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0.4.dev-20
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0.4.dev-20
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22
.gitignore
vendored
@@ -6,16 +6,18 @@ tags
|
||||
*.vim
|
||||
|
||||
## Non-static Minetest directories
|
||||
bin/
|
||||
games/
|
||||
!games/mesetint
|
||||
cache/
|
||||
textures/
|
||||
sounds/
|
||||
mods/
|
||||
!mods/mesetint/mods_here.txt
|
||||
worlds/
|
||||
world/
|
||||
/bin/
|
||||
/games/*
|
||||
!/games/minimal/
|
||||
/cache/
|
||||
/textures/
|
||||
/sounds/
|
||||
/mods/*
|
||||
!/mods/minetest/
|
||||
/mods/minetest/*
|
||||
!/mods/minetest/mods_here.txt
|
||||
/worlds/
|
||||
/world/
|
||||
|
||||
## Configuration/log files
|
||||
minetest.conf
|
||||
|
||||
@@ -10,7 +10,7 @@ project(minetest)
|
||||
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
|
||||
set(VERSION_MAJOR 0)
|
||||
set(VERSION_MINOR 4)
|
||||
set(VERSION_PATCH dev-20120320)
|
||||
set(VERSION_PATCH dev-20120326)
|
||||
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
|
||||
|
||||
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
|
||||
@@ -85,16 +85,18 @@ elseif(UNIX) # Linux, BSD etc
|
||||
endif()
|
||||
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/mesetint" DESTINATION "${SHAREDIR}/games")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest" DESTINATION "${SHAREDIR}/games")
|
||||
if(BUILD_CLIENT)
|
||||
#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
|
||||
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
|
||||
endif()
|
||||
if(RUN_IN_PLACE)
|
||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mesetint/mods_here.txt" DESTINATION "${SHAREDIR}/mods/mesetint")
|
||||
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/minetest/mods_here.txt" DESTINATION "${SHAREDIR}/mods/minetest")
|
||||
endif()
|
||||
|
||||
install(FILES "README.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
|
||||
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
|
||||
|
||||
if(UNIX)
|
||||
|
||||
93
README.txt
@@ -1,50 +1,75 @@
|
||||
Minetest-c55
|
||||
---------------
|
||||
An InfiniMiner/Minecraft inspired game.
|
||||
Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
|
||||
(see source files for other contributors)
|
||||
============
|
||||
|
||||
Further documentation:
|
||||
An InfiniMiner/Minecraft inspired game.
|
||||
|
||||
Copyright (c) 2010-2012 Perttu Ahola <celeron55@gmail.com>
|
||||
and ther contributors (see source file comments and the version control log)
|
||||
|
||||
In case you downloaded the source code:
|
||||
---------------------------------------
|
||||
If you downloaded the Minetest Engine source code in which this file is
|
||||
contained, you probably want to download the minetest_game project too:
|
||||
https://github.com/celeron55/minetest_game/
|
||||
See the README.txt in it.
|
||||
|
||||
Further documentation
|
||||
----------------------
|
||||
- Website: http://celeron.55.lt/~celeron55/minetest/
|
||||
- Wiki: http://celeron.55.lt/~celeron55/minetest/wiki/
|
||||
- Forum: http://celeron.55.lt/~celeron55/minetest/forum/
|
||||
- Website: http://c55.me/minetest/
|
||||
- Wiki: http://c55.me/minetest/wiki/
|
||||
- Forum: http://c55.me/minetest/forum/
|
||||
- Github: https://github.com/celeron55/minetest/
|
||||
- doc/ directory of source distribution
|
||||
|
||||
This game is not finished:
|
||||
This game is not finished
|
||||
--------------------------
|
||||
- Don't expect it to work as well as a finished game will.
|
||||
- Please report any bugs to me. debug.txt is useful.
|
||||
- Please report any bugs. When doing that, debug.txt is useful.
|
||||
|
||||
Controls:
|
||||
---------
|
||||
- See the in-game pause menu
|
||||
Default Controls
|
||||
-----------------
|
||||
- WASD: Move
|
||||
- Space: Jump
|
||||
- E: Go down
|
||||
- Shift: Sneak
|
||||
- Q: Drop item
|
||||
- I: Open inventory
|
||||
- Mouse: Turn/look
|
||||
- Settable in the configuration file, see the section below.
|
||||
|
||||
Map directory:
|
||||
--------------
|
||||
- Map is stored in a directory, which can be removed to generate a new map.
|
||||
- There is a command-line option for it: --map-dir
|
||||
- For a RUN_IN_PLACE build, it is located in:
|
||||
../world
|
||||
- Otherwise something like this:
|
||||
Windows: C:\Documents and Settings\user\Application Data\minetest\world
|
||||
Linux: ~/.minetest/world
|
||||
OS X: ~/Library/Application Support/minetest/world
|
||||
Paths
|
||||
------
|
||||
$bin - Compiled binaries
|
||||
$share - Cistributed read-only data
|
||||
$user - User-created modifiable data
|
||||
|
||||
Windows .zip / RUN_IN_PLACE source:
|
||||
$bin = bin
|
||||
$share = .
|
||||
$user = .
|
||||
|
||||
Linux installed:
|
||||
$bin = /usr/bin
|
||||
$share = /usr/share/minetest
|
||||
$user = ~/.minetest
|
||||
|
||||
OS X:
|
||||
$bin = ?
|
||||
$share = ?
|
||||
$user = ~/Library/Application Support/minetest
|
||||
|
||||
World directory
|
||||
----------------
|
||||
- Worlds can be found as separate folders in:
|
||||
$user/worlds/
|
||||
|
||||
Configuration file:
|
||||
-------------------
|
||||
- An optional configuration file can be used. See minetest.conf.example.
|
||||
- Path to file can be passed as a parameter to the executable:
|
||||
- Default location:
|
||||
$user/minetest.conf
|
||||
- It is created by Minetest when it is ran the first time.
|
||||
- A specific file can be specified on the command line:
|
||||
--config <path-to-file>
|
||||
- Defaults:
|
||||
- If built with -DRUN_IN_PLACE=1:
|
||||
../minetest.conf
|
||||
../../minetest.conf
|
||||
- Otherwise something like this:
|
||||
Windows: C:\Documents and Settings\user\Application Data\minetest\minetest.conf
|
||||
Linux: ~/.minetest/minetest.conf
|
||||
OS X: ~/Library/Application Support/minetest.conf
|
||||
|
||||
Command-line options:
|
||||
---------------------
|
||||
@@ -94,7 +119,7 @@ Compiling on Windows:
|
||||
http://gnuwin32.sourceforge.net/downlinks/gettext.php
|
||||
- This is used for other UI languages. Feel free to leave it out.
|
||||
* And, of course, Minetest-c55:
|
||||
http://celeron.55.lt/~celeron55/minetest/download
|
||||
http://c55.me/minetest/download
|
||||
- Steps:
|
||||
- Select a directory called DIR hereafter in which you will operate.
|
||||
- Make sure you have CMake and a compiler installed.
|
||||
|
||||
46
cmake/Modules/FindVorbis.cmake
Normal file
@@ -0,0 +1,46 @@
|
||||
# - Find vorbis
|
||||
# Find the native vorbis includes and libraries
|
||||
#
|
||||
# VORBIS_INCLUDE_DIR - where to find vorbis.h, etc.
|
||||
# OGG_INCLUDE_DIR - where to find ogg/ogg.h, etc.
|
||||
# VORBIS_LIBRARIES - List of libraries when using vorbis(file).
|
||||
# VORBIS_FOUND - True if vorbis found.
|
||||
|
||||
if(NOT GP2XWIZ)
|
||||
if(VORBIS_INCLUDE_DIR)
|
||||
# Already in cache, be silent
|
||||
set(VORBIS_FIND_QUIETLY TRUE)
|
||||
endif(VORBIS_INCLUDE_DIR)
|
||||
find_path(OGG_INCLUDE_DIR ogg/ogg.h)
|
||||
find_path(VORBIS_INCLUDE_DIR vorbis/vorbisfile.h)
|
||||
# MSVC built ogg/vorbis may be named ogg_static and vorbis_static
|
||||
find_library(OGG_LIBRARY NAMES ogg ogg_static)
|
||||
find_library(VORBIS_LIBRARY NAMES vorbis vorbis_static)
|
||||
find_library(VORBISFILE_LIBRARY NAMES vorbisfile vorbisfile_static)
|
||||
# Handle the QUIETLY and REQUIRED arguments and set VORBIS_FOUND
|
||||
# to TRUE if all listed variables are TRUE.
|
||||
include(FindPackageHandleStandardArgs)
|
||||
find_package_handle_standard_args(VORBIS DEFAULT_MSG
|
||||
OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR
|
||||
OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
|
||||
else(NOT GP2XWIZ)
|
||||
find_path(VORBIS_INCLUDE_DIR tremor/ivorbisfile.h)
|
||||
find_library(VORBIS_LIBRARY NAMES vorbis_dec)
|
||||
find_package_handle_standard_args(VORBIS DEFAULT_MSG
|
||||
VORBIS_INCLUDE_DIR VORBIS_LIBRARY)
|
||||
endif(NOT GP2XWIZ)
|
||||
|
||||
if(VORBIS_FOUND)
|
||||
if(NOT GP2XWIZ)
|
||||
set(VORBIS_LIBRARIES ${VORBISFILE_LIBRARY} ${VORBIS_LIBRARY}
|
||||
${OGG_LIBRARY})
|
||||
else(NOT GP2XWIZ)
|
||||
set(VORBIS_LIBRARIES ${VORBIS_LIBRARY})
|
||||
endif(NOT GP2XWIZ)
|
||||
else(VORBIS_FOUND)
|
||||
set(VORBIS_LIBRARIES)
|
||||
endif(VORBIS_FOUND)
|
||||
|
||||
mark_as_advanced(OGG_INCLUDE_DIR VORBIS_INCLUDE_DIR)
|
||||
mark_as_advanced(OGG_LIBRARY VORBIS_LIBRARY VORBISFILE_LIBRARY)
|
||||
|
||||
798
doc/lua_api.txt
Normal file
@@ -0,0 +1,798 @@
|
||||
Minetest Lua Modding API Reference 0.4.dev
|
||||
==========================================
|
||||
More information at http://c55.me/minetest/
|
||||
|
||||
Introduction
|
||||
-------------
|
||||
Content and functionality can be added to Minetest 0.4 by using Lua
|
||||
scripting in run-time loaded mods.
|
||||
|
||||
A mod is a self-contained bunch of scripts, textures and other related
|
||||
things that is loaded by and interfaces with Minetest.
|
||||
|
||||
Mods are contained and ran solely on the server side. Definitions and media
|
||||
files are automatically transferred to the client.
|
||||
|
||||
If you see a deficiency in the API, feel free to attempt to add the
|
||||
functionality in the engine and API. You can send such improvements as
|
||||
source code patches to <celeron55@gmail.com>.
|
||||
|
||||
Programming in Lua
|
||||
-------------------
|
||||
If you have any difficulty in understanding this, please read:
|
||||
http://www.lua.org/pil/
|
||||
|
||||
Startup
|
||||
--------
|
||||
Mods are loaded during server startup from the mod load paths by running
|
||||
the init.lua scripts.
|
||||
|
||||
Mod load path
|
||||
-------------
|
||||
Generic:
|
||||
$path_share/games/gameid/mods/
|
||||
$path_share/mods/gameid/
|
||||
$path_user/games/gameid/mods/
|
||||
$path_user/mods/gameid/ <-- User-installed mods
|
||||
$worldpath/worldmods/
|
||||
|
||||
In a run-in-place version (eg. the distributed windows version):
|
||||
minetest-0.4.x/games/gameid/mods/
|
||||
minetest-0.4.x/mods/gameid/ <-- User-installed mods
|
||||
minetest-0.4.x/worlds/worldname/worldmods/
|
||||
|
||||
On an installed version on linux:
|
||||
/usr/share/minetest/games/gameid/mods/
|
||||
~/.minetest/mods/gameid/ <-- User-installed mods
|
||||
~/.minetest/worlds/worldname/worldmods
|
||||
|
||||
Mod directory structure
|
||||
------------------------
|
||||
mods
|
||||
|-- modname
|
||||
| |-- depends.txt
|
||||
| |-- init.lua
|
||||
| |-- textures
|
||||
| | |-- modname_stuff.png
|
||||
| | `-- modname_something_else.png
|
||||
| |-- sounds
|
||||
| |-- media
|
||||
| `-- <custom data>
|
||||
`-- another
|
||||
|
||||
modname:
|
||||
The location of this directory can be fetched by using
|
||||
minetest.get_modpath(modname)
|
||||
|
||||
depends.txt:
|
||||
List of mods that have to be loaded before loading this mod.
|
||||
A single line contains a single modname.
|
||||
|
||||
init.lua:
|
||||
The main Lua script. Running this script should register everything it
|
||||
wants to register. Subsequent execution depends on minetest calling the
|
||||
registered callbacks.
|
||||
|
||||
minetest.setting_get(name) and minetest.setting_getbool(name) can be used
|
||||
to read custom or existing settings at load time, if necessary.
|
||||
|
||||
textures, sounds, media:
|
||||
Media files (textures, sounds, whatever) that will be transferred to the
|
||||
client and will be available for use by the mod.
|
||||
|
||||
Naming convention for registered textual names
|
||||
----------------------------------------------
|
||||
Registered names should generally be in this format:
|
||||
"modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
|
||||
|
||||
This is to prevent conflicting names from corrupting maps and is
|
||||
enforced by the mod loader.
|
||||
|
||||
Example: mod "experimental", ideal item/node/entity name "tnt":
|
||||
-> the name should be "experimental:tnt".
|
||||
|
||||
Enforcement can be overridden by prefixing the name with ":". This can
|
||||
be used for overriding the registrations of some other mod.
|
||||
|
||||
Example: Any mod can redefine experimental:tnt by using the name
|
||||
":experimental:tnt" when registering it.
|
||||
(also that mod is required to have "experimental" as a dependency)
|
||||
|
||||
The ":" prefix can also be used for maintaining backwards compatibility.
|
||||
|
||||
Aliases
|
||||
-------
|
||||
Aliases can be added by using minetest.register_alias(name, convert_to)
|
||||
|
||||
This will make Minetest to convert things called name to things called
|
||||
convert_to.
|
||||
|
||||
This can be used for maintaining backwards compatibility.
|
||||
|
||||
This can be also used for setting quick access names for things, eg. if
|
||||
you have an item called epiclylongmodname:stuff, you could do
|
||||
minetest.register_alias("stuff", "epiclylongmodname:stuff")
|
||||
and be able to use "/giveme stuff".
|
||||
|
||||
Textures
|
||||
--------
|
||||
Mods should generally prefix their textures with modname_, eg. given
|
||||
the mod name "foomod", a texture could be called
|
||||
"foomod_foothing.png"
|
||||
|
||||
Textures are referred to by their complete name, or alternatively by
|
||||
stripping out the file extension:
|
||||
eg. foomod_foothing.png
|
||||
eg. foomod_foothing
|
||||
|
||||
Sounds
|
||||
-------
|
||||
Only OGG files are supported.
|
||||
|
||||
For positional playing of sounds, only single-channel (mono) files are
|
||||
supported. Otherwise OpenAL will play them non-positionally.
|
||||
|
||||
Mods should generally prefix their sounds with modname_, eg. given
|
||||
the mod name "foomod", a sound could be called
|
||||
"foomod_foosound.ogg"
|
||||
|
||||
Sounds are referred to by their name with a dot, a single digit and the
|
||||
file extension stripped out. When a sound is played, the actual sound file
|
||||
is chosen randomly from the matching sounds.
|
||||
|
||||
When playing the sound "foomod_foosound", the sound is chosen randomly
|
||||
from the available ones of the following files:
|
||||
foomod_foosound.ogg
|
||||
foomod_foosound.0.ogg
|
||||
foomod_foosound.1.ogg
|
||||
...
|
||||
foomod_foosound.9.ogg
|
||||
|
||||
Examples of sound parameter tables:
|
||||
-- Play locationless on all clients
|
||||
{
|
||||
gain = 1.0, -- default
|
||||
}
|
||||
-- Play locationless to a player
|
||||
{
|
||||
to_player = name,
|
||||
gain = 1.0, -- default
|
||||
}
|
||||
-- Play in a location
|
||||
{
|
||||
pos = {x=1,y=2,z=3},
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 32, -- default
|
||||
}
|
||||
-- Play connected to an object, looped
|
||||
{
|
||||
object = <an ObjectRef>,
|
||||
gain = 1.0, -- default
|
||||
max_hear_distance = 32, -- default
|
||||
loop = true, -- only sounds connected to objects can be looped
|
||||
}
|
||||
|
||||
Representations of simple things
|
||||
--------------------------------
|
||||
MapNode representation:
|
||||
{name="name", param1=num, param2=num}
|
||||
|
||||
MapNodes do not directly have any other data associated with them.
|
||||
If you want to access the definition of the node, you access
|
||||
minetest.registered_nodes[node.name]
|
||||
|
||||
param1 and param2 are 8 bit and 4 bit integers, respectively. They
|
||||
are reserved for certain automated functions. If you don't use these
|
||||
functions, you can use them to store arbitrary values.
|
||||
|
||||
param1 is reserved for the engine when:
|
||||
paramtype != "none"
|
||||
param2 is reserved for the engine when any of these are used:
|
||||
liquidtype == "flowing"
|
||||
drawtype == "flowingliquid"
|
||||
drawtype == "torchlike"
|
||||
drawtype == "signlike"
|
||||
|
||||
Position/vector:
|
||||
{x=num, y=num, z=num}
|
||||
Currently the API does not provide any helper functions for addition,
|
||||
subtraction and whatever; you can define those that you need yourself.
|
||||
|
||||
stackstring/itemstring: A stack of items in serialized format.
|
||||
eg. 'default:dirt 5'
|
||||
eg. 'default:pick_wood 21323'
|
||||
eg. 'default:apple'
|
||||
|
||||
item: A stack of items in Lua table format.
|
||||
eg. {name="default:dirt", count=5, wear=0, metadata=""}
|
||||
^ 5 dirt nodes
|
||||
eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
|
||||
^ a wooden pick about 1/3 weared out
|
||||
eg. {name="default:apple", count=1, wear=0, metadata=""}
|
||||
^ an apple.
|
||||
|
||||
Any time an item must be passed to a function, it can be an
|
||||
ItemStack (see below), an itemstring or a table in the above format.
|
||||
|
||||
SimpleSoundSpec:
|
||||
eg. ""
|
||||
eg. "default_place_node"
|
||||
eg. {}
|
||||
eg. {name="default_place_node"}
|
||||
eg. {name="default_place_node", gain=1.0}
|
||||
|
||||
Items
|
||||
------
|
||||
Node (register_node):
|
||||
A node from the world
|
||||
Tool (register_tool):
|
||||
A tool/weapon that can dig and damage things according to tool_capabilities
|
||||
Craftitem (register_craftitem):
|
||||
A miscellaneous item
|
||||
|
||||
Groups
|
||||
-------
|
||||
In a number of places, there is a group table. Groups define the
|
||||
properties of a thing (item, node, armor of entity, capabilities of
|
||||
tool) in such a way that the engine and other mods can can interact with
|
||||
the thing without actually knowing what the thing is.
|
||||
|
||||
Usage:
|
||||
- Groups are stored in a table, having the group names with keys and the
|
||||
group ratings as values. For example:
|
||||
groups = {crumbly=3, soil=1}
|
||||
^ Default dirt (soil group actually currently not defined; TODO)
|
||||
groups = {crumbly=2, soil=1, level=2, outerspace=1}
|
||||
^ A more special dirt-kind of thing
|
||||
- Groups always have a rating associated with them. If there is no
|
||||
useful meaning for a rating for an enabled group, it shall be 1.
|
||||
- When not defined, the rating of a group defaults to 0. Thus when you
|
||||
read groups, you must interpret nil and 0 as the same value, 0.
|
||||
|
||||
Groups of items
|
||||
----------------
|
||||
Groups of items can define what kind of an item it is (eg. wool).
|
||||
|
||||
Groups of nodes
|
||||
----------------
|
||||
In addition to the general item things, whether a node is diggable and how
|
||||
long it takes is defined by using groups.
|
||||
|
||||
Groups of entities
|
||||
-------------------
|
||||
For entities, groups are, as of now, used only for calculating damage.
|
||||
|
||||
object.get_armor_groups() -> a group-rating table (eg. {fleshy=3})
|
||||
object.set_armor_groups({level=2, fleshy=2, cracky=2})
|
||||
|
||||
Groups of tools
|
||||
----------------
|
||||
Groups in tools define which groups of nodes and entities they are
|
||||
effective towards.
|
||||
|
||||
Groups in crafting recipes
|
||||
---------------------------
|
||||
- Not implemented yet. (TODO)
|
||||
- Will probably look like this:
|
||||
{
|
||||
output = 'food:meat_soup_raw',
|
||||
recipe = {
|
||||
{'group:meat'},
|
||||
{'group:water'},
|
||||
{'group:bowl'},
|
||||
},
|
||||
preserve = {'group:bowl'},
|
||||
}
|
||||
|
||||
Special groups
|
||||
---------------
|
||||
- immortal: Disables the group damage system for an entity
|
||||
- level: Can be used to give an additional sense of progression in the game.
|
||||
- A larger level will cause eg. a weapon of a lower level make much less
|
||||
damage, and get weared out much faster, or not be able to get drops
|
||||
from destroyed nodes.
|
||||
- 0 is something that is directly accessible at the start of gameplay
|
||||
- dig_immediate: (player can always pick up node without tool wear)
|
||||
- 2: node is removed without tool wear after 0.5 seconds or so
|
||||
(rail, sign)
|
||||
- 3: node is removed without tool wear immediately (torch)
|
||||
|
||||
Known damage and digging time defining groups
|
||||
----------------------------------------------
|
||||
- crumbly: dirt, sand
|
||||
- cracky: tough but crackable stuff like stone.
|
||||
- snappy: something that can be cut using fine tools; eg. leaves, small
|
||||
plants, wire, sheets of metal
|
||||
- choppy: something that can be cut using force; eg. trees, wooden planks
|
||||
- fleshy: Living things like animals and the player. This could imply
|
||||
some blood effects when hitting.
|
||||
- explody: Especially prone to explosions
|
||||
- oddly_breakable_by_hand:
|
||||
Can be added to nodes that shouldn't logically be breakable by the
|
||||
hand but are. Somewhat similar to dig_immediate, but times are more
|
||||
like {[1]=3.50,[2]=2.00,[3]=0.70} and this does not override the
|
||||
speed of a tool if the tool can dig at a larger speed than this
|
||||
suggests for the hand.
|
||||
|
||||
Examples of custom groups
|
||||
--------------------------
|
||||
Item groups are often used for defining, well, //groups of items//.
|
||||
- meat: any meat-kind of a thing (rating might define the size or healing
|
||||
ability or be irrelevant - it is not defined as of yet)
|
||||
- eatable: anything that can be eaten. Rating might define HP gain in half
|
||||
hearts.
|
||||
- flammable: can be set on fire. Rating might define the intensity of the
|
||||
fire, affecting eg. the speed of the spreading of an open fire.
|
||||
- wool: any wool (any origin, any color)
|
||||
- metal: any metal
|
||||
- weapon: any weapon
|
||||
- heavy: anything considerably heavy
|
||||
|
||||
Digging time calculation specifics
|
||||
-----------------------------------
|
||||
Groups such as **crumbly**, **cracky** and **snappy** are used for this
|
||||
purpose. Rating is 1, 2 or 3. A higher rating for such a group implies
|
||||
faster digging time.
|
||||
|
||||
Also, the **level** group is used.
|
||||
|
||||
Tools define their properties by a list of parameters for groups. They
|
||||
cannot dig other groups; thus it is important to use a standard bunch of
|
||||
groups to enable interaction with tools.
|
||||
|
||||
**Example definition of the digging capabilities of a tool:**
|
||||
tool_capabilities = {
|
||||
full_punch_interval=1.5,
|
||||
max_drop_level=1,
|
||||
groupcaps={
|
||||
crumbly={maxwear=0.01, maxlevel=2, times={[1]=0.80, [2]=0.60, [3]=0.40}}
|
||||
}
|
||||
}
|
||||
|
||||
**Tools define:**
|
||||
* Full punch interval Maximum drop level For an arbitrary list of groups:
|
||||
* Maximum level (usually 0, 1, 2 or 3) Maximum wear (0...1) Digging times
|
||||
|
||||
**Full punch interval**: When used as a weapon, the tool will do full
|
||||
damage if this time is spent between punches. If eg. half the time is
|
||||
spent, the tool will do half damage.
|
||||
|
||||
**Maximum drop level** suggests the maximum level of node, when dug with
|
||||
the tool, that will drop it's useful item. (eg. iron ore to drop a lump of
|
||||
iron).
|
||||
|
||||
**Maximum level** tells what is the maximum level of a node of this group
|
||||
that the tool will be able to dig.
|
||||
|
||||
**Maximum wear** determines how much the tool wears out when it is used for
|
||||
digging a node, of this group, of the maximum level. For lower leveled
|
||||
tools, the wear is divided by //4// to the exponent //level difference//.
|
||||
This means for a maximum wear of 0.1, a level difference 1 will result in
|
||||
wear=0.1/4=0.025, and a level difference of 2 will result in
|
||||
wear=0.1/(4*4)=0.00625.
|
||||
|
||||
**Digging times** is basically a list of digging times for different
|
||||
ratings of the group. It also determines the damage done to entities, based
|
||||
on their "armor groups".
|
||||
* For example, as a lua table, ''times={2=2.00, 3=0.70}''. This would
|
||||
* result the tool to be able to dig nodes that have a rating of 2 or 3
|
||||
* for this group, and unable to dig the rating 1, which is the toughest.
|
||||
* Unless there is a matching group that enables digging otherwise. For
|
||||
* entities, damage equals the amount of nodes dug in the time spent
|
||||
* between hits, with a maximum of ''full_punch_interval''.
|
||||
|
||||
Entity damage mechanism
|
||||
------------------------
|
||||
Client predicts damage based on damage groups. Because of this, it is able to
|
||||
give an immediate response when an entity is damaged or dies; the response is
|
||||
pre-defined somehow (eg. by defining a sprite animation) (not implemented;
|
||||
TODO).
|
||||
|
||||
The group **immortal** will completely disable normal damage.
|
||||
|
||||
Entities can define a special armor group, which is **punch_operable**. This
|
||||
group will disable the regular damage mechanism for players punching it by hand
|
||||
or a non-tool item.
|
||||
|
||||
On the Lua side, every punch calls ''entity:on_punch(puncher,
|
||||
time_from_last_punch, tool_capabilities, direction)''. This should never be
|
||||
called directly, because damage is usually not handled by the entity itself.
|
||||
* ''puncher'' is the object performing the punch. Can be nil. Should never be
|
||||
accessed unless absolutely required.
|
||||
* ''time_from_last_punch'' is time from last punch (by puncher) or nil.
|
||||
* ''tool_capabilities'' can be nil.
|
||||
* ''direction'' is a unit vector, pointing from the source of the punch to
|
||||
the punched object.
|
||||
|
||||
To punch an entity/object in Lua, call ''object:punch(puncher, time_from_last_punch, tool_capabilities, direction)''.
|
||||
* Return value is tool wear.
|
||||
* Parameters are equal to the above callback.
|
||||
* If ''direction'' is nil and ''puncher'' is not nil, ''direction'' will be
|
||||
automatically filled in based on the location of ''puncher''.
|
||||
|
||||
Helper functions
|
||||
-----------------
|
||||
dump2(obj, name="_", dumped={})
|
||||
^ Return object serialized as a string, handles reference loops
|
||||
dump(obj, dumped={})
|
||||
^ Return object serialized as a string
|
||||
|
||||
minetest namespace reference
|
||||
-----------------------------
|
||||
minetest.get_current_modname() -> string
|
||||
minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
|
||||
^ Useful for loading additional .lua modules or static data from mod
|
||||
minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
|
||||
^ Useful for storing custom data
|
||||
|
||||
minetest.register_entity(name, prototype table)
|
||||
minetest.register_abm(abm definition)
|
||||
minetest.register_node(name, node definition)
|
||||
minetest.register_tool(name, item definition)
|
||||
minetest.register_craftitem(name, item definition)
|
||||
minetest.register_alias(name, convert_to)
|
||||
minetest.register_craft(recipe)
|
||||
|
||||
minetest.register_globalstep(func(dtime))
|
||||
minetest.register_on_placenode(func(pos, newnode, placer))
|
||||
minetest.register_on_dignode(func(pos, oldnode, digger))
|
||||
minetest.register_on_punchnode(func(pos, node, puncher))
|
||||
minetest.register_on_generated(func(minp, maxp))
|
||||
minetest.register_on_newplayer(func(ObjectRef))
|
||||
minetest.register_on_dieplayer(func(ObjectRef))
|
||||
minetest.register_on_respawnplayer(func(ObjectRef))
|
||||
^ return true in func to disable regular player placement
|
||||
^ currently called _before_ repositioning of player occurs
|
||||
minetest.register_on_chat_message(func(name, message))
|
||||
|
||||
minetest.add_to_creative_inventory(itemstring)
|
||||
minetest.setting_get(name) -> string or nil
|
||||
minetest.setting_getbool(name) -> boolean value or nil
|
||||
|
||||
minetest.chat_send_all(text)
|
||||
minetest.chat_send_player(name, text)
|
||||
minetest.get_player_privs(name) -> set of privs
|
||||
minetest.get_inventory(location) -> InvRef
|
||||
^ location = eg. {type="player", name="celeron55"}
|
||||
{type="node", pos={x=, y=, z=}}
|
||||
|
||||
minetest.sound_play(spec, parameters) -> handle
|
||||
^ spec = SimpleSoundSpec
|
||||
^ parameters = sound parameter table
|
||||
minetest.sound_stop(handle)
|
||||
|
||||
minetest.debug(line)
|
||||
^ Goes to dstream
|
||||
minetest.log(line)
|
||||
minetest.log(loglevel, line)
|
||||
^ loglevel one of "error", "action", "info", "verbose"
|
||||
|
||||
Global objects:
|
||||
minetest.env - environment reference
|
||||
|
||||
Global tables:
|
||||
minetest.registered_items
|
||||
^ List of registered items, indexed by name
|
||||
minetest.registered_nodes
|
||||
^ List of registered node definitions, indexed by name
|
||||
minetest.registered_craftitems
|
||||
^ List of registered craft item definitions, indexed by name
|
||||
minetest.registered_tools
|
||||
^ List of registered tool definitions, indexed by name
|
||||
minetest.registered_entities
|
||||
^ List of registered entity prototypes, indexed by name
|
||||
minetest.object_refs
|
||||
^ List of object references, indexed by active object id
|
||||
minetest.luaentities
|
||||
^ List of lua entities, indexed by active object id
|
||||
|
||||
Deprecated but defined for backwards compatibility:
|
||||
minetest.digprop_constanttime(time)
|
||||
minetest.digprop_stonelike(toughness)
|
||||
minetest.digprop_dirtlike(toughness)
|
||||
minetest.digprop_gravellike(toughness)
|
||||
minetest.digprop_woodlike(toughness)
|
||||
minetest.digprop_leaveslike(toughness)
|
||||
minetest.digprop_glasslike(toughness)
|
||||
|
||||
Class reference
|
||||
----------------
|
||||
EnvRef: basically ServerEnvironment and ServerMap combined.
|
||||
methods:
|
||||
- add_node(pos, node)
|
||||
- remove_node(pos)
|
||||
- get_node(pos)
|
||||
^ Returns {name="ignore", ...} for unloaded area
|
||||
- get_node_or_nil(pos)
|
||||
^ Returns nil for unloaded area
|
||||
- get_node_light(pos, timeofday) -> 0...15 or nil
|
||||
^ timeofday: nil = current time, 0 = night, 0.5 = day
|
||||
- add_entity(pos, name): Returns ObjectRef or nil if failed
|
||||
- add_item(pos, itemstring)
|
||||
- add_rat(pos)
|
||||
- add_firefly(pos)
|
||||
- get_meta(pos) -- Get a NodeMetaRef at that position
|
||||
- get_player_by_name(name) -- Get an ObjectRef to a player
|
||||
- get_objects_inside_radius(pos, radius)
|
||||
- set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
|
||||
- get_timeofday()
|
||||
|
||||
NodeMetaRef (this stuff is subject to change in a future version)
|
||||
methods:
|
||||
- get_type()
|
||||
- allows_text_input()
|
||||
- set_text(text) -- eg. set the text of a sign
|
||||
- get_text()
|
||||
- get_owner()
|
||||
- set_owner(string)
|
||||
Generic node metadata specific:
|
||||
- set_infotext(infotext)
|
||||
- get_inventory() -> InvRef
|
||||
- set_inventory_draw_spec(string)
|
||||
- set_allow_text_input(bool)
|
||||
- set_allow_removal(bool)
|
||||
- set_enforce_owner(bool)
|
||||
- is_inventory_modified()
|
||||
- reset_inventory_modified()
|
||||
- is_text_modified()
|
||||
- reset_text_modified()
|
||||
- set_string(name, value)
|
||||
- get_string(name)
|
||||
|
||||
ObjectRef: Moving things in the game are generally these
|
||||
(basically reference to a C++ ServerActiveObject)
|
||||
methods:
|
||||
- remove(): remove object (after returning from Lua)
|
||||
- getpos() -> {x=num, y=num, z=num}
|
||||
- setpos(pos); pos={x=num, y=num, z=num}
|
||||
- moveto(pos, continuous=false): interpolated move
|
||||
- punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
^ puncher = an another ObjectRef,
|
||||
^ time_from_last_punch = time since last punch action of the puncher
|
||||
- right_click(clicker); clicker = an another ObjectRef
|
||||
- get_hp(): returns number of hitpoints (2 * number of hearts)
|
||||
- set_hp(hp): set number of hitpoints (2 * number of hearts)
|
||||
- get_inventory() -> InvRef
|
||||
- get_wield_list(): returns the name of the inventory list the wielded item is in
|
||||
- get_wield_index(): returns the index of the wielded item
|
||||
- get_wielded_item() -> ItemStack
|
||||
- set_wielded_item(item): replaces the wielded item, returns true if successful
|
||||
LuaEntitySAO-only: (no-op for other objects)
|
||||
- setvelocity({x=num, y=num, z=num})
|
||||
- getvelocity() -> {x=num, y=num, z=num}
|
||||
- setacceleration({x=num, y=num, z=num})
|
||||
- getacceleration() -> {x=num, y=num, z=num}
|
||||
- setyaw(radians)
|
||||
- getyaw() -> radians
|
||||
- settexturemod(mod)
|
||||
- setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
- select_horiz_by_yawpitch=false)
|
||||
- ^ Select sprite from spritesheet with optional animation and DM-style
|
||||
- texture selection based on yaw relative to camera
|
||||
- set_armor_groups({group1=rating, group2=rating, ...})
|
||||
- get_entity_name() (DEPRECATED: Will be removed in a future version)
|
||||
- get_luaentity()
|
||||
Player-only: (no-op for other objects)
|
||||
- get_player_name(): will return nil if is not a player
|
||||
- get_look_dir(): get camera direction as a unit vector
|
||||
- get_look_pitch(): pitch in radians
|
||||
- get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
|
||||
|
||||
InvRef: Reference to an inventory
|
||||
methods:
|
||||
- get_size(listname): get size of a list
|
||||
- set_size(listname, size): set size of a list
|
||||
- get_stack(listname, i): get a copy of stack index i in list
|
||||
- set_stack(listname, i, stack): copy stack to index i in list
|
||||
- get_list(listname): return full list
|
||||
- set_list(listname, list): set full list (size will not change)
|
||||
- add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
|
||||
- room_for_item(listname, stack): returns true if the stack of items
|
||||
can be fully added to the list
|
||||
- contains_item(listname, stack): returns true if the stack of items
|
||||
can be fully taken from the list
|
||||
remove_item(listname, stack): take as many items as specified from the list,
|
||||
returns the items that were actually removed (as an ItemStack)
|
||||
|
||||
ItemStack: A stack of items.
|
||||
methods:
|
||||
- is_empty(): return true if stack is empty
|
||||
- get_name(): returns item name (e.g. "default:stone")
|
||||
- get_count(): returns number of items on the stack
|
||||
- get_wear(): returns tool wear (0-65535), 0 for non-tools
|
||||
- get_metadata(): returns metadata (a string attached to an item stack)
|
||||
- clear(): removes all items from the stack, making it empty
|
||||
- replace(item): replace the contents of this stack (item can also
|
||||
be an itemstring or table)
|
||||
- to_string(): returns the stack in itemstring form
|
||||
- to_table(): returns the stack in Lua table form
|
||||
- get_stack_max(): returns the maximum size of the stack (depends on the item)
|
||||
- get_free_space(): returns get_stack_max() - get_count()
|
||||
- is_known(): returns true if the item name refers to a defined item type
|
||||
- get_definition(): returns the item definition table
|
||||
- get_tool_capabilities(): returns the digging properties of the item,
|
||||
^ or those of the hand if none are defined for this item type
|
||||
- add_wear(amount): increases wear by amount if the item is a tool
|
||||
- add_item(item): put some item or stack onto this stack,
|
||||
^ returns leftover ItemStack
|
||||
- item_fits(item): returns true if item or stack can be fully added to this one
|
||||
- take_item(n): take (and remove) up to n items from this stack
|
||||
^ returns taken ItemStack
|
||||
^ if n is omitted, n=1 is used
|
||||
- peek_item(n): copy (don't remove) up to n items from this stack
|
||||
^ returns copied ItemStack
|
||||
^ if n is omitted, n=1 is used
|
||||
|
||||
Registered entities
|
||||
--------------------
|
||||
- Functions receive a "luaentity" as self:
|
||||
- It has the member .name, which is the registered name ("mod:thing")
|
||||
- It has the member .object, which is an ObjectRef pointing to the object
|
||||
- The original prototype stuff is visible directly via a metatable
|
||||
- Callbacks:
|
||||
- on_activate(self, staticdata)
|
||||
^ Called when the object is instantiated.
|
||||
- on_step(self, dtime)
|
||||
^ Called on every server tick (dtime is usually 0.05 seconds)
|
||||
- on_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
|
||||
^ Called when somebody punches the object.
|
||||
^ Note that you probably want to handle most punches using the
|
||||
automatic armor group system.
|
||||
^ puncher: ObjectRef (can be nil)
|
||||
^ time_from_last_punch: Meant for disallowing spamming of clicks (can be nil)
|
||||
^ tool_capabilities: capability table of used tool (can be nil)
|
||||
^ dir: unit vector of direction of punch. Always defined. Points from
|
||||
the puncher to the punched.
|
||||
- on_rightclick(self, clicker)
|
||||
- get_staticdata(self)
|
||||
^ Should return a string that will be passed to on_activate when
|
||||
the object is instantiated the next time.
|
||||
|
||||
Definition tables
|
||||
------------------
|
||||
|
||||
Entity definition (register_entity)
|
||||
{
|
||||
physical = true,
|
||||
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
visual = "cube"/"sprite",
|
||||
visual_size = {x=1, y=1},
|
||||
textures = {texture,texture,texture,texture,texture,texture},
|
||||
spritediv = {x=1, y=1},
|
||||
initial_sprite_basepos = {x=0, y=0},
|
||||
on_activate = function(self, staticdata),
|
||||
on_step = function(self, dtime),
|
||||
on_punch = function(self, hitter),
|
||||
on_rightclick = function(self, clicker),
|
||||
get_staticdata = function(self),
|
||||
# Also you can define arbitrary member variables here
|
||||
myvariable = whatever,
|
||||
}
|
||||
|
||||
ABM (ActiveBlockModifier) definition (register_abm)
|
||||
{
|
||||
nodenames = {"default:lava_source"},
|
||||
neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
|
||||
^ If left out or empty, any neighbor will do
|
||||
interval = 1.0, -- (operation interval)
|
||||
chance = 1, -- (chance of trigger is 1.0/this)
|
||||
action = func(pos, node, active_object_count, active_object_count_wider),
|
||||
}
|
||||
|
||||
Item definition (register_node, register_craftitem, register_tool)
|
||||
{
|
||||
description = "Steel Axe",
|
||||
groups = {}, -- key=name, value=rating; rating=1..3.
|
||||
if rating not applicable, use 1.
|
||||
eg. {wool=1, fluffy=3}
|
||||
{soil=2, outerspace=1, crumbly=1}
|
||||
{bendy=2, snappy=1},
|
||||
{hard=1, metal=1, spikes=1}
|
||||
inventory_image = "default_tool_steelaxe.png",
|
||||
wield_image = "",
|
||||
wield_scale = {x=1,y=1,z=1},
|
||||
stack_max = 99,
|
||||
liquids_pointable = false,
|
||||
tool_capabilities = {
|
||||
full_punch_interval = 1.0,
|
||||
max_drop_level=0,
|
||||
groupcaps={
|
||||
-- For example:
|
||||
fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
||||
snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
||||
choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
|
||||
}
|
||||
}
|
||||
on_drop = func(item, dropper, pos),
|
||||
on_place = func(item, placer, pointed_thing),
|
||||
on_use = func(item, user, pointed_thing),
|
||||
}
|
||||
|
||||
Node definition (register_node)
|
||||
{
|
||||
<all fields allowed in item definitions>,
|
||||
|
||||
drawtype = "normal",
|
||||
visual_scale = 1.0,
|
||||
tile_images = {"default_unknown_block.png"},
|
||||
special_materials = {
|
||||
{image="", backface_culling=true},
|
||||
{image="", backface_culling=true},
|
||||
},
|
||||
alpha = 255,
|
||||
post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
paramtype = "none",
|
||||
paramtype2 = "none",
|
||||
is_ground_content = false,
|
||||
sunlight_propagates = false,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = true,
|
||||
climbable = false,
|
||||
buildable_to = false,
|
||||
drop = "",
|
||||
-- alternatively drop = { max_items = ..., items = { ... } }
|
||||
metadata_name = "",
|
||||
liquidtype = "none",
|
||||
liquid_alternative_flowing = "",
|
||||
liquid_alternative_source = "",
|
||||
liquid_viscosity = 0,
|
||||
light_source = 0,
|
||||
damage_per_second = 0,
|
||||
selection_box = {type="regular"},
|
||||
legacy_facedir_simple = false, -- Support maps made in and before January 2012
|
||||
legacy_wallmounted = false, -- Support maps made in and before January 2012
|
||||
sounds = {
|
||||
footstep = <SimpleSoundSpec>,
|
||||
dig = <SimpleSoundSpec>, -- "__group" = group-based sound (default)
|
||||
dug = <SimpleSoundSpec>,
|
||||
},
|
||||
}
|
||||
|
||||
Recipe: (register_craft)
|
||||
{
|
||||
output = 'default:pick_stone',
|
||||
recipe = {
|
||||
{'default:cobble', 'default:cobble', 'default:cobble'},
|
||||
{'', 'default:stick', ''},
|
||||
{'', 'default:stick', ''},
|
||||
},
|
||||
replacements = <optional list of item pairs,
|
||||
replace one input item with another item on crafting>
|
||||
}
|
||||
|
||||
Recipe (shapeless):
|
||||
{
|
||||
type = "shapeless",
|
||||
output = 'mushrooms:mushroom_stew',
|
||||
recipe = {
|
||||
"mushrooms:bowl",
|
||||
"mushrooms:mushroom_brown",
|
||||
"mushrooms:mushroom_red",
|
||||
},
|
||||
replacements = <optional list of item pairs,
|
||||
replace one input item with another item on crafting>
|
||||
}
|
||||
|
||||
Recipe (tool repair):
|
||||
{
|
||||
type = "toolrepair",
|
||||
additional_wear = -0.02,
|
||||
}
|
||||
|
||||
Recipe (cooking):
|
||||
{
|
||||
type = "cooking",
|
||||
output = "default:glass",
|
||||
recipe = "default:sand",
|
||||
cooktime = 3,
|
||||
}
|
||||
|
||||
Recipe (furnace fuel):
|
||||
{
|
||||
type = "fuel",
|
||||
recipe = "default:leaves",
|
||||
burntime = 1,
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,462 @@
|
||||
I'll try to quickly document the newest block format in here (might contain
|
||||
errors). Refer to the mapgen or minetestmapper script for the directory
|
||||
structure and file naming. There are two sector namings possible,
|
||||
sector/XXXXZZZZ and sector/XXX/ZZZ.
|
||||
=================================================
|
||||
Minetest World Format used as of 0.4.dev-20120322
|
||||
=================================================
|
||||
|
||||
This applies to a world format carrying the block serialization version 22
|
||||
which is used at least in version 0.4.dev-20120322.
|
||||
|
||||
The block serialization version used is 22. It does not fully specify every
|
||||
aspect of this format; if compliance with this format is to be checked, it
|
||||
needs to be done by detecting if the files and data indeed follows it.
|
||||
|
||||
Legacy stuff
|
||||
=============
|
||||
Data can, in theory, be contained in the flat file directory structure
|
||||
described below in Version 17, but it is not officially supported. Also you
|
||||
may stumble upon all kinds of oddities in not-so-recent formats.
|
||||
|
||||
Files
|
||||
======
|
||||
Everything is contained in a directory, the name of which is freeform, but
|
||||
often serves as the name of the world.
|
||||
|
||||
Currently the authentication and ban data is stored on a per-world basis. It
|
||||
can be copied over from an old world to a newly created world.
|
||||
|
||||
World
|
||||
|-- auth.txt ----- Authentication data
|
||||
|-- env_meta.txt - Environment metadata
|
||||
|-- ipban.txt ---- Banned ips/users
|
||||
|-- map_meta.txt - Map metadata
|
||||
|-- map.sqlite --- Map data
|
||||
|-- players ------ Player directory
|
||||
| |-- player1 -- Player file
|
||||
| '-- Foo ------ Player file
|
||||
`-- world.mt ----- World metadata
|
||||
|
||||
auth.txt
|
||||
---------
|
||||
Contains authentication data, player per line.
|
||||
<name>:<password hash>:<privilege1,...>
|
||||
Format of password hash is <name><password> SHA1'd, in the base64 encoding.
|
||||
|
||||
Example lines:
|
||||
- Player "celeron55", no password, privileges "interact" and "shout":
|
||||
celeron55::interact,shout
|
||||
- Player "Foo", password "bar", privilege "shout":
|
||||
foo:iEPX+SQWIR3p67lj/0zigSWTKHg:shout
|
||||
- Player "bar", no password, no privileges:
|
||||
bar::
|
||||
|
||||
env_meta.txt
|
||||
-------------
|
||||
Simple global environment variables.
|
||||
Example content (added indentation):
|
||||
game_time = 73471
|
||||
time_of_day = 19118
|
||||
EnvArgsEnd
|
||||
|
||||
ipban.txt
|
||||
----------
|
||||
Banned IP addresses and usernames.
|
||||
Example content (added indentation):
|
||||
123.456.78.9|foo
|
||||
123.456.78.10|bar
|
||||
|
||||
map_meta.txt
|
||||
-------------
|
||||
Simple global map variables.
|
||||
Example content (added indentation):
|
||||
seed = 7980462765762429666
|
||||
[end_of_params]
|
||||
|
||||
map.sqlite
|
||||
-----------
|
||||
Map data.
|
||||
See Map File Format below.
|
||||
|
||||
player1, Foo
|
||||
-------------
|
||||
Player data.
|
||||
Filename can be anything.
|
||||
See Player File Format below.
|
||||
|
||||
world.mt
|
||||
---------
|
||||
World metadata.
|
||||
Example content (added indentation):
|
||||
gameid = mesetint
|
||||
|
||||
Player File Format
|
||||
===================
|
||||
|
||||
- Should be pretty self-explanatory.
|
||||
- Note: position is in nodes * 10
|
||||
|
||||
Example content (added indentation):
|
||||
hp = 11
|
||||
name = celeron55
|
||||
pitch = 39.77
|
||||
position = (-5231.97,15,1961.41)
|
||||
version = 1
|
||||
yaw = 101.37
|
||||
PlayerArgsEnd
|
||||
List main 32
|
||||
Item default:torch 13
|
||||
Item default:pick_steel 1 50112
|
||||
Item experimental:tnt
|
||||
Item default:cobble 99
|
||||
Item default:pick_stone 1 13104
|
||||
Item default:shovel_steel 1 51838
|
||||
Item default:dirt 61
|
||||
Item default:rail 78
|
||||
Item default:coal_lump 3
|
||||
Item default:cobble 99
|
||||
Item default:leaves 22
|
||||
Item default:gravel 52
|
||||
Item default:axe_steel 1 2045
|
||||
Item default:cobble 98
|
||||
Item default:sand 61
|
||||
Item default:water_source 94
|
||||
Item default:glass 2
|
||||
Item default:mossycobble
|
||||
Item default:pick_steel 1 64428
|
||||
Item animalmaterials:bone
|
||||
Item default:sword_steel
|
||||
Item default:sapling
|
||||
Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craft 9
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftpreview 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
List craftresult 1
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
||||
|
||||
Map File Format
|
||||
================
|
||||
|
||||
Minetest maps consist of MapBlocks, chunks of 16x16x16 nodes.
|
||||
|
||||
In addition to the bulk node data, MapBlocks stored on disk also contain
|
||||
other things.
|
||||
|
||||
History
|
||||
--------
|
||||
We need a bit of history in here. Initially Minetest stored maps in a
|
||||
format called the "sectors" format. It was a directory/file structure like
|
||||
this:
|
||||
sectors2/XXX/ZZZ/YYYY
|
||||
For example, the MapBlock at (0,1,-2) was this file:
|
||||
sectors2/000/ffd/0001
|
||||
|
||||
Eventually Minetest outgrow this directory structure, as filesystems were
|
||||
struggling under the amount of files and directories.
|
||||
|
||||
Large servers seriously needed a new format, and thus the base of the
|
||||
current format was invented, suggested by celeron55 and implemented by
|
||||
JacobF.
|
||||
|
||||
SQLite3 was slammed in, and blocks files were directly inserted as blobs
|
||||
in a single table, indexed by integer primary keys, oddly mangled from
|
||||
coordinates.
|
||||
|
||||
Today we know that SQLite3 allows multiple primary keys (which would allow
|
||||
storing coordinates separately), but the format has been kept unchanged for
|
||||
that part. So, this is where it has come.
|
||||
</history>
|
||||
|
||||
So here goes
|
||||
-------------
|
||||
map.sqlite is an sqlite3 database, containg a single table, called
|
||||
"blocks". It looks like this:
|
||||
|
||||
CREATE TABLE `blocks` (`pos` INT NOT NULL PRIMARY KEY,`data` BLOB);
|
||||
|
||||
The key
|
||||
--------
|
||||
"pos" is created from the three coordinates of a MapBlock using this
|
||||
algorithm, defined here in Python:
|
||||
|
||||
def getBlockAsInteger(p):
|
||||
return int64(p[2]*16777216 + p[1]*4096 + p[0])
|
||||
|
||||
def int64(u):
|
||||
while u >= 2**63:
|
||||
u -= 2**64
|
||||
while u <= -2**63:
|
||||
u += 2**64
|
||||
return u
|
||||
|
||||
It can be converted the other way by using this code:
|
||||
|
||||
def getIntegerAsBlock(i):
|
||||
x = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - x) / 4096)
|
||||
y = unsignedToSigned(i % 4096, 2048)
|
||||
i = int((i - y) / 4096)
|
||||
z = unsignedToSigned(i % 4096, 2048)
|
||||
return x,y,z
|
||||
|
||||
def unsignedToSigned(i, max_positive):
|
||||
if i < max_positive:
|
||||
return i
|
||||
else:
|
||||
return i - 2*max_positive
|
||||
|
||||
The blob
|
||||
---------
|
||||
The blob is the data that would have otherwise gone into the file.
|
||||
|
||||
See below for description.
|
||||
|
||||
MapBlock serialization format
|
||||
==============================
|
||||
NOTE: Byte order is MSB first (big-endian).
|
||||
NOTE: Zlib data is in such a format that Python's zlib at least can
|
||||
directly decompress.
|
||||
|
||||
u8 version
|
||||
- map format version number, this one is version 22
|
||||
|
||||
u8 flags
|
||||
- Flag bitmasks:
|
||||
- 0x01: is_underground: Should be set to 0 if there will be no light
|
||||
obstructions above the block. If/when sunlight of a block is updated
|
||||
and there is no block above it, this value is checked for determining
|
||||
whether sunlight comes from the top.
|
||||
- 0x02: day_night_differs: Whether the lighting of the block is different
|
||||
on day and night. Only blocks that have this bit set are updated when
|
||||
day transforms to night.
|
||||
- 0x04: lighting_expired: If true, lighting is invalid and should be
|
||||
updated. If you can't calculate lighting in your generator properly,
|
||||
you could try setting this 1 to everything and setting the uppermost
|
||||
block in every sector as is_underground=0. I am quite sure it doesn't
|
||||
work properly, though.
|
||||
- 0x08: generated: True if the block has been generated. If false, block
|
||||
is mostly filled with CONTENT_IGNORE and is likely to contain eg. parts
|
||||
of trees of neighboring blocks.
|
||||
|
||||
u8 content_width
|
||||
- Number of bytes in the content (param0) fields of nodes
|
||||
- Always 1
|
||||
|
||||
u8 params_width
|
||||
- Number of bytes used for parameters per node
|
||||
- Always 2
|
||||
|
||||
zlib-compressed node data:
|
||||
- content:
|
||||
u8[4096]: param0 fields
|
||||
u8[4096]: param1 fields
|
||||
u8[4096]: param2 fields
|
||||
- The location of a node in each of those arrays is (z*16*16 + y*16 + x).
|
||||
|
||||
zlib-compressed node metadata list
|
||||
- content:
|
||||
u16 version (=1)
|
||||
u16 count of metadata
|
||||
foreach count:
|
||||
u16 position (p.Z*MAP_BLOCKSIZE*MAP_BLOCKSIZE + p.Y*MAP_BLOCKSIZE + p.X)
|
||||
u16 type_id
|
||||
u16 content_size
|
||||
u8[content_size] (content of metadata)
|
||||
|
||||
u16 mapblockobject_count
|
||||
- Always 0
|
||||
- Should be removed in version 23 (TODO)
|
||||
|
||||
u8 static object version:
|
||||
- Always 0
|
||||
|
||||
u16 static_object_count
|
||||
|
||||
foreach static_object_count:
|
||||
u8 type (object type-id)
|
||||
s32 pos_x_nodes * 10000
|
||||
s32 pos_y_nodes * 10000
|
||||
s32 pos_z_nodes * 10000
|
||||
u16 data_size
|
||||
u8[data_size] data
|
||||
|
||||
u32 timestamp
|
||||
- Timestamp when last saved, as seconds from starting the game.
|
||||
- 0xffffffff = invalid/unknown timestamp, nothing should be done with the time
|
||||
difference when loaded
|
||||
|
||||
u8 name-id-mapping version
|
||||
- Always 0
|
||||
|
||||
u16 num_name_id_mappings
|
||||
|
||||
foreach num_name_id_mappings
|
||||
u16 id
|
||||
u16 name_len
|
||||
u8[name_len] name
|
||||
|
||||
EOF.
|
||||
|
||||
Format of nodes
|
||||
----------------
|
||||
A node is composed of the u8 fields param0, param1 and param2.
|
||||
|
||||
The content id of a node is determined as so:
|
||||
- If param0 < 0x80,
|
||||
content_id = param0
|
||||
- Otherwise
|
||||
content_id = (param0<<4) + (param2>>4)
|
||||
|
||||
The purpose of param1 and param2 depend on the definition of the node.
|
||||
|
||||
The name-id-mapping
|
||||
--------------------
|
||||
The mapping maps node content ids to node names.
|
||||
|
||||
Node metadata format
|
||||
---------------------
|
||||
|
||||
1: Generic metadata
|
||||
serialized inventory
|
||||
u32 len
|
||||
u8[len] text
|
||||
u16 len
|
||||
u8[len] owner
|
||||
u16 len
|
||||
u8[len] infotext
|
||||
u16 len
|
||||
u8[len] inventory drawspec
|
||||
u8 allow_text_input (bool)
|
||||
u8 removal_disabled (bool)
|
||||
u8 enforce_owner (bool)
|
||||
u32 num_vars
|
||||
foreach num_vars
|
||||
u16 len
|
||||
u8[len] name
|
||||
u32 len
|
||||
u8[len] value
|
||||
|
||||
14: Sign metadata
|
||||
u16 text_len
|
||||
u8[text_len] text
|
||||
|
||||
15: Chest metadata
|
||||
serialized inventory
|
||||
|
||||
16: Furnace metadata
|
||||
TBD
|
||||
|
||||
17: Locked Chest metadata
|
||||
u16 len
|
||||
u8[len] owner
|
||||
serialized inventory
|
||||
|
||||
Static objects
|
||||
---------------
|
||||
Static objects are persistent freely moving objects in the world.
|
||||
|
||||
Object types:
|
||||
1: Test object
|
||||
2: Item
|
||||
3: Rat (deprecated)
|
||||
4: Oerkki (deprecated)
|
||||
5: Firefly (deprecated)
|
||||
6: MobV2 (deprecated)
|
||||
7: LuaEntity
|
||||
|
||||
1: Item:
|
||||
u8 version
|
||||
version 0:
|
||||
u16 len
|
||||
u8[len] itemstring
|
||||
|
||||
7: LuaEntity:
|
||||
u8 version
|
||||
version 1:
|
||||
u16 len
|
||||
u8[len] entity name
|
||||
u32 len
|
||||
u8[len] static data
|
||||
s16 hp
|
||||
s32 velocity.x * 10000
|
||||
s32 velocity.y * 10000
|
||||
s32 velocity.z * 10000
|
||||
s32 yaw * 1000
|
||||
|
||||
Itemstring format
|
||||
------------------
|
||||
eg. 'default:dirt 5'
|
||||
eg. 'default:pick_wood 21323'
|
||||
eg. '"default:apple" 2'
|
||||
eg. 'default:apple'
|
||||
- The wear value in tools is 0...65535
|
||||
- There are also a number of older formats that you might stumble upon:
|
||||
eg. 'node "default:dirt" 5'
|
||||
eg. 'NodeItem default:dirt 5'
|
||||
eg. 'ToolItem WPick 21323'
|
||||
|
||||
Inventory serialization format
|
||||
-------------------------------
|
||||
- The inventory serialization format is line-based
|
||||
- The newline character used is "\n"
|
||||
- The end condition of a serialized inventory is always "EndInventory\n"
|
||||
- All the slots in a list must always be serialized.
|
||||
|
||||
Example (format does not include "---"):
|
||||
---
|
||||
List foo 4
|
||||
Item default:sapling
|
||||
Item default:sword_stone 1 10647
|
||||
Item default:dirt 99
|
||||
Empty
|
||||
EndInventoryList
|
||||
List bar 9
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
Empty
|
||||
EndInventoryList
|
||||
EndInventory
|
||||
---
|
||||
|
||||
==============================================
|
||||
Minetest World Format used as of 2011-05 or so
|
||||
==============================================
|
||||
|
||||
Map data serialization format version 17.
|
||||
|
||||
0.3.1 does not use this format, but a more recent one. This exists here for
|
||||
historical reasons.
|
||||
|
||||
Directory structure:
|
||||
sectors/XXXXZZZZ or sectors2/XXX/ZZZ
|
||||
XXXX, ZZZZ, XXX and ZZZ being the hexadecimal X and Z coordinates.
|
||||
Under these, the block files are stored, called YYYY.
|
||||
|
||||
There also exists files map_meta.txt and chunk_meta, that are used by the
|
||||
generator. If they are not found or invalid, the generator will currently
|
||||
|
||||
@@ -61,9 +61,15 @@ Run dedicated server
|
||||
\-\-speedtests
|
||||
Run speed tests
|
||||
.TP
|
||||
\-\-verbose
|
||||
\-\-info
|
||||
Print more information to console
|
||||
.TP
|
||||
\-\-verbose
|
||||
Print even more information to console
|
||||
.TP
|
||||
\-\-trace
|
||||
Print enormous amounts of information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
|
||||
|
||||
@@ -40,9 +40,15 @@ Same as --world (deprecated)
|
||||
\-\-port <value>
|
||||
Set network port (UDP) to use
|
||||
.TP
|
||||
\-\-verbose
|
||||
\-\-info
|
||||
Print more information to console
|
||||
.TP
|
||||
\-\-verbose
|
||||
Print even more information to console
|
||||
.TP
|
||||
\-\-trace
|
||||
Print enormous amounts of information to console
|
||||
.TP
|
||||
\-\-world <value>
|
||||
Set world path
|
||||
|
||||
|
||||
2
games/minimal/game.conf
Normal file
@@ -0,0 +1,2 @@
|
||||
name = Minimal development test
|
||||
|
||||
|
Before Width: | Height: | Size: 329 B After Width: | Height: | Size: 329 B |
|
Before Width: | Height: | Size: 363 B After Width: | Height: | Size: 363 B |
|
Before Width: | Height: | Size: 369 B After Width: | Height: | Size: 369 B |
@@ -1,446 +1,7 @@
|
||||
-- default (Minetest 0.4 mod)
|
||||
-- Most default stuff
|
||||
|
||||
-- Quick documentation about the API
|
||||
-- =================================
|
||||
--
|
||||
-- Helper functions defined by builtin.lua:
|
||||
-- dump2(obj, name="_", dumped={})
|
||||
-- dump(obj, dumped={})
|
||||
--
|
||||
-- Mod load path
|
||||
-- -------------
|
||||
-- Generic:
|
||||
-- $path_data/mods/
|
||||
-- $path_userdata/usermods/
|
||||
-- $mapdir/worldmods/
|
||||
--
|
||||
-- On a run-in-place version (eg. the distributed windows version):
|
||||
-- minetest-0.4.x/data/mods/
|
||||
-- minetest-0.4.x/usermods/
|
||||
-- minetest-0.4.x/world/worldmods/
|
||||
--
|
||||
-- On an installed version on linux:
|
||||
-- /usr/share/minetest/mods/
|
||||
-- ~/.minetest/usermods
|
||||
-- ~/.minetest/world/worldmods
|
||||
--
|
||||
-- Naming convention for registered textual names
|
||||
-- ----------------------------------------------
|
||||
-- "modname:<whatever>" (<whatever> can have characters a-zA-Z0-9_)
|
||||
--
|
||||
-- This is to prevent conflicting names from corrupting maps and is
|
||||
-- enforced by the mod loader.
|
||||
--
|
||||
-- Example: mod "experimental", ideal item/node/entity name "tnt":
|
||||
-- -> the name should be "experimental:tnt".
|
||||
--
|
||||
-- Enforcement can be overridden by prefixing the name with ":". This can
|
||||
-- be used for overriding the registrations of some other mod.
|
||||
--
|
||||
-- Example: Any mod can redefine experimental:tnt by using the name
|
||||
-- ":experimental:tnt" when registering it.
|
||||
-- (also that mods is required to have "experimental" as a dependency)
|
||||
--
|
||||
-- The legacy mod uses ":" for maintaining backwards compatibility.
|
||||
--
|
||||
-- Textures
|
||||
-- --------
|
||||
-- Mods should generally prefix their textures with modname_, eg. given
|
||||
-- the mod name "foomod", a texture could be called "default_foomod_superfurnace.png"
|
||||
--
|
||||
-- This is not crucial and a conflicting name will not corrupt maps.
|
||||
--
|
||||
-- Representations of simple things
|
||||
-- --------------------------------
|
||||
--
|
||||
-- MapNode representation:
|
||||
-- {name="name", param1=num, param2=num}
|
||||
--
|
||||
-- param1 and param2 are 8 bit and 4 bit integers, respectively. They
|
||||
-- are reserved for certain automated functions. If you don't use these
|
||||
-- functions, you can use them to store arbitrary values.
|
||||
--
|
||||
-- param1 is reserved for the engine when:
|
||||
-- paramtype != "none"
|
||||
-- param2 is reserved for the engine when any of these are used:
|
||||
-- liquidtype == "flowing"
|
||||
-- drawtype == "flowingliquid"
|
||||
-- drawtype == "torchlike"
|
||||
-- drawtype == "signlike"
|
||||
--
|
||||
-- Position representation:
|
||||
-- {x=num, y=num, z=num}
|
||||
--
|
||||
-- stackstring/itemstring: A stack of items in serialized format.
|
||||
-- eg. 'node "default:dirt" 5'
|
||||
-- eg. 'tool "default:pick_wood" 21323'
|
||||
-- eg. 'craft "default:apple" 2'
|
||||
--
|
||||
-- item: A stack of items in Lua table format.
|
||||
-- eg. {name="default:dirt", count=1, wear=0, metadata=""}
|
||||
-- ^ a single dirt node
|
||||
-- eg. {name="default:pick_wood", count=1, wear=21323, metadata=""}
|
||||
-- ^ a wooden pick about 1/3 weared out
|
||||
-- eg. {name="default:apple", count=1, wear=0, metadata=""}
|
||||
-- ^ an apple.
|
||||
--
|
||||
-- Any time an item must be passed to a function, it can be an
|
||||
-- ItemStack (see below), an itemstring or a table in the above format.
|
||||
--
|
||||
-- Global functions:
|
||||
-- minetest.register_entity(name, prototype table)
|
||||
-- minetest.register_abm(abm definition)
|
||||
-- minetest.register_node(name, node definition)
|
||||
-- minetest.register_tool(name, item definition)
|
||||
-- minetest.register_craftitem(name, item definition)
|
||||
-- minetest.register_alias(name, convert_to)
|
||||
-- minetest.register_craft(recipe)
|
||||
-- minetest.register_globalstep(func(dtime))
|
||||
-- minetest.register_on_placenode(func(pos, newnode, placer))
|
||||
-- minetest.register_on_dignode(func(pos, oldnode, digger))
|
||||
-- minetest.register_on_punchnode(func(pos, node, puncher))
|
||||
-- minetest.register_on_generated(func(minp, maxp))
|
||||
-- minetest.register_on_newplayer(func(ObjectRef))
|
||||
-- minetest.register_on_dieplayer(func(ObjectRef))
|
||||
-- minetest.register_on_respawnplayer(func(ObjectRef))
|
||||
-- ^ return true in func to disable regular player placement
|
||||
-- ^ currently called _before_ repositioning of player occurs
|
||||
-- minetest.register_on_chat_message(func(name, message))
|
||||
-- minetest.add_to_creative_inventory(itemstring)
|
||||
-- minetest.setting_get(name) -> string or nil
|
||||
-- minetest.setting_getbool(name) -> boolean value or nil
|
||||
-- minetest.chat_send_all(text)
|
||||
-- minetest.chat_send_player(name, text)
|
||||
-- minetest.get_player_privs(name) -> set of privs
|
||||
-- minetest.get_inventory(location) -> InvRef
|
||||
-- ^ location = eg. {type="player", name="celeron55"}
|
||||
-- {type="node", pos={x=, y=, z=}}
|
||||
-- minetest.get_current_modname() -> string
|
||||
-- minetest.get_modpath(modname) -> eg. "/home/user/.minetest/usermods/modname"
|
||||
-- ^ Useful for loading additional .lua modules or static data from mod
|
||||
-- minetest.get_worldpath(modname) -> eg. "/home/user/.minetest/world"
|
||||
-- ^ Useful for storing custom data
|
||||
--
|
||||
-- minetest.debug(line)
|
||||
-- ^ Goes to dstream
|
||||
-- minetest.log(line)
|
||||
-- minetest.log(loglevel, line)
|
||||
-- ^ loglevel one of "error", "action", "info", "verbose"
|
||||
--
|
||||
-- minetest.digprop_constanttime(time)
|
||||
-- minetest.digprop_stonelike(toughness)
|
||||
-- minetest.digprop_dirtlike(toughness)
|
||||
-- minetest.digprop_gravellike(toughness)
|
||||
-- minetest.digprop_woodlike(toughness)
|
||||
-- minetest.digprop_leaveslike(toughness)
|
||||
-- minetest.digprop_glasslike(toughness)
|
||||
--
|
||||
-- Global objects:
|
||||
-- minetest.env - environment reference
|
||||
--
|
||||
-- Global tables:
|
||||
-- minetest.registered_items
|
||||
-- ^ List of registered items, indexed by name
|
||||
-- minetest.registered_nodes
|
||||
-- ^ List of registered node definitions, indexed by name
|
||||
-- minetest.registered_craftitems
|
||||
-- ^ List of registered craft item definitions, indexed by name
|
||||
-- minetest.registered_tools
|
||||
-- ^ List of registered tool definitions, indexed by name
|
||||
-- minetest.registered_entities
|
||||
-- ^ List of registered entity prototypes, indexed by name
|
||||
-- minetest.object_refs
|
||||
-- ^ List of object references, indexed by active object id
|
||||
-- minetest.luaentities
|
||||
-- ^ List of lua entities, indexed by active object id
|
||||
--
|
||||
-- EnvRef is basically ServerEnvironment and ServerMap combined.
|
||||
-- EnvRef methods:
|
||||
-- - add_node(pos, node)
|
||||
-- - remove_node(pos)
|
||||
-- - get_node(pos)
|
||||
-- ^ Returns {name="ignore", ...} for unloaded area
|
||||
-- - get_node_or_nil(pos)
|
||||
-- ^ Returns nil for unloaded area
|
||||
-- - get_node_light(pos, timeofday) -> 0...15 or nil
|
||||
-- ^ timeofday: nil = current time, 0 = night, 0.5 = day
|
||||
-- - add_entity(pos, name): Returns ObjectRef or nil if failed
|
||||
-- - add_item(pos, itemstring)
|
||||
-- - add_rat(pos)
|
||||
-- - add_firefly(pos)
|
||||
-- - get_meta(pos) -- Get a NodeMetaRef at that position
|
||||
-- - get_player_by_name(name) -- Get an ObjectRef to a player
|
||||
-- - get_objects_inside_radius(pos, radius)
|
||||
-- - set_timeofday(val): val: 0...1; 0 = midnight, 0.5 = midday
|
||||
-- - get_timeofday()
|
||||
--
|
||||
-- NodeMetaRef (this stuff is subject to change in a future version)
|
||||
-- - get_type()
|
||||
-- - allows_text_input()
|
||||
-- - set_text(text) -- eg. set the text of a sign
|
||||
-- - get_text()
|
||||
-- - get_owner()
|
||||
-- - set_owner(string)
|
||||
-- Generic node metadata specific:
|
||||
-- - set_infotext(infotext)
|
||||
-- - get_inventory() -> InvRef
|
||||
-- - set_inventory_draw_spec(string)
|
||||
-- - set_allow_text_input(bool)
|
||||
-- - set_allow_removal(bool)
|
||||
-- - set_enforce_owner(bool)
|
||||
-- - is_inventory_modified()
|
||||
-- - reset_inventory_modified()
|
||||
-- - is_text_modified()
|
||||
-- - reset_text_modified()
|
||||
-- - set_string(name, value)
|
||||
-- - get_string(name)
|
||||
--
|
||||
-- ObjectRef is basically ServerActiveObject.
|
||||
-- ObjectRef methods:
|
||||
-- - remove(): remove object (after returning from Lua)
|
||||
-- - getpos() -> {x=num, y=num, z=num}
|
||||
-- - setpos(pos); pos={x=num, y=num, z=num}
|
||||
-- - moveto(pos, continuous=false): interpolated move
|
||||
-- - punch(puncher, time_from_last_punch, tool_capabilities, direction)
|
||||
-- ^ puncher = an another ObjectRef,
|
||||
-- ^ time_from_last_punch = time since last punch action of the puncher
|
||||
-- - right_click(clicker); clicker = an another ObjectRef
|
||||
-- - get_hp(): returns number of hitpoints (2 * number of hearts)
|
||||
-- - set_hp(hp): set number of hitpoints (2 * number of hearts)
|
||||
-- - get_inventory() -> InvRef
|
||||
-- - get_wield_list(): returns the name of the inventory list the wielded item is in
|
||||
-- - get_wield_index(): returns the index of the wielded item
|
||||
-- - get_wielded_item() -> ItemStack
|
||||
-- - set_wielded_item(item): replaces the wielded item, returns true if successful
|
||||
-- LuaEntitySAO-only: (no-op for other objects)
|
||||
-- - setvelocity({x=num, y=num, z=num})
|
||||
-- - getvelocity() -> {x=num, y=num, z=num}
|
||||
-- - setacceleration({x=num, y=num, z=num})
|
||||
-- - getacceleration() -> {x=num, y=num, z=num}
|
||||
-- - setyaw(radians)
|
||||
-- - getyaw() -> radians
|
||||
-- - settexturemod(mod)
|
||||
-- - setsprite(p={x=0,y=0}, num_frames=1, framelength=0.2,
|
||||
-- - select_horiz_by_yawpitch=false)
|
||||
-- - ^ Select sprite from spritesheet with optional animation and DM-style
|
||||
-- - texture selection based on yaw relative to camera
|
||||
-- - set_armor_groups({group1=rating, group2=rating, ...})
|
||||
-- - get_entity_name() (DEPRECATED: Will be removed in a future version)
|
||||
-- - get_luaentity()
|
||||
-- Player-only: (no-op for other objects)
|
||||
-- - get_player_name(): will return nil if is not a player
|
||||
-- - get_look_dir(): get camera direction as a unit vector
|
||||
-- - get_look_pitch(): pitch in radians
|
||||
-- - get_look_yaw(): yaw in radians (wraps around pretty randomly as of now)
|
||||
--
|
||||
-- InvRef methods:
|
||||
-- - get_size(listname): get size of a list
|
||||
-- - set_size(listname, size): set size of a list
|
||||
-- - get_stack(listname, i): get a copy of stack index i in list
|
||||
-- - set_stack(listname, i, stack): copy stack to index i in list
|
||||
-- - get_list(listname): return full list
|
||||
-- - set_list(listname, list): set full list (size will not change)
|
||||
-- - add_item(listname, stack): add item somewhere in list, returns leftover ItemStack
|
||||
-- - room_for_item(listname, stack): returns true if the stack of items
|
||||
-- can be fully added to the list
|
||||
-- - contains_item(listname, stack): returns true if the stack of items
|
||||
-- can be fully taken from the list
|
||||
-- remove_item(listname, stack): take as many items as specified from the list,
|
||||
-- returns the items that were actually removed (as an ItemStack)
|
||||
--
|
||||
-- ItemStack methods:
|
||||
-- - is_empty(): return true if stack is empty
|
||||
-- - get_name(): returns item name (e.g. "default:stone")
|
||||
-- - get_count(): returns number of items on the stack
|
||||
-- - get_wear(): returns tool wear (0-65535), 0 for non-tools
|
||||
-- - get_metadata(): returns metadata (a string attached to an item stack)
|
||||
-- - clear(): removes all items from the stack, making it empty
|
||||
-- - replace(item): replace the contents of this stack (item can also
|
||||
-- be an itemstring or table)
|
||||
-- - to_string(): returns the stack in itemstring form
|
||||
-- - to_table(): returns the stack in Lua table form
|
||||
-- - get_stack_max(): returns the maximum size of the stack (depends on the item)
|
||||
-- - get_free_space(): returns get_stack_max() - get_count()
|
||||
-- - is_known(): returns true if the item name refers to a defined item type
|
||||
-- - get_definition(): returns the item definition table
|
||||
-- - get_tool_capabilities(): returns the digging properties of the item,
|
||||
-- ^ or those of the hand if none are defined for this item type
|
||||
-- - add_wear(amount): increases wear by amount if the item is a tool
|
||||
-- - add_item(item): put some item or stack onto this stack,
|
||||
-- ^ returns leftover ItemStack
|
||||
-- - item_fits(item): returns true if item or stack can be fully added to this one
|
||||
-- - take_item(n): take (and remove) up to n items from this stack
|
||||
-- ^ returns taken ItemStack
|
||||
-- ^ if n is omitted, n=1 is used
|
||||
-- - peek_item(n): copy (don't remove) up to n items from this stack
|
||||
-- ^ returns copied ItemStack
|
||||
-- ^ if n is omitted, n=1 is used
|
||||
--
|
||||
-- Registered entities:
|
||||
-- - Functions receive a "luaentity" as self:
|
||||
-- - It has the member .name, which is the registered name ("mod:thing")
|
||||
-- - It has the member .object, which is an ObjectRef pointing to the object
|
||||
-- - The original prototype stuff is visible directly via a metatable
|
||||
-- - Callbacks:
|
||||
-- - on_activate(self, staticdata)
|
||||
-- - on_step(self, dtime)
|
||||
-- - on_punch(self, hitter)
|
||||
-- - on_rightclick(self, clicker)
|
||||
-- - get_staticdata(self)
|
||||
-- ^ return string that will be passed to on_activate when the object
|
||||
-- is created next time
|
||||
--
|
||||
-- Entity prototype table:
|
||||
-- {
|
||||
-- physical = true,
|
||||
-- collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
|
||||
-- visual = "cube"/"sprite",
|
||||
-- visual_size = {x=1, y=1},
|
||||
-- textures = {texture,texture,texture,texture,texture,texture},
|
||||
-- spritediv = {x=1, y=1},
|
||||
-- initial_sprite_basepos = {x=0, y=0},
|
||||
-- on_activate = function(self, staticdata),
|
||||
-- on_step = function(self, dtime),
|
||||
-- on_punch = function(self, hitter),
|
||||
-- on_rightclick = function(self, clicker),
|
||||
-- get_staticdata = function(self),
|
||||
-- # Also you can define arbitrary member variables here
|
||||
-- myvariable = whatever,
|
||||
-- }
|
||||
--
|
||||
-- Item definition options (register_node, register_craftitem, register_tool)
|
||||
-- {
|
||||
-- description = "Steel Axe",
|
||||
-- groups = {}, -- key=name, value=rating; rating=1..3.
|
||||
-- if rating not applicable, use 1.
|
||||
-- eg. {wool=1, fluffy=3}
|
||||
-- {soil=2, outerspace=1, crumbly=1}
|
||||
-- {bendy=2, snappy=1},
|
||||
-- {hard=1, metal=1, spikes=1}
|
||||
-- inventory_image = "default_tool_steelaxe.png",
|
||||
-- wield_image = "",
|
||||
-- wield_scale = {x=1,y=1,z=1},
|
||||
-- stack_max = 99,
|
||||
-- liquids_pointable = false,
|
||||
-- tool_capabilities = {
|
||||
-- full_punch_interval = 1.0,
|
||||
-- max_drop_level=0,
|
||||
-- groupcaps={
|
||||
-- -- For example:
|
||||
-- fleshy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
||||
-- snappy={times={[2]=0.80, [3]=0.40}, maxwear=0.05, maxlevel=1},
|
||||
-- choppy={times={[3]=0.90}, maxwear=0.05, maxlevel=0}
|
||||
-- }
|
||||
-- }
|
||||
-- on_drop = func(item, dropper, pos),
|
||||
-- on_place = func(item, placer, pointed_thing),
|
||||
-- on_use = func(item, user, pointed_thing),
|
||||
-- }
|
||||
--
|
||||
-- Node definition options (register_node):
|
||||
-- {
|
||||
-- <all fields allowed in item definitions>,
|
||||
-- drawtype = "normal",
|
||||
-- visual_scale = 1.0,
|
||||
-- tile_images = {"default_unknown_block.png"},
|
||||
-- special_materials = {
|
||||
-- {image="", backface_culling=true},
|
||||
-- {image="", backface_culling=true},
|
||||
-- },
|
||||
-- alpha = 255,
|
||||
-- post_effect_color = {a=0, r=0, g=0, b=0},
|
||||
-- paramtype = "none",
|
||||
-- paramtype2 = "none",
|
||||
-- is_ground_content = false,
|
||||
-- sunlight_propagates = false,
|
||||
-- walkable = true,
|
||||
-- pointable = true,
|
||||
-- diggable = true,
|
||||
-- climbable = false,
|
||||
-- buildable_to = false,
|
||||
-- drop = "",
|
||||
-- -- alternatively drop = { max_items = ..., items = { ... } }
|
||||
-- metadata_name = "",
|
||||
-- liquidtype = "none",
|
||||
-- liquid_alternative_flowing = "",
|
||||
-- liquid_alternative_source = "",
|
||||
-- liquid_viscosity = 0,
|
||||
-- light_source = 0,
|
||||
-- damage_per_second = 0,
|
||||
-- selection_box = {type="regular"},
|
||||
-- legacy_facedir_simple = false, -- Support maps made in and before January 2012
|
||||
-- legacy_wallmounted = false, -- Support maps made in and before January 2012
|
||||
-- }
|
||||
--
|
||||
-- Recipe:
|
||||
-- {
|
||||
-- output = 'default:pick_stone',
|
||||
-- recipe = {
|
||||
-- {'default:cobble', 'default:cobble', 'default:cobble'},
|
||||
-- {'', 'default:stick', ''},
|
||||
-- {'', 'default:stick', ''},
|
||||
-- },
|
||||
-- replacements = <optional list of item pairs,
|
||||
-- replace one input item with another item on crafting>
|
||||
-- }
|
||||
--
|
||||
-- Recipe (shapeless):
|
||||
-- {
|
||||
-- type = "shapeless",
|
||||
-- output = 'mushrooms:mushroom_stew',
|
||||
-- recipe = {
|
||||
-- "mushrooms:bowl",
|
||||
-- "mushrooms:mushroom_brown",
|
||||
-- "mushrooms:mushroom_red",
|
||||
-- },
|
||||
-- replacements = <optional list of item pairs,
|
||||
-- replace one input item with another item on crafting>
|
||||
-- }
|
||||
--
|
||||
-- Recipe (tool repair):
|
||||
-- {
|
||||
-- type = "toolrepair",
|
||||
-- additional_wear = -0.02,
|
||||
-- }
|
||||
--
|
||||
-- Recipe (cooking):
|
||||
-- {
|
||||
-- type = "cooking",
|
||||
-- output = "default:glass",
|
||||
-- recipe = "default:sand",
|
||||
-- cooktime = 3,
|
||||
-- }
|
||||
--
|
||||
-- Recipe (furnace fuel):
|
||||
-- {
|
||||
-- type = "fuel",
|
||||
-- recipe = "default:leaves",
|
||||
-- burntime = 1,
|
||||
-- }
|
||||
--
|
||||
-- ABM (ActiveBlockModifier) definition:
|
||||
-- {
|
||||
-- nodenames = {"default:lava_source"},
|
||||
-- neighbors = {"default:water_source", "default:water_flowing"}, -- (any of these)
|
||||
-- ^ If left out or empty, any neighbor will do
|
||||
-- ^ This might get removed in the future
|
||||
-- interval = 1.0, -- (operation interval)
|
||||
-- chance = 1, -- (chance of trigger is 1.0/this)
|
||||
-- action = func(pos, node, active_object_count, active_object_count_wider),
|
||||
-- }
|
||||
--
|
||||
-- Item groups:
|
||||
-- - Groups always have a rating associated with them. If there is no
|
||||
-- useful meaning for a rating for a given group, it shall be 1.
|
||||
-- - When not defined, the rating of a group defaults to 0.
|
||||
--
|
||||
-- Special groups:
|
||||
-- - dig_immediate:
|
||||
-- - 2: node is removed without tool wear after 1 second or so
|
||||
-- - 3: node is removed without tool wear immediately (like a torch)
|
||||
-- - level: Can be used to give an additional sense of progression in the game.
|
||||
-- - 0 is something that is directly accessible at the start of gameplay
|
||||
-- The API documentation in here was moved into doc/lua_api.txt
|
||||
|
||||
WATER_ALPHA = 160
|
||||
WATER_VISC = 1
|
||||
@@ -1062,6 +623,79 @@ minetest.register_craft({
|
||||
-- Node definitions
|
||||
--
|
||||
|
||||
-- Default node sounds
|
||||
|
||||
function default.node_sound_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=1.0}
|
||||
table.dug = table.dug or
|
||||
{name="default_dug_node", gain=1.0}
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_stone_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.2}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_dirt_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="", gain=0.5}
|
||||
--table.dug = table.dug or
|
||||
-- {name="default_dirt_break", gain=0.5}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_sand_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.25}
|
||||
--table.dug = table.dug or
|
||||
-- {name="default_dirt_break", gain=0.25}
|
||||
table.dug = table.dug or
|
||||
{name="", gain=0.25}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_wood_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_hard_footstep", gain=0.3}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_leaves_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_grass_footstep", gain=0.25}
|
||||
table.dig = table.dig or
|
||||
{name="default_dig_crumbly", gain=0.4}
|
||||
table.dug = table.dug or
|
||||
{name="", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
function default.node_sound_glass_defaults(table)
|
||||
table = table or {}
|
||||
table.footstep = table.footstep or
|
||||
{name="default_stone_footstep", gain=0.25}
|
||||
table.dug = table.dug or
|
||||
{name="default_break_glass", gain=1.0}
|
||||
default.node_sound_defaults(table)
|
||||
return table
|
||||
end
|
||||
|
||||
--
|
||||
|
||||
minetest.register_node("default:stone", {
|
||||
description = "Stone",
|
||||
tile_images = {"default_stone.png"},
|
||||
@@ -1069,6 +703,7 @@ minetest.register_node("default:stone", {
|
||||
groups = {cracky=3},
|
||||
drop = 'default:cobble',
|
||||
legacy_mineral = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:stone_with_coal", {
|
||||
@@ -1077,6 +712,7 @@ minetest.register_node("default:stone_with_coal", {
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3},
|
||||
drop = 'default:coal_lump',
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:stone_with_iron", {
|
||||
@@ -1085,6 +721,7 @@ minetest.register_node("default:stone_with_iron", {
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3},
|
||||
drop = 'default:iron_lump',
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:dirt_with_grass", {
|
||||
@@ -1093,6 +730,9 @@ minetest.register_node("default:dirt_with_grass", {
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("default:dirt_with_grass_footsteps", {
|
||||
@@ -1101,6 +741,9 @@ minetest.register_node("default:dirt_with_grass_footsteps", {
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:dirt',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_grass_footstep", gain=0.4},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("default:dirt", {
|
||||
@@ -1108,6 +751,7 @@ minetest.register_node("default:dirt", {
|
||||
tile_images = {"default_dirt.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = default.node_sound_dirt_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:sand", {
|
||||
@@ -1115,6 +759,7 @@ minetest.register_node("default:sand", {
|
||||
tile_images = {"default_sand.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
sounds = default.node_sound_sand_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:gravel", {
|
||||
@@ -1122,6 +767,9 @@ minetest.register_node("default:gravel", {
|
||||
tile_images = {"default_gravel.png"},
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=2},
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = {name="default_gravel_footstep", gain=0.45},
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("default:sandstone", {
|
||||
@@ -1130,6 +778,7 @@ minetest.register_node("default:sandstone", {
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=2,cracky=2},
|
||||
drop = 'default:sand',
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:clay", {
|
||||
@@ -1138,6 +787,9 @@ minetest.register_node("default:clay", {
|
||||
is_ground_content = true,
|
||||
groups = {crumbly=3},
|
||||
drop = 'default:clay_lump 4',
|
||||
sounds = default.node_sound_dirt_defaults({
|
||||
footstep = "",
|
||||
}),
|
||||
})
|
||||
|
||||
minetest.register_node("default:brick", {
|
||||
@@ -1146,6 +798,7 @@ minetest.register_node("default:brick", {
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3},
|
||||
drop = 'default:clay_brick 4',
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:tree", {
|
||||
@@ -1153,6 +806,7 @@ minetest.register_node("default:tree", {
|
||||
tile_images = {"default_tree_top.png", "default_tree_top.png", "default_tree.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:jungletree", {
|
||||
@@ -1160,6 +814,7 @@ minetest.register_node("default:jungletree", {
|
||||
tile_images = {"default_jungletree_top.png", "default_jungletree_top.png", "default_jungletree.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=1},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:junglegrass", {
|
||||
@@ -1172,6 +827,7 @@ minetest.register_node("default:junglegrass", {
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=3},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:leaves", {
|
||||
@@ -1196,6 +852,7 @@ minetest.register_node("default:leaves", {
|
||||
}
|
||||
}
|
||||
},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:cactus", {
|
||||
@@ -1203,6 +860,7 @@ minetest.register_node("default:cactus", {
|
||||
tile_images = {"default_cactus_top.png", "default_cactus_top.png", "default_cactus_side.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:papyrus", {
|
||||
@@ -1215,6 +873,7 @@ minetest.register_node("default:papyrus", {
|
||||
is_ground_content = true,
|
||||
walkable = false,
|
||||
groups = {snappy=3},
|
||||
sounds = default.node_sound_leaves_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:bookshelf", {
|
||||
@@ -1222,6 +881,7 @@ minetest.register_node("default:bookshelf", {
|
||||
tile_images = {"default_wood.png", "default_wood.png", "default_bookshelf.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:glass", {
|
||||
@@ -1233,6 +893,7 @@ minetest.register_node("default:glass", {
|
||||
sunlight_propagates = true,
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3},
|
||||
sounds = default.node_sound_glass_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:fence_wood", {
|
||||
@@ -1248,6 +909,7 @@ minetest.register_node("default:fence_wood", {
|
||||
fixed = {-1/7, -1/2, -1/7, 1/7, 1/2, 1/7},
|
||||
},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:rail", {
|
||||
@@ -1285,6 +947,7 @@ minetest.register_node("default:ladder", {
|
||||
},
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=3},
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:wood", {
|
||||
@@ -1292,6 +955,7 @@ minetest.register_node("default:wood", {
|
||||
tile_images = {"default_wood.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:mese", {
|
||||
@@ -1299,12 +963,14 @@ minetest.register_node("default:mese", {
|
||||
tile_images = {"default_mese.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=1},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:cloud", {
|
||||
description = "Cloud",
|
||||
tile_images = {"default_cloud.png"},
|
||||
is_ground_content = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:water_flowing", {
|
||||
@@ -1420,6 +1086,7 @@ minetest.register_node("default:torch", {
|
||||
},
|
||||
groups = {choppy=2,dig_immediate=3},
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:sign_wall", {
|
||||
@@ -1441,6 +1108,7 @@ minetest.register_node("default:sign_wall", {
|
||||
},
|
||||
groups = {choppy=2,dig_immediate=2},
|
||||
legacy_wallmounted = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:chest", {
|
||||
@@ -1451,6 +1119,7 @@ minetest.register_node("default:chest", {
|
||||
metadata_name = "chest",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:chest_locked", {
|
||||
@@ -1461,6 +1130,7 @@ minetest.register_node("default:chest_locked", {
|
||||
metadata_name = "locked_chest",
|
||||
groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2},
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_wood_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:furnace", {
|
||||
@@ -1471,6 +1141,7 @@ minetest.register_node("default:furnace", {
|
||||
metadata_name = "furnace",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:cobble", {
|
||||
@@ -1478,6 +1149,7 @@ minetest.register_node("default:cobble", {
|
||||
tile_images = {"default_cobble.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:mossycobble", {
|
||||
@@ -1485,6 +1157,7 @@ minetest.register_node("default:mossycobble", {
|
||||
tile_images = {"default_mossycobble.png"},
|
||||
is_ground_content = true,
|
||||
groups = {cracky=3},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:steelblock", {
|
||||
@@ -1492,6 +1165,7 @@ minetest.register_node("default:steelblock", {
|
||||
tile_images = {"default_steel_block.png"},
|
||||
is_ground_content = true,
|
||||
groups = {snappy=1,bendy=2},
|
||||
sounds = default.node_sound_stone_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:nyancat", {
|
||||
@@ -1502,6 +1176,7 @@ minetest.register_node("default:nyancat", {
|
||||
paramtype2 = "facedir",
|
||||
groups = {cracky=2},
|
||||
legacy_facedir_simple = true,
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:nyancat_rainbow", {
|
||||
@@ -1509,6 +1184,7 @@ minetest.register_node("default:nyancat_rainbow", {
|
||||
tile_images = {"default_nc_rb.png"},
|
||||
inventory_image = "default_nc_rb.png",
|
||||
groups = {cracky=2},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:sapling", {
|
||||
@@ -1521,6 +1197,7 @@ minetest.register_node("default:sapling", {
|
||||
paramtype = "light",
|
||||
walkable = false,
|
||||
groups = {snappy=2,dig_immediate=3},
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
minetest.register_node("default:apple", {
|
||||
@@ -1534,6 +1211,7 @@ minetest.register_node("default:apple", {
|
||||
walkable = false,
|
||||
groups = {fleshy=3,dig_immediate=3},
|
||||
on_use = minetest.item_eat(4),
|
||||
sounds = default.node_sound_defaults(),
|
||||
})
|
||||
|
||||
--
|
||||
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