02:00
Tsaqib Fadhlurrahman Soka
85c9c27e42 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:03 +02:00
Marian
8c9a4d9a05 Translated using Weblate (Slovak)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:03 +02:00
Ács Zoltán
1b2396ee9e Translated using Weblate (Hungarian)
Currently translated at 97.0% (1315 of 1355 strings)
2023-10-20 22:54:03 +02:00
Alexandros Koutroulis
dd587aa30d Translated using Weblate (Greek)
Currently translated at 27.8% (377 of 1355 strings)
2023-10-20 22:54:03 +02:00
waxtatect
9ccc0bd27e Translated using Weblate (French)
Currently translated at 100.0% (1355 of 1355 strings)
2023-10-20 22:54:03 +02:00
Gregor Parzefall
b1dec37adb Clean up and improve mainmenu theme / game theme code (#13885) 2023-10-18 20:18:50 +02:00
JosiahWI
62eb6cfed0 Extract updatePauseState from Game::run (#13893) 2023-10-18 20:17:30 +02:00
DS
6026003508 Warn only once about positional stereo sounds (#13895) 2023-10-18 20:16:45 +02:00
Gregor Parzefall
6fdc7e0dad Make hypertext[] respect font size settings (#13858) 2023-10-16 20:47:16 +02:00
DS
3c41195986 Inventory: Fix picking up items via drop and pickup doubleclick (#13891) 2023-10-16 20:46:57 +02:00
Desour
5e0f14266d Fix forgotten CLANG_MINIMUM_VERSION update 2023-10-14 13:23:17 +02:00
DS
12e98678f6 Particle cleanup (#13394) 2023-10-11 17:07:30 +02:00
Thresher
352a403bd0 Optimize PNG files (#13509) 2023-10-09 17:13:44 +02:00
Muhammad Rifqi Priyo Susanto
7e678b5686 Prevent early respawns caused by up/down button in the death screen (#13870) 2023-10-09 17:13:33 +02:00
sfan5
b270c2bd68 Don't print ASCII art when using ncurses 2023-10-09 17:13:18 +02:00
DS
11ec75c2ad ActiveObjectMgr fixes (#13560) 2023-10-09 17:13:04 +02:00
Loïc Blot
929a13a9a0 build: Allow disabling documentation build + print more build flags (#13871)
* build: permit to disable documentation build

* build: add a message about some BUILD_* flags
2023-10-09 15:35:12 +02:00
Wuzzy
2c74797d34 Add script to update/generate mod translations (#13739) 2023-10-08 16:47:11 +01:00
Gregor Parzefall
d05da513be Notify users to reinstall MTG if worlds exist (#13850) 2023-10-08 16:47:00 +01:00
Gregor Parzefall
26bb397852 Add advanced settings checkbox and hide advanced settings by default (#13861)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2023-10-07 21:34:59 +02:00
sfan5
01d26c0e0e Warn when ignoring bind_address 2023-10-05 17:29:49 +02:00
sfan5
e02bf9fb1a Log timeout when a httpfetch times out 2023-10-05 17:29:49 +02:00
sfan5
9ec40ce8e9 Enforce minimum for curl(_file_download)_timeout 2023-10-05 17:29:49 +02:00
rvenson
ac8a9f9502 Update range values of meta set functions in the documentation 2023-10-05 17:29:26 +02:00
Muhammad Rifqi Priyo Susanto
c60d971bc4 Move unsupported language list into a separate file (#13865) 2023-10-05 17:29:02 +02:00
DS
8db4381304 MapblockMeshGenerator: Use more verbose member names (#13244) 2023-10-04 00:28:43 +02:00
corpserot
5a5697273b lua_api_deploy: fix code blocks parsing (#13847) 2023-10-03 20:34:24 +02:00
sfan5
de0036f4c1 Document air_equivalent as deprecated 2023-10-02 13:44:12 +02:00
Gregor Parzefall
33cc29bbda Allow setting custom third person front view camera offset (#13686)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2023-10-02 13:44:03 +02:00
Caleb Butler
3a4bf14c20 Replace all core::unicode::ustring with std::u32string (#13775) 2023-10-02 13:43:38 +02:00
Gregor Parzefall
56965bc814 Android: Add field_enter_after_edit[] formspec element (#13836) 2023-10-01 11:20:50 +02:00
Gregor Parzefall
94eba15c34 Misc. mainmenu fixes (#13859)
* settingstypes.txt: Fix wrong default value for profiler.report_path

* Disable Irrlicht file picker on Android
  (It doesn't work.)

* Join Game tab: Fix server description textarea being misaligned with background

* Reduce distance between tab and gamebar on Android
  Allows using a higher gui_scaling value without the gamebar going off-screen.

Co-authored-by: ROllerozxa <rollerozxa@voxelmanip.se>
2023-10-01 11:19:52 +02:00
Desour
c90c545d33 Put the internal sound definitions into a new sound namespace 2023-09-30 18:54:26 +02:00
Desour
bbc64a2eb5 Split sound_openal_internal into serval files 2023-09-30 18:54:26 +02:00
Desour
606215fae9 Move sound_openal and sound_openal_internal into new src/client/sound directory 2023-09-30 18:54:26 +02:00
Desour
8fa2ea71ef Move soundmanager into its own thread
Fixes sound queues running empty on client step hiccups.
2023-09-26 22:10:57 +02:00
Desour
591e45657f Bump minimum clang version to 7.0.1
std::variant is broken in clang < 7.0.1 with libstdc++
see: https://github.com/llvm/llvm-project/issues/32569
2023-09-26 22:10:57 +02:00
sfan5
b0d5cedeb6 Fix missing initialization for m_game_focused 2023-09-24 16:46:18 +02:00
sfan5
d113636a43 Fix UB in NetworkPacket class 2023-09-24 16:46:18 +02:00
sfan5
5109fa7eda Fix crash when processing empty mesh buffers 2023-09-24 16:46:18 +02:00
Gregor Parzefall
ff87be6e5f Remove unused "mNormal" uniform to fix crash on GLES2 with shaders 2023-09-24 16:46:05 +02:00
Gregor Parzefall
4cf900c779 Fix error when enabling texture packs (#13829) 2023-09-23 18:20:23 +02:00
ROllerozxa
c247761213 Escape package description in content tab 2023-09-22 21:25:58 +02:00
savilli
d57c936b08 Don't trigger a key event if a key with the same associated char was pressed (#13773) 2023-09-22 21:25:13 +02:00
David Leal
9f47e123d2 animaition -> animation (#13827)
Also changed `range` to `frame_range`,
2023-09-22 18:41:33 +02:00
sfan5
c3114132d3 Improve readability and infos in verbose log (#13828) 2023-09-22 18:41:10 +02:00
ROllerozxa
5949172735 Build MkDocs Lua API docs using GitHub CI, deploy to api.minetest.net (#13675)
* Build MkDocs Lua API documentation using GitHub CI and Pages instead

* Remove Lua highlight hack as codeblocks are correctly marked as Lua now

* fix line endings
2023-09-18 19:17:18 +03:00
x2048
e36b2226b9 Skip face culling in shadows for double-sided materials (e.g. plantlike) (#13500)
* Skip face culling in shadows for double-sided materials (e.g. plantlike)

* Keep previous face culling for transparent surfaces e.g. water
2023-09-17 21:42:14 +02:00
ROllerozxa
a88e61c2cf Improve UX when no game exists and drop default_game (#13550) 2023-09-17 18:45:28 +01:00
Gregor Parzefall
5bfc5d44c0 Two ContentDB GUI fixes (#13806) 2023-09-16 18:36:28 +02:00
Gregor Parzefall
4f735fba05 Settings GUI: Noise parameter setting fixes (#13797) 2023-09-16 18:35:35 +02:00
Wuzzy
8ebaf753d3 New physics overrides (#11465) 2023-09-15 20:10:08 +02:00
sfan5
2479d51cc6 Fix double-free of minimap textures 2023-09-13 15:27:07 +02:00
sfan5
033128d8dc Show better description to users when std::bad_alloc happens 2023-09-13 13:58:59 +02:00
SmallJoker
4ef93fe25f Allow place_param2 = 0 node placement predictions (#13787)
The placement prediction value 0 was accidentally ignored
and made the clients fall back to automatic rotation based
on the node paramtype2 value.

This now changes the internal representation to properly
indicate the disabled state (e.g. 'nil' in Lua).
2023-09-13 13:57:57 +02:00
Gregor Parzefall
833c324498 Make the crosshair DPI-aware (#13772) 2023-09-11 18:59:32 +02:00
rubenwardy
48ab1835da Replace settings tab with button 2023-09-09 18:49:33 +02:00
Zughy
798b9eae4a Add settings button icon 2023-09-09 18:49:33 +02:00
Desour
010d08f6a4 Fix -Wmissing-braces warnings in mapblock_mesh.cpp 2023-09-09 18:48:56 +02:00
Desour
7897450b27 Fix -Winconsistent-missing-override warnings 2023-09-09 18:48:56 +02:00
Desour
2ad4c9e0ce Fix -Wunused-but-set-variable warnings 2023-09-09 18:48:56 +02:00
Gregor Parzefall
95056f9783 Higher default graphics settings on Android (#13780) 2023-09-07 17:55:11 +02:00
Gregor Parzefall
1a568cc491 Fix that negative integer values for float settings don't get a ".0" suffix (#13779) 2023-09-05 15:36:05 +02:00
Gregor Parzefall
83b85ba16a Rewrite the gamebar (#13768) 2023-09-02 23:02:02 +02:00
chmodsayshello
294ad98776 Send ever lasting particle spawners to all players (#13774) 2023-09-02 22:58:11 +02:00
sfan5
f080aa29b5 Remove usage of obsolete HighPrecisionFPU field 2023-09-01 12:46:36 +02:00
Gregor Parzefall
4252f9d4d5 Restore the appearance of the "Start Game" tab after #13761 (#13769) 2023-08-30 14:45:44 +02:00
rubenwardy
0cbf96cc83 Use formspec version 6 in the main menu (#13761) 2023-08-28 22:36:54 +01:00
Gregor Parzefall
7b56daa236 Small setting-related fixes (#13755) 2023-08-27 20:18:41 +02:00
savilli
852d6a7976 Fix potential freeze in core.check_for_falling 2023-08-27 20:12:53 +02:00
SmallJoker
bf9f831cb2 Inventory: skip redundant stack movement
The list of dragged stacks includes the source stack, which
however does not need to be moved onto itself.
This is an optimization.
2023-08-27 20:12:10 +02:00
SmallJoker
0ba899e239 Inventory: Fix assertion caused by a no-op stack movement 2023-08-27 20:12:10 +02:00
Rising Leaf
660151572f Do not render objects that are invisble into the shadow map 2023-08-26 20:12:17 +02:00
1F616EMO~nya
54eacca287 Use issue templates for creating issues (#13222) 2023-08-25 22:00:05 +07:00
Desour
f47b00426a Revert "Get rid of guiroot"
This reverts commit 45e7a80057.
2023-08-24 22:14:44 +02:00
Desour
7e4dccb3b5 Revert "Get rid of global guienv variable"
This reverts commit 16da954bd7.
2023-08-24 22:14:44 +02:00
Desour
f98726c516 Revert "Use our GUIButton in touchscreengui"
This reverts commit f7f3aaf43c.
Fixes #13743.
2023-08-24 22:14:44 +02:00
Gregor Parzefall
aea9242a96 Allow nodes to have their post_effect_color affected by lighting (#13637)
Co-authored-by: DS <ds.desour@proton.me>
2023-08-24 20:16:36 +02:00
Gregor Parzefall
92b6ff4721 TouchScreenGUI: Fix only 9 hotbar slots being usable (#13698)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-08-24 17:45:51 +02:00
Gregor Parzefall
72ef90885d Clean up texture filtering settings (#13683) 2023-08-24 10:50:47 +02:00
gamefreq0
d0ee63c766 Enable shift-click crafting (#13729) 2023-08-24 12:00:54 +07:00
fluxionary
587e2b2526 Set item description as infotext for item entities (#13728) 2023-08-24 12:00:18 +07:00
rubenwardy
a65cdbe66e Settings GUI: Use language names rather than codes (#13752) 2023-08-24 00:33:23 +01:00
Montandalar
7b3ed32003 Persist text inputs in mainmenu local tab
Co-authored-by: archfan <33993466+archfan7411@users.noreply.github.com>
2023-08-14 18:17:53 +02:00
sfan5
2c987b66c1 Move implementations of some LuaVoxelManip functions to l_mapgen 2023-08-14 18:16:36 +02:00
sfan5
e48f15c135 Skip liquid updates in MapgenSinglenode if not applicable 2023-08-14 18:16:36 +02:00
sfan5
bf36a90579 Optimize Mapgen::updateLiquid()
-55% runtime in singlenode usage, which is the best case
2023-08-14 18:16:36 +02:00
sfan5
43c9c38a28 Fix itemdef defaults not being applied in async env 2023-08-14 18:16:36 +02:00
sfan5
f6bddc4e8d Fix registered_craftitems not populated in async env 2023-08-14 18:16:36 +02:00
sfan5
f9c881eb5a Add two missing classes to async environment 2023-08-14 18:16:36 +02:00
Desour
16da954bd7 Get rid of global guienv variable
(It can already be accessed via the renderingengine.)
2023-08-14 18:13:47 +02:00
Desour
45e7a80057 Get rid of guiroot
The guienvironment already provides a root gui element, we don't need to add another one.
(For CGUIEnvironment, the env itself is the root element.)
2023-08-14 18:13:47 +02:00
Desour
7e7aceb8c1 Replace all actual uses of irrlicht CGUIStaticText with our StaticText 2023-08-14 18:13:47 +02:00
Desour
d75c956dbc Remove ugly hack in static_text.h
Just use the root element, like GUIButton:add().
2023-08-14 18:13:47 +02:00
Desour
f7f3aaf43c Use our GUIButton in touchscreengui 2023-08-14 18:13:47 +02:00
Desour
91c0439922 Use our GUIButton in our GUIScrollBar
Note that GUIScrollBar needs an ISimpleTextureSource now due to button styling.
2023-08-14 18:13:47 +02:00
Desour
9d62abbe46 Replace any uses of CGUIScrollBar and IGUIScrollBar with GUIScrollBar 2023-08-14 18:13:47 +02:00
Desour
124d064015 GUIButton: Default BgColor to white, as opposed to unintialized
(Same as what CGUIButton uses (via colors=0).)
2023-08-14 18:13:47 +02:00
Desour
2903f692ba GUIButton: Use default member initializers 2023-08-14 18:13:47 +02:00
Desour
7f9de5db0b Make touchscreengui compile 2023-08-14 18:13:47 +02:00
jordan4ibanez
14441a289e Document openSUSE Required Packages 2023-08-14 18:13:36 +02:00
rubenwardy
137e4ce866 Fix hypertext in the mainmenu (#13731) 2023-08-13 13:28:33 +01:00
Gregor Parzefall
526c5f2348 ContentDB GUI: Load package list asynchronously (#13551) 2023-08-13 13:28:24 +01:00
ROllerozxa
e4bedc7ea8 Make content tab use real coordinates and minor cleanups (#13719) 2023-08-13 13:28:16 +01:00
rubenwardy
c6a0ead72d Add warning for initial properties directly inside definition (#9650) 2023-08-13 00:19:03 +01:00
Zughy
98f097dc2f Warn about unsupported file extensions for media 2023-08-06 14:16:00 +02:00
ROllerozxa
c816aa5374 Settings GUI: Fix path settings on Windows 2023-08-06 14:15:49 +02:00
Zughy
4d9a67682d DOCS: state that get_wielded_item returns a copy of the item 2023-08-06 14:15:34 +02:00
rubenwardy
d16d1a1341 Settings GUI: Add setting dependencies (#13704) 2023-08-05 17:55:27 +01:00
rubenwardy
752ce1a1b2 Settings GUI: Move shadow presets to Shaders, remove Most Used (#13713) 2023-08-05 17:33:18 +01:00
JosiahWI
28fce8aad5 Add dev stage to docker image (#13573) 2023-07-30 15:29:25 +01:00
Nikita K
e0948f42ab Add Void Linux specifics to build documentation (#13693) 2023-07-30 14:55:06 +01:00
Joachim Stolberg
21ecdd5681 Fix textarea scrollbar inside border=false (#13678) 2023-07-30 14:54:52 +01:00
Wuzzy
20e9969313 Improve object documentation in lua_api.md (#13239)
Co-authored-by: DS <ds.desour@proton.me>
2023-07-30 14:54:01 +01:00
OgelGames
3f2a10bb4b Fix decode_base64 returning nothing instead of nil (#13697) 2023-07-30 14:53:47 +01:00
doxygen-spammer
9f25378ddd Add performance test nodes, using complex meshes. (#13161) 2023-07-30 14:53:08 +01:00
Gregor Parzefall
cc8280426f Minor additions to the VoxelManip docs 2023-07-28 00:40:01 +02:00
Stvk imension
ba6de431a2 Android: Remove Migration Code (#13590)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-07-27 14:09:17 +02:00
Gregor Parzefall
c14e4d1795 Increase the resolution of the logo shown on the about tab 2023-07-22 17:20:12 +02:00
Desour
e0192e256f Fix incorrect rounding in GUIInventoryList::getItemIndexAtPos 2023-07-22 17:19:57 +02:00
ndren
53c594abe0 Introduce and start using microsecond sleep on Linux (#13445) 2023-07-22 17:19:49 +02:00
sfan5
72ed8514c5 Use newer IrrlichtMt 2023-07-20 22:15:47 +02:00
Gregor Parzefall
6f0d36c41a Fixes and improvements 2023-07-20 22:15:47 +02:00
Gregor Parzefall
7473e4cafd Expose all OpenGL filtering modes, use OpenGL names for them
Because of a review comment on the Irrlicht PR by numberZero.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
6bf63d4b41 Rename SMaterial::TextureLayer -> SMaterial::TextureLayers
It's not the "texture layer" of the material, but an array of texture layers.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
05ebe2418b Rename E_MATERIAL_FLAG -> E_MATERIAL_PROP
The enum values don't reference material flags, but material properties.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
9bef3c136a Split up texture filtering properties of SMaterialLayer into MinFilter and MagFilter
You can	now set	the filter used	when scaling textures down and the filter used when scaling textures up separately.
2023-07-20 22:15:47 +02:00
Gregor Parzefall
307e380f30 Refactor the way you set material properties
Instead of using SMaterial::setFlag, you now set them directly on SMaterial or SMaterialLayer.
2023-07-20 22:15:47 +02:00
SmallJoker
128d22e6ee GUI: Automatic scaling of checkboxes and scrollbars (#13666)
Mainly helpful on high-DPI screens or when 'gui_scaling' is changed
2023-07-17 20:46:15 +02:00
Nekobit
50234b8e5c Fix string conversion for FreeBSD (#13648) 2023-07-17 20:46:06 +02:00
Gregor Parzefall
3552537fc4 Fix that transparent text still draws a text shadow (#13649)
Makes fade out animations of text more pleasant to look at.
2023-07-17 20:45:56 +02:00
DS
f41e9e3e0f Add Irrlicht device info to the mainmenu About tab (#13636) 2023-07-17 20:44:54 +02:00
archfan
9b310a6e6f Decrease sneak margin to combat phasing through thin walls (#13607)
A 1/16th-node-thick wall is 0.625 meters thick, and the previous margin of 0.1 meters meant that these walls could be phased through by sneaking against them. A margin lower than 0.625 prevents this.
2023-07-17 20:44:33 +02:00
Muhammad Rifqi Priyo Susanto
2061984313 Simplifies code by using Irrlicht's operator overloads
New variables are added to replace in-place calculations.
2023-07-14 21:00:29 +07:00
Muhammad Rifqi Priyo Susanto
3a47559e86 Fix some memory leaks and code style issues
Maximum line length is 95 characters.
Some members' name are changed.
Struct initialisations use brace syntax; eliminating the usage of the memset function.
Iterations use for-each-loop instead of while-loop+iterator.
char * -> std::string
button_info * -> std::shared_ptr<button_info>
2023-07-14 21:00:29 +07:00
Desour
8e09077de8 Fix sound manager not being stepped by GUIEngine 2023-07-14 14:42:00 +02:00
Gregor Parzefall
1837a11c22 Improve messages when changing viewing range and exceeding server-set limit (#13647) 2023-07-14 14:41:45 +02:00
sfan5
bf987bf58a Handle blit_back_with_light with empty area
fixes #13306
2023-07-13 20:42:39 +02:00
sfan5
4a14a18799 Fix mapgen_v6 crashing
this variable was accidentally shadowed in 20b10b569
2023-07-09 20:59:57 +02:00
lhofhansl
136a93f628 Reverse eye-offset Z-coordinate in 3rd person front view (#13369) 2023-07-08 12:00:15 +07:00
Gregor Parzefall
0218963f1b Fix max_formspec_size not taking gui_scaling into account (#13493) 2023-07-07 21:42:43 +02:00
SmallJoker
078bd95a49 Formspec: prevent infinite loop caused by negative background9[] size (#13624) 2023-07-07 21:42:10 +02:00
lhofhansl
869df17ddf Server enforcement for fog_distance (#13448) to block cheating (#13643)
This enforces the fog_distance (if set) at the server, so that a hacked client could not cheat and retrieve blocks beyond the set distance.
2023-07-06 09:36:46 -07:00
Gregor Parzefall
26453df2f7 Don't crash if a Lua error occurs inside get_staticdata 2023-07-03 20:34:02 +02:00
ROllerozxa
d71872af23 Fix texture paths for system-installed builds
* window icon
* custom touchscreen checkbox sprites
2023-07-03 20:31:03 +02:00
Lars Müller
25ef8f3934 Fix local animations not resetting
Converts `LocalPlayerAnimation` to a scoped enum to prevent such bugs in the future
2023-07-02 12:47:18 +02:00
Muhammad Rifqi Priyo Susanto
ff498fc206 Android: Reliably showing an IME for text input dialog (#13521)
This commit is inspired by this blog post: https://developer.squareup.com/blog/showing-the-android-keyboard-reliably/
2023-07-01 14:00:30 +07:00
lhofhansl
0ade097e99 Allow the server to control fog_distance and fog_start via the sky-api (#13448) 2023-06-30 19:11:17 -07:00
numzero
dde8f0e20a Replace a non-aligned cuboid with a cylinder in client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
21035bf5d4 Add unit test on client::ActiveObjectMgr::getActiveSelectableObjects 2023-06-29 18:58:10 +02:00
numzero
d7291e0600 Update client::ActiveObjectMgr::getActiveSelectableObjects API 2023-06-29 18:58:10 +02:00
AFCMS
aaae9d5a77 Fix .clang-format file config values 2023-06-29 18:57:55 +02:00
x2048
c09a3a52ac Add antialiasing filters (FXAA, SSAA) (#13253) 2023-06-28 05:30:08 +02:00
sfan5
442d5fc75c Add unit tests for isBlockInSight() 2023-06-26 22:51:49 +02:00
numzero
3b74cc4a41 Replace PP with direct printing 2023-06-26 22:51:32 +02:00
numzero
de77fe8ade Allow printing irr::core::vector[23]d directly to an std::ostream 2023-06-26 22:51:32 +02:00
Vitaliy
2f6a9d12f1 Allow running individual unit tests 2023-06-25 11:13:48 +02:00
Vitaliy
aada2403c9 Try all known video drivers if the requested one fails to initialize 2023-06-25 11:13:23 +02:00
LoneWolfHT
35ad3dabab Fix MSVC github action 2023-06-24 20:38:31 +02:00
s20
4fb6754903 Adding gettext in the compilation dependency packages list 2023-06-24 20:38:11 +02:00
Gregor Parzefall
7e51e2dea6 Fix compiler error on MSVC with ENABLE_TOUCH=TRUE 2023-06-24 20:37:59 +02:00
sfan5
84fb663d6c Add VoxelArea::intersect() 2023-06-23 09:05:26 +02:00
sfan5
659828b142 Rename ModApiEnvMod and ModApiItemMod
The 'mod' could have meant module in the past but no other classes do this.
2023-06-23 09:05:26 +02:00
sfan5
610578e3e2 Use swapNode for set_node_level and add_node_level
While this is a behaviour change I don't think the old one made any sense.
It's possible that someone hit this before and wrote a workaround for it,
they won't be affected by this change.
It only makes things work that didn't before.
2023-06-23 09:05:26 +02:00
sfan5
62629939ff Genericize find_node_near and find_node_in implementations in C++ 2023-06-23 09:05:26 +02:00
sfan5
20b10b5691 Refactor EmergeParams owner 2023-06-23 09:05:26 +02:00
sfan5
32ff832108 Save Lua globals after mod loading
These are used for the async env currently and will be needed elsewhere soon.
2023-06-23 09:05:26 +02:00
sfan5
4fdd2dec59 Move core.run_callbacks and related to common folder 2023-06-23 09:05:26 +02:00
sfan5
524d446757 Minor script api fixes/cleanups 2023-06-23 09:05:26 +02:00
wsor4035
5b6bc8a12b Remove unsupported media formats from client.cpp 2023-06-22 17:52:48 +02:00
LoneWolfHT
6a328197a5 MSVC CI job: Compile with gettext and LuaJIT 2023-06-22 17:52:35 +02:00
Gregor Parzefall
03ffc2618c TouchScreenGUI: Add an exit / "ESC" button to the rare controls bar (#13574) 2023-06-22 17:50:36 +02:00
numzero
7c26cb1c35 Drop unused tile rotations 2023-06-22 17:50:20 +02:00
numzero
1102f92dac Use a enum for tile rotation 2023-06-22 17:50:20 +02:00
numzero
729671d6ae In getNodeTile, use a descriptive struct for the lookup table 2023-06-22 17:50:20 +02:00
numzero
d676520526 Optimize trigonometry out of MapblockMeshGenerator::drawCuboid 2023-06-22 17:50:20 +02:00
numzero
c29d897854 Optimize trigonometry out of MapblockMeshGenerator::drawLiquidTop 2023-06-22 17:50:09 +02:00
numzero
b8ddde0a96 Store liquid data as dimensionless fractions instead of BS multiplies 2023-06-22 17:50:09 +02:00
Vitaliy
43c9647fe5 Use absolute URL for the roadmap (#13617) 2023-06-21 16:00:04 +07:00
Desour
03dda13910 OpenALSoundManager: Fix a buffer overflow 2023-06-20 20:54:39 +02:00
AFCMS
531122ee86 Add .fleet folder to gitignore (#13611) 2023-06-20 22:00:15 +07:00
lhofhansl
8f25f487fe Instrument touchMapBlocks and block loading/deserialization. (#13314) 2023-06-19 16:59:08 -07:00
Vitaliy
f1feeb319c Cull liquid back face on liquid-glasslike interface (#13594) 2023-06-18 13:52:14 -07:00
DS
edcbfa31c9 Sound refactor and improvements (#12764) 2023-06-16 20:15:21 +02:00
Wuzzy
8e1af25738 DevTest: Add example nodes for disable_descend 2023-06-16 20:14:08 +02:00
Wuzzy
6b3deaa170 Add disable_descend to disable active node sinking 2023-06-16 20:14:08 +02:00
Muhammad Rifqi Priyo Susanto
a4e69d6843 TouchScreenGUI: Read coordinates directly for virtual joystick (#13567)
The movement's direction and speed are calculated directly from the button's relative screen coordinate. The previous method was to trigger the movement using a keyboard event.
The only virtual joystick status left is Aux1 button.

---------

Co-authored-by: Gregor Parzefall <gregor.parzefall@posteo.de>
2023-06-16 22:40:16 +07:00
Desour
c549e84abb Silence a -Wsign-compare warning for invlist indices 2023-06-15 13:55:20 +02:00
Desour
dade95e142 Fix curl deprecation warnings, and set minimum curl version to 7.56.0 2023-06-15 13:55:20 +02:00
Desour
f947e2afec Fix some gcc -Wself-move warnings 2023-06-15 13:55:20 +02:00
Desour
6a05d63993 Use [[noreturn]] 2023-06-15 10:38:44 +02:00
Desour
5e6d144567 Enable -Wimplicit-fallthrough and use [[fallthrough]] attribute 2023-06-15 10:38:44 +02:00
Desour
9c348d057e Replace the old STATIC_ASSERT macro with static_assert 2023-06-15 10:38:44 +02:00
Desour
8b108ed5f2 Use nicer syntax for nested namespace definitions 2023-06-15 10:38:44 +02:00
Desour
e700182f44 Replace Optional with std::optional 2023-06-15 10:38:44 +02:00
Desour
34ad551efc Use MutexAutoLock for Thread::m_start_finished_mutex 2023-06-15 10:38:44 +02:00
Desour
5d863d7e9c Bump C++ std to 17 2023-06-15 10:38:44 +02:00
Desour
28766d1879 Bump minimum gcc and clang versions 2023-06-15 10:38:44 +02:00
Pascal Abresch
ba80d1ce1f Implement check_offset for decorations 2023-06-15 10:36:46 +02:00
DS
c91182e1b3 Move the platform-dependent stuff in renderingengine.cpp to irrlicht (#13348) 2023-06-11 14:17:39 +02:00
DS
553dc02deb Fix some memleaks from GUIButtonImage (#13564)
* `m_foreground_image` was grabbed, but not dropped in the destructor.
* `m_image` was created with new. It is grabbed by itself and by the env (not only by the env!, so it's an owning ptr). This owning ptr also was never dropped.
2023-06-06 19:01:32 +02:00
Desour
1b51ff333a Use unique_ptr for ServerInventoryManager::DetachedInventory::inventory 2023-06-05 20:43:33 +02:00
Desour
1780d1bbde Use unique_ptrs for MapSector::m_blocks 2023-06-05 20:43:33 +02:00
Desour
08ea467bfe Use unique_ptr for g_httpfetch_thread 2023-06-05 20:43:33 +02:00
Desour
cfb1b879e0 Use unique_ptrs for CurlFetchThread::m_all_ongoing 2023-06-05 20:43:33 +02:00
Desour
d0bcdff5ce Use unique_ptrs for leveldb db and iterators 2023-06-05 20:43:33 +02:00
Zughy
8445c5fe60 Extend roadmap approval time from one week to one month 2023-06-05 12:02:59 +02:00
Gregor Parzefall
a1463263b5 Auto-detect locale on Android (#13561) 2023-06-05 12:02:10 +02:00
Gregor Parzefall
a857c46e6e Make the settings GUI more usable on Android (#13543) 2023-06-05 12:01:54 +02:00
Desour
d9f478cbfb Remove a misleading MutexAutoLock in l_to_table
The temporary is immediately destructed, so the mutex isn't locked
after the line.
Removed the lock, because the Settings member-functions used by
push_settings_table lock the mutex and are thread-safe, but would
cause a dead-lock.
2023-06-05 12:01:08 +02:00
OgelGames
252c79d53a Inventory mouse shortcut improvements (#13146)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2023-06-05 12:00:32 +02:00
mazes-80
23f7aab354 Item Entity: prevent moveresult assert when attached (#13353) 2023-06-05 12:00:11 +02:00
Gregor Parzefall
e5a5d5a672 Fix various cases of double-escaped error messages 2023-06-05 11:59:37 +02:00
Riley Adams
29b7aea38b Cavegen y biome check (#13472) 2023-06-05 11:59:22 +02:00
sfan5
1ef9fc9d1f Bump used IrrlichtMt version 2023-06-04 20:36:46 +02:00
Muhammad Rifqi Priyo Susanto
7221de6ede Option to invert direction or disable mouse wheel for hotbar item selection
More changed callbacks for the settings are added in readSettings(). Those are also deregistered when the Game object is destroyed.
2023-05-31 12:40:00 +07:00
Treer
8cd1296049 Add additional texture modifiers (#10100)
* Adjust hue, saturation, and lightness
* Colorize using hue, saturation, and lightness
* Adjust contrast & brightness
* Hard light
* Overlay
* Screen
* Create texture of a given size and color
2023-05-29 20:17:39 +01:00
lhofhansl
a8ec6092e2 Load blocks and objects behind player when in third-persion front-view (#13431) 2023-05-29 10:26:42 -07:00
Gregor Parzefall
fc3d6c1dd9 Place nodes with single tap on Android (+ bugfix) (#13187)
Don't place nodes when closing button bars.
Update docs (also in-game).
Rename "Default controls" -> "Controls" in Android pause menu since players can't change them (normally), so calling them "default" doesn't make sense.
2023-05-29 12:30:30 +07:00
lhofhansl
6832bf044e Avoid jittering when player is attached (#12439)
* Avoid very jittering when player is attached.

Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Vitaliy <numzer0@yandex.ru>
2023-05-28 11:36:34 -07:00
ROllerozxa
394dd9ffa5 Fix settings dialog not resetting filter when closed (#13513) 2023-05-27 15:35:01 +01:00
sfan5
8cccd75e81 Android build via CMake (#13528)
* the thing

* the thing 2
2023-05-26 15:21:23 +02:00
Thresher
00c647e4cc Convert spaces to tabs (#13506)
* Convert spaces to tabs

* Desour reviews 1-3 fix

* Desour fixes

* Undo alignment changes
2023-05-26 15:13:57 +02:00
ROllerozxa
f4cb16cc2d Disable desynchronize_mapblock_texture_animation by default (#13514) 2023-05-26 13:48:37 +02:00
Zughy
d6eb6ff973 Reset player lighting when passing no arguments (#13525)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:47:16 +02:00
Zughy
b60d38b7f9 Reset day/night ratio even when passing no arguments (#13524)
* reset day_night_ratio when passing zero fields

* Update lua_api.md

---------

Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2023-05-26 13:45:42 +02:00
Thresher
180ec92ef9 Remove trailing whitespace (#13505) 2023-05-18 20:34:18 +02:00
SmallJoker
95a9f4ab7c Inventory: Allow InvRef:set_list with new_size >= old_size (#13497)
Fixes a regression introduced by enforced checks to work with
valid pointers within inventory actions.
2023-05-18 20:32:55 +02:00
Gregor Parzefall
f393214fef Settings menu improvements regarding default values (#13489)
The reset button now removes the setting from minetest.conf instead of setting it to its default value.
The reset button is now shown whenever a value is present in minetest.conf
Float settings now get a .0 suffix if they have no decimal places.
2023-05-18 20:32:26 +02:00
savilli
5ba70cf5ef Fix crash on handling wallmounted nodes with invalid param2 (#13487) 2023-05-18 20:31:04 +02:00
Zemtzov7
35112f2453 Disable vertical movement when both jump and sneak keys are pressed (#13426) 2023-05-18 20:30:21 +02:00
Gregor Parzefall
15fb4cab15 Fix Android segfault when game exits before TouchScreenGUI is initalized 2023-05-11 22:51:16 +02:00
sfan5
15445a0fbe Raise and clean up _WIN32_WINNT constant 2023-05-11 22:51:01 +02:00
Wuzzy
80574cdbe8 Fix rotation of 4dir in schematic placement (#13432) 2023-05-11 22:50:52 +02:00
Stvk imension
3de54039ae Document Android controls (#13061) 2023-05-11 22:50:38 +02:00
Buckaroo Banzai
65692ad1b5 Add min/max protocol version to minetest.get_version() (#13482) 2023-05-06 16:16:21 +01:00
rubenwardy
bc4fc6d648 Fix shadows dropdown and clean up shader settings (#13481) 2023-05-03 22:28:02 +01:00
rubenwardy
ad37df7f2e Fix crash when multiple mods with the same name provide settings 2023-05-01 21:39:12 +01:00
rubenwardy
d35672e78e Redesign/unify mainmenu settings interface 2023-05-01 17:11:41 +01:00
Zughy
a421a1d764 Add setting icons 2023-05-01 17:11:41 +01:00
DS
bec9c68bf3 Release invlist resizelock while doing the recursive callback in move_somewhere mode (#13470)
Fixes a crash in popular creative inventory mods that set the list when you put
something into trash.
2023-04-30 18:20:48 +02:00
lhofhansl
b35aa10579 Guarantee ActiveObjectMgr::m_active_object is not modified while iterating (#13468)
Currently if a mod creates new active objects in on_deactivate the server could crash.
2023-04-28 11:17:48 -07:00
Desour
7f6b09dce8 Use json forward-declarations 2023-04-27 18:50:33 +02:00
Desour
8b73743baa Reduce number of recursively included headers
This should improve compilation speed.

Things changed:
* Prefer forward-declarations in headers.
* Move header-includes out of headers if possible.
* Move some functions definitions out of headers.
* Put some member variables into unique_ptrs (see Client).
2023-04-27 18:50:33 +02:00
Desour
e9e8eed360 GUIChatConsole: Use primary selection 2023-04-27 18:50:17 +02:00
Desour
062b4d036a GUIEditBox: Use primary selection 2023-04-27 18:50:17 +02:00
AFCMS
d197ff0f9d Use Lua code blocks in lua_api.md 2023-04-26 20:09:08 +02:00
rubenwardy
9c90358912 Split compilation instructions from README.md (#13457) 2023-04-25 21:02:02 +01:00
SmallJoker
0fb6dbab36 InventoryManager: Disallow resizing or deleting inventory lists that are in use (#13360)
Naive solution to prevent InventoryList UAF and OOB ItemStack access caused by shrink/clear operations on InventoryLists within callbacks of an inventory action.

Co-authored-by: Desour <ds.desour@proton.me>
2023-04-22 17:42:36 +02:00
rubenwardy
4158b72971 Add ability to override item images using meta (#12614) 2023-04-17 19:44:41 +01:00
rubenwardy
8c2c7fadbf Add lua_api.txt to point to new file 2023-04-16 20:23:53 +01:00
rubenwardy
b1786e88ac Use .md extension for markdown files
Linking to line numbers is brittle, linking to sections/headings is better.

If you still want to link to a line number, you can append ?plain=1 to GitHub's URL
2023-04-16 20:23:53 +01:00
rubenwardy
5cd6a22dd3 Update settingtypes (#13428)
* Move settings to correct sections
* Improve titles and descriptions
* Make defaults in settingtypes.txt and defaultsettings.cpp match

Fixes #9002
2023-04-14 22:32:25 +01:00
rubenwardy
b89077187b Fix ContentDB page not being reset when changing type
Fixes #13362
2023-04-14 20:34:03 +01:00
rubenwardy
c5fb50298a Prevent installing mods when there is no base game (#13429) 2023-04-14 20:23:25 +01:00
Desour
ccd696c49a Throw Hocroft-Karp onto shapeless recipes 2023-04-14 21:10:09 +02:00
Desour
50e91b882c Add some simple unittests for shapeless recipes
Note: devtest also has craft unittests (see devtest/mods/unittests/crafting.lua),
      but those aren't run at load-time.
2023-04-14 21:10:09 +02:00
DS
ae7271b725 Fix background[] pos-offset lower-right-corner being at least (1,1) (#13320)
IGUIElement has a MinSize for the RelativeRect, which is at least (1,1).
This means a pos offset of (0,0) will cause a seemingly off-by-1 error at the
lower right corner, and (0.1,0.1) for example will just not work on the lower
right corner.
Ergo, we can't use the AbsoluteRect for storing the pos offset.
2023-04-14 21:05:09 +02:00
DS
d49d80a4a0 Store whether window is maximized (#12861) 2023-04-14 21:04:03 +02:00
cat-master21
0b08e1b1d2 AppImageBuilder.yml: add script section and update to Jammy (#13078) 2023-04-14 13:00:20 +01:00
Lars
f9b1176fa9 Track server's max AsyncRunStep 2023-04-14 00:09:48 +01:00
Lars
3d232e2345 Add MAX profiler option 2023-04-14 00:09:48 +01:00
rubenwardy
9d1ae80e89 Add focused styling to buttons (#13414) 2023-04-14 00:09:29 +01:00
Gregor Parzefall
2a1bc82887 Fix black loading screen background if menu_clouds = false (#13322) 2023-04-13 18:12:48 +01:00
Wuzzy
d1e5dbefc7 Clarify documentation of punch key (#13238) 2023-04-13 18:12:26 +01:00
Desour
fc116ec950 Play object footstep sound at feet 2023-04-13 18:12:13 +01:00
Desour
7283d2495f Devtest: Add bigfoot for footstep sounds 2023-04-13 18:12:13 +01:00
Zardshard
e139749b5c Simulate all keys being released when when game loses focus (#13336) 2023-04-13 18:06:21 +02:00
sfan5
fe75ec8d0d Update dependency libraries in buildbot 2023-04-13 18:05:39 +02:00
AFCMS
68f81ace97 Add vector.in_area() utility function (#13390) 2023-04-12 10:46:26 +01:00
rubenwardy
2fc7eb3ea2 Remove formspec_default_bg_color/opacity settings (#13419)
These settings are unnecessary. They only apply when formspecs don't have a background/bgcolor set. In practice, most games do theme their GUIs. Removing low value settings simplifies code and improves UX by decluttering the settings menu

Split out from #12140
2023-04-11 19:57:36 +01:00
Desour
1dd13da37d Get rid of global dummySoundManager
There is no need for this to be globally unique.
2023-04-11 20:06:15 +02:00
Desour
b201c03625 Use smart-ptrs in GUIEngine 2023-04-11 20:06:15 +02:00
Desour
ceec560779 Add make_irr 2023-04-11 20:06:15 +02:00
Stvk imension
d39a07efea Android: Minor Code Improvements (#13342) 2023-04-10 23:05:01 +01:00
Riley Adams
73391013f7 Add node pos to node damage HP change reason (#13196) 2023-04-10 23:04:52 +01:00
David Leal
1d88d85f1c Add progress_bar.png and progress_bar_bg.png to LICENSE file 2023-04-10 19:57:41 +02:00
Lars
4a742be73e Do not call updateDrawList, updateDrawListShadow, and touchMapBlocks in the same frame 2023-04-09 07:10:17 -10:00
Lars
8982998681 Add a default direction light for shadows 2023-04-09 07:10:17 -10:00
sfan5
9d736e8b8b Drop ENABLE_GLES option
ENABLE_GLES predates forking Irrlicht. Its primary use was to distinguish Irrlicht-ogles from upstream version as Minetest could be compiled with either.
That's not necessary anymore and gets in the way sometimes.
2023-04-08 20:19:35 +02:00
sfan5
c26e122485 Move video_driver default selection to runtime 2023-04-08 20:19:35 +02:00
Desour
67068cfaf4 Get rid of wgettext 2023-04-08 20:17:50 +02:00
Vitaliy
35929d27e3 Remove fast faces (#13216)
Co-authored-by: Lars <larsh@apache.org>
2023-04-08 20:17:15 +02:00
sfan5
2e497cc471 Merge remote-tracking branch 'origin/stable-5' into HEAD 2023-04-08 19:32:11 +02:00
sfan5
c2a9ac24ac Continue with 5.8.0-dev 2023-04-08 18:05:03 +02:00
sfan5
1b95998d11 Bump version to 5.7.0 2023-04-08 18:04:52 +02:00
Артём Котлубай
cc29bb473d Translated using Weblate (Russian)
Currently translated at 99.1% (1343 of 1355 strings)
2023-04-08 17:37:31 +02:00
Денис Савченко
bdebacd3a5 Translated using Weblate (Ukrainian)
Currently translated at 54.8% (743 of 1355 strings)
2023-04-08 17:37:31 +02:00
Timofey Bezruchenko
036d08fb70 Translated using Weblate (Russian)
Currently translated at 99.1% (1343 of 1355 strings)
2023-04-08 17:37:31 +02:00
waxtatect
803a57a490 Translated using Weblate (French)
Currently translated at 100.0% (1355 of 1355 strings)
2023-04-08 17:37:31 +02:00
dreigiau
f2433c7b63 Translated using Weblate (Welsh)
Currently translated at 17.4% (237 of 1355 strings)
2023-04-08 17:37:31 +02:00
Walter Bulbazor
f9376ac763 Translated using Weblate (Occitan)
Currently translated at 23.6% (320 of 1355 strings)
2023-04-08 17:37:30 +02:00
109247019824
6885fd4fd0 Translated using Weblate (Bulgarian)
Currently translated at 33.1% (449 of 1355 strings)
2023-04-08 17:37:30 +02:00
Marian
cee1c5d11d Translated using Weblate (Slovak)
Currently translated at 99.3% (1346 of 1355 strings)
2023-04-08 17:37:30 +02:00
Артём Котлубай
22041c5e8a Translated using Weblate (Russian)
Currently translated at 99.0% (1342 of 1355 strings)
2023-04-08 17:37:30 +02:00
Julien Maulny
f0fcc150d0 Translated using Weblate (French)
Currently translated at 100.0% (1355 of 1355 strings)
2023-04-08 17:37:30 +02:00
dreigiau
469a2eb4a4 Added translation using Weblate (Welsh) 2023-04-08 17:37:30 +02:00
Rodion Borisov
7ae5c91d62 Translated using Weblate (Russian)
Currently translated at 98.9% (1341 of 1355 strings)
2023-04-08 17:37:30 +02:00
waxtatect
051102cde0 Translated using Weblate (Spanish)
Currently translated at 88.4% (1199 of 1355 strings)
2023-04-08 17:37:30 +02:00
Giov4
76b61f07c9 Translated using Weblate (Italian)
Currently translated at 96.1% (1303 of 1355 strings)
2023-04-08 17:37:30 +02:00
Wuzzy
52956464a5 Translated using Weblate (German)
Currently translated at 100.0% (1355 of 1355 strings)
2023-04-08 17:37:30 +02:00
grreby
046ca78dfa Translated using Weblate (Czech)
Currently translated at 68.1% (924 of 1355 strings)
2023-04-08 17:37:30 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
aa28084604 Translated using Weblate (Malay (Jawi))
Currently translated at 58.2% (789 of 1355 strings)
2023-04-08 17:37:30 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
a3a4640257 Translated using Weblate (Malay)
Currently translated at 100.0% (1355 of 1355 strings)
2023-04-08 17:37:30 +02:00
BreadW
87b3e9cc5f Translated using Weblate (Japanese)
Currently translated at 100.0% (1355 of 1355 strings)
2023-04-08 17:37:30 +02:00
Muhammad Rifqi Priyo Susanto
4083fcf93a Translated using Weblate (Indonesian)
Currently translated at 100.0% (1355 of 1355 strings)
2023-04-08 17:37:30 +02:00
waxtatect
1036c2a639 Translated using Weblate (French)
Currently translated at 100.0% (1355 of 1355 strings)
2023-04-08 17:37:30 +02:00
sfan5
7bfea9b0fe Disable ubuntu-18.04 CI workflows
the base image has been removed by Github, we can see how to fix these later
2023-04-08 17:27:28 +02:00
SmallJoker
ba2fee0751 Particle spawner: Fix missing parameters
The changes done to clientpackethandler.cpp and server.cpp move the
compatibility code into a protocol version check so that older code
parts can easily be removed in the future (e.g. bump of minimal version).
2023-04-08 17:23:17 +02:00
SmallJoker
f8e0778fc9 Particle spawner: Move definitions to source
Long functions were moved to the source file to keep the header
short to speed up compiling. This has no functional change.
2023-04-08 17:23:17 +02:00
SmallJoker
9c9309cdbb Lua API: Catch serialization error for chat messages (#13337)
Prevents server errors caused by too long chat messages from the Lua API.
2023-04-07 12:49:35 +02:00
SmallJoker
d975ebdcb9 Limit formspec fields to 640K (#13380)
Fixes an issue where long inputs could cause issues when dealing with formspecs.
The expected data is usually below 1 KiB, however that's not a technical limit.
2023-04-07 12:49:23 +02:00
Lars
7048fc25dd Take mesh-bounding-sphere into account in updateDrawListShadow 2023-04-03 13:57:05 -07:00
Lars
b01f85d573 Revert "Add mesh-holding blocks to shadow drawlist. (#13203)"
This reverts commit 2a8becd650.
2023-04-03 13:57:05 -07:00
SmallJoker
1c1f1b1615 Revert "Enable connected glass by default (#13242)"
This reverts commit a93f3542d9 for
the upcoming 5.7.0 release.

See https://github.com/minetest/minetest/issues/8290 for a detailed discussion.
2023-04-02 20:56:31 +02:00
x2048
6c0a6925fc Corrections to loops and BFS cullers (#13375)
* Reset usage timers in loops culler
* Correctly touch map blocks when using bfs culler
* Align use of variables
* Report statistics when using loop culler
2023-04-01 22:41:00 +02:00
sfan5
819e9fc615 Do not rely on ZSTD_CLEVEL_DEFAULT define 2023-04-01 22:06:03 +02:00
lhofhansl
48fc286a95 Restart map-send cycle if visible blocks are soon to be unloaded. (#13277)
* Restart map-send cycle if visible blocks are soon to be unloaded.
* Reset completion timer when camera or position changed.

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 09:19:13 -07:00
x2048
93898957b6 Return 'loops' occlusion culler under a setting (#13352)
* Add occlusion_culler setting to minetest.conf.example
* Add raytraced occlusion culling to 'loops' algorithm

---------

Co-authored-by: sfan5 <sfan5@live.de>
2023-03-30 00:10:23 +02:00
sfan5
bd88d299b9 Bump protocol version
and correct documentation of previous version
2023-03-29 23:19:39 +02:00
sfan5
0a698d92c3 Update credits tab and mailmap 2023-03-29 23:19:11 +02:00
DS
0f496f1ed2 Always build locale files in CMAKE_SOURCE_DIR if building RUN_IN_PLACE (#13272) 2023-03-27 20:02:48 +02:00
DS
ea095d3f69 Fix core.item_eat for same-item replace_with_item and split stacks before dropping (#13286)
The replace_with_item can be added to the slot of the wield item, which
is afterwards overwritten. This causes item loss.
2023-03-27 20:02:23 +02:00
DS
2180dc14ef Fix safeLoadFile() skipping 2 chars too much from the shebang (#13310) 2023-03-27 20:01:05 +02:00
Muhammad Rifqi Priyo Susanto
baf99f826c Add Indonesian translation of builtin 2023-03-24 12:35:12 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi (MNH48)
9c07bf68f1 Add Malay translation of builtin 2023-03-24 12:34:58 +01:00
DS
ed632f3854 Safely handle block deletion (#13315)
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2023-03-24 12:34:44 +01:00
x2048
f3b198e490 Return shadow_sky_body_orbit_tilt setting
Used as a default value when the game does not change the value via API (e.g. legacy server)
2023-03-24 12:34:21 +01:00
x2048
9af587c54e Move rendering engine reset after deletion of game objects 2023-03-20 11:42:16 +01:00
x2048
6cd2eea487 Move drawing of wield tool into a dedicated step of the pipeline (#13338) 2023-03-19 21:31:15 +01:00
Wuzzy
09342c0811 Clarify documentation of inventory actions (#13181)
The text was not clear enough on what these do exactly. It was written in a way that sounded like this allows you to capture ALL inventory changes of the player inventory. However, this is not true: It only captures inventory changes within the player inventory or when the item was exchanged with another inventory.
2023-03-19 20:25:08 +01:00
Wuzzy
0050f12b32 Various smaller lua_api documentation updates (#13240)
This fixes several smaller documentation issues at once because posting one PR for every tiny documentation fix is a nightmare.
2023-03-19 20:24:37 +01:00
luk3yx
5fa63a0b0c Fix server-side formspec state keeping issue (#13332) 2023-03-19 20:23:11 +01:00
x2048
6fe9bc8ae1 Remove obsolete rendering core init code (#13341)
Also removes duplicate call to shadow render step
2023-03-19 20:22:45 +01:00
Gregor Parzefall
38e005294f Remove default keybind for pitchmove (#13319) 2023-03-16 14:57:44 +01:00
olive
b1c8a7d055 Fix empty port assertion error in 'Join Game' menu
Pressing "Register" when the port field was empty led to an assertion error inside `create_register_dialog`, it was simply checking the port was a number.
2023-03-16 14:57:20 +01:00
x2048
2bed338ef7 Fix occasional black screen on startup 2023-03-16 14:56:27 +01:00
Jude Melton-Houghton
b7359f5fa9 Update nodes in LBM loop 2023-03-13 18:17:07 +01:00
DS
cac1dca95b Improvement of #12974: better linear independent vector (#12979) 2023-03-13 18:16:07 +01:00
DS
02346819f9 Fix rendertarget size being saved as screensize (#13313) 2023-03-12 19:56:49 +01:00
lhofhansl
3e148e2810 Fix infinite viewing_range (#13225)
Use a simplified version of the old loops culler for infinite viewing range.
2023-03-12 09:37:47 -07:00
DS
b1ed0ef721 Fix ChatPrompt crash in very narrow windows (#13305)
In very narrow windows, `m_cols` can be small (i.e. 0).
Hence, `m_view <= m_line.size() + 1 - m_cols` does not guarantee
`m_view <= m_line.size()`.
`std::string::substr(pos, npos)` requires `pos <= size()`.
2023-03-11 17:46:49 +01:00
Wuzzy
1aeb0280df Update German translation of builtin 2023-03-11 17:46:09 +01:00
Wuzzy
e73a4ea506 Update builtin locale 2023-03-11 17:46:09 +01:00
x2048
705195b43e Scale culler steps proportionally to the mesh sizes (#13250) 2023-03-11 14:10:26 +01:00
x2048
1de8a1e962 Fix missing shadows when sun tilt is zero 2023-03-11 13:49:40 +01:00
updatepo.sh
ad41d0af9d Run updatepo.sh 2023-03-09 15:57:12 +01:00
updatepo.sh
c77f3d4dc4 Update minetest.conf.example and translation file 2023-03-09 15:38:46 +01:00
Muhammad Rifqi Priyo Susanto
225659f6e0 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:35 +01:00
Fábio Rodrigues Ribeiro
ad203b75e1 Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.4% (1315 of 1350 strings)
2023-03-09 15:31:35 +01:00
ssantos
37f4d6e447 Translated using Weblate (Portuguese)
Currently translated at 99.7% (1346 of 1350 strings)
2023-03-09 15:31:35 +01:00
unacceptium core
b12eb5e490 Translated using Weblate (Hungarian)
Currently translated at 97.6% (1318 of 1350 strings)
2023-03-09 15:31:35 +01:00
Guih48
a32bbc8941 Translated using Weblate (Hungarian)
Currently translated at 97.6% (1318 of 1350 strings)
2023-03-09 15:31:35 +01:00
W K
0263069255 Translated using Weblate (Polish)
Currently translated at 87.2% (1178 of 1350 strings)
2023-03-09 15:31:35 +01:00
Jakub Z
8ac5c45da5 Translated using Weblate (Polish)
Currently translated at 87.2% (1178 of 1350 strings)
2023-03-09 15:31:35 +01:00
Giov4
7dd28f0751 Translated using Weblate (Italian)
Currently translated at 93.1% (1258 of 1350 strings)
2023-03-09 15:31:35 +01:00
Jynweythek Vordhosbn
0f50d2d329 Translated using Weblate (Spanish)
Currently translated at 88.2% (1192 of 1350 strings)
2023-03-09 15:31:35 +01:00
Matheus Bastos
306b86ee91 Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.4% (1315 of 1350 strings)
2023-03-09 15:31:35 +01:00
Ghurir
ff22d650ed Translated using Weblate (Arabic)
Currently translated at 38.5% (521 of 1350 strings)
2023-03-09 15:31:35 +01:00
Matheus Vinicius
be5710810b Translated using Weblate (Portuguese)
Currently translated at 99.7% (1346 of 1350 strings)
2023-03-09 15:31:35 +01:00
Ghurir
8d691e6633 Translated using Weblate (Dutch)
Currently translated at 90.0% (1216 of 1350 strings)
2023-03-09 15:31:35 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
6f53af2416 Translated using Weblate (Malay (Jawi))
Currently translated at 55.7% (753 of 1350 strings)
2023-03-09 15:31:35 +01:00
gnu-ewm
7e22d472a3 Translated using Weblate (Polish)
Currently translated at 83.3% (1125 of 1350 strings)
2023-03-09 15:31:35 +01:00
Pexauteau Santander
ecb1bd7ac8 Translated using Weblate (Slovak)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:35 +01:00
Jakub Z
78d5c95006 Translated using Weblate (Polish)
Currently translated at 83.3% (1125 of 1350 strings)
2023-03-09 15:31:35 +01:00
ROllerozxa
36c5ea2d5d Translated using Weblate (Swedish)
Currently translated at 66.2% (894 of 1350 strings)
2023-03-09 15:31:35 +01:00
waxtatect
cd0801a4fa Translated using Weblate (French)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:35 +01:00
Kristian
fb7bfb62d8 Translated using Weblate (Danish)
Currently translated at 52.8% (713 of 1350 strings)
2023-03-09 15:31:35 +01:00
Filip
bc2d863492 Translated using Weblate (Danish)
Currently translated at 52.5% (710 of 1350 strings)
2023-03-09 15:31:35 +01:00
Kristian
87d3c773bf Translated using Weblate (Danish)
Currently translated at 52.5% (710 of 1350 strings)
2023-03-09 15:31:35 +01:00
Filip
22350290c5 Translated using Weblate (Danish)
Currently translated at 51.7% (698 of 1350 strings)
2023-03-09 15:31:35 +01:00
Kristian
9cb12e3565 Translated using Weblate (Danish)
Currently translated at 51.4% (695 of 1350 strings)
2023-03-09 15:31:35 +01:00
Filip
34097e3a6f Translated using Weblate (Danish)
Currently translated at 50.1% (677 of 1350 strings)
2023-03-09 15:31:35 +01:00
Kristian
cbe35af9c9 Translated using Weblate (Danish)
Currently translated at 50.1% (677 of 1350 strings)
2023-03-09 15:31:35 +01:00
Gao Tiesuan
1ca1ea2ca9 Translated using Weblate (Chinese (Simplified))
Currently translated at 90.5% (1222 of 1350 strings)
2023-03-09 15:31:35 +01:00
AFCMS
bf7478b0a8 Translated using Weblate (French)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:35 +01:00
BreadW
611f6b0cff Translated using Weblate (Japanese)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:35 +01:00
Apika Luca
c1d2c0d4ec Translated using Weblate (Spanish)
Currently translated at 86.3% (1166 of 1350 strings)
2023-03-09 15:31:35 +01:00
CouldBeMathijs
1e4b6ba1a3 Translated using Weblate (Dutch)
Currently translated at 89.7% (1212 of 1350 strings)
2023-03-09 15:31:35 +01:00
109247019824
880c2ecb3b Translated using Weblate (Bulgarian)
Currently translated at 32.5% (440 of 1350 strings)
2023-03-09 15:31:34 +01:00
Marian
a5a991576f Translated using Weblate (Slovak)
Currently translated at 99.7% (1346 of 1350 strings)
2023-03-09 15:31:34 +01:00
Linerly
b37886375f Translated using Weblate (Indonesian)
Currently translated at 98.1% (1325 of 1350 strings)
2023-03-09 15:31:34 +01:00
waxtatect
7fa9dbccf3 Translated using Weblate (French)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:34 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
0fbdc58303 Translated using Weblate (Malay)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:34 +01:00
Артём Котлубай
15239d1449 Translated using Weblate (Russian)
Currently translated at 99.7% (1347 of 1350 strings)
2023-03-09 15:31:34 +01:00
Wuzzy
6fd412c745 Translated using Weblate (German)
Currently translated at 100.0% (1350 of 1350 strings)
2023-03-09 15:31:34 +01:00
lhofhansl
1f0d042377 Reduce server CPU consumed by occlusion culling. (#13260)
Cache blocks already occluded at a specific distance. The RemoteClient typically visits the same distance multiple time - especially at larger distances, so this saves significant CPU from recalculating the occlusion state of blocks.
2023-03-05 21:33:41 -08:00
sfan5
9ef3c8ce38 Increase used IrrlichtMt version 2023-03-05 22:00:27 +01:00
Thomas Laubrock
4f06df719d Kubernetes: Deployments are stable since v1.16
https://kubernetes.io/docs/reference/using-api/deprecation-guide/#deployment-v116
K8s Version v1.16 doesn't allow `extensions/v1beta1` as API version.
2023-03-05 15:10:22 +01:00
ROllerozxa
c91f3f99fd Minor adjustments now that OpenGLES 2 is the default driver on Android (#12391) 2023-03-05 15:07:40 +01:00
SmallJoker
847ed04e0a Tile: Fix segfault caused by invalid PNG data 2023-03-05 14:41:55 +01:00
Lars
e66e583f5e Remove accidental emacs files. 2023-03-03 17:51:45 -08:00
lhofhansl
dcf6a6a67b Log server map send cycle time. (#13259)
* Measure server map send time per player.
2023-03-03 17:41:30 -08:00
sfan5
915befecc5 Re-enable verbose logging on Android
Without recompiling, there's no way to see it in logcat otherwise.
2023-03-02 19:57:18 +01:00
sfan5
fee2e3ee27 Fix task ordering and more in Gradle Android build 2023-03-02 19:57:18 +01:00
PrairieWind
a93f3542d9 Enable connected glass by default (#13242) 2023-03-02 19:56:55 +01:00
lynx197
8c7276c9d4 Add git installation steps for Arch/Alpine to README 2023-03-01 09:09:58 +01:00
DS
514bf3582c Document that item_image_button[] name is non-optional 2023-03-01 09:09:29 +01:00
numzero
d6be6682ec Drop dependency on IrrCompileConfig
The only remaining thing is IRRLICHT_SDK_VERSION via irrlicht.h
2023-03-01 09:06:23 +01:00
rubenwardy
39f4d26177 Add minetest.get_player_window_information() (#12367) 2023-02-27 22:58:41 +00:00
lhofhansl
fbbdae93ee Fix for #13255: Check if client has a block even if the server has unloaded it. (#13256) 2023-02-27 09:57:03 -08:00
lhofhansl
fe3ea090d1 Don't expire blocks visible to the client. (#13255) 2023-02-26 14:18:18 -08:00
sofar
2083252c05 Sky: transmit body_orbit_tilt to client. (#13193)
This obsoletes the current client-side setting entirely. The server can
transmit the tilt to the client directly and will send 0.0f as default
value.

Co-authored-by: x2048 <codeforsmile@gmail.com>
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-26 01:08:33 +01:00
DS
6e1c70e02b Fix a -Wreorder warning 2023-02-22 11:06:48 +01:00
lhofhansl
63c378fb5b Reduce client's packet processing budget per iteration from 100 to 10ms. (#13237) 2023-02-21 16:33:21 -08:00
x2048
2553db5c81 Fix rounding errors when slicing the shadow draw list (#13226) 2023-02-20 21:01:05 +01:00
Alex
af4009d924 Add chat HUD flag (#13189) 2023-02-20 21:00:37 +01:00
sofar
cf19167e99 Add jpeg and png libraries to the Fedora DNF install hint. (#13191)
Co-authored-by: sfan5 <sfan5@live.de>
2023-02-19 00:52:30 +00:00
paradust7
aa5dc0968b Fix typo and missing entry in serveropcodes 2023-02-18 16:47:08 +01:00
sfan5
3bafbaac49 Remove dead code behind Irrlicht version checks 2023-02-18 16:46:51 +01:00
Vitra Suchovich
2dafce6206 Say /setpassword is insecure 2023-02-18 00:04:52 +01:00
jordan4ibanez
0e721f7571 lua_api.txt: Explain what a float range is 2023-02-18 00:03:50 +01:00
Muhammad Rifqi Priyo Susanto
c1e430ef68 Android: Increase minimum SDK version to 21
Target/compiled SDK version is increased to 33.
Build Tools, NDK, and Gradle are also updated.
2023-02-18 00:03:28 +01:00
20kdc
75e6cc190a Source image tracking in tile generation (#12514) 2023-02-18 00:03:03 +01:00
lhofhansl
2a8becd650 Add mesh-holding blocks to shadow drawlist. (#13203)
When mesh chunking and shadows are enabled, make sure that the mesh-holding blocks are added to the shadow drawlist.
Otherwise those portions of the shadows will not be rendered.
2023-02-16 15:43:08 -10:00
x2048
4cd6b773bb Fix no color values on bloom texture (#13197)
Align meaning of 'exposure' variable across different stages
Put 'exposure' variable behind ENABLE_AUTO_EXPOSURE
2023-02-10 21:04:37 +01:00
lhofhansl
d3a6ee00e6 Generalize mesh chunking, and make it configurable. (#13179)
* Generalize mesh chunking. Set 3x3x3 chunks.

* Make mesh chunk size configurable... Default to 1 (off).

* Extract all mesh grid maths into a dedicated class

---------

Co-authored-by: x2048 <codeforsmile@gmail.com>
2023-02-08 13:42:12 -08:00
lhofhansl
56d2567b5d Separate drawlist from non-rendered blocks. (#13176) 2023-02-01 08:41:23 -08:00
kab0u
8bbb673c0b Improve the documentation for chat command definition in lua_api.txt (#13168) 2023-01-31 17:31:48 +01:00
x2048
69fc206109 8x block meshes (#13133)
Reduce the number of drawcalls by generating a mesh per 8 blocks (2x2x2). Only blocks with even coordinates (lowest bit set to 0) will get a mesh.

Note: This also removes the old 'loops' algorithm for building the draw list, because it produces visual artifacts and cannot be made compatible with the approach of having a mesh for every 8th block without hurting performance.

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
Co-authored-by: Lars <larsh@apache.org>
Co-authored-by: sfan5 <sfan5@live.de>
2023-01-31 17:30:59 +01:00
lhofhansl
cded6a3945 Display whole profiler numbers up to 999999 without scientific notation. (#13155) 2023-01-24 17:40:23 -08:00
x2048
b8aaad4f1e Remove the 'loops' occlusion culler (#13169) 2023-01-23 10:58:29 +01:00
DS
8478796226 Decrease minimum for repeat_place_time (#13165) 2023-01-23 00:20:12 +01:00
sfan5
87d509e462 Implement --debugger option to improve UX when debugging crashes (#13157) 2023-01-23 00:19:30 +01:00
x2048
6f5703baf1 Clear exposure compensation state textures on creation (#13151) 2023-01-23 00:18:48 +01:00
veprogames
cf5add1472 Use default values from cpp_api/s_env.cpp for register_abm in lua_api.txt (#13163) 2023-01-21 09:43:20 +01:00
maxchen32
47c8b5d57a Fix a README mistake on option SPATIAL_LIBRARY (#13162) 2023-01-21 09:42:55 +01:00
x2048
ca13c51024 Fix concurrency in texture source (#13150) 2023-01-19 21:44:27 +01:00
Wuzzy
e21d5613a6 Change DevTest header (font = "undefined medium") (#13147)
Font downloaded from https://undefined-medium.com/
2023-01-16 20:16:45 +01:00
SmallJoker
ecd6d61697 Revisit F6 statistics formatting (#13126) 2023-01-16 20:16:23 +01:00
Muhammad Rifqi Priyo Susanto
a2a280691c Fix Enter key after creating a new world (#12997)
Prevents Enter key or "double-click" event to play the world just after creating a new world
2023-01-16 20:16:08 +01:00
Jude Melton-Houghton
2f9f0c0900 Improve chat history (#12975) 2023-01-14 16:14:37 -05:00
sfan5
8fded9d990 Disable Prometheus in singleplayer mode 2023-01-14 13:11:15 +01:00
Jude Melton-Houghton
3992a13f24 Improve MetaDataRef:{get,set}_float precision (#13130) 2023-01-12 15:40:34 -05:00
Jude Melton-Houghton
5f2925c59c Increase ftos precision (#13141) 2023-01-12 14:12:31 -05:00
Jude Melton-Houghton
956026bb6b Break long lines of option help (#13136) 2023-01-12 14:12:05 -05:00
Jude Melton-Houghton
ab1fe80150 Error when string.split is given empty separator (#13132) 2023-01-10 09:25:48 -05:00
Wuzzy
a3177b89d8 DevTest: chest_of_everything mod: Add search, bag, improve formspec (#13064) 2023-01-09 21:40:41 +01:00
x2048
139db66901 Remove mapblock cache for mesh generation. (#13124)
Reduces memory consumption and improves performance
2023-01-09 21:40:08 +01:00
Jude Melton-Houghton
d69cb4fb5d Always set globals in __newindex (#13131) 2023-01-09 15:00:49 -05:00
ROllerozxa
d0b6f217ae Add option to exclude Development Test from release packages (#13081)
* `INSTALL_DEVTEST` is the option name
2023-01-09 20:34:13 +01:00
ROllerozxa
390b5caaaa Fix crash on Android with IrrlichtMt9 (#13123)
Caused by mouse control
2023-01-08 14:04:17 +01:00
iliekprogrammar
fb28ca463e Clamp player wieldindex when processing hotbar item selection (#13098) 2023-01-08 14:03:16 +01:00
lhofhansl
55804c56e9 Report collisionMoveSimple for client and server. (#13105) 2023-01-07 16:31:31 -08:00
David Leal
d82d18bfb1 Replace minetest_game with "Minetest Game" where appropriate 2023-01-07 12:58:16 +01:00
Desour
d603619ad3 Devtest: Add jukebox 2023-01-06 22:38:35 +01:00
Desour
4685849f89 Devtest: Rename soundstuff init.lua 2023-01-06 22:38:35 +01:00
Desour
07624125ef Devtest: Add branding iron
Allows giving names to objects.
2023-01-06 22:38:35 +01:00
ROllerozxa
bb74da5903 Remove old rollback migration code (#13082) 2023-01-06 22:35:20 +01:00
x2048
6d45c243f8 Add dynamic exposure correction (#12959)
* Add uniform for frame delta time
* Adjust exposure in logarithmic (EV) space
* Add network support and LUA API
* Add testing mod
2023-01-06 22:33:25 +01:00
x2048
2715cc8bf6 Occlusion culling algorithm based on recursive descend (#13104)
Co-authored-by: DS <vorunbekannt75@web.de>
2023-01-06 22:31:06 +01:00
sfan5
059f62d7d6 Use consistent optimization flags for *BSD
This was added for seemingly no reason in c410e9182d (2014)
2023-01-05 23:09:51 +01:00
Awkanimus
0dbb20fd63 Document mod storage psql settings in world_format.txt 2023-01-05 21:59:08 +01:00
sfan5
6377ce921d Bump used IrrlichtMt version 2022-12-31 12:48:53 +01:00
x2048
89e7f72c92 Use multiple threads for mesh generation (#13062)
Co-authored-by: sfan5 <sfan5@live.de>
2022-12-27 18:44:18 +01:00
SmallJoker
03e710160f Lua API: Document shader dependencies of set_lighting() (#13079) 2022-12-26 21:59:55 +01:00
lhofhansl
1e7804aaf6 Allow saturation to be controlled by the server. (#13075) 2022-12-25 16:15:32 -08:00
ROllerozxa
afd5caa26a Fully remove pageflip 3D mode (#13074) 2022-12-25 10:57:39 -05:00
ROllerozxa
7f01471141 Fix join game tab being slightly shorter than the others (#13073) 2022-12-25 10:57:21 -05:00
Jean-Patrick Guerrero
33363c2a7e Fix progress bar look on HiDPI displays (#13055) 2022-12-24 12:26:56 -05:00
Jude Melton-Houghton
d13b12b791 Store MapEditEvent blocks in a vector (#13071) 2022-12-24 12:21:59 -05:00
Jude Melton-Houghton
5c248c2d7d Add callback on_mapblocks_changed 2022-12-24 08:24:59 -05:00
Jude Melton-Houghton
7701e70dc9 Make MapEditEvent more complete
SetBlocksNotSent is no longer used.
2022-12-24 08:24:59 -05:00
ndren
62ee02b8ba Set and unset relative mouse mode where necessary (#12636)
* Set and unset relative mouse mode where necessary

Co-authored-by: sfan5 <sfan5@live.de>
2022-12-24 09:38:30 +01:00
Gregor Parzefall
475f85fc91 Document the gain of auto-selected dig sounds 2022-12-21 13:29:43 +01:00
Jude Melton-Houghton
0fc97a1483 Use a Lua error handler that calls tostring (#11913) 2022-12-15 07:37:49 -05:00
Jude Melton-Houghton
1f3b5e553b Fix plantlike_rooted world-aligned node base textures (#12994)
Co-authored-by: Wuzzy <Wuzzy@disroot.org>
2022-12-12 08:45:09 -05:00
updatepo.sh
981d79157a Update translation files 2022-12-10 15:38:30 +01:00
updatepo.sh
111d047b0a Update minetest.conf.example 2022-12-10 15:35:46 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
024c99fc47 Translated using Weblate (Malay)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
Артём Котлубай
219904dc54 Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
Emmily
0bff85f7b0 Translated using Weblate (Esperanto)
Currently translated at 88.2% (1290 of 1462 strings)
2022-12-10 15:30:43 +01:00
runs
b30e0681a0 Translated using Weblate (Galician)
Currently translated at 97.2% (1422 of 1462 strings)
2022-12-10 15:30:43 +01:00
Mikitko
8cba08d423 Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
waxtatect
6ae870b27d Translated using Weblate (Spanish)
Currently translated at 88.6% (1296 of 1462 strings)
2022-12-10 15:30:43 +01:00
Muhammad Rifqi Priyo Susanto
f004432ec2 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
Nicolae Crefelean
5cfe76bb60 Translated using Weblate (Romanian)
Currently translated at 46.5% (680 of 1462 strings)
2022-12-10 15:30:43 +01:00
LL Productions FR
866fbf9149 Translated using Weblate (Esperanto)
Currently translated at 87.8% (1285 of 1462 strings)
2022-12-10 15:30:43 +01:00
Tianshu Feng
8660f90868 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.7% (1371 of 1462 strings)
2022-12-10 15:30:43 +01:00
Nyuh Nyash
569c83a8e7 Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
runs
4a1ca5e16c Translated using Weblate (Spanish)
Currently translated at 88.5% (1295 of 1462 strings)
2022-12-10 15:30:43 +01:00
Темак
49183e3555 Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
Kisjuhász Attila
1fb1a9e211 Translated using Weblate (Hungarian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
Wuzzy
f858bb9a75 Translated using Weblate (German)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:43 +01:00
Alex B
fbe97a1b08 Translated using Weblate (Italian)
Currently translated at 96.2% (1407 of 1462 strings)
2022-12-10 15:30:43 +01:00
Gao Tiesuan
d1055aa8d8 Translated using Weblate (Chinese (Simplified))
Currently translated at 91.5% (1339 of 1462 strings)
2022-12-10 15:30:43 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
1dde03dfec Translated using Weblate (Malay (Jawi))
Currently translated at 61.1% (894 of 1462 strings)
2022-12-10 15:30:43 +01:00
Abdou-31
5240febeef Translated using Weblate (Arabic)
Currently translated at 38.6% (565 of 1462 strings)
2022-12-10 15:30:43 +01:00
109247019824
c6aea54497 Translated using Weblate (Bulgarian)
Currently translated at 29.5% (432 of 1462 strings)
2022-12-10 15:30:43 +01:00
tryvseu
15aac97790 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 37.4% (547 of 1462 strings)
2022-12-10 15:30:43 +01:00
Bright Geyser
68493bd14a Translated using Weblate (Lithuanian)
Currently translated at 15.5% (228 of 1462 strings)
2022-12-10 15:30:43 +01:00
Ács Zoltán
41960c0019 Translated using Weblate (Hungarian)
Currently translated at 98.7% (1443 of 1462 strings)
2022-12-10 15:30:43 +01:00
Ritwik
eb6c88f8c0 Translated using Weblate (Hindi)
Currently translated at 29.7% (435 of 1462 strings)
2022-12-10 15:30:43 +01:00
Hraponssi
928b6d659c Translated using Weblate (Finnish)
Currently translated at 23.4% (343 of 1462 strings)
2022-12-10 15:30:43 +01:00
Jiri Grönroos
058bf1e6ec Translated using Weblate (Finnish)
Currently translated at 23.4% (343 of 1462 strings)
2022-12-10 15:30:43 +01:00
daudiffa
7e793438a3 Translated using Weblate (Indonesian)
Currently translated at 98.2% (1437 of 1462 strings)
2022-12-10 15:30:43 +01:00
Văn Chí
c476bc3772 Translated using Weblate (Vietnamese)
Currently translated at 42.2% (618 of 1462 strings)
2022-12-10 15:30:43 +01:00
Davide Giuliano
5a9982b7e0 Translated using Weblate (Italian)
Currently translated at 96.3% (1408 of 1462 strings)
2022-12-10 15:30:43 +01:00
Yic95
08279a7565 Translated using Weblate (Chinese (Traditional))
Currently translated at 75.5% (1104 of 1462 strings)
2022-12-10 15:30:43 +01:00
Simone Starace
baac5459c4 Translated using Weblate (Italian)
Currently translated at 95.2% (1393 of 1462 strings)
2022-12-10 15:30:43 +01:00
Pietro Cappuccino
4f77005614 Translated using Weblate (Italian)
Currently translated at 95.2% (1393 of 1462 strings)
2022-12-10 15:30:42 +01:00
Muhammad Rifqi Priyo Susanto
ee2d3bc293 Translated using Weblate (Indonesian)
Currently translated at 98.2% (1436 of 1462 strings)
2022-12-10 15:30:42 +01:00
ahdplayer
8797c5bea4 Translated using Weblate (Turkish)
Currently translated at 92.4% (1351 of 1462 strings)
2022-12-10 15:30:42 +01:00
Ian giestas pauli
9d6a2bda24 Translated using Weblate (Portuguese (Brazil))
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:42 +01:00
Giov4
1cdd690630 Translated using Weblate (Italian)
Currently translated at 93.6% (1369 of 1462 strings)
2022-12-10 15:30:42 +01:00
Batkhuyag Bavuudorj
692163275d Translated using Weblate (Mongolian)
Currently translated at 2.3% (35 of 1462 strings)
2022-12-10 15:30:42 +01:00
Andrei Stepanov
042c7490ed Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:42 +01:00
Kauã Maia
c1aed7b4d3 Translated using Weblate (Portuguese)
Currently translated at 98.4% (1439 of 1462 strings)
2022-12-10 15:30:42 +01:00
marcin
bebf1d1f3e Translated using Weblate (Polish)
Currently translated at 80.6% (1179 of 1462 strings)
2022-12-10 15:30:42 +01:00
Adam Jagoda
db7151be53 Translated using Weblate (Polish)
Currently translated at 80.6% (1179 of 1462 strings)
2022-12-10 15:30:42 +01:00
Темак
e160505595 Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:42 +01:00
Andrei Stepanov
9bfbe80d06 Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:42 +01:00
Темак
4159b2860f Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:42 +01:00
Andrei Stepanov
c86adf87ae Translated using Weblate (Russian)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:42 +01:00
Batkhuyag Bavuudorj
fb738ae85a Added translation using Weblate (Mongolian) 2022-12-10 15:30:42 +01:00
Walter Bulbazor
0aae94ba7e Translated using Weblate (Occitan)
Currently translated at 14.3% (210 of 1462 strings)
2022-12-10 15:30:42 +01:00
Conight
73c8e1f03a Translated using Weblate (Chinese (Simplified))
Currently translated at 91.4% (1337 of 1462 strings)
2022-12-10 15:30:42 +01:00
Темак
3cd99d8e6d Translated using Weblate (Russian)
Currently translated at 96.1% (1405 of 1462 strings)
2022-12-10 15:30:42 +01:00
Hugo Carvalho
3e6098f5c6 Translated using Weblate (Portuguese)
Currently translated at 97.7% (1429 of 1462 strings)
2022-12-10 15:30:42 +01:00
Artur Adamczyk
56fc164fdd Translated using Weblate (Polish)
Currently translated at 77.5% (1134 of 1462 strings)
2022-12-10 15:30:42 +01:00
Andrés Morgensen
8f881b04f4 Translated using Weblate (Spanish)
Currently translated at 88.3% (1291 of 1462 strings)
2022-12-10 15:30:42 +01:00
Valentino
80c9c66e16 Translated using Weblate (Spanish)
Currently translated at 88.3% (1291 of 1462 strings)
2022-12-10 15:30:42 +01:00
waxtatect
5d68026c2d Translated using Weblate (Spanish)
Currently translated at 88.3% (1291 of 1462 strings)
2022-12-10 15:30:42 +01:00
waxtatect
ed8dce4e72 Translated using Weblate (French)
Currently translated at 100.0% (1462 of 1462 strings)
2022-12-10 15:30:42 +01:00
Adam Jagoda
af8151d827 Translated using Weblate (Polish)
Currently translated at 76.2% (1115 of 1462 strings)
2022-12-10 15:30:42 +01:00
Jude Melton-Houghton
c18c082059 Prevent air acceleration with 0 jump speed (#13036) 2022-12-10 09:08:50 -05:00
Jude Melton-Houghton
1798ad0ec4 Avoid out-of-bounds memory access in attached node placement prediction (#13038) 2022-12-10 09:00:27 -05:00
sfan5
504e43e0da Remove Irrlicht documentation URL from key settings (#13010) 2022-12-04 12:35:28 +01:00
sfan5
37386b9c3c Expose dtime_s to LBM handler 2022-12-04 12:35:14 +01:00
Tamara Schmitz
aa3505a9e4 Add missing optional dependencies to Container Image (#12914) 2022-12-04 12:35:03 +01:00
Jude Melton-Houghton
b85831e389 Fix startup after removing last game (#13015) 2022-12-03 11:35:38 -05:00
Jude Melton-Houghton
291c42ed57 Let mods choose a forceload limit (#13002) 2022-12-03 10:41:45 -05:00
Jude Melton-Houghton
f80ea73bfb Let mods choose a forceload limit (#13002) 2022-12-03 10:41:34 -05:00
Jude Melton-Houghton
b3ffc4b327 Add minetest.get_mapgen_edges (#12999) 2022-12-03 10:40:46 -05:00
lhofhansl
e84d259ec7 Remove shader caching hack. (#12991) 2022-11-30 13:56:14 -08:00
Muhammad Rifqi Priyo Susanto
281f9a9f88 Android: Segmentation fault fix, PendingIntent flag, and other fixes (#12960)
* Android: Segmentation fault fix, PendingIntent flag, and other fixes

- Information about the crosshair is sent after camera initialization.
- Since API 31, PendingIntent requires mutability flag.
- super (class) is called in onRequestPermissionsResult().
- GameActivity suppresses "unused" warning since most of its methods are called from native code.
- Non-null safety is added for nullable function calls.
- Warning/error logging is added for various function calls' return value.

* Move utility functions into Utils.java

- Some nullable functions are changed to be non-null functions.
- Some null checking outside it is removed.
- More annotations are added to functions and parameters.
2022-11-30 10:50:06 -05:00
Jude Melton-Houghton
055fc69c11 Handle num lock in chat (#12984) 2022-11-30 10:43:12 -05:00
Jude Melton-Houghton
3ff8adf599 Avoid resetting music when dialog opens (#13003) 2022-11-30 10:42:30 -05:00
Jude Melton-Houghton
da4a4086cf Fix /help privs checks (#13008) 2022-11-29 18:25:47 -05:00
Jude Melton-Houghton
aac1635bf7 Have minetest.debug call tostring (#13004) 2022-11-29 07:12:08 -05:00
Jude Melton-Houghton
38169db765 Wrap debug text on screen (#12978) 2022-11-28 12:17:36 -05:00
Jude Melton-Houghton
d0a118f5b1 Add minetest.get_game_info and allow reading game.conf (#12989)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-28 07:21:43 -05:00
Jude Melton-Houghton
3fd5bff128 Abort active ABM iteration when content changes (#12998) 2022-11-27 15:55:10 -05:00
Muhammad Rifqi Priyo Susanto
40a45b8c99 Virtual joystick: Use s32 when using m_screensize as a subtrahend (#12814)
If still uses u32, m_screensize will yield a big value (underflow) when used as a subtrahend.
ETIE_MOVED is allowed to be run if joystick's ID is available and virtual joystick is fixed.
Add .0f for some float values.
2022-11-26 09:16:14 -05:00
savilli
f04d4d0291 Fix touchscreen crash due to missing rangeselect 2022-11-25 19:57:03 +01:00
Jude Melton-Houghton
8b26bab37d Remove unnecessary bool return types 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
7c21347a40 Rename "mod metadata" to "mod storage" everywhere 2022-11-24 17:58:25 -05:00
Jude Melton-Houghton
8817af07fb Deprecate special handling of ${key} syntax in metadata values (#12970) 2022-11-24 17:56:43 -05:00
Wuzzy
3c7f26d937 Add support for attached facedir/4dir nodes (#11432) 2022-11-24 17:56:07 -05:00
x2048
1c10988d6a Fix entity visiblity in bright artificial light (#12906) 2022-11-23 22:40:26 +01:00
Jude Melton-Houghton
9527cc3fa0 avoid clearChildAttachments iterator invalidation (#12987) 2022-11-23 14:48:12 -05:00
Jude Melton-Houghton
386bfcda2b Fix reading schematics after their resolution (#12985) 2022-11-23 11:53:21 -05:00
Jude Melton-Houghton
4da8a18c8c Check specific outputs for isatty (#12980) 2022-11-21 12:08:40 -05:00
x2048
70a82b0784 Avoid shadow flicker at certain angles (#12961)
Change the way look direction and camera position are quantized when calculating light frustum
2022-11-20 21:28:01 +01:00
DS
5f24a3c0c7 Object selection: Improve distance checks (#12974) 2022-11-20 21:27:47 +01:00
Jude Melton-Houghton
475005012a Improve ABM and LBM registration error handling (#12969) 2022-11-20 21:26:54 +01:00
lhofhansl
7bf64fc61a Add configurable saturation (#12865)
* Add configurable saturation

Co-authored-by: Pevernow <3450354617@qq.com>
Co-authored-by: x2048 <codeforsmile@gmail.com>

Author:    Lars <larsh@apache.org>
2022-11-18 11:49:52 -08:00
Abdou-31
dac05a500e Fix menu_lua_api.txt formatting (#12971) 2022-11-18 11:45:16 -05:00
Jude Melton-Houghton
b89eb605b7 Warn about potential infinite loop in on_construct (#12967)
Co-authored-by: sfan5 <sfan5@live.de>
2022-11-16 13:11:36 -05:00
StrajnarFilip
6b6cd42ce4 Added copy of LGPL-2.1 (#12950) 2022-11-16 13:09:53 -05:00
Riceball LEE
6bf662cb9e set_nametag_attributes: don't reset nametags if text param is not touched
fixes #12901
2022-11-15 16:46:26 +01:00
SmallJoker
8de9e2ac84 game.conf: Add setting to use volatile a map backend (#12956) 2022-11-15 16:45:48 +01:00
Jude Melton-Houghton
cd8a7fe472 Add MetaDataRef:get_keys (#12841) 2022-11-15 16:45:12 +01:00
lhofhansl
1a045da0dd Reduce active mgmt interval for a bit when a player joins. (#12925) 2022-11-10 15:25:38 -08:00
Jude Melton-Houghton
00eb65915f Add PostgreSQL helper pg_to_string 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
f8c781b46c Test PostgreSQL in CI 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
aaa05f901a Add mod storage PostgreSQL backend 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
9dbac989bd Improve testListMods 2022-11-10 18:56:48 +01:00
Jude Melton-Houghton
408af9d17d Test metadata value changing 2022-11-10 18:56:48 +01:00
Gregor Parzefall
88b04eadc9 Fix get_tool_wear_after_use for one use (insta-break) (#12945) 2022-11-09 11:58:53 -05:00
olive
042f7917e7 Flip player_back.png (#12940) 2022-11-09 11:58:21 -05:00
x2048
81bfc9c7a2 Resize hotbar immediately before drawing (#12930) 2022-11-09 11:57:55 -05:00
Abdou-31
d1b80b462e Fix typos and en_US/en_GB inconsistency in various files (#12902) 2022-11-09 11:57:19 -05:00
Tamara Schmitz
6191bafcad Dockerfile: refactoring and addition of entrypoint (#12939)
Previously source files were copied first, then build dependencies were
installed, then libraries cloned and built.
This was reordered to be:
1. install dependencies
2. clone and build libraries
3. Pull in minetest source and minetest_game
4. Build minetest

In addition the peristent volumes are now declared.
Also an entrypoint added making it possible to append command line
parameters.
2022-11-08 16:34:58 +01:00
Loïc Blot
322c8cf270 Reduce exposure of various internals (#12885)
* refactoring(StaticObjectList): don't expose m_active and m_stored anymore

This prevents our old crap code where anyone can access to StaticObjectList. use proper modifiers. It also permits to do a short cleanup on MapBlock using a helper

* refactoring(MapBlock): reduce a bit exposed m_active_blocks variable

* refactoring: MapBlock::m_node_timers is now private

We already had various helpers to perform this privatization, just use it. Also factorize the MapBlock stepping code for timers using already existing code and importing them from ServerEnvironment to MapBlock.

It's currently done pretty straight forward without any inheritance as MapBlock is just used everywhere, maybe in a future we'll have ServerMapBlock over MapBlock. Currently for a simple function let's just use proper objects and add a comment warning

* refactoring(Server): fix duplicated function for add/remove node

* refactoring(guiFormSpecMenu): add removeAll function to prevent duplicated code

* refactoring(ShadowRenderer) + perf: code quality  + increase performance

* All callers are already using the point and we should never test a function with nullptr node, it's a bug. Removed workaround which was hacky and fix the bug
* Drop clientmap lookup from shadowrendered, just use directly its
  pointer and forbid to push it in the generic list
* Reduce memory pressure on the renderShadowObject by preventing
  deallocating and reallocating multiple vectors on each node

* refactoring(MapBlock): reduce exposure of MapBlock::m_static_objects

It's not complete as some parts of the code are pretty nested, but it's better than before :)

* fix: better working on new functions & drop unwanted 2 lines

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>

Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-11-03 17:35:31 +01:00
x2048
957a3e52fe Return correct variable when debugging bloom.
Fixes #12922
2022-11-03 08:43:31 +01:00
x2048
9b24041394 Improve bloom effect (#12916)
* Remove the built-in exposure factor of 2.5
* Add physics-based bloom (https://learnopengl.com/Guest-Articles/2022/Phys.-Based-Bloom)
* Add luminance scaling for bloom layer to simulate HDR
* Add setting to control bloom strength
2022-11-02 09:09:48 +01:00
Muhammad Rifqi Priyo Susanto
fb3085a2c5 Android: Increase target/compiled SDK version to 32 (#12911)
Build Tools, NDK, and Gradle are also updated.
Repositories is changed from jcenter() to mavenCentral().
2022-10-31 14:19:30 +01:00
Muhammad Rifqi Priyo Susanto
987277de52 Send crosshair setting after the touch screen GUI has been initialized (#12910) 2022-10-31 14:17:50 +01:00
Lars Mueller
88af36dd10 Fix node placement regression 2022-10-31 14:17:28 +01:00
x2048
260de1c2b5 Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904) 2022-10-30 16:54:06 +01:00
x2048
485b3b1203 Add comments explaining use of entity glow 2022-10-30 16:53:45 +01:00
x2048
bf1cc1bb84 Apply entity glow before translating to color space 2022-10-30 16:53:45 +01:00
x2048
3e7ee499d6 Always add increment when getting node interior light 2022-10-30 16:53:45 +01:00
x2048
a075d83752 Use the same light level for non-solid draw types as for solid 2022-10-30 16:53:45 +01:00
DS
fcd670e6f7 Add a worlds_here.txt file in the worlds folder and update .gitignore (#12720) 2022-10-30 16:53:31 +01:00
Lars Müller
077627181e Allow rotating entity selectionboxes (#12379) 2022-10-30 16:53:14 +01:00
lhofhansl
b829231992 Fix incorrect culling introduced by ##12710 (#12887) 2022-10-28 09:52:54 -07:00
lhofhansl
9aaed75eea Safety check the map's blocksize (#12895) 2022-10-27 19:31:42 -07:00
x2048
88820cd31c Shadow list improvements (#12898)
* Remove redundant checks when attaching SM texture to entities.
  Some of the checks were broken, leading to crashes when shadow intensity is set to 0
* Avoid memory leak in shadow casters list when wield mesh changes item stacks
2022-10-26 22:26:09 +02:00
Jean-Patrick Guerrero
16266397ed GUIInventoryList: Keep item size while moving (#12896) 2022-10-24 13:58:56 +02:00
Wuzzy
02c293ec63 Fix some outdated stuff about falling node docs 2022-10-23 21:59:24 +02:00
Jude Melton-Houghton
e86d23daed Check sizeof(int) and sizeof(size_t) 2022-10-23 21:59:12 +02:00
Wuzzy
0a82cb4072 DevTest: Colorize 2 nodebox nodes 2022-10-23 21:58:56 +02:00
Wuzzy
7a8ac00f9c DevTest: Cleanup callback logging 2022-10-23 21:58:56 +02:00
Wuzzy
9e186a42bd DevTest: Fix rendering of 2 texture test nodes 2022-10-23 21:58:56 +02:00
Wuzzy
c73d79841c DevTest: More node textures to tell them apart 2022-10-23 21:58:56 +02:00
Wuzzy
11d1a9cc37 DevTest: Use 4dir for chests 2022-10-23 21:58:56 +02:00
Wuzzy
9f11753930 DevTest: Restore callback item descriptions 2022-10-23 21:58:56 +02:00
Wuzzy
fd1930142e DevTest: Fix callback item textures 2022-10-23 21:58:56 +02:00
Wuzzy
a852ebe993 Remove credits for 2 images no longer in use 2022-10-23 21:58:56 +02:00
Wuzzy
0152d39215 DevTest: Refactor testhud features 2022-10-23 21:58:56 +02:00
Wuzzy
c761aa268d DevTest: Move 2 HUD commands to testhud & improve 2022-10-23 21:58:56 +02:00
Wuzzy
72b83acadc DevTest: No use privatizer on chest of everything 2022-10-23 21:58:56 +02:00
Wuzzy
998e50725c DevTest: Remove experimental mod 2022-10-23 21:58:56 +02:00
Wuzzy
a23701b5e6 DevTest: Move detached inv tests to chest mod 2022-10-23 21:58:56 +02:00
Wuzzy
c1e732448c DevTest: /test_place_node skips dummy/cb nodes 2022-10-23 21:58:56 +02:00
Wuzzy
23ef0d0916 DevTest: Clean up callback textures 2022-10-23 21:58:56 +02:00
Wuzzy
2da92ed81e DevTest: Move callback entities to callbacks mod 2022-10-23 21:58:56 +02:00
Wuzzy
cb7b96fc90 DevTest: Move callback items to callbacks mod 2022-10-23 21:58:56 +02:00
Wuzzy
68df0fb2ea DevTest: Move experimental items to other mods 2022-10-23 21:58:56 +02:00
Wuzzy
3a7fffc587 DevTest: Move more logging to log mod 2022-10-23 21:58:56 +02:00
Wuzzy
48530ccbc0 DevTest: Move benchmark commands to new mod 2022-10-23 21:58:56 +02:00
Wuzzy
6b9984b7e7 DevTest: Move /test_place_nodes to testnodes mod 2022-10-23 21:58:56 +02:00
Wuzzy
97a80b4816 DevTest: Move chat command logging to separate mod 2022-10-23 21:58:56 +02:00
Jude Melton-Houghton
8f1593e4e8 Add VoxelArea() constructor (#12886) 2022-10-22 08:05:45 -04:00
Abdou-31
7e11b8eb72 Fix typos and en_US/en_GB inconsistency in files inside doc directory (#12882) 2022-10-21 17:12:39 +02:00
Jude Melton-Houghton
c78d565e01 Fix use of unassigned global "check" 2022-10-21 17:12:21 +02:00
Riceball LEE
8bdedd2bcf guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-10-21 17:12:07 +02:00
DS
7153cb8a0b Fix formspec focus (#12795) 2022-10-21 17:11:41 +02:00
sfan5
9f0d88407d Revise bump_version.sh script to address shortcomings (#12789) 2022-10-21 17:09:44 +02:00
Jude Melton-Houghton
dafdb3edb4 Check for falling float nodes in liquid transform (#12862) 2022-10-18 18:03:05 -04:00
Jude Melton-Houghton
b38ffdec27 Implement vector and node conversion in Lua (#12609)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-18 18:01:44 -04:00
sfan5
23e9f5db43 Fix list sorting behaviour with missing geoip 2022-10-17 20:16:39 +02:00
Abdou-31
862419c76f Fix en_US/en_GB inconsistency in lua_api.txt 2022-10-17 07:56:52 -04:00
Abdou-31
4586f3342f Fix typos in lua_api.txt 2022-10-17 07:56:52 -04:00
sfan5
87051fca26 Take geographic distance into account for server list ordering (#12790) 2022-10-17 07:56:28 -04:00
SmallJoker
5d8a4917c5 LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626) 2022-10-17 07:56:04 -04:00
sfan5
25c5400250 Exclude MSVC from new Lua sanity check 2022-10-15 12:02:02 +02:00
sfan5
f680d10259 Other minor CMake improvements 2022-10-13 23:02:11 +02:00
sfan5
e8ee4cb40d Defer searching for libintl to CMake
resolves #12800
2022-10-13 23:02:11 +02:00
sfan5
af38bae57f Get rid of LuaJIT linking workarounds
...and replace them with a cautionary warning message if someone uses an old version.
The detection is kind of a hack but no choice as upstream is not interested in version numbering.
2022-10-13 23:02:11 +02:00
sfan5
558cbd89fb Add extra check in case someone tries to unbundle Lua 2022-10-13 23:02:11 +02:00
Jude Melton-Houghton
cb725a4555 Speed up find_nodes_in_area (#12845) 2022-10-13 09:35:19 -04:00
fluxionary
6b6f886bcd object ids are u16, not s16 (#12848) 2022-10-13 08:46:48 -04:00
Jude Melton-Houghton
f7ae70c3d9 Use enum to define custom registry indices 2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
f073e37d2f Test on-lighting node param1 in lighting test 2022-10-13 08:46:16 -04:00
Jude Melton-Houghton
b3503e7853 Embed data directly in mapblocks 2022-10-09 13:43:48 -04:00
Jude Melton-Houghton
8f996e4a7c Remove unused MapBlock functionality 2022-10-09 13:43:48 -04:00
sfan5
7a28f2c4fa Fix tone mapping being always enabled
broke in 579fc93c24
2022-10-09 19:11:04 +02:00
Jude Melton-Houghton
9676364c1f Optimize lighting calculation (#12797) 2022-10-09 10:50:26 -04:00
fluxionary
440d966b93 add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-09 08:06:09 -04:00
Wuzzy
b2a3f53b29 Improve documentation for liquid_alternative_* (#12810) 2022-10-09 08:05:40 -04:00
Wuzzy
c1c68775b2 DevTest: Explain purpose of most items in tooltips (#12833) 2022-10-09 08:05:22 -04:00
Wuzzy
804a318189 DevTest: Change texture for node-aligned node (#12831) 2022-10-06 17:25:40 +01:00
ROllerozxa
be5c675263 Only set quicktune keybinds in debug builds (#12779) 2022-10-06 17:07:57 +01:00
x2048
1e96403954 Use legacy call when rendering to a single texture
Fixes depth buffer in when undersampling > 1
2022-10-04 21:02:42 +02:00
x2048
579fc93c24 Make bloom shaders compatible with GLES2 (#12834)
Co-authored-by: Muhammad Rifqi Priyo Susanto <muhammadrifqipriyosusanto@gmail.com>
2022-10-04 13:52:56 +01:00
Jude Melton-Houghton
7632af3c73 Consolidate API object code (#12728)
Co-authored-by: sfan5 <sfan5@live.de>
2022-10-04 08:31:36 -04:00
Jude Melton-Houghton
b21fb18379 Disable -ffinite-math-only (#12832) 2022-10-03 12:13:35 -04:00
Wuzzy
b10d6542db DevTest: Reject buggy "/hp inf" command (#12830) 2022-10-03 12:13:23 -04:00
DS
22cbc05808 Add an item pick up callback (2) (#7712)
Co-authored-by: SmallJoker <mk939@ymail.com>
Co-authored-by: Jude Melton-Houghton <jwmhjwmh@gmail.com>
2022-10-01 15:21:06 -04:00
Wuzzy
977f656e09 Improve crafting recipe documentation (#12806) 2022-10-01 15:20:28 -04:00
sfan5
525fc3833c Implement tool use sounds 2022-09-30 14:02:14 +02:00
sfan5
bbdb1929c6 Clean up Game::handleDigging() and some related parts 2022-09-30 14:02:14 +02:00
Muhammad Rifqi Priyo Susanto
13a8948edd Improve double tap for jump detection (#12793) 2022-09-30 14:02:06 +02:00
Jude Melton-Houghton
e832cee1e6 Avert collision static detection rounding error (#12822) 2022-09-30 06:31:24 -04:00
Wuzzy
6eb7d57ed3 Fix inconsistent craft replacements (#9250) (#12819) 2022-09-30 06:30:39 -04:00
Wuzzy
5e7ea0664a Fix error msg if craft replacement w/ full inv (#12820) 2022-09-29 20:34:51 +02:00
x2048
9df79a4b2d Bloom (#12791)
Adds configurable light exposure control and bloom effect (light bleeding) with client-side settings.
2022-09-29 20:34:05 +02:00
Muhammad Rifqi Priyo Susanto
3978b9b8ed Add crosshair support for Android (#7865)
If enabled, a crosshair will be shown to select object.
This will give Android players a way to play like they play on desktop.
On third-person back camera mode, player is forced to use crosshair.
On third-person front camera mode, player is unable to select anything.

Co-authored-by: ROllerozxa <temporaryemail4meh+github@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-09-29 20:30:33 +02:00
20kdc
b1233056b7 Add zstd compression support (#12515) 2022-09-28 09:06:14 -04:00
DS
0251b01da6 Pause shader animation timer in singleplayer pause menu (#12766)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-27 16:23:07 -04:00
pecksin
6ac38aa2c8 Restore and enhance bouncy behavior (#11939) 2022-09-27 16:22:36 -04:00
savilli
907dcdcf7b Add unittests for item movement code (#11885) 2022-09-27 16:22:11 -04:00
Wuzzy
3f801bc096 Fix liquid drawtype faces sometimes not rendering (#12807)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-26 19:27:47 -04:00
Jude Melton-Houghton
f4a01f3a5d Avoid duplication of mod metadata in memory (#12562)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-26 17:03:43 -04:00
Jude Melton-Houghton
03428d9825 Modify PUC Lua to wrap C++ exceptions (#12445) 2022-09-26 07:23:48 -04:00
Jude Melton-Houghton
f916398a54 Add lighting test and benchmark (#12802) 2022-09-26 06:49:08 -04:00
Lars Mueller
8dec3a5ecb Fix double escape in update checker dialog 2022-09-25 13:45:37 +02:00
Tobias Frost
7069d99aa6 Fix two spelling mistakes
Co-authored-by: Tobias Frost <tobi@debian.org>
2022-09-25 13:45:27 +02:00
Aritz Erkiaga
5ced5c9b27 Briefly explain how facedir rotations work (#11934) 2022-09-25 13:45:02 +02:00
Lars Müller
1317cd12d7 Fix formula used for acceleration (#12353) 2022-09-20 10:55:51 +02:00
DS
11905a6db6 Rename a variable in localplayer.h, resolves a TODO 2022-09-20 10:55:11 +02:00
ndren
2c3f641e0b Simplify bit flip in sha1.cpp 2022-09-20 10:54:35 +02:00
sfan5
587f6656a4 Bump version to 5.6.1 2022-09-19 21:05:10 +02:00
Wuzzy
9acf2d3db7 Document minetest.parse_relative_number (#12576) 2022-09-18 18:38:55 +02:00
Jude Melton-Houghton
310b12b5ed Content ID caching in Lua (#12444)
* Cache content IDs in Lua

Co-authored-by: sfan5 <sfan5@live.de>
2022-09-18 17:46:48 +02:00
Jude Melton-Houghton
006d974c58 Catch exceptions in SQLite3 callback 2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
b89608c624 Compile bitop library as C++ 2022-09-18 17:39:09 +02:00
Jude Melton-Houghton
6f5a68b7f7 Allow getmetatable in CSM (#12776) 2022-09-18 17:32:18 +02:00
DS
c9ed059d91 Client map: do frustum culling via planes (#12710) 2022-09-18 15:28:53 +02:00
sfan5
4377c03168 Bump used IrrlichtMt version 2022-09-16 20:27:29 +02:00
sfan5
a428a0cf37 Bump used IrrlichtMt version 2022-09-16 19:54:59 +02:00
savilli
1e0520074c Fix UAF in craft recipes (#12763)
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 19:18:51 +02:00
savilli
9428917870 Fix UAF in craft recipes (#12763)
If you call minetest.clear_craft after minetest.register_alias_force, the craft definition reference may not be removed from m_output_craft_definitions leading to UAF.
2022-09-16 13:20:14 +02:00
William Breathitt Gray
19e936362a Add support for MINETEST_USERDATA environment variable (#12639)
The MINETEST_USER_PATH environment variable can be used to define a
custom path for Minetest user data. If MINETEST_USER_PATH is empty or
unset, the HOME (or APPDATA on Windows) environment variable is used as
the default user data path; this ensures backwards compatibility with
existing user setups.
2022-09-16 13:19:44 +02:00
Wuzzy
1d04903c19 Add paramtype2s for 4 horizontal rotations and 64 colors (#11431)
4dir is like facedir, but only for 4 horizontal directions: NESW. It is identical in behavior to facedir otherwise. The reason why game makers would want to use this over facedir is 1) simplicity and 2) you get 6 free bits.
It can be used for things like chests and furnaces and you don't need or want them to "flip them on the side" (like you could with facedir).

color4dir is like colorfacedir, but you get 64 colors instead of only 8.
2022-09-16 13:18:55 +02:00
SmallJoker
b5e7280708 Content tab: Fix content download broken by bc3dccc 2022-09-16 13:01:23 +02:00
DS
b9f6832347 Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-14 13:48:06 +02:00
Jude Melton-Houghton
f8bb0cd3d1 Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-14 13:48:06 +02:00
Lars Mueller
129aef758e Serialize: Restore forward compatibility 2022-09-14 13:48:06 +02:00
Lars Mueller
94f55cf406 Serialize: Use numbers for refs to work around LuaJIT limits 2022-09-14 13:48:06 +02:00
sfan5
a20b758e19 Allow looped animation to be used safely with old clients
fixes #12657
2022-09-14 13:48:06 +02:00
pecksin
128842becf Chat weblink: remove comma as delimiter (#12730) 2022-09-14 13:48:06 +02:00
x2048
d51331f51f Convert entity glow value to color space before adding to the light 2022-09-14 13:48:06 +02:00
Niklp
4ef221a645 Fix incorrectly placed label in tab_online (#12732) 2022-09-14 13:48:06 +02:00
savilli
79010e972e Fix and enable x86 build for Android (#12700) 2022-09-14 13:48:06 +02:00
fluxionary
0ca530e251 Fix texture_min_size 2022-09-14 13:48:06 +02:00
Elliott Lester
57b4d46dbc Apply DPI Scaling to GUIModalMenu (#12693)
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-14 13:48:06 +02:00
rubenwardy
50df5e2f59 Fix crash when trying to overwrite a package
Before #11646, core.copy_dir would overwrite the target if it exists. Adding core.delete_dir restores the exact same behaviour

Fixes #12303
2022-09-14 13:48:06 +02:00
Fábio Rodrigues Ribeiro
b6db2c7262 Remove resolution of appstream screenshots (#12652)
resolves Appdata not valid #12597
2022-09-14 13:48:06 +02:00
sfan5
9441b69ad2 Move some CI jobs to newer compiler versions 2022-09-14 13:48:06 +02:00
x2048
08e3d16a58 Limit force shadow update to urgent blocks (#12692) 2022-09-14 13:48:06 +02:00
Lars Müller
3f3049fdba Check hp_max > 0 for entities (#12667) 2022-09-14 13:39:30 +02:00
Zughy
41fb7a8a7e Reassure previous nil behaviour for tiles and special_tiles (#12678)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:39:20 +02:00
Zughy
5b9828e094 Fix crash when crafting callbacks return strings (#12685)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-09-14 13:37:54 +02:00
Zughy
96e35585b0 Fix crash when stars are reset 2022-09-14 13:37:44 +02:00
DS
f3f3b752f2 Fix tooltips for dropdown, scrollbar and more (#12747) 2022-09-13 12:48:28 +01:00
SmallJoker
cea5fd56a4 Content tab: Change uninstall icon to trash bin (#12761)
A red cross might indicate 'cancel download' whereas the trash bin is generally a symbol for deletion.
2022-09-12 19:25:34 +02:00
wsor4035
482cc99b2c Fix trivial get_armor_groups documentation issue (#12760) 2022-09-12 19:25:25 +02:00
SmallJoker
bc3dccca5c Mainmenu: Properly sort mods and games (#12758)
This also removes trivial and unused pkgmgr functions
Fixes a bug caused by sorting in 2133fc8
2022-09-12 19:24:54 +02:00
Jude Melton-Houghton
fe13f9dfd1 Fix potential use-after-free with item metadata (#12729)
This fixes a use-after-free bug in the case where itemstack metadata is accessed after the itemstack has been garbage-collected.
2022-09-11 19:28:37 +02:00
Lars Mueller
7486f184c3 Serialize: Restore forward compatibility 2022-09-11 19:27:18 +02:00
Lars Mueller
6c24dc4e23 Serialize: Use numbers for refs to work around LuaJIT limits 2022-09-11 19:27:02 +02:00
sfan5
c607bee19e Allow looped animation to be used safely with old clients
fixes #12657
2022-09-10 12:21:29 +02:00
pecksin
adb03ccc6d Chat weblink: remove comma as delimiter (#12730) 2022-09-10 12:21:15 +02:00
ROllerozxa
2133fc84c4 Fix texture pack sorting in content tab (#12727)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-09-10 12:20:33 +02:00
DS
643971c948 Add documentation of sun/moon orientation/scale differences (#12145) 2022-09-06 11:21:55 +01:00
Herman Semenov
038da00e79 Code optimizations / refactor (#12704)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-09-06 11:21:09 +01:00
x2048
ff6dcfea82 Implement rendering pipeline and post-processing (#12465)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: lhofhansl <lhofhansl@yahoo.com>
2022-09-06 08:25:18 +02:00
x2048
464043b8ab Convert entity glow value to color space before adding to the light 2022-09-04 16:00:13 +02:00
Niklp
2854c19792 Fix incorrectly placed label in tab_online (#12732) 2022-09-02 01:05:40 +01:00
savilli
75d88dcae2 Fix and enable x86 build for Android (#12700) 2022-08-25 22:48:49 +01:00
fluxionary
0ab9bf926d Fix texture_min_size 2022-08-24 22:38:14 +02:00
rubenwardy
2d10fa7867 Prevent loading a world with unresolved dependencies (#12542) 2022-08-19 12:31:36 +01:00
x2048
8c29c4f620 Use Sky class to obtain directional light source position for shadows (#12662)
* Also remove unused Sky::getSkyBodyOrbitTilt method

Fixes misalignment of sun position and shadow direction at high tilt values.
2022-08-17 16:30:05 +02:00
celeron55
3f67215df9 Log sockets into tracestream instead of dstream (#12701) 2022-08-16 15:18:11 +01:00
rubenwardy
c4ffe630f1 Add package title to ContentDB error messages (#12705) 2022-08-16 13:46:11 +01:00
Elliott Lester
7c5e3cac6a Apply DPI Scaling to GUIModalMenu (#12693)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-15 21:19:47 +01:00
rubenwardy
adc89f7977 Add unit tests for pkgmgr.install_dir 2022-08-15 21:19:24 +01:00
rubenwardy
db612c10ee Refactor pkgmgr.install_dir to simplify logic 2022-08-15 21:19:24 +01:00
rubenwardy
0090446ccf Fix crash when trying to overwrite a package
Before #11646, core.copy_dir would overwrite the target if it exists. Adding core.delete_dir restores the exact same behaviour

Fixes #12303
2022-08-15 21:19:24 +01:00
sfan5
cae7ec1eb4 Cut back on Gitlab-ci & misc pipeline updates 2022-08-15 10:47:47 +02:00
Fábio Rodrigues Ribeiro
bce1078ced Remove resolution of appstream screenshots (#12652)
resolves Appdata not valid #12597
2022-08-15 10:47:09 +02:00
x2048
aa2fdc6ef6 Limit force shadow update to urgent blocks (#12692) 2022-08-14 20:29:20 +02:00
Lion
2690585e99 Add handling of environment variables to control terminal/logging colors (#12641) 2022-08-14 20:27:28 +02:00
Zughy
760242c076 Docs: add "flip moon texture" into breakage file (#12417) 2022-08-14 20:25:52 +02:00
sfan5
c7059c4981 Move some CI jobs to newer compiler versions 2022-08-14 00:18:15 +02:00
x2048
d1cbb4bd8a Reduce the use of porting::getTimeMs() when rendering frames (#12679)
* Avoid calling TimeTaker too frequently in renderMapXXX
* Calculate animation timer once per frame
* Remove code that breaks rendering frame at 2000ms

Co-authored-by: sfan5 <sfan5@live.de>

Co-authored-by: sfan5 <sfan5@live.de>
2022-08-13 22:33:26 +02:00
Lars Müller
0e439b2fa3 Check hp_max > 0 for entities (#12667) 2022-08-13 15:35:41 +01:00
Zughy
3132efcc01 Reassure previous nil behaviour for tiles and special_tiles (#12678)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-08-13 15:35:28 +01:00
Jude Melton-Houghton
ab8dfb45b4 Allow buffer argument to VoxelManip:get_light_data (#12682) 2022-08-13 08:53:47 +02:00
fluxionary
59601eb922 Remove default keybind for range select (#12632)
Reason: accidental key presses, few use-cases.
2022-08-13 08:53:30 +02:00
SmallJoker
023a1c2427 Textures: introduce world-align overrides (#12540)
Many games do not care about world align textures, however texture packs should have the capabilities to change that if they have suitable textures. This commmit now introduces a node property override for world-align in particular to force a certain scale on the selected override tiles.
2022-08-13 08:52:16 +02:00
Zughy
8bf1609ccc Fix crash when crafting callbacks return strings (#12685)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-08-12 10:17:37 +01:00
SmallJoker
c8ee755c05 Physics overrides: Move values to a common struct (#12591)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12 10:17:02 +01:00
DS
df1d215f48 Node vertex shader: Properly use the waved world position (#12665) 2022-08-10 18:04:12 +02:00
Zughy
bcc56803d7 Fix crash when stars are reset 2022-08-10 18:03:57 +02:00
sfan5
4fbcc33ee0 Enable C++ stdlib assertions in debug flags 2022-08-05 13:04:01 +02:00
sfan5
f035fe9336 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-08-04 22:54:13 +02:00
sfan5
ec778508df Continue with 5.7.0-dev 2022-08-04 22:46:02 +02:00
sfan5
53dd648c96 Bump version to 5.6.0 2022-08-04 22:46:00 +02:00
sfan5
c4277877b6 Bump protocol version
Better late than never.
2022-08-04 22:45:52 +02:00
ROllerozxa
eb49b6d85c Disable dynamic shadow dropdown on OGLES2 (#12637)
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-04 20:42:43 +02:00
sfan5
b91063daef Improve look of credits list 2022-08-04 10:31:32 +02:00
sfan5
7c14b434e0 Update credits tab 2022-08-04 10:31:32 +02:00
x2048
644f145ff2 Explicitly initialize value of particle parameter. Fixes #12621. 2022-08-02 23:51:50 +02:00
SmallJoker
a81259d19a Run Minetest update checker on startup (#7629)
This feature is enabled by default for non-Android release builds. Package
maintainers may use -DENABLE_UPDATE_CHECKER=0 to disable it.

Co-authored-by: rubenwardy <rw@rubenwardy.com>
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-02 21:34:17 +02:00
sfan5
f22d40975e Switch MeshUpdateQueue to better data structure 2022-08-02 11:58:26 +02:00
sfan5
4c1ef1b72b Ratelimit MeshUpdateQueue::cleanupCache() runs 2022-08-02 11:58:26 +02:00
AFCMS
6ec6acc539 Add minetest.settings to CSM API and allow CSMs to provide settingtypes.txt (#12131)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2022-08-02 11:58:08 +02:00
x2048
839600ed70 Use legacy image implementation (no NNAA filter) when not using 9-slice image (#12608) 2022-07-31 21:57:13 +02:00
sfan5
a2bf3a2aa8 Fix some issues in German translation 2022-07-31 20:02:27 +02:00
Fixer
9542ab5efb Translated using Weblate (Ukrainian)
Currently translated at 57.3% (839 of 1462 strings)
2022-07-31 19:35:57 +02:00
BreadW
68a273102f Translated using Weblate (Japanese)
Currently translated at 100.0% (1462 of 1462 strings)
2022-07-31 19:35:57 +02:00
Fjuro
13bb815b32 Translated using Weblate (Czech)
Currently translated at 68.6% (1004 of 1462 strings)
2022-07-31 19:35:57 +02:00
Hùng Nguyễn
ccb982513a Translated using Weblate (Vietnamese)
Currently translated at 41.4% (606 of 1462 strings)
2022-07-31 19:35:57 +02:00
Fábio Rodrigues Ribeiro
ef6ca6319b Translated using Weblate (Portuguese)
Currently translated at 92.6% (1354 of 1462 strings)
2022-07-31 19:35:57 +02:00
Walter Bulbazor
5192ce4330 Translated using Weblate (Occitan)
Currently translated at 5.6% (82 of 1462 strings)
2022-07-31 19:35:57 +02:00
Marian
62624722d8 Translated using Weblate (Slovak)
Currently translated at 100.0% (1462 of 1462 strings)
2022-07-31 19:35:57 +02:00
ROllerozxa
b2d82125ec Translated using Weblate (Swedish)
Currently translated at 61.1% (894 of 1462 strings)
2022-07-31 19:35:57 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
e80f695bb9 Translated using Weblate (Malay)
Currently translated at 100.0% (1462 of 1462 strings)
2022-07-31 19:35:57 +02:00
Valentino
d9d38d2172 Translated using Weblate (Spanish)
Currently translated at 83.0% (1214 of 1462 strings)
2022-07-31 19:35:57 +02:00
waxtatect
84e939193e Translated using Weblate (Spanish)
Currently translated at 83.0% (1214 of 1462 strings)
2022-07-31 19:35:57 +02:00
Wuzzy
56811c63d1 Translated using Weblate (German)
Currently translated at 100.0% (1462 of 1462 strings)
2022-07-31 19:35:57 +02:00
waxtatect
a4b1e0d124 Translated using Weblate (French)
Currently translated at 100.0% (1462 of 1462 strings)
2022-07-31 19:35:57 +02:00
Gregor Parzefall
70b71c5013 Fix rotation of falling facedir nodes (#12587)
in some cases
2022-07-31 15:18:29 +02:00
Mantar
95d7fcb949 Apply NetBSD string conversion workaround to OpenBSD as well (#12618) 2022-07-31 15:18:19 +02:00
ROllerozxa
de509d05e6 Fix Android blank screen (#12604)
Hardcode the variables to 0 on Android
2022-07-31 15:18:04 +02:00
SmallJoker
c14b7536a4 HUD: Fix wrong minimum scale since 051181f
Caused by wrong interpretation of the settingtypes.txt format
2022-07-31 14:57:19 +02:00
rubenwardy
a871115889 Fix some warnings (#12615) 2022-07-30 12:51:23 +01:00
Wuzzy
6a269d58ef Update German builtin translation 2022-07-29 22:20:48 +02:00
Wuzzy
3b37bcd994 Update builtin translation files 2022-07-29 22:20:48 +02:00
Lars Müller
99c8295e71 Fix media overriding regression (#12602) 2022-07-29 10:19:36 +02:00
sfan5
6611d7e1ee Allow direction keys with autoforward again
This was unintentionally removed in commit 1d69a23.
fixes #12048
2022-07-29 10:19:23 +02:00
Wuzzy
f0703f3c5b Fix lua_api typo: animated_images 2022-07-29 10:18:30 +02:00
sfan5
7e78c0171e Check minimum Irrlicht version before build 2022-07-23 22:27:19 +02:00
sfan5
175e132576 Centralize IrrlichtMt version used for builds
maybe a submodule would have really been easier...
2022-07-23 22:27:19 +02:00
sfan5
71f6a5f44e Bump IrrlichtMt 2022-07-23 22:27:19 +02:00
Jude Melton-Houghton
d631f21024 Let core.get_mod_storage be called multiple times (#12572) 2022-07-23 22:27:07 +02:00
SmallJoker
2351c95612 Util: Use quotation marks for safe path handling 2022-07-22 20:13:10 +02:00
SmallJoker
8dcbca1068 Mainmenu: Escape server_favorite_delete path
No similar issues were found inside this file.
2022-07-22 19:04:19 +02:00
sfan5
2183b35ba4 Use newer NDK r23c for android build 2022-07-22 13:13:35 +02:00
updatepo.sh
2cf52642fa Update translation files
strings from #12131 and #7629 included prematurely for sake of the release
2022-07-20 21:44:00 +02:00
updatepo.sh
eea2a97475 Update minetest.conf.example 2022-07-20 21:36:03 +02:00
Walter Bulbazor
71f083d4ad Translated using Weblate (Occitan)
Currently translated at 1.3% (19 of 1416 strings)
2022-07-20 21:28:27 +02:00
Valentino
32ef0678e5 Translated using Weblate (Spanish)
Currently translated at 88.0% (1247 of 1416 strings)
2022-07-20 21:28:27 +02:00
Walter Bulbazor
e719690100 Added translation using Weblate (Occitan) 2022-07-20 21:28:27 +02:00
Tor Egil Hoftun Kvæstad
53fb958f45 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 36.7% (520 of 1416 strings)
2022-07-20 21:28:27 +02:00
Cow Boy
ea51073e87 Translated using Weblate (Latvian)
Currently translated at 26.2% (372 of 1416 strings)
2022-07-20 21:28:27 +02:00
OrbitalPetrol
116de34438 Translated using Weblate (Serbian (cyrillic))
Currently translated at 30.2% (429 of 1416 strings)
2022-07-20 21:28:27 +02:00
Oftox
816206321e Translated using Weblate (Finnish)
Currently translated at 21.0% (298 of 1416 strings)
2022-07-20 21:28:27 +02:00
Marco Santos
eaa9ab754f Translated using Weblate (Filipino)
Currently translated at 43.5% (616 of 1416 strings)
2022-07-20 21:28:27 +02:00
Темак
5bd09907a9 Translated using Weblate (Russian)
Currently translated at 90.1% (1277 of 1416 strings)
2022-07-20 21:28:27 +02:00
Raquel Fariña Agra
7a76a00b62 Translated using Weblate (Spanish)
Currently translated at 79.2% (1122 of 1416 strings)
2022-07-20 21:28:27 +02:00
Nikita Epifanov
cd96c6934d Translated using Weblate (Russian)
Currently translated at 90.2% (1278 of 1416 strings)
2022-07-20 21:28:27 +02:00
Темак
356fdc3cf5 Translated using Weblate (Russian)
Currently translated at 98.5% (1396 of 1416 strings)
2022-07-20 21:28:27 +02:00
Ivon Huang
7001d3de60 Translated using Weblate (Chinese (Traditional))
Currently translated at 79.8% (1130 of 1416 strings)
2022-07-20 21:28:27 +02:00
Giov4
b64e030e92 Translated using Weblate (Italian)
Currently translated at 99.7% (1412 of 1416 strings)
2022-07-20 21:28:27 +02:00
runs
9bb2cca842 Translated using Weblate (Spanish)
Currently translated at 79.2% (1122 of 1416 strings)
2022-07-20 21:28:27 +02:00
Raquel Fariña Agra
639bcd3cae Translated using Weblate (Spanish)
Currently translated at 79.2% (1122 of 1416 strings)
2022-07-20 21:28:27 +02:00
Pietro Cappuccino
cdb9e3dea6 Translated using Weblate (Italian)
Currently translated at 99.5% (1410 of 1416 strings)
2022-07-20 21:28:27 +02:00
Igor Vinoski
4c15dcbe89 Translated using Weblate (Portuguese (Brazil))
Currently translated at 98.7% (1398 of 1416 strings)
2022-07-20 21:28:27 +02:00
Kenneth LNOR
cd2d25def7 Translated using Weblate (Norwegian Bokmål)
Currently translated at 61.7% (874 of 1416 strings)
2022-07-20 21:28:27 +02:00
Niskala Airaha
2e816c0c1a Translated using Weblate (Malay (Jawi))
Currently translated at 64.6% (916 of 1416 strings)
2022-07-20 21:28:27 +02:00
GT-610
3888376be3 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.9% (1330 of 1416 strings)
2022-07-20 21:28:27 +02:00
Raquel Fariña Agra
71b8204652 Translated using Weblate (Portuguese)
Currently translated at 98.2% (1391 of 1416 strings)
2022-07-20 21:28:27 +02:00
OctoNeko
62d74507d4 Translated using Weblate (Russian)
Currently translated at 98.6% (1397 of 1416 strings)
2022-07-20 21:28:27 +02:00
Han So Ri
5d0235e757 Translated using Weblate (Korean)
Currently translated at 66.5% (943 of 1416 strings)
2022-07-20 21:28:27 +02:00
Ács Zoltán
29fa11ef4d Translated using Weblate (Hungarian)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:27 +02:00
Petter Reinholdtsen
919e5fbc5a Translated using Weblate (Norwegian Bokmål)
Currently translated at 57.8% (819 of 1416 strings)
2022-07-20 21:28:27 +02:00
JonAnder Oier
259ceee478 Translated using Weblate (Basque)
Currently translated at 24.0% (341 of 1416 strings)
2022-07-20 21:28:27 +02:00
Raquel Fariña Agra
ef9cca2f6e Translated using Weblate (Galician)
Currently translated at 0.6% (9 of 1416 strings)
2022-07-20 21:28:27 +02:00
Marian
ae58485b67 Translated using Weblate (Slovak)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Pexauteau Santander
731ac55a1b Translated using Weblate (Slovak)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Marian
804fb825bb Translated using Weblate (Slovak)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Pexauteau Santander
a0b966c5b4 Translated using Weblate (Slovak)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Elnaz javadi
001ad8e51b Translated using Weblate (Greek)
Currently translated at 27.9% (396 of 1416 strings)
2022-07-20 21:28:26 +02:00
Gao Tiesuan
e0259b310b Translated using Weblate (Chinese (Simplified))
Currently translated at 93.4% (1323 of 1416 strings)
2022-07-20 21:28:26 +02:00
DeadManWalking
010694f64c Translated using Weblate (Greek)
Currently translated at 26.9% (381 of 1416 strings)
2022-07-20 21:28:26 +02:00
Lesha Vel
398c7bded1 Translated using Weblate (Russian)
Currently translated at 98.1% (1390 of 1416 strings)
2022-07-20 21:28:26 +02:00
abidin toumi
1327039824 Translated using Weblate (Arabic)
Currently translated at 39.6% (562 of 1416 strings)
2022-07-20 21:28:26 +02:00
Jakub Z
1870c28397 Translated using Weblate (Polish)
Currently translated at 79.1% (1121 of 1416 strings)
2022-07-20 21:28:26 +02:00
Artur Adamczyk
a36d6b3688 Translated using Weblate (Polish)
Currently translated at 79.1% (1121 of 1416 strings)
2022-07-20 21:28:26 +02:00
Giov4
d066cd1ff6 Translated using Weblate (Italian)
Currently translated at 97.3% (1379 of 1416 strings)
2022-07-20 21:28:26 +02:00
Thomas Wiegand
7c4db9f425 Translated using Weblate (Thai)
Currently translated at 99.9% (1415 of 1416 strings)
2022-07-20 21:28:26 +02:00
TZTarzan
72a6724a46 Translated using Weblate (Thai)
Currently translated at 99.9% (1415 of 1416 strings)
2022-07-20 21:28:26 +02:00
Thomas Wiegand
df9b7f6b70 Translated using Weblate (Thai)
Currently translated at 69.1% (979 of 1416 strings)
2022-07-20 21:28:26 +02:00
THANOS SIOURDAKIS
3e122f3eff Translated using Weblate (Greek)
Currently translated at 11.0% (157 of 1416 strings)
2022-07-20 21:28:26 +02:00
ROllerozxa
6dac32e165 Translated using Weblate (Swedish)
Currently translated at 58.1% (823 of 1416 strings)
2022-07-20 21:28:26 +02:00
Jun Nogata
24fd5c39f5 Translated using Weblate (Japanese)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Jakub Z
9f66974cd4 Translated using Weblate (Polish)
Currently translated at 69.7% (987 of 1416 strings)
2022-07-20 21:28:26 +02:00
MinecraftTAO
c0e03f7ce7 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.3% (1322 of 1416 strings)
2022-07-20 21:28:26 +02:00
109247019824
93247a8a35 Translated using Weblate (Bulgarian)
Currently translated at 31.2% (442 of 1416 strings)
2022-07-20 21:28:26 +02:00
debiankaios
efcd1ff707 Translated using Weblate (German)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
waxtatect
7b242d787e Translated using Weblate (French)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
68ca317ec2 Translated using Weblate (Malay)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Mivik
de76686bdc Translated using Weblate (Chinese (Simplified))
Currently translated at 93.2% (1321 of 1416 strings)
2022-07-20 21:28:26 +02:00
neinwhal
c792f3bf57 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.2% (1321 of 1416 strings)
2022-07-20 21:28:26 +02:00
Nikita Epifanov
3903a1b4af Translated using Weblate (Russian)
Currently translated at 97.8% (1386 of 1416 strings)
2022-07-20 21:28:26 +02:00
Balázs Kovács
106f0e3af6 Translated using Weblate (Hungarian)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:28:26 +02:00
Fábio Rodrigues Ribeiro
f275a66f91 Translated using Weblate (Portuguese (Brazil))
Currently translated at 98.4% (1394 of 1416 strings)
2022-07-20 21:28:26 +02:00
Jose Riha
37f559b4b1 Translated using Weblate (Slovak)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:27:20 +02:00
Linerly
1aec8ed330 Translated using Weblate (Indonesian)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:27:20 +02:00
Y.W
b6f0ebf968 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.2% (1320 of 1416 strings)
2022-07-20 21:27:20 +02:00
Mateusz Mendel
3a60050ddd Translated using Weblate (Polish)
Currently translated at 69.5% (985 of 1416 strings)
2022-07-20 21:27:20 +02:00
Metehan Özyürek
bfdbcf1955 Translated using Weblate (Turkish)
Currently translated at 98.2% (1391 of 1416 strings)
2022-07-20 21:27:20 +02:00
Wuzzy
e5e94070d6 Translated using Weblate (German)
Currently translated at 100.0% (1416 of 1416 strings)
2022-07-20 21:27:20 +02:00
x2048
70c54abc2a Restore flags texture to fix interlaced stereo mode (#12560) 2022-07-19 20:26:57 +02:00
x2048
b270a46e53 Offset cuboid origin after scaling the cuboid. (#12558)
This avoids the problem of offset nodes with visual_scale > 1.
2022-07-19 10:48:00 +02:00
Lars Müller
d400a98ef0 Fix automatic rotate for attached entities (#12392) 2022-07-17 14:45:57 +01:00
x2048
7b6c4bf2e0 Remove workaround for normals not matching winding order (#12460)
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:42 +01:00
ROllerozxa
f090471022 Enable the gamebar on Android (#12354) 2022-07-17 14:45:30 +01:00
rubenwardy
4648d8f499 Deprecate loading a world with unresolved dependencies (#12541)
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-17 14:45:20 +01:00
sfan5
5cc7329717 More corrections to lua_api.txt (#12505) 2022-07-17 11:37:06 +02:00
rubenwardy
9f41b4f72d Add check_mod_configuration to main menu 2022-07-14 22:12:54 +01:00
rubenwardy
06de82fd86 Refactor ModConfiguration 2022-07-14 22:12:54 +01:00
sfan5
1d512ef7f4 Reduce code duplication between c_converter.cpp and helper.cpp 2022-07-14 20:55:45 +02:00
sfan5
8ff3fadba0 Remove unnecessary float limits from script API
Leaves a check for NaN and inf.
2022-07-14 20:55:45 +02:00
sfan5
137eef6590 Move f1000 sanitizing to the places that still use this type 2022-07-14 20:55:45 +02:00
Lars Müller
b204655081 Fix regression & replace more occurrences of vector.new with vector.copy (#12539) 2022-07-14 20:51:42 +02:00
SmallJoker
f4c6ed863d GUIFormSpecMenu: Fix label multiline translation (#12527) 2022-07-14 20:51:01 +02:00
Lars Müller
ac4eb746fe Deserialization: Restore backwards compat (#12519) 2022-07-14 20:50:21 +02:00
Dmitry Kostenko
6df69f9b5b Make BlendMode::alpha the fallback for unknown future blend modes 2022-07-13 22:45:05 +02:00
Lexi Hale
20bd6bdb68 Animated particlespawners and more (#11545)
Co-authored-by: Lars Mueller <appgurulars@gmx.de>
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: Dmitry Kostenko <codeforsmile@gmail.com>
2022-07-13 11:57:12 +02:00
SmallJoker
8724fe6e3f GUIFormSpecMenu: Fix parameter order
Fixes a regression caused by e51f47461 because C++ implicitly converts boolean to float. no matter what.
2022-07-10 15:34:53 +02:00
AFCMS
fae8726a76 Make VoxelArea:position() return a vector with metatable (#12521) 2022-07-09 22:32:33 +02:00
SmallJoker
e51f474613 Sounds: Various little improvements (#12486)
Use SimpleSoundSpec where reasonable (OpenAL)
Ensure the sound IDs do not underflow or get overwritten -> loop in u16
Proper use of an enum.
2022-07-09 22:32:24 +02:00
SmallJoker
051181fa6e Enforce limits of settings that could cause buggy behaviour (#12450)
Enforces the setting value bounds that are currently only limited by the GUI (settingtypes.txt).
2022-07-09 22:32:08 +02:00
x2048
7c261118e0 Release shadow mapping resources when not needed (#12497) 2022-07-09 22:26:39 +02:00
Lars Müller
b15393c2a5 Replace deprecated use of vector.new with copy 2022-07-08 13:52:58 +02:00
sfan5
0e63f18a73 Add utility script to stress-test mapgen 2022-07-04 01:06:57 +02:00
sfan5
fc3460470a Add missing item alias metatables to async environment (#12458) 2022-07-04 01:06:42 +02:00
Riley
34f15259fa Fixed spelling inconsistency (#12504)
coloured -> colored
2022-07-03 08:52:40 -04:00
Vincent Robinson
f7bcf7fa46 FormSpec: 9-slice images, animated_images, and fgimg_middle (#12453)
* FormSpec: 9-slice images and animated_images

* Add fgimg_middle; clean up code

* Address issues, add tests

* Fix stupid error; bump formspec version

* Re-add image[] elements without a size
2022-07-03 08:52:26 -04:00
Lars Müller
5a562a597c Serialization spec: Fix number fuzzing (#12496) 2022-07-02 20:58:23 +01:00
Lars Müller
3e308584a3 Optimize strict.lua (#12495)
Co-authored-by: sfan5 <sfan5@live.de>
2022-07-02 19:58:15 +01:00
Wuzzy
9ac3b52fdc DevTest: Add item meta editor (#12307) 2022-07-02 19:58:00 +01:00
Wuzzy
142928e944 Allow to set maximum star opacity at daytime (#11663) 2022-07-02 19:57:48 +01:00
rubenwardy
b095dc4f2b Fix error when item isn't provided to core.hud_replace_builtin (#12484) 2022-07-02 18:28:11 +01:00
rubenwardy
45da0d43fd Reorganise settingtypes.txt (#12490)
This organises the settingstype.txt file to use a logical/user-friendly structure. Advanced settings are also demoted to an advanced section at the end.

At most 3 levels of hierarchy are used, as that's the most allowed by the settings redesign
2022-06-30 20:18:09 +01:00
Wuzzy
7494ff2917 Add many limits to settingtypes (#11463) 2022-06-30 19:22:11 +01:00
SmallJoker
de8ce9a8ff Lua API: Refer to the update_translations tool (#12419)
Lost the link too often. This is much needed.
2022-06-29 22:21:00 +02:00
ROllerozxa
17709d7d0f Improve warnings when no games or only devtest is installed (#11955) 2022-06-29 22:20:12 +02:00
sfan5
a5f385917d Remove an unused method and header includes 2022-06-28 12:21:12 +02:00
Zughy
18fbc0394b Remove tile_images and special_materials obsolete code (#12455)
Co-authored-by: Zughy <4279489-marco_a@users.noreply.gitlab.com>
2022-06-28 00:55:01 +01:00
ROllerozxa
35ad006234 Increase max FPS on Android to 60 (#12373) 2022-06-26 14:38:11 +01:00
JosiahWI
4163c872af Fix two memleak reports from Coverity (#12466) 2022-06-26 14:37:50 +01:00
Zughy
4b087a0de2 Docs: remove background9 incorrect example (#12464) 2022-06-26 14:37:04 +01:00
SmallJoker
a463620edb Re-order sound-related code (#12382)
Dropped ServerSoundParams -> moved to ServerPlayingSound. This gets rid of the duplicated
'fade' and 'pitch' values on server-side where only one was used anyway.
SimpleSoundSpec is the basic sound without positional information, hence 'loop' is included.

Recursively added PROTOCOL_VERSION to most functions to reduce the versioning mess in the
future. Per-type version numbers are kept for now as a safety rope in a special case.
2022-06-20 21:56:12 +02:00
sfan5
0b41533763 Annotate light spread functions with comments 2022-06-20 21:24:28 +02:00
sfan5
e92a217bd1 Fix CAO light calculation issue 2022-06-19 13:30:11 +02:00
sfan5
a83d81ff45 Fix updating glow on entities
was broken in #10021 more than 2 years ago(!)
2022-06-17 20:50:24 +02:00
savilli
ae555465ba Fix zlib (de)compressor memory leaks 2022-06-16 23:53:23 +02:00
Nathanaël Courant
622d857bed Update my name 2022-06-16 21:38:32 +02:00
x2048
0530ec11c0 Add description of privileges (#12021)
* Add description of privileges

* Restructure Privileges section based on feedback

* Suggestion by sfan5

Co-authored-by: sfan5 <sfan5@live.de>

* Suggestion by sfan5

Co-authored-by: sfan5 <sfan5@live.de>

* Incorporate comments by sfan5

Co-authored-by: sfan5 <sfan5@live.de>
2022-06-15 21:39:39 +02:00
sfan5
46e7b51352 Add unittests for entity lifecycle and callbacks 2022-06-15 17:20:07 +02:00
sfan5
e9e721b937 Fix entity related bugs
* Make minetest.add_entity() binary-safe
* Fix on_death pushing dummy ObjectRef instead of nil
2022-06-15 17:20:07 +02:00
ROllerozxa
992f501159 Fix Android input box crash 2022-06-14 19:22:22 +02:00
Zughy
0f3f1a001c lua_api.txt: add missing backticks 2022-06-13 18:31:33 +02:00
sfan5
804c255941 Improve lua_api.txt a bunch 2022-06-13 18:31:03 +02:00
Shane Liesegang
c10fe7ec18 Fix permissions on workflow-generated macOS builds (#12422) 2022-06-13 18:30:48 +02:00
paradust7
7ffc0268df Inline triLinearInterpolationNoEase and triLinearInterpolation (#12421)
Performance profiling on Linux AMD64 showed this to be a significant bottleneck. The non-inlined functions are expensive due to XMM registers spilling onto the stack.
2022-06-11 20:01:30 +02:00
Lars Müller
e7d4ec6834 on_deactivate: distinguish removal and unloading (#11931)
Sometimes you need to be able to do removal-related cleanup, such as removing files from disk, or entries from a database. staticdata obviously isn't suitable for large data. The data shouldn't be removed if the entity is unloaded, only if it is removed.
2022-06-11 20:01:14 +02:00
Lars Müller
f4a53f7ee6 No damage effects on hp_max change (#11846) 2022-06-11 20:00:40 +02:00
Lars Müller
3eafcab64e Builtin: Redo serialize.lua (#11427)
Features:

* Support for arbitrary references, including self-referencing
* Short output, references "long" strings as a bonus
* Around the same speed, potentially slower if long, short keys are present
* Properly works with NaN and inf
2022-06-11 20:00:26 +02:00
Jude Melton-Houghton
ba65e0ace7 Fix LBM docs 2022-06-11 00:41:26 +02:00
sfan5
213d3562bd Fix Gitlab-CI pipelines 2022-06-07 22:56:22 +02:00
sfan5
3ac5a24b12 Sanitize player position and speed server-side (#12396) 2022-06-07 21:27:05 +02:00
x2048
3107c98591 Mapblock Mesh BspTree: Increase the depth of block-level splits
... before going node-level triangle search.
Fixes transparent grass on transparent land
2022-06-07 21:26:31 +02:00
Lars Müller
edc7df5480 core.formspec_escape: Restore backwards compat
Support numbers as arguments by using `string.gsub(text, ...)` instead of `text:gsub(...)` which will coerce `text` to a string
2022-06-06 18:32:28 +02:00
paradust7
951604e29f Remove invalid fps_max on Mac 2022-06-06 12:03:28 +02:00
Zughy
381f84ee27 Bug report template: ask contributors to provide a code snippet (#12405) 2022-06-05 16:12:39 -04:00
sfan5
14c283a623 Fix crash in commit a69b7abe00 2022-06-05 19:00:14 +02:00
rubenwardy
4baf56520d Android: Add support for sharing debug.txt (#12370) 2022-06-05 17:42:09 +01:00
sfan5
a69b7abe00 Improve LBMManager::applyLBMs() code
Fixes a possible bug for lbms on content ID zero and removes unsafe casts.
2022-06-05 17:48:51 +02:00
rubenwardy
03d86ea0b4 Add register dialog to separate login/register (#12185)
New users find Minetest's account system confusing.
This change moves username/password to a new dialog,
with login and register buttons added to the Join Game tab.

The old registration confirmation dialog is removed in
favour of the new dialog.

Fixes #8138
2022-06-05 17:47:38 +02:00
ROllerozxa
21323ef1ff Hide "Autosave Screen Size" on Android 2022-06-05 15:20:39 +02:00
savilli
1f39948bc3 Fix BSD iconv declaration 2022-06-05 15:20:29 +02:00
Lars Mueller
e82985c0a1 Document itemstrings with metadata 2022-06-05 15:20:13 +02:00
JosiahWI
8e5bd82c4d fix integer overflow in mapgen (#11641)
* fix integer overflow in mapgen

Some calculations involving the magic seed had overflow because the result of an intermediate arithmetic step could not fit in an s32. By making the magic seed unsigned, the other operand in the equation will be cast to unsigned, and possibly other operands or intermediate operands. This will result in unexpected behavior if an operand is negative, which is technically possible, but logically should not happen.

* comment noise2d bitshift

While working through the code I was momentarily concerned that the right bitshift in noise2d could fill ones in some cases. It turns out that with signed integers, this is indeed true, but this one is shifting an unsigned integer, so the behavior is as expected. I put a comment here to clarify this, in case someone else wonders the same thing down the line.

* noise2d and noise3d unittests

I have added 3 tests each for noise2d and noise3d, testing all zero inputs, a very large seed (case which caused UB in the old implementation) and some fun primes I picked for no particular reason. This should be sufficient to demonstrate that the behavior of the new implementation has not changed. I used uniform initialization because it is a good feature of C++11. Please do not explode.

* uncomment the noise2d bitshift

This reverts commit 583b77ee9f. It's a
well-defined language semantic; it doesn't need to be commented.

* code cleanliness
2022-06-03 20:51:58 -04:00
sfan5
575caa8015 Properly keep noclip state in Game and ClientMap 2022-06-03 21:48:52 +02:00
sfan5
5f3af7d18b Remove obsolete eye_height related workaround
This was added a long time ago in 42bbd5c9ae
and meant to fix prevent the view becoming black when jumping into a
ceiling, this no longer happens today.
2022-06-03 21:48:52 +02:00
Wuzzy
6a6b579c54 Add helper functions to make tool usable n times (#12047) 2022-06-03 21:47:04 +02:00
ROllerozxa
6d163b72dc Rework main menu confirmation dialogs (#12356) 2022-06-03 21:46:37 +02:00
Zughy
b72932b445 Docs: remove unimplemented preserve field in crafting recipes 2022-06-03 21:46:26 +02:00
sfan5
9fc018ded1 Fix use-after-free in node meta cleanup
bug introduced in 8908a91016
2022-05-29 16:30:13 +02:00
sfan5
a9a207685a Reject registering node with empty name
fixes #10769
2022-05-29 14:00:19 +02:00
sfan5
c1d03695d4 Minor code improvements around active block keeping 2022-05-29 14:00:19 +02:00
sfan5
ea74680df4 Immediately activate blocks when a player joins
issue: #10884
This makes it possible for objects to immediately be activated,
but doesn't guarantee it since blocks may still need be emerged.
2022-05-29 14:00:19 +02:00
stefan
bb671c3089 Remove debug.get/setmetatable from security whitelist
fixes #12216
2022-05-29 14:00:19 +02:00
sfan5
1b68fb7683 Don't allow banning in singleplayer
fixes #11819
2022-05-29 14:00:19 +02:00
sfan5
303329f2d6 Handle lua entity HP changes correctly (like punches)
fixes #11975
2022-05-29 14:00:19 +02:00
sfan5
85c824ed13 Make sure real disconnect reason isn't overwritten
bug introduced in 2f32044273
2022-05-29 14:00:19 +02:00
sfan5
998e4820c9 Fix linking with Postgres libs on older cmake versions
closes #12149
2022-05-29 14:00:19 +02:00
sfan5
5cd7b0c6e4 Remove remains of video mode querying 2022-05-29 14:00:19 +02:00
sfan5
8908a91016 Get rid of node metadata when it becomes empty
fixes #8943
2022-05-29 14:00:19 +02:00
sfan5
261a8db9dd Optimize Server::sendMetadataChanged a bit
The distance check also never worked as intended, now fixed.
2022-05-29 14:00:19 +02:00
sfan5
f195db2d14 Add API function to invoke player respawn
closes #12272
2022-05-29 14:00:19 +02:00
sfan5
da71e86633 Protect a few more settings from being set from mods
Of those settings main_menu_script has concrete security impact, the rest are added out of abundance of caution.
2022-05-29 14:00:19 +02:00
sfan5
bccaf5fc2d Map opaque waving leaves to allfaces drawtype
fixes #9842
2022-05-29 14:00:19 +02:00
sfan5
0c6a029413 Improve a translation string
fixes #11442
2022-05-29 14:00:19 +02:00
x2048
25ba9d848d Default settings, presets and configuration for dynamic shadows (#12359) 2022-05-29 13:58:57 +02:00
Lars Müller
76000e676b Lua workflow: Use Leafo's Luarocks action
instead of installing outdated packages which lead to failing workflows
2022-05-28 11:31:56 +02:00
Lars Müller
e8b2954586 Builtin: Optimize misc helpers (#12377)
Also add formspec_escape unit test
2022-05-27 21:40:38 +02:00
Wuzzy
fe299e24d6 DevTest: Add nodes and items for testing overlays (#12304) 2022-05-27 21:39:36 +02:00
x2048
ef22c0206f Force-update shadows when the world is changed (#12364) 2022-05-26 22:28:34 +02:00
sfan5
8b74257bf3 Reduce size of ContentFeatures structure
On my system this is a reduction from 4664 to 3704 bytes.
This is not for the sake of saving RAM but ensuring
commonly used structures fit into caches better.
2022-05-26 15:49:12 +02:00
sfan5
9a01581cdd Get rid of global buffer that would ruin concurrent MapBlock serialization 2022-05-26 15:49:12 +02:00
sfan5
5d26ac0088 Improve code in mapblock_mesh.cpp a bit 2022-05-26 15:49:12 +02:00
x2048
ed26ed5a1f Quantize light frustum calculations (#12357)
* Quantize light frustum calculations

Reduces shadow flicker

* Fix function name to match conventions
2022-05-23 23:45:18 +02:00
sfan5
16a30556df Formally drop support for building with upstream Irrlicht
It stopped working with (at least) the last commit.
2022-05-23 22:50:58 +02:00
sfan5
5daafc9d33 Fix hash implementation for SerializedBlockCache 2022-05-23 22:50:58 +02:00
Richard Try
e16a470d59 Use unordered_map instead of map for MapSectors 2022-05-23 22:50:49 +02:00
paradust7
367a2d4b29 Add missing concurrency protection in logger (#12325) 2022-05-23 22:50:25 +02:00
Wuzzy
0f9c78c3eb Fix no_texture.png for unknown nodes with ID < 125 (#12329) 2022-05-23 22:50:10 +02:00
Zughy
c660218e43 Docs: clarify spawn_by for decorations 2022-05-23 22:49:48 +02:00
Wuzzy
fa682270a9 Add missing comma in example in lua_api.txt (#12339) 2022-05-22 15:23:04 -04:00
Wuzzy
ac5e8176b9 Add relative numbers for commands by prepending ~ (#9588)
* Add relative numbers for commands by prepending ~

* Some builtin code cleanup

* Disallow nan and inf in minetest.string_to_area

* Remove unused local variable teleportee (makes Luacheck happy)

* Clean up core.string_to_pos

* Make area parsing less permissive

* Rewrite tests as busted tests

* /time: Fix negative minutes not working

Co-authored-by: Lars Mueller <appgurulars@gmx.de>
2022-05-22 10:28:24 -04:00
paradust7
9f338f5a56 Replace all uses of core::list with std::list (#12313) 2022-05-22 00:11:59 +02:00
paradust7
2742fef458 Fixes needed to use irrArray backed by std::vector (#12263) 2022-05-22 00:11:49 +02:00
sfan5
bc59fcf5c5 Bump IrrlichtMt version in CI 2022-05-22 00:11:22 +02:00
sfan5
2f32044273 Don't ignore server disconnects in client code
If the server stops talking to us without saying bye we
should actually end the in-game session with an error message.
2022-05-21 17:49:55 +02:00
paradust7
371f21fb35 Fixes to Android build + option to turn LuaJIT on/off for testing purposes (#12334) 2022-05-21 17:49:41 +02:00
Zughy
8edc0fae5f Make no_screenshot image more clear (#12346) 2022-05-21 17:48:28 +02:00
paradust7
e1f707d7e1 Patch built-in Lua to fix miscompile on Android (#12347) 2022-05-21 17:46:50 +02:00
sfan5
9ee3dc71f1 Optimize JSON string (de)serialization routines
stringstreams were shown to be slow when reading/writing single characters
and there is lots of potential by having functions perform on existing
buffers whenever possible.
2022-05-21 17:46:10 +02:00
sfan5
70dc23f996 Improve testSerializeJsonString unit tests
this also removes the requirement that / is escaped, there is
no reason for doing so.
2022-05-21 17:46:10 +02:00
rubenwardy
4e9e230e34 Deprecate game.conf name, use title instead (#12030) 2022-05-21 16:23:30 +01:00
x2048
dc45b85a54 Improve shadow filters (#12195)
* Rewrite shadow filtering for the new distortion
* Calculate penumbra radius using a single sample
* Avoid peter-panning effect due to filtering of short shadows
* Add adaptive filter quality for soft shadows
* Avoid sharp shadows on surfaces without normals (e.g. plants)
* Increase default and maximum soft shadow radius
* Make line numbers in shader errors match the code
2022-05-21 16:49:30 +02:00
x2048
a4ef62f5b2 Fix lighting of upright_sprite entities (#12336)
Use MeshNode materials to set the light since ReadOnlyMaterials is now false
2022-05-20 22:35:03 +02:00
x2048
604fb2b738 Fix lighting of the wield mesh (#12341)
* Assign node light to player before final color blend.
  Fixes day/night lightbank ratio for wield meshes
* Update wield mesh light when changing mesh
2022-05-20 22:33:52 +02:00
paradust7
273bfee9a1 Use std::map instead of core::map (#12301) 2022-05-18 12:31:49 +02:00
savilli
af37f9dc54 Remove confusing message in keybindings menu 2022-05-17 20:11:08 +02:00
JakobDev
db9b3aff75 Add vcs-browser and contribute URLs to Appdata 2022-05-17 20:08:32 +02:00
Wuzzy
eabf05758e DevTest: Fix broken PNG textures 2022-05-17 20:06:15 +02:00
sfan5
44c2e33c78 Bump version to 5.5.1 2022-05-15 21:53:21 +02:00
Dmitry Kostenko
8756b7a735 Initialize wield mesh color when wield_image is set
#12245
2022-05-15 21:44:55 +02:00
rubenwardy
2785dcbbbf Fix broken dependency enabling due to missing enabled field 2022-05-14 18:24:46 +01:00
sfan5
9b03bd3243 Fix Docker build
prometheus-cpp switched to C++14 in April (after we did) so this issue only affects older branches.
2022-05-14 18:51:48 +02:00
Jude Melton-Houghton
8f30456ee3 Fix cooking and fuel crafts with aliases 2022-05-14 18:33:42 +02:00
Octavian
38557ff635 Fix possible unreliable behavior due to uninitialized variables 2022-05-14 18:33:42 +02:00
Lars Müller
7bc2cde4dd HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
2022-05-14 18:33:42 +02:00
Lars Müller
f065d3a06b Fix Minetest blaming the wrong mod for errors (#12241)
Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
21f7e3a987 Enable dependencies when enabling modpacks (#12202) 2022-05-14 18:33:42 +02:00
Jude Melton-Houghton
9f688bc433 Fix enabling of dependencies with identical names (#12253) 2022-05-14 18:33:42 +02:00
rubenwardy
6e9d31d4fb Fix mods not being recursively enabled
Fixes #12290
2022-05-14 18:33:42 +02:00
sfan5
e81c48526b Declare all bundled libs as static
Otherwise it can happen that these are built as shared depending on the
options passed to CMake, which obviously isn't intended.
2022-05-14 18:33:42 +02:00
SmallJoker
b405985b80 guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-14 18:33:42 +02:00
rubenwardy
8b010c5a9f ContentDB: Fix ungraceful crash on aliases when list download fails
Fixes #12267 and fixes #12154
2022-05-14 18:33:42 +02:00
sfan5
1e7b5d6fdb Fix synchronization issue at thread start
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex
2022-05-14 18:33:42 +02:00
sfan5
a55982e7f0 Fix password changing getting stuck if wrong password is entered once 2022-05-14 18:33:42 +02:00
sfan5
1ac378063e Apply disallow_empty_password to password changes too 2022-05-14 18:33:42 +02:00
sfan5
d497c92684 Fix race condition in registration leading to duplicate create_auth calls 2022-05-14 18:33:42 +02:00
paradust7
677dc2c155 Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-05-14 18:33:42 +02:00
Alex
beea8deeb5 Fix invalid queued package element and path (#12218) 2022-05-14 18:33:42 +02:00
Giuseppe Bilotta
0d0f1a2fb2 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-05-14 18:33:42 +02:00
paradust7
439701ed7a Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-05-14 18:33:42 +02:00
ShadowNinja
d945d0129c Fix OOB read in trim("") 2022-05-14 18:33:42 +02:00
Dmitry Kostenko
cc91477308 Avoid negation of comparison operator (luacheck warning) 2022-05-14 18:33:42 +02:00
Daroc Alden
ac139ec03d Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-05-14 18:33:42 +02:00
Gregor Parzefall
b4f0e834bf Fix footsteps for players whose collision box min y != 0 (#12110) 2022-05-14 18:33:42 +02:00
Daroc Alden
6e6cdc834f Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-05-14 18:33:42 +02:00
Daroc Alden
4b81ae1b35 Fix memory leak from SpatialAreaStore (#12120) 2022-05-14 18:33:42 +02:00
sfan5
d569dc45a8 Fix segfault with autoscale_mode (again)
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-05-14 18:33:42 +02:00
sfan5
23d49fda29 Clean up ClientReady packet handling
fixes #12073
2022-05-14 18:33:42 +02:00
pecksin
62ad2c3bc1 Use absolute value for bouncy in collision (#11969)
[backport: removed devtest change and protocol_version comparison]
2022-05-14 18:33:42 +02:00
sfan5
25373ad294 Remove awful Mingw32 workarounds
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-05-12 11:36:50 +02:00
sfan5
26d0c0fd8d Fix broken server startup if curl is disabled (#12046) 2022-05-12 11:36:39 +02:00
Lars Mueller
3afffcd36b Fix builtin statbar backgrounds
see #12000
2022-05-12 11:36:11 +02:00
sfan5
ec9f157512 Use native packer to transfer globals into async env(s) 2022-05-10 22:37:42 +02:00
Jude Melton-Houghton
7f58887ae3 Support packing arbitrary graphs (#12289) 2022-05-10 22:37:33 +02:00
Jude Melton-Houghton
d17d7eba14 Fix cooking and fuel crafts with aliases 2022-05-10 22:37:05 +02:00
Zughy
4fb4991f5e Add doc to list breaking changes for the next major release 2022-05-10 22:36:50 +02:00
Octavian
0f8c46771e Fix possible unreliable behavior due to uninitialized variables 2022-05-10 22:36:25 +02:00
sfan5
f5a8593b11 Add more Prometheus metrics (#12274) 2022-05-09 21:20:58 +02:00
Lars Müller
c2898f53bc HUD: Update selection mesh every frame (#12270)
Fixes outdated selection boxes after entity property changes.
2022-05-09 20:43:47 +02:00
Lars Müller
089797dbe6 Fix Minetest blaming the wrong mod for errors (#12241)
Covers the case where mods insert their callbacks manually into "minetest.registered_<callbacks>" (often to achieve a particular order of execution).
2022-05-09 20:42:43 +02:00
Lars Müller
53c70b5f27 Docs: Recommend self.name (#12239) 2022-05-09 20:41:47 +02:00
sfan5
a66e6d4dff Consolidate some data structures in MapBlockMesh 2022-05-08 19:12:10 +02:00
sfan5
1fa4f58080 Cache serialized mapblocks during sending
This reduces the
(absolute) time spent in Server::SendBlocks() from 700ms to 300ms
(relative) share of MapBlock::serialize() from 80% to 60%
in a test setup with 10 players and many block changes
2022-05-08 19:12:10 +02:00
sfan5
7fff9da71d item_entity: Cache collisionbox for use in on_step
I don't have absolute numbers but if calls to get_properties() take up
30%+ of on_step() execution time that's bound to matter.
2022-05-08 19:12:10 +02:00
ROllerozxa
f128f4cba1 Fix mapblock geometry optimisation not working
Caused by the depth sorting PR marking not only transparent nodes to be ignored but also opaque ones with the TILE_MATERIAL_BASIC material type
2022-05-08 19:11:44 +02:00
Zughy
6f0c966877 Remove unused variable WARN_INIT 2022-05-08 19:11:15 +02:00
Jude Melton-Houghton
f10a260301 Enable dependencies when enabling modpacks (#12202) 2022-05-08 16:21:59 +01:00
Jude Melton-Houghton
54bc8a7627 Fix enabling of dependencies with identical names (#12253) 2022-05-08 14:14:14 +01:00
rubenwardy
9824a451bb Fix mods not being recursively enabled
Fixes #12290
2022-05-08 14:01:32 +01:00
rubenwardy
e0e897832c Fix texture packs showing as "Nil (enabled)" in Content tab
Fixes #12285
2022-05-07 23:05:39 +01:00
paradust7
87472150bc Add benchmarks for json string serialize/deserialize (#12258)
Co-authored-by: sfan5 <sfan5@live.de>
2022-05-06 21:17:16 +01:00
Froggo
45d318a773 Enable chat clickable weblinks by default (#12115)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-06 21:15:16 +01:00
sfan5
4e1de06782 Bump IrrlichtMt to 1.9.0mt5 in CI 2022-05-06 15:16:04 +02:00
sfan5
8735a85a30 Declare all bundled libs as static
Otherwise it can happen that these are built as shared depending on the
options passed to CMake, which obviously isn't intended.
2022-05-06 15:16:04 +02:00
sfan5
e108954633 Sort out some issues with our CI setup
* add missing apt-get update where needed
* move some jobs to run on ubuntu-20.04
* update actions plugins to latest
* speed up the job that runs multiplayer tests
2022-05-06 15:15:53 +02:00
LoneWolfHT
47cf257c40 Fix Windows Visual Studio actions (#11176)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-05-04 22:55:02 +01:00
x2048
cc56ebd90d Avoid rendering invisible faces of simple nodeboxes (#12262)
* Skip rendering faces adjacent to opaque nodes
* Cancel out opposite faces of adjacent nodebox nodes of the same type

Fixes #6409
2022-05-04 23:44:55 +02:00
Lars Müller
89c82035d8 hud_get: Return precision field for waypoints (#12215) 2022-05-04 20:55:20 +02:00
SmallJoker
3ce5a68cd1 guiScalingFilter: Fix most memory leaks (#12256)
Calls to the cache function ended up creating a new texture regardless whether
the texture is already cached.
2022-05-04 20:55:13 +02:00
paradust7
0704ca0550 Make logging cost free when there is no output target (#12247)
The logging streams now do almost no work when there is no output target for them.

For example, if LL_VERBOSE has no output targets, then `verbosestream << x` will return a StreamProxy with a null target. Any further `<<` operations applied to it will do nothing.
2022-05-04 20:55:01 +02:00
Lars Müller
ae7664597e Add vector.combine (#11920) 2022-05-04 07:44:14 -04:00
rubenwardy
e9e671078c ContentDB: Fix ungraceful crash on aliases when list download fails
Fixes #12267 and fixes #12154
2022-05-03 20:00:29 +01:00
sfan5
71a56c3552 Fix broken FPS/dtime counters in debug info
was broken by a89afe1229
2022-05-03 20:17:43 +02:00
sfan5
e7659883cc Async environment for mods to do concurrent tasks (#11131) 2022-05-02 20:56:06 +02:00
sfan5
663c936428 Fix synchronization issue at thread start
If a newly started thread immediately exits then m_running would
immediately be set to false again and the caller would be stuck
waiting for m_running to become true forever.
Since a mutex for synchronizing startup already exists we can
simply move the while loop into it.

see also: #5134 which introduced m_start_finished_mutex
2022-05-02 20:54:55 +02:00
sfan5
56a558baf8 Refactor some Lua API functions in preparation for async env 2022-05-02 20:54:55 +02:00
sfan5
e6385e2ab7 Reorganize some builtin functions in preparation for async env 2022-05-02 20:54:55 +02:00
sfan5
5362f472ff Remove some unused variable from Lua class wrappers 2022-05-02 20:54:55 +02:00
JakobDev
41e79d902d Add German translation to AppData file (#12161) 2022-05-02 18:22:23 +02:00
x2048
c7bcebb628 Initialize wield mesh colors when changing item. (#12254)
Fixes #12245
2022-05-01 17:21:00 +02:00
sfan5
a89afe1229 Deal with compiler warnings 2022-04-30 16:49:41 +02:00
sfan5
faecff570c Enable additional warning flags
also make them work with the RelWithDebInfo build type
2022-04-30 16:49:41 +02:00
x2048
828461c193 Run automated tests when lua files change (#12184)
* Run automated tests when lua files change

* skip busted on devtest

* use newer build env

* Add .luacheckrc for games/devetest

Co-authored-by: sfan5 <sfan5@live.de>
2022-04-30 15:54:07 +02:00
qwerty123a2
ec4a789b4f Update mods_here.txt to mention installing mods via CDB (#11876)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2022-04-29 17:15:19 +01:00
sfan5
a65f6f07f3 Clean up some auth packet handling related code 2022-04-28 20:05:26 +02:00
sfan5
00f71c3b9d Fix password changing getting stuck if wrong password is entered once 2022-04-28 19:55:36 +02:00
sfan5
3d2bf8fb02 Apply disallow_empty_password to password changes too 2022-04-28 19:55:36 +02:00
sfan5
391eec9ee7 Fix race condition in registration leading to duplicate create_auth calls 2022-04-28 19:55:36 +02:00
Oblomov
0d91ef78dd Refactor local time getter functions (#12221)
This commit introduces mt_localtime() in src/gettime.h, a wrapper
around the OS-specific thread-safe versions of localtime()
(resp. localtime_s on Windows and localtime_r in other systems).

Per the Open Group recommendation,
«portable applications should call tzset() explicitly before using
ctime_r() or localtime_r() because setting timezone information is
optional for those functions», so we also do a one-shot
call of tzset() (_tzset() on Windows to avoid warning C4996).

The function is used to replace the localtime() calls in
getTimestamp() and makeScreenshot().

(The only reminaing call to localtime() in the tree now is the one in
the local copy of the Lua source code.)
2022-04-28 18:53:33 +02:00
paradust7
7e18a1f1be Remove HW_buffer_counter after IrrlichtMt fix to remove HWBufferMap (#12232)
Keep code and use version check instead, for backwards compatibility
2022-04-28 18:52:19 +02:00
Wuzzy
7f4fc6f8a7 Show unknown node in debug screen (#12230) 2022-04-28 18:51:46 +02:00
Wuzzy
a2f13e479b DevTest: Fix armorball sprite (#12228) 2022-04-28 18:51:16 +02:00
Lars Müller
fccf1e2eac Support CSS Color Module Level 4 (#12204) 2022-04-27 17:00:02 -04:00
rubenwardy
480d5f2d51 Fix texture packs not showing as enabled in mainmenu
Fixes #12219
2022-04-24 23:09:23 +01:00
Alex
a6170963b8 Fix invalid queued package element and path (#12218) 2022-04-24 22:49:07 +01:00
Wuzzy
77325b92fb DevTest: Add more test weapons and armorball modes (#11870)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-24 22:48:50 +01:00
Giuseppe Bilotta
b55d7cd45a Fix worldaligned textures
As reported in #12197, b0b9732359
introduces a regression in worldalign textures.

The specific change that seems to be responsible for this issue is the
change in order between the computation of the cuboid texture
coordinates and the box edge correction.

Fix #12197 by moving the box edge correction back to before the cuboid
texture coordinates, as it used to be.
2022-04-24 21:11:24 +02:00
Giuseppe Bilotta
23f981c458 Fix some textures not being sent correctly to older clients
Since b2eb44afc5, a texture defined as
`[combine:16x512:0,0=some_file.png;etc`
will not be sent correctly from a 5.5 server to a 5.4 client due to the
overeager detection of unsupported base modifier `[` introducing a
spurious `blank.png^` before the modifier.

Fix this by whitelisting which base modifiers can be passed through
unchanged to the client, and prefix `blank.png` for the others
(which at the moment is just [png:, but the list may grow larger
as new base modifiers are added.)
2022-04-24 21:10:23 +02:00
Lars Müller
48d1bca9b8 Fix typo: vector.check() ought to be vector.check(v) 2022-04-24 21:10:03 +02:00
olive
a13cf0e3ce Use mod names/titles instead of technical names (#12192) 2022-04-24 21:09:11 +02:00
SmallJoker
1c8614ac9a Builtin: Allow to revoke unknown privileges 2022-04-24 21:08:33 +02:00
Lars Müller
4558793caf Fix some debug info showing despite being disabled in the UI (#12205) 2022-04-21 21:45:47 +02:00
Lars Müller
583257f093 Update docs to reference CSS Color Module Level 3
as the named color "rebeccapurple" is unavailable, Level 4 clearly isn't supported; the link should not point to a dev version of the spec either
2022-04-21 21:45:20 +02:00
paradust7
7cea688a1c Fix '[combine' when EVDF_TEXTURE_NPOT is disabled. (#12187)
Stop scaling images to POT immediately when loaded. The 'combine'
modifier hardcodes X and Y coordinates, and so behaves incorrectly
if applied to a scaled image. Images emitted by generateImage()
are already scaled to POT before being used as a texture, so
nothing should break.
2022-04-16 18:50:59 +02:00
olive
062dd8dabc Send chat error when attemping to /set a secure setting (#12193)
Attempting to /set a secure setting will now say that is disallowed.
Previously this would shut down the server.
Reading secure settings via /set is still allowed.
2022-04-16 18:50:36 +02:00
SmallJoker
1d07a36552 upright_sprite: Fix walk animation in first person (#12194) 2022-04-15 18:55:08 +02:00
x2048
a5d29fa1d4 Implement shadow offsets for the new SM distortion function (#12191)
* Move shadow position calculation to vertex shaders
* Animate entire scene before rendering shadows to prevent lagging of shadows
* Remove unnecessary use of PolygonOffsetFactor
* Apply normal offset to both nodes and objects
* Rename getPerspectiveFactor -> applyPerspectiveDistortion
* Remove perspective distortion from fragment shaders
2022-04-14 22:49:30 +02:00
Lars Mueller
9aabd911eb Fix item entity Z-fighting 2022-04-10 23:25:00 +02:00
Lars Müller
1f27bf6380 Remove unneeded ObjectRef setter return values (#12179) 2022-04-10 23:20:51 +02:00
ShadowNinja
2d8eac4e0a Don't test overflow behavior for VoxelArea extents 2022-04-08 14:55:21 +01:00
ShadowNinja
833538cc90 Remove generate-texture-normals.sh
Minetest does not use normal maps any more.
2022-04-08 14:55:21 +01:00
ShadowNinja
80db8804c7 Fix typo and update settings files 2022-04-08 14:55:21 +01:00
ShadowNinja
d9effbb179 Fix spaces generated by settings file generator 2022-04-08 14:55:21 +01:00
ShadowNinja
24a0f55c9c Use CMake's -B, --build, and --install options 2022-04-08 14:55:21 +01:00
ShadowNinja
f5e54cd398 Fix OOB read in trim("") 2022-04-08 14:55:21 +01:00
ShadowNinja
c9317a16c5 Remove duplicate test for trim 2022-04-08 14:55:21 +01:00
ShadowNinja
dae6fe91a1 Update directory name sanitization
Only ASCII spaces have to be handles specially, and leading spaces are
also disallowed.
2022-04-08 14:55:21 +01:00
ShadowNinja
65fdc7ae50 Add tests for sanitizeDirName 2022-04-08 14:55:21 +01:00
ShadowNinja
00ebedad93 Add additional reserved directory names 2022-04-08 14:55:21 +01:00
ShadowNinja
35bfffb556 Auto-detect level of parallelism 2022-04-08 14:55:21 +01:00
ShadowNinja
8af332c9a7 Remove duplication in config.h 2022-04-08 14:55:21 +01:00
ShadowNinja
7993909fab Spacing fixes 2022-04-08 14:55:21 +01:00
ShadowNinja
88b21a72f1 Treat empty XDG_CACHE_HOME same as unset
This matches the XDG base directory spec.
2022-04-08 14:55:21 +01:00
ShadowNinja
ea2fba877a Use build directory for builds 2022-04-08 14:55:21 +01:00
ShadowNinja
5683bb76cc Fix compiler warnings 2022-04-08 14:55:21 +01:00
Dmitry Kostenko
3a87fab6c8 Remove reference to a removed file in devtest (followup to #12157) 2022-04-07 23:13:09 +02:00
Dmitry Kostenko
23516acd0b Remove obsolete commented code (follow up to #12166) 2022-04-07 22:38:01 +02:00
x2048
48f7c5603e Adjust shadowmap distortion to use entire SM texture (#12166) 2022-04-07 22:13:50 +02:00
Jude Melton-Houghton
0b5b2b2633 Disentangle map implementations (#12148)
Fixes violation of Liskov substitution principle
Fixes #12144
2022-04-07 21:58:04 +02:00
x2048
1348d9aaf8 Enable shadows by default in devtest (#12157)
* Move all shadow control to util_commands
* Shadows are now controlled with /set_shadow

Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 21:55:19 +02:00
Jude Melton-Houghton
21f17e871e Compile Lua as C++ (#11683)
Co-authored-by: sfan5 <sfan5@live.de>
2022-04-07 15:54:17 +01:00
sfan5
837cea6b4a Fix -mwindows flag not being applied anymore
closes #12165
2022-04-03 21:44:22 +02:00
x2048
b0b9732359 Add depth sorting for node faces (#11696)
Use BSP tree to order transparent triangles
https://en.wikipedia.org/wiki/Binary_space_partitioning
2022-04-02 10:42:27 +02:00
Dmitry Kostenko
26c046a563 Increase the ratio between shadow range and viewing range 2022-04-02 10:39:43 +02:00
Dmitry Kostenko
cf650fcaac Avoid negation of comparison operator (luacheck warning) 2022-04-01 09:00:39 +02:00
x2048
3dd7d7867b Limit shadow map to the viewing range (#12158) 2022-03-31 22:40:59 +02:00
x2048
31578303a4 Tune shadow perspective distortion (#12146)
* Pass perspective distortion parameters as uniforms
* Set all perspective bias parameters via ShadowRenderer
* Recalibrate perspective distortion and shadow range to render less shadow geometry with the same quality and observed shadow distance
2022-03-31 22:40:06 +02:00
Jude Melton-Houghton
06d197cdd0 Store vector metatable in registry 2022-03-29 18:07:00 +02:00
Jude Melton-Houghton
11aab4198b Optimize swapping nodes with equivalent lighting 2022-03-29 18:06:44 +02:00
DS
8d387433b1 Fix the documentation of InvRef:get_lists() and clean up code (#12150) 2022-03-29 18:06:16 +02:00
x2048
0f25fa7af6 Add API to control shadow intensity from the game/mod (#11944)
* Also Disable shadows when sun/moon is hidden. Fixes #11972.
2022-03-26 16:58:26 +01:00
DS
8d55702d13 Improve lua vector helper class doumentation (#12090) 2022-03-19 12:06:55 +01:00
Daroc Alden
e54f5e544f Fix memory leak in EmergeManager
EmergeManager keeps a copy of the BiomeGen that it creates, but
never deletes it.
2022-03-14 21:01:36 +01:00
Gregor Parzefall
289c3ff377 Fix footsteps for players whose collision box min y != 0 (#12110) 2022-03-14 21:01:18 +01:00
Daroc Alden
11f3f72f1c Fix undefined behavior in TileLayer (#12125)
Initialize the values properly
2022-03-11 21:22:49 +01:00
sfan5
ad7c72c164 Remove direct OpenGL(ES) dependency
IrrlichtMt now provides this for us (see last commit)
fixes #12041
2022-03-09 22:37:34 +01:00
sfan5
51294163bb Use Irrlicht bindings for GL call 2022-03-09 22:37:34 +01:00
Daroc Alden
598efbf7f9 Fix memory leak from SpatialAreaStore (#12120) 2022-03-09 19:28:12 +01:00
Dmitry Kostenko
b651bbf446 Reuse normal offset calculation for nodes 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
4801bdf45a Correct normal bias for entities
Remove use of magic constants.
Apply cameraOffset
Calculate distance projected on SM plane
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
25c1974e0d Change normal bias for entities to avoid shadow acne 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
12896b22d8 Remove debugging code 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
e531c59606 Ensure nightRatio is greater than zero in object shader 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
8f652f4e31 Fix shadows for upright sprite nodes
Avoid using read only materials in mesh scene node, as
it confuses shadow renderer.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
97cb404822 Apply texture matrix when rendering shadowmap
Fixes shadows of animated sprite entities
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
d2a3bed240 Avoid possible buffer overflow when checking face normals 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
e4583cb9b7 Use correct indexes when checking mesh normals 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
a684a91bf5 Fix shadow rendering with filtering disabled 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
1175f48d05 Detect 'insane' normals in checkMeshNormals.
Detect non-zero normals which point in the opposite direction from the
face plane normal.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
54dccc480e Improve lighting of entities.
Pass correct natural & artificial light to the shaders
Use natural/artificial light ratio for correct rendering of shadows
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
f2cccf8da7 Improve self-shadowing based on light/normal angle
Add compatibility with colored shadows.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
10be033791 Copy shadow mapping shader from nodes to objects 2022-03-07 23:45:26 +01:00
Dmitry Kostenko
4e39cdef94 Apply shadow texture to wield-based entities
For example, dropped nodes and items.
2022-03-07 23:45:26 +01:00
Dmitry Kostenko
2bba53b2c3 Render shadows on entities.
Fixes problem with mod 'drawers'.
2022-03-07 23:45:26 +01:00
Lars Müller
b9e886726c Readd basic_debug as a HUD flag (#12020) 2022-03-05 22:16:17 +01:00
Zughy
44fc888bd6 Allow get_sky to return a table (#11963) 2022-03-05 22:15:41 +01:00
sfan5
f2d1295fe6 Fix segfault with autoscale_mode (again)
closes #12100
This time add some asserts so there is no misunderstanding about the NULL-ness of layer->texture.
2022-03-02 17:49:45 +01:00
sfan5
04bd253390 Move the codebase to C++14 2022-02-26 14:39:41 +01:00
rubenwardy
7db751df3b Fix broken dependency enabling due to missing enabled field (#12093) 2022-02-24 16:01:22 +00:00
SmallJoker
f7311e0d97 Lua API documentation: Various fixes (#12059)
Change 1: Clarify when on_step collision information is provided
Change 2: Document PostgreSQL and Redis settings
Change 3: Overall AreaStore documentation improvements including consistent parameter naming based on community suggestions
2022-02-23 21:21:37 +01:00
DS
633e23bd65 FormspecMenu: make drawing of backgrounds less hacky (#9517) 2022-02-22 19:17:53 +01:00
Nils Dagsson Moskopp
7c227d2a00 Add TGA test nodes to devtest (#11978) 2022-02-22 19:17:40 +01:00
Lars Müller
0a0fb11c21 Lua API: Consistently use double vs. single quotes (#12075) 2022-02-22 19:17:08 +01:00
sfan5
c31b301722 Clean up ClientReady packet handling
fixes #12073
2022-02-17 23:20:33 +01:00
pecksin
5d0b18a0d0 Use absolute value for bouncy in collision (#11969)
* use abs(bouncy) in collision
* test case for negative bouncy
* send abs(bouncy) to old clients
2022-02-16 17:06:00 -05:00
ROllerozxa
258ae99491 Apply texture pack main menu textures immediately (#12018) 2022-02-12 20:24:20 +01:00
Wuzzy
10cf2f3edd Add support for 'seed' in disallow_mapgen_settings (#12023) 2022-02-12 20:23:58 +01:00
Dennis Jenkins
0cd9c5b5be Correct world_format.txt specification (#12061)
The node timers appear at the end of a mapblock for map format version >= 25, not just map format version 25.
2022-02-12 20:23:46 +01:00
DS
a8707158a5 Allow to set the displayed item count and its alignment via meta (#8448)
* Allow to set the displayed item count and its offset via meta

* fix rect constr call

* devtest: add dump_item chatcommand

* fix rect2 constr call (sdim is a position (typedef for v2s32), not a dimension) and remove background because it would work now

* add missing utf8 to wide conversion

* rename to count_meta
2022-02-10 06:17:52 -05:00
Lars Müller
ad1da994b2 Increase max objects per block defaults (#12055) 2022-02-08 19:33:10 +01:00
sfan5
ba6fbc417e Remove awful Mingw32 workarounds
Instead a warning is triggered if an affected compiler is detected.
closes #12022
2022-02-08 19:31:24 +01:00
sfan5
ce199d6f9e Update MinGW used by CI
This made a rebuild of 32-bit deps necessary.
They were updated in the process and this was done for 64-bit too for consistency.
2022-02-08 19:31:24 +01:00
Gaël C
0dd8e8c242 Noise params serialization fixup 2022-02-08 19:30:49 +01:00
Lars Müller
b9ee29a945 Send HUD flags only if changed 2022-02-08 19:28:32 +01:00
Zughy
be05c9022d Update copyright year in README (#12029) 2022-02-04 20:29:39 +01:00
sfan5
afb061c374 Fix broken server startup if curl is disabled (#12046) 2022-02-04 20:29:28 +01:00
Lars Müller
1ee37148a8 Fix types of get_mapgen_setting_noiseparams (#12025) 2022-02-04 20:28:43 +01:00
Jude Melton-Houghton
1c73902005 Clean up ClientInterface locking 2022-02-03 11:43:51 +01:00
DS
d387e9b6d3 Add more documentation for the list[] fs element (#11979) 2022-02-03 11:43:28 +01:00
sfan5
163d3547e6 Fix macOS compile instructions 2022-01-31 22:48:29 +01:00
rubenwardy
c61998bd20 Revert "Disable dynamic shadows for the 5.5.0 release" (#12032) 2022-01-31 21:48:14 +00:00
Lars Mueller
1e4d6672be Fix builtin statbar backgrounds
see #12000
2022-01-31 16:35:30 -05:00
Lars Mueller
80812b86d6 Document moon orientation relative to sun 2022-01-31 07:36:39 -05:00
rubenwardy
128f6359e9 Use virtual paths to specify exact mod to enable (#11784) 2022-01-30 22:40:53 +00:00
sfan5
5440de1785 Merge remote-tracking branch 'origin/stable-5' into HEAD 2022-01-30 23:10:56 +01:00
sfan5
8c0331d244 Continue with 5.6.0-dev 2022-01-30 22:58:19 +01:00
sfan5
54b805ffd0 Bump version to 5.5.0 2022-01-30 22:58:18 +01:00
sfan5
484a4b518f Add another very awful workaround to prevent a crash on Mingw32
This appears to be the same issue as 70df3d54f3.
Hopefully the next MinGW update will remove the need for this.
2022-01-30 22:57:44 +01:00
sfan5
5e4a01f2de Update credits for 5.5.0 release (#12001) 2022-01-30 21:33:08 +01:00
sfan5
5da204f5bc Get rid of basic_debug last minute
This isn't a revert but rather just disables the codepaths. also see #12011
2022-01-30 21:32:49 +01:00
sfan5
b66477c29f Abort raycasts that go out-of-bounds (#12006) 2022-01-30 21:31:18 +01:00
poi
a0e4b2bf54 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.4% (1323 of 1416 strings)
2022-01-30 19:53:29 +01:00
Nikita Epifanov
98982065ed Translated using Weblate (Russian)
Currently translated at 97.8% (1386 of 1416 strings)
2022-01-30 19:53:29 +01:00
Wuzzy
49adce1a63 Translated using Weblate (German)
Currently translated at 100.0% (1416 of 1416 strings)
2022-01-30 19:53:29 +01:00
Andrij Mizyk
7c393f8658 Translated using Weblate (Ukrainian)
Currently translated at 48.7% (691 of 1416 strings)
2022-01-30 19:53:29 +01:00
waxtatect
fcd06d99c6 Translated using Weblate (French)
Currently translated at 100.0% (1416 of 1416 strings)
2022-01-30 19:53:29 +01:00
BreadW
f3e23ae972 Translated using Weblate (Japanese)
Currently translated at 100.0% (1416 of 1416 strings)
2022-01-30 19:53:29 +01:00
Marian
39f5b05ae9 Translated using Weblate (Slovak)
Currently translated at 100.0% (1416 of 1416 strings)
2022-01-30 19:53:29 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
9205f10208 Translated using Weblate (Malay)
Currently translated at 100.0% (1416 of 1416 strings)
2022-01-30 19:53:29 +01:00
Balázs Kovács
8b9e5b47df Translated using Weblate (Hungarian)
Currently translated at 86.0% (1219 of 1416 strings)
2022-01-30 19:53:29 +01:00
Thomas Wagner Nielsen
17bb2712cb Translated using Weblate (Danish)
Currently translated at 39.9% (566 of 1416 strings)
2022-01-30 19:51:22 +01:00
Wuzzy
9d3135a21b Update German builtin translation 2022-01-30 13:50:07 +01:00
Wuzzy
777fb616b6 Update builtin translation templates 2022-01-30 13:50:07 +01:00
ROllerozxa
172acce352 Fix Minetest logo when installed system-wide 2022-01-30 13:49:52 +01:00
sfan5
f69eead62e Get rid of empty test file 2022-01-30 13:49:26 +01:00
sfan5
a9bccb964f Raise max mapgen limit constant to align with mapblock size 2022-01-30 13:49:26 +01:00
SmallJoker
74a384de0a Auto-update minetest.conf.example 2022-01-29 18:42:55 -05:00
SmallJoker
a27362de6a Disable dynamic shadows for the 5.5.0 release
The dynamic shadows are yet not in the desired state to justify the
inclusion into version 5.5.0. A stable release is long overdue, hence
this allows fixes to continue in 5.6.0-dev to finally release an
acceptable version of the dynamic shadows feature.

Reverting this commit is highly recommended to proceed in development.
2022-01-29 18:42:55 -05:00
sfan5
66e8aae9f2 Get rid of legacy workaround in SQLite backend
tested on Android 11, fixes #11937
2022-01-28 17:16:02 +01:00
sfan5
91c6728eb8 Add game name to server status string 2022-01-28 17:15:10 +01:00
sfan5
22f0c66abb Request execution on dedicated GPU on Windows 2022-01-27 22:30:02 +01:00
sfan5
7aea5cb88f Enable high-res timers on Windows
This should fix issues like #11891, caused by the fps limiting
code being unable to operate correctly.
2022-01-27 22:30:02 +01:00
sfan5
058846d687 Rework drawtime and related timekeeping code to use microseconds 2022-01-27 22:30:02 +01:00
Jude Melton-Houghton
fc161e757c Automatically migrate client mod storage (#11960) 2022-01-27 22:24:30 +01:00
SmallJoker
47735c273c Builtin: Sanity-check /time inputs (#11993)
This enforces the documented bounds for the /time command.
2022-01-27 22:23:14 +01:00
Lars Müller
fe0b2d02bf Define control(bits) as "unset" for entities (#11995) 2022-01-27 22:22:58 +01:00
updatepo.sh
48e508052a Update translations 2022-01-25 23:19:13 +01:00
updatepo.sh
0d0786e414 Update example config and translation .cpp 2022-01-25 23:18:50 +01:00
poi
4f0d7738b3 Translated using Weblate (Chinese (Simplified))
Currently translated at 93.8% (1328 of 1415 strings)
2022-01-25 23:05:57 +01:00
Balázs Kovács
76d7816749 Translated using Weblate (Hungarian)
Currently translated at 85.5% (1210 of 1415 strings)
2022-01-25 23:05:57 +01:00
rubenwardy
8c486aaeae Translated using Weblate (Spanish)
Currently translated at 79.5% (1125 of 1415 strings)
2022-01-25 23:05:57 +01:00
Gao Tiesuan
2c338032ed Translated using Weblate (Chinese (Literary))
Currently translated at 0.6% (9 of 1415 strings)
2022-01-25 23:05:57 +01:00
Gao Tiesuan
94128924b2 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.4% (1308 of 1415 strings)
2022-01-25 23:05:57 +01:00
Gao Tiesuan
319c4d1274 Added translation using Weblate (Chinese (Literary)) 2022-01-25 23:05:57 +01:00
Wuzzy
7a8efa7f4f Translated using Weblate (German)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:57 +01:00
Mehmet Ali
6c3c2b3f92 Translated using Weblate (Turkish)
Currently translated at 98.6% (1396 of 1415 strings)
2022-01-25 23:05:57 +01:00
Yiu Man Ho
f1ac573e9a Translated using Weblate (Chinese (Traditional))
Currently translated at 79.9% (1131 of 1415 strings)
2022-01-25 23:05:57 +01:00
Kisbenedek Márton
0be76c0bf5 Translated using Weblate (Hungarian)
Currently translated at 79.9% (1131 of 1415 strings)
2022-01-25 23:05:57 +01:00
pampogo kiraly
c07aeb0075 Translated using Weblate (Hungarian)
Currently translated at 79.7% (1129 of 1415 strings)
2022-01-25 23:05:57 +01:00
Sebastian Jasiński
4e5de9607b Translated using Weblate (Polish)
Currently translated at 69.8% (988 of 1415 strings)
2022-01-25 23:05:57 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
c6f3dcc009 Translated using Weblate (Malay (Jawi))
Currently translated at 65.3% (925 of 1415 strings)
2022-01-25 23:05:57 +01:00
Mikitko
620ba51375 Translated using Weblate (Russian)
Currently translated at 98.5% (1394 of 1415 strings)
2022-01-25 23:05:57 +01:00
Imre Kristoffer Eilertsen
1a98351212 Translated using Weblate (Norwegian Bokmål)
Currently translated at 56.5% (800 of 1415 strings)
2022-01-25 23:05:57 +01:00
Muhammad Rifqi Priyo Susanto
d4746b349d Translated using Weblate (Indonesian)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:57 +01:00
AFCMS
d9caa1bd48 Translated using Weblate (French)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
Joaquín Villalba
c3a82b9a49 Translated using Weblate (Spanish)
Currently translated at 79.6% (1127 of 1415 strings)
2022-01-25 23:05:56 +01:00
debiankaios
c4b47269a4 Translated using Weblate (German)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
109247019824
b4cc25f25b Translated using Weblate (Bulgarian)
Currently translated at 30.6% (434 of 1415 strings)
2022-01-25 23:05:56 +01:00
Allan Nordhøy
7645c95110 Translated using Weblate (Norwegian Bokmål)
Currently translated at 54.7% (775 of 1415 strings)
2022-01-25 23:05:56 +01:00
Minetest-j45
4decded6ab Translated using Weblate (Spanish)
Currently translated at 79.6% (1127 of 1415 strings)
2022-01-25 23:05:56 +01:00
waxtatect
471031e516 Translated using Weblate (French)
Currently translated at 99.9% (1414 of 1415 strings)
2022-01-25 23:05:56 +01:00
AFCMS
c8d621e0b4 Translated using Weblate (French)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
ssantos
b1ea3a6199 Translated using Weblate (Portuguese)
Currently translated at 98.9% (1400 of 1415 strings)
2022-01-25 23:05:56 +01:00
Mateusz Mendel
bb2d79f930 Translated using Weblate (Polish)
Currently translated at 69.6% (985 of 1415 strings)
2022-01-25 23:05:56 +01:00
Gert-dev
c416394ab2 Translated using Weblate (Dutch)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
pesder
02478d2db6 Translated using Weblate (Chinese (Traditional))
Currently translated at 70.3% (996 of 1415 strings)
2022-01-25 23:05:56 +01:00
Stas Kies
9740a35685 Translated using Weblate (Russian)
Currently translated at 98.5% (1394 of 1415 strings)
2022-01-25 23:05:56 +01:00
xerxstirb
7f1db70919 Translated using Weblate (Swedish)
Currently translated at 58.5% (828 of 1415 strings)
2022-01-25 23:05:56 +01:00
ROllerozxa
02c288fa13 Translated using Weblate (Swedish)
Currently translated at 58.5% (828 of 1415 strings)
2022-01-25 23:05:56 +01:00
Nikita Epifanov
f6ae8b6350 Translated using Weblate (Russian)
Currently translated at 97.6% (1382 of 1415 strings)
2022-01-25 23:05:56 +01:00
Linerly
e59e16161f Translated using Weblate (Indonesian)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
IAmOlive
7b46bcbbb8 Translated using Weblate (Vietnamese)
Currently translated at 20.3% (288 of 1415 strings)
2022-01-25 23:05:56 +01:00
Gabriel Cardoso
9b2dd0c7b3 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.2% (1404 of 1415 strings)
2022-01-25 23:05:56 +01:00
BreadW
8eeab37473 Translated using Weblate (Japanese)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
Marian
c745e711ec Translated using Weblate (Slovak)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
abidin toumi
f022f030d0 Translated using Weblate (Arabic)
Currently translated at 37.8% (535 of 1415 strings)
2022-01-25 23:05:56 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
8ab369475f Translated using Weblate (Malay)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
Oğuz Ersen
9d1aed01fc Translated using Weblate (Turkish)
Currently translated at 98.6% (1396 of 1415 strings)
2022-01-25 23:05:56 +01:00
Andrei Stepanov
a2cdc6de33 Translated using Weblate (Russian)
Currently translated at 96.5% (1366 of 1415 strings)
2022-01-25 23:05:56 +01:00
Simone Starace
828ecac826 Translated using Weblate (Italian)
Currently translated at 97.9% (1386 of 1415 strings)
2022-01-25 23:05:56 +01:00
Muhammad Rifqi Priyo Susanto
a0edf2849a Translated using Weblate (Indonesian)
Currently translated at 99.9% (1414 of 1415 strings)
2022-01-25 23:05:56 +01:00
Wuzzy
e7fe20ada6 Translated using Weblate (German)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
waxtatect
37aa8468a0 Translated using Weblate (French)
Currently translated at 100.0% (1415 of 1415 strings)
2022-01-25 23:05:56 +01:00
Jude Melton-Houghton
1b2176a426 Cancel emerge callbacks on shutdown 2022-01-23 00:56:17 +01:00
Vincent Robinson
95a775cd3a Bump formspec version (#11980) 2022-01-23 00:55:43 +01:00
Dmitry Kostenko
71317b8579 Make sure nightRatio is always greater than zero.
To avoid underfined behavior of GLSL pow()
2022-01-22 18:52:12 +01:00
sfan5
f8cef52ea0 Fix consistency of sky sun/moon texture behaviour
Also cleans up related code somewhat.
2022-01-22 11:18:34 -05:00
Zughy
37d80784dd Allow resetting celestial vault elements by leaving its arguments empty (#11922) 2022-01-22 12:42:49 +01:00
sfan5
f66ed2c27f Fix local animation not instantly updating after being set 2022-01-19 23:30:18 +01:00
sfan5
4f6f09590c Free arguments of cancelled minetest.after() jobs 2022-01-19 23:30:18 +01:00
SmallJoker
7c321ad7f5 Main menu: Fix automatic dependency enables on doubleclick
When mods were toggled by double-click, the hard dependencies were no longer enabled automatically.
However, the 'Enabled' checkbox did still work. This commit restores the behaviour as seen before commit c401a06
2022-01-19 18:52:27 +01:00
sfan5
42839fa1db Optimize folder handling in 'files' mod storage backend
This regressed in bf22569019.
2022-01-17 21:49:18 +01:00
sfan5
b02b381af2 Bump IrrlichtMt to 1.9.0mt4 in CI 2022-01-16 15:54:08 +01:00
Dmitry Kostenko
b6555ee6af Reset override material in anaglyph
Reset override material properties before applying the color filter.
2022-01-16 13:10:33 +01:00
Alex
7c93b2d7a3 Give the ASCII console splash a facelift 2022-01-15 17:45:33 +01:00
sfan5
9a12e4499e Minor improvements to Lua sandbox 2022-01-15 17:45:08 +01:00
sfan5
379473b670 Improve situation around race condition with dynamic_add_media during client join 2022-01-15 17:45:08 +01:00
savilli
72b14bd994 Don't call on_dieplayer callback two times (#11874) 2022-01-15 17:44:55 +01:00
sfan5
76e97e85a0 Update compiler versions in CI
downgrade gcc 6 -> 5 to better match our minimum
upgrade gcc and clang by moving two images to ubuntu 20.04
2022-01-15 17:44:22 +01:00
sfan5
a90b2a4d4f Raise minimum compiler versions
Supporting these is not reasonable anymore and effectively we didn't
do that anyway, brokenness was only noticed by chance and a PR to restore
support for gcc 5.x is ready now.
2022-01-15 17:44:22 +01:00
Dmitry Kostenko
97248c6957 Add client/mod_storage.sqlite to .gitignore 2022-01-13 20:43:02 +01:00
SmallJoker
b2eb44afc5 Fix NodeDef backwards compatibility to 5.3.0 (#11942)
1. Fixes crashes on older clients when [png is used as base image
2. Fixes liquid type assertion fails on debug builds
2022-01-12 18:49:14 +01:00
sfan5
4c8c649779 Mainmenu game-related changes (#11887)
fixes:
* Switching between games does not immediately hide creative mode / damage buttons if so specified
* World creation menu has a game selection list even though the menu already provides a gamebar
* Showing gameid in world list is unnecessary
* Choice of mapgen parameters in menu persists between games (and was half-broken)
2022-01-09 21:15:35 +01:00
Lars Mueller
b164e16d1b Copy smoothing note to gui_scaling_filter description 2022-01-09 21:13:54 +01:00
SmallJoker
8fab406c28 Formspec: Fix bgcolor and set_focus checks 2022-01-09 18:47:12 +01:00
sfan5
5eb45e1ea0 Restore pass-through of direction keys (#11924)
This moves relevant code into the PlayerControl class and gets rid of separate keyPressed variable.
2022-01-09 18:46:36 +01:00
sfan5
76dbd0d2d0 Fully remove bitmap font support (#11863)
Freetype is now a build requirement.
2022-01-08 14:53:25 +01:00
Jude Melton-Houghton
bf22569019 Use a database for mod storage (#11763) 2022-01-07 20:28:49 +02:00
Wuzzy
b81948a14c Fix damage wraparound if very high damage (#11872) 2022-01-06 21:16:35 +01:00
Aritz Erkiaga
85da2e284b Fix incorrect bit positions in paramtype documentation 2022-01-06 21:16:23 +01:00
Vincent Robinson
e39b159845 Base formspec coordinate size on padded screensize 2022-01-04 17:47:32 -08:00
SmallJoker
d33ab97434 Inventory: Add ServerEnv checks for calls during script init
This fixes 'minetest.get_inventory' calls to players or nodes during the load phase.
2022-01-04 18:39:27 +01:00
Desour
1965628705 Fix vector.from_string returning a table without vector metatable 2022-01-02 22:15:41 -05:00
Wuzzy
84fdd369d4 Cap damage overlay duration to 1 second (#11871) 2022-01-02 22:14:02 -05:00
x2048
835524654e Fix shadow mapping when PCF is disabled (#11888) 2022-01-02 13:45:55 -08:00
x2048
e030d9cff0 Recalculate normals before adding mesh to the scene 2022-01-02 14:32:13 +01:00
Zughy
8910c7f8ae Better document sky_color scope (#11892) 2022-01-01 22:46:00 +01:00
ShadowNinja
29d2b2ccd0 Print announce error response (#11878)
Fix HTTPFetch caller and request ID to 64 bits
Check that allocated caller ID is not DISCARD
Print body if serverlist request returns error
Don't print control characters from HTTP responses
Document special HTTPFetch caller IDs
Allow unicode to be printed
2022-01-01 22:44:56 +01:00
Vincent Robinson
544b9d5c72 Add padding[] element to formspecs (#11821) 2021-12-30 12:54:47 -08:00
Vincent Robinson
4a16ab3585 Improve TTF support for pixel-style fonts (#11848) 2021-12-30 12:54:21 -08:00
SmallJoker
14c7fae378 Formspec: Unify argument checks (#11851) 2021-12-29 23:58:26 +01:00
sfan5
0ea8df4d64 Socket-related cleanups
Improve error handling on Windows and reduce the size of the `Address` class
2021-12-29 23:01:26 +01:00
ROllerozxa
05573d6d8d Remove unused (de)serializeAttributes() methods 2021-12-29 23:00:16 +01:00
Vitaliy
9b650b9efb Add more neighbors on mesh update (#6765) 2021-12-29 22:59:53 +01:00
SmallJoker
481bb90eac Fix segfault in drawItems() due to missing inventory list
This fixes a nullptr dereference when the specified inventory list is not known.
Happens when HUD elements are sent before the required inventory list is created.
2021-12-29 19:20:49 +01:00
savilli
0fa54531d4 Fix check that denies new clients from a singleplayer session 2021-12-28 14:08:21 +01:00
William L. DeRieux IV
cc64a0405a Automatically use SSE registers for FP operations on i386 (#11853)
use SSE for floating-point operations to avoid issues with improper fp-rounding and
loss of precision when moving fp-data to incompatible or less-precise
registers/storage locations

https://gcc.gnu.org/wiki/FloatingPointMath
https://gcc.gnu.org/wiki/x87note
2021-12-28 14:06:24 +01:00
JosiahWI
7f6306ca96 Restore GCC 5 compatibility (#11778) 2021-12-28 14:05:49 +01:00
sfan5
0c4929f025 Remove wrong function from lua_api.txt 2021-12-19 17:03:16 +01:00
Jude Melton-Houghton
1b664dd870 Use defined evaluation order in profiler
See https://github.com/LuaJIT/LuaJIT/issues/238
2021-12-19 17:03:07 +01:00
sfan5
49f7d2494c Protect font initialization with mutex
fixes #4532
2021-12-18 20:38:33 +01:00
sfan5
b2409b14d0 Refactor trusted mod checking code 2021-12-18 20:37:13 +01:00
sfan5
f405459548 Remove setlocal and setupvalue from debug table whitelist
It's likely that these could be used trick mods into revealing the insecure
environment even if they do everything right (which is already hard enough).
2021-12-18 20:37:13 +01:00
sfan5
8c99f2232b Don't let HTTP API pass through untrusted function
This has been a problem since the first day, oops.
2021-12-18 20:37:13 +01:00
sfan5
8472141b79 Restructure devtest's unittests and run them in CI (#11859) 2021-12-18 20:36:43 +01:00
sfan5
1c5ece8334 Fix eat sound not playing if eating last of stack 2021-12-15 15:36:19 +01:00
sfan5
378175497a Fix some issues with buildbot scripts (#11860) 2021-12-15 14:36:27 +01:00
ROllerozxa
fcf86ded8f Disable inventory if player's inventory formspec is blank (#11827) 2021-12-13 17:43:29 +01:00
sfan5
84efe279bb Fix URL escaping in content store 2021-12-13 17:33:35 +01:00
Wuzzy
f71091bf52 Remove creative/damage info in Esc/Pause menu 2021-12-13 17:33:21 +01:00
Wuzzy
76aa6103e3 Update German locale translation 2021-12-10 12:24:53 +01:00
Wuzzy
1ab3eadd87 Update builtin locale 2021-12-10 12:24:53 +01:00
Francisco
a8c58d5cbb Add pauloue's ItemStack example to docs (#9853) 2021-12-10 12:24:42 +01:00
sfan5
d9d219356a Fix get_bone_position() on unset bones modifying their position
closes #11840
2021-12-06 00:06:49 +01:00
sfan5
ff934d538c Fix various code & correctness issues (#11815) 2021-12-05 14:40:30 +01:00
Richard Liu
7a043b3ebb Fix wireshark packet dissector wrong coordinates (#11826) 2021-12-05 14:34:40 +01:00
Wuzzy
80c3c7e642 Improve error message if using "/help --" (#11796) 2021-12-01 20:22:46 +01:00
SmallJoker
57a59ae92d Network: Delete copy constructor and use std::move instead (#11642)
This is a follow-up change which disables class copies where possible to avoid unnecessary memory movements.
2021-12-01 20:22:33 +01:00
updatepo.sh
1dc1305ada Update translation files 2021-11-27 19:42:26 +01:00
updatepo.sh
a157256706 Update minetest.conf.example and dummy cpp file 2021-11-27 19:41:45 +01:00
ROllerozxa
3ac102c93b Translated using Weblate (Swedish)
Currently translated at 46.0% (643 of 1396 strings)
2021-11-27 19:33:53 +01:00
Ondřej Pfrogner
3332592905 Translated using Weblate (Czech)
Currently translated at 62.9% (879 of 1396 strings)
2021-11-27 19:33:53 +01:00
Johann Lau
42b8167f3d Added translation using Weblate (Yue) 2021-11-27 19:33:53 +01:00
Molly
fc0897682d Translated using Weblate (Dutch)
Currently translated at 97.0% (1355 of 1396 strings)
2021-11-27 19:33:53 +01:00
Vancha March
8d99cddecc Translated using Weblate (Dutch)
Currently translated at 95.3% (1331 of 1396 strings)
2021-11-27 19:33:53 +01:00
Joaquín Villalba
6f9d803d67 Translated using Weblate (Spanish)
Currently translated at 81.8% (1142 of 1396 strings)
2021-11-27 19:33:53 +01:00
Manuel González
c24b02852b Translated using Weblate (Spanish)
Currently translated at 81.8% (1142 of 1396 strings)
2021-11-27 19:33:53 +01:00
109247019824
88731631ab Translated using Weblate (Bulgarian)
Currently translated at 12.6% (177 of 1396 strings)
2021-11-27 19:33:53 +01:00
phlostically
714d4e4a81 Translated using Weblate (Esperanto)
Currently translated at 97.2% (1357 of 1396 strings)
2021-11-27 19:33:53 +01:00
Markus Mikkonen
1935783cc6 Translated using Weblate (Finnish)
Currently translated at 20.9% (292 of 1396 strings)
2021-11-27 19:33:53 +01:00
Ronoaldo Pereira
9f5d35e2aa Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.7% (1392 of 1396 strings)
2021-11-27 19:33:53 +01:00
Jiri Grönroos
6569056bfc Translated using Weblate (Finnish)
Currently translated at 20.9% (292 of 1396 strings)
2021-11-27 19:33:53 +01:00
Heitor
62c3c90120 Translated using Weblate (Portuguese (Brazil))
Currently translated at 97.0% (1355 of 1396 strings)
2021-11-27 19:33:53 +01:00
Tirifto
7d2c99e2c2 Translated using Weblate (Esperanto)
Currently translated at 95.9% (1340 of 1396 strings)
2021-11-27 19:33:53 +01:00
A M
dc73d441b5 Translated using Weblate (Polish)
Currently translated at 71.4% (998 of 1396 strings)
2021-11-27 19:33:53 +01:00
GunChleoc
4866e06e62 Translated using Weblate (Gaelic)
Currently translated at 17.0% (238 of 1396 strings)
2021-11-27 19:33:53 +01:00
Zhaolin Lau
cd3a8f96c6 Translated using Weblate (Chinese (Simplified))
Currently translated at 95.3% (1331 of 1396 strings)
2021-11-27 19:33:53 +01:00
Thiago Carmona Monteiro
0eb829f5de Translated using Weblate (Portuguese (Brazil))
Currently translated at 94.4% (1319 of 1396 strings)
2021-11-27 19:33:53 +01:00
Marian
c062daccc9 Translated using Weblate (Slovak)
Currently translated at 95.2% (1329 of 1396 strings)
2021-11-27 19:33:53 +01:00
phlostically
f57b8f3e8a Translated using Weblate (Esperanto)
Currently translated at 95.2% (1329 of 1396 strings)
2021-11-27 19:33:53 +01:00
Allan Nordhøy
efc99a8d42 Translated using Weblate (Norwegian Bokmål)
Currently translated at 56.0% (783 of 1396 strings)
2021-11-27 19:33:53 +01:00
abidin toumi
ecd4fbc0de Translated using Weblate (Arabic)
Currently translated at 27.1% (379 of 1396 strings)
2021-11-27 19:33:53 +01:00
Oğuz Ersen
3590261c78 Translated using Weblate (Turkish)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:33:53 +01:00
Emily Ellis
f8dba7e5cf Translated using Weblate (Chinese (Simplified))
Currently translated at 94.4% (1319 of 1396 strings)
2021-11-27 19:33:53 +01:00
David Leal
dd23991a19 Translated using Weblate (Spanish)
Currently translated at 81.2% (1134 of 1396 strings)
2021-11-27 19:33:53 +01:00
Riceball LEE
6328b2274a Translated using Weblate (Chinese (Simplified))
Currently translated at 92.5% (1292 of 1396 strings)
2021-11-27 19:33:53 +01:00
Yangjun Wang
2e0780b437 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.5% (1292 of 1396 strings)
2021-11-27 19:33:53 +01:00
Чтабс
dfb1e62bc3 Translated using Weblate (Russian)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:33:53 +01:00
Stefan Vukanovic
c264e47ee7 Translated using Weblate (Serbian (cyrillic))
Currently translated at 30.4% (425 of 1396 strings)
2021-11-27 19:33:53 +01:00
BreadW
19d5a5066c Translated using Weblate (Japanese)
Currently translated at 99.4% (1389 of 1396 strings)
2021-11-27 19:33:53 +01:00
Lin Happy 666
82f8e24d83 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.3% (1289 of 1396 strings)
2021-11-27 19:33:53 +01:00
Liet Kynes
756261bafe Translated using Weblate (Norwegian Bokmål)
Currently translated at 56.0% (783 of 1396 strings)
2021-11-27 19:33:53 +01:00
Petter Reinholdtsen
a8745948c4 Translated using Weblate (Norwegian Bokmål)
Currently translated at 55.4% (774 of 1396 strings)
2021-11-27 19:33:53 +01:00
Liet Kynes
0ce549f49e Translated using Weblate (Norwegian Bokmål)
Currently translated at 55.4% (774 of 1396 strings)
2021-11-27 19:33:52 +01:00
Er2
7445a72f76 Translated using Weblate (Russian)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:33:52 +01:00
Ács Zoltán
5cb9a36916 Translated using Weblate (Hungarian)
Currently translated at 81.9% (1144 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
3dbf52a871 Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
9ca08800e1 Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
1556e7eb09 Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
f5ab059c0f Translated using Weblate (Polish)
Currently translated at 70.3% (982 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
8ac17b877a Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
9da60be08e Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
0fc3684613 Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
c0b977bf32 Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
Mateusz Mendel
d3fab295ad Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
ResuUman
58170e36ef Translated using Weblate (Polish)
Currently translated at 68.7% (960 of 1396 strings)
2021-11-27 19:33:52 +01:00
Чтабс
60d6be1329 Translated using Weblate (Russian)
Currently translated at 95.4% (1333 of 1396 strings)
2021-11-27 19:33:52 +01:00
Janar Leas
5929c8f5ca Translated using Weblate (Estonian)
Currently translated at 44.1% (616 of 1396 strings)
2021-11-27 19:33:52 +01:00
Wuzzy
28851ca9b2 Translated using Weblate (German)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:33:52 +01:00
Nicolae Crefelean
5f79e9552d Translated using Weblate (Romanian)
Currently translated at 47.6% (665 of 1396 strings)
2021-11-27 19:33:52 +01:00
Jordan Irwin
891290a79f Translated using Weblate (Spanish)
Currently translated at 80.6% (1126 of 1396 strings)
2021-11-27 19:33:52 +01:00
Riceball LEE
e1fbf4795b Translated using Weblate (Chinese (Simplified))
Currently translated at 91.2% (1274 of 1396 strings)
2021-11-27 19:33:52 +01:00
Yangjun Wang
48bb0bb5bb Translated using Weblate (Chinese (Simplified))
Currently translated at 91.2% (1274 of 1396 strings)
2021-11-27 19:33:52 +01:00
waxtatect
b9c1a999ff Translated using Weblate (French)
Currently translated at 94.9% (1325 of 1396 strings)
2021-11-27 19:33:52 +01:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
70ece73da9 Translated using Weblate (Malay)
Currently translated at 100.0% (1396 of 1396 strings)
2021-11-27 19:31:02 +01:00
rubenwardy
51cfb57b4d Update to Android target SDK 30 (#11746) 2021-11-27 00:10:13 +00:00
Corey Powell
413be76c63 Implemented disconnect_player (#10492)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-26 19:19:40 +00:00
ROllerozxa
c85aa0030f Remove unused Direct3D shader error/warning (#11793) 2021-11-26 19:33:24 +01:00
sfan5
87ab97da2a Fix find_nodes_in_area misbehaving with out-of-map coordinates (#11770)
This ensures that no overflows (side-effects) happen within the find_nodes_in_area function by limiting coordinates like done in the map generation code.
2021-11-26 19:32:41 +01:00
Lejo
b9051386ae Add Lua bitop library (#9847) 2021-11-26 19:31:05 +01:00
HybridDog
7a1464d783 Minimap: gamma-correct average texture colour calculation (#9249)
This calculates the average texture colour while heeding the sRGB colourspace.
2021-11-26 19:30:49 +01:00
sfan5
206e131854 Add backwards-compatible behaviour if too few CAO textures specified
(#11766)
2021-11-22 17:27:49 +00:00
ExeVirus
52bfbf6ed0 Allow for Game-Specific Menu Music (#11241) 2021-11-22 17:26:46 +00:00
Andrew Kerr
e35cfa589a Add macOS build docs (#11757) 2021-11-19 22:31:15 +00:00
savilli
c9070e54bc Fix local digging animation (#11772) 2021-11-19 22:31:04 +00:00
sfan5
c510037e9a Fix compiler detection in buildbot
it was just half-broken before...
2021-11-10 19:10:32 +01:00
Elijah Duffy
cbf658f83d Lua API: Add rmdir, cpdir and mvdir (#9638)
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-10 19:10:20 +01:00
sfan5
6db914780e Fix typo in buildbot scripts 2021-11-05 11:12:56 +01:00
Riceball LEE
693f98373b Localize error messages in mainmenu (#11495)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-11-01 12:27:46 +00:00
Wuzzy
6910c8d920 Fix number of tool uses being off by 1..32767 (#11110) 2021-10-31 22:33:33 +00:00
JosiahWI
38ba813c55 Add variable to use existing IrrlichtMt build (#11656)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-10-31 22:33:11 +00:00
sfan5
0b95da7ad3 Automatically package MinGW runtime in buildbot 2021-10-31 22:32:48 +00:00
sfan5
ea1396f856 Replace uses of which(1) with command -v 2021-10-31 22:32:48 +00:00
sfan5
4114e3047b Update Android to new dependency repo (#11690) 2021-10-31 22:32:25 +00:00
x2048
cef016d393 Apply shadow only to the naturally lit part of the fragment color (#11722)
Fragment color for nodes is now calculated from:

 * Texture color, highlighted by artificial light if present (light color conveyed via vertex color).
 * Texture color highlighted by natural light (conveyed via vertex color) filtered by shadow.
 * Reflected day/moonlight filtered by shadow (color and intensity), assuming some portion of the light is directly reflected from the materials.
2021-10-31 19:18:30 +01:00
Isabelle COWAN-BERGMAN
532d5b21fd Add joystick layout for DragonRise GameCube controller (#11467) 2021-10-31 19:17:47 +01:00
rubenwardy
8dfeba02b9 Fix crash on hypertext[] with not enough parts
The length check used < rather than <=, disabling the check when the formspec version
matches the client's FORMSPEC_API_VERSION.

Additionally, it was possible to have fewer parts than required if the formspec version
was greater than the client's FORMSPEC_API_VERSION.
2021-10-25 21:39:40 +01:00
sfan5
4ee643f472 Fixes around emerge handling 2021-10-25 20:31:52 +02:00
Jude Melton-Houghton
1e26e45530 Limit stepheight smoothing to the stepheight and stop smoothing during jumps (#11705) 2021-10-25 20:31:14 +02:00
sfan5
660e63dbae Fix item duplication if player dies during interact callback (alternative) (#11662) 2021-10-25 20:30:27 +02:00
Wuzzy
d4b89eb106 Fix no_texture.png activation w/ simple leaves 2021-10-22 11:01:42 +02:00
sfan5
a78124831f Fix incorrect error message in core.encode_png 2021-10-22 10:55:18 +02:00
Lars Müller
0d345dc1bd Fix view bobbing not resetting when resting
partially fixes #11694, also fixes #11692
2021-10-20 21:51:21 +02:00
Wuzzy
86b44ecd82 Add no_texture.png as fallback for unspecified textures 2021-10-20 21:50:16 +02:00
LoneWolfHT
c82ec8b210 Fix compiling on Windows with Visual Studio 2021-10-15 18:16:09 +02:00
rubenwardy
6901c5fae5 Use scoped app storage on Android (#11466)
From November 2021, the Play Store will no longer be accepting
apps which use the deprecated getExternalStorageDirectory() API.

Therefore, this commit replaces uses of deprecated API with the new
scoped API (`getExternalFilesDir()` and `getExternalCacheDir()`).
It also provides a temporary migration to move user data from the
shared external directory to new storage.

Fixes #2097,  #11417 and #11118
2021-10-15 18:14:48 +02:00
Wuzzy
fe7195badb Make /status message easier to read 2021-10-15 18:13:57 +02:00
hecks
02292e03e4 Add embedded PNG texture modifier (#11498) 2021-10-13 17:51:37 +02:00
sfan5
fe5cb2cdfb Remove broken timeout behaviour
Code that relies on `resend_count` was added in 7ea4a03 and 247a1eb, but never worked.
This was fixed in #11607 which caused the problem to surface.
Hence undo the first commit entirely and change the logic of the second.
2021-10-12 20:13:09 +02:00
savilli
6ea558f8ac Fix player HP desync between client and server 2021-10-12 20:12:49 +02:00
SmallJoker
ecc6f4ba25 Remove a few unused functions reported by callcatcher (#11658) 2021-10-12 20:12:20 +02:00
sfan5
6de8d77e17 Move instead of copy during content install if possible 2021-10-07 00:20:01 +02:00
sfan5
2b5075f0e2 Move archive extraction in content store to async job 2021-10-07 00:20:01 +02:00
sfan5
2d5b7b5fb4 Make fs::extractZipFile thread-safe 2021-10-07 00:20:01 +02:00
emixa-d
9fab5d594c Add "MINETEST_MOD_PATH" environment variable (#11515)
This adds an environment variable MINETEST_MOD_PATH.
When it exists, Minetest will look there for mods in addition to ~/.minetest/mods/.
2021-10-07 00:19:41 +02:00
HybridDog
53e126ac49 List only jpg and png as screenshot format options (#11675)
The other formats are no longer supported in Minetest Irrlicht.
2021-10-05 21:54:13 +02:00
lhofhansl
b4b9bee5f2 Reduce shadow jitter (#11668) 2021-10-05 21:54:01 +02:00
Wuzzy
bc71622d21 Fix crash when calling remove/kick/ban_player on start (#11672) 2021-10-05 21:53:47 +02:00
Jude Melton-Houghton
5aa95fef10 Make MetaDataRef:get return nil instead of nothing (#11666) 2021-10-05 15:38:33 +03:00
Wuzzy
4fca601e0c Add get_server_max_lag() (#11671) 2021-10-05 15:35:55 +03:00
Pedro Gimeno
d7e7ade0f6 Add an option -t to force text output in /help
This also improves detection of whether formspecs are available.
2021-10-01 16:22:05 +02:00
x2048
982e03f60d Improvements to colored shadows (#11516) 2021-10-01 16:21:53 +02:00
Wuzzy
21113ad410 Split liquid_viscosity to liquid_viscosity and move_resistance (#10810) 2021-10-01 16:21:24 +02:00
x2048
f5040707fe Order drawlist by distance to the camera when rendering (#11651) 2021-09-27 17:46:08 +02:00
SmallJoker
d51d0f3a5a Various code improvements
* Camera: Fix division by 0 after view bobbing
* Remove ignored constness
* Connection: Improve window size range limits
2021-09-27 17:45:44 +02:00
Wuzzy
918fbe3ec1 Update builtin locale files (#11650) 2021-09-26 18:04:39 +02:00
nia
2dc73d239a Use CMake's GNUInstallDirs for install directories on Unix (#11636)
This makes the installation process honor system-specific
directories (e.g. ${PREFIX}/man instead of ${PREFIX}/share/man on
BSD).
2021-09-26 18:04:30 +02:00
Wuzzy
bc7d05581b Fix several typos in settingtypes.txt (#11623) 2021-09-26 18:04:19 +02:00
TheBrokenRail
3dcf9e963e Touch UI support for desktop builds (#10729) 2021-09-26 18:04:09 +02:00
sfan5
9f85862b7c Fix "Could not create ITexture, texture needs to have a non-empty name" warning 2021-09-22 18:43:40 +02:00
nia
2628316842 Fix src/util/string.cpp on NetBSD
- iconv() prototype changed from traditional Unix defintion
  to POSIX definition in 9.99.x.
- wchar_t is not a valid character set for iconv. Share code
  with Android for using UTF-32.
2021-09-19 20:23:52 +02:00
DS
e79d6154fc Fix client-side performance of chat UI (#11612) 2021-09-19 20:23:35 +02:00
Lars Müller
40ea4ddef1 Fix HUD multiline text alignment (#10795) 2021-09-19 20:23:22 +02:00
sfan5
e0529da5c8 Fix trivial typos 2021-09-19 13:54:20 +02:00
sfan5
16a62426d6 Add feature table entry for new dynamic media API 2021-09-19 13:54:06 +02:00
sfan5
ad076ede85 Add preprocessor check for weird (incorrect) build configurations 2021-09-19 13:53:44 +02:00
sfan5
fd8a8501bc Shave off buffer copies in networking code (#11607) 2021-09-17 18:14:25 +02:00
sfan5
ea250ff5c5 Fix GLES2 discard behaviour (texture transparency) 2021-09-17 18:13:50 +02:00
HybridDog
d1e0f73b77 Hide Wself-assign-overloaded and Wself-move unittest compilation warnings
The warnings occured with the clang compiler
2021-09-17 18:13:04 +02:00
ROllerozxa
6fedee16f0 Readd TGA to the list of valid texture formats. (#11598) 2021-09-15 11:12:24 +01:00
Lars Müller
719a12ecac Chop game background in mainmenu (#10796) 2021-09-14 20:46:02 +02:00
sfan5
4feb799b7e Add Windows-specific CreateTempFile() implementation
Once again MSVC is the only compiler not supporting basic POSIX functionality.
2021-09-14 20:45:41 +02:00
sfan5
b480a3e9fd Fix broken handling of NodemetaChanged packets
fixes #11610
2021-09-12 14:42:01 +02:00
sfan5
75bf9b75ca Make sure relevant std::stringstreams are set to binary 2021-09-11 21:06:57 +02:00
sfan5
766e885a1b Clean up/improve some scriptapi error handling code 2021-09-10 23:16:46 +02:00
Jude Melton-Houghton
7423c4c11e Send to clients node metadata that changed to become empty (#11597) 2021-09-10 23:16:34 +02:00
DS
2cefe51d3b Split vector.new into 3 constructors 2021-09-10 23:16:16 +02:00
sfan5
bbfae0cc67 Dynamic_Add_Media v2 (#11550) 2021-09-09 16:51:35 +02:00
Buckaroo Banzai
bcb6565483 Add missing zstd-libs to final Docker image
Also add `minetestserver --version` command to verify docker build in CI
2021-09-07 15:29:57 +02:00
NeroBurner
7f3401412e Fix movement in random_input mode (#11592) 2021-09-05 19:58:50 +02:00
20kdc
a3e32d81c5 Add hint to error message on how to build with in-tree Irrlicht 2021-09-05 19:57:40 +02:00
Wuzzy
ff9945dc6e Fix falling mesh nodes being half size (#11389) 2021-09-01 22:20:57 +02:00
sfan5
e912008cb3 Update README for zstd changes 2021-09-01 22:20:38 +02:00
sfan5
31d2b9edcd Don't look for zlib and zstd manually on Windows 2021-09-01 22:20:38 +02:00
sfan5
e5edda28ce Drop Ubuntu 16.04 from gitlab-ci, add 20.04 instead 2021-09-01 22:20:38 +02:00
sfan5
70dafcf5da Check for required libzstd APIs in cmake
It's very unlikely that anyone uses a zstd version this old, but if they do fail early.
2021-09-01 22:20:38 +02:00
lhofhansl
d1624a5521 Switch MapBlock compression to zstd (#10788)
* Add zstd support.
* Rearrange serialization order
* Compress entire mapblock

Co-authored-by: sfan5 <sfan5@live.de>
2021-08-31 17:32:31 -07:00
sfan5
beac4a2c98 CI: Bump IrrlichtMt to 1.9.0mt3 2021-08-31 23:57:39 +02:00
pecksin
040aed37ab Remove closing paren as weblink delimiter 2021-08-29 19:30:33 +02:00
sfan5
6a1424f2b1 Async-related script cleanups 2021-08-28 12:15:12 +02:00
fn ⌃ ⌥
0f8a6d78a7 CI: Add macOS workflow (#11454) 2021-08-28 12:14:55 +02:00
savilli
3f1adb49ae Remove redundant on_dieplayer calls 2021-08-28 12:14:16 +02:00
NeroBurner
1d69a23ba4 Joystick sensitivity for player movement (#11262)
This commit deprecates the forward, backward, left, and right binary
inputs currently used for player movement in the PlayerControl struct.
In their place, it adds the movement_speed and movement_direction
values, which represents the player movement is a polar coordinate
system.

movement_speed is a scalar from 0.0 to 1.0. movement_direction is
an angle from 0 to +-Pi:

	       FWD
	        0
	        _
	 LFT   / \   RGT
	-Pi/2 |   | +Pi/2
	       \_/
	       +-Pi
	       BCK

Boolean movement bits will still be set for server telegrams and
Lua script invocations to provide full backward compatibility.
When generating these values from an analog input, a direction is
considered active when it is 22.5 degrees away from either
orthogonal axis.

Co-authored-by: Markus Koch <markus@notsyncing.net>
Co-authored-by: sfan5 <sfan5@live.de>
2021-08-27 20:24:24 +02:00
Treer
149d8fc8d6 Add group-based tool filtering for node drops (#10141)
Supports both AND and OR requirements, e.g.

 * "a tool that's in any of these groups"
 * "a tool that's in all of these groups"
2021-08-27 20:23:20 +02:00
Lean Rada
d36dca3aba Optimize vector length calculations (#11549) 2021-08-27 20:22:35 +02:00
Loïc Blot
a7188bd6f5 Add debian 11 to Gitlab-CI (#11571)
* feat(gitlab-ci): add debian 11 support
2021-08-27 11:19:15 +02:00
Loïc Blot
ff3aa18436 fix: update to alpine 3.14 (#11570) 2021-08-24 14:52:05 +02:00
JosiahWI
ef84c3b8b9 Set policies through CMake 3.9 to allow enabling IPO (#11560) 2021-08-23 22:13:47 +02:00
Wuzzy
63e8224636 Fix 6th line of infotext being cut off in half (#11456) 2021-08-23 22:13:17 +02:00
SmallJoker
eea488ed75 Inventory: Fix rare out-of-bounds access
Co-authored-by: Thomas--S <info@thomas-stangl.de>
2021-08-23 14:10:17 +02:00
DS
dad87a360b Use utf-8 for the Irrlicht clipboard (#11538) 2021-08-23 14:09:50 +02:00
sfan5
fad835cf64 Fix server-only builds on older CMake versions (#11566)
closes #11564
2021-08-23 13:33:25 +02:00
SmallJoker
0c1e9603db HUD: Reject and warn on invalid stat types (#11548)
This comes into play on older servers which do not know the "stat" type.
Warnings are only logged once to avoid spam within globalstep callbacks
2021-08-21 20:04:04 +02:00
sfan5
a72d13064f Allow lib/irrlichtmt to work for server builds (headers-only) 2021-08-21 13:53:59 +02:00
Wuzzy
6fd8aede48 Show status message when changing block bounds (#11556) 2021-08-21 13:53:49 +02:00
sfan5
e7b05beb7d Validate staticdata and object property length limits (#11511)
Some games provide users with enough freedom to create items
with metadata longer than 64KB, preventing this from causing
issues is on them but we'll still do the minimum not to abort
the server if this happens.
2021-08-19 20:14:22 +02:00
Wuzzy
1320c51d8e Fix scaled world-aligned textures being aligned inconsistently for non-normal drawtypes 2021-08-19 20:14:04 +02:00
rubenwardy
24b66dede0 Add fwgettext util function 2021-08-19 20:13:25 +02:00
SmallJoker
3b842a7e02 Fix inconsistent integer comparison warnings 2021-08-17 20:00:47 +02:00
Wuzzy
2eec997e97 Clarify the meaning of "rightclick"/"use" in documentation (#11471) 2021-08-16 17:57:07 +02:00
Lean Rada
328d949225 Start sprite animation at the beginning (#11509)
When setting a sprite animation, do not keep the last animation's frame number. Setting a new animation should start the animation at the start of the new animation.
2021-08-16 17:56:38 +02:00
sfan5
4419e311a9 Cap iterations of imageCleanTransparent sanely
fixes #11513 performance regression with 256x textures
2021-08-16 17:56:11 +02:00
Treer
963fbd1572 Fix access violation in create_schematic() (#11534)
fixes #11533

Schematics saved from y locations greater than 0 would cause an access violation if layer probabilities were specified
2021-08-16 17:55:35 +02:00
SmallJoker
b3b075ea02 Fix segfault caused by shadow map on exit 2021-08-12 20:08:39 +02:00
Hugues Ross
47c146120a Add disable_settings to game.conf to get rid of "Enable Damage"/"Creative Mode"/"Host Server" checkboxes (#11524)
This adds support for disable_settings to game.conf. In this you can specify a list of settings that should not be visible in the "local game" (or however it is called nowadays) tab. Enable Damage, Creative Mode and Host Server are supported.

Co-authored-by: Wuzzy <Wuzzy2@mail.ru>
Co-authored-by: Aaron Suen <warr1024@gmail.com>
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2021-08-12 20:08:12 +02:00
x2048
442e48b84f Move updating shadows outside of RenderingCore::drawAll. (#11491)
Fixes indirect rendering modes such as some 3D modes mentioned in #11437 and undersampled rendering.
Does not fully fix anaglyph 3d mode.
2021-08-12 20:07:09 +02:00
DS
0709946c75 Fix a segfault caused by wrong textdomain lines in translation files (#11530)
* The problem were lines like these:
  "# textdomain:"
* str_split does not add an empty last part if there is a delimiter
  at the end, but this was probably assumed here.
2021-08-12 20:06:18 +02:00
hecks
eefa39e47b Remove statement semicolons from a lua script 2021-08-09 21:03:18 +02:00
DS
1ab29f1716 Fix GUIEditBoxWithScrollBar using a smaller steps than intlGUIEditBox (#11519) 2021-08-08 18:59:45 +02:00
Pevernow
c6eddb0bae Gettext support on Android (#11435)
Co-authored-by: sfan5 <sfan5@live.de>
Co-authored-by: =?UTF-8?q?Olivier=20Samyn=20=F0=9F=8E=BB?= <code@oleastre.be>
2021-08-08 18:59:07 +02:00
SmallJoker
4a3728d828 OpenAL: Free buffers on quit 2021-08-03 20:29:55 +02:00
rubenwardy
bee50ca7fa ContentDB: Add support for package aliases / renaming (#11484) 2021-08-02 20:05:10 +01:00
SmallJoker
32cb9d0828 Mods: Combine mod loading checks and deprection logging (#11503)
This limits the logged deprecation messages to the mods that are loaded
Unifies the mod naming convention check for CSM & SSM
2021-07-31 19:54:52 +02:00
Wuzzy
e7cd4cfa25 Fix /emergeblocks crashing in debug builds (#11461)
The reason for the bug was an u16 overflow, thus failing the assert. This only happened in Debug build but not in Release builds.
2021-07-31 19:54:40 +02:00
sfan5
0257e7150f Update IrrlichtMt-related stuff in README 2021-07-31 13:26:17 +02:00
hecks
1e2b638881 Remove unsupported formats from the media enumerator 2021-07-29 22:42:47 +02:00
hecktest
28c98f9fa5 Remove unsupported extensions from list in tile.cpp 2021-07-29 21:47:08 +02:00
hecks
80d12dbedb Add a simple PNG image encoder with Lua API (#11485)
* Add a simple PNG image encoder with Lua API
Add ColorSpec to RGBA converter
Make a safety wrapper for the encoder
Create devtest examples

Co-authored-by: hecktest <>
Co-authored-by: sfan5 <sfan5@live.de>
2021-07-29 05:10:10 +02:00
sfan5
2866918f32 buildbot: Readd missing IrrlichtMt DLLs 2021-07-27 20:37:51 +02:00
sfan5
6e8aebf432 Add bold, italic and monospace font styling for HUD text elements (#11478)
Co-authored-by: Elias Fleckenstein <eliasfleckenstein@web.de>
2021-07-27 19:11:46 +02:00
JosiahWI
cf136914cf Take advantage of IrrlichtMt CMake target (#11287)
With the CMake changes to IrrlichtMt, it's now possible to use a target for IrrlichtMt.
Besides greatly improving the ease of setting up IrrlichtMt for users building the client, it removes the need for Minetest's CMake to include transitive dependencies such as image libraries, cleaning it up a tiny bit. The PR works by finding the IrrlichtMt package and linking to the target it provides. If the package isn't found and it isn't building the client, it will still fall back to using just the headers of old Irrlicht or IrrlichtMt.
2021-07-27 19:11:27 +02:00
Wuzzy
216728cc5e Improve documentation of tools (#11128) 2021-07-27 19:09:14 +02:00
rubenwardy
9c145ba0d8 ContentDB: Add reason to downloads (#10876) 2021-07-27 19:08:49 +02:00
x2048
bf3acbf388 Distribute shadow map update over multiple frames to reduce stutter (#11422)
Reduces stutter and freezes when playing.

 * Maintains double SM and SM Color textures
 * Light frustum update triggers incremental generation of shadow map into secondary 'future' textures.
 * Every incremental update renders a portion of the shadow draw list (split equally).
 * After defined number of frames (currently, 4), 'future' and 'current' textures are swapped, and DirectionalLight 'commits' the new frustum to use when rendering shadows on screen.

Co-authored-by: sfan5 <sfan5@live.de>
2021-07-25 12:36:23 +02:00
x2048
ff2d2a6e93 Add smooth light-shadow transition at noon (#11430)
Node faces with normals pointing East/West (+X/-X) will transition between light
and shadow at noon. This code makes the transition smooth.
2021-07-25 12:35:12 +02:00
random-geek
5d27cc5096 Document glasslikeliquidlevel merge bits (#11479) 2021-07-25 12:34:53 +02:00
hecks
a049e8267f Remove unused ITextSceneNode header (#11476)
Co-authored-by: hecktest <>
2021-07-22 00:55:20 +02:00
hecks
850293bae6 Remove unused header includes 2021-07-21 22:07:13 +02:00
sfan5
6caed7073c Fix no locales being generated when APPLY_LOCALE_BLACKLIST=0
Also enable `ky` which appears to work fine.
2021-07-20 17:58:47 +02:00
SmallJoker
40bee27e56 CSM: Do not index files within hidden directories
CSM would previously scan for files within .git or .svn directories, and also special files such as .gitignore
2021-07-17 16:44:06 +02:00
Wuzzy
f4d8cc0f0b Add wallmounted support for plantlike and plantlike_rooted nodes (#11379) 2021-07-15 21:19:59 +02:00
Hugues Ross
68143ed8ec Fix documented default colors for set_sky 2021-07-14 17:14:45 +02:00
Wuzzy
6cdb150c8b Remove hardcoded "You died." message in chat (#11443) 2021-07-12 20:32:27 +02:00
Wuzzy
b7b5aad027 Fix revoke debug privs not reliably turn off stuff (#11409) 2021-07-12 20:32:18 +02:00
sfan5
5c89a0e12a Fix build on Ubuntu 16.04 and macOS
Apparently the C++ standard library is supposed to provide
specializations of std::hash for enums (even in C++11)
but those don't always work for whatever reason.
2021-07-12 12:03:39 +02:00
x2048
effb5356ca Avoid draw list and shadow map update in the same frame to reduce dtime jitter (#11393)
* Separate draw list and shadows update to reduce jitter

* Avoid draw list update and shadow update in the same frame

* Force-update shadows when camera offset changes
2021-07-11 10:57:29 -07:00
x2048
f5706d444b Improve shadow rendering with non-default camera FOV (#11385)
* Adjust minimum filter radius for perspective

* Expand shadow frustum when camera FOV changes, reuse FOV distance adjustment from numeric.cpp

* Read shadow_soft_radius setting as float

* Use adaptive filter radius to accomodate for PSM distortion

* Adjust filter radius for texture resolution
2021-07-11 08:15:19 -07:00
hecks
1d25d1f7ad Refactor video driver name retrieval (#11413)
Co-authored-by: hecktest <>
2021-07-11 09:50:34 +02:00
hecktest
29522017a3 Fix typo in lua_api.txt 2021-07-10 16:37:18 -07:00
SmallJoker
b93bbfde2c Script API: Fix segfault in remove_detached_inventory
when minetest.remove_detached_inventory is called on script init, the environment is yet not set up,
hence m_env is still nullptr until all scripts are loaded
2021-07-10 14:34:36 +02:00
Lean Rada
42fbc757b1 Use persistence instead of persist in NoiseParams examples 2021-07-10 14:19:33 +02:00
Warr1024
52128ae11e Add API for mods to hook liquid transformation events (#11405)
Add API for mods to hook liquid transformation events

Without this API, there is no reliable way for mods to be
notified when liquid transform modifies nodes and mods are
forced to poll for changes.  This allows mods to detect
changes to flowing liquid nodes and liquid renewal using
event-driven logic.
2021-07-09 09:08:40 -04:00
hecks
e9bc59e376 Add .editorconfig (#11412)
* Add an .editorconfig to the repo root folder, providing code style hints for some text editors and making the code render properly in github.

Co-authored-by: hecktest <>
2021-07-03 23:05:15 +02:00
SmallJoker
062fd2190e Auth API: Error when accessed prior to ServerEnv init (#11398) 2021-06-30 20:42:26 +02:00
hecks
827a7852e2 Remove unsupported video drivers (#11395)
This completely removes any mention of the software and D3D drivers from MT, preventing the user from accidentally attempting to use them. Users who need a software renderer should be asked to install Mesa drivers which offer superior fidelity and performance over the 'burningsvideo' driver.
2021-06-30 20:42:15 +02:00
AFCMS
8cc04e0cb4 Run on_grant and on_revoke callbacks after privs change (#11387)
Callbacks were run too early. This changes the order to call after the privs are updated.
2021-06-30 20:40:45 +02:00
SmallJoker
f2fd443262 Inventory: Make addList() consistent (#11382)
Fixes list clearing for inv:set_list() using same size, since 2db6b07.
addList() now clears the list in all cases. Use setSize() to resize without clearing.
2021-06-30 20:39:38 +02:00
sfan5
72927b73ca Fix spurious shadow enablement in mainmenu
fixes #11394
2021-06-30 17:10:28 +02:00
NeroBurner
fa4dee0e62 Use user provided lib/irrlichtmt if available (#11276)
Use user provided lib/irrlichtmt if available

Make it possible for a user to provide the IrrlichtMt dependency as
subdirectory at `lib/irrlichtmt`.
The subdirectory is added with the `EXCLUDE_FROM_ALL` flag to prevent
`libirrlichtmt.a` or other header files to be installed.

This enables the user to do the following to satisfy the IrrlichtMt
dependency:

git clone --depth 1 https://github.com/minetest/irrlicht.git lib/irrlichtmt
cmake . -DRUN_IN_PLACE=TRUE
2021-06-29 10:57:19 +03:00
Wuzzy
63fc728a84 Require 'basic_debug' priv to view gameplay-relevant debug info, require 'debug' priv to view wireframe (#9315)
Fixes #7245.
2021-06-24 21:21:19 +03:00
Wuzzy
51bf4a6e26 Perform some quality assurance for translation strings (#11375) 2021-06-23 17:35:50 +01:00
sfan5
c60a146e22 Rework Settings to support arbitrary hierarchies (#11352) 2021-06-23 15:22:31 +02:00
Juozas
cec0dfcbbd Buildbot: Use posix on Win64 builds if available (#11355)
Use posix mingw-w64 toolchain on Win64 builds where applicable, avoids
many build errors when using buildwin64.sh to build 64 bit builds on
Ubuntu based Linux distributions
2021-06-22 19:59:09 +02:00
SmallJoker
a8b7c8ff38 Server: Ignore whitespace-only chat messages 2021-06-22 19:47:18 +02:00
Wuzzy
b5c09ada79 Document hypertext escaping (#11374) 2021-06-22 13:42:40 +01:00
NeroBurner
a7143c2a8c Move build/android directory to root of project (#11283) 2021-06-21 20:51:42 +01:00
Wuzzy
7fdbf3f231 Update builtin locale (#11371) 2021-06-21 18:55:55 +01:00
William L. DeRieux IV
9d2e7fc983 Strip carriage returns from lines in settingtypes.txt (#11338)
Co-authored-by: SmallJoker <SmallJoker@users.noreply.github.com>
2021-06-21 18:55:48 +01:00
Bensuperpc
4b9a51ff0d Update Dockerfile and improve build speed (#11313)
Use ninja to build image, rename docker build steps: builder and runtime, add argument for docker image version

Signed-off-by: Bensuperpc <bensuperpc@gmail.com>
2021-06-21 18:55:38 +01:00
Wuzzy
b28523bf38 Fix some typos in builtin (#11370) 2021-06-21 17:30:29 +01:00
SmallJoker
2db6b07de1 Inventory: show error on invalid list names (#11368) 2021-06-20 17:21:50 +02:00
sfence
b10091be9b Add min_y and max_y checks for Active Block Modifiers (ABM) (#11333)
This check can be used by ABM to reduce CPU usage.
2021-06-20 17:21:35 +02:00
pecksin
1805775f3d Make chat web links clickable (#11092)
If enabled in minetest.conf, provides colored, clickable (middle-mouse or ctrl-left-mouse) weblinks in chat output, to open the OS' default web browser.
2021-06-20 17:20:24 +02:00
rubenwardy
e1b297a14b Add roadmap (#10536) 2021-06-17 04:15:30 +01:00
updatepo.sh
88bda3d914 Update translation files 2021-06-16 18:28:05 +02:00
updatepo.sh
cb5dd0dae4 Update minetest.conf.example and dummy translation file 2021-06-16 18:27:45 +02:00
Riceball LEE
ce0541fc0e Translated using Weblate (Chinese (Simplified))
Currently translated at 95.1% (1290 of 1356 strings)
2021-06-16 18:23:10 +02:00
David Leal
165986beb0 Translated using Weblate (Spanish)
Currently translated at 81.5% (1106 of 1356 strings)
2021-06-16 18:23:10 +02:00
Tirifto
3474b97921 Translated using Weblate (Esperanto)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
Yiu Man Ho
5915941eba Translated using Weblate (Chinese (Traditional))
Currently translated at 75.6% (1026 of 1356 strings)
2021-06-16 18:23:10 +02:00
Allan Nordhøy
8575d68d49 Translated using Weblate (Norwegian Bokmål)
Currently translated at 58.1% (789 of 1356 strings)
2021-06-16 18:23:10 +02:00
telmo bruno silva seabra
42aa81befd Translated using Weblate (Esperanto)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
Avyukt More
392408401c Translated using Weblate (Marathi)
Currently translated at 8.6% (117 of 1356 strings)
2021-06-16 18:23:10 +02:00
Avyukt More
dd3409c961 Added translation using Weblate (Marathi) 2021-06-16 18:23:10 +02:00
Andrei Stepanov
1a5279e911 Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
Andrij Mizyk
a3b480e300 Translated using Weblate (Ukrainian)
Currently translated at 44.6% (606 of 1356 strings)
2021-06-16 18:23:10 +02:00
Nicolae Crefelean
79a2c6f49d Translated using Weblate (Romanian)
Currently translated at 48.7% (661 of 1356 strings)
2021-06-16 18:23:10 +02:00
THANOS SIOURDAKIS
07e7d71bac Translated using Weblate (Greek)
Currently translated at 12.0% (164 of 1356 strings)
2021-06-16 18:23:10 +02:00
Gian M
873feb2619 Added translation using Weblate (Filipino) 2021-06-16 18:23:10 +02:00
Omer I.S
a189ce20b1 Translated using Weblate (Hebrew)
Currently translated at 44.3% (601 of 1356 strings)
2021-06-16 18:23:10 +02:00
phlostically
53e82d0b25 Translated using Weblate (Esperanto)
Currently translated at 98.7% (1339 of 1356 strings)
2021-06-16 18:23:10 +02:00
ferrumcccp
dfe9f2c925 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.8% (1286 of 1356 strings)
2021-06-16 18:23:10 +02:00
ludemys
fd63faa3f3 Translated using Weblate (Spanish)
Currently translated at 81.4% (1104 of 1356 strings)
2021-06-16 18:23:10 +02:00
David Leal
72ae97d8ef Translated using Weblate (Spanish)
Currently translated at 81.4% (1104 of 1356 strings)
2021-06-16 18:23:10 +02:00
ludemys
3c761f86c2 Translated using Weblate (Spanish)
Currently translated at 81.0% (1099 of 1356 strings)
2021-06-16 18:23:10 +02:00
Kornelijus Tvarijanavičius
a09db258ee Translated using Weblate (Lithuanian)
Currently translated at 16.5% (224 of 1356 strings)
2021-06-16 18:23:10 +02:00
waxtatect
875e9d4c6f Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
Brian Gaucher
d3fb83db6b Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
Markus Mikkonen
3cc14d58d4 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-06-16 18:23:10 +02:00
Tviljan
33509b13b7 Translated using Weblate (Finnish)
Currently translated at 3.2% (44 of 1356 strings)
2021-06-16 18:23:10 +02:00
Edward
686dcc7c59 Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
ssantos
3a2f9859fe Translated using Weblate (Portuguese)
Currently translated at 93.2% (1264 of 1356 strings)
2021-06-16 18:23:10 +02:00
waxtatect
ca254e4e4c Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
David Leal
a66b4f69e9 Translated using Weblate (Spanish)
Currently translated at 79.7% (1081 of 1356 strings)
2021-06-16 18:23:10 +02:00
Timur Seber
398815c0c5 Translated using Weblate (Tatar)
Currently translated at 0.4% (6 of 1356 strings)
2021-06-16 18:23:10 +02:00
François Delpierre
bc49e3a8d1 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
waxtatect
45ee5c9f03 Translated using Weblate (French)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
Timur Seber
36af92443c Added translation using Weblate (Tatar) 2021-06-16 18:23:10 +02:00
BreadW
20dd05b343 Translated using Weblate (Japanese)
Currently translated at 99.8% (1354 of 1356 strings)
2021-06-16 18:23:10 +02:00
GnuPGを使うべきだ
34da979ef6 Translated using Weblate (Japanese)
Currently translated at 99.7% (1353 of 1356 strings)
2021-06-16 18:23:10 +02:00
ItsWidee
5b11a6a800 Translated using Weblate (French)
Currently translated at 98.0% (1330 of 1356 strings)
2021-06-16 18:23:10 +02:00
François Delpierre
f8e9ea38da Translated using Weblate (French)
Currently translated at 96.6% (1311 of 1356 strings)
2021-06-16 18:23:10 +02:00
Dainis
6405188f68 Translated using Weblate (Latvian)
Currently translated at 28.6% (388 of 1356 strings)
2021-06-16 18:23:10 +02:00
Konstantin Yeliseyev
4b6402a005 Translated using Weblate (Russian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
ResuUman
f922a78d13 Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-06-16 18:23:10 +02:00
Mateusz Mendel
ac46a4e7b3 Translated using Weblate (Polish)
Currently translated at 72.4% (982 of 1356 strings)
2021-06-16 18:23:10 +02:00
gnu-ewm
6393d32332 Translated using Weblate (Polish)
Currently translated at 71.6% (972 of 1356 strings)
2021-06-16 18:23:10 +02:00
Alessandro Mandelli
aac0d36a1d Translated using Weblate (Italian)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:10 +02:00
Hatlábú Farkas
9c8c7cfa13 Translated using Weblate (Hungarian)
Currently translated at 75.8% (1028 of 1356 strings)
2021-06-16 18:23:10 +02:00
ItsWidee
a016189bb0 Translated using Weblate (French)
Currently translated at 96.5% (1309 of 1356 strings)
2021-06-16 18:23:10 +02:00
matiasC
116957e131 Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-06-16 18:23:10 +02:00
Joaquín Villalba
e64c299983 Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-06-16 18:23:10 +02:00
AnthonyDe
dc6c43db7d Translated using Weblate (Spanish)
Currently translated at 79.5% (1079 of 1356 strings)
2021-06-16 18:23:10 +02:00
Michalis
900996c9f1 Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-06-16 18:23:10 +02:00
Yangjun Wang
2e21b4a1b4 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-06-16 18:23:10 +02:00
Liu Tao
9352c26404 Translated using Weblate (Chinese (Simplified))
Currently translated at 94.7% (1285 of 1356 strings)
2021-06-16 18:23:10 +02:00
Yangjun Wang
5b2b3464c0 Translated using Weblate (Chinese (Simplified))
Currently translated at 92.5% (1255 of 1356 strings)
2021-06-16 18:23:10 +02:00
David Leal
2bc00862d3 Translated using Weblate (Spanish)
Currently translated at 79.0% (1072 of 1356 strings)
2021-06-16 18:23:10 +02:00
Joaquín Villalba
819fbefc12 Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-06-16 18:23:09 +02:00
David Leal
1784d5f741 Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-06-16 18:23:09 +02:00
Agustin Calderon
b9456c1a0c Translated using Weblate (Spanish)
Currently translated at 78.0% (1059 of 1356 strings)
2021-06-16 18:23:09 +02:00
abidin toumi
6e8e0d10c8 Translated using Weblate (Arabic)
Currently translated at 25.7% (349 of 1356 strings)
2021-06-16 18:23:09 +02:00
Tirifto
0403de57ed Translated using Weblate (Esperanto)
Currently translated at 94.6% (1283 of 1356 strings)
2021-06-16 18:23:09 +02:00
Oğuz Ersen
a70dfcaed9 Translated using Weblate (Turkish)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:09 +02:00
THANOS SIOURDAKIS
67b6f9771c Translated using Weblate (Greek)
Currently translated at 8.8% (120 of 1356 strings)
2021-06-16 18:23:09 +02:00
Yaya - Nurul Azeera Hidayah @ Muhammad Nur Hidayat Yasuyoshi
afecda0a7d Translated using Weblate (Malay)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:09 +02:00
winniepee
fa303ae12e Translated using Weblate (Chinese (Simplified))
Currently translated at 92.4% (1254 of 1356 strings)
2021-06-16 18:23:09 +02:00
Ayes
4bc56034cf Translated using Weblate (Estonian)
Currently translated at 39.5% (536 of 1356 strings)
2021-06-16 18:23:09 +02:00
Wuzzy
a065e22f97 Translated using Weblate (German)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:09 +02:00
Marian
8231516bca Translated using Weblate (Slovak)
Currently translated at 100.0% (1356 of 1356 strings)
2021-06-16 18:23:09 +02:00
narrnika
af7160b859 Translated using Weblate (Russian)
Currently translated at 99.3% (1347 of 1356 strings)
2021-06-16 18:21:11 +02:00
Mateusz Mendel
ec5e149c7a Translated using Weblate (Polish)
Currently translated at 71.2% (966 of 1356 strings)
2021-06-16 18:21:11 +02:00
Giov4
d6debece16 Translated using Weblate (Italian)
Currently translated at 99.7% (1352 of 1356 strings)
2021-06-16 18:21:11 +02:00
sfan5
edf098db63 Drop --videomodes, fullscreen_bpp and high_precision_fpu settings
These have been pointless for a while.
2021-06-16 17:41:34 +02:00
Wuzzy
dc165fe942 Message for empty list output in /haspriv & /mods (#11149) 2021-06-12 18:48:21 +02:00
benrob0329
fbcf0fab8e falling.lua - Fix Meshnodes Being Too Big (#11307) 2021-06-12 18:48:14 +02:00
Liso
c47313db65 Shadow mapping render pass (#11244)
Co-authored-by: x2048 <codeforsmile@gmail.com>
2021-06-06 18:51:21 +02:00
sfan5
46f42e15c4 Fix check that given IRRLICHT_LIBRARY exists 2021-06-05 13:36:52 +02:00
Muhammad Rifqi Priyo Susanto
40acfc938c Android: Do not submit text after pressing Enter key for multi-line text (#11298)
Regular EditText is used for multi-line text to not close the dialog after pressing back button.
New button is added for submitting multi-line text.
2021-06-04 21:22:53 +02:00
DS
8f085e02a1 Add metatables to lua vectors (#11039)
Add backwards-compatible metatable functions for vectors.
2021-06-04 21:22:33 +02:00
sfan5
e15cae9fa0 fontengine: Fix crash loading PNG/XML fonts from paths without dot
fixes #11096
2021-06-01 19:47:41 +02:00
SmallJoker
c9144ae5e2 Add core.compare_block_status function (#11247)
Makes it possible to check the status of the mapblock in a future-extensible way.
2021-05-30 20:24:12 +02:00
Lars Müller
89f3991351 Fix base64 validation and add unittests (#10515)
Implement proper padding character checks
2021-05-30 20:23:12 +02:00
sfan5
1bc753f655 Use safe_file_write to save forceloaded blocks 2021-05-30 11:40:14 +02:00
sfan5
f30dcdb504 Fix procession ordering issue in content_cao 2021-05-30 11:40:14 +02:00
sfan5
2c53f03c18 Remove unused version detection from FindLuaJIT.cmake 2021-05-30 11:40:14 +02:00
sfan5
758e3aa1ca Fix background color of formspec text fields 2021-05-30 11:40:14 +02:00
sfan5
a0047d6edc script: Replace calls to depreated luaL_openlib 2021-05-30 11:40:14 +02:00
sfan5
a12017c564 Provide exact error message if postgres connection string missing 2021-05-30 11:40:14 +02:00
Wuzzy
d7a4479eb3 Fix misleading /shutdown command syntax 2021-05-29 11:45:04 +02:00
SmallJoker
5bf72468f3 UnitSAO: Prevent circular attachments 2021-05-29 11:44:48 +02:00
Wuzzy
ff48619a85 Fix cloud fog being broken for high clouds 2021-05-29 11:44:31 +02:00
savilli
673c29f7ea Fix client crash on when con::PeerNotFoundException is thrown (#11286) 2021-05-24 19:40:35 +02:00
SmallJoker
93f43c890b GUIEditBox: Allow selecting and copying read-only texts 2021-05-22 14:39:41 +02:00
sfan5
4152227f17 CI: add workaround to fix clang builds
see https://github.com/actions/virtual-environments/issues/3376
2021-05-17 17:12:37 +02:00
sfan5
b56a028d6b Fix curl_timeout being ignored for Lua HTTP fetches 2021-05-17 17:12:30 +02:00
Lejo
d44f1aabbb Fix list of libraries included in AppImage 2021-05-15 23:56:33 +02:00
Dmitry Marakasov
53dca4f95f Use --image-base instead of -Ttext-segment for lld linker on FreeBSD (#9367) (#11263) 2021-05-15 10:15:03 +02:00
sfan5
69c70dd319 Fix swapped vertex colors on GLES2 2021-05-11 21:15:39 +02:00
sfan5
2443f1e235 Fix overlays for 2D-drawn items
fixes #11248
2021-05-08 19:44:43 +02:00
lhofhansl
7c2826cbc0 Fix build for newer versions of GCC (#11246) 2021-05-06 19:24:30 +02:00
Wuzzy
1bb8449734 Improve liquid documentation (#11158) 2021-05-06 19:24:11 +02:00
Loic Blot
225d4541ff fix: extractZipFile is not part of Client but more generic.
This solve a crash from mainmenu while extracting the zip
2021-05-06 16:01:52 +02:00
sfan5
ba40b39500 Add basic client-server test to CI 2021-05-05 22:49:44 +02:00
sfan5
08f1a7fbed Use Irrlicht functions to query npot texture support 2021-05-05 22:49:44 +02:00
Loic Blot
de85bc9227 fix: some code tidy about includes & irr namespaces 2021-05-03 19:49:19 +02:00
Loic Blot
48d5abd5be refacto: remove get_gui_env & draw_load_screen from RenderingEngine singleton 2021-05-03 19:49:19 +02:00
Loic Blot
a93712458b fix: don't use RenderingEngine singleton when it's possible 2021-05-03 19:49:19 +02:00
Loic Blot
5a02c376ea refacto: RenderingEngine::get_scene_manager() is now not callable from singleton
This permits to make evidence that we have some bad object passing on various code parts. I fixed majority of them to reduce the scope of passed objects

Unfortunately, for some edge cases i should have to expose ISceneManager from client, this should be fixed in the future when our POO will be cleaner client side (we have a mix of rendering and processing in majority of the client objects, it works but it's not clean)
2021-05-03 19:49:19 +02:00
Loic Blot
ccdd886e27 refacto: Hud: make driver, client, player, inventory, tsrc private & drop unused guienv
also fix c_content.h, on client it includes the src/client/hud.h instead of src/hud.h, which leads to wrong file dependency on the lua stack
2021-05-03 19:49:19 +02:00
Loic Blot
a47a00228b refacto: drop unused Hud::smgr 2021-05-03 19:49:19 +02:00
Loic Blot
809e68fdc0 refacto: don't use RenderingEngine singleton on CAO
* we don't need on CAO side more than SceneManager, and temporary. Pass only required SceneManager as a parameter to build CAO and add them to the current scene
* Use temporary the RenderingEngine singleton from ClientEnvironment, waitfor for better solution
* Make ClientActiveObject::addToScene virtual function mandatory to be defined by children to ensure we don't forget to properly define it
2021-05-03 19:49:19 +02:00
Loic Blot
1bc855646e refacto: protect some RenderingEngine::get_scene_manager
* protect it from Camera, Sky, ClientMap object calls
* rename Game::sky to Game::m_sky
2021-05-03 19:49:19 +02:00
Loic Blot
258101a910 refacto: RenderingEngine is now better hidden
* No more access to the singleton instance from everywhere (RenderingEngine::get_instance dropped)
* RenderingEngine::get_timer_time is now non static
* RenderingEngine::draw_menu_scene is now non static
* RenderingEngine::draw_scene is now non static
* RenderingEngine::{initialize,finalize} are now non static
* RenderingEngine::run is now non static
* RenderingEngine::getWindowSize now have a static helper. It was mandatory to hide the global get_instance access
2021-05-03 19:49:19 +02:00
Loic Blot
74125a74d3 refacto: hide mesh_cache inside the rendering engine
This permit cleaner access to meshCache and ensure we don't access to it from all the code
2021-05-03 19:49:19 +02:00
Loic Blot
e0716384d6 refacto: add RenderingEngine::cleanupMeshCache
This permits to prevent client to own the mesh cache cleanup logic. It's better in RenderingEngine
2021-05-03 19:49:19 +02:00
Loic Blot
e34d28af9f refacto: rendering engine singleton removal step 1 (filesystem)
Make the RenderingEngine filesystem member non accessible from everywhere

This permits also to determine that some lua code has directly a logic to extract zip file. Move this logic inside client, it's not the lua stack role to perform a such complex operation

Found also another irrlicht <1.8 compat code to remove
2021-05-03 19:49:19 +02:00
Loic Blot
bc1888ff21 fix: drop old irrlicht <1.8 compat on Client::loadMedia 2021-05-03 19:49:19 +02:00
sfan5
83a7b48bb1 Fix Windows pipelines on Gitlab-CI 2021-04-28 09:18:05 +02:00
Wuzzy
228f1c6770 Fix rotation for falling mesh degrotate nodes (#11159) 2021-04-28 08:38:47 +02:00
sfan5
734fb2c811 Add helpful error messages if Irrlicht library / include dir are set incorrectly (#11232) 2021-04-28 08:38:18 +02:00
sfan5
9660ae288a Update library versions in buildbot (#11229) 2021-04-27 11:50:40 +02:00
Wuzzy
776015c350 Rename “Irrlicht” to “IrrlichtMt” in documentation 2021-04-23 21:37:45 +02:00
Vincent Robinson
074e6a67de Add minetest.colorspec_to_colorstring (#10425) 2021-04-23 21:37:24 +02:00
sfan5
3e2145d662 Fix two CMake build issues
* PostgreSQL fallback code missed the includes (closes #11219)
* build failed when Freetype enabled but not found
2021-04-21 20:26:43 +02:00
sfan5
daf862a38a Fix devtest Lua error
fallback_image() was removed in 3e1904fa8c,
which was written after this PR but merged before it.
2021-04-21 16:42:34 +02:00
sfan5
a24899bf2d Look for PostgreSQL library properly and fix CI 2021-04-20 19:50:34 +02:00
sfan5
1da73418cd Enable cleanTransparent filter for mipmapping and improve its' algorithm (#11145) 2021-04-20 19:50:19 +02:00
Wuzzy
90a7bd6a0a Put torch/signlike node on floor if no paramtype2 (#11074) 2021-04-20 19:50:03 +02:00
Seth Traverse
16e5b39e1d Add a key to toggle map block bounds (#11172)
It's often useful to know where the map block boundaries are for doing server admin work and the like.
Adds three modes: single mapblock, range of 5, and disabled.
2021-04-20 19:23:31 +02:00
sfan5
0077982fb7 GLES fixes (#11205)
* Consistently set float precision for GLES

* Enable DPI scaling on Windows+GLES
2021-04-18 16:07:13 +02:00
sfan5
623f0a8613 Isolate library tables between sandbox and insecure env 2021-04-18 16:06:42 +02:00
sfan5
52c0384bd1 Fix ignored OpenGLES2 include path and cmake warning 2021-04-16 23:39:16 +02:00
benrob0329
a106bfd456 Also return the ObjectRef from minetest.spawn_falling_node() (#11184) 2021-04-13 20:02:43 +02:00
SmallJoker
bbe120308f Attachments: Avoid data loss caused by set_attach() in callbacks (#11181) 2021-04-13 20:02:18 +02:00
sfan5
4d0fef8ae8 Buildbot changes to allow out-of-tree builds (#11180)
* Do proper out-of-tree builds with buildbot
* Don't write to bin/ for cross builds
     * This allows safely building multiple builds from the same source dir, e.g. with the buildbot.
* Disable Gettext (by default) and Freetype (entirely) for server builds
2021-04-11 17:10:06 +02:00
Wuzzy
4b8209d9a4 Modifying fall damage via armor group (#11080)
Adds a new fall_damage_add_percent armor group which influences the fall damage in addition to the existing node group.
2021-04-11 17:09:37 +02:00
sfan5
0abc1e98ed Fix server favorites not saving when client/serverlist/ doesn't exist already (#11152) 2021-04-09 22:36:10 +02:00
Wuzzy
a0e7a4a0df Update German builtin translation 2021-04-09 22:34:18 +02:00
Wuzzy
8c7e214875 Update builtin locale files 2021-04-09 22:34:18 +02:00
Wuzzy
e89e6c8380 Don't reseed stars when changing star count 2021-04-09 22:33:45 +02:00
sfan5
57218aa9d1 Update Android build config 2021-04-09 21:16:45 +02:00
yw05
85163b531f Make edit boxes respond to string input (IME) (#11156)
Make edit boxes respond to string input events (introduced in minetest/irrlicht#23) that are usually triggered by entering text with an IME.
2021-04-05 15:56:29 +02:00
DS
2332527765 Add vector.to_string and vector.from_string (#10323)
Writing vectors as strings is very common and should belong to `vector.*`. `minetest.pos_to_string` is also too long to write, implies that one should only use it for positions and leaves no spaces after the commas.
2021-04-05 15:55:56 +02:00
sfan5
19c283546c Don't apply connection timeout limit to locally hosted servers
fixes #11085
2021-04-05 15:21:43 +02:00
SmallJoker
c11208c4b5 Game: Scale damage flash to max HP
The flash intensity is calculated proportionally to the maximal HP.
2021-04-05 13:38:50 +02:00
sfan5
f0bad0e2ba Reserve vectors before pushing and other code quality changes (#11161) 2021-04-05 13:38:31 +02:00
Wuzzy
3e1904fa8c Devtest: Remove testnodes_show_fallback_image 2021-04-05 13:37:58 +02:00
Loic Blot
88783679cf fix(ci): ensure we build on docker only modifications 2021-04-02 14:40:22 +02:00
Loic Blot
5de849713e fix(docker): reduce the number of required libraries on build 2021-04-02 14:40:22 +02:00
Loic Blot
78da79b60f fix: use irrlicht fork instead of the standard library 2021-04-02 14:40:22 +02:00
Loic Blot
c4b048fbb3 fix: don't send the whole local context to the docker image 2021-04-02 14:40:22 +02:00
sfan5
024d47e0d3 CGUITTFont optimizations (#11136) 2021-04-02 00:20:16 +02:00
sfan5
34888a914e Sort out cURL timeouts and increase default 2021-04-02 00:19:39 +02:00
Vincent Robinson
3560691c0a Add math.round and fix vector.round (#10803) 2021-04-02 00:18:58 +02:00
sfan5
1e4913cd76 Irrlicht support code maintenance 2021-03-31 13:15:47 +02:00
sfan5
0d90ed6d92 Draw items as 2D images (instead of meshes) when possible 2021-03-30 21:50:39 +02:00
Lars Müller
88d1fcfe23 Block & report player self-interaction (#11137) 2021-03-30 21:49:50 +02:00
SmallJoker
f4118a4fde Consistent title bar + render information in mainmenu (#10764) 2021-03-30 21:49:15 +02:00
sfan5
f345d00a43 Add entry in features table for degrotate changes 2021-03-30 14:40:09 +02:00
Wuzzy
6c9be39db0 Fix wield image of plantlike_rooted (#11067) 2021-03-30 00:27:46 +02:00
Vitaliy
3b78a22371 Degrotate support for mesh nodes (#7840) 2021-03-30 00:25:11 +02:00
Emojigit
fde2785fe3 Update language choices in settingtypes.txt (#11124) 2021-03-29 19:58:39 +02:00
Wuzzy
7ad8ca62dc Clean up various misleading and/or confusing messages and texts related to priv changes (#11126) 2021-03-29 19:57:48 +02:00
Wuzzy
7c24a9ebef Update CONTRIBUTING info on translating builtin 2021-03-29 19:56:20 +02:00
sfan5
8d89f5f0cc Replace fallback font nonsense with automatic per-glyph fallback (#11084) 2021-03-29 19:55:24 +02:00
sfan5
5f4c78a77d Fix broken include check and correct Gitlab-CI script 2021-03-26 23:12:19 +01:00
HybridDog
fc1512cca6 Translate chatcommand delay message and replace minetest with core (#11113) 2021-03-26 20:59:05 +01:00
sfan5
6a26d6d15a Adjust build config for Irrlicht changes (again) 2021-03-26 20:58:45 +01:00
Loic Blot
298bb3d8f7 Drop irrUString from MT, it's owned by irrlicht now 2021-03-26 20:58:45 +01:00
Desour
437d011968 Fix attached-to-object sounds having a higher reference distance 2021-03-23 15:43:40 +01:00
sfan5
2da1eee394 Fix broken BiomeGen abstraction (#11107) 2021-03-23 15:43:26 +01:00
Jean-Patrick Guerrero
c9eba8440d Fix segfault for model[] without animation speed 2021-03-21 23:23:30 +01:00
Hugues Ross
afe988d83d lua_api.txt: Fix style selector examples 2021-03-21 23:23:14 +01:00
Vitaliy
44ed05ddf0 Restore minimal normal texture support (for minimap shading) 2021-03-21 23:22:22 +01:00
sfan5
531e7ef8eb Serialize tool capabilities JSON without whitespace
fixes #11087
2021-03-20 22:06:17 +01:00
sfan5
042131d91d Mainmenu: Improve "Join Game" tab (#11078) 2021-03-20 19:48:25 +01:00
SmallJoker
05719913ac Schematic: Properly deal with before/after node resolving and document (#11011)
This fixes an out-of-bounds index access when the node resolver was already applied to the schematic (i.e. biome decoration).
Also improves the handling of the two cases: prior node resolving (m_nodenames), and after node resolving (manual lookup)
2021-03-20 13:02:15 +01:00
Wuzzy
a8cc3bdb08 Builtin: Translatable join, leave, profiler msgs (#11064) 2021-03-19 21:46:11 +01:00
Zughy
ee2d46dcbe Builtin: Italian translation (#11038) 2021-03-19 21:45:46 +01:00
Elias Fleckenstein
492110a640 Check for duplicate login in TOSERVER_INIT handler (#11017)
i.e. checks for duplicate logins before sending all media data to the client.
2021-03-19 21:45:29 +01:00
Elias Åström
59a1b53d67 Scale mouse/joystick sensitivity depending on FOV (#11007) 2021-03-19 21:43:01 +01:00
sfan5
96d4df995c Drop old text input workarounds (#11089)
* Drop unused intlGUIEditBox

* Drop unnecessary Linux text input workarounds
2021-03-19 18:44:32 +01:00
Jean-Patrick Guerrero
285ba74723 GUIScene: Clear depth buffer + replace deprecated clearZBuffer calls 2021-03-16 23:28:16 +01:00
Jean-Patrick Guerrero
66b5c08664 Fix deprecated calls with Irrlicht 1.9 2021-03-16 23:27:15 +01:00
Wuzzy
62e3593944 Tweak duration_to_string formatting 2021-03-16 18:37:46 +01:00
Wuzzy
9113538142 DevTest: Formspec tests, children getter, better lighttool (#10918) 2021-03-16 18:37:24 +01:00
Wuzzy
88f514ad7a Devtest: Fix missing log level in minetest.log (#11068) 2021-03-15 10:13:15 +01:00
HybridDog
88b052cbea Chatcommands: Show the execution time if the command takes a long time (#10472) 2021-03-13 11:18:25 +01:00
sfan5
051bc9e662 Enable Irrlicht debug logging with --trace 2021-03-12 20:56:02 +01:00
sfan5
1bc85a47cb Avoid unnecessary copies during media/mesh loading 2021-03-12 20:56:02 +01:00
sfan5
cff35cf0b3 Handle mesh load failure without crashing 2021-03-12 20:56:02 +01:00
sfan5
f213376b35 Update Gitlab-CI configuration too 2021-03-12 20:55:51 +01:00
sfan5
bb1c4badfb Clean up cmake DLL installation and other minor things 2021-03-12 20:55:51 +01:00
sfan5
75eb28b959 CI: update configurations for Irrlicht fork 2021-03-09 21:53:17 +01:00
sfan5
91c9313c87 Switch Irrlicht dependency to our own fork
-> https://github.com/minetest/irrlicht
2021-03-09 21:53:17 +01:00
sfan5
3579dd2186 Restore Irrlicht 1.9 support 2021-03-09 21:53:17 +01:00
Lejo
13b50f55a4 Fix missing jsoncpp in the Docker image 2021-03-09 00:57:12 +01:00
sfan5
bf8fb2672e Use place_param2 client-side for item appearance & prediction (#11024) 2021-03-09 00:56:53 +01:00
Wuzzy
a21402b38f Translate builtin into German (server-side) (#11032) 2021-03-08 20:27:48 +01:00
Wuzzy
c48bbfd067 Fix misleading chat messages of /clearobjects (#10690) 2021-03-08 20:27:32 +01:00
SmallJoker
176f5866cb Protect dropping from far node inventories
Also changes if/if to switch/case
2021-03-07 17:18:02 +01:00
SmallJoker
fc864029b9 Protect per-player detached inventory actions 2021-03-07 17:18:02 +01:00
Wuzzy
d9b78d6492 Predict failing placement of ignore nodes 2021-03-07 14:26:50 +01:00
sfan5
dcb30a593d Set ENABLE_SYSTEM_JSONCPP to TRUE by default 2021-03-07 14:26:09 +01:00
sfan5
593d5f4465 Clean up ClientEvent hudadd/hudchange internals 2021-03-06 23:02:10 +01:00
sfan5
dd228fd92e buildbot: Drop i586-mingw32msvc, add i686-w64-mingw32-posix detection 2021-03-06 23:01:50 +01:00
sfan5
1c7b69f9cf Fix function override warnings in mg_ore.h 2021-03-06 14:21:08 +01:00
Vitaliy
abb0c99a6c Pause animations while game is paused (#10658)
Pauses all mesh animations while game is paused.
2021-03-05 16:30:01 +01:00
Wuzzy
cafad6ac03 Translate builtin (#10693)
This PR is the second attempt to translate builtin.
Server-sent translation files can be added to `builtin/locale/`, whereas client-side translations depend on gettext.
2021-03-05 16:29:48 +01:00
sfan5
ac8ac19169 Protect mg_name and mg_flags from being set by Lua (#11010) 2021-03-04 20:38:28 +01:00
Elias Fleckenstein
5b42b5a8c2 Add mod.conf to preview clientmod (#11020) 2021-03-04 20:37:41 +01:00
Muhammad Rifqi Priyo Susanto
1abb83b1ab Use vec4 for varTexCoord in interlaced shader (#11004)
Somewhen in the past, inTexCoord0 was a vec2. Now, it is a vec4.
2021-03-01 13:37:32 +01:00
SmallJoker
3a2f55bc19 Settings: Push groups in to_table as well 2021-03-01 12:14:41 +01:00
Elias Fleckenstein
c401a06f8a Make pkgmgr handle modpacks containing modpacks properly
fixes #10550
2021-03-01 12:13:47 +01:00
rubenwardy
ccdaf5de54 Disable clang-format, clean up scripts 2021-03-01 12:12:52 +01:00
rubenwardy
b390bd2ea5 pkgmgr: Fix crash when .conf release field is invalid
Fixes #10942
2021-02-28 17:11:41 +00:00
hecks
225e69063f Keep mapblocks in memory if they're in range (#10714)
Some other minor parts of clientmap.cpp have been cleaned up along the way
2021-02-26 21:23:46 +01:00
savilli
3edb1ddb81 Fix hud_change and hud_remove after hud_add (#10997) 2021-02-26 21:21:20 +01:00
Lars Müller
b5eda416ce Slap u64 on everything time-y (#10984) 2021-02-24 12:05:17 +01:00
Yaman Qalieh
d51d0d77c4 Allow toggling of texture pack by double clicking 2021-02-24 11:50:19 +01:00
rubenwardy
9f6167fc3b Deprecate not providing mod.conf 2021-02-24 11:47:50 +01:00
HybridDog
92f4c68c0c Restructure teleport command code (#9706) 2021-02-24 11:46:39 +01:00
Wuzzy
827224635b Use "Aux1" key name consistently everywhere 2021-02-24 11:45:30 +01:00
sfan5
02d64a51ee Continue with 5.5.0-dev 2021-02-23 19:50:44 +01:00
1187 changed files with 323320 additions and 164430 deletions

View File

@@ -3,10 +3,10 @@ IndentWidth: 4
UseTab: Always
TabWidth: 4
BreakBeforeBraces: Custom
Standard: Cpp11
Standard: c++17
BraceWrapping:
AfterClass: true
AfterControlStatement: false
AfterControlStatement: Never
AfterEnum: true
AfterFunction: true
AfterNamespace: true
@@ -20,7 +20,7 @@ IndentCaseLabels: false
AccessModifierOffset: -4
ColumnLimit: 90
AllowShortFunctionsOnASingleLine: InlineOnly
SortIncludes: false
SortIncludes: Never
IncludeCategories:
- Regex: '^".*'
Priority: 2

4
.dockerignore Normal file
View File

@@ -0,0 +1,4 @@
./cmake-build-*
./build/*
./cache/*
Dockerfile

9
.editorconfig Executable file
View File

@@ -0,0 +1,9 @@
[*]
end_of_line = lf
[*.{cpp,h,lua,txt,glsl,md,c,cmake,java,gradle}]
charset = utf-8
indent_size = 4
indent_style = tab
insert_final_newline = true
trim_trailing_whitespace = true

View File

@@ -10,13 +10,31 @@ Contributions are welcome! Here's how you can help:
## Code
1. [Fork](https://help.github.com/articles/fork-a-repo/) the repository and [clone](https://help.github.com/articles/cloning-a-repository/) your fork.
1. [Fork](https://help.github.com/articles/fork-a-repo/) the repository and
[clone](https://help.github.com/articles/cloning-a-repository/) your fork.
2. Before you start coding, consider opening an [issue at Github](https://github.com/minetest/minetest/issues) to discuss the suitability and implementation of your intended contribution with the core developers. If you are planning to start some very significant coding, you would benefit from first discussing on our IRC development channel [#minetest-dev](http://www.minetest.net/irc/). Note that a proper IRC client is required to speak on this channel.
2. Before you start coding, consider opening an
[issue at Github](https://github.com/minetest/minetest/issues) to discuss the
suitability and implementation of your intended contribution with the core
developers.
Any Pull Request that isn't a bug fix and isn't covered by
[the roadmap](../doc/direction.md) will be closed within a month unless it
receives a concept approval from a Core Developer. For this reason, it is
recommended that you open an issue for any such pull requests before doing
the work, to avoid disappointment.
You may also benefit from discussing on our IRC development channel
[#minetest-dev](http://www.minetest.net/irc/). Note that a proper IRC client
is required to speak on this channel.
3. Start coding!
- Refer to the [Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt), [Developer Wiki](http://dev.minetest.net/Main_Page) and other [documentation](https://github.com/minetest/minetest/tree/master/doc).
- Follow the [C/C++](http://dev.minetest.net/Code_style_guidelines) and [Lua](http://dev.minetest.net/Lua_code_style_guidelines) code style guidelines.
- Refer to the
[Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.md),
[Developer Wiki](http://dev.minetest.net/Main_Page) and other
[documentation](https://github.com/minetest/minetest/tree/master/doc).
- Follow the [C/C++](http://dev.minetest.net/Code_style_guidelines) and
[Lua](http://dev.minetest.net/Lua_code_style_guidelines) code style guidelines.
- Check your code works as expected and document any changes to the Lua API.
4. Commit & [push](https://help.github.com/articles/pushing-to-a-remote/) your changes to a new branch (not `master`, one change per branch)
@@ -33,67 +51,115 @@ Contributions are welcome! Here's how you can help:
5. Once you are happy with your changes, submit a pull request.
- Open the [pull-request form](https://github.com/minetest/minetest/pull/new/master).
- Add a description explaining what you've done (or if it's a work-in-progress - what you need to do).
- Add a description explaining what you've done (or if it's a
work-in-progress - what you need to do).
- Make sure to fill out the pull request template.
### A pull-request is considered merge-able when:
1. It follows the roadmap in some way and fits the whole picture of the project: [roadmap introduction](http://c55.me/blog/?p=1491), [roadmap continued](https://forum.minetest.net/viewtopic.php?t=9177)
1. It follows [the roadmap](../doc/direction.md) in some way and fits the whole
picture of the project.
2. It works.
3. It follows the code style for [C/C++](http://dev.minetest.net/Code_style_guidelines) or [Lua](http://dev.minetest.net/Lua_code_style_guidelines).
4. The code's interfaces are well designed, regardless of other aspects that might need more work in the future.
3. It follows the code style for
[C/C++](http://dev.minetest.net/Code_style_guidelines) or
[Lua](http://dev.minetest.net/Lua_code_style_guidelines).
4. The code's interfaces are well designed, regardless of other aspects that
might need more work in the future.
5. It uses protocols and formats which include the required compatibility.
### Important note about automated GitHub checks
When you submit a pull request, GitHub automatically runs checks on the Minetest Engine combined with your changes. One of these checks is called 'cpp lint / clang format', which checks code formatting. Because formatting for readability requires human judgement this check often fails and often makes unsuitable formatting requests which make code readability worse.
When you submit a pull request, GitHub automatically runs checks on the Minetest
Engine combined with your changes. One of these checks is called 'cpp lint /
clang format', which checks code formatting. Because formatting for readability
requires human judgement this check often fails and often makes unsuitable
formatting requests which make code readability worse.
If this check fails, look at the details to check for any clear mistakes and correct those. However, you should not apply everything ClangFormat requests. Ignore requests that make code readability worse and any other clearly unsuitable requests. Discuss in the pull request with a core developer about how to progress.
If this check fails, look at the details to check for any clear mistakes and
correct those. However, you should not apply everything ClangFormat requests.
Ignore requests that make code readability worse and any other clearly
unsuitable requests. Discuss in the pull request with a core developer about how
to progress.
## Issues
If you experience an issue, we would like to know the details - especially when a stable release is on the way.
If you experience an issue, we would like to know the details - especially when
a stable release is on the way.
1. Do a quick search on GitHub to check if the issue has already been reported.
2. Is it an issue with the Minetest *engine*? If not, report it [elsewhere](http://www.minetest.net/development/#reporting-issues).
3. [Open an issue](https://github.com/minetest/minetest/issues/new) and describe the issue you are having - you could include:
2. Is it an issue with the Minetest *engine*? If not, report it
[elsewhere](http://www.minetest.net/development/#reporting-issues).
3. [Open an issue](https://github.com/minetest/minetest/issues/new) and describe
the issue you are having - you could include:
- Error logs (check the bottom of the `debug.txt` file).
- Screenshots.
- Ways you have tried to solve the issue, and whether they worked or not.
- Your Minetest version and the content (games, mods or texture packs) you have installed.
- Your platform (e.g. Windows 10 or Ubuntu 15.04 x64).
After reporting you should aim to answer questions or clarifications as this helps pinpoint the cause of the issue (if you don't do this your issue may be closed after 1 month).
After reporting you should aim to answer questions or clarifications as this
helps pinpoint the cause of the issue (if you don't do this your issue may be
closed after 1 month).
## Feature requests
Feature requests are welcome but take a moment to see if your idea follows the roadmap in some way and fits the whole picture of the project: [roadmap introduction](http://c55.me/blog/?p=1491), [roadmap continued](https://forum.minetest.net/viewtopic.php?t=9177). You should provide a clear explanation with as much detail as possible.
Feature requests are welcome but take a moment to see if your idea follows
[the roadmap](../doc/direction.md) in some way and fits the whole picture of
the project. You should provide a clear explanation with as much detail as
possible.
## Translations
Translations of Minetest are performed using Weblate. You can access the project page with a list of current languages [here](https://hosted.weblate.org/projects/minetest/minetest/).
The core translations of Minetest are performed using Weblate. You can access
the project page with a list of current languages
[here](https://hosted.weblate.org/projects/minetest/minetest/).
Builtin (the component which contains things like server messages, chat command
descriptions, privilege descriptions) is translated separately; it needs to be
translated by editing a `.tr` text file. See
[Translation](https://dev.minetest.net/Translation) for more information.
## Donations
If you'd like to monetarily support Minetest development, you can find donation methods on [our website](http://www.minetest.net/development/#donate).
If you'd like to monetarily support Minetest development, you can find donation
methods on [our website](http://www.minetest.net/development/#donate).
# Maintaining
*This is a concise version of the [Rules & Guidelines](http://dev.minetest.net/Category:Rules_and_Guidelines) on the developer wiki.*
* This is a concise version of the
[Rules & Guidelines](http://dev.minetest.net/Category:Rules_and_Guidelines) on the developer wiki.*
These notes are for those who have push access Minetest (core developers / maintainers).
- See the [project organisation](http://dev.minetest.net/Organisation) for the people involved.
## Concept approvals and roadmaps
If a Pull Request is not a bug fix:
* If it matches a goal in [the roadmap](../doc/direction.md), then the PR should
be labeled as "Roadmap" and the goal stated by number in the description.
* If it doesn't match a goal, then it needs to receive a concept approval within
a week of being opened to remain open. This 1 week deadline does not apply to
PRs opened before the roadmap was adopted; instead, they may remain open or be
closed as needed. Use the "Concept Approved" label. Issues can be marked as
"Concept Approved" to give preapproval to future PRs.
## Reviewing pull requests
Pull requests should be reviewed and, if appropriate, checked if they achieve their intended purpose. You can show that you are in the process of, or will review the pull request by commenting *"Looks good"* or something similar.
Pull requests should be reviewed and, if appropriate, checked if they achieve
their intended purpose. You can show that you are in the process of, or will
review the pull request by commenting *"Looks good"* or something similar.
**If the pull-request is not [merge-able](#a-pull-request-is-considered-merge-able-when):**
Submit a comment explaining to the author what they need to change to make the pull-request merge-able.
Submit a comment explaining to the author what they need to change to make the
pull-request merge-able.
- If the author comments or makes changes to the pull-request, it can be reviewed again.
- If no response is made from the author within 1 month (when improvements are suggested or a question is asked), it can be closed.
- If the author comments or makes changes to the pull-request, it can be
reviewed again.
- If no response is made from the author within 1 month (when improvements are
suggested or a question is asked), it can be closed.
**If the pull-request is [merge-able](#a-pull-request-is-considered-merge-able-when):**

View File

@@ -1,32 +0,0 @@
---
name: Bug report
about: Create a report to help us improve
title: ''
labels: Unconfirmed bug
assignees: ''
---
##### Minetest version
<!--
Paste Minetest version between quotes below
If you are on a devel version, please add git commit hash
You can use `minetest --version` to find it.
-->
```
```
##### OS / Hardware
<!-- General information about your hardware and operating system -->
Operating system:
CPU:
<!-- For graphical issues only -->
GPU model:
OpenGL version:
##### Summary
<!-- Describe your problem here -->
##### Steps to reproduce
<!-- For bug reports or build issues, explain how the problem happened -->

91
.github/ISSUE_TEMPLATE/bug_report.yaml vendored Normal file
View File

@@ -0,0 +1,91 @@
name: Bug report
description: Create a report to help us improve
labels: ["Unconfirmed bug"]
body:
- type: markdown
attributes:
value: |
Please note the following:
1. **Please update your Minetest Engine to the latest stable or dev version** before submitting bug reports. Make sure the bug is still reproducible on the latest version.
2. This page is for reporting the bugs of **the engine itself**. For bugs in a particular game, please [search for the game in the ContentDB](https://content.minetest.net/packages/?type=game) and submit a bug report in their issue trackers.
* For example, you can submit issues about the Minetest Game (the official game of Minetest) [in its own repository](https://github.com/minetest/minetest_game/issues).
3. Please provide as many details as possible for us to spot the problem quicker.
- type: textarea
attributes:
label: Minetest version
description: |
Paste the Minetest version below.
If you are on a devel version, please add a git commit hash.
You can use `minetest --version` to find it.
You can also refer to the "About" tab of the menu.
placeholder: |
Example:
Minetest 5.7.0-dev-ca13c51 (Linux)
Using Irrlicht 1.9.0mt9
Using LuaJIT 2.1.0-beta3
BUILD_TYPE=Release
RUN_IN_PLACE=1
USE_CURL=1
USE_GETTEXT=1
USE_SOUND=1
STATIC_SHAREDIR="."
STATIC_LOCALEDIR="locale"
render: "true"
validations:
required: true
- type: input
attributes:
label: Active renderer
description: For graphical and input-related issues. You can find these in the About tab in the mainmenu.
placeholder: "Example: OpenGL 4.6.0"
validations:
required: false
- type: input
attributes:
label: Irrlicht device
description:
placeholder: "Example: X11"
validations:
required: false
- type: input
attributes:
label: Operating system and version
description: It is recommended to upgrade your operating system to see if the problem still exists.
placeholder: "Example: Ubuntu 22.04"
validations:
required: true
- type: input
attributes:
label: CPU model
description: Usually found in system settings.
placeholder: "Example: Intel i5-2410M (4) @ 2.900GHz"
validations:
required: false
- type: markdown
attributes:
value: The GPU model and OpenGL version can be omitted if the bug is not a graphical issue.
- type: input
attributes:
label: GPU model
description: Usually found in system settings.
placeholder: "Example: NVIDA GeForce RTX 4090"
validations:
required: false
- type: input
attributes:
label: OpenGL version
placeholder: "Example: 4.6"
validations:
required: false
- type: textarea
attributes:
label: Summary
description: Describe your problem here.
validations:
required: true
- type: textarea
attributes:
label: Steps to reproduce
description: Explain how the problem has happened, providing a minimal test (i.e. a code snippet reduced to the bone) where possible.
validations:
required: true

8
.github/ISSUE_TEMPLATE/config.yml vendored Normal file
View File

@@ -0,0 +1,8 @@
blank_issues_enabled: true
contact_links:
- name: Submit issues about Minetest Game
url: https://github.com/minetest/minetest_game/issues/new/choose
about: Only submit issues of the engine in this repository's issue tracker. Submit those of Minetest Game in its own issue tracker.
- name: Search for issue trackers of third-party games
url: https://content.minetest.net/packages/?type=game
about: For issues of third-party games, search for the game in the ContentDB and then submit an issue in their issue tracker.

View File

@@ -1,25 +0,0 @@
---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: Feature request
assignees: ''
---
## Problem
A clear and concise description of what the problem is.
ie: Why is this needed?
Ex. I'm always frustrated when [...]
## Solutions
A clear and concise description of what you want to happen.
## Alternatives
A clear and concise description of any alternative solutions or features you've considered.
## Additional context
Add any other context or screenshots about the feature request here.

View File

@@ -0,0 +1,39 @@
name: Feature request
description: Suggest an idea for this project
labels: ["Feature request"]
body:
- type: markdown
attributes:
value: |
Please note the following:
1. Only submit a feature request if the feature does not exist on the latest dev version.
2. This page is for suggesting changes to **the engine itself**. To suggest changes to games, please [search for the game in the ContentDB](https://content.minetest.net/packages/?type=game) and submit a feature request in their issue trackers.
- type: textarea
attributes:
label: Problem
description: |
A clear and concise description of the problem, i.e. "Why is this needed?"
Example: I'm always frustrated when [...]
validations:
required: true
- type: textarea
attributes:
label: Solutions
description: |
A clear and concise description of what you want to happen.
validations:
required: true
- type: textarea
attributes:
label: Alternatives
description: |
A clear and concise description of any alternative solutions or features you've considered.
validations:
required: true
- type: textarea
attributes:
label: Additional context
description: |
Add any other context or screenshots about the feature request here.
validations:
required: false

View File

@@ -3,6 +3,7 @@ Add compact, short information about your PR for easier understanding:
- Goal of the PR
- How does the PR work?
- Does it resolve any reported issue?
- Does this relate to a goal in [the roadmap](https://github.com/minetest/minetest/blob/master/doc/direction.md)?
- If not a bug fix, why is this PR needed? What usecases does it solve?
## To do

View File

@@ -21,22 +21,41 @@ on:
jobs:
build:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- name: Set up JDK 1.8
uses: actions/setup-java@v1
with:
java-version: 1.8
- name: Build with Gradle
- uses: actions/checkout@v3
- name: Install deps
run: |
sudo apt-get update
sudo apt-get install -y --no-install-recommends gettext openjdk-11-jdk-headless
- name: Build AAB with Gradle
# We build an AAB as well for uploading to the the Play Store.
run: cd android; ./gradlew bundlerelease
- name: Build APKs with Gradle
# "assemblerelease" is very fast after "bundlerelease".
run: cd android; ./gradlew assemblerelease
- name: Save AAB artifact
uses: actions/upload-artifact@v4
with:
name: Minetest-release.aab
path: android/app/build/outputs/bundle/release/app-release.aab
- name: Save armeabi artifact
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: Minetest-armeabi-v7a.apk
path: android/app/build/outputs/apk/release/app-armeabi-v7a-release-unsigned.apk
- name: Save arm64 artifact
uses: actions/upload-artifact@v2
uses: actions/upload-artifact@v3
with:
name: Minetest-arm64-v8a.apk
path: android/app/build/outputs/apk/release/app-arm64-v8a-release-unsigned.apk
- name: Save x86 artifact
uses: actions/upload-artifact@v3
with:
name: Minetest-x86.apk
path: android/app/build/outputs/apk/release/app-x86-release-unsigned.apk
- name: Save x86_64 artifact
uses: actions/upload-artifact@v3
with:
name: Minetest-x86_64.apk
path: android/app/build/outputs/apk/release/app-x86_64-release-unsigned.apk

View File

@@ -13,6 +13,8 @@ on:
- 'util/buildbot/**'
- 'util/ci/**'
- '.github/workflows/**.yml'
- 'Dockerfile'
- '.dockerignore'
pull_request:
paths:
- 'lib/**.[ch]'
@@ -24,103 +26,108 @@ on:
- 'util/buildbot/**'
- 'util/ci/**'
- '.github/workflows/**.yml'
- 'Dockerfile'
- '.dockerignore'
env:
MINETEST_POSTGRESQL_CONNECT_STRING: 'host=localhost user=minetest password=minetest dbname=minetest'
jobs:
# This is our minor gcc compiler
gcc_6:
runs-on: ubuntu-18.04
# Older gcc version (should be close to our minimum supported version)
gcc_7:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-6
install_linux_deps g++-7
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-6
CXX: g++-6
CC: gcc-7
CXX: g++-7
- name: Test
run: |
./bin/minetest --run-unittests
# This is the current gcc compiler (available in bionic)
gcc_8:
runs-on: ubuntu-18.04
# Current gcc version
gcc_12:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps g++-8
install_linux_deps g++-12 libluajit-5.1-dev
- name: Build
run: |
./util/ci/build.sh
env:
CC: gcc-8
CXX: g++-8
CC: gcc-12
CXX: g++-12
- name: Test
run: |
./bin/minetest --run-unittests
# This is our minor clang compiler
clang_3_9:
runs-on: ubuntu-18.04
# Older clang version (should be close to our minimum supported version)
clang_7:
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-3.9
install_linux_deps clang-7 llvm
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-3.9
CXX: clang++-3.9
CC: clang-7
CXX: clang++-7
CMAKE_FLAGS: '-DCMAKE_C_FLAGS="-fsanitize=address" -DCMAKE_CXX_FLAGS="-fsanitize=address"'
- name: Test
- name: Unittest
run: |
./bin/minetest --run-unittests
# This is the current clang version
clang_9:
runs-on: ubuntu-18.04
# Current clang version
clang_14:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-9 valgrind libluajit-5.1-dev
install_linux_deps clang-14 gdb
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-9
CXX: clang++-9
CMAKE_FLAGS: "-DREQUIRE_LUAJIT=1"
CC: clang-14
CXX: clang++-14
- name: Test
run: |
./bin/minetest --run-unittests
- name: Valgrind
- name: Integration test + devtest
run: |
valgrind --leak-check=full --leak-check-heuristics=all --undef-value-errors=no --error-exitcode=9 ./bin/minetest --run-unittests
./util/test_multiplayer.sh
# Build with prometheus-cpp (server-only)
clang_9_prometheus:
name: "clang_9 (PROMETHEUS=1)"
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
@@ -142,81 +149,57 @@ jobs:
run: |
./bin/minetestserver --run-unittests
# Build without freetype (client-only)
clang_9_no_freetype:
name: "clang_9 (FREETYPE=0)"
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-9
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-9
CXX: clang++-9
CMAKE_FLAGS: "-DENABLE_FREETYPE=0 -DBUILD_SERVER=0"
- name: Test
run: |
./bin/minetest --run-unittests
docker:
name: "Docker image"
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Build docker image
run: |
docker build .
docker build . -t minetest:latest
docker run --rm minetest:latest /usr/local/bin/minetestserver --version
win32:
name: "MinGW cross-compiler (32-bit)"
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install compiler
run: |
sudo apt-get update -q && sudo apt-get install gettext -qyy
wget http://minetest.kitsunemimi.pw/mingw-w64-i686_9.2.0_ubuntu18.04.tar.xz -O mingw.tar.xz
sudo apt-get update && sudo apt-get install -y gettext
wget http://minetest.kitsunemimi.pw/mingw-w64-i686_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
sudo tar -xaf mingw.tar.xz -C /usr
- name: Build
run: |
EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin32.sh winbuild
env:
NO_MINETEST_GAME: 1
NO_PACKAGE: 1
win64:
name: "MinGW cross-compiler (64-bit)"
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install compiler
run: |
sudo apt-get update -q && sudo apt-get install gettext -qyy
wget http://minetest.kitsunemimi.pw/mingw-w64-x86_64_9.2.0_ubuntu18.04.tar.xz -O mingw.tar.xz
sudo apt-get update && sudo apt-get install -y gettext
wget http://minetest.kitsunemimi.pw/mingw-w64-x86_64_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
sudo tar -xaf mingw.tar.xz -C /usr
- name: Build
run: |
EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin64.sh winbuild
env:
NO_MINETEST_GAME: 1
NO_PACKAGE: 1
msvc:
name: VS 2019 ${{ matrix.config.arch }}-${{ matrix.type }}
runs-on: windows-2019
runs-on: windows-2019
env:
VCPKG_VERSION: 0bf3923f9fab4001c00f0f429682a0853b5749e0
# 2020.11
vcpkg_packages: irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit
VCPKG_VERSION: 8eb57355a4ffb410a2e94c07b4dca2dffbee8e50
# 2023.10.19
vcpkg_packages: zlib zstd curl[winssl] openal-soft libvorbis libogg libjpeg-turbo sqlite3 freetype luajit gmp jsoncpp opengl-registry
strategy:
fail-fast: false
matrix:
@@ -237,11 +220,15 @@ jobs:
# Enable it, when working on the installer.
steps:
- name: Checkout
uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Checkout IrrlichtMt
run: |
$ref = @(Get-Content misc\irrlichtmt_tag.txt)
git clone https://github.com/minetest/irrlicht lib\irrlichtmt --depth 1 -b $ref[0]
- name: Restore from cache and run vcpkg
uses: lukka/run-vcpkg@v5
uses: lukka/run-vcpkg@v7
with:
vcpkgArguments: ${{env.vcpkg_packages}}
vcpkgDirectory: '${{ github.workspace }}\vcpkg'
@@ -249,15 +236,17 @@ jobs:
vcpkgGitCommitId: ${{ env.VCPKG_VERSION }}
vcpkgTriplet: ${{ matrix.config.vcpkg_triplet }}
- name: CMake
- name: Minetest CMake
run: |
cmake ${{matrix.config.generator}} `
-DCMAKE_TOOLCHAIN_FILE="${{ github.workspace }}\vcpkg\scripts\buildsystems\vcpkg.cmake" `
-DCMAKE_BUILD_TYPE=Release `
-DENABLE_POSTGRESQL=OFF `
-DENABLE_LUAJIT=TRUE `
-DREQUIRE_LUAJIT=TRUE `
-DRUN_IN_PLACE=${{ contains(matrix.type, 'portable') }} .
- name: Build
- name: Build Minetest
run: cmake --build . --config Release
- name: CPack
@@ -276,7 +265,7 @@ jobs:
- name: Package Clean
run: rm -r $env:GITHUB_WORKSPACE\Package\_CPack_Packages
- uses: actions/upload-artifact@v1
- uses: actions/upload-artifact@v3
with:
name: msvc-${{ matrix.config.arch }}-${{ matrix.type }}
path: .\Package\

View File

@@ -24,30 +24,31 @@ on:
- '.github/workflows/**.yml'
jobs:
clang_format:
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Install clang-format
run: |
sudo apt-get install clang-format-9 -qyy
- name: Run clang-format
run: |
source ./util/ci/lint.sh
perform_lint
env:
CLANG_FORMAT: clang-format-9
# clang_format:
# runs-on: ubuntu-20.04
# steps:
# - uses: actions/checkout@v3
# - name: Install clang-format
# run: |
# sudo apt-get update
# sudo apt-get install -y clang-format-9
#
# - name: Run clang-format
# run: |
# source ./util/ci/clang-format.sh
# check_format
# env:
# CLANG_FORMAT: clang-format-9
clang_tidy:
runs-on: ubuntu-18.04
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v2
- uses: actions/checkout@v3
- name: Install deps
run: |
sudo apt-get install clang-tidy-9 -qyy
source ./util/ci/common.sh
install_linux_deps
install_linux_deps clang-tidy-9
- name: Run clang-tidy
run: |

72
.github/workflows/lua.yml vendored Normal file
View File

@@ -0,0 +1,72 @@
name: lua_lint
# Lint on lua changes on builtin or if workflow changed
on:
push:
paths:
- 'builtin/**.lua'
- 'games/devtest/**.lua'
- '.github/workflows/**.yml'
pull_request:
paths:
- 'builtin/**.lua'
- 'games/devtest/**.lua'
- '.github/workflows/**.yml'
jobs:
# Note that the integration tests are also run build.yml, but only when C++ code is changed.
integration_tests:
name: "Compile and run multiplayer tests"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_linux_deps clang-10 gdb libluajit-5.1-dev
- name: Build
run: |
./util/ci/build.sh
env:
CC: clang-10
CXX: clang++-10
CMAKE_FLAGS: "-DENABLE_GETTEXT=0 -DBUILD_SERVER=0"
- name: Integration test + devtest
run: |
./util/test_multiplayer.sh
luacheck:
name: "Builtin Luacheck and Unit Tests"
runs-on: ubuntu-20.04
steps:
- uses: actions/checkout@v3
- uses: leafo/gh-actions-lua@v9
with:
luaVersion: "5.1.5"
- uses: leafo/gh-actions-luarocks@v4
- name: Install LuaJIT
run: |
cd $HOME
git clone https://github.com/LuaJIT/LuaJIT/
cd LuaJIT
make -j$(nproc)
- name: Install luarocks tools
run: |
luarocks install --local luacheck
luarocks install --local busted
- name: Run checks (builtin)
run: |
$HOME/.luarocks/bin/luacheck builtin
$HOME/.luarocks/bin/busted builtin
$HOME/.luarocks/bin/busted builtin --lua=$HOME/LuaJIT/src/luajit
- name: Run checks (devtest)
run: |
$HOME/.luarocks/bin/luacheck --config=games/devtest/.luacheckrc games/devtest

48
.github/workflows/lua_api_deploy.yml vendored Normal file
View File

@@ -0,0 +1,48 @@
name: lua_api_deploy
permissions:
contents: read
pages: write
id-token: write
on:
push:
paths:
- '.github/workflows/lua_api_deploy.yml'
- 'doc/lua_api.md'
- 'doc/mkdocs/'
branches:
- master
jobs:
build:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
- name: Set up Python
uses: actions/setup-python@v4
with:
python-version: 3.11
- name: Install mkdocs
run: |
pip install -U -r doc/mkdocs/requirements.txt
- name: Build documentation
run: |
cd doc/mkdocs/
./build.sh
- name: Setup Pages
uses: actions/configure-pages@v3
- name: Upload artifact
uses: actions/upload-pages-artifact@v2
with:
path: 'public/'
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2

View File

@@ -1,32 +0,0 @@
name: lua_lint
# Lint on lua changes on builtin or if workflow changed
on:
push:
paths:
- 'builtin/**.lua'
- '.github/workflows/**.yml'
pull_request:
paths:
- 'builtin/**.lua'
- '.github/workflows/**.yml'
jobs:
luacheck:
name: "Builtin Luacheck and Unit Tests"
runs-on: ubuntu-18.04
steps:
- uses: actions/checkout@v2
- name: Install luarocks
run: |
sudo apt-get install luarocks -qyy
- name: Install luarocks tools
run: |
luarocks install --local luacheck
luarocks install --local busted
- name: Run checks
run: |
$HOME/.luarocks/bin/luacheck builtin
$HOME/.luarocks/bin/busted builtin

62
.github/workflows/macos.yml vendored Normal file
View File

@@ -0,0 +1,62 @@
name: macos
# build on c/cpp changes or workflow changes
on:
push:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- '.github/workflows/macos.yml'
pull_request:
paths:
- 'lib/**.[ch]'
- 'lib/**.cpp'
- 'src/**.[ch]'
- 'src/**.cpp'
- '**/CMakeLists.txt'
- 'cmake/Modules/**'
- '.github/workflows/macos.yml'
jobs:
build:
runs-on: macos-latest
steps:
- uses: actions/checkout@v3
- name: Install deps
run: |
source ./util/ci/common.sh
install_macos_deps
- name: Build
run: |
git clone https://github.com/minetest/irrlicht lib/irrlichtmt --depth 1 -b $(cat misc/irrlichtmt_tag.txt)
mkdir build
cd build
cmake .. \
-DCMAKE_OSX_DEPLOYMENT_TARGET=10.14 \
-DCMAKE_FIND_FRAMEWORK=LAST \
-DCMAKE_INSTALL_PREFIX=../build/macos/ \
-DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE \
-DINSTALL_DEVTEST=TRUE
cmake --build . -j$(sysctl -n hw.logicalcpu)
make install
- name: Test
run: |
./build/macos/minetest.app/Contents/MacOS/minetest --run-unittests
# Zipping the built .app preserves permissions on the contained files,
# which the GitHub artifact pipeline would otherwise strip away.
- name: CPack
run: |
cd build
cpack -G ZIP -B macos
- uses: actions/upload-artifact@v3
with:
name: minetest-macos
path: ./build/macos/*.zip

33
.gitignore vendored
View File

@@ -28,8 +28,17 @@ gtags.files
# Visual Studio Code & plugins
.vscode/
build/.cmake/
# Fleet
.fleet
# Gradle
.gradle
# Clang
.cache
# AppImage
*.AppImage
*.zsync
appimage-build
AppDir
## Files related to Minetest development cycle
/*.patch
@@ -41,17 +50,17 @@ build/.cmake/
/bin/
/games/*
!/games/devtest/
/games/devtest/mods/soundstuff/sounds/gitignored_sounds/*
!/games/devtest/mods/soundstuff/sounds/gitignored_sounds/custom_sounds_here.txt
/cache
/textures/*
!/textures/base/
/screenshots
/sounds
/mods/*
!/mods/minetest/
/mods/minetest/*
!/mods/minetest/mods_here.txt
/worlds
/world/
!/mods/mods_here.txt
/worlds/*
!/worlds/worlds_here.txt
/clientmods/*
!/clientmods/preview/
/client/mod_storage/
@@ -87,8 +96,8 @@ src/test_config.h
src/cmake_config.h
src/cmake_config_githash.h
src/unittest/test_world/world.mt
src/lua/build/
locale/
games/devtest/mods/testnodes/textures/testnodes_generated_*.png
/locale/
.directory
*.cbp
*.layout
@@ -107,3 +116,13 @@ CMakeDoxy*
compile_commands.json
*.apk
*.zip
# Visual Studio
*.vcxproj*
*.sln
.vs/
# Optional user provided library folder
lib/irrlichtmt
# Generated mod storage database
client/mod_storage.sqlite

View File

@@ -9,17 +9,18 @@ stages:
- deploy
variables:
MINETEST_GAME_REPO: "https://github.com/minetest/minetest_game.git"
CONTAINER_IMAGE: registry.gitlab.com/$CI_PROJECT_PATH
.build_template:
stage: build
before_script:
- apt-get update
- DEBIAN_FRONTEND=noninteractive apt-get -y install build-essential gettext git cmake libpng-dev libjpeg-dev libxi-dev libgl1-mesa-dev libsqlite3-dev libleveldb-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev libzstd-dev libluajit-5.1-dev
script:
- mkdir cmakebuild
- mkdir -p artifact/minetest/usr/
- cd cmakebuild
- cmake -DCMAKE_INSTALL_PREFIX=../artifact/minetest/usr/ -DCMAKE_BUILD_TYPE=Release -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE -DENABLE_SYSTEM_JSONCPP=TRUE -DBUILD_SERVER=TRUE ..
- make -j2
- git clone https://github.com/minetest/irrlicht lib/irrlichtmt --depth 1 -b $(cat misc/irrlichtmt_tag.txt)
- mkdir build && cd build
- cmake -DCMAKE_INSTALL_PREFIX=../artifact/minetest/usr/ -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE ..
- make -j $(($(nproc) + 1))
- make install
artifacts:
when: on_success
@@ -27,172 +28,29 @@ variables:
paths:
- artifact/*
.debpkg_template:
stage: package
before_script:
- apt-get update -y
- apt-get install -y git
- mkdir -p build/deb/minetest/DEBIAN/
- cp misc/debpkg-control build/deb/minetest/DEBIAN/control
- cp -a artifact/minetest/usr build/deb/minetest/
script:
- git clone $MINETEST_GAME_REPO build/deb/minetest/usr/share/minetest/games/minetest_game
- rm -rf build/deb/minetest/usr/share/minetest/games/minetest/.git
- sed -i 's/DATEPLACEHOLDER/'$(date +%y.%m.%d)'/g' build/deb/minetest/DEBIAN/control
- sed -i 's/LEVELDB_PLACEHOLDER/'$LEVELDB_PKG'/g' build/deb/minetest/DEBIAN/control
- cd build/deb/ && dpkg-deb -b minetest/ && mv minetest.deb ../../
artifacts:
expire_in: 90 day
paths:
- ./*.deb
.debpkg_install:
stage: deploy
before_script:
- apt-get update -y
script:
- apt-get install -y ./*.deb
- minetest --version
##
## Debian
## Ubuntu (prerequisite for AppImage build)
##
# Stretch
build:debian-9:
extends: .build_template
image: debian:9
before_script:
- apt-get update -y
- apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
package:debian-9:
extends: .debpkg_template
image: debian:9
needs:
- build:debian-9
variables:
LEVELDB_PKG: libleveldb1v5
deploy:debian-9:
extends: .debpkg_install
image: debian:9
needs:
- package:debian-9
# Buster
build:debian-10:
extends: .build_template
image: debian:10
before_script:
- apt-get update -y
- apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
package:debian-10:
extends: .debpkg_template
image: debian:10
needs:
- build:debian-10
variables:
LEVELDB_PKG: libleveldb1d
deploy:debian-10:
extends: .debpkg_install
image: debian:10
needs:
- package:debian-10
##
## Ubuntu
##
# Xenial
build:ubuntu-16.04:
build:ubuntu-20.04:
extends: .build_template
image: ubuntu:xenial
before_script:
- apt-get update -y
- apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
package:ubuntu-16.04:
extends: .debpkg_template
image: ubuntu:xenial
needs:
- build:ubuntu-16.04
variables:
LEVELDB_PKG: libleveldb1v5
deploy:ubuntu-16.04:
extends: .debpkg_install
image: ubuntu:xenial
needs:
- package:ubuntu-16.04
# Bionic
build:ubuntu-18.04:
extends: .build_template
image: ubuntu:bionic
before_script:
- apt-get update -y
- apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
package:ubuntu-18.04:
extends: .debpkg_template
image: ubuntu:bionic
needs:
- build:ubuntu-18.04
variables:
LEVELDB_PKG: libleveldb1v5
deploy:ubuntu-18.04:
extends: .debpkg_install
image: ubuntu:bionic
needs:
- package:ubuntu-18.04
##
## Fedora
##
# Fedora 28 <-> RHEL 8
build:fedora-28:
extends: .build_template
image: fedora:28
before_script:
- dnf -y install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel spatialindex-devel
image: ubuntu:focal
##
## MinGW for Windows
##
.generic_win_template:
image: ubuntu:bionic
image: ubuntu:focal
before_script:
- apt-get update -y
- apt-get install -y wget xz-utils unzip git cmake gettext
- wget -nv http://minetest.kitsunemimi.pw/mingw-w64-${WIN_ARCH}_9.2.0_ubuntu18.04.tar.xz -O mingw.tar.xz
- apt-get update
- DEBIAN_FRONTEND=noninteractive apt-get install -y wget xz-utils unzip git cmake gettext
- wget -nv http://minetest.kitsunemimi.pw/mingw-w64-${WIN_ARCH}_11.2.0_ubuntu20.04.tar.xz -O mingw.tar.xz
- tar -xaf mingw.tar.xz -C /usr
.build_win_template:
extends: .generic_win_template
stage: build
artifacts:
expire_in: 1h
paths:
- build/minetest/_build/*
.package_win_template:
extends: .generic_win_template
stage: package
script:
- unzip build/minetest/_build/minetest-*.zip
- cp -p /usr/${WIN_ARCH}-w64-mingw32/bin/libgcc*.dll minetest-*-win*/bin/
- cp -p /usr/${WIN_ARCH}-w64-mingw32/bin/libstdc++*.dll minetest-*-win*/bin/
- cp -p /usr/${WIN_ARCH}-w64-mingw32/bin/libwinpthread*.dll minetest-*-win*/bin/
artifacts:
expire_in: 90 day
paths:
@@ -201,29 +59,16 @@ build:fedora-28:
build:win32:
extends: .build_win_template
script:
- ./util/buildbot/buildwin32.sh build
- EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin32.sh build
- unzip -q build/build/*.zip
variables:
WIN_ARCH: "i686"
package:win32:
extends: .package_win_template
needs:
- build:win32
variables:
WIN_ARCH: "i686"
build:win64:
extends: .build_win_template
script:
- ./util/buildbot/buildwin64.sh build
variables:
WIN_ARCH: "x86_64"
package:win64:
extends: .package_win_template
needs:
- build:win64
- EXISTING_MINETEST_DIR=$PWD ./util/buildbot/buildwin64.sh build
- unzip -q build/build/*.zip
variables:
WIN_ARCH: "x86_64"
@@ -239,10 +84,7 @@ package:docker:
before_script:
- docker login -u gitlab-ci-token -p $CI_JOB_TOKEN registry.gitlab.com
script:
- docker build . -t ${CONTAINER_IMAGE}/server:$CI_COMMIT_SHA -t ${CONTAINER_IMAGE}/server:$CI_COMMIT_REF_NAME -t ${CONTAINER_IMAGE}/server:latest
- docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_SHA
- docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_REF_NAME
- docker push ${CONTAINER_IMAGE}/server:latest
- ./util/ci/docker.sh
##
## Gitlab Pages (Lua API documentation)
@@ -252,9 +94,7 @@ pages:
stage: deploy
image: python:3.8
before_script:
- pip install git+https://github.com/Python-Markdown/markdown.git
- pip install git+https://github.com/mkdocs/mkdocs.git
- pip install pygments
- pip install -U -r doc/mkdocs/requirements.txt
script:
- cd doc/mkdocs && ./build.sh
artifacts:
@@ -271,22 +111,19 @@ package:appimage-client:
stage: package
image: appimagecrafters/appimage-builder
needs:
- build:ubuntu-18.04
- build:ubuntu-20.04
before_script:
- apt-get update -y
- apt-get install -y git wget
- apt-get update
- apt-get install -y git
# Collect files
- mkdir AppDir
- cp -a artifact/minetest/usr/ AppDir/usr/
- rm AppDir/usr/bin/minetestserver
- cp -a clientmods AppDir/usr/share/minetest
script:
- git clone $MINETEST_GAME_REPO AppDir/usr/share/minetest/games/minetest_game
- rm -rf AppDir/usr/share/minetest/games/minetest/.git
- export VERSION=$CI_COMMIT_REF_NAME-$CI_COMMIT_SHORT_SHA
# Remove PrefersNonDefaultGPU property due to validation errors
- sed -i '/PrefersNonDefaultGPU/d' AppDir/usr/share/applications/net.minetest.minetest.desktop
- appimage-builder --skip-test
script:
- export VERSION=$CI_COMMIT_REF_NAME-$CI_COMMIT_SHORT_SHA
- appimage-builder --skip-test --recipe misc/AppImageBuilder.yml
artifacts:
expire_in: 90 day
paths:

View File

@@ -20,7 +20,7 @@ read_globals = {
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn", "indexof", "insert_all"}},
math = {fields = {"hypot"}},
math = {fields = {"hypot", "round"}},
}
globals = {
@@ -70,6 +70,7 @@ files["builtin/mainmenu"] = {
read_globals = {
"PLATFORM",
"TOUCHSCREEN_GUI",
},
}
@@ -80,3 +81,9 @@ files["builtin/common/tests"] = {
"assert",
},
}
files["builtin/fstk"] = {
read_globals = {
"TOUCHSCREEN_GUI",
},
}

View File

@@ -37,7 +37,7 @@ numzero <numzer0@yandex.ru> <silverunicorn2011@yandex.ru>
Jean-Patrick Guerrero <kilbith@users.noreply.github.com>
Jean-Patrick Guerrero <kilbith@users.noreply.github.com> <jeanpatrick.guerrero@gmail.com>
HybridDog <3192173+HybridDog@users.noreply.github.com> <ovvv@web.de>
srfqi <muhammadrifqipriyosusanto@gmail.com>
srifqi <muhammadrifqipriyosusanto@gmail.com>
Dániel Juhász <juhdanad@gmail.com>
rubenwardy <rw@rubenwardy.com>
rubenwardy <rw@rubenwardy.com> <rubenwardy@gmail.com>
@@ -48,15 +48,17 @@ ClobberXD <ClobberXD@gmail.com> <ClobberXD@protonmail.com>
ClobberXD <ClobberXD@gmail.com> <36130650+ClobberXD@users.noreply.github.com>
Auke Kok <sofar+github@foo-projects.org>
Auke Kok <sofar+github@foo-projects.org> <sofar@foo-projects.org>
Desour <vorunbekannt75@web.de>
Nathanaël Courant <Ekdohibs@users.noreply.github.com> <nathanael.courant@laposte.net>
DS <ds.desour@proton.me>
DS <ds.desour@proton.me> <vorunbekannt75@web.de>
Nathanaëlle Courant <Ekdohibs@users.noreply.github.com> <nathanael.courant@laposte.net>
Ezhh <owlecho@live.com>
paramat <paramat@users.noreply.github.com>
paramat <paramat@users.noreply.github.com> <mat.gregory@virginmedia.com>
lhofhansl <lhofhansl@yahoo.com> <larsh@apache.org>
red-001 <red-001@outlook.ie> <red-001@openmailbox.org>
Wuzzy <wuzzy2@mail.ru> <Wuzzy2@mail.ru>
Wuzzy <wuzzy2@mail.ru> <almikes@aol.com>
Wuzzy <Wuzzy@disroot.org> <wuzzy2@mail.ru>
Wuzzy <Wuzzy@disroot.org> <Wuzzy2@mail.ru>
Wuzzy <Wuzzy@disroot.org> <almikes@aol.com>
Jordach <jordach.snelling@gmail.com>
MoNTE48 <MoNTE48@mail.ua>
v-rob <robinsonvincent89@gmail.com>
@@ -65,3 +67,8 @@ EvidenceB <49488517+EvidenceBKidscode@users.noreply.github.com>
gregorycu <gregory.currie@gmail.com>
Rogier <rogier777@gmail.com>
Rogier <rogier777@gmail.com> <Rogier-5@users.noreply.github.com>
x2048 <codeforsmile@gmail.com>
Lars Müller <appgurulars@gmx.de>
Lars Müller <appgurulars@gmx.de> <34514239+appgurueu@users.noreply.github.com>
ROllerozxa <rollerozxa@voxelmanip.se>
ROllerozxa <rollerozxa@voxelmanip.se> <temporaryemail4meh+github@gmail.com>

View File

@@ -1,51 +0,0 @@
version: 1
AppDir:
path: ./AppDir
app_info:
id: minetest
name: Minetest
icon: minetest
version: !ENV ${VERSION}
exec: usr/bin/minetest
exec_args: $@
runtime:
env:
APPDIR_LIBRARY_PATH: $APPDIR/usr/lib/x86_64-linux-gnu
apt:
arch: amd64
sources:
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic main universe
key_url: 'http://keyserver.ubuntu.com/pks/lookup?op=get&search=0x3b4fe6acc0b21f32'
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-updates main universe
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-backports main universe
- sourceline: deb http://archive.ubuntu.com/ubuntu/ bionic-security main universe
include:
- libirrlicht1.8
- libxxf86vm1
- libgl1-mesa-glx
- libsqlite3-0
- libogg0
- libvorbis0a
- libopenal1
- libcurl3-gnutls
- libfreetype6
- zlib1g
- libgmp10
- libjsoncpp1
files:
exclude:
- usr/share/man
- usr/share/doc/*/README.*
- usr/share/doc/*/changelog.*
- usr/share/doc/*/NEWS.*
- usr/share/doc/*/TODO.*
AppImage:
update-information: None
sign-key: None
arch: x86_64

View File

@@ -1,19 +1,18 @@
cmake_minimum_required(VERSION 3.5)
cmake_policy(SET CMP0025 OLD)
cmake_minimum_required(VERSION 3.12)
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
set(PROJECT_NAME_CAPITALIZED "Minetest")
set(CMAKE_CXX_STANDARD 11)
set(GCC_MINIMUM_VERSION "4.8")
set(CLANG_MINIMUM_VERSION "3.4")
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED TRUE)
set(GCC_MINIMUM_VERSION "7.5")
set(CLANG_MINIMUM_VERSION "7.0.1")
# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
# You should not need to edit these manually, use util/bump_version.sh
set(VERSION_MAJOR 5)
set(VERSION_MINOR 4)
set(VERSION_PATCH 2)
set(VERSION_MINOR 8)
set(VERSION_PATCH 1)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Change to false for releases
@@ -21,7 +20,7 @@ set(DEVELOPMENT_BUILD FALSE)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
if(VERSION_EXTRA)
set(VERSION_STRING ${VERSION_STRING}-${VERSION_EXTRA})
set(VERSION_STRING "${VERSION_STRING}-${VERSION_EXTRA}")
elseif(DEVELOPMENT_BUILD)
set(VERSION_STRING "${VERSION_STRING}-dev")
endif()
@@ -31,10 +30,20 @@ if (CMAKE_BUILD_TYPE STREQUAL Debug)
set(VERSION_STRING "${VERSION_STRING}-debug")
endif()
message(STATUS "*** Will build version ${VERSION_STRING} ***")
# Configuration options
set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
set(BUILD_SERVER FALSE CACHE BOOL "Build server")
set(BUILD_UNITTESTS TRUE CACHE BOOL "Build unittests")
set(BUILD_BENCHMARKS FALSE CACHE BOOL "Build benchmarks")
set(BUILD_DOCUMENTATION TRUE CACHE BOOL "Build documentation")
set(DEFAULT_ENABLE_LTO TRUE)
# by default don't enable on Debug builds to get faster builds
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
set(DEFAULT_ENABLE_LTO FALSE)
endif()
set(ENABLE_LTO ${DEFAULT_ENABLE_LTO} CACHE BOOL "Use Link Time Optimization")
set(DEFAULT_RUN_IN_PLACE FALSE)
if(WIN32)
set(DEFAULT_RUN_IN_PLACE TRUE)
@@ -42,11 +51,13 @@ endif()
set(RUN_IN_PLACE ${DEFAULT_RUN_IN_PLACE} CACHE BOOL
"Run directly in source directory structure")
set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
set(BUILD_SERVER FALSE CACHE BOOL "Build server")
set(BUILD_UNITTESTS TRUE CACHE BOOL "Build unittests")
message(STATUS "*** Will build version ${VERSION_STRING} ***")
message(STATUS "BUILD_CLIENT: " ${BUILD_CLIENT})
message(STATUS "BUILD_SERVER: " ${BUILD_SERVER})
message(STATUS "BUILD_UNITTESTS: " ${BUILD_UNITTESTS})
message(STATUS "BUILD_BENCHMARKS: " ${BUILD_BENCHMARKS})
message(STATUS "BUILD_DOCUMENTATION: " ${BUILD_DOCUMENTATION})
message(STATUS "RUN_IN_PLACE: " ${RUN_IN_PLACE})
set(WARN_ALL TRUE CACHE BOOL "Enable -Wall for Release build")
@@ -55,13 +66,116 @@ if(NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE Release CACHE STRING "Build type: Debug or Release" FORCE)
endif()
# FIXME: Windows build fails in multiple places to link, needs to be investigated.
if (ENABLE_LTO AND NOT WIN32)
include(CheckIPOSupported)
check_ipo_supported(RESULT lto_supported OUTPUT lto_output)
if(lto_supported)
set(CMAKE_INTERPROCEDURAL_OPTIMIZATION TRUE)
message(STATUS "LTO/IPO is enabled")
else()
message(STATUS "LTO/IPO requested but it is not supported by the compiler: ${lto_output}")
endif()
else()
message(STATUS "LTO/IPO is not enabled")
endif()
set(ENABLE_UPDATE_CHECKER (NOT ${DEVELOPMENT_BUILD}) CACHE BOOL
"Whether to enable update checks by default")
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
# Load default options for Android
if(ANDROID)
cmake_minimum_required(VERSION 3.20)
include(MinetestAndroidLibs)
endif()
# This is done here so that relative search paths are more reasonable
find_package(Irrlicht)
set(IRRLICHTMT_BUILD_DIR "" CACHE PATH "Path to IrrlichtMt build directory.")
if(ANDROID)
# currently manually provided
elseif(NOT "${IRRLICHTMT_BUILD_DIR}" STREQUAL "")
find_package(IrrlichtMt QUIET
PATHS "${IRRLICHTMT_BUILD_DIR}"
NO_DEFAULT_PATH
)
if(NOT TARGET IrrlichtMt::IrrlichtMt)
# find_package() searches certain subdirectories. ${PATH}/cmake is not
# the only one, but it is the one where IrrlichtMt is supposed to export
# IrrlichtMtConfig.cmake
message(FATAL_ERROR "Could not find IrrlichtMtConfig.cmake in ${IRRLICHTMT_BUILD_DIR}/cmake.")
endif()
elseif(EXISTS "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt")
message(STATUS "Using user-provided IrrlichtMt at subdirectory 'lib/irrlichtmt'")
if(BUILD_CLIENT)
# tell IrrlichtMt to create a static library
set(BUILD_SHARED_LIBS OFF CACHE BOOL "Build shared library" FORCE)
add_subdirectory(lib/irrlichtmt EXCLUDE_FROM_ALL)
unset(BUILD_SHARED_LIBS CACHE)
if(NOT TARGET IrrlichtMt)
message(FATAL_ERROR "IrrlichtMt project is missing a CMake target?!")
endif()
else()
add_library(IrrlichtMt::IrrlichtMt INTERFACE IMPORTED)
set_target_properties(IrrlichtMt::IrrlichtMt PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${CMAKE_CURRENT_SOURCE_DIR}/lib/irrlichtmt/include")
endif()
else()
find_package(IrrlichtMt QUIET)
if(NOT TARGET IrrlichtMt::IrrlichtMt)
string(CONCAT explanation_msg
"The Minetest team has forked Irrlicht to make their own customizations. "
"It can be found here: https://github.com/minetest/irrlicht\n"
"For example use: git clone --depth=1 https://github.com/minetest/irrlicht lib/irrlichtmt\n")
if(BUILD_CLIENT)
message(FATAL_ERROR "IrrlichtMt is required to build the client, but it was not found.\n${explanation_msg}")
endif()
include(MinetestFindIrrlichtHeaders)
if(NOT IRRLICHT_INCLUDE_DIR)
message(FATAL_ERROR "IrrlichtMt headers are required to build the server, but none found.\n${explanation_msg}")
endif()
message(STATUS "Found IrrlichtMt headers: ${IRRLICHT_INCLUDE_DIR}")
add_library(IrrlichtMt::IrrlichtMt INTERFACE IMPORTED)
# Note that we can't use target_include_directories() since that doesn't work for IMPORTED targets before CMake 3.11
set_target_properties(IrrlichtMt::IrrlichtMt PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${IRRLICHT_INCLUDE_DIR}")
endif()
endif()
if(ANDROID)
# skipped for now
elseif(BUILD_CLIENT AND TARGET IrrlichtMt::IrrlichtMt)
# retrieve version somehow
if(NOT IrrlichtMt_VERSION)
get_target_property(IrrlichtMt_VERSION IrrlichtMt VERSION)
endif()
message(STATUS "Found IrrlichtMt ${IrrlichtMt_VERSION}")
set(TARGET_VER_S 1.9.0mt13)
string(REPLACE "mt" "." TARGET_VER ${TARGET_VER_S})
if(IrrlichtMt_VERSION VERSION_LESS ${TARGET_VER})
message(FATAL_ERROR "At least IrrlichtMt ${TARGET_VER_S} is required to build")
elseif(NOT DEVELOPMENT_BUILD AND IrrlichtMt_VERSION VERSION_GREATER ${TARGET_VER})
message(FATAL_ERROR "IrrlichtMt ${TARGET_VER_S} is required to build")
endif()
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${GCC_MINIMUM_VERSION}")
message(FATAL_ERROR "Insufficient gcc version, found ${CMAKE_CXX_COMPILER_VERSION}. "
"Version ${GCC_MINIMUM_VERSION} or higher is required.")
endif()
elseif(CMAKE_CXX_COMPILER_ID MATCHES "(Apple)?Clang")
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${CLANG_MINIMUM_VERSION}")
message(FATAL_ERROR "Insufficient clang version, found ${CMAKE_CXX_COMPILER_VERSION}. "
"Version ${CLANG_MINIMUM_VERSION} or higher is required.")
endif()
endif()
# Installation
@@ -91,15 +205,16 @@ elseif(UNIX) # Linux, BSD etc
set(ICONDIR "unix/icons")
set(LOCALEDIR "locale")
else()
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
set(BINDIR "${CMAKE_INSTALL_PREFIX}/bin")
set(DOCDIR "${CMAKE_INSTALL_PREFIX}/share/doc/${PROJECT_NAME}")
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
include(GNUInstallDirs)
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/${PROJECT_NAME}")
set(BINDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_BINDIR}")
set(DOCDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DOCDIR}")
set(MANDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_MANDIR}")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/metainfo")
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/locale")
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/applications")
set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/metainfo")
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_DATADIR}/icons")
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/${CMAKE_INSTALL_LOCALEDIR}")
endif()
endif()
@@ -161,15 +276,16 @@ if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/"
COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/devtest" DESTINATION "${SHAREDIR}/games/"
COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
set(INSTALL_DEVTEST FALSE CACHE BOOL "Install Development Test")
if(INSTALL_DEVTEST)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/devtest" DESTINATION "${SHAREDIR}/games/"
PATTERN ".git*" EXCLUDE )
endif()
if(BUILD_CLIENT)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
if(RUN_IN_PLACE)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/serverlist" DESTINATION "${SHAREDIR}/client")
@@ -177,11 +293,11 @@ if(BUILD_CLIENT)
endif()
install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/client_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/client_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/menu_lua_api.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/texture_packs.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/world_format.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE)
@@ -203,30 +319,18 @@ endif()
find_package(GMP REQUIRED)
find_package(Json REQUIRED)
find_package(Lua REQUIRED)
# JsonCPP doesn't compile well on GCC 4.8
if(NOT ENABLE_SYSTEM_JSONCPP)
set(GCC_MINIMUM_VERSION "4.9")
if(NOT USE_LUAJIT)
add_subdirectory(lib/bitop)
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${GCC_MINIMUM_VERSION}")
message(FATAL_ERROR "Insufficient gcc version, found ${CMAKE_CXX_COMPILER_VERSION}. "
"Version ${GCC_MINIMUM_VERSION} or higher is required.")
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${CLANG_MINIMUM_VERSION}")
message(FATAL_ERROR "Insufficient clang version, found ${CMAKE_CXX_COMPILER_VERSION}. "
"Version ${CLANG_MINIMUM_VERSION} or higher is required.")
endif()
if(BUILD_BENCHMARKS)
add_subdirectory(lib/catch2)
endif()
# Subdirectories
# Be sure to add all relevant definitions above this
add_subdirectory(src)
# CPack
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A free open-source voxel game engine with easy modding and game creation.")
@@ -243,25 +347,8 @@ cpack_add_component(Docs
DESCRIPTION "Documentation about Minetest and Minetest modding"
)
cpack_add_component(SUBGAME_MINETEST_GAME
DISPLAY_NAME "Minetest Game"
DESCRIPTION "The default game bundled in the Minetest engine. Mainly used as a modding base."
GROUP "Games"
)
cpack_add_component(SUBGAME_MINIMAL
DISPLAY_NAME "Development Test"
DESCRIPTION "A basic testing environment used for engine development and sometimes for testing mods."
DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
GROUP "Games"
)
cpack_add_component_group(Subgames
DESCRIPTION "Games for the Minetest engine."
)
if(WIN32)
# Include all dynamically linked runtime libaries such as MSVCRxxx.dll
# Include all dynamically linked runtime libraries such as MSVCRxxx.dll
include(InstallRequiredSystemLibraries)
if(RUN_IN_PLACE)
@@ -313,13 +400,15 @@ include(CPack)
# Add a target to generate API documentation with Doxygen
find_package(Doxygen)
if(DOXYGEN_FOUND)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
add_custom_target(doc
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
if(BUILD_DOCUMENTATION)
find_package(Doxygen)
if(DOXYGEN_FOUND)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
add_custom_target(doc
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
endif()
endif()

1
CNAME Normal file
View File

@@ -0,0 +1 @@
api.minetest.net

502
COPYING.LESSER Normal file
View File

@@ -0,0 +1,502 @@
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
Copyright (C) 1991, 1999 Free Software Foundation, Inc.
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
Everyone is permitted to copy and distribute verbatim copies
of this license document, but changing it is not allowed.
[This is the first released version of the Lesser GPL. It also counts
as the successor of the GNU Library Public License, version 2, hence
the version number 2.1.]
Preamble
The licenses for most software are designed to take away your
freedom to share and change it. By contrast, the GNU General Public
Licenses are intended to guarantee your freedom to share and change
free software--to make sure the software is free for all its users.
This license, the Lesser General Public License, applies to some
specially designated software packages--typically libraries--of the
Free Software Foundation and other authors who decide to use it. You
can use it too, but we suggest you first think carefully about whether
this license or the ordinary General Public License is the better
strategy to use in any particular case, based on the explanations below.
When we speak of free software, we are referring to freedom of use,
not price. Our General Public Licenses are designed to make sure that
you have the freedom to distribute copies of free software (and charge
for this service if you wish); that you receive source code or can get
it if you want it; that you can change the software and use pieces of
it in new free programs; and that you are informed that you can do
these things.
To protect your rights, we need to make restrictions that forbid
distributors to deny you these rights or to ask you to surrender these
rights. These restrictions translate to certain responsibilities for
you if you distribute copies of the library or if you modify it.
For example, if you distribute copies of the library, whether gratis
or for a fee, you must give the recipients all the rights that we gave
you. You must make sure that they, too, receive or can get the source
code. If you link other code with the library, you must provide
complete object files to the recipients, so that they can relink them
with the library after making changes to the library and recompiling
it. And you must show them these terms so they know their rights.
We protect your rights with a two-step method: (1) we copyright the
library, and (2) we offer you this license, which gives you legal
permission to copy, distribute and/or modify the library.
To protect each distributor, we want to make it very clear that
there is no warranty for the free library. Also, if the library is
modified by someone else and passed on, the recipients should know
that what they have is not the original version, so that the original
author's reputation will not be affected by problems that might be
introduced by others.
Finally, software patents pose a constant threat to the existence of
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That's all there is to it!

View File

@@ -1,6 +1,40 @@
FROM alpine:3.11
ARG DOCKER_IMAGE=alpine:3.16
FROM $DOCKER_IMAGE AS dev
ENV MINETEST_GAME_VERSION master
ENV IRRLICHT_VERSION master
ENV SPATIALINDEX_VERSION 1.9.3
ENV LUAJIT_VERSION v2.1
RUN apk add --no-cache git build-base cmake curl-dev zlib-dev zstd-dev \
sqlite-dev postgresql-dev hiredis-dev leveldb-dev \
gmp-dev jsoncpp-dev ninja ca-certificates
WORKDIR /usr/src/
RUN git clone --recursive https://github.com/jupp0r/prometheus-cpp/ && \
cd prometheus-cpp && \
cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_BUILD_TYPE=Release \
-DENABLE_TESTING=0 \
-GNinja && \
cmake --build build && \
cmake --install build && \
cd /usr/src/ && \
git clone --recursive https://github.com/libspatialindex/libspatialindex -b ${SPATIALINDEX_VERSION} && \
cd libspatialindex && \
cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local && \
cmake --build build && \
cmake --install build && \
cd /usr/src/ && \
git clone --recursive https://luajit.org/git/luajit.git -b ${LUAJIT_VERSION} && \
cd luajit && \
make && make install && \
cd /usr/src/ && \
git clone --depth=1 https://github.com/minetest/irrlicht/ -b ${IRRLICHT_VERSION} && \
cp -r irrlicht/include /usr/include/irrlichtmt
FROM dev as builder
COPY .git /usr/src/minetest/.git
COPY CMakeLists.txt /usr/src/minetest/CMakeLists.txt
@@ -17,52 +51,36 @@ COPY src /usr/src/minetest/src
COPY textures /usr/src/minetest/textures
WORKDIR /usr/src/minetest
RUN apk add --no-cache git build-base irrlicht-dev cmake bzip2-dev libpng-dev \
jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev \
libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev \
gmp-dev jsoncpp-dev postgresql-dev luajit-dev ca-certificates && \
git clone --depth=1 -b ${MINETEST_GAME_VERSION} https://github.com/minetest/minetest_game.git ./games/minetest_game && \
rm -fr ./games/minetest_game/.git
WORKDIR /usr/src/
RUN git clone --recursive https://github.com/jupp0r/prometheus-cpp/ && \
mkdir prometheus-cpp/build && \
cd prometheus-cpp/build && \
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_BUILD_TYPE=Release \
-DENABLE_TESTING=0 && \
make -j2 && \
make install
WORKDIR /usr/src/minetest
RUN mkdir build && \
cd build && \
cmake .. \
RUN cmake -B build \
-DCMAKE_INSTALL_PREFIX=/usr/local \
-DCMAKE_BUILD_TYPE=Release \
-DBUILD_SERVER=TRUE \
-DENABLE_PROMETHEUS=TRUE \
-DBUILD_UNITTESTS=FALSE \
-DBUILD_CLIENT=FALSE && \
make -j2 && \
make install
-DBUILD_CLIENT=FALSE \
-GNinja && \
cmake --build build && \
cmake --install build
FROM alpine:3.11
ARG DOCKER_IMAGE=alpine:3.16
FROM $DOCKER_IMAGE AS runtime
RUN apk add --no-cache sqlite-libs curl gmp libstdc++ libgcc libpq luajit && \
RUN apk add --no-cache curl gmp libstdc++ libgcc libpq jsoncpp zstd-libs \
sqlite-libs postgresql hiredis leveldb && \
adduser -D minetest --uid 30000 -h /var/lib/minetest && \
chown -R minetest:minetest /var/lib/minetest
WORKDIR /var/lib/minetest
COPY --from=0 /usr/local/share/minetest /usr/local/share/minetest
COPY --from=0 /usr/local/bin/minetestserver /usr/local/bin/minetestserver
COPY --from=0 /usr/local/share/doc/minetest/minetest.conf.example /etc/minetest/minetest.conf
COPY --from=builder /usr/local/share/minetest /usr/local/share/minetest
COPY --from=builder /usr/local/bin/minetestserver /usr/local/bin/minetestserver
COPY --from=builder /usr/local/share/doc/minetest/minetest.conf.example /etc/minetest/minetest.conf
COPY --from=builder /usr/local/lib/libspatialindex* /usr/local/lib/
COPY --from=builder /usr/local/lib/libluajit* /usr/local/lib/
USER minetest:minetest
EXPOSE 30000/udp 30000/tcp
VOLUME /var/lib/minetest/ /etc/minetest/
CMD ["/usr/local/bin/minetestserver", "--config", "/etc/minetest/minetest.conf"]
ENTRYPOINT ["/usr/local/bin/minetestserver"]
CMD ["--config", "/etc/minetest/minetest.conf"]

View File

@@ -14,6 +14,12 @@ https://www.apache.org/licenses/LICENSE-2.0.html
Textures by Zughy are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
Media files by DS are under CC BY-SA 4.0
https://creativecommons.org/licenses/by-sa/4.0/
textures/base/pack/server_public.png is under CC-BY 4.0, taken from Twitter's Twemoji set
https://creativecommons.org/licenses/by/4.0/
Authors of media files
-----------------------
Everything not listed in here:
@@ -39,10 +45,10 @@ erlehmann:
misc/minetest.svg
textures/base/pack/logo.png
JRottm
JRottm:
textures/base/pack/player_marker.png
srifqi
srifqi:
textures/base/pack/chat_hide_btn.png
textures/base/pack/chat_show_btn.png
textures/base/pack/joystick_bg.png
@@ -52,11 +58,39 @@ srifqi
Zughy:
textures/base/pack/cdb_add.png
textures/base/pack/cdb_clear.png
textures/base/pack/cdb_downloading.png
textures/base/pack/cdb_queued.png
textures/base/pack/cdb_update.png
textures/base/pack/cdb_update_cropped.png
textures/base/pack/cdb_viewonline.png
textures/base/pack/settings_btn.png
textures/base/pack/settings_info.png
textures/base/pack/settings_reset.png
appgurueu:
textures/base/pack/server_incompatible.png
erlehmann, Warr1024, rollerozxa:
textures/base/pack/no_screenshot.png
kilbith:
textures/base/pack/server_favorite.png
textures/base/pack/progress_bar.png
textures/base/pack/progress_bar_bg.png
SmallJoker:
textures/base/pack/cdb_clear.png
textures/base/pack/server_favorite_delete.png (based on server_favorite.png)
DS:
games/devtest/mods/soundstuff/textures/soundstuff_bigfoot.png
games/devtest/mods/soundstuff/textures/soundstuff_jukebox.png
games/devtest/mods/soundstuff/textures/soundstuff_racecar.png
games/devtest/mods/soundstuff/sounds/soundstuff_sinus.ogg
games/devtest/mods/testtools/textures/testtools_branding_iron.png
grorp:
textures/base/pack/exit_btn.png
License of Minetest source code
-------------------------------
@@ -81,7 +115,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
Irrlicht
---------------
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
This program uses IrrlichtMt, Minetest's fork of
the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License

277
README.md
View File

@@ -7,15 +7,9 @@ Minetest
Minetest is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2020 Perttu Ahola <celeron55@gmail.com>
Copyright (C) 2010-2022 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code
--------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
project too. See its README.txt for more information.
Table of Contents
------------------
@@ -51,7 +45,7 @@ Some can be changed in the key config dialog in the settings tab.
| Shift | Sneak/move down |
| Q | Drop itemstack |
| Shift + Q | Drop single item |
| Left mouse button | Dig/punch/take item |
| Left mouse button | Dig/punch/use |
| Right mouse button | Place/use |
| Shift + right mouse button | Build (without using) |
| I | Inventory menu |
@@ -61,14 +55,12 @@ Some can be changed in the key config dialog in the settings tab.
| T | Chat |
| / | Command |
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
| R | Enable/disable full range view |
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
| P | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
| E | Aux1 (Move fast in fast mode. Games may add special features) |
| C | Cycle through camera modes |
| V | Cycle through minimap modes |
| Shift + V | Change minimap orientation |
@@ -98,15 +90,15 @@ Where each location is on each platform:
* Windows installed:
* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
* `share` = `C:\Program Files\Minetest (Depends on the install location)`
* `user` = `%APPDATA%\Minetest`
* `user` = `%APPDATA%\Minetest` or `%MINETEST_USER_PATH%`
* Linux installed:
* `bin` = `/usr/bin`
* `share` = `/usr/share/minetest`
* `user` = `~/.minetest`
* `user` = `~/.minetest` or `$MINETEST_USER_PATH`
* macOS:
* `bin` = `Contents/MacOS`
* `share` = `Contents/Resources`
* `user` = `Contents/User OR ~/Library/Application Support/minetest`
* `user` = `Contents/User` or `~/Library/Application Support/minetest` or `$MINETEST_USER_PATH`
Worlds can be found as separate folders in: `user/worlds/`
@@ -126,261 +118,16 @@ Command-line options
Compiling
---------
### Compiling on GNU/Linux
#### Dependencies
| Dependency | Version | Commentary |
|------------|---------|------------|
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
| CMake | 2.6+ | |
| Irrlicht | 1.7.3+ | |
| SQLite3 | 3.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
For Debian/Ubuntu users:
sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
For Fedora users:
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
For Arch users:
sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
For Alpine users:
sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
#### Download
You can install Git for easily keeping your copy up to date.
If you dont want Git, read below on how to get the source without Git.
This is an example for installing Git on Debian/Ubuntu:
sudo apt install git
For Fedora users:
sudo dnf install git
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
Download minetest_game (otherwise only the "Development Test" game is available) using Git:
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
Download source, without using Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
tar xf master.tar.gz
cd minetest-master
Download minetest_game, without using Git:
cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
tar xf master.tar.gz
mv minetest_game-master minetest_game
cd ..
#### Build
Build a version that runs directly from the source directory:
cmake . -DRUN_IN_PLACE=TRUE
make -j$(nproc)
Run it:
./bin/minetest
- Use `cmake . -LH` to see all CMake options and their current state.
- If you want to install it system-wide (or are making a distribution package),
you will want to use `-DRUN_IN_PLACE=FALSE`.
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger.
- If you build a bare server you don't need to have Irrlicht installed.
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
### CMake options
General options and their default values:
BUILD_CLIENT=TRUE - Build Minetest client
BUILD_SERVER=FALSE - Build Minetest server
BUILD_UNITTESTS=TRUE - Build unittest sources
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
SemiDebug - Partially optimized debug build
RelWithDebInfo - Release build with debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_PROMETHEUS=OFF - Build with Prometheus metrics exporter (listens on tcp/30000 by default)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
Library specific options:
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
### Compiling on Windows
### Requirements
- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
- [CMake](https://cmake.org/download/)
- [vcpkg](https://github.com/Microsoft/vcpkg)
- [Git](https://git-scm.com/downloads)
### Compiling and installing the dependencies
It is highly recommended to use vcpkg as package manager.
#### a) Using vcpkg to install dependencies
After you successfully built vcpkg you can easily install the required libraries:
```powershell
vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit gmp jsoncpp --triplet x64-windows
```
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
- `freetype` is optional, it allows true-type font rendering.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
- `gmp` and `jsoncpp` are optional, otherwise the bundled versions will be compiled
There are other optional libraries, but they are not tested if they can build and link correctly.
Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
#### b) Compile the dependencies on your own
This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
### Compile Minetest
#### a) Using the vcpkg toolchain and CMake GUI
1. Start up the CMake GUI
2. Select **Browse Source...** and select DIR/minetest
3. Select **Browse Build...** and select DIR/minetest-build
4. Select **Configure**
5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
6. Choose **Specify toolchain file for cross-compiling**
7. Click **Next**
8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
9. Click Finish
10. Wait until cmake have generated the cash file
11. If there are any errors, solve them and hit **Configure**
12. Click **Generate**
13. Click **Open Project**
14. Compile Minetest inside Visual studio.
#### b) Using the vcpkg toolchain and the commandline
Run the following script in PowerShell:
```powershell
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=OFF -DENABLE_CURSES=OFF -DENABLE_SYSTEM_JSONCPP=ON
cmake --build . --config Release
```
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
#### c) Using your own compiled libraries
**This is outdated and not recommended**
Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
### Windows Installer using WiX Toolset
Requirements:
* [Visual Studio 2017](https://visualstudio.microsoft.com/)
* [WiX Toolset](https://wixtoolset.org/)
In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
It may take some minutes to generate the installer.
- [Compiling on GNU/Linux](doc/compiling/linux.md)
- [Compiling on Windows](doc/compiling/windows.md)
- [Compiling on MacOS](doc/compiling/macos.md)
Docker
------
- [Developing minetestserver with Docker](doc/developing/docker.md)
We provide Minetest server Docker images using the GitLab mirror registry.
Images are built on each commit and available using the following tag scheme:

View File

@@ -1,12 +1,13 @@
apply plugin: 'com.android.application'
android {
compileSdkVersion 29
buildToolsVersion '30.0.3'
ndkVersion '22.0.7026061'
compileSdkVersion 33
buildToolsVersion '33.0.2'
ndkVersion "$ndk_version"
defaultConfig {
applicationId 'net.minetest.minetest'
minSdkVersion 16
targetSdkVersion 29
minSdkVersion 21
targetSdkVersion 33
versionName "${versionMajor}.${versionMinor}.${versionPatch}"
versionCode project.versionCode
}
@@ -40,7 +41,7 @@ android {
abi {
enable true
reset()
include 'armeabi-v7a', 'arm64-v8a'
include 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
@@ -52,48 +53,60 @@ android {
task prepareAssets() {
def assetsFolder = "build/assets"
def projRoot = "../.."
def gameToCopy = "minetest_game"
def projRoot = rootDir.parent
copy {
from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder
// See issue #4638
def unsupportedLanguages = new File("${projRoot}/src/unsupported_language_list.txt").text.readLines()
doFirst {
logger.lifecycle('Preparing assets at {}', assetsFolder)
}
copy {
from "${projRoot}/doc/lgpl-2.1.txt" into "${assetsFolder}"
}
copy {
from "${projRoot}/builtin" into "${assetsFolder}/builtin"
}
copy {
from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
}
copy {
from "../native/deps/Android/Irrlicht/shaders" into "${assetsFolder}/client/shaders/Irrlicht"
}
copy {
from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
}
copy {
from "${projRoot}/games/${gameToCopy}" into "${assetsFolder}/games/${gameToCopy}"
}
/*copy {
// ToDo: fix broken locales
from "${projRoot}/po" into "${assetsFolder}/po"
}*/
copy {
from "${projRoot}/textures" into "${assetsFolder}/textures"
doLast {
copy {
from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into assetsFolder
}
copy {
from "${projRoot}/doc/lgpl-2.1.txt" into assetsFolder
}
copy {
from "${projRoot}/builtin" into "${assetsFolder}/builtin"
}
copy {
from "${projRoot}/client/shaders" into "${assetsFolder}/client/shaders"
}
copy {
from "../native/deps/armeabi-v7a/Irrlicht/Shaders" into "${assetsFolder}/client/shaders/Irrlicht"
}
copy {
from "${projRoot}/fonts" include "*.ttf" into "${assetsFolder}/fonts"
}
copy {
from "${projRoot}/textures/base/pack" into "${assetsFolder}/textures/base/pack"
}
// compile translations
fileTree("${projRoot}/po").include("**/*.po").grep {
it.parentFile.name !in unsupportedLanguages
}.forEach { poFile ->
def moPath = "${assetsFolder}/locale/${poFile.parentFile.name}/LC_MESSAGES/"
file(moPath).mkdirs()
exec {
commandLine 'msgfmt', '-o', "${moPath}/minetest.mo", poFile
}
}
file("${assetsFolder}/.nomedia").text = ""
}
file("${assetsFolder}/.nomedia").text = "";
task zipAssets(type: Zip) {
archiveName "Minetest.zip"
from "${assetsFolder}"
destinationDir file("src/main/assets")
task zipAssets(dependsOn: prepareAssets, type: Zip) {
archiveFileName = "Minetest.zip"
from assetsFolder
destinationDirectory = file("src/main/assets")
}
}
preBuild.dependsOn zipAssets
prepareAssets.dependsOn ':native:getDeps'
// Map for the version code that gives each ABI a value.
import com.android.build.OutputFile
@@ -109,5 +122,5 @@ android.applicationVariants.all { variant ->
dependencies {
implementation project(':native')
implementation 'androidx.appcompat:appcompat:1.2.0'
implementation 'androidx.appcompat:appcompat:1.6.1'
}

View File

@@ -5,22 +5,14 @@
android:installLocation="auto">
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<!--
`android:requestLegacyExternalStorage="true"` is workaround for using `/sdcard`
instead of the `getFilesDir()` patch for assets. Check link below for more information:
https://developer.android.com/training/data-storage/compatibility
-->
<uses-permission android:name="android.permission.POST_NOTIFICATIONS" />
<uses-feature android:glEsVersion="0x00020000" />
<application
android:allowBackup="false"
android:icon="@mipmap/ic_launcher"
android:label="@string/label"
android:requestLegacyExternalStorage="true"
android:resizeableActivity="false"
android:hasFragileUserData="true"
android:isGame="true"
tools:ignore="UnusedAttribute">
<meta-data
@@ -32,7 +24,8 @@
android:configChanges="orientation|keyboardHidden|navigation|screenSize"
android:maxAspectRatio="3.0"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme">
android:theme="@style/AppTheme"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
@@ -46,19 +39,31 @@
android:launchMode="singleTask"
android:maxAspectRatio="3.0"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme">
android:theme="@style/AppTheme"
android:exported="true">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
</intent-filter>
<meta-data
android:name="android.app.lib_name"
android:value="Minetest" />
android:value="minetest" />
</activity>
<service
android:name=".UnzipService"
android:enabled="true"
android:exported="false" />
</application>
<provider
android:name="androidx.core.content.FileProvider"
android:authorities="net.minetest.minetest.fileprovider"
android:grantUriPermissions="true"
android:exported="false">
<meta-data
android:name="android.support.FILE_PROVIDER_PATHS"
android:resource="@xml/filepaths" />
</provider>
</application>
</manifest>

View File

@@ -2,6 +2,8 @@
Minetest
Copyright (C) 2014-2020 MoNTE48, Maksim Gamarnik <MoNTE48@mail.ua>
Copyright (C) 2014-2020 ubulem, Bektur Mambetov <berkut87@gmail.com>
Copyright (C) 2023 srifqi, Muhammad Rifqi Priyo Susanto
<muhammadrifqipriyosusanto@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
@@ -29,17 +31,52 @@ import androidx.appcompat.widget.AppCompatEditText;
import java.util.Objects;
public class CustomEditText extends AppCompatEditText {
private int editType = 2; // single line text input as default
private boolean wantsToShowKeyboard = false;
public CustomEditText(Context context) {
super(context);
}
public CustomEditText(Context context, int _editType) {
super(context);
editType = _editType;
}
@Override
public boolean onKeyPreIme(int keyCode, KeyEvent event) {
if (keyCode == KeyEvent.KEYCODE_BACK) {
// For multi-line, do not close the dialog after pressing back button
if (editType != 1 && keyCode == KeyEvent.KEYCODE_BACK) {
InputMethodManager mgr = (InputMethodManager)
getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
Objects.requireNonNull(mgr).hideSoftInputFromWindow(this.getWindowToken(), 0);
}
return false;
}
@Override
public void onWindowFocusChanged(boolean hasWindowFocus) {
super.onWindowFocusChanged(hasWindowFocus);
tryShowKeyboard();
}
public void requestFocusTryShow() {
requestFocus();
wantsToShowKeyboard = true;
tryShowKeyboard();
}
private void tryShowKeyboard() {
if (hasWindowFocus() && wantsToShowKeyboard) {
if (isFocused()) {
CustomEditText that = this;
post(() -> {
final InputMethodManager imm = (InputMethodManager)
getContext().getSystemService(Context.INPUT_METHOD_SERVICE);
imm.showSoftInput(that, 0);
});
}
wantsToShowKeyboard = false;
}
}
}

View File

@@ -23,30 +23,37 @@ package net.minetest.minetest;
import android.app.NativeActivity;
import android.content.Intent;
import android.net.Uri;
import android.os.Build;
import android.os.Bundle;
import android.text.InputType;
import android.util.Log;
import android.view.KeyEvent;
import android.view.View;
import android.view.WindowManager;
import android.view.inputmethod.InputMethodManager;
import android.widget.EditText;
import android.widget.Button;
import android.widget.LinearLayout;
import androidx.annotation.Keep;
import androidx.appcompat.app.AlertDialog;
import androidx.core.content.FileProvider;
import java.io.File;
import java.util.Locale;
import java.util.Objects;
// Native code finds these methods by name (see porting_android.cpp).
// This annotation prevents the minifier/Proguard from mangling them.
@Keep
@SuppressWarnings("unused")
public class GameActivity extends NativeActivity {
static {
System.loadLibrary("c++_shared");
System.loadLibrary("Minetest");
System.loadLibrary("minetest");
}
private int messageReturnCode = -1;
private String messageReturnValue = "";
public static native void putMessageBoxResult(String text);
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
@@ -54,11 +61,10 @@ public class GameActivity extends NativeActivity {
}
private void makeFullScreen() {
if (Build.VERSION.SDK_INT >= 19)
this.getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
this.getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_HIDE_NAVIGATION |
View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
@Override
@@ -74,6 +80,17 @@ public class GameActivity extends NativeActivity {
makeFullScreen();
}
private native void saveSettings();
@Override
protected void onStop() {
super.onStop();
// Avoid losing setting changes in case the app is onDestroy()ed later.
// Saving stuff in onStop() is recommended in the Android activity
// lifecycle documentation.
saveSettings();
}
@Override
public void onBackPressed() {
// Ignore the back press so Minetest can handle it
@@ -85,15 +102,15 @@ public class GameActivity extends NativeActivity {
private void showDialogUI(String hint, String current, int editType) {
final AlertDialog.Builder builder = new AlertDialog.Builder(this);
EditText editText = new CustomEditText(this);
builder.setView(editText);
LinearLayout container = new LinearLayout(this);
container.setOrientation(LinearLayout.VERTICAL);
builder.setView(container);
AlertDialog alertDialog = builder.create();
editText.requestFocus();
CustomEditText editText = new CustomEditText(this, editType);
container.addView(editText);
editText.setMaxLines(8);
editText.setHint(hint);
editText.setText(current);
final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
Objects.requireNonNull(imm).toggleSoftInput(InputMethodManager.SHOW_FORCED,
InputMethodManager.HIDE_IMPLICIT_ONLY);
if (editType == 1)
editText.setInputType(InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_FLAG_MULTI_LINE);
@@ -102,9 +119,11 @@ public class GameActivity extends NativeActivity {
InputType.TYPE_TEXT_VARIATION_PASSWORD);
else
editText.setInputType(InputType.TYPE_CLASS_TEXT);
editText.setSelection(editText.getText().length());
editText.setOnKeyListener((view, KeyCode, event) -> {
if (KeyCode == KeyEvent.KEYCODE_ENTER) {
editText.setSelection(Objects.requireNonNull(editText.getText()).length());
final InputMethodManager imm = (InputMethodManager) getSystemService(INPUT_METHOD_SERVICE);
editText.setOnKeyListener((view, keyCode, event) -> {
// For multi-line, do not submit the text after pressing Enter key
if (keyCode == KeyEvent.KEYCODE_ENTER && editType != 1) {
imm.hideSoftInputFromWindow(editText.getWindowToken(), 0);
messageReturnCode = 0;
messageReturnValue = editText.getText().toString();
@@ -113,12 +132,25 @@ public class GameActivity extends NativeActivity {
}
return false;
});
alertDialog.show();
// For multi-line, add Done button since Enter key does not submit text
if (editType == 1) {
Button doneButton = new Button(this);
container.addView(doneButton);
doneButton.setText(R.string.ime_dialog_done);
doneButton.setOnClickListener((view -> {
imm.hideSoftInputFromWindow(editText.getWindowToken(), 0);
messageReturnCode = 0;
messageReturnValue = editText.getText().toString();
alertDialog.dismiss();
}));
}
alertDialog.setOnCancelListener(dialog -> {
getWindow().setSoftInputMode(WindowManager.LayoutParams.SOFT_INPUT_STATE_ALWAYS_HIDDEN);
messageReturnValue = current;
messageReturnCode = -1;
});
alertDialog.show();
editText.requestFocusTryShow();
}
public int getDialogState() {
@@ -154,4 +186,46 @@ public class GameActivity extends NativeActivity {
public String getCachePath() {
return Utils.getCacheDirectory(this).getAbsolutePath();
}
public void shareFile(String path) {
File file = new File(path);
if (!file.exists()) {
Log.e("GameActivity", "File " + file.getAbsolutePath() + " doesn't exist");
return;
}
Uri fileUri = FileProvider.getUriForFile(this, "net.minetest.minetest.fileprovider", file);
Intent intent = new Intent(Intent.ACTION_SEND, fileUri);
intent.setDataAndType(fileUri, getContentResolver().getType(fileUri));
intent.addFlags(Intent.FLAG_GRANT_READ_URI_PERMISSION);
intent.putExtra(Intent.EXTRA_STREAM, fileUri);
Intent shareIntent = Intent.createChooser(intent, null);
startActivity(shareIntent);
}
public String getLanguage() {
String langCode = Locale.getDefault().getLanguage();
// getLanguage() still uses old language codes to preserve compatibility.
// List of code changes in ISO 639-2:
// https://www.loc.gov/standards/iso639-2/php/code_changes.php
switch (langCode) {
case "in":
langCode = "id"; // Indonesian
break;
case "iw":
langCode = "he"; // Hebrew
break;
case "ji":
langCode = "yi"; // Yiddish
break;
case "jw":
langCode = "jv"; // Javanese
break;
}
return langCode;
}
}

View File

@@ -20,38 +20,30 @@ with this program; if not, write to the Free Software Foundation, Inc.,
package net.minetest.minetest;
import android.Manifest;
import android.app.NotificationChannel;
import android.app.NotificationManager;
import android.content.BroadcastReceiver;
import android.content.Context;
import android.content.Intent;
import android.content.IntentFilter;
import android.content.SharedPreferences;
import android.content.pm.PackageManager;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
import android.widget.Toast;
import androidx.annotation.NonNull;
import androidx.annotation.RequiresApi;
import androidx.annotation.StringRes;
import androidx.appcompat.app.AppCompatActivity;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
import static net.minetest.minetest.UnzipService.*;
public class MainActivity extends AppCompatActivity {
public static final String NOTIFICATION_CHANNEL_ID = "Minetest channel";
private final static int versionCode = BuildConfig.VERSION_CODE;
private final static int PERMISSIONS = 1;
private static final String[] REQUIRED_SDK_PERMISSIONS =
new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE};
private static final String SETTINGS = "MinetestSettings";
private static final String TAG_VERSION_CODE = "versionCode";
@@ -95,58 +87,21 @@ public class MainActivity extends AppCompatActivity {
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
IntentFilter filter = new IntentFilter(ACTION_UPDATE);
registerReceiver(myReceiver, filter);
mProgressBar = findViewById(R.id.progressBar);
mTextView = findViewById(R.id.textView);
sharedPreferences = getSharedPreferences(SETTINGS, Context.MODE_PRIVATE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M)
checkPermission();
else
checkAppVersion();
}
checkAppVersion();
private void checkPermission() {
final List<String> missingPermissions = new ArrayList<>();
for (final String permission : REQUIRED_SDK_PERMISSIONS) {
final int result = ContextCompat.checkSelfPermission(this, permission);
if (result != PackageManager.PERMISSION_GRANTED)
missingPermissions.add(permission);
}
if (!missingPermissions.isEmpty()) {
final String[] permissions = missingPermissions
.toArray(new String[0]);
ActivityCompat.requestPermissions(this, permissions, PERMISSIONS);
} else {
final int[] grantResults = new int[REQUIRED_SDK_PERMISSIONS.length];
Arrays.fill(grantResults, PackageManager.PERMISSION_GRANTED);
onRequestPermissionsResult(PERMISSIONS, REQUIRED_SDK_PERMISSIONS, grantResults);
}
}
@Override
public void onRequestPermissionsResult(int requestCode,
@NonNull String[] permissions, @NonNull int[] grantResults) {
if (requestCode == PERMISSIONS) {
for (int grantResult : grantResults) {
if (grantResult != PackageManager.PERMISSION_GRANTED) {
Toast.makeText(this, R.string.not_granted, Toast.LENGTH_LONG).show();
finish();
return;
}
}
checkAppVersion();
}
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O)
createNotificationChannel();
}
private void checkAppVersion() {
if (!Environment.getExternalStorageState().equals(Environment.MEDIA_MOUNTED)) {
Toast.makeText(this, R.string.no_external_storage, Toast.LENGTH_LONG).show();
finish();
return;
}
if (UnzipService.getIsRunning()) {
mProgressBar.setVisibility(View.VISIBLE);
mProgressBar.setIndeterminate(true);
@@ -171,6 +126,28 @@ public class MainActivity extends AppCompatActivity {
startActivity(intent);
}
@RequiresApi(Build.VERSION_CODES.O)
private void createNotificationChannel() {
NotificationManager notifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
if (notifyManager == null)
return;
NotificationChannel notifyChannel = new NotificationChannel(
NOTIFICATION_CHANNEL_ID,
getString(R.string.notification_channel_name),
NotificationManager.IMPORTANCE_LOW
);
notifyChannel.setDescription(getString(R.string.notification_channel_description));
// Configure the notification channel without sound set
notifyChannel.setSound(null, null);
notifyChannel.enableLights(false);
notifyChannel.enableVibration(false);
// It is fine to always create the notification channel because creating a channel
// with the same ID is the same as overriding it (only its name and description).
notifyManager.createNotificationChannel(notifyChannel);
}
@Override
public void onBackPressed() {
// Prevent abrupt interruption when copy game files from assets

View File

@@ -22,13 +22,12 @@ package net.minetest.minetest;
import android.app.IntentService;
import android.app.Notification;
import android.app.NotificationChannel;
import android.app.NotificationManager;
import android.app.PendingIntent;
import android.content.Context;
import android.content.Intent;
import android.os.Build;
import android.os.Environment;
import android.util.Log;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
@@ -58,9 +57,11 @@ public class UnzipService extends IntentService {
private String failureMessage;
private static boolean isRunning = false;
public static synchronized boolean getIsRunning() {
return isRunning;
}
private static synchronized void setIsRunning(boolean v) {
isRunning = v;
}
@@ -76,9 +77,6 @@ public class UnzipService extends IntentService {
try {
setIsRunning(true);
File userDataDirectory = Utils.getUserDataDirectory(this);
if (userDataDirectory == null) {
throw new IOException("Unable to find user data directory");
}
try (InputStream in = this.getAssets().open(zipFile.getName())) {
try (OutputStream out = new FileOutputStream(zipFile)) {
@@ -90,39 +88,25 @@ public class UnzipService extends IntentService {
}
}
migrate(notificationBuilder, userDataDirectory);
unzip(notificationBuilder, zipFile, userDataDirectory);
} catch (IOException e) {
isSuccess = false;
failureMessage = e.getLocalizedMessage();
} finally {
setIsRunning(false);
zipFile.delete();
if (!zipFile.delete()) {
Log.w("UnzipService", "Minetest installation ZIP cannot be deleted");
}
}
}
@NonNull
private Notification.Builder createNotification() {
String name = "net.minetest.minetest";
String channelId = "Minetest channel";
String description = "notifications from Minetest";
Notification.Builder builder;
if (mNotifyManager == null)
mNotifyManager = (NotificationManager) getSystemService(Context.NOTIFICATION_SERVICE);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.O) {
int importance = NotificationManager.IMPORTANCE_LOW;
NotificationChannel mChannel = null;
if (mNotifyManager != null)
mChannel = mNotifyManager.getNotificationChannel(channelId);
if (mChannel == null) {
mChannel = new NotificationChannel(channelId, name, importance);
mChannel.setDescription(description);
// Configure the notification channel, NO SOUND
mChannel.setSound(null, null);
mChannel.enableLights(false);
mChannel.enableVibration(false);
mNotifyManager.createNotificationChannel(mChannel);
}
builder = new Notification.Builder(this, channelId);
builder = new Notification.Builder(this, MainActivity.NOTIFICATION_CHANNEL_ID);
} else {
builder = new Notification.Builder(this);
}
@@ -130,12 +114,16 @@ public class UnzipService extends IntentService {
Intent notificationIntent = new Intent(this, MainActivity.class);
notificationIntent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP
| Intent.FLAG_ACTIVITY_SINGLE_TOP);
int pendingIntentFlag = 0;
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.S) {
pendingIntentFlag = PendingIntent.FLAG_MUTABLE;
}
PendingIntent intent = PendingIntent.getActivity(this, 0,
notificationIntent, 0);
notificationIntent, pendingIntentFlag);
builder.setContentTitle(getString(R.string.notification_title))
builder.setContentTitle(getString(R.string.unzip_notification_title))
.setSmallIcon(R.mipmap.ic_launcher)
.setContentText(getString(R.string.notification_description))
.setContentText(getString(R.string.unzip_notification_description))
.setContentIntent(intent)
.setOngoing(true)
.setProgress(0, 0, true);
@@ -178,9 +166,9 @@ public class UnzipService extends IntentService {
try {
Process p = new ProcessBuilder("/system/bin/mv",
src.getAbsolutePath(), dst.getAbsolutePath()).start();
int exitcode = p.waitFor();
if (exitcode != 0)
throw new IOException("Move failed with exit code " + exitcode);
int exitCode = p.waitFor();
if (exitCode != 0)
throw new IOException("Move failed with exit code " + exitCode);
} catch (InterruptedException e) {
throw new IOException("Move operation interrupted");
}
@@ -196,37 +184,7 @@ public class UnzipService extends IntentService {
}
}
/**
* Migrates user data from deprecated external storage to app scoped storage
*/
private void migrate(Notification.Builder notificationBuilder, File newLocation) throws IOException {
File oldLocation = new File(Environment.getExternalStorageDirectory(), "Minetest");
if (!oldLocation.isDirectory())
return;
publishProgress(notificationBuilder, R.string.migrating, 0);
newLocation.mkdir();
String[] dirs = new String[] { "worlds", "games", "mods", "textures", "client" };
for (int i = 0; i < dirs.length; i++) {
publishProgress(notificationBuilder, R.string.migrating, 100 * i / dirs.length);
File dir = new File(oldLocation, dirs[i]), dir2 = new File(newLocation, dirs[i]);
if (dir.isDirectory() && !dir2.isDirectory()) {
moveFileOrDir(dir, dir2);
}
}
for (String filename : new String[] { "minetest.conf" }) {
File file = new File(oldLocation, filename), file2 = new File(newLocation, filename);
if (file.isFile() && !file2.isFile()) {
moveFileOrDir(file, file2);
}
}
recursivelyDeleteDirectory(oldLocation);
}
private void publishProgress(@Nullable Notification.Builder notificationBuilder, @StringRes int message, int progress) {
private void publishProgress(@Nullable Notification.Builder notificationBuilder, @StringRes int message, int progress) {
Intent intentUpdate = new Intent(ACTION_UPDATE);
intentUpdate.putExtra(ACTION_PROGRESS, progress);
intentUpdate.putExtra(ACTION_PROGRESS_MESSAGE, message);

View File

@@ -1,37 +1,43 @@
package net.minetest.minetest;
import android.content.Context;
import android.util.Log;
import androidx.annotation.NonNull;
import androidx.annotation.Nullable;
import java.io.File;
import java.util.Objects;
public class Utils {
public static @NonNull File createDirs(File root, String dir) {
@NonNull
public static File createDirs(@NonNull File root, @NonNull String dir) {
File f = new File(root, dir);
if (!f.isDirectory())
f.mkdirs();
if (!f.mkdirs())
Log.e("Utils", "Directory " + dir + " cannot be created");
return f;
}
public static @Nullable File getUserDataDirectory(Context context) {
File extDir = context.getExternalFilesDir(null);
if (extDir == null) {
return null;
}
@NonNull
public static File getUserDataDirectory(@NonNull Context context) {
File extDir = Objects.requireNonNull(
context.getExternalFilesDir(null),
"Cannot get external file directory"
);
return createDirs(extDir, "Minetest");
}
public static @Nullable File getCacheDirectory(Context context) {
return context.getCacheDir();
@NonNull
public static File getCacheDirectory(@NonNull Context context) {
return Objects.requireNonNull(
context.getCacheDir(),
"Cannot get cache directory"
);
}
public static boolean isInstallValid(Context context) {
public static boolean isInstallValid(@NonNull Context context) {
File userDataDirectory = getUserDataDirectory(context);
return userDataDirectory != null && userDataDirectory.isDirectory() &&
new File(userDataDirectory, "games").isDirectory() &&
return userDataDirectory.isDirectory() &&
new File(userDataDirectory, "builtin").isDirectory() &&
new File(userDataDirectory, "client").isDirectory() &&
new File(userDataDirectory, "textures").isDirectory();

View File

@@ -1,13 +1,10 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="label">Minetest</string>
<string name="loading">Loading&#8230;</string>
<string name="migrating">Migrating save data from old install&#8230; (this may take a while)</string>
<string name="not_granted">Required permission wasn\'t granted, Minetest can\'t run without it</string>
<string name="notification_title">Loading Minetest</string>
<string name="notification_description">Less than 1 minute&#8230;</string>
<string name="notification_channel_name">General notification</string>
<string name="notification_channel_description">Notifications from Minetest</string>
<string name="unzip_notification_title">Loading Minetest</string>
<string name="unzip_notification_description">Less than 1 minute&#8230;</string>
<string name="ime_dialog_done">Done</string>
<string name="no_external_storage">External storage isn\'t available. If you use an SDCard, please reinsert it. Otherwise, try restarting your phone or contacting the Minetest developers</string>
</resources>

View File

@@ -0,0 +1,3 @@
<paths>
<external-files-path path="Minetest/" name="minetest" />
</paths>

View File

@@ -1,21 +1,22 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
project.ext.set("versionMajor", 5) // Version Major
project.ext.set("versionMinor", 4) // Version Minor
project.ext.set("versionPatch", 2) // Version Patch
project.ext.set("versionExtra", "") // Version Extra
project.ext.set("versionCode", 36) // Android Version Code
project.ext.set("versionMinor", 8) // Version Minor
project.ext.set("versionPatch", 1) // Version Patch
// ^ keep in sync with cmake
project.ext.set("versionCode", 48) // Android Version Code
// NOTE: +2 after each release!
// +1 for ARM and +1 for ARM64 APK's, because
// each APK must have a larger `versionCode` than the previous
buildscript {
ext.ndk_version = '25.2.9519653'
repositories {
google()
jcenter()
mavenCentral()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.1.1'
classpath 'com.android.tools.build:gradle:7.4.1'
classpath 'de.undercouch:gradle-download-task:4.1.1'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
@@ -25,11 +26,10 @@ buildscript {
allprojects {
repositories {
google()
jcenter()
mavenCentral()
}
}
task clean(type: Delete) {
delete rootProject.buildDir
delete 'native/deps'
}

View File

@@ -7,5 +7,5 @@ org.gradle.daemon=true
org.gradle.parallel=true
org.gradle.parallel.threads=8
org.gradle.configureondemand=true
android.enableJetifier=true
android.enableJetifier=false
android.useAndroidX=true

View File

@@ -1,6 +1,5 @@
#Fri Jan 08 17:52:00 UTC 2020
distributionBase=GRADLE_USER_HOME
distributionPath=wrapper/dists
zipStoreBase=GRADLE_USER_HOME
zipStorePath=wrapper/dists
distributionUrl=https\://services.gradle.org/distributions/gradle-6.8-all.zip
distributionUrl=https\://services.gradle.org/distributions/gradle-7.5-bin.zip

2
android/gradlew vendored
View File

@@ -98,7 +98,7 @@ location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
command -v java >/dev/null || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."

View File

@@ -1,411 +0,0 @@
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xmlns:dc="http://purl.org/dc/elements/1.1/"
xmlns:cc="http://creativecommons.org/ns#"
xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#"
xmlns:svg="http://www.w3.org/2000/svg"
xmlns="http://www.w3.org/2000/svg"
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
width="512"
height="512"
viewBox="0 0 135.46666 135.46667"
version="1.1"
id="svg8"
inkscape:version="0.92.1 r15371"
sodipodi:docname="aux_btn.svg"
inkscape:export-filename="/home/stu/Desktop/icons/png/aux_btn.png"
inkscape:export-xdpi="24.000002"
inkscape:export-ydpi="24.000002">
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style="color-interpolation-filters:sRGB;"
inkscape:label="Colorize"
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<feComposite
in2="SourceGraphic"
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<feColorMatrix
in="composite1"
values="1"
type="saturate"
result="colormatrix1"
id="feColorMatrix4616" />
<feFlood
flood-opacity="1"
flood-color="rgb(158,0,0)"
result="flood1"
id="feFlood4618" />
<feBlend
in="flood1"
in2="colormatrix1"
mode="multiply"
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inkscape:label="Sharpen More"
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inkscape:menu="Image Effects"
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View File

@@ -2,26 +2,25 @@ apply plugin: 'com.android.library'
apply plugin: 'de.undercouch.download'
android {
compileSdkVersion 29
buildToolsVersion '30.0.3'
ndkVersion '22.0.7026061'
compileSdkVersion 33
buildToolsVersion '33.0.2'
ndkVersion "$ndk_version"
defaultConfig {
minSdkVersion 16
targetSdkVersion 29
minSdkVersion 21
targetSdkVersion 33
externalNativeBuild {
ndkBuild {
arguments '-j' + Runtime.getRuntime().availableProcessors(),
"versionMajor=${versionMajor}",
"versionMinor=${versionMinor}",
"versionPatch=${versionPatch}",
"versionExtra=${versionExtra}"
cmake {
arguments "-DANDROID_STL=c++_shared",
"-DENABLE_CURL=1", "-DENABLE_SOUND=1",
"-DENABLE_TOUCH=1", "-DENABLE_GETTEXT=1",
"-DBUILD_UNITTESTS=0", "-DENABLE_UPDATE_CHECKER=0"
}
}
}
externalNativeBuild {
ndkBuild {
path file('jni/Android.mk')
cmake {
path file("../../CMakeLists.txt")
}
}
@@ -30,18 +29,12 @@ android {
abi {
enable true
reset()
include 'armeabi-v7a', 'arm64-v8a'//, 'x86'
include 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
}
}
buildTypes {
release {
externalNativeBuild {
ndkBuild {
arguments 'NDEBUG=1'
}
}
ndk {
debugSymbolLevel 'SYMBOL_TABLE'
}
@@ -50,54 +43,30 @@ android {
}
// get precompiled deps
def folder = 'minetest_android_deps_binaries'
def deps_ref = "342eb18b7512462585a33bc9eef0b68298087151"
task downloadDeps(type: Download) {
src 'https://github.com/minetest/' + folder + '/archive/' + deps_ref + '.zip'
dest new File(buildDir, 'deps.zip')
overwrite false
}
task getDeps(dependsOn: downloadDeps, type: Copy) {
def deps = file('deps')
def f = file("$buildDir/" + folder + "-" + deps_ref)
if (!deps.exists() && !f.exists()) {
from zipTree(downloadDeps.dest)
into buildDir
def depsDir = new File(buildDir.parent, 'deps')
if (new File(depsDir, 'armeabi-v7a').exists()) {
task getDeps {
doLast { logger.lifecycle('Using existing deps from {}', depsDir) }
}
} else {
task downloadDeps(type: Download) {
def depsZip = new File(buildDir, 'deps.zip')
doLast {
if (!deps.exists()) {
file(f).renameTo(file(deps))
}
}
}
src 'https://github.com/minetest/minetest_android_deps/releases/download/5.8.0/deps.zip'
dest depsZip
overwrite false
// get sqlite
def sqlite_ver = '3340000'
task downloadSqlite(dependsOn: getDeps, type: Download) {
src 'https://www.sqlite.org/2020/sqlite-amalgamation-' + sqlite_ver + '.zip'
dest new File(buildDir, 'sqlite.zip')
overwrite false
}
task getSqlite(dependsOn: downloadSqlite, type: Copy) {
def sqlite = file('deps/Android/sqlite')
def f = file("$buildDir/sqlite-amalgamation-" + sqlite_ver)
if (!sqlite.exists() && !f.exists()) {
from zipTree(downloadSqlite.dest)
into buildDir
}
doLast {
if (!sqlite.exists()) {
file(f).renameTo(file(sqlite))
task getDeps(dependsOn: downloadDeps, type: Copy) {
depsDir.mkdir()
from zipTree(depsZip)
into depsDir
doFirst { logger.lifecycle('Extracting to {}', depsDir) }
}
}
}
preBuild.dependsOn getDeps
preBuild.dependsOn getSqlite
clean {
delete new File(buildDir.parent, 'deps')
}

View File

@@ -1,219 +0,0 @@
LOCAL_PATH := $(call my-dir)/..
#LOCAL_ADDRESS_SANITIZER:=true
include $(CLEAR_VARS)
LOCAL_MODULE := Curl
LOCAL_SRC_FILES := deps/Android/Curl/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libcurl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Freetype
LOCAL_SRC_FILES := deps/Android/Freetype/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libfreetype.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Irrlicht
LOCAL_SRC_FILES := deps/Android/Irrlicht/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libIrrlicht.a
include $(PREBUILT_STATIC_LIBRARY)
#include $(CLEAR_VARS)
#LOCAL_MODULE := LevelDB
#LOCAL_SRC_FILES := deps/Android/LevelDB/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libleveldb.a
#include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := LuaJIT
LOCAL_SRC_FILES := deps/Android/LuaJIT/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libluajit.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := mbedTLS
LOCAL_SRC_FILES := deps/Android/mbedTLS/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libmbedtls.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := mbedx509
LOCAL_SRC_FILES := deps/Android/mbedTLS/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libmbedx509.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := mbedcrypto
LOCAL_SRC_FILES := deps/Android/mbedTLS/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libmbedcrypto.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := OpenAL
LOCAL_SRC_FILES := deps/Android/OpenAL-Soft/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libopenal.a
include $(PREBUILT_STATIC_LIBRARY)
# You can use `OpenSSL and Crypto` instead `mbedTLS mbedx509 mbedcrypto`,
#but it increase APK size on ~0.7MB
#include $(CLEAR_VARS)
#LOCAL_MODULE := OpenSSL
#LOCAL_SRC_FILES := deps/Android/OpenSSL/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libssl.a
#include $(PREBUILT_STATIC_LIBRARY)
#include $(CLEAR_VARS)
#LOCAL_MODULE := Crypto
#LOCAL_SRC_FILES := deps/Android/OpenSSL/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libcrypto.a
#include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Vorbis
LOCAL_SRC_FILES := deps/Android/Vorbis/${NDK_TOOLCHAIN_VERSION}/$(APP_ABI)/libvorbis.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := Minetest
LOCAL_CFLAGS += \
-DJSONCPP_NO_LOCALE_SUPPORT \
-DHAVE_TOUCHSCREENGUI \
-DENABLE_GLES=1 \
-DUSE_CURL=1 \
-DUSE_SOUND=1 \
-DUSE_FREETYPE=1 \
-DUSE_LEVELDB=0 \
-DUSE_LUAJIT=1 \
-DVERSION_MAJOR=${versionMajor} \
-DVERSION_MINOR=${versionMinor} \
-DVERSION_PATCH=${versionPatch} \
-DVERSION_EXTRA=${versionExtra} \
$(GPROF_DEF)
ifdef NDEBUG
LOCAL_CFLAGS += -DNDEBUG=1
endif
ifdef GPROF
GPROF_DEF := -DGPROF
PROFILER_LIBS := android-ndk-profiler
LOCAL_CFLAGS += -pg
endif
LOCAL_C_INCLUDES := \
../../src \
../../src/script \
../../lib/gmp \
../../lib/jsoncpp \
deps/Android/Curl/include \
deps/Android/Freetype/include \
deps/Android/Irrlicht/include \
deps/Android/LevelDB/include \
deps/Android/libiconv/include \
deps/Android/libiconv/libcharset/include \
deps/Android/LuaJIT/src \
deps/Android/OpenAL-Soft/include \
deps/Android/sqlite \
deps/Android/Vorbis/include
LOCAL_SRC_FILES := \
$(wildcard ../../src/client/*.cpp) \
$(wildcard ../../src/client/*/*.cpp) \
$(wildcard ../../src/content/*.cpp) \
../../src/database/database.cpp \
../../src/database/database-dummy.cpp \
../../src/database/database-files.cpp \
../../src/database/database-sqlite3.cpp \
$(wildcard ../../src/gui/*.cpp) \
$(wildcard ../../src/irrlicht_changes/*.cpp) \
$(wildcard ../../src/mapgen/*.cpp) \
$(wildcard ../../src/network/*.cpp) \
$(wildcard ../../src/script/*.cpp) \
$(wildcard ../../src/script/*/*.cpp) \
$(wildcard ../../src/server/*.cpp) \
$(wildcard ../../src/threading/*.cpp) \
$(wildcard ../../src/util/*.c) \
$(wildcard ../../src/util/*.cpp) \
../../src/ban.cpp \
../../src/chat.cpp \
../../src/clientiface.cpp \
../../src/collision.cpp \
../../src/content_mapnode.cpp \
../../src/content_nodemeta.cpp \
../../src/convert_json.cpp \
../../src/craftdef.cpp \
../../src/debug.cpp \
../../src/defaultsettings.cpp \
../../src/emerge.cpp \
../../src/environment.cpp \
../../src/face_position_cache.cpp \
../../src/filesys.cpp \
../../src/gettext.cpp \
../../src/httpfetch.cpp \
../../src/hud.cpp \
../../src/inventory.cpp \
../../src/inventorymanager.cpp \
../../src/itemdef.cpp \
../../src/itemstackmetadata.cpp \
../../src/light.cpp \
../../src/log.cpp \
../../src/main.cpp \
../../src/map.cpp \
../../src/map_settings_manager.cpp \
../../src/mapblock.cpp \
../../src/mapnode.cpp \
../../src/mapsector.cpp \
../../src/metadata.cpp \
../../src/modchannels.cpp \
../../src/nameidmapping.cpp \
../../src/nodedef.cpp \
../../src/nodemetadata.cpp \
../../src/nodetimer.cpp \
../../src/noise.cpp \
../../src/objdef.cpp \
../../src/object_properties.cpp \
../../src/particles.cpp \
../../src/pathfinder.cpp \
../../src/player.cpp \
../../src/porting.cpp \
../../src/porting_android.cpp \
../../src/profiler.cpp \
../../src/raycast.cpp \
../../src/reflowscan.cpp \
../../src/remoteplayer.cpp \
../../src/rollback.cpp \
../../src/rollback_interface.cpp \
../../src/serialization.cpp \
../../src/server.cpp \
../../src/serverenvironment.cpp \
../../src/serverlist.cpp \
../../src/settings.cpp \
../../src/staticobject.cpp \
../../src/texture_override.cpp \
../../src/tileanimation.cpp \
../../src/tool.cpp \
../../src/translation.cpp \
../../src/version.cpp \
../../src/voxel.cpp \
../../src/voxelalgorithms.cpp
# LevelDB backend is disabled
# ../../src/database/database-leveldb.cpp
# GMP
LOCAL_SRC_FILES += ../../lib/gmp/mini-gmp.c
# JSONCPP
LOCAL_SRC_FILES += ../../lib/jsoncpp/jsoncpp.cpp
# iconv
LOCAL_SRC_FILES += \
deps/Android/libiconv/lib/iconv.c \
deps/Android/libiconv/libcharset/lib/localcharset.c
# SQLite3
LOCAL_SRC_FILES += deps/Android/sqlite/sqlite3.c
LOCAL_STATIC_LIBRARIES += Curl Freetype Irrlicht OpenAL mbedTLS mbedx509 mbedcrypto Vorbis LuaJIT android_native_app_glue $(PROFILER_LIBS) #LevelDB
#OpenSSL Crypto
LOCAL_LDLIBS := -lEGL -lGLESv1_CM -lGLESv2 -landroid -lOpenSLES
include $(BUILD_SHARED_LIBRARY)
ifdef GPROF
$(call import-module,android-ndk-profiler)
endif
$(call import-module,android/native_app_glue)

View File

@@ -1,32 +0,0 @@
APP_PLATFORM := ${APP_PLATFORM}
APP_ABI := ${TARGET_ABI}
APP_STL := c++_shared
NDK_TOOLCHAIN_VERSION := clang
APP_SHORT_COMMANDS := true
APP_MODULES := Minetest
APP_CPPFLAGS := -Ofast -fvisibility=hidden -fexceptions -Wno-deprecated-declarations -Wno-extra-tokens
ifeq ($(APP_ABI),armeabi-v7a)
APP_CPPFLAGS += -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16 -mthumb
endif
#ifeq ($(APP_ABI),x86)
#APP_CPPFLAGS += -march=i686 -mtune=intel -mssse3 -mfpmath=sse -m32 -funroll-loops
#endif
ifndef NDEBUG
APP_CPPFLAGS := -g -D_DEBUG -O0 -fno-omit-frame-pointer -fexceptions
endif
APP_CFLAGS := $(APP_CPPFLAGS) -Wno-parentheses-equality #-Werror=shorten-64-to-32
APP_CXXFLAGS := $(APP_CPPFLAGS) -frtti -std=gnu++17
APP_LDFLAGS := -Wl,--no-warn-mismatch,--gc-sections,--icf=safe
ifeq ($(APP_ABI),arm64-v8a)
APP_LDFLAGS := -Wl,--no-warn-mismatch,--gc-sections
endif
ifndef NDEBUG
APP_LDFLAGS :=
endif

69
builtin/async/game.lua Normal file
View File

@@ -0,0 +1,69 @@
core.log("info", "Initializing asynchronous environment (game)")
local function pack2(...)
return {n=select('#', ...), ...}
end
-- Entrypoint to run async jobs, called by C++
function core.job_processor(func, params)
local retval = pack2(func(unpack(params, 1, params.n)))
return retval
end
-- Import a bunch of individual files from builtin/game/
local gamepath = core.get_builtin_path() .. "game" .. DIR_DELIM
local commonpath = core.get_builtin_path() .. "common" .. DIR_DELIM
local builtin_shared = {}
dofile(gamepath .. "constants.lua")
assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "features.lua")
dofile(gamepath .. "voxelarea.lua")
-- Transfer of globals
do
local all = assert(core.transferred_globals)
core.transferred_globals = nil
all.registered_nodes = {}
all.registered_craftitems = {}
all.registered_tools = {}
for k, v in pairs(all.registered_items) do
-- Disable further modification
setmetatable(v, {__newindex = {}})
-- Reassemble the other tables
if v.type == "node" then
getmetatable(v).__index = all.nodedef_default
all.registered_nodes[k] = v
elseif v.type == "craft" then
getmetatable(v).__index = all.craftitemdef_default
all.registered_craftitems[k] = v
elseif v.type == "tool" then
getmetatable(v).__index = all.tooldef_default
all.registered_tools[k] = v
else
getmetatable(v).__index = all.noneitemdef_default
end
end
for k, v in pairs(all) do
core[k] = v
end
end
-- For tables that are indexed by item name:
-- If table[X] does not exist, default to table[core.registered_aliases[X]]
local alias_metatable = {
__index = function(t, name)
return rawget(t, core.registered_aliases[name])
end
}
setmetatable(core.registered_items, alias_metatable)
setmetatable(core.registered_nodes, alias_metatable)
setmetatable(core.registered_craftitems, alias_metatable)
setmetatable(core.registered_tools, alias_metatable)
builtin_shared.cache_content_ids()

View File

@@ -1,17 +0,0 @@
core.log("info", "Initializing Asynchronous environment")
function core.job_processor(serialized_func, serialized_param)
local func = loadstring(serialized_func)
local param = core.deserialize(serialized_param)
local retval = nil
if type(func) == "function" then
retval = core.serialize(func(param))
else
core.log("error", "ASYNC WORKER: Unable to deserialize function")
end
return retval or core.serialize(nil)
end

View File

@@ -0,0 +1,9 @@
core.log("info", "Initializing asynchronous environment")
function core.job_processor(func, serialized_param)
local param = core.deserialize(serialized_param)
local retval = core.serialize(func(param))
return retval or core.serialize(nil)
end

View File

@@ -1,6 +1,5 @@
-- Minetest: builtin/client/chatcommands.lua
core.register_on_sending_chat_message(function(message)
if message:sub(1,2) == ".." then
return false
@@ -8,7 +7,7 @@ core.register_on_sending_chat_message(function(message)
local first_char = message:sub(1,1)
if first_char == "/" or first_char == "." then
core.display_chat_message(core.gettext("issued command: ") .. message)
core.display_chat_message(core.gettext("Issued command: ") .. message)
end
if first_char ~= "." then
@@ -19,7 +18,7 @@ core.register_on_sending_chat_message(function(message)
param = param or ""
if not cmd then
core.display_chat_message(core.gettext("-!- Empty command"))
core.display_chat_message("-!- " .. core.gettext("Empty command."))
return true
end
@@ -36,7 +35,7 @@ core.register_on_sending_chat_message(function(message)
core.display_chat_message(result)
end
else
core.display_chat_message(core.gettext("-!- Invalid command: ") .. cmd)
core.display_chat_message("-!- " .. core.gettext("Invalid command: ") .. cmd)
end
return true
@@ -66,7 +65,7 @@ core.register_chatcommand("clear_chat_queue", {
description = core.gettext("Clear the out chat queue"),
func = function(param)
core.clear_out_chat_queue()
return true, core.gettext("The out chat queue is now empty")
return true, core.gettext("The out chat queue is now empty.")
end,
})

View File

@@ -2,7 +2,6 @@
-- handled by the engine.
core.register_on_death(function()
core.display_chat_message("You died.")
local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
"label[4.85,1.35;" .. fgettext("You died") ..
"]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"

View File

@@ -5,7 +5,9 @@ local commonpath = scriptpath.."common"..DIR_DELIM
dofile(clientpath .. "register.lua")
dofile(commonpath .. "after.lua")
dofile(commonpath .. "mod_storage.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(commonpath .. "vector.lua")
dofile(clientpath .. "death_formspec.lua")
dofile(clientpath .. "misc.lua")
assert(loadfile(commonpath .. "item_s.lua"))({}) -- Just for push/read node functions

18
builtin/client/misc.lua Normal file
View File

@@ -0,0 +1,18 @@
function core.setting_get_pos(name)
local value = core.settings:get(name)
if not value then
return nil
end
return core.string_to_pos(value)
end
-- old non-method sound functions
function core.sound_stop(handle, ...)
return handle:stop(...)
end
function core.sound_fade(handle, ...)
return handle:fade(...)
end

View File

@@ -1,4 +1,3 @@
core.callback_origins = {}
local getinfo = debug.getinfo

View File

@@ -37,7 +37,14 @@ function core.after(after, func, ...)
arg = {...},
mod_origin = core.get_last_run_mod(),
}
jobs[#jobs + 1] = new_job
time_next = math.min(time_next, expire)
return { cancel = function() new_job.func = function() end end }
return {
cancel = function()
new_job.func = function() end
new_job.args = {}
end
}
end

View File

@@ -1,7 +1,47 @@
-- Minetest: builtin/common/chatcommands.lua
-- For server-side translations (if INIT == "game")
-- Otherwise, use core.gettext
local S = core.get_translator("__builtin")
core.registered_chatcommands = {}
-- Interpret the parameters of a command, separating options and arguments.
-- Input: command, param
-- command: name of command
-- param: parameters of command
-- Returns: opts, args
-- opts is a string of option letters, or false on error
-- args is an array with the non-option arguments in order, or an error message
-- Example: for this command line:
-- /command a b -cd e f -g
-- the function would receive:
-- a b -cd e f -g
-- and it would return:
-- "cdg", {"a", "b", "e", "f"}
-- Negative numbers are taken as arguments. Long options (--option) are
-- currently rejected as reserved.
local function getopts(command, param)
local opts = ""
local args = {}
for match in param:gmatch("%S+") do
if match:byte(1) == 45 then -- 45 = '-'
local second = match:byte(2)
if second == 45 then
return false, S("Invalid parameters (see /help @1).", command)
elseif second and (second < 48 or second > 57) then -- 48 = '0', 57 = '9'
opts = opts .. match:sub(2)
else
-- numeric, add it to args
args[#args + 1] = match
end
else
args[#args + 1] = match
end
end
return opts, args
end
function core.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
@@ -29,35 +69,30 @@ function core.override_chatcommand(name, redefinition)
core.registered_chatcommands[name] = chatcommand
end
local cmd_marker = "/"
local function gettext(...)
return ...
end
local function gettext_replace(text, replace)
return text:gsub("$1", replace)
end
if INIT == "client" then
cmd_marker = "."
gettext = core.gettext
gettext_replace = fgettext_ne
local function format_help_line(cmd, def)
local cmd_marker = INIT == "client" and "." or "/"
local msg = core.colorize("#00ffff", cmd_marker .. cmd)
if def.params and def.params ~= "" then
msg = msg .. " " .. def.params
end
if def.description and def.description ~= "" then
msg = msg .. ": " .. def.description
end
return msg
end
local function do_help_cmd(name, param)
local function format_help_line(cmd, def)
local msg = core.colorize("#00ffff", cmd_marker .. cmd)
if def.params and def.params ~= "" then
msg = msg .. " " .. def.params
end
if def.description and def.description ~= "" then
msg = msg .. ": " .. def.description
end
return msg
local opts, args = getopts("help", param)
if not opts then
return false, args
end
if param == "" then
if #args > 1 then
return false, S("Too many arguments, try using just /help <command>")
end
local use_gui = INIT ~= "client" and core.get_player_by_name(name)
use_gui = use_gui and not opts:find("t")
if #args == 0 and not use_gui then
local cmds = {}
for cmd, def in pairs(core.registered_chatcommands) do
if INIT == "client" or core.check_player_privs(name, def.privs) then
@@ -65,10 +100,25 @@ local function do_help_cmd(name, param)
end
end
table.sort(cmds)
return true, gettext("Available commands: ") .. table.concat(cmds, " ") .. "\n"
.. gettext_replace("Use '$1help <cmd>' to get more information,"
.. " or '$1help all' to list everything.", cmd_marker)
elseif param == "all" then
local msg
if INIT == "game" then
msg = S("Available commands: @1",
table.concat(cmds, " ")) .. "\n"
.. S("Use '/help <cmd>' to get more "
.. "information, or '/help all' to list "
.. "everything.")
else
msg = core.gettext("Available commands: ")
.. table.concat(cmds, " ") .. "\n"
.. core.gettext("Use '.help <cmd>' to get more "
.. "information, or '.help all' to list "
.. "everything.")
end
return true, msg
elseif #args == 0 or (args[1] == "all" and use_gui) then
core.show_general_help_formspec(name)
return true
elseif args[1] == "all" then
local cmds = {}
for cmd, def in pairs(core.registered_chatcommands) do
if INIT == "client" or core.check_player_privs(name, def.privs) then
@@ -76,19 +126,35 @@ local function do_help_cmd(name, param)
end
end
table.sort(cmds)
return true, gettext("Available commands:").."\n"..table.concat(cmds, "\n")
elseif INIT == "game" and param == "privs" then
local msg
if INIT == "game" then
msg = S("Available commands:")
else
msg = core.gettext("Available commands:")
end
return true, msg.."\n"..table.concat(cmds, "\n")
elseif INIT == "game" and args[1] == "privs" then
if use_gui then
core.show_privs_help_formspec(name)
return true
end
local privs = {}
for priv, def in pairs(core.registered_privileges) do
privs[#privs + 1] = priv .. ": " .. def.description
end
table.sort(privs)
return true, "Available privileges:\n"..table.concat(privs, "\n")
return true, S("Available privileges:").."\n"..table.concat(privs, "\n")
else
local cmd = param
local cmd = args[1]
local def = core.registered_chatcommands[cmd]
if not def then
return false, gettext("Command not available: ")..cmd
local msg
if INIT == "game" then
msg = S("Command not available: @1", cmd)
else
msg = core.gettext("Command not available: ") .. cmd
end
return false, msg
else
return true, format_help_line(cmd, def)
end
@@ -97,16 +163,16 @@ end
if INIT == "client" then
core.register_chatcommand("help", {
params = gettext("[all | <cmd>]"),
description = gettext("Get help for commands"),
params = core.gettext("[all | <cmd>]"),
description = core.gettext("Get help for commands"),
func = function(param)
return do_help_cmd(nil, param)
end,
})
else
core.register_chatcommand("help", {
params = "[all | privs | <cmd>]",
description = "Get help for commands or list privileges",
params = S("[all | privs | <cmd>] [-t]"),
description = S("Get help for commands or list privileges (-t: output in chat)"),
func = do_help_cmd,
})
end

View File

@@ -20,8 +20,8 @@
-- TODO code cleanup --
-- Generic implementation of a filter/sortable list --
-- Usage: --
-- Filterlist needs to be initialized on creation. To achieve this you need to --
-- pass following functions: --
-- Filterlist needs to be initialized on creation. To achieve this you need --
-- to pass following functions: --
-- raw_fct() (mandatory): --
-- function returning a table containing the elements to be filtered --
-- compare_fct(element1,element2) (mandatory): --
@@ -31,7 +31,7 @@
-- filter_fct(element,filtercriteria) (optional) --
-- function returning true/false if filtercriteria met to element --
-- fetch_param (optional) --
-- parameter passed to raw_fct to aquire correct raw data --
-- parameter passed to raw_fct to acquire correct raw data --
-- --
--------------------------------------------------------------------------------
filterlist = {}

View File

@@ -20,7 +20,8 @@ local LIST_FORMSPEC_DESCRIPTION = [[
button_exit[5,7;3,1;quit;%s]
]]
local formspec_escape = core.formspec_escape
local F = core.formspec_escape
local S = core.get_translator("__builtin")
local check_player_privs = core.check_player_privs
@@ -51,22 +52,23 @@ core.after(0, load_mod_command_tree)
local function build_chatcommands_formspec(name, sel, copy)
local rows = {}
rows[1] = "#FFF,0,Command,Parameters"
rows[1] = "#FFF,0,"..F(S("Command"))..","..F(S("Parameters"))
local description = "For more information, click on any entry in the list.\n" ..
"Double-click to copy the entry to the chat history."
local description = S("For more information, click on "
.. "any entry in the list.").. "\n" ..
S("Double-click to copy the entry to the chat history.")
for i, data in ipairs(mod_cmds) do
rows[#rows + 1] = COLOR_BLUE .. ",0," .. formspec_escape(data[1]) .. ","
rows[#rows + 1] = COLOR_BLUE .. ",0," .. F(data[1]) .. ","
for j, cmds in ipairs(data[2]) do
local has_priv = check_player_privs(name, cmds[2].privs)
rows[#rows + 1] = ("%s,1,%s,%s"):format(
has_priv and COLOR_GREEN or COLOR_GRAY,
cmds[1], formspec_escape(cmds[2].params))
cmds[1], F(cmds[2].params))
if sel == #rows then
description = cmds[2].description
if copy then
core.chat_send_player(name, ("Command: %s %s"):format(
core.chat_send_player(name, S("Command: @1 @2",
core.colorize("#0FF", "/" .. cmds[1]), cmds[2].params))
end
end
@@ -74,9 +76,9 @@ local function build_chatcommands_formspec(name, sel, copy)
end
return LIST_FORMSPEC_DESCRIPTION:format(
"Available commands: (see also: /help <cmd>)",
F(S("Available commands: (see also: /help <cmd>)")),
table.concat(rows, ","), sel or 0,
description, "Close"
F(description), F(S("Close"))
)
end
@@ -91,19 +93,19 @@ local function build_privs_formspec(name)
table.sort(privs, function(a, b) return a[1] < b[1] end)
local rows = {}
rows[1] = "#FFF,0,Privilege,Description"
rows[1] = "#FFF,0,"..F(S("Privilege"))..","..F(S("Description"))
local player_privs = core.get_player_privs(name)
for i, data in ipairs(privs) do
rows[#rows + 1] = ("%s,0,%s,%s"):format(
player_privs[data[1]] and COLOR_GREEN or COLOR_GRAY,
data[1], formspec_escape(data[2].description))
data[1], F(data[2].description))
end
return LIST_FORMSPEC:format(
"Available privileges:",
F(S("Available privileges:")),
table.concat(rows, ","),
"Close"
F(S("Close"))
)
end
@@ -123,30 +125,12 @@ core.register_on_player_receive_fields(function(player, formname, fields)
end
end)
local help_command = core.registered_chatcommands["help"]
local old_help_func = help_command.func
help_command.func = function(name, param)
local admin = core.settings:get("name")
-- If the admin ran help, put the output in the chat buffer as well to
-- work with the server terminal
if param == "privs" then
core.show_formspec(name, "__builtin:help_privs",
build_privs_formspec(name))
if name ~= admin then
return true
end
end
if param == "" or param == "all" then
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name))
if name ~= admin then
return true
end
end
return old_help_func(name, param)
function core.show_general_help_formspec(name)
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name))
end
function core.show_privs_help_formspec(name)
core.show_formspec(name, "__builtin:help_privs",
build_privs_formspec(name))
end

239
builtin/common/item_s.lua Normal file
View File

@@ -0,0 +1,239 @@
-- Minetest: builtin/item_s.lua
-- The distinction of what goes here is a bit tricky, basically it's everything
-- that does not (directly or indirectly) need access to ServerEnvironment,
-- Server or writable access to IGameDef on the engine side.
-- (The '_s' stands for standalone.)
local builtin_shared = ...
--
-- Item definition helpers
--
function core.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
--from above
if dir.y < 0 then
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 19
else
return 13
end
else
if dir.z < 0 then
return 10
else
return 4
end
end
--from below
else
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 15
else
return 17
end
else
if dir.z < 0 then
return 6
else
return 8
end
end
end
--otherwise, place horizontally
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
-- Table of possible dirs
local facedir_to_dir = {
vector.new( 0, 0, 1),
vector.new( 1, 0, 0),
vector.new( 0, 0, -1),
vector.new(-1, 0, 0),
vector.new( 0, -1, 0),
vector.new( 0, 1, 0),
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_dir_map = {
[0]=1, 2, 3, 4,
5, 2, 6, 4,
6, 2, 5, 4,
1, 5, 3, 6,
1, 6, 3, 5,
1, 4, 3, 2,
}
function core.facedir_to_dir(facedir)
return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
end
function core.dir_to_fourdir(dir)
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
end
end
end
function core.fourdir_to_dir(fourdir)
return facedir_to_dir[facedir_to_dir_map[fourdir % 4]]
end
function core.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
else
return 0
end
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 2
end
else
if dir.z < 0 then
return 5
else
return 4
end
end
end
-- table of dirs in wallmounted order
local wallmounted_to_dir = {
[0] = vector.new( 0, 1, 0),
vector.new( 0, -1, 0),
vector.new( 1, 0, 0),
vector.new(-1, 0, 0),
vector.new( 0, 0, 1),
vector.new( 0, 0, -1),
}
function core.wallmounted_to_dir(wallmounted)
return wallmounted_to_dir[wallmounted % 8]
end
function core.dir_to_yaw(dir)
return -math.atan2(dir.x, dir.z)
end
function core.yaw_to_dir(yaw)
return vector.new(-math.sin(yaw), 0, math.cos(yaw))
end
function core.is_colored_paramtype(ptype)
return (ptype == "color") or (ptype == "colorfacedir") or
(ptype == "color4dir") or (ptype == "colorwallmounted") or
(ptype == "colordegrotate")
end
function core.strip_param2_color(param2, paramtype2)
if not core.is_colored_paramtype(paramtype2) then
return nil
end
if paramtype2 == "colorfacedir" then
param2 = math.floor(param2 / 32) * 32
elseif paramtype2 == "color4dir" then
param2 = math.floor(param2 / 4) * 4
elseif paramtype2 == "colorwallmounted" then
param2 = math.floor(param2 / 8) * 8
elseif paramtype2 == "colordegrotate" then
param2 = math.floor(param2 / 32) * 32
end
-- paramtype2 == "color" requires no modification.
return param2
end
-- Content ID caching
local old_get_content_id = core.get_content_id
local old_get_name_from_content_id = core.get_name_from_content_id
local name2content = setmetatable({}, {
__index = function(self, name)
return old_get_content_id(name)
end,
})
local content2name = setmetatable({}, {
__index = function(self, id)
return old_get_name_from_content_id(id)
end,
})
function core.get_content_id(name)
return name2content[name]
end
function core.get_name_from_content_id(id)
return content2name[id]
end
-- Cache content IDs after they have stopped changing.
function builtin_shared.cache_content_ids()
for name in pairs(core.registered_nodes) do
local id = old_get_content_id(name)
name2content[name] = id
content2name[id] = name
end
-- unknown is not in the registered node list.
local unknown_name = old_get_name_from_content_id(core.CONTENT_UNKNOWN)
name2content[unknown_name] = core.CONTENT_UNKNOWN
content2name[core.CONTENT_UNKNOWN] = unknown_name
for name in pairs(core.registered_aliases) do
if core.registered_nodes[name] then
name2content[name] = old_get_content_id(name)
end
end
end
if core.set_read_node and core.set_push_node then
local function read_node(node)
return name2content[node.name], node.param1, node.param2
end
core.set_read_node(read_node)
core.set_read_node = nil
local function push_node(content, param1, param2)
return {name = content2name[content], param1 = param1, param2 = param2}
end
core.set_push_node(push_node)
core.set_push_node = nil
end

View File

@@ -170,6 +170,9 @@ end
--------------------------------------------------------------------------------
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
delim = delim or ","
if delim == "" then
error("string.split separator is empty", 2)
end
max_splits = max_splits or -2
local items = {}
local pos, len = 1, #str
@@ -204,19 +207,12 @@ end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
return self:match("^%s*(.-)%s*$")
end
--------------------------------------------------------------------------------
function math.hypot(x, y)
local t
x = math.abs(x)
y = math.abs(y)
t = math.min(x, y)
x = math.max(x, y)
if x == 0 then return 0 end
t = t / x
return x * math.sqrt(1 + t * t)
return math.sqrt(x * x + y * y)
end
--------------------------------------------------------------------------------
@@ -244,15 +240,25 @@ function math.factorial(x)
return v
end
function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
text = string.gsub(text,"%[","\\[")
text = string.gsub(text,";","\\;")
text = string.gsub(text,",","\\,")
function math.round(x)
if x >= 0 then
return math.floor(x + 0.5)
end
return text
return math.ceil(x - 0.5)
end
local formspec_escapes = {
["\\"] = "\\\\",
["["] = "\\[",
["]"] = "\\]",
[";"] = "\\;",
[","] = "\\,",
["$"] = "\\$",
}
function core.formspec_escape(text)
-- Use explicit character set instead of dot here because it doubles the performance
return text and string.gsub(text, "[\\%[%];,$]", formspec_escapes)
end
@@ -263,18 +269,21 @@ function core.wrap_text(text, max_length, as_table)
return as_table and {text} or text
end
for word in text:gmatch('%S+') do
local cur_length = #table.concat(line, ' ')
if cur_length > 0 and cur_length + #word + 1 >= max_length then
local line_length = 0
for word in text:gmatch("%S+") do
if line_length > 0 and line_length + #word + 1 >= max_length then
-- word wouldn't fit on current line, move to next line
table.insert(result, table.concat(line, ' '))
line = {}
table.insert(result, table.concat(line, " "))
line = {word}
line_length = #word
else
table.insert(line, word)
line_length = line_length + 1 + #word
end
table.insert(line, word)
end
table.insert(result, table.concat(line, ' '))
return as_table and result or table.concat(result, '\n')
table.insert(result, table.concat(line, " "))
return as_table and result or table.concat(result, "\n")
end
--------------------------------------------------------------------------------
@@ -423,56 +432,50 @@ function core.string_to_pos(value)
return nil
end
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
value = value:match("^%((.-)%)$") or value -- strip parentheses
local x, y, z = value:trim():match("^([%d.-]+)[,%s]%s*([%d.-]+)[,%s]%s*([%d.-]+)$")
if x and y and z then
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
return vector.new(x, y, z)
end
return nil
end
--------------------------------------------------------------------------------
function core.string_to_area(value)
local p1, p2 = unpack(value:split(") ("))
if p1 == nil or p2 == nil then
return nil
do
local rel_num_cap = "(~?-?%d*%.?%d*)" -- may be overly permissive as this will be tonumber'ed anyways
local num_delim = "[,%s]%s*"
local pattern = "^" .. table.concat({rel_num_cap, rel_num_cap, rel_num_cap}, num_delim) .. "$"
local function parse_area_string(pos, relative_to)
local pp = {}
pp.x, pp.y, pp.z = pos:trim():match(pattern)
return core.parse_coordinates(pp.x, pp.y, pp.z, relative_to)
end
p1 = core.string_to_pos(p1 .. ")")
p2 = core.string_to_pos("(" .. p2)
if p1 == nil or p2 == nil then
return nil
function core.string_to_area(value, relative_to)
local p1, p2 = value:match("^%((.-)%)%s*%((.-)%)$")
if not p1 then
return
end
p1 = parse_area_string(p1, relative_to)
p2 = parse_area_string(p2, relative_to)
if p1 == nil or p2 == nil then
return
end
return p1, p2
end
return p1, p2
end
local function test_string_to_area()
local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2, 4, -12.53)")
assert(p1.x == 10.0 and p1.y == 5 and p1.z == -2)
assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
assert(p1 == nil and p2 == nil)
end
test_string_to_area()
--------------------------------------------------------------------------------
function table.copy(t, seen)
local n = {}
@@ -520,19 +523,7 @@ end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
function core.get_game(index)
local games = core.get_games()
if index > 0 and index <= #games then
return games[index]
end
return nil
end
end
if INIT == "client" or INIT == "mainmenu" then
if core.gettext then -- for client and mainmenu
function fgettext_ne(text, ...)
text = core.gettext(text)
local arg = {n=select('#', ...), ...}
@@ -701,3 +692,71 @@ end
function core.is_nan(number)
return number ~= number
end
--[[ Helper function for parsing an optionally relative number
of a chat command parameter, using the chat command tilde notation.
Parameters:
* arg: String snippet containing the number; possible values:
* "<number>": return as number
* "~<number>": return relative_to + <number>
* "~": return relative_to
* Anything else will return `nil`
* relative_to: Number to which the `arg` number might be relative to
Returns:
A number or `nil`, depending on `arg.
Examples:
* `core.parse_relative_number("5", 10)` returns 5
* `core.parse_relative_number("~5", 10)` returns 15
* `core.parse_relative_number("~", 10)` returns 10
]]
function core.parse_relative_number(arg, relative_to)
if not arg then
return nil
elseif arg == "~" then
return relative_to
elseif string.sub(arg, 1, 1) == "~" then
local number = tonumber(string.sub(arg, 2))
if not number then
return nil
end
if core.is_nan(number) or number == math.huge or number == -math.huge then
return nil
end
return relative_to + number
else
local number = tonumber(arg)
if core.is_nan(number) or number == math.huge or number == -math.huge then
return nil
end
return number
end
end
--[[ Helper function to parse coordinates that might be relative
to another position; supports chat command tilde notation.
Intended to be used in chat command parameter parsing.
Parameters:
* x, y, z: Parsed x, y, and z coordinates as strings
* relative_to: Position to which to compare the position
Syntax of x, y and z:
* "<number>": return as number
* "~<number>": return <number> + player position on this axis
* "~": return player position on this axis
Returns: a vector or nil for invalid input or if player does not exist
]]
function core.parse_coordinates(x, y, z, relative_to)
if not relative_to then
x, y, z = tonumber(x), tonumber(y), tonumber(z)
return x and y and z and { x = x, y = y, z = z }
end
local rx = core.parse_relative_number(x, relative_to.x)
local ry = core.parse_relative_number(y, relative_to.y)
local rz = core.parse_relative_number(z, relative_to.z)
return rx and ry and rz and { x = rx, y = ry, z = rz }
end

View File

@@ -0,0 +1,19 @@
-- Modify core.get_mod_storage to return the storage for the current mod.
local get_current_modname = core.get_current_modname
local old_get_mod_storage = core.get_mod_storage
local storages = setmetatable({}, {
__mode = "v", -- values are weak references (can be garbage-collected)
__index = function(self, modname)
local storage = old_get_mod_storage(modname)
self[modname] = storage
return storage
end,
})
function core.get_mod_storage()
local modname = get_current_modname()
return modname and storages[modname]
end

View File

@@ -0,0 +1,74 @@
local builtin_shared = ...
do
local default = {mod = "??", name = "??"}
core.callback_origins = setmetatable({}, {
__index = function()
return default
end
})
end
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret = nil
for i = 1, cb_len do
local origin = core.callback_origins[callbacks[i]]
core.set_last_run_mod(origin.mod)
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 then
ret = cb_ret
elseif mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
function builtin_shared.make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
end
return t, registerfunc
end
function builtin_shared.make_registration_reverse()
local t = {}
local registerfunc = function(func)
table.insert(t, 1, func)
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
end
return t, registerfunc
end

View File

@@ -1,205 +1,238 @@
--- Lua module to serialize values as Lua code.
-- From: https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
-- From: https://github.com/appgurueu/modlib/blob/master/luon.lua
-- License: MIT
-- @copyright 2006-2997 Fabien Fleutot <metalua@gmail.com>
-- @author Fabien Fleutot <metalua@gmail.com>
-- @author ShadowNinja <shadowninja@minetest.net>
--------------------------------------------------------------------------------
--- Serialize an object into a source code string. This string, when passed as
-- an argument to deserialize(), returns an object structurally identical to
-- the original one. The following are currently supported:
-- * Booleans, numbers, strings, and nil.
-- * Functions; uses interpreter-dependent (and sometimes platform-dependent) bytecode!
-- * Tables; they can cantain multiple references and can be recursive, but metatables aren't saved.
-- This works in two phases:
-- 1. Recursively find and record multiple references and recursion.
-- 2. Recursively dump the value into a string.
-- @param x Value to serialize (nil is allowed).
-- @return load()able string containing the value.
function core.serialize(x)
local local_index = 1 -- Top index of the "_" local table in the dump
-- table->nil/1/2 set of tables seen.
-- nil = not seen, 1 = seen once, 2 = seen multiple times.
local seen = {}
local next, rawget, pairs, pcall, error, type, setfenv, loadstring
= next, rawget, pairs, pcall, error, type, setfenv, loadstring
-- nest_points are places where a table appears within itself, directly
-- or not. For instance, all of these chunks create nest points in
-- table x: "x = {}; x[x] = 1", "x = {}; x[1] = x",
-- "x = {}; x[1] = {y = {x}}".
-- To handle those, two tables are used by mark_nest_point:
-- * nested - Transient set of tables being currently traversed.
-- Used for detecting nested tables.
-- * nest_points - parent->{key=value, ...} table cantaining the nested
-- keys and values in the parent. They're all dumped after all the
-- other table operations have been performed.
--
-- mark_nest_point(p, k, v) fills nest_points with information required
-- to remember that key/value (k, v) creates a nest point in table
-- parent. It also marks "parent" and the nested item(s) as occuring
-- multiple times, since several references to it will be required in
-- order to patch the nest points.
local nest_points = {}
local nested = {}
local function mark_nest_point(parent, k, v)
local nk, nv = nested[k], nested[v]
local np = nest_points[parent]
if not np then
np = {}
nest_points[parent] = np
end
np[k] = v
seen[parent] = 2
if nk then seen[k] = 2 end
if nv then seen[v] = 2 end
local table_concat, string_dump, string_format, string_match, math_huge
= table.concat, string.dump, string.format, string.match, math.huge
-- Recursively counts occurrences of objects (non-primitives including strings) in a table.
local function count_objects(value)
local counts = {}
if value == nil then
-- Early return for nil; tables can't contain nil
return counts
end
-- First phase, list the tables and functions which appear more than
-- once in x.
local function mark_multiple_occurences(x)
local tp = type(x)
if tp ~= "table" and tp ~= "function" then
-- No identity (comparison is done by value, not by instance)
local function count_values(val)
local type_ = type(val)
if type_ == "boolean" or type_ == "number" then
return
end
if seen[x] == 1 then
seen[x] = 2
elseif seen[x] ~= 2 then
seen[x] = 1
end
if tp == "table" then
nested[x] = true
for k, v in pairs(x) do
if nested[k] or nested[v] then
mark_nest_point(x, k, v)
else
mark_multiple_occurences(k)
mark_multiple_occurences(v)
local count = counts[val]
counts[val] = (count or 0) + 1
if type_ == "table" then
if not count then
for k, v in pairs(val) do
count_values(k)
count_values(v)
end
end
nested[x] = nil
elseif type_ ~= "string" and type_ ~= "function" then
error("unsupported type: " .. type_)
end
end
local dumped = {} -- object->varname set
local local_defs = {} -- Dumped local definitions as source code lines
-- Mutually recursive local functions:
local dump_val, dump_or_ref_val
-- If x occurs multiple times, dump the local variable rather than
-- the value. If it's the first time it's dumped, also dump the
-- content in local_defs.
function dump_or_ref_val(x)
if seen[x] ~= 2 then
return dump_val(x)
end
local var = dumped[x]
if var then -- Already referenced
return var
end
-- First occurence, create and register reference
local val = dump_val(x)
local i = local_index
local_index = local_index + 1
var = "_["..i.."]"
local_defs[#local_defs + 1] = var.." = "..val
dumped[x] = var
return var
end
-- Second phase. Dump the object; subparts occuring multiple times
-- are dumped in local variables which can be referenced multiple
-- times. Care is taken to dump local vars in a sensible order.
function dump_val(x)
local tp = type(x)
if x == nil then return "nil"
elseif tp == "string" then return string.format("%q", x)
elseif tp == "boolean" then return x and "true" or "false"
elseif tp == "function" then
return string.format("loadstring(%q)", string.dump(x))
elseif tp == "number" then
-- Serialize numbers reversibly with string.format
return string.format("%.17g", x)
elseif tp == "table" then
local vals = {}
local idx_dumped = {}
local np = nest_points[x]
for i, v in ipairs(x) do
if not np or not np[i] then
vals[#vals + 1] = dump_or_ref_val(v)
end
idx_dumped[i] = true
end
for k, v in pairs(x) do
if (not np or not np[k]) and
not idx_dumped[k] then
vals[#vals + 1] = "["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
return "{"..table.concat(vals, ", ").."}"
else
error("Can't serialize data of type "..tp)
end
end
local function dump_nest_points()
for parent, vals in pairs(nest_points) do
for k, v in pairs(vals) do
local_defs[#local_defs + 1] = dump_or_ref_val(parent)
.."["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
end
mark_multiple_occurences(x)
local top_level = dump_or_ref_val(x)
dump_nest_points()
if next(local_defs) then
return "local _ = {}\n"
..table.concat(local_defs, "\n")
.."\nreturn "..top_level
else
return "return "..top_level
end
count_values(value)
return counts
end
-- Deserialization
-- Build a "set" of Lua keywords. These can't be used as short key names.
-- See https://www.lua.org/manual/5.1/manual.html#2.1
local keywords = {}
for _, keyword in pairs({
"and", "break", "do", "else", "elseif",
"end", "false", "for", "function", "if",
"in", "local", "nil", "not", "or",
"repeat", "return", "then", "true", "until", "while",
"goto" -- LuaJIT, Lua 5.2+
}) do
keywords[keyword] = true
end
local function safe_loadstring(...)
local func, err = loadstring(...)
if func then
setfenv(func, {})
return func
local function quote(string)
return string_format("%q", string)
end
local function dump_func(func)
return string_format("loadstring(%q)", string_dump(func))
end
-- Serializes Lua nil, booleans, numbers, strings, tables and even functions
-- Tables are referenced by reference, strings are referenced by value. Supports circular tables.
local function serialize(value, write)
local reference, refnum = "1", 1
-- [object] = reference
local references = {}
-- Circular tables that must be filled using `table[key] = value` statements
local to_fill = {}
for object, count in pairs(count_objects(value)) do
local type_ = type(object)
-- Object must appear more than once. If it is a string, the reference has to be shorter than the string.
if count >= 2 and (type_ ~= "string" or #reference + 5 < #object) then
if refnum == 1 then
write"local _={};" -- initialize reference table
end
write"_["
write(reference)
write("]=")
if type_ == "table" then
write("{}")
elseif type_ == "function" then
write(dump_func(object))
elseif type_ == "string" then
write(quote(object))
end
write(";")
references[object] = reference
if type_ == "table" then
to_fill[object] = reference
end
refnum = refnum + 1
reference = ("%d"):format(refnum)
end
end
return nil, err
-- Used to decide whether we should do "key=..."
local function use_short_key(key)
return not references[key] and type(key) == "string" and (not keywords[key]) and string_match(key, "^[%a_][%a%d_]*$")
end
local function dump(value)
-- Primitive types
if value == nil then
return write("nil")
end
if value == true then
return write("true")
end
if value == false then
return write("false")
end
local type_ = type(value)
if type_ == "number" then
if value ~= value then -- nan
return write"0/0"
elseif value == math_huge then
return write"1/0"
elseif value == -math_huge then
return write"-1/0"
else
return write(string_format("%.17g", value))
end
end
-- Reference types: table, function and string
local ref = references[value]
if ref then
write"_["
write(ref)
return write"]"
end
if type_ == "string" then
return write(quote(value))
end
if type_ == "function" then
return write(dump_func(value))
end
if type_ == "table" then
write("{")
-- First write list keys:
-- Don't use the table length #value here as it may horribly fail
-- for tables which use large integers as keys in the hash part;
-- stop at the first "hole" (nil value) instead
local len = 0
local first = true -- whether this is the first entry, which may not have a leading comma
while true do
local v = rawget(value, len + 1) -- use rawget to avoid metatables like the vector metatable
if v == nil then break end
if first then first = false else write(",") end
dump(v)
len = len + 1
end
-- Now write map keys ([key] = value)
for k, v in next, value do
-- We have written all non-float keys in [1, len] already
if type(k) ~= "number" or k % 1 ~= 0 or k < 1 or k > len then
if first then first = false else write(",") end
if use_short_key(k) then
write(k)
else
write("[")
dump(k)
write("]")
end
write("=")
dump(v)
end
end
write("}")
return
end
end
-- Write the statements to fill circular tables
for table, ref in pairs(to_fill) do
for k, v in pairs(table) do
write("_[")
write(ref)
write("]")
if use_short_key(k) then
write(".")
write(k)
else
write("[")
dump(k)
write("]")
end
write("=")
dump(v)
write(";")
end
end
write("return ")
dump(value)
end
function core.serialize(value)
local rope = {}
serialize(value, function(text)
-- Faster than table.insert(rope, text) on PUC Lua 5.1
rope[#rope + 1] = text
end)
return table_concat(rope)
end
local function dummy_func() end
function core.deserialize(str, safe)
if type(str) ~= "string" then
return nil, "Cannot deserialize type '"..type(str)
.."'. Argument must be a string."
-- Backwards compatibility
if str == nil then
core.log("deprecated", "minetest.deserialize called with nil (expected string).")
return nil, "Invalid type: Expected a string, got nil"
end
if str:byte(1) == 0x1B then
return nil, "Bytecode prohibited"
local t = type(str)
if t ~= "string" then
error(("minetest.deserialize called with %s (expected string)."):format(t))
end
local f, err = loadstring(str)
if not f then return nil, err end
-- The environment is recreated every time so deseralized code cannot
-- pollute it with permanent references.
setfenv(f, {loadstring = safe and dummy_func or safe_loadstring})
local func, err = loadstring(str)
if not func then return nil, err end
local good, data = pcall(f)
if good then
return data
-- math.huge was serialized to inf and NaNs to nan by Lua in Minetest 5.6, so we have to support this here
local env = {inf = math_huge, nan = 0/0}
if safe then
env.loadstring = dummy_func
else
return nil, data
env.loadstring = function(str, ...)
local func, err = loadstring(str, ...)
if func then
setfenv(func, env)
return func
end
return nil, err
end
end
setfenv(func, env)
local success, value_or_err = pcall(func)
if success then
return value_or_err
end
return nil, value_or_err
end

View File

@@ -1,9 +1,4 @@
-- Always warn when creating a global variable, even outside of a function.
-- This ignores mod namespaces (variables with the same name as the current mod).
local WARN_INIT = false
local getinfo = debug.getinfo
local getinfo, rawget, rawset = debug.getinfo, rawget, rawset
function core.global_exists(name)
if type(name) ~= "string" then
@@ -15,43 +10,37 @@ end
local meta = {}
local declared = {}
-- Key is source file, line, and variable name; seperated by NULs
-- Key is source file, line, and variable name; separated by NULs
local warned = {}
function meta:__newindex(name, value)
rawset(self, name, value)
if declared[name] then
return
end
local info = getinfo(2, "Sl")
local desc = ("%s:%d"):format(info.short_src, info.currentline)
if not declared[name] then
local warn_key = ("%s\0%d\0%s"):format(info.source,
info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and
info.what ~= "C" then
core.log("warning", ("Assignment to undeclared "..
"global %q inside a function at %s.")
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and info.what ~= "C" then
core.log("warning", ("Assignment to undeclared global %q inside a function at %s.")
:format(name, desc))
warned[warn_key] = true
end
declared[name] = true
warned[warn_key] = true
end
-- Ignore mod namespaces
if WARN_INIT and name ~= core.get_current_modname() then
core.log("warning", ("Global variable %q created at %s.")
:format(name, desc))
end
rawset(self, name, value)
declared[name] = true
end
function meta:__index(name)
if declared[name] then
return
end
local info = getinfo(2, "Sl")
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not declared[name] and not warned[warn_key] and info.what ~= "C" then
if not warned[warn_key] and info.what ~= "C" then
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")
:format(name, info.short_src, info.currentline))
warned[warn_key] = true
end
return rawget(self, name)
end
setmetatable(_G, meta)

View File

@@ -1,4 +1,5 @@
_G.core = {}
dofile("builtin/common/vector.lua")
dofile("builtin/common/misc_helpers.lua")
describe("string", function()
@@ -37,6 +38,12 @@ describe("string", function()
assert.same({ "one", "two" }, string.split("one,two", ",", false, -1, true))
assert.same({ "one", "two", "three" }, string.split("one2two3three", "%d", false, -1, true))
end)
it("rejects empty separator", function()
assert.has.errors(function()
string.split("", "")
end)
end)
end)
end)
@@ -55,8 +62,8 @@ end)
describe("pos", function()
it("from string", function()
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("10.0, 5.1, -2"))
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("( 10.0, 5.1, -2)"))
assert.equal(vector.new(10, 5.1, -2), core.string_to_pos("10.0, 5.1, -2"))
assert.equal(vector.new(10, 5.1, -2), core.string_to_pos("( 10.0, 5.1, -2)"))
assert.is_nil(core.string_to_pos("asd, 5, -2)"))
end)
@@ -65,9 +72,107 @@ describe("pos", function()
end)
end)
describe("area parsing", function()
describe("valid inputs", function()
it("accepts absolute numbers", function()
local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2 4 -12.53)")
assert(p1.x == 10 and p1.y == 5 and p1.z == -2)
assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
end)
it("accepts relative numbers", function()
local p1, p2 = core.string_to_area("(1,2,3) (~5,~-5,~)", {x=10,y=10,z=10})
assert(type(p1) == "table" and type(p2) == "table")
assert(p1.x == 1 and p1.y == 2 and p1.z == 3)
assert(p2.x == 15 and p2.y == 5 and p2.z == 10)
p1, p2 = core.string_to_area("(1 2 3) (~5 ~-5 ~)", {x=10,y=10,z=10})
assert(type(p1) == "table" and type(p2) == "table")
assert(p1.x == 1 and p1.y == 2 and p1.z == 3)
assert(p2.x == 15 and p2.y == 5 and p2.z == 10)
end)
end)
describe("invalid inputs", function()
it("rejects too few numbers", function()
local p1, p2 = core.string_to_area("(1,1) (1,1,1,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
end)
it("rejects too many numbers", function()
local p1, p2 = core.string_to_area("(1,1,1,1) (1,1,1,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
end)
it("rejects nan & inf", function()
local p1, p2 = core.string_to_area("(1,1,1) (1,1,nan)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,1,~nan)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,~nan,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,1,inf)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,1,~inf)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(1,1,1) (1,~inf,1)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(nan,nan,nan) (nan,nan,nan)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(nan,nan,nan) (nan,nan,nan)")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(inf,inf,inf) (-inf,-inf,-inf)", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(inf,inf,inf) (-inf,-inf,-inf)")
assert(p1 == nil and p2 == nil)
end)
it("rejects words", function()
local p1, p2 = core.string_to_area("bananas", {x=1,y=1,z=1})
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("bananas", "foobar")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("bananas")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(bananas,bananas,bananas)")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(bananas,bananas,bananas) (bananas,bananas,bananas)")
assert(p1 == nil and p2 == nil)
end)
it("requires parenthesis & valid numbers", function()
local p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
assert(p1 == nil and p2 == nil)
end)
end)
end)
describe("table", function()
it("indexof()", function()
assert.equal(1, table.indexof({"foo", "bar"}, "foo"))
assert.equal(-1, table.indexof({"foo", "bar"}, "baz"))
end)
end)
describe("formspec_escape", function()
it("escapes", function()
assert.equal(nil, core.formspec_escape(nil))
assert.equal("", core.formspec_escape(""))
assert.equal("\\[Hello\\\\\\[", core.formspec_escape("[Hello\\["))
end)
end)

View File

@@ -3,39 +3,94 @@ _G.core = {}
_G.setfenv = require 'busted.compatibility'.setfenv
dofile("builtin/common/serialize.lua")
dofile("builtin/common/vector.lua")
-- Supports circular tables; does not support table keys
-- Correctly checks whether a mapping of references ("same") exists
-- Is significantly more efficient than assert.same
local function assert_same(a, b, same)
same = same or {}
if same[a] or same[b] then
assert(same[a] == b and same[b] == a)
return
end
if a == b then
return
end
if type(a) ~= "table" or type(b) ~= "table" then
assert(a == b)
return
end
same[a] = b
same[b] = a
local count = 0
for k, v in pairs(a) do
count = count + 1
assert(type(k) ~= "table")
assert_same(v, b[k], same)
end
for _ in pairs(b) do
count = count - 1
end
assert(count == 0)
end
local x, y = {}, {}
local t1, t2 = {x, x, y, y}, {x, y, x, y}
assert.same(t1, t2) -- will succeed because it only checks whether the depths match
assert(not pcall(assert_same, t1, t2)) -- will correctly fail because it checks whether the refs match
describe("serialize", function()
local function assert_preserves(value)
local preserved_value = core.deserialize(core.serialize(value))
assert_same(value, preserved_value)
end
it("works", function()
local test_in = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
assert_preserves({cat={sound="nyan", speed=400}, dog={sound="woof"}})
end)
it("handles characters", function()
local test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"}
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
assert_preserves({escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"})
end)
it("handles NaN & infinities", function()
local nan = core.deserialize(core.serialize(0/0))
assert(nan ~= nan)
assert_preserves(math.huge)
assert_preserves(-math.huge)
end)
it("handles precise numbers", function()
local test_in = 0.2695949158945771
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
assert_preserves(0.2695949158945771)
end)
it("handles big integers", function()
local test_in = 269594915894577
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
assert_preserves(269594915894577)
end)
it("handles recursive structures", function()
local test_in = { hello = "world" }
test_in.foo = test_in
assert_preserves(test_in)
end)
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
it("handles cross-referencing structures", function()
local test_in = {
foo = {
baz = {
{}
},
},
bar = {
baz = {},
},
}
test_in.foo.baz[1].foo = test_in.foo
test_in.foo.baz[1].bar = test_in.bar
test_in.bar.baz[1] = test_in.foo.baz[1]
assert_preserves(test_in)
end)
it("strips functions in safe mode", function()
@@ -45,6 +100,7 @@ describe("serialize", function()
end,
foo = "bar"
}
setfenv(test_in.func, _G)
local str = core.serialize(test_in)
assert.not_nil(str:find("loadstring"))
@@ -53,4 +109,80 @@ describe("serialize", function()
assert.is_nil(test_out.func)
assert.equals(test_out.foo, "bar")
end)
it("vectors work", function()
local v = vector.new(1, 2, 3)
assert_preserves({v})
assert_preserves(v)
-- abuse
v = vector.new(1, 2, 3)
v.a = "bla"
assert_preserves(v)
end)
it("handles keywords as keys", function()
assert_preserves({["and"] = "keyword", ["for"] = "keyword"})
end)
describe("fuzzing", function()
local atomics = {true, false, math.huge, -math.huge} -- no NaN or nil
local function atomic()
return atomics[math.random(1, #atomics)]
end
local function num()
local sign = math.random() < 0.5 and -1 or 1
-- HACK math.random(a, b) requires a, b & b - a to fit within a 32-bit int
-- Use two random calls to generate a random number from 0 - 2^50 as lower & upper 25 bits
local val = math.random(0, 2^25) * 2^25 + math.random(0, 2^25 - 1)
local exp = math.random() < 0.5 and 1 or 2^(math.random(-120, 120))
return sign * val * exp
end
local function charcodes(count)
if count == 0 then return end
return math.random(0, 0xFF), charcodes(count - 1)
end
local function str()
return string.char(charcodes(math.random(0, 100)))
end
local primitives = {atomic, num, str}
local function primitive()
return primitives[math.random(1, #primitives)]()
end
local function tab(max_actions)
local root = {}
local tables = {root}
local function random_table()
return tables[math.random(1, #tables)]
end
for _ = 1, math.random(1, max_actions) do
local tab = random_table()
local value
if math.random() < 0.5 then
if math.random() < 0.5 then
value = random_table()
else
value = {}
table.insert(tables, value)
end
else
value = primitive()
end
tab[math.random() < 0.5 and (#tab + 1) or primitive()] = value
end
return root
end
it("primitives work", function()
for _ = 1, 1e3 do
assert_preserves(primitive())
end
end)
it("tables work", function()
for _ = 1, 100 do
local fuzzed_table = tab(1e3)
assert_same(fuzzed_table, table.copy(fuzzed_table))
assert_preserves(fuzzed_table)
end
end)
end)
end)

View File

@@ -4,14 +4,20 @@ dofile("builtin/common/vector.lua")
describe("vector", function()
describe("new()", function()
it("constructs", function()
assert.same({ x = 0, y = 0, z = 0 }, vector.new())
assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3))
assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y = 2, z = 1 }))
assert.same({x = 0, y = 0, z = 0}, vector.new())
assert.same({x = 1, y = 2, z = 3}, vector.new(1, 2, 3))
assert.same({x = 3, y = 2, z = 1}, vector.new({x = 3, y = 2, z = 1}))
assert.is_true(vector.check(vector.new()))
assert.is_true(vector.check(vector.new(1, 2, 3)))
assert.is_true(vector.check(vector.new({x = 3, y = 2, z = 1})))
local input = vector.new({ x = 3, y = 2, z = 1 })
local output = vector.new(input)
assert.same(input, output)
assert.are_not.equal(input, output)
assert.equal(input, output)
assert.is_false(rawequal(input, output))
assert.equal(input, input:new())
end)
it("throws on invalid input", function()
@@ -25,27 +31,294 @@ describe("vector", function()
end)
end)
it("equal()", function()
local function assertE(a, b)
assert.is_true(vector.equals(a, b))
end
local function assertNE(a, b)
assert.is_false(vector.equals(a, b))
end
assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
local a = { x = 2, y = 4, z = -10 }
assertE(a, a)
assertNE({x = -1, y = 0, z = 1}, a)
it("zero()", function()
assert.same({x = 0, y = 0, z = 0}, vector.zero())
assert.same(vector.new(), vector.zero())
assert.equal(vector.new(), vector.zero())
assert.is_true(vector.check(vector.zero()))
end)
it("add()", function()
assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
it("copy()", function()
local v = vector.new(1, 2, 3)
assert.same(v, vector.copy(v))
assert.same(vector.new(v), vector.copy(v))
assert.equal(vector.new(v), vector.copy(v))
assert.is_true(vector.check(vector.copy(v)))
end)
it("indexes", function()
local some_vector = vector.new(24, 42, 13)
assert.equal(24, some_vector[1])
assert.equal(24, some_vector.x)
assert.equal(42, some_vector[2])
assert.equal(42, some_vector.y)
assert.equal(13, some_vector[3])
assert.equal(13, some_vector.z)
some_vector[1] = 100
assert.equal(100, some_vector.x)
some_vector.x = 101
assert.equal(101, some_vector[1])
some_vector[2] = 100
assert.equal(100, some_vector.y)
some_vector.y = 102
assert.equal(102, some_vector[2])
some_vector[3] = 100
assert.equal(100, some_vector.z)
some_vector.z = 103
assert.equal(103, some_vector[3])
end)
it("direction()", function()
local a = vector.new(1, 0, 0)
local b = vector.new(1, 42, 0)
assert.equal(vector.new(0, 1, 0), vector.direction(a, b))
assert.equal(vector.new(0, 1, 0), a:direction(b))
end)
it("distance()", function()
local a = vector.new(1, 0, 0)
local b = vector.new(3, 42, 9)
assert.is_true(math.abs(43 - vector.distance(a, b)) < 1.0e-12)
assert.is_true(math.abs(43 - a:distance(b)) < 1.0e-12)
assert.equal(0, vector.distance(a, a))
assert.equal(0, b:distance(b))
end)
it("length()", function()
local a = vector.new(0, 0, -23)
assert.equal(0, vector.length(vector.new()))
assert.equal(23, vector.length(a))
assert.equal(23, a:length())
end)
it("normalize()", function()
local a = vector.new(0, 0, -23)
assert.equal(vector.new(0, 0, -1), vector.normalize(a))
assert.equal(vector.new(0, 0, -1), a:normalize())
assert.equal(vector.new(), vector.normalize(vector.new()))
end)
it("floor()", function()
local a = vector.new(0.1, 0.9, -0.5)
assert.equal(vector.new(0, 0, -1), vector.floor(a))
assert.equal(vector.new(0, 0, -1), a:floor())
end)
it("round()", function()
local a = vector.new(0.1, 0.9, -0.5)
assert.equal(vector.new(0, 1, -1), vector.round(a))
assert.equal(vector.new(0, 1, -1), a:round())
end)
it("apply()", function()
local i = 0
local f = function(x)
i = i + 1
return x + i
end
local a = vector.new(0.1, 0.9, -0.5)
assert.equal(vector.new(1, 1, 0), vector.apply(a, math.ceil))
assert.equal(vector.new(1, 1, 0), a:apply(math.ceil))
assert.equal(vector.new(0.1, 0.9, 0.5), vector.apply(a, math.abs))
assert.equal(vector.new(0.1, 0.9, 0.5), a:apply(math.abs))
assert.equal(vector.new(1.1, 2.9, 2.5), vector.apply(a, f))
assert.equal(vector.new(4.1, 5.9, 5.5), a:apply(f))
end)
it("combine()", function()
local a = vector.new(1, 2, 3)
local b = vector.new(3, 2, 1)
assert.equal(vector.add(a, b), vector.combine(a, b, function(x, y) return x + y end))
assert.equal(vector.new(3, 2, 3), vector.combine(a, b, math.max))
assert.equal(vector.new(1, 2, 1), vector.combine(a, b, math.min))
end)
it("equals()", function()
local function assertE(a, b)
assert.is_true(vector.equals(a, b))
end
local function assertNE(a, b)
assert.is_false(vector.equals(a, b))
end
assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
assertE({x = -1, y = 0, z = 1}, vector.new(-1, 0, 1))
local a = {x = 2, y = 4, z = -10}
assertE(a, a)
assertNE({x = -1, y = 0, z = 1}, a)
assert.equal(vector.new(1, 2, 3), vector.new(1, 2, 3))
assert.is_true(vector.new(1, 2, 3):equals(vector.new(1, 2, 3)))
assert.not_equal(vector.new(1, 2, 3), vector.new(1, 2, 4))
assert.is_true(vector.new(1, 2, 3) == vector.new(1, 2, 3))
assert.is_false(vector.new(1, 2, 3) == vector.new(1, 3, 3))
end)
it("metatable is same", function()
local a = vector.new()
local b = vector.new(1, 2, 3)
assert.equal(true, vector.check(a))
assert.equal(true, vector.check(b))
assert.equal(vector.metatable, getmetatable(a))
assert.equal(vector.metatable, getmetatable(b))
assert.equal(vector.metatable, a.metatable)
end)
it("sort()", function()
local a = vector.new(1, 2, 3)
local b = vector.new(0.5, 232, -2)
local sorted = {vector.new(0.5, 2, -2), vector.new(1, 232, 3)}
assert.same(sorted, {vector.sort(a, b)})
assert.same(sorted, {a:sort(b)})
end)
it("angle()", function()
assert.equal(math.pi, vector.angle(vector.new(-1, -2, -3), vector.new(1, 2, 3)))
assert.equal(math.pi/2, vector.new(0, 1, 0):angle(vector.new(1, 0, 0)))
end)
it("dot()", function()
assert.equal(-14, vector.dot(vector.new(-1, -2, -3), vector.new(1, 2, 3)))
assert.equal(0, vector.new():dot(vector.new(1, 2, 3)))
end)
it("cross()", function()
local a = vector.new(-1, -2, 0)
local b = vector.new(1, 2, 3)
assert.equal(vector.new(-6, 3, 0), vector.cross(a, b))
assert.equal(vector.new(-6, 3, 0), a:cross(b))
end)
it("offset()", function()
assert.same({ x = 41, y = 52, z = 63 }, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
assert.same({x = 41, y = 52, z = 63}, vector.offset(vector.new(1, 2, 3), 40, 50, 60))
assert.equal(vector.new(41, 52, 63), vector.offset(vector.new(1, 2, 3), 40, 50, 60))
assert.equal(vector.new(41, 52, 63), vector.new(1, 2, 3):offset(40, 50, 60))
end)
it("is()", function()
local some_table1 = {foo = 13, [42] = 1, "bar", 2}
local some_table2 = {1, 2, 3}
local some_table3 = {x = 1, 2, 3}
local some_table4 = {1, 2, z = 3}
local old = {x = 1, y = 2, z = 3}
local real = vector.new(1, 2, 3)
assert.is_false(vector.check(nil))
assert.is_false(vector.check(1))
assert.is_false(vector.check(true))
assert.is_false(vector.check("foo"))
assert.is_false(vector.check(some_table1))
assert.is_false(vector.check(some_table2))
assert.is_false(vector.check(some_table3))
assert.is_false(vector.check(some_table4))
assert.is_false(vector.check(old))
assert.is_true(vector.check(real))
assert.is_true(real:check())
end)
it("global pairs", function()
local out = {}
local vec = vector.new(10, 20, 30)
for k, v in pairs(vec) do
out[k] = v
end
assert.same({x = 10, y = 20, z = 30}, out)
end)
it("abusing works", function()
local v = vector.new(1, 2, 3)
v.a = 1
assert.equal(1, v.a)
local a_is_there = false
for key, value in pairs(v) do
if key == "a" then
a_is_there = true
assert.equal(value, 1)
break
end
end
assert.is_true(a_is_there)
end)
it("add()", function()
local a = vector.new(1, 2, 3)
local b = vector.new(1, 4, 3)
local c = vector.new(2, 6, 6)
assert.equal(c, vector.add(a, {x = 1, y = 4, z = 3}))
assert.equal(c, vector.add(a, b))
assert.equal(c, a:add(b))
assert.equal(c, a + b)
assert.equal(c, b + a)
end)
it("subtract()", function()
local a = vector.new(1, 2, 3)
local b = vector.new(2, 4, 3)
local c = vector.new(-1, -2, 0)
assert.equal(c, vector.subtract(a, {x = 2, y = 4, z = 3}))
assert.equal(c, vector.subtract(a, b))
assert.equal(c, a:subtract(b))
assert.equal(c, a - b)
assert.equal(c, -b + a)
end)
it("multiply()", function()
local a = vector.new(1, 2, 3)
local b = vector.new(2, 4, 3)
local c = vector.new(2, 8, 9)
local s = 2
local d = vector.new(2, 4, 6)
assert.equal(c, vector.multiply(a, {x = 2, y = 4, z = 3}))
assert.equal(c, vector.multiply(a, b))
assert.equal(d, vector.multiply(a, s))
assert.equal(d, a:multiply(s))
assert.equal(d, a * s)
assert.equal(d, s * a)
assert.equal(-a, -1 * a)
end)
it("divide()", function()
local a = vector.new(1, 2, 3)
local b = vector.new(2, 4, 3)
local c = vector.new(0.5, 0.5, 1)
local s = 2
local d = vector.new(0.5, 1, 1.5)
assert.equal(c, vector.divide(a, {x = 2, y = 4, z = 3}))
assert.equal(c, vector.divide(a, b))
assert.equal(d, vector.divide(a, s))
assert.equal(d, a:divide(s))
assert.equal(d, a / s)
assert.equal(d, 1/s * a)
assert.equal(-a, a / -1)
end)
it("to_string()", function()
local v = vector.new(1, 2, 3.14)
assert.same("(1, 2, 3.14)", vector.to_string(v))
assert.same("(1, 2, 3.14)", v:to_string())
assert.same("(1, 2, 3.14)", tostring(v))
end)
it("from_string()", function()
local v = vector.new(1, 2, 3.14)
assert.is_true(vector.check(vector.from_string("(1, 2, 3.14)")))
assert.same({v, 13}, {vector.from_string("(1, 2, 3.14)")})
assert.same({v, 12}, {vector.from_string("(1,2 ,3.14)")})
assert.same({v, 12}, {vector.from_string("(1,2,3.14,)")})
assert.same({v, 11}, {vector.from_string("(1 2 3.14)")})
assert.same({v, 15}, {vector.from_string("( 1, 2, 3.14 )")})
assert.same({v, 15}, {vector.from_string(" ( 1, 2, 3.14) ")})
assert.same({vector.new(), 8}, {vector.from_string("(0,0,0) ( 1, 2, 3.14) ")})
assert.same({v, 22}, {vector.from_string("(0,0,0) ( 1, 2, 3.14) ", 8)})
assert.same({v, 22}, {vector.from_string("(0,0,0) ( 1, 2, 3.14) ", 9)})
assert.same(nil, vector.from_string("nothing"))
end)
-- This function is needed because of floating point imprecision.
@@ -189,4 +462,11 @@ describe("vector", function()
end
end)
it("in_area()", function()
assert.True(vector.in_area(vector.zero(), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
assert.True(vector.in_area(vector.new(-2, 5, -8), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
assert.True(vector.in_area(vector.new(-10, -10, -10), vector.new(-10, -10, -10), vector.new(10, 10, 10)))
assert.False(vector.in_area(vector.new(-10, -10, -10), vector.new(10, 10, 10), vector.new(-11, -10, -10)))
end)
end)

View File

@@ -1,73 +1,134 @@
--[[
Vector helpers
Note: The vector.*-functions must be able to accept old vectors that had no metatables
]]
-- localize functions
local setmetatable = setmetatable
vector = {}
function vector.new(a, b, c)
if type(a) == "table" then
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
return {x=a.x, y=a.y, z=a.z}
elseif a then
assert(b and c, "Invalid arguments for vector.new()")
return {x=a, y=b, z=c}
end
return {x=0, y=0, z=0}
local metatable = {}
vector.metatable = metatable
local xyz = {"x", "y", "z"}
-- only called when rawget(v, key) returns nil
function metatable.__index(v, key)
return rawget(v, xyz[key]) or vector[key]
end
-- only called when rawget(v, key) returns nil
function metatable.__newindex(v, key, value)
rawset(v, xyz[key] or key, value)
end
-- constructors
local function fast_new(x, y, z)
return setmetatable({x = x, y = y, z = z}, metatable)
end
function vector.new(a, b, c)
if a and b and c then
return fast_new(a, b, c)
end
-- deprecated, use vector.copy and vector.zero directly
if type(a) == "table" then
return vector.copy(a)
else
assert(not a, "Invalid arguments for vector.new()")
return vector.zero()
end
end
function vector.zero()
return fast_new(0, 0, 0)
end
function vector.copy(v)
assert(v.x and v.y and v.z, "Invalid vector passed to vector.copy()")
return fast_new(v.x, v.y, v.z)
end
function vector.from_string(s, init)
local x, y, z, np = string.match(s, "^%s*%(%s*([^%s,]+)%s*[,%s]%s*([^%s,]+)%s*[,%s]" ..
"%s*([^%s,]+)%s*[,%s]?%s*%)()", init)
x = tonumber(x)
y = tonumber(y)
z = tonumber(z)
if not (x and y and z) then
return nil
end
return fast_new(x, y, z), np
end
function vector.to_string(v)
return string.format("(%g, %g, %g)", v.x, v.y, v.z)
end
metatable.__tostring = vector.to_string
function vector.equals(a, b)
return a.x == b.x and
a.y == b.y and
a.z == b.z
end
metatable.__eq = vector.equals
-- unary operations
function vector.length(v)
return math.hypot(v.x, math.hypot(v.y, v.z))
return math.sqrt(v.x * v.x + v.y * v.y + v.z * v.z)
end
-- Note: we cannot use __len because it is already used for primitive table length
function vector.normalize(v)
local len = vector.length(v)
if len == 0 then
return {x=0, y=0, z=0}
return fast_new(0, 0, 0)
else
return vector.divide(v, len)
end
end
function vector.floor(v)
return {
x = math.floor(v.x),
y = math.floor(v.y),
z = math.floor(v.z)
}
return vector.apply(v, math.floor)
end
function vector.round(v)
return {
x = math.floor(v.x + 0.5),
y = math.floor(v.y + 0.5),
z = math.floor(v.z + 0.5)
}
return fast_new(
math.round(v.x),
math.round(v.y),
math.round(v.z)
)
end
function vector.apply(v, func)
return {
x = func(v.x),
y = func(v.y),
z = func(v.z)
}
return fast_new(
func(v.x),
func(v.y),
func(v.z)
)
end
function vector.combine(a, b, func)
return fast_new(
func(a.x, b.x),
func(a.y, b.y),
func(a.z, b.z)
)
end
function vector.distance(a, b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
return math.hypot(x, math.hypot(y, z))
return math.sqrt(x * x + y * y + z * z)
end
function vector.direction(pos1, pos2)
return vector.normalize({
x = pos2.x - pos1.x,
y = pos2.y - pos1.y,
z = pos2.z - pos1.z
})
return vector.subtract(pos2, pos1):normalize()
end
function vector.angle(a, b)
@@ -82,70 +143,137 @@ function vector.dot(a, b)
end
function vector.cross(a, b)
return {
x = a.y * b.z - a.z * b.y,
y = a.z * b.x - a.x * b.z,
z = a.x * b.y - a.y * b.x
}
return fast_new(
a.y * b.z - a.z * b.y,
a.z * b.x - a.x * b.z,
a.x * b.y - a.y * b.x
)
end
function metatable.__unm(v)
return fast_new(-v.x, -v.y, -v.z)
end
-- add, sub, mul, div operations
function vector.add(a, b)
if type(b) == "table" then
return {x = a.x + b.x,
y = a.y + b.y,
z = a.z + b.z}
return fast_new(
a.x + b.x,
a.y + b.y,
a.z + b.z
)
else
return {x = a.x + b,
y = a.y + b,
z = a.z + b}
return fast_new(
a.x + b,
a.y + b,
a.z + b
)
end
end
function metatable.__add(a, b)
return fast_new(
a.x + b.x,
a.y + b.y,
a.z + b.z
)
end
function vector.subtract(a, b)
if type(b) == "table" then
return {x = a.x - b.x,
y = a.y - b.y,
z = a.z - b.z}
return fast_new(
a.x - b.x,
a.y - b.y,
a.z - b.z
)
else
return {x = a.x - b,
y = a.y - b,
z = a.z - b}
return fast_new(
a.x - b,
a.y - b,
a.z - b
)
end
end
function metatable.__sub(a, b)
return fast_new(
a.x - b.x,
a.y - b.y,
a.z - b.z
)
end
function vector.multiply(a, b)
if type(b) == "table" then
return {x = a.x * b.x,
y = a.y * b.y,
z = a.z * b.z}
return fast_new(
a.x * b.x,
a.y * b.y,
a.z * b.z
)
else
return {x = a.x * b,
y = a.y * b,
z = a.z * b}
return fast_new(
a.x * b,
a.y * b,
a.z * b
)
end
end
function metatable.__mul(a, b)
if type(a) == "table" then
return fast_new(
a.x * b,
a.y * b,
a.z * b
)
else
return fast_new(
a * b.x,
a * b.y,
a * b.z
)
end
end
function vector.divide(a, b)
if type(b) == "table" then
return {x = a.x / b.x,
y = a.y / b.y,
z = a.z / b.z}
return fast_new(
a.x / b.x,
a.y / b.y,
a.z / b.z
)
else
return {x = a.x / b,
y = a.y / b,
z = a.z / b}
return fast_new(
a.x / b,
a.y / b,
a.z / b
)
end
end
function metatable.__div(a, b)
-- scalar/vector makes no sense
return fast_new(
a.x / b,
a.y / b,
a.z / b
)
end
-- misc stuff
function vector.offset(v, x, y, z)
return {x = v.x + x,
y = v.y + y,
z = v.z + z}
return fast_new(
v.x + x,
v.y + y,
v.z + z
)
end
function vector.sort(a, b)
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
return fast_new(math.min(a.x, b.x), math.min(a.y, b.y), math.min(a.z, b.z)),
fast_new(math.max(a.x, b.x), math.max(a.y, b.y), math.max(a.z, b.z))
end
function vector.check(v)
return getmetatable(v) == metatable
end
local function sin(x)
@@ -213,7 +341,7 @@ end
function vector.dir_to_rotation(forward, up)
forward = vector.normalize(forward)
local rot = {x = math.asin(forward.y), y = -math.atan2(forward.x, forward.z), z = 0}
local rot = vector.new(math.asin(forward.y), -math.atan2(forward.x, forward.z), 0)
if not up then
return rot
end
@@ -221,14 +349,14 @@ function vector.dir_to_rotation(forward, up)
"Invalid vectors passed to vector.dir_to_rotation().")
up = vector.normalize(up)
-- Calculate vector pointing up with roll = 0, just based on forward vector.
local forwup = vector.rotate({x = 0, y = 1, z = 0}, rot)
local forwup = vector.rotate(vector.new(0, 1, 0), rot)
-- 'forwup' and 'up' are now in a plane with 'forward' as normal.
-- The angle between them is the absolute of the roll value we're looking for.
rot.z = vector.angle(forwup, up)
-- Since vector.angle never returns a negative value or a value greater
-- than math.pi, rot.z has to be inverted sometimes.
-- To determine wether this is the case, we rotate the up vector back around
-- To determine whether this is the case, we rotate the up vector back around
-- the forward vector and check if it worked out.
local back = vector.rotate_around_axis(up, forward, -rot.z)
@@ -240,3 +368,28 @@ function vector.dir_to_rotation(forward, up)
end
return rot
end
function vector.in_area(pos, min, max)
return (pos.x >= min.x) and (pos.x <= max.x) and
(pos.y >= min.y) and (pos.y <= max.y) and
(pos.z >= min.z) and (pos.z <= max.z)
end
if rawget(_G, "core") and core.set_read_vector and core.set_push_vector then
local function read_vector(v)
return v.x, v.y, v.z
end
core.set_read_vector(read_vector)
core.set_read_vector = nil
if rawget(_G, "jit") then
-- This is necessary to prevent trace aborts.
local function push_vector(x, y, z)
return (fast_new(x, y, z))
end
core.set_push_vector(push_vector)
else
core.set_push_vector(fast_new)
end
core.set_push_vector = nil
end

View File

@@ -1,5 +1,6 @@
--Minetest
--Copyright (C) 2014 sapier
--Copyright (C) 2023 Gregor Parzefall
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
@@ -16,115 +17,101 @@
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function buttonbar_formspec(self)
local BASE_SPACING = 0.1
local SCROLL_BTN_WIDTH = TOUCHSCREEN_GUI and 0.8 or 0.5
local function buttonbar_formspec(self)
if self.hidden then
return ""
end
local formspec = string.format("box[%f,%f;%f,%f;%s]",
self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
local formspec = {
"style_type[box;noclip=true]",
string.format("box[%f,%f;%f,%f;%s]", self.pos.x, self.pos.y, self.size.x,
self.size.y, self.bgcolor),
"style_type[box;noclip=false]",
}
for i=self.startbutton,#self.buttons,1 do
local btn_name = self.buttons[i].name
local btn_pos = {}
local btn_size = self.size.y - 2*BASE_SPACING
if self.orientation == "horizontal" then
btn_pos.x = self.pos.x + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.x = self.pos.x + (self.btn_size * 0.05)
end
-- Spacing works like CSS Flexbox with `justify-content: space-evenly;`.
-- `BASE_SPACING` is used as the minimum spacing, like `gap` in CSS Flexbox.
if self.orientation == "vertical" then
btn_pos.y = self.pos.y + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.y = self.pos.y + (self.btn_size * 0.05)
end
-- The number of buttons per page is always calculated as if the scroll
-- buttons were visible.
local avail_space = self.size.x - 2*BASE_SPACING - 2*SCROLL_BTN_WIDTH
local btns_per_page = math.floor((avail_space - BASE_SPACING) / (btn_size + BASE_SPACING))
if (self.orientation == "vertical" and
(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
(self.orientation == "horizontal" and
(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
self.num_pages = math.ceil(#self.buttons / btns_per_page)
self.cur_page = math.min(self.cur_page, self.num_pages)
local first_btn = (self.cur_page - 1) * btns_per_page + 1
local borders="true"
local show_scroll_btns = self.num_pages > 1
if self.buttons[i].image ~= nil then
borders="false"
end
-- In contrast, the button spacing calculation takes hidden scroll buttons
-- into account.
local real_avail_space = show_scroll_btns and avail_space or self.size.x
local btn_spacing = (real_avail_space - btns_per_page * btn_size) / (btns_per_page + 1)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
borders, btn_name, self.buttons[i].tooltip)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
--print( "bar_end: " .. (self.pos.x + self.size.x))
local btn_start_x = self.pos.x + btn_spacing
if show_scroll_btns then
btn_start_x = btn_start_x + BASE_SPACING + SCROLL_BTN_WIDTH
end
for i = first_btn, first_btn + btns_per_page - 1 do
local btn = self.buttons[i]
if btn == nil then
break
end
local btn_pos = {
x = btn_start_x + (i - first_btn) * (btn_size + btn_spacing),
y = self.pos.y + BASE_SPACING,
}
table.insert(formspec, string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;false]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, btn_size, btn_size, btn.image, btn.name,
btn.caption, btn.name, btn.tooltip))
end
if (self.have_move_buttons) then
local btn_dec_pos = {}
btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
local btn_inc_pos = {}
local btn_size = {}
if show_scroll_btns then
local btn_prev_pos = {
x = self.pos.x + BASE_SPACING,
y = self.pos.y + BASE_SPACING,
}
local btn_next_pos = {
x = self.pos.x + self.size.x - BASE_SPACING - SCROLL_BTN_WIDTH,
y = self.pos.y + BASE_SPACING,
}
if self.orientation == "horizontal" then
btn_size.x = 0.5
btn_size.y = self.btn_size
btn_inc_pos.x = self.pos.x + self.size.x - 0.5
btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
else
btn_size.x = self.btn_size
btn_size.y = 0.5
btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_inc_pos.y = self.pos.y + self.size.y - 0.5
end
table.insert(formspec, string.format("style[%s,%s;noclip=true]",
self.btn_prev_name, self.btn_next_name))
local text_dec = "<"
local text_inc = ">"
if self.orientation == "vertical" then
text_dec = "^"
text_inc = "v"
end
table.insert(formspec, string.format("button[%f,%f;%f,%f;%s;<]",
btn_prev_pos.x, btn_prev_pos.y, SCROLL_BTN_WIDTH, btn_size,
self.btn_prev_name))
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
self.name, text_dec)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
self.name, text_inc)
table.insert(formspec, string.format("button[%f,%f;%f,%f;%s;>]",
btn_next_pos.x, btn_next_pos.y, SCROLL_BTN_WIDTH, btn_size,
self.btn_next_name))
end
return formspec
return table.concat(formspec)
end
local function buttonbar_buttonhandler(self, fields)
if fields["btnbar_inc_" .. self.name] ~= nil and
self.startbutton < #self.buttons then
self.startbutton = self.startbutton + 1
if fields[self.btn_prev_name] and self.cur_page > 1 then
self.cur_page = self.cur_page - 1
return true
end
if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
self.startbutton = self.startbutton - 1
if fields[self.btn_next_name] and self.cur_page < self.num_pages then
self.cur_page = self.cur_page + 1
return true
end
for i=1,#self.buttons,1 do
if fields[self.buttons[i].name] ~= nil then
for _, btn in ipairs(self.buttons) do
if fields[btn.name] then
return self.userbuttonhandler(fields)
end
end
@@ -141,74 +128,45 @@ local buttonbar_metatable = {
delete = function(self) ui.delete(self) end,
add_button = function(self, name, caption, image, tooltip)
if caption == nil then caption = "" end
if image == nil then image = "" end
if tooltip == nil then tooltip = "" end
if caption == nil then caption = "" end
if image == nil then image = "" end
if tooltip == nil then tooltip = "" end
self.buttons[#self.buttons + 1] = {
name = name,
caption = caption,
image = image,
tooltip = tooltip
}
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
else
if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.y ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
end
end,
set_bgparams = function(self, bgcolor)
if (type(bgcolor) == "string") then
self.bgcolor = bgcolor
end
end,
table.insert(self.buttons, {
name = name,
caption = caption,
image = image,
tooltip = tooltip,
})
end,
}
buttonbar_metatable.__index = buttonbar_metatable
function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
assert(name ~= nil)
assert(cbf_buttonhandler ~= nil)
assert(orientation == "vertical" or orientation == "horizontal")
assert(pos ~= nil and type(pos) == "table")
assert(size ~= nil and type(size) == "table")
function buttonbar_create(name, pos, size, bgcolor, cbf_buttonhandler)
assert(type(name) == "string" )
assert(type(pos) == "table" )
assert(type(size) == "table" )
assert(type(bgcolor) == "string" )
assert(type(cbf_buttonhandler) == "function")
local self = {}
self.name = name
self.type = "addon"
self.bgcolor = "#000000"
self.name = name
self.pos = pos
self.size = size
self.orientation = orientation
self.startbutton = 1
self.have_move_buttons = false
self.hidden = false
if self.orientation == "horizontal" then
self.btn_size = self.size.y
else
self.btn_size = self.size.x
end
if (self.btn_initial_offset == nil) then
self.btn_initial_offset = self.btn_size * 0.05
end
self.bgcolor = bgcolor
self.userbuttonhandler = cbf_buttonhandler
self.buttons = {}
setmetatable(self,buttonbar_metatable)
self.hidden = false
self.buttons = {}
self.num_pages = 1
self.cur_page = 1
self.btn_prev_name = "btnbar_prev_" .. self.name
self.btn_next_name = "btnbar_next_" .. self.name
setmetatable(self, buttonbar_metatable)
ui.add(self)
return self

View File

@@ -38,8 +38,18 @@ local dialog_metatable = {
handle_events = function(self,event)
if not self.hidden then return self.eventhandler(self,event) end
end,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
hide = function(self)
if not self.hidden then
self.hidden = true
self.eventhandler(self, "DialogHide")
end
end,
show = function(self)
if self.hidden then
self.hidden = false
self.eventhandler(self, "DialogShow")
end
end,
delete = function(self)
if self.parent ~= nil then
self.parent:show()

View File

@@ -42,6 +42,7 @@ local function add_tab(self,tab)
event_handler = tab.cbf_events,
get_formspec = tab.cbf_formspec,
tabsize = tab.tabsize,
formspec_version = tab.formspec_version or 6,
on_change = tab.on_change,
tabdata = {},
}
@@ -58,26 +59,45 @@ end
--------------------------------------------------------------------------------
local function get_formspec(self)
local formspec = ""
if not self.hidden and (self.parent == nil or not self.parent.hidden) then
if self.parent == nil then
local tsize = self.tablist[self.last_tab_index].tabsize or
{width=self.width, height=self.height}
formspec = formspec ..
string.format("size[%f,%f,%s]",tsize.width,tsize.height,
dump(self.fixed_size))
end
formspec = formspec .. self:tab_header()
formspec = formspec ..
self.tablist[self.last_tab_index].get_formspec(
self,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata,
self.tablist[self.last_tab_index].tabsize
)
if self.hidden or (self.parent ~= nil and self.parent.hidden) then
return ""
end
local tab = self.tablist[self.last_tab_index]
local content, prepend = tab.get_formspec(self, tab.name, tab.tabdata, tab.tabsize)
local tsize = tab.tabsize or { width = self.width, height = self.height }
if self.parent == nil and not prepend then
prepend = string.format("size[%f,%f,%s]", tsize.width, tsize.height,
dump(self.fixed_size))
if tab.formspec_version then
prepend = ("formspec_version[%d]"):format(tab.formspec_version) .. prepend
end
end
local end_button_size = 0.75
local tab_header_size = { width = tsize.width, height = 0.85 }
if self.end_button then
tab_header_size.width = tab_header_size.width - end_button_size - 0.1
end
local formspec = (prepend or "") .. self:tab_header(tab_header_size) .. content
if self.end_button then
formspec = formspec ..
("style[%s;noclip=true;border=false]"):format(self.end_button.name) ..
("tooltip[%s;%s]"):format(self.end_button.name, self.end_button.label) ..
("image_button[%f,%f;%f,%f;%s;%s;]"):format(
self.width - end_button_size,
(-tab_header_size.height - end_button_size) / 2,
end_button_size,
end_button_size,
core.formspec_escape(self.end_button.icon),
self.end_button.name)
end
return formspec
end
@@ -92,19 +112,18 @@ local function handle_buttons(self,fields)
return true
end
if self.end_button and fields[self.end_button.name] then
return self.end_button.on_click(self)
end
if self.glb_btn_handler ~= nil and
self.glb_btn_handler(self,fields) then
self.glb_btn_handler(self, fields) then
return true
end
if self.tablist[self.last_tab_index].button_handler ~= nil then
return
self.tablist[self.last_tab_index].button_handler(
self,
fields,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
local tab = self.tablist[self.last_tab_index]
if tab.button_handler ~= nil then
return tab.button_handler(self, fields, tab.name, tab.tabdata)
end
return false
@@ -122,14 +141,9 @@ local function handle_events(self,event)
return true
end
if self.tablist[self.last_tab_index].evt_handler ~= nil then
return
self.tablist[self.last_tab_index].evt_handler(
self,
event,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
local tab = self.tablist[self.last_tab_index]
if tab.evt_handler ~= nil then
return tab.evt_handler(self, event, tab.name, tab.tabdata)
end
return false
@@ -137,20 +151,23 @@ end
--------------------------------------------------------------------------------
local function tab_header(self)
local function tab_header(self, size)
local toadd = ""
for i=1,#self.tablist,1 do
for i = 1, #self.tablist do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. self.tablist[i].caption
local caption = self.tablist[i].caption
if type(caption) == "function" then
caption = caption(self)
end
toadd = toadd .. caption
end
return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
return string.format("tabheader[%f,%f;%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, size.width, size.height, self.name, toadd, self.last_tab_index)
end
--------------------------------------------------------------------------------
@@ -241,6 +258,8 @@ local tabview_metatable = {
function(self,handler) self.glb_evt_handler = handler end,
set_fixed_size =
function(self,state) self.fixed_size = state end,
set_end_button =
function(self, v) self.end_button = v end,
tab_header = tab_header,
handle_tab_buttons = handle_tab_buttons
}

View File

@@ -62,8 +62,8 @@ function ui.update()
-- handle errors
if gamedata ~= nil and gamedata.reconnect_requested then
local error_message = core.formspec_escape(
gamedata.errormessage or "<none available>")
local error_message = core.formspec_escape(gamedata.errormessage)
or fgettext("<none available>")
formspec = {
"size[14,8]",
"real_coordinates[true]",

22
builtin/game/async.lua Normal file
View File

@@ -0,0 +1,22 @@
core.async_jobs = {}
function core.async_event_handler(jobid, retval)
local callback = core.async_jobs[jobid]
assert(type(callback) == "function")
callback(unpack(retval, 1, retval.n))
core.async_jobs[jobid] = nil
end
function core.handle_async(func, callback, ...)
assert(type(func) == "function" and type(callback) == "function",
"Invalid minetest.handle_async invocation")
local args = {n = select("#", ...), ...}
local mod_origin = core.get_last_run_mod()
local jobid = core.do_async_callback(func, args, mod_origin)
core.async_jobs[jobid] = callback
return true
end

View File

@@ -87,6 +87,10 @@ core.builtin_auth_handler = {
core.settings:get("default_password")))
end
auth_entry.privileges = privileges
core_auth.save(auth_entry)
-- Run grant callbacks
for priv, _ in pairs(privileges) do
if not auth_entry.privileges[priv] then
@@ -100,9 +104,6 @@ core.builtin_auth_handler = {
core.run_priv_callbacks(name, priv, nil, "revoke")
end
end
auth_entry.privileges = privileges
core_auth.save(auth_entry)
core.notify_authentication_modified(name)
end,
reload = function()

File diff suppressed because it is too large Load Diff

View File

@@ -39,7 +39,7 @@ local gravity = tonumber(core.settings:get("movement_gravity")) or 9.81
core.register_entity(":__builtin:falling_node", {
initial_properties = {
visual = "item",
visual_size = {x = SCALE, y = SCALE, z = SCALE},
visual_size = vector.new(SCALE, SCALE, SCALE),
textures = {},
physical = true,
is_visible = false,
@@ -84,9 +84,6 @@ core.register_entity(":__builtin:falling_node", {
local textures
if def.tiles and def.tiles[1] then
local tile = def.tiles[1]
if def.drawtype == "torchlike" and def.paramtype2 ~= "wallmounted" then
tile = def.tiles[2] or def.tiles[1]
end
if type(tile) == "table" then
tile = tile.name
end
@@ -99,7 +96,7 @@ core.register_entity(":__builtin:falling_node", {
local vsize
if def.visual_scale then
local s = def.visual_scale
vsize = {x = s, y = s, z = s}
vsize = vector.new(s, s, s)
end
self.object:set_properties({
is_visible = true,
@@ -114,15 +111,21 @@ core.register_entity(":__builtin:falling_node", {
itemstring = core.itemstring_with_palette(itemstring, node.param2)
end
-- FIXME: solution needed for paramtype2 == "leveled"
local vsize
if def.visual_scale then
local s = def.visual_scale * SCALE
vsize = {x = s, y = s, z = s}
-- Calculate size of falling node
local s = {}
s.x = (def.visual_scale or 1) * SCALE
s.y = s.x
s.z = s.x
-- Compensate for wield_scale
if def.wield_scale then
s.x = s.x / def.wield_scale.x
s.y = s.y / def.wield_scale.y
s.z = s.z / def.wield_scale.z
end
self.object:set_properties({
is_visible = true,
wield_item = itemstring,
visual_size = vsize,
visual_size = s,
glow = def.light_source,
})
end
@@ -147,11 +150,7 @@ core.register_entity(":__builtin:falling_node", {
-- Rotate entity
if def.drawtype == "torchlike" then
if def.paramtype2 == "wallmounted" then
self.object:set_yaw(math.pi*0.25)
else
self.object:set_yaw(-math.pi*0.25)
end
self.object:set_yaw(math.pi*0.25)
elseif ((node.param2 ~= 0 or def.drawtype == "nodebox" or def.drawtype == "mesh")
and (def.wield_image == "" or def.wield_image == nil))
or def.drawtype == "signlike"
@@ -159,14 +158,26 @@ core.register_entity(":__builtin:falling_node", {
or def.drawtype == "normal"
or def.drawtype == "nodebox" then
if (def.paramtype2 == "facedir" or def.paramtype2 == "colorfacedir") then
local fdir = node.param2 % 32
local fdir = node.param2 % 32 % 24
-- Get rotation from a precalculated lookup table
local euler = facedir_to_euler[fdir + 1]
if euler then
self.object:set_rotation(euler)
end
elseif (def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted") then
elseif (def.paramtype2 == "4dir" or def.paramtype2 == "color4dir") then
local fdir = node.param2 % 4
-- Get rotation from a precalculated lookup table
local euler = facedir_to_euler[fdir + 1]
if euler then
self.object:set_rotation(euler)
end
elseif (def.drawtype ~= "plantlike" and def.drawtype ~= "plantlike_rooted" and
(def.paramtype2 == "wallmounted" or def.paramtype2 == "colorwallmounted" or def.drawtype == "signlike")) then
local rot = node.param2 % 8
if (def.drawtype == "signlike" and def.paramtype2 ~= "wallmounted" and def.paramtype2 ~= "colorwallmounted") then
-- Change rotation to "floor" by default for non-wallmounted paramtype2
rot = 1
end
local pitch, yaw, roll = 0, 0, 0
if def.drawtype == "nodebox" or def.drawtype == "mesh" then
if rot == 0 then
@@ -208,6 +219,14 @@ core.register_entity(":__builtin:falling_node", {
end
end
self.object:set_rotation({x=pitch, y=yaw, z=roll})
elseif (def.drawtype == "mesh" and def.paramtype2 == "degrotate") then
local p2 = (node.param2 - (def.place_param2 or 0)) % 240
local yaw = (p2 / 240) * (math.pi * 2)
self.object:set_yaw(yaw)
elseif (def.drawtype == "mesh" and def.paramtype2 == "colordegrotate") then
local p2 = (node.param2 % 32 - (def.place_param2 or 0) % 32) % 24
local yaw = (p2 / 24) * (math.pi * 2)
self.object:set_yaw(yaw)
end
end
end,
@@ -222,7 +241,7 @@ core.register_entity(":__builtin:falling_node", {
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal = 1})
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
self.object:set_acceleration(vector.new(0, -gravity, 0))
local ds = core.deserialize(staticdata)
if ds and ds.node then
@@ -252,7 +271,7 @@ core.register_entity(":__builtin:falling_node", {
end
-- Decide if we're replacing the node or placing on top
local np = vector.new(bcp)
local np = vector.copy(bcp)
if bcd and bcd.buildable_to and
(not self.floats or bcd.liquidtype == "none") then
core.remove_node(bcp)
@@ -298,7 +317,7 @@ core.register_entity(":__builtin:falling_node", {
if self.floats then
local pos = self.object:get_pos()
local bcp = vector.round({x = pos.x, y = pos.y - 0.7, z = pos.z})
local bcp = pos:offset(0, -0.7, 0):round()
local bcn = core.get_node(bcp)
local bcd = core.registered_nodes[bcn.name]
@@ -339,13 +358,12 @@ core.register_entity(":__builtin:falling_node", {
-- TODO: this hack could be avoided in the future if objects
-- could choose who to collide with
local vel = self.object:get_velocity()
self.object:set_velocity({
x = vel.x,
y = player_collision.old_velocity.y,
z = vel.z
})
self.object:set_pos(vector.add(self.object:get_pos(),
{x = 0, y = -0.5, z = 0}))
self.object:set_velocity(vector.new(
vel.x,
player_collision.old_velocity.y,
vel.z
))
self.object:set_pos(self.object:get_pos():offset(0, -0.5, 0))
end
return
elseif bcn.name == "ignore" then
@@ -407,7 +425,7 @@ local function convert_to_falling_node(pos, node)
obj:get_luaentity():set_node(node, metatable)
core.remove_node(pos)
return true
return true, obj
end
function core.spawn_falling_node(pos)
@@ -425,7 +443,7 @@ local function drop_attached_node(p)
if def and def.preserve_metadata then
local oldmeta = core.get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = {x=p.x, y=p.y, z=p.z}
local pos_copy = vector.copy(p)
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
@@ -448,16 +466,40 @@ local function drop_attached_node(p)
end
end
function builtin_shared.check_attached_node(p, n)
function builtin_shared.check_attached_node(p, n, group_rating)
local def = core.registered_nodes[n.name]
local d = {x = 0, y = 0, z = 0}
if def.paramtype2 == "wallmounted" or
local d = vector.zero()
if group_rating == 3 then
-- always attach to floor
d.y = -1
elseif group_rating == 4 then
-- always attach to ceiling
d.y = 1
elseif group_rating == 2 then
-- attach to facedir or 4dir direction
if (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir") then
-- Attach to whatever facedir is "mounted to".
-- For facedir, this is where tile no. 5 point at.
-- The fallback vector here is in case 'facedir to dir' is nil due
-- to voxelmanip placing a wallmounted node without resetting a
-- pre-existing param2 value that is out-of-range for facedir.
-- The fallback vector corresponds to param2 = 0.
d = core.facedir_to_dir(n.param2) or vector.new(0, 0, 1)
elseif (def.paramtype2 == "4dir" or
def.paramtype2 == "color4dir") then
-- Similar to facedir handling
d = core.fourdir_to_dir(n.param2) or vector.new(0, 0, 1)
end
elseif def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted" then
-- The fallback vector here is in case 'wallmounted to dir' is nil due
-- to voxelmanip placing a wallmounted node without resetting a
-- pre-existing param2 value that is out-of-range for wallmounted.
-- The fallback vector corresponds to param2 = 0.
d = core.wallmounted_to_dir(n.param2) or {x = 0, y = 1, z = 0}
-- Attach to whatever this node is "mounted to".
-- This where tile no. 2 points at.
-- The fallback vector here is used for the same reason as
-- for facedir nodes.
d = core.wallmounted_to_dir(n.param2) or vector.new(0, 1, 0)
else
d.y = -1
end
@@ -477,7 +519,7 @@ end
function core.check_single_for_falling(p)
local n = core.get_node(p)
if core.get_item_group(n.name, "falling_node") ~= 0 then
local p_bottom = {x = p.x, y = p.y - 1, z = p.z}
local p_bottom = vector.offset(p, 0, -1, 0)
-- Only spawn falling node if node below is loaded
local n_bottom = core.get_node_or_nil(p_bottom)
local d_bottom = n_bottom and core.registered_nodes[n_bottom.name]
@@ -487,22 +529,23 @@ function core.check_single_for_falling(p)
if same and d_bottom.paramtype2 == "leveled" and
core.get_node_level(p_bottom) <
core.get_node_max_level(p_bottom) then
convert_to_falling_node(p, n)
return true
local success, _ = convert_to_falling_node(p, n)
return success
end
-- Otherwise only if the bottom node is considered "fall through"
if not same and
(not d_bottom.walkable or d_bottom.buildable_to) and
(core.get_item_group(n.name, "float") == 0 or
d_bottom.liquidtype == "none") then
convert_to_falling_node(p, n)
return true
local success, _ = convert_to_falling_node(p, n)
return success
end
end
end
if core.get_item_group(n.name, "attached_node") ~= 0 then
if not builtin_shared.check_attached_node(p, n) then
local an = core.get_item_group(n.name, "attached_node")
if an ~= 0 then
if not builtin_shared.check_attached_node(p, n, an) then
drop_attached_node(p)
return true
end
@@ -516,17 +559,17 @@ end
-- Down first as likely case, but always before self. The same with sides.
-- Up must come last, so that things above self will also fall all at once.
local check_for_falling_neighbors = {
{x = -1, y = -1, z = 0},
{x = 1, y = -1, z = 0},
{x = 0, y = -1, z = -1},
{x = 0, y = -1, z = 1},
{x = 0, y = -1, z = 0},
{x = -1, y = 0, z = 0},
{x = 1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 0, z = 0},
{x = 0, y = 1, z = 0},
vector.new(-1, -1, 0),
vector.new( 1, -1, 0),
vector.new( 0, -1, -1),
vector.new( 0, -1, 1),
vector.new( 0, -1, 0),
vector.new(-1, 0, 0),
vector.new( 1, 0, 0),
vector.new( 0, 0, 1),
vector.new( 0, 0, -1),
vector.new( 0, 0, 0),
vector.new( 0, 1, 0),
}
function core.check_for_falling(p)

View File

@@ -19,6 +19,16 @@ core.features = {
object_step_has_moveresult = true,
direct_velocity_on_players = true,
use_texture_alpha_string_modes = true,
degrotate_240_steps = true,
abm_min_max_y = true,
particlespawner_tweenable = true,
dynamic_add_media_table = true,
get_sky_as_table = true,
get_light_data_buffer = true,
mod_storage_on_disk = true,
compress_zstd = true,
sound_params_start_time = true,
physics_overrides_v2 = true,
}
function core.has_feature(arg)

View File

@@ -33,7 +33,7 @@ local function get_relevant_tables(transient)
end
end
function core.forceload_block(pos, transient)
function core.forceload_block(pos, transient, limit)
-- set changed flag
forceload_blocks_changed = true
@@ -46,7 +46,8 @@ function core.forceload_block(pos, transient)
elseif other_table[hash] ~= nil then
relevant_table[hash] = 1
else
if total_forceloaded >= (tonumber(core.settings:get("max_forceloaded_blocks")) or 16) then
limit = limit or tonumber(core.settings:get("max_forceloaded_blocks")) or 16
if limit >= 0 and total_forceloaded >= limit then
return false
end
total_forceloaded = total_forceloaded+1
@@ -86,12 +87,6 @@ local function read_file(filename)
return core.deserialize(t) or {}
end
local function write_file(filename, table)
local f = io.open(filename, "w")
f:write(core.serialize(table))
f:close()
end
blocks_forceloaded = read_file(wpath.."/force_loaded.txt")
for _, __ in pairs(blocks_forceloaded) do
total_forceloaded = total_forceloaded + 1
@@ -106,7 +101,8 @@ end)
-- persists the currently forceloaded blocks to disk
local function persist_forceloaded_blocks()
write_file(wpath.."/force_loaded.txt", blocks_forceloaded)
local data = core.serialize(blocks_forceloaded)
core.safe_file_write(wpath.."/force_loaded.txt", data)
end
-- periodical forceload persistence

View File

@@ -7,19 +7,21 @@ local gamepath = scriptpath .. "game".. DIR_DELIM
-- not exposed to outer context
local builtin_shared = {}
dofile(commonpath .. "vector.lua")
dofile(gamepath .. "constants.lua")
assert(loadfile(commonpath .. "item_s.lua"))(builtin_shared)
assert(loadfile(gamepath .. "item.lua"))(builtin_shared)
dofile(gamepath .. "register.lua")
assert(loadfile(commonpath .. "register.lua"))(builtin_shared)
assert(loadfile(gamepath .. "register.lua"))(builtin_shared)
if core.settings:get_bool("profiler.load") then
profiler = dofile(scriptpath .. "profiler" .. DIR_DELIM .. "init.lua")
end
dofile(commonpath .. "after.lua")
dofile(commonpath .. "mod_storage.lua")
dofile(gamepath .. "item_entity.lua")
dofile(gamepath .. "deprecated.lua")
dofile(gamepath .. "misc_s.lua")
dofile(gamepath .. "misc.lua")
dofile(gamepath .. "privileges.lua")
dofile(gamepath .. "auth.lua")
@@ -34,5 +36,8 @@ dofile(gamepath .. "voxelarea.lua")
dofile(gamepath .. "forceloading.lua")
dofile(gamepath .. "statbars.lua")
dofile(gamepath .. "knockback.lua")
dofile(gamepath .. "async.lua")
core.after(0, builtin_shared.cache_content_ids)
profiler = nil

View File

@@ -5,8 +5,8 @@ local builtin_shared = ...
local function copy_pointed_thing(pointed_thing)
return {
type = pointed_thing.type,
above = vector.new(pointed_thing.above),
under = vector.new(pointed_thing.under),
above = pointed_thing.above and vector.copy(pointed_thing.above),
under = pointed_thing.under and vector.copy(pointed_thing.under),
ref = pointed_thing.ref,
}
end
@@ -15,15 +15,6 @@ end
-- Item definition helpers
--
function core.inventorycube(img1, img2, img3)
img2 = img2 or img1
img3 = img3 or img1
return "[inventorycube"
.. "{" .. img1:gsub("%^", "&")
.. "{" .. img2:gsub("%^", "&")
.. "{" .. img3:gsub("%^", "&")
end
function core.get_pointed_thing_position(pointed_thing, above)
if pointed_thing.type == "node" then
if above then
@@ -37,140 +28,16 @@ function core.get_pointed_thing_position(pointed_thing, above)
end
end
function core.dir_to_facedir(dir, is6d)
--account for y if requested
if is6d and math.abs(dir.y) > math.abs(dir.x) and math.abs(dir.y) > math.abs(dir.z) then
--from above
if dir.y < 0 then
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 19
else
return 13
end
else
if dir.z < 0 then
return 10
else
return 4
end
end
--from below
else
if math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 15
else
return 17
end
else
if dir.z < 0 then
return 6
else
return 8
end
end
end
--otherwise, place horizontally
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 1
end
else
if dir.z < 0 then
return 2
else
return 0
local function has_all_groups(tbl, required_groups)
if type(required_groups) == "string" then
return (tbl[required_groups] or 0) ~= 0
end
for _, group in ipairs(required_groups) do
if (tbl[group] or 0) == 0 then
return false
end
end
end
-- Table of possible dirs
local facedir_to_dir = {
{x= 0, y=0, z= 1},
{x= 1, y=0, z= 0},
{x= 0, y=0, z=-1},
{x=-1, y=0, z= 0},
{x= 0, y=-1, z= 0},
{x= 0, y=1, z= 0},
}
-- Mapping from facedir value to index in facedir_to_dir.
local facedir_to_dir_map = {
[0]=1, 2, 3, 4,
5, 2, 6, 4,
6, 2, 5, 4,
1, 5, 3, 6,
1, 6, 3, 5,
1, 4, 3, 2,
}
function core.facedir_to_dir(facedir)
return facedir_to_dir[facedir_to_dir_map[facedir % 32]]
end
function core.dir_to_wallmounted(dir)
if math.abs(dir.y) > math.max(math.abs(dir.x), math.abs(dir.z)) then
if dir.y < 0 then
return 1
else
return 0
end
elseif math.abs(dir.x) > math.abs(dir.z) then
if dir.x < 0 then
return 3
else
return 2
end
else
if dir.z < 0 then
return 5
else
return 4
end
end
end
-- table of dirs in wallmounted order
local wallmounted_to_dir = {
[0] = {x = 0, y = 1, z = 0},
{x = 0, y = -1, z = 0},
{x = 1, y = 0, z = 0},
{x = -1, y = 0, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z = -1},
}
function core.wallmounted_to_dir(wallmounted)
return wallmounted_to_dir[wallmounted % 8]
end
function core.dir_to_yaw(dir)
return -math.atan2(dir.x, dir.z)
end
function core.yaw_to_dir(yaw)
return {x = -math.sin(yaw), y = 0, z = math.cos(yaw)}
end
function core.is_colored_paramtype(ptype)
return (ptype == "color") or (ptype == "colorfacedir") or
(ptype == "colorwallmounted")
end
function core.strip_param2_color(param2, paramtype2)
if not core.is_colored_paramtype(paramtype2) then
return nil
end
if paramtype2 == "colorfacedir" then
param2 = math.floor(param2 / 32) * 32
elseif paramtype2 == "colorwallmounted" then
param2 = math.floor(param2 / 8) * 8
end
-- paramtype2 == "color" requires no modification.
return param2
return true
end
function core.get_node_drops(node, toolname)
@@ -212,7 +79,7 @@ function core.get_node_drops(node, toolname)
if item.rarity ~= nil then
good_rarity = item.rarity < 1 or math.random(item.rarity) == 1
end
if item.tools ~= nil then
if item.tools ~= nil or item.tool_groups ~= nil then
good_tool = false
end
if item.tools ~= nil and toolname then
@@ -227,6 +94,27 @@ function core.get_node_drops(node, toolname)
end
end
end
if item.tool_groups ~= nil and toolname then
local tooldef = core.registered_items[toolname]
if tooldef ~= nil and type(tooldef.groups) == "table" then
if type(item.tool_groups) == "string" then
-- tool_groups can be a string which specifies the required group
good_tool = core.get_item_group(toolname, item.tool_groups) ~= 0
else
-- tool_groups can be a list of sufficient requirements.
-- i.e. if any item in the list can be satisfied then the tool is good
assert(type(item.tool_groups) == "table")
for _, required_groups in ipairs(item.tool_groups) do
-- required_groups can be either a string (a single group),
-- or an array of strings where all must be in tooldef.groups
good_tool = has_all_groups(tooldef.groups, required_groups)
if good_tool then
break
end
end
end
end
end
if good_rarity and good_tool then
got_count = got_count + 1
for _, add_item in ipairs(item.items) do
@@ -288,12 +176,12 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
end
-- Place above pointed node
local place_to = {x = above.x, y = above.y, z = above.z}
local place_to = vector.copy(above)
-- If node under is buildable_to, place into it instead (eg. snow)
if olddef_under.buildable_to then
log("info", "node under is buildable to")
place_to = {x = under.x, y = under.y, z = under.z}
place_to = vector.copy(under)
end
if core.is_protected(place_to, playername) then
@@ -313,22 +201,16 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
newnode.param2 = def.place_param2
elseif (def.paramtype2 == "wallmounted" or
def.paramtype2 == "colorwallmounted") and not param2 then
local dir = {
x = under.x - above.x,
y = under.y - above.y,
z = under.z - above.z
}
local dir = vector.subtract(under, above)
newnode.param2 = core.dir_to_wallmounted(dir)
-- Calculate the direction for furnaces and chests and stuff
elseif (def.paramtype2 == "facedir" or
def.paramtype2 == "colorfacedir") and not param2 then
def.paramtype2 == "colorfacedir" or
def.paramtype2 == "4dir" or
def.paramtype2 == "color4dir") and not param2 then
local placer_pos = placer and placer:get_pos()
if placer_pos then
local dir = {
x = above.x - placer_pos.x,
y = above.y - placer_pos.y,
z = above.z - placer_pos.z
}
local dir = vector.subtract(above, placer_pos)
newnode.param2 = core.dir_to_facedir(dir)
log("info", "facedir: " .. newnode.param2)
end
@@ -345,6 +227,10 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
color_divisor = 8
elseif def.paramtype2 == "colorfacedir" then
color_divisor = 32
elseif def.paramtype2 == "color4dir" then
color_divisor = 4
elseif def.paramtype2 == "colordegrotate" then
color_divisor = 32
end
if color_divisor then
local color = math.floor(metatable.palette_index / color_divisor)
@@ -354,10 +240,11 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
end
-- Check if the node is attached and if it can be placed there
if core.get_item_group(def.name, "attached_node") ~= 0 and
not builtin_shared.check_attached_node(place_to, newnode) then
local an = core.get_item_group(def.name, "attached_node")
if an ~= 0 and
not builtin_shared.check_attached_node(place_to, newnode, an) then
log("action", "attached node " .. def.name ..
" can not be placed at " .. core.pos_to_string(place_to))
" cannot be placed at " .. core.pos_to_string(place_to))
return itemstack, nil
end
@@ -380,7 +267,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run callback
if def.after_place_node and not prevent_after_place then
-- Deepcopy place_to and pointed_thing because callback can modify it
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local place_to_copy = vector.copy(place_to)
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
if def.after_place_node(place_to_copy, placer, itemstack,
pointed_thing_copy) then
@@ -391,7 +278,7 @@ function core.item_place_node(itemstack, placer, pointed_thing, param2,
-- Run script hook
for _, callback in ipairs(core.registered_on_placenodes) do
-- Deepcopy pos, node and pointed_thing because callback can modify them
local place_to_copy = {x=place_to.x, y=place_to.y, z=place_to.z}
local place_to_copy = vector.copy(place_to)
local newnode_copy = {name=newnode.name, param1=newnode.param1, param2=newnode.param2}
local oldnode_copy = {name=oldnode.name, param1=oldnode.param1, param2=oldnode.param2}
local pointed_thing_copy = copy_pointed_thing(pointed_thing)
@@ -463,41 +350,64 @@ function core.item_drop(itemstack, dropper, pos)
-- environment failed
end
function core.item_pickup(itemstack, picker, pointed_thing, ...)
itemstack = ItemStack(itemstack)
-- Invoke global on_item_pickup callbacks.
for _, callback in ipairs(core.registered_on_item_pickups) do
local result = callback(itemstack, picker, pointed_thing, ...)
if result then
return ItemStack(result)
end
end
-- Pickup item.
local inv = picker and picker:get_inventory()
if inv then
return inv:add_item("main", itemstack)
end
return itemstack
end
function core.do_item_eat(hp_change, replace_with_item, itemstack, user, pointed_thing)
for _, callback in pairs(core.registered_on_item_eats) do
for _, callback in ipairs(core.registered_on_item_eats) do
local result = callback(hp_change, replace_with_item, itemstack, user, pointed_thing)
if result then
return result
end
end
-- read definition before potentially emptying the stack
local def = itemstack:get_definition()
if itemstack:take_item() ~= nil then
user:set_hp(user:get_hp() + hp_change)
if itemstack:take_item():is_empty() then
return itemstack
end
if def and def.sound and def.sound.eat then
core.sound_play(def.sound.eat, {
pos = user:get_pos(),
max_hear_distance = 16
}, true)
end
if def and def.sound and def.sound.eat then
core.sound_play(def.sound.eat, {
pos = user:get_pos(),
max_hear_distance = 16
}, true)
end
if replace_with_item then
if itemstack:is_empty() then
itemstack:add_item(replace_with_item)
else
local inv = user:get_inventory()
-- Check if inv is null, since non-players don't have one
if inv and inv:room_for_item("main", {name=replace_with_item}) then
inv:add_item("main", replace_with_item)
else
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, replace_with_item)
end
end
-- Changing hp might kill the player causing mods to do who-knows-what to the
-- inventory, so do this before set_hp().
replace_with_item = itemstack:add_item(replace_with_item)
user:set_wielded_item(itemstack)
if not replace_with_item:is_empty() then
local inv = user:get_inventory()
-- Check if inv is null, since non-players don't have one
if inv then
replace_with_item = inv:add_item("main", replace_with_item)
end
end
return itemstack
if not replace_with_item:is_empty() then
local pos = user:get_pos()
pos.y = math.floor(pos.y + 0.5)
core.add_item(pos, replace_with_item)
end
user:set_hp(user:get_hp() + hp_change)
return nil -- don't overwrite wield item a second time
end
function core.item_eat(hp_change, replace_with_item)
@@ -512,7 +422,7 @@ function core.node_punch(pos, node, puncher, pointed_thing)
-- Run script hook
for _, callback in ipairs(core.registered_on_punchnodes) do
-- Copy pos and node because callback can modify them
local pos_copy = vector.new(pos)
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local pointed_thing_copy = pointed_thing and copy_pointed_thing(pointed_thing) or nil
callback(pos_copy, node_copy, puncher, pointed_thing_copy)
@@ -537,11 +447,11 @@ function core.handle_node_drops(pos, drops, digger)
for _, dropped_item in pairs(drops) do
local left = give_item(dropped_item)
if not left:is_empty() then
local p = {
x = pos.x + math.random()/2-0.25,
y = pos.y + math.random()/2-0.25,
z = pos.z + math.random()/2-0.25,
}
local p = vector.offset(pos,
math.random()/2-0.25,
math.random()/2-0.25,
math.random()/2-0.25
)
core.add_item(p, left)
end
end
@@ -553,7 +463,7 @@ function core.node_dig(pos, node, digger)
local def = core.registered_nodes[node.name]
-- Copy pos because the callback could modify it
if def and (not def.diggable or
(def.can_dig and not def.can_dig(vector.new(pos), digger))) then
(def.can_dig and not def.can_dig(vector.copy(pos), digger))) then
log("info", diggername .. " tried to dig "
.. node.name .. " which is not diggable "
.. core.pos_to_string(pos))
@@ -578,7 +488,7 @@ function core.node_dig(pos, node, digger)
if wielded then
local wdef = wielded:get_definition()
local tp = wielded:get_tool_capabilities()
local dp = core.get_dig_params(def and def.groups, tp)
local dp = core.get_dig_params(def and def.groups, tp, wielded:get_wear())
if wdef and wdef.after_use then
wielded = wdef.after_use(wielded, digger, node, dp) or wielded
else
@@ -600,7 +510,7 @@ function core.node_dig(pos, node, digger)
if def and def.preserve_metadata then
local oldmeta = core.get_meta(pos):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
@@ -632,7 +542,7 @@ function core.node_dig(pos, node, digger)
-- Run callback
if def and def.after_dig_node then
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
def.after_dig_node(pos_copy, node_copy, oldmetadata, digger)
end
@@ -640,12 +550,10 @@ function core.node_dig(pos, node, digger)
-- Run script hook
for _, callback in ipairs(core.registered_on_dignodes) do
local origin = core.callback_origins[callback]
if origin then
core.set_last_run_mod(origin.mod)
end
core.set_last_run_mod(origin.mod)
-- Copy pos and node because callback can modify them
local pos_copy = {x=pos.x, y=pos.y, z=pos.z}
local pos_copy = vector.copy(pos)
local node_copy = {name=node.name, param1=node.param1, param2=node.param2}
callback(pos_copy, node_copy, digger)
end
@@ -688,7 +596,7 @@ core.nodedef_default = {
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
usable = false,
liquids_pointable = false,
@@ -698,6 +606,7 @@ core.nodedef_default = {
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_use = nil,
can_dig = nil,
@@ -710,13 +619,8 @@ core.nodedef_default = {
-- Node properties
drawtype = "normal",
visual_scale = 1.0,
-- Don't define these because otherwise the old tile_images and
-- special_materials wouldn't be read
--tiles ={""},
--special_tiles = {
-- {name="", backface_culling=true},
-- {name="", backface_culling=true},
--},
tiles = nil,
special_tiles = nil,
post_effect_color = {a=0, r=0, g=0, b=0},
paramtype = "none",
paramtype2 = "none",
@@ -747,7 +651,7 @@ core.craftitemdef_default = {
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
@@ -755,6 +659,7 @@ core.craftitemdef_default = {
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_use = nil,
}
@@ -766,7 +671,7 @@ core.tooldef_default = {
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
wield_scale = vector.new(1, 1, 1),
stack_max = 1,
liquids_pointable = false,
tool_capabilities = nil,
@@ -775,6 +680,7 @@ core.tooldef_default = {
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_drop = redef_wrapper(core, 'item_drop'), -- core.item_drop
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_use = nil,
}
@@ -785,14 +691,15 @@ core.noneitemdef_default = { -- This is used for the hand and unknown items
groups = {},
inventory_image = "",
wield_image = "",
wield_scale = {x=1,y=1,z=1},
wield_scale = vector.new(1, 1, 1),
stack_max = default_stack_max,
liquids_pointable = false,
tool_capabilities = nil,
-- Interaction callbacks
on_place = redef_wrapper(core, 'item_place'),
on_place = redef_wrapper(core, 'item_place'), -- core.item_place
on_secondary_use = redef_wrapper(core, 'item_secondary_use'),
on_pickup = redef_wrapper(core, 'item_pickup'), -- core.item_pickup
on_drop = nil,
on_use = nil,
}

View File

@@ -58,17 +58,22 @@ core.register_entity(":__builtin:item", {
local glow = def and def.light_source and
math.floor(def.light_source / 2 + 0.5)
local size_bias = 1e-3 * math.random() -- small random bias to counter Z-fighting
local c = {-size, -size, -size, size, size, size}
self.object:set_properties({
is_visible = true,
visual = "wielditem",
textures = {itemname},
visual_size = {x = size, y = size},
collisionbox = {-size, -size, -size, size, size, size},
visual_size = {x = size + size_bias, y = size + size_bias},
collisionbox = c,
automatic_rotate = math.pi * 0.5 * 0.2 / size,
wield_item = self.itemstring,
glow = glow,
infotext = stack:get_description(),
})
-- cache for usage in on_step
self._collisionbox = c
end,
get_staticdata = function(self)
@@ -93,12 +98,13 @@ core.register_entity(":__builtin:item", {
self.object:set_armor_groups({immortal = 1})
self.object:set_velocity({x = 0, y = 2, z = 0})
self.object:set_acceleration({x = 0, y = -gravity, z = 0})
self._collisionbox = self.initial_properties.collisionbox
self:set_item()
end,
try_merge_with = function(self, own_stack, object, entity)
if self.age == entity.age then
-- Can not merge with itself
-- Cannot merge with itself
return false
end
@@ -108,7 +114,7 @@ core.register_entity(":__builtin:item", {
own_stack:get_meta() ~= stack:get_meta() or
own_stack:get_wear() ~= stack:get_wear() or
own_stack:get_free_space() == 0 then
-- Can not merge different or full stack
-- Cannot merge different or full stack
return false
end
@@ -163,7 +169,7 @@ core.register_entity(":__builtin:item", {
local pos = self.object:get_pos()
local node = core.get_node_or_nil({
x = pos.x,
y = pos.y + self.object:get_properties().collisionbox[2] - 0.05,
y = pos.y + self._collisionbox[2] - 0.05,
z = pos.z
})
-- Delete in 'ignore' nodes
@@ -173,10 +179,15 @@ core.register_entity(":__builtin:item", {
return
end
-- Prevent assert when item_entity is attached
if moveresult == nil and self.object:get_attach() then
return
end
if self.force_out then
-- This code runs after the entity got a push from the is_stuck code.
-- It makes sure the entity is entirely outside the solid node
local c = self.object:get_properties().collisionbox
local c = self._collisionbox
local s = self.force_out_start
local f = self.force_out
local ok = (f.x > 0 and pos.x + c[1] > s.x + 0.5) or
@@ -313,16 +324,29 @@ core.register_entity(":__builtin:item", {
end
end,
on_punch = function(self, hitter)
local inv = hitter:get_inventory()
if inv and self.itemstring ~= "" then
local left = inv:add_item("main", self.itemstring)
if left and not left:is_empty() then
self:set_item(left)
return
end
on_punch = function(self, hitter, ...)
if self.itemstring == "" then
self.object:remove()
return
end
-- Call on_pickup callback in item definition.
local itemstack = ItemStack(self.itemstring)
local callback = itemstack:get_definition().on_pickup
local ret = callback(itemstack, hitter, {type = "object", ref = self.object}, ...)
if not ret then
-- Don't modify (and don't reset rotation)
return
end
itemstack = ItemStack(ret)
-- Handle the leftover itemstack
if itemstack:is_empty() then
self.itemstring = ""
self.object:remove()
else
self:set_item(itemstack)
end
self.itemstring = ""
self.object:remove()
end,
})

View File

@@ -1,4 +1,4 @@
-- can be overriden by mods
-- can be overridden by mods
function core.calculate_knockback(player, hitter, time_from_last_punch, tool_capabilities, dir, distance, damage)
if damage == 0 or player:get_armor_groups().immortal then
return 0.0

View File

@@ -1,9 +1,21 @@
-- Minetest: builtin/misc.lua
local S = core.get_translator("__builtin")
--
-- Misc. API functions
--
-- @spec core.kick_player(String, String) :: Boolean
function core.kick_player(player_name, reason)
if type(reason) == "string" then
reason = "Kicked: " .. reason
else
reason = "Kicked."
end
return core.disconnect_player(player_name, reason)
end
function core.check_player_privs(name, ...)
if core.is_player(name) then
name = name:get_player_name()
@@ -42,15 +54,15 @@ end
function core.send_join_message(player_name)
if not core.is_singleplayer() then
core.chat_send_all("*** " .. player_name .. " joined the game.")
core.chat_send_all("*** " .. S("@1 joined the game.", player_name))
end
end
function core.send_leave_message(player_name, timed_out)
local announcement = "*** " .. player_name .. " left the game."
local announcement = "*** " .. S("@1 left the game.", player_name)
if timed_out then
announcement = announcement .. " (timed out)"
announcement = "*** " .. S("@1 left the game (timed out).", player_name)
end
core.chat_send_all(announcement)
end
@@ -109,55 +121,7 @@ function core.get_player_radius_area(player_name, radius)
end
function core.hash_node_position(pos)
return (pos.z + 32768) * 65536 * 65536
+ (pos.y + 32768) * 65536
+ pos.x + 32768
end
function core.get_position_from_hash(hash)
local pos = {}
pos.x = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
pos.y = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
pos.z = (hash % 65536) - 32768
return pos
end
function core.get_item_group(name, group)
if not core.registered_items[name] or not
core.registered_items[name].groups[group] then
return 0
end
return core.registered_items[name].groups[group]
end
function core.get_node_group(name, group)
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return core.get_item_group(name, group)
end
function core.setting_get_pos(name)
local value = core.settings:get(name)
if not value then
return nil
end
return core.string_to_pos(value)
end
-- See l_env.cpp for the other functions
function core.get_artificial_light(param1)
return math.floor(param1 / 16)
end
-- To be overriden by protection mods
-- To be overridden by protection mods
function core.is_protected(pos, name)
return false
@@ -213,7 +177,7 @@ function core.is_area_protected(minp, maxp, player_name, interval)
local y = math.floor(yf + 0.5)
for xf = minp.x, maxp.x, d.x do
local x = math.floor(xf + 0.5)
local pos = {x = x, y = y, z = z}
local pos = vector.new(x, y, z)
if core.is_protected(pos, player_name) then
return pos
end
@@ -239,7 +203,7 @@ end
-- HTTP callback interface
function core.http_add_fetch(httpenv)
core.set_http_api_lua(function(httpenv)
httpenv.fetch = function(req, callback)
local handle = httpenv.fetch_async(req)
@@ -255,7 +219,8 @@ function core.http_add_fetch(httpenv)
end
return httpenv
end
end)
core.set_http_api_lua = nil
function core.close_formspec(player_name, formname)
@@ -268,24 +233,39 @@ function core.cancel_shutdown_requests()
end
-- Callback handling for dynamic_add_media
-- Used for callback handling with dynamic_add_media
core.dynamic_media_callbacks = {}
local dynamic_add_media_raw = core.dynamic_add_media_raw
core.dynamic_add_media_raw = nil
function core.dynamic_add_media(filepath, callback)
local ret = dynamic_add_media_raw(filepath)
if ret == false then
return ret
-- Transfer of certain globals into async environment
-- see builtin/async/game.lua for the other side
local function copy_filtering(t, seen)
if type(t) == "userdata" or type(t) == "function" then
return true -- don't use nil so presence can still be detected
elseif type(t) ~= "table" then
return t
end
if callback == nil then
core.log("deprecated", "Calling minetest.dynamic_add_media without "..
"a callback is deprecated and will stop working in future versions.")
else
-- At the moment async loading is not actually implemented, so we
-- immediately call the callback ourselves
for _, name in ipairs(ret) do
callback(name)
end
local n = {}
seen = seen or {}
seen[t] = n
for k, v in pairs(t) do
local k_ = seen[k] or copy_filtering(k, seen)
local v_ = seen[v] or copy_filtering(v, seen)
n[k_] = v_
end
return true
return n
end
function core.get_globals_to_transfer()
local all = {
registered_items = copy_filtering(core.registered_items),
registered_aliases = core.registered_aliases,
nodedef_default = copy_filtering(core.nodedef_default),
craftitemdef_default = copy_filtering(core.craftitemdef_default),
tooldef_default = copy_filtering(core.tooldef_default),
noneitemdef_default = copy_filtering(core.noneitemdef_default),
}
return all
end

92
builtin/game/misc_s.lua Normal file
View File

@@ -0,0 +1,92 @@
-- Minetest: builtin/misc_s.lua
-- The distinction of what goes here is a bit tricky, basically it's everything
-- that does not (directly or indirectly) need access to ServerEnvironment,
-- Server or writable access to IGameDef on the engine side.
-- (The '_s' stands for standalone.)
--
-- Misc. API functions
--
-- This must match the implementation in src/script/common/c_converter.h
function core.hash_node_position(pos)
return (pos.z + 0x8000) * 0x100000000 + (pos.y + 0x8000) * 0x10000 + (pos.x + 0x8000)
end
function core.get_position_from_hash(hash)
local x = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
local y = (hash % 65536) - 32768
hash = math.floor(hash / 65536)
local z = (hash % 65536) - 32768
return vector.new(x, y, z)
end
function core.get_item_group(name, group)
if not core.registered_items[name] or not
core.registered_items[name].groups[group] then
return 0
end
return core.registered_items[name].groups[group]
end
function core.get_node_group(name, group)
core.log("deprecated", "Deprecated usage of get_node_group, use get_item_group instead")
return core.get_item_group(name, group)
end
function core.setting_get_pos(name)
local value = core.settings:get(name)
if not value then
return nil
end
return core.string_to_pos(value)
end
-- See l_env.cpp for the other functions
function core.get_artificial_light(param1)
return math.floor(param1 / 16)
end
-- PNG encoder safety wrapper
local o_encode_png = core.encode_png
function core.encode_png(width, height, data, compression)
if type(width) ~= "number" then
error("Incorrect type for 'width', expected number, got " .. type(width))
end
if type(height) ~= "number" then
error("Incorrect type for 'height', expected number, got " .. type(height))
end
local expected_byte_count = width * height * 4
if type(data) ~= "table" and type(data) ~= "string" then
error("Incorrect type for 'data', expected table or string, got " .. type(data))
end
local data_length = type(data) == "table" and #data * 4 or string.len(data)
if data_length ~= expected_byte_count then
error(string.format(
"Incorrect length of 'data', width and height imply %d bytes but %d were provided",
expected_byte_count,
data_length
))
end
if type(data) == "table" then
local dataBuf = {}
for i = 1, #data do
dataBuf[i] = core.colorspec_to_bytes(data[i])
end
data = table.concat(dataBuf)
end
return o_encode_png(width, height, data, compression or 6)
end

View File

@@ -1,5 +1,7 @@
-- Minetest: builtin/privileges.lua
local S = core.get_translator("__builtin")
--
-- Privileges
--
@@ -15,7 +17,7 @@ function core.register_privilege(name, param)
def.give_to_admin = def.give_to_singleplayer
end
if def.description == nil then
def.description = "(no description)"
def.description = S("(no description)")
end
end
local def
@@ -28,71 +30,76 @@ function core.register_privilege(name, param)
core.registered_privileges[name] = def
end
core.register_privilege("interact", "Can interact with things and modify the world")
core.register_privilege("shout", "Can speak in chat")
core.register_privilege("basic_privs", "Can modify 'shout' and 'interact' privileges")
core.register_privilege("privs", "Can modify privileges")
core.register_privilege("interact", S("Can interact with things and modify the world"))
core.register_privilege("shout", S("Can speak in chat"))
local basic_privs =
core.string_to_privs((core.settings:get("basic_privs") or "shout,interact"))
local basic_privs_desc = S("Can modify basic privileges (@1)",
core.privs_to_string(basic_privs, ', '))
core.register_privilege("basic_privs", basic_privs_desc)
core.register_privilege("privs", S("Can modify privileges"))
core.register_privilege("teleport", {
description = "Can teleport self",
description = S("Can teleport self"),
give_to_singleplayer = false,
})
core.register_privilege("bring", {
description = "Can teleport other players",
description = S("Can teleport other players"),
give_to_singleplayer = false,
})
core.register_privilege("settime", {
description = "Can set the time of day using /time",
description = S("Can set the time of day using /time"),
give_to_singleplayer = false,
})
core.register_privilege("server", {
description = "Can do server maintenance stuff",
description = S("Can do server maintenance stuff"),
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("protection_bypass", {
description = "Can bypass node protection in the world",
description = S("Can bypass node protection in the world"),
give_to_singleplayer = false,
})
core.register_privilege("ban", {
description = "Can ban and unban players",
description = S("Can ban and unban players"),
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("kick", {
description = "Can kick players",
description = S("Can kick players"),
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("give", {
description = "Can use /give and /giveme",
description = S("Can use /give and /giveme"),
give_to_singleplayer = false,
})
core.register_privilege("password", {
description = "Can use /setpassword and /clearpassword",
description = S("Can use /setpassword and /clearpassword"),
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_privilege("fly", {
description = "Can use fly mode",
description = S("Can use fly mode"),
give_to_singleplayer = false,
})
core.register_privilege("fast", {
description = "Can use fast mode",
description = S("Can use fast mode"),
give_to_singleplayer = false,
})
core.register_privilege("noclip", {
description = "Can fly through solid nodes using noclip mode",
description = S("Can fly through solid nodes using noclip mode"),
give_to_singleplayer = false,
})
core.register_privilege("rollback", {
description = "Can use the rollback functionality",
description = S("Can use the rollback functionality"),
give_to_singleplayer = false,
})
core.register_privilege("debug", {
description = "Allows enabling various debug options that may affect gameplay",
description = S("Can enable wireframe"),
give_to_singleplayer = false,
give_to_admin = true,
})
core.register_can_bypass_userlimit(function(name, ip)

View File

@@ -1,4 +1,7 @@
-- Minetest: builtin/misc_register.lua
-- Minetest: builtin/register.lua
local builtin_shared = ...
local S = core.get_translator("__builtin")
--
-- Make raw registration functions inaccessible to anyone except this file
@@ -77,8 +80,22 @@ local function check_modname_prefix(name)
end
end
local function check_node_list(list, field)
local t = type(list)
if t == "table" then
for _, entry in pairs(list) do
assert(type(entry) == "string",
"Field '" .. field .. "' contains non-string entry")
end
elseif t ~= "string" and t ~= "nil" then
error("Field '" .. field .. "' has invalid type " .. t)
end
end
function core.register_abm(spec)
-- Add to core.registered_abms
check_node_list(spec.nodenames, "nodenames")
check_node_list(spec.neighbors, "neighbors")
assert(type(spec.action) == "function", "Required field 'action' of type function")
core.registered_abms[#core.registered_abms + 1] = spec
spec.mod_origin = core.get_current_modname() or "??"
@@ -87,6 +104,7 @@ end
function core.register_lbm(spec)
-- Add to core.registered_lbms
check_modname_prefix(spec.name)
check_node_list(spec.nodenames, "nodenames")
assert(type(spec.action) == "function", "Required field 'action' of type function")
core.registered_lbms[#core.registered_lbms + 1] = spec
spec.mod_origin = core.get_current_modname() or "??"
@@ -301,14 +319,16 @@ end
function core.on_craft(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(core.registered_on_crafts) do
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
-- cast to ItemStack since func() could return a string
itemstack = ItemStack(func(itemstack, player, old_craft_list, craft_inv) or itemstack)
end
return itemstack
end
function core.craft_predict(itemstack, player, old_craft_list, craft_inv)
for _, func in ipairs(core.registered_craft_predicts) do
itemstack = func(itemstack, player, old_craft_list, craft_inv) or itemstack
-- cast to ItemStack since func() could return a string
itemstack = ItemStack(func(itemstack, player, old_craft_list, craft_inv) or itemstack)
end
return itemstack
end
@@ -326,7 +346,7 @@ end
core.register_item(":unknown", {
type = "none",
description = "Unknown Item",
description = S("Unknown Item"),
inventory_image = "unknown_item.png",
on_place = core.item_place,
on_secondary_use = core.item_secondary_use,
@@ -336,7 +356,7 @@ core.register_item(":unknown", {
})
core.register_node(":air", {
description = "Air",
description = S("Air"),
inventory_image = "air.png",
wield_image = "air.png",
drawtype = "airlike",
@@ -353,7 +373,7 @@ core.register_node(":air", {
})
core.register_node(":ignore", {
description = "Ignore",
description = S("Ignore"),
inventory_image = "ignore.png",
wield_image = "ignore.png",
drawtype = "airlike",
@@ -366,11 +386,12 @@ core.register_node(":ignore", {
air_equivalent = true,
drop = "",
groups = {not_in_creative_inventory=1},
node_placement_prediction = "",
on_place = function(itemstack, placer, pointed_thing)
core.chat_send_player(
placer:get_player_name(),
core.colorize("#FF0000",
"You can't place 'ignore' nodes!"))
S("You can't place 'ignore' nodes!")))
return ""
end,
})
@@ -400,51 +421,6 @@ function core.override_item(name, redefinition)
register_item_raw(item)
end
core.callback_origins = {}
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret = nil
for i = 1, cb_len do
local origin = core.callback_origins[callbacks[i]]
if origin then
core.set_last_run_mod(origin.mod)
end
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 then
ret = cb_ret
elseif mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
function core.run_priv_callbacks(name, priv, caller, method)
local def = core.registered_privileges[priv]
if not def or not def["on_" .. method] or
@@ -461,34 +437,6 @@ end
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local function make_registration_reverse()
local t = {}
local registerfunc = function(func)
table.insert(t, 1, func)
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = debug.getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
local function make_registration_wrap(reg_fn_name, clear_fn_name)
local list = {}
@@ -576,6 +524,9 @@ core.registered_decorations = make_registration_wrap("register_decoration", "cle
core.unregister_biome = make_wrap_deregistration(core.register_biome,
core.clear_registered_biomes, core.registered_biomes)
local make_registration = builtin_shared.make_registration
local make_registration_reverse = builtin_shared.make_registration_reverse
core.registered_on_chat_messages, core.register_on_chat_message = make_registration()
core.registered_on_chatcommands, core.register_on_chatcommand = make_registration()
core.registered_globalsteps, core.register_globalstep = make_registration()
@@ -598,6 +549,7 @@ core.registered_on_crafts, core.register_on_craft = make_registration()
core.registered_craft_predicts, core.register_craft_predict = make_registration()
core.registered_on_protection_violation, core.register_on_protection_violation = make_registration()
core.registered_on_item_eats, core.register_on_item_eat = make_registration()
core.registered_on_item_pickups, core.register_on_item_pickup = make_registration()
core.registered_on_punchplayers, core.register_on_punchplayer = make_registration()
core.registered_on_priv_grant, core.register_on_priv_grant = make_registration()
core.registered_on_priv_revoke, core.register_on_priv_revoke = make_registration()
@@ -607,6 +559,18 @@ core.registered_on_modchannel_message, core.register_on_modchannel_message = mak
core.registered_on_player_inventory_actions, core.register_on_player_inventory_action = make_registration()
core.registered_allow_player_inventory_actions, core.register_allow_player_inventory_action = make_registration()
core.registered_on_rightclickplayers, core.register_on_rightclickplayer = make_registration()
core.registered_on_liquid_transformed, core.register_on_liquid_transformed = make_registration()
core.registered_on_mapblocks_changed, core.register_on_mapblocks_changed = make_registration()
core.register_on_mods_loaded(function()
core.after(0, function()
setmetatable(core.registered_on_mapblocks_changed, {
__newindex = function()
error("on_mapblocks_changed callbacks must be registered at load time")
end,
})
end)
end)
--
-- Compatibility for on_mapgen_init()

View File

@@ -1,39 +1,39 @@
-- cache setting
local enable_damage = core.settings:get_bool("enable_damage")
local health_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "heart.png",
text2 = "heart_gone.png",
number = core.PLAYER_MAX_HP_DEFAULT,
item = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
}
local breath_bar_definition = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "bubble.png",
text2 = "bubble_gone.png",
number = core.PLAYER_MAX_BREATH_DEFAULT,
item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
direction = 0,
size = {x = 24, y = 24},
offset = {x = 25, y= -(48 + 24 + 16)},
local bar_definitions = {
hp = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "heart.png",
text2 = "heart_gone.png",
number = core.PLAYER_MAX_HP_DEFAULT,
item = core.PLAYER_MAX_HP_DEFAULT,
direction = 0,
size = {x = 24, y = 24},
offset = {x = (-10 * 24) - 25, y = -(48 + 24 + 16)},
},
breath = {
hud_elem_type = "statbar",
position = {x = 0.5, y = 1},
text = "bubble.png",
text2 = "bubble_gone.png",
number = core.PLAYER_MAX_BREATH_DEFAULT * 2,
item = core.PLAYER_MAX_BREATH_DEFAULT * 2,
direction = 0,
size = {x = 24, y = 24},
offset = {x = 25, y= -(48 + 24 + 16)},
},
}
local hud_ids = {}
local function scaleToDefault(player, field)
-- Scale "hp" or "breath" to the default dimensions
local function scaleToHudMax(player, field)
-- Scale "hp" or "breath" to the hud maximum dimensions
local current = player["get_" .. field](player)
local nominal = core["PLAYER_MAX_" .. field:upper() .. "_DEFAULT"]
local max_display = math.max(nominal,
math.max(player:get_properties()[field .. "_max"], current))
return current / max_display * nominal
local nominal = bar_definitions[field].item
local max_display = math.max(player:get_properties()[field .. "_max"], current)
return math.ceil(current / max_display * nominal)
end
local function update_builtin_statbars(player)
@@ -55,9 +55,9 @@ local function update_builtin_statbars(player)
local immortal = player:get_armor_groups().immortal == 1
if flags.healthbar and enable_damage and not immortal then
local number = scaleToDefault(player, "hp")
local number = scaleToHudMax(player, "hp")
if hud.id_healthbar == nil then
local hud_def = table.copy(health_bar_definition)
local hud_def = table.copy(bar_definitions.hp)
hud_def.number = number
hud.id_healthbar = player:hud_add(hud_def)
else
@@ -73,9 +73,9 @@ local function update_builtin_statbars(player)
local breath = player:get_breath()
local breath_max = player:get_properties().breath_max
if show_breathbar and breath <= breath_max then
local number = 2 * scaleToDefault(player, "breath")
local number = scaleToHudMax(player, "breath")
if not hud.id_breathbar and breath < breath_max then
local hud_def = table.copy(breath_bar_definition)
local hud_def = table.copy(bar_definitions.breath)
hud_def.number = number
hud.id_breathbar = player:hud_add(hud_def)
elseif hud.id_breathbar then
@@ -138,14 +138,16 @@ local function player_event_handler(player,eventname)
end
function core.hud_replace_builtin(hud_name, definition)
if type(definition) ~= "table" or
definition.hud_elem_type ~= "statbar" then
return false
end
definition = table.copy(definition)
if hud_name == "health" then
health_bar_definition = definition
definition.item = definition.item or definition.number or core.PLAYER_MAX_HP_DEFAULT
bar_definitions.hp = definition
for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)
@@ -159,7 +161,8 @@ function core.hud_replace_builtin(hud_name, definition)
end
if hud_name == "breath" then
breath_bar_definition = definition
definition.item = definition.item or definition.number or core.PLAYER_MAX_BREATH_DEFAULT
bar_definitions.breath = definition
for name, ids in pairs(hud_ids) do
local player = core.get_player_by_name(name)

View File

@@ -1,11 +1,17 @@
local math_floor = math.floor
local vector_new = vector.new
VoxelArea = {
MinEdge = {x=1, y=1, z=1},
MaxEdge = {x=0, y=0, z=0},
MinEdge = vector_new(1, 1, 1),
MaxEdge = vector_new(0, 0, 0),
ystride = 0,
zstride = 0,
}
function VoxelArea:new(o)
local class_metatable = {}
setmetatable(VoxelArea, class_metatable)
local function new(self, o)
o = o or {}
setmetatable(o, self)
self.__index = self
@@ -17,13 +23,19 @@ function VoxelArea:new(o)
return o
end
function class_metatable:__call(MinEdge, MaxEdge)
return new(self, {MinEdge = MinEdge, MaxEdge = MaxEdge})
end
VoxelArea.new = new
function VoxelArea:getExtent()
local MaxEdge, MinEdge = self.MaxEdge, self.MinEdge
return {
x = MaxEdge.x - MinEdge.x + 1,
y = MaxEdge.y - MinEdge.y + 1,
z = MaxEdge.z - MinEdge.z + 1,
}
return vector_new(
MaxEdge.x - MinEdge.x + 1,
MaxEdge.y - MinEdge.y + 1,
MaxEdge.z - MinEdge.z + 1
)
end
function VoxelArea:getVolume()
@@ -36,7 +48,7 @@ function VoxelArea:index(x, y, z)
local i = (z - MinEdge.z) * self.zstride +
(y - MinEdge.y) * self.ystride +
(x - MinEdge.x) + 1
return math.floor(i)
return math_floor(i)
end
function VoxelArea:indexp(p)
@@ -44,24 +56,23 @@ function VoxelArea:indexp(p)
local i = (p.z - MinEdge.z) * self.zstride +
(p.y - MinEdge.y) * self.ystride +
(p.x - MinEdge.x) + 1
return math.floor(i)
return math_floor(i)
end
function VoxelArea:position(i)
local p = {}
local MinEdge = self.MinEdge
i = i - 1
p.z = math.floor(i / self.zstride) + MinEdge.z
local z = math_floor(i / self.zstride) + MinEdge.z
i = i % self.zstride
p.y = math.floor(i / self.ystride) + MinEdge.y
local y = math_floor(i / self.ystride) + MinEdge.y
i = i % self.ystride
p.x = math.floor(i) + MinEdge.x
local x = math_floor(i) + MinEdge.x
return p
return vector_new(x, y, z)
end
function VoxelArea:contains(x, y, z)

View File

@@ -6,19 +6,25 @@
--
-- Initialize some very basic things
function core.debug(...) core.log(table.concat({...}, "\t")) end
if core.print then
local core_print = core.print
-- Override native print and use
-- terminal if that's turned on
function print(...)
function core.error_handler(err, level)
return debug.traceback(tostring(err), level)
end
do
local function concat_args(...)
local n, t = select("#", ...), {...}
for i = 1, n do
t[i] = tostring(t[i])
end
core_print(table.concat(t, "\t"))
return table.concat(t, "\t")
end
function core.debug(...) core.log(concat_args(...)) end
if core.print then
local core_print = core.print
-- Override native print and use
-- terminal if that's turned on
function print(...) core_print(concat_args(...)) end
core.print = nil -- don't pollute our namespace
end
core.print = nil -- don't pollute our namespace
end
math.randomseed(os.time())
minetest = core
@@ -30,6 +36,7 @@ local clientpath = scriptdir .. "client" .. DIR_DELIM
local commonpath = scriptdir .. "common" .. DIR_DELIM
local asyncpath = scriptdir .. "async" .. DIR_DELIM
dofile(commonpath .. "vector.lua")
dofile(commonpath .. "strict.lua")
dofile(commonpath .. "serialize.lua")
dofile(commonpath .. "misc_helpers.lua")
@@ -55,8 +62,10 @@ elseif INIT == "mainmenu" then
if not custom_loaded then
dofile(core.get_mainmenu_path() .. DIR_DELIM .. "init.lua")
end
elseif INIT == "async" then
dofile(asyncpath .. "init.lua")
elseif INIT == "async" then
dofile(asyncpath .. "mainmenu.lua")
elseif INIT == "async_game" then
dofile(asyncpath .. "game.lua")
elseif INIT == "client" then
dofile(clientpath .. "init.lua")
else

View File

@@ -0,0 +1,246 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Ungültige Parameter (siehe „/help @1“).
Too many arguments, try using just /help <command>=Zu viele Argumente. Probieren Sie es mit „/help <Befehl>“
Available commands: @1=Verfügbare Befehle: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=„/help <Befehl>“ benutzen, um mehr Informationen zu erhalten, oder „/help all“, um alles aufzulisten.
Available commands:=Verfügbare Befehle:
Command not available: @1=Befehl nicht verfügbar: @1
[all | privs | <cmd>] [-t]=[all | privs | <Befehl>] [-t]
Get help for commands or list privileges (-t: output in chat)=Hilfe für Befehle erhalten oder Privilegien auflisten (-t: Ausgabe im Chat)
Available privileges:=Verfügbare Privilegien:
Command=Befehl
Parameters=Parameter
For more information, click on any entry in the list.=Für mehr Informationen klicken Sie auf einen beliebigen Eintrag in der Liste.
Double-click to copy the entry to the chat history.=Doppelklicken, um den Eintrag in die Chathistorie einzufügen.
Command: @1 @2=Befehl: @1 @2
Available commands: (see also: /help <cmd>)=Verfügbare Befehle: (siehe auch: /help <Befehl>)
Close=Schließen
Privilege=Privileg
Description=Beschreibung
Empty command.=Leerer Befehl.
Invalid command: @1=Ungültiger Befehl: @1
Invalid command usage.=Ungültige Befehlsverwendung.
(@1 s)= (@1 s)
Command execution took @1 s=Befehlsausführung brauchte @1 s
You don't have permission to run this command (missing privileges: @1).=Sie haben keine Erlaubnis, diesen Befehl auszuführen (fehlende Privilegien: @1).
Unable to get position of player @1.=Konnte Position vom Spieler @1 nicht ermitteln.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Ungültiges Gebietsformat. Erwartet: (x1,y1,z1) (x2,y2,z2)
<action>=<Aktion>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Chataktion zeigen (z.B. wird „/me isst Pizza“ zu „<Spielername> isst Pizza“)
Show the name of the server owner=Den Namen des Servereigentümers zeigen
The administrator of this server is @1.=Der Administrator dieses Servers ist @1.
There's no administrator named in the config file.=In der Konfigurationsdatei wurde kein Administrator angegeben.
@1 does not have any privileges.=@1 hat keine Privilegien.
Privileges of @1: @2=Privilegien von @1: @2
[<name>]=[<Name>]
Show privileges of yourself or another player=Ihre eigenen Privilegien oder die eines anderen Spielers anzeigen
Player @1 does not exist.=Spieler @1 existiert nicht.
<privilege>=<Privileg>
Return list of all online players with privilege=Liste aller Spieler mit einem Privileg ausgeben
Invalid parameters (see /help haspriv).=Ungültige Parameter (siehe „/help haspriv“).
Unknown privilege!=Unbekanntes Privileg!
No online player has the "@1" privilege.=Kein online spielender Spieler hat das „@1“-Privileg.
Players online with the "@1" privilege: @2=Derzeit online spielende Spieler mit dem „@1“-Privileg: @2
Your privileges are insufficient.=Ihre Privilegien sind unzureichend.
Your privileges are insufficient. '@1' only allows you to grant: @2=Ihre Privilegien sind unzureichend. Mit „@1“ können Sie nur folgendes gewähren: @2
Unknown privilege: @1=Unbekanntes Privileg: @1
@1 granted you privileges: @2=@1 gewährte Ihnen Privilegien: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<Name> (<Privileg> [, <Privileg2> [<...>]] | all)
Give privileges to player=Privileg an Spieler vergeben
Invalid parameters (see /help grant).=Ungültige Parameter (siehe „/help grant“).
<privilege> [, <privilege2> [<...>]] | all=<Privileg> [, <Privileg2> [<...>]] | all
Grant privileges to yourself=Privilegien an Ihnen selbst vergeben
Invalid parameters (see /help grantme).=Ungültige Parameter (siehe „/help grantme“).
Your privileges are insufficient. '@1' only allows you to revoke: @2=Ihre Privilegien sind unzureichend. Mit „@1“ können Sie nur folgendes entziehen: @2
Note: Cannot revoke in singleplayer: @1=Anmerkung: Im Einzelspielermodus kann man folgendes nicht entziehen: @1
Note: Cannot revoke from admin: @1=Anmerkung: Vom Admin kann man folgendes nicht entziehen: @1
No privileges were revoked.=Es wurden keine Privilegien entzogen.
@1 revoked privileges from you: @2=@1 entfernte Privilegien von Ihnen: @2
Remove privileges from player=Privilegien von Spieler entfernen
Invalid parameters (see /help revoke).=Ungültige Parameter (siehe „/help revoke“).
Revoke privileges from yourself=Privilegien von Ihnen selbst entfernen
Invalid parameters (see /help revokeme).=Ungültige Parameter (siehe „/help revokeme“).
<name> <password>=<Name> <Passwort>
Set player's password (sent unencrypted, thus insecure)=Spielerpasswort setzen (unverschlüsselt gesendet, also unsicher)
Name field required.=Namensfeld benötigt.
Your password was cleared by @1.=Ihr Passwort wurde von @1 geleert.
Password of player "@1" cleared.=Passwort von Spieler „@1“ geleert.
Your password was set by @1.=Ihr Passwort wurde von @1 gesetzt.
Password of player "@1" set.=Passwort von Spieler „@1“ gesetzt.
<name>=<Name>
Set empty password for a player=Leeres Passwort für einen Spieler setzen
Reload authentication data=Authentifizierungsdaten erneut laden
Done.=Fertig.
Failed.=Fehlgeschlagen.
Remove a player's data=Daten eines Spielers löschen
Player "@1" removed.=Spieler „@1“ gelöscht.
No such player "@1" to remove.=Es gibt keinen Spieler „@1“, der gelöscht werden könnte.
Player "@1" is connected, cannot remove.=Spieler „@1“ ist verbunden, er kann nicht gelöscht werden.
Unhandled remove_player return code @1.=Nicht berücksichtigter remove_player-Rückgabewert @1.
Cannot teleport out of map bounds!=Eine Teleportation außerhalb der Kartengrenzen ist nicht möglich!
Cannot get player with name @1.=Spieler mit Namen @1 kann nicht gefunden werden.
Cannot teleport, @1 is attached to an object!=Teleportation nicht möglich, @1 ist an einem Objekt befestigt!
Teleporting @1 to @2.=Teleportation von @1 nach @2
One does not teleport to oneself.=Man teleportiert sich doch nicht zu sich selbst.
Cannot get teleportee with name @1.=Der zu teleportierende Spieler mit Namen @1 kann nicht gefunden werden.
Cannot get target player with name @1.=Zielspieler mit Namen @1 kann nicht gefunden werden.
Teleporting @1 to @2 at @3.=Teleportation von @1 zu @2 bei @3
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <zu_Name> | <Name> <X>,<Y>,<Z> | <Name> <zu_Name>
Teleport to position or player=Zu Position oder Spieler teleportieren
You don't have permission to teleport other players (missing privilege: @1).=Sie haben nicht die Erlaubnis, andere Spieler zu teleportieren (fehlendes Privileg: @1).
([-n] <name> <value>) | <name>=([-n] <Name> <Wert>) | <Name>
Set or read server configuration setting=Serverkonfigurationseinstellung setzen oder lesen
Failed. Cannot modify secure settings. Edit the settings file manually.=Fehlgeschlagen. Sicherheitseinstellungen können nicht modifiziert werden. Bearbeiten Sie die Einstellungsdatei manuell.
Failed. Use '/set -n <name> <value>' to create a new setting.=Fehlgeschlagen. Benutzen Sie „/set -n <Name> <Wert>“, um eine neue Einstellung zu erstellen.
@1 @= @2=@1 @= @2
<not set>=<nicht gesetzt>
Invalid parameters (see /help set).=Ungültige Parameter (siehe „/help set“).
Finished emerging @1 blocks in @2ms.=Fertig mit Erzeugung von @1 Blöcken in @2 ms.
emergeblocks update: @1/@2 blocks emerged (@3%)=emergeblocks-Update: @1/@2 Kartenblöcke geladen (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(here [<Radius>]) | (<Pos1> <Pos2>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Lade (oder, wenn nicht existent, generiere) Kartenblöcke im Gebiet zwischen Pos1 und Pos2 (<Pos1> und <Pos2> müssen in Klammern stehen)
Started emerge of area ranging from @1 to @2.=Start des Ladevorgangs des Gebiets zwischen @1 und @2.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Kartenblöcke innerhalb des Gebiets zwischen Pos1 und Pos2 löschen (<Pos1> und <Pos2> müssen in Klammern stehen)
Successfully cleared area ranging from @1 to @2.=Gebiet zwischen @1 und @2 erfolgreich geleert.
Failed to clear one or more blocks in area.=Fehlgeschlagen: Ein oder mehrere Kartenblöcke im Gebiet konnten nicht geleert werden.
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Setzt das Licht im Gebiet zwischen Pos1 und Pos2 zurück (<Pos1> und <Pos2> müssen in Klammern stehen)
Successfully reset light in the area ranging from @1 to @2.=Das Licht im Gebiet zwischen @1 und @2 wurde erfolgreich zurückgesetzt.
Failed to load one or more blocks in area.=Fehlgeschlagen: Ein oder mehrere Kartenblöcke im Gebiet konnten nicht geladen werden.
List mods installed on the server=Installierte Mods auf dem Server auflisten
No mods installed.=Es sind keine Mods installiert.
Cannot give an empty item.=Ein leerer Gegenstand kann nicht gegeben werden.
Cannot give an unknown item.=Ein unbekannter Gegenstand kann nicht gegeben werden.
Giving 'ignore' is not allowed.=„ignore“ darf nicht gegeben werden.
@1 is not a known player.=@1 ist kein bekannter Spieler.
@1 partially added to inventory.=@1 teilweise ins Inventar eingefügt.
@1 could not be added to inventory.=@1 konnte nicht ins Inventar eingefügt werden.
@1 added to inventory.=@1 zum Inventar hinzugefügt.
@1 partially added to inventory of @2.=@1 teilweise ins Inventar von @2 eingefügt.
@1 could not be added to inventory of @2.=@1 konnte nicht ins Inventar von @2 eingefügt werden.
@1 added to inventory of @2.=@1 ins Inventar von @2 eingefügt.
<name> <ItemString> [<count> [<wear>]]=<Name> <ItemString> [<Anzahl> [<Abnutzung>]]
Give item to player=Gegenstand an Spieler geben
Name and ItemString required.=Name und ItemString benötigt.
<ItemString> [<count> [<wear>]]=<ItemString> [<Anzahl> [<Abnutzung>]]
Give item to yourself=Gegenstand Ihnen selbst geben
ItemString required.=ItemString benötigt.
<EntityName> [<X>,<Y>,<Z>]=<EntityName> [<X>,<Y>,<Z>]
Spawn entity at given (or your) position=Entity an angegebener (oder Ihrer eigenen) Position spawnen
EntityName required.=EntityName benötigt.
Unable to spawn entity, player is nil.=Entity konnte nicht gespawnt werden, Spieler ist nil.
Cannot spawn an unknown entity.=Ein unbekanntes Entity kann nicht gespawnt werden.
Invalid parameters (@1).=Ungültige Parameter (@1).
@1 spawned.=@1 gespawnt.
@1 failed to spawn.=@1 konnte nicht gespawnt werden.
Destroy item in hand=Gegenstand in der Hand zerstören
Unable to pulverize, no player.=Konnte nicht pulverisieren, kein Spieler.
Unable to pulverize, no item in hand.=Konnte nicht pulverisieren, kein Gegenstand in der Hand.
An item was pulverized.=Ein Gegenstand wurde pulverisiert.
[<range>] [<seconds>] [<limit>]=[<Reichweite>] [<Sekunden>] [<Limit>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Überprüfen, wer als letztes einen Node oder einen Node in der Nähe innerhalb der in <Sekunden> angegebenen Zeitspanne angefasst hat. Standard: Reichweite @= 0, Sekunden @= 86400 @= 24h, Limit @= 5. <Sekunden> auf „inf“ setzen, um Zeitlimit zu deaktivieren.
Rollback functions are disabled.=Rollback-Funktionen sind deaktiviert.
That limit is too high!=Dieses Limit ist zu hoch!
Checking @1 ...=Überprüfe @1 ...
Nobody has touched the specified location in @1 seconds.=Niemand hat die angegebene Position seit @1 Sekunden angefasst.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 vor @5 Sekunden.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Hauen Sie einen Node (Reichweite@=@1, Sekunden@=@2, Limit@=@3).
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<Name> [<Sekunden>]) | (:<Akteur> [<Sekunden>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Aktionen eines Spielers zurückrollen. Standard für <Sekunden> ist 60. <Sekunden> auf „inf“ setzen, um Zeitlimit zu deaktivieren
Invalid parameters. See /help rollback and /help rollback_check.=Ungültige Parameter. Siehe /help rollback und /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Die Aktionen des Spielers „@1“ seit @2 Sekunden werden rückgängig gemacht.
Reverting actions of @1 since @2 seconds.=Die Aktionen von @1 seit @2 Sekunden werden rückgängig gemacht.
(log is too long to show)=(Protokoll ist zu lang für die Anzeige)
Reverting actions succeeded.=Die Aktionen wurden erfolgreich rückgängig gemacht.
Reverting actions FAILED.=FEHLGESCHLAGEN: Die Aktionen konnten nicht rückgängig gemacht werden.
Show server status=Serverstatus anzeigen
This command was disabled by a mod or game.=Dieser Befehl wurde von einer Mod oder einem Spiel deaktiviert.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0..24000>]
Show or set time of day=Tageszeit anzeigen oder setzen
Current time is @1:@2.=Es ist jetzt @1:@2 Uhr.
You don't have permission to run this command (missing privilege: @1).=Sie haben nicht die Erlaubnis, diesen Befehl auszuführen (fehlendes Privileg: @1).
Invalid time (must be between 0 and 24000).=Ungültige Zeit (muss zwischen 0 und 24000 liegen).
Time of day changed.=Tageszeit geändert.
Invalid hour (must be between 0 and 23 inclusive).=Ungültige Stunde (muss zwischen 0 und 23 inklusive liegen).
Invalid minute (must be between 0 and 59 inclusive).=Ungültige Minute (muss zwischen 0 und 59 inklusive liegen).
Show day count since world creation=Anzahl Tage seit der Erschaffung der Welt anzeigen
Current day is @1.=Aktueller Tag ist @1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<Verzögerung_in_Sekunden> | -1] [-r] [<Nachricht>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Server herunterfahren (-1 bricht einen verzögerten Abschaltvorgang ab, -r erlaubt Spielern, sich wiederzuverbinden)
Server shutting down (operator request).=Server wird heruntergefahren (Betreiberanfrage).
Ban the IP of a player or show the ban list=Die IP eines Spielers verbannen oder die Bannliste anzeigen
The ban list is empty.=Die Bannliste ist leer.
Ban list: @1=Bannliste: @1
You cannot ban players in singleplayer!=Im Einzelspielermodus können Sie keine Spieler verbannen!
Player is not online.=Spieler ist nicht online.
Failed to ban player.=Konnte Spieler nicht verbannen.
Banned @1.=@1 verbannt.
<name> | <IP_address>=<Name> | <IP_Adresse>
Remove IP ban belonging to a player/IP=Einen IP-Bann auf einen Spieler zurücknehmen
Failed to unban player/IP.=Konnte Bann auf Spieler/IP nicht zurücknehmen.
Unbanned @1.=Bann auf @1 zurückgenommen.
<name> [<reason>]=<Name> [<Grund>]
Kick a player=Spieler hinauswerfen
Failed to kick player @1.=Spieler @1 konnte nicht hinausgeworfen werden.
Kicked @1.=@1 hinausgeworfen.
[full | quick]=[full | quick]
Clear all objects in world=Alle Objekte in der Welt löschen
Invalid usage, see /help clearobjects.=Ungültige Verwendung, siehe /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Lösche alle Objekte. Dies kann eine lange Zeit dauern. Eine Netzwerkzeitüberschreitung könnte für Sie auftreten. (von @1)
Cleared all objects.=Alle Objekte gelöscht.
<name> <message>=<Name> <Nachricht>
Send a direct message to a player=Eine Direktnachricht an einen Spieler senden
Invalid usage, see /help msg.=Ungültige Verwendung, siehe /help msg.
The player @1 is not online.=Der Spieler @1 ist nicht online.
DM from @1: @2=DN von @1: @2
Message sent.=Nachricht gesendet.
Get the last login time of a player or yourself=Den letzten Loginzeitpunkt eines Spielers oder Ihren eigenen anfragen
@1's last login time was @2.=Letzter Loginzeitpunkt von @1 war @2.
@1's last login time is unknown.=Letzter Loginzeitpunkt von @1 ist unbekannt.
Clear the inventory of yourself or another player=Das Inventar von Ihnen oder einem anderen Spieler leeren
You don't have permission to clear another player's inventory (missing privilege: @1).=Sie haben nicht die Erlaubnis, das Inventar eines anderen Spielers zu leeren (fehlendes Privileg: @1).
@1 cleared your inventory.=@1 hat Ihr Inventar geleert.
Cleared @1's inventory.=Inventar von @1 geleert.
Player must be online to clear inventory!=Spieler muss online sein, um das Inventar leeren zu können!
Players can't be killed, damage has been disabled.=Spieler können nicht getötet werden, Schaden ist deaktiviert.
Player @1 is not online.=Spieler @1 ist nicht online.
You are already dead.=Sie sind schon tot.
@1 is already dead.=@1 ist bereits tot.
@1 has been killed.=@1 wurde getötet.
Kill player or yourself=Einen Spieler oder Sie selbst töten
@1 joined the game.=@1 ist dem Spiel beigetreten.
@1 left the game.=@1 hat das Spiel verlassen.
@1 left the game (timed out).=@1 hat das Spiel verlassen (Netzwerkzeitüberschreitung).
(no description)=(keine Beschreibung)
Can interact with things and modify the world=Kann mit Dingen interagieren und die Welt verändern
Can speak in chat=Kann im Chat sprechen
Can modify basic privileges (@1)=Kann grundlegende Privilegien anpassen (@1)
Can modify privileges=Kann Privilegien anpassen
Can teleport self=Kann sich selbst teleportieren
Can teleport other players=Kann andere Spieler teleportieren
Can set the time of day using /time=Kann die Tageszeit mit /time setzen
Can do server maintenance stuff=Kann Serverwartungsdinge machen
Can bypass node protection in the world=Kann den Schutz auf Blöcken in der Welt umgehen
Can ban and unban players=Kann Spieler verbannen und entbannen
Can kick players=Kann Spieler hinauswerfen
Can use /give and /giveme=Kann /give und /giveme benutzen
Can use /setpassword and /clearpassword=Kann /setpassword und /clearpassword benutzen
Can use fly mode=Kann den Flugmodus benutzen
Can use fast mode=Kann den Schnellmodus benutzen
Can fly through solid nodes using noclip mode=Kann durch feste Blöcke mit dem Geistmodus fliegen
Can use the rollback functionality=Kann die Rollback-Funktionalität benutzen
Can enable wireframe=Kann Drahtmodell aktivieren
Unknown Item=Unbekannter Gegenstand
Air=Luft
Ignore=Ignorieren
You can't place 'ignore' nodes!=Sie können keine „ignore“-Blöcke platzieren!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<Filter>] | dump [<Filter>] | save [<Format> [<Filter>]] | reset
Handle the profiler and profiling data=Den Profiler und Profilingdaten verwalten
Statistics written to action log.=Statistiken zum Aktionsprotokoll geschrieben.
Statistics were reset.=Statistiken wurden zurückgesetzt.
Usage: @1=Verwendung: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format kann entweder „txt“, „csv“, „lua“, „json“ oder „json_pretty“ sein (die Struktur kann sich in Zukunft ändern).
Values below show absolute/relative times spend per server step by the instrumented function.=Die unten angegebenen Werte zeigen absolute/relative Zeitspannen, die je Server-Step von der instrumentierten Funktion in Anspruch genommen wurden.
A total of @1 sample(s) were taken.=Es wurden insgesamt @1 Datenpunkt(e) aufgezeichnet.
The output is limited to '@1'.=Die Ausgabe ist beschränkt auf „@1“.
Saving of profile failed: @1=Speichern des Profils fehlgeschlagen: @1
Profile saved to @1=Profil abgespeichert nach @1

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@@ -0,0 +1,246 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Parameter tidak sah (lihat /help @1).
Too many arguments, try using just /help <command>=Terlalu banyak argumen. Coba hanya gunakan /help <perintah>
Available commands: @1=Perintah yang tersedia: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Gunakan '/help <perintah>' untuk informasi lebih lanjut atau '/help all' untuk melihat daftar semuanya.
Available commands:=Perintah yang tersedia:
Command not available: @1=Perintah tidak tersedia: @1
[all | privs | <cmd>] [-t]=[all | privs | <perintah>] [-t]
Get help for commands or list privileges (-t: output in chat)=Ambil bantuan untuk perintah atau daftar hak (-t: keluaran di obrolan)
Available privileges:=Hak yang ada:
Command=Perintah
Parameters=Parameter
For more information, click on any entry in the list.=Untuk informasi lebih lanjut, klik pada entri apa pun dalam daftar.
Double-click to copy the entry to the chat history.=Klik ganda untuk menyalin entri ke riwayat obrolan.
Command: @1 @2=Perintah: @1 @2
Available commands: (see also: /help <cmd>)=Perintah yang tersedia: (lihat juga: /help <perintah>)
Close=Tutup
Privilege=Hak
Description=Deskripsi
Empty command.=Perintah kosong.
Invalid command: @1=Perintah tidak sah: @1
Invalid command usage.=Penggunaan perintah tidak sah.
(@1 s)= (@1 detik)
Command execution took @1 s=Pelaksanaan perintah memerlukan @1 detik
You don't have permission to run this command (missing privileges: @1).=Anda tidak memiliki izin untuk menjalankan perintah ini (hak tidak ada: @1).
Unable to get position of player @1.=Tidak dapat mengambil letak pemain @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Format daerah tidak sah. Diharapkan: (x1,y1,z1) (x2,y2,z2)
<action>=<tindakan>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Tampilkan tindakan obrolan (misal, '/me memesan piza' menampilkan '<nama pemain> memesan piza')
Show the name of the server owner=Tampilkan nama pemilik server
The administrator of this server is @1.=Pengurus server ini adalah @1.
There's no administrator named in the config file.=Tidak ada nama pengurus dalam berkas konfigurasi.
@1 does not have any privileges.=@1 tidak punya hak apa pun.
Privileges of @1: @2=Hak @1: @2
[<name>]=[<nama>]
Show privileges of yourself or another player=Tampilkan hak diri Anda atau pemain lain
Player @1 does not exist.=Pemain @1 tidak ada.
<privilege>=<hak istimewa>
Return list of all online players with privilege=Tampilkan daftar semua pemain daring dengan hak yang diberikan
Invalid parameters (see /help haspriv).=Parameter tidak sah (lihat /help haspriv).
Unknown privilege!=Hak tidak diketahui!
No online player has the "@1" privilege.=Tidak ada pemain daring dengan hak "@1".
Players online with the "@1" privilege: @2=Pemain daring dengan hak "@1": @2
Your privileges are insufficient.=Hak Anda tidak cukup.
Your privileges are insufficient. '@1' only allows you to grant: @2=Hak Anda tidak cukup. '@1' hanya membolehkan Anda untuk memberi hak: @2
Unknown privilege: @1=Hak tidak diketahui: @1
@1 granted you privileges: @2=@1 memberi Anda hak: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<nama> (<hak> [, <hak2> [<...>]] | all)
Give privileges to player=Beri hak kepada pemain
Invalid parameters (see /help grant).=Parameter tidak sah (lihat /help grant).
<privilege> [, <privilege2> [<...>]] | all=<hak> [, <hak2> [<...>]] | all
Grant privileges to yourself=Beri hak-hak kepada diri Anda
Invalid parameters (see /help grantme).=Parameter tidak sah (lihat /help grantme).
Your privileges are insufficient. '@1' only allows you to revoke: @2=Hak Anda tidak cukup. '@1' hanya membolehkan Anda untuk mencabut hak: @2
Note: Cannot revoke in singleplayer: @1=Catatan: Tidak dapat mencabut hak dalam pemain tunggal: @1
Note: Cannot revoke from admin: @1=Catatan: Tidak dapat mencabut hak dari pengurus: @1
No privileges were revoked.=Tidak ada hak yang dicabut.
@1 revoked privileges from you: @2=@1 mencabut hak Anda: @2
Remove privileges from player=Hapus hak dari pemain
Invalid parameters (see /help revoke).=Parameter tidak sah (lihat /help revoke).
Revoke privileges from yourself=Hapus hak dari diri Anda
Invalid parameters (see /help revokeme).=Parameter tidak sah (lihat /help revokeme).
<name> <password>=<nama> <kata sandi>
Set player's password (sent unencrypted, thus insecure)=Atur kata sandi pemain (dikirim tanpa enkripsi sehingga tidak aman)
Name field required.=Isian nama diperlukan.
Your password was cleared by @1.=Kata sandi Anda dikosongkan oleh @1.
Password of player "@1" cleared.=Kata sandi pemain "@1" dikosongkan.
Your password was set by @1.=Kata sandi Anda diatur oleh @1.
Password of player "@1" set.=Kata sandi pemain "@1" diatur.
<name>=<nama>
Set empty password for a player=Atur kata sandi kosong untuk pemain
Reload authentication data=Muat ulang data autentikasi
Done.=Selesai.
Failed.=Gagal.
Remove a player's data=Hapus data pemain
Player "@1" removed.=Pemain "@1" dihapus.
No such player "@1" to remove.=Tidak ada pemain "@1" yang dapat dihapus.
Player "@1" is connected, cannot remove.=Pemain "@1" sedang daring dan tidak dapat dihapus.
Unhandled remove_player return code @1.=Masalah pada remove_player dengan kode @1.
Cannot teleport out of map bounds!=Tidak dapat teleportasi ke luar batas peta!
Cannot get player with name @1.=Tidak dapat mengambil pemain dengan nama @1.
Cannot teleport, @1 is attached to an object!=Tidak dapat meneleportasikan karena @1 terikat kepada sebuah objek!
Teleporting @1 to @2.=Meneleportasikan @1 ke @2.
One does not teleport to oneself.=Tidak dapat teleportasi ke diri sendiri.
Cannot get teleportee with name @1.=Tidak dapat mengambil pemain yang akan diteleportasi dengan nama @1.
Cannot get target player with name @1.=Tidak dapat mengambil pemain tujuan dengan nama @1.
Teleporting @1 to @2 at @3.=Meneleportasikan @1 ke arah @2 di @3.
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <nama_tujuan> | <nama> <X>,<Y>,<Z> | <nama> <nama_tujuan>
Teleport to position or player=Teleportasi ke letak tertentu atau pemain
You don't have permission to teleport other players (missing privilege: @1).=Anda tidak punya izin untuk meneleportasikan pemain lain (hak tidak ada: @1)
([-n] <name> <value>) | <name>=([-n] <nama> <nilai>) | <nama>
Set or read server configuration setting=Atur atau baca setelan konfigurasi server
Failed. Cannot modify secure settings. Edit the settings file manually.=Gagal. Tidak dapat mengubah setelan aman. Sunting berkas setelan secara manual.
Failed. Use '/set -n <name> <value>' to create a new setting.=Gagal. Gunakan '/set -n <nama> <nilai>' untuk membuat setelan baru.
@1 @= @2=@1 @= @2
<not set>=<tidak diatur>
Invalid parameters (see /help set).=Parameter tidak sah (lihat /help set).
Finished emerging @1 blocks in @2ms.=Selesai memunculkan @1 blok dalam @2 milidetik.
emergeblocks update: @1/@2 blocks emerged (@3%)=kabar emergeblocks: @1/@2 blok muncul (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(here [<jari-jari>]) | (<letak1> <letak2>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Muat (atau buat jika belum ada) blok peta yang ada dalam daerah dari letak1 ke letak2 (<letak1> dan <letak2> harus dalam tanda kurung)
Started emerge of area ranging from @1 to @2.=Mulai memunculkan daerah dari @1 ke @2.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Hapus blok peta yang ada dalam daerah dari letak1 ke letak2 (<letak1> dan <letak2> harus dalam tanda kurung)
Successfully cleared area ranging from @1 to @2.=Berhasil menghapus daerah dari @1 ke @2.
Failed to clear one or more blocks in area.=Gagal menghapus satu atau beberapa blok dalam daerah.
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Atur ulang pencahayaan dalam daerah dari letak1 ke letak2 (<letak1> dan <letak2> harus dalam tanda kurung)
Successfully reset light in the area ranging from @1 to @2.=Berhasil mengatur ulang pencahayaan dalam daerah dari @1 ke @2.
Failed to load one or more blocks in area.=Gagal memuat satu atau beberapa blok dalam daerah.
List mods installed on the server=Daftar mod yang dipasang di server
No mods installed.=Tiada mod yang dipasang.
Cannot give an empty item.=Tidak dapat memberikan barang kosong.
Cannot give an unknown item.=Tidak dapat memberikan barang yang tidak diketahui.
Giving 'ignore' is not allowed.=Memberikan 'ignore' tidak dibolehkan.
@1 is not a known player.=@1 bukan pemain yang diketahui.
@1 partially added to inventory.=@1 ditambahkan sebagian ke inventaris.
@1 could not be added to inventory.=@1 tidak dapat ditambahkan ke inventaris.
@1 added to inventory.=@1 ditambahkan ke inventaris.
@1 partially added to inventory of @2.=@1 ditambahkan sebagian ke inventaris @2.
@1 could not be added to inventory of @2.=@1 tidak dapat ditambahkan ke inventaris @2.
@1 added to inventory of @2.=@1 ditambahkan ke inventaris @2.
<name> <ItemString> [<count> [<wear>]]=<nama> <ItemString> [<jumlah> [<penggunaan>]]
Give item to player=Beri barang kepada pemain
Name and ItemString required.=Nama dan ItemString diperlukan.
<ItemString> [<count> [<wear>]]=<ItemString> [<jumlah> [<penggunaan>]]
Give item to yourself=Beri barang kepada diri Anda
ItemString required.=ItemString diperlukan.
<EntityName> [<X>,<Y>,<Z>]=<EntityName> [<X>,<Y>,<Z>]
Spawn entity at given (or your) position=Bangkitkan entitas pada letak tertentu (atau letak Anda)
EntityName required.=EntityName diperlukan.
Unable to spawn entity, player is nil.=Tidak dapat membangkitkan entitas karena pemain bernilai nil.
Cannot spawn an unknown entity.=Tidak dapat membangkitkan entitas yang tidak diketahui.
Invalid parameters (@1).=Parameter tidak sah (@1).
@1 spawned.=@1 dibangkitkan.
@1 failed to spawn.=@1 gagal dibangkitkan.
Destroy item in hand=Hapus barang di tangan.
Unable to pulverize, no player.=Gagal menghapus karena pemain tidak ada.
Unable to pulverize, no item in hand.=Gagal menghapus karena barang tidak ada di tangan.
An item was pulverized.=Sebuah barang dihapus.
[<range>] [<seconds>] [<limit>]=[<jangkauan>] [<detik>] [<batas>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Periksa yang terakhir menyentuh sebuah nodus atau nodus di sekitarnya dalam waktu tertentu yang diatur dengan <detik>. Bawaan: jangkauan @= 0, detik @= 86400 @= 24 jam, batas @= 5. Atur <detik> ke inf untuk tanpa batas waktu
Rollback functions are disabled.=Fungsi cadangan (rollback) dimatikan.
That limit is too high!=Batasnya terlalu tinggi!
Checking @1 ...=Memeriksa @1 ...
Nobody has touched the specified location in @1 seconds.=Tidak ada yang menyentuh lokasi yang diberikan dalam @1 detik.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 @5 detik yang lalu.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Pukul sebuah nodus (jangkauan@=@1, detik@=@2, batas@=@3).
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<nama> [<detik>]) | (:<pemeran> [<detik>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Batalkan tindakan pemain. Bawaan untuk <detik> adalah 60. Atur <detik> ke inf untuk tanpa batas waktu
Invalid parameters. See /help rollback and /help rollback_check.=Parameter tidak sah. Lihat /help rollback dan /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Membatalkan tindakan pemain '@1' sejak @2 detik.
Reverting actions of @1 since @2 seconds.=Membatalkan tindakan @1 sejak @2 detik.
(log is too long to show)=(log terlalu panjang untuk ditampilkan)
Reverting actions succeeded.=Pembatalan tindakan berhasil.
Reverting actions FAILED.=Pembatalan tindakan GAGAL.
Show server status=Tampilkan status server
This command was disabled by a mod or game.=Perintah ini dimatikan oleh mod atau permainan.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0..24000>]
Show or set time of day=Tampilkan atau atur waktu harian
Current time is @1:@2.=Waktu saat ini @1.@2.
You don't have permission to run this command (missing privilege: @1).=Anda tidak memiliki izin untuk menjalankan perintah ini (hak tidak ada: @1).
Invalid time (must be between 0 and 24000).=Waktu tidak sah (harus antara 0 dan 24000).
Time of day changed.=Waktu harian diubah.
Invalid hour (must be between 0 and 23 inclusive).=Jam tidak sah (harus antara 0 dan 23 inklusif).
Invalid minute (must be between 0 and 59 inclusive).=Menit tidak sah (harus antara 0 dan 59 inklusif).
Show day count since world creation=Tampilkan hitungan hari sejak pembuatan dunia
Current day is @1.=Sekarang hari @1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<jeda_dalam_detik> | -1] [-r] [<pesan>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Matikan server (-1 membatalkan mati terjadwal, -r membolehkan pemain untuk menyambung ulang)
Server shutting down (operator request).=Server dimatikan (permintaan operator).
Ban the IP of a player or show the ban list=Blokir IP pemain atau tampilkan daftar blokir
The ban list is empty.=Daftar blokir kosong.
Ban list: @1=Daftar blokir: @1
You cannot ban players in singleplayer!=Anda tidak dapat memblokir pemain dalam pemain tunggal!
Player is not online.=Pemain tidak daring.
Failed to ban player.=Gagal memblokir pemain.
Banned @1.=@1 diblokir.
<name> | <IP_address>=<nama> | <alamat_IP>
Remove IP ban belonging to a player/IP=Hapus blokir IP yang dimiliki pemain
Failed to unban player/IP.=Gagal menghapus blokir pemain/IP.
Unbanned @1.=@1 dihapus blokir.
<name> [<reason>]=<nama> [<alasan>]
Kick a player=Tendang keluar pemain
Failed to kick player @1.=Gagal menendang keluar pemain @1.
Kicked @1.=@1 ditendang keluar.
[full | quick]=[full | quick]
Clear all objects in world=Hapus semua objek dalam dunia
Invalid usage, see /help clearobjects.=Penggunaan tidak sah. Lihat /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Menghapus semua objek. Ini mungkin perlu waktu lama. Anda mungkin mengalami kehabisan waktu. (oleh @1)
Cleared all objects.=Semua objek dihapus.
<name> <message>=<nama> <pesan>
Send a direct message to a player=Kirim pesan langsung kepada pemain
Invalid usage, see /help msg.=Penggunaan tidak sah. Lihat /help msg.
The player @1 is not online.=Pemain @1 tidak daring.
DM from @1: @2=Pesan langsung dari @1: @2
Message sent.=Pesan terkirim.
Get the last login time of a player or yourself=Ambil waktu masuk terakhir pemain atau diri Anda
@1's last login time was @2.=Waktu masuk terakhir @1 adalah @2.
@1's last login time is unknown.=Waktu masuk terakhir @1 tidak diketahui.
Clear the inventory of yourself or another player=Bersihkan inventaris diri Anda atau pemain lain
You don't have permission to clear another player's inventory (missing privilege: @1).=Anda tidak punya izin untuk membersihkan inventaris pemain lain (hak tidak ada: @1).
@1 cleared your inventory.=@1 membersihkan inventaris Anda.
Cleared @1's inventory.=Inventaris @1 dibersihkan.
Player must be online to clear inventory!=Pemain harus daring untuk dapat dibersihkan inventarisnya.
Players can't be killed, damage has been disabled.=Pemain tidak dapat dibunuh karena kerusakan dimatikan.
Player @1 is not online.=Pemain @1 tidak daring.
You are already dead.=Anda telah mati.
@1 is already dead.=@1 telah mati.
@1 has been killed.=@1 telah dibunuh.
Kill player or yourself=Bunuh pemain atau diri Anda
@1 joined the game.=@1 bergabung dalam permainan.
@1 left the game.=@1 keluar permainan.
@1 left the game (timed out).=@1 keluar permainan (kehabisan waktu).
(no description)=(tanpa deskripsi)
Can interact with things and modify the world=Dapat berinteraksi dengan barang dan mengubah dunia
Can speak in chat=Dapat berbicara di obrolan
Can modify basic privileges (@1)=Dapat mengubah hak-hak dasar (@1)
Can modify privileges=Dapat mengubah hak-hak
Can teleport self=Dapat teleportasi diri
Can teleport other players=Dapat meneleportasikan pemain lain
Can set the time of day using /time=Dapat mengatur waktu harian dengan /time
Can do server maintenance stuff=Dapat melakukan tindakan perawatan server
Can bypass node protection in the world=Dapat menembus pengamanan nodus dalam dunia
Can ban and unban players=Dapat memblokir atau menghapus blokir pemain
Can kick players=Dapat menendang keluar pemain
Can use /give and /giveme=Dapat menggunakan /give dan /giveme
Can use /setpassword and /clearpassword=Dapat menggunakan /setpassword dan /clearpassword
Can use fly mode=Dapat menggunakan mode terbang
Can use fast mode=Dapat menggunakan mode cepat
Can fly through solid nodes using noclip mode=Dapat terbang menembus nodus padat dengan mode tembus blok
Can use the rollback functionality=Dapat menggunakan fungsi cadangan (rollback)
Can enable wireframe=Dapat melihat dalam mode rangka kawat
Unknown Item=Barang Tak Diketahui
Air=Udara
Ignore=Ignore
You can't place 'ignore' nodes!=Anda tidak dapat menaruh nodus 'ignore'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset
Handle the profiler and profiling data=Menangani profiler dan data profiling
Statistics written to action log.=Statistik ditulis ke log action.
Statistics were reset.=Statistik diatur ulang.
Usage: @1=Penggunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format berupa salah satu dari txt, csv, lua, json, json_pretty (struktur mungkin berubah).
Values below show absolute/relative times spend per server step by the instrumented function.=Nilai berikut menampilkan waktu mutlak/relatif yang dihabiskan tiap langkah server oleh fungsi instrumen.
A total of @1 sample(s) were taken.=Total @1 sampel yang diambil.
The output is limited to '@1'.=Keluaran dibatasi ke '@1'.
Saving of profile failed: @1=Penyimpanan profil gagal: @1
Profile saved to @1=Profil disimpan ke @1

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# textdomain: __builtin
# note for transaltors: sono state seguite le norme di https://italianoinclusivo.it/ a parte per il suffisso -tore -trice, con l'intento di trasformarlo in un epiceno
Invalid parameters (see /help @1).=Parametri non validi (vedi /help @1)
Too many arguments, try using just /help <command>=Troppi argomenti, prova a usare /help <comando>
Available commands: @1=Comandi disponibili: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Usa '/help <comando>' per ottenere più informazioni, o '/help all' per elencare tutti i comandi.
Available commands:=Comandi disponibili:
Command not available: @1=Comando non disponibile: @1
[all | privs | <cmd>] [-t]=[all | privs | <comando>] [-t]
Get help for commands or list privileges (-t: output in chat)=Richiama la finestra d'aiuto dei comandi o dei privilegi (-t: mostra in chat)
Available privileges:=Privilegi disponibili:
Command=Comando
Parameters=Parametri
For more information, click on any entry in the list.=Per più informazioni, clicca su una qualsiasi voce dell'elenco.
Double-click to copy the entry to the chat history.=Doppio clic per copiare la voce nella cronologia della chat.
Command: @1 @2=Comando: @1 @2
Available commands: (see also: /help <cmd>)=Comandi disponibili: (vedi anche /help <comando>)
Close=Chiudi
Privilege=Privilegio
Description=Descrizione
Empty command.=Comando vuoto.
Invalid command: @1=Comando non valido: @1
Invalid command usage.=Utilizzo del comando non valido.
(@1 s)= (@1 s)
Command execution took @1 s=L'esecuzione del comando ha richiesto @1 s
You don't have permission to run this command (missing privileges: @1).=Non hai il permesso di eseguire questo comando (privilegi mancanti: @1).
Unable to get position of player @1.=Impossibile ottenere la posizione dellə giocatore @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Formato dell'area non corretto. Richiesto: (x1,y1,z1) (x2,y2,z2)
<action>=<azione>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Mostra un'azione in chat (es. `/me ordina una pizza` mostra `<nome giocatore> ordina una pizza`)
Show the name of the server owner=Mostra il nome di chi possiede il server
The administrator of this server is @1.=L'amministratore di questo server è @1.
There's no administrator named in the config file.=Non c'è nessun*amministratore nel file di configurazione.
@1 does not have any privileges.=@1 non ha nessun privilegio
Privileges of @1: @2=Privilegi di @1: @2
[<name>]=[<nome>]
Show privileges of yourself or another player=Mostra i privilegi propri o di un*altrə giocatore
Player @1 does not exist.=Lə giocatore @1 non esiste.
<privilege>=<privilegio>
Return list of all online players with privilege=Ritorna una lista di tuttɜ lɜ giocatori connessɜ col tale privilegio
Invalid parameters (see /help haspriv).=Parametri non validi (vedi /help haspriv).
Unknown privilege!=Privilegio sconosciuto!
No online player has the "@1" privilege.=Nessunə giocatore ha il privilegio "@1".
Players online with the "@1" privilege: @2=Giocatori connessɜ con il privilegio "@1": @2
Your privileges are insufficient.=I tuoi privilegi sono insufficienti.
Your privileges are insufficient. '@1' only allows you to grant: @2=I tuoi privilegi sono insufficienti. '@1' ti permette soltanto di elargire: @2
Unknown privilege: @1=Privilegio sconosciuto: @1
@1 granted you privileges: @2=@1 ti ha assegnato i seguenti privilegi: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<nome> (<privilegio> [, <privilegio2> [<...>]] | all)
Give privileges to player=Dà privilegi allə giocatore
Invalid parameters (see /help grant).=Parametri non validi (vedi /help grant).
<privilege> [, <privilege2> [<...>]] | all=<privilegio> [, <privilegio2> [<...>]] | all
Grant privileges to yourself=Assegna dei privilegi a te stessǝ
Invalid parameters (see /help grantme).=Parametri non validi (vedi /help grantme).
Your privileges are insufficient. '@1' only allows you to revoke: @2=I tuoi privilegi sono insufficienti. '@1' ti permette soltanto di revocare: @2
Note: Cannot revoke in singleplayer: @1=N.B.: Non si può revocare in locale: @1
Note: Cannot revoke from admin: @1=N.B.: Non si può revocare a un*amministratore: @1
No privileges were revoked.=Nessun privilegio è stato revocato.
@1 revoked privileges from you: @2=@1 ti ha revocato i seguenti privilegi: @2
Remove privileges from player=Rimuove privilegi dallə giocatore
Invalid parameters (see /help revoke).=Parametri non validi (vedi /help revoke).
Revoke privileges from yourself=Revoca privilegi a te stessǝ
Invalid parameters (see /help revokeme).=Parametri non validi (vedi /help revokeme).
<name> <password>=<nome> <password>
Set player's password (sent unencrypted, thus insecure)=Imposta la password dellə giocatore (non crittografata, ergo insicura)
Name field required.=Campo "nome" richiesto.
Your password was cleared by @1.=La tua password è stata resettata da @1.
Password of player "@1" cleared.=Password dellə giocatore "@1" resettata.
Your password was set by @1.=La tua password è stata impostata da @1.
Password of player "@1" set.=Password dellə giocatore "@1" impostata.
<name>=<nome>
Set empty password for a player=Imposta una password vuota a un giocatore
Reload authentication data=Ricarica i dati d'autenticazione
Done.=Fatto.
Failed.=Errore.
Remove a player's data=Rimuove i dati di unə giocatore
Player "@1" removed.=Giocatore "@1" rimosso.
No such player "@1" to remove.=Non è presente nessunə giocatore "@1" da rimuovere.
Player "@1" is connected, cannot remove.=Lə giocatore "@1" è connessə, non può essere rimossə.
Unhandled remove_player return code @1.=Codice ritornato da remove_player non gestito (@1).
Cannot teleport out of map bounds!=Non ci si può teletrasportare fuori dai limiti della mappa!
Cannot get player with name @1.=Impossibile trovare lə giocatore chiamato @1.
Cannot teleport, @1 is attached to an object!=Impossibile teletrasportare, @1 è attaccatə a un oggetto!
Teleporting @1 to @2.=Teletrasportando @1 da @2.
One does not teleport to oneself.=Non ci si può teletrasportare su se stessɜ.
Cannot get teleportee with name @1.=Impossibile trovare lə giocatore chiamatə @1 per il teletrasporto
Cannot get target player with name @1.=Impossibile trovare lə giocatore chiamato @1 per il teletrasporto
Teleporting @1 to @2 at @3.=Teletrasportando @1 da @2 a @3
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <da_nome> | <nome> <X>,<Y>,<Z> | <nome> <da_nome>
Teleport to position or player=Teletrasporta a una posizione o da unə giocatore
You don't have permission to teleport other players (missing privilege: @1).=Non hai il permesso di teletrasportare altrɜ giocatori (privilegio mancante: @1).
([-n] <name> <value>) | <name>=([-n] <nome> <valore>) | <nome>
Set or read server configuration setting=Imposta o ottieni le configurazioni del server
Failed. Cannot modify secure settings. Edit the settings file manually.=Errore. Non è possibile modificare le impostazioni di sicurezza. Modifica manualmente il file d'impostazioni.
Failed. Use '/set -n <name> <value>' to create a new setting.=Errore. Usa 'set -n <nome> <valore>' per creare una nuova impostazione
@1 @= @2=@1 @= @2
<not set>=<non impostato>
Invalid parameters (see /help set).=Parametri non validi (vedi /help set).
Finished emerging @1 blocks in @2ms.=Finito di emergere @1 blocchi in @2ms
emergeblocks update: @1/@2 blocks emerged (@3%)=aggiornamento emergeblocks: @1/@2 blocchi emersi (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(here [<raggio>]) | (<pos1> <pos2>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Carica (o, se non esiste, genera) blocchi mappa contenuti nell'area tra pos1 e pos2 (<pos1> e <pos2> vanno tra parentesi)
Started emerge of area ranging from @1 to @2.=Iniziata emersione dell'area tra @1 e @2.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Cancella i blocchi mappa contenuti nell'area tra pos1 e pos2 (<pos1> e <pos2> vanno tra parentesi)
Successfully cleared area ranging from @1 to @2.=Area tra @1 e @2 ripulita con successo.
Failed to clear one or more blocks in area.=Errore nel ripulire uno o più blocchi mappa nell'area
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Reimposta l'illuminazione nell'area tra pos1 e po2 (<pos1> e <pos2> vanno tra parentesi)
Successfully reset light in the area ranging from @1 to @2.=Luce nell'area tra @1 e @2 reimpostata con successo.
Failed to load one or more blocks in area.=Errore nel caricare uno o più blocchi mappa nell'area.
List mods installed on the server=Elenca le mod installate nel server
No mods installed.=Nessuna mod installata.
Cannot give an empty item.=Impossibile dare un oggetto vuoto.
Cannot give an unknown item.=Impossibile dare un oggetto sconosciuto.
Giving 'ignore' is not allowed.=Non è permesso dare 'ignore'.
@1 is not a known player.=@1 non è unə giocatore conosciutə.
@1 partially added to inventory.=@1 parzialmente aggiunto all'inventario.
@1 could not be added to inventory.=@1 non può essere aggiunto all'inventario.
@1 added to inventory.=@1 aggiunto all'inventario.
@1 partially added to inventory of @2.=@1 parzialmente aggiunto all'inventario di @2.
@1 could not be added to inventory of @2.=Non è stato possibile aggiungere @1 all'inventario di @2.
@1 added to inventory of @2.=@1 aggiunto all'inventario di @2.
<name> <ItemString> [<count> [<wear>]]=<nome> <NomeOggetto> [<quantità> [<usura>]]
Give item to player=Dà oggetti allɜ giocatori
Name and ItemString required.=Richiesti nome e NomeOggetto.
<ItemString> [<count> [<wear>]]=<NomeOggetto> [<quantità> [<usura>]]
Give item to yourself=Dà oggetti a te stessǝ
ItemString required.=Richiesto NomeOggetto.
<EntityName> [<X>,<Y>,<Z>]=<NomeEntità> [<X>,<Y>,<Z>]
Spawn entity at given (or your) position=Genera un'entità alla data coordinata (o la tua)
EntityName required.=Richiesto NomeEntità
Unable to spawn entity, player is nil.=Impossibile generare l'entità, lə giocatore è nil.
Cannot spawn an unknown entity.=Impossibile generare un'entità sconosciuta.
Invalid parameters (@1).=Parametri non validi (@1).
@1 spawned.=Generata entità @1.
@1 failed to spawn.=Errore nel generare @1
Destroy item in hand=Distrugge l'oggetto in mano
Unable to pulverize, no player.=Impossibile polverizzare, nessunə giocatore.
Unable to pulverize, no item in hand.=Impossibile polverizzare, nessun oggetto in mano.
An item was pulverized.=Un oggetto è stato polverizzato.
[<range>] [<seconds>] [<limit>]=[<raggio>] [<secondi>] [<limite>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Controlla chi è l'ultimə giocatore che ha toccato un nodo o un nodo nelle sue vicinanze, negli ultimi secondi indicati. Di base: raggio @= 0, secondi @= 86400 @= 24h, limite @= 5.
Rollback functions are disabled.=Le funzioni di rollback sono disabilitate.
That limit is too high!=Il limite è troppo alto!
Checking @1 ...=Controllando @1 ...
Nobody has touched the specified location in @1 seconds.=Nessunə ha toccato il punto specificato negli ultimi @1 secondi.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 @5 secondi fa.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Colpisce un nodo (raggio@=@1, secondi@=@2, limite@=@3)
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<nome> [<secondi>]) | (:<attore> [<secondi>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Riavvolge le azioni di unə giocatore. Di base, <secondi> è 60. Imposta <secondi> a inf per nessun limite di tempo
Invalid parameters. See /help rollback and /help rollback_check.=Parametri non validi. Vedi /help rollback e /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Riavvolge le azioni dellə giocatore '@1' avvenute negli ultimi @2 secondi.
Reverting actions of @1 since @2 seconds.=Riavvolge le azioni di @1 avvenute negli ultimi @2 secondi.
(log is too long to show)=(lo storico è troppo lungo per essere mostrato)
Reverting actions succeeded.=Riavvolgimento azioni avvenuto con successo.
Reverting actions FAILED.=Errore nel riavvolgere le azioni.
Show server status=Mostra lo stato del server
This command was disabled by a mod or game.=Questo comando è stato disabilitato da una mod o dal gioco.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0..24000>]
Show or set time of day=Mostra o imposta l'orario della giornata
Current time is @1:@2.=Orario corrente: @1:@2.
You don't have permission to run this command (missing privilege: @1).=Non hai il permesso di eseguire questo comando (privilegio mancante: @1)
Invalid time (must be between 0 and 24000).=Orario non valido (deve essere tra 0 e 24000).
Time of day changed.=Orario della giornata cambiato.
Invalid hour (must be between 0 and 23 inclusive).=Ora non valida (deve essere tra 0 e 23 inclusi)
Invalid minute (must be between 0 and 59 inclusive).=Minuto non valido (deve essere tra 0 e 59 inclusi)
Show day count since world creation=Mostra il conteggio dei giorni da quando il mondo è stato creato
Current day is @1.=Giorno attuale: @1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<ritardo_in_secondi> | -1] [-r] [<messaggio>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Arresta il server (-1 cancella un arresto programmato, -r permette allɜ giocatori di riconnettersi)
Server shutting down (operator request).=Arresto del server in corso (per richiesta dell'operatore)
Ban the IP of a player or show the ban list=Bandisce l'IP dellə giocatore o mostra la lista di quellɜ banditɜ
The ban list is empty.=La lista banditɜ è vuota.
Ban list: @1=Lista banditɜ: @1
You cannot ban players in singleplayer!=Non puoi bandire giocatori in locale!
Player is not online.=Lə giocatore non è connessə.
Failed to ban player.=Errore nel bandire lə giocatore.
Banned @1.=@1 banditǝ.
<name> | <IP_address>=<nome> | <indirizzo_IP>
Remove IP ban belonging to a player/IP=Perdona l'IP appartenente a unə giocatore/IP
Failed to unban player/IP.=Errore nel perdonare lə giocatore/IP
Unbanned @1.=@1 perdonatǝ
<name> [<reason>]=<nome> [<ragione>]
Kick a player=Caccia unə giocatore
Failed to kick player @1.=Errore nel cacciare lə giocatore @1.
Kicked @1.=@1 cacciatǝ.
[full | quick]=[full | quick]
Clear all objects in world=Elimina tutti gli oggetti/entità nel mondo
Invalid usage, see /help clearobjects.=Uso incorretto, vedi /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Eliminando tutti gli oggetti/entità. Questo potrebbe richiedere molto tempo e farti disconnettere. (di @1)
Cleared all objects.=Tutti gli oggetti sono stati eliminati.
<name> <message>=<nome> <messaggio>
Send a direct message to a player=Invia un messaggio privato a unə giocatore
Invalid usage, see /help msg.=Uso incorretto, vedi /help msg
The player @1 is not online.=Lə giocatore @1 non è connessə.
DM from @1: @2=Messaggio privato da @1: @2
Message sent.=Messaggio inviato.
Get the last login time of a player or yourself=Ritorna l'ultimo accesso di unə giocatore o di te stessǝ
@1's last login time was @2.=L'ultimo accesso di @1 è avvenuto il @2.
@1's last login time is unknown.=L'ultimo accesso di @1 è ignoto.
Clear the inventory of yourself or another player=Svuota l'inventario tuo o di un*altrə giocatore
You don't have permission to clear another player's inventory (missing privilege: @1).=Non hai il permesso di svuotare l'inventario di un*altrə giocatore (privilegio mancante: @1).
@1 cleared your inventory.=@1 ha svuotato il tuo inventario.
Cleared @1's inventory.=L'inventario di @1 è stato svuotato.
Player must be online to clear inventory!=Lə giocatore deve essere connessə per svuotarne l'inventario!
Players can't be killed, damage has been disabled.=Lɜ giocatori non possono essere uccisɜ, il danno è disabilitato.
Player @1 is not online.=Lə giocatore @1 non è connesso.
You are already dead.=Sei già mortǝ.
@1 is already dead.=@1 è già mortǝ.
@1 has been killed.=@1 è stato uccisǝ.
Kill player or yourself=Uccide unə giocatore o te stessǝ
@1 joined the game.=@1 si è connessə.
@1 left the game.=@1 si è disconnessə.
@1 left the game (timed out).=@1 si è disconnessə (connessione scaduta).
(no description)=(nessuna descrizione)
Can interact with things and modify the world=Si può interagire con le cose e modificare il mondo
Can speak in chat=Si può parlare in chat
Can modify basic privileges (@1)=Si possono modificare i privilegi di base (@1)
Can modify privileges=Si possono modificare i privilegi
Can teleport self=Si può teletrasportare se stessз
Can teleport other players=Si possono teletrasportare lɜ altrɜ giocatori
Can set the time of day using /time=Si può impostate l'orario della giornata tramite /time
Can do server maintenance stuff=Si possono eseguire operazioni di manutenzione del server
Can bypass node protection in the world=Si può aggirare la protezione dei nodi nel mondo
Can ban and unban players=Si possono bandire e perdonare lɜ giocatori
Can kick players=Si possono cacciare lɜ giocatori
Can use /give and /giveme=Si possono usare /give e /give me
Can use /setpassword and /clearpassword=Si possono usare /setpassword e /clearpassword
Can use fly mode=Si può usare la modalità volo
Can use fast mode=Si può usare la modalità rapida
Can fly through solid nodes using noclip mode=Si può volare attraverso i nodi solidi con la modalità incorporea
Can use the rollback functionality=Si può usare la funzione di rollback
Can enable wireframe=Si può abilitare la vista reticolata
Unknown Item=Oggetto sconosciuto
Air=Aria
Ignore=Ignora
You can't place 'ignore' nodes!=Non puoi piazzare nodi 'ignore'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filtro>] | dump [<filtro>] | save [<formato> [<filtro>]] | reset
Handle the profiler and profiling data=Gestisce il profiler e i dati da esso elaborati
Statistics written to action log.=Statistiche scritte nel registro delle azioni.
Statistics were reset.=Le statistiche sono state resettate.
Usage: @1=Utilizzo: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=I formati supportati sono txt, csv, lua, json e json_pretty (le strutture potrebbero essere soggetti a cambiamenti).
Values below show absolute/relative times spend per server step by the instrumented function.=I valori sottostanti mostrano i tempi assoluti/relativi impiegati su ogni singolo step dalla funzione analizzata
A total of @1 sample(s) were taken.=Son stati ottenuti campioni per un totale di @1.
The output is limited to '@1'.=L'output è limitato a '@1'.
Saving of profile failed: @1=Errore nel salvare il profilo: @1
Profile saved to @1=Profilo salvato in @1

View File

@@ -0,0 +1,246 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=Parameter tidak sah (sila lihat /help @1).
Too many arguments, try using just /help <command>=Terlalu banyak argumen, cuba guna /help <perintah> sahaja
Available commands: @1=Perintah yang tersedia: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Gunakan '/help <perintah>' untuk maklumat lanjut, atau '/help all' untuk senaraikan kesemuanya.
Available commands:=Perintah yang tersedia:
Command not available: @1=Perintah tidak tersedia: @1
[all | privs | <cmd>] [-t]=[all | privs | <perintah>] [-t]
Get help for commands or list privileges (-t: output in chat)=Dapatkan bantuan untuk perintah atau senaraikan keistimewaan (-t: output dalam sembang)
Available privileges:=Keistimewaan yang tersedia:
Command=Perintah
Parameters=Parameter
For more information, click on any entry in the list.=Untuk maklumat lanjut, klik pada mana-mana entri dalam senarai.
Double-click to copy the entry to the chat history.=Klik dua kali untuk salin entri ke sejarah sembang.
Command: @1 @2=Perintah: @1 @2
Available commands: (see also: /help <cmd>)=Perintah yang tersedua: (sila lihat juga: /help <perintah>)
Close=Tutup
Privilege=Keistimewaan
Description=Keterangan
Empty command.=Perintah kosong.
Invalid command: @1=Perintah tidak sah: @1
Invalid command usage.=Penggunaan perintah tidak sah.
(@1 s)= (@1 s)
Command execution took @1 s=Pelaksanaan perintah mengambil masa @1 s
You don't have permission to run this command (missing privileges: @1).=Anda tiada kebenaran untuk jalankan perintah ini (tiada keistimewaan: @1).
Unable to get position of player @1.=Tidak mampu mendapatkan kedudukan pemain @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Format kawasan tidak betul. Format disangka: (x1,y1,z1) (x2,y2,z2)
<action>=<perbuatan>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Tunjuk perbuatan sembang (cth., '/me memesan piza' memaparkan '<nama pemain> memesan piza')
Show the name of the server owner=Tunjuk nama pemilik pelayan
The administrator of this server is @1.=Pentadbir bagi pelayan ini ialah @1.
There's no administrator named in the config file.=Tiada pentadbir dinamakan dalam fail konfigurasi.
@1 does not have any privileges.=@1 tidak mempunyai sebarang keistimewaan.
Privileges of @1: @2=Keistimewaan milik @1: @2
[<name>]=[<nama>]
Show privileges of yourself or another player=Tunjuk keistimewaan diri anda atau pemain lain
Player @1 does not exist.=Pemain @1 tidak wujud.
<privilege>=<keistimewaan>
Return list of all online players with privilege=Kembalikan senarai semua pemain dalam talian yang mempunyai keistimewaan
Invalid parameters (see /help haspriv).=Parameter tidak sah (sila lihat /help haspriv).
Unknown privilege!=Keistimewaan tidak diketahui!
No online player has the "@1" privilege.=Tiada pemain dalam talian yang mempunyai keistimewaan "@1".
Players online with the "@1" privilege: @2=Pemain dalam talian yang mempunyai keistimewaan "@1": @2
Your privileges are insufficient.=Keistimewaan anda tidak mencukupi.
Your privileges are insufficient. '@1' only allows you to grant: @2=Keistimewaan anda tidak mencukupi. '@1' hanya membolehkan anda untuk memberikan: @2
Unknown privilege: @1=Keistimewaan tidak diketahui: @1
@1 granted you privileges: @2=@1 memberikan anda keistimewaan: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<nama> (<keistimewaan> [, <keistimewaan2> [<...>]] | all)
Give privileges to player=Berikan keistimewaan kepada pemain
Invalid parameters (see /help grant).=Parameter tidak sah (sila lihat /help grant).
<privilege> [, <privilege2> [<...>]] | all=<keistimewaan> [, <keistimewaan2> [<...>]] | all
Grant privileges to yourself=Berikan keistimewaan kepada diri sendiri
Invalid parameters (see /help grantme).=Parameter tidak sah (sila lihat /help grantme).
Your privileges are insufficient. '@1' only allows you to revoke: @2=Keistimewaan anda tidak mencukupi. '@1' hanya membolehkan anda untuk menarik balik: @2
Note: Cannot revoke in singleplayer: @1=Nota: Tidak boleh tarik balik keistimewaan dalam mod pemain perseorangan: @1
Note: Cannot revoke from admin: @1=Nota: Tidak boleh tarik balik keistimewaan daripada pentadbir: @1
No privileges were revoked.=Tiada keistimewaan yang ditarik balik.
@1 revoked privileges from you: @2=@1 menarik balik keistimewaan berikut daripada anda: @2
Remove privileges from player=Tarik balik keistimewaan daripada pemain
Invalid parameters (see /help revoke).=Parameter tidak sah (sila lihat /help revoke).
Revoke privileges from yourself=Tarik balik keistimewaan daripada diri sendiri
Invalid parameters (see /help revokeme).=Parameter tidak sah (sila lihat /help revokeme).
<name> <password>=<nama> <kata laluan>
Set player's password (sent unencrypted, thus insecure)=Menetapkan kata laluan pemain (dihantar secara tidak tersulit, oleh itu ia tidak selamat)
Name field required.=Medan nama diperlukan.
Your password was cleared by @1.=Kata laluan anda telah dipadamkan oleh @1.
Password of player "@1" cleared.=Kata laluan bagi pemain "@1" telah dipadamkan.
Your password was set by @1.=Kata laluan anda telah ditetapkan oleh @1.
Password of player "@1" set.=Kata laluan bagi pemain "@1" telah ditetapkan.
<name>=<nama>
Set empty password for a player=Tetapkan kata laluan kosong bagi seorang pemain
Reload authentication data=Muat semula data pengesahan
Done.=Selesai.
Failed.=Gagal.
Remove a player's data=Buang data seorang pemain
Player "@1" removed.=Pemain "@1" telah dibuang.
No such player "@1" to remove.=Tiada pemain "@1" tersebut untuk dibuang.
Player "@1" is connected, cannot remove.=Pemain "@1" masih tersambung, tidak boleh dibuang.
Unhandled remove_player return code @1.=Kod kembali remove_player tidak dikendalikan @1.
Cannot teleport out of map bounds!=Tidak boleh merentas jarak keluar dari batas peta!
Cannot get player with name @1.=Tidak boleh mendapatkan pemain dengan nama @1.
Cannot teleport, @1 is attached to an object!=Tidak boleh rentas jarak, @1 tersambung ke suatu objek!
Teleporting @1 to @2.=Merentas jarak @1 ke @2.
One does not teleport to oneself.=Seseorang itu tidak boleh rentas jarak ke diri sendiri.
Cannot get teleportee with name @1.=Tidak boleh mendapatkan perentas jarak dengan nama @1.
Cannot get target player with name @1.=Tidak boleh mendapatkan pemain sasaran dengan nama @1.
Teleporting @1 to @2 at @3.=Merentas jarak @1 ke @2 di @3.
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <nama_sasaran> | <nama> <X>,<Y>,<Z> | <nama> <nama_sasaran>
Teleport to position or player=Rentas jarak ke kedudukan atau pemain
You don't have permission to teleport other players (missing privilege: @1).=Anda tiada kebenaran untuk merentas jarak pemain yang lain (tiada keistimewaan: @1).
([-n] <name> <value>) | <name>=([-n] <nama> <nilai>) | <nama>
Set or read server configuration setting=Tetapkan atau baca tetapan konfigurasi pelayan
Failed. Cannot modify secure settings. Edit the settings file manually.=Gagal. Tidak boleh mengubah tetapan terselamat. Sila edit fail tetapan secara manual.
Failed. Use '/set -n <name> <value>' to create a new setting.=Gagal. Sila gunakan '/set -n <nama> <nilai>' untuk mencipta tetapan baharu.
@1 @= @2=@1 @= @2
<not set>=<tidak ditetapkan>
Invalid parameters (see /help set).=Parameter tidak sah (sila lihat /help set).
Finished emerging @1 blocks in @2ms.=Selesai menimbulkan @1 blok dalam @2ms.
emergeblocks update: @1/@2 blocks emerged (@3%)=kemas kini blok timbul: @1/@2 blok telah timbul (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(here [<jejari>]) | (<kedudukan1> <kedudukan2>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Muatkan (atau, jika belum wujud, janakan) blok peta yang terkandung dalam kawasan antara kedudukan1 dan kedudukan2 (<kedudukan1> dan <kedudukan2> mestilah berada dalam kurungan)
Started emerge of area ranging from @1 to @2.=Mula menimbulkan kawasan di antara @1 dan @2.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Padamkan blok peta yang terkandung dalam kawasan antara kedudukan1 dan kedudukan2 (<kedudukan1> dan <kedudukan2> mestilah berada dalam kurungan)
Successfully cleared area ranging from @1 to @2.=Berjaya memadam kawasan di antara @1 dan @2.
Failed to clear one or more blocks in area.=Gagal untuk memadam satu atau lebih blok dalam kawasan.
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Tetapkan semula pencahayaan dalam kawasan antara kedudukan1 dan kedudukan2 (<kedudukan1> dan <kedudukan2> mestilah berada dalam kurungan)
Successfully reset light in the area ranging from @1 to @2.=Berjaya menetapkan semula pencahayaan dalam kawasan di antara @1 dan @2.
Failed to load one or more blocks in area.=Gagal untuk memuatkan satu atau lebih blok dalam kawasan.
List mods installed on the server=Senaraikan mods yang terpasang di pelayan
No mods installed.=Tiada mods terpasang.
Cannot give an empty item.=Tidak boleh berikan item kosong.
Cannot give an unknown item.=Tidak boleh berikan item tidak diketahui.
Giving 'ignore' is not allowed.=Tidak dibenarkan untuk memberikan nod 'abai'.
@1 is not a known player.=@1 bukanlah pemain yang diketahui.
@1 partially added to inventory.=@1 telah ditambah ke inventori secara separa.
@1 could not be added to inventory.=@1 tidak boleh ditambah ke inventori.
@1 added to inventory.=@1 telah ditambah ke inventori.
@1 partially added to inventory of @2.=@1 telah ditambah secara separa ke inventori @2.
@1 could not be added to inventory of @2.=@1 tidak boleh ditambah ke inventori @2.
@1 added to inventory of @2.=@1 telah ditambah ke inventori @2.
<name> <ItemString> [<count> [<wear>]]=<nama> <RentetanItem> [<jumlah> [<haus>]]
Give item to player=Berikan item kepada pemain
Name and ItemString required.=Nama dan RentetanItem diperlukan.
<ItemString> [<count> [<wear>]]=<RentetanItem> [<jumlah> [<haus>]]
Give item to yourself=Berikan item kepada diri sendiri
ItemString required.=RentetanItem diperlukan.
<EntityName> [<X>,<Y>,<Z>]=<NamaEntiti> [<X>,<Y>,<Z>]
Spawn entity at given (or your) position=Jelmakan entiti di kedudukan yang diberi (atau di kedudukan anda)
EntityName required.=NamaEntiti diperlukan.
Unable to spawn entity, player is nil.=Tidak mampu menjelmakan entiti, pemain itu kosong.
Cannot spawn an unknown entity.=Tidak boleh menjelmakan entiti yang tidak diketahui.
Invalid parameters (@1).=Parameter tidak sah (@1).
@1 spawned.=@1 telah dijelmakan.
@1 failed to spawn.=@1 gagal untuk dijelmakan.
Destroy item in hand=Musnahkan item dalam tangan
Unable to pulverize, no player.=Gagal untuk dimusnahkan, tiada pemain.
Unable to pulverize, no item in hand.=Gagal untuk dimusnahkan, tiada item dalam tangan.
An item was pulverized.=Suatu item telah dimusnahkan.
[<range>] [<seconds>] [<limit>]=[<jarak>] [<saat>] [<had>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Periksa siapa orang terakhir yang menyentuh suatu nod atau suatu nod berhampiran dalam masa yang ditentukan dalam unit <saat>. Lalai: jarak @= 0, saat @= 86400 @= 24j, had @= 5. Tetapkan <saat> ke inf untuk tiada had masa
Rollback functions are disabled.=Fungsi gulung balik dilumpuhkan.
That limit is too high!=Had tersebut terlalu tinggi!
Checking @1 ...=Memeriksa @1 ...
Nobody has touched the specified location in @1 seconds.=Tiada siapa menyentuh tempat yang ditentukan dalam masa @1 saat yang lalu.
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 @5 saat yang lalu.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Ketuk suatu nod (jarak@=@1, saat@=@2, had@=@3)
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<nama> [<saat>]) | (:<pelaku> [<saat>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Membalikkan perlakuan seorang pemain. Nilai lalai untuk <saat> ialah 60. Tetapkan <saat> ke inf untuk tiada had masa
Invalid parameters. See /help rollback and /help rollback_check.=Parameter tidak sah. Sila lihat /help rollback dan /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Membalikkan perlakuan pemain '@1' sejak @2 saat lalu.
Reverting actions of @1 since @2 seconds.=Membalikkan perlakuan @1 sejak @2 saat lalu.
(log is too long to show)=(log terlalu panjang untuk ditunjukkan)
Reverting actions succeeded.=Pembalikan perlakuan telah berjaya.
Reverting actions FAILED.=Pembalikan perlakuan telah GAGAL.
Show server status=Tunjukkan status pelayan
This command was disabled by a mod or game.=Perintah ini dilumpuhkan oleh mods atau permainan.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0..24000>]
Show or set time of day=Tunjukkan atau tetapkan waktu dalam hari
Current time is @1:@2.=Waktu semasa ialah @1:@2.
You don't have permission to run this command (missing privilege: @1).=Anda tiada kebenaran untuk menjalankan perintah ini (tiada keistimewaan: @1).
Invalid time (must be between 0 and 24000).=Waktu tidak sah (mestilah di antara 0 dan 24000)
Time of day changed.=Waktu dalam hari telah ditukar.
Invalid hour (must be between 0 and 23 inclusive).=Jam tidak sah (mestilah di antara 0 dan 23).
Invalid minute (must be between 0 and 59 inclusive).=Minit tidak sah (mestilah di antara 0 dan 59).
Show day count since world creation=Tunjuk jumlah hari telah berlalu sejak penciptaan dunia
Current day is @1.=Hari semasa ialah hari ke-@1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<lengah_dalam_saat> | -1] [-r] [<mesej>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Tutup pelayan (-1 membatalkan penutupan terlengah, -r membolehkan pemain untuk sambung semula)
Server shutting down (operator request).=Pelayan sedang ditutup (permintaan pengendali).
Ban the IP of a player or show the ban list=Haramkan IP seorang pemain atau tunjukkan senarai pengharaman
The ban list is empty.=Senarai pengharaman kosong.
Ban list: @1=Senarai pengharaman: @1
You cannot ban players in singleplayer!=Anda tidak boleh mengharamkan pemain dalam mod pemain perseorangan!
Player is not online.=Pemain tersebut tidak berada dalam talian.
Failed to ban player.=Gagal untuk mengharamkan pemain.
Banned @1.=Berjaya mengharamkan @1.
<name> | <IP_address>=<nama> | <alamat_IP>
Remove IP ban belonging to a player/IP=Buang pengharaman IP kepunyaan seorang pemain/IP tertentu
Failed to unban player/IP.=Gagal untuk membuang pengharaman pemain/IP.
Unbanned @1.=Berjaya membuang pengharaman @1.
<name> [<reason>]=<nama> [<sebab>]
Kick a player=Tendang seorang pemain
Failed to kick player @1.=Gagal untuk menendang pemain @1.
Kicked @1.=Berjaya menendang @1.
[full | quick]=[full | quick]
Clear all objects in world=Padamkan semua objek dalam dunia
Invalid usage, see /help clearobjects.=Kegunaan tidak sah, sila lihat /help clearobjects
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Memadamkan semua objek. Ini mungkin ambil masa yang lama. (oleh @1)
Cleared all objects.=Semua objek telah berjaya dipadam.
<name> <message>=<nama> <mesej>
Send a direct message to a player=Menghantar mesej terus kepada seorang pemain
Invalid usage, see /help msg.=Kegunaan tidak sah, sila lihat /help msg.
The player @1 is not online.=Pemain @1 tidak berada dalam talian.
DM from @1: @2=DM daripada @1: @2
Message sent.=Mesej telah dihantar.
Get the last login time of a player or yourself=Dapatkan waktu log masuk terakhir bagi seorang pemain atau diri sendiri
@1's last login time was @2.=Waktu log masuk terakhir @1 ialah pada @2.
@1's last login time is unknown.=Waktu log masuk terakhir @1 tidak diketahui.
Clear the inventory of yourself or another player=Padamkan inventori diri sendiri atau pemain lain
You don't have permission to clear another player's inventory (missing privilege: @1).=Anda tiada kebenaran untuk memadam inventori pemain lain (tiada keistimewaan: @1).
@1 cleared your inventory.=@1 telah memadam inventori anda.
Cleared @1's inventory.=Berjaya memadam inventori @1.
Player must be online to clear inventory!=Pemain mesti berada dalam talian untuk memadam inventorinya!
Players can't be killed, damage has been disabled.=Pemain tidak boleh dibunuh, keupayaan cedera telah dilumpuhkan.
Player @1 is not online.=Pemain @1 tidak berada dalam talian.
You are already dead.=Anda sudah pun mati.
@1 is already dead.=@1 sudah pun mati.
@1 has been killed.=@1 telah berjaya dibunuh.
Kill player or yourself=Bunuh pemain atau diri sendiri
@1 joined the game.=@1 telah menyertai permainan.
@1 left the game.=@1 telah meninggalkan permainan.
@1 left the game (timed out).=@1 telah meninggalkan permainan (tamat tempoh masa).
(no description)=(tiada keterangan)
Can interact with things and modify the world=Boleh berinteraksi dengan barangan dan mengubah dunia
Can speak in chat=Boleh bercakap dalam sembang
Can modify basic privileges (@1)=Boleh mengubah keistimewaan asas (@1)
Can modify privileges=Boleh mengubah keistimewaan
Can teleport self=Boleh merentas jarak diri sendiri
Can teleport other players=Boleh merentas jarak pemain lain
Can set the time of day using /time=Boleh menetapkan waktu dalam hari menggunakan /time
Can do server maintenance stuff=Boleh melakukan perkara berkaitan penyenggaraan pelayan
Can bypass node protection in the world=Boleh memintas perlindungan nod dalam dunia
Can ban and unban players=Boleh mengharamkan dan membuang pengharaman pemain
Can kick players=Boleh menendang pemain
Can use /give and /giveme=Boleh menggunakan /give dan /giveme
Can use /setpassword and /clearpassword=Boleh menggunakan /setpassword dan /clearpassword
Can use fly mode=Boleh menggunakan mod terbang
Can use fast mode=Boleh menggunakan mod pergerakan pantas
Can fly through solid nodes using noclip mode=Boleh terbang menerusi nod pepejal menggunakan mod tembus blok
Can use the rollback functionality=Boleh menggunakan keberfungsian gulung balik
Can enable wireframe=Boleh membolehkan rangka dawai
Unknown Item=Item Tidak Diketahui
Air=Udara
Ignore=Abai
You can't place 'ignore' nodes!=Anda tidak boleh meletakkan nod 'abai'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<tapisan>] | dump [<tapisan>] | save [<format> [<tapisan>]] | reset
Handle the profiler and profiling data=Uruskan pembukah dan data pembukahan
Statistics written to action log.=Statistik telah ditulis ke log perlakuan.
Statistics were reset.=Statistik telah ditetapkan semula.
Usage: @1=Kegunaan: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Format boleh jadi salah satu daripada txt, csv, lua, json, json_pretty (struktur boleh berubah kemudian).
Values below show absolute/relative times spend per server step by the instrumented function.=Nilai di bawah menunjukkan masa mutlak/relatif yang digunakan oleh fungsi yang dipasangkan pada setiap langkah pelayan
A total of @1 sample(s) were taken.=Sebanyak @1 sampel telah diambil secara keseluruhan.
The output is limited to '@1'.=Output dihadkan kepada '@1'.
Saving of profile failed: @1=Penyimpanan profil telah gagal: @1
Profile saved to @1=Profil telah disimpan ke @1

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# textdomain: __builtin
Invalid parameters (see /help @1).=Недопустимые параметры (см. /help @1).
Too many arguments, try using just /help <command>=Слишком много аргументов, попробуйте использовать просто /help <команда>
Available commands: @1=Доступные команды: @1
Use '/help <cmd>' to get more information, or '/help all' to list everything.=Используйте '/help <команда>', чтобы получить дополнительную информацию, или '/help all', чтобы перечислить все.
Available commands:=Доступные команды:
Command not available: @1=Команда недоступна: @1
[all | privs | <cmd>] [-t]=[all | privs | <команда>] [-t]
Get help for commands or list privileges (-t: output in chat)=Получить справку по командам или списку привилегий (-t: вывод в чате)
Available privileges:=Доступные привилегии:
Command=Команда
Parameters=Параметры
For more information, click on any entry in the list.=Для получения дополнительной информации нажмите на любую запись в списке.
Double-click to copy the entry to the chat history.=Дважды щелкните, чтобы скопировать запись в историю чата.
Command: @1 @2=Команда: @1 @2
Available commands: (see also: /help <cmd>)=Доступные команды: (смотрите также: /help <команда>)
Close=Закрыть
Privilege=Привилегия
Description=Описание
Empty command.=Пустая команда.
Invalid command: @1=Недопустимая команда: @1
Invalid command usage.=Недопустимое использование команды.
(@1 s)= (@1 с)
Command execution took @1 s=Выполнение команды заняло @1 с
You don't have permission to run this command (missing privileges: @1).=У вас нет разрешения на запуск этой команды (отсутствуют привилегии: @1).
Unable to get position of player @1.=Не удалось получить позицию игрока @1.
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=Неправильный формат области. Ожидаемое: (x1,y1,z1) (x2,y2,z2)
<action>=<действие>
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=Показать действие в чате (например, '/me заказывает пиццу' отображает '<имя игрока> заказывает пиццу')
Show the name of the server owner=Показать имя владельца сервера
The administrator of this server is @1.=Администратором этого сервера является @1.
There's no administrator named in the config file.=В конфигурационном файле нет имени администратора.
@1 does not have any privileges.=@1 не имеет никаких привилегий.
Privileges of @1: @2=Привилегии @1: @2
[<name>]=[<имя>]
Show privileges of yourself or another player=Показать ваши привилегии или привилегии другого игрока
Player @1 does not exist.=Игрок @1 не существует.
<privilege>=<привилегия>
Return list of all online players with privilege=Возвращает список всех онлайн-игроков, имеющих указанную привилегию
Invalid parameters (see /help haspriv).=Недопустимые параметры (см. /help haspriv).
Unknown privilege!=Неизвестная привилегия!
No online player has the "@1" privilege.=Ни один онлайн-игрок не имеет привилегии "@1".
Players online with the "@1" privilege: @2=Игроки онлайн с привилегией "@1": @2
Your privileges are insufficient.=Ваших привилегий недостаточно.
Your privileges are insufficient. '@1' only allows you to grant: @2=Ваших привилегий недостаточно. '@1' позволяет вам предоставлять только: @2
Unknown privilege: @1=Неизвестная привилегия: @1
@1 granted you privileges: @2=@1 предоставил(а) вам привилегии: @2
<name> (<privilege> [, <privilege2> [<...>]] | all)=<имя> (<привилегия> [, <привилегия2> [<...>]] | all)
Give privileges to player=Предоставить привилегии игроку
Invalid parameters (see /help grant).=Недопустимые параметры (см. /help grant).
<privilege> [, <privilege2> [<...>]] | all=<привилегия> [, <привилегия2> [<...>]] | all
Grant privileges to yourself=Предоставить привилегии себе
Invalid parameters (see /help grantme).=Недопустимые параметры (см. /help grantme).
Your privileges are insufficient. '@1' only allows you to revoke: @2=Ваших привилегий недостаточно. '@1' позволяет вам отозвать только: @2
Note: Cannot revoke in singleplayer: @1=Примечание: Невозможно отозвать в одиночной игре: @1
Note: Cannot revoke from admin: @1=Примечание: Невозможно отозвать у администратора: @1
No privileges were revoked.=Никакие привилегии не были отозваны.
@1 revoked privileges from you: @2=@1 отозвал у вас привилегии: @2
Remove privileges from player=Отозвать привилегии у игрока
Invalid parameters (see /help revoke).=Недопустимые параметры (см. /help revoke).
Revoke privileges from yourself=Отозвать привилегии у себя
Invalid parameters (see /help revokeme).=Недопустимые параметры (см. /help revokeme).
<name> <password>=<имя> <пароль>
Set player's password (sent unencrypted, thus insecure)=Установить пароль игрока (отправка в незашифрованном виде, следовательно, небезопасно)
Name field required.=Обязательное поле "Имя".
Your password was cleared by @1.=@1 сбросил ваш пароль.
Password of player "@1" cleared.=Пароль игрока "@1" сброшен.
Your password was set by @1.=@1 установил вам пароль.
Password of player "@1" set.=Установлен пароль игрока "@1".
<name>=<имя>
Set empty password for a player=Установить пустой пароль для игрока
Reload authentication data=Перезагрузить аутентификационные данные
Done.=Готово.
Failed.=Не удалось.
Remove a player's data=Удалить данные игрока
Player "@1" removed.=Игрок "@1" удален.
No such player "@1" to remove.=Нет такого игрока "@1", которого можно было бы удалить.
Player "@1" is connected, cannot remove.=Игрок "@1" сейчас в игре, удалить его невозможно.
Unhandled remove_player return code @1.=Необработанный код возврата remove_player @1.
Cannot teleport out of map bounds!=Невозможно телепортироваться за пределы карты!
Cannot get player with name @1.=Не удается получить игрока с именем @1.
Cannot teleport, @1 is attached to an object!=Невозможно телепортироваться, @1 привязан к объекту!
Teleporting @1 to @2.=Телепортация @1 в @2.
One does not teleport to oneself.=Игрок не может телепортироваться к самому себе.
Cannot get teleportee with name @1.=Не удается найти телепортирующегося с именем @1.
Cannot get target player with name @1.=Не удается найти целевого игрока с именем @1.
Teleporting @1 to @2 at @3.=Телепортация @1 к @2 в @3.
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=<X>,<Y>,<Z> | <имя_к_кому> | <имя> <X>,<Y>,<Z> | <имя> <имя_к_кому>
Teleport to position or player=Телепортироваться на позицию или к игроку
You don't have permission to teleport other players (missing privilege: @1).=У вас нет разрешения на телепортацию других игроков (отсутствует привилегия: @1).
([-n] <name> <value>) | <name>=([-n] <имя> <значение>) | <имя>
Set or read server configuration setting=Установить или прочитать настройки конфигурации сервера
Failed. Cannot modify secure settings. Edit the settings file manually.=Ошибка. Не удается изменить настройки безопасности. Отредактируйте файл настроек вручную.
Failed. Use '/set -n <name> <value>' to create a new setting.=Ошибка. Используйте '/set -n <имя> <значение>', чтобы создать новую настройку.
@1 @= @2=@1 @= @2
<not set>=<не задано>
Invalid parameters (see /help set).=Недопустимые параметры (см. /help set).
Finished emerging @1 blocks in @2ms.=Загрузка/генерация @1 map-блоков завершена за @2мс.
emergeblocks update: @1/@2 blocks emerged (@3%)=обновление emergeblocks: загружено/сгенерировано: @1 из @2 блоков (@3%)
(here [<radius>]) | (<pos1> <pos2>)=(here [<радиус>]) | (<позиция1> <позиция2>)
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Загрузить (или сгенерировать, если не существуют) map-блоки, содержащиеся в области с позиции1 по позицию2 (<позиция1> и <позиция2> должны быть в круглых скобках)
Started emerge of area ranging from @1 to @2.=Загрузка/генерация области в диапазоне от @1 до @2 начата.
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=Удалить map-блоки, содержащиеся в области с позиции1 по позицию2 (<позиция1> и <позиция2> должны быть заключены в круглые скобки)
Successfully cleared area ranging from @1 to @2.=Успешно очищена область в диапазоне от @1 до @2.
Failed to clear one or more blocks in area.=Не удалось очистить один или несколько блоков в области.
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=Сбрасывает освещение в области с позиции1 по позицию2 (<позиция1> и <позиция2> должны быть заключены в круглые скобки)
Successfully reset light in the area ranging from @1 to @2.=Успешно сброшено освещение в диапазоне от @1 до @2.
Failed to load one or more blocks in area.=Не удалось загрузить один или несколько блоков в области.
List mods installed on the server=Список модов, установленных на сервере
No mods installed.=Моды не установлены.
Cannot give an empty item.=Вы должны указать предмет.
Cannot give an unknown item.=Неизвестный предмет.
Giving 'ignore' is not allowed.=Выдача 'ignore' не допускается.
@1 is not a known player.=Неизвестный игрок: @1.
@1 partially added to inventory.=@1 частично добавлен в инвентарь.
@1 could not be added to inventory.=@1 не удалось добавить в инвентарь.
@1 added to inventory.=@1 добавлено в инвентарь.
@1 partially added to inventory of @2.=@1 частично добавлен в инвентарь @2.
@1 could not be added to inventory of @2.=@1 не удалось добавить в инвентарь @2.
@1 added to inventory of @2.=@1 добавлен в инвентарь @2.
<name> <ItemString> [<count> [<wear>]]=<имя> <ItemString> [<количество> [<износ>]]
Give item to player=Добавить предмет в инвентарь игрока
Name and ItemString required.=Требуется <имя> игрока и название предмета <ItemString>.
<ItemString> [<count> [<wear>]]=<ItemString> [<количество> [<износ>]]
Give item to yourself=Добавить предмет в свой инвентарь
ItemString required.=Требуется название предмета <ItemString>.
<EntityName> [<X>,<Y>,<Z>]=<EntityName> [<X>,<Y>,<Z>]
Spawn entity at given (or your) position=Спаун сущности (моб/стрела/...) в заданной (или вашей) позиции
EntityName required.=Требуется имя сущности <EntityName>.
Unable to spawn entity, player is nil.=Не удается создать сущность, игрок не найден.
Cannot spawn an unknown entity.=Не удается создать неизвестную сущность.
Invalid parameters (@1).=Недопустимые параметры (@1).
@1 spawned.=Сущность @1 создана.
@1 failed to spawn.=Сущность @1 не удалось создать.
Destroy item in hand=Уничтожить предмет, который у вас в руках
Unable to pulverize, no player.=Невозможно уничтожить предмет, нет игрока.
Unable to pulverize, no item in hand.=Невозможно уничтожить предмет, в руках нет предмета.
An item was pulverized.=Предмет был уничтожен.
[<range>] [<seconds>] [<limit>]=[<диапазон>] [<секунды>] [<ограничение>]
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=Проверить кто в последний раз прикасался к ноде или нодам рядом в течение времени, указанного в <секундах>. По умолчанию: диапазон @= 0, секунды @= 86400 @= 24 часа, ограничение @= 5. Установите <секунды> в значение inf для отключения ограничения по времени
Rollback functions are disabled.=Функции отката отключены.
That limit is too high!=Это <ограничение> слишком велико!
Checking @1 ...=Проверка @1 ...
Nobody has touched the specified location in @1 seconds.=Никто не прикасался к указанному местоположению в течение @1 секунд(ы).
@1 @2 @3 -> @4 @5 seconds ago.=@1 @2 @3 -> @4 @5 секунд назад.
Punch a node (range@=@1, seconds@=@2, limit@=@3).=Ударьте по ноде (диапазон@=@1, секунды@=@2, предел @=@3).
(<name> [<seconds>]) | (:<actor> [<seconds>])=(<имя> [<секунды>]) | (:<игрок> [<секунды>])
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=Отменяет действия игрока. Значение по умолчанию для <секунд> равно 60. Установите <секунды> в значение inf для отключения ограничения по времени
Invalid parameters. See /help rollback and /help rollback_check.=Недопустимые параметры. Смотрите /help rollback и /help rollback_check.
Reverting actions of player '@1' since @2 seconds.=Отмена действия игрока "@1" за последние @2 секунд(у/ы).
Reverting actions of @1 since @2 seconds.=Отмена действий @1 за последние @2 секунд(у/ы).
(log is too long to show)=(журнал слишком длинный для отображения)
Reverting actions succeeded.=Отмена действий завершилась успешно.
Reverting actions FAILED.=Отменить действия НЕ УДАЛОСЬ.
Show server status=Показать статус сервера
This command was disabled by a mod or game.=Эта команда была отключена модом или игрой.
[<0..23>:<0..59> | <0..24000>]=[<0..23>:<0..59> | <0..24000>]
Show or set time of day=Показать или установить время суток
Current time is @1:@2.=Текущее время @1:@2.
You don't have permission to run this command (missing privilege: @1).=У вас нет разрешения на выполнение этой команды (отсутствует привилегия: @1).
Invalid time (must be between 0 and 24000).=Недопустимое время (должно быть в диапазоне от 0 до 24000).
Time of day changed.=Время суток изменено.
Invalid hour (must be between 0 and 23 inclusive).=Недопустимый час (должно быть от 0 до 23 включительно).
Invalid minute (must be between 0 and 59 inclusive).=Недопустимая минута (должно быть от 0 до 59 включительно).
Show day count since world creation=Показать количество дней с момента сотворения мира
Current day is @1.=Текущий день: @1.
[<delay_in_seconds> | -1] [-r] [<message>]=[<задержка_в_секундах> | -1] [-r] [<сообщение>]
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=Завершение работы сервера (-1 отменяет отложенное завершение работы, -r позволяет игрокам повторно подключиться)
Server shutting down (operator request).=Завершение работы сервера (по запросу администрации).
Ban the IP of a player or show the ban list=Заблокировать IP игрока или показать список заблокированных
The ban list is empty.=Список заблокированных пуст.
Ban list: @1=Список заблокированных: @1
You cannot ban players in singleplayer!=Вы не можете забанить игроков в одиночной игре!
Player is not online.=Игрок не подключен к Сети.
Failed to ban player.=Не удалось забанить игрока.
Banned @1.=@1 забанен.
<name> | <IP_address>=<имя> | <IP_адрес>
Remove IP ban belonging to a player/IP=Удалить IP-бан, принадлежащий игроку/IP-адресу
Failed to unban player/IP.=Не удалось разбанить игрока/IP.
Unbanned @1.=@1 разбанен.
<name> [<reason>]=<имя> [<причина>]
Kick a player=Кикнуть игрока
Failed to kick player @1.=Не удалось кикнуть @1.
Kicked @1.=@1 кикнут.
[full | quick]=[full | quick]
Clear all objects in world=Удалить ВСЕ объекты/сущности во ВСЁМ мире
Invalid usage, see /help clearobjects.=Недопустимое использование, см. /help clearobjects.
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=Удаление всех объектов. Это может занять много времени. Ваш клиент может отключиться из-за тайм-аута. (запущено: @1)
Cleared all objects.=Все объекты удалены.
<name> <message>=<имя> <сообщение>
Send a direct message to a player=Отправить прямое сообщение игроку
Invalid usage, see /help msg.=Недопустимое использование, см. /help msg.
The player @1 is not online.=Игрок @1 не находится в игре.
DM from @1: @2=DM от @1: @2
Message sent.=Сообщение отправлено.
Get the last login time of a player or yourself=Вывести время последнего входа игрока или своё
@1's last login time was @2.=Время последнего входа @1: @2.
@1's last login time is unknown.=Время последнего входа @1 неизвестно.
Clear the inventory of yourself or another player=Очистить свой инвентарь или инвентарь другого игрока
You don't have permission to clear another player's inventory (missing privilege: @1).=У вас нет разрешения на очистку инвентаря другого игрока (отсутствует привилегия: @1).
@1 cleared your inventory.=@1 очистил ваш инвентарь.
Cleared @1's inventory.=Инвентарь @1 очищен.
Player must be online to clear inventory!=Игрок должен быть онлайн, чтобы очистить его инвентарь!
Players can't be killed, damage has been disabled.=Игроки не могут быть убиты, урон отключен.
Player @1 is not online.=Игрок @1 не находится в игре.
You are already dead.=Ты уже мертв.
@1 is already dead.=@1 уже мертв.
@1 has been killed.=@1 был убит.
Kill player or yourself=Убить игрока или себя
@1 joined the game.=@1 присоединился к игре.
@1 left the game.=@1 вышел из игры.
@1 left the game (timed out).=@1 вышел из игры (тайм-аут).
(no description)=(без описания)
Can interact with things and modify the world=Может взаимодействовать (с объектами/игроками/...) и изменять мир
Can speak in chat=Может общаться в чате
Can modify basic privileges (@1)=Может изменять базовые привилегии (@1)
Can modify privileges=Может изменять привилегии
Can teleport self=Может самостоятельно телепортироваться
Can teleport other players=Может телепортировать других игроков
Can set the time of day using /time=Может устанавливать время суток с помощью /time
Can do server maintenance stuff=Может заниматься обслуживанием сервера
Can bypass node protection in the world=Может обходить защиту нод во всем мире
Can ban and unban players=Может банить и разбанивать игроков
Can kick players=Может кикать игроков
Can use /give and /giveme=Может использовать /give и /giveme
Can use /setpassword and /clearpassword=Может использовать /setpassword и /clearpassword
Can use fly mode=Может использовать режим полета
Can use fast mode=Может использовать быстрый режим (ускорение)
Can fly through solid nodes using noclip mode=Может пролетать сквозь ноды, используя режим noclip
Can use the rollback functionality=Может использовать функцию отката
Can enable wireframe=Может использовать режим каркаса в отладке
Unknown Item=Неизвестный предмет
Air=Воздух
Ignore=Игнорируемая встроенная нода (":ignore")
You can't place 'ignore' nodes!=Вы не можете установить ноду 'ignore'!
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset
Handle the profiler and profiling data=Работа с профайлером и данными профилирования
Statistics written to action log.=Статистика записывается в журнал действий.
Statistics were reset.=Статистика была сброшена.
Usage: @1=Использование: @1
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=Формат может быть одним из txt, csv, lua, json, json_pretty (структуры могут быть изменены).
Values below show absolute/relative times spend per server step by the instrumented function.=Приведенные ниже значения показывают абсолютное/относительное время, затрачиваемое функцией на каждый шаг сервера.
A total of @1 sample(s) were taken.=Всего было взято @1 образец(ов).
The output is limited to '@1'.=Вывод ограничен значением '@1'.
Saving of profile failed: @1=Не удалось сохранить данные профилирования: @1
Profile saved to @1=Данные профилирования сохранены в @1

246
builtin/locale/template.txt Normal file
View File

@@ -0,0 +1,246 @@
# textdomain: __builtin
Invalid parameters (see /help @1).=
Too many arguments, try using just /help <command>=
Available commands: @1=
Use '/help <cmd>' to get more information, or '/help all' to list everything.=
Available commands:=
Command not available: @1=
[all | privs | <cmd>] [-t]=
Get help for commands or list privileges (-t: output in chat)=
Available privileges:=
Command=
Parameters=
For more information, click on any entry in the list.=
Double-click to copy the entry to the chat history.=
Command: @1 @2=
Available commands: (see also: /help <cmd>)=
Close=
Privilege=
Description=
Empty command.=
Invalid command: @1=
Invalid command usage.=
(@1 s)=
Command execution took @1 s=
You don't have permission to run this command (missing privileges: @1).=
Unable to get position of player @1.=
Incorrect area format. Expected: (x1,y1,z1) (x2,y2,z2)=
<action>=
Show chat action (e.g., '/me orders a pizza' displays '<player name> orders a pizza')=
Show the name of the server owner=
The administrator of this server is @1.=
There's no administrator named in the config file.=
@1 does not have any privileges.=
Privileges of @1: @2=
[<name>]=
Show privileges of yourself or another player=
Player @1 does not exist.=
<privilege>=
Return list of all online players with privilege=
Invalid parameters (see /help haspriv).=
Unknown privilege!=
No online player has the "@1" privilege.=
Players online with the "@1" privilege: @2=
Your privileges are insufficient.=
Your privileges are insufficient. '@1' only allows you to grant: @2=
Unknown privilege: @1=
@1 granted you privileges: @2=
<name> (<privilege> [, <privilege2> [<...>]] | all)=
Give privileges to player=
Invalid parameters (see /help grant).=
<privilege> [, <privilege2> [<...>]] | all=
Grant privileges to yourself=
Invalid parameters (see /help grantme).=
Your privileges are insufficient. '@1' only allows you to revoke: @2=
Note: Cannot revoke in singleplayer: @1=
Note: Cannot revoke from admin: @1=
No privileges were revoked.=
@1 revoked privileges from you: @2=
Remove privileges from player=
Invalid parameters (see /help revoke).=
Revoke privileges from yourself=
Invalid parameters (see /help revokeme).=
<name> <password>=
Set player's password (sent unencrypted, thus insecure)=
Name field required.=
Your password was cleared by @1.=
Password of player "@1" cleared.=
Your password was set by @1.=
Password of player "@1" set.=
<name>=
Set empty password for a player=
Reload authentication data=
Done.=
Failed.=
Remove a player's data=
Player "@1" removed.=
No such player "@1" to remove.=
Player "@1" is connected, cannot remove.=
Unhandled remove_player return code @1.=
Cannot teleport out of map bounds!=
Cannot get player with name @1.=
Cannot teleport, @1 is attached to an object!=
Teleporting @1 to @2.=
One does not teleport to oneself.=
Cannot get teleportee with name @1.=
Cannot get target player with name @1.=
Teleporting @1 to @2 at @3.=
<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>=
Teleport to position or player=
You don't have permission to teleport other players (missing privilege: @1).=
([-n] <name> <value>) | <name>=
Set or read server configuration setting=
Failed. Cannot modify secure settings. Edit the settings file manually.=
Failed. Use '/set -n <name> <value>' to create a new setting.=
@1 @= @2=
<not set>=
Invalid parameters (see /help set).=
Finished emerging @1 blocks in @2ms.=
emergeblocks update: @1/@2 blocks emerged (@3%)=
(here [<radius>]) | (<pos1> <pos2>)=
Load (or, if nonexistent, generate) map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=
Started emerge of area ranging from @1 to @2.=
Delete map blocks contained in area pos1 to pos2 (<pos1> and <pos2> must be in parentheses)=
Successfully cleared area ranging from @1 to @2.=
Failed to clear one or more blocks in area.=
Resets lighting in the area between pos1 and pos2 (<pos1> and <pos2> must be in parentheses)=
Successfully reset light in the area ranging from @1 to @2.=
Failed to load one or more blocks in area.=
List mods installed on the server=
No mods installed.=
Cannot give an empty item.=
Cannot give an unknown item.=
Giving 'ignore' is not allowed.=
@1 is not a known player.=
@1 partially added to inventory.=
@1 could not be added to inventory.=
@1 added to inventory.=
@1 partially added to inventory of @2.=
@1 could not be added to inventory of @2.=
@1 added to inventory of @2.=
<name> <ItemString> [<count> [<wear>]]=
Give item to player=
Name and ItemString required.=
<ItemString> [<count> [<wear>]]=
Give item to yourself=
ItemString required.=
<EntityName> [<X>,<Y>,<Z>]=
Spawn entity at given (or your) position=
EntityName required.=
Unable to spawn entity, player is nil.=
Cannot spawn an unknown entity.=
Invalid parameters (@1).=
@1 spawned.=
@1 failed to spawn.=
Destroy item in hand=
Unable to pulverize, no player.=
Unable to pulverize, no item in hand.=
An item was pulverized.=
[<range>] [<seconds>] [<limit>]=
Check who last touched a node or a node near it within the time specified by <seconds>. Default: range @= 0, seconds @= 86400 @= 24h, limit @= 5. Set <seconds> to inf for no time limit=
Rollback functions are disabled.=
That limit is too high!=
Checking @1 ...=
Nobody has touched the specified location in @1 seconds.=
@1 @2 @3 -> @4 @5 seconds ago.=
Punch a node (range@=@1, seconds@=@2, limit@=@3).=
(<name> [<seconds>]) | (:<actor> [<seconds>])=
Revert actions of a player. Default for <seconds> is 60. Set <seconds> to inf for no time limit=
Invalid parameters. See /help rollback and /help rollback_check.=
Reverting actions of player '@1' since @2 seconds.=
Reverting actions of @1 since @2 seconds.=
(log is too long to show)=
Reverting actions succeeded.=
Reverting actions FAILED.=
Show server status=
This command was disabled by a mod or game.=
[<0..23>:<0..59> | <0..24000>]=
Show or set time of day=
Current time is @1:@2.=
You don't have permission to run this command (missing privilege: @1).=
Invalid time (must be between 0 and 24000).=
Time of day changed.=
Invalid hour (must be between 0 and 23 inclusive).=
Invalid minute (must be between 0 and 59 inclusive).=
Show day count since world creation=
Current day is @1.=
[<delay_in_seconds> | -1] [-r] [<message>]=
Shutdown server (-1 cancels a delayed shutdown, -r allows players to reconnect)=
Server shutting down (operator request).=
Ban the IP of a player or show the ban list=
The ban list is empty.=
Ban list: @1=
You cannot ban players in singleplayer!=
Player is not online.=
Failed to ban player.=
Banned @1.=
<name> | <IP_address>=
Remove IP ban belonging to a player/IP=
Failed to unban player/IP.=
Unbanned @1.=
<name> [<reason>]=
Kick a player=
Failed to kick player @1.=
Kicked @1.=
[full | quick]=
Clear all objects in world=
Invalid usage, see /help clearobjects.=
Clearing all objects. This may take a long time. You may experience a timeout. (by @1)=
Cleared all objects.=
<name> <message>=
Send a direct message to a player=
Invalid usage, see /help msg.=
The player @1 is not online.=
DM from @1: @2=
Message sent.=
Get the last login time of a player or yourself=
@1's last login time was @2.=
@1's last login time is unknown.=
Clear the inventory of yourself or another player=
You don't have permission to clear another player's inventory (missing privilege: @1).=
@1 cleared your inventory.=
Cleared @1's inventory.=
Player must be online to clear inventory!=
Players can't be killed, damage has been disabled.=
Player @1 is not online.=
You are already dead.=
@1 is already dead.=
@1 has been killed.=
Kill player or yourself=
@1 joined the game.=
@1 left the game.=
@1 left the game (timed out).=
(no description)=
Can interact with things and modify the world=
Can speak in chat=
Can modify basic privileges (@1)=
Can modify privileges=
Can teleport self=
Can teleport other players=
Can set the time of day using /time=
Can do server maintenance stuff=
Can bypass node protection in the world=
Can ban and unban players=
Can kick players=
Can use /give and /giveme=
Can use /setpassword and /clearpassword=
Can use fly mode=
Can use fast mode=
Can fly through solid nodes using noclip mode=
Can use the rollback functionality=
Can enable wireframe=
Unknown Item=
Air=
Ignore=
You can't place 'ignore' nodes!=
print [<filter>] | dump [<filter>] | save [<format> [<filter>]] | reset=
Handle the profiler and profiling data=
Statistics written to action log.=
Statistics were reset.=
Usage: @1=
Format can be one of txt, csv, lua, json, json_pretty (structures may be subject to change).=
Values below show absolute/relative times spend per server step by the instrumented function.=
A total of @1 sample(s) were taken.=
The output is limited to '@1'.=
Saving of profile failed: @1=
Profile saved to @1=

View File

@@ -14,14 +14,11 @@
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Global menu data
--------------------------------------------------------------------------------
menudata = {}
--------------------------------------------------------------------------------
-- Local cached values
--------------------------------------------------------------------------------
local min_supp_proto, max_supp_proto
function common_update_cached_supp_proto()
@@ -29,14 +26,12 @@ function common_update_cached_supp_proto()
max_supp_proto = core.get_max_supp_proto()
end
common_update_cached_supp_proto()
--------------------------------------------------------------------------------
-- Menu helper functions
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Menu helper functions
local function render_client_count(n)
if n > 99 then return '99+'
elseif n >= 0 then return tostring(n)
if n > 999 then return '99+'
elseif n >= 0 then return tostring(n)
else return '?' end
end
@@ -50,21 +45,28 @@ local function configure_selected_world_params(idx)
end
end
--------------------------------------------------------------------------------
function image_column(tooltip, flagname)
return "image,tooltip=" .. core.formspec_escape(tooltip) .. "," ..
"0=" .. core.formspec_escape(defaulttexturedir .. "blank.png") .. "," ..
"1=" .. core.formspec_escape(defaulttexturedir ..
(flagname and "server_flags_" .. flagname .. ".png" or "blank.png")) .. "," ..
"2=" .. core.formspec_escape(defaulttexturedir .. "server_ping_4.png") .. "," ..
"3=" .. core.formspec_escape(defaulttexturedir .. "server_ping_3.png") .. "," ..
"4=" .. core.formspec_escape(defaulttexturedir .. "server_ping_2.png") .. "," ..
"5=" .. core.formspec_escape(defaulttexturedir .. "server_ping_1.png")
-- retrieved from https://wondernetwork.com/pings with (hopefully) representative cities
-- Amsterdam, Auckland, Brasilia, Denver, Lagos, Singapore
local latency_matrix = {
["AF"] = { ["AS"]=258, ["EU"]=100, ["NA"]=218, ["OC"]=432, ["SA"]=308 },
["AS"] = { ["EU"]=168, ["NA"]=215, ["OC"]=125, ["SA"]=366 },
["EU"] = { ["NA"]=120, ["OC"]=298, ["SA"]=221 },
["NA"] = { ["OC"]=202, ["SA"]=168 },
["OC"] = { ["SA"]=411 },
["SA"] = {}
}
function estimate_continent_latency(own, spec)
local there = spec.geo_continent
if not own or not there then
return nil
end
if own == there then
return 0
end
return latency_matrix[there][own] or latency_matrix[own][there]
end
--------------------------------------------------------------------------------
function render_serverlist_row(spec, is_favorite)
function render_serverlist_row(spec)
local text = ""
if spec.name then
text = text .. core.formspec_escape(spec.name:trim())
@@ -75,31 +77,29 @@ function render_serverlist_row(spec, is_favorite)
end
end
local grey_out = not is_server_protocol_compat(spec.proto_min, spec.proto_max)
local grey_out = not spec.is_compatible
local details
if is_favorite then
details = "1,"
else
details = "0,"
end
local details = {}
if spec.ping then
local ping = spec.ping * 1000
if ping <= 50 then
details = details .. "2,"
elseif ping <= 100 then
details = details .. "3,"
elseif ping <= 250 then
details = details .. "4,"
if spec.lag or spec.ping then
local lag = (spec.lag or 0) * 1000 + (spec.ping or 0) * 250
if lag <= 125 then
table.insert(details, "1")
elseif lag <= 175 then
table.insert(details, "2")
elseif lag <= 250 then
table.insert(details, "3")
else
details = details .. "5,"
table.insert(details, "4")
end
else
details = details .. "0,"
table.insert(details, "0")
end
if spec.clients and spec.clients_max then
table.insert(details, ",")
local color = (grey_out and "#aaaaaa") or ((spec.is_favorite and "#ddddaa") or "#ffffff")
if spec.clients and (spec.clients_max or 0) > 0 then
local clients_percent = 100 * spec.clients / spec.clients_max
-- Choose a color depending on how many clients are connected
@@ -110,68 +110,53 @@ function render_serverlist_row(spec, is_favorite)
elseif clients_percent <= 60 then clients_color = '#a1e587' -- 0-60%: green
elseif clients_percent <= 90 then clients_color = '#ffdc97' -- 60-90%: yellow
elseif clients_percent == 100 then clients_color = '#dd5b5b' -- full server: red (darker)
else clients_color = '#ffba97' -- 90-100%: orange
else clients_color = '#ffba97' -- 90-100%: orange
end
details = details .. clients_color .. ',' ..
render_client_count(spec.clients) .. ',/,' ..
render_client_count(spec.clients_max) .. ','
elseif grey_out then
details = details .. '#aaaaaa,?,/,?,'
table.insert(details, clients_color)
table.insert(details, render_client_count(spec.clients) .. " / " ..
render_client_count(spec.clients_max))
else
details = details .. ',?,/,?,'
table.insert(details, color)
table.insert(details, "?")
end
if spec.creative then
details = details .. "1,"
table.insert(details, "1") -- creative icon
else
details = details .. "0,"
end
if spec.damage then
details = details .. "1,"
else
details = details .. "0,"
table.insert(details, "0")
end
if spec.pvp then
details = details .. "1,"
table.insert(details, "2") -- pvp icon
elseif spec.damage then
table.insert(details, "1") -- heart icon
else
details = details .. "0,"
table.insert(details, "0")
end
return details .. (grey_out and '#aaaaaa,' or ',') .. text
end
table.insert(details, color)
table.insert(details, text)
--------------------------------------------------------------------------------
os.tempfolder = function()
local temp = core.get_temp_path()
return temp .. DIR_DELIM .. "MT_" .. math.random(0, 10000)
return table.concat(details, ",")
end
--------------------------------------------------------------------------------
---------------------------------------------------------------------------------
os.tmpname = function()
local path = os.tempfolder()
io.open(path, "w"):close()
return path
error('do not use') -- instead use core.get_temp_path()
end
--------------------------------------------------------------------------------
function menu_render_worldlist()
local retval = ""
local retval = {}
local current_worldlist = menudata.worldlist:get_list()
for i, v in ipairs(current_worldlist) do
if retval ~= "" then retval = retval .. "," end
retval = retval .. core.formspec_escape(v.name) ..
" \\[" .. core.formspec_escape(v.gameid) .. "\\]"
retval[#retval+1] = core.formspec_escape(v.name)
end
return retval
return table.concat(retval, ",")
end
--------------------------------------------------------------------------------
function menu_handle_key_up_down(fields, textlist, settingname)
local oldidx, newidx = core.get_textlist_index(textlist), 1
if fields.key_up or fields.key_down then
@@ -188,7 +173,6 @@ function menu_handle_key_up_down(fields, textlist, settingname)
return false
end
--------------------------------------------------------------------------------
function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transparency)
local textlines = core.wrap_text(text, textlen, true)
local retval = "textlist[" .. xpos .. "," .. ypos .. ";" .. width ..
@@ -206,7 +190,6 @@ function text2textlist(xpos, ypos, width, height, tl_name, textlen, text, transp
return retval
end
--------------------------------------------------------------------------------
function is_server_protocol_compat(server_proto_min, server_proto_max)
if (not server_proto_min) or (not server_proto_max) then
-- There is no info. Assume the best and act as if we would be compatible.
@@ -214,7 +197,7 @@ function is_server_protocol_compat(server_proto_min, server_proto_max)
end
return min_supp_proto <= server_proto_max and max_supp_proto >= server_proto_min
end
--------------------------------------------------------------------------------
function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
if not is_server_protocol_compat(server_proto_min, server_proto_max) then
local server_prot_ver_info, client_prot_ver_info
@@ -242,7 +225,7 @@ function is_server_protocol_compat_or_error(server_proto_min, server_proto_max)
return true
end
--------------------------------------------------------------------------------
function menu_worldmt(selected, setting, value)
local world = menudata.worldlist:get_list()[selected]
if world then
@@ -274,3 +257,11 @@ function menu_worldmt_legacy(selected)
end
end
end
function confirmation_formspec(message, confirm_id, confirm_label, cancel_id, cancel_label)
return "size[10,2.5,true]" ..
"label[0.5,0.5;" .. message .. "]" ..
"style[" .. confirm_id .. ";bgcolor=red]" ..
"button[0.5,1.5;2.5,0.5;" .. confirm_id .. ";" .. confirm_label .. "]" ..
"button[7.0,1.5;2.5,0.5;" .. cancel_id .. ";" .. cancel_label .. "]"
end

View File

@@ -23,9 +23,18 @@ if not core.get_http_api then
return
end
-- Unordered preserves the original order of the ContentDB API,
-- before the package list is ordered based on installed state.
local store = { packages = {}, packages_full = {}, packages_full_unordered = {} }
local store = {
loading = false,
load_ok = false,
load_error = false,
-- Unordered preserves the original order of the ContentDB API,
-- before the package list is ordered based on installed state.
packages = {},
packages_full = {},
packages_full_unordered = {},
aliases = {},
}
local http = core.get_http_api()
@@ -47,6 +56,9 @@ local filter_types_titles = {
fgettext("Texture packs"),
}
-- Automatic package installation
local auto_install_spec = nil
local number_downloading = 0
local download_queue = {}
@@ -57,36 +69,70 @@ local filter_types_type = {
"txp",
}
local REASON_NEW = "new"
local REASON_UPDATE = "update"
local REASON_DEPENDENCY = "dependency"
local function download_package(param)
if core.download_file(param.package.url, param.filename) then
return {
filename = param.filename,
successful = true,
}
else
core.log("error", "downloading " .. dump(param.package.url) .. " failed")
return {
successful = false,
}
local function get_download_url(package, reason)
local base_url = core.settings:get("contentdb_url")
local ret = base_url .. ("/packages/%s/releases/%d/download/"):format(
package.url_part, package.release)
if reason then
ret = ret .. "?reason=" .. reason
end
return ret
end
local function start_install(package)
local function download_and_extract(param)
local package = param.package
local filename = core.get_temp_path(true)
if filename == "" or not core.download_file(param.url, filename) then
core.log("error", "Downloading " .. dump(param.url) .. " failed")
return {
msg = fgettext_ne("Failed to download \"$1\"", package.title)
}
end
local tempfolder = core.get_temp_path()
if tempfolder ~= "" then
tempfolder = tempfolder .. DIR_DELIM .. "MT_" .. math.random(1, 1024000)
if not core.extract_zip(filename, tempfolder) then
tempfolder = nil
end
else
tempfolder = nil
end
os.remove(filename)
if not tempfolder then
return {
msg = fgettext_ne("Failed to extract \"$1\" (unsupported file type or broken archive)", package.title),
}
end
return {
path = tempfolder
}
end
local function start_install(package, reason)
local params = {
package = package,
filename = os.tempfolder() .. "_MODNAME_" .. package.name .. ".zip",
url = get_download_url(package, reason),
}
number_downloading = number_downloading + 1
local function callback(result)
if result.successful then
local path, msg = pkgmgr.install(package.type,
result.filename, package.name,
package.path)
if result.msg then
gamedata.errormessage = result.msg
else
local path, msg = pkgmgr.install_dir(package.type, result.path, package.name, package.path)
core.delete_dir(result.path)
if not path then
gamedata.errormessage = msg
gamedata.errormessage = fgettext_ne("Error installing \"$1\": $2", package.title, msg)
else
core.log("action", "Installed package to " .. path)
@@ -108,11 +154,9 @@ local function start_install(package)
if conf_path then
local conf = Settings(conf_path)
if name_is_title then
conf:set("name", package.title)
else
conf:set("title", package.title)
conf:set("name", package.name)
conf:set("title", package.title)
if not name_is_title then
conf:set("name", package.name)
end
if not conf:get("description") then
conf:set("description", package.short_description)
@@ -122,9 +166,6 @@ local function start_install(package)
conf:write()
end
end
os.remove(result.filename)
else
gamedata.errormessage = fgettext("Failed to download $1", package.name)
end
package.downloading = false
@@ -135,7 +176,7 @@ local function start_install(package)
if next then
table.remove(download_queue, 1)
start_install(next)
start_install(next.package, next.reason)
end
ui.update()
@@ -144,24 +185,31 @@ local function start_install(package)
package.queued = false
package.downloading = true
if not core.handle_async(download_package, params, callback) then
if not core.handle_async(download_and_extract, params, callback) then
core.log("error", "ERROR: async event failed")
gamedata.errormessage = fgettext("Failed to download $1", package.name)
gamedata.errormessage = fgettext_ne("Failed to download $1", package.name)
return
end
end
local function queue_download(package)
local function queue_download(package, reason)
if package.queued or package.downloading then
return
end
local max_concurrent_downloads = tonumber(core.settings:get("contentdb_max_concurrent_downloads"))
if number_downloading < max_concurrent_downloads then
start_install(package)
if number_downloading < math.max(max_concurrent_downloads, 1) then
start_install(package, reason)
else
table.insert(download_queue, package)
table.insert(download_queue, { package = package, reason = reason })
package.queued = true
end
end
local function get_raw_dependencies(package)
if package.type ~= "mod" then
return {}
end
if package.raw_deps then
return package.raw_deps
end
@@ -169,7 +217,7 @@ local function get_raw_dependencies(package)
local url_fmt = "/api/packages/%s/dependencies/?only_hard=1&protocol_version=%s&engine_version=%s"
local version = core.get_version()
local base_url = core.settings:get("contentdb_url")
local url = base_url .. url_fmt:format(package.id, core.get_max_supp_proto(), version.string)
local url = base_url .. url_fmt:format(package.url_part, core.get_max_supp_proto(), core.urlencode(version.string))
local response = http.fetch_sync({ url = url })
if not response.succeeded then
@@ -240,7 +288,7 @@ local function resolve_dependencies_2(raw_deps, installed_mods, out)
end
end
-- Otherwise, find the first mod that fulfils it
-- Otherwise, find the first mod that fulfills it
if fallback then
return {
is_optional = dep.is_optional,
@@ -308,22 +356,21 @@ end
local install_dialog = {}
function install_dialog.get_formspec()
local selected_game, selected_game_idx = pkgmgr.find_by_gameid(core.settings:get("menu_last_game"))
if not selected_game_idx then
selected_game_idx = 1
selected_game = pkgmgr.games[1]
end
local game_list = {}
for i, game in ipairs(pkgmgr.games) do
game_list[i] = core.formspec_escape(game.title)
end
local package = install_dialog.package
local raw_deps = install_dialog.raw_deps
local will_install_deps = install_dialog.will_install_deps
local selected_game_idx = 1
local selected_gameid = core.settings:get("menu_last_game")
local games = table.copy(pkgmgr.games)
for i=1, #games do
if selected_gameid and games[i].id == selected_gameid then
selected_game_idx = i
end
games[i] = core.formspec_escape(games[i].name)
end
local selected_game = pkgmgr.games[selected_game_idx]
local deps_to_install = 0
local deps_not_found = 0
@@ -370,7 +417,7 @@ function install_dialog.get_formspec()
"container[0.375,0.70]",
"label[0,0.25;", fgettext("Base Game:"), "]",
"dropdown[2,0;4.25,0.5;gameid;", table.concat(games, ","), ";", selected_game_idx, "]",
"dropdown[2,0;4.25,0.5;selected_game;", table.concat(game_list, ","), ";", selected_game_idx, "]",
"label[0,0.8;", fgettext("Dependencies:"), "]",
@@ -392,7 +439,7 @@ function install_dialog.get_formspec()
"container_end[]",
}
return table.concat(formspec, "")
return table.concat(formspec)
end
function install_dialog.handle_submit(this, fields)
@@ -407,12 +454,12 @@ function install_dialog.handle_submit(this, fields)
end
if fields.install_all then
queue_download(install_dialog.package)
queue_download(install_dialog.package, REASON_NEW)
if install_dialog.will_install_deps then
for _, dep in pairs(install_dialog.dependencies) do
if not dep.is_optional and not dep.installed and dep.package then
queue_download(dep.package)
queue_download(dep.package, REASON_DEPENDENCY)
end
end
end
@@ -421,9 +468,9 @@ function install_dialog.handle_submit(this, fields)
return true
end
if fields.gameid then
if fields.selected_game then
for _, game in pairs(pkgmgr.games) do
if game.name == fields.gameid then
if game.title == fields.selected_game then
core.settings:set("menu_last_game", game.id)
break
end
@@ -450,12 +497,10 @@ local confirm_overwrite = {}
function confirm_overwrite.get_formspec()
local package = confirm_overwrite.package
return "size[11.5,4.5,true]" ..
"label[2,2;" ..
fgettext("\"$1\" already exists. Would you like to overwrite it?", package.name) .. "]"..
"style[install;bgcolor=red]" ..
"button[3.25,3.5;2.5,0.5;install;" .. fgettext("Overwrite") .. "]" ..
"button[5.75,3.5;2.5,0.5;cancel;" .. fgettext("Cancel") .. "]"
return confirmation_formspec(
fgettext("\"$1\" already exists. Would you like to overwrite it?", package.name),
'install', fgettext("Overwrite"),
'cancel', fgettext("Cancel"))
end
function confirm_overwrite.handle_submit(this, fields)
@@ -485,6 +530,50 @@ function confirm_overwrite.create(package, callback)
nil)
end
local function install_or_update_package(this, package)
local install_parent
if package.type == "mod" then
install_parent = core.get_modpath()
elseif package.type == "game" then
install_parent = core.get_gamepath()
elseif package.type == "txp" then
install_parent = core.get_texturepath()
else
error("Unknown package type: " .. package.type)
end
if package.queued or package.downloading then
return
end
local function on_confirm()
local deps = get_raw_dependencies(package)
if deps and has_hard_deps(deps) then
local dlg = install_dialog.create(package, deps)
dlg:set_parent(this)
this:hide()
dlg:show()
else
queue_download(package, package.path and REASON_UPDATE or REASON_NEW)
end
end
if package.type == "mod" and #pkgmgr.games == 0 then
local dlg = messagebox("install_game",
fgettext("You need to install a game before you can install a mod"))
dlg:set_parent(this)
this:hide()
dlg:show()
elseif not package.path and core.is_dir(install_parent .. DIR_DELIM .. package.name) then
local dlg = confirm_overwrite.create(package, on_confirm)
dlg:set_parent(this)
this:hide()
dlg:show()
else
on_confirm()
end
end
local function get_file_extension(path)
local parts = path:split(".")
@@ -539,67 +628,173 @@ local function get_screenshot(package)
return defaulttexturedir .. "loading_screenshot.png"
end
function store.load()
local function fetch_pkgs()
local version = core.get_version()
local base_url = core.settings:get("contentdb_url")
local url = base_url ..
"/api/packages/?type=mod&type=game&type=txp&protocol_version=" ..
core.get_max_supp_proto() .. "&engine_version=" .. version.string
core.get_max_supp_proto() .. "&engine_version=" .. core.urlencode(version.string)
for _, item in pairs(core.settings:get("contentdb_flag_blacklist"):split(",")) do
item = item:trim()
if item ~= "" then
url = url .. "&hide=" .. item
url = url .. "&hide=" .. core.urlencode(item)
end
end
local timeout = tonumber(core.settings:get("curl_file_download_timeout"))
local response = http.fetch_sync({ url = url, timeout = timeout })
local http = core.get_http_api()
local response = http.fetch_sync({ url = url })
if not response.succeeded then
return
end
store.packages_full = core.parse_json(response.data) or {}
for _, package in pairs(store.packages_full) do
package.url = base_url .. "/packages/" ..
package.author .. "/" .. package.name ..
"/releases/" .. package.release .. "/download/"
local packages = core.parse_json(response.data)
if not packages or #packages == 0 then
return
end
local aliases = {}
for _, package in pairs(packages) do
local name_len = #package.name
-- This must match what store.update_paths() does!
package.id = package.author:lower() .. "/"
if package.type == "game" and name_len > 5 and package.name:sub(name_len - 4) == "_game" then
package.id = package.author:lower() .. "/" .. package.name:sub(1, name_len - 5)
package.id = package.id .. package.name:sub(1, name_len - 5)
else
package.id = package.author:lower() .. "/" .. package.name
package.id = package.id .. package.name
end
package.url_part = core.urlencode(package.author) .. "/" .. core.urlencode(package.name)
if package.aliases then
for _, alias in ipairs(package.aliases) do
-- We currently don't support name changing
local suffix = "/" .. package.name
if alias:sub(-#suffix) == suffix then
aliases[alias:lower()] = package.id
end
end
end
end
store.packages_full_unordered = store.packages_full
store.packages = store.packages_full
store.loaded = true
return { packages = packages, aliases = aliases }
end
local function sort_and_filter_pkgs()
store.update_paths()
store.sort_packages()
store.filter_packages(search_string)
end
-- Resolves the package specification stored in auto_install_spec into an actual package.
-- May only be called after the package list has been loaded successfully.
local function resolve_auto_install_spec()
assert(store.load_ok)
if not auto_install_spec then
return nil
end
local spec = store.aliases[auto_install_spec] or auto_install_spec
local resolved = nil
for _, pkg in ipairs(store.packages_full_unordered) do
if pkg.id == spec then
resolved = pkg
break
end
end
if not resolved then
gamedata.errormessage = fgettext("The package $1 was not found.", auto_install_spec)
ui.update()
auto_install_spec = nil
end
return resolved
end
-- Installs the package specified by auto_install_spec.
-- Only does something if:
-- a. The package list has been loaded successfully.
-- b. The store dialog is currently visible.
local function do_auto_install()
if not store.load_ok then
return
end
local pkg = resolve_auto_install_spec()
if not pkg then
return
end
local store_dlg = ui.find_by_name("store")
if not store_dlg or store_dlg.hidden then
return
end
install_or_update_package(store_dlg, pkg)
auto_install_spec = nil
end
function store.load()
if store.load_ok then
sort_and_filter_pkgs()
return
end
if store.loading then
return
end
store.loading = true
core.handle_async(
fetch_pkgs,
nil,
function(result)
if result then
store.load_ok = true
store.load_error = false
store.packages = result.packages
store.packages_full = result.packages
store.packages_full_unordered = result.packages
store.aliases = result.aliases
sort_and_filter_pkgs()
do_auto_install()
else
store.load_error = true
end
store.loading = false
ui.update()
end
)
end
function store.update_paths()
local mod_hash = {}
pkgmgr.refresh_globals()
for _, mod in pairs(pkgmgr.global_mods:get_list()) do
if mod.author and mod.release > 0 then
mod_hash[mod.author:lower() .. "/" .. mod.name] = mod
local cdb_id = pkgmgr.get_contentdb_id(mod)
if cdb_id then
mod_hash[store.aliases[cdb_id] or cdb_id] = mod
end
end
local game_hash = {}
pkgmgr.update_gamelist()
for _, game in pairs(pkgmgr.games) do
if game.author ~= "" and game.release > 0 then
game_hash[game.author:lower() .. "/" .. game.id] = game
local cdb_id = pkgmgr.get_contentdb_id(game)
if cdb_id then
game_hash[store.aliases[cdb_id] or cdb_id] = game
end
end
local txp_hash = {}
for _, txp in pairs(pkgmgr.get_texture_packs()) do
if txp.author and txp.release > 0 then
txp_hash[txp.author:lower() .. "/" .. txp.name] = txp
local cdb_id = pkgmgr.get_contentdb_id(txp)
if cdb_id then
txp_hash[store.aliases[cdb_id] or cdb_id] = txp
end
end
@@ -618,6 +813,7 @@ function store.update_paths()
package.installed_release = content.release or 0
else
package.path = nil
package.installed_release = nil
end
end
end
@@ -625,27 +821,40 @@ end
function store.sort_packages()
local ret = {}
local auto_install_pkg = resolve_auto_install_spec() -- can be nil
-- Add installed content
for i=1, #store.packages_full_unordered do
local package = store.packages_full_unordered[i]
if package.path then
ret[#ret + 1] = package
for _, pkg in ipairs(store.packages_full_unordered) do
if pkg.path and pkg ~= auto_install_pkg then
ret[#ret + 1] = pkg
end
end
-- Sort installed content by title
-- Sort installed content first by "is there an update available?", then by title
table.sort(ret, function(a, b)
local a_updatable = a.installed_release < a.release
local b_updatable = b.installed_release < b.release
if a_updatable and not b_updatable then
return true
elseif b_updatable and not a_updatable then
return false
end
return a.title < b.title
end)
-- Add uninstalled content
for i=1, #store.packages_full_unordered do
local package = store.packages_full_unordered[i]
if not package.path then
ret[#ret + 1] = package
for _, pkg in ipairs(store.packages_full_unordered) do
if not pkg.path and pkg ~= auto_install_pkg then
ret[#ret + 1] = pkg
end
end
-- Put the package that will be auto-installed at the very top
if auto_install_pkg then
table.insert(ret, 1, auto_install_pkg)
end
store.packages_full = ret
end
@@ -684,7 +893,29 @@ function store.filter_packages(query)
end
end
local function get_info_formspec(text)
local H = 9.5
return table.concat({
"formspec_version[6]",
"size[15.75,9.5]",
TOUCHSCREEN_GUI and "padding[0.01,0.01]" or "position[0.5,0.55]",
"label[4,4.35;", text, "]",
"container[0,", H - 0.8 - 0.375, "]",
"button[0.375,0;5,0.8;back;", fgettext("Back to Main Menu"), "]",
"container_end[]",
})
end
function store.get_formspec(dlgdata)
if store.loading then
return get_info_formspec(fgettext("Loading..."))
end
if store.load_error then
return get_info_formspec(fgettext("No packages could be retrieved"))
end
assert(store.load_ok)
store.update_paths()
dlgdata.pagemax = math.max(math.ceil(#store.packages / num_per_page), 1)
@@ -694,82 +925,70 @@ function store.get_formspec(dlgdata)
local W = 15.75
local H = 9.5
local formspec
if #store.packages_full > 0 then
formspec = {
"formspec_version[3]",
"size[15.75,9.5]",
"position[0.5,0.55]",
local formspec = {
"formspec_version[6]",
"size[15.75,9.5]",
TOUCHSCREEN_GUI and "padding[0.01,0.01]" or "position[0.5,0.55]",
"style[status,downloading,queued;border=false]",
"style[status,downloading,queued;border=false]",
"container[0.375,0.375]",
"field[0,0;7.225,0.8;search_string;;", core.formspec_escape(search_string), "]",
"field_close_on_enter[search_string;false]",
"image_button[7.3,0;0.8,0.8;", core.formspec_escape(defaulttexturedir .. "search.png"), ";search;]",
"image_button[8.125,0;0.8,0.8;", core.formspec_escape(defaulttexturedir .. "clear.png"), ";clear;]",
"dropdown[9.6,0;2.4,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]",
"container_end[]",
"container[0.375,0.375]",
"field[0,0;7.225,0.8;search_string;;", core.formspec_escape(search_string), "]",
"field_enter_after_edit[search_string;true]",
"image_button[7.3,0;0.8,0.8;", core.formspec_escape(defaulttexturedir .. "search.png"), ";search;]",
"image_button[8.125,0;0.8,0.8;", core.formspec_escape(defaulttexturedir .. "clear.png"), ";clear;]",
"dropdown[9.175,0;2.7875,0.8;type;", table.concat(filter_types_titles, ","), ";", filter_type, "]",
"container_end[]",
-- Page nav buttons
"container[0,", H - 0.8 - 0.375, "]",
"button[0.375,0;4,0.8;back;", fgettext("Back to Main Menu"), "]",
-- Page nav buttons
"container[0,", H - 0.8 - 0.375, "]",
"button[0.375,0;5,0.8;back;", fgettext("Back to Main Menu"), "]",
"container[", W - 0.375 - 0.8*4 - 2, ",0]",
"image_button[0,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "start_icon.png;pstart;]",
"image_button[0.8,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "prev_icon.png;pback;]",
"style[pagenum;border=false]",
"button[1.6,0;2,0.8;pagenum;", tonumber(cur_page), " / ", tonumber(dlgdata.pagemax), "]",
"image_button[3.6,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "next_icon.png;pnext;]",
"image_button[4.4,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "end_icon.png;pend;]",
"container_end[]",
"container[", W - 0.375 - 0.8*4 - 2, ",0]",
"image_button[0,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "start_icon.png;pstart;]",
"image_button[0.8,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "prev_icon.png;pback;]",
"style[pagenum;border=false]",
"button[1.6,0;2,0.8;pagenum;", tonumber(cur_page), " / ", tonumber(dlgdata.pagemax), "]",
"image_button[3.6,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "next_icon.png;pnext;]",
"image_button[4.4,0;0.8,0.8;", core.formspec_escape(defaulttexturedir), "end_icon.png;pend;]",
"container_end[]",
"container_end[]",
}
"container_end[]",
}
if number_downloading > 0 then
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;downloading;"
if #download_queue > 0 then
formspec[#formspec + 1] = fgettext("$1 downloading,\n$2 queued", number_downloading, #download_queue)
else
formspec[#formspec + 1] = fgettext("$1 downloading...", number_downloading)
if number_downloading > 0 then
formspec[#formspec + 1] = "button[12.5875,0.375;2.7875,0.8;downloading;"
if #download_queue > 0 then
formspec[#formspec + 1] = fgettext("$1 downloading,\n$2 queued", number_downloading, #download_queue)
else
formspec[#formspec + 1] = fgettext("$1 downloading...", number_downloading)
end
formspec[#formspec + 1] = "]"
else
local num_avail_updates = 0
for i=1, #store.packages_full do
local package = store.packages_full[i]
if package.path and package.installed_release < package.release and
not (package.downloading or package.queued) then
num_avail_updates = num_avail_updates + 1
end
end
if num_avail_updates == 0 then
formspec[#formspec + 1] = "button[12.5875,0.375;2.7875,0.8;status;"
formspec[#formspec + 1] = fgettext("No updates")
formspec[#formspec + 1] = "]"
else
local num_avail_updates = 0
for i=1, #store.packages_full do
local package = store.packages_full[i]
if package.path and package.installed_release < package.release and
not (package.downloading or package.queued) then
num_avail_updates = num_avail_updates + 1
end
end
if num_avail_updates == 0 then
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;status;"
formspec[#formspec + 1] = fgettext("No updates")
formspec[#formspec + 1] = "]"
else
formspec[#formspec + 1] = "button[12.75,0.375;2.625,0.8;update_all;"
formspec[#formspec + 1] = fgettext("Update All [$1]", num_avail_updates)
formspec[#formspec + 1] = "]"
end
end
if #store.packages == 0 then
formspec[#formspec + 1] = "label[4,3;"
formspec[#formspec + 1] = fgettext("No results")
formspec[#formspec + 1] = "button[12.5875,0.375;2.7875,0.8;update_all;"
formspec[#formspec + 1] = fgettext("Update All [$1]", num_avail_updates)
formspec[#formspec + 1] = "]"
end
else
formspec = {
"size[12,7]",
"position[0.5,0.55]",
"label[4,3;", fgettext("No packages could be retrieved"), "]",
"container[0,", H - 0.8 - 0.375, "]",
"button[0,0;4,0.8;back;", fgettext("Back to Main Menu"), "]",
"container_end[]",
}
end
if #store.packages == 0 then
formspec[#formspec + 1] = "label[4,4.75;"
formspec[#formspec + 1] = fgettext("No results")
formspec[#formspec + 1] = "]"
end
-- download/queued tooltips always have the same message
@@ -798,7 +1017,10 @@ function store.get_formspec(dlgdata)
formspec[#formspec + 1] = "]"
-- buttons
local left_base = "image_button[-1.55,0;0.7,0.7;" .. core.formspec_escape(defaulttexturedir)
local description_width = W - 2.625 - 2 * 0.7 - 2 * 0.15
local second_base = "image_button[-1.55,0;0.7,0.7;" .. core.formspec_escape(defaulttexturedir)
local third_base = "image_button[-2.4,0;0.7,0.7;" .. core.formspec_escape(defaulttexturedir)
formspec[#formspec + 1] = "container["
formspec[#formspec + 1] = W - 0.375*2
formspec[#formspec + 1] = ",0.1]"
@@ -808,29 +1030,28 @@ function store.get_formspec(dlgdata)
formspec[#formspec + 1] = core.formspec_escape(defaulttexturedir)
formspec[#formspec + 1] = "cdb_downloading.png;3;400;]"
elseif package.queued then
formspec[#formspec + 1] = left_base
formspec[#formspec + 1] = core.formspec_escape(defaulttexturedir)
formspec[#formspec + 1] = "cdb_queued.png;queued]"
formspec[#formspec + 1] = second_base
formspec[#formspec + 1] = "cdb_queued.png;queued;]"
elseif not package.path then
local elem_name = "install_" .. i .. ";"
formspec[#formspec + 1] = "style[" .. elem_name .. "bgcolor=#71aa34]"
formspec[#formspec + 1] = left_base .. "cdb_add.png;" .. elem_name .. "]"
formspec[#formspec + 1] = second_base .. "cdb_add.png;" .. elem_name .. "]"
formspec[#formspec + 1] = "tooltip[" .. elem_name .. fgettext("Install") .. tooltip_colors
else
if package.installed_release < package.release then
-- The install_ action also handles updating
local elem_name = "install_" .. i .. ";"
formspec[#formspec + 1] = "style[" .. elem_name .. "bgcolor=#28ccdf]"
formspec[#formspec + 1] = left_base .. "cdb_update.png;" .. elem_name .. "]"
formspec[#formspec + 1] = third_base .. "cdb_update.png;" .. elem_name .. "]"
formspec[#formspec + 1] = "tooltip[" .. elem_name .. fgettext("Update") .. tooltip_colors
else
local elem_name = "uninstall_" .. i .. ";"
formspec[#formspec + 1] = "style[" .. elem_name .. "bgcolor=#a93b3b]"
formspec[#formspec + 1] = left_base .. "cdb_clear.png;" .. elem_name .. "]"
formspec[#formspec + 1] = "tooltip[" .. elem_name .. fgettext("Uninstall") .. tooltip_colors
description_width = description_width - 0.7 - 0.15
end
local elem_name = "uninstall_" .. i .. ";"
formspec[#formspec + 1] = "style[" .. elem_name .. "bgcolor=#a93b3b]"
formspec[#formspec + 1] = second_base .. "cdb_clear.png;" .. elem_name .. "]"
formspec[#formspec + 1] = "tooltip[" .. elem_name .. fgettext("Uninstall") .. tooltip_colors
end
local web_elem_name = "view_" .. i .. ";"
@@ -841,7 +1062,6 @@ function store.get_formspec(dlgdata)
formspec[#formspec + 1] = "container_end[]"
-- description
local description_width = W - 0.375*5 - 0.85 - 2*0.7
formspec[#formspec + 1] = "textarea[1.855,0.3;"
formspec[#formspec + 1] = tostring(description_width)
formspec[#formspec + 1] = ",0.8;;;"
@@ -851,7 +1071,7 @@ function store.get_formspec(dlgdata)
formspec[#formspec + 1] = "container_end[]"
end
return table.concat(formspec, "")
return table.concat(formspec)
end
function store.handle_submit(this, fields)
@@ -905,6 +1125,7 @@ function store.handle_submit(this, fields)
local new_type = table.indexof(filter_types_titles, fields.type)
if new_type ~= filter_type then
filter_type = new_type
cur_page = 1
store.filter_packages(search_string)
return true
end
@@ -915,7 +1136,7 @@ function store.handle_submit(this, fields)
local package = store.packages_full[i]
if package.path and package.installed_release < package.release and
not (package.downloading or package.queued) then
queue_download(package)
queue_download(package, REASON_UPDATE)
end
end
return true
@@ -928,39 +1149,7 @@ function store.handle_submit(this, fields)
assert(package)
if fields["install_" .. i] then
local install_parent
if package.type == "mod" then
install_parent = core.get_modpath()
elseif package.type == "game" then
install_parent = core.get_gamepath()
elseif package.type == "txp" then
install_parent = core.get_texturepath()
else
error("Unknown package type: " .. package.type)
end
local function on_confirm()
local deps = get_raw_dependencies(package)
if deps and has_hard_deps(deps) then
local dlg = install_dialog.create(package, deps)
dlg:set_parent(this)
this:hide()
dlg:show()
else
queue_download(package)
end
end
if not package.path and core.is_dir(install_parent .. DIR_DELIM .. package.name) then
local dlg = confirm_overwrite.create(package, on_confirm)
dlg:set_parent(this)
this:hide()
dlg:show()
else
on_confirm()
end
install_or_update_package(this, package)
return true
end
@@ -973,9 +1162,9 @@ function store.handle_submit(this, fields)
end
if fields["view_" .. i] then
local url = ("%s/packages/%s/%s?protocol_version=%d"):format(
core.settings:get("contentdb_url"),
package.author, package.name, core.get_max_supp_proto())
local url = ("%s/packages/%s?protocol_version=%d"):format(
core.settings:get("contentdb_url"), package.url_part,
core.get_max_supp_proto())
core.open_url(url)
return true
end
@@ -984,17 +1173,30 @@ function store.handle_submit(this, fields)
return false
end
function create_store_dlg(type)
if not store.loaded or #store.packages_full == 0 then
store.load()
function store.handle_events(event)
if event == "DialogShow" then
-- On mobile, don't show the "MINETEST" header behind the dialog.
mm_game_theme.set_engine(TOUCHSCREEN_GUI)
-- If the store is already loaded, auto-install packages here.
do_auto_install()
return true
end
store.update_paths()
store.sort_packages()
return false
end
--- Creates a ContentDB dialog.
---
--- @param type string | nil
--- Sets initial package filter. "game", "mod", "txp" or nil (no filter).
--- @param install_spec table | nil
--- ContentDB ID of package as returned by pkgmgr.get_contentdb_id().
--- Sets package to install or update automatically.
function create_store_dlg(type, install_spec)
search_string = ""
cur_page = 1
if type then
-- table.indexof does not work on tables that contain `nil`
for i, v in pairs(filter_types_type) do
@@ -1003,12 +1205,19 @@ function create_store_dlg(type)
break
end
end
else
filter_type = 1
end
store.filter_packages(search_string)
-- Keep the old auto_install_spec if the caller doesn't specify one.
if install_spec then
auto_install_spec = install_spec
end
store.load()
return dialog_create("store",
store.get_formspec,
store.handle_submit,
nil)
store.handle_events)
end

View File

@@ -0,0 +1,22 @@
--Minetest
--Copyright (C) 2023 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local path = core.get_mainmenu_path() .. DIR_DELIM .. "content"
dofile(path .. DIR_DELIM .. "pkgmgr.lua")
dofile(path .. DIR_DELIM .. "update_detector.lua")
dofile(path .. DIR_DELIM .. "dlg_contentstore.lua")

View File

@@ -78,54 +78,63 @@ local function load_texture_packs(txtpath, retval)
for _, item in ipairs(list) do
if item ~= "base" then
local name = item
local path = txtpath .. DIR_DELIM .. item .. DIR_DELIM
if path == current_texture_path then
name = fgettext("$1 (Enabled)", name)
end
local conf = Settings(path .. "texture_pack.conf")
local enabled = path == current_texture_path
local title = conf:get("title") or item
-- list_* is only used if non-nil, else the regular versions are used.
retval[#retval + 1] = {
name = item,
title = title,
list_name = enabled and fgettext("$1 (Enabled)", item) or nil,
list_title = enabled and fgettext("$1 (Enabled)", title) or nil,
author = conf:get("author"),
release = tonumber(conf:get("release")) or 0,
list_name = name,
type = "txp",
path = path,
enabled = path == current_texture_path,
enabled = enabled,
}
end
end
end
function get_mods(path,retval,modpack)
--modmanager implementation
pkgmgr = {}
--- Scans a directory recursively for mods and adds them to `listing`
-- @param path Absolute directory path to scan recursively
-- @param virtual_path Prettified unique path (e.g. "mods", "mods/mt_modpack")
-- @param listing Input. Flat array to insert located mods and modpacks
-- @param modpack Currently processing modpack or nil/"" if none (recursion)
function pkgmgr.get_mods(path, virtual_path, listing, modpack)
local mods = core.get_dir_list(path, true)
for _, name in ipairs(mods) do
if name:sub(1, 1) ~= "." then
local prefix = path .. DIR_DELIM .. name
local mod_path = path .. DIR_DELIM .. name
local mod_virtual_path = virtual_path .. "/" .. name
local toadd = {
dir_name = name,
parent_dir = path,
}
retval[#retval + 1] = toadd
listing[#listing + 1] = toadd
-- Get config file
local mod_conf
local modpack_conf = io.open(prefix .. DIR_DELIM .. "modpack.conf")
local modpack_conf = io.open(mod_path .. DIR_DELIM .. "modpack.conf")
if modpack_conf then
toadd.is_modpack = true
modpack_conf:close()
mod_conf = Settings(prefix .. DIR_DELIM .. "modpack.conf"):to_table()
mod_conf = Settings(mod_path .. DIR_DELIM .. "modpack.conf"):to_table()
if mod_conf.name then
name = mod_conf.name
toadd.is_name_explicit = true
end
else
mod_conf = Settings(prefix .. DIR_DELIM .. "mod.conf"):to_table()
mod_conf = Settings(mod_path .. DIR_DELIM .. "mod.conf"):to_table()
if mod_conf.name then
name = mod_conf.name
toadd.is_name_explicit = true
@@ -134,14 +143,16 @@ function get_mods(path,retval,modpack)
-- Read from config
toadd.name = name
toadd.title = mod_conf.title
toadd.author = mod_conf.author
toadd.release = tonumber(mod_conf.release) or 0
toadd.path = prefix
toadd.path = mod_path
toadd.virtual_path = mod_virtual_path
toadd.type = "mod"
-- Check modpack.txt
-- Note: modpack.conf is already checked above
local modpackfile = io.open(prefix .. DIR_DELIM .. "modpack.txt")
local modpackfile = io.open(mod_path .. DIR_DELIM .. "modpack.txt")
if modpackfile then
modpackfile:close()
toadd.is_modpack = true
@@ -153,15 +164,20 @@ function get_mods(path,retval,modpack)
elseif toadd.is_modpack then
toadd.type = "modpack"
toadd.is_modpack = true
get_mods(prefix, retval, name)
pkgmgr.get_mods(mod_path, mod_virtual_path, listing, name)
end
end
end
if not modpack then
-- Sort all when the recursion is done
table.sort(listing, function(a, b)
return a.virtual_path:lower() < b.virtual_path:lower()
end)
end
end
--modmanager implementation
pkgmgr = {}
--------------------------------------------------------------------------------
function pkgmgr.get_texture_packs()
local txtpath = core.get_texturepath()
local txtpath_system = core.get_texturepath_share()
@@ -174,28 +190,30 @@ function pkgmgr.get_texture_packs()
end
table.sort(retval, function(a, b)
return a.name > b.name
return a.title:lower() < b.title:lower()
end)
return retval
end
--------------------------------------------------------------------------------
function pkgmgr.extract(modfile)
if modfile.type == "zip" then
local tempfolder = os.tempfolder()
function pkgmgr.get_all()
local result = {}
if tempfolder ~= nil and
tempfolder ~= "" then
core.create_dir(tempfolder)
if core.extract_zip(modfile.name,tempfolder) then
return tempfolder
end
end
for _, mod in pairs(pkgmgr.global_mods:get_list()) do
result[#result + 1] = mod
end
return nil
for _, game in pairs(pkgmgr.games) do
result[#result + 1] = game
end
for _, txp in pairs(pkgmgr.get_texture_packs()) do
result[#result + 1] = txp
end
return result
end
--------------------------------------------------------------------------------
function pkgmgr.get_folder_type(path)
local testfile = io.open(path .. DIR_DELIM .. "init.lua","r")
if testfile ~= nil then
@@ -255,101 +273,15 @@ function pkgmgr.get_base_folder(temppath)
end
--------------------------------------------------------------------------------
function pkgmgr.isValidModname(modpath)
if modpath:find("-") ~= nil then
return false
end
return true
function pkgmgr.is_valid_modname(modpath)
return modpath:match("[^a-z0-9_]") == nil
end
--------------------------------------------------------------------------------
function pkgmgr.parse_register_line(line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local item = line:sub(pos1+1,pos2-1)
if item ~= nil and
item ~= "" then
local pos3 = item:find(":")
if pos3 ~= nil then
local retval = item:sub(1,pos3-1)
if retval ~= nil and
retval ~= "" then
return retval
end
end
end
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.parse_dofile_line(modpath,line)
local pos1 = line:find("\"")
local pos2 = nil
if pos1 ~= nil then
pos2 = line:find("\"",pos1+1)
end
if pos1 ~= nil and pos2 ~= nil then
local filename = line:sub(pos1+1,pos2-1)
if filename ~= nil and
filename ~= "" and
filename:find(".lua") then
return pkgmgr.identify_modname(modpath,filename)
end
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.identify_modname(modpath,filename)
local testfile = io.open(modpath .. DIR_DELIM .. filename,"r")
if testfile ~= nil then
local line = testfile:read()
while line~= nil do
local modname = nil
if line:find("minetest.register_tool") then
modname = pkgmgr.parse_register_line(line)
end
if line:find("minetest.register_craftitem") then
modname = pkgmgr.parse_register_line(line)
end
if line:find("minetest.register_node") then
modname = pkgmgr.parse_register_line(line)
end
if line:find("dofile") then
modname = pkgmgr.parse_dofile_line(modpath,line)
end
if modname ~= nil then
testfile:close()
return modname
end
line = testfile:read()
end
testfile:close()
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.render_packagelist(render_list)
--- @param render_list filterlist
--- @param use_technical_names boolean to show technical names instead of human-readable titles
--- @param with_icon table or nil, from virtual path to icon object
function pkgmgr.render_packagelist(render_list, use_technical_names, with_icon)
if not render_list then
if not pkgmgr.global_mods then
pkgmgr.refresh_globals()
@@ -361,31 +293,79 @@ function pkgmgr.render_packagelist(render_list)
local retval = {}
for i, v in ipairs(list) do
local color = ""
local icon = 0
local icon_info = with_icon and with_icon[v.virtual_path or v.path]
local function update_icon_info(val)
if val and (not icon_info or (icon_info.type == "warning" and val.type == "error")) then
icon_info = val
end
end
if v.is_modpack then
local rawlist = render_list:get_raw_list()
color = mt_color_dark_green
for j = 1, #rawlist, 1 do
if rawlist[j].modpack == list[i].name and
not rawlist[j].enabled then
-- Modpack not entirely enabled so showing as grey
color = mt_color_grey
break
for j = 1, #rawlist do
if rawlist[j].modpack == list[i].name then
if with_icon then
update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
end
if rawlist[j].enabled then
icon = 1
else
-- Modpack not entirely enabled so showing as grey
color = mt_color_grey
end
end
end
elseif v.is_game_content or v.type == "game" then
icon = 1
color = mt_color_blue
local rawlist = render_list:get_raw_list()
if v.type == "game" and with_icon then
for j = 1, #rawlist do
if rawlist[j].is_game_content then
update_icon_info(with_icon[rawlist[j].virtual_path or rawlist[j].path])
end
end
end
elseif v.enabled or v.type == "txp" then
icon = 1
color = mt_color_green
end
if icon_info then
if icon_info.type == "warning" then
color = mt_color_orange
icon = 2
elseif icon_info.type == "error" then
color = mt_color_red
icon = 3
elseif icon_info.type == "update" then
icon = 4
else
error("Unknown icon type " .. icon_info.type)
end
end
retval[#retval + 1] = color
if v.modpack ~= nil or v.loc == "game" then
retval[#retval + 1] = "1"
else
retval[#retval + 1] = "0"
end
retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
if with_icon then
retval[#retval + 1] = icon
end
if use_technical_names then
retval[#retval + 1] = core.formspec_escape(v.list_name or v.name)
else
retval[#retval + 1] = core.formspec_escape(v.list_title or v.list_name or v.title or v.name)
end
end
return table.concat(retval, ",")
@@ -412,6 +392,14 @@ function pkgmgr.is_modpack_entirely_enabled(data, name)
return true
end
local function disable_all_by_name(list, name, except)
for i=1, #list do
if list[i].name == name and list[i] ~= except then
list[i].enabled = false
end
end
end
---------- toggles or en/disables a mod or modpack and its dependencies --------
local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
if not mod.is_modpack then
@@ -420,13 +408,16 @@ local function toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mo
toset = not mod.enabled
end
if mod.enabled ~= toset then
mod.enabled = toset
toggled_mods[#toggled_mods+1] = mod.name
end
if toset then
-- Mark this mod for recursive dependency traversal
enabled_mods[mod.name] = true
-- Disable other mods with the same name
disable_all_by_name(list, mod.name, mod)
end
mod.enabled = toset
else
-- Toggle or en/disable every mod in the modpack,
-- interleaved unsupported
@@ -451,7 +442,7 @@ function pkgmgr.enable_mod(this, toset)
local enabled_mods = {}
toggle_mod_or_modpack(list, toggled_mods, enabled_mods, toset, mod)
if not toset then
if next(enabled_mods) == nil then
-- Mod(s) were disabled, so no dependencies need to be enabled
table.sort(toggled_mods)
core.log("info", "Following mods were disabled: " ..
@@ -461,11 +452,16 @@ function pkgmgr.enable_mod(this, toset)
-- Enable mods' depends after activation
-- Make a list of mod ids indexed by their names
-- Make a list of mod ids indexed by their names. Among mods with the
-- same name, enabled mods take precedence, after which game mods take
-- precedence, being last in the mod list.
local mod_ids = {}
for id, mod2 in pairs(list) do
if mod2.type == "mod" and not mod2.is_modpack then
mod_ids[mod2.name] = id
local prev_id = mod_ids[mod2.name]
if not prev_id or not list[prev_id].enabled then
mod_ids[mod2.name] = id
end
end
end
@@ -482,6 +478,7 @@ function pkgmgr.enable_mod(this, toset)
end
end
end
-- If sp is 0, every dependency is already activated
while sp > 0 do
local name = to_enable[sp]
@@ -493,15 +490,15 @@ function pkgmgr.enable_mod(this, toset)
if not mod_to_enable then
core.log("warning", "Mod dependency \"" .. name ..
"\" not found!")
else
if mod_to_enable.enabled == false then
elseif not mod_to_enable.is_game_content then
if not mod_to_enable.enabled then
mod_to_enable.enabled = true
toggled_mods[#toggled_mods+1] = mod_to_enable.name
end
-- Push the dependencies of the dependency onto the stack
local depends = pkgmgr.get_dependencies(mod_to_enable.path)
for i = 1, #depends do
if not enabled_mods[name] then
if not enabled_mods[depends[i]] then
sp = sp+1
to_enable[sp] = depends[i]
end
@@ -548,104 +545,70 @@ function pkgmgr.get_worldconfig(worldpath)
end
--------------------------------------------------------------------------------
function pkgmgr.install_dir(type, path, basename, targetpath)
function pkgmgr.install_dir(expected_type, path, basename, targetpath)
assert(type(expected_type) == "string")
assert(type(path) == "string")
assert(basename == nil or type(basename) == "string")
assert(targetpath == nil or type(targetpath) == "string")
local basefolder = pkgmgr.get_base_folder(path)
-- There's no good way to detect a texture pack, so let's just assume
-- it's correct for now.
if type == "txp" then
if expected_type == "txp" then
assert(basename)
-- There's no good way to detect a texture pack, so let's just assume
-- it's correct for now.
if basefolder and basefolder.type ~= "invalid" and basefolder.type ~= "txp" then
return nil, fgettext("Unable to install a $1 as a texture pack", basefolder.type)
return nil, fgettext_ne("Unable to install a $1 as a texture pack", basefolder.type)
end
local from = basefolder and basefolder.path or path
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
else
if not targetpath then
targetpath = core.get_texturepath() .. DIR_DELIM .. basename
end
if not core.copy_dir(from, targetpath) then
core.delete_dir(targetpath)
if not core.copy_dir(from, targetpath, false) then
return nil,
fgettext("Failed to install $1 to $2", basename, targetpath)
fgettext_ne("Failed to install $1 to $2", basename, targetpath)
end
return targetpath, nil
elseif not basefolder then
return nil, fgettext("Unable to find a valid mod or modpack")
return nil, fgettext_ne("Unable to find a valid mod, modpack, or game")
end
--
-- Get destination
--
if basefolder.type == "modpack" then
if type ~= "mod" then
return nil, fgettext("Unable to install a modpack as a $1", type)
end
-- Check type
if basefolder.type ~= expected_type and (basefolder.type ~= "modpack" or expected_type ~= "mod") then
return nil, fgettext_ne("Unable to install a $1 as a $2", basefolder.type, expected_type)
end
-- Get destination name for modpack
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
-- Set targetpath if not predetermined
if not targetpath then
local content_path
if basefolder.type == "modpack" or basefolder.type == "mod" then
if not basename then
basename = get_last_folder(cleanup_path(basefolder.path))
end
content_path = core.get_modpath()
elseif basefolder.type == "game" then
content_path = core.get_gamepath()
else
local clean_path = nil
if basename ~= nil then
clean_path = basename
end
if not clean_path then
clean_path = get_last_folder(cleanup_path(basefolder.path))
end
if clean_path then
targetpath = core.get_modpath() .. DIR_DELIM .. clean_path
else
return nil,
fgettext("Install Mod: Unable to find suitable folder name for modpack $1",
path)
end
end
elseif basefolder.type == "mod" then
if type ~= "mod" then
return nil, fgettext("Unable to install a mod as a $1", type)
error("Unknown content type")
end
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
if basename and (basefolder.type ~= "mod" or pkgmgr.is_valid_modname(basename)) then
targetpath = content_path .. DIR_DELIM .. basename
else
local targetfolder = basename
if targetfolder == nil then
targetfolder = pkgmgr.identify_modname(basefolder.path, "init.lua")
end
-- If heuristic failed try to use current foldername
if targetfolder == nil then
targetfolder = get_last_folder(basefolder.path)
end
if targetfolder ~= nil and pkgmgr.isValidModname(targetfolder) then
targetpath = core.get_modpath() .. DIR_DELIM .. targetfolder
else
return nil, fgettext("Install Mod: Unable to find real mod name for: $1", path)
end
end
elseif basefolder.type == "game" then
if type ~= "game" then
return nil, fgettext("Unable to install a game as a $1", type)
end
if targetpath then
core.delete_dir(targetpath)
core.create_dir(targetpath)
else
targetpath = core.get_gamepath() .. DIR_DELIM .. basename
return nil,
fgettext_ne("Install: Unable to find suitable folder name for $1", path)
end
end
-- Copy it
if not core.copy_dir(basefolder.path, targetpath) then
core.delete_dir(targetpath)
if not core.copy_dir(basefolder.path, targetpath, false) then
return nil,
fgettext("Failed to install $1 to $2", basename, targetpath)
fgettext_ne("Failed to install $1 to $2", basename, targetpath)
end
if basefolder.type == "game" then
@@ -657,23 +620,6 @@ function pkgmgr.install_dir(type, path, basename, targetpath)
return targetpath, nil
end
--------------------------------------------------------------------------------
function pkgmgr.install(type, modfilename, basename, dest)
local archive_info = pkgmgr.identify_filetype(modfilename)
local path = pkgmgr.extract(archive_info)
if path == nil then
return nil,
fgettext("Install: file: \"$1\"", archive_info.name) .. "\n" ..
fgettext("Install: Unsupported file type \"$1\" or broken archive",
archive_info.type)
end
local targetpath, msg = pkgmgr.install_dir(type, path, basename, dest)
core.delete_dir(path)
return targetpath, msg
end
--------------------------------------------------------------------------------
function pkgmgr.preparemodlist(data)
local retval = {}
@@ -682,16 +628,15 @@ function pkgmgr.preparemodlist(data)
local game_mods = {}
--read global mods
local modpath = core.get_modpath()
if modpath ~= nil and
modpath ~= "" then
get_mods(modpath,global_mods)
local modpaths = core.get_modpaths()
for key, modpath in pairs(modpaths) do
pkgmgr.get_mods(modpath, key, global_mods)
end
for i=1,#global_mods,1 do
global_mods[i].type = "mod"
global_mods[i].loc = "global"
global_mods[i].enabled = false
retval[#retval + 1] = global_mods[i]
end
@@ -704,7 +649,7 @@ function pkgmgr.preparemodlist(data)
retval[#retval + 1] = {
type = "game",
is_game_content = true,
name = fgettext("$1 mods", gamespec.name),
name = fgettext("$1 mods", gamespec.title),
path = gamespec.path
}
end
@@ -725,22 +670,37 @@ function pkgmgr.preparemodlist(data)
DIR_DELIM .. "world.mt"
local worldfile = Settings(filename)
for key,value in pairs(worldfile:to_table()) do
for key, value in pairs(worldfile:to_table()) do
if key:sub(1, 9) == "load_mod_" then
key = key:sub(10)
local element = nil
for i=1,#retval,1 do
local mod_found = false
local fallback_found = false
local fallback_mod = nil
for i=1, #retval do
if retval[i].name == key and
not retval[i].is_modpack then
element = retval[i]
break
not retval[i].is_modpack then
if core.is_yes(value) or retval[i].virtual_path == value then
retval[i].enabled = true
mod_found = true
break
elseif fallback_found then
-- Only allow fallback if only one mod matches
fallback_mod = nil
else
fallback_found = true
fallback_mod = retval[i]
end
end
end
if element ~= nil then
element.enabled = value ~= "false" and value ~= "nil" and value
else
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
if not mod_found then
if fallback_mod and value:find("/") then
fallback_mod.enabled = true
else
core.log("info", "Mod: " .. key .. " " .. dump(value) .. " but not found")
end
end
end
end
@@ -777,35 +737,6 @@ function pkgmgr.comparemod(elem1,elem2)
return true
end
--------------------------------------------------------------------------------
function pkgmgr.mod_exists(basename)
if pkgmgr.global_mods == nil then
pkgmgr.refresh_globals()
end
if pkgmgr.global_mods:raw_index_by_uid(basename) > 0 then
return true
end
return false
end
--------------------------------------------------------------------------------
function pkgmgr.get_global_mod(idx)
if pkgmgr.global_mods == nil then
return nil
end
if idx == nil or idx < 1 or
idx > pkgmgr.global_mods:size() then
return nil
end
return pkgmgr.global_mods:get_list()[idx]
end
--------------------------------------------------------------------------------
function pkgmgr.refresh_globals()
local function is_equal(element,uid) --uid match
@@ -819,50 +750,11 @@ function pkgmgr.refresh_globals()
pkgmgr.global_mods:set_sortmode("alphabetic")
end
--------------------------------------------------------------------------------
function pkgmgr.identify_filetype(name)
if name:sub(-3):lower() == "zip" then
return {
name = name,
type = "zip"
}
end
if name:sub(-6):lower() == "tar.gz" or
name:sub(-3):lower() == "tgz"then
return {
name = name,
type = "tgz"
}
end
if name:sub(-6):lower() == "tar.bz2" then
return {
name = name,
type = "tbz"
}
end
if name:sub(-2):lower() == "7z" then
return {
name = name,
type = "7z"
}
end
return {
name = name,
type = "ukn"
}
end
--------------------------------------------------------------------------------
function pkgmgr.find_by_gameid(gameid)
for i=1,#pkgmgr.games,1 do
if pkgmgr.games[i].id == gameid then
return pkgmgr.games[i], i
for i, game in ipairs(pkgmgr.games) do
if game.id == gameid then
return game, i
end
end
return nil, nil
@@ -873,51 +765,42 @@ function pkgmgr.get_game_mods(gamespec, retval)
if gamespec ~= nil and
gamespec.gamemods_path ~= nil and
gamespec.gamemods_path ~= "" then
get_mods(gamespec.gamemods_path, retval)
pkgmgr.get_mods(gamespec.gamemods_path, ("games/%s/mods"):format(gamespec.id), retval)
end
end
--------------------------------------------------------------------------------
function pkgmgr.get_game_modlist(gamespec)
local retval = ""
local game_mods = {}
pkgmgr.get_game_mods(gamespec, game_mods)
for i=1,#game_mods,1 do
if retval ~= "" then
retval = retval..","
function pkgmgr.update_gamelist()
pkgmgr.games = core.get_games()
table.sort(pkgmgr.games, function(a, b)
return a.title:lower() < b.title:lower()
end)
end
--------------------------------------------------------------------------------
-- Returns the ContentDB ID for an installed piece of content.
function pkgmgr.get_contentdb_id(content)
-- core.get_games() will return "" instead of nil if there is no "author" field.
if content.author and content.author ~= "" and content.release > 0 then
if content.type == "game" then
return content.author:lower() .. "/" .. content.id
end
retval = retval .. game_mods[i].name
return content.author:lower() .. "/" .. content.name
end
return retval
end
--------------------------------------------------------------------------------
function pkgmgr.get_game(index)
if index > 0 and index <= #pkgmgr.games then
return pkgmgr.games[index]
-- Until Minetest 5.8.0, Minetest Game was bundled with Minetest.
-- Unfortunately, the bundled MTG was not versioned (missing "release"
-- field in game.conf).
-- Therefore, we consider any installation of MTG that is not versioned,
-- has not been cloned from Git, and is not system-wide to be updatable.
if content.type == "game" and content.id == "minetest" and content.release == 0 and
not core.is_dir(content.path .. "/.git") and core.may_modify_path(content.path) then
return "minetest/minetest"
end
return nil
end
--------------------------------------------------------------------------------
function pkgmgr.update_gamelist()
pkgmgr.games = core.get_games()
end
--------------------------------------------------------------------------------
function pkgmgr.gamelist()
local retval = ""
if #pkgmgr.games > 0 then
retval = retval .. core.formspec_escape(pkgmgr.games[1].name)
for i=2,#pkgmgr.games,1 do
retval = retval .. "," .. core.formspec_escape(pkgmgr.games[i].name)
end
end
return retval
end
--------------------------------------------------------------------------------
-- read initial data
--------------------------------------------------------------------------------

View File

@@ -0,0 +1,243 @@
--Minetest
--Copyright (C) 2022 rubenwardy
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local mods_dir = "/tmp/.minetest/mods"
local games_dir = "/tmp/.minetest/games"
local txp_dir = "/tmp/.minetest/textures"
local function reset()
local env = {
core = {},
unpack = table.unpack or unpack,
pkgmgr = {},
DIR_DELIM = "/",
}
env._G = env
setmetatable(env, { __index = _G })
local core = env.core
local calls = {}
function core.get_games()
return {}
end
function core.delete_dir(...)
table.insert(calls, { "delete_dir", ... })
return true
end
function core.copy_dir(...)
table.insert(calls, { "copy_dir", ... })
return true
end
function core.get_texturepath()
return txp_dir
end
function core.get_modpath()
return mods_dir
end
function core.get_gamepath()
return games_dir
end
function env.fgettext_ne(fmt, ...)
return fmt
end
setfenv(loadfile("builtin/common/misc_helpers.lua"), env)()
setfenv(loadfile("builtin/mainmenu/content/pkgmgr.lua"), env)()
function env.pkgmgr.update_gamelist()
table.insert(calls, { "update_gamelist" })
end
function env.pkgmgr.refresh_globals()
table.insert(calls, { "refresh_globals" })
end
function env.assert_calls(list)
assert.are.same(list, calls)
end
return env
end
describe("install_dir", function()
it("installs texture pack", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "invalid", path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("txp", "/tmp/123", "mytxp", nil)
assert.is.equal(txp_dir .. "/mytxp", path)
assert.is._nil(message)
env.assert_calls({
{ "delete_dir", txp_dir .. "/mytxp" },
{ "copy_dir", "/tmp/123", txp_dir .. "/mytxp", false },
})
end)
it("prevents installing other as texture pack", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "mod", path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("txp", "/tmp/123", "mytxp", nil)
assert.is._nil(path)
assert.is.equal("Unable to install a $1 as a texture pack", message)
end)
it("installs mod", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "mod", path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("mod", "/tmp/123", "mymod", nil)
assert.is.equal(mods_dir .. "/mymod", path)
assert.is._nil(message)
env.assert_calls({
{ "delete_dir", mods_dir .. "/mymod" },
{ "copy_dir", "/tmp/123", mods_dir .. "/mymod", false },
{ "refresh_globals" },
})
end)
it("installs modpack", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "modpack", path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("mod", "/tmp/123", "mymod", nil)
assert.is.equal(mods_dir .. "/mymod", path)
assert.is._nil(message)
env.assert_calls({
{ "delete_dir", mods_dir .. "/mymod" },
{ "copy_dir", "/tmp/123", mods_dir .. "/mymod", false },
{ "refresh_globals" },
})
end)
it("installs game", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "game", path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("game", "/tmp/123", "mygame", nil)
assert.is.equal(games_dir .. "/mygame", path)
assert.is._nil(message)
env.assert_calls({
{ "delete_dir", games_dir .. "/mygame" },
{ "copy_dir", "/tmp/123", games_dir .. "/mygame", false },
{ "update_gamelist" },
})
end)
it("installs mod detects name", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "mod", path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("mod", "/tmp/123", nil, nil)
assert.is.equal(mods_dir .. "/123", path)
assert.is._nil(message)
env.assert_calls({
{ "delete_dir", mods_dir .. "/123" },
{ "copy_dir", "/tmp/123", mods_dir .. "/123", false },
{ "refresh_globals" },
})
end)
it("installs mod detects invalid name", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "mod", path = "/tmp/hi!" }
end
local path, message = env.pkgmgr.install_dir("mod", "/tmp/hi!", nil, nil)
assert.is._nil(path)
assert.is.equal("Install: Unable to find suitable folder name for $1", message)
end)
it("installs mod to target (update)", function()
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = "mod", path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("mod", "/tmp/123", "mymod", "/tmp/alt-target")
assert.is.equal("/tmp/alt-target", path)
assert.is._nil(message)
env.assert_calls({
{ "delete_dir", "/tmp/alt-target" },
{ "copy_dir", "/tmp/123", "/tmp/alt-target", false },
{ "refresh_globals" },
})
end)
it("checks expected types", function()
local actual_type = "modpack"
local env = reset()
env.pkgmgr.get_base_folder = function()
return { type = actual_type, path = "/tmp/123" }
end
local path, message = env.pkgmgr.install_dir("mod", "/tmp/123", "name", nil)
assert.is._not._nil(path)
assert.is._nil(message)
path, message = env.pkgmgr.install_dir("game", "/tmp/123", "name", nil)
assert.is._nil(path)
assert.is.equal("Unable to install a $1 as a $2", message)
path, message = env.pkgmgr.install_dir("txp", "/tmp/123", "name", nil)
assert.is._nil(path)
assert.is.equal("Unable to install a $1 as a texture pack", message)
actual_type = "game"
path, message = env.pkgmgr.install_dir("mod", "/tmp/123", "name", nil)
assert.is._nil(path)
assert.is.equal("Unable to install a $1 as a $2", message)
path, message = env.pkgmgr.install_dir("game", "/tmp/123", "name", nil)
assert.is._not._nil(path)
assert.is._nil(message)
path, message = env.pkgmgr.install_dir("txp", "/tmp/123", "name", nil)
assert.is._nil(path)
assert.is.equal("Unable to install a $1 as a texture pack", message)
actual_type = "txp"
path, message = env.pkgmgr.install_dir("mod", "/tmp/123", "name", nil)
assert.is._nil(path)
assert.is.equal("Unable to install a $1 as a $2", message)
path, message = env.pkgmgr.install_dir("game", "/tmp/123", "name", nil)
assert.is._nil(path)
assert.is.equal("Unable to install a $1 as a $2", message)
path, message = env.pkgmgr.install_dir("txp", "/tmp/123", "name", nil)
assert.is._not._nil(path)
assert.is._nil(message)
end)
end)

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