Compare commits

..

5174 Commits
0.4.8 ... 5.2.0

Author SHA1 Message Date
sfan5
24147d99c0 Bump version to 5.2.0 2020-04-05 18:31:50 +02:00
rubenwardy
09b8f5d1be Update credits for 5.2.0 (#9593) 2020-04-05 18:30:44 +02:00
BreadW
40dccc0f54 Translated using Weblate (Japanese)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-05 17:27:48 +02:00
sfan5
7aec5f43be Translated using Weblate (German)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-05 17:27:48 +02:00
Oğuz Ersen
e6e1c1281d Translated using Weblate (Turkish)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-05 17:25:55 +02:00
Pierre-Yves Rollo
0eb3072819 Hypertext: Fix hovercolor not working in global tag (#9582) 2020-04-05 15:04:41 +02:00
sfan5
ea30b89d3f Builtin: Make item entities glow less (#9594)
minor adjustment to #9200
2020-04-04 21:27:30 +02:00
SmallJoker
d5c4412536 Revert collision tweaks #9365 and #9327 (#9591)
This reverts commit df74d369a3.
This reverts commit 908e762479.

Restores the original collision detection bugs to release 5.2.0 prior the large collision detection fix.
2020-04-04 21:27:23 +02:00
Pierre-Yves Rollo
86a0e991ef Fix cursor still visible after closing formspec while on HyperText (#9583) 2020-04-04 16:17:15 +02:00
LNJ
307d7376cf Fix 'the the' typos in comments (#9554) 2020-04-04 15:52:41 +02:00
sfan5
b8d29ab0af Fix failing build due to translation file error 2020-04-04 00:16:18 +02:00
sfan5
fe21aa1f4a Utility script to help with Weblate commit import 2020-04-03 23:26:07 +02:00
updatepo.sh
b6d2c34a15 Update translation files 2020-04-03 23:19:54 +02:00
updatepo.sh
6940e5a191 Update minetest.conf.example, settings_translation_file.cpp 2020-04-03 23:19:36 +02:00
Allan Nordhøy
65884816be Translated using Weblate (Indonesian)
Currently translated at 92.0% (1185 of 1288 strings)
2020-04-03 23:15:52 +02:00
sfan5
e223d7cf57 Translated using Weblate (Hungarian)
Currently translated at 59.6% (768 of 1288 strings)
2020-04-03 23:15:52 +02:00
Allan Nordhøy
11f4525865 Translated using Weblate (French)
Currently translated at 96.0% (1237 of 1288 strings)
2020-04-03 23:15:52 +02:00
THANOS SIOURDAKIS
965e2028de Translated using Weblate (Greek)
Currently translated at 1.7% (22 of 1288 strings)
2020-04-03 23:15:52 +02:00
Tiller Luna
be0200b215 Translated using Weblate (Russian)
Currently translated at 94.4% (1217 of 1288 strings)
2020-04-03 23:15:52 +02:00
anonymous
96696cd1c0 Translated using Weblate (Russian)
Currently translated at 94.6% (1219 of 1288 strings)
2020-04-03 23:15:52 +02:00
sfan5
82a08213f0 Translated using Weblate (Norwegian Nynorsk)
Currently translated at 30.9% (398 of 1288 strings)
2020-04-03 23:15:52 +02:00
sfan5
19b8f12e79 Translated using Weblate (Swedish)
Currently translated at 32.1% (414 of 1288 strings)
2020-04-03 23:15:52 +02:00
sfan5
665b90a3c4 Translated using Weblate (Esperanto)
Currently translated at 99.3% (1279 of 1288 strings)
2020-04-03 23:15:52 +02:00
sfan5
c08ced0928 Translated using Weblate (Ukrainian)
Currently translated at 41.3% (533 of 1288 strings)
2020-04-03 23:15:52 +02:00
ssantos
c71e54fa6d Translated using Weblate (Portuguese)
Currently translated at 95.8% (1234 of 1288 strings)
2020-04-03 23:15:52 +02:00
sfan5
391432eb9e Translated using Weblate (Polish)
Currently translated at 77.0% (992 of 1288 strings)
2020-04-03 23:15:52 +02:00
Liet Kynes
39c4df6b80 Translated using Weblate (Norwegian Bokmål)
Currently translated at 60.0% (774 of 1288 strings)
2020-04-03 23:15:52 +02:00
Allan Nordhøy
ad2e2d3f08 Translated using Weblate (Norwegian Bokmål)
Currently translated at 60.0% (774 of 1288 strings)
2020-04-03 23:15:52 +02:00
sfan5
9003ddb8d6 Translated using Weblate (Danish)
Currently translated at 47.8% (616 of 1288 strings)
2020-04-03 23:15:52 +02:00
Liet Kynes
7ea3dfd290 Translated using Weblate (Norwegian Bokmål)
Currently translated at 54.0% (696 of 1288 strings)
2020-04-03 23:15:52 +02:00
anonymous
0a1725d345 Translated using Weblate (Norwegian Bokmål)
Currently translated at 42.7% (551 of 1288 strings)
2020-04-03 23:15:52 +02:00
Liet Kynes
9ae2b7c8a6 Translated using Weblate (Norwegian Bokmål)
Currently translated at 42.7% (551 of 1288 strings)
2020-04-03 23:15:52 +02:00
Tirifto
cee3a3fd63 Translated using Weblate (Esperanto)
Currently translated at 99.3% (1279 of 1288 strings)
2020-04-03 23:15:52 +02:00
Gmail a - 2 - a Boxa
50b30de407 Translated using Weblate (Romanian)
Currently translated at 18.6% (240 of 1288 strings)
2020-04-03 23:15:52 +02:00
wzy2006
bfe91e0b8f Translated using Weblate (Chinese (Simplified))
Currently translated at 88.0% (1134 of 1288 strings)
2020-04-03 23:15:52 +02:00
Robin Townsend
a5ec71f758 Translated using Weblate (Lojban)
Currently translated at 12.7% (164 of 1288 strings)
2020-04-03 23:15:52 +02:00
Robin Townsend
6831836d0d Translated using Weblate (German)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-03 23:15:52 +02:00
Gao Tiesuan
316f1e028d Translated using Weblate (Chinese (Simplified))
Currently translated at 86.8% (1118 of 1288 strings)
2020-04-03 23:15:52 +02:00
Lucas Burlingham
02fd884d04 Translated using Weblate (French)
Currently translated at 93.5% (1205 of 1288 strings)
2020-04-03 23:15:52 +02:00
abidin toumi
facce8b966 Translated using Weblate (Arabic)
Currently translated at 6.9% (89 of 1288 strings)
2020-04-03 23:15:52 +02:00
Ács Zoltán
ad2de3ad95 Translated using Weblate (Hungarian)
Currently translated at 59.5% (767 of 1288 strings)
2020-04-03 23:15:52 +02:00
Gao Tiesuan
214d99a4d0 Translated using Weblate (Esperanto)
Currently translated at 92.5% (1192 of 1288 strings)
2020-04-03 23:15:52 +02:00
Vojtěch Šamla
0ed27ffd37 Translated using Weblate (Czech)
Currently translated at 48.3% (623 of 1288 strings)
2020-04-03 23:15:52 +02:00
An0n3m0us
fa9278963b Translated using Weblate (Arabic)
Currently translated at 6.1% (79 of 1288 strings)
2020-04-03 23:15:52 +02:00
An0n3m0us
548efbf16f Translated using Weblate (Lithuanian)
Currently translated at 15.2% (196 of 1288 strings)
2020-04-03 23:15:52 +02:00
Hugo Locurcio
668d834583 Translated using Weblate (French)
Currently translated at 92.3% (1189 of 1288 strings)
2020-04-03 23:15:52 +02:00
JDiaz
811acbc8fd Translated using Weblate (Spanish)
Currently translated at 67.9% (875 of 1288 strings)
2020-04-03 23:15:52 +02:00
Muhammad Nur Hidayat Yasuyoshi
4d3e2f8d69 Translated using Weblate (Malay)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-03 23:15:52 +02:00
An0n3m0us
2a1ad6a903 Translated using Weblate (Hungarian)
Currently translated at 59.7% (769 of 1288 strings)
2020-04-03 23:15:52 +02:00
universales
e94ba07a69 Translated using Weblate (Spanish)
Currently translated at 67.7% (872 of 1288 strings)
2020-04-03 23:15:51 +02:00
pan93412
2de515f311 Translated using Weblate (Chinese (Traditional))
Currently translated at 68.9% (888 of 1288 strings)
2020-04-03 23:15:51 +02:00
monolifed
2048377c78 Translated using Weblate (Turkish)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-03 23:15:51 +02:00
BreadW
af076ba747 Translated using Weblate (Japanese)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-03 23:15:51 +02:00
Wuzzy
f055e9bdc3 Translated using Weblate (German)
Currently translated at 100.0% (1288 of 1288 strings)
2020-04-03 23:15:51 +02:00
Paramat
45a2ca0af2 Add warning to set_sky() docs about unstable dawn and night sky colours (#9578)
Also clean up confusing double meaning usage of the word 'skybox'.
2020-04-03 02:57:15 +01:00
Elias Åström
3d6b55d3e9 Fix texture distortion for flowing liquids (#9561)
Previously textures of the side faces on flowing liquid nodes would
become distorted on different axis depending on the liquid level.  This
is because the nodes always had the same texture coordinates, even when
the generated face could have different sizes.  This solves that problem
by adjusting the texture coordinates for the vertices making up the top
of the faces, so the textures will not look compressed for smaller
faces.
2020-04-02 19:24:35 +02:00
DS
d7825bca1b Fix GUI element click-through by changing visibility (#9534)
This adds a vector that holds pointers to elements that should only be visible while being drawn.

In the guifsmenu's draw func, all elements in this vector are made visible and invisible again. Apart from there, they are always invisible. (Well they are still visible before the first drawn, does this matter? If yes, it could be fixed easily with some lines of code everywhere.)
2020-03-31 18:34:42 +01:00
v-rob
9953145a4e Formspec: Mark hypertext and markup language as unstable 2020-03-28 21:54:19 +01:00
ANAND
13b228513e Ignore near_plane setting on non-Android platforms (#8749)
Camera's near-plane will be hard-coded to 0.1 on all non-Android platforms. The upper-bound of this setting has been reduced to 0.25, as 0.5 is just way too high.
2020-03-28 21:53:55 +01:00
sfan5
c6d6358b92 Travis: Correct Linux dependencies so that PostgreSQL is found by CMake 2020-03-28 13:04:15 +01:00
sfan5
04961491c1 Fix crash on wielditem/item entities
bug was introduced in f3032a637c
2020-03-28 12:56:48 +01:00
sfan5
3c0d309643 Improve documentation of minetest.get_node_drops()
Also remove the comment saying it could be removed or modified.
2020-03-26 20:35:05 +01:00
Pierre-Yves Rollo
49a558574f Hypertext: Fix alignment tags adding unwanted newlines (#9548) 2020-03-26 19:56:35 +01:00
SmallJoker
a0998754a7 Connection: Fix deadlock in debug mode (#9550) 2020-03-26 19:13:50 +01:00
Dave Chu
f7c7353a9a Fix small typos in lua_api.txt (#9546) 2020-03-25 11:44:20 +01:00
Danila Shutov
f3032a637c Fix incorrect light updates for wielditem and item visuals (#9540)
An alternative to #9537
2020-03-23 21:57:44 +01:00
Wuzzy
625b100593 Add comments for translators (#9510)
* Add translator comments for "special" strings

* Add translator comments for some "tricky" strings
2020-03-20 09:41:07 +01:00
Danila Shutov
5c1b72544a Fix entity lighting (#9514)
fixes #9482
2020-03-16 22:58:13 +01:00
Danila Shutov
ca646487f2 Transform texture UVs with provided tex. matrix (#9515)
fixes #9481
2020-03-16 22:57:46 +01:00
sfan5
5a31d56c9f Fix mouse events sent to wrong GUI elements when dragging 2020-03-16 22:57:10 +01:00
v-rob
13ad8e2a09 Formspecs: Add starting frame to animated_image (#9411) 2020-03-16 22:56:48 +01:00
Wuzzy
1441281809 Fix some chatcommands not returning a value (#9503) 2020-03-14 15:01:22 +01:00
sfan5
8546d6089a Update clang-tidy configuration and scripts 2020-03-12 00:10:09 +01:00
sfan5
7908b20dd9 buildbot: Update to newer MinGW gcc 9.2 2020-03-12 00:10:09 +01:00
sfan5
245876cddb Update travis build infrastructure
Ubuntu 14.04 -> 18.04
clang-format, clang-tidy 7 -> 8
clang 3.6 -> 3.9
clang 7 -> 9
2020-03-12 00:10:09 +01:00
SmallJoker
766d160ffb guiHyperText: Fix blinky cursor on link hover (#9392)
Change legacy size/position calculations to 'textarea'
2020-03-11 19:09:50 +01:00
HybridDog
fd4daefb29 minetest.get_content_id: error if the node does not exist (#9458)
If a mod creator makes a typing mistake, this function now causes an error instead of returning the id of "ignore".
2020-03-11 16:25:14 +01:00
DS
b42493fb4c Fix memory leak in GUIHyperText (#9489) 2020-03-10 20:32:38 +01:00
sfan5
7a7bfdca7c minetest,get_connected_players: Return empty table at load time (#9493) 2020-03-10 20:32:04 +01:00
SmallJoker
7da4f9ef20 GUIFormSpecMenu: Remove field_close_on_enter warning (#9501) 2020-03-10 20:30:55 +01:00
Nicolas Abril
30d795b4b2 Remove unnecessary checks before delete (#9500)
Co-authored-by: Nicolas Abril <nicolasabril@alunos.utfpr.edu.br>
2020-03-10 20:30:42 +01:00
Maksim
0cb34ce158 Fix 2 log messages when player joined to game (#9477) 2020-03-08 18:24:32 +01:00
Jean-Patrick Guerrero
c49575ef97 Improve arm physics (#9485) 2020-03-08 18:21:55 +01:00
Jordan Snelling
b9a0626d88 Fix star visilibity and documentation (since 946c03c6)
Fix memory leak (unused allocation)
Fix star rendering
Rename sky color struct
Fix stars on android
Remove extraneous .data() from android star draw
2020-03-08 16:13:36 +01:00
SmallJoker
23c907befe Workaround for get_player_information
'-1' as value is handled as an error. If there are no RTT updates upon fast connect, set_player_information returned nil.
2020-03-08 13:21:15 +01:00
Jean-Patrick Guerrero
0e88176db8 GUIHyperText: Fix bug with UTF8 chars in action name + simplify UTF8 stringw conversion (#9437)
Co-authored-by: Pierre-Yves Rollo <dev@pyrollo.com>
2020-03-07 14:01:11 +01:00
Wuzzy
ce8cdc0333 Cleanup global namespace pollution in builtin (#9451) 2020-03-06 20:19:14 +00:00
sfan5
9ca0b3739c Fix memory leak in protocol 38 set_sky 2020-03-05 22:36:21 +01:00
sfan5
db95ff2286 Fix linking failures when compiled with Clang 9 2020-03-05 22:05:18 +01:00
sfan5
e774d8ca2f Fixes around ServerActiveObject on_punch handling 2020-03-05 22:04:23 +01:00
sfan5
8d6a0b917c Fix potential security issue(s), documentation on minetest.deserialize() (#9369)
Also adds an unittest
2020-03-05 22:03:04 +01:00
sfan5
ef09e8a4d6 Fix code style to make clang-format happy 2020-03-05 20:55:29 +01:00
Jordach
946c03c69b set_sky improvements, set_sun, set_moon and set_stars 2020-03-05 20:12:19 +01:00
Wuzzy
580e7e8eb9 Fix pathfinder bugs: returning nil frequently, broken A*, jump through solid nodes (#9339)
* Fix pathfinder fail when startpos is over air
* Note down pathfinder restrictions
* Implement real A* search
* Pathfinder: Implement buildPath non-recursively
* Update find_path documentation
* Pathfinder: Check if jump path is unobstructed
* Pathfinder: Fix drop check first checking upwards
* Pathfinder: Return nil if source or dest are solid
* Pathfinder: Use priority queue for open list
2020-03-05 12:09:44 +01:00
sfan5
6d8e2d2483 Fix core.get_player_by_name() returning unusable ObjectRef
Followup to the previous commit.
2020-03-03 21:21:41 +01:00
sfan5
1761d7d0f8 Fix core.get_connected_players() returning unusable ObjectRefs
This bug is only exposed by 91eef646a5
independent of the move of get_connected_players from Lua to C++.
Previously, there would be a small time window where the SAO had
its peer ID set to PEER_ID_INEXISTENT but the RemotePlayer was
still linked to the SAO, resulting in an ObjectRef that crashed
on certain function calls (#9387).
2020-03-03 21:21:41 +01:00
v-rob
7dffd08c1a Add multiple element selection to style and style_type (#9380) 2020-03-01 14:39:57 +00:00
DS
0c08f948d7 GUIInventoryList: fix dropping items when clicking outside of formspec window (#9422) 2020-02-26 12:18:05 +01:00
Warr1024
244121b964 Allow texture modifiers in hotbar textures. (#9271) 2020-02-26 10:26:24 +01:00
Gao Tiesuan
8ddb6718e3 Fix incorrect spelling in lua_api.txt (#9431) 2020-02-26 02:27:54 +00:00
sfan5
e2fc93022b Fix potential problem with core.get_connected_players() 2020-02-25 16:08:47 +01:00
sfan5
6be7150cd5 Documementation: Add advice on lifetime of ObjectRefs 2020-02-23 22:24:12 +01:00
sfan5
217f3a42f4 Documentation: More precise description of ObjectRef:remove() 2020-02-23 22:24:12 +01:00
sfan5
2bb7d3aa99 Profiler: Fix wrong function name for entities 2020-02-23 22:24:12 +01:00
sfan5
0b8d3f99a5 Move core.get_connected_players() implementation to C++
Keeping the ObjectRefs around in a table isn't ideal and this allows
removing the somewhat nonsensical is_player_connected() added in 86ef7147.
2020-02-23 22:24:12 +01:00
sfan5
c657fb343f Refactor Script API's log_deprecated 2020-02-23 22:24:12 +01:00
sfan5
4da057cc49 Script API: Document ObjectRef handling in a comment 2020-02-23 22:24:12 +01:00
Paramat
2df226bb41 Lua_api.txt: Add documentation of VoxelArea 'ystride', 'zstride' (#9415) 2020-02-22 01:11:33 +00:00
Wuzzy
d507047443 Falling nodes: Add support for facedir, colorfacedir, wallmounted, colorwallmounted, color, airlike, signlike, torchlike and glow (#9205) 2020-02-22 01:10:17 +00:00
SmallJoker
e8a8185d24 Settings: Fix game minetest.conf flags overriding defaults (#9404)
The game minetest.conf flags directly overwrote the global minetest.conf default values, resulting in unwanted erased mapgen flags.

* Fix set_mapgen_setting
2020-02-17 19:26:32 +01:00
Danila Shutov
6958071f49 Basic model shading (#9374) 2020-02-16 20:37:28 +01:00
SmallJoker
478e753298 Shaders: Fix OpenGL < 4.3 compatibility 2020-02-16 14:14:34 +01:00
SmallJoker
3f675490df Builtin: Fix error by digging unknown nodes 2020-02-16 14:13:52 +01:00
Hugues Ross
7ce21788f8 Add animated_image[] formspec element (#9258) 2020-02-15 15:33:18 +00:00
SmallJoker
ee7d357602 Key settings: Clear with escape (#8282)
Key ESCAPE -> Cancel change
Key DELETE -> Remove entry
2020-02-14 20:36:58 +01:00
Maksim
71899e11d2 Update embedded mini-gmp to version 6.2.0 (#9396) 2020-02-14 20:36:41 +01:00
Wuzzy
ff769e7df5 Add missing paramtype2 documentation (#9397) 2020-02-13 23:27:20 +01:00
Wuzzy
ac5f53e364 Fix param2 set to 240 if liquid source was renewed 2020-02-13 20:38:13 +01:00
TheTermos
df74d369a3 Collision detection tweak #2 (#9365) 2020-02-13 20:13:07 +01:00
Paramat
c2f48eab4d Display an error when a noise parameter has too many octaves (#9394)
Display an error and throw exception when one or more octaves of
a noise has spread < 1, causing random looking broken noise.
2020-02-12 23:15:07 +00:00
sfan5
2d5e0ce5ba Update some libraries for buildbot 2020-02-12 22:25:36 +01:00
sfan5
91eef646a5 Script API: Check that SAOs are still usable before attempting to use them 2020-02-11 19:21:12 +01:00
Paramat
b14aa1c847 Warn of biome ID re-allocation when unregistering or clearing biomes (#9359) 2020-02-03 00:31:00 +00:00
SmallJoker
4eb3baa51e StaticText: Reset background on EnrichedString change (#9340)
This also fixes the F6 profiler background color -> now controlled by EnrichedString
2020-02-01 20:41:32 +01:00
sfan5
7d29611c1b Convert sound_play uses in builtin to ephemeral 2020-02-01 20:31:41 +01:00
sfan5
c10e188594 Let node 'place' and 'dug' sounds be heard by other players 2020-02-01 20:31:41 +01:00
sfan5
ace3c76112 Improve core.sound_play with ephemeral sounds and player exclusion 2020-02-01 20:31:41 +01:00
HybridDog
ea5e231959 Add table.shuffle (#8299) 2020-02-01 16:09:45 +01:00
Ben Deutsch
2b3490db1f Add limit parameter to decompressZlib
This can prevent untrusted data, such as sent over the network,
from consuming all memory with a specially crafted payload.
2020-02-01 14:05:26 +01:00
DS
1116918dbb Formspec: Create a new class for inventorylists (#9287) 2020-02-01 13:55:13 +01:00
TheTermos
908e762479 Collision temporary fix for issue #6886 2020-01-27 19:30:11 +01:00
Hugues Ross
60544ac56f Add 9-slice background support to button formspec elements (#9290) 2020-01-26 19:35:26 +00:00
SmallJoker
cde2a7f6f2 Settings: Add get_flags API for mapgen flags (mg_flags, mgv6_spflags, ...) (#9284)
Unified flags handling in C++ and Lua Settings API
     -> Reading only, for now. Writing can be implemented later, if needed.
API function to read the currently active flags
     -> was impossible from Lua

Co-authored-by: Wuzzy <wuzzy2@mail.ru>
2020-01-25 16:56:54 +01:00
SmallJoker
9cb3219f34 EnrichedString: Fix substr segfault caused by non-formatted text 2020-01-24 21:06:30 +01:00
rubenwardy
987b2c5f37 Update translation sources 2020-01-24 18:34:11 +00:00
rubenwardy
e80c0bdea5 Update settingtypes.txt for new languages 2020-01-24 18:34:11 +00:00
IFRFSX
5e929c6b7f Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-24 18:34:11 +00:00
Evert Prants
53123bbb6b Translated using Weblate (Estonian)
Currently translated at 30.0% (382 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
73241423fb Translated using Weblate (Japanese (Kansai))
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
d4b8075c35 Translated using Weblate (Burmese)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
5e6e46f059 Translated using Weblate (Kazakh)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
992705b4db Translated using Weblate (Arabic)
Currently translated at 6.1% (78 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
384ad7dec4 Translated using Weblate (Vietnamese)
Currently translated at 2.5% (32 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
8bf790b70e Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
0e4ad952da Translated using Weblate (Basque)
Currently translated at 15.1% (193 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
231ea6cbce Translated using Weblate (Greek)
Currently translated at 1.4% (18 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
527fabdac1 Translated using Weblate (Filipino)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
ab3aef666b Translated using Weblate (Thai)
Currently translated at 66.9% (852 of 1274 strings)
2020-01-24 18:34:11 +00:00
rubenwardy
c2d0d9027c Translated using Weblate (Lao)
Currently translated at 0.2% (2 of 1274 strings)
2020-01-24 18:34:11 +00:00
Osoitz
85b03f3fd3 Translated using Weblate (Basque)
Currently translated at 15.1% (192 of 1274 strings)
2020-01-24 18:34:11 +00:00
Dhimas Wnz
73f89e59ed Translated using Weblate (Indonesian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-24 18:34:11 +00:00
THANOS SIOURDAKIS
70601008da Translated using Weblate (Greek)
Currently translated at 1.3% (17 of 1274 strings)
2020-01-24 18:34:11 +00:00
universales
fb0d672373 Translated using Weblate (Spanish)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-24 18:34:11 +00:00
Osoitz
4c020bb6fc Translated using Weblate (Basque)
Currently translated at 9.7% (123 of 1274 strings)
2020-01-24 18:34:11 +00:00
Osoitz
117397a5fc Added translation using Weblate (Basque) 2020-01-24 18:34:11 +00:00
Hotower
82f577c740 Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-24 18:34:11 +00:00
Stas Kies
7909701389 Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
abidin toumi
899bc0eb0d Translated using Weblate (Arabic)
Currently translated at 6.0% (77 of 1274 strings)
2020-01-24 18:34:11 +00:00
zaoqi
5233f81660 Translated using Weblate (Chinese (Simplified))
Currently translated at 65.1% (830 of 1274 strings)
2020-01-24 18:34:11 +00:00
Yangjun Wang
4d792186b8 Translated using Weblate (Chinese (Simplified))
Currently translated at 63.2% (805 of 1274 strings)
2020-01-24 18:34:11 +00:00
Ács Zoltán
5e5ed606b1 Translated using Weblate (Hungarian)
Currently translated at 61.9% (789 of 1274 strings)
2020-01-24 18:34:11 +00:00
Tirifto
240f5d4f19 Translated using Weblate (Esperanto)
Currently translated at 97.2% (1238 of 1274 strings)
2020-01-24 18:34:11 +00:00
Petter Reinholdtsen
c69e3ed6e8 Translated using Weblate (Norwegian Bokmål)
Currently translated at 43.3% (552 of 1274 strings)
2020-01-24 18:34:11 +00:00
Luboš Nečas
271ca52f0a Translated using Weblate (Czech)
Currently translated at 48.8% (622 of 1274 strings)
2020-01-24 18:34:11 +00:00
Tirifto
03843cf5d3 Translated using Weblate (Esperanto)
Currently translated at 94.9% (1209 of 1274 strings)
2020-01-24 18:34:11 +00:00
ramon.venson
4d4ea46b2e Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-24 18:34:11 +00:00
Daniel Mancini
6cb9e26f38 Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.9% (1235 of 1274 strings)
2020-01-24 18:34:11 +00:00
Andrei Stepanov
6b754bfe3b Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Andrei Stepanov
d3bd7c5c0f Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Andrei Stepanov
30ea18a127 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Andrei Stepanov
b1c4037eec Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Andrei Stepanov
5648e7ac46 Translated using Weblate (Russian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Matej Mlinar
ef8afb06d1 Translated using Weblate (Slovenian)
Currently translated at 43.9% (559 of 1274 strings)
2020-01-24 18:34:11 +00:00
abidin toumi
66ec4f3d01 Translated using Weblate (Arabic)
Currently translated at 5.7% (73 of 1274 strings)
2020-01-24 18:34:11 +00:00
Fixer
af28afdac4 Translated using Weblate (Ukrainian)
Currently translated at 42.1% (536 of 1274 strings)
2020-01-24 18:34:11 +00:00
Andrei Stepanov
662dd157ed Translated using Weblate (Russian)
Currently translated at 81.9% (1044 of 1274 strings)
2020-01-24 18:34:11 +00:00
abidin toumi
43db70f480 Translated using Weblate (Arabic)
Currently translated at 5.6% (71 of 1274 strings)
2020-01-24 18:34:11 +00:00
abidin toumi
cc667ba7aa Translated using Weblate (Arabic)
Currently translated at 4.2% (53 of 1274 strings)
2020-01-24 18:34:11 +00:00
Andrei Stepanov
23484ff0cf Translated using Weblate (Russian)
Currently translated at 81.7% (1041 of 1274 strings)
2020-01-24 18:34:11 +00:00
abidin toumi
068c70bb9e Added translation using Weblate (Arabic) 2020-01-24 18:34:11 +00:00
Viktar Vauchkevich
cde683a4c7 Translated using Weblate (Belarusian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Julien Maulny
f35dd3b2a8 Translated using Weblate (French)
Currently translated at 97.0% (1236 of 1274 strings)
2020-01-24 18:34:11 +00:00
Jacques Lagrange
31002669c1 Translated using Weblate (Italian)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
8751915bd2 Translated using Weblate (Japanese (Kansai))
Currently translated at 0.1% (1 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
4a58f2525a Translated using Weblate (Dhivehi)
Currently translated at 8.2% (105 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
e045ed9ebf Translated using Weblate (Chinese (Simplified))
Currently translated at 63.0% (803 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
c0c76219fe Translated using Weblate (Burmese)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
a431f5e757 Translated using Weblate (Kyrgyz)
Currently translated at 8.6% (110 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
94af88bdba Translated using Weblate (Slovenian)
Currently translated at 42.0% (535 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
527d29de25 Translated using Weblate (Kannada)
Currently translated at 3.0% (38 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
bc29596458 Translated using Weblate (Kazakh)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
ac9f83197f Translated using Weblate (Norwegian Nynorsk)
Currently translated at 31.2% (398 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
7a3d8ec522 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
601906064a Translated using Weblate (Hebrew)
Currently translated at 4.3% (55 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
b83ca324f9 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
105fff174c Translated using Weblate (Estonian)
Currently translated at 14.4% (183 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
a36eae7546 Translated using Weblate (Esperanto)
Currently translated at 79.6% (1014 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
645b4ce58b Translated using Weblate (Greek)
Currently translated at 1.1% (14 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
199eee5be0 Translated using Weblate (Danish)
Currently translated at 49.5% (631 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
4a89b1d71f Translated using Weblate (Portuguese (Brazil))
Currently translated at 96.4% (1228 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
5e983a1d6e Translated using Weblate (Filipino)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
811326e2a7 Translated using Weblate (Thai)
Currently translated at 66.8% (851 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
29d5d9987b Translated using Weblate (Lithuanian)
Currently translated at 15.4% (196 of 1274 strings)
2020-01-24 18:34:11 +00:00
Krock
1c6a93f4be Translated using Weblate (Lao)
Currently translated at 0.1% (1 of 1274 strings)
2020-01-24 18:34:11 +00:00
Allan Nordhøy
8fddab5118 Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-24 18:34:11 +00:00
Mateusz Mendel
6bb6521eee Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-24 18:34:11 +00:00
Vicente Carrasco Alvarez
22f7dd3bd9 Translated using Weblate (Spanish)
Currently translated at 61.5% (783 of 1274 strings)
2020-01-24 18:34:11 +00:00
Mateusz Mendel
5ed9e6ac49 Translated using Weblate (Polish)
Currently translated at 81.1% (1033 of 1274 strings)
2020-01-24 18:34:11 +00:00
Muhammad Nur Hidayat Yasuyoshi
b6e7a064de Translated using Weblate (Malay)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Mattias Münster
7417d01ede Translated using Weblate (Swedish)
Currently translated at 32.7% (417 of 1274 strings)
2020-01-24 18:34:11 +00:00
Jacques Lagrange
8a9e9d76de Translated using Weblate (Italian)
Currently translated at 96.9% (1234 of 1274 strings)
2020-01-24 18:34:11 +00:00
Ács Zoltán
497368c664 Translated using Weblate (Hungarian)
Currently translated at 61.9% (788 of 1274 strings)
2020-01-24 18:34:11 +00:00
ssantos
b82e0b3803 Translated using Weblate (Portuguese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
BreadW
831d192bb2 Translated using Weblate (Japanese)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Wuzzy
b6c246b638 Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
nautilusx
2054198c64 Translated using Weblate (German)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
monolifed
71360b2d3a Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
Oguz Ersen
17fd82cee1 Translated using Weblate (Turkish)
Currently translated at 100.0% (1274 of 1274 strings)
2020-01-24 18:34:11 +00:00
sfan5
273cdb38a9 CMakeLists: Remove some redundant declarations and flags 2020-01-23 21:29:40 +01:00
sfan5
c8583f9a5e Organize and sort out some library dependency issues 2020-01-23 21:29:40 +01:00
SmallJoker
a1da9caecf EnrichedString: Fix uninitialized variable m_default_length 2020-01-23 20:14:46 +01:00
SmallJoker
1892ff3c0d StaticText/EnrichedString: Styling support (#9187)
* StaticText/EnrichedString: Styling support

* Fix tooltip fg/bgcolor

* Fix default color for substr(), add unittests
2020-01-22 19:09:11 +01:00
Zaoqi
fab3f5f7c8 Remove zh_* from GETTEXT_BLACKLISTED_LOCALES (#9229) 2020-01-22 19:08:07 +01:00
Wuzzy
e05b7dbb3c Remove unused weight property from objects (#9320) 2020-01-22 10:19:27 +01:00
Hugues Ross
3dfb6ecbb2 Formspec: Don't start a button click when the pointer isn't on top (#9332) 2020-01-22 10:18:09 +01:00
Wuzzy
0877587cce Resized torchlike sprite now attaches to surface (#9303) 2020-01-20 19:17:54 +00:00
ANAND
468eb4bf57 lua_api.txt: Improve privs_to_string and string_to_privs documentation (#9228) 2020-01-19 11:16:54 +01:00
ANAND
e8fd1ce623 Replace stray tab with whitespace in guiFormSpecMenu.cpp (#9317) 2020-01-18 16:50:57 +00:00
rubenwardy
1173ff0c13 Add Lua unit tests to builtin using busted (#9184) 2020-01-18 02:09:18 +00:00
rubenwardy
6d472b1840 Fix syntax error in Dockerfile 2020-01-17 19:14:58 +00:00
Hugues Ross
680aaa1bd5 Make clipping of formspec elements more consistent (#9262) 2020-01-16 18:41:07 +00:00
lhofhansl
cea4fd2b27 Increase star count to 1000 and decrease radius slightly (#9307)
* Increase star count to 1000 and decrease radius slightly.
* Adjust star width.
2020-01-16 17:12:34 +01:00
Maksim
c396800629 Android: fix cyrillic characters, update iconv lib (#9117) 2020-01-13 07:10:15 +01:00
Montandalar
8d75c118d9 Map download: Escape ':' to '_' (#9235)
This is necessary under Windows systems, and direct IPv6 connections.
Windows universally disallows ':' from occuring in filenames.

Other disallowed characters on Windows:

	\ / * ? " < > |

are not relevant to hostnames, IPv4 or IPv6 addresses.

Anyone who has got an existing server map saved on Linux with ':' in
the world save will want to keep that save.
2020-01-11 20:47:34 +01:00
DS
4c8af5492b Formspec: change the appeareance of the cursor on fields and co. (#8665) 2020-01-11 20:17:11 +01:00
Wuzzy
3189e4466b Add missing entity documentation (#9297) 2020-01-09 19:48:16 +01:00
Wuzzy
f4f7c7a11b Improve Lua API documentation on sounds (#9265) 2020-01-08 21:27:54 +00:00
DS
7c0e0c34ec Formspec: Fix clicking on tooltip-obstructed elements (#9266) 2020-01-04 15:45:22 +01:00
HybridDog
f9c7e46a34 Add table.key_value_swap (#9248) 2020-01-04 15:44:48 +01:00
Wuzzy
3ad92baa9c Tweak default textures (#9237) 2020-01-04 15:44:31 +01:00
Paramat
c162340973 Remove Mapgen V7 floatlands in preparation for new implementation (#9238)
Preserve the floatland flag of existing worlds, to be used again
when the new implementation is added.
2020-01-04 01:23:57 +00:00
Montandalar
44458896d9 Use appropriate LC_ locale macro for Windows (#9230)
* Wrap LC_ macro in ifdef

Windows does not have LC_MESSAGES in locale.h, so use LC_ALL on that platform
2019-12-24 19:13:22 +01:00
Wuzzy
876a15bd75 Fix item eat sound not played if last item (#9239) 2019-12-24 19:12:46 +01:00
Wuzzy
7199dc7559 Document permissible group ratings (#9236) 2019-12-24 19:12:31 +01:00
Lars Hofhansl
9c28acd29b Allow wave_heights up to two nodes. #9220 2019-12-21 06:33:59 -08:00
Lejo
37f771a95b Fix the player information version_string return value (#8616)
* Give more player information

* Correct lua_api.txt

* Correct keys in lua_api.txt

* Improve Code

* Only Bugfix+ser_vers

* Correct doc

* Fix double
2019-12-20 19:16:29 +01:00
ANAND
ec3224dce2 /privs: Delimit output list of privs with commas (#9224) 2019-12-20 19:15:40 +01:00
Wuzzy
4b9fabf172 Builtin: Make dropped light_source nodes glow (#9200) 2019-12-19 19:41:44 +01:00
Bluebird
80af58c8c5 Make core.item_place_node return position of placed node. (#7713) 2019-12-18 19:21:24 +01:00
Zaoqi
39a1e6660e Dockerfile: correct apt clean + git clone --depth 1 + remove .git (#8697) 2019-12-17 14:34:21 +01:00
sfan5
db7e59f472 Correct documentation around minetest.item_place
The code that calls minetest.item_place_object was removed
in 2013 in commit fc61c8809b.
2019-12-16 21:24:34 +01:00
Hugues Ross
b50dc43f67 Don't override the FGIMG style property if the image parameter is null 2019-12-16 19:26:57 +01:00
Hugues Ross
e42faae8d9 Remove the dependency on FGIMG/BGIMG from the hovered/pressed variants
- Make guiButtonImage support null images properly
2019-12-16 19:26:57 +01:00
Hugues Ross
bd4b8d40b3 StyleSpec: 0-initialize the property_set array 2019-12-16 19:26:57 +01:00
SmallJoker
41ff0f6679 Lua API: Document HP, breath and damage limits (#9080) 2019-12-15 18:55:01 +01:00
Zaoqi
03e1f23a5e Add Alpine build dependencies in README (#9206) 2019-12-15 17:10:25 +01:00
SmallJoker
c3d0aab0bc GUIFormSpecMenu: Fix legacy sorting using std::stable_sort 2019-12-14 21:28:07 +01:00
rubenwardy
8e63d22d64 Fix spaces breaking formspec_version[] tag 2019-12-09 21:05:07 +00:00
Hugues Ross
9284313d17 Refactor to centralize GUIButton styling/rendering code (#9090) 2019-12-09 20:06:51 +00:00
SmallJoker
a462181e5f guiConfirmRegistration: Fix hidden error message 2019-12-09 20:01:16 +01:00
DS
8f73ec6c6c Formspec: make bgcolor element less confusing and allow setting fullscreen color (#8996) 2019-12-08 18:59:30 +01:00
rubenwardy
d3255f92d7 Fix luacheck errors 2019-12-07 23:50:12 +01:00
rubenwardy
51b4ddc4c9 Run luacheck in travis 2019-12-07 23:50:12 +01:00
Paul Ouellette
27ce6d0ecc Clean up craft replacements docs 2019-12-07 23:46:24 +01:00
SmallJoker
103d9c5c53 Renaming the function wasn't enough 2019-12-07 15:55:49 +01:00
SmallJoker
aa8df112ff Attachments: Fix interpolation from (0,0,0) after detach
GenericCAO::getPosition() did not take the camera offset into account
LocalPlayer attachment cleanup: Use sane getParent() function
Make that getPosition() (GenericCAO and LocalPlayer) always return the absolute position
2019-12-07 15:12:26 +01:00
rubenwardy
51f230895c Fix failing build due to code style error 2019-12-06 23:00:54 +00:00
v-rob
4f45bfd08b Add scrollbaroptions FormSpec element (#8530) 2019-12-06 20:51:10 +00:00
Zaoqi
9a5d43a4f5 Fix android build due to omitted file in src files 2019-12-06 20:50:45 +00:00
Pierre-Yves Rollo
cf7fda0083 Add z-index management to HUD 2019-12-06 20:31:26 +00:00
SmallJoker
f6de86ce4b Fix LocalPlayer-bound sound playback broken by 81c2370 2019-12-05 20:52:30 +01:00
Nils Dagsson Moskopp
ef8bf3cf35 Fix Debian build dependencies in README
This patch replaces the statement in the README about a build dependency of the
minetest binary on the package “build-essential” with a corresponding statement
about build dependencies on the three packages “g++”, “make”, and “libc6-dev”.

Though often used as a shorthand, “build-essential” is not a package used to
install packages that are essential for building software – “build-essential”
depends on packages that are essential for building Debian packages. Therefore,
the dependency on “build-essential” implies a dependency on a lot of packages that
are not actually necessary to build minetest (e.g. the Perl programming language).
2019-12-02 10:49:39 +01:00
ANAND
4b6bff46e1 Use a safer implementation of gsub in core.chat_format_message (#9133)
This search-and-replace implementation does not use Lua pattern-matching
2019-11-25 20:03:34 +01:00
sfan5
0b2f0914cc Improve client-side packet receiving 2019-11-25 20:00:24 +01:00
paramat
154080c883 Caves: Fix shadowing of 'large_cave_depth' to avoid confusion 2019-11-23 01:41:27 +00:00
paramat
ec5f591014 Dungeons: Move duplicated y limit checks to generation function 2019-11-23 01:41:27 +00:00
SmallJoker
b50a166bb0 Formspec: Fix priorities for version < 3 (#9121)
* Formspec: Fix priorities for version < 3

1) Introduce 'priority' to 'FieldSpec'
2) Sort elements based on 'priority'
3) Assign 'name' to the Item Image Button's image to show tooltips again
2019-11-20 19:39:10 +01:00
Lars Hofhansl
60bff1e6cb Waves generated with Perlin-type noise #8994 2019-11-19 19:42:52 -08:00
Paramat
b3c245bb46 Move duplicated mapgen parameters to class MapgenBasic (#9134)
'large_cave_depth', 'dungeon_ymin' and 'dungeon_ymax' are duplicated across many mapgens so should have been in class MapgenBasic from the start.
2019-11-19 19:59:17 +00:00
sfan5
c10952b574 Rework packet receiving in ServerThread
Notably it tries to receive all queued packets
between server steps, not just one.
2019-11-19 20:27:20 +01:00
Paramat
97764600e2 Randomwalk cave liquids: Remove deprecated 'lava depth' parameter (#9105)
Low-disruption first step towards removing the hardcoded cave liquid
code. Since MT 5.0.0 cave liquids can be defined and located by
biome definitions instead.
In games that do not yet use biome definitions to define and locate
cave liquids (MTGame does), lava will now appear below
y = water_level - 256 instead of below 'lava depth' (usually y = -256).
Therefore no change in most mapgens if using the default 'lava depth'.
2019-11-18 23:40:01 +00:00
William Breathitt Gray
706b6aad06 Fix find_path for newer jsoncpp installations
The upstream JsonCpp project has renamed the `json/features.h` file to
`json/json_features.h`. This patch fixes the JsonCpp installation search
by looking for `json/allocator.h` which has not been renamed on newer
versions of JsonCpp.

Fixes: https://github.com/minetest/minetest/issues/9119
2019-11-17 11:39:49 +01:00
sfan5
49365b25d9 Optimize semaphore wait with zero timeout on POSIX 2019-11-14 20:20:14 +01:00
sfan5
b5f5e00b29 Install client_lua_api.txt documentation too
fixes #9104
2019-11-11 14:06:48 +01:00
sfan5
02111e4961 Fix clang-tidy and lint travis checks 2019-11-11 14:06:48 +01:00
sfan5
c44318a253 [CSM] Fix and improve minetest.get_language()
Previously this method would accidentally reset the locale
and break everything.
2019-11-11 14:06:48 +01:00
sfan5
2c4cf508a9 [CSM] Implement minetest.get_csm_restrictions()
fixes #8068
2019-11-11 14:06:48 +01:00
sfan5
3f271564e0 Run on_item_use CSM callback even if item is not marked usable
Mods may want to to handle item interaction even if the item
is not marked usable (= server-side callback exists).
2019-11-11 14:06:48 +01:00
sfan5
682b9de824 Fix camera:get_offset() in CSM 2019-11-11 14:06:48 +01:00
sfan5
b57dc70769 [CSM] Expose more env functions 2019-11-11 14:06:48 +01:00
sfan5
b0260b5ec8 Refactor CSM restriction code a bit
This also fixes find_node_near restrictions being ineffective.
2019-11-11 14:06:48 +01:00
sfan5
4d668f32a6 Call on_secondary_use when object is right-clicked 2019-11-10 13:12:31 +01:00
Paramat
3b0df9760b Randomwalk caves: Extend beyond mapchunk vertically also (#9094)
Previously, randomwalk caves only extended beyond the mapchunk
borders horizontally, preventing vertical overlap and
interconnection.
2019-11-10 01:41:20 +00:00
sfan5
d961ece144 Be lenient with extra slashes for CSM paths 2019-11-09 16:08:38 +01:00
sfan5
485b669840 [CSM] Remove non-functional minetest.get_day_count() 2019-11-09 16:08:38 +01:00
sfan5
7e649f985c Corrections to client_lua_api.txt 2019-11-09 16:08:38 +01:00
sfan5
b1f2a69382 Introduce get_modpath() for CSM 2019-11-09 16:08:38 +01:00
sfan5
82a2e02323 Load client mods into memory before execution.
Preperation for server-sent CSM which will eventually need this.
2019-11-09 16:08:38 +01:00
sfan5
5ab546f99b Refactor loading of Lua code with mod security 2019-11-09 16:08:38 +01:00
Loic Blot
17191a60fb Add arm64-v8a but it's not sufficient for 64bit build 2019-11-09 12:51:10 +01:00
Loic Blot
f35533a953 Bump to version code 25 2019-11-09 11:38:54 +01:00
MoNTE48
7f023de5cb Android: build fixes & compat fixes 2019-11-09 11:24:49 +01:00
Paramat
dfd5f7cb10 Silence invalid Clang Format report (#9095) 2019-11-09 03:01:22 +00:00
Paramat
29a4a8e5af Tunnels: Completely disable generation when 'cave width' >= 10.0 (#9093)
Previously, the only way to disable the 3D noise tunnels was to set
'cave width' > 1.0, however doing so did not disable the very intensive
noise calculations or the generation loop.
All the other types of cave generation (randomwalk caves, caverns)
can already be independently and completely disabled.
This feature is now needed more because the small randomwalk caves are
now available for use as an alternative to the 3D noise tunnels.
2019-11-09 02:09:52 +00:00
Paul Ouellette
d11bfa3ef5 Make core.get_favorites("local") ignore duplicates (#7926) 2019-11-08 22:18:20 +01:00
Paramat
2a74727857 Randomwalk caves: Add parameters for number, proportion flooded. Allow small caves (#8928)
Add mapgen parameters to set the range of the random number of
randomwalk caves per mapchunk, and to set the proportion that are
flooded with liquids.
Default values are, for now, unchanged from the previous hardcoded
values.

Add parameters to allow small randomwalk caves
Disabled by default for now as they have never been present in the
non-mgv6 mapgens.
2019-11-08 03:09:43 +00:00
DS
5506e97ed8 Formspec: draw order and clipping for all elements (#8740) 2019-11-07 20:11:01 +01:00
sfan5
15a030ec9f Improve documentation around banning (#9088)
* Fix ban chatcommand description
* Correct ban API documentation
2019-11-05 19:24:51 +01:00
SmallJoker
2907c0f3a2 Android: Fix broken double-tap after 49 days uptime 2019-11-03 12:59:12 +01:00
SmallJoker
388ea737f5 Clean up font caching, fix bitmap fonts 2019-11-03 11:45:33 +01:00
Pierre-Yves Rollo
72416a6a1f Formspec: add hypertext element 2019-11-03 11:45:33 +01:00
DS
8697090b35 Add debug.txt.1 to .gitignore (#9081)
This should have been done in #8904.
2019-11-02 19:29:14 +01:00
Alistair Findlay
5f835a72b2 Builtin: Improve /clearobjects message (#9084) 2019-11-02 19:28:55 +01:00
random-geek
f2e62298a5 Change some usages of "deprecated" to "obsolete" (#9062)
"Deprecated" means that something is still in use, but is unsupported and needs to be removed.
"Obsolete" means it is already out of use.
2019-10-29 19:23:12 +01:00
Wuzzy
8ee16180c7 Add help texts for settings that lack one (#9007) 2019-10-25 21:29:02 +01:00
random-geek
53ebd803c6 Change some rough/inappropriate language in comments (#9061) 2019-10-24 01:17:00 +01:00
Paramat
1f142ec06f Improve light curve parameter limits and documentation (#9054)
Revert gamma upper limit to 3.0 because that was raised based on
a misunderstanding and had no benefit. A sane upper limit is
needed as players on a competitive server tend to use the maximum.
Set gamma lower limit to 0.33 for consistency with 3.0.
Set sane limits on alpha, beta, boost and enforce these in code
to limit values entered in minetest.conf and to avoid easy cheating
by editing settingtypes.txt.
Improve documentation and 'readable' setting names.
Clarify that gamma does not significantly affect natural night light.
light.cpp: Various codestyle and comment improvements.
2019-10-24 01:08:49 +01:00
random-geek
cd35949cd0 Remove legacy file format documentation 2019-10-23 20:53:24 +02:00
random-geek
2f3c96b38d Remove legacy flat-file map code 2019-10-23 20:53:24 +02:00
Dmitry Marakasov
2ecf57c640 Fix build issue due to conflicting s64 type definitions (#9064)
See comment in irrlichttypes.h and https://sourceforge.net/p/irrlicht/bugs/433/
2019-10-23 20:28:55 +02:00
Paul Ouellette
904b05b0d3 Allow calling ItemStack with no arguments (#8783) 2019-10-23 19:48:19 +02:00
Wuzzy
524442fc5e Add 4 missing fallback/default textures (#8845)
Processed using 'optipng -o7 -strip all '
2019-10-23 19:48:06 +02:00
SmallJoker
a978278bfb Formspecs: Reset version number on rebuild 2019-10-20 12:44:52 +02:00
Paramat
79440605ec Make natural night light as bright as MT 0.4.16 (#9053) 2019-10-18 21:54:44 +01:00
Warr1024
15b6922ae6 Correction for alpha blending issues in texture mod compositing (#9029) 2019-10-18 19:17:35 +02:00
sfan5
b7e358703f Don't install fonts on ENABLE_CLIENT=0 configurations 2019-10-14 21:24:23 +02:00
Paramat
2dd4f8d3fe Settingtypes.txt: Various improvements (#9047) 2019-10-14 03:30:54 +01:00
Aaron Suen
0df646e068 Fix rotate_node to return the correct itemstack.
All on_* hooks that return an itemstack are NOT guaranteed to
modify and return the original stack.  We cannot count on the
behavior of the existing builtin definitions not to be overridden
by game/mod logic.
2019-10-13 17:11:00 +02:00
Paramat
47d0779365 Randomwalk caves: Reduce 'insure' value from 10 to 2 (#9035)
This value reduces how far randomwalk caves can extend into the
mapchunk padding, to avoid 'out of voxelmanip' cave nodes which cause
flattened cave walls.
Testing shows that a value of 2 (instead of 10) is enough to make
'out of area' nodes extremely rare.
Reducing this value results in a higher chance of overlap and
connection with caves of neighbour mapchunks.
2019-10-13 00:18:23 +01:00
Hugues Ross
69a2099c04 Add more visual feedback for button states (#8916)
- Add style properties for overriding the the hovered/pressed state
  - By default, hovered buttons are a lighter version of the base color
  - By default, pressed buttons are a darker version of the base color
- Add hovered bg image support for image buttons (style property)
2019-10-12 18:44:23 +02:00
sfan5
894008ce6f Continue with 5.2.0-dev 2019-10-12 15:49:06 +02:00
sfan5
4e4fb4db2a Bump version to 5.1.0 2019-10-12 15:48:58 +02:00
updatepo.sh
ffe7f96d24 Update minetest.conf.example 2019-10-12 14:29:24 +02:00
updatepo.sh
22e04d9919 Update translation strings 2019-10-12 14:29:24 +02:00
Translators
d7045d2b7e Update from Weblate (hacky) 2019-10-12 14:29:24 +02:00
Paramat
f483a1a9b2 Fix isDead()/autoforward crash (#9031)
Crash occurred in singleplayer when leaving a world with
autoforward enabled then re-entering a world.
2019-10-09 19:39:50 +01:00
SmallJoker
cbcb9e0b1c ContentCAO: Fix segfault on quit (attached) 2019-10-09 20:03:31 +02:00
ANAND
b49dfa92ce Revert Client::sendPlayerPos optimization (part of 81c7f0a) (#9025)
Comment out the if statement that prevents sending TOSERVER_PLAYERPOS if the player is dead.
2019-10-08 20:36:56 +02:00
sfan5
825579b43d Fix upright_sprite lighting when colors are set
fixes #9020
2019-10-06 17:19:42 +02:00
SmallJoker
dee22104b7 Revert "Fix the bgcolor formspec element (#8716)" (#9018)
This reverts commit 1db3d252cf.
Temporary solution until a compatible solution is found to define both - formspec and fullscreen backgrounds.
2019-10-06 14:50:45 +02:00
sfan5
dde0628976 Fix warnings in guiButton.h 2019-10-05 18:15:26 +02:00
Warr1024
ad96df191b Merge pull request #8166 from Warr1024/fix7020
Fix (or workaround?) for 'Falling nodes with node inventory cause crash when unloaded'
2019-10-05 15:46:57 +02:00
Jacob Lifshay
76032159bd Fix unwanted detaching when damage = 0 2019-10-05 15:45:05 +02:00
SmallJoker
81c2370c8b Attachments: Fix attachments to temporary removed objects (#8989)
Does not clear the parent's attachment information when the child is deleted locally.
Either it was removed permanently, or just temporary - we don't know, but it's up to the server to send a *detach from child" packet for the parent.
2019-10-02 19:11:27 +02:00
James Tobin
251038e136 README: Add dependencies for Arch Linux (#8998)
Added Arch Linux dependency list (including base-devel which covers many of them)
2019-10-01 19:09:59 +02:00
Wuzzy
7fafe656a1 All Settings: Set min limit for crtitical settings (#9000) 2019-10-01 19:09:37 +02:00
Paramat
653d7b8112 Document node drop tool filtering by string matching as deprecated (#9009) 2019-09-30 21:34:43 +01:00
SmallJoker
61e9c1b0dd Textures: Load base pack only as last fallback (#8974) 2019-09-29 19:57:29 +02:00
SmallJoker
c2458d3d3a label[]: Fix broken colors since 2c9edef 2019-09-29 14:52:41 +02:00
ANAND
3799ffd9d5 Move Quicktune code to util/ (#8871) 2019-09-29 13:41:13 +02:00
rubenwardy
07bdd6049b Fix error message caused by adding new parameter to background (#8922)
Adds background9[] element to keep backwards compatibility in formspec prepends.
2019-09-29 13:40:59 +02:00
DS
16865a5bf6 Allow grep-ing for on_grant and on_revoke (#8958)
Just two code comments are added.
2019-09-29 13:40:15 +02:00
Muhammad Rifqi Priyo Susanto
b79741c90f All settings: Fix missing flags checkbox caused by 'possible flags' order (#8997)
Previously, the 'rivers' checkbox was missing for mgcarpathian, caused by the 'possible flags' order: 'caverns,nocaverns,rivers,norivers'.
Also reorder mgcarpathian 'possible flags', but only for consistency.
2019-09-27 19:13:08 +01:00
lhofhansl
5fde69798c Simple shader fixes. (#8991)
1. Pass current camera offset to shader, so shader have access to the global coordinates
2. Pass animation timer to fragment shader. C++ code is already there, just wasn't declared in the shader
3. Delay animation timer wrap-around (from 100s to about 16 minutes)
2019-09-26 13:57:39 -07:00
HybridDog
9e95bac75d Automatically enable depends of mods when enabling the mods in the world config menu (#3473) 2019-09-26 21:03:54 +02:00
SmallJoker
26b39f1eae Fix some reference counters (memleak) (#8981)
Fix some reference counters (memleak)
Map::dispatchEvent: Allocation safety using references
2019-09-24 19:05:28 +02:00
sfan5
d77ea76476 Fix broken build
The variable name changed but this didn't cause merge conflicts, so it wasn't caught before.
2019-09-23 00:28:26 +02:00
Hugo Locurcio
d364b6d0a6 Rename "private messages" to "direct messages" (#8971)
These messages can be read by server administrators, which makes them
not actually private.
2019-09-22 21:48:36 +01:00
DS-Minetest
cf78e37da3 Move the code for meta formspec into bool Game::nodePlacement(const ItemDefinition &selected_def, 2019-09-22 22:12:49 +02:00
sfan5
70f9e1aafa Punchwear (improved) (#8959) 2019-09-22 22:12:21 +02:00
SmallJoker
fec30e37ac Fix AreaStore's IDs persistence (#8888)
Improve documentation
Read old formats
Fix free ID function. Return first gap in map
2019-09-21 17:54:52 +02:00
SmallJoker
5fa614d97e Wieldhand: Specify which ItemStack to use (#8961)
Makes 'get_wield_item' to return the "main" ItemStack
2019-09-21 11:44:24 +02:00
Anand S
47da640d77 Add support for per-player FOV overrides and multipliers 2019-09-19 20:14:16 +02:00
sfan5
5c9983400f Remove incorrect MutexAutoLock
The line declared a variable "m_con" instead of locking m_con.
getClient() doesn't need this anyway, so remove it.
2019-09-19 16:46:41 +02:00
DS-Minetest
0b5c5499ec Trigger on_place in many situations even if prediction failed 2019-09-19 16:36:02 +02:00
Tim Myers
c413eeb026 Also print help commands to chat for server terminal (#8869) 2019-09-19 00:37:56 +02:00
Linjie Pan
6a7f5c0985 Fix misuse of AsyncTask (#8799) 2019-09-19 00:37:06 +02:00
SmallJoker
4271889ef8 Settings: Prevent mutex deadlock in remove() (#7803) 2019-09-18 18:48:41 +02:00
SmallJoker
94a5df795c Inventory: Properly revert client predictions (#8945)
Caused by incremental inventory sending
Previously everything was overwritten by serializing the entire inventory
2019-09-18 18:47:09 +02:00
Hugo Locurcio
05a7da6279 Improve undersampling settings
The setting now accepts values between 1 and 8 in the
Advanced Settings menu.
Values 0 and 1 now behave the same way (setting it to 1 won't
disable MSAA anymore), so there's no need to expose 0 as a value.

This closes #8939.
2019-09-17 19:06:51 +02:00
SmallJoker
e0a85fae01 Inventory: Undo prediction on drop 2019-09-17 19:02:01 +02:00
DS
1db3d252cf Fix the bgcolor formspec element (#8716) 2019-09-15 17:14:31 +01:00
rubenwardy
1ea9bfc6f7 Fix formspec version backup in prepends losing data 2019-09-15 16:56:11 +01:00
Paramat
23bd5630d0 Dungeons: Clean up parameters, improve structure variety (#8918)
While preserving the general character of dungeon structure.
Slightly increase the range of standard room horizontal size, while
preserving the average horizontal size.
Return to classic maximum large room size of 16x16x16.
Make 1 in 4 dungeons have a 1 in 8 chance for each room being 'large',
making multiple large rooms possible for the first time.
Make 1 in 8 dungeons allow diagonal corridors, to make these a little
more common.
Make corridor width vary from 1 to 2, but forced to 2 if diagonal
corridors are allowed, to make them passable.
Add some comments.
2019-09-14 23:02:07 +01:00
SmallJoker
1de4ca1f9d Built-in formspecs: Force version 1 2019-09-14 20:42:54 +02:00
ANAND
8e42a25e57 client.h: Add missing const's 2019-09-14 20:16:55 +02:00
ANAND
16d6ca3937 LocalPlayer: Fix code-style 2019-09-14 20:16:55 +02:00
ANAND
eea082ee3f client.cpp: Fix code-style in Client::sendPlayerPos 2019-09-14 20:16:55 +02:00
ANAND
e2d6445f2a Fix LocalPlayer::isDead always returning false if player is immortal 2019-09-14 20:16:55 +02:00
ANAND
81c7f0ae04 Send ActiveObjects once right after Init2 2019-09-14 20:16:55 +02:00
SmallJoker
9acd36bf99 Formspecs: Introduce formspec_version to mods 2019-09-14 19:43:08 +02:00
SmallJoker
b0baa698a4 CSM: Fix itemstack:get_meta() 'metadata' indexing error 2019-09-14 19:42:30 +02:00
SmallJoker
23677be951 Load CSM environment after the restrictions are known
Safety-guards for CSM callbacks to abort on a bad implementation
Only run callbacks when the mods are loaded (and with it: builtin)

Duplication checks inside constructors
2019-09-14 19:42:25 +02:00
SmallJoker
720aedb467 InventoryManager: Fix virtual function overload warning 2019-09-09 20:35:45 +02:00
SmallJoker
fae6242d4e Send cumulated inventory changes only each step (#8856)
Applies to player and detached inventories
2019-09-09 19:19:54 +02:00
updatepo.sh
a57f951e02 Update minetest.conf.example 2019-09-09 19:18:30 +02:00
updatepo.sh
ae92bbe508 Update translation strings 2019-09-09 19:18:30 +02:00
Translators
0f758a182b Update from Weblate 2019-09-09 19:18:30 +02:00
Paramat
4682c7be5d Dungeons: Remove non-functional 'projecting dungeons' setting (#8897) 2019-09-08 17:51:34 +01:00
SmallJoker
e97cbcf34d Lua API documentation: Various fixes (#8914)
Remove unusable 'minetest.setting_*' from client_lua_api.txt
lua_api.txt:
- Define the 'mod.conf' format
- More precise 'settingtypes.txt' format reference
- Document special sound files 'player_*damage'
- Group, sort and add 'not_in_creative_inventory' special group
- Define the 'Settings' format
- Warning about incorrect byte saving in 'StorageRef'
- Note about non-persistent player definitions fields
- Better 'leveldiff' and 'level' group description
2019-09-08 18:43:49 +02:00
ANAND
52e3b4bc72 lua_api.txt: Improve privilege definition (#8912) 2019-09-08 12:34:44 +02:00
HybridDog
36bfc67574 Move debug.txt after it grows too big (#8904)
Before opening the file for writing, its file size is tested. If it exceeds 50 MB, it is moved to debut.txt.1, otherwise the log is appended to the old messages. An old debut.txt.1 is removed if it already exists.
2019-09-07 19:38:54 +02:00
SmallJoker
2c9edefde3 label[]: Fix cut-off translated text 2019-09-07 11:15:12 +02:00
sfan5
ea9b241c13 Fix Irrlicht 1.9 support 2019-09-06 18:29:29 +02:00
Paul m. p. P
5c97eeabac doc/client_lua_api: Clarify how client side api and mods start (#8822) 2019-09-05 13:06:22 +02:00
sfan5
c9ec1a8580 Force item entities out of solid nodes (simpler) (#8885) 2019-09-04 22:21:40 +02:00
sfan5
4582691104 Fix Inventory::moveItemSomewhere() 2019-09-03 20:16:36 +02:00
SmallJoker
f3acdd3914 Inventory: Handle removeItem leftovers (#8884) 2019-09-02 19:30:36 +02:00
Muhammad Rifqi Priyo Susanto
cd1d01b8b4 'All Settings': Don't use checkboxes for 'no...' mapgen flags (#7847) 2019-09-01 22:43:41 +01:00
DS
0013f064ad Various fixes to lua_api.txt (#8878) 2019-09-01 20:12:22 +02:00
ANAND
095f26a4f8 particles.cpp: Fix code-style
Mainly spacing and pointer placement
2019-08-31 19:05:53 +02:00
ANAND
96762af3ce clientobject.h: Fix code-style 2019-08-31 19:05:53 +02:00
Pedro Gimeno
9543b84970 Fix rotation of attached particlespawner
Co-authored-by: ANAND <ClobberXD@gmail.com>
2019-08-31 19:05:53 +02:00
DS
049256573b Document world format version 28 (private nodemeta) (#8857) 2019-08-31 14:47:12 +02:00
DS
f3fd85aafb Document luaentity pitch and roll in world format (#8864) 2019-08-30 19:40:32 +02:00
Beha
99ca72e9df Clarify docs regarding pointed_thing and get_pointed_thing_position (#8766) 2019-08-30 19:40:08 +02:00
Paramat
4291961e09 Various settingtypes.txt improvements (#8867)
Improve 'readable' setting names for waving water settings.
Change 'near plane' to 'near clipping plane'.
Document physics settings.

mgv6_spflags:
Change 'new biome system' to 'snowbiomes flag' for clarity.
Add missing 'noflat' flag to default flags.
2019-08-28 01:39:33 +01:00
SmallJoker
1d3f5af7c0 Inventory: Fix missing setModified calls
Previously inv:remove_item and inv:set_list did not trigger an inventory update
2019-08-25 09:46:54 +02:00
Paramat
b53a60c8d5 Mapgen v6: Various mudflow code improvements and bugfixes (#8805)
Calculate 'i' inside 'y' loop to avoid 'i' and 'y' becoming
out of step due to the uses of 'continue'.
Simplify calculation of 'p2d' when coordinates are inverted.
Remove some unnecessary and unreliable 'index out of
voxelmanip' checks.
Move calculation of '&em' out of loops.
For 'Loop further down until not air' code, use y coordinate
to detect being out of voxelmanip, instead of checking index
which did not detect that.
Add and improve comments.
Indent the 'for (;; y--) {' loop.
Improve format and fix codestyle issues.
2019-08-24 20:06:31 +01:00
SmallJoker
fbc8724d59 fontengine: Fix non-gettext builds 2019-08-24 19:11:50 +02:00
SmallJoker
0b4f424f41 Inventory: Send dirty lists where appropriate (#8742)
This change reduces the amount of sent data towards clients. Inventory lists that are already known to the player are skipped, saving quite some data over time.

Raises protocol version to 38 to ensure correct backwards-compatible code.
2019-08-24 19:07:38 +02:00
Paul Ouellette
008b80fe1c Add ItemStack:get_description() to get tooltip (#8847) 2019-08-24 18:38:02 +02:00
sfan5
efbac7e446 Improve occlusion culling in corridors with additional check 2019-08-24 18:37:25 +02:00
sfan5
e8716ffede Restore approximate occlusion check
While less precise, it worked better which is what matters in the end.
2019-08-24 01:41:55 +02:00
DS
b14aa305ce Make Mapgen::spreadLight use a queue (#8838) 2019-08-23 22:16:50 +02:00
Wuzzy
9c725609c3 Fix default hand definition not using wieldhand.png 2019-08-23 19:17:50 +02:00
SmallJoker
6ada090bb0 Occlusion: Check for light_propagates and do mapblock bounds checks 2019-08-23 19:17:43 +02:00
SmallJoker
7d016b4efd Occlusion: Begin cleanup 2019-08-23 19:17:43 +02:00
sfan5
ba8fb774c1 Revert "Don't send position update packet if player is dead"
This reverts commit fb6f1fdcbe.
2019-08-21 15:30:52 +02:00
Paramat
b52a79076d Add player sprite textures back into the engine as a fallback (#8823)
'player.png' and 'player_back.png' are hardcoded into the engine as
the default appearence of the player object, so the textures should
be present in the engine.
This results in a functional fallback sprite player for when a game
has no player appearence related code.
2019-08-20 21:09:44 +01:00
ANAND
75d44ef1e8 lua_api.txt: Add link to Minetest Modding Book (#8826) 2019-08-20 21:15:12 +02:00
SmallJoker
b8131c3415 remove_detached_inventory: Fix segfault during mod load 2019-08-20 19:42:21 +02:00
ANAND
fb6f1fdcbe Don't send position update packet if player is dead 2019-08-20 18:49:06 +02:00
ANAND
3c395d908f Disable autoforward if player is dead 2019-08-20 18:48:28 +02:00
theviper121
ded5da7800 Restore intended functionality to minimap markers (#8819) 2019-08-19 19:18:11 +02:00
Unknown
dea5a152b2 Find LuaJIT headers on vcpkg
luajit headers were moved into a subdirectory to avoid conflicts with plain lua
2019-08-18 18:25:00 +02:00
SmallJoker
d73e458db6 ClientInterface: Use recursive mutex to prevent freeze in on_newplayer() (#8808) 2019-08-17 13:27:28 +02:00
sfan5
13b22e2afb Remove unused function in ReliablePacketBuffer 2019-08-16 20:03:53 +02:00
sfan5
428a4c86e3 Minor refactor of IncomingSplitBuffer 2019-08-16 20:03:53 +02:00
sfan5
fc2f55d931 Drop m_list_size from ReliablePacketBuffer
It's not required and, worse, can lead to bugs.
2019-08-16 20:03:53 +02:00
Paramat
d7c10b66d3 Mapgen v6: Fix mudflow iteration and iterate twice (#8795)
In MapgenV6::flowMud(), the previous implementation of coordinate
inversion caused the 2 inverted mudflow iterations (out of the 3
iterations) to not loop over the area, so only 1 non-inverted
iteration occurred.

Fix this bug but only iterate mudflow twice, as mapgen v6 has only
had 1 iteration for many years. There is now a good balance of 1
non-inverted iteration and 1 inverted iteration.
2019-08-15 20:32:28 +01:00
sfan5
2db0e93f73 network: Stricter handling of split packets 2019-08-15 20:15:22 +02:00
sfan5
c4491165da network: Fix crash in ReliablePacketBuffer on mismatching packets
In the error condition the exception would be thrown before m_list_size
is decremented, causing a nullptr dereference in e.g. popFirst().
2019-08-15 19:18:54 +02:00
DS
082066e813 Fix undeclared global warning because of _ (#8798) 2019-08-14 23:35:47 +02:00
upsilon
b2065756cf Add function minetest.read_schematic 2019-08-14 13:15:41 +02:00
Jozef Behran
bf22184d6e Fix unnecessary exception use in 3 more methods (#8791)
* Fix unnecessary exception use in Server::SendBlocks

The code in this method calls getBlockNoCreate and then
messes around with try...catch to skip blocks which are not
in the memory. Additionally, it repeatedly calls
m_env.getMap() inside this loop. Speed the code up by
extracting the m_env.getMap() out of the loop and getting
rid of the try...catch.

* Fix unnecessary exception use in Server::SendBlock

Another unnecessary try...catch is slowing down
Server::SendBlock. Remove that to speed it up and get a nice
side effect of simplifying the code in question.

* Fix unnecessary exception use in MMVManip::initialEmerge

Remove another unneeded exception usage from
MMVManip::initialEmerge to speed that code up and simplify
it but be careful to not remove the braces as there is a
TimeTaker in use there.
2019-08-13 20:02:50 +02:00
Jozef Behran
72b7a957af Fix unnecessary exception use in Map::getSectorXXX (#8792)
The Map::getSectorNoGenerate throws an exception but no other
code is really dependent on that. Fix the odd instance of
misuse in ClientMap::emergeSector and remove the exception
throwing version of the method along with the "NoEx" suffixes
in the names of these methods.
2019-08-13 19:58:27 +02:00
SmallJoker
539f016c1b Better F6 profiler (#8750)
Update the profiler names to make more sense of what they actually represent
Move the profiler code from header to its source file
Use monospace font to align lines
Format the statistics line to align better with surrounding values
Refresh the profiler each 3 seconds (roughly)
2019-08-13 19:56:55 +02:00
Jozef Behran
e9ceead81d Fix unnecessary exception use in Map::isNodeUnderground
The isNodeUnderground calls getBlockNoCreate which calls
getBlockNoCreateNoEx and throws InvalidPositionException
if the returned value is nullptr, which isNodeUnderground
then catches to return "false". Remove the try..catch in
isNodeUnderground by calling getBlockNoCreateNoEx instead
of getBlockNoCreate and checking the returned value for
nullptr.
2019-08-13 19:40:59 +02:00
Jozef Behran
833e60d8d2 Fix compare between pointer and 0 in unittests
Pointers shall be set to nullptr, not 0, according to the
coding standards. By implication they shall be compared with
nullptr, not 0, too. Fix this code to match that.
2019-08-13 14:44:32 +02:00
Beha
2f879e8bbd Clear old item groups when they are overridden. (#8753)
This fixes overridden items keeping their old groups in the group to
items mapping even after their groups have been changed in lua.
It also prevents a more widespread issue where overriding an item
will add its content ID *twice* to the mapping, resulting in odd
behaviour in features such as ABMs.
2019-08-12 19:18:52 +02:00
rubenwardy
91114b562f Add support for set_formspec_prepend in main menu (#8611) 2019-08-12 19:16:35 +02:00
Rogier
a067d40454 Handle multiple deserialization of a block's entities
This fix consists of two parts:
- Clear the list of stored entities. This has no side-effects.
- Catch the case where active entities exist and print a message.
  Clearing the active entitiy list has side-effects that should
  be handled. (those entities are known to the environment and
  to clients).

  As avoiding those side-effects is more complex, and as this
  problem is not expected to occur (with PR #4847 merged), there
  is no real incentive to implement this ATM.

This issue was a contributing factor to bug #4217. With the other
contributing factor removed (PR #4847), this commit makes sure this
factor does not go unnoticed if it ever happens again.
2019-08-12 19:14:07 +02:00
hannesa2
33fdd48a76 Update Gradle to 5.5.1 (#8771) 2019-08-12 18:59:53 +02:00
Jozef Behran
49f1006183 Fix breakage of non-GLES2 setups (#8774)
The commit 526a9e4b66 breaks
the non-GLES2 setups because the code that is intended to
handle that is behind "elseif()" which is interpreted as
"elseif(false)" and thus the code never gets executed. Fix
that by changing the offending line to else().

Additionally, to avoid breaking the server only build
(which shall not have a dependency on GL/GLU/GLES at all),
enclose the entire block code in if(BUILD_CLIENT).
2019-08-10 23:32:46 +02:00
Paul Ouellette
120155f312 Fix some issues with minetest.clear_craft (#8712)
* Fix some issues with minetest.clear_craft

- Fix memory leak
- Fix crafts with an output count not being cleared when clearing by
  input.
- Fix recipe list being reversed when clearing by input.

* Add CraftInput::empty()
2019-08-10 23:28:00 +02:00
Jozef Behran
86d7f84b89 Merge pull request #8776 from osjc/FixGetNode
Finish getNode cleanup
2019-08-10 19:45:44 +02:00
sfan5
291e7730cf Add player knockback on punch to builtin 2019-08-10 19:44:27 +02:00
sfan5
cf64054390 Implement adding velocity to player from Lua
The intended usecase is knockback, but there's potential for more.
2019-08-10 19:44:27 +02:00
SmallJoker
b19400aa74 Builtin UI: Move box element to ensure correct draw order 2019-08-08 19:33:43 +02:00
ANAND
d1c27c7e80 Allow customizing chat message format (#8529) 2019-08-08 17:04:46 +01:00
ANAND
cc610c74a7 guiVolumeChange: Fix child not being removed 2019-08-08 18:03:35 +02:00
Paramat
37923920a0 Avoid crash caused by, and improve, 'findSpawnPos()' (#8728)
Avoid an unsuitable spawn position (which if outside mapgen limits can
cause a crash) if the main 0-3999 loop reaches its end. Fallback to a
spawn at 0,0,0.
Check the mapgen-returned 'spawn_level' value for being outside limits.
When 'air_count' reaches 2, move back down 1 to spawn in the lower
empty node.
If the spawn position is disallowed by 'objectpos_over_limit()', 'break'
from loop instead of 'continue' because positions above are probably
also over limit.
Reset 'air_count' to 0 if an obstruction is found, to make 'air_count'
consecutive empty nodes.
Allow spawn in 'airlike' drawtype nodes such as mod-added vacuum,
alien atmospheres, fog etc.
Add clarifying comments and improve codestyle.
2019-08-07 22:07:51 +01:00
SmallJoker
0c533dc436 Game: Fix double BS multiplication 2019-08-07 21:23:01 +02:00
Beha
8ffe95913b Fix usage of wrong variable in builtin chat command handling (#8762)
This was introduced in commit 8e75785 and resulted in chat commands not
returning their output text.
2019-08-07 19:32:40 +01:00
ANAND
e788ee283f Client::Interact: Use InteractAction enum instead of numeric constants
This replaces the magic numbers used as interaction modes both client-side and server-side, primarily for the sake of ease-of-readability.
2019-08-07 19:21:14 +02:00
SmallJoker
e462a9a5ef Unify wield item handling (#8677)
This moves the wield item functions to Player and the tool utils for range calculation
Also 'local_inventory' was removed due to redundancy in Client
2019-08-07 19:16:31 +02:00
ANAND
003af74213 guiConfirmRegistration: Set focus to text field (#8761) 2019-08-07 19:15:46 +02:00
ANAND
fa6bc699bc Hide chat when console is open (#8656) 2019-08-07 19:15:33 +02:00
DS
1cef09ff10 Fix inventory_overlay for nodes without inventory_image (#8433) 2019-08-07 12:07:30 +02:00
sfan5
19426387d4 Optimize usage of TOSERVER_GOTBLOCKS packet 2019-08-07 11:32:16 +02:00
Beha
4d7f296717 Do not add group values of zero to group lists. (#8751)
This fixes an issue where when the engine looked up groups (for example,
in ABM node names), NodeDefManager's m_group_to_items would contain nodes
with a group value of zero, resulting in nodes with flammable = 0 being
burned by a fire mod with a group:flammable checking ABM.

It brings consistency to the behaviour described in the api
documentation, where zero and nil groups should be the same.
2019-08-07 10:48:04 +02:00
SmallJoker
233cb86e86 Clean up and fix freetype=false crashes (#8641)
A IGUIFont of type bitmap/vector cannot be converted to CGUITTFont
Fixes various segfaults in gameplay
Shorter font cache code, cleaned up (?)
2019-08-06 21:33:13 +02:00
rubenwardy
8e757859d6 Add luacheck to check builtin (#7895) 2019-08-06 19:30:18 +01:00
Paramat
8da35c22d1 Mapgen Flat: Fix and improve getSpawnLevelAtPoint() (#8756)
Previously, this wrongly returned ground level (a position containing
a solid node) as spawn level.
Return ground level + 2 (+ 2 to spawn above biome 'dust' nodes).
Improve codestyle and make more consistent with generateTerrain().
2019-08-06 02:30:28 +01:00
sfan5
ac856b20bf Update curl dependency in buildbot 2019-08-05 22:48:13 +02:00
sfan5
800fa2d8e7 Fix binary-string confusion in client network code 2019-08-04 20:40:35 +02:00
sfan5
d0246cfdcc Clean up FindOpenGLES2.cmake 2019-08-04 16:12:52 +02:00
sfan5
6c2ded4cac Unify GLES support in gui scaling filter 2019-08-04 16:12:52 +02:00
sfan5
ca363d3ef8 Unify OpenGL ES support 2019-08-04 16:12:52 +02:00
sfan5
526a9e4b66 Let ENABLE_GLES appear in cmake_config.h and change its functionality 2019-08-04 16:12:52 +02:00
rubenwardy
4f7fa8d417 Add formspec testing to test mod in minimal 2019-08-03 19:36:30 +01:00
rubenwardy
9541165752 Add styles to most elements 2019-08-03 19:36:30 +01:00
rubenwardy
ec3795a55c Add style[] tag with button support 2019-08-03 19:36:30 +01:00
rubenwardy
d1a1c5cbf0 Add custom colorable GUIButton implementation 2019-08-03 19:36:30 +01:00
rubenwardy
41ad0f4f20 Fix negative offsets not being supported by container[] 2019-08-03 16:20:15 +01:00
SmallJoker
3ad9a8f3a9 Builtin: Forward old return values
Was forgotten in 69bf964.
2019-08-02 10:20:41 +02:00
Beha
1a97d06b5a Correct ServerActiveObject's virtual getArmorGroups() to be const.
Due to commit ec3142a , UnitSAO's getArmorGroups() did not match
ServerActiveObject's, notably resulting in the lua get_armor_groups() call
returning nothing.
2019-08-01 18:14:37 +02:00
SmallJoker
3ceef8e6a0 Mainmenu: Use textarea in error formspecs 2019-08-01 15:56:28 +02:00
Wuzzy
ec3142af99 Group "immortal" also protects players from damage
Document new meaning of immortal=1 for players

Disable breathing if player is immortal

Hide builtin statbars if player immortal (delayed)

Co-authored-by: ClobberXD <ClobberXD@gmail.com>
2019-08-01 14:45:23 +02:00
sfan5
3296952ae5 Allow toolcaps to override the built-in times for dig_immediate 2019-07-31 18:28:21 +02:00
Paramat
245e628d40 Silence invalid clang format warnings in guiScrollBar.cpp (#8724) 2019-07-31 01:30:17 +01:00
Methacrylon
cdc7eb2d4c Sky: Refactor of moon and sun drawing (#8683)
Split sun and moon render parts from the main render function.
2019-07-30 20:25:47 +02:00
Beha
b8aaef704d Move the clamping of hp/breath when their maximums change to read_object_properties(). (#8689)
This prevents set_properties() calls that have nothing to do with hp_max or breath_max overriding the saved hp before another mod has the chance to set a player's intended hp_max (such as in on_joinplayer).
2019-07-30 17:29:45 +02:00
Zaoqi
2dd645134e README: make -j$(nproc) (#8699) 2019-07-30 09:36:03 +02:00
DS-Minetest
115ef6c09c Rename guiScrollBar to GUIScrollBar 2019-07-29 21:45:39 +02:00
SmallJoker
4aa9a669cb ContentCAO: Fix broken attachments on join (#8701)
What happened:
1) Object data is received. Client begins to read the data
2) Client initializes all its children (gob_cmd_update_infant)
3) Children try to attach to parent (yet not added)
4) Parent initializes, is added to the environment

And somewhere in between, Irrlicht wrecks up the attachments due to the missing matrix node.

The solution here is to:
1) Use the same structure as ServerActiveObject
2) Attach all children after the parent is really initialized
2019-07-29 19:14:07 +02:00
Beha
50052fced5 lua_api.txt clarifications regarding mapgen object index IDs and handles. (#8713) 2019-07-29 14:09:29 +02:00
DS-Minetest
705630e7d0 guiScrollBar: move directly to clicked pos if clicked into tray 2019-07-28 21:43:07 +02:00
SmallJoker
8efa1de835 Check for 'action' field in ABMs & LBMs 2019-07-27 21:13:47 +02:00
Paul Ouellette
fe6c666da2 Prefix RecipePriority elements with PRIORITY_ 2019-07-27 14:42:41 +02:00
Paul Ouellette
395b1b3346 Initialize priority in CraftDefinition constructors
The priority is used by getCraftResult, which may be used before
initHash is called.
2019-07-27 14:42:41 +02:00
Paul Ouellette
b994a35d97 minimal: Move get_craft_result tests to test mod 2019-07-27 14:42:41 +02:00
Pierre-Yves Rollo
c3daf2a8be Fix missing item images clipping in formspecs (#8652)
* Fix clipping of itemimage

* Code style

* More code styling
2019-07-26 19:44:29 +02:00
Alex
a8446d29e8 Document 'wield_item' entity property (#8694) 2019-07-26 19:43:54 +02:00
adrido
af72876921 Make FindCURL ready for vcpkg (#8295)
This allows to find and use curl with the vcpkg toolchain file.
2019-07-26 19:43:43 +02:00
Paramat
ce87ef397f Initialise 'seabed_height' to avoid compilation warning (#8715) 2019-07-26 17:51:53 +01:00
Paramat
0cde6fc552 Re-order mapgens in mainmenu and 'all settings' mapgen selection (#8705)
v6 always last to discourage selection.
Special mapgens flat, fractal, singlenode, next to last. Of these, singlenode
last to discourage selection.
Of the remaining, v5 last due to age, v7 first due to being the default.
2019-07-25 20:46:28 +01:00
Paramat
245a31d6b7 Mgfractal: Make non-fractal terrain optional (#8702)
Enabled by default.
Only allow spawn on fractal, not on seabed terrain.
Various codestyle and comment improvements.
2019-07-25 19:58:35 +01:00
y
ecd20de64d Removed debug.upvaluejoin to prevent leak of insecure environment 2019-07-24 11:43:09 +02:00
Zaoqi
a1401696df Update README.md (#8700) 2019-07-21 00:59:37 +01:00
SmallJoker
69bf964241 Add /help formspec for commands and privileges (#8385)
* Trigger for 'all' as well
* Add description textarea, double-click to copy
2019-07-20 18:22:32 +02:00
Paramat
9e00584730 Improve documentation of mapgen aliases (#8693) 2019-07-20 02:54:42 +01:00
Paramat
76824bac9f Document the deprecation of hardcoded cave liquids (#8692) 2019-07-20 01:03:52 +01:00
sfan5
a6f7848352 travis: Disable macOS build
The build often hits the 50m time limit or fails with spurious errors.
It can be re-enabled when/if we figure out how to solve this.
2019-07-17 15:36:51 +02:00
Lars Hofhansl
9fe3246154 Optimize getting active objects a bit. #8674 2019-07-16 15:55:17 -07:00
HybridDog
41229696be Use vector.dot and vector.cross in vector.angle 2019-07-16 21:44:42 +02:00
HybridDog
71db715ba5 Add vector.dot and vector.cross
Mostly copied from MarkuBu's code
2019-07-16 21:44:42 +02:00
Paramat
458f617575 Dungeons: Make multiple large rooms possible (#8678)
Re-add the random size range for large rooms.
Remove 'first_room_large' bool.
Add 'large_room_chance' parameter that can disable large rooms,
specify 1 large room, or specify a chance for large rooms.
If 1 or a chance is specified, the first generated room is large,
to take advantage of the intersection checks that are done for the
1st room only.
2019-07-16 20:39:58 +01:00
SmallJoker
47492386ec Docs: Clarify where to check for 'protection_bypass' (#8675) 2019-07-14 13:23:38 +02:00
Paramat
0c31946943 Move more dungeon parameter selection to mapgens (#8653)
Move 'num_dungeons' to 'DungeonParams'.
Add new parameter 'num_rooms' to replace 'rooms_min' and 'rooms_max',
so that the mapgen has complete control over the number of rooms.
Add new bool 'first_room_large' so that the mapgen chooses this
instead of a hardcoded 1 in 4 chance.
Add new parameter 'room_size_large' to replace 'room_size_large_min'
and 'room_size_large_max', so that the mapgen has complete control
over this.
2019-07-09 20:38:51 +01:00
DS-Minetest
140aeabd87 Do predict when sneak-place to node with on_rightclick 2019-07-08 14:21:27 +02:00
Lars Hofhansl
0971a14a57 Improve ABM time budget handling. #8645 2019-07-07 23:23:00 -07:00
ANAND
3a8ac9b031 Document ObjectRef:remove under Lua entity (#8659)
This was previously documented under the general ObjectRef section with a note that this won't work on players. So I think this would fit better with Lua entity-only methods.

This PR also changes the title of the Lua entity-only section from `LuaEntitySAO-only` to `Lua entity only`.
2019-07-08 03:27:56 +01:00
Hugo Locurcio
9b067efb99 Improve grammar and formatting in the README
This also clarifies the fact that Minetest saves `minetest.conf`
when closing Minetest for the first time, rather than when starting it
for the first time.

This also fixes the default key for the pitch move mode which is now P.
2019-07-05 04:56:15 +01:00
Paramat
95371c16e9 Update biome definition dungeon node documentation (#8650) 2019-07-01 22:21:17 +01:00
Paramat
bb14b7e956 Dungeongen: Remove most hardcoded dungeon nodes (#8594)
Biome-defined dungeon nodes was added as a feature to MT 5.0.0.
So now remove most of the hardcoded dungeon node code that assumes a
game has stone, sandstone, desert stone, and no other stone types.
If biome-defined dungeon nodes are not found, dungeon nodes fall back
to the 'cobble' mapgen alias if present, if not present they fall back
to biome-defined 'stone'.
Remove now-unnecessary mapgen aliases from MapgenBasic. Non-mgv6 games
now only need to define 3 to 5 mapgen aliases.

Document dungeon parameters.

Make c_lava_source fallback to c_water_source as both are used as cave
liquids.
2019-06-30 22:55:20 +01:00
Vitaliy
93f7e10e0d Optimize and unify mesh processing (#7851) 2019-06-28 03:22:16 +01:00
v-rob
5e7004e7af Add compatible, consistent coordinate system to FormSpecs. (#8524) 2019-06-27 13:40:49 +01:00
ANAND
91d244c522 Increase upper limit of display_gamma to 10 (#8618) 2019-06-27 04:04:12 +01:00
rubenwardy
429a989648 Add support for 9-sliced backgrounds (#8600)
9-slice textures are commonly used in GUIs to allow scaling them to match any resolution without distortion.

https://en.wikipedia.org/wiki/9-slice_scaling
2019-06-22 16:03:54 +02:00
SmallJoker
4e3c1916f7 Fix segfault on quitting with open node formspec (#8608) 2019-06-21 21:00:30 +02:00
Pierre-Yves Rollo
39c54e13c3 Improve buildbot script
PR created under the employment of EvidenceBKidscode

* Variables to set git repositories urls (allows to build from another repo)
* Variables to set git branch to build from (allows to build from non-master branch)
* Variables to change built name
* Make -j uses the proper number of processors (autodetect)
* Changed toolchain from win32 to adpat it to non-debian distros
2019-06-21 01:46:00 +01:00
Markus Mattes
e3738c2f61 Fix handling of --color and --worldlist command line arguments
They verify the provided value and error if a wrong value got provided
command line description for color was differnt on win32 but  code did not handle any differenc
extended the command line description for world and worldname that it is clear that they only start a local game if used with --go

Fixes #7875
2019-06-21 01:29:35 +01:00
Markus Mattes
7eb110d503 Exclude vscode editor files from source 2019-06-21 01:29:35 +01:00
Vilhelm Prytz
cf9108433c Update README copyright notice to 2019 (#8606) 2019-06-19 01:09:16 +01:00
Paramat
5d4850a7ce Mapgen Carpathian: Add optional rivers (#7977)
Rivers are disabled by default and will not be added to existing worlds.
Rewrite getSpawnLevelAtPoint() to be simpler and more consistent with
generateTerrain().
2019-06-19 01:06:08 +01:00
stujones11
95a37efc31 Android: Use system provided path for default TMPFolder setting (#8505) 2019-06-15 15:12:59 +02:00
rubenwardy
f2c73def4b Update Github templates (#8593) 2019-06-13 15:09:15 +01:00
Paul Ouellette
4c11574e9d Use CDB author and name in installed package's config (#8550)
They are used for tracking the package, so should match ContentDB.
2019-06-10 19:49:00 +02:00
SmallJoker
f1f9361bc8 Settings: Disallow space characters entirely
Lua API:
> Setting names can't contain whitespace or any of ="{}#
2019-06-10 18:30:59 +02:00
SmallJoker
e2f8f4da83 Formspecs: Close on metadata removal (#8348)
Formspecs will now close as soon the formspec string in the node metadata turns invalid.
2019-06-10 13:01:07 +02:00
SmallJoker
e40be619f2 Add disable_jump to liquids and ladders (#7688)
Remove second nodedef check by improving the colliding node detection
Also remove the 2nd check in old_move, correct standing node a bit
2019-06-10 13:00:35 +02:00
adrido
bd6f1cca9d Add compatibility to vcpkg buildsystem (#8317) 2019-06-10 02:56:55 +01:00
Thomas Rudin
9a07792f4d Save forceloaded blocks file periodically (#8535)
saves the forceloaded blocks periodically.
checks every 10 seconds if the forceloaded blocks got changed in-game
and persists them on-disk if that's the case
2019-06-10 01:07:33 +01:00
SmallJoker
a687efa6df Damage: Play no damage sound when immortal (#8350)
Add isImmortal server-side for proper enable_damage handling
Rework log messages
2019-06-09 11:25:41 +02:00
DS
2ba6785f09 Remove modstore leftovers. Fix core.show_path_select_dialog documentation (#8572)
This was forgotten in #5852.
2019-06-07 22:12:20 +02:00
SmallJoker
cb00632e23 HTTP API: Allow binary downloads and headers (#8573)
Add minetest.features.httpfetch_binary_data
2019-06-06 19:13:29 +02:00
Paramat
7379aa74cf Dungeons: Settable density noise, move number calculation to mapgens (#8473)
Add user-settable noise parameters for dungeon density to each mapgen,
except V6 which hardcodes this noise parameter.

Move the calculation of number of dungeons generated in a mapchunk out
of dungeongen.cpp and into mapgen code, to allow mapgens to generate
any desired number of dungeons in a mapchunk, instead of being forced
to have number of dungeons determined by a density noise.

This is more flexible and allows mapgens to use dungeon generation to
create custom structures, such as occasional mega-dungeons.
2019-06-01 20:50:43 +01:00
SmallJoker
a1459a9eac Fix persistent ^[brighten after damage again (#5739)
The old texture modifier is restored by passing `m_previous_texture_modifier`.
Either copy it manually or let the function parameter do that.

Victims so far:
8e0b80a Apr 2018
eb2bda7 May 2019
2019-05-26 09:54:26 +02:00
David G
40dadecb6e override.txt: Fix crash due to CRLF endings (#8439) 2019-05-25 18:01:55 +02:00
SmallJoker
627a96cd99 Do not drag-place stack into 'craftpreview' slot (#8514) 2019-05-25 17:41:35 +02:00
stujones11
b917ea4723 Add IGUIScrollbar implementation with variable bar sizes (#8507) 2019-05-24 16:42:05 +01:00
SmallJoker
a2848c9cde Fix forgotten PlayerSAO cast in a90f2ef 2019-05-21 21:37:47 +02:00
DS
9d09c87f13 Make autoforward simulate the 'up' key (#8249) 2019-05-21 19:50:00 +01:00
ANAND ツ
a90f2efb12 Check for out-of-bounds breath when setting breath_max (#8493) 2019-05-21 19:37:58 +02:00
Paul Ouellette
920bd3b16f Fix API site build (#8551) 2019-05-21 19:37:10 +02:00
SmallJoker
cfef466d4e l_mapgen.cpp: Fix LINT broken since b1b40fe 2019-05-21 19:16:01 +02:00
HybridDog
12e3d3d12f Prioritise craft recipes
When multiple recipes are applicable, the recipes are prioritised in this order:
toolrepair < shapeless with groups < shapeless < shaped with groups < shaped
For cooking and fuel, items are prioritised over item groups
2019-05-20 20:59:51 +02:00
HybridDog
1604b949fd Test crafting hash type only once for a recipe 2019-05-20 20:59:36 +02:00
Paramat
b1b40fef16 Allow multiple cave liquids in a biome definition (#8481)
This allows games to specify biome cave liquids and avoid the old
hardcoded behaviour, but preserves the ability to have multiple
cave liquids in one biome, such as lava and water.

When multiple cave liquids are defined by the biome definition,
make each entire cave use a randomly chosen liquid, instead of
every small cave segment using a randomly chosen liquid.

Plus an optimisation:
Don't place nodes if cave liquid is defined as 'air'
2019-05-18 21:13:14 +01:00
Carles Pastor Badosa
6cb6aea969 Add content_rating tag to appdata (#8538)
This tag allows software stores (KDE discover, etc) to filter and know whether applications are suitable for young users.
2019-05-18 17:19:56 +02:00
Jozef Behran
eb2bda7d0b Optimize string (mis)handling (#8128)
* Optimize statbar drawing

The texture name of the statbar is a string passed by value.
That slows down the client and creates litter in the heap
as the content of the string is allocated there. Convert the
offending parameter to a const reference to avoid the
performance hit.

* Optimize texture cache

There is an unnecessary temporary created when the texture
path is being generated. This slows down the cache each time
a new texture is encountered and it needs to be loaded into
the cache. Additionally, the heap litter created by this
unnecessary temporary is particularly troublesome here as
the following code then piles another string (the resulting
full path of the texture) on top of it, followed by the
texture itself, which both are quite long term objects as
they are subsequently inserted into the cache where they can
remain for quite a while (especially if the texture turns
out to be a common one like dirt, grass or stone).

Use std::string.append to get rid of the temporary which
solves both issues (speed and heap fragmentation).

* Optimize animations in client

Each time an animated node is updated, an unnecessary copy of
the texture name is created, littering the heap with lots of
fragments. This can be specifically troublesome when looking
at oceans or large lava lakes as both of these nodes are
usually animated (the lava animation is pretty visible).
Convert the parameter of GenericCAO::updateTextures to a
const reference to get rid of the unnecessary copy.

There is a comment stating "std::string copy is mandatory as
mod can be a class member and there is a swap on those class
members ... do NOT pass by reference", reinforcing the
belief that the unnecessary copy is in fact necessary.
However one of the first things the code of the method does
is to assign the parameter to its class member, creating
another copy. By rearranging the code a little bit this
"another copy" can then be used by the subsequent code,
getting rid of the need to pass the parameter by value and
thus saving that copying effort.

* Optimize chat console history handling

The GUIChatConsole::replaceAndAddToHistory was getting the
line to work on by value which turns out to be unnecessary.
Get rid of that unnecessary copy by converting the parameter
to a const reference.

* Optimize gui texture setting

The code used to set the texture for GUI components was
getting the name of the texture by value, creating
unnecessary performance bottleneck for mods/games with
heavily textured GUIs. Get rid of the bottleneck by passing
the texture name as a const reference.

* Optimize sound playing code in GUIEngine

The GUIEngine's code receives the specification of the sound
to be played by value, which turns out to be most likely a
mistake as the underlying sound manager interface receives
the same thing by reference. Convert the offending parameter
to a const reference to get rid of the rather bulky copying
effort and the associated performance hit.

* Silence CLANG TIDY warnings for unit tests

Change "std::string" to "const std::string &" to avoid an
unnecessary local value copy, silencing the CLANG TIDY
process.

* Optimize formspec handling

The "formspec prepend" parameter was passed to the formspec
handling code by value, creating unnecessary copy of
std::string and slowing down the game if mods add things like
textured backgrounds for the player inventory and/or other
forms. Get rid of that performance bottleneck by converting
the parameter to a const reference.

* Optimize hotbar image handling

The code that sets the background images for the hotbar is
getting the name of the image by value, creating an
unnecessary std::string copying effort. Fix that by
converting the relevant parameters to const references.

* Optimize inventory deserialization

The inventory manager deserialization code gets the
serialized version of the inventory by value, slowing the
server and the client down when there are inventory updates.
This can get particularly troublesome with pipeworks which
adds nodes that can mess around with inventories
automatically or with mods that have mobs with inventories
that actively use them.

* Optimize texture scaling cache

There is an io::path parameter passed by value in the
procedure used to add images converted from textures,
leading to slowdown when the image is not yet created and
the conversion is thus needed. The performance hit is
quite significant as io::path is similar to std::string
so convert the parameter to a const reference to get rid of
it.

* Optimize translation file loader

Use "std::string::append" when calculating the final index
for the translation table to avoid unnecessary temporary
strings. This speeds the translation file loader up
significantly as std::string uses heap allocation which
tends to be rather slow. Additionally, the heap is no
longer being littered by these unnecessary string
temporaries, increasing performance of code that gets
executed after the translation file loader finishes.

* Optimize server map saving

When the directory structure for the world data is created
during server map saving, an unnecessary value passing of
the directory name slows things down. Remove that overhead
by converting the offending parameter to a const reference.
2019-05-18 17:19:13 +02:00
ANAND ︻气デ═一
568694122c Revert "Inventory: Make addItem for empty ItemStacks respect max stack size" (#8519)
Revert commit e6a9e60
2019-05-12 18:07:15 +01:00
ANAND ︻气デ═一
06a749c386 Move HTTP request logging to infostream (#8526) 2019-05-12 17:55:14 +01:00
ANAND ︻气デ═一
8e3b63bd28 Define operators == and != for ItemStack 2019-05-11 18:48:27 +02:00
ANAND
72feab081c builtin/../register.lua: Abort make_wrap_deregistration if param is invalid 2019-05-04 12:56:19 +02:00
ANAND
96f250ed8f minimal: Fix crash due to assertion fail 2019-05-03 14:44:05 +02:00
ANAND
e32a630937 Better document behavior of on_punchplayer
Esp. the fact that it's invoked even if the punched player is dead
2019-04-29 14:08:34 +02:00
ANAND
c4578aefe7 PlayerSAO::setHP - Don't call on_hpchange callbacks if HP hasn't changed 2019-04-29 14:08:34 +02:00
Paramat
ad8d68c06a Remove unnecessary CSM warning (#8485) 2019-04-28 00:44:26 +01:00
sofar
b839a6dd54 Force send a mapblock to a player (#8140)
* Force send a mapblock to a player.

Send a single mapblock to a specific remote player.

This is badly needed for mods and games where players are teleported
into terrain which may be not generated, loaded, or modified
significantly since the last player visit.

In all these cases, the player currently ends up in void, air, or
inside blocks which not only looks bad, but has the effect that the
player might end up falling and then the server needs to correct for
the player position again later, which is a hack.

The best solution is to send at least the single mapblock that the
player will be teleported to. I've tested this with ITB which does this
all the time, and I can see it functioning as expected (it even shows
a half loaded entry hallway, as the further blocks aren't loaded yet).

The parameter is a blockpos (table of x, y, z), not a regular pos.

The function may return false if the call failed. This is most likely
due to the target position not being generated or emerged yet, or
another internal failure, such as the player not being initialized.

* Always send mapblock on teleport or respawn.

This avoids the need for mods to send a mapblock on teleport or
respawn, since any call to `player:set_pos()` will pass this code.
2019-04-28 00:42:13 +01:00
ANAND
d71e1e0949 Improve readability of debug menu by using '|' (#8488)
* Improve readability of debug menu by using '|'

* Restore whitespace to separate yaw and cardinal direction

Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
2019-04-27 12:45:44 +02:00
ANAND
d0f0ceaf66 Range-limit value passed to PlayerSAO::set{HP|Breath} (#8264) 2019-04-27 12:45:20 +02:00
Muhammad Rifqi Priyo Susanto
695d9edcd4 Use player as starting point instead of camera when pointing node (#8261)
Same pointing area on both camera modes.
This fix is inapplicable for non-crosshair input.
2019-04-27 12:44:56 +02:00
SmallJoker
f409f44765 Correct the checkbox selection box position (#8246)
Remove m_btn_height dependency, replace with the text and checkbox size.
2019-04-27 00:56:31 +01:00
ANAND
66ecfb5916 CMakeLists.txt: Remove references to Minecraft and Infiniminer (#8487) 2019-04-26 19:07:32 +02:00
stujones11
cff1e9ca27 Android: Clear chat open flag on cancel or completion (#8478) 2019-04-19 12:06:47 +02:00
paramat
38b94f248a Attend to review, re-arrange blank lines, update lua_api.txt 2019-04-14 22:21:51 +01:00
Pedro Gimeno
12a63021d0 Fix regression in automatic_face_movement_max_rotation_per_sec
Values <= 0 should make the yaw change instant. This worked in 0.4.16 but was broken in 089f594582.

Per bug report by oil_boi_minetest on IRC.
2019-04-14 22:21:51 +01:00
Jozef Behran
007ce24a11 Various network performance improvements (#8125)
* Optimize packet construction functions

Some of the functions that construct packets in
connection.cpp are using a const reference to get the raw
packet data to package and others use a value passed
parameter to do that. The ones that use the value passed
parameter suffer from performance hit as the rather bulky
packet data gets a temporary copy when the parameter is
passed before it lands at its final destination inside the
newly constructed packet. The unnecessary temporary copy
hurts quite badly as the underlying class (SharedBuffer)
actually allocates the space for the data in the heap.

Fix the performance hit by converting all of these value
passed parameters to const references. I believe that this
is what the author of the relevant code actually intended
to do as there is a couple of packet construction helper
functions that already use a const reference to get the
raw data.

* Optimize packet sender thread class

Most of the data sending methods of the packet sender thread
class use a value passed parameter for the packet data to be
sent. This causes the rather bulky data to be allocated on
the heap and copied, slowing the packet sending down. Convert
these parameters to const references to avoid the performance
hit.

* Optimize packet receiver thread class

The packet receiver and processor thread class has many
methods (mostly packet handlers) that receive the packed data
by value. This causes a performance hit that is actually
worse than the one caused by the packet sender methods
because the packet is first handed to the processPacket
method which looks at the packet type stored in the header
and then delegates the actual handling to one of the
handlers. Both, processPacket and all the handlers get the
packet data by value, leading to at least two unnecessary
copies of the data (with malloc and all the slow bells and
whistles of bulky classes).

As there already is a few methods that use a const reference
parameter for the packet data, convert all this value passed
packets to const references.
2019-04-14 21:56:38 +01:00
Paramat
4d2ad7c2b2 World start time: Move to first full light (day night ratio = 1000) (#8410)
6125 is the time of first full light according to 'get_node_light()',
and the time of first full light visually when basic shaders are on.
This is the optimum default new world start time, taking all possible
games into account.
The previous time assumed a game similar to Minetest Game. Games
should set this setting themselves according to their needs.
2019-04-13 01:46:38 +01:00
Vitaliy
faa419fc8b Add Irrlicht-specific smart pointer (#6814) 2019-04-12 17:27:39 +01:00
Paul Ouellette
bb7afd306a Add Mkdocs API site (#8133)
* Add MkDocs API site
2019-04-12 14:29:29 +02:00
Paul Ouellette
22ad820aa4 Add node field to PlayerHPChangeReason table (#8368) 2019-04-11 20:45:39 +01:00
Paramat
1e5f2e0f13 Nodedef 'drop' documentation: Improve, add tool filtering (#8458) 2019-04-09 03:20:27 +01:00
ANAND
8306f7d2e2 util/hex.h: Remove whitespace-only line (#8460) 2019-04-08 19:40:02 +01:00
Paramat
0cc85a7dc6 daynightratio.h: Improve codestyle, minor optimisations (#8453) 2019-04-08 00:37:52 +01:00
Paramat
a222ff4c02 Android settings: Use 'simple' leaves instead of 'fancy' (#8440)
'Fancy' leaves are intensive to render.
Also remove the unnecessary duplicated setting of 'chunksize'.
2019-04-07 19:20:00 +01:00
Jozef Behran
0c90ab4f6c Optimize random turns in dungeongen (#8129)
It turns out there is no need to return the new value and
preserve the old one in random_turn, the procedure can be
made to modify the value in-place. This saves quite a bunch
of parameter and return value copying.
2019-04-07 19:08:27 +02:00
adrido
25f231a0e0 Find PostgreSQL correctly (#8435) 2019-04-07 18:45:25 +02:00
starling13
1db4ae96b1 util/hex.h: Reserve result space in hex_encode()
Reserve enough space for the result of hex_encode() to eliminate reallocations
2019-04-07 12:01:42 +02:00
ANAND
3deaa7cf57 Add deprecation warnings for ObjectRef:get/set_attribute (#8443) 2019-04-07 12:00:57 +02:00
Paramat
5b8363af00 Stabilise 'day night ratio' to fix object brightness flicker (#8417)
Previously, when basic shaders were enabled, the function
time_to_daynight_ratio() returned values jumping between 149 and 150
between times 4375 and 4625, and values jumping between 999 and 1000
between times 6125 and 6375, (and the corresponding times at sunset)
due to tiny float errors in the interpolation code.

This caused the light level returned by blend_light() to jump between
14 and 15, which became noticeable recently as those light levels were
given different visual brightnesses.

Add early returns to avoid the problematic interpolation, and to
avoid unnecessary running of the loop.
2019-04-04 23:30:10 +01:00
ANAND
d111865890 Change sign of pitch angle in debug menu (#8438)
Co-Authored-By: ClobberXD <ClobberXD@gmail.com>
2019-04-04 22:42:18 +01:00
rubenwardy
4f7674d448 Change pitch fly binding to 'P', add to change keys menu (#8314) 2019-04-03 21:37:30 +01:00
Loic Blot
a4677496f3 Fix comments 2019-03-31 20:49:39 +02:00
Loïc Blot
64bdd4b509 Create ServerThread earlier in the startup process 2019-03-31 20:49:39 +02:00
Loïc Blot
b55fc3d773 mapgen: drop mapgen id from child mapgens.
This id must be owned by the child mapgen and never be set to a misc value by a developer

Also use nullptr in some places
2019-03-31 20:49:39 +02:00
Loïc Blot
b3716a03a6 EmergeManager::initMapgens use FATAL_ERROR if and drop boolean return
We never handle the boolean return, also init twice is a coding error, not a runtime error
2019-03-31 20:49:39 +02:00
HybridDog
ab322fc5aa Use unordered_map instead of map for craft definitions (#8432) 2019-03-31 19:26:17 +02:00
DS
ad75dba87b Optimize core.after in a simple way (#8351) 2019-03-27 21:05:50 +01:00
Paramat
42e1a12714 Require 'waving = 3' in a nodedef to apply the liquid waving shader (#8418)
Makes the liquid waving shader per-nodedef like waving leaves/plants,
instead of being applied to all liquids.
Like the waving leaves/plants shaders, the liquid waving shader can
also be applied to meshes and nodeboxes.

Derived from a PR by t0ny2.
2019-03-27 00:18:43 +00:00
Paramat
5e7662ca16 Dungeons: Do not remove nodes that have 'is_ground_content = false' (#8423)
Like randomwalk caves, preserve nodes that have 'is_ground_content = false',
to avoid dungeons that generate out beyond the edge of a mapchunk destroying
nodes added by mods in 'register_on_generated()'.

Issue discovered by, and original PR by, argyle77.
2019-03-26 03:56:57 +00:00
rubenwardy
d0a1a29ab3 Prevent multi-line chat messages server-side (#8420) 2019-03-26 01:18:52 +00:00
Paramat
38ea0890ec Document 'highly unstable' mapgens instead of 'stable' mapgens (#8404) 2019-03-20 04:37:33 +00:00
sfan5
5b99abb847 Fix texture rotation for wallmounted nodeboxes
fixes #8358
2019-03-19 22:36:51 +01:00
sfan5
426bdba7fb httpfetch: Disable IPv6 here too if requested by settings (#8399) 2019-03-18 15:06:27 +01:00
Paramat
c0fb5dd317 num_emerge_threads: Initialise value to cope with setting syntax error (#8396) 2019-03-18 11:19:53 +01:00
paramat
77cfc4fcd1 num_emerge_threads: Fix documentation of automatic selection 2019-03-17 22:27:36 +01:00
Wuzzy
9f1b98b997 Add newline before itemstring in item tooltip (#8213) 2019-03-17 13:55:02 +01:00
ANAND
d50feb89de core.after: Improve assertion message (#8388) 2019-03-17 10:25:47 +01:00
ANAND
7f1c2b8a00 Builtin: Add vector.angle(). Returns the angle between 2 vectors (#7738) 2019-03-17 02:05:03 +00:00
Paramat
eadcbe474a Lua_api.txt: Document blockpos, coordinate conversion, map terminology (#8376)
Also fix and improve LVM 'calc_lighting()' warning.
2019-03-16 05:04:11 +00:00
Paramat
ee57b63008 num_emerge_threads: Warn of crashes when > 1 (#8357) 2019-03-14 13:49:33 +01:00
Loïc Blot
02a23892f9 LINT fixes since recent tooling update 2019-03-14 12:30:13 +01:00
Loïc Blot
a6a04c4b5b Update our tooling (Clang 5 -> 7, GCC 7 -> 8)
This change permits to use up-to-date compilers, clang-tidy and
clang-format

It also refactor the tidy/format step to drop the binary selection from
scripts and perform it directly in travis
2019-03-14 12:30:13 +01:00
Paramat
aafbdd442f Valleys mapgen code rewrite (#8101)
Shorter, simpler, clearer and more consistent with other mapgens,
while preserving functionality.
Base terrain shape is unchanged.
With the 'vary river depth' option disabled, river surface level
is unchanged.
Behaviour of the 4 heat/humidity/river depth options is very
slightly changed due to bugfixes and code cleanup (the mapgen is
'unstable').
Apply heat and humidity gradients above water_level instead of
above y = 0.
2019-03-14 00:27:16 +00:00
Loïc Blot
e22a69d61a Drop GUIConfirmRegistration::m_address unused field 2019-03-12 16:53:21 +01:00
rubenwardy
38f6e7a198 Fix cast from const by accessing string data directly (#8354)
Fixes #8327
2019-03-12 08:58:02 +01:00
rubenwardy
1e3e4fb649 HPChange Reason: Fix push after free, and type being overwritten (#8359)
* HPChange Reason: Fix push after free, and type being overwritten

Fixes #8227 and #8344
2019-03-12 08:56:56 +01:00
rubenwardy
3b25b807f3 Fix serialization of std::time_t by casting to u64 first (#8353)
Fixes #8332
2019-03-10 18:53:02 +00:00
DS
77961aa73d Document the float special group (#8306) 2019-03-10 11:16:35 +01:00
Ragulan R
c8914664a3 Display pitch angle in debug menu (#8321) 2019-03-10 11:16:27 +01:00
Paramat
0b492f82f7 Confirm registration GUI: Remove positional strings to fix Windows bug (#8258)
Positional strings don't work on some Windows builds.
Remove server address string, leave player name string present.
2019-03-10 01:49:03 +00:00
HybridDog
431d8a9b83 Abort when trying to set a not registered node (#7011)
I removed the MapNode constructor which takes a nodename and gives the node's id or CONTENT_IGNORE
The code which used this constructor (two places) now handles the situation of not registered nodes correctly:
* minetest.set_node and similar functions make minetest crash when a not registered node is passed
* reverting a node with rollback aborts if the node is not registered
2019-03-07 08:31:25 +01:00
HybridDog
3066d76e33 World config: Make depends easier to read (#7396)
* Do not always show every depends textfieds

When there are no dependencies, it does not longer show an empty list.

* Adjust the list height to avoid a scrollbar when possible

* change minimum height and no dependencies message

* Do not get depends for modpacks
2019-03-07 08:23:03 +01:00
Jozef Behran
bb35d06225 Optimize string handling in path search (#8098)
Use "append" method to construct the various game paths
instead of wasteful string concatenation. Additionally, use a
temporary to extract and reuse a result of a few common
subexpressions to further reduce the overhead.
2019-03-07 08:20:33 +01:00
Jozef Behran
007c8440d7 Optimize interaction distance checker (#8193)
The "what" parameter is being passed by value, most likely by
accident as the type is "const std::string". Convert it to a
reference by adding the missing "&".
2019-03-07 08:19:13 +01:00
sfan5
557afdc429 Update a few dependency versions for buildbot (#8319) 2019-03-07 08:17:01 +01:00
rubenwardy
ac86d04784 Fix detach inventory serialisation (#8331) 2019-03-07 07:41:21 +01:00
rubenwardy
82c6363559 Fix incorrect string length check after cast 2019-03-06 22:24:39 +00:00
rubenwardy
c735497a65 Fix clang tidy error due to incorrect use of quotes for character 2019-03-06 14:41:37 +00:00
Paramat
1c87d57e1d Change 'num_emerge_threads' default to 1 (#8303) 2019-03-05 22:58:38 +00:00
HybridDog
a7c5dc50e5 Add math.factorial (#8298) 2019-03-05 10:11:21 +01:00
Loic Blot
250420e566 Add Android keystore to the repository
Password is not included :)
2019-03-05 08:35:15 +01:00
DS
60ab2d94f0 Add sounds for falling and attached nodes (#7719)
* Add sounds for falling and attached nodes

The sound specified in `node_definition.sounds.fall` is used.
When a falling node is spawned at a position or an attached node drops, the sound is played at this position.

* allow all sorts of soundspecs
2019-03-05 08:17:48 +01:00
HybridDog
ee698770b9 Fix --color command line parameter ignorance (#7173)
* Fix color command line parameter ignorance

* coloured log: Support detecting the tty on windows

* Print an error message when setting something invalid as color mode instead of silently using mode never

* Revert "coloured log: Support detecting the tty on windows"

This reverts commit 4c9fc6366487ac0e6799e181796ca594797bb6f8.
It didn't work for travis and belongs to a separate PR

* Allow adjusting the log color with an environment variable

If --color is not passed to minetest,  is used to decide on the log colorization.
Minetest settings can not be used instead of an environment variable because logs may appear before loading them.

* fix empty if body
2019-03-05 08:14:33 +01:00
Benjamin Lindley
e19565c170 Replace for loop with call to standard library function (#8194)
This loop makes multiple passes over m_stack (type std::list) in order to remove all elements with a specified value. Replacing the loop with a call to std::list::remove does the same job, but in only one pass.
2019-03-05 08:13:15 +01:00
rubenwardy
5d2624ab82 Hide uninstall package button on unmodifiable paths (#8255) 2019-03-05 08:12:58 +01:00
sofar
b5defcffba Add referer to remote media requests. (#8135)
This sends the following header to a remote media server:

    Referer: minetest://<server_name>:port

This was verified with CTF and the Minetest Public Remove Media
server. If the servername was a plain IPv6 address it will
contain `:` characters and will be encapsulated in `[]` to
be a valid URI.
2019-03-05 08:12:02 +01:00
sofar
61e5fbab72 getS16NoEx() returns true unless syntactical error in conf. (#8304)
The getS16NoEx() handler will return true unless there is a
`[num_emerge_threads]` line in the `minetest.conf` at which
point the excption handler part is reached. Due to the fact that
`defaultsettings.cpp` has a default value set for this setting,
that never will happen.

Because of this, the code will never check the number of threads on
the system, and keep `nthreads = 0`. If that happens, the value is
changed to `1` and only 1 emerge thread will be used.

The default should be set to `1` instead, due to the potential unsafe
consequences for the standard sqlite map files, but that should be a
separate commit that also adds documentation for that setting. This
commit focuses on removing this `hiding` bug instead.
2019-03-05 08:11:13 +01:00
sfan5
51662dabb4 Continue with 5.1.0-dev 2019-03-04 23:43:18 +01:00
sfan5
f9d1810b1e Bump version to 5.0.0 2019-03-04 23:43:14 +01:00
Loïc Blot
1af248b409 Bump android version code 2019-03-03 23:59:24 +01:00
adrido
ad0f20835c Don't include and link to gettext if gettext is not found (#8305) 2019-03-02 10:56:01 +01:00
ANAND
ed784993f4 README: Remove references to Minecraft and InfiniMiner (#8260) 2019-03-02 03:44:35 +00:00
Loïc Blot
170dd409cb Fix particle spawners not visible since CSM spawner implementation (#8289)
* Drop the ID mapper, use a big u64 instead. This will permit to resync server ids properly with the manager code
* Modernize some code parts (std::unordered_map, auto)
* generate id on client part on U32_MAX + 1 ids, lower are for server ids
2019-03-01 20:16:11 +01:00
Loïc Blot
111f1dc9c5 Revert "Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)"
This reverts commit 01cd63bd3b.
2019-02-26 08:53:53 +01:00
Loïc Blot
911db0e256 Fix build since translation updates 2019-02-26 08:52:10 +01:00
Paramat
01cd63bd3b Revert CSM particles commit to fix particle spawner bug for 5.0.0 (#8288)
Reverts 5dab742645
"[CSM] Add functions to create particles and particlespawners."
2019-02-26 04:26:25 +00:00
Translations
d80186d857 Run updatepo.sh 2019-02-24 18:43:32 +01:00
Translations
17451f15dc Update translations 2019-02-24 18:40:18 +01:00
Paramat
ae1caba6aa Update minetest.conf.example and settings_translation_file.cpp (#8278) 2019-02-23 20:24:59 +00:00
Nathanaël Courant
eeb67627ec Fix files with CRLF line endings in translations (#8280) 2019-02-23 19:55:54 +00:00
SmallJoker
1942660955 Minimap: Fix radar restriction broken by 9649e47
Server-side radar restriction is now possible again
Thanks to @pgimeno for this nice catch.
2019-02-23 15:54:53 +01:00
Paramat
9311d8a8aa Settingtypes.txt: Remove 2 lines missed in a recent commit (#8277) 2019-02-23 03:15:56 +00:00
Paramat
20fb04d9fb Attend to LINT sillyness (#8276) 2019-02-23 02:41:36 +00:00
ANAND
242c9bc36e Remove 's' from 'automatic forwards' (#8272) 2019-02-23 01:12:33 +00:00
rubenwardy
85389ad994 Content store: Ignore '_game' in game names in ID generation (#8270)
Fixes 'install' button continuing to be displayed after installing a game whose
name ends with '_game'.
2019-02-22 03:19:52 +00:00
Paul Ouellette
0ad96cc73f Update gamebar on tab enter (#8192) 2019-02-18 21:04:43 +00:00
rubenwardy
57517628f0 Fix games not updating on deletion
As reported by @random-geek
2019-02-18 16:39:28 +00:00
Paul Ouellette
cc9bed9321 Fix content store crash (#8244) 2019-02-18 12:46:55 +01:00
Paramat
6e7ba366fc lua_api.txt, settingtypes.txt: Various improvements (#8252) 2019-02-18 02:53:33 +00:00
Wuzzy
187519407b Update many things in Lua API docs (#8236)
- minetest.get_hit_params
- minetest.get_dig_params
- table.indexof
- Scope of minetest.register_alias
- Vector function parameters
- More explanation of when `minetest.on_player_receive_fields` is called
- Syntax/semantics of the fields in `minetest.on_player_receive_fields`
2019-02-17 20:49:51 +00:00
Paramat
00a22ec76d lua_api.txt: Various additions and improvements (#8245) 2019-02-17 02:52:53 +00:00
Paul Ouellette
291b2446f1 Fix profiler crash by builtin since eea1fda (#8239)
Default to '??' (common Minetest notation) for unknown mods.
2019-02-16 21:06:04 +01:00
rubenwardy
568540f8e9 Update credits (#8162) 2019-02-16 00:41:30 +00:00
ANAND
7a0e52acd6 Revert RTT fixes (#8187)
The reverted commit 968ce9af59
is suspected (through the use of bisection) of causing network slowdowns.
Revert for now as we are close to release.
2019-02-15 23:39:22 +00:00
random-geek
2153163cbd Fix coloured fog in main menu (#8181)
Fixes #4727. The issue was due to the video driver fog colour never getting reset after closing the game.
2019-02-15 20:44:21 +01:00
Loïc Blot
3dafc007a9 LINT fix 2019-02-15 12:27:29 +01:00
Wuzzy
88c68ce8ec Don't regain breath while in ignore node (#8218)
* Don't regain breath while in ignore node

Fixes #8217
2019-02-15 12:22:30 +01:00
Wuzzy
f290d01abe Update minetest.conf.example, settings strings and locale files (#8230) 2019-02-14 22:38:24 +00:00
rubenwardy
a8311ad57f Fix extract zip writing lowercase files (#8221) 2019-02-14 20:03:45 +00:00
Translation
eb5ac723ee Run updatepo.sh 2019-02-14 07:47:08 +01:00
Translations
e0ebe7929c Update translations 2019-02-14 07:45:35 +01:00
SmallJoker
eea1fdaf25 Statbars: Reduce initial update interval
Centralize HUD updating in update_builtin_statbars.
Fixes race condition in 'on joinplayer' that causes stat bar bugs.
Correctly scales stat bars to custom max values set by mods.
2019-02-12 20:45:38 +00:00
SmallJoker
ffb17f1c9a Consistent HP and damage types (#8167)
Remove deprecated HUDs and chat message handling.
Remove unused m_damage variable (compat break).
HP: s32 for setter/calculations, u16 for getter.
2019-02-10 23:03:26 +00:00
SmallJoker
ba5a9f2b36 Slippery: Do not apply when swimming (#8198) 2019-02-10 17:04:04 +01:00
SmallJoker
a809f7361e Builtin: Fix grayed-out but enabled modpacks 2019-02-09 21:54:39 +01:00
SmallJoker
6d6a813614 Autojump: Disable in fly mode, support continuous forward (#8200)
Correctly disable in fly mode (issue #8199)
Also autojump in continuous forward mode (issue #8201)
2019-02-09 21:44:04 +01:00
Wuzzy
705b454026 Remove fgettext("") in builtin
This call is useless and wrong, the empty string has a special meaning in Gettext.
2019-02-09 20:12:56 +01:00
Loic Blot
ff5d4ffe1c Fix Address::isLocalhost algorithm 2019-02-09 19:52:56 +01:00
rubenwardy
7796a3118d Disable confirmation dialog on localhost 2019-02-09 19:52:56 +01:00
SmallJoker
b7e1bca28c numeric: Fix clang, broken since d5456da 2019-02-09 18:33:31 +01:00
Wuzzy
f5bdc04ab5 Don't append itemname to itemname in tooltip (#8176) 2019-02-09 15:46:02 +01:00
Paul Ouellette
d5456da69d Use true pitch/yaw/roll rotations without loss of precision by pgimeno (#8019)
Store the rotation in the node as a 4x4 transformation matrix internally (through IDummyTransformationSceneNode), which allows more manipulations without losing precision or having gimbal lock issues.

Network rotation is still transmitted as Eulers, though, not as matrix. But it will stay this way in 5.0.
2019-02-07 21:26:06 +00:00
random-geek
fc566e2e10 Fix cloud color in loading screen and main menu (#8174) 2019-02-04 19:11:02 +00:00
random-geek
2ae794ac45 Update color of main menu clouds (#8172) 2019-02-04 00:12:15 +01:00
Paul Ouellette
3c2fe3229e Update manpage (#8169) 2019-02-04 00:11:32 +01:00
rubenwardy
5b965e08bd Content store: Fix assertion failed on unsuccessful package list fetch
Fixes #8168
2019-02-03 19:54:50 +00:00
rubenwardy
0d0875fc00 Rename 'Content Store' to 'Online Content Repository' in Advanced Settings 2019-02-03 18:07:14 +00:00
rubenwardy
626b0b7e6a Add setting to hide mature content from ContentDB 2019-02-03 17:54:56 +00:00
rubenwardy
9a071d66a5 Fix core.download_file() creating empty files on HTTP error 2019-02-03 17:31:28 +00:00
rubenwardy
809cb9fc0b Fix rename modpack dialog not appearing to take affect 2019-02-03 13:43:00 +00:00
number Zero
7c239767ff Fix modpack rename dialog selecting the wrong mod 2019-02-03 12:40:39 +00:00
Leonid Bobrov
339341ba4e DragonFly BSD is somewhat identical to FreeBSD (#8159) 2019-02-03 09:53:54 +01:00
Loïc Blot
70672e1cb7 Force player save before kicking on player shutdown (#8157) 2019-02-03 09:11:45 +01:00
Julien Palard
23ea02c79c Protocol Docs: Python check bump to Python 3 2019-02-03 01:32:37 +00:00
rubenwardy
3c7e92049d Content store: Fix overlapping labels 2019-02-03 01:14:15 +00:00
Translations
cf8b0ed8a8 Update translations 2019-02-02 19:21:56 +01:00
Nathanaël Courant
91e5a33cfa Move missing translations warnings to verbosestream (#8156)
They should not spam the console and logs.
2019-02-02 12:00:06 +01:00
Paramat
d521e61ba7 Settings: Slightly increase block generate, block send, object send distances (#8147) 2019-01-31 19:28:14 +00:00
rubenwardy
572ba83b30 Content store: Fix storage leak by storing screenshots in cache (#8137) 2019-01-31 16:35:55 +00:00
rubenwardy
944e9f5acb Content store: Use composite key to track installations (#8054)
Fixes #7967 'Package manager doesn't track content reliably'.
2019-01-30 16:43:28 +00:00
Loïc Blot
d9f5ff42a1 Cleanup translation files
These were broken on the previous commits
2019-01-28 14:35:41 +01:00
Loïc Blot
7bc61eea49 Fix wrong it minetest.po file 2019-01-28 13:07:14 +01:00
Loic Blot
c2dabcff6d Run updatepo.sh 2019-01-27 00:48:17 +01:00
Translations
c617526eca Update translations 2019-01-27 00:47:10 +01:00
Muhammad Rifqi Priyo Susanto
9126e1791d Add setting to disable confirmation on new player registration (#8102) 2019-01-26 19:26:37 +00:00
Paramat
15110864c8 Rename 'Advanced Settings' button to 'All Settings' (#8131) 2019-01-26 14:14:06 +01:00
Paul Ouellette
ded522b2ee Fix pkgmgr game install with RUN_IN_PLACE=0 (#8113) 2019-01-26 14:12:20 +01:00
Paramat
922e6ff57e blitToVManip: Check out-of-bounds using node position not index (#8127)
Previously, when using 'place on vmanip' to add a schematic to a
lua voxelmanip, if part of the schematic was outside the voxelmanip
volume, the outside part would often appear in a strange place
elsewhere inside the voxelmanip instead of being trimmed off.
This was due to the out-of-bounds check checking the index.

A position outside the voxelmanip can have an index that satisfies
'0 <= index <= voxelmanip volume', causing the node to be placed
at a strange position inside the voxelmanip.

Use 'vm->m_area.contains(pos)' instead.
Move index calculation to later in the code to optimise.
2019-01-25 19:01:00 +00:00
Paramat
bc1e54764b Fix warnings about dungeongen.cpp memcpy() and unused variable in MapBlock::deSerializeNetworkSpecific() (#8122)
* Fix warning about dungeongen.cpp memcpy()

* Fix unused variable in MapBlock::deSerializeNetworkSpecific()

* Fix unused variable a simpler way
2019-01-22 22:13:06 +01:00
Jozef Behran
33afe1fb56 Fix randomly rejected form field submits (#8091)
If a formspec is submitted from a form fields handling
callback of another form (or "formspec shown from another
formspec"), the fields submitted for it can get
rejected by the form exploit mitigation subsystem with a
message like "'zorman2000' submitted formspec
('formspec_error:form2') but server hasn't sent formspec to
client, possible exploitation attempt" being sent to logs.
This was already reported as #7374 and a change was made
that fixed the simple testcase included with that bug
report but the bug still kept lurking around and popping
out in more complicated scenarios like the advtrains TSS
route programming UI.

Deep investigation of the problem revealed that this
sequence of events is entirely possible and leads to the
bug:

  1. Server: show form1
  2. Client *shows form1*
  3. Client: submits form1
  4. Server: show form2
  5. Client: says form1 closed
  6. Client *shows form2*
  7. Client: submits form2

What happens inside the code is that when the server in
step 4 sends form2, the registry of opened forms is
updated to reflect the fact that form2 is now the valid
form for the client to submit. Then when in step 5 client
says "form1 was closed", the exploit mitigation subsystem
code deletes the registry entry for the client without
bothering to check whether the form client says was
closed just now is indeed the form that is recorded in
that entry as the valid form. Then later, in step 7 the
client tries to submit its valid form fields, these will
be rejected because the entry is missing.

It turns out the procedure where the broken code resides
already gets the form name so a simple "if" around the
offending piece of code fixes the whole thing. And
advtrains TSS agrees with that.
2019-01-21 09:53:09 +01:00
Wuzzy
df6670b28a Make advanced settings noiseparams strings translatable (#8062)
Various minor language improvements in settingtypes.txt.
2019-01-20 18:49:17 +00:00
srifqi
9512c2986e Advanced settings noiseparams: No tailing comma for empty flags
Previously, when editing noiseparams and disabling all the noise
flags, the noiseparam is displyed in advanced settings with a
tailing comma.
2019-01-19 18:37:19 +00:00
SmallJoker
80b9015939 Advanced settings noiseparams: Remove '}' left in .conf
Previously, when editing noiseparams then restoring them to the default,
the final '}' was not removed from minetest.conf.
2019-01-19 18:31:41 +00:00
Paul Ouellette
11b550e024 Remove incorrect feature flag (#8086)
And document the versions that introduced the features.
2019-01-19 15:17:05 +01:00
Jozef Behran
6e37fdc21d Optimize subgames search a little bit (#8096)
Reserve space for the list of games in findWorldSubgame. The
performance gain is pretty much negligible but this change
also gets rid of a performance warning by CLANG TIDY.
2019-01-18 10:47:50 +01:00
Paul Ouellette
3fce27ece5 Fix some misspellings (#8104) 2019-01-16 13:39:13 +01:00
SmallJoker
ed1415f78d world.mt: Only accept true/false/nil values (#8055)
This patch will make distinguishable mods in modpacks possible in the future
`nil` checks are required to provide backwards-compatibility for fresh configured worlds
2019-01-13 16:22:32 +01:00
Jozef Behran
a51909bb64 Speed up the craft definition handling (#8097)
The craft definition handling code that collects the names of
the craftable nodes suffers from vector reallocation
performance hits, slowing down instances with lots of
crafting recipes (VanessaE's DreamBuilder and most public
server some to my mind when thinking about this). As in each
instance the size of the resulting vector is already known,
add a reserve() call before the offending loops to allocate
the needed chunk of memory within the result vector in one
go, getting rid of the overhead.
2019-01-13 15:11:47 +01:00
Jozef Behran
5a00b11895 Optimize path finalization in pathfinder (#8100)
The pathfinder needs quite a bunch of items to add to the
resulting list. It turns out the amount of the space needed
for the finalized path is known in advance so preallocate it
to avoid a burst of reallocation calls each time something
needs to look for a path.
2019-01-12 16:57:26 +01:00
Jozef Behran
03cc93f489 Fix fake LINT check success (#8092)
The code 'if [ -z ${something} ]; then ... fi' means "if
${something} is an empty string, yell at the command line
about 'binary operator expected' and ignore the body of the
if statement, if ${something} is not an empty string,
the condition is false so ignore the body of the if
statement" which clearly isn't what the author wanted. Fix
it by adding a few quotes around the offending ${something}.
2019-01-12 16:15:42 +01:00
Paul Ouellette
a18c310adb Make sqlite3 the default auth backend (#8085) 2019-01-10 07:54:20 +01:00
Loic Blot
f4099192e3 Import strstr function from FreeBSD 11 libc 2019-01-10 00:17:08 +01:00
Loïc Blot
0acdf93683 Android build fixes
This fixes #8079
2019-01-09 14:39:43 +01:00
rubenwardy
4b04268304 pkgmgr: Fix games list not being updated after game install
Fixes #8074
2019-01-09 13:14:33 +00:00
Paramat
630c0ea997 Settingtypes.txt: Rewrite documentation of 'num_emerge_threads' (#8066) 2019-01-09 08:00:50 +00:00
Loïc Blot
95d4ff6d1b Fix a crash on Android with Align2Npot2 (#8070)
* Fix a crash on Android with Align2Npot2

glGetString can be NULL. If stored in a string it triggers a SIGSEGV.
Instead do a basic strstr and verify the pointer
* Better Align2Npot2 check (+ performance)
2019-01-07 17:05:18 +01:00
DS
07c1c72aae Fix wrong code comment (#8061)
"Get core.registered_on_chat_messages" to "Get core.registered_on_player_receive_fields" where `core.registered_on_player_receive_fields` is gotten
2019-01-06 17:21:04 +01:00
rubenwardy
6169ecaa4a Content store: Disable more details dialog for now (#8060)
* Content store: Disable more details dialog for now
2019-01-06 16:54:22 +01:00
rubenwardy
f5de187b6c Content store: Fix update button not working 2019-01-06 13:18:40 +00:00
SmallJoker
a122ba0ef4 Fix various bugs (Anticheat, Lua helpers) (#8013)
* Fix various bugs (Anticheat, Lua helpers)

Anticheat: Use camera position instead of player position for shoot line calculations
Lua helpers: Increase 'i' to not overwrite earlier added table values

* Remove lag compensation

* * 1.5 for larger selection boxes
2019-01-06 10:24:44 +01:00
rubenwardy
70bf3439ab Deprecate modpack.txt and use modpack.conf instead (#7892)
* Deprecate modpack.txt and use modpack.conf instead
2019-01-06 10:23:35 +01:00
Translations
3a9fe2bd5b Run updatepo.sh 2019-01-06 09:33:11 +01:00
Translations
893b5d50c2 Update translations from Weblate 2019-01-06 09:32:00 +01:00
Loïc Blot
9854340c0b Drop libgmp on Android and use mini-gmp (#8047) 2019-01-04 16:45:37 +01:00
Loïc Blot
6b978f88e3 Bump android version code for next Play Store version 2019-01-04 14:16:45 +01:00
Loïc Blot
022b1eca0b Make sqlite3 default auth & player backends for new worlds (#8043)
* Make sqlite3 default auth & player backends for new worlds

Also notify about auth backend depreciation
2019-01-04 12:55:07 +01:00
Loïc Blot
4a7c97c5f6 Fix on_successful_save -> onSuccessfulSave 2019-01-04 11:33:04 +01:00
Loïc Blot
c1d7dbfc38 Fix various player save issues (performance penalty on sql backends + bugs)
* PostgreSQL & SQLite3 doesn't setModified(false) on RemotePlayer, then player is saved on each server save call. This results in heavy useless writes.
* PostgreSQL & SQLite3 ack engine meta write whereas db commit hasn't been performed. If commit failed write has failed. We mustn't notify engine write is done.
* serializing player meta must not setModified(false) because it didn't ensure write has been done
* add RemotePlayer::on_successfull_save callback to do the flag update on a successful save
2019-01-04 10:20:04 +01:00
Loïc Blot
0717719073 Player file directory must be only created when using file backend.
Also ensure on each player save that the directory exists
2019-01-04 10:06:46 +01:00
sofar
cf224c9d6b Remove remote media compatibility mode. (#8044)
The fallback code shouldn't be needed and is a remnant of the GET
method that old media servers use. Clients using it are likely
to just waste bandwidth and having to download the media again
through the normal transfer from server method. The most reliable
method is to get all missing textures therefore from the server
directly and not spam the remote media server with 404s.
2019-01-04 00:26:08 +01:00
SmallJoker
bba4563d89 Proselytize the network. Use IEEE F32 (#8030)
* Proselytize the network. Use IEEE F32
* Remove unused V2F1000 functions
2019-01-03 17:04:26 +01:00
Paramat
ceacff13a6 CSM restrictions: Make 'LOAD_CLIENT_MODS' disable loading of 'builtin' (#8000)
Previously, when the CSM restriction 'LOAD_CLIENT_MODS' was used a
client was still able to add CSM code to 'builtin' to bypass that
restriction, because 'builtin' is not yet verified.

Until server-sent CSM and verifying of 'builtin' are complete, make
'LOAD_CLIENT_MODS' disable the loading of builtin.

Clarify code comments and messages to distinguish between client-side
modding and client-side scripting. 'Scripting' includes 'builtin',
'modding' does not.
2019-01-03 12:10:07 +01:00
Moose
c26eab6319 autojump setting: Remove repeated doc line (#8041) 2019-01-02 23:32:19 +01:00
HybridDog
c6f784f43b Add minetest.load_area (#8023) 2018-12-31 00:32:54 +00:00
random-geek
aa5ec2ec02 Extend pitch fly mode to swimming (#7943) 2018-12-31 00:07:30 +00:00
rubenwardy
7d7ccf5c0f Fix installed modpacks not being found correctly 2018-12-30 12:26:44 +00:00
stujones11
badecfa471 Update README.android with current build info (#8026) 2018-12-28 23:31:09 +01:00
rubenwardy
f12d374956 Content store: Fix bugs relating to packages list size 2018-12-26 12:47:32 +00:00
Loïc Blot
a5197eaebc CSM: add requested CSM_RF_READ_PLAYERINFO (#8007)
* CSM: add requested CSM_RF_READ_PLAYERINFO

This new CSM limit permit to limit PLAYERINFO read from server.

It affects get_player_names call
2018-12-24 10:51:10 +01:00
Paramat
9080d7c990 Remove 'Reset singleplayer world' button from full menu on Android (#8017)
Make button appearence dependent on menustyle not platform.
Button only functions with simple menu.
2018-12-23 23:49:08 +00:00
SmallJoker
67049eba3c Fix entity rotation in existing worlds (#7989) 2018-12-23 23:22:27 +00:00
stujones11
b8b33a6423 Android: Fix start-up crashes on version 4.x (#8003)
* Android: Load shared STL library

* Android: Fix exception with window background image
2018-12-22 19:02:00 +01:00
Vitaliy
309e158fc8 mapnode: add const/noexcept (#8009) 2018-12-22 17:36:24 +01:00
rubenwardy
0990ddb3bb Android: Fix memory leak when displaying images in the mainmenu (#8011) 2018-12-22 08:46:41 +01:00
ClobberXD
a318bceb63 Lua_api.txt: Add documentation of missing field to 'on_punch' (#8008) 2018-12-22 00:32:27 +00:00
SmallJoker
2a69f874da reportMetadataChange; Silence clang warnings 2018-12-21 19:05:29 +01:00
stujones11
d994f7ca5f Fix more transparency issues with ogles2 driver (#8005) 2018-12-20 23:40:17 +01:00
stujones11
ba07a8b872 Android: Move touchscreen rare controls inline with settings icon (#8006) 2018-12-20 21:11:57 +00:00
Kevin Abrams
b7eb81fed9 Add command line option to load password from file (#7832) 2018-12-18 20:15:14 +01:00
SmallJoker
80eb762af1 ieee_float: Silence compiler warning
Trivial issue reported by @pgimeno
2018-12-18 19:50:07 +01:00
Pedro Gimeno
8e4095f068 Fix the part of the float test that requires IEC559/IEEE754 compliance
GCC and CLang compilers fail to support full IEC559 compliance required for the test, when certain compiler flags are active. This patch implements a heuristic that checks for the most common flag in GCC and CLang, plues an extra check which GCC disables when it's not compliant, to hopefully catch most cases where it can't run.
2018-12-18 12:27:23 +01:00
zeuner
7a4d4bc9e6 Lua_api.txt: Document inventory sending behaviour (#7720) 2018-12-18 00:38:39 +00:00
Pedro Gimeno
e7367f0fa5 Fix C++11 violation that broke clang on Debian Stretch 2018-12-16 20:08:25 +01:00
Loïc Blot
24cdbe9bf5 Add a basic kubernetes deployment file (#7979)
* Add a basic kubernetes deployment file
2018-12-15 15:12:40 +01:00
SmallJoker
7efb407872 Fix ignored mod.conf mod name for world.mt (broken by e8eaab6)
Patch supplied by @pgimeno. Thank you.
2018-12-15 09:01:00 +01:00
SmallJoker
05f3dbfa68 Android: Add activeobjectmgr.cpp and ieee_float.cpp, sort list 2018-12-14 20:35:43 +01:00
Loïc Blot
9e36a880fe Add docker image documentation (#7969)
* Add docker image documentation
* Update README.md
2018-12-13 20:19:19 +01:00
Loïc Blot
eda35100b6 Add an activeobject manager to hold active objects (#7939)
* Add an activeobject manager to hold active objects
* Add unittests
2018-12-13 20:18:54 +01:00
SmallJoker
839e935ba0 Network: Send IEEE floats (#7768) 2018-12-13 11:20:57 +01:00
Wuzzy
8471d027b9 Make showOverlayMessage strings translatable (#7964) 2018-12-13 11:05:38 +01:00
ClobberXD
08610aad7e (client_)lua_api.txt: Rename func -> function (#7960) 2018-12-12 08:50:40 +00:00
Loïc Blot
1a51455b9e Gitlab CI: docker image rename + add commit id tag 2018-12-12 09:47:32 +01:00
Vitaliy
3bfb8284b8 Make MapNode handle paramtype2≠leveled properly (#7958) 2018-12-12 00:02:09 +01:00
Loïc Blot
ca141ed491 Add a Dockerfile + gitlab CI build (#7968)
* Add a minetest docker file
* Clone minetest_game from git directly
2018-12-12 00:00:08 +01:00
Paul Ouellette
ce32a327ff lua_api.txt: Various fixes and improvements (#7945)
* Add missing tables of registered things

* Eliminate some duplication

Registration functions in 'Registered definitions' section merged into
'Registration functions' section.

* Misc. fixes

* Add privilege definition table

* Remove not-special soil group from special groups

* Merge two registration functions sections

* Move 'added to' information to tables section

Also fix some capitalization and missing periods

* Minor fixes

* Split Registration functions into two subsections

And update Registered definition tables to match order

* Fixes
2018-12-11 17:37:06 +01:00
Loïc Blot
a8575295d5 porting.cpp: better minetest support on BSD
BSD folder detection is pretty raw, just use the same detection as Linux
2018-12-11 17:35:39 +01:00
rubenwardy
f318366c20 Fix ContentDB packages timing out by using download_file instead (#7891) 2018-12-11 04:43:14 +00:00
Alex
a833bee9ed Add object visual type 'item' (#7870) 2018-12-11 02:57:04 +00:00
random-geek
98fa8a154d Content store: Fix missing screenshot in package view dialog 2018-12-10 20:25:56 +00:00
Paul Ouellette
afaf7b901b Fix wrong parameter order for inventory callbacks (#7952) 2018-12-10 19:18:03 +01:00
meme
f7cccd4df3 Fix dissector script to work with newer versions of Wireshark (#7957) 2018-12-10 14:47:35 +01:00
Wuzzy
5560ec8178 Add eat sound (#7956) 2018-12-10 09:25:47 +01:00
Update Script
98a72b9d45 Update minetest.conf.example and run updatepo.sh (#7947) 2018-12-09 14:16:58 +01:00
Martin Renold
b02effdab9 Fix crash if display resolution is not set (#7950)
On my wayland / gnome3 setup DisplayHeightMM() returns 0. This resulted in a
misleading startup error suggesting to fix my font paths.
2018-12-08 16:26:04 +01:00
Paramat
f0dca284b3 Main menu style: Set to 'full' for Android, remove 'auto' option (#7936) 2018-12-06 23:52:11 +00:00
rubenwardy
0c6933bdf7 Disable game bar and header on Android (#7940) 2018-12-06 23:32:15 +00:00
Paramat
08884d258b Draw all horizons and sky base, in front of stars (#7932)
Move star draw to before sun glow texture draw and before sun draw,
not currently essential but the logical order. Will be necessary if
a 'no far ground' option is added, to draw stars behind the sun.
2018-12-06 03:56:35 +00:00
Loic Blot
56f22bfa5c Gradle now copy most of assets
It depends on cleanAssets, ensuring they are always fresh
2018-12-05 20:08:46 +01:00
CoderForTheBetter
8cc75c053f Fix player rotations (#7941) 2018-12-05 09:28:09 +01:00
Paramat
4000735156 Declare mapgens v5 and flat stable. Add missing carpathian (#7942) 2018-12-05 08:18:44 +00:00
SmallJoker
3d66622772 Send only changed node metadata to clients instead of whole mapblock (#5268)
Includes newer style changes and fixes by est31

Improve the block position de-serialization
Add type NodeMetadataMap
2018-12-04 20:37:48 +01:00
Loic Blot
ae8d14b009 Update android version code (rebuild) 2018-12-04 19:13:06 +01:00
Loïc Blot
b362e04ebf Revert "Fix another GCC warning"
This reverts commit e6811184d5.
2018-12-04 16:45:07 +01:00
Loïc Blot
75a26b10ab Add testWrapDegrees_0_360_v3f unittests 2018-12-04 16:18:17 +01:00
Loïc Blot
e6811184d5 Fix another GCC warning
```
[ 10%] Building CXX object src/CMakeFiles/minetest.dir/client/render/interlaced.cpp.o
cc1plus: warning: -Wabi won't warn about anything [-Wabi]
cc1plus: note: -Wabi warns about differences from the most up-to-date ABI, which is also used by default
cc1plus: note: use e.g. -Wabi=11 to warn about changes from GCC 7
```
2018-12-04 15:57:50 +01:00
Loïc Blot
7f545db977 Fix a stringop-truncation GCC warning
```
minetest/src/filesys.cpp:312:10: warning: ‘char* strncpy(char*, const char*, size_t)’ specified bound 10000 equals destination size [-Wstringop-truncation]
   strncpy(argv_data[2], path.c_str(), 10000);
```
2018-12-04 12:39:19 +01:00
Loïc Blot
39ea1cd428 Fix uninitialized variable peer_id
Reported by GCC

```
minetest/src/server.cpp:996:42: warning: ‘peer_id’ may be used uninitialized in this function [-Wmaybe-uninitialized]
   errorstream << "ProcessData: peer=" << peer_id << e.what() << std::endl;
```
2018-12-04 12:39:10 +01:00
Paramat
6f426056f1 Mirror 'sunrisebg' texture to fix chopped right edge (#7935) 2018-12-04 00:39:30 +00:00
stujones11
48208c1cd2 Re-master and improve touchscreen gui icons (#7931)
Increase the resolution of the smaller icons to look better on modern HD screens.
All master SVGs included in the the Android build directory.
2018-12-03 21:35:31 +00:00
Juozas
94f2d99142 Fix Android build errors (caused by 5f1cd55)
After commit 5f1cd55 touchscreengui.* files were pointing to old file locations
2018-12-03 19:31:20 +01:00
woshiicyrus
a7025c7273 README: Add linking table of contents (#7601) 2018-12-02 23:43:02 +00:00
Paul Ouellette
e8eaab64a0 Improve world configure menu (#7922)
Replace `Subgame mods` with <game name> mods.
Display game description on left instead of dependencies.
Fix double DIR_DELIM in some paths.
2018-12-02 23:41:05 +00:00
Maksim
f70f7875e2 Update Android java code (#7820)
Targets SDK 26 as required by the playstore.
Fixes screen auto-rotation closing game.
Hides on-screen navigation bar if present.

Update gradlew.
Fix display aspect on 18+/:9 displays (like a Samsung Galaxy S9).
Remove small app icons, not required.
Fix xml in unpacking activity.
Support Android permission: On Android 6.0+ you need to manually give write
permission (as required by google).
Background during unpacking (just a demo for now).
Material Design: no more Android 2 interface.
Immersive mode (Android 4.4+ - hide NavBar for fullscreen mode).
2018-12-02 23:39:35 +00:00
Vanessa Dannenberg
1b0fd195c6 Raise hotbar limit to 32 slots, add associated keybinding options (#7916)
add associated keybinding options
update docs and settingtypes
2018-12-02 23:34:29 +01:00
zeuner
42166fff74 Document which formspec fields are sent (#7717) 2018-12-02 16:05:56 +01:00
Paul Ouellette
f6662b01ac Remove unused settings (#7929) 2018-12-02 15:34:25 +01:00
kurzkopfgleitbeutler
3b295025fd Fix spelling of setting descriptions (#7829) 2018-12-02 15:33:49 +01:00
Paramat
ff12630bc9 Draw stars behind the moon (#7928)
This time correctly, by resetting the 'material' to '1' after moon draw.
2018-12-02 07:25:43 +00:00
Paramat
5dd542401a Slightly alter star appearence time and full brightness time (#7921)
At sunset:
Stars first appear slightly later, at the time the sun disappears over the horizon,
this fixes seeing dark stars in front of the sun horizon glow texture.
Stars reach full brightness slightly earlier at time 20000, not so excessively long
after sunset.

The above behaviour is also applied at sunrise, but of course, time-inverted.
2018-12-02 04:17:05 +00:00
Gaël C
327bad2eaf Added pitch fly mode (#7817)
In pitch fly mode, you fly to the exact direction you are pointing at, using the forward key. Other move directions are also pitched accordingly.
It allows smoother and more complex movements.
Can be enabled/disabled by L key by default (set keymap_pitchfly in minetest.conf)
2018-12-01 10:01:32 +01:00
Paramat
dcf58a3ad0 Fix sky bugs when using sun or moon textures (#7918)
Reverts the render order change of commit
ce2d33eb97
2018-12-01 05:04:13 +00:00
Quentin Bazin
5f1cd555cd Move client-specific files to 'src/client' (#7902)
Update Android.mk
Remove 'src/client' from include_directories
2018-11-28 20:01:49 +01:00
Michael Muller
ddd9317b73 Clean up stack after script_get_backtrace (#7854)
script_get_backtrace() was leaving its return value on the stack, corrupting
subsequent lua operations for functions that did not immediately return.

This problem can specifically be observed in the case of multiple "groupcaps"
entries, each of which provides the legacy "maxwear" property.  These cause a
backtrace and thus pollute the stack for the following lua_next() call.
2018-11-28 20:01:01 +01:00
CoderForTheBetter
faa358e797 Add Lua methods 'set_rotation()' and 'get_rotation()' (#7395)
* Adds Lua methods 'set_rotation()' and 'get_rotation'. Also changed some method names to be more clear. Instead of an f32 being sent over network for yaw, now a v3f is sent for rotation on xyz axes. Perserved Lua method set_yaw/setyaw so that old mods still work, other wise to set yaw they would need to switch to set_rotation(0, yaw, 0).
2018-11-28 09:38:50 +01:00
stujones11
9519d57017 Make non-formspec modal menus respect gui scale (#7850) 2018-11-26 22:55:24 +01:00
ClobberXD
8ba64e43fe Content store: Hide navigation buttons when there's no packages 2018-11-26 18:47:33 +00:00
rubenwardy
d83fe16a29 Fix macro warning due to incorrect define conjunction 2018-11-25 12:54:22 +00:00
Paramat
2e37ee9565 CSM: Don't create the client script environment if CSM is disabled (#7874)
Use the CSM death formspec when CSM is enabled and use the engine death formspec when CSM is disabled.
Move the CSM death formspec code to a dedicated file.
2018-11-24 10:41:11 +00:00
texmex
a969635322 MacOS: Fix default sneak key. Improve mouse response (#7885) 2018-11-24 05:21:29 +00:00
Ben Deutsch
93bccb3490 Client-side autojump. Remove Android-only stepheight autojump (#7228)
Works by detecting a collision while moving forward and then
simulating a jump. If the simulated jump is more successful,
an artificial jump key press is injected in the client.

Includes setting and key change GUI element for enabling and
disabling this feature.
2018-11-22 21:47:15 +00:00
Paramat
1c91cb8f8f Lua_api.txt: Update glasslike_framed textures documentation (#7884) 2018-11-22 04:55:24 +00:00
stujones11
015e46310a Android: Fix recursive delete (#7882) 2018-11-21 23:06:03 +00:00
Paramat
67b20ff15a Android settings: Develop adaptive HUD scaling (#7784)
Use font size 14 for phones.
Use x_inches < 3.7 instead of < 3.5 for small phones.
Add a new category x_inches < 6 for larger phones.
Use HUD scaling 0.85 for larger phones.
Use desktop defaults for tablets.
2018-11-18 22:29:45 +00:00
sfan5
a4a594ffc3 Remove obsolete section in ipv6_server description
This section no longer applies since c66d977269.
2018-11-18 15:38:44 +01:00
Vitaliy
4900ff0c4b Fix Android build (#7873) 2018-11-18 11:48:16 +01:00
stujones11
3b11288989 Android: Improve UI scaling on smaller high-density displays (#7834)
* Android: Improve UI scaling on smaller high-density displays
2018-11-18 11:31:19 +01:00
Paramat
e5a37543cc Framed glasslike: Don't use cuboids to draw glass faces (#7828)
Previously, each glass face used drawAutoLightedCuboid() to draw a
flat cuboid. This also disallowed backface culling, making the
backface culling inconsistent with 'glasslike'.

Use code from 'glasslike' to draw glass faces using drawQuad().

Remove long-unknown top/bottom textures feature:
Makes the code simpler and cleaner.
Never documented, long-unknown and not of much use.
2018-11-15 18:45:44 +00:00
Ezhh
6b102ce51f Rename hasprivs command to haspriv (#7860) 2018-11-13 20:24:20 +01:00
ClobberXD
657a3d1e05 dlg_contentstore.lua: Various fixes and improvements (#7612)
Add missing 'core.formspec_escape' to 'get_screenshot'.
Add warning label when no packages fetched.
Internal name of the "Update" button was the same as "Install". Rename to 'update_'.
2018-11-13 02:26:59 +00:00
Paramat
85b01eacd2 Night sky: Fix brightness threshold for applying night colours (#7859)
Previously, 'time_brightness' never fell below the threshold so
night sky colours were not applied.

Increase the threshold value. But now also set it to a value less
sensitive to possible future small changes in 'time_brightness',
by setting it halfway between the 'time_brightness' values for
darkest night and first stage of dawn.
2018-11-12 22:25:35 +00:00
HybridDog
98ee08904b Enable subtle fall bobbing (#7856)
Set the default value of fall_bobbing_amount to 0.03
2018-11-12 19:34:47 +01:00
rubenwardy
81d55338fa Fix get_server_status() segfault due to uninitialized m_env
Fixes #7857
2018-11-12 14:34:29 +00:00
number Zero
b78698240c Minor changes for IrrLicht 1.9 support 2018-11-11 18:08:15 +01:00
number Zero
4f9c33de64 Disable HW stereo for IrrLicht 1.9 (not supported anymore) 2018-11-11 18:08:15 +01:00
number Zero
d90e3ea88d Drop .NET-specific workaround: _IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX 2018-11-11 18:08:15 +01:00
ChimneySwift
6c42ebfafa Escape special characters when searching the server list (#7842)
Simple fix to stop searching for "[" or other special characters causing a crash.
2018-11-10 14:46:51 +01:00
Muhammad Rifqi Priyo Susanto
57a2f3e4c4 Conf.example generation: Remove quotation marks from noise flags (#7844) 2018-11-09 00:24:36 +00:00
Paramat
9a151e0ae8 Content store: Add show_nonfree_packages setting to advanced settings (#7846) 2018-11-08 23:33:59 +00:00
rubenwardy
b1112f663b Content store: Add setting to filter non-free packages (#7766)
Defaulting to hiding in order to help with Debian/etc distribution.
This could be changed at a later date.
2018-11-08 21:59:56 +00:00
random-geek
bd81b5e4c8 Improve content store layout (#7806) 2018-11-08 21:55:38 +00:00
SmallJoker
c4f1a709b1 New sneak: Smoothen the climb up event (#7727) 2018-11-08 21:12:39 +00:00
random-geek
3a992ce76d Formspecs: Fix text clipped by scrollbars (#7816) 2018-11-06 22:28:34 +00:00
Pierre-Yves Rollo
0e306c0842 Fix string.split returning an empty table if string starts with sepearator (#7827)
Calling string.split(":A:B:C:D", ":") returns an empty array.
This is due to first empty string not making repeat loop decreasing max_split which has a 0 value when reaching until.
Changing max_splits default value from -1 to -2 fixes that issue.
2018-11-01 21:07:01 +01:00
Paramat
4d4bfb1251 Framed glasslike: Fix z-fighting, improve codestyle (#7826)
Increase inset distance of glass faces that is meant to avoid
z-fighting.
Note: Enabling basic shaders made the z-fighting more likely to
happen.
2018-10-31 10:04:33 +00:00
Paramat
34a5960671 Framed glasslike: Fix and document top/base textures feature (#7824) 2018-10-30 06:41:15 +00:00
stujones11
88ba1c70d3 Remove un-needed header inclusion 2018-10-29 15:37:44 +01:00
stujones11
323c860045 Move touchscreen input handling to base GUIModalMenu class 2018-10-29 15:37:44 +01:00
Paramat
0d54399be2 Advanced settings: Fix noise parameter flags (#7819)
Populate the 'checkboxes' table with bools when creating the editing formspec.
2018-10-28 20:53:08 +00:00
adrido
2322078fe4 Windows: Cpack wix installer (#6153)
Create CPack WIX msi Installer for RUN_IN_PLACE=0 builds
Correct paths on Windows for RUN_IN_PLACE=0
Install only required font files
Games have their own components, and "minimal" is optional
2018-10-26 21:37:51 +02:00
SmallJoker
45b52f6d5a Ease selection of entities behind nodes (#7739) 2018-10-26 19:23:33 +02:00
Paramat
622e2235ee clear_craft: Return false if recipe not found, don't throw error (#7804) 2018-10-24 15:03:21 +01:00
SmallJoker
ff35bffe18 Mainmenu: Clean up and improve advanced settings dialogues (#7802)
Improvements:
1. Formspec size and description box are calculated last
2. Width and height are now adjustable per setting type
3. Error message (dialogdata.error_message) shortens the description field and is placed below
4. Add more spacing for larger fonts
5. More comments and extensible by setting different height and width values
2018-10-20 19:14:34 +02:00
Paramat
31a6dd9560 Settingtypes.txt: Various language improvements, document stable mapgens (#7801) 2018-10-20 09:35:39 +01:00
Paramat
e369eb1a9b Android buttons: Inset 'rare controls', inset and resize 'gear icon' (#7792)
Previously these were both inconsistently close to the screen edge.
'gear icon' has been enlarged to match the width of 'zoom' and 'aux'
buttons.
2018-10-19 04:52:47 +01:00
Paramat
4e6b8062ec Advanced settings tree menu: Resize, fix clipped values (#7790) 2018-10-18 05:42:15 +01:00
Carles Pastor Badosa
226bf8b870 Add release information to appdata file (#7771) 2018-10-16 21:04:06 +02:00
Wuzzy
40ab3e011d Add disable_repair group to prevent tool repair (#7381) 2018-10-16 05:25:34 +01:00
Paramat
b6adb7f09e Advanced settings menu: Centre setting edit box (#7778) 2018-10-11 05:09:03 +01:00
Paramat
8fda8c9580 Settingtypes.txt: Limit comments to 90 columns to fix clipped lines (#7777) 2018-10-11 03:23:08 +01:00
Paramat
5e9a46c7b0 Add a warning to the 'chunksize' setting (#7775)
Several users have been causing problems by increasing this value.
2018-10-10 21:23:37 +01:00
SmallJoker
0a5e77132a Add core.remove_detached_inventory (#7684)
Breaks backwards compatibility for good
Bump protocol version
2018-10-10 20:48:58 +02:00
Paramat
d6f2a1c4b8 Various grammar improvements (#7769)
In builtin//pkgmgr.lua, README.md and settingtypes.txt.
Based on 2 pull requests by comradekingu.
2018-10-06 03:43:26 +01:00
Paramat
b982e45456 F5 debug info: Use full words for NSEW directions for readability (#7461) 2018-10-06 00:53:50 +01:00
SmallJoker
d77f3b3fde Player hand list: require init by mods
Mods will now have to initialize the list/slot in order to define the default player hand.
They may use the inventory callbacks to prevent abuse of this list.
2018-10-04 20:42:38 +02:00
Paramat
1413b722a7 Dig particles: Various improvements (#7714)
Improve codestyle.
Add clarifying comments.
Use 'movement_gravity' setting and physics override instead of hardcoded value.
Halve number of particles in final 'node dug' burst.
Avoid extremely small, near-invisible particles.
Increase velocity to increase number emerging from within a cubic node.
2018-10-04 04:13:41 +01:00
Treer
84a5fa01ff Fix Mapgen Valleys getSpawnLevelAtPoint() (#7756) 2018-10-03 00:50:21 +01:00
Paramat
dc948382f5 Night clouds: Boost brightness for a moonlit appearence (#7748)
Previously, night clouds were almost indistinguishable from night sky,
especially since a recent commit that made night sky brighter.
They were lacking the beautiful luminosity caused by being lit by the
permanently-full moon.

When 'directional_colored_fog = false' allow the dawn/dusk cloud
brightness boost to apply through the night too.
Set an identical minimum cloud brightness for when
'directional_colored_fog = true'.
2018-10-01 19:43:32 +01:00
SmallJoker
a29bc8e8ba Remove settings properly (#7676) 2018-09-30 19:57:31 +02:00
Vitaliy
18a8fbf465 Software inventorycube (#7651)
Fixes missing/upside-down images on Android.
2018-09-29 19:40:17 +01:00
ClobberXD
5f0c969485 Add test_config.h to gitignore (#7708) 2018-09-29 16:25:10 +02:00
SmallJoker
b9343a7da4 Fix temporary path crash in TestAuthDatabase (#7753)
The constructor of TestAuthDatabase was called immediately, at a time when the settings weren't initialized properly yet.
2018-09-28 20:12:11 +02:00
Aspen
ce2d33eb97 Fix stretched stars bug, change render order 2018-09-27 23:21:55 +02:00
Paramat
4a2a11262b Builtin//misc_helpers: Various fixes (#7737)
Remove unused variable 'seplen'.
Fix 'cparam2'->'param2'.
Do not initialise variable 'p' twice.
2018-09-23 21:06:51 +01:00
Paramat
8543df7752 Fix various code issues found by cppcheck (#7741)
Mapgen Singlenode: Remove 'flags' that duplicates a 'class Mapgen' member.
Dungeongen: Initialise 'MMVManip *vm' to 'nullptr'.
Inventorymanager: Remove assignment error 'found = '.
2018-09-23 20:12:39 +01:00
Lourens-Rich
65af7d2fb6 Fix "Hunk #1 FAILED at 9 (different line endings)." 2018-09-23 14:03:05 +02:00
SmallJoker
785f68ef33 Make OpenGL preference configurable, default to LEGACY (#7666)
This partially reverts 1ec5028
Add option OPENGL_GL_PREFERENCE
2018-09-22 20:54:43 +02:00
Vitaliy
79e393cf4b Light curve: Simplify and improve code, fix darkened daytime sky (#7693) 2018-09-16 17:59:42 +01:00
SmallJoker
220ec79e4a Inv deSerialize(): Prevent infinite loop, error on failure (#7711)
Throws an error about potentially damaged player inventories but proceeds converting the rest of them
2018-09-14 20:29:21 +02:00
SmallJoker
81c06dea9b markAliasDeprecated: Fix MSVC build 2018-09-11 19:32:10 +02:00
Paramat
766fb7b46e Particles: Make collision with objects optional (#7682)
Also set it to false for node dig particles, as they are often created
and high in number.

Improve particle documentation.
2018-09-08 00:38:35 +01:00
SmallJoker
6ed9c6fb3a Menu content tab: Fix clipped description and missing depends (#7703) 2018-09-07 02:46:58 +01:00
tenplus1
a4f41e7bfc get_node_drops: Make empty drop return empty table (#7592)
This stops get_node_drops from returning an empty string when using drop = "" and instead returns the supposed empty table instead {}
2018-08-30 20:32:33 +02:00
xzcx
1c4c0d4673 Shaders: Fix comment line (#7668)
Fixed comment as finalColorBlend() does not exist in the code base.
2018-08-30 20:32:17 +02:00
Paramat
7e21cec55b Damage flash/hurt tilt: Make shorter to reduce player blindness (#7399)
Damage flash is shortened from 0.98-1.27s to 0.25s-0.33s to reduce
player in-game blindness, especially useful for combat situations.
It is also visually more comfortable.
Camera hurt tilt is made slightly shorter to match in duration.

Both flash and camera tilt are now of similar length to a typical
damage sound, such as the one used by Minetest Game which is 0.27s.
The 3 effects become more synchronised and unified.
2018-08-29 22:00:49 +01:00
Paramat
dcd1a15545 Play damage sound on player death (#7679)
Also run CSM 'on_damage_taken' callback.
Improve function logic and remove 'return'.
2018-08-28 23:23:04 +01:00
Paramat
34f940dcca Content tab: Fix clipped text in texture pack button (#7667)
Wider buttons to not clip 'Disable Texture Pack' text when using a
small game window (1024x600, the default).
2018-08-22 21:36:56 +01:00
Paramat
8516f28458 Change mapgen order to ores > dungeons > decorations (#7656)
Previously dungeons > decorations > ores.
Decorations depend on the node they are placed on, and ore types are
increasingly able to place large continuous volumes of nodes, such as
strata. Decorations are increasingly being used underground.

The new order avoids a node being changed by ore generation after a
decoration has been placed on it.
The new order also avoids ores appearing in the walls of a dungeon if
the wall nodes match the local stone node.
2018-08-20 18:24:53 +01:00
rubenwardy
5a26e46aaa Formspecs: Fix invalid background warning
Clipped backgrounds are still valid with no size[] tag, as they will apply themselves correctly to any size

Fixes #7197
2018-08-20 13:56:16 +01:00
Paramat
3cc25b700a Lua_api.txt: Update mapgen alias docs, add Singlenode use (#7659) 2018-08-19 19:04:17 +01:00
ShadowNinja
1ec5028e5a Set OpenGL preference to GLVND
This silences a CMake warning introduced in CMAKE 3.11.
2018-08-18 14:23:41 -04:00
Vitaliy
78bd902b9f Really delete things in fs::RecursiveDelete (#7433)
* Really delete things in fs::RecursiveDelete
2018-08-18 11:00:06 +02:00
HybridDog
4937c5007f World config: Add modpack descriptions and remove dependencies there (#7397)
* Allow adding descriptions to modpacks using description.txt
* Use a proper multiline formspec element: textarea
2018-08-17 20:34:08 +02:00
Paramat
4dff0021b8 Mgv5: Change tunnel parameters to those of other mapgens (#7641)
Make tunnels wider and use the noise parameters of most other mapgens.
All other underground features are already identical to all other
non-mgv6 mapgens, this final change modernises and improves the tunnels.
2018-08-16 20:10:56 +02:00
SmallJoker
297beea5bf Check node updates whether the blocks are known (#7568)
* Remove unused ignore_id
2018-08-16 20:10:34 +02:00
Dániel Juhász
325bf68041 Raycast: export exact pointing location (#6304)
* Return intersection point in node coordinates.
* Clarify 'intersection_point' documentation
2018-08-16 20:10:08 +02:00
SmallJoker
798724efea lua_api.txt: Refine 'Item types' for 4e2eeee (#7648) 2018-08-15 20:35:38 +01:00
rubenwardy
28a3c4963e Formspecs: Fix missing trim() when checking for no_prepend[] 2018-08-15 20:06:09 +01:00
pauloue
4e2eeee3cc lua_api.txt: Various fixes and improvements (#7638)
Improve item types descriptions.
Add replacements field to fuel definition.
Shorten two headers.
Markdown fixes.
Remove extra example.

Add blank lines after headings.

Linkify section references.
Bracketed section names can be linked when compiled to HTML.
2018-08-15 16:05:11 +01:00
pauloue
5aa865e56b Save debug.txt to build dir for RUN_IN_PLACE build (#7615) 2018-08-15 11:36:40 +02:00
Paramat
03f89e8ffc texture_packs.txt: Add information for leaves texturing (#7637)
Explain texture requirements due to the leaves rendering options.
2018-08-14 00:30:13 +01:00
ClobberXD
6bd4cb9f7e Lua_api.txt: Move item def section nearby node def (#7636) 2018-08-12 22:36:16 +01:00
zeuner
ea26076bcb Feature check for commit ac4884c3d6 (#7618)
adds `entity_independent_selectionbox` to minetest.features
2018-08-12 13:37:17 +02:00
lhofhansl
3a95d760e9 Some minor Fastface optimizations. (#7628) 2018-08-08 15:53:06 +02:00
rubenwardy
8d68b2cd21 Fix debug and info text being the wrong color
Fixes #7623
2018-08-05 23:16:05 +01:00
SmallJoker
ee63b94f2c Prevent objects from colliding with own child attachments (#7610)
Also, use a better distance calculation for 'collide with objects'.
Fixes the issue of a vehicle occasionally colliding with its own driver,
causing one of the velocity components to be set to zero.
2018-08-05 21:28:41 +01:00
rubenwardy
88efebdf86 Formspecs: Add tooltip element for area 2018-08-05 15:50:02 +01:00
Ben Deutsch
153fb211ac Replace auth.txt with SQLite auth database (#7279)
* Replace auth.txt with SQLite auth database
2018-08-05 13:13:38 +02:00
rubenwardy
1836882495 Fix tooltip colors specified by formspec part 2018-08-04 19:01:07 +01:00
stujones11
c5a137c29c Fix sky objects not rendering with ogles (#7598) 2018-08-04 18:46:39 +01:00
SmallJoker
3b9d49b3c7 guiFormspecMenu: Allow fraction values for container[] (#7497)
Switch spacing and pos_offset to v2f32 for percision, add helper function
2018-08-04 18:55:54 +02:00
pauloue
3e6da81791 lua_api.txt: Improve code block format (#7599)
Remove ^ and --[[ ]] symbols.
Fix comment indentation level.
Separate fields with blank lines.
Remove period from single-sentence descriptions, add periods to
multi-sentence descriptions.
Separate inline comments from the code with two spaces.
2018-08-03 21:36:24 +01:00
SmallJoker
f3997025fd Smoothed yaw rotation for objects (#6825) 2018-08-02 23:25:37 +01:00
HybridDog
741e3efaf5 LuaVoxelManip: Throw warning or error instead of silently doing nothing (#7567)
Error on missing parameter.
Warning when using a method on the incorrect type of LuaVoxelManip.
2018-08-02 19:54:44 +01:00
texmex
6afbb06c7e Make the primary, flow-advancing action the right-most (#7594) 2018-07-31 22:00:42 +02:00
ClobberXD
654f57333f Lua_api.txt: Improve Player HUD flags documentation (#7588) 2018-07-31 13:00:02 +01:00
Paramat
bf45644041 Lua_api.txt: Clarify entity 'initial_properties' and related deprecation (#7596) 2018-07-29 22:07:55 +01:00
pauloue
0e1915cf47 Document default values for general cmake options (#7595)
And fix a typo
2018-07-29 10:21:09 +02:00
rubenwardy
14011bdc7a Add protocol_version and supported package types to ContentDB urls 2018-07-29 00:26:03 +01:00
Rob Blanckaert
2b83af783b Allow enter to select items from combobox's list (#7351) 2018-07-28 12:58:16 +02:00
ClobberXD
e8aad2ee00 Log server shutdown using actionstream (#7589) 2018-07-28 12:58:02 +02:00
zeuner
d7d451c647 Fix build on gcc 5.0 (#7586) 2018-07-26 21:49:38 +02:00
pauloue
0d55879a1a Lua_api.txt: Various improvements (#7582)
Fixes and format improvements.
Shorten definition tables headers and clarify when they are used.
Add subheadings for craft recipes.
2018-07-26 03:56:11 +01:00
niansa
a48a67b9b5 Replace apt-get with apt (#7583) 2018-07-25 19:07:22 +02:00
SmallJoker
4b217411ea Settings: Fix indents, chat_message_*. Update translations (#7580) 2018-07-25 17:07:11 +01:00
lhofhansl
7454deb1bf Allow an optional readonly base database (#7544)
* Allow an optional readonly base database

* Added basic documentation
2018-07-25 17:54:23 +02:00
nOOb3167
9537cfd3f8 Add a MSVC / Windows compatible snprintf function (#7353)
Use sizeof where applicable for mt_snprintf
2018-07-22 21:56:06 +02:00
Loic Blot
9855651c06 Update gradle android tool to 3.1.3
Thanks to Monte48 for the correct maven URL outside of android studio
2018-07-22 13:03:31 +02:00
lhofhansl
f41df4315f Update Android defaults for modern H/W. (#7572) 2018-07-22 11:16:32 +02:00
Lars Hofhansl
25cc5d1a32 Optimize ABM checks.
See #7555

Cache (up to 64) node types for each active block.
Check this cache first to see whether any ABM needs to be triggered for a block.
2018-07-21 03:09:39 -07:00
Vitaliy
c022ddce4b Disable shaders GUI on unsupported drivers (#7563)
* Disable shaders GUI on unsupported drivers (#2060)

* Disable shaders if unavailable
2018-07-21 09:26:40 +02:00
HybridDog
78a801e42d Update mip mapping and textarea documentation (#7315)
* Fix textarea formspec documentation
The label is shown and the background isn't
* Document the missing gamma correction when generating mip maps
* Remove duplicate text (such as size parameter descriptions)
2018-07-19 18:28:26 +02:00
Paramat
4b36a39d37 CSM: Disallow exploitable clientside mod functions by default (#7547) 2018-07-19 03:58:48 +01:00
Paramat
bc9bb63aed Mgvalleys: Make river depth variation and humidity drop optional (#7532)
Add 2 new mapgen flags to make river depth variation and humidity drop
with altitude independently optional, instead of both being enabled by
the 'humid rivers' flag.

Simplify and clarify related code by removing a low priority
optimisation regarding 't_heat'.
Remove unnecessary optimisation bools and use spflags directly instead.
Improve and fix documentation in settingtypes.txt.
A few minor code cleanups.
2018-07-18 03:34:05 +01:00
SmallJoker
ade7a1cbcf Builtin: Replace deprecated function calls (#7561) 2018-07-17 20:17:54 +02:00
ClobberXD
a0635f6024 Check if player exists on use of /privs (#7554)
* /privs: Check if player exists
2018-07-16 14:55:03 +02:00
Paramat
1aaee5b30d Lua_api.txt: Various minor improvements (#7560)
Add missing section title for 'Node paramtypes'.
Clarify documentation for schematic Y-slice table.
Document that schematic Y-slice behaviour does not invert for ceiling
schematic decorations.
2018-07-16 04:57:44 +01:00
Lars Hofhansl
ca8ec46843 Remove legacy client handling code. 2018-07-14 11:41:05 -07:00
Paramat
b38c121856 Make player liquid speed independent of FPS (#7543)
Make player liquid speed independent of FPS.
Fix codestyle issues in code block.
2018-07-14 18:41:26 +01:00
Lars Hofhansl
69358b601c Document config updates in minetest.conf.example. 2018-07-13 15:10:35 -07:00
lhofhansl
a95aed8800 Adjust some settings to modern environments and networks. (#7549) 2018-07-13 22:11:49 +02:00
Lars Hofhansl
8d629cf65b Fix bug setting channel window size. 2018-07-13 05:02:08 -07:00
Lars Hofhansl
93c0b3b8fb Ensure that legacy mode is correctly disabled. 2018-07-13 02:50:01 -07:00
Lars Hofhansl
ba7cf30df9 Reduce block load glitches
See #7542
This reduces glitches in deep water and underground caves.
2018-07-12 00:54:00 -07:00
Muhammad Rifqi Priyo Susanto
7ebc229b0d Android: Add 'aux' button (#7477)
Add 'aux' button.
Use joystick to trigger 'aux' button when forward and out of main circle, by enabling
'virtual_joystick_triggers_aux' setting.
2018-07-10 23:33:40 +01:00
SmallJoker
f7a8e75765 Formspecs: Remove accidental empty 'quit' field 2018-07-10 18:27:03 +02:00
SmallJoker
0cf36454d6 core.spawn_falling_node: Keep metadata (#7476) 2018-07-09 23:33:21 +02:00
ClobberXD
498078bfa0 Builtin/../misc.lua: Replace minetest. with core., improve codestyle (#7540) 2018-07-09 19:11:35 +01:00
Loïc Blot
a61e1a4dbc Lua templating reading (part 4): s16, v2s16, v2f (#7512) 2018-07-08 23:06:33 +02:00
lhofhansl
94cd2bfeac Revert 6587 - Optimize entity-entity collision (#7539) 2018-07-08 21:30:55 +01:00
pauloue
334d8c31ee Lua_api.txt: Formatting and grammar fixes (#7534)
Use tree output for directory structure.
Remove 2 blank lines near document top.
Spelling and grammar fixes.
Markdown fixes.
Condense paths section.
Fix skipped heading levels.
2018-07-08 04:18:53 +01:00
Paramat
55b6bc085b Lua_api.txt: Improve section titles, clarify sections (#7533) 2018-07-06 21:02:54 +01:00
HybridDog
53dd781927 Fix memory leak in guiConfirmRegistration 2018-07-06 11:13:18 +02:00
rubenwardy
738c8b102b Run code style linter first (#7213)
The code style linter is the most likely to fail, so should be
placed at the top of the list so it's started first. Note that
a failed job doesn't stop others from running
2018-07-05 22:04:39 +01:00
lhofhansl
03edcafdda Zoom: Correctly verify client passed zoom at the server (#7526)
Fixes generation of distant world when not zooming in creative mode
(in creative mode zoom FOV is 15 degrees).
2018-07-03 00:16:17 +01:00
Loic Blot
1ff15d3a46 Drop ClientEvent CEE_PLAYER_BREATH: triggering function is not called.
Also drop 3 useless IntervalLimiter
2018-07-01 13:47:57 +02:00
SmallJoker
49509d2f74 Log deprecated Lua function calls (#7491) 2018-07-01 12:31:49 +02:00
SmallJoker
6f22d14206 Make the server status message customizable (#7357)
Remove now redundant setting show_statusline_on_connect
Improve documentation of `minetest.get_server_status`
2018-07-01 12:31:28 +02:00
Loïc Blot
7d20ff47d7 Backport Android cleanup parts from #7123 (#7513)
Also resync properly the dependencies versions.

Don't let the makefile handle the cleanups itself. Let gradle do it.

This is one of the first steps to remove the makefile and replace it with a full gradle support
2018-07-01 12:23:38 +02:00
Muhammad Rifqi Priyo Susanto
ad3d1d20d1 Android: Resize jump and sneak buttons' touch target (#7498) 2018-06-30 22:33:14 +01:00
Loïc Blot
eef62c82a2 Modernize lua read (part 2 & 3): C++ templating assurance (#7410)
* Modernize lua read (part 2 & 3): C++ templating assurance

Implement the boolean reader
Implement the string reader
Also remove unused & unimplemented script_error_handler
Add a reader with default value
2018-06-30 17:11:38 +02:00
red-001
227c71eb76 Fix memory leaks in mod storage (#7500) 2018-06-30 17:11:04 +02:00
Vitaliy
9f19b7d936 Fix world deletion (#7494)
* Fix world deletion
2018-06-30 15:13:53 +02:00
Anand S
f3b7be97fe Log usage of /pulverize (#7503) 2018-06-30 12:53:43 +02:00
RustyRaptor
222866bab7 Removed '$' symbols from the start of shell commands. (#7506) 2018-06-30 12:01:56 +02:00
Loic Blot
d7f873bc8d Fix a memleak before assertion in l_get_mod_storage 2018-06-30 10:32:02 +02:00
Loic Blot
2513886969 Bump android version to 20 2018-06-28 19:11:34 +02:00
Loic Blot
caab9e51a4 Update cURL (7.60.0) & SQLite3 (3.24.0) 2018-06-28 19:11:31 +02:00
Paramat
4cd267a511 Mgvalleys: Fix 'mgvalleys_spflags' setting name (#7495) 2018-06-28 02:09:31 +01:00
red-001
e36af6f969 Fix mod channels crash (#7481) 2018-06-27 17:45:40 +02:00
red-001
a43a4e2d97 Fix small memory leaks in client. (#7492) 2018-06-27 17:06:37 +02:00
Paramat
93661ca212 Cavegen: Fix errors when getting biome outside mapchunk (#7480)
Some cave segments are outside the mapchunk.

Previously, biome was being calculated by a function that uses the noise
maps. Points outside the mapchunk resulted in incorrect noise map indexes
that were sometimes outside the noise map size, causing a crash.

Use either noise maps or point noise calculations depending on point
location.
2018-06-26 19:35:23 +01:00
SmallJoker
b589352e79 Update settings translations 2018-06-26 15:38:42 +02:00
SmallJoker
db42542e27 Rename CSM flavours to restrictions
& Satisfy LINT
2018-06-26 15:38:42 +02:00
red-001
7bdf5eae05 Fix buffer overrun in SRP (#7484)
The old code got a pointer to the array instead of the first element, this resulted in a buffer overflow when the function was used more than once.
2018-06-26 10:02:26 +02:00
Leonid Bobrov
ae8ae6c906 Fix libgmp detection (#7488) 2018-06-26 10:00:33 +02:00
Paramat
e4e95e47af Lua_api.txt: Re-order some sections. Alphabeticise class reference (#7487) 2018-06-26 02:34:27 +01:00
sfan5
b298b0339c Fix MurmurHash implementation to really be unaligned (#7482) 2018-06-26 00:12:09 +01:00
Anand S
d565783bec Lua_api.txt: Replace engine.* with core.* (#7474) 2018-06-24 21:18:25 +01:00
Paramat
de621d5d4b Decoration API: Add lightweight ability to have complete coverage (#7456)
When the noise value or fill_ratio >= 10.0 complete coverage is enabled.
This disables random placement to avoid redundant multiple placements
at one position. Instead, 1 decoration per surface node is placed by
looping across each division.

'10' was chosen as this is the fill_ratio that previously created
very near complete coverage. The complete coverage feature therefore
integrates smoothly when noise is used for variable decoration density.

'fill_ratio = 10' should be used by modders who want a decoration
placed on every surface node. Compared to before such a decoration
placement will be 10 times faster.
2018-06-24 17:14:18 +01:00
SmallJoker
1d1cf000c0 Fix rtt >= 0.0f assertion and free_move crash 2018-06-24 14:48:19 +02:00
stujones11
6b72d8d090 Android: Use correct temporary path (#7463) 2018-06-23 22:38:19 +02:00
you
968ce9af59 RTT fixes (#7428)
* Few code updates

* Do not show average RTT before timing out

* Fix unwanted integer division in RTTStatistics

* Fix float format, prettier jitter calculation

* Use +=, 0.1f -> 100.0f for stronger average updates
2018-06-23 09:16:01 +02:00
red-001
07b1743d3d Fix crash caused by Lua error during startup (#7473) 2018-06-22 21:04:41 +02:00
sfan5
c66d977269 Fix ipv6_server=true not accepting IPv4 connections on Windows (#7471) 2018-06-22 20:54:23 +02:00
Anand S
b308cb676d README.md: Improve formatting for consistency (#7472)
* README.md: Improve formatting for consistency
2018-06-22 14:00:49 +02:00
sfan5
a38ec9dd06 Remove misleading documentation about IPv6 server announcing 2018-06-22 09:42:42 +02:00
Paramat
8d3190e77a Biome API: Fix absent water decorations and dust, in deep water (#7470)
Previously, the biomemap was 'BIOME_NONE' for a mapchunk column if a
stone surface was not found in it, causing water surface decorations
and water surface dust to fail.

Store the biome ID of the biome calculated at a water surface and add
it to the biomemap if the biomemap is 'BIOME_NONE' for the mapchunk
column. The biome calculated at a stone surface still has priority
for the biomemap entry, as it should.

Edit an incorrect comment.
2018-06-21 19:28:54 +01:00
Paramat
525fa9145e README.md: Improve version scheme text (#7465) 2018-06-20 13:11:13 +01:00
Anand S
2e95ebd181 Lua_api.txt: Fix incorrect vector section directive (#7466) 2018-06-20 13:05:56 +01:00
Paramat
86389329eb Biome dust: Revert fix that added dust to mod structures (#7464)
Revert commit 99143f4947 and commit
f4ca830abe.

These commits caused biome dust to be applied even when there was no core
mapgen terrain in a mapchunk column. So the dust, which overgenerates,
then appeared on structures added by mods in 'on_generated', such as
floatlands, asteroids or above-surface realms.
2018-06-19 22:09:42 +01:00
rubenwardy
ca502fc274 Update to new ContentDB API 2018-06-18 20:47:38 +01:00
Anand S
e8b687d7ca Remove deprecated functions from menu_lua_api.txt (#7455) 2018-06-17 10:41:21 +02:00
thoughtjigs
3d516079eb Provide Xorg/net wm process ID (#7445)
Adding support for _NET_WM_PID as defined in Extended Window Manager Hints
Move verbose messaging to setupXorgTopLevelWindow method as Xorg messages should only occur when running in Xorg env.
Irrlicht returns the XDisplay as a void* and XWindow as an unsigned long so reinterpret those as the appropriate type. Also fixed a spaces for tab formating issue
2018-06-17 10:41:07 +02:00
Loïc Blot
ac6e8e2914 Version scheme change: 0.5.0 -> 5.0.0 (#7449)
* Version scheme change: 0.5.0 -> 5.0.0
2018-06-15 09:16:48 +02:00
Loic Blot
2bec28f462 Remove Server::m_ignore_map_edit_events (noop) 2018-06-15 08:41:50 +02:00
Loïc Blot
09eea421a9 Fix release script
client_lua_api.md -> client_lua_api.txt
2018-06-14 19:40:23 +02:00
Wuzzy
3283079e4c Minimal: Disable disruptive formspec test by default (#7423)
* Minimal: Explicit log levels

* Minimal: Formspec test now disabled by default

This is done because the formspec test was disruptive.
This test can now be toggled with server command test_formspec first.
2018-06-14 19:32:10 +02:00
Loïc Blot
9a1d3584c2 Server: move shutdown parts to a specific shutdown state object (#7437)
* Server: move shutdown parts to a specific shutdown state object
2018-06-13 21:58:34 +02:00
nOOb3167
10634f0443 Make os.tempfolder work correctly for MinGW & MSVC (#7443) 2018-06-13 13:22:17 +02:00
Paramat
18f1ede64f README.md: Remove 'unfinished' section. (#7440) 2018-06-12 15:43:01 +01:00
Anand S
da9e4b1f4a Add hasprivs chat command (#7336)
Require 'basic_privs' priv
Only the online players are listed.
2018-06-12 15:39:43 +02:00
Loic Blot
142ce6a5d2 Android: gradle 3.1.3 is not available on mavenCentral
Also update wrapper
2018-06-11 20:38:31 +02:00
Loïc Blot
2b30f8b849 Android: fix tools versions
Resync with stable-0.4
2018-06-11 19:19:06 +02:00
Loïc Blot
956a0ba180 Android: fix assets cleanup 2018-06-11 19:18:34 +02:00
SmallJoker
409d04324f Fix the /shutdown command (#7431) 2018-06-11 13:43:12 +02:00
Loic Blot
fb4e4f048e Disable clang-tidy when no C/C++ files has been modified. 2018-06-10 18:33:33 +02:00
Loic Blot
2e18a2d68c Bump android version for next release 2018-06-10 18:30:25 +02:00
Loic Blot
5966e897e4 Android: use c++_shared library instead of c++_static
MT doesn't launch without that
2018-06-10 17:57:29 +02:00
Loic Blot
057f1574cb Fix many Android build issues
It remains one issue with MT itself and rtti
2018-06-10 17:54:44 +02:00
number Zero
90acb9b3a7 Fix typo (GH#7421) 2018-06-10 10:34:13 +02:00
number Zero
2c0d8b25dd Fix narrow/utf8 difference in incoming/outcoming messages 2018-06-10 10:33:53 +02:00
Paramat
0b23253447 Mapgen flags: Add 'biomes' global mapgen flag (#7355)
Previously the only way to disable biomes was to 'clear' the registered
biomes in a mod, but this method causes large amounts of unnecessary
processing:
1. Calculation of 4 2D noises.
2. Looping through all nodes of a mapchunk replacing nodes with identical
nodes.
The new flag disables those operations.
2018-06-08 23:24:36 +01:00
Paramat
9ca37d86a3 Lua_api.txt: Warn of errors possible with VoxelArea:index()/indexp() (#7422) 2018-06-08 00:46:10 +01:00
tukkek
9f8582dcdf Stop autoforward on BACKWARD key-press (#7417) 2018-06-06 14:31:34 +02:00
Loïc Blot
ccc3af128c CSM/SSM: Add on_mods_loaded callback (#7411)
* CSM/SSM: Add on_mods_loaded callback
2018-06-06 12:53:59 +02:00
nOOb3167
a2de439a91 Fix builtin lua function os.tempfolder (#7368)
* Fix builtin lua function os.tempfolder
2018-06-05 23:08:10 +02:00
Wuzzy
35bc3e2f17 Set ENABLE_GETTEXT to TRUE by default (#7415) 2018-06-05 23:02:14 +02:00
Loïc Blot
180e551c56 Modernize lua read (part 1): C++ templating insurance (#7394)
* Modernize lua read (part 1): C++ templating assurance

Implement the float reader
2018-06-04 22:38:07 +02:00
Paramat
86b19f2849 Biome dust placement: Improve comments, re-order some lines 2018-06-04 00:39:10 +01:00
Paramat
5316b8fe4a Lua_api.txt: Various improvements (#7402)
Node definition:
Clearly document custom selection box/collision box (collision box
documentation was missing).
Remove incorrect light attenuation statement and duplicated light
source statement.

Nodes:
Document which drawtypes require 'paramtype = "light"' to avoid
appearing black.
Remove incorrect light attenuation statement.

HUD: Remove 'HUD API is experimental' text.
Noise params: Spread of every octave must exceed 1.
Particles and spawners: Document glow values.
2018-06-03 04:41:03 +01:00
Paramat
f4ca830abe Biomemap: Simplify code of recent commit (#7398) 2018-06-02 21:28:26 +01:00
Paramat
99143f4947 Biomemap: Avoid empty biomemap entry to fix failing biome dust (#7393)
'generateBiomes()' constructs the biomemap as it generates biomes.
The biome calculated at first stone surface encountered is added to
the biomemap.
Previously, if no stone surface was encountered in a mapchunk column
the biomemap was left empty for that (x, z) position, causing biome
dust and water surface decoration placement to fail.

If at the base of a mapchunk column the biomemap is empty, add the
currently active biome to the biomemap, or if biome is NULL calculate
it for this position and add it to the biomemap.
2018-06-02 03:20:09 +01:00
Loïc Blot
162ffd7fba Fix isNan on setYaw Lua call (#7380)
* Fix isNan on setYaw Lua call
2018-05-31 22:52:08 +02:00
Paramat
df991edaa8 Mgv7: Avoid rivergen removing mod-placed nodes when overgenerating (#7388)
Only allow river generation to replace c_stone.
This also acts as an optimisation by being placed before canyon shape
calculation.
2018-05-31 03:06:55 +01:00
sfan5
ddd03c38a4 Update embedded Lua to 5.1.5 (#7387) 2018-05-30 16:30:44 +02:00
Loic Blot
e3e98f9356 LINT fix 2018-05-29 22:22:14 +02:00
Wuzzy
19df59f844 Rename some keys for clarity (#7384) 2018-05-29 18:39:37 +02:00
otdav33
3f0720e721 Add crossview support (#7361) 2018-05-29 18:38:58 +02:00
you
7f7678e4e3 Tidy up dlg_config_world.lua (#5351)
Move code to pkgmgr
2018-05-29 18:37:51 +02:00
Loic Blot
75aa41c6de Fix GameUI flag value regression introduced by a78659ed05
Added more strong unittests on that part to prevent future regression
2018-05-29 08:34:09 +02:00
Midgard
67ed56be3b Print error when HOME is not set (#7376)
In some configurations, such as when using the runit supervisor and its
tool chpst, the HOME variable might be unset. This resulted in an
unclear error message that was hard to pin down.
2018-05-28 18:00:42 +02:00
Loïc Blot
a78659ed05 Fix more GCC 8.1 warnings   1   master
Fix 3 warnings reported by GCC 8.1 of the following type

```src/client/gameui.cpp:191:43: warning: « void* memset(void*, int, size_t) » effacement d'un objet du type non trivial « struct GameUI::Flags »; use assignment or value-initialization instead [-Wclass-memaccess]
  memset(&m_flags, 0, sizeof(GameUI::Flags));
```
2018-05-28 15:39:04 +02:00
Loïc Blot
b620f2f02d Fix a -Wcatch-value warning reported by GCC 8.1
```
src/translation.cpp:43:16: warning: interception du type polymorphique « class std::out_of_range » par valeur [-Wcatch-value=]
  } catch (std::out_of_range) {
```·
2018-05-28 14:17:19 +02:00
Loic Blot
a363a9bf71 Remove a useless struct keyword for ObjectProperties 2018-05-28 08:54:57 +02:00
SmallJoker
bb4f0fd228 Formspec verification: Fix show_formspec inside callbacks (#7374) 2018-05-26 12:50:44 +02:00
Paramat
5c1edc58ab Vein ore: Fix bug caused by changing perlinmap Y size (#7371)
Because vein ore uses 3D noise (all the other ores use 2D noise) the
perlinmap Y size can be different in different mapchunks when close
to the ore Y limits.
Previously this caused bugs in the vein structure because changes in
perlinmap Y size did not recreate the noise objects.

Delete and recreate the noise objects with the new Y size if Y size
has changed.
2018-05-24 22:20:06 +01:00
Paramat
d6a6d3176e Schematic decorations: Fix placement bug when centred and rotated (#7365)
Previously, the centering caused by the 'place center x/z' flags did
not take rotation into account. So schematics with unequal X and Z
dimensions were incorrectly placed. The bug was hidden for schematics
equal in X and Z dimensions.
2018-05-24 02:52:35 +01:00
Paramat
53d5b3ea40 Dungeons: Fix duplication of y limit parameters (#7359) 2018-05-20 23:45:53 +01:00
you
22df02d25b Fix missing ignore textures (#7326) 2018-05-20 14:51:50 +02:00
Wuzzy
6d6b894c7a Small usage changes for air and ignore items (#7305)
* Remove “you hacker you!” from node description
* Prevent placement of ignore in builtin
* Prevent giving of "unknown" explicitly
2018-05-20 14:51:26 +02:00
rubenwardy
122eed7a34 Add screenshots to online content browser 2018-05-20 00:25:17 +01:00
nanoproject
8295f9f89b Player marker on both minimaps (#7350) 2018-05-18 22:45:14 +02:00
rubenwardy
3eb363f813 Add updating to online content browser 2018-05-16 21:52:12 +01:00
Paramat
45e48295d2 Pointed_thing_to_face_pos: Avoid crash when player is inside a node (#7342)
Avoid crash in some situations when player is inside a node, causing
'above' to equal 'under'.
In this situation return 'under' which is the node position very close
to the face position that would normally be returned.
2018-05-16 20:49:46 +01:00
Wuzzy
04f79623a7 Say position of locale dir more clearly in docs (#7338) 2018-05-16 19:46:28 +02:00
SmallJoker
2edeafb97b Minimal: Fix HP change crash (#7344) 2018-05-16 19:44:21 +02:00
Lars Hofhansl
a1868e8f6c Use server's zoom fov for distant world loading. 2018-05-15 18:49:11 -07:00
Paramat
935f11a602 Contributing.md: Various additions and edits (#7309)
Add a new point to encourage discussion before coding. Move the 'ask
before significant coding' suggestion into this.
Edit and extend commit message guidelines. Refer to core dev commit
messages as good examples.
Remove 'short' and 'briefly' from the description guideline to try to
improve description quality.
Larger text for '### A pull-request is considered ..'.
Add a second roadmap link to celeron55's blog roadmap which is the 1st
part of the forum roadmap.
Add full stops to lists.
Consistent text size for '## Donations'.
2018-05-15 19:35:55 +01:00
Muhammad Rifqi Priyo Susanto
2f34797c5c Don't show Android edit dialog when tapping read-only field (#7337)
* Don't show Android edit dialog when tapping read-only field

From Lua API, "If the name is empty the textarea is readonly."
2018-05-15 16:13:30 +02:00
SmallJoker
a1598e1b83 Fix segfault in player migration and crash in log_deprecated
Makes log_deprecated work when triggered from no function
2018-05-14 21:19:52 +02:00
Paramat
a01a9ca24c Vertical biome blend: Tune PRNG seed for finer detail (#7329) 2018-05-14 19:01:58 +01:00
lhofhansl
0cecc1d1a9 Make sure color returns to normal after a damage flash (#7332) 2018-05-14 12:03:39 +02:00
rubenwardy
9cc341e91f Update contentdb_url to content.minetest.net 2018-05-13 21:41:02 +01:00
SmallJoker
d5d248ccbd Camera: Improve subpixel movement (#7319) 2018-05-12 14:30:52 +02:00
SmallJoker
9dd432c29f Run detach callbacks on player leave
Correct docs regarding non-nil detaching children
2018-05-12 11:50:04 +02:00
Vincent Glize
a292d19fd0 Fix crash guiConfirmRegistration quit menu (#7313) 2018-05-10 13:50:06 +02:00
rubenwardy
50c33d9638 Fix luajit include not being found 2018-05-08 19:06:55 +01:00
Paramat
4ccd18d5ec Mgv7: Code cleanup (#7299) 2018-05-07 03:31:55 +01:00
SmallJoker
d99a033fd6 Fix builtin inventory list crash when size = 0 (#7297) 2018-05-05 22:37:07 +02:00
Paramat
21c720755b Cavegen: Allow small RandomWalk caves to generate beyond mapchunk border 2018-05-04 18:22:56 +01:00
Vincent Glize
24b6bd0f67 Fix invisible chat error messages (#7289) 2018-05-01 19:38:37 +02:00
Kuma_jjw
55bb1938c1 nodedef: Delete two unused method definitions (#7288) 2018-04-30 19:15:11 +02:00
JDCodeIt
5862d9e482 Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
* g_extrusion_mesh_cache new() and grab() to be managed in constuctor only (#7235 partial)

This global was getting grab()-ed by each call to getItemMesh, incrementing its reference count. What was to be the final drop() in the destructor ended up with > 0 reference count, so memory not freed by Irrlicht.
2018-04-30 19:14:28 +02:00
SmallJoker
ba91624d8c Allow damage for attached objects, add attach/detach callbacks (#6786)
* Allow right-clicking on attached LuaEntities
2018-04-30 18:43:49 +02:00
rubenwardy
0b5b32b026 MetaDataRef: Add contains() and get() (#7214) 2018-04-30 18:42:51 +02:00
Paramat
54606e103d Mapgen caves: Re-order generation to fix cavern bug
Previously, caverns confused tunnel generation causing biome top and filler
nodes to appear in caverns.
Split 'generateCaves()' into 2 functions to separate tunnel and large
randomwalk cave generation.
In each mapgen re-order cave generation to generate tunnels before caverns.
2018-04-29 07:20:46 +01:00
paramat
bb3baef30f Biome-defined cave liquids: Use faster biome calculation 2018-04-26 17:28:37 +02:00
paramat
9d7335a99c Biome-defined dungeon nodes: Use faster biome calculation 2018-04-26 17:27:06 +02:00
rubenwardy
f23dd62e2f Fix description wrapping in browse online content 2018-04-26 00:19:05 +01:00
Paramat
454f80a0f7 Dungeons: Mostly fix missing stair nodes 2018-04-25 00:44:49 +01:00
Paramat
d6272fc15f Mgvalleys: Update settingtypes.txt 2018-04-24 02:25:51 +01:00
Paramat
534971ccd0 Mgvalleys: Code cleanup
Split some long lines.
Edit comments.
Remove unnecessary comments and unnecessary commented-out code.
Use std::fmax/fmin instead of MYMAX/MYMIN.
Remove scope-limiting braces.
Consistently define literals as floats, except in noise parameters.
Cleanup literals in noise parameters.
Remove unnecessary 'near_cavern' line.
Reduce max spawn y to be consistent with other mapgens.
2018-04-24 01:34:48 +01:00
rubenwardy
06dd7c051c Move ASCII art to std::cerr, to remove it from logs 2018-04-23 23:04:20 +01:00
Thomas--S
9577a4396a Formspecs: Allow setting alpha value for the box[] element 2018-04-23 18:50:50 +01:00
Paramat
12a8f8826d Mgvalleys: Use shared tunnel / cavern code instead of internal
Caverns first appeared in mgvalleys and were later added to other
mapgens as shared code. Now this shared code can replace mgvalley's
internal cavern code.
Also use shared tunnel code instead of internal code.

Changes to mapgen that will affect existing worlds (mgvalleys is not
stable):

Single lava and water sources not added in tunnels.
Previous caverns are unchanged but an equal number of new ones are
added at a distance from the previous.
From y = -256 to 192 nodes below, where the caverns taper at their
upper limit, they will have a slightly different shape as the taper
is now linear.
2018-04-21 22:50:36 +01:00
Paramat
5abd0efb90 Cave liquids: Use a more precise point for calculating biome
Use the centre point of the route being carved for a more precise match
between cave liquids and biome.
2018-04-21 20:35:29 +01:00
mazocomp
cb92cdf3a4 Fix i386 bit build at OpenBSD (#7259) 2018-04-21 21:33:38 +02:00
SmallJoker
63ca604b64 Fix Android build, broken since 87ad4d8 2018-04-21 10:17:16 +02:00
Paramat
0e554706ac Node resolver: Make error on fallback optional, disable for mapgen aliases 2018-04-20 20:26:30 +01:00
rubenwardy
87ad4d8e7f Add online content repository
Replaces mods and texture pack tabs with a single content tab
2018-04-19 20:14:53 +01:00
SmallJoker
36eb823b1c Builtin auth handler: Speed up file writing (#7252) 2018-04-19 18:36:10 +02:00
SmallJoker
9877a1a207 Fix wrong channel number representation in logs (#7205) 2018-04-18 21:26:28 +02:00
Ben Deutsch
3eac249464 PlayerSettings struct for player movement code (#7243)
Instead of calling g_settings->getBool("flag") multiple times
during each movement step, the current settings are cached
in a new player object member. Updated via registered callbacks.
2018-04-18 20:56:01 +02:00
Muhammad Rifqi Priyo Susanto
b1e58c9c35 Android: Modify touch screen GUI's buttons (#7240)
* Android: Add zoom, minimap, and toggle chat button
Zoom button is put above jump button.
Minimap and toggle chat button are put in settings bar.
* Jump button is rotated down button
* Move three buttons on the right screen higher
2018-04-18 20:55:42 +02:00
Paramat
cca925377b Cavegen: Fix variable typo that broke mgvalleys large cave distribution (#7249)
Fix elusive 5 year old bug that caused mgvalleys large caves to be flat and
limited to mapchunk borders.
Error was fixed 2 years ago in 'CavesV6' but not in 'CavesRandomWalk'.
2018-04-17 22:25:59 +01:00
rubenwardy
574dab5c11 Add CMakeDoxy* to .gitignore 2018-04-17 01:45:32 +01:00
Paramat
28813702d6 FOV: Raise lower limit to avoid zoom-loading of distant world (#7234)
In the client, raise lower limit from 30 to 45 degrees, to avoid server
seeing this as a zoom and loading world beyond the server-set limit.
Add minimum in settingtypes.txt and enforce lower limit when set using
minetest.conf.

In the server, distrust the client-sent FOV if below the heuristic zoom
threshold and use the player object property 'zoom_fov' to check it, to
protect against hacked clients.
2018-04-15 21:56:05 +01:00
Muhammad Rifqi Priyo Susanto
326eeca306 Android: Replace movement buttons with joystick (#7126)
* Android: Replace movement buttons with joystick

Replace movement control buttons (arrows at bottom left screen) with virtual joystick.
Joystick has 8 directions (same as keyboard). Basically, just map it to keyboard input.
Joystick applies only on left 1/3 of screen.
Joystick's position can be fixed by enabling fixed_virtual_joystick setting.
Three new images:
(1) placeholder joystick,
(2) joystick container (background), and
(3) joystick cursor.
Remove unused images: movement control buttons (*_arrow.png).
New data type: touch_gui_joystick_move_id

Joystick's fixed position is spaced one button size from bottom and from left of screen.
Remove unused variable: m_joystick_downlocation
2018-04-10 22:55:17 +02:00
sfan5
22ebbe136a Fix segfault caused by wrong wgettext() 2018-04-09 16:25:57 +02:00
minduser00
9a06d6aa9f Fix for translating empty strings
Fix for incorrect translation of empty strings

In the key change menu, when a button key not have name an empty string is passed to gettext.
The empty string is reserved for gettext to return de header of the .po file an this is shoved in the button
2018-04-09 15:13:53 +02:00
SmallJoker
d58801ab32 upright_sprite: Fix texture position for players
Fixes #6471
2018-04-09 15:06:40 +02:00
Paramat
af868421da Sun colour: Undo colour change. Remove double assignment (#7227)
Commit 5070ca2111 changed sun colour by
fixing what seemed to be a code mistake.
Return to the standard colour but comment-out the first assignment of the
double-assignment for performance.
Add a comment to explain.
2018-04-09 02:23:47 +01:00
Paramat
746ca41f58 Biome API / dungeons: Add biome-defined dungeon nodes
Add new biome fields 'node_dungeon', 'node_dungeon_alt', 'node_dungeon_stair'.
If 'node_dungeon' is not defined dungeons fall back to classic behaviour.

Remove messy and imprecise dungeon material code from 'generateBiomes()'.
Code deciding dungeon materials is now in 'generateDungeons()' and uses the
biome at mapchunk centre for more precision.

Remove hardcoded 'MG_STONE' types as long intended.
2018-04-07 22:09:54 +01:00
Vitaliy
460b375cad Fix SAOM (#7200)
* Bugfix
2018-04-06 16:33:43 +02:00
rubenwardy
91615f9588 Add player:get_meta(), deprecate player attributes (#7202)
* Add player:get_meta(), deprecate player attributes
2018-04-06 10:52:29 +02:00
Paramat
7e3f88f539 Mgcarpathian: Fix spawn level calculation (#7212) 2018-04-06 00:10:16 +01:00
Paramat
5701f9e389 Mgcarpathian: Remove insignificant 'base' noise variation (#7209)
Was only +-1 node over a scale of thousands of nodes.
Replace with 'base_level' parameter value.
2018-04-05 21:52:10 +01:00
Paramat
c6975febba Zoom adjustDist(): Improve variable name (#7208) 2018-04-05 20:15:38 +01:00
Paramat
32d456bd2d Biome API / cavegen: Add definable cave liquid for a biome (#7192)
Add 'node_cave_liquid' as a new field in biome registration.
If field is absent cave liquids fall back to classic behaviour.
2018-04-05 17:21:41 +01:00
Loïc Blot
077f231111 [clang-tidy] Promote some performance-* as a coding error (#7194)
* Promote performance-type-promotion-in-math-fn as a coding error
* Promote performance-faster-string-find too (which is not problematic currently)
* Same for performance-implicit-cast-in-loop
* Fix remaining tidy points
2018-04-04 20:49:42 +02:00
Loïc Blot
392e80e3f1 Huge LBM lookup performance improvement on mapblock loading (#7195)
* Huge LBM lookup performance improvement on mapblock loading
2018-04-04 10:56:46 +02:00
Loic Blot
5070ca2111 Fix 5 issues reported by PVS studio
* src/sky.cpp  146     warn    V519 The 'suncolor_f.r' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 142, 146.
* src/sky.cpp  147     warn    V519 The 'suncolor_f.g' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 143, 147.
* src/sky.cpp  148     warn    V519 The 'suncolor_f.b' variable is assigned values twice successively. Perhaps this is a mistake. Check lines: 144, 148.
* src/threading/thread.cpp     63      err     V730 Not all members of a class are initialized inside the constructor. Consider inspecting: m_thread_obj.
* src/server.cpp       3243    err     V595 The 'log' pointer was utilized before it was verified against nullptr. Check lines: 3243, 3258.
2018-04-04 08:40:31 +02:00
Loic Blot
8e0b80aa36 Fix last performance-type-promotion-in-math-fn problems 2018-04-04 07:42:40 +02:00
Loïc Blot
a90d27e1e2 Optimize a little bit isBlockInSight, adjustDist & collisions (#7193)
* Use constexpr + unroll some calculations to cache definitively some calculations
* Unroll some calls in collision code & use a constref instead of a copy in one occurence
2018-04-04 00:43:08 +02:00
Loic Blot
05fe3b06c8 Fix last clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361810382 output

Also fix 2 missing copyright notices
2018-04-03 23:05:22 +02:00
Loic Blot
4827f754ec Fix more clang-tidy reported problems for performance-type-promotion-in-math-fn
Based on https://travis-ci.org/minetest/minetest/jobs/361714253 output
2018-04-03 21:58:29 +02:00
Loïc Blot
67a4cb7d8a Fix various clang-tidy reported performance-type-promotion-in-math-fn 2018-04-03 18:16:17 +02:00
SmallJoker
baca933b6b Selected ItemStack: Reduce black magic (#6520)
* Selected ItemStack: Reduce black magic
Better button variable value naming
2018-04-03 11:15:58 +02:00
Vitaliy
528908a4c3 Optimize entity-entity collision (#6587)
* Add IrrLicht type aliases
* Add hash for IrrLicht vector
* Add object map
2018-04-03 08:23:46 +02:00
Loïc Blot
2481ea27ce Fix many issues reported by clang-tidy (#7189)
* Fix many issues reported by clang-tidy

We have many issues in code related to some performance to float <-> double.
Clang-tidy reported it in performance-type-promotion-in-math-fn

I fixed many of them. It's not ready for a promote to blocking

Also fix some value which should be const-ref
2018-04-02 23:51:08 +02:00
SmallJoker
e98fd934ce 'fix' LINT, use InventoryLocation== 2018-04-02 17:18:48 +02:00
SmallJoker
9fa547bb80 Run callback in IDropAction, refactor function arguments 2018-04-02 17:18:48 +02:00
SmallJoker
f6eff57f7c Add player inventory callbacks 2018-04-02 17:18:48 +02:00
you
12edb200eb Formspecs: Use mouse wheel to pick up and deposit single items 2018-04-02 15:52:07 +01:00
Loïc Blot
d88c4e1822 LINT: add clang-tidy step (#6295)
* Implement new travis clang-tidy build step

* This step enable some rules and enforce one rule as error
* This permits to have some C++ quality rules based on clang & clang contributor guidelines

* Fix clang-tidy reported problems on push_back -> emplace_back
2018-04-01 23:57:55 +02:00
you
93eb0794d6 ObjectRef: Add add_velocity() (#3208)
Allow changing the velocity of objects relatively to their current velocity
2018-03-31 14:50:17 +02:00
SmallJoker
0a8ca59891 event.h: Fix import GCC warning caused by ce87310 2018-03-31 14:33:54 +02:00
Loïc Blot
ce873108aa Client eventmanager refactor (#7179)
* Drop EventManager from GameDef & do some client cleanups

* EventManager is only used by Client. Don't expose it on Server & GameDef for nothing
* Drop Client::event() in favor of direct calls to getEventManager
* Cleanup some event put from new + put to put(new)
* MtEvent: add Type(u8) enum
* This will enhance event performance & ensure stricter type
* Drop MtEvent::checkIs (unused)

* clang-tidy reported fixes

* Code style

* Move event_manager.h to the client directory as it's only used by client

Add EventManager unittests + switch to unordered_map as order is not important here

Drop a unused function
2018-03-30 18:32:52 +02:00
Paramat
2c490dddc0 Mgcarpathian: Mapgen loop optimisations. fabs() -> std::fabs()
* Mgcarpathian: ZYX -> ZXY mapgen loop optimisation.

* 'pow(n, 3)' to 'n * n * n' type optimisations.

* fabs() -> std::fabs().
2018-03-29 21:08:42 +01:00
SmallJoker
8f827ee680 core.rotate_node: Do not trigger after_place_node (#6900) 2018-03-29 21:44:13 +02:00
nOOb3167
376ed5cd3c Sound: fix static initialization order dependency by not having one (#7168)
Ensure singleton is reset
2018-03-29 21:43:57 +02:00
stujones11
821e3f7072 Optional alpha channel support for entities 2018-03-29 14:53:12 +01:00
Loic Blot
0396717256 Fix a warning introduced by c5b4e54174 2018-03-29 13:54:44 +02:00
Loic Blot
ef979ee2e9 Fix a warning reported by clang
minetest/src/script/cpp_api/s_player.h:27:1: warning: struct 'PlayerHPChangeReason' was previously declared as a class [-Wmismatched-tags]
struct PlayerHPChangeReason;
2018-03-29 13:37:24 +02:00
Loic Blot
83fc0fd2f1 Fix various Client class functions not marked as override (virtual)
Also switch some of them which are reported by clang-tidy
2018-03-29 13:33:32 +02:00
Andrew Ward
71b2570f09 Load dependencies and description from mod.conf 2018-03-28 22:14:16 +01:00
Andrew Ward
dfc8198349 Add reasons to on_dieplayer and on_hpchange 2018-03-28 16:05:18 +01:00
Andrew Ward
2323842dd3 Add formspec theming using prepended strings 2018-03-28 16:04:41 +01:00
Loïc Blot
040b878cd5 Update jsoncpp to 1.8.4 (#7172) 2018-03-26 17:44:54 +02:00
nOOb3167
b0fef16a27 Guard sound manager initialization with "enable_sound" (#7167) 2018-03-26 17:44:40 +02:00
D Tim Cummings
9802e59724 macOS: don't require X11 libraries during compilation (#7149)
The xxf86vm needs to be removed from Apple builds to avoid CMake Error XXF86VM_LIBRARY is NOTFOUND
2018-03-26 17:43:59 +02:00
Paramat
2f280cc672 Mapgen: Remove unused mgv7 code and some unused biometypes 2018-03-26 04:59:49 +01:00
nOOb3167
43f98eb47c Make sounds stop playing when entering game or mainmenu 2018-03-24 16:05:26 +01:00
Loïc Blot
4fd9715876 Cleanup sound manager class (#7158)
* Cleanup sound manager client

* Use some const refs
* Use auto on iterators
* Drop unused parameters
* Move sound_openal.* to client folder
* Move sound.cpp + OnDemandSoundFetcher to client/ folder + reorganize includes properly
2018-03-24 15:45:25 +01:00
you
bcd22fc34c Print the mod loading time (#7137)
* Print the mod loading time
2018-03-24 00:31:33 +01:00
Loic Blot
eab652fd52 Fix some gcc 7.3 reported warnings
```
src/client/joystick_controller.h:85:2: warning: duplicate 'virtual' declaration specifier [-Wduplicate-decl-specifier]
        virtual bool isTriggered(const irr::SEvent::SJoystickEvent &ev) const;
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickAxisCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
                destroy(_Up* __p) { __p->~_Up(); }
/usr/bin/../lib64/gcc/x86_64-pc-linux-gnu/7.3.1/../../../../include/c++/7.3.1/ext/new_allocator.h:140:22: warning: destructor called on non-final 'JoystickButtonCmb' that has virtual functions but non-virtual destructor [-Wdelete-non-virtual-dtor]
        destroy(_Up* __p) { __p->~_Up(); }
```
2018-03-23 22:12:48 +01:00
nOOb3167
9293d8e271 Global initialization of sound using SoundManagerGlobal (#7063)
* Global initialization of sound using SoundManagerGlobal
2018-03-23 15:31:43 +01:00
Vitaliy
9fcc0c1217 Update mesh collector and move it to a separate file (#6904)
* Update MeshCollector

* Simplify MeshCollector
2018-03-22 20:59:49 +01:00
Loïc Blot
8986a9e605 Gitlab CI: Disable currently broken ubuntu 16.10 & 17.04 builds
I will try to repair them later
2018-03-22 19:44:41 +01:00
Paramat
5e2096e396 Lua_api.txt: Improve noise documentation 2018-03-22 02:36:52 +00:00
paramat
cd6bcef6d9 Minetest ASCII art: Move from actionstream to rawstream 2018-03-21 04:31:46 +00:00
paramat
15bafa60f3 Mgfractal / chunksize: Improve documentation 2018-03-20 03:41:39 +00:00
paramat
68c6494af0 Lua_api.txt: Fix hardware colouring documentation
More 'draw type' -> 'paramtype2' changes, missing from a previous commit.
2018-03-20 03:41:31 +00:00
Loïc Blot
95dceb5a39 Add src/unittest/test_world/world.mt to gitignore
Fixes #7146
2018-03-18 16:20:08 +01:00
Loic Blot
c34d28bad6 Add missing file to android build 2018-03-17 12:13:42 +01:00
Vitaliy
0358ae789a Fix node-nodebox lighting difference in direct sunlight (#7061) 2018-03-17 10:10:16 +01:00
Loic Blot
b1c0e9953f .gitignore: ignore more files (android, unittests) 2018-03-17 09:21:58 +01:00
paramat
fdc02a59ba Lua_api.txt: Split long lines part 6 2018-03-17 05:26:53 +00:00
Loic Blot
e800684ead Fix a crash or random memory leak when reseting saved environment variable in test_servermodmanager.cpp 2018-03-16 19:34:41 +01:00
Loic Blot
478b785bc8 Drop Server::m_enable_rollback_recording it's only used in server constructor 2018-03-16 09:12:39 +01:00
Loic Blot
95ce5583a9 ServerEnvironment::loadDefaultMeta: Loading default meta is only possible for ServerEnv itself 2018-03-16 08:52:42 +01:00
Loic Blot
858c95630f Forgot to remove obsolete Server::m_mods 2018-03-16 08:44:57 +01:00
Loïc Blot
6c184947c3 Server: delegate mod management & config to ServerModConfiguration (#7131)
* Server: delegate mod management & config to ServerModConfiguration (rename it to ServerModManager)

* Use c++11 range based loops
* Add unittests + experimental/default mod as a test case to permit testing mod loading in future tests
2018-03-16 08:41:33 +01:00
Loic Blot
5e61f64ce2 Fix an alone if to be with a missing else 2018-03-16 08:40:21 +01:00
paramat
0d8cb8433a Lua_api.txt: Split long lines part 5, fix hardware colouring docs 2018-03-16 02:59:48 +00:00
paramat
19c993bc39 Biomes: Fix vertical biome blend 2018-03-16 02:59:38 +00:00
pauloue
d86ea9cd3e README: Fix Fedora dependencies (#7133) 2018-03-15 17:49:16 +01:00
paramat
06f67646d8 Lua_api.txt: Split long lines part 4 2018-03-14 04:28:03 +00:00
paramat
92ca9dda54 Rename 'subgame' to 'game' 2018-03-13 03:54:52 +00:00
paramat
d57024b7c9 Lua_api.txt: Improve and complete drawtype documentation
Move documentation of mesh and plantlike_rooted drawtypes into main section.
2018-03-13 01:12:28 +00:00
paramat
1d385caa06 Lua_api.txt: Split long lines part 3 2018-03-11 23:52:12 +00:00
paramat
7ad6cdd09b Biome API: Add 'get_biome_name(biome_id)' API
Change name of default biome to a more suitable lowercase 'default'.
2018-03-11 23:06:17 +00:00
Loïc Blot
a09a994417 Add Voxelarea unittests (#7121)
* Add voxelarea unittests
2018-03-11 21:16:19 +01:00
Loic Blot
1106109998 Android: typo fix since recent gradle update, as output path changed 2018-03-11 18:22:11 +01:00
Loic Blot
f7938fab9f Finally fix android build 2018-03-11 17:52:46 +01:00
Loic Blot
a1c5a01142 Fix Android build, but there is a remaining linking issue in guiConfirmRegistration
* Also fix variable name overloading in guiConfirmRegistration
2018-03-11 17:45:58 +01:00
stujones11
22a891a925 Android build fixes for c++11 2018-03-11 16:56:27 +01:00
Loic Blot
69247ca223 Android: update tools (gradle, NDK) & prepare to switch to clang 2018-03-11 16:52:53 +01:00
Vitaliy
cf8d579abc Drop texture file list cache (#6660) 2018-03-10 19:33:37 +01:00
SmallJoker
ee20433425 Fix typo in lighting code since bcdb3d5 2018-03-10 09:37:43 +01:00
paramat
5a1884c21d Lua_api.txt: Split long lines part 2 2018-03-10 04:35:40 +00:00
paramat
644d0ab2bb Spawn level: Add 'get_spawn_level(x, z)' API
Returns a suitable player spawn y co-ordinate for unmodified terrain.
2018-03-10 03:38:27 +00:00
SmallJoker
473d81f2e2 Formspecs: Unify textarea and field parsing functions, fix wrong fallback text
* textarea[], field[]: Unify function, fix wrong fallback text
* Remove apparently superflous mainmenumanager.h incldue
* intlGUIEditBox.cpp: make read-only boxes really read-only
* Use elseif (trivial)
2018-03-09 23:24:57 +00:00
Loic Blot
12d1e4ff04 VoxelArea: add_{x,y,z,p} must be static
Fix some documentations issues
Use getNodeNoCheck(v3s16, ...) in some cases instead of getNodeNoCheck(x, y, z, ...)
2018-03-09 23:27:26 +01:00
Loic Blot
3b27cf30d9 Drop unused struct ModLicenseInfo & ModAuthorInfo + default constructor in ModMetadata 2018-03-09 23:27:26 +01:00
Loic Blot
2c860a6a42 ServerEnvironment & StaticObject cleanups
* isFreeServerActiveObjectId is now part of ServerEnvironment
* getFreeServerActiveObjectId is now part of ServerEnvironment
* StaticObject constructor now take ServerActiveObject instead of type + string. This permits to remove a big string copy in some code parts
2018-03-09 23:27:26 +01:00
Loic Blot
def46c6cdb Drop unused Server::m_ignore_map_edit_events_peer_id 2018-03-09 23:27:26 +01:00
Loic Blot
bcdb3d56c0 Variable name fix + structure creation unrolling in lighting code 2018-03-09 23:27:26 +01:00
Loic Blot
6036f865cb Drop less performant Server::setBlockNotSent for ClientInterface::markBlockposAsNotSent 2018-03-09 23:27:26 +01:00
paramat
b592c52f1c Lua_api.txt: Split long lines part 1 2018-03-09 04:34:41 +00:00
paramat
1137f469e2 Gennotify docs: Clarify returned positions for decorations 2018-03-09 03:16:34 +00:00
paramat
f091de9a2f Biomes: Document xyz biome limits 2018-03-09 03:16:25 +00:00
paramat
1a88c4b7a5 Getv3intfield: Fix logic of return bool 2018-03-09 03:16:25 +00:00
paramat
cbb9301bea Biomes: Add 'min_pos'/'max_pos' xyz biome limits
'y_min' and 'y_max' are still accepted for compatibility.
2018-03-09 03:16:25 +00:00
Loic Blot
c7c03ad7a6 Cleanup & bugfix
* ObjectRef::set_local_animation: fix wrong lua return (should push a boolean, currently returns nil)
* ObjectRef::set_eye_offset: fix wrong lua return (should push a boolean, currently returns nil)
* Fix various Server functions which depends on RemotePlayer objet and return true/false when player object is nil whereas it's a caller implementation error. Change those bool functions to void and add sanitize_check call instead. Current callers are always checking player object validity
* Optimize Server::setClouds : use CloudParams object ref instead of attribute deserialization from structure & perform RemotePlayer::setCloudParams directly in server class like many other calls
* Optimize Server::SendCloudParams: use CloudParams object ref instead of deserialized attributes
2018-03-08 23:00:17 +01:00
Loic Blot
c7656edaa5 Cleanup: drop Server::hudGetHotbarSelectedImage()
Call directly accessible RemotePlayer::getHotbarSelectedImage() from server api
2018-03-08 23:00:17 +01:00
Loic Blot
4be46aeeb1 Cleanup: drop Server::hudGetHotbarImage()
Call directly accessible RemotePlayer::getHotbarImage() from server api & make it const ref
2018-03-08 23:00:17 +01:00
Loic Blot
373f1bfb4a Cleanup: drop Server::hudGetHotbarItemcount()
Call directly accessible RemotePlayer::getHotbarItemcount() from server api
2018-03-08 23:00:17 +01:00
Loïc Blot
f35236afea mods.cpp/h: little performance improvement in getModsInPath (+ codestyle) (#7108)
* mods.cpp/h: little performance improvement in getModsInPath
2018-03-08 20:03:43 +01:00
pauloue
6cfd699b9f Fix bad markdown in lua_api.txt 2018-03-05 15:14:19 +00:00
you
540e07e3ef Fix missing warningstream (or similar problem) (#7034)
Use the --color command line parameter instead of a setting for coloured logs

This fixes the missing warningstream bug, g_settings->get mustn't be used there.
Also, the decision about en- or disabling log colours fits better to the command line parameters than minetest settings.
2018-03-04 17:34:36 +01:00
Brian
929792e15e Allow for getting world name and path separately on the command line (#6555)
Change to --worldlist instead of --world list.

Gets rid of --worldpath parameter added as part of this pull request,
instead moving the listing function to a command --worldlist that
accepts either name, path, or both and prints out the corresponding
information.
2018-03-04 17:34:09 +01:00
paramat
48493a979b Gennotify: Add 'minetest.get_decoration_id' API
Returns the decoration ID for the provided decoration name string.
For use with gennotify, to know the decoration IDs for use in
'minetest.set_gen_notify'.
2018-03-03 23:00:08 +00:00
paramat
07622bf9b4 Generate Notifier: Clear events once after all 'on generated' functions 2018-03-03 22:59:49 +00:00
Gael-de-Sailly
b952d42000 MapgenValleys: Fixed submarine valleys shape 2018-03-03 22:59:26 +00:00
SmallJoker
ebbd158774 c_converter: Function template for numeric fields, add v3s16 default (#7090) 2018-03-03 10:59:43 +01:00
SmallJoker
a1cf8a127c Slippery: Simplify, make more efficient (#7086)
Use already existing collision results for the nearest colliding node
Fix slippery effect in free_move mode
2018-03-03 10:59:14 +01:00
Vitaliy
f5fd4a0af1 Cleanup in flat lighting (#7051) 2018-03-03 10:58:45 +01:00
red-001
e7f1611991 Fix liquid post effect colour behaviour in third person view 2018-02-27 19:40:10 +00:00
paramat
c610643c4c Place schematic (on vmanip): Enable use of 'place center' flags
For 'place schematic' and 'place schematic on vmanip' APIs.
Fix 'place center' code to properly centre schematics.
Fix some comments.
2018-02-27 19:39:05 +00:00
paramat
6c9df2ffa7 CollisionMoveSimple: Collide with 'ignore' nodes 2018-02-26 17:21:45 +00:00
paramat
359a940dde SAO limits: Allow SAOs to exist outside the set 'mapgen limit' 2018-02-26 17:21:45 +00:00
nOOb3167
88a7160ad8 Fix CMake error (#7074) by bumping the required CMake version past 3.8.1 (#7075) 2018-02-25 12:26:41 +01:00
SmallJoker
66372e75d9 is_area_protected: Rename from intersects_protection (#7073)
* is_area_protected: Rename from intersects_protection
Return first protected position
Clarify docs: Mods may overwrite the function
2018-02-25 12:25:39 +01:00
nOOb3167
4118e150f8 CMakeLists use the source_group command to improve look and feel when generating Visual Studio projects.
The TREE argument of source_group appears in CMake 3.8 therefore check for version.
2018-02-23 17:02:02 +01:00
nOOb3167
cbf891ef1d CMakeLists pass windows sources (manifest and resource file) to executable targets separately from common_SRCS 2018-02-23 17:02:02 +01:00
SmallJoker
57418111a8 Registration dialog: Larger text field with scrollbars (#7047)
Center text, text area doubled now
2018-02-23 17:01:05 +01:00
paramat
673f7196a2 Find nodes in area (under air): Raise volume limit and document it 2018-02-21 15:54:06 +00:00
paramat
5652edea3b Settingtypes.txt: Fix valleys dungeon ymax error 2018-02-21 15:53:32 +00:00
paramat
f9ad061910 Vertical biome blend: Tune blend patterns 2018-02-20 15:28:52 +00:00
paramat
2bc7c5ff93 Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
2018-02-20 15:25:37 +00:00
Muhammad Rifqi Priyo Susanto
0f015b28a3 Delete world dialog: Move buttons to avoid double click deletion
Move confirmation delete button to never overlap initial delete button,
to avoid world deletion by accidental double click.
2018-02-20 15:21:59 +00:00
dopik
cf98f5bbc0 /shutdown can't do countdown when using reconnect and/or shutdown message (#7055)
Delay was converted from the param string and not the delay value, thus never using the actual given delay value when used in combination with other string values in the param, in this case reconnect and the shutdown messsage.
2018-02-19 08:41:44 +01:00
Tre
5ef9056e89 Add a refresh button to the serverlist (#6957)
* add refresh button

* Make search and refresh buttons smaller

* Change to image button
2018-02-19 08:25:57 +01:00
red-001
4bb41a19dc Mitigate formspec exploits by verifying that the formspec was shown to the user by the server. (#6878)
This doesn't check the fields in anyway whatsoever so it should only be seen as a way to mitigate exploits, a last line of defense to make it harder to exploit bugs in mods, not as a reason to not do all the usually checks.
2018-02-18 22:33:42 +01:00
pauloue
63bcd33036 Lua API documentation: Fix spelling (#7046) 2018-02-18 10:41:22 +01:00
sfan5
3f2e0c1206 Check argument types inside MetaDataRef Lua API (#7045) 2018-02-18 10:40:45 +01:00
you
46bbacee95 Fix "Ignoring CONTENT_IGNORE redefinition" warning (#4393)
minetest.override_item still passes to core
2018-02-18 10:40:14 +01:00
red-001
ae6aed15cf Remove legacy chat network code. (#6954) 2018-02-17 19:23:21 +01:00
Vitaliy
11928b7af1 Render copyright notice: Fix name spelling (#7042) 2018-02-15 21:19:34 +01:00
red-001
338d645fcf Add on_auth_fail callback (#7039)
Called when a client fails to supply the correct password for the account it's attempting to login as.
2018-02-15 21:18:54 +01:00
paramat
861cfd8484 Dungeons: Avoid generation in multiple liquid nodes and 'airlike'
Previously only 'mapgen water source' and 'mapgen river water source'
were checked for. Games can use multiple liquid nodes defined for biomes,
many of which will not be aliased to those 2 mapgen aliases, causing
floating dungeons to generate in some liquids.

Now we check for liquid drawtype instead, so can remove liquid nodes
from dungeonparams.

Also check for 'airlike' drawtype instead of 'CONTENT_AIR' to avoid
generation in 'airlike' nodes in some rare situations. This will also be
needed for when we add definable biome air nodes.
2018-02-13 03:48:39 +00:00
paramat
1156088db7 Item entity: Delete in 'ignore' nodes 2018-02-13 03:48:34 +00:00
paramat
737f0b4473 Falling.lua: Delete falling node entities on contact with 'ignore'
Prevents falling node entities entering the ignore at a world edge and
resting on unloaded nodes 16 nodes below, unreachable, undiggable and
still being processed by 'on step' because they don't revert to nodes.
2018-02-13 03:48:28 +00:00
Loic Blot
359c8f82ce map.cpp: Initialize NodeNeighbor, set NeighborType to u8 & cleanup
Cleanup:
* Drop unused Map::transforming_liquid_size()
* NodeNeighbor must use const ref for v3s16
* Add a missing default in a switch case
2018-02-11 09:23:25 +01:00
Dániel Juhász
3face01a20 Node definition manager refactor (#7016)
* Rename IWritableNodeDefManager to NodeDefManager
* Make INodeDefManager functions const
* Use "const *NodeDefManager" instead of "*INodeDefManager"
* Remove unused INodeDefManager class
* Merge NodeDefManager and CNodeDefManager
* Document NodeDefManager
2018-02-10 21:04:16 +01:00
stujones11
617d94c803 Position entity nametags relative to selection-box (#7031) 2018-02-10 10:42:33 +01:00
SmallJoker
af89a25ff3 Fix 'Change Keys' menu crash caused by 501f936 2018-02-09 09:39:34 +01:00
you
a6bb2c4ea8 Allow dumping userdata (#7012) 2018-02-08 19:17:06 +01:00
ThomasMonroe314
501f936b37 Switch F3 to use 'enable_fog' setting 2018-02-08 15:40:16 +01:00
stujones11
e87b410a33 Include alpha channel reference in MaterialTypeParam 2018-02-08 15:38:49 +01:00
red-001
1e94a7feaf Move setlocale from Lua to C++. 2018-02-08 15:38:34 +01:00
PorygonZRocks
0e4c467a82 Add main_menu_style setting 2018-02-08 15:38:24 +01:00
you
87e08b1b3a Add minetest.is_player (#7013)
* Add minetest.is_player

* First use for is_player
2018-02-05 15:17:10 +01:00
paramat
b7ff40eea2 Lua_api.txt: Document 'wielditem' visual in object properties 2018-02-05 05:07:36 +00:00
paramat
520293b4cb Item entity: Prevent motion in ignore nodes 2018-02-05 05:07:29 +00:00
Wuzzy
7b2687ffc6 Add kill chat command (#6992)
Replace minetest.* with core.* in 1 file
2018-02-04 19:21:41 +01:00
lisacvuk
4f5090ff68 Make hud_get return aligment, offset and size. (#7006)
* Make hud_get return aligment and offset.

* Return size aswell.
2018-02-04 10:17:46 +01:00
Dániel Juhász
735fc2a1f2 Remove unused light updating code
Also remove the unit test that tests the removed algorithms.
2018-02-04 03:16:45 +00:00
sfan5
cf0bcebc76 Refine movement anticheat again (#7004)
* Account for walking speed in vertical dir
* Avoid undefined behaviour due to division-by-zero
2018-02-02 23:34:09 +01:00
number Zero
49b65a5593 Fix liquid bottoms not being rendered 2018-01-30 21:13:24 +01:00
Wayward One
cc400581e2 Add Android drivers to the video_driver drop-down menu
Adds the Android video drivers ogles1 and ogles2 to the video_drivers drop-down menu
2018-01-30 21:11:47 +01:00
Loïc Blot
584d00a01c Add minetest.bulk_set_node call + optimize Environment::set_node call (#6958)
* Add minetest.bulk_set_node call + experimental mod unittest

* Optimize set_node function to prevent triple lookup on contentfeatures

Do only one lookup for old, and try to merge old and new lookup if node is same than previous node

* Add benchmark function + optimize vector population to have real results
2018-01-30 00:30:02 +01:00
Wuzzy
3b4df956b1 Make chat command + privilege help slightly more accurate (#6964)
* Make chat command help slightly more accurate

* Slightly more accurate privilege help

* Simplify command/priv help

* More command/priv help tweaks
2018-01-29 23:39:36 +01:00
sfan5
de2c40c8fc Apply physics overrides correctly during anticheat calculations (#6970) 2018-01-28 10:21:21 +01:00
SmallJoker
7d3295e21f [CSM] HUD Fix not updating server HUDs caused by 4f688d5 2018-01-26 21:27:30 +01:00
red-001
4f688d5616 Fix issues with earlier CSM HUD commit (#6940)
The CSM HUD PR caused some strange behavior including aborts due to parts of it using some slightly hacky code, the event refactor changing how events are processed and a minor oversight.
2018-01-26 16:05:47 +01:00
Tre
3a5959ae6b Main menu: Change tabs to 'Start Game' and 'Join Game' (#6955) 2018-01-25 20:59:24 +01:00
lisacvuk
62c10e3d08 Disable fall damage when "immortal" group set (#6946) 2018-01-23 19:28:21 +01:00
Muhammad Nur Hidayat Yasuyoshi (MNH48.com)
04e5a65c65 Add missing languages from menu (#6953)
The following languages exist in Minetest PO folder were missing from the selection menu:
- dv (Dhivehi)
- ms (Malay)
- sl (Slovenian)
- sv (Swedish)
- sw (Swahili)
2018-01-23 19:27:41 +01:00
Paramat
01bc817fe0 Intersects_protection(): Move from Minetest Game to builtin (#6952)
A useful function that applies 'core.is_protected()' to a 3D lattice of
points evenly spaced throughout a defined volume, with a parameter for
the maximum spacing of points.
2018-01-23 19:04:58 +01:00
red-001
0425c6b8c8 CSM: Remove screenshot API
Reverted from commit 19960e26c6
(* [CSM] add screenshot api lua)
2018-01-23 05:27:38 +00:00
red-001
d6050bee51 [CSM] Don't Load the package library (#6944)
Already removed by a latter step in CSM init so this just saves on pointless work.
2018-01-22 08:34:49 +01:00
Wayward One
684e70477d Change include from "cmake_config.h" to "config.h"
Fixes #6894
2018-01-21 23:25:04 +01:00
red-001
49ff1d2ea8 [CSM] Remove on_connect callback (#6941)
Fixes #6939
2018-01-21 18:27:27 +01:00
red-001
5dab742645 [CSM] Add functions to create particles and particlespawners. (#6072) 2018-01-20 23:31:53 +01:00
Loïc Blot
da80e8af8a Add minetest issue template (#6936)
* Add minetest issue template

This permits end user to have a basic template permitting to do issue triage and for users to know what we expect.
2018-01-20 23:31:15 +01:00
Loic Blot
99c9e7a986 Game refactor [4/X]: keycache is now owned by InputHandler
* Make InputHandler own the key cache
* Add a helper function InputHandler::cancelPressed to avoid multiple similar calls in game.cpp
* Move RandomInputHandler::step definition into cpp file
2018-01-20 16:38:38 +01:00
Loic Blot
f5a006dce7 Game refactor [3/X]: Move keycache to inputhandler 2018-01-20 16:38:38 +01:00
Loic Blot
64fe79b53b Game refactor [2/X]: Various moves (profilergraph, nodePlacementPrediction, create_formspec_menu)
* Move profilergraph to dedicated files
* Move nodePlacementPrediction to Game class
* Rename create_formspec_menu to GUIFormSpecMenu::create
2018-01-20 16:38:38 +01:00
Loic Blot
362323cdc2 Game/Input refactor [1/X]: make RealInputHandler handle joystick inputs with standard input
Joystick input is a RealInputHandler only usage, make it intelligent and handle the joystick with keyboard direct.
This permits to remove many getters in game which should be owned by RealInputHandler
2018-01-20 16:38:38 +01:00
red-001
9649e47214 [CSM] Add basic HUD manipulation. (#6067)
* [CSM] Add basic HUD manipulation.

Workaround for on_connect not working right now.
2018-01-20 14:09:58 +01:00
paramat
d45e5da8ca Biomes: Add 'get heat', 'get humidity', 'get biome data' APIs
'get biome data' returns biome id, heat and humidity.
Clean up nearby lines in lua_api.txt.
2018-01-16 08:47:07 +00:00
red-001
4c0d4e4105 Load a texturepack from the 'textures' subfolder of a game 2018-01-16 08:45:17 +00:00
paramat
70a90bc83a Lua_api.txt: Various improvements
Improve documentation for formspec 'position' and 'anchor' elements.
Add missing documentation of 'animation' and 'glow' for particle spawners.
2018-01-15 04:42:14 +00:00
paramat
142474196a Mapgen folder: Update and improve copyright information of files 2018-01-15 04:42:08 +00:00
ezhh
5435b07d4e Lua_api.txt: Improve bullet point indentation consistency 2018-01-13 19:37:17 +00:00
Muhammad Rifqi Priyo Susanto
670f8afd18 Registration confirmation dialog: Fix grammar
Fixes commit 792752997c.
2018-01-13 19:30:34 +00:00
ezhh
8349a3db10 Lua_api.txt: Add chat command params info 2018-01-13 14:59:18 +00:00
Muhammad Rifqi Priyo Susanto
792752997c Add confirmation on new player registration (#6849)
* Attempt to add registration confirmation

Using SRP auth mechanism, if server sent AUTH_MECHANISM_FIRST_SRP that means the player isn't exist.
Also tell player about the server and chosen username.
Local game has localhost as IP address of the server.
Add RenderingEngine::draw_menu_scene() to draw GUI and clouds background.
aborted -> connection_aborted

* Rewrite information message text

Client::promptConfirmRegister() -> Client::promptConfirmRegistration()
2018-01-13 12:07:16 +01:00
Lars Hofhansl
fad263dec9 Revert "Add an active object step time budget #6721"
This reverts commit 9c669016d1.
See #6907
2018-01-12 23:47:39 -08:00
Loïc Blot
7e50529867 Add a build step to test non freetype builds (#6908)
* Add a build step to test non freetype builds
2018-01-12 15:36:54 +01:00
Loic Blot
6f2fe8a554 Forget to fix non freetype build in StaticText 2018-01-12 08:36:38 +01:00
paramat
62872dabac Lua_api.txt: Fix, improve and add to Object Properties documentation
Correct 'automatic rotate' to be a number instead of a bool.
2018-01-12 05:51:40 +00:00
paramat
05e9e128b9 Lua_api.txt: Improve and complete ABM documentation
Document 'active object count (wider)'.
2018-01-12 05:45:39 +00:00
paramat
b8fc6a1955 Settingtypes.txt: Correct value of 'max block send distance' 2018-01-12 05:45:39 +00:00
number Zero
b4df0d67dd Fix ambient occlusion and dark lines at mapblock borders 2018-01-12 05:44:11 +00:00
Pedro Gimeno
f77f19a941 Fix off-by-one in log output line length (#6896) 2018-01-09 19:07:14 +01:00
Pedro Gimeno
63f4ee21b0 Fix buffer parameter not working in LuaPerlinNoiseMap::l_getMapSlice() 2018-01-08 20:32:15 +00:00
Sokomine
2992b774fe Lua API docs: Add warning that schematic placing is cached 2018-01-07 11:47:52 +01:00
rubenwardy
0a83c42dfd Fix naming conventions of noise userdata 2018-01-07 01:06:18 +00:00
Loic Blot
9146c6a50f Don't recalculate statustext initial color everytime & review fixes 2018-01-05 20:59:30 +01:00
Loic Blot
f40f4143df GameUI refactor (part 7/7): Finish to include profiler things to GameUI
Other changes:
* Add GameUI clarification comment
* Move force_fog_off & disable_camera_update flags from GameUI to Game, it's not UI related
* Properly init GameUI::Flags
* Move toggleChat toggleHud & toggleProfiler to GameUI
* Add gameui.cpp to LINT whitelist
2018-01-05 20:59:30 +01:00
Loic Blot
02f82eca0b GameUI refactor (part 6/X): Move Game::guitext_profiler & showStatusTextSimple to GameUI class
Other enhancements:
* Move showStatusTextSimple to GameUI class & rename to showTranslatedStatusText
2018-01-05 20:59:30 +01:00
Loic Blot
326b0faa5e GameUI refactor (part 5/X): Move Game::guitext_chat to GameUI class
Other enhancements:
* Move update_profiler_gui to Game class
* Move updateChat to Game class
2018-01-05 20:59:30 +01:00
Loic Blot
fe510d90c1 GameUI refactor (part 4/X): Move Game::guitext_status, Game::m_statustext, GameRunData::statustext_time to GameUI class
Other enhancements:
* Simplify setStatusText to showStatusText, as it shows the label too (preventing almost every setStatusText to call setStatusTextTime(0)
* Add unittests
2018-01-05 20:59:30 +01:00
Loic Blot
aab3b18e4b GameUI refactor (part 3/X): Move Game::guitext2, Game::guitext_info, Game::infotext to GameUI class
Other enhancements:
* Drop unused GameRunData::time_of_day
* Little GameUI::update code path optimizations
2018-01-05 20:59:30 +01:00
Loic Blot
3a772e7ed6 GameUI refactor (part 2/X): Move Game::guitext to GameUI + enhancements on StaticText
Other enhancements:
* C++ friendlyness for addStaticText() -> move to static StaticText::add()
2018-01-05 20:59:30 +01:00
Loic Blot
0ebaed430a GameUI refactor (part 1/X): GameUI object creation + GameUIFlags move to GameUI
Game class is too huge and has too specialization on various subjects, like UI, formspecs, client, renderer. Start to move UI related things to GameUI object and cleanup them

Other improvements:
* updateChat: more performance on error messages by remove string copies
* Initialize all game class members in definition instead of constructor (with nullptr instead of NULL)
* Drop unused Client::show{GameChat,GameHud,Profiler,GameFog}
* Add GameUI unittests
2018-01-05 20:59:30 +01:00
Paramat
549cfd9db8 Biomes: Add vertical biome blend (#6853)
Add 'vertical blend' parameter to biome registration that defines how
many nodes above the biome's 'y max' limit the blend will extend.
2018-01-05 00:10:55 +01:00
Wayward One
ff2ceed381 Prevent Android from automatically locking display (#6876)
As mentioned in #5759
2018-01-04 21:18:18 +01:00
you
e7b44c3295 Fix Wstringop-overflow warning from util/srp.cpp (#6855)
* Fix Wstringop-overflow warning from util/srp.cpp
2018-01-04 14:25:20 +01:00
red-001
30821ad8de [CSM] Don't load the IO library. (#6087)
* [CSM] Don't load the IO library.

* Rename the function to match the Lua API function name and add a missing `const`

* Add a comment to explain some strange code and fix the other issues pointed out by shadowninja.
2018-01-04 08:21:12 +01:00
paramat
e7396a0c50 Mgv7: Add docs for the new floatland exponent parameter 2018-01-04 04:29:04 +00:00
rubenwardy
2af47e6f5f Fix crash on can_bypass_userlimit returning non-boolean 2018-01-03 14:18:13 +00:00
paramat
2aad3be2cb Mgv7 floatlands: Add exponent parameter
Allows more control over shape of floatland mountain terrain.
Terrain shape is unchanged.
2018-01-03 04:05:55 +00:00
Thomas--S
f3b9d87076 Connected Nodeboxes: Add disconnected boxes
The `disconnected_*` boxes are the opposites of the `connect_*` ones,
i.e. when a node has no suitable neighbours on the respective side, the
according disconnected box is drawn.

* disconnected_top
* disconnected_bottom
* disconnected_front
* disconnected_left
* disconnected_back
* disconnected_right
* disconnected (when there is *no* neighbour)
* disconnected_sides (when there are *no* neighbours to the sides)
2018-01-03 04:05:21 +00:00
Hybrid Dog
345e1041a2 Tool.cpp/.h, lua_api/l_util.cpp: Tidy up code and remove dead code 2018-01-03 04:01:15 +00:00
Hybrid Dog
d7c1f6c92e Tool getDigParams: Fix selecting the best fitting time
Previously, time was compared with result_time before dividing it by
the level difference.
2018-01-03 03:58:11 +00:00
Loïc Blot
0d6b58a772 Add unittests on ActiveObject and BanManager class (#6866)
* Add unittests on ActiveObject and BanManager class

This also permit to fix a bug in ban manager setting bans modified when no modification occurs
2018-01-01 18:48:52 +01:00
Loïc Blot
9f6d84aee3 Update README.md copyright notice too 2018-01-01 17:17:31 +01:00
Loïc Blot
f6a97c5c8a Happy new year 2018: update LICENSE.txt 2018-01-01 17:13:37 +01:00
Muhammad Rifqi Priyo Susanto
4e652ea9dd Advanced settings: Add range check for float type 2017-12-26 21:55:58 +00:00
rubenwardy
026ad912af Fix rounding error in g/set_node caused by truncation to float 2017-12-26 21:55:08 +00:00
rubenwardy
0bcc2f33eb Add check to pause game on lost window focus 2017-12-26 21:53:45 +00:00
Dániel Juhász
2153965cf9 Line_of_sight: Improve using VoxelLineIterator
This commit rewrites line_of_sight with VoxelLineIterator.
Stepsize is no longer needed, the results will be always accurate.
2017-12-26 21:51:32 +00:00
sofar
ca64f564cd Wireshark plugin: Complete all commands. (#6841)
This still leaves plenty of data undecoded, but just having the packet
types all covered 100% for 0.4.16 will make looking at traces a lot
simpler than seeing half the packets show up as unknown.
2017-12-26 14:06:31 +01:00
number Zero
189daf87a0 Fix dancing text 2017-12-25 15:00:50 +01:00
Rob Blanckaert
787cd15c14 - Clear colors when reading property info.
- Set vertex colors on upright_sprites.
2017-12-25 15:00:25 +01:00
nOOb3167
8037eda42c Fix error if setting menu_last_game is not a valid game 2017-12-22 10:39:51 +00:00
nOOb3167
7354d0f3d8 Fix undefined behaviour on getting pointer to data in empty vector
`&vector[0]` is undefined if vector.empty(), causing build failure on MSVC
2017-12-22 10:39:25 +00:00
Vitaliy
257626ceed Fix wrong scrolling (#6809) 2017-12-21 20:58:06 +01:00
Paramat
d04c41ad80 Vector functions: Fix vector.direction() function, improve documentation (#6801)
vector.direction() now returns a normalised vector with direction p1 to p2.
2017-12-21 20:57:42 +01:00
Jordan Irwin
18b921015a Allow 'default' parameter in 'settings:get_bool' function
Default value is used when the setting key is not found in the config
file. If default value is not set, 'nil' is returned.

#6188
2017-12-17 15:27:37 +00:00
Ezhh
26c7e98e3d Adjust default console height
#6797
2017-12-17 04:38:54 +00:00
Ezhh
649eef9e4f Give subgames the ability to disallow specific mapgens (#6792) 2017-12-16 17:02:08 +01:00
Vitaliy
770eb09adc Fix items turning black (#6780) 2017-12-16 17:01:37 +01:00
Tre
fd71a7c163 Change Normal Map setting to be less ambigous 2017-12-16 04:05:36 +00:00
paramat
f1d2bc0965 Zoom: Add 'disabled by game or mod' message 2017-12-14 20:59:54 +00:00
paramat
8a99c8c94a Minimap messages: Improve 'disabled by server' message 2017-12-14 20:59:54 +00:00
ashtrayoz
abd8a30c05 Add callback to preserve node metadata as item metadata 2017-12-14 20:54:04 +00:00
SmallJoker
6e5109fd46 Chat: Remove prompt history duplicates (#6762) 2017-12-14 19:47:29 +01:00
adrido
551c12391a directiontables: Fix MSVC compiler error (#6785) 2017-12-14 19:46:42 +01:00
Vitaliy
2d9f0d344e Update light decoding table size (#6696)
Fix old undiminish_light bug
2017-12-12 19:29:55 +01:00
SmallJoker
b19241b9bc Builtin: Fix handle_node_drops crash with nil digger 2017-12-12 19:19:04 +01:00
Loïc Blot
308bb69eef CSM fixes: load mods after flavours & add flavour to block mod loading (#6738)
* CSM fixes: load mods after flavours & add flavour to block mod loading

* Don't permit to load mods twice

* Prepare builtin integrity global algorithm

* Add missing doc & use a nicer byteflag for LOAD_CLIENT_MODS flavour

* flag typo fix

* Invert CSM_FL_LOOKUP_NODES & CSM_FL_LOAD_CLIENT_MODS ids
2017-12-11 17:33:44 +01:00
ashtrayoz
02cc257fe0 Lua_api.txt: Fix a spelling error 2017-12-10 14:30:37 +00:00
ThomasMonroe314
419799b831 F5 debug info: Add colons, use lowercase except for FPS and RTT 2017-12-10 14:24:28 +00:00
SmallJoker
03caa1e319 Damage: Remove damage ignore timer 2017-12-10 14:23:45 +00:00
adrido
d677f292cc Use std::vector instead of dynamic C-Array (#6744) 2017-12-10 09:07:24 +01:00
Paramat
da298a26ff Pointed thing to face pos: Use 'eye height' object property (#6754) 2017-12-09 14:30:26 +01:00
Lars Hofhansl
9c669016d1 Add an active object step time budget #6721
This can be set via the active_object_interval option.
2017-12-06 12:21:54 -08:00
you
e049405fdc Add coloured logs (#4549)
The setting log_colour can be used to en-/disable or autodetect it.
2017-12-06 18:50:39 +01:00
sfan5
4edf087090 Auth handler: Player deletion & Iterator (#6741)
* Add player deletion method to auth handler (fixes #6653)
* Support iterating over the auth database

There was no way to do this previously and a recent commit
broke doing this the "hacky" way by accessing `core.auth_table`.
2017-12-06 17:32:49 +01:00
Luis Cáceres
2b5341c518 Ensure no item stack is being held before crafting (#4779) 2017-12-06 17:32:05 +01:00
Lars Hofhansl
fd9f195fcc Use Irrlicht's mesh cache for animated meshes.
Fixes #6676.
Allow animated meshes to be cached in Irrlicht's builtin mesh cache.
Use Material.EmmissiveColor instead of manipulating the mesh' vertex colors.
2017-12-04 22:29:11 -08:00
paramat
f470cb7270 Zoom: Set zoom FOV per-player using a player object property
Remove player object property 'can zoom'.
Add player object property 'zoom fov'.
Remove clientside setting for 'zoom fov'.
Object property default is 15 degrees in creative mode, zoom disabled
in survival mode.

Needed due to zoom now loading and/or generating distant world
according to zoom FOV.

Update object properties serialisation version to 3.
2017-12-04 02:25:10 +00:00
stujones11
2507d32afe Android: Update build system for ndk-r15x
Add workarounds for ndk-r16.
2017-12-04 02:20:32 +00:00
Lars Hofhansl
2174298ffa Document extended meaning of active_object_send_range_blocks setting. 2017-12-03 17:56:39 -08:00
Lars Hofhansl
5a03b1f5f9 Optionally extend the active object in a players camera direction.
See #6667

By setting active_object_send_range_blocks > active_block_range a server admin
can allow clients to retrieve active objects futher out from the player at
relatively low cost to the server
(only objects in the players' view cone are considered).
2017-12-03 17:52:05 -08:00
raymoo
83b12ed481 Shut down mapgen threads before other shutdown tasks (#6689)
Solves some issues with ModStorage functionality in mapgen threads
that occurred when mapgen threads continued to run after the main
server thread had stopped. Also shuts down mapgen threads before
shutdown callbacks are called.
2017-12-03 10:28:35 +01:00
sfan5
ab947bd582 Update documentation regarding authentication handler and related functions
Properly document it instead of referencing the builtin handler as
authoritative "example" code.
Also adds definition of get_auth_handler() which was missing previously.
2017-12-01 09:30:03 +01:00
sfan5
36838ea22f Make core.auth_table private and structure builtin/auth.lua
If you give modders the ability to do something, they will...
2017-12-01 09:30:03 +01:00
ezhh
6efb453cdb Lua_api.txt: Remove MT version, fix spelling and clean up
Removes references to MT version in intro section.
Update bump_version.sh to no longer manage version information.
2017-12-01 05:43:30 +00:00
SmallJoker
089f594582 CAO/SAO: Nicer velocity-controlled, interpolated rotation property:
'automatic_face_movement_max_rotation_per_sec'.
Rotate towards the smaller angle.
2017-12-01 05:36:49 +00:00
Lars Hofhansl
f4fedfed07 Turn off verbose info message introduced accidentally with ae9b1aa 2017-11-29 22:55:37 -08:00
Bluebird
8b1a844e69 Fix spelling mistakes in client_lua_api.txt 2017-11-29 02:24:40 +00:00
paramat
18b914ac74 Client lua api documentation: .md -> .txt
For consistency, and for much improved access on Github.

On Github:
.md disables being able to link to a line, needed daily when
quickly referring people to particular lines.
Search returns results in .md files, but you cannot then click
the line number to go to that line in the document, making searching
difficult.
Line numbers are not displayed for .md documents.
2017-11-28 23:45:57 +00:00
ezhh
b312ab4455 Fix lua_api.txt indentation issues 2017-11-28 23:45:51 +00:00
Ezhh
c0dd4ea46a Fix documentation formatting for on_death callback 2017-11-28 00:38:35 +00:00
paramat
ea1ae07beb F5 Debug info: More compact, return to 2 lines
All data fits on width 960, most useful data still visible on width 800.
2017-11-27 01:28:47 +00:00
sfan5
813d819d15 Hint at problematic code when logging deprecated calls 2017-11-27 01:28:39 +00:00
paramat
03c11a73d8 Light curve: Add and tune mid boost gaussian
Create a closer match to the light curve of 0.4.16 stable.
Results in darker shadows while maintaining the 'brightness' and light
spread.
2017-11-27 01:28:29 +00:00
Ezhh
76eb3f2b7a Improve documentation for player:set_attribute() 2017-11-25 23:18:50 +00:00
gituser2194
637ea86069 Fix misspellings
"diffferent" to "different"
"occuring" to "occurring"
"determin" to "determine"
"ommited" to "omitted"
"authetification" to "authentication"
"conponent" to "component"
"ommitted" to "omitted"
"celcius" to "Celsius"
"succesful" to "successful"

Misspellings found using GNU Spell version 1.0
2017-11-24 05:41:31 +00:00
SmallJoker
990d0b0264 Inventory: Restrict access from too far away 2017-11-24 05:39:47 +00:00
paramat
912ba1e47f Clearobjects: Send progress messages to terminal using actionstream
Change default mode to 'quick' as 'full' can lock up a server for a
long time.
2017-11-24 05:38:53 +00:00
SmallJoker
f7733f41ea core.rotate_node: Run callbacks like with any regular placed node (#6648) 2017-11-21 20:21:52 +01:00
paramat
4b553ece09 Stratum ore: Add option for a constant thickness stratum
Add a 'stratum thickness' integer parameter, as an alternative
to providing a 2nd noise parameter for thickness variation.
2017-11-19 00:25:39 +00:00
ezhh
c655984849 Mainmenu: Improve button alignment 2017-11-19 00:24:40 +00:00
Reedych
a02a36183c README.md: Add table of Linux dependencies 2017-11-19 00:20:43 +00:00
shivajiva101
3f8e2e8c38 Fix mousewheel behaviour in textarea (#6641)
Allowing scrolling with the mousewheel when the vertical scrollbar is
hidden, unnecessarily exposes oversized containers and newlines at the
end of the text. For example try scrolling over the textareas in the
pause menu. This PR addresses the issue by requiring the scrollbar to be
visible before allowing the scrolling with the mousewheel.
2017-11-18 14:58:08 +01:00
Vitaliy
0780ee51c5 Fix dark liquids (#6621)
* Update light storage format
2017-11-18 10:57:22 +01:00
paramat
24c1c2fd0f Ore API documentation: Update and improve 2017-11-17 19:27:14 +00:00
paramat
ec93893c7f Biome dust node: Only place on 'walkable' cubic non-liquid drawtypes
No longer decide placement on 'buildable_to' parameter.
Dust nodes only look acceptable placed on cubic nodes.
Modders may not want to make their plantlike decorations 'buildable_to'.
2017-11-17 19:27:06 +00:00
number Zero
05d93c7fa1 Load files from subfolders in texturepacks
Updated and rebased version of a PR by red-001
2017-11-17 19:23:08 +00:00
Lars Hofhansl
ae9b1aa177 Allow zoom to actually show more data.
This allows the client to retrieve blocks at a greater distance
from the server, thus allowing for a real zoom.
2017-11-15 22:03:58 -08:00
Vitaliy
ee6bb5a315 Fix item and wield meshes (#6596) 2017-11-14 19:23:34 +01:00
ezhh
8ea86338ab Mainmenu: Make capitalisation consistent in mainmenu and advanced settings 2017-11-14 00:39:04 +00:00
paramat
a0c8c05242 PlayerSAO damage: Update to cope with variable player heights
Nearby codestyle cleanup.
2017-11-14 00:38:36 +00:00
Auke Kok
41bc0efe71 Sounds: Add falling node sounds
Falling nodes should make a sound. This can only be done here,
so for simplicity we just call the sound_play() here with the node
place sound. We ignore any gain value in the sound spec since a
falling node should be loud, so the 1.0 default gain makes sense
here.
2017-11-14 00:37:31 +00:00
ezhh
5b7687c08c Improve Settings tab button alignments 2017-11-13 03:40:20 +00:00
paramat
4d83eb796b Lua_api.txt: Add documentation of required mapgen aliases 2017-11-13 03:40:11 +00:00
Ezhh
66ec50db3a Remove incorrect entry from settingtypes 2017-11-12 00:45:22 +00:00
Vitaliy
20a85d76d9 Move files to subdirectories (#6599)
* Move files around
2017-11-08 23:56:20 +01:00
sfan5
fc9747eb4b Make use of safe file writing in auth handler (fixes #6576) 2017-11-08 16:14:05 +01:00
sfan5
b692454f70 Add minetest.safe_write_file() to script API 2017-11-08 16:14:05 +01:00
Muhammad Rifqi Priyo Susanto
9526c68699 Fix issue Minetest crash when custom font path is not exist
We try to use default fallback for both mono and main font when custom font path is not exist. This way, if Minetest is not corrupted, we could avoid crash.
2017-11-08 16:14:00 +01:00
paramat
d693f95fc3 Lua_api.txt: Add documentation for 'eye_height' player object property 2017-11-06 13:54:42 +00:00
DTA7
ce832eb421 Item entities: Enable item collision detection for sudden movement 2017-11-06 13:51:26 +00:00
paramat
179476d833 LINT: Add files to whitelist, fix detected indent errors 2017-11-06 12:54:08 +00:00
paramat
4c40e0775c Player eye height: Make this a settable player object property 2017-11-06 12:54:00 +00:00
Ezhh
a07d2594e3 Fix Settings tab formspec alignment (#6585) 2017-11-05 11:15:32 +01:00
Lars Hofhansl
6be6fb78a4 Do not scale texture unless necessary.
This avoids scaling textures to 'texture_min_size' unless it is actually
required (because either auto-scaling or bi/trilinear filtering is enabled)
2017-11-04 18:05:55 -07:00
sfan5
21f3237fe9 httpfetch: Enable gzip support 2017-11-04 22:19:27 +01:00
Vitaliy
28841961ba Rewrite rendering engine (#6253)
* Clean draw_*() arguments

* Split rendering core

* Add anaglyph 3D

* Interlaced 3D

* Drop obsolete methods
2017-10-31 19:27:10 +01:00
Rob Blanckaert
65c5539035 Add sha1 to lua utils. (#6563) 2017-10-30 08:18:18 +01:00
miqlas
a95e0d1876 Initial Haiku support (#6568)
* Iitial Haiku support
2017-10-30 08:17:43 +01:00
rubenwardy
cd1140f69c Fix day_night_ratio_do_override not being initialised server-side
Causes get_day_night_ratio() to return unpredictable results.
2017-10-29 18:31:53 +00:00
lisacvuk
c252ed506e CSM: Add a way to get current locale from CSM 2017-10-29 12:05:16 +00:00
paramat
241fe649f7 Biome API: Add decoration flags for underground decorations
Add "all_floors" and "all_ceilings" flags for simple and schematic
decorations. Decorations are placed on all floor and/or ceiling surfaces.
Decorations are placed before dungeon generation so placement in dungeons
is not possible.

Add 'getSurfaces()' function to mapgen.cpp that returns 2 arrays of y
coordinates for all floor and ceiling surfaces in a specified node column.

Move 'getHeight()' checks into DecoSimple and DecoSchematic. Delete
'getHeight()' functions.
2017-10-29 12:02:55 +00:00
raymoo
a637107a4e Allow overriding tool capabilities through itemstack metadata
This makes it possible to modify the tool capabilities of individual
itemstacks by calling a method on itemstack metadata references.
2017-10-29 11:57:38 +00:00
lhofhansl
610ea6f216 Avoid filtering low-res textures for animated meshes (incl. players) (#6562) 2017-10-28 10:33:47 +02:00
raymoo
a5d5728f24 Fix default item callbacks to work with nil users (#5819)
* Fix default item callbacks to work with nil users

* item.lua: Handle node drops for invalid players

The if-condition for the dropping loop is the same as `inv`, which means that the 2nd possible definition of `give_item` is never used.
Remove redundant `local _, dropped_item`
2017-10-28 10:30:50 +02:00
Esteban I. Ruiz Moreno
2efccb3536 Add missing? include 2017-10-26 20:35:32 +02:00
Lars Hofhansl
0732bf73a4 Reduce server FOV with forward speed
This causes blocks in front of the player to be rendered sooner and
blocks in the periphal view (that would soon be out of view) a bit later.
Overall this leads to smoother rendering as the player is moving around.
2017-10-25 23:13:06 -07:00
paramat
166ded4a11 Minetest.conf.example(.extra): Updates due to noise group format
Autogenerate minetest.conf.example to convert noises to the now standard
'group format'.
Delete the now unnecessary minetest.conf.example.extra.
2017-10-23 05:32:26 +01:00
Muhammad Rifqi Priyo Susanto
63c26413b6 Lua_api.txt: Revert changes to NoiseParams format example 2017-10-23 05:30:45 +01:00
Muhammad Rifqi Priyo Susanto
a1e1a19ac3 Improvements/fixes for noise parameter input in advanced settings
Formspec input for each individual noise parameter and flag.
Allow noise flags to be set in advanced settings, previously only settable
in minetest.conf.

Standardise 'group format' for noise parameters set in minetest.conf, as
only these support noise flags. However the older 'single line' format is
still accepted to support existing minetest.conf files.
Therefore auto-generate minetest.conf.example with noise parameters in
'group format'.

Setting 'type' in settingtypes.txt is now either 'noise_params_2D' or
'noise_params_3D', the dimension number is displayed in the advanced
settings edit page.
2017-10-23 01:28:13 +01:00
Auke Kok
c60abb2aec Correct prot_vers in lua_api.txt.
We should avoid providing incorrect struct members in documentation
since people will be coding based on them.
2017-10-19 21:39:45 -07:00
Lars Hofhansl
cdedaac5e2 Set range of blocks to retrieve per roundtrip to 2.
This is a small, partial revert of #6483, which had set this to 1.
2017-10-19 09:47:58 -07:00
Loic Blot
f36e323175 directiontables.cpp: fix a warning reported by VS2017 2017-10-17 22:29:15 +02:00
asl97
38b0e26679 Fix inventory drag drop flag (#6416) 2017-10-17 21:50:58 +02:00
Esteban I. RM
5e24ca05fd Add updated settings_translation_file 2017-10-17 19:22:10 +02:00
Esteban I. RM
792e013eaf don't pass g_settings around, and use it directly 2017-10-17 19:22:09 +02:00
Esteban I. RM
93d185ee5d Regenerate minetest.conf.example and translation file 2017-10-17 19:21:35 +02:00
Esteban I. RM
0e8ee84d74 Implement #6096 2017-10-17 19:21:32 +02:00
SmallJoker
46f7fe91a2 Fix strict_protocol_version_checking functionality after ee9a442 2017-10-16 20:12:48 +02:00
Esteban I. RM
90e7d42375 Don't try to craft a non-existent item 2017-10-16 10:13:45 +02:00
Vitaliy
75320e7e88 Real global textures (#6105)
* Real global textures

* Add world-aligned textures
* Update minimal to support world-aligned tiles
* Update minimal
2017-10-15 09:34:14 +02:00
lhofhansl
6bab695479 Cache server config settings. (#6530)
* Cache server config settings.
2017-10-15 09:32:17 +02:00
rubenwardy
9f3a585937 Profiler: Fix var args not being passed to callback register function
Fixes #6517
2017-10-14 18:28:56 +01:00
Lars Hofhansl
b97b9a550f Retrieve a small cone of blocks in the direction of the players velocity.
This helps retrieving the right set of blocks when the player is falling,
traveling on cart, or in general traveling in a direction different from
the view direction.
2017-10-13 20:43:58 -07:00
SmallJoker
6b23cabe51 Formspec: Fallback to 'label' in readonly textarea[]
Guarantees backwards compatibility for this formspec element change
2017-10-13 23:14:39 +02:00
paramat
9a41a3d0f1 Simple decorations: Make 'place_offset_y' usable with simple decorations
Necessary for placing the base cube of 'plantlike_rooted' drawtype in the
seabed instead of on it.
Useful for placing decorations sunk into, or buried in, the ground.
2017-10-10 19:57:28 +01:00
DTA7
2cf9014160 Smooth lighting: Fix light leaking through edge-connected corners
For solid nodes, the lighting at a corner becomes face-dependent, which
means that only the four nodes in face-direction contribute to the
lighting (getSmoothLightSolid).
For special nodes, which use the lighting values at the eight corners of
a node, the lighting is not face-dependent, but certain nodes of the
eight surrounding nodes of a corner (here indices 4, 5, 6 and 7) can be
obstructed.

Ambient occlusion now also occurs for solid nodes, if two, three or four
of the four nodes in face-direction are solid.
2017-10-10 19:53:13 +01:00
Loic Blot
1ff5c20442 Fix warnings introduced by 9b8fa99fe3 2017-10-10 19:30:18 +02:00
Loïc Blot
32ae492657 Thread: fix a crash on Windows due to data race condition on Thread::m_start_finished_mutex (#6515) 2017-10-10 12:27:08 +02:00
Loic Blot
9d295906ef NetworkPacket::putRawPacket: resize m_data to datasize + memcpy
In some cases NetworkPacket was created using default constructor and m_data is not properly sized.
This fixed out of bounds memory copy
Also use memcpy instead of std::vector affectation to enhance packet creation
2017-10-10 00:47:46 +02:00
paramat
0c9ca27ffc Simple decorations: Add 'param2_max' parameter for random param2
If 'param2_max' is not used, parameter 'param2' works as before for
compatibility.
If 'param2_max' is used, 'param2' and 'param2_max' become the lower
and upper bounds of a per-decoration random param2.
2017-10-09 18:27:17 +01:00
Loïc Blot
17016090e3 Travis: Update clang from 4.0 to 5.0 (#6467)
* Update clang from 4.0 to 5.0
2017-10-09 11:32:06 +02:00
adrido
e6e5fa3bf8 Formspec: textarea with scrollbar improvements
Increase scrollrate depending on fontsize

Scroll on mousewheel

Allow scrolling and marking text on non writable textareas

Update lua api about readonly mode

Show scrollbar if text overflows
2017-10-09 08:11:03 +02:00
adelcoding1
9b8fa99fe3 FormSpec : Add an auto vertical scrollbar to the textarea 2017-10-09 08:11:00 +02:00
adrido
c830347a57 Replace deprecated WINAPI GetVersionInfoEx (#6496)
* Replace deprecated WINAPI GetVersionInfoEx
2017-10-07 15:13:13 +02:00
lhofhansl
d386586201 Do not grant all privs to the admin - changes game behavior (#6460)
* Do not grant all privs to admins.

* Default give_to_admin to give_to_singleplayer
2017-10-07 15:12:09 +02:00
Rob Blanckaert
3c93a56e16 Add setting for near plane distance. (#6395)
* Allow setting the near plane

* - Add near_plane limit of 0.5 to prevent x-ray.
- Add more details to near_plane setting.
2017-10-07 15:11:48 +02:00
SmallJoker
f547452685 Unkown nodes: Provide position on interact (#6505)
* Unkown nodes: Provide position on interact
2017-10-07 15:11:07 +02:00
James Alexander Stevenson
00ceec9ff9 settingtypes.txt: Update zoom description (#6443) 2017-10-06 19:56:05 +02:00
James Alexander Stevenson
4337b48962 Move register_on_modchannel_signal() (#6497)
Moved from lua_api.txt to client_lua_api.md.
2017-10-05 16:14:10 +02:00
Vincent Glize
4e19791cde [CSM] Add callback on open inventory (#5793) 2017-10-02 22:09:49 +02:00
SmallJoker
b9fb3cea33 ParticleSpawner::step cleanup and rotation fix (#6486)
* Particles: Move spawner code to a separate fucntion
2017-10-02 20:40:59 +02:00
paramat
ee0bfbede1 CAO footstep sounds: Reduce gain to balance volume 2017-10-02 17:54:08 +01:00
paramat
e2afcf85ce Stratum ore: Allow use with no noise for simple horizontal strata
If either of the 2 noise parameters are omitted the ore will occur from y_min
to y_max in a simple horizontal stratum. As this does not compute noise
performance improves, and is ideal for placing many layers.

Clean up some nearby ore documentation.
2017-10-01 22:31:44 +01:00
Loïc Blot
9fa78b7387 game.cpp: remove dead code for proto v25 compat (#6481)
Protocol v25 is not supported anymore
2017-09-30 16:41:18 +02:00
raymoo
8c16f18fdb Fix attached particle spawners far from spawn (#6479)
* Fix attached particle spawners far from spawn

When far from spawn, attached particle spawners
did not spawn particles.
2017-09-30 15:23:51 +02:00
Loïc Blot
be10c0893e Make Player::peer_id server-side only and add getters and setters (#6478)
* Make Player::peer_id server-side only and add getters and setters

Player::peer_id has no sense client side, move it to server, make it private and add setter and getter
Also add some PEER_ID_INEXISTENT instead of harcoded 0
2017-09-30 12:00:05 +02:00
SmallJoker
f729b5d2bd Localplayer: Fix disable_jump effect and getStandingNodePos()
Leave the old move code untouched.
2017-09-28 20:36:53 +01:00
Hybrid Dog
7e488b926b Lua_api.txt: Clarify arguments of functions, plus some cleanup 2017-09-28 20:32:16 +01:00
raymoo
5258f3b857 Document orientation parameter of set_attach (#6473) 2017-09-28 18:40:47 +02:00
orwell96
08846cd05c Add static_save property to luaentites to not save them statically. (#5112)
* Add no_static_save property to luaentites to not save them statically.
This allows for temporary objects that would get deleted anyway as soon as they are loaded again without the static saving overhead.

* Use positive meaning for static_save object property

* Invert meaning also for the LUA parameter
Note: getboolfield() does not change &result when field does not exist, so it defaults to the default value in the header file, which is 'true'.

* Extend push_object_properties()
2017-09-28 17:11:51 +02:00
Loïc Blot
2afe62952c Server: affect bind_addr on constructor instead of start() (#6474)
bind_addr is already ready when using constructor as we read is.IPv6 from it, instead pass the whole address
2017-09-28 13:47:30 +02:00
Loic Blot
27eeb3581f Fix some forgotten u16 -> session_t in ad7daf7b52 2017-09-27 23:48:12 +02:00
Paramat
0df3671a34 Fix recent commit: std::max -> std::fmax for floats (#6469)
Fixes commit a455297d29
<cmath> header was already present in commit.
2017-09-27 23:03:41 +02:00
Loic Blot
43951cf646 Lint fix 2017-09-27 22:41:50 +02:00
Loïc Blot
ad7daf7b52 Add session_t typedef + remove unused functions (#6470)
* Add session_t typedef + remove unused functions

u16 peer_id is used everywhere, to be more consistent and permit some evolutions on this type in the future (i'm working on a PoC), uniformize u16 peer_id to SessionId peer_id
2017-09-27 19:47:36 +02:00
SmallJoker
50b2185ced Update version correctly again (#6462)
* Update version correctly again
Partial revert of PR 6331

* It doesn't update automatically
2017-09-26 20:30:42 +02:00
Loïc Blot
50423d8c72 Update JsonCPP to 1.8.3 (#6466)
* Update JsonCPP to 1.8.3

* Fix deprecated functions

Json::FastWriter, Json::StyledWriter and Json::Reader are marked deprecated since 1.1 and are deprecated in 0.8 but not shown at compilation time.

Use new methods to serialize/deserialize
2017-09-26 20:30:14 +02:00
Loic Blot
f7e57a0d20 preview: try to send mod channel messages 4 seconds after joining, not after loading mod 2017-09-26 08:32:07 +02:00
DTA7
9eb163ab4f Add mute setting (toggled by the mute key and in the volume menu) (#6415)
* Add mute setting (toggled by the mute key and in the volume menu)
2017-09-26 08:17:50 +02:00
Loïc Blot
6f1c907204 Implement mod communication channels (#6351)
Implement network communication for channels

* Implement ModChannel manager server side to route incoming messages from clients to other clients
* Add signal handler switch on client & ModChannelMgr on client to handle channels
* Add Lua API bindings + client packet sending + unittests
* Implement server message sending
* Add callback from received message handler to Lua API using registration method
2017-09-26 00:11:20 +02:00
paramat
6df312a608 Can_zoom player object property: Add missing documentation 2017-09-25 19:33:31 +01:00
paramat
a455297d29 Positional sound: Limit volume when closer than 1 node
Change OpenAL distance model from AL_INVERSE_DISTANCE to
AL_INVERSE_DISTANCE_CLAMPED to avoid excessive volume when very close
to the sound location, for example MTG doors, and MTG fire sounds which
are combined at an average position and often located in air nodes.

Because AL_REFERENCE_DISTANCE has been reduced to 1 node (the distance
under which gain is clamped), multiply volume by the same factor to keep
sound gains the same as before, since the gain is calculated as:

gain = (AL_REFERENCE_DISTANCE / distance)
2017-09-25 19:09:21 +01:00
sfan5
d5a97e00ea Fix blocks written by vmanip not being marked as modified
This bug can be triggered by e.g. calling minetest.place_schematic()
and stopping the server immediately afterwards.
2017-09-23 17:09:11 +02:00
DTA7
5a3b8e34b3 Set placer to nil instead of a non-functional one in item_OnPlace (#6449)
* Set placer to nil instead of a non-functional one

This requires nil checks in core.rotate_node and core.rotate_and_place.
2017-09-21 21:52:52 +02:00
SmallJoker
67f97f8d32 on_death: Fix callback number of pushed arguments (Fixes #6451) 2017-09-21 19:56:24 +02:00
Loic Blot
080899b0f1 keycode.cpp: use std::unordered_map for keypress cache 2017-09-21 18:47:42 +02:00
jcalve
69f3c424c1 Fix compile error in openbsd (#6430)
Include the header that defines AF_INET and AF_INET6
2017-09-20 23:29:47 +02:00
paramat
a016b64838 Rooted plantlike drawtype: Add remaining documentation
Plus a small clarification of 'glasslike framed' documentation.
2017-09-19 09:35:28 +01:00
paramat
d8f20d029a Leveled nodebox: Change levels from 1/63rds to 1/64ths
Add missing documentation of leveled nodebox to lua_api.txt, plus
a little cleaning up nearby.
2017-09-18 11:05:39 +01:00
paramat
27144b4716 Biome API: Revert biomes, decos, ores being relative to water level
Feature is unnecessary and would greatly complicate future development,
it would also make 'get biome at pos' extremely complex.
Mgv7: Revert option to repeat surface biomes in floatlands, which
depended on the above.
2017-09-17 05:31:48 +01:00
paramat
76817fdf98 Biome generation: Fix layers of 'filler' nodes at biome y limits
Error was exposed by commit a1389c3865
'nplaced' was not set to U16_MAX when biome 'stone' was placed, so when
biome was recalculated in a column of stone, the 'nplaced' value
caused a few remaining filler nodes to be placed.
Occurs when the lower biome has a deeper depth of 'top' plus 'filler'
than the upper biome.
2017-09-17 03:20:20 +01:00
tenplus1
5b6d4482ee Fix Rotate Node Placement (#6424)
This properly checks for creative mode or privilege when using fixed rotate_node() function.
2017-09-16 22:39:38 +02:00
DTA7
45e9f80811 Correct tooltip_append_itemstring terminology (#6421) 2017-09-16 18:42:17 +02:00
Greg
45a7dd1ec4 Fix addModsFormConfig typo (#6420) 2017-09-16 18:40:19 +02:00
paramat
a1389c3865 Generate biomes: Recalculate biome at biome lower limit
Prevents biome nodes passing below the defined y_min of that biome.
2017-09-16 05:14:04 +01:00
DTA7
808ada11db Add setting to display the itemstring after the tooltip in the inventory. (#6413)
* Add setting to display the itemstring after the tooltip in the inventory.
2017-09-15 14:31:32 +02:00
sfan5
04839f233f ServerEnv: Clean up object lifecycle handling (#6414)
* ServerEnv: Clean up object lifecycle handling
2017-09-15 12:19:01 +02:00
SmallJoker
edbc533414 Customizeable max breath for players (#6411)
* Customizeable maximal breath for players
2017-09-15 12:18:47 +02:00
paramat
7640749d68 Cavegen: Avoid unsupported biome 'top' or 'filler' nodes
For 3D noise tunnels only, replace unsupported biome 'top' and 'filler'
nodes in tunnel roof with the defined biome 'stone'.
This makes terrain created by 3D noise tunnels consistent with the rest
of mapgen, which does exactly the same in this situation.
2017-09-14 04:13:47 +01:00
Rob Blanckaert
a9d43a0471 Object properties: Add 'glow', disables light's effect if negative
The 'glow' value is added to the ambient light value.
Negative 'glow' disables light's effect on object colour, for faking
self-lighting, UI-style entities, or programmatic colouring in mods.
2017-09-14 04:06:05 +01:00
Paramat
604fe2083d Item drop: Tune to land exactly 2 nodes away with level view (#6410) 2017-09-13 00:01:50 +02:00
SmallJoker
5e141ac920 Network: Fix logging into older worlds with base64 hashes 2017-09-12 20:26:03 +02:00
SmallJoker
ee9a442ecc Network: Remove large parts of deprecated legacy code (#6404)
Also remove the setting 'send_pre_v25_init'
Keep old enum entries for obsolete commands
2017-09-12 19:48:09 +02:00
sfan5
7f2a19da11 Fix failing linter (travis) 2017-09-12 19:35:31 +02:00
sfan5
6fa2f6b4aa Fix core.wrap_text and make its behaviour consistent with the docs
Code based on initial implementation by @dsohler.
2017-09-12 19:33:00 +02:00
Kahrl
17fd5fe935 Make INodeDefManager::getIds return a vector, not a set 2017-09-12 19:31:46 +02:00
Auke Kok
5b3fbf9cf7 Implement client node dig prediction
Dig prediction allows clients to remove dug nodes without
waiting for server acknowledgement.
This patch allows mods to override dig prediction,
it can either be turned off or a different "prediction node"
can be selected.
2017-09-11 20:54:20 +02:00
red-001
d10cccee31 Allow the join/leave message to be overridden by mods. 2017-09-11 20:54:07 +02:00
you
bb225672f9 Fix dropped item look (#6370)
* Abort set_item when it does nothing

* Do not adjust dropped item size linearly

Instead use cube root because the item count is proportional to the volume, not to the length.

* Make the item rotate slower when it's bigger

Bigger items chafe more on the ground, so they can't rotate as fast as small ones

* Fix items flying in air
2017-09-11 08:20:06 +02:00
SmallJoker
5f489efc69 Object properties: Fix loss of custom selectionbox
Only adjust it to the collisionbox value when the collisionbox was really set.
2017-09-10 20:26:03 +02:00
rubenwardy
829bbafb27 Fix incorrect buffer size calculation on creation of HUD status messages
Fixes #6400
2017-09-10 02:53:23 +01:00
paramat
51002b1629 Schematic decorations: Add 'place_offset_y' placement parameter
For precise control of schematic vertical position relative to the
'place_on' node.
Avoids workarounds that add empty nodes to a schematic and therefore
reduce performance.

Also remove long-unused decoration cutoff code.
2017-09-10 01:31:30 +01:00
rubenwardy
557bbc6704 Fix empty legacy meta being persisted 2017-09-10 01:30:42 +01:00
rubenwardy
faad6479de Fix crash on revocation of removed privilege 2017-09-08 23:45:56 +01:00
SmallJoker
745a90dc84 Server: Calculate maximal total block sends dynamically (#6393)
The block sends per client is 1/2 when reaching the maximal player count.
2017-09-09 00:36:48 +02:00
SmallJoker
1105a14bcc Particles: Do not add digging particles for airlike nodes (#6392) 2017-09-08 18:39:24 +02:00
Wuzzy
e3093cbe85 Prevent /spawnentity from spawning unknown entity (#6388) 2017-09-08 18:39:02 +02:00
Loic Blot
151c95bb9b main.cpp: server-only builds should not include client headers 2017-09-07 23:51:06 +02:00
Loic Blot
a3c298e1d1 Use a Buffer instead of SharedBuffer in ConnectionCommand
This fixes #6373
2017-09-05 22:14:56 +02:00
Wuzzy
f231112cc4 Make HUD status messages translatable (#5795)
* Make HUD status messages translatable

* Make strings in showStatusTextSimple translatable
2017-09-05 21:57:29 +02:00
Rui
87c5a3fb2f Remove DSTACK keybind setting (#6378) 2017-09-05 20:00:36 +02:00
paramat
04cf7a0d81 Conf.example: Update using auto-generation 2017-09-05 00:28:27 +01:00
paramat
115f52af86 Network protocol documentation: Add 'can_zoom' to version 36 2017-09-05 00:28:18 +01:00
Loïc Blot
40dd03e328 Implement minetest.register_can_bypass_userlimit (#6369)
* Implement minetest.register_on_userlimit_check

This new callback permits to bypass the max_users parameter with new mods condition, based on player name or IP
Only one mod needs to permit it.

Move core part for builtin privileges checks to builtin
2017-09-04 22:08:59 +02:00
Loïc Blot
c05228fa6d Re-apply previous commit with a typo fix 2017-09-04 17:37:08 +02:00
Loïc Blot
31e0f0efe9 Revert "Network: fix a concurrency problem, by re-adding a copy in ConnectionCommand"
This reverts commit 5b04f5e7d2.
2017-09-04 17:28:29 +02:00
Loïc Blot
5b04f5e7d2 Network: fix a concurrency problem, by re-adding a copy in ConnectionCommand 2017-09-04 16:46:03 +02:00
paramat
a383eb0eb9 World start time: Add setting for this, default unchanged 2017-09-04 05:10:52 +01:00
you
ad9786c44b Add build date to minetest --version and increase readability (#6331) 2017-09-03 22:32:30 +02:00
Paramat
9f6d90aa81 Ores: Add stratum ore (#6352)
Creates a single undulating ore stratum that is continuous across mapchunk
borders and horizontally spans the world.
Due to being continuous is ideal for creating bands of alternative stone
type running through cliffs and mountains, or underground layers.

Add missing documentation of 'ore_param2' parameter.
2017-09-03 22:32:21 +02:00
Dharkael
5bef339388 Use member initialization list instead of the constructor's body (#6371)
* Use member initialization list instead of the constructor's body
2017-09-03 19:33:22 +02:00
Loic Blot
eabf04bd34 Network part requires SharedBuffers to be pass as value
This can trigger unreproductible crashes due to concurrency problem on SharedBuffers

This fixes #6354
2017-09-03 19:01:53 +02:00
Vaughan Lapsley
2ac5a45faa Remove 3D noise from getSteps function (#6360) 2017-09-02 18:01:13 +02:00
Rui
c0dac4d928 Remove nodeupdate completely (#6358) 2017-09-01 13:40:09 +02:00
sapier
bf403b923a Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)
* Fix animation frame_speed and blend loosing precision due to incorrect data type
Add lua function set_animation_frame_speed to update the frame speed without resetting the animation to start
2017-09-01 11:15:12 +02:00
Rui
b8f06ad37e Remove nodeupdate and nodeupdate_single 2017-08-30 19:39:10 +01:00
paramat
561a01cc2a Zoom: Move enabling zoom to a new player object property
Default enabled for no change in default behaviour.
Remove 'zoom' privilege.
2017-08-30 19:39:05 +01:00
Loïc Blot
bd6b90359c Remove DSTACK support (#6346)
Debugstacks is not useful, we don't really use it, the DebugStack is not pertinent, gdb and lldb are better if we really want to debug.
2017-08-30 08:09:41 +02:00
Ben Deutsch
43f9e948a1 Documentation for 'slippery' node group (#6345) 2017-08-29 21:48:43 +02:00
Loïc Blot
1d4a2a6ea7 Network proto handlers/container fixes (#6334)
* Fix HP transport + some double <-> float problems

TOCLIENT_HP transport u16 hp as a u8, use u16 HP, this prevent HP over 255 to overflow across network

* Fix more double/float problem in serverpackethandler & remove implicit struct type for TileAnimationParams

* Fix connection unittests container
2017-08-29 20:37:54 +02:00
Loic Blot
35a4082727 Pushing typo fix introduced in b7ee608e70 2017-08-29 20:21:14 +02:00
SmallJoker
b7ee608e70 Bump minimal protocol version to 36 (#6319)
* Bump minimal protocol version to 36
Item/Node/TileDef, NodeBox, TileAnimation: Remove old compat code

* Accept future serialisation versions
2017-08-29 19:26:55 +02:00
Loïc Blot
1b3e4e1736 Formspec: Add options to set background color and opacity (fullscreen mode + default mode) (#5493)
* Formspec: Add options to set background color and opacity (fullscreen mode)

* Enhance previous comment: Set formspec background when regenerate UI.

* This permit to do the calcul only at regen and override it with bgcolor tag
* Add a setting for default background color into formspec, separated from fullscreen
* Add a little performance gain on formspecs using a const ref instead of copying formspec string
2017-08-29 19:25:16 +02:00
rubenwardy
72c09f524b Fix mistake when calling on_priv_grant/revoke, and document them (#6341) 2017-08-29 07:57:56 +02:00
paramat
2bd1a31239 Advanced settings: Make 'controls', 'graphics', 'sound' more accessible
Move client 'controls', 'graphics' and 'sound' into the first level to be
immediately visible to players who may not realise these come under 'client'.
These are the settings that new players or players on a server are likely to
want to access while not having understanding of what comes under 'client'.

Leave client 'network' and 'advanced' under 'client' as these are more
advanced.

Move 'show entity selection boxes' from the bizarre location in
'client'>'network' to 'graphics'>'in game'>'advanced'.
2017-08-28 20:57:22 +01:00
you
7e38475554 mapblock_mesh.cpp: Fix code style and simplify a bit code (#4558)
* mapblock_mesh.cpp: Fix code style and simplify a bit code
2017-08-28 20:02:51 +02:00
Loïc Blot
5f38fe33f8 Clientevent refactor (#6320)
* Refactor clientevent structure

* Move structure outside of client header

* Create client events on heap not stack, this remove the ClientEvent object copy

* Use clientEventHandler to route events
2017-08-28 20:02:23 +02:00
Loïc Blot
6fd8a27c91 Pass SharedBuffer as value to increment reference count
This should fix #6332
Refcount is not increased due to reference, it can make this refcount incorrect in a multithread context
2017-08-28 17:12:46 +02:00
Dániel Juhász
04158d0c84 Use crack animation on all tile layers (#6104) 2017-08-28 07:51:55 +02:00
Nathanaël Courant
520b481383 Statbars: fix incorrect half-images in non-standard orientations (fixes #6198) 2017-08-27 19:06:40 +02:00
zeuner
1f207a3ddb Lua API: Add function to deregister single biomes (#5445) 2017-08-27 18:39:47 +02:00
you
e09c7fceaa core.get_objects_inside_radius: Omit removed objects (#6318)
Fixes #6294
2017-08-27 18:38:50 +02:00
Dharkael
de331b18e9 More readable default controls in README 2017-08-27 14:12:52 +01:00
Nathanaël Courant
5a6618cc57 Add '@n' escape sequences and some documentation on translated strings. 2017-08-26 09:43:08 +02:00
Ben Deutsch
fc13c00ef3 Alternative code for slipping (#6256)
* Alternative code for slipping

- does not depend on frame rate
- controllable via environment variables for now

* Adjust slipping speed for item entities too.

* Final version of framerate-independent slippery code

* Remove dead code and fix formatting

* getStandingNodePos should only look 0.05 nodes downwards

This ensures that, even if the player is standing on a partially
filled node, this node is used as the standing node and not the
node below it.

Specific use: enables slippery slabs

* Exchange global getStandingPosNode change for local inline change

Reverts previous commit

* Revert the item movement changes

* Slippery nodes now slip over cliffs and edges

Players no longer suddenly stop before falling off.
Also refactored slippery code into getSlipFactor method.

* Slipping over an edge gated by player's is_slipping state

A new flag for just this case, to reduce costly node lookups in
the normal case of leaning over a non-slippery edge.
Public access for consistency and potential future uses.

* Minor code tweaks / cosmetics

* Add temp variable to improve readability and fix indentation issues
2017-08-26 09:01:09 +02:00
Paramat
0e0643df35 Android stepheight: Only increase if 'touching ground' (#6313) 2017-08-26 08:45:09 +02:00
Paramat
e55aeec2e2 Mgfractal: Use 'switch case' instead of 'if else' (#6314) 2017-08-26 08:43:50 +02:00
rubenwardy
096ea031de Add on_grant and on_revoke callbacks (#4713)
* Add register_on_priv_grant/revoke, and on_grant/revoke to privs. Call from /grant and /revoke

* Call on_grant and on_revoke callbacks from set_privs
2017-08-26 08:17:05 +02:00
rubenwardy
ad9677a14f Check item_drop amount clientside (#6242) 2017-08-26 08:11:59 +02:00
Loïc Blot
3cea7a349a Network cleanup (#6310)
* Move Connection threads to dedicated files + various cleanups

* ConnectionReceiveThread::processPacket now uses function pointer table to route MT packet types
* Various code style fixes

* Code style with clang-format

* Various SharedBuffer copy removal

* SharedBuffer cannot be copied anymore using Buffer
* Fix many SharedBuffer copy (thanks to delete operator)
2017-08-25 15:53:56 +02:00
Dániel Juhász
f6a33a1a7a Overlays for wield and inventory images (#6107)
* Overlays for wield and inventory images
2017-08-25 13:20:53 +02:00
Ekdohibs
6761e21383 Translations: prevent remote crash with invalid translations 2017-08-25 13:06:59 +02:00
SmallJoker
d3f1743fdd Builtin item: Tidy up (#4370)
New code structure
Use setting movement_gravity
Reset age on merge
Set merge radius to 1.0m
2017-08-24 23:06:36 +02:00
Ekdohibs
8221d3bc53 Add translation of LANG_CODE in all languages 2017-08-24 18:56:28 +02:00
Ekdohibs
b47c19c06f Fix updatepo.sh and run it.
It was broken due to the presence of "µ" utf-8 characters in builtin/profiler/reporter.lua.
2017-08-24 18:44:38 +02:00
Ekdohibs
b24e6433df Add clientside translations. 2017-08-24 17:54:10 +02:00
Loïc Blot
b28af0ed07 Verify compiler version before building anything (#6293)
GCC 4.9 and Clang 3.4 are the minimum
2017-08-24 17:16:55 +02:00
adrido
017840f9b1 Dont define min/max macros in minwindef.h (#6308) 2017-08-24 17:13:53 +02:00
Pavel Puchkin
caf61f3b4d Fix OSX builds caused by __WORDSIZE again (#6307) 2017-08-24 10:02:23 +02:00
stujones11
ac4884c3d6 Make entity selection and collision boxes independently settable (#6218)
* Make entity selection and collision boxes independently settable
2017-08-24 10:01:16 +02:00
Dániel Juhász
01c319d778 Fix Android node selection distance (#6187) 2017-08-24 08:31:33 +02:00
Ben Deutsch
397a701f98 Safe digging and placing (#6127)
* Setting: Safe digging and placing

* New setting 'safe_dig_and_place' under Controls
* If set, digging and placing will not auto-repeat
* Releasing buttons unblocks the respective action again
* Useful for inexperienced users in creative mode where default
  repeat times may be too short

* Safe placing (right click repetition) does not need a guarding flag

* Added new setting to minetest.conf.example
2017-08-24 08:30:46 +02:00
Loïc Blot
c7160cb629 Network cleanup (#6302)
* Cleanup network headers

* Move peerhandler to a specific header to reduce compilation times
* Move socket.cpp/h to network folder

* More work

* Network code cleanups

* Move socket.{cpp,h} to network folder
* Move Address object to network/address.{cpp,h}
* Move network exceptions to network/networkexceptions.h
* Client: use unique_ptr for Connection
* Server/ClientIface: use shared_ptr for Connection

* Format fixes

* Remove socket.cpp socket.h from clang-format whitelist

* Also fix NetworkPacket code style & make it under clang-format
2017-08-24 08:28:54 +02:00
Pavel Puchkin
928609c8bd Fix OSX builds (closes #6289, fixes #6270) (#6306)
Of course, this is not ideal solution, but we want our users to be happy in the
first place, right?
2017-08-24 07:58:12 +02:00
SmallJoker
f7d50a8078 Respect object property hp_max field for players (#6287)
* Respect object property hp_max field for players
This allows modders to configure the maximal HP per player

* Statbars: Downscale bar to full 20 HP when exceeding this value
Add default max HP for players and breath constants to builtin
Document the constants

* Rename PLAYER_MAX_HP -> PLAYER_MAX_HP_DEFAULT
2017-08-23 22:32:10 +02:00
stujones11
d01b65abeb Do not add base position to player selection box (#6241) 2017-08-23 14:18:44 +02:00
Loïc Blot
e2a6b7c8d2 serialize: use a temporary for SerializeException
Exception must always use temporary instead of global copied exception instances, it's not recommended and should have undefined issues
2017-08-21 16:07:39 +02:00
paramat
1dd535c0c6 Mgv6: Remove incorrectly defined and unused 'volume nodes' 2017-08-20 23:59:02 +01:00
paramat
7657fe7a50 Minimap: Add new HUD flag for minimap radar mode
Flag default is true to not change default behaviour.
The existing minimap HUD flag remains the master control for minimap.
2017-08-20 23:58:15 +01:00
Loic Blot
a3441638c6 Fix a formspec crash triggered by ae9b5e0098 2017-08-20 20:24:26 +02:00
Loic Blot
226acaeb9e Add missing ENABLE_SYSTEM_JSONCPP in docs 2017-08-20 19:38:18 +02:00
Jens Rottmann
9d8cb510b3 Change BS constant from implicit double to float (#6286)
the BS constant
implicitly promotes all position calculations it is used in to double even
though positions (= v3f) are only meant to be floats.

There are many, many similar occurrences everywhere, but I'm not willing to
hunt down all; I only fixed the little part I'm already familiar with.
2017-08-20 19:37:55 +02:00
Loïc Blot
ae9b5e0098 Modernize code: very last fixes (#6290)
Last modernization fixes
2017-08-20 19:37:29 +02:00
Juozas
c8d3d11339 Travis-ci build: fix osx jpeg installation failure, git ambiguous argument error (caused by merging commits) and add a workaround for travis commit range bug (#6227)
* common.sh: fix travis-ci build bugs
install_macosx_deps: check if jpeg is installed, if not - upgrade it.
needs_compile: Check if $TRAVIS_COMMIT_RANGE is valid, if not, rewrite
the range with the correct one, and fix git ambiguous argument error.

* Changed detection method and removed commments
2017-08-20 17:27:26 +02:00
Loïc Blot
c99dcbaca9 New version scheme (#6292)
* Version changes: current dev version is now 0.5.0

* This change permit to have multi branches with various versions
* Dev version is 0.5.0-dev and next release will be 0.5.0
2017-08-20 17:20:11 +02:00
Loïc Blot
1c1c97cbd1 Modernize source code: last part (#6285)
* Modernize source code: last par

* Use empty when needed
* Use emplace_back instead of push_back when needed
* For range-based loops
* Initializers fixes
* constructors, destructors default
* c++ C stl includes
2017-08-20 13:30:50 +02:00
Loïc Blot
50669cd282 Fix shader.h inclusion place in game.cpp 2017-08-19 22:24:30 +02:00
Loïc Blot
88b436e6a9 Code modernization: subfolders (#6283)
* Code modernization: subfolders

Modernize various code on subfolders client, network, script, threading, unittests, util

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Make connection.cpp readable in a pointed place + typo
2017-08-19 22:23:47 +02:00
Loïc Blot
7528986e44 Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)
* Code modernization: src/p*, src/q*, src/r*, src/s* (partial)

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* C++ STL header style
* Spelling: vertice -> vertex
2017-08-19 14:25:35 +02:00
Loïc Blot
1992db1395 Code modernization: src/n*, src/o* (#6280)
* Code modernization: src/n*, src/o*

* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* remove unused IWritableNodeDefManager::clone()
* C++ STL header style
* Pointer constness in some functions
2017-08-19 11:30:46 +02:00
SmallJoker
4a1265ceb5 GenericCAO: Fix light position for non-players, remove deprecated initialisation code (#6281) 2017-08-19 11:30:09 +02:00
Loïc Blot
de4c2e4250 ServerMap saving: cleanups (#6274)
* remove sector meta loading/saving from files which targets dead code (differs_from_disk is always empty)
* this remove empty ServerMapSector and ClientMapSector, remove MapSector childs
2017-08-19 11:29:46 +02:00
Loïc Blot
b82884aa62 ItemCAO removal (#6279)
This object is from 0.3 era and was never used since 0.4.X and GenericCAO usage
2017-08-19 09:30:43 +02:00
Loic Blot
d382483fa7 Code modernization: src/m* (part 3)
* empty function
* default constructor/destructor
* for range-based loops
* use emplace_back instead of push_back
* remove some unused headers in some cpp variable
2017-08-19 09:29:55 +02:00
Loic Blot
b5f7249a7e Code modernization: src/m* (part 2)
* empty function
* default constructor/destructor
* remove unused Map::emergeSector(a,b)
* for range-based loops
* migrate a dirs[7] table to direction tables
* remove various old unused function
2017-08-19 09:12:54 +02:00
Paramat
e53d8a7536 Banmanager: Move 'creating' message from warningstream to infostream (#6277) 2017-08-19 08:06:22 +02:00
lisacvuk
d1a39f0140 Make world creation menu automatically generate a random world name (#6257)
* Make world creation menu automatically generate a name.

* Name is now initialy empty, and generated if player tries to create a world without a name.
2017-08-18 19:39:44 +02:00
Loïc Blot
fd3afbced5 Optimize headers (part 2) (#6272)
* Optimize headers (part 2)

* less debug.h in headers
* less remoteplayer.h for everybody

* Cleanup (part 2)

* camera.h: mesh.h
* mapgen.h: mapnode.h
* serverenvironment.h: mapblock.h
* nodedef.h: shader.h
2017-08-18 19:25:07 +02:00
Loïc Blot
c427533389 Modernize various files (src/m*) (#6267)
* Modernize various files (src/m*)

* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
* empty function

Thanks to clang-tidy
2017-08-18 18:18:25 +02:00
Loïc Blot
fb196be8cf server.cpp: unroll setting when sending mapblocks (#6265)
* server.cpp: unroll setting when sending mapblocks

* Improve a little bit performance when sending mapblocks massively
* Use a range based for
* Code style fixes
2017-08-18 12:17:30 +02:00
adrido
1d055aad0f Add missing ctime include (#6269) 2017-08-18 12:17:19 +02:00
rubenwardy
a039d981ac Change README to Markdown format, add LICENSE.txt (#6244) 2017-08-18 10:47:40 +02:00
Loic Blot
951f1201c4 Modernize various files (src/k*, src/l*)
* range-based for loops
* code style
* C++ headers instead of C headers
* Default operators
2017-08-18 08:21:01 +02:00
Loic Blot
1d086aee7c Modernize various files (part 2)
* range-based for loops
* emplace_back instead of push_back
* code style
* C++ headers instead of C headers
* Default operators
* empty stl function
2017-08-18 08:07:59 +02:00
Loic Blot
55ab4264dc Modernize various files
* range-based for loops
* emplace_back instead of push_back
* code style
* C++ headers instead of C headers
* Default operators
* empty stl function
2017-08-18 07:44:52 +02:00
Loïc Blot
13e995b811 Modernize src/c* src/d* and src/e* files (#6263)
* Modernize src/c* src/d* and src/e* files

* default operator
* redundant init
* delete default constructors on CraftDefinition childs (never used)
* fix some missing init values
* const ref fix reported by clang-tidy
* ranged-based for loops
* simple conditions & returns
* empty stl function instead of size
* emplace_back stl function instead of push_back + construct temp obj
* auto for some iterators
* code style fixes
* c++ stl headers instead of C stl headers (stdio.h -> cstdio)
2017-08-17 23:02:50 +02:00
Loïc Blot
921151d97a C++ modernize: Pragma once (#6264)
* Migrate cpp headers to pragma once
2017-08-17 22:19:39 +02:00
Loïc Blot
c738d1eeab clientobject, clouds, collision, clientsimpleobject: code modernization (#6260)
* clientobject, clouds, collision, clientsimpleobject: code modernization

* use range-based for loops
* simplify some tests
* various code style fixes
* use emplace_back instead of push_back when necessary
* use auto on some iterators
* use default operator when needed
* unroll v3s16 creation on collisionMoveSimple
2017-08-17 20:23:54 +02:00
Loïc Blot
9bd18874a1 Reduce dedicated server step to 0.09 (#6252)
Minetest performance improvement has been huge since months, server step reduction will permit to handle client events a little bit faster without too many penalty costs due to core engine
2017-08-17 19:16:02 +02:00
Loic Blot
8432efa308 Typo fix in compat code from commit 1d8d01074f 2017-08-17 19:15:12 +02:00
Loic Blot
b204bc4da9 clientmap, clientmedia: code modernization
* use range-based for loops
* simplify some tests
* various code style fixes
* remove debugprint in ClientMap::getBackgroundBrightness, debug code was not intended to be there
* remove unused fields in MapDrawControl
* use emplace_back instead of push_back when necessary
2017-08-17 08:26:52 +02:00
Loic Blot
3e80bf933f l_server, clientenvironment, clientiface: code modernization
* use range-based for loops
* use refs on some exceptions & one setter
2017-08-17 08:11:39 +02:00
Vitaliy
9c8fec83af New lighting curve (#5279)
* New lighting curve

* Make polynomial lighting curve

* Update default lighting settings
2017-08-17 00:23:20 +02:00
Loïc Blot
1d8d01074f ClientInterface: add a function to verify (correctly) if user limit was reached (#6258)
* ClientInterface: add a function to verify (correctly) if user limit was reached

CS_HelloSent is a better indicator of active slots than CS_Created, which are session objects created after init packet reception

Switch existing checks to ClientInterface::isUserLimitReached()

Use range-based for loop for getClientIds() used function too

This will fix #6254 (not the memory overhead if init is flooded)
2017-08-16 23:48:29 +02:00
Loïc Blot
85511a642f Cleanup various headers to reduce compilation times (#6255)
* Cleanup various headers to reduce compilation times
2017-08-16 22:11:45 +02:00
Loic Blot
816bca32ac client.cpp: modernize code
* Range based for loops
* Empty operator on stl containers
2017-08-16 08:53:52 +02:00
Loic Blot
90dfafcda2 cavegen.cpp, chat.cpp: modernize code 2017-08-16 08:26:04 +02:00
Loïc Blot
9dd0f952e0 Modernize client code (#6250)
* Various code style fixes
* Use range based for loops
* Use empty instead of empty objects
* Use C++11 default keyword for trivial constructors and destructors
* Drop some useless casts
* Use emplace_back instead of push_back to improve performance of some vectors push
2017-08-15 20:30:30 +02:00
Loic Blot
64c7a689ad bab.cpp: code modernization
* Use for range based loops
* Simplify some tests
* Code style fixes
2017-08-15 09:39:58 +02:00
Loic Blot
342e9336ae server.cpp: code modernization
* Use more for range based loops
* Simplify some tests
* Code style fixes
* connection.h: better PeerChange constructor instead of creating uninitalized object and then affect variables
2017-08-15 09:30:31 +02:00
Loic Blot
618e0dd417 Lint fix on localplayer.h 2017-08-15 09:15:04 +02:00
paramat
940bd93e88 Advanced settings: Re-organise mapgen settings for ease of use
Add a comment about the auto-generated minetest.conf.example possibly
appearing in the bin folder.
2017-08-14 12:53:12 +01:00
Dániel Juhász
71b02d626f Make dropped items colorable 2017-08-14 12:52:13 +01:00
Hybrid Dog
4493d47a51 L-system: Fix leaves cutting through stems 2017-08-14 12:38:21 +01:00
Loic Blot
3eb9ff555f Player::getSpeed/setSpeed use const refs 2017-08-14 10:56:06 +02:00
Loic Blot
ab9f3b92f2 Player class: disable copy 2017-08-14 10:52:59 +02:00
Loic Blot
182bd6ab45 Various server.cpp cleanups
* Modernize many for loops
* Use constness on many loops
* use empty function on many strings tests
* various code style fixes
2017-08-14 01:06:12 +02:00
Loic Blot
5d06ecb366 Server::AsyncRunStep + Server::sendAddNode: modernize code
* Use various modern for loops
* Make some loop iterator constants, whereas there weren't
* Use empty on some size() > 0 tests
* Various little codestyle fixes
* Fix an hidden scope variable in Server::SendBlockNoLock
2017-08-14 00:44:45 +02:00
Loic Blot
725a0f56db LocalPlayer::accelerateHorizontal: cleanups
* Properly use v3f default constructor
* v3f d_wanted = target_speed - m_speed; and d_wanted = target_speed * 0.1f - m_speed * 0.1f; can be factorized to d_wanted = (target_speed - m_speed) * 0.1f; => d_wanted *= 0.1f;
2017-08-13 23:08:17 +02:00
Loic Blot
d65d6160d8 Cleanup LocalPlayer::applyControl
* Use Environment interface instead of ClientEnvironemnt
* Don't create slippery variable and then re-affect it
* itemgroup_get return a int, properly test != 0 to be clearer
2017-08-13 23:02:32 +02:00
Wuzzy
2ea26e655d Add slippery group for nodes (players/items slide) 2017-08-13 21:39:08 +01:00
SmallJoker
4381fe0a0a Trigger on_rightclick regardless on the formspec meta field
Document behaviour for older clients.
2017-08-13 21:37:30 +01:00
Wuzzy
fa7fe40509 Add short description for disabled texture packs 2017-08-13 21:35:53 +01:00
TeTpaAka
028c9f899f Change “Use” key name to “Special” 2017-08-13 21:35:42 +01:00
Fixer
e44f13aecb Full viewing range key message clarified
To make it sound less confusing to players
2017-08-12 19:37:53 +01:00
Ben Deutsch
9ef9c72e5a Remove cloud_height setting
With the cloud API, the cloud_height setting has become obsolete
and replaceable by a mod. It, and supporting code, can be
removed.
2017-08-12 19:37:53 +01:00
Hybrid Dog
7e23532bc2 Abort if static_spawnpoint is an invalid setting instead of just giving an error log 2017-08-12 19:37:53 +01:00
paramat
3aab517775 Mgv5: Make spawn position search more reliable 2017-08-12 19:37:53 +01:00
Loic Blot
bb1c711586 ServerEnvironment::step: modernize loops
Use various ranged-based for loops in ServerEnvironment::step
Also set ServerObject::getBasePosition const to be compliant
ServerEnvironment::deleteParticleSpawner: use a const iterator
2017-08-11 09:57:27 +02:00
paramat
a4048e4e2e Mgv7: Raise spawn point by 1 node for no mountain case 2017-08-09 11:06:33 +01:00
paramat
3d0e8a691f Step height: Add as a player object property
Add settable player step height using the existing object property.
Breaks compatibility with old clients, add to protocol version 35.
2017-08-09 11:06:22 +01:00
Jens Rottmann
7cd1251d83 Minimap: Leaner minimap arrow makes it easier to see the direction
The arrow symbolizing the player in the square minimap looks almost like a
triangle, making it a bit hard to see which direction it is currently
pointing in when in a hurry.

Redraw it leaner, pointier. Colors unchanged.
2017-08-09 11:04:09 +01:00
Wuzzy
f3394095a1 Key change menu: Expose more keys 2017-08-09 11:00:24 +01:00
Juozas
837328fbac Fix error not printed to console when no name is provided
When minetest is launched, if there was no nameprovided in
configuration or parameters, the game would not show any error in
console. if the --go parameter was also prowided, the game would
exit without an error. This is undesired behavior, so this merged
commit add the missing function that displays the missing error
message in console.
2017-08-09 02:04:06 +01:00
Zeno-
b9ab51dd81 Update credits (#6228) 2017-08-09 00:11:41 +10:00
SmallJoker
154b61ac5e Singleplayer: Pause game in the key change dialog
Fixes #6201. @t0ny2 pointed to the right place. Thanks!
2017-08-07 15:29:46 +02:00
JRottm
8325d7f482 Start off newly generated worlds early at sunrise, 5:15am (#6211)
Gives starting singleplayer games this subtle "dawn of a new world" feel.
I would have set it even earlier (up to 4:45am), but I was worried that in
some pre-existing games the player could be overwhelmed by hostile
mobs right at the start, seriously changing gameplay.

It's just the default, individual games should be able to override it, and
for public servers it's irrelevant anyway, because only the first player to
set foot in the world will notice, and that's usually the server admin.
2017-08-05 21:08:21 +02:00
Jens Rottmann
248a1a8d65 Add tiny Y offset in collisionMoveSimple() to tweak performance
Another small general problem: the player is always standing exactly on the
bondary between 2 nodes e.g. Y=1.5 is exactly between nodes Y=1 and Y=2.
floatToInt() and myround() will round +/-n.5 always 'outwards' to +/-(n+1),
which means they behave differently depending on where you are: they round
upwards above sea level and downwards when underground. This inconsistency
comes from the way the coordinates are calculated, independent of the
specific C++ code.

The result is a tiny bit of lost performance when moving underground,
because 1 node level more than necessary is checked for collisions. This can
be amended by adding a tiny offset to minpos_f.Y, like @paramat suggested.
This is not an elegant solution, but still better than wasting CPU.
2017-08-05 12:38:11 +02:00
Jens Rottmann
0c893ea123 Fix player coordinate rounding in collisionMoveSimple() (#6197)
To determine the area (nodes) where a player movement took place
collisionMoveSimple() first took the old/new player coordinates and rounded
them to integers, then added the player character's collision box and
implicitely rounded the result. This has 2 problems:

Rounding the position and the box seperately, then adding the resulting
integers means you get twice the rounding error. And implicit rounding
always rounds towards 0.0, unlike floatToInt(), which rounds towards the
closest integer.

Previous (simplified) behavior: round(pos)+(int)box, for example player at
Y=0.9, body is 1.75m high: round(0.9)+(int)1.75 = 1+1 = 2.
==> A character's height of 1.75m always got rounded down to 1m, its width
of +/-0.3 even became 0.

Fixed by adding the floats first, then rounding properly: round(pos+box) =
round(0.9+1.75) = round(2.65) = 3.
2017-08-05 12:38:11 +02:00
Thomas--S
e63df5ce80 Sort box corners correctly 2017-08-04 21:57:50 +02:00
Wuzzy
86c0b27c33 Update minetest.conf.example for keymap_slot* 2017-08-04 21:52:32 +02:00
Juozas Pocius
80ded73f68 Fix crash when using --go in command line 2017-08-03 14:03:15 +02:00
paramat
b20d01a3f1 Dungeons: Use biome 'node_stone' if normal stone types not detected
Construct dungeons from the node defined as biome 'node_stone' if
'mapgen_stone', 'mapgen_desert_stone' and 'mapgen_sandstone' are not
detected.
Feature long-intended by kwolekr/hmmmm and present in code as a TODO.
2017-07-30 18:40:55 +01:00
paramat
238d752fa3 GenericCAO: Fix dark model below y = 0
Move point at which light is sampled up to 0.5 nodes above foot level,
to avoid that point sometimes passing into the node below causing the
model to go dark.
2017-07-30 18:40:45 +01:00
Lars Hofhansl
d1a130488e Darkness detection: Reduce chance of false positives darkening the skybox
The getBackgroundBrightness() function detects darkness in the view direction
to decide when to make the skybox dark. The volume checked was too narrow and
missed the left and right edges of the view, too easily causing a dark skybox.

Widen the checked volume to match a FOV of 72 degrees and a 16:9 aspect ratio
game window.
2017-07-30 18:28:16 +01:00
Wuzzy
640ba77276 Make direct item selection keys freely bindable 2017-07-30 18:24:45 +01:00
TeTpaAka
d504831ee2 Move the nametag back to the top of the player (#6179)
read the actual height of the collisionbox
2017-07-29 19:24:10 +02:00
SmallJoker
765fd9a0bc Noise: Prevent unittest crash caused by division by zero 2017-07-29 19:01:14 +02:00
Loïc Blot
e9d7005799 Revert "Noise::perlinMap2D,3D: replace a loop init with a single memset call"
This reverts commit bc1654feed.
2017-07-27 17:12:18 +02:00
Loïc Blot
2015aaba96 Fix a warning introduced by 4eb59aeeb2 2017-07-27 16:55:32 +02:00
Loïc Blot
550c0404a8 Add LuaEntity on_death callback (#6177)
Add LuaEntity on_death callback

This fixes #5474
2017-07-27 11:32:35 +02:00
Loic Blot
ba959ce27f Rename previous_was_found to previous_exists 2017-07-27 07:56:48 +02:00
Loic Blot
4eb59aeeb2 MapBlock::actuallyUpdateDayNightDiff(): little performance optimization
don't check isLightDayNightEq if checked on previous node
2017-07-27 07:56:48 +02:00
Loic Blot
c27504a322 compressZlib: don't use a SharedBuffer but a raw u8 * pointer
Remove usage of the SharedBuffer in zlib compression which has two problems:
* We copied the whole memory block to compress it (not good with mapblocks)
* We copied sometimes strings to SharedBuffer to SharedBuffer (2nd time)

Use this method in MapNode::serializeBulk + optimize serialization but merging 3 identical loops in a single loop
2017-07-27 07:56:48 +02:00
Loic Blot
61e4877190 Massive performance improvement on correctBlockNodeIds
correctBlockNodeIds does 2 lookups for each loaded node, one to translate DB ID to name and a second to translate name to real ID. Name to real ID is very consumming if done on every node. As mapblocks are in most cases composed of many identical adjacent nodes, cache previous source and destination id and use them on the next node to prevent any lookup on those maps.

This reduce the function load from 15% of my CPU usage to ~0.7%, on the test, calls was reduced from 2.5M lookups to 42k lookups, it's a huge performance gain
2017-07-27 07:56:48 +02:00
Loic Blot
bc1654feed Noise::perlinMap2D,3D: replace a loop init with a single memset call 2017-07-27 00:24:14 +02:00
Loic Blot
c8faee4eda Remove one unused variable in Server::Receive function 2017-07-27 00:16:20 +02:00
Loic Blot
9d412dd075 Remove unused Map::getDayNightDiff + fix one undefined variable in mapblock.cpp 2017-07-26 23:11:46 +02:00
Loïc Blot
3e50850260 TileLayer: use shared_ptr for FrameSpec vector (#6171)
* TileLayer: use shared_ptr for vector framespec
This reduce memory copy of TileLayer from (4 to 16) * FrameSpec where FrameSpec = (sizeof(int) + 3 * sizeof(ptr)) to int + sizeof(ptr)

Callgrind difference

Before: https://lut.im/RGkiJqQb8T/LeQIEXpAuRzfl7gd.png
After: https://lut.im/bcqmwee1xu/cTwtptY5tRuS9lp0.png

* Fix one push_back to use vector::emplace_back & optimize inclusions
2017-07-26 20:12:48 +02:00
Loïc Blot
9a17b65f26 VoxelManip cleanups (const ref, const move) + function removal (#6169)
* VoxelManip cleanups (const ref, const move) permitting to improve a little bit performance

* VoxelArea: precalculate extent (performance enhancement)

This permits to reduce extend high cost to zero and drop many v3s16 object creation/removal to calculate extent
It rebalance the client thread update to updateFastFaceRow instead of MapBlockMesh generation
This will also benefits to mapgen
2017-07-26 07:35:09 +02:00
paramat
0c99da4255 Create_schematic documentation: Update for per-node force-place
The probability list has to also encode per-node force-place.
2017-07-26 02:41:41 +01:00
paramat
f61928d3fc Mgv7: Add 'mount_zero_level' parameter
Allows setting of the mountain 'zero level' (y where density gradient is zero).

It is easy to vertically shift smooth terrain by editing noise parameter 'offset',
but vertically shifting mountain terrain was complex and imprecise, involving
making a calculation based on an average of the mountain height parameter.
2017-07-26 02:41:30 +01:00
Loic Blot
31b84ce1f2 Move MapEditEventAreaIgnorer to emerge.cpp
It's only used in emerge threads and it's a local object, don't expose it to the whole Minetest
2017-07-25 08:47:52 +02:00
Paramat
4a4eba7a6c Network protocol: Document settable player collisionbox (#6168) 2017-07-25 07:32:44 +02:00
Ben Deutsch
c50a57c070 Clouds API: change speed from 'y' to 'z', ColorSpecs in Lua docs (#6164) 2017-07-24 18:04:00 +02:00
Loic Blot
befc3bba3d LBM: use range based for and fixed a loop variable overloading in applyLBMs 2017-07-24 08:26:19 +02:00
paramat
dc9e4517a8 Mgv7: Add option to repeat surface biomes in floatlands 2017-07-22 00:56:55 +01:00
TeTpaAka
49920cfe8d Player collisionbox: Make settable
Breaks compatibility with old clients.
2017-07-21 02:03:22 +01:00
Lars Hofhansl
5045bdc6d8 In-cloud fog: Strengthen effect when small view range is used
Ensure in-cloud fog is always stronger than outside-of-cloud-fog even when
using a small view range.
Also limit in-cloud fog range to a maximum of 32 nodes to keep it fairly
strong when using a large view range.
2017-07-18 22:16:41 +01:00
paramat
5f37efbec4 Window size: use 1024x600 to avoid a smaller UI
The change from 800x600 to 1024x576 (16:9) was a reduction in height which caused
user interface to become smaller.
Continue to use width 1024 as it is a common small screen width.
2017-07-18 22:11:34 +01:00
Loïc Blot
79f19b8369 [CSM] Add flavour limits controlled by server (#5930)
* [CSM] Add flavour limits controlled by server

Server send flavour limits to client permitting to disable or limit some Lua calls

* Add limits for reading nodedefs and itemdefs

* flavour: Add lookup node limits

* Merge get_node_or_nil into get_node.

Sending fake node doesn't make sense in CSM, just return nil if node is not available for any reason

* Add node range customization when noderange flavour is enabled (default 8 nodes)

* Limit nodes range & disable chat message sending by default

* Bump protocol version
2017-07-18 21:39:55 +02:00
adrido
7e3cdf7088 Copy lua51.dll (luajit) to bindir (#6148) 2017-07-18 21:29:23 +02:00
Loic Blot
a8c405b04e LBM content mapping map doesn't need to be ordered, use std::unordered_map
Also rename helper to lbm_map instead of container_map
2017-07-18 08:23:37 +02:00
Loic Blot
14a1a712de Very little performance fix on correctBlockNodeIds
+ C++11 codestyle
2017-07-18 08:18:13 +02:00
paramat
5117ce4c90 Mgfractal: Improve spawning behaviour
Spawn player 1 node higher to avoid spawning waist-deep in a possible
biome 'dust' node, such as tundra snowblock.
Tune default offset to spawn players in a more interesting location on the
mandelbrot sets, on a raised area that looks like a spawn platform.
Tune julia parameters to help avoid spawn search failing, especially for
fractal 6.
2017-07-17 20:19:43 +01:00
number Zero
20936e1c3e Mesh generation: Fix performance regression caused by 'plantlike_rooted' PR
Regression caused by ef285b2815
2017-07-17 20:13:53 +01:00
Paramat
d3d3638f48 Chat: Move chat text down to not overlap 3rd line of debug text (#6145) 2017-07-17 13:53:14 +02:00
cx384
d60434c7b1 Add information about the button height 2017-07-16 13:10:34 +02:00
Paramat
d4cc49e9a7 F5 debug display: Reformat and remove some information (#6125)
For consistency return to 'FPS =', add comma before FPS.
Remove 'R' from 'range_all' as may be re-keymapped.
Remove inconsistent brackets from 'range_all'.
Change 'v_range' to 'view_range'.
Add 'pos = ' before co-ordinates.
Add spaces around '=' in yaw display.
Remove brackets from around 'yaw' and 'seed'.
Move 'pointing_at' to 3rd line.
Remove 'param1' (0 for all solid nodes and unreadable for light sources due to
light bank encoding).
Remove file name of pointed node top tile (this also removes the need to get
ContentFeatures for the node, slightly improving performance).
Replace quotes around node data with brackets, looks better and more consistent.

Add 'guitext3' for third line.
Use 'setVisible' for all 3 lines to control the setting of each text rectangle.
Improve logic of 3rd line to only run code it needs to depending on whether
pointing data is avaialble and whether node is not 'ignore' and not 'unknown'.
2017-07-16 12:33:09 +02:00
Loïc Blot
7ddf67aa14 Chat protocol rewrite (#5117)
* New TOCLIENT_CHAT_MESSAGE packet

* Rename old packet to TOCLIENT_CHAT_MESSAGE_OLD for compat
* Handle TOCLIENT_CHAT_MESSAGE new structure client side
* Client chat queue should use a specific object
* SendChatMessage: use the right packet depending on protocol version (not complete yet)
* Add chatmessage(type) objects and handle them client side (partially)
* Use ChatMessage instead of std::wstring server side

* Update with timestamp support
2017-07-16 10:47:31 +02:00
kilbith
ecbc972ea6 Camera: Fix wieldmesh glitch after teleporting (#6138) 2017-07-15 20:15:36 +02:00
Loic Blot
84aa845911 Revert "CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand""
This reverts commit bdac12761c.
2017-07-15 09:28:10 +02:00
paramat
fafa51202c Default window size: Increase to 1024x576, aspect ratio 16:9 2017-07-15 01:36:37 +01:00
rubenwardy
bdac12761c CSM: Revert "[CSM] Add send_chat_message and run_server_chatcommand"
Original PR: #5747.
This reverts commit 39f4a2f607.
2017-07-15 01:35:18 +01:00
SmallJoker
a5c37717ff Sneak: Stripped down version
Fix taking damage caused by sneaking over a nodebox gap.
Fix strange behaviour on stair nodeboxes.
Enable jumping from node edges while sneaking.
Enable movement around corners while sneaking on a 1-node-high groove in a wall.
2017-07-15 01:27:37 +01:00
Elijah Duffy
dc3ca09e0e Remove remaining modstore code (#6120) 2017-07-14 20:37:58 +02:00
adrido
32b68de65a Dont search for locale folders if gettext is disabled (#6133)
If gettext is disabled, it is defined as 0.
2017-07-14 17:31:18 +02:00
paramat
0b3a8deb2c Advanced settings: Reformat noise parameter format example
Previously the example ran off the edge of the formspec.
Also include 'lacunarity' in the format instead of treating it as an option.
2017-07-11 01:15:01 +01:00
paramat
8299e4b67e Biomes/decorations/ores: Make relative to 'water_level' setting
Add 'biome_zero_level' argument to 'generateBiomes()', 'deco_zero_level'
argument to 'placeAllDecos()' and 'ore_zero_level' to 'placeAllOres()'
to allow mapgens to vertically shift the registered biomes, decorations
and ores per-mapchunk.
Will also allow many realm possibilities in future mapgens.
2017-07-11 01:14:24 +01:00
number Zero
ef285b2815 Add 'plantlike_rooted' drawtype
Useful for underwater plants.
Node consists of a base cube plus a plantlike extension that can pass through
liquid nodes above without creating air bubbles or interfering with liquid flow.
Uses paramtype2 'leveled', param2 defines height of plantlike extension.
2017-07-11 01:02:22 +01:00
vlapsley
f871852f13 Mapgen Carpathian: Add lava_depth parameter 2017-07-07 22:28:40 +01:00
Dániel Juhász
3caad3f3c9 Expose getPointedThing to Lua
This commit introduces Raycast, a Lua user object, which can be
used to perform a raycast on the map. The ray is continuable, so one can
also get hidden nodes (for example to see trough glass).
2017-07-07 22:28:23 +01:00
Vaughan Lapsley
a80ecbee1e Mapgen: Add Carpathian mapgen (#6015) 2017-07-06 13:53:56 +02:00
Ben Deutsch
6bedb6de40 Fog effect when camera is inside cloud
Fixes issue #3576

* Clouds now take camera position as 3D, not 2D

* Cloud grid filling extracted to gridFilled method

* Clouds detect whether camera is inside cloud

* Camera in cloud changes fog by overriding sky colors
  with cloud color

* Sun, moon and stars can be temporarily disabled
  with setBodiesVisible

* Disabling fog also disables all "inside cloud" behaviors
2017-07-05 15:39:49 +02:00
Vincent Glize
61a3de42fd Treegen: Fix s16 overflow warning (#6082) 2017-07-04 23:18:28 +02:00
Elijah Duffy
66c4108581 Main Menu: Allow copying directories from non-Minetest locations (#6095)
Allow `core.copy_dir` (main menu API) to copy directories from a
non-Minetest location. The check to disallow copying to non-Minetest
locations is retained.
2017-07-04 09:27:29 +02:00
kilbith
7c24889773 Camera: Arm inertia code cleanup (#6094) 2017-07-04 09:25:36 +02:00
Loic Blot
014a1a0805 Fix crash due to missing pointer validation
Fix #6092
2017-07-02 22:26:25 +02:00
Loïc Blot
94c294bfdc Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
* Irrlicht cleanup: cleanup various object to use RenderingEngine

* CAO doesn't need scenemanager in addToScene
* Camera doesn't need VideoDriver pointer or SceneManager in constructor
* Hud doesn't need driver & scene manager in constructor
* Hud doesn't need scenemanager pointer
* Tile.h doesn't need IrrlichtDevice header (just SMaterial)
* WieldMeshSceneNode: only take scene, we always use scene root node as parent
2017-07-02 20:29:58 +02:00
Jean-Patrick Guerrero
51104d9cd4 Camera: Improve arm inertia 2017-07-02 13:34:03 +01:00
paramat
ab746b0704 Dungeons: Add setting to prevent projecting dungeons
Prevents dungeons generating into ignore nodes in ungenerated mapchunks,
which can occasionally result in a dungeon projecting from the terrain.
2017-07-02 13:33:21 +01:00
stujones11
c358004368 Include TILE_MATERIAL_OPAQUE in shaders header (#6086) 2017-07-01 18:01:07 +02:00
Vincent Glize
c772e0e18c C++11 cleanup inventorymanager (#6077)
* C++11 cleanup inventorymanager
2017-07-01 14:07:40 +02:00
stujones11
6e5588c8e1 Tile material: Add 'TILE_MATERIAL_OPAQUE', use for drawtype 'NDT_NORMAL'
Prevents normal drawtype nodes having transparency.
Avoids clients cheating by using 'x-ray' texture packs with transparent textures.
2017-07-01 04:43:55 +01:00
red-001
f3ad75691a Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2017-06-30 20:14:39 +02:00
Paramat
2e53801fc0 Mapgen: Remove unnecessary 'this->' from constructors (#6069) 2017-06-30 15:32:35 +02:00
Vincent Glize
367d218f2b Change the server description after a search (#6074) 2017-06-29 07:53:44 +02:00
paramat
6d2833a887 Mgv7: Fix undefined 'float_mount_height'
Commit cad10ce3b7 altered the parameter
'float_mount_height' but was missing the necessary line in the constructor
to get the altered value from 'params'.

Fixes 3D floatland terrain generating everywhere.
2017-06-28 11:48:17 +01:00
Jesse McDonald
85d7b18d85 Fix for empty key/value when reading item string with wear but no metadata (#6058) 2017-06-27 12:34:11 +02:00
adrido
d7343b6c93 Fix msvc annoyances (#5963)
* MSVC: Fix '/std:c++11' is not a valid compiler option

* MSVC/MINGW: Define 'WIN32_LEAN_AND_MEAN' for the whole project

In some obscure cases 'Windows.h" got includet before that definition, which leaded to compilation warnings+errors

* MSVC: '/arch:SSE' is only available for x86

* MSVC: Fix float conversation

* MSVC/MINGW: use winthreads on Windows

* MSVC: 'USE_CMAKE_CONFIG' might be already definied by CMake build system

* MSVC: Use all available cpu cores for compiling

* Add missing include ctime and use std::time_t
2017-06-27 11:54:40 +02:00
kilbith
48cd217e3b Fix arm inertia limit case 2017-06-27 11:26:37 +02:00
Loic Blot
53a6b5439e Fix undefined behaviour in arm movement when dividing by zero 2017-06-26 23:22:42 +02:00
Loïc Blot
b3a36f7378 Isolate irrlicht references and use a singleton (#6041)
* Add Device3D class which will contain IrrlichtDevice interface

move getSupportedVideoDrivers to Device3D

Add Device3D singleton & use it in various places

Rename Device3D to Rendering engine & add helper functions to various device pointers

More singleton work

RenderingEngine owns draw_load_screen

move draw functions to RenderingEngine

Reduce IrrlichtDevice exposure and guienvironment

RenderingEngine: Expose get_timer_time() to remove device from guiEngine

Make irrlichtdevice & scene manager less exposed

* Code style fixes

* Move porting::getVideoDriverName, getVideoDriverFriendlyName, getDisplayDensity, getDisplaySize to RenderingEngine

Fix XORG_USED macro -> RenderingEngine + create_engine_device from RenderingEngine constructor directly

* enum paralax => enum parallax
2017-06-26 20:11:17 +02:00
Loic Blot
a8650e785d Fix Camera::add_arm_inertia -> addArmInertia 2017-06-26 20:10:11 +02:00
kilbith
1d1d922a7a Add Arm Inertia (#6050) 2017-06-26 20:03:48 +02:00
paramat
936d67dad4 Ores: Make 'absheight' flag non-functional
The 'absheight' flag was added years ago for the floatlands of 'indev'
mapgen (now deleted). The feature mirrored all ore placement around y = 0
to place ores in floatlands.

In MTG we now use dedicated ore registrations for floatlands.

The feature is crude, inflexible, problematic and very rarely used, it
also makes ore vertical range code more complex.
Minetest 0.5 is a good chance to remove the feature.

The flag itself remains to not break flag values.
2017-06-26 04:38:36 +01:00
Loic Blot
1237206d4b Revert "Ores: Make 'absheight' flag non-functional"
This reverts commit 90ed6fc732.
2017-06-25 23:08:31 +02:00
SmallJoker
c08cc0533f Inventory: Fix wrong stack size behaviour and item loss (#6039)
Also fix itemFits and remove constness-nonsense
2017-06-25 11:39:39 +02:00
paramat
cad10ce3b7 Mgv7: Clean up divide-by-zero fix 2017-06-25 05:01:50 +01:00
paramat
90ed6fc732 Ores: Make 'absheight' flag non-functional
The 'absheight' flag was added years ago for the floatlands of 'indev'
mapgen (now deleted). The feature mirrored all ore placement around y = 0
to place ores in floatlands.

In MTG we now use dedicated ore registrations for floatlands.

The feature is crude, inflexible, problematic and very rarely used, it
also makes ore vertical range code more complex.
Minetest 0.5 is a good chance to remove the feature.

The flag itself remains to not break flag values.
2017-06-25 05:01:42 +01:00
Dániel Juhász
5a41a98ff6 Helper methods for hardware colorization (#5870) 2017-06-24 20:15:09 +02:00
Dániel Juhász
c2df1a0835 Emit liquid sound if the player walks in liquid (#6040) 2017-06-24 20:15:00 +02:00
Vincent Glize
9da5fb1583 C++11 cleanup on constructors guiEngine (#6036)
* C++11 cleanup on constructors guiEngine
2017-06-24 13:41:30 +02:00
Loic Blot
8a84e89922 Game::showOverlayMessage: securise function
Do wgettext call directly in the function instead of caller, as we destroy wstd inside it
2017-06-24 11:43:17 +02:00
paramat
34e8e0e5ce Mgv7: Avoid divide-by-zero errors
Some settings of paramters can cause mgv7 variables to be -inf, nan or -nan.
This can cause massive vertical columns of water to appear above sea level.
2017-06-24 01:48:29 +01:00
paramat
9a77397fbf Mgvalleys: Use existing 'lava_max_height' value in CavesRandomWalk
Now that lava depth in large caves is variable we can use the already
present 'lava_max_height' value to set the lava depth in them.
2017-06-24 01:48:20 +01:00
Wuzzy
08f57e1e38 Show param1 and param2 in debug screen (#6031)
* Show param1 and param2 in debug screen

* Add units and some formatting to debug screen

* Minor refactor of param1/param2 debug display
2017-06-23 13:31:01 +02:00
Loïc Blot
8dd548c0b4 LINT fix 2017-06-22 13:20:20 +02:00
red-001
8b9f40d12f Fix CSM crash caused by move to C++11. (#6027) 2017-06-22 13:18:58 +02:00
paramat
2652d8db19 CavesRandomWalk: Make 'lava_depth' a mapgen parameter
As with 'large_cave_depth', lava depth was previously a fixed y value and
therefore incompatible with the ability to shift terrain vertically.

Add 'lava_depth' mapgen parameter to mgflat, mgfractal, mgv5, mgv7.
2017-06-22 03:14:56 +01:00
Gael-de-Sailly
bc53c82bcf Add minetest.rgba function that returns ColorString from RGBA or RGB values 2017-06-22 03:11:50 +01:00
Loïc Blot
1425c6def1 Cpp11 initializers: last src root changeset (#6022)
* Cpp11 initializers: last src root changeset

Finish to migrate all src root folder files to C++11 constructor initializers
2017-06-21 11:51:29 +02:00
Dániel Juhász
12aad731ad Fix render order of overlays (#6008)
* Fix render order of overlays

* Use C++11 loops

* Fix time_t
2017-06-21 10:47:31 +02:00
Vincent Glize
8daf5b5338 C++11 cleanup on constructors dir network (#6021)
* C++11 cleanup on constructors dir network
2017-06-21 08:28:57 +02:00
Vincent Glize
af3badf7a9 C++11 cleanup on constructors dir client (#6012)
* C++11 cleanup on constructors dir client
2017-06-21 08:04:45 +02:00
Ezhh
76074ad81a Fix console resize issue when maximising game window (#6023) 2017-06-21 07:50:57 +02:00
paramat
b8237099b2 Mgv5/v7/fractal: Add 'large_cave_depth' parameter to replace fixed value
The value cannot be fixed because we can shift terrain vertically.
This also makes these mapgens consistent with mgflat and mgvalleys which
have 'large_cave_depth' parameters.
2017-06-21 01:58:04 +01:00
Jesse McDonald
e6a9e6066a Inventory: Make addItem for empty ItemStacks respect max stack size
When adding items to an empty ItemStack, limit the number of items taken
based on the maximum stack size in the item description.
Likewise, when checking whether items will fit into an empty ItemStack,
only absorb as many items as are allowed in a single stack and return the rest.
2017-06-21 01:53:57 +01:00
Loïc Blot
16938adfc0 Merge cguittfont lib in irrlicht change folder. (#6016)
* Merge cguittfont lib in irrlicht change folder.

This remove hack and static lib for FreeType
2017-06-20 17:18:34 +02:00
Zeno-
318106223f Fix console not being properly resized after window size changed (#6020) 2017-06-20 12:36:58 +02:00
Dániel Juhász
0fcaf9fb1b Automatic item and node colorization (#5640)
* Automatic item and node colorization

Now nodes with a palette yield colored item stacks, and colored items
place colored nodes by default. The client predicts the colorization.

* Backwards compatibility

* Use nil

* Style fixes

* Fix code style

* Document changes
2017-06-20 11:19:56 +02:00
Loïc Blot
7c07cb4ec2 Add new travis required configuration for trusty 2017-06-20 09:39:20 +02:00
Loic Blot
b2977e7691 Fix 1 more warning reported by GCC
We don't write in correct buffer size in analyze_block
2017-06-20 00:19:29 +02:00
Loic Blot
b32f36bf34 Fix 2 warnings reported by GCC
* ClientEnvironment::m_irr is not used anymore since a recent cleanup
* l_vmanip constructor ordering
2017-06-20 00:04:18 +02:00
Vincent Glize
4a5e8ad343 C++11 cleanup on constructors (#6000)
* C++11 cleanup on constructors dir script
2017-06-19 23:54:58 +02:00
Loïc Blot
4a78949083 Remove IrrlichtDevice unused pointer from ClientActiveObject class & childs (#6010) 2017-06-19 16:49:34 +02:00
SmallJoker
6eb03c135f find_nodes_in_area: Extend maximal count to U32_MAX (#5277)
Extend documentation, limit area volume
Remove u16 count limitation

* Prevent integer overflow, replace minp/maxp with pos1/pos2
2017-06-19 16:30:26 +02:00
Loïc Blot
071736ba3f hud.h: add missing false default state on use_hotbar_selected_image 2017-06-19 15:41:33 +02:00
Loïc Blot
53acc32bee hud.cpp: fix wrong indent in drawItem 2017-06-19 15:20:30 +02:00
Loïc Blot
4dcc5985df Verify HudSetParams input when hotbar textures are set (#6013)
* Verify HudSetParams input when hotbar textures are set

This fix #6011
2017-06-19 14:10:30 +02:00
paramat
0c429bd164 Mgv7: Do not limit river generation if no floatlands
Previously, the carving of rivers was disabled above 'shadow_limit' even if
floatlands were disabled. This caused rivers to be unnecessarily disabled if
mapgen was customised to have surface level above y = 1024.
2017-06-19 02:20:14 +01:00
paramat
ea4d407082 Mgv7 spawn search: Cope with extreme custom terrain and biome 'dust'
Previously, maximum spawn level was set to 'water_level + 16'. This would result
in spawn search failing if terrain had been customised to be much higher than
'water_level' at all points.

Also raise spawn level by 1 node to avoid spawning half-buried in a biome 'dust'
node such as 'default:snowblock'.
2017-06-19 02:20:04 +01:00
Loic Blot
8f2e60a961 Client::makeScreenshot: remove device param
We already have the device param as class member
2017-06-19 00:00:55 +02:00
Loïc Blot
4faaadc8d5 Cpp11 patchset 11: continue working on constructor style migration (#6004) 2017-06-18 19:55:15 +02:00
Loïc Blot
8f7785771b Cpp11 initializers 2 (#5999)
* C++11 patchset 10: continue cleanup on constructors

* Drop obsolete bool MainMenuData::enable_public (setting is called with cURL in server loop)

* More classes cleanup

* More classes cleanup + change NULL tests to boolean tests
2017-06-17 19:11:28 +02:00
Loïc Blot
76be103a91 C++11 patchset 9: move hardcoded init parameters to class definitions (part 1) (#5984)
* C++11 patchset 9: move hardcoded init parameters to class definitions

C++11 introduced the possibility to define the default values directly in class definitions, do it on current code

Also remove some unused attributes

* CollisionInfo::bouncy
* collisionMoveResult::collides_xy
* collisionMoveResult::standing_on_unloaded
* Clouds::speed

* More constructor cleanups + some variables removal

* remove only write guiFormSpecMenu::m_old_tooltip
* move header included inside defintions in genericobject.h
* remove some unused since years exception classes
* remove unused & empty debug_stacks_init
* remove unused & empty content_nodemeta_serialize_legacy
* remove forgotten useless bool (bouncy) in collision.cpp code
2017-06-16 11:25:52 +02:00
Rui
49d6e5f4ab Fix deserialization of ItemDefinition (#5995) 2017-06-16 07:17:30 +02:00
paramat
212945c7a3 Mgv6 mudflow: Also check for 'ignore' nodes
Previously, when removing decorations we searched upwards and removed until we
found air or water. However, the node above the decoration can be 'ignore' if
a stacked decoration extends into the volume above the mapchunk. The result
could be a problematic column of air placed in the volume of 'ignore'. The
unnecessary placing of air also slows the function.

Add a check for 'ignore' nodes when removing decorations.
2017-06-16 02:17:25 +01:00
Ezhh
2ab09bb486 Improve chatcommand params consistency (#5985)
* Fix and improve params consistency

* Move parenthesis requirement to descriptions
2017-06-15 22:38:41 +02:00
paramat
f55816f93a Mgv6 mudflow: Avoid partially removed stacked decorations
Recently we started to remove decorations if the dirt below was flowed away,
but this did not check for stacked decorations, causing them to have only
their lowest node removed.
Also, placed mud could partially bury stacked decorations.

Remove 'old_is_water' bool which on testing is never true.
Add new function 'moveMud()' to reduce indentation.
Remove stacked decoration nodes above a removed decoration.
Remove stacked decorations partially buried in placed mud.
2017-06-15 00:38:08 +01:00
Rui
bbe3dd9a7a Fix no sound bug (#5968) 2017-06-14 17:21:08 +02:00
Loïc Blot
ddcd026344 Remove legacy content_abm.{cpp,h} 2017-06-14 16:23:08 +02:00
sfan5
4783ff956b Update list of installed files concerning server and non-RUN_IN_PLACE builds (#5976)
* mods/mods_here.txt should be present on servers
* client/serverlist/ can be omitted for RUN_IN_PLACE=0
* clientmods/ is not used on servers
2017-06-14 08:04:39 +02:00
Rui
683ab3a154 Fix the serialization error by ff73c7a (#5964) 2017-06-11 21:20:50 +02:00
Loïc Blot
65819f3b9f Use thread_local instead from some static settings (#5955)
thread_local permits to limit variable lifetime to thread duration. Use it on each setting place which uses static to cache variable result only for thread lifetime. This permits to keep the same performance level & reconfigure server from MT gui in those various variables places.

Add thread_local to undersampling calculation too.
2017-06-11 13:58:43 +02:00
Rui
ff73c7a5da Sound: Add pitch option (#5960)
* Sound: Add pitch option
2017-06-11 13:58:26 +02:00
Loïc Blot
03ff53e16b Remove minetestmapper from this repository (#5901)
It's now located at https://github.com/minetest/minetestmapper

Remove colors.txt and sectors2sqlite too
2017-06-11 12:49:30 +02:00
red-001
26e2eb019a Improve the path select GUI (#5852)
- Allow lua to chose whatever directories or files can be selected
- Fix selecting directories
- Rename dialog to `guiPathSelectMenu` from `guiFileSelectMenu`
- Rename lua function for opening the menu from `show_file_open_dialog` to `show_path_select_dialog`
- Remove duplicate code and fix code style.

Related changes
- fix `clang-format` whitelist.
- Regenerate minetest.conf.example
2017-06-11 09:43:31 +02:00
ShadowNinja
6c5e5e2023 Remove threads.h and replace its definitions with their C++11 equivalents (#5957)
This also changes threadProc's signature, since C++11 supports arbitrary
thread function signatures.
2017-06-11 09:43:05 +02:00
QrchackOfficial
5cc8ad946e Remove superfluous pointer null checks 2017-06-10 21:04:47 -04:00
number Zero
7bfd53ba58 Plantlike meshoptions: Fix inverted random vertical offset 2017-06-11 02:12:33 +01:00
paramat
842acbfad2 (Re)spawn players within 'mapgen_limit'
Previously, findSpawnPos() did not take the 'mapgen_limit' setting into account,
a small limit often resulted in a spawn out in the void.
Use the recently added 'calcMapgenEdges()' to get max spawn range through a new
mapgenParams function 'getSpawnRangeMax()'.

Previously, when a player respawned into a world, 'objectpos_over_limit()' was
used as a check, which was inaccurate.
Use the recently added 'saoPosOverLimit()' to get exact mapgen edges.

Also fix default value of 'm_sao_limit_min'.
2017-06-11 02:11:08 +01:00
Elijah Duffy
a9f02ab51c Menu: Do not use textlist for shaders in settings tab (#5820)
Replace the textlist used if the shaders checkbox is unchecked in the settings tab of the main menu with labels. This makes the formspec feel more consistent as the items do not move when shaders is unchecked but only change colour and the checkboxes beside them disappear.
2017-06-10 20:14:26 +02:00
red-001
25ae0739ed Add a server-sided way to remove color codes from incoming chat messages (#5948)
These code be generated by CSM, a modded client or just copy and pasted by the player.

Changes
- Update configuration example and setting translation file.
- Remove colour codes before logging chat.
- Add setting to remove colour codes before processing the chat.
2017-06-10 13:49:44 +02:00
DS
07be63b287 fix an example in lua_api (#5604) 2017-06-10 13:49:28 +02:00
Loïc Blot
ab128e03ff C++11 patchset 6: forbid object copy using assigment/copy function deleters (#5945)
C++11 implement function deleting, it's generally used to prevent some object copy
In script API use this function removal on ScriptApiBase instead of ScriptApiClient/Server/MainMenu, this affect all ScriptApis
Move DISABLE_CLASS_COPY with constructor, the deleted function permit to replace function in its original place
2017-06-10 13:49:15 +02:00
Thomas--S
9c497aa71f Order es_DrawType exactly like enum NodeDrawType in nodedef.h (#5946)
This will help to avoid some strange bugs.
2017-06-10 13:24:05 +02:00
red-001
740b4bec07 Fix sending color codes to clients that don't support them. (#5950)
Also remove `disable_escape_sequences` since it's not needed anymore.
2017-06-09 21:39:25 +02:00
DS
44495ea719 CSM: Fix documentation error for register_on_*_chat_messages (#5917) 2017-06-09 15:48:04 +02:00
Loïc Blot
312ca0382b buildbot: exit 0 at the end of the script
This permits script to return correct state when skipping packaging
2017-06-09 12:05:37 +02:00
Loïc Blot
d74385be24 Implement GItlab CI daily builds for windows platform (32 & 64) (#5923)
* Implement win32 & win64 builds in Gitlab CI + pkg improvements

* windows buildbot: split build & deploy steps
* move deb artifacts to root folder to have a nicer artifact
* add windows build + packaging on xenial
2017-06-08 16:30:30 +02:00
red-001
4221c1b441 Have the server send the player list to the client (#5924)
* Have the server send the player list to the client

Currently the client generates the player list based on the Client active object list, the issue with this is that we can't be sure all player active objects will be sent to the client, so this could result in players showing up when someone run `/status` but auto complete not working with their nick and CSM not being aware of the player
2017-06-08 15:30:09 +02:00
Loïc Blot
5bd33a1586 C++11 patchset 5: use std::threads and remove old compat layer (#5928)
* C++11 patchset 5: use std::threads and remove old compat layer

* use pragma once in modified headers
* use C++11 function delete for object copy
2017-06-08 10:40:11 +02:00
Paramat
0a5c3c2852 Autorun: Change to 'autoforward' (#5926)
Minetest does not have 'run'.
Automatic forwards is very often used while flying or swimming, so a general
word is more suitable.
2017-06-08 09:57:00 +02:00
red-001
47bcf2f7ac Use a settings object when generating world.mt and set player_backend to sqlite. (#5940)
* Use a settings object when generating world.mt and set player_backend to sqlite.

* Update subgame.cpp
2017-06-08 09:50:51 +02:00
DS
00dfced195 make ret variable in /builtin/mainmenu/tab_credits.lua local (#5942) 2017-06-07 19:11:28 +02:00
red-001
c91a8c7061 [CSM] Add function to get player privileges (#5933)
* [CSM] Add function to get player privileges + move related help functions to common

* Added @Zeno- const
2017-06-07 09:09:06 +02:00
Loic Blot
6c55874417 DragonflyBSD & NetBSD build fix 2017-06-06 23:02:03 +02:00
Loic Blot
47f5e7fd0f Fix bump_version.sh & client_lua_api.md
This modification was forgotten at release
2017-06-06 19:56:15 +02:00
red-001
33b513f76c Fix typos/mistakes in the documentation for colour related functions. (#5936) 2017-06-06 17:02:44 +02:00
Loïc Blot
d4c0f91275 Use C++11 mutexes only (remove compat code) (#5922)
* Fix event LINT & remove default constructor/destructors
* remove compat code & modernize autolock header
2017-06-06 16:29:28 +02:00
Loïc Blot
8bdde45895 Revert "Remove deprecated code segments (#5891)"
This reverts commit 599e13e95e.
2017-06-06 16:19:04 +02:00
Elijah Duffy
fee5171298 Main Menu: Add get_clientmodpath API (#5912)
Add `core.get_clientmodpath` to main menu API (also possible in async calls).
2017-06-06 14:34:31 +02:00
Loïc Blot
b3dfe5332c C++11 patchset 3: remove Atomic/GenericAtomic and use std::atomic (#5906) 2017-06-06 14:34:14 +02:00
red-001
a6678d6e5a Remove old network code (#5921) 2017-06-06 07:57:35 +02:00
Vincent Glize
dfd79c086b Fixed #5907 Documentation for screen_h and screen_w (#5909) 2017-06-05 09:43:21 +02:00
Loic Blot
718121df91 Remove SharedPtr, it's not used and will be never used, we use C++11 2017-06-05 09:36:13 +02:00
Loic Blot
bfacfc2062 Gitlab CI: Fix Ubuntu 14.04/Debian 8 build by using GCC 6 toolchain
+ indent fix
2017-06-05 00:06:01 +02:00
Thomas--S
599e13e95e Remove deprecated code segments (#5891) 2017-06-04 21:42:32 +02:00
Loïc Blot
a98baef5e4 C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821) 2017-06-04 21:00:04 +02:00
Loic Blot
2362d3f926 JsonCPP update from 0.10.6 to 1.8.0 2017-06-04 09:57:08 +02:00
Loic Blot
bf6569b570 Minetest for C++11 (CMakeLists + Travis)
* Move GCC to GCC 6 & GCC 7
* Move Clang to Clang 3.6 & Clang 4.0
* LINT moves from Clang 3.9 to Clang 4.0
* Move XCode 7.3 to 8.0
* Use more travis tricks to install compilers instead of adding complexity to our build script
* Clang format fixes on checked files (compat Cpp11 instead of Cpp03)
* Mingw GCC update from 4.8.4 to 5.3 (Ubuntu Xenial)
* Drop mingw cmake generated files and add them to gitignore
2017-06-04 09:57:08 +02:00
Casimir
0e58168fe5 Mapgen v6: Use snow blocks in tundra and remove them from taiga (#5827)
* Mapgen v6: Use snow blocks in tundra and remove them from taiga

* Use snowblocks in tundra above dirt with snow
2017-06-04 09:37:30 +02:00
ShadowNinja
7786521f15 Fix segmentation fault with tool capabilities (#5899) 2017-06-03 23:59:17 +02:00
Vincent Glize
dd0a058e1f Snake case for screen options in minetest.conf (#5792) 2017-06-03 22:02:07 +02:00
ShadowNinja
63ca71e9d2 Continue with 0.4.16-dev 2017-06-03 14:42:10 -04:00
ShadowNinja
80dc961d24 Bump version to 0.4.16 2017-06-03 14:42:10 -04:00
ShadowNinja
e4d3639d40 Update remove_player documentation
This function only removes player meta data,
not player authentication data.
2017-06-03 14:39:49 -04:00
rubenwardy
fe046fab8a Update credits
The following algorithm was used when selecting contributors:

* Every non-trivial contributor from the current release,
  Non-trivial meaning more than X non-trivial commits, not counting documentation/translation changes
* The top Y contributors from the last 4 years.
* Previous contributor means no contributions since a few months before the last release.

In the future this should be automated
2017-06-03 14:28:36 -04:00
pandaro
1d4978b881 Translated using Weblate (Italian)
Currently translated at 77.6% (795 of 1024 strings)
2017-06-03 20:20:47 +02:00
Лазар Вукановић
b6eb315262 Translated using Weblate (Serbian (cyrillic))
Currently translated at 38.1% (391 of 1024 strings)
2017-06-03 20:20:41 +02:00
Mateusz Mendel
518dbec74c Translated using Weblate (Polish)
Currently translated at 61.3% (628 of 1024 strings)
2017-06-03 20:20:24 +02:00
praprot
2795a2a4db Added translation using Weblate (Slovenian) 2017-06-03 20:20:05 +02:00
BreadW
03c5dffabe Translated using Weblate (Japanese)
Currently translated at 48.2% (494 of 1024 strings)
2017-06-03 20:19:15 +02:00
Emiel van Rooijen
c77f0c1065 Translated using Weblate (Dutch)
Currently translated at 79.7% (817 of 1024 strings)
2017-06-03 20:18:58 +02:00
texmex
58c0e37501 Translated using Weblate (Swedish)
Currently translated at 12.1% (124 of 1024 strings)
2017-06-03 20:16:49 +02:00
metarmask
d74ebfbc67 Translated using Weblate (Swedish)
Currently translated at 11.0% (113 of 1024 strings)
2017-06-03 20:16:23 +02:00
texmex
c8b0502037 Translated using Weblate (Swedish)
Currently translated at 10.9% (112 of 1024 strings)
2017-06-03 20:15:47 +02:00
Muhammad Nur Hidayat Yasuyoshi
87c771e638 Translated using Weblate (Malay)
Currently translated at 90.2% (924 of 1024 strings)
2017-06-03 20:15:39 +02:00
Muhammad Rifqi Priyo Susanto
388930f3dd Translated using Weblate (Indonesian)
Currently translated at 94.5% (968 of 1024 strings)
2017-06-03 20:13:38 +02:00
Muhammad Rifqi Priyo Susanto
bc73df81d1 Translated using Weblate (Indonesian)
Currently translated at 84.2% (863 of 1024 strings)
2017-06-03 20:12:44 +02:00
Viktar Vauchkevich
b5d43d7b18 Translated using Weblate (Belarusian)
Currently translated at 100.0% (1024 of 1024 strings)
2017-06-03 20:11:56 +02:00
anonymous
c3775ceb49 Translated using Weblate (French)
Currently translated at 88.6% (908 of 1024 strings)
2017-06-03 20:11:34 +02:00
Hugo Locurcio
36bba5b8ca Translated using Weblate (French)
Currently translated at 88.5% (907 of 1024 strings)
2017-06-03 20:10:30 +02:00
Loïc Blot
98c13746ce Translated using Weblate (French)
Currently translated at 88.4% (906 of 1024 strings)
2017-06-03 20:10:22 +02:00
José
041553e658 Translated using Weblate (French)
Currently translated at 87.4% (895 of 1024 strings)
2017-06-03 20:10:15 +02:00
Loïc Blot
83b6a3bcdd Translated using Weblate (French)
Currently translated at 86.9% (890 of 1024 strings)
2017-06-03 20:10:01 +02:00
monolifed
0f55050038 Translated using Weblate (Turkish)
Currently translated at 100.0% (1024 of 1024 strings)
2017-06-03 20:09:58 +02:00
Wuzzy
8abca2cf0b Translated using Weblate (German)
Currently translated at 100.0% (1024 of 1024 strings)
2017-06-03 20:07:30 +02:00
LNJ
9295e95990 Translated using Weblate (German)
Currently translated at 99.8% (1022 of 1024 strings)
2017-06-03 20:06:43 +02:00
Wuzzy
956892c226 Translated using Weblate (German)
Currently translated at 99.8% (1022 of 1024 strings)
2017-06-03 20:06:25 +02:00
Fixer
f2e78f31ab Translated using Weblate (Ukrainian)
Currently translated at 40.0% (410 of 1024 strings)
2017-06-03 20:06:09 +02:00
Olexandr
c6afe083b3 Translated using Weblate (Ukrainian)
Currently translated at 37.6% (386 of 1024 strings)
2017-06-03 20:06:08 +02:00
Fixer
6f02ce1e99 Translated using Weblate (Ukrainian)
Currently translated at 37.6% (386 of 1024 strings)
2017-06-03 20:04:41 +02:00
weqqr
6e9ba56708 Translated using Weblate (Russian)
Currently translated at 96.3% (987 of 1024 strings)
2017-06-03 20:03:30 +02:00
Andrew Zyabin
0870b30f3b Translated using Weblate (Russian)
Currently translated at 96.2% (986 of 1024 strings)
2017-06-03 20:03:28 +02:00
Sergey
834d445795 Translated using Weblate (Russian)
Currently translated at 96.2% (986 of 1024 strings)
2017-06-03 20:02:48 +02:00
Andrew Zyabin
b5912d7407 Translated using Weblate (Russian)
Currently translated at 96.1% (985 of 1024 strings)
2017-06-03 20:02:42 +02:00
anonymous
d7e829f272 Translated using Weblate (Russian)
Currently translated at 96.0% (984 of 1024 strings)
2017-06-03 20:02:38 +02:00
weqqr
9d1a3ba668 Translated using Weblate (Russian)
Currently translated at 95.8% (982 of 1024 strings)
2017-06-03 20:02:27 +02:00
Alex “XShell” Schekoldin
db05c8fd45 Translated using Weblate (Russian)
Currently translated at 95.8% (981 of 1024 strings)
2017-06-03 20:02:20 +02:00
weqqr
983bff68e6 Translated using Weblate (Russian)
Currently translated at 95.8% (981 of 1024 strings)
2017-06-03 20:02:13 +02:00
Pavel Sokolov
509ed10328 Translated using Weblate (Russian)
Currently translated at 95.8% (981 of 1024 strings)
2017-06-03 20:02:09 +02:00
weqqr
37a3d49621 Translated using Weblate (Russian)
Currently translated at 95.8% (981 of 1024 strings)
2017-06-03 20:02:01 +02:00
Sergey
f15b61c146 Translated using Weblate (Russian)
Currently translated at 75.5% (774 of 1024 strings)
2017-06-03 20:01:54 +02:00
weqqr
7fffe6d0fa Translated using Weblate (Russian)
Currently translated at 75.3% (772 of 1024 strings)
2017-06-03 20:01:45 +02:00
Sergey
8396996ac3 Translated using Weblate (Russian)
Currently translated at 58.2% (596 of 1024 strings)
2017-06-03 20:01:31 +02:00
weqqr
b7eb64a4d4 Translated using Weblate (Russian)
Currently translated at 55.0% (564 of 1024 strings)
2017-06-03 20:01:20 +02:00
Loïc Blot
c6d5441105 Properly remove SAO when worldedges are overtaken (#5889)
* LuaEntitySAO: Remove beyond outermost mapchunk edges

Based on a commit by, and with help from, nerzhul.
Add 2 functions to class Mapgen:
A function to calculate actual mapgen edges, called from the Mapgen constructor.
A function called indirectly from content_sao.cpp per entity step to check SAO
position is within mapgen edges.

* Calculate borders from params not mapgen, which is not available everytime
2017-06-03 19:57:02 +02:00
Loic Blot
72eec0f6f5 Android: update build tools version + versionCode bump for release 2017-06-03 19:36:17 +02:00
red-001
994802a774 Remove unimplemented setting movement_speed_descend (#5892) 2017-06-03 14:44:04 +02:00
SmallJoker
7a2b9df970 Tooltips: Unify the tooltip[] and list[] description tooltip display functions (#5848)
* Tooltips: Unify the tooltip[] and list[] description tooltip display functions
2017-06-03 08:55:26 +02:00
Wuzzy
e91ffa0c91 Mention data type for get/set_attribute in docs (#5884) 2017-06-03 08:20:22 +02:00
Wuzzy
1b83b0acfd Lua_api.txt: Various edits and Markdown syntax improvements
Add minor bits of missing Lua API documentation.
Remove L-system lighting bug warning.
Clarify 2 lines in node timer documentation.
Fix many Markdown syntax errors in lua_api.txt.
2017-06-02 18:01:12 +01:00
Wuzzy
80fe516e4e Remove “inf” argument from shutdown command help (#5880) 2017-06-02 17:16:30 +02:00
Dániel Juhász
30c51a1115 Document hardware coloring and soft node overlays (#5876) 2017-06-02 15:57:59 +02:00
Dániel Juhász
001de6ffba Do not shade inventory items with textures (#5869)
This commit restores the old behavior: if an inventory item has an own
inventory texture, it will not be shaded.
2017-06-01 23:18:55 +02:00
Loïc Blot
1c69476d9f Show singlenode mapgen to menu (#5868)
Fix #5867
2017-06-01 23:18:24 +02:00
red-001
a7787bb9d2 Fix dropdown menu selection (#5847)
This fixes a bug that occurred when the selection list of a drop down menu was changed but the name was still the same.
2017-06-01 08:00:26 +02:00
red-001
ed8215042c Add more files and file types to .gitignore (#5859) 2017-05-31 20:08:13 +02:00
red-001
6444963fb1 Nametag: remove colour codes before calculating alignment. (#5862) 2017-05-31 20:07:33 +02:00
stujones11
1681a009bc Don't add damage flash while punch texture modifier is active (#5767) 2017-05-29 23:26:25 +02:00
Loïc Blot
ef152428ef guiVolumeChange: prevent wrong value position by using 1 label instead of 2 (#5839)
* Use only one label instead of two for the soundText, this permit to ensure both label & values are aligned
* Add '%' character too, to reflect it's a percentage volume
* Remove rect on regenerateGui (upper part) which shadows outer part and which is not needed outside of the DesiredRect affectation

Fix issue #5837
2017-05-28 15:23:30 +02:00
Nathan Salapat
c09e16ff5b Added missing levels to logging menu (#5836)
* Added missing levels to logging menu

Added none and error options to the debug_log_level in the advance settings.
2017-05-28 09:23:06 +02:00
paramat
210a339dce Mapgen files: Update and correct copyright credits 2017-05-26 20:46:03 +01:00
SmallJoker
d99b6fed55 Time: Change old u32 timestamps to 64-bit (#5818)
MacOSX build fix + cleanups
2017-05-26 14:03:36 +02:00
Loïc Blot
4d5ce8478c Enhance ABM performance a little bit by removing two std::set copy (#5815)
* Enhance ABM performance a little bit by removing two std::set copy

* ActiveBlockModifier::getTriggerContents now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors now returns a const ref
* ActiveBlockModifier::getRequiredNeighbors is now purely virtual

* Little code style fix
2017-05-25 16:43:55 +02:00
Paramat
5b338638e0 Mgv6 mudflow: Remove decoration if 'dirt with grass' below flows away (#5798)
Mudflow of a neighbouring mapchunk extends into a mapchunk's edge, and could
remove 'dirt with grass' from under a decoration, creating unsupported
decorations.

Remove any decoration above if a 'dirt with grass' node is removed by mudflow.
2017-05-25 12:46:34 +02:00
red-001
2f291e6685 Close formspec on client shutdown. (#5811)
This ensures the shutting down progress bar is correctly rendered. This fixes #3050.
2017-05-25 12:46:24 +02:00
Loïc Blot
099624a513 Revert 1469424 and fix wrong char position when doing mouse selection on intlGUIEditBox (#5806)
* Revert 1469424075 and fix wrong char position when doing mouse selection on intlGUIEditBox

position should look at current line not the whole text and shift 1 character on the last line (due to \0 string delimiter)

* Finish the fix and prevent values under zero for getCursorPos which crash the program if found

* Forget to remove old comment

* fix zero to NULL

* Fix typo
2017-05-24 08:56:40 +02:00
rubenwardy
e8fb1f79bc Add formspec escaping to subgame list in create world dialog (#5808) 2017-05-24 07:45:23 +02:00
Paramat
649f641f28 Minimal: Add river water nodes (#5809)
Is a base terrain node needed by any core mapgen with sloping rivers.
2017-05-24 07:43:17 +02:00
Loic Blot
c445a3d958 Fix wrong return value in get_sky Lua call since ad9fcf859e
Fix #5803
2017-05-23 19:59:47 +02:00
Paramat
9ff5302c8b Client crashfix: load meta after digging (#5801)
Fixes a crash caused in MTGame by breaking and right-clicking a chest.

If loading meta, digging, node can disappear and we looked at meta, which is wrong because meta became NULL.

Pointer is invalidated and we read wrong memory area
2017-05-23 19:54:37 +02:00
Loic Blot
05309229b8 LINT fix & check all files with clang-format
Seems the diff mode doesn't work well, PR are detected as working whereas in master it's shown it's problematic (and really problematic). Use same check everywhere
2017-05-22 07:28:35 +02:00
Pierre-Adrien Langrognet
39f4a2f607 [CSM] Add send_chat_message and run_server_chatcommand API functions (#5747)
* [CSM] Add send_chat_message and run_server_chatcommand API functions

* Add client-side chat message rate limiting

* Limit out chat queue size

* [CSM] Add minetest.clear_out_chat_queue API function and .clear_chat_queue chatcommand

* Last fixes/cleanups before merge
2017-05-21 23:06:51 +02:00
Loic Blot
ec490abf58 Run updatepo.sh 2017-05-21 17:40:59 +02:00
Fixer
a58e00ecfc Translated using Weblate (Ukrainian)
Currently translated at 38.1% (350 of 918 strings)
2017-05-21 17:37:53 +02:00
weqqr
dc9286e2a1 Translated using Weblate (Russian)
Currently translated at 61.5% (565 of 918 strings)
2017-05-21 17:37:49 +02:00
Gaunthan Huang
c5dda0ae2f Translated using Weblate (Chinese (Simplified))
Currently translated at 74.2% (682 of 918 strings)
2017-05-21 17:37:44 +02:00
monolifed
b74075f2fe Translated using Weblate (Turkish)
Currently translated at 100.0% (918 of 918 strings)
2017-05-21 17:37:34 +02:00
Michael Higuera
a3376d4022 Translated using Weblate (Spanish)
Currently translated at 59.4% (546 of 918 strings)
2017-05-21 17:37:11 +02:00
Muhammad Nur Hidayat Yasuyoshi
2a61bfd249 Translated using Weblate (Malay)
Currently translated at 65.4% (601 of 918 strings)

Retranslate the correct word
2017-05-21 17:37:02 +02:00
yellowcrash10
1946442481 Translated using Weblate (Esperanto)
Currently translated at 31.8% (292 of 918 strings)
2017-05-21 17:36:17 +02:00
Unknown
b4916ad233 Added translation using Weblate (Dhivehi) 2017-05-21 17:36:08 +02:00
Erick Sanhueza
85be5a3e14 Translated using Weblate (Spanish)
Currently translated at 58.0% (533 of 918 strings)
2017-05-21 17:34:58 +02:00
Loic Blot
de840fe271 Fix LINT broken by dfa0c15ce0 2017-05-21 17:30:00 +02:00
bigfoot547
dfa0c15ce0 [CSM] Add function to get the definition of items (#5732)
Add node def and item def documentation.

Please be ready for merge!
2017-05-21 14:40:55 +02:00
red-001
ae483f1bd0 Prevent fall damage from overflowing when falling from a large height. (#5791) 2017-05-21 11:18:38 +02:00
Elijah Duffy
4dc97eb99f Menu: Merge singleplayer and server tabs (#5627)
Rename "Singleplayer" tab to "Play" and remove "Server" tab placing server functionality under a "Host Game" checkbox in "Play."
2017-05-21 10:07:05 +02:00
Loic Blot
50cb503d77 Add clientmods/mods.conf & client/mod_storage to gitignore 2017-05-21 10:06:13 +02:00
red-001
9d0f768cf6 [CSM] Allow enabling and disabling mods. (#5554) 2017-05-21 09:54:28 +02:00
Loïc Blot
90808a4f34 Real control fix (#5787)
* Allow enabling and disabling mods.

* Re-fix 605599b6f1

This breaks some chars like € in chat.

Instead verify is char is a non control char -> iswcntrl
2017-05-20 22:29:15 +02:00
you
358074b296 Fix instant digging (#5785)
Use runData.dig_time_complete instead of params.time to find out whether it's instant digging.
runData.dig_time_complete is set to something very big if the node can't be dug, whereas param.time is 0 when digging is impossible or it's instant digging. So not using param.time fixes #5728.
2017-05-20 20:43:13 +02:00
Loic Blot
a2bb776ea8 Fix wchar_t type on 605599b6f1
event.KeyInput.Char is a wchar_t, iswprint should be used
2017-05-20 20:13:29 +02:00
Paramat
60baf8120c Particle spawner: Do not spawn particles distant from player (#5766)
Previously, every particle was rendered by (even if not actually visible to)
the client regardless of distance. This significantly reduced client FPS.

Acts clientside, particle spawners are always sent to clients, but each
particle is checked for distance from the player.
As with 'add particle' the distance limit is set to 'max block send distance'
as this determines how far a client can see.
2017-05-20 16:46:35 +02:00
SmallJoker
af2f02552f [CSM] Correct the log destination of print() (#5784) 2017-05-20 16:46:12 +02:00
red-001
772944daf6 Fix CSM crash (#5779)
Caused by dc5bc6c and them made worse by 5ebf8f9
2017-05-20 16:45:49 +02:00
Loic Blot
7e185068c4 Typo fix in README.txt
Fix issue #4293
2017-05-20 16:04:44 +02:00
Elijah Duffy
dada983ff4 Add /clearinv chat command (#4994)
Allow players to clear their own inventory or that of another player with /clearinv command. server privilege is required to clear another player's inventory, no privileges are required to clear your own inventory.'
2017-05-20 12:56:17 +02:00
Loïc Blot
8797a0aa4b chat.cpp fix wchar_t isspace -> iswspace & wrong isspace on an index (#5783) 2017-05-20 12:56:02 +02:00
numberZero
7779bac3a5 Cleanup in content_mapblock (#5746)
NDT_LIQUID is being drawn by MapBlockMesh since a long time ago...
2017-05-20 12:29:54 +02:00
red-001
1ff5ee0b69 Improve password change menu (#5757)
- Fix the GUI getting messed up when resizing
- Save the input when resizing
2017-05-20 12:29:44 +02:00
Craig Davison
605599b6f1 Fix shift key producing space in console (#5777)
* Fix shift key producing space in console
2017-05-20 12:29:31 +02:00
red-001
00972d42d7 this might fix #5661, needs testing (#5775) 2017-05-20 10:48:44 +02:00
SmallJoker
673ac55a9d [CSM] Fix crash when the minimap is disabled. Caused by e25a38e 2017-05-20 10:26:09 +02:00
Loic Blot
1469424075 Fix input regression introduced by a4a377ecad
Fix #5776
2017-05-20 10:12:54 +02:00
Zeno-
d176dabeb4 Fix mem leak in mesh cache (#5781) 2017-05-20 08:16:16 +02:00
Loïc Blot
ce9802266e Various code cleanup & little performance improvement on HTTP download (#5772)
* Disable or remove unused enum members/functions
* Tiny code style fixes
* Make some functions const
* Replace ClientMediaDownloader std::unordered_map with std::map
2017-05-20 08:15:56 +02:00
you
35267406aa Do not create dummy normalmaps (#4180)
fixes #1811
2017-05-19 08:08:12 +02:00
you
a4a377ecad Fix textarea bug: clicking right of the end of a line caused the cursor to be in one of the next lines (#3474) 2017-05-19 07:57:21 +02:00
Dániel Juhász
75c393c915 Fix alpha for liquid nodes (#5494) 2017-05-19 07:46:10 +02:00
SmallJoker
674400523e Mainmenu: Fix issues while trying to enable all mods (#5770) 2017-05-19 07:45:47 +02:00
Loïc Blot
e25a38e3fb When minimap is disabled in configuration, really disable it (#5771)
* When minimap is disabled in configuration, really disable it
2017-05-19 07:25:27 +02:00
Loic Blot
1c6d2f596d Fix a warning pointed by GCC 7.1
lua_tonumber overflow in snprintf (12 bytes and only 10 can be written)
2017-05-18 20:55:27 +02:00
SmallJoker
9b5effffbb Builtin: Fix subgame mod selection (#5367) 2017-05-17 19:31:57 +02:00
Paramat
0443620c5e Particles: Do not send single particles to distant clients (#5760)
Previously, every individual particle on a server is sent to, and rendered by
(even if not actually visible), every client regardless of distance. This
significantly reduces client FPS and creates unnecessary network traffic.
Maximum distance is set by 'max block send distance' as this determines how far
a client is able to see.
2017-05-17 10:37:28 +02:00
bigfoot547
287605ca81 Append -debug to version string (#5765) 2017-05-17 09:41:41 +02:00
SmallJoker
0120fe16a7 CSM: Document forgotten functions 2017-05-16 21:57:26 +01:00
paramat
fd32005b0f Caverns: Remove unnecessary liquid excavation
Also disable CavesRandomWalk at a safer distance from caverns.

Excavating liquids in cavern code is unnecessary as in practice we are already
successfully disabling the generation of liquid caves that could intersect
with caverns and cause excessive amounts of spreading liquids in caverns.

However to be safer this commit now disables liquid caves at a larger distance
from caverns, to compensate for liquid caves being able to generate up to a
mapblock beyond a mapchunk border.

Not excavating liquids in cavern code also allows a feature i am working on in
experimental new core mapgens, but also allows for more flexibility in future.
2017-05-16 21:56:51 +01:00
Loic Blot
582ee15d8e Fix a memleak pointed by @Zeno- in MeshUpdateQueue
This leak was introduced when added cache to MeshUpdateQueue and only occurs when leaving world.
2017-05-16 08:27:18 +02:00
Zeno-
1bf9b25fb4 Fix uninitalised variable in event.cpp (#5764) 2017-05-15 20:10:29 +10:00
ezhh
018217f6b2 Add option to use neither node highlighting nor outlining 2017-05-15 19:51:40 +10:00
SmallJoker
febd07fc0d No cursor lock when window inactive (#5754) 2017-05-13 17:42:42 +02:00
Loïc Blot
0d4d35ab93 Android dependencies updates (#5755)
* irrlicht ogles 5122 -> 5145
* openssl 1.0.2j -> 1.0.2k
* curl 7.52 -> 7.54
* sqlite 3.15.2 -> 3.18.0
2017-05-13 13:32:59 +02:00
Loïc Blot
6673aff685 Limit properly the sound setting at updateSound runtime step (#5753)
* Limit properly the sound setting at updateSound runtime step

Fix #5026

* Add a comment
2017-05-13 12:03:11 +02:00
Loïc Blot
9b8ca3a746 Move KeyList & InputHandler from game.h to client/inputhandler.h (#5752)
* Move KeyList & InputHandler from game.h to client/inputhandler.h

We have a header for inputs, move inputhandler class & related keylist object to it

Also introduce a cpp file for MyEventReceiver::OnEvent function in inputhandler.h because a so huge function doesn't needs to be inlined

* Pass clang-format on inputhandler.{cpp,h} (compatible)
2017-05-13 11:05:16 +02:00
Loic Blot
5cb7f6a9b7 Android build fix 2017-05-13 09:10:43 +02:00
red-001
98327a59c4 Minor pause/escape menu improvements (#5751)
- Split movement keys into separate entries.
- Increase buffer size due to the above change.
- Change capitalisation.
- Remove code-style violating white spaces.
2017-05-13 08:50:19 +02:00
rubenwardy
f286c54908 Replace inconsistent mentions of core.* with minetest.* (#5749) 2017-05-12 11:27:58 +02:00
red-001
0e0c824ea7 Rework escape/pause menu (#5719)
* Rework escape/pause menu

- Remove build information
- Use current controls instead of default controls
- Add information about the current server in place of the build information
- Add text saying the game is paused to if in singleplayer mode.
rework pause/escape menu

* improve consistency + display server_name
2017-05-11 10:39:37 +02:00
red-001
441740e021 Menu: Fix starting a server if the server address is an empty string. (#5742)
Minetest uses an empty string internal to signal that a server should be started.
2017-05-10 23:25:45 +02:00
sfan5
071e114ffa Private nodemeta (#5702)
* Private node metadata that isn't sent to the client
2017-05-10 15:29:21 +02:00
SmallJoker
6945f807ab minetest.deserialize: Throw error when argument not string (#5738) 2017-05-09 23:11:20 +02:00
red-001
34c52d0ad7 Android: Fix crash while loading main menu (#5736)
Broken by 43d1f37
2017-05-09 18:30:34 +02:00
red-001
8729e7daec Add cancel button to password change menu. (#5720)
* Add cancel button to password change menu.
2017-05-09 11:04:45 +02:00
Auke Kok
a32a06e088 Move Pilzadam to previous developers. (#5735) 2017-05-09 08:56:57 +02:00
paramat
da88a18676 Revert custom player collision box and step height commits
These caused inability to pass through 2 node high spaces or step up onto slabs
or steps when a new client connected to an older server.
2017-05-09 03:52:28 +01:00
Loïc Blot
c07c642ab0 read_schematic_replacements: ensure fields are strings (#5726)
* read_schematic_replacements: ensure fields are strings

add a type check before reading strings on read_schematic_replacements deserializer

* throw LuaError instead of asserting the whole client
2017-05-08 20:43:03 +02:00
paramat
5e04f1a335 Custom step height: Fix implementation
Recent commit 45ab62d6a3 had a coding error that
made climbing out of water difficult due to an incorrect value of the step height
when not 'touching ground'.
It also incorrectly multiplied the custom stepheight by BS, resulting in being
able to step-up 2 nodes if set to the default of 0.6, or even 0.3.
Also the implementation was wrong because it customised the step height when
not 'touching ground', this step height is for a slight rise when catching the
edge of a node during a jump, and should always remain at 0.2 * BS.
2017-05-08 05:59:19 +01:00
paramat
3342dcc4bc Shaders: Remove unused water surface shader
Also remove hardcoded MTGame node.

The 'water surface shader' was duplicated shader code in preparation for
intended new water surface shaders. For development purposes the MTGame node
'default:water_source' had it's top tile assigned to 'water surface shader'.
Due to shader duplication this commit does not cause any change to shader
behaviour.
2017-05-08 05:58:59 +01:00
Loïc Blot
c1b3ed4180 Player attrs: permits to remove an attribute by setting value to nil (#5716)
* Player attrs: permits to remove an attribute by setting value to nil

When doing player:set_attribute("attr", nil) remove attribute

Also remove a useless check on C++ API part (already done by checkplayer)

Fix #5709
2017-05-07 12:13:15 +02:00
Loic Blot
0d7c37943b LINT fix since d067894816 2017-05-07 11:07:17 +02:00
paramat
2d5bd7f414 Player properties: Set correct default collisionbox
Recent commit b6f4a9c7e1 removed a hardcoded
player collisionbox which resulted on falling back to an incorrect default.
This stopped players walking through 2-node high spaces and made the player
slightly wider.

Improve docs for custom player collisionbox feature and reformat nearby lines.
2017-05-07 06:10:13 +01:00
T0ny2
d067894816 Replace occurrence of luaL_reg in l_camera.cpp
Related to commit 41c5483. Replace an occurrence of luaL_reg in
src/script/lua_api/l_camera.cpp (added by commit de028fc).
2017-05-07 06:09:30 +01:00
ShadowNinja
c6e96c645b Fix myfloor(0.0) 2017-05-06 16:10:03 -04:00
ShadowNinja
77597c4ff3 Clean up numeric.h and split FacePositionCache from it
I also optiized FacePositionCache a bit: I removed a map
lookup and vector copy from both branches of getFacePosition.
2017-05-06 16:09:45 -04:00
TeTpaAka
b6f4a9c7e1 Make the player collisionbox settable 2017-05-06 15:41:05 -04:00
ShadowNinja
43d1f375d1 Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2017-05-06 15:33:19 -04:00
Loic Blot
a024042bf5 Fix codestyle since CSM Camera API 2017-05-06 21:30:27 +02:00
Wuzzy
07c17db114 Add configurable key bindings for hotbar scrolling, and for changing volume. 2017-05-06 21:21:59 +02:00
Sapier
45ab62d6a3 Use stepheight from CAO instead of hardcoded value 2017-05-06 21:18:17 +02:00
red-001
5ebf8f9450 [CSM] add on_item_use (#5544) 2017-05-06 21:12:44 +02:00
TeTpaAka
6658ad3d94 Make players respect makes_footstep_sound in the object properties 2017-05-06 20:16:16 +02:00
bigfoot547
de028fc056 [CSM] Add camera API (#5609)
* [CSM] Add camera API
roper rebase & squash

* Address nerzhul's review
2017-05-05 22:07:36 +02:00
Paramat
e8b00fdf98 Clouds API: Fix yellow clouds at dawn and dusk (#5707) 2017-05-05 22:07:25 +02:00
Loic Blot
7c82f1e5dd Add missing server sending rule for bd921a7916 2017-05-05 20:21:04 +02:00
Wayward One
fe247f38f7 Fix Android build (#5706)
* Fix Android build
2017-05-05 17:27:50 +02:00
Loïc Blot
21e0a049f8 Save minetest screen width/height options when modified (#5683)
* Save minetest screen width/height options when modified

* Add autosave_screensize setting (default true)

* Fix @SmallJoker comments
2017-05-05 13:47:11 +02:00
red-001
d6cf5450a8 Add option to also check the center to find_node_near (#5255)
* Add option to also check the center to `find_node_near`
2017-05-04 22:52:58 +02:00
yellowcrash10
6fb27d3b2e Translated using Weblate (Esperanto)
Currently translated at 31.9% (293 of 918 strings)
2017-05-04 17:14:24 +02:00
Michele Mainardi
e2199874a4 Translated using Weblate (Italian)
Currently translated at 96.0% (882 of 918 strings)
2017-05-04 17:14:02 +02:00
Mário
b71ed1a957 Translated using Weblate (Portuguese)
Currently translated at 66.9% (615 of 918 strings)
2017-05-04 17:13:50 +02:00
Viktar Vauchkevich
87b6458abc Translated using Weblate (Belarusian)
Currently translated at 100.0% (918 of 918 strings)
2017-05-04 17:13:30 +02:00
David Capello
f441e0d76e Translated using Weblate (Spanish)
Currently translated at 58.0% (533 of 918 strings)
2017-05-04 17:11:37 +02:00
Laura Arjona Reina
4cf0bf8ff4 Translated using Weblate (Spanish)
Currently translated at 57.9% (532 of 918 strings)
2017-05-04 17:11:25 +02:00
metarmask
733b49b17f Added translation using Weblate (Swedish) 2017-05-04 17:09:47 +02:00
BreadW
41e9074c7d Translated using Weblate (Japanese)
Currently translated at 49.6% (456 of 918 strings)
2017-05-04 17:08:49 +02:00
monolifed
1b3ea47e99 Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)
2017-05-04 17:08:32 +02:00
Andrey K
b8993ee5ac Translated using Weblate (Russian)
Currently translated at 60.1% (552 of 918 strings)
2017-05-04 17:07:57 +02:00
monolifed
194df438c2 Translated using Weblate (Turkish)
Currently translated at 93.6% (860 of 918 strings)
2017-05-04 17:07:36 +02:00
Muhammad Nur Hidayat Yasuyoshi
1a9cd99056 Translated using Weblate (Malay)
Currently translated at 54.9% (504 of 918 strings)
2017-05-04 17:07:36 +02:00
Vaughan Lapsley
c874bfa5c3 Remove CMAKE -ffast-math flag from OSX/FreeBSD
Fixes issue: #4274

I have tested on MacOS 10.12.4

Requires testing on:
FreeBSD, Windows and Linux which I do not have access to.
2017-05-04 13:24:36 +02:00
Loic Blot
9a9ae7d65c LINT fix since cloud API merge 2017-05-04 07:52:31 +02:00
paramat
dd591119a3 Directional coloured fog: Fix order of SColor components
'video::SColor pointcolor' was initialised with order RGBA instead of ARGB.
No change in behaviour as 'm_bgcolor' has alpha 255.
2017-05-04 04:26:06 +01:00
paramat
76ec6b8313 Clouds: Fix reddish clouds. Add missing alpha update
Fix accidental swap of red and blue components that caused reddish clouds
Add missing update of alpha in remoteplayer.cpp
2017-05-04 04:26:06 +01:00
red-001
ae0d8f74d7 Add function to get server info. 2017-05-04 04:25:45 +01:00
SmallJoker
468eeb618e Fading soungs: Fix client crash on older servers 2017-05-03 13:48:46 +02:00
paramat
ad9fcf859e Set sky API: Add bool for clouds in front of custom skybox
Default true.
Add 'm_clouds_enabled' bool to sky.h, set from new bool in 'set sky' API.
Make 'getCloudsVisible()' depend on 'm_clouds_enabled' instead of
'm_visible' (whether normal sky is visible).
2017-05-02 20:42:35 -07:00
SmallJoker
f9fdb48dc8 Sneak: Improve and fix various things
Remove useless `got_teleported`.
Fix jitter when walking against the sneak limits.
Fix damage evading on sneak ladders.
2017-05-03 03:16:20 +01:00
Brandon
bd921a7916 Sound API: Add fading sounds 2017-05-03 03:12:45 +01:00
Ben Deutsch
f1d7a26b7c Add clouds API 2017-04-30 00:06:13 +01:00
Loïc Blot
95409da87d Optimize updateFastFaceRow processing by removing some TileSpec copy (#5678)
* Optimize updateFastFaceRow processing by removing some TileSpec copy

It permit to decrease this function from 54% runtime to 45% and reduce copy from 14% runtime to 12.5%
getTileInfo also reduced from 27% to 23%

* makeFastFace should use a const ref too

this trigger a const pointer need in the underlying function

Also fix some code style and prevent calculating 4 times the same position at a point

* Reduce a comparison cost for lights in updateFastFaceRow
2017-04-29 20:36:09 +02:00
shivajiva101
c729543ec4 Fix visual slide issue with set_detach, fixes #5620 2017-04-29 18:18:46 +02:00
Loïc Blot
3251e44938 content_cao: fix getPlayerControl structure copy on each step (#5677)
Also fix some codestyle issues around it.
2017-04-29 18:16:58 +02:00
Loïc Blot
3db66b4531 Client & ClientEnvirnment: don't create fake events (#5676)
Instead of create fake events on the stack on each loop call (Game::run), verify is queue is empty or not and handle event directly if there is.

This prevents fake ClientEvent creation & memory allocations

Same fix is also applied on ClientEnvironment, & rename getClientEvent to getClientEnvEvent to match ClientEnvEvent object
2017-04-29 17:25:25 +02:00
SmallJoker
f727f54192 Fix Travis/unittest broken since b662a45 2017-04-29 16:40:56 +02:00
Loic Blot
9762650f97 Remove legacy unused define DIGGING_PARTICLES_AMOUNT 2017-04-29 12:18:58 +02:00
Vincent Glize
dc5bc6cac7 [CSM] Add event on_place_node API lua (#5548)
* [CSM] Add event on_place_node API lua
2017-04-29 12:08:16 +02:00
Loic Blot
ecf08255b0 Fix Lint broken by b662a4577d 2017-04-29 09:47:22 +02:00
Auke Kok
1ecc8756bc Reorder TileLayer. (#5638)
Despite the split of TileSpec into TileDef and TileLayer, the
TileLayer struct is still 66 bytes large, and doesn't fit in
a single cacheline.

I'm moving the color member to cacheline 2, in the hope that it
is less used and the compiler loads all the hot members in a single
cacheline instead. Only color sits now in cacheline 2, all the
other members are in cacheline 1.

Note: is_color is probably rarely set, most nodes will likely
not use hardware coloring, but this may change in the future.
Ideally, this class is shrunk to 64 bytes.
2017-04-29 09:16:32 +02:00
Vincent Glize
19960e26c6 [CSM] add screenshot api lua (#5674)
* [CSM] add screenshot api lua
2017-04-29 09:16:06 +02:00
ShadowNinja
b662a4577d Clean up getTime helpers
This increases size of the getTime return values to 64 bits.
It also removes the TimeGetter classes since the getTime functions
are now very precise.
2017-04-28 14:43:18 -04:00
you
7f4cdbcbe9 Fix click-digging torches (#5652)
Torches are dug instantly again.
When the digging time is 0, a delay of 0.15 seconds is added between digging nodes. If the left mouse button is released, the delay is set to 0, thus click-digging.
2017-04-28 20:12:28 +02:00
Auke Kok
e21a1ab3bd Allow mesh and nodeboxes to wave like plants or leaves. (#3497)
We introduce a new value for "waving" - 2:

0 - waving disabled
1 - wave like a plant
2 - wave like a leave

Plantlike nodes will only allow waving = 1, but for leaves we will
permit both 1 and 2 since current minetest_game sets it to 1 for
all leaves. This makes it somewhat backwards compatible.

For mesh and nodebox, values 1 and 2 are both valid, and the node
can wave in both fashions as desired.

I've tested this with the crops:corn plants, which are mesh nodes,
and the results are really good. The code change is trivial as
well, so I've opted to document the waving parameter in lua_api.txt
because it was missing from there.

Nodeboxes likely will not wave properly unless waving = 2. However
it's possible that waving=1 may be desired by some mod developers
for geometries I have not tried, so the code will not prohibit
either value for mesh and nodebox drawtypes.

Add lua_api.txt documentation for this feature and document both
the existing functionality and the expansion to mesh and nodebox
drawtypes.
2017-04-28 20:11:43 +02:00
ShadowNinja
c761717f11 Fix Travis builds 2017-04-27 10:57:46 -04:00
Louis Pearson
04ba2d2721 Search user path for sounds (#5657) 2017-04-27 21:33:59 +10:00
Loïc Blot
b82e5ec880 Don't permit to copy Scripting classes (Client,Server,Mainmenu) 2017-04-27 11:52:44 +02:00
red-001
1ef9eee311 Allow scripts to get the client protocol version in non-debug builds. (#5649) 2017-04-27 11:49:44 +02:00
Bluebird
d130e1fdc0 Fix incorrect formspec-tooltip doc, add detail in 'floodable' & 'on_flood' docs (#5660)
* Fix incorrect formspec tooltip documentation

* Improve `floodable` and `on_flood` documentation.

The original documentation did not specify that liquids should not themselves be floodable. This is probably something that should be mentioned.
2017-04-27 11:49:07 +02:00
Loic Blot
1670bc7366 Fix Android build since 2818d3f224 2017-04-26 21:11:46 +02:00
red-001
ff1ef67dcc Fix #5655 (#5658)
Client: Don't send `TOSERVER_RECEIVED_MEDIA` since it's not used anymore
Server: Handle `TOSERVER_RECEIVED_MEDIA` using `Server::handleCommand_Deprecated`
2017-04-26 21:10:13 +02:00
Bluebird
70ceeb80a1 Tiny documentation fix. (#5659)
There are plenty of lines longer than 80 characters, and spliting the function declaration across two lines can be momentarily confusing.
2017-04-26 07:24:15 +02:00
ShadowNinja
2818d3f224 Rename Scripting API files for consistency 2017-04-25 13:41:36 -04:00
Louis Pearson
db17225a97 Footsteps without view bobbing (#5645)
* Remove redundant view_bobbing setting

Also fixes bug where disabling view_bobbing disables footstep sounds.

* Removes redundant view_bobbing setting

Setting view_bobbing amount to 0 is now the only way to
turn view_bobbing on and off. Also fixed a bug where footstep
sounds would not play when view_bobbing was disabled.
2017-04-25 21:11:51 +10:00
Loïc Blot
a7e131f53e Fix various points reported by cppcheck (#5656)
* Fix various performance issues reported by cppcheck + code style (CI)

* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function

* Fix various iterator post-increment reported by cppcheck
2017-04-25 10:21:42 +02:00
Loïc Blot
af96309621 Gitlab-CI: keep build workspace only 1 hour 2017-04-24 16:06:27 +02:00
Loic Blot
d7ddceac73 Fix lint since recent player to db merge 2017-04-23 16:22:53 +02:00
Loïc Blot
29ab20c272 Player data to Database (#5475)
* Player data to Database

Add player data into databases (SQLite3 & PG only)

PostgreSQL & SQLite: better POO Design for databases

Add --migrate-players argument to server + deprecation warning

* Remove players directory if empty
2017-04-23 14:35:08 +02:00
Loic Blot
dda171d292 LINT fix 2017-04-23 10:24:00 +02:00
Loic Blot
485bf21998 Revert "CONTRIBUTING: disallow signed git commits"
This reverts commit 7a6502a7a5.

Signed commits are supported by PPA and weblate now
2017-04-23 10:21:08 +02:00
Loïc Blot
91a9382c25 Pass clang-format on various cpp/header files (#5559) 2017-04-23 09:52:40 +02:00
red-001
0c34fe20a1 Network:Remove old opcodes and fix documentation. (#5573) 2017-04-22 13:59:02 +02:00
paramat
4c03190ce8 Mgflat, Mgv7: Fix noise crash on world exit.
Fix crash caused by destructor 'delete' on noise objects that are not
created due to mapgen options.
Crash was caused by commit 57eaf62c69
2017-04-22 05:37:33 +01:00
Dániel Juhász
f6d1b682d3 Add /fixlight chat command 2017-04-22 01:24:41 +01:00
paramat
57eaf62c69 Mgflat, Mgv7: Only create noise objects if needed 2017-04-22 01:24:03 +01:00
paramat
58c083f305 Sneak glitch: Set default to false
The 'sneak glitch' physics override now controls whether a player can
use the new move code replications of the old sneak side-effects:
sneak ladders and 2 node sneak jump. This completes our intention to
replicate the old sneak side-effects in new code and provide them as
an option that is disabled by default.
2017-04-22 01:23:57 +01:00
Auke Kok
cca58fe0fd Add on_flood() callback.
This callback is called if a liquid definitely floods a non-air
node on the map. The callback arguments are (pos, oldnode, newnode)
and can return a `bool` value indicating whether flooding the
node should be cancelled (`return true` will prevent the node
from flooding).

Documentation is added, the callback function was tested with a
modified minetest_game.

Note that `return true` will likely cause the node's `on_flood()`
callback to be called every second until the node gets removed,
so care must be taken to prevent many callbacks from using this
return value. The current default liquid update interval is 1.0
seconds, which isn't unmanageable.

The larger aim of this patch is to remove the lava cooling ABM,
which is a significant cost to idle servers that have lava on their
map. This callback will be much more efficient.
2017-04-22 01:23:51 +01:00
Dániel Juhász
8464da7585 Fix a memory leak (#5636) 2017-04-22 00:55:07 +02:00
Loic Blot
3e71c8f482 Fixing warning pointed by @sfan5 and clang and cleanup guiFileSelectMenu
* Also pass clang-format on guiFileSelectMenu.h and remove it from whitelist
2017-04-22 00:51:56 +02:00
Loic Blot
4f4e2e3e83 Revert a const ref on update texture
if mod is a reference to a class member a variable swap breaks.
We should find a way to keep this const ref if possible.
Added a comment about this in header
2017-04-22 00:36:59 +02:00
Loïc Blot
113c85a66a lua: remove core.cause_error call (#5637)
it was used in minimal to trigger core crash, not very useful
2017-04-22 00:34:00 +02:00
Loïc Blot
dc0e9097d3 Fix various performance issues reported by cppcheck + code style (CI) (#5635)
* Make CI happy with code style on master
* guiFileSelectMenu: remove useless includes
* some performance fixes pointed by cppcheck
* remove some useless casts
* TextDest: remove unused setFormSpec function
2017-04-21 23:40:48 +02:00
orwell96
f151b23220 Fix #5617 - respect message and reconnect parameters when shutting down immediately (#5621) 2017-04-21 19:31:59 +02:00
Dániel Juhász
900b816162 Fix after soft node overlays
This removes a segmentation fault and makes node meshes well colorized.
2017-04-21 19:18:09 +02:00
Dániel Juhász
1ffb180868 Soft node overlay (#5186)
This commit adds node overlays, which are tiles that are drawn on top of
other tiles.
2017-04-21 23:34:59 +10:00
Loïc Blot
2ad74a9e8b Gitlab-CI enhancements (#5629) 2017-04-21 10:22:20 +02:00
Loïc Blot
370354cc87 Fix various performance issues reported by cppcheck (#5628)
* Also remove 1 non declared but defined functions
2017-04-21 10:06:08 +02:00
Ekdohibs
de5ecc9fa3 Run generate_from_settingtypes.lua 2017-04-20 06:06:15 +02:00
Dániel Juhász
57e5aa6628 Light update for map blocks
This is not really different from the light update of a voxel
manipulator. This update does not assume that the lighting was correct
before, therefore it is useful for correction.

Also expose this function to the Lua API for light correction, and
allow voxel manipulators not to update the light.
2017-04-20 05:39:14 +02:00
Dániel Juhász
6d1e6f8898 Split light update into two parts
The common part can be reused.
2017-04-20 05:31:50 +02:00
Loïc Blot
f98bbe193e Fix various copy instead of const ref reported by cppcheck (part 3) (#5616)
* Also remove 2 non declared but defined functions
* Make some functions around const ref changes const
2017-04-20 00:12:52 +02:00
Loïc Blot
f3fe62a0bf Fix various copy instead of const ref reported by cppcheck (#5615)
* Also remove InventoryList::peekItem unused function
* Fix some post increment to preincrement reported by cppcheck
2017-04-19 23:02:07 +02:00
paramat
cfe0291b13 Conf.example: Move some lines to minetest.conf.example.extra
Some information in conf.example cannot be generated from
settingtypes.txt, moving it to a new file makes generating
conf.example while preserving that information easier.

Regenerate conf.example from settingtypes.txt.
2017-04-19 02:02:11 +01:00
MarkuBu
efd509f796 Pointed thing to face pos: Fix crash if opening door with slab or stair
Avoids crash caused when 'pointed thing -under' and '-above' are not
face-neighbours, for example in the case of pointing to the top half
of a door.
2017-04-19 02:01:42 +01:00
Hybrid Dog
858c722974 Tools: Fix tool digging speed limit 2017-04-19 02:01:15 +01:00
Loïc Blot
cf37a55690 Fix various variables passed by copy instead of const ref (#5610)
Pointed by cppcheck
2017-04-19 00:36:30 +02:00
Loïc Blot
5f2af7c4e8 Fix broken lint since 04cc9de8f2 2017-04-18 17:13:50 +02:00
Auke Kok
93c1d511e3 Reorder TileSpec. (#5591)
Put accessed members that are needed by updateFastFaceRow()
all in the same cacheline.
2017-04-18 07:48:17 +02:00
Ekdohibs
eddf16eee9 Fix always using the xbox layout (reported by coverity). 2017-04-18 06:47:08 +02:00
Auke Kok
5433e9bd19 Don't make TAB exit game if bound to inventory.
I play with the TAB key bound to the inventory. However, the
code here assumes that TAB means "close formspec" in all contexts,
including the main menu. This causes my game to exit when I attempt
to TAB in between USERNAME and PASSWORD fields.

We know when m_client != NULL that the game is a client game and
not in the main menu, and then it's OK to use the INVENTORY bound
key to exit the formspec, since it's not the main menu.
2017-04-17 21:45:40 -07:00
SmallJoker
6120251320 Fix MSVC build broken by 34d32ce
`round` -> `myround`
Remove superflous `floor` calls
2017-04-17 14:02:26 +02:00
Perttu Ahola
04cc9de8f2 MeshUpdateQueue: Add a MapBlock cache that minimizes the amount of MapBlock copying done in the main thread
Cache size is configurable by the meshgen_block_cache_size (default 20 MB).

New profiler stats:
- MeshUpdateQueue MapBlock cache hit %
- MeshUpdateQueue MapBlock cache size kB

Removes one type of stutter that was seen on the client when received MapBlocks
were being handled. (the "MeshMakeData::fill" stutter)

Kind of related to at least #5239

Originally preceded by these commits, now includes them:
- Move the mesh generator thread into src/mesh_generator_thread.{cpp,h}
- mesh_generator_thread.cpp: Update code style
- MeshUpdateThread: Modify interface to house a different implementation: Actual functionality will be changed by next commits.
- MeshMakeData: Add fillBlockData() interface (so that caller can fill in stuff from eg. a MapBlock cache)
2017-04-17 14:58:29 +03:00
Perttu Ahola
4323ad163f Include container.h in util/thread.h. util/thread.h doesn't compile without it 2017-04-17 14:58:29 +03:00
paramat
f6da7b3fda Sneak: Add option for old move code
Temporary option for the old move code for specific old sneak behaviour.
Enabled by setting the added 'new move' physics override to false.
By default 'new move' is true.
2017-04-17 10:13:05 +01:00
Loic Blot
907be0ab91 Remove an unused variable in Android Build 2017-04-17 09:37:12 +02:00
Auke Kok
97988a1044 Plug two minor Leaks (#5603)
* Resource leak: CHECK_FILE_ERR returns, without freeing chunk_name.

Found with static analysis.

* Resource leak: leaks `page` on error path.

Found with static analysis.
2017-04-17 09:04:58 +02:00
Loïc Blot
73de17afa8 Android progressbar fix (#5601)
* Fix progressbar for Android

Fixes #5599
Fixed #5403 

* draw_load_screen: use texturesource
  this permits to unify texture loading code
* scale progress bar

* Add gl version check for GL_OES_texture_npot. This fixed the texture on loading screen

* Remove two sanity checks pointed by @celeron55

* sfan5 comments + android ratio fixes
2017-04-16 14:44:15 +02:00
Nathanaël Courant
d17636484d Disable android leveldb by default (#5596)
1) Now leveldb is brick (thanks google)
2) By default, use SQLite3, this work perfectly and NOBODY not use LevelDB on Android :)
2017-04-16 09:48:48 +02:00
Loïc Blot
34d32ce55a Implement delayed server shutdown with cancelation (#4664) 2017-04-15 23:19:18 +02:00
SmallJoker
0f955bf7fa Minimap: Do a double-typecast to fix compiling with MSVC 2017-04-15 14:30:27 +02:00
Loïc Blot
a9aad4d061 Partial damage cheat fix: node damages server side (#4981)
* Damage cheat fix: server side

* Lava/Node damages overtime server side
* lava hurt interval is only for old protocol
2017-04-15 09:25:43 +02:00
Loic Blot
b1e6c2a9b8 NetworkPacket: don't copy push std::string and std::wstring 2017-04-14 18:26:24 +02:00
Loic Blot
093e621643 Fix wrong channel type in Client/Server CommandFactories
This is a u8 not a u16
2017-04-14 15:56:40 +02:00
Loïc Blot
b0be7ab61e ClientIface::sendToAll: honor packet configuration (#5590) 2017-04-14 15:34:01 +02:00
Loic Blot
98286a24bc Fix android build 2017-04-14 09:26:11 +02:00
bigfoot547
e80a83d1cb [CSM] Add function to set minimap shape (#5569)
* [CSM] Add function to set minimap shape

Also deprecates `toggle_shape`.

* Oh fish, I messed that one up!

* Fix Style

* Sorry, I missed something

I still had the `luamethod` call in there!

* Add getters

* Remove extra line

* Remove useless variable

Please review again @nerzhul . Thanks!

* Satisfy nerzhul
2017-04-14 09:04:41 +02:00
Dániel Juhász
6f641df8a5 Only use palette if param_type2 is correct 2017-04-13 09:52:48 -07:00
Dániel Juhász
021e667511 Add documentation for map block format 27 (#5576) 2017-04-13 10:19:46 +02:00
Vincent Glize
8bdf9a44c6 [CSM] Fix localplayer documentation (#5557) 2017-04-12 23:05:01 +02:00
numberZero
83508277ce Fix inability to change metadata using stack:to_table() (#5547) 2017-04-12 16:51:07 +02:00
Loic Blot
1399678ffd Fix fips_cipher_abort warning and other duplicate macros 2017-04-12 09:06:26 +02:00
red-001
4e2479e46a [CSM] Allow escaping chatcommands and add missing calls to gettext. (#5565) 2017-04-11 23:35:25 +02:00
t0ny2
a3e7372686 Replace occurrence of luaL_reg in l_localplayer (#5566)
Related to commit 41c5483. Replace a final occurrence of luaL_reg in
src/script/lua_api/l_localplayer.cpp
2017-04-11 19:29:24 +02:00
paramat
59911761ef Sneak glitch: Detect ledge for 2-node climb-up
Re-creates the old sneak-jump behaviour in new code.
Enabled by the 'sneak glitch' physics override.
When a ledge is detected the jump speed modifier is set to the larger
of 'physics override jump' and 1.3 to allow a 2-node climb-up.

An unexpected side-effect is the simple sneak ladder working smoothly.
2017-04-11 05:41:13 +01:00
red-001
eb587996e4 [CSM] Use more gettext (#5553) 2017-04-10 21:14:00 +02:00
red-001
e8d8723320 [CSM] Move .list_players and .disconnect to builtin. (#5550) 2017-04-10 21:13:20 +02:00
Loïc Blot
0bc306e337 Clang-format fix for Android 2017-04-10 09:40:06 +02:00
Loïc Blot
b4106ca58f Clang-format styles fixes since previous commit 2017-04-10 09:17:53 +02:00
Loic Blot
0419552c92 Clang format: fix LINT on old PR which doesn't have LINT enabled 2017-04-10 08:05:03 +02:00
number Zero
0a8834608d Hard-coded undersampling.
Adds uniform undersampling for the 3D rendered scene. GUI elements
are not undersampled, resulting in better playability for users
with low-performance platforms with readable fonts and formspecs.

The undersampling setting can be set to 0 (disabled), 2, 3, 4 pixels
which translates into a resolution reduction of x4, x9 or x16, and
is significant.
2017-04-09 17:30:19 -07:00
Vincent Glize
8ad3dad137 LocalPlayer api lua 2017-04-08 22:04:30 -07:00
Dániel Juhász
58d83a7bb2 Hardware coloring for itemstacks
Adds the possibility to colorize item stacks based on their metadata.

In the item/node definition you can specify palette (an image file)
and color (fallback color if the item has no palette or metadata).
Then you can add palette_index to the metadata.

Dropped itemstacks with different colors do not merge.
2017-04-08 18:39:15 -07:00
red-001
d4e9dd4643 Move chat command handling code from C++ to Lua (#5528) 2017-04-08 20:03:57 +02:00
raymoo
fb4c730708 Document that write_json will error on unserializable types. (#5539)
Previously it was erroneously documented that it would save them as null.
2017-04-08 10:42:59 +02:00
Loïc Blot
8c8333bf68 Prepare for Linux daily build packages (using Gitlab.com CI) (#5542)
* Prepare for Linux daily build packages (using Gitlab.com CI)
2017-04-08 10:19:07 +02:00
Loïc Blot
41c5483024 Replace luaL_reg with luaL_Reg as recent LuaJIT dropped the Lua 5.0 compat (#5541)
We are bundling Lua5.1 which has same macro
2017-04-08 09:28:37 +02:00
Loic Blot
01f9d05f23 code style fix on src/script/cpp_api/s_client.h 2017-04-08 08:45:58 +02:00
Vincent Glize
f73534640a [CSM] Add event on_connect player API lua (#5540)
* Add event on_connect player API lua
2017-04-08 08:20:30 +02:00
Loic Blot
ff4fef570e Fix cmake library default build problem since moving to lib/
Also make Lua library check a cmake module
2017-04-07 23:56:02 +02:00
Loic Blot
4af99b75cf Pass clang-format on 14 trivial header files fixes
Also remove them from whitelist
2017-04-07 23:22:00 +02:00
rubenwardy
271d7c31e6 Fix signed/unsigned conversion warning
There was no bug here (as I checked for negativeness),
however it's good to get rid of warnings.
2017-04-07 19:06:50 +01:00
SmallJoker
c28a843592 Cavegen: Fix non-constant array initializer error for MSVC 2017-04-07 17:59:27 +02:00
SmallJoker
71ffe699d0 Settings: Update documentation (#5534)
Now documented (sorted a-z):
enable_console
enable_particles
creative_mode
hud_scaling
inventory_image_hack
keymap_console
keymap_zoom
shader_path
view_bobbing
2017-04-07 17:10:26 +02:00
Loic Blot
f7088f69ab Clang-format: fix some header files and remove them from whitelist 2017-04-07 08:50:17 +02:00
YuGiOhJCJ
b751c59f43 Add the REQUIRE_LUAJIT option (#5526) 2017-04-07 07:29:43 +02:00
adrido
676951d90d Windows: Skip cmd for release builds (#5416) 2017-04-07 07:14:39 +02:00
Auke Kok
94358a709b Fix "error: ‘playerSAO’ was not declared"
Cause: 351cc2e79a

A rebase issue missed a rename from playerSAO to playersao.

Tested.
2017-04-06 22:05:31 -07:00
Ekdohibs
a5c9174bad Fix spacing 2017-04-06 21:27:29 -07:00
Ekdohibs
08b680d588 Fix problems when overriding the hand:
- If the hand can dig a node the item wielded can't, allow to dig it anyway.
- Fix the API callbacks from setting the hand instead of the wielded item.
2017-04-06 21:27:29 -07:00
rubenwardy
bce0d458d8 Add Joystick type detection and Xbox controller support
* Add joystick type detection (with joystick_type setting to override it)
* Fix multiple joysticks from interfering with each other by only reading from one (add joystick_id setting)
* Add support for Xbox controllers
2017-04-06 20:58:52 -07:00
presstabstart
351cc2e79a Fix multiple death messages (#5305)
Fix multiple death messages (#3565) and damage server logs after death.
2017-04-06 20:32:50 -07:00
orwell96
63e175dd70 Show media download progress in percent on progress screen (#5498) 2017-04-07 00:03:29 +02:00
Loïc Blot
3a90b78a03 LINT: Switch whitelist check from egrep to awk
Bonus: make CI happy with the last rules fix
2017-04-06 23:21:40 +02:00
red-001
88b9b9652a [CSM] Add function to get the server protocol version. (#5529) 2017-04-06 22:50:45 +02:00
Loïc Blot
be06636965 Clang-format continuation indent fixes + .gitignore additions
* Proper support for continuation indents in clang format
* make src/wieldmesh.h proper and remove it from whitelist
* Add CLion default build directories in .gitignore
2017-04-06 15:37:02 +02:00
Loïc Blot
00138a52d8 Clang format brace style fix 2017-04-06 15:27:47 +02:00
Loïc Blot
48ce9c9b30 Fix clang-format binary selection
Also fix spaces to tabs
2017-04-06 10:01:09 +02:00
Loic Blot
4b15f76ed1 Move LINT process in dedicated shell & fix
Move lint to dedicated shell permit to use it from your shell easily to check what is wrong
Also fix recent regressions in code style
2017-04-06 09:10:59 +02:00
Loic Blot
503e1d2b7c Clang format: only show errors on non whitelisted files 2017-04-06 08:42:52 +02:00
fdedraco
671d37adff Translated using Weblate (Indonesian)
Currently translated at 69.4% (638 of 918 strings)
2017-04-06 08:37:40 +02:00
Andrey K
619d4cf8ae Translated using Weblate (Russian)
Currently translated at 59.2% (544 of 918 strings)
2017-04-06 08:37:40 +02:00
i486DX2
49eaa0c5f7 Translated using Weblate (Italian)
Currently translated at 96.0% (882 of 918 strings)
2017-04-06 08:37:40 +02:00
Gabriel Carvalho
649fabcc3d Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.4% (913 of 918 strings)

Se isso se referir a Instrument builtin aa tradução é embutido
2017-04-06 08:37:39 +02:00
monolifed
aef1aeb3aa Translated using Weblate (Turkish)
Currently translated at 87.0% (799 of 918 strings)
2017-04-06 08:37:39 +02:00
Han So Ri
f8ba6ce94f Translated using Weblate (Korean)
Currently translated at 67.8% (623 of 918 strings)
2017-04-06 08:37:39 +02:00
Muhammad Nur Hidayat Yasuyoshi
80a5f52634 Translated using Weblate (Malay)
Currently translated at 37.0% (340 of 918 strings)
2017-04-06 08:37:38 +02:00
Han So Ri
d39828f17c Translated using Weblate (Korean)
Currently translated at 66.4% (610 of 918 strings)
2017-04-06 08:37:38 +02:00
黄冠恒
e6307b2a6c Translated using Weblate (Chinese (China))
Currently translated at 73.6% (676 of 918 strings)
2017-04-06 08:37:38 +02:00
Muhammad Nur Hidayat Yasuyoshi
ca94ce7d06 Translated using Weblate (Malay)
Currently translated at 24.8% (228 of 918 strings)
2017-04-06 08:37:37 +02:00
lisacvuk
7f0ce7a37b Translated using Weblate (Serbian (cyrillic))
Currently translated at 34.9% (321 of 918 strings)
2017-04-06 08:37:37 +02:00
susan
199872e33c Translated using Weblate (Chinese (China))
Currently translated at 73.0% (671 of 918 strings)
2017-04-06 08:37:37 +02:00
Jakub Mendel
1d405406d1 Translated using Weblate (Polish)
Currently translated at 70.2% (645 of 918 strings)
2017-04-06 08:37:36 +02:00
Muhammad Nur Hidayat Yasuyoshi
93c44550d2 Translated using Weblate (Malay)
Currently translated at 17.4% (160 of 918 strings)
2017-04-06 08:37:36 +02:00
zaoqi
43feb1fbab Translated using Weblate (Chinese (China))
Currently translated at 73.0% (671 of 918 strings)
2017-04-06 08:37:35 +02:00
Muhammad Nur Hidayat Yasuyoshi
8fd6de5c3b Added translation using Weblate (Malay) 2017-04-06 08:37:35 +02:00
Guo Yunhe
06bac07df0 Translated using Weblate (Chinese (China))
Currently translated at 72.9% (670 of 918 strings)
2017-04-06 08:37:35 +02:00
Viktar Vauchkevich
886789a23e Translated using Weblate (Belarusian)
Currently translated at 100.0% (918 of 918 strings)
2017-04-06 08:37:34 +02:00
Petter Reinholdtsen
ffb22a4f49 Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.9% (36 of 918 strings)
2017-04-06 08:37:34 +02:00
Viktar Vauchkevich
2cfcd965c7 Translated using Weblate (Belarusian)
Currently translated at 100.0% (918 of 918 strings)
2017-04-06 08:37:33 +02:00
Viktar Vauchkevich
f397466272 Translated using Weblate (Belarusian)
Currently translated at 13.5% (124 of 918 strings)
2017-04-06 08:37:33 +02:00
Andrzej Redlarski
4ea63aa0ed Translated using Weblate (Polish)
Currently translated at 61.2% (562 of 918 strings)
2017-04-06 08:32:09 +02:00
Muhammad Rifqi Priyo Susanto
4ad1dd5938 Translated using Weblate (Indonesian)
Currently translated at 69.4% (638 of 918 strings)
2017-04-06 08:32:09 +02:00
ignaloidas
e0272635e9 Translated using Weblate (Lithuanian)
Currently translated at 27.1% (249 of 918 strings)
2017-04-06 08:32:09 +02:00
Cold Meson 06
8277e63454 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.3% (912 of 918 strings)
2017-04-06 08:32:09 +02:00
red-001
4ee6be856d [CSM] Add support for positional audio. (#5516)
Fixes parts of #5389.
2017-04-06 08:14:31 +02:00
Loic Blot
6da828c471 Expose vector helpers to CSM 2017-04-06 07:57:49 +02:00
Loïc Blot
54ffc4e915 Memleak fix: LocalPlayer object was not deleted
Delete LocalPlayer when ClientEnvironment (object owner) is destroyed
2017-04-05 12:30:52 +02:00
paramat
460e094a9f Mapgen documentation: Add descriptions to noise parameters
Shorten 'readable names'.
Add a new advanced settings menu section for Biome API noises.
Various minor edits and improvements.
2017-04-05 07:30:06 +01:00
paramat
1eca9ecf7d Mapgen: Remove '#include treegen.h' from non-mgv6 mapgens
Only mgv6 uses the tree functions from treegen.cpp.
2017-04-05 07:30:00 +01:00
Paramat
b8a4c95971 MapgenBasic: Add lava source as commonly used content (#5512)
Future mapgens are likely to use this for magma and volcanos.
Remove the getting of lava source content id in mgvalleys.
2017-04-04 07:51:58 +02:00
Loïc Blot
563199698d Client handlers: Remove useless stringstream usage in two handlers (#5510) 2017-04-04 07:47:04 +02:00
red-001
000ec26001 [CSM] Add local node meta reference. (#5508) 2017-04-04 07:41:37 +02:00
paramat
859141a0ce Cavegen/Mgv5/Mgv7: Add optional giant caverns
Add to MapgenBasic for use by multiple mapgens.
Add to mgv5 and mgv7, enabled by default.

Similar to mgvalleys caverns but half the scale.
Parameters for upper y limit, distance caverns taper to full size, and
noise threshold (full cavern size).
As with mgvalleys caverns are generated first and classic caves are
disabled in any mapchunk containing a cavern, to avoid excessive
spreading volumes of liquids.
This also avoids floating blobs of liquid where a large classic cave
has overgenerated out into a neighbouring previously-generated mapchunk.
2017-04-03 04:49:32 +01:00
Loïc Blot
86b1542181 Update embedded jsoncpp from unk version to 0.10.6 + move libs to lib/ instead of src/ (#5473)
* Update embedded jsoncpp from unk version to 0.10.6

0.10.6 is last release without c++11

* Make jsoncpp more compliant with its amalgamate

Jsoncpp cpp file should be upper, make the library like it does in amalgamate

* Reorganization: move minetest embedded libs outside of source tree to /lib

* Fix a dead grep in LINT
2017-04-02 10:51:50 +02:00
Auke Kok
75fb3e4730 minetest.after(): simplify further, pause in singleplayer (#5500)
Using the `dtime` value entirely, this will stop the clock
if the game is paused in singleplayer. Since most of the
clocks were fixed a long time ago, this should again be
safe to use.
2017-04-02 10:51:16 +02:00
MarkuBu
26f4a5c2d1 First commit for fine pointed (#5485) 2017-04-01 16:50:53 +02:00
Uwe Koloska
ef56586ed3 Add missing source to android build (#5496) 2017-04-01 16:47:58 +02:00
Loïc Blot
987eb2b761 Clang-format: trivial fix on some headers (#5495)
Fix some headers style and remove them from whitelist
2017-04-01 14:48:16 +02:00
red-001
63ac62ec8a [CSM] Add function and chat command to disconnect from server. (#5487) 2017-04-01 13:40:56 +02:00
number Zero
813a9a36b2 Signlike, glasslike drawtypes: Fix inverted textures 2017-04-01 10:08:28 +01:00
SmallJoker
773efc19b1 mapgen: Fix segfault when selecting invalid mapgen (#5491) 2017-04-01 10:18:13 +02:00
Loic Blot
a4874270f7 Fix clang-format Columns Width
Also fix l_client.cpp/h and remove them from whitelist
2017-03-31 22:29:34 +02:00
kilbith
529ba8002d Wieldmesh: Natural orientation depending on pitch (#5490) 2017-03-31 22:00:05 +02:00
adrido
cc1ff26c3f Windows: Set window icon (#5486) 2017-03-30 20:28:37 +02:00
paramat
ea549bbae3 Paramtype2: Add missing type CPT2_GLASSLIKE_LIQUID_LEVEL
Add the missing paramtype2 for param2 controlling the liquid level
inside the glasslike_framed drawtype.
Add missing documentation of the feature to lua_api.txt.
Update and improve comments for drawtype enumerations in nodedef.h.
2017-03-30 04:52:54 +01:00
Loïc Blot
fbc1432fe8 l_minimap: don't show minimap if configuration doesn't allow it 2017-03-29 15:50:22 +02:00
Loïc Blot
b605b95749 Add CPP11 header to define nullptr & constexpr (#5471)
This header permit to use nullptr & constexpr keywords in portable code segments and benefit from nullptr & constexpr when using C++11 and greater
2017-03-29 13:34:57 +02:00
sfan5
5e806690fc Sneak: Fix sneaking on free-floating lower-half slabs 2017-03-29 10:19:49 +02:00
sfan5
b85301ce69 Sneak: Fix stair lower step bug and ladder in 1x1 hole bugs 2017-03-29 00:51:13 +01:00
Diego Martínez
81c3dc32a8 Add functions to strip color information. (#5472) 2017-03-28 21:55:39 +02:00
Loïc Blot
1b299b4039 Fix a type bug in colorize function
This bug was introduced by dd2f1d7551 and reported by @kilbith
2017-03-28 14:50:17 +02:00
red-001
7c85405d96 [CSM] Fix errors in and improve the CSM documentation. (#5467) 2017-03-28 08:26:54 +02:00
Loïc Blot
4b05feaceb clang-format: add a whitelist (#5459)
If file is in the whitelist, softfail, else hard failure

Some files are not in whitelist and marked as normal:
* src/content_mapnode.h
* src/cguittfont/xCGUITTFont.cpp
* src/gameparams.h
* src/profiler.cpp
2017-03-27 15:33:15 +02:00
Loïc Blot
a9878a0da5 PostgreSQL: fix delete block
Typo fix: we are doing select on delete block.

This fix issue #5426
2017-03-27 15:03:13 +02:00
paramat
ec0c4d33db Map generation limit: Make per-world
The setting limits map generation but affects nothing else.
Add 'mapgen_limit' to global mapgen parameters.
Move 'blockpos_over_mapgen_limit()' to the only place it is called
from: map.cpp.
Allow teleportation to any part of the world even if over the set
mapgen limit.
Simplify the reading of this limit in mgvalleys.
Remove the 'map_generation_limit' setting.
2017-03-27 03:18:09 +01:00
Diego Martínez
09f2cd0264 Pathfinder: Send errors to warningstream.
Avoids spamming the chat about several errors.
2017-03-27 03:17:37 +01:00
Loic Blot
53d1b3d924 Fix mismatch struct/class for GameUIFlags 2017-03-26 18:54:39 +02:00
Loïc Blot
72ce9d7a5d clang-format: fix counter increment & output (#5456)
clang-format: fix bash syntax on increment
2017-03-26 14:07:07 +02:00
Loïc Blot
aa5549ecc3 clang-format: limit diff to 50 files to prevent exceding the maximum travis output (4MB) (#5455) 2017-03-26 11:29:21 +02:00
sfan5
1139a18c3a Sneak: Replicate sneak ladder in new code, is optional
Enabled using the existing 'sneak_glitch' physics override.
2017-03-26 05:53:30 +01:00
red-001
e70e15134c Change command prefix to "." and add "help" command. 2017-03-26 05:51:14 +01:00
number Zero
4d5177ff70 Add mesh generation delay 2017-03-26 05:50:59 +01:00
Loïc Blot
22567d107f Add clang format & skip build if no source file modified (#5433)
* [BUILD] Add clang format + build skipping

* Add clang-format tool to check codestyle.
Warning: it check the whole modified file, not the diff part, it's why it's lazy. Please also look if rules are perfect, i take the Linux codestyle from LLVM site

Fix issue #5415

* Skip building project if no file is modified
* Fix a wrong brace to trigger LINT

* Make lint step outside of unix build scope

* Add AccessModifierOffset: -8

* Typo fix & needs compile fix

* Fix header priorities
2017-03-25 19:12:18 +01:00
SmallJoker
5a59ad2307 Tile.cpp: Fix MSVC build broken by 072bbba 2017-03-24 20:05:15 +01:00
Loïc Blot
329d654e37 Typo fix 2017-03-24 08:59:52 +01:00
red-001
dd2f1d7551 Add multiline support to colorize. (#5444) 2017-03-24 08:36:29 +01:00
Loïc Blot
072bbba69a Some performance optimizations (#5424)
* Some performance optimizations

This is globally removing some memory useless copy

* use a const ref return on std::string Settings::get to prevent data copy on getters which doesn't need to copy it
 * pass some stack created strings to static const as they are not modified anywhere
 * Camera: return nametags per const ref instead of a list pointer, we only need to read it
 * INodeDefManager: getAll should be a result ref writer instead of a return copy
 * INodeDefManager: getAlias should return a const std::string ref
 * Minimap: unroll a Scolor creation in blitMinimapPixersToImageRadar to prvent many variable construct/destruct which are unneeded (we rewrite the content in the loop)
 * CNodeDefManager::updateAliases: prevent a idef getall copy
 * Profiler: constness
 * rollback_interface: create real_name later, and use const ref
 * MapBlockMesh updateFastFaceRow: unroll TileSpec next_tile, which has a cost of 1.8% CPU due to variable allocation/destruction,
 * MapBlockMesh updateFastFaceRow: copy next_tile to tile only if it's a different tilespec
 * MapBlockMesh updateFastFaceRow: use memcpy to copy next_lights to lights to do it in a single cpu operation
2017-03-22 21:41:02 +01:00
bigfoot547
9efc5da0fb [CSM] Add function to get player names in range (#5435)
* [CSM] Add function to get currently connected player names
2017-03-22 21:13:03 +01:00
Paramat
c4b98deb61 Firelike drawtype: Add missing docs for visual_scale in lua_api.txt (#5434) 2017-03-20 22:22:16 +01:00
number Zero
d4e0c0f9b8 Content_mapblock.cpp: Refactor 2017-03-20 20:28:22 +00:00
Ben Deutsch
e7246d3f0d Refactored client event if-else cascade to switch statement 2017-03-20 18:35:33 +00:00
paramat
d3131aeae7 Map generation limit: Rewrite
The previous implementation applied the setting to blockpos_over_limit(),
objectpos_over_limit() and in createSector(), causing many bugs near the
world edge.

First revert the previous implementation.
Rename blockpos_over_limit() to blockpos_over_max_limit() for clarity.
Add a new function to mapblock.h called blockpos_over_mapgen_limit() that
checks against the map_generation_limit setting, and call this only from
the code that decides where mapgen stops.
Use MAX_MAP_GENERATION_LIMIT in objectpos_over_limit() to reduce the
chance of bugs, there is no need to use map_generation_limit here.
2017-03-20 18:34:18 +00:00
sfan5
525d2a0d51 Fix /shutdown or ^C no longer causing server exit
Broken since b8484ef24e
2017-03-19 18:21:18 +01:00
Loïc Blot
3c4ac70348 Refactor Game class (part 2) (#5422)
* showPauseMenu is now part of game
* remove many flags parameters passed to game functions, use the member.
* rename VolatileRunFlags to GameUIFlags (this will permit to share structure with client and CSM
* updatePointedThing: remove pointer ref, we already have the pointer in rundata
* move some attributes outside of VolatileRunFlags after renaming, to game class
* rename statustext to m_statustext
* make some const variables static
* All those changes permit to reduce a little bit function class cost and will permit to interface CSM with some interesting Game flags
* Expose GameUIFlags to client
* Client now have GameUIFlags parameter and setters for other classes
* Fix minimap show/hide in Lua because we now have access to the real flag
2017-03-19 13:18:52 +01:00
red-001
2e3778ec0c Block access to the io library 2017-03-19 12:34:33 +01:00
Loïc Blot
f8ad01ab7c Update server min protocol version to v24 (#5411)
* Update server min protocol version to v24

It's based on @sfan5 stats. See https://kitsunemimi.pw/tmp/serverlist_stats_2017-03-17.txt

v24 was bumped 25/08/14 and 0.4.11 was released 25/12/14

* Drop protocol v23 and lesser code
2017-03-19 08:44:29 +01:00
ShadowNinja
b8484ef24e Server list cleanup
This removes the hacky server_dedicated pseudo-setting.
2017-03-18 12:37:57 +01:00
Wuzzy
2cc518dcaf Show itemstring as tooltip if no item description 2017-03-18 12:36:28 +01:00
Loic Blot
9f4916a452 TOGGLE_CHAT keymap should togglechat not HUD
Fixes #5413
2017-03-18 10:00:04 +01:00
Loïc Blot
a7485e40ff Reduce memory & function cost of Game class functions (#5406)
GameRunData is passed on many game functions, or one of its attributes whereas it's a member of the class. Remove it from functions arguments and call object directly from concerned functions.
This will reduce a little bit the Game class loop usage & very little bit the memory usage (due to non creation of pointer/references)
2017-03-17 22:15:25 +01:00
zeuner
ba0a8dabef avoid crashing when accessing mapgen early (#5384) 2017-03-17 21:28:43 +01:00
red-001
d31750cb93 Give CSM access to use core.colorize() (#5113) 2017-03-17 19:20:13 +01:00
Loïc Blot
7b74f04a61 [CSM] Fix minimap problems (#5405)
This fixes issue #5404
2017-03-17 07:54:49 +01:00
Loïc Blot
0891975ad6 [CSM] Add core.get_timeofday & core.get_day_count env calls (#5401)
* [CSM] Add core.get_timeofday & core.get_day_count env calls

* [CSM] Add core.get_node_level, core.get_node_max_level, core.find_node_near
2017-03-17 07:48:29 +01:00
Loïc Blot
b52f3005c3 Fix indentation problem since merge resolution
Github merge conflict resolution is not the best with indent
2017-03-16 11:09:06 +01:00
Loïc Blot
40ce538aad [CSM] Add minimap API modifiers (#5399)
* Rename Mapper (too generic) to Minimap
* Add lua functions to get/set position, angle, mode for minimap
* Client: rename m_mapper to m_minimap
* Add minimap to core.ui namespace (core.ui.minimap)
* Add various functions to manage minimap (show, hide, toggle_shape)
* Cleanup trivial declaration in client
2017-03-16 10:34:54 +01:00
Loïc Blot
eb88e5dd4b Add ModStorageAPI to client side modding (#5396)
mod storage is located into user_path / client / mod_storage
2017-03-16 07:53:39 +01:00
paramat
46276414ed Get biome list: Downgrade missing biome message to infostream
It is harmless for a biome listed in an ore or decoration registration
to be missing.
Now that we are registering certain biomes or not based on options
(such as floatland biomes), the biome lists in ore and decoration
registrations trigger these error messages, avoiding these error
messages would need a large amount of duplication of ore and decoration
registrations.
2017-03-16 02:56:03 +00:00
sfan5
14aa990cdd Sneak: Fix various problems with sneaking
Sneaking won't actually hover you in the air, releasing shift guarantees not
falling down (same as in MC).
Sneak-jump no longer goes higher than a normal jump (^ was required for this).
Sneaking no longer avoids fall damage.
You can sneak on partial nodes (slabs, sideways slabs) correctly.
Sneaking doesn't "go out" as far anymore (0.29 instead of 0.4).
Can't jump when sneaking out as far as possible (breaks the sneak ladder).
2017-03-16 02:52:59 +00:00
SmallJoker
c05dfac9a3 lua_api: Document minetest.features (#5311) 2017-03-15 22:07:19 +01:00
Lars Hofhansl
454483f266 Use true distance for block priority. 2017-03-15 20:30:34 +01:00
Wayward One
39fa249f91 Fix undefined references (#5400) 2017-03-15 15:42:47 +01:00
Auke Kok
b539985ab8 Fix two nul deref if digging unknown nodes. (#5398)
Introduced by d785456b3f (#5162)
2017-03-15 08:04:53 +01:00
rubenwardy
84f4565e13 Add disclaimer to client_lua_api.txt (#5391) 2017-03-14 07:51:07 +01:00
red-001
88df9fb5b6 Add get_wielded_item 2017-03-13 23:56:05 +01:00
nerzhul
44ca9c9cb2 [CSM] Add enable_client_modding param (default: false) 2017-03-13 23:56:05 +01:00
red-001
0727bb3ddd [CSM] Add on_punchnode callback 2017-03-13 23:56:05 +01:00
red-001
37df9cb7d7 [CSM] Add get_node and get_node_or_nil 2017-03-13 23:56:05 +01:00
red-001
073f5cf03d [CSM] Add on_dignode callback (#5140) 2017-03-13 23:56:05 +01:00
Loic Blot
ba66fce833 [CSM] storage + fixes 2017-03-13 23:56:05 +01:00
red-001
a50d07d39a [CSM] Improve security for client-sided mods (#5100) 2017-03-13 23:56:05 +01:00
Loïc Blot
92b45b2a18 [CSM] implement client side mod loading (#5123)
* client side mods are located in clientmods/
* move builtin/preview.lua to clientmods/preview/init.lua as a preview mod
* refactor ModConfiguration class to work properly with client and server using child objects
* move some Server constructor mod load code to ModConfiguration to reduce code duplication between client and server
* remove mods.{cpp,h} unused functions
* use UNORDERED_SET instead of std::set in some modspec storages
2017-03-13 23:56:05 +01:00
red-001
c42c53fccf [CSM] Add local formspecs. (#5094) 2017-03-13 23:56:05 +01:00
Loïc Blot
2c19d51409 [CSM] sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2017-03-13 23:56:05 +01:00
red-001
d7bc346981 [CSM] Add client-sided chat commands (#5092) 2017-03-13 23:56:05 +01:00
Loïc Blot
9978f5af82 [CSM] Add on_death, on_hp_modification & oh_damage_taken callbacks (#5093)
* Add on_death callback
* Add on_hp_modification & on_damage_taken callbacks
* move preview code to preview.lua
2017-03-13 23:56:05 +01:00
red-001
cb3a61f8db [CSM] Add method that display chat to client-sided lua. (#5089) (#5091)
* squashed: [Client-sided scripting] Don't register functions that don't work. (#5091)
2017-03-13 23:56:05 +01:00
Loic Blot
2efae3ffd7 [CSM] Client side modding
* rename GameScripting to ServerScripting
* Make getBuiltinLuaPath static serverside
* Add on_shutdown callback
* Add on_receiving_chat_message & on_sending_chat_message callbacks
* ScriptApiBase: use IGameDef instead of Server
  This permits to share common attribute between client & server
* Enable mod security in client side modding without conditions
2017-03-13 23:56:05 +01:00
kilbith
c9492b4d37 GUI: Allow texture packs to customize the progress bar (#5368) 2017-03-13 08:07:14 +01:00
Vladislav Tsendrovskii
7a4878cd0b Save metainfo for falling nodes 2017-03-11 23:42:19 -08:00
Lars Hofhansl
ff80696947 Enable server side occlusion culling by default. 2017-03-11 18:11:19 -08:00
Lars Hofhansl
ba4b704ebf Allow server side occlusion culling. 2017-03-11 18:11:19 -08:00
Auke Kok
6738c7e9a3 Do not increase breath if at full breath.
Prevents the server from sending TOCLIENT_BREATH packets
every 0.5seconds, if there is no reason to.
2017-03-11 17:00:40 -08:00
sfan5
f83d8687a7 database-redis: Support password authentication 2017-03-11 21:39:32 +01:00
paramat
d34f149bdc Climb speed: Increase default setting from 2 to 3 2017-03-11 02:17:16 +00:00
number Zero
25a24c0cdf Minimap: Optimise 2017-03-11 02:15:21 +00:00
Dániel Juhász
ab371cc934 Light calculation: New bulk node lighting code
This commit introduces a new bulk node lighting algorithm to minimize
lighting bugs during l-system tree generation, schematic placement and
non-mapgen-object lua voxelmanip light calculation.

If the block above the changed area is not loaded, it gets loaded to avoid
lighting bugs.
Light is updated as soon as write_to_map is called on a voxel manipulator,
therefore update_map does nothing.
2017-03-11 02:06:18 +00:00
tenplus1
d785456b3f Optimize item.lua
Replace slow ItemStack get_definitions with registered_nodes one's and cached playername as it's used multiple times.  Also removed local item = itemstack:peek_item() as it is never used.
2017-03-10 11:24:10 -08:00
kilbith
2baa191a64 GUI: Convert loading screen's progress bar to image (#5362) 2017-03-10 13:26:24 +01:00
Loïc Blot
9878ce05e7 CI: Add memleak checking using valgrind (#5350)
Add a new step to check memleaks on our current unit tests suite
2017-03-06 20:34:02 +01:00
Juhani Numminen
0e27b4b978 Update .appdata and .desktop files 2017-03-05 20:56:20 +01:00
paramat
e10e5fd16c Dungeons: Use 'block' instead of 'brick' for nodebox stairs
Affects only sandstone dungeons. Nodebox stairs made from
'sandstone_block' look better because every step is undivided.
2017-03-05 09:47:03 +00:00
Auke Kok
f1ab42fdff Font: attempt fallback font, abort if no fonts found.
If you happen to have a font_path setting that is incorrect,
minetest will just attempt to start the gui without a valid
font which leads to a segfault later on.

We can attempt to load the fallback font path fairly easy,
but if that fails we should give up with a proper error message
and not a weird segfault later. This forces an abort() if
the fallback fails as well, and prints a useful error
message to the console.
2017-03-05 09:46:52 +00:00
Fixer
0a6e53bd31 README.txt: Clarify loading of minetest.conf 2017-03-05 09:45:16 +00:00
zaoqi
c9ac722ea9 Add minetest.spawn_falling_node(pos) (#5339)
* Add minetest.spawn_falling_node(pos)

* lua_api.txt: Add minetest.spawn_falling_node(pos)

* Update minetest.spawn_falling_node(pos)
2017-03-04 18:36:37 +01:00
adelcoding1
6de83a2756 FormSpec: Add position and anchor elements (#5284) 2017-03-04 10:46:55 +01:00
Bond-009
22df959343 Fixed spelling mistakes (#5312) 2017-02-27 13:22:49 +01:00
paramat
a901a56859 Dungeongen: Add and improve parameters
Add:
Bool for 'only_in_ground'.
Min and max corridor length.
Min and max room size with X, Y, Z components.
Min and max large room size with X, Y, Z components.

'only_in_ground = false' allows core mapgens to create structures
in air and water using dungeongen.
Corridor length parameters replace a fixed random range.
Room size parameters replace the former system where one parameter
'roomsize' was added to fixed random ranges.

All parameters are set for no change to current dungeon behaviour.

Remove some now-redundant and long-unused code.
2017-02-26 06:46:14 +00:00
red-001
4d634ef675 Fix crash that can be caused by the shutdown command. (#5292) 2017-02-25 09:28:25 +01:00
rubenwardy
2d1fca51e9 Fix wrong meta key in item meta on ItemStack construction 2017-02-22 10:14:12 -08:00
red-001
01b2d2c66c Fix the documentation for minetest.is_yes (#5276) 2017-02-20 02:11:53 +10:00
Dániel Juhász
00123ee04d Fixes for colorwallmounted and colorfacedir nodes
Correct node placement prediction for attached colorwallmounted nodes.
Correct placement direction for colorfacedir and colorwallmounted nodes.
Correct detatch mechanism for attached colorwallmounted nodes.
2017-02-18 22:47:24 +00:00
paramat
111e7e1cc8 Voxelmanip: Do not emerge or blit to blocks over map gen limit
Placing a structure that extends into mapblocks that extend past
map_gen_limit causes a crash. For example a sapling growing at the
world edge which adds leaves beyond the edge, or placing a structure
using the lua voxelmanip, or placing a schematic or l-system tree.

Do not run the 'load_if_inexistent' block of code if the mapblock
is over limit, this also marks the mapblock with the flag
VMANIP_BLOCK_DATA_INEXIST which later prevents blitting back those
mapblocks.

This fix therefore uses existing functionality by having the same
effect as the 'load_if_inexistent' bool being false.
2017-02-18 22:47:24 +00:00
kilbith
d0a6cacd51 Multiplayer menu: fix attempt to open nonexistant image
Since local servers and local favorites have no ping value (these
are only provided by the server) we shouldn't load a broken
image filename.

Fixes #5238
2017-02-18 22:46:45 +00:00
tenplus1
e9cd7187e8 Statbars.lua: Cache enable_damage setting 2017-02-18 22:46:06 +00:00
red-001
5db41d4d21 Fix not being able to damage players in minimal (#5266) 2017-02-18 15:36:29 +01:00
red-001
d988f9b769 Use the ARRLEN macro in more places and remove an unused macro. (#5260) 2017-02-18 15:24:49 +01:00
red-001
3d25914986 Add support for the new arguments of request_shutdown to the /shutdown chatcommand. (#5252) 2017-02-18 12:16:11 +01:00
Auke Kok
d0ce27edd8 Revert part of eb49009d02 (#5230)
This reverts the removal of Droid Sans as fallback font. The
license for this font used to be GPL2. I've updated the font
files to Liberation 2.00, which are SIL, and do not require
us to ship source code.

I've attempted to fix all the attribution and license strings,
and used the strings as provided by redhat for attribution
to make sure they're correct.

Last, I've removed a bunch of executable bits on files that do
not need them.

Fixes #5231
2017-02-16 20:18:22 -08:00
paramat
9aabfd5188 Cavegen: Place correct biome surface in tunnel entrances
Previously in tunnel entrance floors only a single biome 'top' node was
placed and 'filler' nodes were missing.

Place 'top' and 'filler' nodes in tunnel entrance floors with depths
defined by the biome.
In tunnel entrances under rivers 'riverbed' nodes are placed to the
biome-defined depth.
2017-02-16 22:25:14 +00:00
paramat
3955f51253 Objectpos over limit: Avoid crash caused by sector over limit
Reduce the object limit by mapblock size, to avoid objects being
added just inside the map generation limit but in a block and sector
that extend beyond the map generation limit.

Change notification of 'objectpos over limit' from red in-chat ERROR
to in-terminal only WARNING, since this will happen often using mob
mods near the world's edge.
2017-02-16 22:25:07 +00:00
red-001
2dcbc01904 Fix a small regression caused by e2ad76f. 2017-02-16 12:59:19 +01:00
sfan5
a5e4273575 Fix >5 year old PlayerSAO deletion bug
force_delete=true is usually set at shutdown in order to
also remove PlayerSAOs, however when too many objects
per block are detected force_delete is also set to true.
This was intended only for the current loop iteration but
obviously persisted to the next iterations thereby
deleting all other remaining SAOs.
2017-02-15 17:36:47 +01:00
Auke Kok
eb49009d02 FreeType: address font license issues (#5230)
It appears we were shipping font files without license text, and I
had my doubts about the bitmap fonts being usable directly.

This replaces existing TTF fonts with Apache-2.0 licensed fonts from
chome core (Cousine, Arimo, Tinos). Include the full license file
for all three fonts.

The Lucida Sans font bitmap is removed entirely for non-freetype
builds. There is therefore only mono fonts for non-freetype builds.
2017-02-14 01:08:17 -08:00
Dániel Juhász
f17c9c45dc Lighting: Update lighting at block loading
This commit updates mapblocks' light if necessary when they are loaded.
This removes ghost lighting.
2017-02-13 00:05:49 +00:00
Hybrid Dog
2bd10022cb Mainmenu: Brighter text colours for readability 2017-02-12 01:53:18 +00:00
paramat
984e063374 Footsteps: Fix offset footstep and shallow water sound bugs
Fix footstep sounds coming from nodes to either side when walking on a
1 node wide row of nodebox slabs such as default:snow.
Fix sand footsteps when swimming in 1 node deep water.

Use a new function 'getFootstepNodePos()' instead of 'getStandingNodePos()'
to avoid using a horizontally-offset 'sneak node' for sounds.

Sound is selected from the node BS * 0.05 below the player's feet, so
that 1/16th slabs will play the slab sound but 1/32nd slabs will not.
If the player is not 'touching ground' the node detection position is
changed to BS * 0.5 below to preserve footstep sounds when landing after
a jump or fall.
2017-02-12 01:52:12 +00:00
paramat
1de08e1961 Plantlike: Fix visual_scale being applied squared
This re-applies 2 commits that were reverted.

Visual_scale was applied twice to plantlike by accident sometime between
2011 and 2013, squaring the requested scale value. Visual_scale is
correctly applied once in it's other uses in signlike and torchlike.

Two lines of code are removed, they also had no effect for the vast
majority of nodes with the default visual_scale of 1.0.
The texture continues to have it's base at ground level.

Send sqrt(visual_scale) to old clients.

Keep compatibility with protocol < 30 clients now that visual_scale
is no longer applied twice to plantlike drawtype and mods are being
updated to a new value.
2017-02-10 17:59:31 +00:00
rubenwardy
bb4db84bdb Use tree to list mods rather than textlist 2017-02-10 17:59:17 +00:00
Craig Robbins
7760948b7c Revert "Plantlike: Fix visual_scale being applied squared (#5115)"
This reverts commit 953cbb3b15.
2017-02-10 22:21:49 +10:00
Craig Robbins
7bd3e2bceb Revert "Plantlike visual scale: Send sqrt(visual_scale) to old clients"
This reverts commit cdc538e0a2.
2017-02-10 22:21:23 +10:00
Wuzzy
f5d4494a51 Add textures for air and ignore items (#5196) 2017-02-10 08:19:31 +01:00
rubenwardy
74b670a793 Correct lua_api.txt docs related to meta (#5198) 2017-02-10 07:59:38 +01:00
Auke Kok
5707b739f3 Change default nodetimer_interval to 0.2s. (#5193)
We want to reduce the chance that we get lots and lots of node
timers all happening once a second, because we're better off doing
small bits of work as they are available.

Reducing this to 0.2 seconds will greatly reduce the total amount
of nodetimers that elapse at the same instance, while not effecting
total work load. This results in a far better chance of the server
keeping up with work loads.
2017-02-09 08:00:37 +01:00
Lars Hofhansl
3ad68c052b Perform mesh animation only once per frame. 2017-02-09 00:10:41 +00:00
paramat
a5ee7139a5 OpenAL sound: Use a simpler distance model
In createPlayingSoundAt(), AL_ROLLOFF_FACTOR is not set, so it has
the default value of 1.0, this makes the equation of the currently
used AL_EXPONENT_DISTANCE distance model identical to the equation
of the simpler AL_INVERSE_DISTANCE distance model.

Using AL_INVERSE_DISTANCE means an exponent is not processed,
exponents are quite intensive to process.
There is no change in sound attenuation behaviour.

The commented-out AL_ROLLOFF_FACTOR value is removed as it would
now have a different effect if used.
2017-02-09 00:10:35 +00:00
red-001
e2ad76f910 No longer auto-generate a 'guest####' player name when name is empty
You can't join most servers with a 'guest####' player name anyway so
it's only logical to remove them.
2017-02-09 00:05:19 +00:00
Loic Blot
607dab2b0d Fix android build
This fixes #5190
2017-02-08 07:47:56 +01:00
Loïc Blot
ef6feca501 Add ModMetadata API (#5131)
* mod can create a ModMetadata object where store its values and retrieve it.
* Modmetadata object can only be fetched at mod loading
* Save when modified using same time as map interval or at server stop
* add helper function to get mod storage path
* ModMetadata has exactly same calls than all every other Metadata
2017-02-08 00:15:55 +01:00
rubenwardy
0680c47d6c Fix incompatibility of ItemStack.to_table() introduced by stack meta 2017-02-07 21:18:17 +00:00
paramat
8bc6a303b4 Face shading: Add shade factor comments 2017-02-07 00:19:52 +00:00
Travis Burtrum
5da3ed19a3 Add support for unix socket connection to redis (#5179) 2017-02-06 19:10:03 +01:00
Auke Kok
3e30731c1a Prevent SIGFPE on entity tile loading issue. (#5178)
While experimenting with entities I ran into this unresolvable
error where the server is sending some texture that the client
crashes on. The crash prevents the client from ever reconnecting,
resulting in a server that has to use clearobjects.

We shouldn't crash but just ignore the object and move on.

```
0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
    baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
    1744					u32 xscale = scaleto / dim.Width;
    (gdb) bt
    #0  0x00000000004dc0de in TextureSource::generateImagePart (this=this@entry=0x7118eb0, part_of_name="[applyfiltersformesh",
        baseimg=@0x7fffffffbe98: 0x9f1b010) at /home/sofar/git/minetest/src/client/tile.cpp:1744
```

After reconnecting, the client now can connect without issues
and displays an error message:

```
ERROR[Main]: generateImagePart(): Illegal 0 dimension for part_of_name="[applyfiltersformesh", cancelling.
ERROR[Main]: generateImage(): Failed to generate "[applyfiltersformesh"
ERROR[Main]: Irrlicht: Invalid size of image for OpenGL Texture.
```
2017-02-05 23:59:18 -08:00
numberZero
80c75272a6 Improve mesh shading (#5172) 2017-02-05 10:27:58 +01:00
rubenwardy
f2f9a92351 Add per-stack descriptions using ItemStack Metadata 2017-02-04 22:07:55 +00:00
rubenwardy
f2aa2c6a98 Add ItemStack key-value meta storage 2017-02-04 22:07:55 +00:00
rubenwardy
c2e7b1f579 Derive NodeMetaRef from MetaDataRef 2017-02-04 22:07:55 +00:00
rubenwardy
13f94ecad5 Make NodeMetaRef::getmeta a non-static member 2017-02-04 22:07:55 +00:00
rubenwardy
bbdd869d72 Derive NodeMetadata from Metadata 2017-02-04 22:07:55 +00:00
sfan5
de664b1c6d Fix PlayerSAO deletion warning (0eede97af2) 2017-02-04 13:31:21 +01:00
paramat
047168ca83 Mgv6: Add fallback node for gravel
Gravel now falls back to stone.
Gravel is not a particularly fundamental node, allowing it to fall back
to stone frees up subgames from having to include a gravel node.
Non-blob-ore gravel is only present in mgv6 as extremely rare 'gravel
biomes'.
2017-02-04 07:21:23 +00:00
paramat
8e4c11406e Mgv6: Add stairs to desert stone dungeons
As with the other mapgens, now that wide stairs in dungeons are
possible we can now finally add stairs to desert stone dungeons.
Re-order some lines.
2017-02-04 07:21:23 +00:00
paramat
2d03cfd24c MapgenBasic node resolver: Various fixes
Add a fallback node for stair_desert_stone to avoid ignore placed
in Minimal subgame desert dungeons.
Don't allow river_water_source to fallback to water_source as river
water needs to be non-renewable and have a short flow range.
Make stair_sandstonebrick fall back to sandstonebrick instead of
sandstone.

Re-order some lines.
Add a comment.
2017-02-04 07:21:16 +00:00
kilbith
03b34cb3dd Serverlist: Add ping indicators (#5164) 2017-02-03 23:53:43 +10:00
Duane Robertson
3b9ae409c7 Tell on_punch to expect a return value
The return value should be interpreted as a boolean saying whether
the lua on_punch function handled damage or the system needs to.
2017-02-01 22:13:49 +01:00
paramat
326cc5df74 Mgvalleys: Fix missing decorations and incorrect function order
Fix missing decorations at horizontal chunk borders by adding
'updateHeightmap()' after terrain generation.

Swap order of 'calculateNoise' and 'calcBiomeNoise' because
'calculateNoise' modifies the heat and humidity maps created in
'calcBiomeNoise'.

Remove confusing comment, code block is not just for mods and
seems essential for correct mapgen behaviour.
2017-02-01 15:05:35 +00:00
Ekdohibs
d873545ac7 Fix anticheat resetting client position after the client is teleported
Previously, m_move_pool could accomodate the client moving from the new
position to the old one, and the server accepted the client to go back
to its old position. However, it couldn't then accomodate the client
moving from its old to its new position, and therefore would reset position
to the old position. Thus, by emptying m_move_pool after a teleport, the
server no longer accepts the client to go back to its old position. A
drawback is however that a laggy client *will* trigger a few
"moved_too_fast" anticheats before being told about its new position.

Don't report player cheated if caused by lag.

Fixes #5118
2017-02-01 15:03:57 +00:00
Nathanaël Courant
3e355ab7d5 Make facedir_to_dir and wallmounted_to_dir work with coloured nodes as well. (#5153) 2017-01-31 15:02:30 -08:00
numberZero
74afe6fe6b Fix fog weirdness (#5146) 2017-01-31 08:42:39 +01:00
paramat
cdc538e0a2 Plantlike visual scale: Send sqrt(visual_scale) to old clients
Keep compatibility with protocol < 30 clients now that visual_scale
is no longer applied twice to plantlike drawtype and mods are being
updated to a new value.
2017-01-30 16:38:28 +00:00
sapier
e761b9f486 Add multiply texture modifier
Allows colorizing of textures using a color multiplication method.
2017-01-30 16:37:17 +00:00
Dániel Juhász
6642c8583a Use fabs() instead of abs() (#5141) 2017-01-30 08:18:18 +01:00
Dániel Juhász
f0e3abc64d Re-add halo highlight (#5130)
Due to a rebase mistake halo highlighting was disabled. This commit
re-adds that feature.
2017-01-30 11:47:36 +10:00
Ezhh
0c9189d109 Add console height setting (#5136) 2017-01-30 02:10:17 +10:00
Zeno-
707e27b5c2 Rename height to scale for openConsole() (#5139)
For Game::openConsole() and GUIChatConsole::openConsole() the
parameter name 'height' is misleading because it's actually a
percentage of the screen/window height.
2017-01-29 19:26:00 +10:00
ShadowNinja
3eecc6ff44 Fix AIX threading build 2017-01-28 18:52:07 -05:00
ShadowNinja
c93f7f5cea Fix synchronization issue at thread start
If a newly spawned thread called getThreadId or getThreadHandle before
the spawning thread finished saving the thread handle, then the
handle/id would be used uninitialized.  This would cause the threading
tests to fail since isCurrentThread would return false, and if Minetest
is built with C++11 support the std::thread object pointer would be
dereferenced while ininitialized, causing a segmentation fault.

This fixes the issue by using a mutex to force the spawned thread to
wait for the spawning thread to finish initializing the thread object.

An alternative way to handle this would be to also set the thread
handle/id in the started thread but this wouldn't work for C++11
builds because there's no way to get the partially constructed object.
2017-01-28 18:52:07 -05:00
SmallJoker
79d752ba4f from_table: Fix crash for missing inventory or field 2017-01-28 16:38:46 +01:00
sapier
814ee971f7 Make entity on_punch have same signature and behaviour as player on_punch 2017-01-28 15:57:54 +01:00
Paramat
953cbb3b15 Plantlike: Fix visual_scale being applied squared (#5115)
Visual_scale was applied twice to plantlike by accident sometime between
2011 and 2013, squaring the requested scale value. Visual_scale is
correctly applied once in it's other uses in signlike and torchlike.

Two lines of code are removed, they also had no effect for the vast
majority of nodes with the default visual_scale of 1.0.
The texture continues to have it's base at ground level.
2017-01-28 20:07:35 +10:00
Loïc Blot
b7a98e9850 Implement player attribute backend (#4155)
* This backend permit mods to store extra players attributes to a common interface.
* Add the obj:set_attribute(attr, value) Lua call
* Add the obj:get_attribute(attr) Lua call

Examples:
* player:set_attribute("home:home", "10,25,-78")
* player:get_attribute("default:mana")

Attributes are saved as a json in the player file in extended_attributes
key

They are saved only if a modification on the attributes occurs and loaded
when emergePlayer is called (they are attached to PlayerSAO).
2017-01-27 08:59:30 +01:00
paramat
2a89531071 Dungeongen: Fix selection of diagonal corridors
The do .. while loop is waiting for both dir.X and dir.Z to be non-zero,
so should continue to loop if either dir.X or dir.Z are zero. The brackets
present suggest this was intended to be OR not AND.
2017-01-26 20:19:05 +00:00
paramat
ae929ce2fd Dungeons: Add nodebox stairs to desert and sandstone dungeons
Desert and sandstone dungeons have 2 node wide corridors. Previously,
nodebox stairs were disabled because dungeon generation code did not
support nodebox stairs wider than 1 node, now it does.

Add 'stair desert stone' content id to MappgenBasic.

Requires 'mapgen stair desert stone' to be added to Minetest Game.
2017-01-26 20:18:54 +00:00
Dániel Juhász
c268db7b46 Fix after hardware node coloring (#5114) 2017-01-27 01:10:56 +10:00
paramat
9f108b56d3 Dungeongen: Fix out-of-voxelmanip access segfault
My recent dungeon commit allowed stairs to be placed across the full
width of corridors, but some of the new node positions accessed were
missing checks for being within the voxelmanip, causing occasional
segfaults near dungeons with corridors wider than 1 node.

Add 'vm->m_area.contains(pos)' checks just before stair position
voxelmanip access. This allows an earlier check to be removed as it
is now redundant.
2017-01-25 20:34:03 +01:00
rubenwardy
08911160aa Block spam messages before calling on_chatmessage callbacks (#4805)
Fixes #4799
2017-01-25 10:57:33 +01:00
number Zero
33e0eedbfb Add smooth lighting for all nodes
Note: Smooth lighting disables the mesh cache.
2017-01-24 13:59:40 -08:00
raymoo
87e9466caf Wrap to positive degree values (#5106) 2017-01-24 17:25:11 +01:00
sfan5
0cde270bf5 Initialize TileAnimationParams to prevent crashes/bugs for legacy invocations of add_particle{,spawner} (fixes #5108) 2017-01-24 15:19:29 +01:00
paramat
59fdf57134 Zoom FOV: Reduce minimum zoom FOV to 7 degrees
The default of 15 is unchanged.
7 degrees is x10 magnification which is common for binoculars.
Alter hardcoded limits in camera.cpp:
Minimum 7 degrees.
Maximum 160 degrees to match upper limits in advanced settings.
2017-01-23 07:39:58 +00:00
paramat
d413dfe87c Dungeons: Support nodebox stairs wider than 1 node
Previously, code did not support stair nodeboxes in corridors wider
than 1 node.
Make stair nodeboxes full width even in corridors with different
widths in X and Z directions.
2017-01-23 07:39:50 +00:00
Auke Kok
7fc6719968 core: Add dir_to_yaw and yaw_to_dir helpers
These are needed to go from things like entity yaw to a vector
and vice versa.
2017-01-23 07:38:39 +00:00
Auke Kok
2d7a6f2cc0 Vector: Add vector.sort(a, b): return box edges
This function returns the box corners of the smallest box
that includes the two given coordinates.
2017-01-23 07:38:39 +00:00
Dániel Juhász
d04d8aba70 Add hardware node coloring. Includes:
- Increase ContentFeatures serialization version
- Color property and palettes for nodes
- paramtype2 = "color", "colored facedir" or "colored wallmounted"
2017-01-23 07:27:12 +01:00
sfan5
43822de5c6 Fix potential crash in chat handling (since 2f56a00d9e) 2017-01-22 20:17:13 +01:00
Loïc Blot
39123fcce5 Remove os.exit from the Lua secure sandbox (#5090)
os.exit will exit not using proper resource liberation paths.

Mods should call the proper exit mod using our API
2017-01-21 22:05:54 +01:00
Loïc Blot
6d5a407133 Add show_statusline_on_connect setting (#5084)
Add show_statusline_on_connect setting
2017-01-21 19:30:42 +01:00
Loïc Blot
bc29e03b59 Revert "Detach the player from entities on death." (#5087) 2017-01-21 17:30:55 +01:00
sapier
b9c1a758a1 Fix unknown command message not providing number of cmd 2017-01-21 17:16:22 +01:00
sapier
c57b4ff9b5 Add Entity get_texture_mod() to Lua API
Send texture modifier to clients connecting later too
2017-01-21 17:01:02 +01:00
red-001
72535d3328 Detach the player from entities on death. (#5077) 2017-01-21 16:11:55 +01:00
Loïc Blot
0eede97af2 Warning fix for 2ea6015643 (#5082)
Neither flag as force delete nor show the warning when mapblock is full and object is a player
2017-01-21 20:29:18 +10:00
Loïc Blot
2ea6015643 Do not force deletion of players when mapblock is full (#5081)
This fixes #4067
2017-01-21 10:41:00 +01:00
red-001
0dada51a55 Remove mathconstants.h and use the correct way to get M_PI in MSVC. (#5072) 2017-01-20 23:19:41 +01:00
Elijah Duffy
efa54f9c46 Add chatcommand unregister and override API (#5076)
Introduces two functions to unregister and override chatcommands.
minetest.unregister_chatcommand("<name>") and
minetest.override_chatcommand("<name>", {<redifinition>})
2017-01-20 19:49:20 +01:00
SmallJoker
dd282e646c Fix MSVC build Build broken by 98e36d7 2017-01-19 20:19:53 +01:00
sfan5
7279f0b373 Add particle animation, glow
This is implemented by reusing and extending the
TileAnimation code for the methods used by particles.
2017-01-18 23:21:01 +01:00
rubenwardy
c5967f75f0 Add minetest.player_exists() (#5064) 2017-01-18 11:19:57 +01:00
rubenwardy
a378e32751 Add search to advanced settings (#4806)
* Add search to advanced settings

* Press enter again to go to next result

* Use keyword based search, auto select best option
2017-01-18 07:48:25 +01:00
sapier
51746ca910 Fix typo in alias for deprecated settexturemod 2017-01-17 19:41:52 +01:00
Ezhh
d218baa3ac Improve priv descriptions (#5047) 2017-01-17 15:41:25 +01:00
red-001
2f56a00d9e Remove client-side chat prediction. (#5055)
Network lag isn't really a big issue with chat and chat prediction makes writing mods harder.
2017-01-17 00:09:47 +01:00
rubenwardy
d2f5732f89 Adjust formspec spacing on the Client tab of the mainmenu 2017-01-16 18:56:04 +00:00
rubenwardy
63c892eedf Rename ObjectRef methods to be consistent and predictable 2017-01-16 15:34:44 +00:00
red-001
f3bd4c405d Add keyword based search to serverlist 2017-01-15 13:43:47 -08:00
sapier
f5070b4454 Added lua tracebacks to some errors where you have been blind to what… (#5043)
* Added lua tracebacks to some errors where you have been blind to what actually went wrong
2017-01-15 13:36:53 +01:00
paramat
e12019cfd9 Documentation: Correct biome heat / humidity noise parameters
When the new set of biomes was added in MTGame the 'spread' for heat
and humidity noise parameters was increased to 1000, i forgot to update
settingtypes.txt and minetest.conf.
2017-01-15 02:04:01 +00:00
sapier
d03b4fb627 Add color names from web page referenced in luaapi doc 2017-01-15 02:03:51 +00:00
lhofhansl
c41352a1c7 Only set material flag on rendered meshes (#5023) 2017-01-14 22:30:14 +01:00
sfan5
f0c6feca97 Fix build with freetype support disabled 2017-01-14 12:39:20 +01:00
Loic Blot
ee9b59a7fe Fix another missing const reported by clang & @sfan5
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:20:59 +01:00
Loic Blot
ee6d8c10ce Fix missing const in ServerActiveObject::getStaticData
This fixes #5033

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-14 12:03:50 +01:00
ShadowNinja
8002366097 Organize defaultsettings.cpp 2017-01-13 19:06:51 -05:00
ShadowNinja
bb154c2e1c Main menu tweaks 2017-01-13 18:13:43 -05:00
Loic Blot
ef0aa7d5b5 Optimize SAO getStaticData by using std::string pointer instead of return copy
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
Rogier
e2dd96b432 Cleanup content_sao by factorizing similar code parts
Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-13 21:56:24 +01:00
ShadowNinja
7ae7f1ea4c Enable mod security by default 2017-01-13 14:08:24 -05:00
paramat
25ba96fcac Meshes: Make object mesh face shading consistent
Previously, object meshes had their North and South faces darker than
East and West faces, the opposite of nodes and meshnodes. This commit
corrects this.
State constants as float-literals not double-literals.
Simplify code.
Add comment.
2017-01-13 02:42:18 +00:00
Rui
5d60a6c533 Make nametag removable with set_nametag_attributes (#5021) 2017-01-11 20:25:25 +01:00
Loic Blot
430d3b28e4 Cleanup some header inclusions to improve compilation times 2017-01-11 15:53:56 +01:00
Rogier
6647939403 Performance fix + SAO factorization
Original credits goes to @Rogier-5

* Merge common attributes between LuaEntitySAO & PlayerSAO to UnitSAO
* Make some functions const
* Improve some lists performance by returning const ref

Signed-off-by: Loic Blot <loic.blot@unix-experience.fr>
2017-01-11 15:53:56 +01:00
Rui
ec30d49e02 Add staticdata parameter to add_entity (#5009)
* Add staticdata parameter to add_entity
* Add add_entity_with_staticdata to core.features
2017-01-09 20:39:45 +01:00
Ner'zhul
8e7449e092 Environment & IGameDef code refactoring (#4985)
* Environment code refactoring
* Cleanup includes & class declarations in client & server environment to improve build speed
* ServerEnvironment::m_gamedef is now a pointer to Server instead of IGameDef, permitting to cleanup many casts.
* Cleanup IGameDef
  * Move ITextureSource* IGameDef::getTextureSource() to Client only.
  * Also move ITextureSource *IGameDef::tsrc() helper
  * drop getShaderSource, getSceneManager, getSoundManager & getCamera abstract call
  * drop unused emerge() call
  * cleanup server unused functions (mentionned before)
* Drop one unused parameter from ContentFeatures::updateTextures
* move checkLocalPrivilege to Client
* Remove some unnecessary casts
* create_formspec_menu: remove IWritableTextureSource pointer, as client already knows it
* Fix some comments
* Change required IGameDef to Server/Client pointers
* Previous change that game.cpp sometimes calls functions with Client + InventoryManager + IGameDef in same functions but it's the same objects
* Remove duplicate Client pointer in GUIFormSpecMenu::GUIFormSpecMenu
* drop ClientMap::sectorWasDrawn which is unused
2017-01-09 20:39:22 +01:00
zeuner
11df7e886a support older PostGreSQL versions (#4999)
* support older PostGreSQL versions
* documentation accuracy

* improve performance by affecting less rows in UPDATE queries
2017-01-09 17:03:13 +01:00
sfan5
73fdb63597 builtin/.../falling.lua: Avoid crash when hitting unknown nodes 2017-01-09 16:39:40 +01:00
paramat
8c1b4f298e Map generation limit: Cache as 'const' not 'const static' 2017-01-08 21:18:11 +00:00
paramat
ddcf8422a2 Map generation limit: Fix checks for block/sector over-limit
Fix the maths that check if any part of a mapblock or sector is over the
set map_generation_limit.
Therefore avoid the loading of any over-limit blocks that were previously
generated when map_generation_limit was larger. The set limit can vary
for a world because it is not yet a per-world mapgen parameter, even when
it is sometimes it will be changed deliberately.
Therefore avoid a player being returned to world centre if they re-enter
a world while being over-limit.

Fix the createSector() crash caused by a mob spawning over-limit in an
over-limit mapblock
2017-01-08 21:18:11 +00:00
Lars Hofhansl
1fee649f15 Minor: Fix indentation in serverenvironment.cpp 2017-01-08 19:22:33 +01:00
Loic Blot
98e36d7d68 Move ServerEnvironment to dedicated cpp/header files
* also cleanup some unneeded inclusions
2017-01-08 12:16:06 +01:00
Loic Blot
eb2c19bbed Move ClientEnvironment to dedicated cpp/header files 2017-01-08 12:16:06 +01:00
lhofhansl
b0746834cc Get neighbor from same map block if possible in ABMHandler (#4998) 2017-01-08 17:42:25 +10:00
Ezhh
8f9611bcb2 Make column alignment consistent in advanced settings (#5004) 2017-01-07 21:33:38 +10:00
sfan5
ce106a4113 Revert "Extend minetest.is_yes()"
This reverts commit c435eabf3f.
2017-01-07 11:05:05 +01:00
red-001
c435eabf3f Extend minetest.is_yes() 2017-01-07 09:54:51 +01:00
LNJ
b387f95ed3 README.txt: Update the License to 2010-2017 2017-01-05 22:58:37 +01:00
LNJ
545c37f613 lua_api.txt: Add registered_chatcommands to global tables 2017-01-05 21:38:43 +00:00
Wayward1
8f22272df5 Add raycast.cpp and tileanimation.cpp to Android.mk 2017-01-05 08:19:54 +01:00
rubenwardy
e8b7179ccd Expose and document chatcommands as minetest.registered_chatcommands 2017-01-04 20:56:07 +00:00
Lars Hofhansl
ca3629637c Fixes for using std:vector in ABMHander and further perf improvements 2017-01-04 21:37:29 +01:00
Rogier-5
ad10b8b762 Use std::vector instead of std::map in class ABMHandler 2017-01-04 21:37:29 +01:00
Dániel Juhász
3f8261830e Improve getPointedThing() (#4346)
* Improved getPointedThing()

The new algorithm checks every node exactly once.
Now the point and normal vector of the collision is also returned in the
PointedThing (currently they are not used outside of the function).
Now the CNodeDefManager keeps the union of all possible nodeboxes, so
the raycast won't miss any nodes. Also if there are only small
nodeboxes, getPointedThing() is exceptionally fast.
Also adds unit test for VoxelLineIterator.

* Cleanup, code move

This commit moves getPointedThing() and
Client::getSelectedActiveObject() to ClientEnvironment.
The map nodes now can decide which neighbors they are connecting to
(MapNode::getNeighbors()).
2017-01-04 19:18:40 +01:00
Loïc Blot
8aadc62856 Travis: Build server too for UNIX 2017-01-04 15:13:17 +01:00
Lars Hofhansl
7387b19021 Pull occlusion check out of loop, and minor code cleanups. 2017-01-03 08:14:58 +01:00
Thomas--S
6718a95103 Fix display gamma documentation
Overlooked in #4873
2017-01-02 21:42:50 +00:00
sfan5
a07b032245 Add 2D sheet animation for nodes 2017-01-02 15:28:06 +01:00
Luke Puchner-Hardman
7057c196c4 Added "[sheet" to the texture special commands.
"[sheet:WxH:X,Y" assumes the base image is a tilesheet with W*H tiles
on it and crops to the tile at position X,Y.  Basically it works
like "[verticalframe" but in 2D.

For testing, I combined the four default_chest images into one.
2017-01-02 15:28:06 +01:00
sfan5
523f0e8c5b Move TileAnimation code to seperate file 2017-01-02 15:28:06 +01:00
Loic Blot
e2e8da5ee4 Fix non reverted change on TOSERVER_BREATH compat 2017-01-01 23:57:37 +01:00
Loic Blot
52ba1f867e Breath cheat fix: server side
Breath is now handled server side. Changing this behaviour required some modifications to core:

* Ignore TOSERVER_BREATH package, marking it as obsolete
* Clients doesn't send the breath to server anymore
* Use PlayerSAO pointer instead of peer_id in Server::SendPlayerBreath to prevent a useless lookup (little perf gain)
* drop a useless static_cast in emergePlayer
2017-01-01 23:11:26 +01:00
Dorian Wouters
a1346c916e Fix /grant & /revoke not working with custom auth handler (#4974)
core.auth_table is not supposed to be accessed directly.
2016-12-31 18:12:26 +01:00
sfan5
dd3cda6bed Fix interact range check (thanks to @lhofhansl) 2016-12-29 19:35:22 +01:00
Rogier-5
abd68d3466 Use the outgoing split sequence number for every outgoing packet (#4864)
(instead of the last incoming sequence number...)

Fixes #4848
2016-12-29 13:44:47 +01:00
sfan5
e509ead680 Buildbot: Update Gettext version (#4971) 2016-12-29 13:17:24 +01:00
Auke Kok
094a5a73d3 Redo light.cpp.
Remake the light_decode_table.

The table starts out without pre-filled in values since those
are always discarded by the code apparently. We calculate a
pseudo curve with gamma power function, and then apply a new
adjustment table.

The adjustment table is setup to make the default gamma of 2.2
look decent: not too dark at light level 3 or so, but too dark
at 1 and below to be playable. The curve is much smoother than
before and looks reasonable at the whole range, offering a
pleasant decay of light levels away from lights.

The `display_gamma` setting now actually does something logical:
the game is darker at values below 2.2, and brighter at values
above 2.2. At 3.0, the game is very bright, but still has a good
light scale. At 1.1 or so, the bottom 5 light levels are virtually
black, but you can still see enough detail at light levels 7-8,
so the range and spread is adequate.

I must add that my monitor is somewhat dark to begin with, since
I have a `hc` screen that doesn't dynamic range colors or try to
pull up `black` pixels for me (it is tuned for accurate color and
light levels), so this should look even better on more dynamic
display tunings.
2016-12-28 14:16:39 -08:00
adrido
5a0a59ad46 Dont compare short with bool (#4963)
Fixes a compiler warning on MSVC
2016-12-28 21:22:01 +01:00
sfan5
084cdea686 Irrlicht 1.9 support 2016-12-26 22:36:22 +01:00
sfan5
b16252dcae Various anticheat improvements
* Calculate maximum interact distance from wielded tool
* New "interacted_while_dead" cheat_type for the Lua API
* Disallow dropping items while dead
* Move player to spawn before resurrecting them
2016-12-26 22:34:29 +01:00
Ner'zhul
b95f543da9 Add gradle wrapper (#4954)
Gradle wrapper permit to use multiple gradle versions across OS versions
2016-12-24 12:30:18 +01:00
rubenwardy
e3cbe521fc Update Android build tools to latest version (#4872) 2016-12-24 08:34:19 +01:00
Rogier
f4d718c538 Minimal game: Use field 'tiles' instead of 'tile_images' 2016-12-24 00:33:07 +00:00
Rogier
4d4b8bb8a4 Move PP() and PP2() macros to basic_macros.h
Instead of redefining them everywhere.
2016-12-24 00:32:50 +00:00
Lars Hofhansl
2f59a0c840 Process ABMs in a spherical volume instead of cubic
Increase active_block_range default to a 3 mapblock radius.
2016-12-24 00:28:39 +00:00
Lars Hofhansl
923a8f1983 Shaders: Remove unnecessary 'if' statements
Pull if GENERATE_NORMALMAPS == 1 into the template to avoid evaluating
it for each fragment.
Remove if (fogDistance != 0.0).
2016-12-24 00:22:16 +00:00
Rogier
a76e7698b2 Make minetest abort on lua panic
Currently, lua does a regular exit() after a lua panic, which can make
a problem hard to debug. Invoking FATAL_ERROR() instead will print
some useful information, and abort() minetest, so that a debugger can
be used to analyze the situation.
2016-12-24 00:18:45 +00:00
sfan5
a95f983ea8 Continue with 0.4.15-dev 2016-12-22 23:14:17 +01:00
sfan5
231ac33d34 Bump version to 0.4.15 2016-12-22 23:14:17 +01:00
Craig Robbins
5114329ada Final update to credits before release 2016-12-22 23:14:17 +01:00
Nikolay
a17bcb1767 Translated using Weblate (Russian)
Currently translated at 59.2% (544 of 918 strings)
2016-12-22 23:14:16 +01:00
Cold Meson 06
3fa7c5a476 Translated using Weblate (Portuguese (Brazil))
Currently translated at 99.5% (914 of 918 strings)
2016-12-22 23:14:15 +01:00
Bruno Borges
ceba12e5aa Translated using Weblate (Portuguese (Brazil))
Currently translated at 94.8% (871 of 918 strings)
2016-12-22 23:14:14 +01:00
Cold Meson 06
34e69e5479 Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.5% (776 of 918 strings)
2016-12-22 23:14:13 +01:00
Rogier
ab1d98bc8f Translated using Weblate (Dutch)
Currently translated at 85.2% (783 of 918 strings)
2016-12-22 23:14:12 +01:00
Wuzzy
2acd3ad663 Translated using Weblate (German)
Currently translated at 100.0% (918 of 918 strings)
2016-12-22 23:14:09 +01:00
sfan5
70579dc7c3 Android: Workarounds for Googles completely broken NDK 2016-12-22 22:17:54 +01:00
est31
1dd361f37c Android: update curl and libgmp 2016-12-21 14:36:14 +01:00
paramat
5e4d6468a3 Builtin/../falling.lua: Avoid crash when object pos over limit
If the object pos is over limit, 'add entity' will not add an entity,
causing 'obj' to be nil.
2016-12-21 13:30:10 +00:00
est31
ba52a34f94 Don't ship with broken languages (#4940) 2016-12-21 14:15:48 +01:00
sfan5
09f1a0c1ff Disable mod security by default (closes #4944) 2016-12-21 14:13:10 +01:00
sfan5
cc7c31a5bc Fix warning reported by clang (possible bug in Settings lua api) 2016-12-21 10:20:06 +01:00
sfan5
04f68a87ee Correct Swahili translations (#4939) 2016-12-21 06:37:25 +01:00
sfan5
bdf8f85493 Limit drawing rect of selected item to viewport size (fixes #4341) 2016-12-20 14:29:12 +01:00
ShadowNinja
0f0502109e Security: Fix resolving of some relative paths
Trying to resolve a path with RemoveRelativePathComponents that can't
be resolved without leaving leading parent components (e.g. "../worlds/foo"
or "bar/../../worlds/foo") will fail.  To work around this, we leave
the relative components and simply remove the trailing components one
at a time, and bail out when we find a parent component.  This will
still fail for paths like "worlds/foo/noexist/../auth.txt" (the path
before the last parent component must not exist), but this is fine
since you won't be able to open a file with a path like that anyways
(the O.S. will determine that the path doesn't exist.
Try `cat /a/../etc/passwd`).
2016-12-20 17:17:38 +10:00
ShadowNinja
f522e7351a Fix RemoveRelatvePathComponents
This used to return "/foo" for "../foo" when it should return the enpty
string (i.e., error removing all relative components).
2016-12-20 17:17:38 +10:00
ShadowNinja
59f84ca0a0 Mod security: Allow read-only access to all mod paths 2016-12-20 06:34:04 +00:00
lhofhansl
24edfb77af Fix occlusion culling, again (#4930) 2016-12-19 06:43:04 +01:00
lhofhansl
e4f7ce1985 Fix occlusing counting (#4922) 2016-12-18 22:25:42 +10:00
Dániel Juhász
6d4e7f223a Fix unnecessary block loading (#4847)
This commit makes the game load blocks only if they are not in the
memory.
2016-12-18 19:20:23 +10:00
Auke Kok
78bf7c46e5 Mapgen: Make mgv7 the default in UI
The actual menu default comes from defaultsettings.cpp.
2016-12-16 12:31:38 +00:00
est31
0614da3aff Fix build with gettext enabled 2016-12-14 19:52:33 +01:00
paramat
f8408398f5 Cavegen: Wider tunnels in mgflat, mgfractal, mgvalleys
As mgv7 is now the default mapgen i re-checked its tunnel width on request,
discovered they needed to be wider, and have made this change.
This commit widens the identical 3D noise tunnels in the other mapgens in
exactly the same way.
2016-12-14 06:28:45 +00:00
est31
c67f2b2965 Run updatepo.sh 2016-12-14 00:31:12 +01:00
est31
211d919b54 Update minetest.conf.example and settings_translation_file.cpp 2016-12-14 00:30:39 +01:00
Fixer
646159159f Translated using Weblate (Ukrainian)
Currently translated at 38.1% (350 of 918 strings)
2016-12-14 00:30:39 +01:00
Wuzzy
55cb5a1983 Translated using Weblate (German)
Currently translated at 98.9% (908 of 918 strings)
2016-12-14 00:30:39 +01:00
Jan Sbrz
1c4bc0d46c Translated using Weblate (German)
Currently translated at 94.7% (870 of 918 strings)
2016-12-14 00:30:39 +01:00
Zygi Mantus
b898ab6486 Translated using Weblate (Lithuanian)
Currently translated at 26.2% (241 of 918 strings)
2016-12-14 00:30:39 +01:00
Andrey
eac6323e80 Translated using Weblate (Russian)
Currently translated at 56.3% (517 of 918 strings)
2016-12-14 00:30:39 +01:00
Maksim Gamarnik
571ed96c8e Translated using Weblate (Russian)
Currently translated at 56.2% (516 of 918 strings)
2016-12-14 00:30:39 +01:00
Stas Kies
3a0ded274e Translated using Weblate (Russian)
Currently translated at 56.1% (515 of 918 strings)
2016-12-14 00:30:39 +01:00
Alvin Hikmawan
bb9fe6eb2b Translated using Weblate (Indonesian)
Currently translated at 69.4% (638 of 918 strings)
2016-12-14 00:30:39 +01:00
Muhammad Rifqi Priyo Susanto
728909284a Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:30:39 +01:00
Alvin Hikmawan
47b1a118ef Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
2016-12-14 00:30:39 +01:00
Yana Agun Siswanto
51210d317d Translated using Weblate (Indonesian)
Currently translated at 58.6% (538 of 918 strings)
2016-12-14 00:30:38 +01:00
Onyx Steinheim
f18cebdd07 Translated using Weblate (French)
Currently translated at 100.0% (918 of 918 strings)
2016-12-14 00:30:38 +01:00
AcidNinja
68d24fb74b Translated using Weblate (French)
Currently translated at 100.0% (918 of 918 strings)

This is a merger of 4 commits.
2016-12-14 00:30:38 +01:00
Onyx Steinheim
3aabb6587d Translated using Weblate (French)
Currently translated at 97.7% (897 of 918 strings)
2016-12-14 00:30:38 +01:00
Jakub Mendel
735581bad1 Translated using Weblate (Polish)
Currently translated at 59.5% (547 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:30:26 +01:00
red-001
e36ae4ec0a Translated using Weblate (Polish)
Currently translated at 41.6% (382 of 918 strings)
2016-12-14 00:30:26 +01:00
nedzadarek
66fe077d07 Translated using Weblate (Polish)
Currently translated at 41.2% (379 of 918 strings)
2016-12-14 00:30:26 +01:00
Han So Ri
eb1d7cdb3d Translated using Weblate (Korean)
Currently translated at 53.8% (494 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:30:14 +01:00
Dongjin Han
faea229da7 Translated using Weblate (Korean)
Currently translated at 5.6% (52 of 918 strings)
2016-12-14 00:27:19 +01:00
sorichan
8785827990 Translated using Weblate (Korean)
Currently translated at 5.6% (52 of 918 strings)
2016-12-14 00:27:19 +01:00
Dongjin Han
46ac92b1a1 Translated using Weblate (Korean)
Currently translated at 1.5% (14 of 918 strings)
2016-12-14 00:27:19 +01:00
sorichan
428cebc25d Translated using Weblate (Korean)
Currently translated at 1.5% (14 of 918 strings)
2016-12-14 00:27:19 +01:00
Petter Reinholdtsen
a5ec1ddcac Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.3% (31 of 918 strings)
2016-12-14 00:27:19 +01:00
Christian Haug
18a7d3e754 Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.8% (26 of 918 strings)
2016-12-14 00:27:19 +01:00
Petter Reinholdtsen
64969ef41a Translated using Weblate (Norwegian Bokmål)
Currently translated at 2.7% (25 of 918 strings)
2016-12-14 00:27:19 +01:00
Christian Haug
9f476fd66d Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.7% (16 of 918 strings)
2016-12-14 00:27:19 +01:00
Petter Reinholdtsen
f8456dde51 Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.6% (15 of 918 strings)
2016-12-14 00:27:19 +01:00
Christian Haug
289cf93d4b Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.5% (14 of 918 strings)
2016-12-14 00:27:19 +01:00
Petter Reinholdtsen
ef4eb46b61 Translated using Weblate (Norwegian Bokmål)
Currently translated at 1.4% (13 of 918 strings)
2016-12-14 00:27:19 +01:00
Jakub Vaněk
a2c4467255 Translated using Weblate (Czech)
Currently translated at 51.0% (469 of 918 strings)
2016-12-14 00:27:19 +01:00
Tomáš Bělohlávek
ef68a506aa Translated using Weblate (Czech)
Currently translated at 58.0% (533 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:27:02 +01:00
Jeff Huang
715fba6f39 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (918 of 918 strings)
2016-12-14 00:02:01 +01:00
Mingye Wang
593eaf3b88 Translated using Weblate (Chinese (Taiwan))
Currently translated at 97.0% (891 of 918 strings)
2016-12-14 00:02:01 +01:00
tonibm19
5f41ae2a16 Translated using Weblate (Catalan)
Currently translated at 46.0% (423 of 918 strings)
2016-12-14 00:02:01 +01:00
Roc Humet
ab8fbd970f Translated using Weblate (Catalan)
Currently translated at 43.6% (401 of 918 strings)
2016-12-14 00:02:01 +01:00
Alfonso R. Zepeda R
f8c87a4496 Translated using Weblate (Spanish)
Currently translated at 57.8% (531 of 918 strings)
2016-12-14 00:02:01 +01:00
Rui
ec7e23d780 Translated using Weblate (Japanese)
Currently translated at 49.4% (454 of 918 strings)

This is a merger of 2 commits.
2016-12-14 00:01:44 +01:00
Eidy
6752dda856 Translated using Weblate (Swahili)
Currently translated at 99.8% (917 of 918 strings)

This is a merger of 3 commits.
2016-12-14 00:01:44 +01:00
Eidy
7af9442ea3 Added translation using Weblate (Swahili) 2016-12-14 00:01:44 +01:00
João Rodrigues
22ad774ff4 Translated using Weblate (Portuguese)
Currently translated at 66.7% (613 of 918 strings)

There is no need to specify that a mod is an extra.
2016-12-14 00:01:44 +01:00
José Henrique Luckmann
1e6130d128 Translated using Weblate (Portuguese (Brazil))
Currently translated at 84.2% (773 of 918 strings)
2016-12-14 00:01:44 +01:00
Thomas Wagner Nielsen
7958bda9d8 Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)
2016-12-14 00:01:43 +01:00
Joe Hansen
1c8d43cab5 Translated using Weblate (Danish)
Currently translated at 73.0% (671 of 918 strings)

This is a merger of 3 commits.
2016-12-14 00:01:30 +01:00
Thomas Wagner Nielsen
05f6b274a5 Translated using Weblate (Danish)
Currently translated at 29.5% (271 of 918 strings)
2016-12-13 23:43:43 +01:00
sfan5
0d94bfabcc Mgv7: Change default cave width to 0.09 2016-12-13 03:32:51 +00:00
rubenwardy
540071002e Fix segfault on startup error on Android 2016-12-12 13:22:26 +00:00
rubenwardy
0fdf24d64a Fix camera jumping on Android when panning past 0/360 mark 2016-12-12 13:20:18 +00:00
Bernardo Sulzbach
d9675d3d92 Mod dependency lists: Should have platform-independent line breaking
This fixes a bug existing in modmgr.lua as reported by @Wuzzy2 which
caused the mod dependency list to glitch if input was using a line
terminator different than the OS default.

The C++ code does not need any changes as it already trims CR
occurrences on platforms on which the line termination sequence is LF.

Taken into account the size of the depends.txt files used, this should
not introduce a noticeable performance regression.

Fixes #4720
2016-12-12 07:22:47 +00:00
Rogier
c98ae2a91f Setting limits: Fix message text in advanced settings tab
It would complain that the value should be higher than the lower
bound, when it should be higher than or equal to the lower bound.

Similar issue for the upper bound.
2016-12-12 07:21:46 +00:00
Rogier
02112f84e2 View range: Set maximum to 4000 nodes
The network protocol does not support larger than 255 mapblocks.
2016-12-12 07:20:50 +00:00
paramat
38abc91802 Mapgen: Make mgv7 the default mapgen 2016-12-12 07:19:05 +00:00
Rogier-5
60772071e9 Fix computation of viewing range (in blocks) sent to server (#4882)
Fixes #4878

Also remove an artificial viewing range reduction that
(presumably) was added to compensate for miscomputed
viewing ranges, and that doesn't seem to be needed any
more (thanks to lhofhansl).
2016-12-11 19:49:49 +01:00
rubenwardy
2886f0ccb0 Fix sqlite databases being read-only on 64bit Android by patching sqlite (#4871)
Fixes #4121
2016-12-09 18:27:36 +01:00
sfan5
3f88d776dc Buildbot: Update LuaJIT version 2016-12-08 08:39:37 +00:00
Auke Kok
5a2431a9bd Simple decorations: Fix range check for deco->deco_param2
Allow any int value, and properly range check it before casting.
2016-12-08 08:38:10 +00:00
est31
24719c6908 Android: fix build and update deps 2016-12-07 21:27:07 +01:00
Zeno-
bbe8386a66 Update credits (#4827)
Update credits
2016-12-07 23:45:29 +10:00
Auke Kok
2e69711613 Simple deco: Allow setting param2 value on placement
Schematics can already be placed with a param2 value, but not
simple 1-node plant decorations of the simple type.

This adds a `param2` field to the simple deco type that is
checked to be between 0 and 255, and put to the placed node
at mapgen.

This can be used to put a degrotate value in, or e.g. a fill
value for leveltype nodes, or a place_param2 value at mapgen
placement, or vary the shape of meshoptions plantlike drawtype.
2016-12-07 04:17:17 +00:00
Lars Hofhansl
075833e393 Fog: Make fraction of visible distance at which fog starts configurable
Optimise the fetching of global settings 'camera_smoothing',
'cinematic' and 'cinematic_camera_smoothing'.
Cache 'cam_smoothing'.
2016-12-07 04:07:54 +00:00
MillersMan
9714cdcf4b Liquids: Update flow on block load
When loading a block add liquid-nodes that might flow away or spread to
neighbours to the transforming_liquid queue.
2016-12-07 04:06:00 +00:00
MillersMan
cc36f5e99a Liquids: Preserve flow state if 'ignore' is a neighbour
Prevent waterfalls from falling down or streams from flowing away when the
source node is in an unloaded block - Nodes near a CONTENT_IGNORE node will
be interpreted as if the ignored node is a liquid node that just supports
the current state of the nodes in question.
2016-12-07 03:54:32 +00:00
MillersMan
2829742ae8 Map::isValidPosition: Return false instead of throwing exception 2016-12-07 03:51:44 +00:00
Lars Hofhansl
8a7dc838a8 Optimize block sent: Fix rendering issue 2016-12-03 02:34:45 +00:00
paramat
e2cbfa82e8 Biomes: Increase heat and humidity noise spread to 1000
To avoid smaller biomes when extra biomes are added to MTGame.
The addition of bushes in MTGame grasslands makes wood resources easier
to find and less distant, so slightly larger biomes are now acceptable,
but also desirable to encourage travel and create more sense of adventure.
2016-12-03 02:34:35 +00:00
red-001
fb1406bdff Don't send a join message in singleplayer mode. 2016-12-03 00:13:02 +01:00
Amaz
8b63fbefba Fix incorrect docs about minetest.hud_replace_builtin (#4833)
Fixes https://github.com/minetest/minetest/issues/4832
2016-12-02 11:41:08 +01:00
Bluebird
144da5f522 Very small documentation fix. (#4830) 2016-12-02 20:20:55 +10:00
paramat
105676b952 Lua_api.txt: Clarify use of looping sounds 2016-12-01 05:09:01 +00:00
paramat
6c9f10e132 Mgv7 floatlands: Various improvements
Floatland base terrain underside was too thin, causing excessive water
leakage through tunnels under lakes, now make it thicker.
Floatland mountain terrain had a rim 1 node thick which made it bare
stone, now make it 2 nodes thick to merge with the floatland base
terrain rim and to have a layer of biome material.
Make mountain terrain more exponentially shaped by altering the
exponent.
Remove unnecessary and potentially ugly MYMAX() applied to
n_base_height.
2016-12-01 05:08:51 +00:00
lhofhansl
5dc6198878 Optimize/adjust blocks/ActiveObjects sent at the server based on client settings. (#4811)
Optimize/adjust blocks and active blocks sent at the server based on client settings.
2016-11-30 18:13:14 +10:00
sfan5
c38985825f Allow restricting detached inventories to one player
This combats the problem of sending the hundreds of
"creative" / "armor" or whatever detached invs that
exist on popular servers to each and every player
on join or on change of said invs.
2016-11-28 13:41:19 +01:00
juhdanad
2fe3bf5a18 Limit light_source in the engine (#4814)
Since light_source>15 causes crash, it must be limited.
2016-11-28 18:43:33 +10:00
sfan5
bb06d377a1 Fix filepath > RemoveRelativePathComponent unittest
(was broken by e4ee6548af)
2016-11-27 18:39:00 +01:00
TeTpaAka
785a9a6c1a Wieldhand: Allow overriding the hand 2016-11-26 03:49:30 +00:00
ShadowNinja
e4ee6548af Fix fs::RemoveRelativePathComponents for paths with a leading dot component
Previously, paths like ./worlds would be resolved to /worlds since the
leading dot was considered just as irrelevant as a dot in the middle of
the path.
2016-11-24 10:38:23 -05:00
ShadowNinja
3af5eef964 Fix secure io.lines
It used to drop all of the return values from the
insecure version of the function.
2016-11-24 10:10:20 -05:00
ShadowNinja
9e10f9f49a Fix secure io.open without mode 2016-11-24 09:58:21 -05:00
orwell96
0d1c9598a0 Make supplying empty formspec strings close the formspec (#4737)
This will only happen if the formname matches or if formname is "".
2016-11-23 02:15:22 +10:00
Zeno-
dbeb322f62 No functional changes. Credit gcu
This merge doesn't make any functional changes. It's a trivial style fix so that @gregorycu can be dual credited along with shadowninja for PR #4800
2016-11-23 01:23:34 +10:00
ShadowNinja
4bf4154cad Fix superflous shader setting updates (#4800)
This improves rendering performance by ~40%
2016-11-23 00:05:39 +10:00
paramat
c6ca7a81cc Tool break: Reduce gain of break sounds 2016-11-20 04:43:09 +00:00
orwell96
681d127ff1 Particles: Make attached particle spawners respect the parent's yaw
Position, velocity and acceleration vectors of particles are rotated
by the yaw of the parent object so that they are truly relative to it.
Clarify new attached particle spawner behavior in lua_api.txt.
2016-11-18 06:18:54 +00:00
Auke Kok
4a0a6723af Builtin/../item: Enable tool breaking sounds
If a tool wears out and is destroyed, it's itemstack count
goes to 0, and we can optionally play a breaking sound.

This patch implements playing a breaking sound when this
occurs. Sounds need to be added to the tool itemdef
registration as the sound name string in the .sound.breaks
member.
2016-11-18 06:15:08 +00:00
est31
afc48c802a Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a9

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2016-11-16 18:51:36 +01:00
Rogier-5
5f0dc8e78a Fix unexplained shader issue (glsl compiler bug??) (#4757) 2016-11-17 02:56:05 +10:00
Wuzzy
8e61c1dfd9 Lua_api.txt: Naming convention for custom item/entity fields
Custom (non-engine) field names of items and entities are allowed.
This is now documented in lua_api.txt. Field names beginning with
an underscore are now reserved for mod use, the engine must not
introduce any fields beginning with an underscore.
2016-11-15 23:08:34 +00:00
paramat
bc3980e1d6 Mgv7: Add optional floatlands, disabled by default 2016-11-15 23:07:06 +00:00
sfan5
5fd1ef9b58 Revert "Adding particle blend, glow and animation (#4705)"
This reverts commit 93e3555eae.
2016-11-14 15:28:06 +01:00
Foghrye4
93e3555eae Adding particle blend, glow and animation (#4705) 2016-11-15 00:09:59 +10:00
est31
649448a2a9 Rename nodeupdate and nodeupdate_single and make them part of the official API
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API.

As nodeupdate has been used by Minetest Game and in mods despite of not
being part of the official API, we ease the transition by still supporting
it for the 0.4.15 release. After the release, the two functions can be removed.

The removal will not violate the stability promise, as that promise only
includes the official and documented API.

Also, make some formerly global functions local. They most likely haven't
been used by mods, therefore they won't get stubs with deprecation warnings,
hard erroring directly.
2016-11-14 13:08:22 +01:00
Yutao Yuan
6707d622bb Install texture_packs.txt to DOCDIR 2016-11-13 10:21:34 +01:00
Rogier
1980d9ea31 Fix crash when attached object no longer exists
Active objects that are attached to other objects are not safe
from deletion. As a result, the parent object may have a reference
to an id of a child's that no longer exists.

If at some point an attempt is made to manipulate the child,
enviromment->getActiveObject(child-id) returns NULL. Using the
NULL pointer causes the crash...
2016-11-13 10:10:28 +01:00
raymoo
e4031156f1 Add control information to player interacts (#4685) 2016-11-12 17:22:39 +10:00
paramat
67ec2fa92d Nodeupdate: Remove documentation in lua_api.txt
In preparation for nodeupdate being renamed and made official API
in future.
2016-11-12 06:45:09 +00:00
RealBadAngel
68f5b877c7 Halo: Highlight selected face
This is a slightly modified and cleaned up version of #3774 by RealBadAngel.
By sofar: Remove color change (just make it lighter) and some minor cleanups.
2016-11-12 06:41:04 +00:00
lisacvuk
8a1a9fdc24 Fixed tooltips not resizing with \n (#4766)
* Fixed tooltips not resizing with \n

* Fixed it for 1.8.4 too.

* Fixed not working with Freetype disabled.

* Modified it to use Zeno-'s solution.
2016-11-11 21:16:34 +10:00
Rogier-5
b98f98b367 Fix incorrect distance computation for visible blocks (#4765)
The client would not compute the distance from the camera to
to a mapblock correctly. The result was that blocks that were in
view (i.e. not beyond the fog limit) would not be rendered.

With the improved distance computation, a range adjustment that
existed in clientiface.cpp is no longer required.
2016-11-11 18:30:37 +10:00
Rogier-5
7e17eaedb2 Fix mob deserialization errors in the client (#4743)
The problem was seen while using the mobf mod package.

The problem happens when the server serializes entity attachments.
Sometimes, such attachments no longer exist. The serialization code
skips those. However, the total number of attachments was serialized
earlier.  Therefore the client expects more than it gets, and logs a
serialization error.
2016-11-10 13:42:49 +01:00
paramat
c05aac3766 Occlusion culling: Add comments, minor code improvements
Remove unnecessary code.
Use '/ 2.0f' because endoff is a float.
2016-11-09 00:09:35 +00:00
Lars Hofhansl
c79370023b Conf.example: Document block_send_optimize_distance
Add missing documentation.
2016-11-08 15:22:42 +00:00
Lars Hofhansl
739ef175aa Sky: Draw bottom of the sky box in 'cloudy fog color'
To be identical to the lower half of the skybox sides.
Now needed as the skybox base is often seen due to increasingly vertical
mapgens.
2016-11-08 15:20:01 +00:00
Lars Hofhansl
e7c62edec9 Retrieve mapblocks from the server in a sphere, not a cube
Use unused range argument in 'isBlockInSight()' to limit mapblock sends
to a sphere of radius 'max block send distance'.
2016-11-08 15:15:27 +00:00
Lars Hofhansl
2b21cac1d8 Occlusion culling: Fix 'end offset' distance, half this for centre point
'endoff', the maximum diagonal of a mapblock, was incorrectly calculated.
Half this value for the centre point of the mapblock.
2016-11-08 15:12:08 +00:00
Lars Hofhansl
45eab340b9 Don't use reduced vertical limits for mapblock send and generation 2016-11-07 21:55:17 +00:00
paramat
3c5da70d7c Builtin/../falling: Fix bugs caused by 'ignore' nodes
Original commit by t4im, rebased and developed by paramat.
Fix CONTENT_IGNORE being replaced by falling nodes or causing large
areas of sand to collapse into itself.
Format some conditional code for clarity.
Add and clarify some comments.
2016-11-07 21:55:17 +00:00
Wuzzy
e82bd3f067 Privileges: Only give singleplayer 4 basic privs
- interact
- shout
- privs
- basic_privs
2016-11-07 21:55:17 +00:00
adrido
295232667e Windows: Add manifest file and set "High DPI Aware" true
This resolves washy font and incorrect mouse handling on Windows if
a screen with high DPI is used.
2016-11-07 21:55:01 +00:00
SmallJoker
ad4bf2ccf9 MSVC: Generate debug information for release builds (#4674)
Replace parameters with the equivalent /Ox
2016-11-06 11:14:36 -05:00
Wuzzy
1c570cb390 Separate optional from required mod dependencies in main menu (#4721)
* Separate optional from require dep's in main menu

* Simplify modmgr mod dependency listing code
2016-11-05 18:42:14 +01:00
Ner'zhul
66bb295436 PlayerSAO saving fix (#4734)
PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes.

Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
2016-11-05 10:25:30 +01:00
Zeno-
b5c84c34ce Fix memory leak in ::safeLoadFile (#4730) 2016-11-05 15:10:49 +10:00
lhofhansl
6bb4347208 Remove unused shader matrices. (#4723) 2016-11-04 18:12:45 +01:00
lhofhansl
dde66a82ed Cycle directly to nothing shown instead of showing the profiler graph again
Fix for previous commit.
2016-11-04 05:08:23 +01:00
lhofhansl
f8fd432dca Add debug priv, and allow player to display the scene as wire-frame. (#4709) 2016-11-04 03:14:32 +01:00
Brandon
bf315c05f1 Add minetest.get_server_uptime() function to Lua API (#4702)
Add minetest.get_server_uptime() function to Lua API
2016-11-02 09:36:58 -07:00
ShadowNinja
7607b0ac20 Add version API 2016-10-31 21:53:00 -07:00
paramat
70e2df4f86 Lua voxelmanip: Add optional buffer param for 'get param2 data'
Update lua_api.txt.
2016-10-31 10:59:38 +00:00
Auke Kok
380a4b6d60 Core.rotate_and_place: Remove unused call to get_look_pitch() 2016-10-31 10:55:36 +00:00
lhofhansl
e1842ed370 Optionally disable optimization that causes underwater and cave rendering glitches. (#4686) 2016-10-30 23:35:55 -04:00
Loic Blot
595932a860 Fix overloading problems mentioned by clang 2016-10-30 16:30:55 +01:00
Ner'zhul
9d25242c5c PlayerSAO/LocalPlayer refactor: (#4612)
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
* Move breath to PlayerSAO & LocalPlayer
* Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
* Migrate m_yaw from Player to LocalPlayer for client
* Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
* Move pitch to LocalPlayer & PlayerSAO
* Move m_position from Player to LocalPlayer
* Move camera_barely_in_ceiling to LocalPlayer as it's used only there
* use PlayerSAO::m_base_position for Server side positions
* remove a unused variable
* ServerActiveObject::setPos now uses const ref
* use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
* Move hp from Player to LocalPlayer
* Move m_hp from LuaEntitySAO to UnitSAO
* Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
2016-10-30 14:53:26 +01:00
Hugo Locurcio
d43326021a Rename testsounds/ directory to sounds/ (#1984) 2016-10-30 14:36:57 +10:00
sfan5
6d7b95d763 Add missing keyname_to_keycode function (needed on Android)
When rewriting keycode.cpp I overlooked this function, fixes #4683 completely
2016-10-28 15:50:23 +02:00
Ner'zhul
7252c803e0 Add missing remoteplayer.cpp to Android build
this should fix #4683
2016-10-28 15:37:19 +02:00
Ner'zhul
361e687f3a Add unittests to test player saving/loading (#4679) 2016-10-27 09:45:01 +02:00
Dániel Juhász
bcb06aeb85 Cleanup 2016-10-27 08:04:42 +02:00
Dániel Juhász
be39f61359 Use node lighting for liquid spreading
This commit modifies the liquid transforming procedure to light and
unlight nodes instead of whole map blocks.
2016-10-27 08:04:42 +02:00
Dániel Juhász
c071efaa43 Improved lighting
This commit rewrites the procedure that is responsible for light
updating.

this commit
-provides iterative solutions for unlighting and light spreading
-introduces a new priority queue-like container for the iteration
-creates per-node MapBlock caching to reduce retrieving MapBlocks from
the map
-calculates with map block positions and in-block relative node
coordinates
-skips light updating if it is not necessary since the node's new light
will be the same as its old light was
2016-10-27 08:04:42 +02:00
raymoo
1fd9a07497 Document item use callbacks (#4668) 2016-10-27 13:24:34 +10:00
lhofhansl
198ed60cab Shaders: Remove special handling for liquids. (#4670) 2016-10-26 16:24:45 +02:00
Foghrye4
6eb6e75fff Adding LuaError on attempt to assign vectors with values out of range 2016-10-25 21:10:51 +02:00
Gael-de-Sailly
3db2f08ff9 ParticleSpawner: fix offset being added twice 2016-10-25 20:39:39 +02:00
adrido
a1e1323d6e Windows: dont link to libraries that are already linked by cmake
This solves the problem whith building where build fails if the libaries have different names.
2016-10-25 13:54:24 +02:00
Lars Hofhansl
98176481c1 Shaders: Apply tone mapping before fog calculation. 2016-10-25 07:49:19 +02:00
Lars Hofhansl
779d2c5f64 Shaders: Harmonize Irrlicht and shader fog calculations 2016-10-24 07:41:00 +01:00
paramat
74eb7f50c9 Lua_api.txt: Clarify 'override_meta' bool in 'set mapgen setting' 2016-10-21 05:49:06 +01:00
paramat
0c76303186 Damage flash: Reduce maximum alpha. Avoid fade overload
Flash alpha maximum is reduced from 180 to 127 to avoid player blindness
in combat. Flash alpha minimum is unchanged.
The 'damage_flash' value is now limited to max alpha, to avoid multiple
hits creating a huge value that causes flash to stay at maximum alpha
for a long period. Now alpha always starts to fade immediately after
taking damage.
Both problems can be seen in Minetest let's play videos.
Simplify and optimise some code.
2016-10-21 05:48:53 +01:00
paramat
63a3bb229a Changes to static object storage limit and error message
Move static object storage force-delete message from errorstream to
warningstream.
Increase 'max objects per block' setting to 64.
Add missing spaces in warning code.
2016-10-20 03:40:47 +01:00
red-001
c7d569b863 Chat commands: Trim whitespaces from input of /privs command 2016-10-20 03:39:03 +01:00
Foghrye4
91250c1078 Fix crash on attaching player to entity
Rename "refresh" to "processInitData"
2016-10-19 08:40:43 +02:00
rubenwardy
0d740c5d82 Builtin: Add vector.floor helper function 2016-10-17 22:03:49 +02:00
Lars Hofhansl
a291cd6132 Revert changes to toggleNoClip and toggleFreeMove 2016-10-17 20:26:48 +02:00
Lars Hofhansl
3253b6bd22 Don't use day light sky unless noclip and free_move are enabled 2016-10-17 20:26:48 +02:00
ShadowNinja
2ff054d041 Enable mod security by default 2016-10-16 01:14:54 +01:00
red-001
c31e354342 Builtin/../chatcommands: Add /grantme command 2016-10-16 01:13:50 +01:00
Rogier
4b17105dc4 Emergeblocks: Fix occasional crash
Modification of the emergeblocks internal state was not protected
by a lock, causing a race condition.
This can be reproduced by repeatedly running emergeblocks for an
already-generated section of the map (with multiple emerge threads).
2016-10-16 01:13:16 +01:00
Tim
adad6e0a1c Travis: Only trigger a compile, when C/C++ related files were touched (#4284) 2016-10-15 17:59:23 +02:00
sfan5
9a3129da5e Make documentation about ItemStack:set_{name,count,wear} clearer
These methods do not actually fail but instead clear the item stack
	and return false if a value like e.g. "" is passed.
2016-10-15 12:42:59 +02:00
tenplus1
a468acce2c Builtin/../falling.lua: Code optimisation 2016-10-14 02:12:32 +01:00
Lars Hofhansl
0ad40fd484 Use range-based fog instead of z-plane based. 2016-10-13 23:30:15 +02:00
raymoo
c9e7a27eeb Attached particle spawners 2016-10-13 17:33:16 +02:00
sfan5
0b27a70b29 Don't use unordered maps for ProfilerGraph (fixes flickering) 2016-10-12 18:42:18 +02:00
red-001
4f684b589d Add a button for disabling all mods to world config. (#3900) 2016-10-12 03:11:38 +10:00
SmallJoker
b6569f1c69 Add missing languages to the settings 2016-10-11 07:32:47 +02:00
Rogier
a4a9ee94f3 Disable cmake message concerning WIN32 on non-windows systems 2016-10-11 07:29:04 +02:00
Loic Blot
1b450861f0 A little cleanup since previous commit 2016-10-09 16:31:43 +02:00
Loic Blot
70f104be07 Environment cleanup
* Move client list to ServerEnvironment and use RemotePlayer members instead of Player
* ClientEnvironment only use setLocalPlayer to specify the current player
* Remove ClientEnvironment dead code on player list (in fact other players are CAO not Player objects)
* Drop LocalPlayer::getPlayer(xxx) functions which aren't used.
* Improve a little bit performance by using const ref list for ClientEnvironment::getPlayerNames() & Client::getConnectedPlayerNames()
* Drop isLocal() function from (Local)Player which is not needed anymore because of previous changes

This change permits to cleanup shared client list which is very old code.
ClientEnvironment doesn't use player list anymore, it only contains the local player, as addPlayer is only called from Client constructor client side.
Clients are only CAO on client side, this cleanup permit to remove confusion about player list.
2016-10-09 15:17:10 +02:00
Rui
b3fc133442 Remove unused parameter of GUIVolumeChange 2016-10-09 10:35:51 +02:00
Loic Blot
569b89b36f Move RemotePlayer code to its own cpp/header 2016-10-08 22:27:44 +02:00
Loic Blot
7bbd716426 RemotePlayer/LocalPlayer Player base class proper separation (code cleanup) (patch 3 of X)
* remove IGameDef from Player class, only LocalPlayer has it now
* move many attributes/functions only used by LocalPlayer from Player to LocalPlayer
* move many attributes/functions only used by RemotePlayer from Player to RemotePlayer
* make some functions const
* hudGetHotbarSelectedImage now returns const ref
* RemotePlayer getHotbarSelectedImage now returns const ref
* various code style fixes
2016-10-08 22:27:44 +02:00
Loic Blot
edba6e50d9 Optimize ClientIface::getPlayerNames(): return const ref instead a copy of all names 2016-10-08 22:27:44 +02:00
Loic Blot
fd5a130b86 More code cleanup (UNORDERED + RemotePlayer/LocalPlayer)
* ClientEnvironment now uses UNORDERED MAP for active objects
* Use RemotePlayer and LocalPlayer everywhere it's possible
* Minor code style fixes
* Drop Client::getBreath() unused function
2016-10-08 22:27:44 +02:00
rubenwardy
067766eec2 Fix backwards compatibility issue introduced by close_on_enter 2016-10-08 18:58:28 +02:00
SmallJoker
0baea8c25c Ensure std::unordered_ be used on MSVC 2010 too (#4600) 2016-10-09 00:25:34 +10:00
Loic Blot
656faf7373 Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)
* Server/Client Environments now have an helper to cast Player object in the right type to use it
* Server: use RemotePlayer everywhere and remove previous added casts
* Client: use LocalPlayer where needed
* Environment: remove unused functions (getPlayers(), getRandomConnectedPlayer(), getNearestConnectedPlayer())
2016-10-08 15:57:50 +02:00
gregorycu
9393e4a0a8 Speed up emerge thread by using unordered map in a few places. Looking at 25% speedup in Emerge thread on Just Test. 2016-10-08 15:57:36 +02:00
gregorycu
3de9ae4e60 Ensure std::unordered_ will be used on supported MSVC compilers 2016-10-08 15:05:36 +02:00
Foghrye4
ad163ee5c3 Prevent attached models from disappearing during parent reload (#4128) 2016-10-08 14:51:25 +02:00
HybridDog
9978d0796f VoxelArea: faster iter function (#4490) 2016-10-08 22:42:17 +10:00
Loic Blot
09cefc3dfd Remove some unused attributes/class functions in server.cpp/h 2016-10-08 11:36:28 +02:00
Loic Blot
8bcd10b872 Player/LocalPlayer/RemotePlayer inheritance cleanup (part 1 on X)
* LocalPlayer take ownership of maxHudId as it's the only caller
* RemotePlayer take ownership of day night ratio as it's the only user
* Pass getPlayerControl as const reference to prevent object copy on each call (perf improvement in ObjectRef::l_get_player_control call)
* getPlayerSAO is now only RemotePlayer call
* get/setHotbarItemCount is now RemotePlayer owned
* Server: Use RemotePlayer instead of Player object on concerned call to properly fix the object type
* PlayerSAO now uses RemotePlayer instead of Player because it's only server side
* ObjectRef::getplayer also returns RemotePlayer as it's linked with PlayerSAO
2016-10-08 11:36:28 +02:00
paramat
0264e38bff Lua_api.txt: Add biome and nodeupdate documentation
Add missing documentation for 'register_biome' and
'clear_registered_biomes'.
Add documentation for 'nodeupdate_single'. 'nodeupdate'
is not yet documented due to a bug it causes.
2016-10-08 00:09:01 +01:00
SmallJoker
d4a2e23793 Textures: Ignore unknown node in override.txt 2016-10-08 00:08:50 +01:00
sfan5
0a16e53b40 Fix C++11 Windows build of threading code
The initial problem was that mutex_auto_lock.h tries to use std::unique_lock<std::mutex>
	despite mutex.h not using C++11's std::mutex on Windows. The problem here is the mismatch
	between C++11 usage conditions of the two headers. This commit moves the decision logic
	to threads.h and makes sure mutex.h, mutex_auto_lock.h and event.h all use the same features.
2016-10-06 22:37:30 +02:00
Loic Blot
155288ee98 use unordered containers where possible (patch 4 on X)
Also remove some unused parameters/functions
2016-10-06 22:37:26 +02:00
SmallJoker
b66a5d2f88 Fix narrow string compiling issue on MSVC2010 2016-10-06 13:57:40 +02:00
Loic Blot
667975fe3a Use more unordered_maps to improve performance in c++11 builds 2016-10-06 12:33:35 +02:00
SmallJoker
997fc59c7e Use relative position for nametags 2016-10-06 12:13:37 +02:00
Loic Blot
009a9f1c6e Fix macosx build by disabling postgresql upgrade 2016-10-06 08:05:55 +02:00
est31
de83c29ba0 Fix crash regression when chatting in the ncurses console
Fixes #4579, a regression introduced by commit

d4c76258e3 "Chat: new settings to prevent spam"
2016-10-06 07:45:50 +02:00
Loic Blot
61d1751dff Travis: build matrix improvements + CPP11 build 2016-10-06 00:28:24 +02:00
Loic Blot
7fab86a49d Compilation fix 2016-10-05 20:58:05 +02:00
Loic Blot
613797a304 Replace various std::map with UNORDERED_MAP + various cleanups
This is part 2 for 5f084cd98d

Other improvements:

* Use the defined ItemGroupList when used
* make Client::checkPrivilege const
* inline some trivial functions
* Add ActiveObjectMap typedef
* Add SettingsEntries typedef
2016-10-05 10:53:19 +02:00
Loic Blot
5f084cd98d Make some maps unordered to improve performance
* This permit to improve performance on C++11 builds
* use some existing typedefs in tools maps
* minor code style changes
2016-10-05 07:30:32 +02:00
Loic Blot
d4c76258e3 Chat: new settings to prevent spam
Added the following chat coreside features
* Chat messages length limit
* Message rate limiting
* Message rate kicking

Note:
* handleChat now takes RemotePlayer pointer instead of u16 to remove useless
  lookups
2016-10-05 00:13:37 +02:00
paramat
1079aeaa13 Mapblock_mesh_generate_special: Improve performance
Remove uses of std::map.
Make sure we use ContentFeatures reference not value.
Original commit by gregorycu.
2016-10-04 00:06:28 +01:00
paramat
61e112b43b Textures: New 'smoke puff' texture from TNT mod 2016-10-04 00:04:38 +01:00
est31
fcfa418c4c Fix build/warning on non X11 platforms 2016-10-03 15:55:47 +02:00
paramat
89dbc0a25d Builtin/falling: Add fallback vector in case of nil 'wallmounted to dir'
The fallback vector is in case 'wallmounted to dir' is nil due
to voxelmanip placing a wallmounted node without resetting a
pre-existing param2 value that is out-of-range for wallmounted.
The fallback vector corresponds to param2 = 0.
2016-10-03 01:56:08 +01:00
raymoo
2516c516bc Forceloading: Transient forceloads
Adds a flag to forceload_block which lets you turn off persistence for
that forceload.
2016-10-03 01:54:36 +01:00
rubenwardy
077b6cfa21 Formspec: Add container[] and container_end[] elements 2016-10-03 01:53:13 +01:00
sfan5
eb0e9d5661 Allow nothing to be selected from formspec parameters 2016-10-02 15:49:18 +02:00
Rui
3a95054db5 Fix typo in core.after (#4560) 2016-10-01 16:16:50 +02:00
Wuzzy
c0e56c6011 Update default controls in README.txt 2016-09-30 18:57:40 +01:00
paramat
56ea77ea96 Mgv7: Avoid mid-air spawn on disabled mountain terrain, optimise function
'getSpawnLevelAtPoint()' did not account for disabled mountains, it
was possible to be spawned in mid-air where a mountain surface would
have been.

Avoid check for river area if rivers are disabled.
2016-09-30 18:56:39 +01:00
est31
33a606c034 Fix android build
Fixes #4493.
2016-09-30 15:27:36 +02:00
sfan5
45a9145a4b Only include keycode unittests in client build (fixes #4559) 2016-09-29 16:31:31 +02:00
sfan5
cc0b3c1cd1 Add keycode.cpp unittests 2016-09-25 17:26:38 +02:00
sfan5
c3e1ab859e Rewrite keycode.cpp (Keycode handling & names) 2016-09-25 17:26:38 +02:00
paramat
cd2c8ade2d Conf.example: Re-add deleted noise parameter documentation
Re-add documentation of noise parameter formats.
Re-add 'mgv5_np_ground' noise parameters in group format.
Both these were deleted through auto-generation of conf.example.
Add note to builtin/mainmenu/dlg_settings_advanced.lua that this
documentation must be preserved.
2016-09-23 19:01:31 +01:00
sfan5
9fa562f888 Update library versions in buildbot
The libraries updated in this commit were built with a set of scripts:
	https://gist.github.com/sfan5/780c24313c164d34634e18677683b9a3
Building new library versions or just using a different MinGW version
is now way easier. This means Windows builds no longer need to use
ancient library versions just because nobody knows how to build them.
2016-09-21 20:16:31 +02:00
sfan5
af4c2107e0 Don't use ZLIB_WINAPI if the required DLL is not provided to CMake
This allows you to use an stdcall zlib (zlib1.dll instead of zlibwapi.dll)
when building Minetest for win32.
2016-09-21 20:16:31 +02:00
sfan5
3a57e52500 Do not serialize empty NodeMetadata
This commit fixes #4516, though note that this will gradually fix MapBlocks
as they are used/modified and thus re-serialized.
2016-09-21 10:29:17 +02:00
paramat
5091cb5ecd Builtin: Change error to warning for light_source > 14 2016-09-21 08:04:11 +02:00
James Stevenson
679c8de63f Increase default font size by 1 2016-09-21 08:04:11 +02:00
est31
abb6fba24f Fix a typo and use proper deprecation notification system
Fix a typo pointed out by @thecow275.

Also, use the deprecated notification system which respects the
deprecated_lua_api_handling setting.
2016-09-19 12:14:06 +02:00
paramat
3aefa5d3ce Register.lua: Throw error if node 'light_source' > core.LIGHT_MAX
Add 'core.LIGHT_MAX = 14' to builtin/game/constants.lua with the intention
to replace misplaced 'default.LIGHT_MAX = 14' in Minetest Game.
Add comment in light.h requiring the constant be changed in both places.
Add lighting bug warning to note in lua_api.txt.
There are hundreds of mod uses of 15 which causes a lighting bug.
2016-09-17 09:33:25 +01:00
paramat
297546af3d Lua_api.txt: Add note of maximum value for node 'light_source'
Maximum is 14.
A value of 15 (reserved for direct sunlight) causes a lighting bug.
2016-09-15 05:25:38 +01:00
Thomas--S
1475c1b1c8 Add an [invert:<mode> texture modifier
Inverts the given channels of the base image.
Mode may contain the characters "r", "g", "b", "a".
Only the channels that are mentioned in the mode string will be inverted.
2016-09-15 05:25:38 +01:00
ShadowNinja
6e30dd05f4 Collision: Improve performance by combining 6 vectors into 1 using a struct 2016-09-15 05:25:12 +01:00
paramat
b88595050f Decorations: Generalise 'spawn by' to be used by all decoration types
In lua_api.txt, make clear that 'place on' and 'spawn by' can be lists.
2016-09-14 09:19:54 +01:00
sfan5
b77cee146b Allow escaping of texture names when passed as an argument to a modifier 2016-09-14 09:19:36 +01:00
Eric Mountain
9dd22aebc7 Fix "unknown CMake command "check_library_exists" (#4517)
Adds CMakeLists.txt include to fix this issue:

$ cmake . -DBUILD_SERVER=TRUE -DBUILD_CLIENT=FALSE \
   -DCMAKE_BUILD_TYPE=Release -DENABLE_CURL=TRUE -DENABLE_CURSES=FALSE \
   -DENABLE_FREETYPE=TRUE -DENABLE_GETTEXT=FALSE \
   -DENABLE_POSTGRESQL=FALSE -DENABLE_SOUND=FALSE -DENABLE_LUAJIT=TRUE \
   -DIRRLICHT_SOURCE_DIR=$HOME/irrlicht-1.8.4 -LH
...
CMake Error at src/CMakeLists.txt:339 (check_library_exists):
  Unknown CMake command "check_library_exists".
...
2016-09-13 23:05:21 -04:00
Auke Kok
d83bcf2c50 Plantlike meshoptions: fix degrotate. (#4512)
This snuck in with the meshoptions patch and accidentally kills
degrotate plants. Thanks to @hybriddog for finding this.
2016-09-12 16:04:13 -07:00
raymoo
af4b63ff21 fix missing parameters in some mentions of entity callbacks 2016-09-12 03:35:28 -04:00
James Stevenson
403dada85a Return nil on empty get_area() (#4508) 2016-09-10 01:47:13 +10:00
SmallJoker
c0cd7aa351 Anticheat: Use the physics_override modifiers aswell 2016-09-09 01:03:36 -04:00
SmallJoker
2de8c22a99 Make getStackMax return the correct maximal stack size 2016-09-08 03:37:03 -04:00
paly2
aa33166386 Add minetest.unregister_item and minetest.register_alias_force 2016-09-08 03:26:52 -04:00
est31
7eacdc7bb8 Run updatepo.sh 2016-08-30 06:18:37 +02:00
Rui
fe497573f6 Translated using Weblate (Danish)
Currently translated at 30.2% (271 of 895 strings)

Don't end with '\n'.
2016-08-30 06:17:24 +02:00
Rui
6cf0ab376c Translated using Weblate (Japanese)
Currently translated at 50.0% (448 of 895 strings)

This is a merger of two commits.
2016-08-30 05:54:09 +02:00
Thomas Wagner Nielsen
7f8703ef74 Translated using Weblate (Danish)
Currently translated at 27.3% (245 of 895 strings)
2016-08-30 05:53:54 +02:00
bse666
048ba0d22d Translated using Weblate (German)
Currently translated at 98.5% (882 of 895 strings)
2016-08-30 05:53:54 +02:00
Mateusz Mendel
03ba583264 Translated using Weblate (Polish)
Currently translated at 42.4% (380 of 895 strings)
2016-08-30 05:53:53 +02:00
Jakub Mendel
efa2635d56 Translated using Weblate (Polish)
Currently translated at 42.4% (380 of 895 strings)
2016-08-30 05:53:53 +02:00
Bruno Borges
45f8ae9e55 Translated using Weblate (Portuguese (Brazil))
Currently translated at 87.8% (786 of 895 strings)

Enhancements
2016-08-30 05:53:53 +02:00
Bruno Borges
bc1fcc4584 Translated using Weblate (Portuguese)
Currently translated at 64.9% (581 of 895 strings)
2016-08-30 05:53:53 +02:00
lisacvuk
9f326ea9c8 Translated using Weblate (Serbian (cyrillic))
Currently translated at 33.2% (298 of 895 strings)
2016-08-30 05:53:53 +02:00
Jean-Baptiste
6cd2ccb35b Translated using Weblate (French)
Currently translated at 99.5% (891 of 895 strings)
2016-08-30 05:53:53 +02:00
Onyx Steinheim
f9d5ea4322 Translated using Weblate (French)
Currently translated at 99.4% (890 of 895 strings)

This is a merger of two commits.
2016-08-30 05:53:39 +02:00
Jeff Huang
f3ee6b992b Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (895 of 895 strings)
2016-08-30 05:47:54 +02:00
Rui
3b0f7659c7 Document keymap_autorun in settingtypes.txt and minetest.conf.example (#4486) 2016-08-30 05:40:48 +02:00
est31
1f2ff860f5 Update minetest.conf.example and settings_translation_file.cpp 2016-08-30 04:40:54 +02:00
rubenwardy
78ff5c1936 Fix background formspec elements from interfering with each other
Fixes #4397
2016-08-29 01:15:31 +01:00
red-001
fbe4a9267f Settingtypes.txt: Clarify comments, correct spelling 2016-08-29 01:00:05 +01:00
SmallJoker
51e13ae588 Builtin: Disallow registering users with the same name
Prevents duplicate names: 'NickName', 'nickname', 'NICKNAME'.
Skips already registered users, so they can connect as usual.
2016-08-29 00:58:39 +01:00
rubenwardy
e10fee0001 Allow fields to choose whether they close on enter press 2016-08-27 13:05:01 +01:00
rubenwardy
4330c63ea4 Submit name of field on enter key press 2016-08-27 13:02:45 +01:00
paramat
fb20b45100 Camera: Higher frequency limit for view/hand bobbing and footsteps
Rebased and tuned version of Calinou's original pull request.

'm_view_bobbing_speed' controls the frequency of view bobbing,
hand bobbing and footsteps, it was limited to a maximum of 40 (walking
frequency) so did not increase if player speed was modified by a
'speed buff', a sprinting mod or modified in .conf or advanced
settngs.

This commit raises the limit to 70 which is suitable for sprinting.
2016-08-26 05:26:52 +01:00
Auke Kok
e58a55aa82 Make plantlike drawtype more fun
Adds several new ways that the plantlike drawtype mesh can be changed.

This requires paramtype2 = "meshoptions" to be set in the node
definition. The drawtype for these nodes should be "plantlike".

These modifications are all done using param2. This field is now
a complex bitfield that allows some or more of the combinations to
be chosen, and the mesh draw code will choose the options based as
neeeded for each plantlike node.

bit layout:
bits 0, 1 and 2 (values 0x1 through 0x7) are for choosing the plant
mesh shape:
  0 - ordinary plantlike plant ("x" shaped)
  1 - ordinary plant, but rotated 45 degrees ("+" shaped)
  2 - a plant with 3 faces ("*" shaped)
  3 - a plant with 4 faces ("#" shaped)
  4 - a plant with 4 faces ("#" shaped, leaning outwards)
  5 through 7 are unused and reserved for future mesh shapes.

bit 3 (0x8) causes the plant to be randomly offset in the x,z
plane. The plant should fall within the 1x1x1 nodebox if regularly
sized.

bit 4 (0x10) causes the plant mesh to grow by sqrt(2), and will cause
the plant mesh to fill out 1x1x1, and appear slightly larger. Texture
makers will want to make their plant texture 23x16 pixels to have the
best visual fit in 1x1x1 size.

bit 5 (0x20) causes each face of the plant to have a slight negative
Y offset in position, descending up to 0.125 downwards into the node
below. Because this is per face, this causes the plant model to be
less symmetric.

bit 6 (0x40) through bit 7 (0x80) are unused and reserved for
future use.

!(https://youtu.be/qWuI664krsI)
2016-08-26 05:26:08 +01:00
est31
d767f025cb Client: disable pre v25 init sending by default
Disable the ability to connect to old servers by default to
improve password security.

If people still want to connect to old (0.4.12 and earlier)
servers, they can flip the send_pre_v25_init setting.

Add the ability to detect if we've tried to connect
to a server which only supports the pre v25 init protocol,
and show an apropriate error message. Most times the error
will already be catched at the serverlist level, the
detection mechanism only acts as last resort, because the
"Connection timed out" error message that would be shown
otherwise would be very confusing.

Automatic "fixing" of this condition is not desired,
as it would allow for downgrade attacks.

As already 161 of the 167 servers on the serverlist
support the new srp based auth protocol (> 96%),
the breakage should be minimal.

Follow up of commit

af30183124 "Add option to not send pre v25 init packet"

Also change the pessimistic assumption of masterlist
server versions to optimistic, in order to avoid buggy
behaviour (favourites not in the serverlist would be
denied to connect to, etc).
2016-08-22 20:23:28 +02:00
Xunto
0b0075e6ad Move on join and on leave messages to lua (#4460) 2016-08-22 20:21:48 +02:00
kahrl
cafa400fa5 gettext.h: include <locale> before defining the gettext macro (#4452)
Fixes #4446: a syntax error that happens if something else (such as
<iomanip> or <locale> in certain libstdc++ versions) includes
<libintl.h> later, which contains a function declaration for gettext
that gets mangled by the macro.

See the added comment in gettext.h and the discussion in #4446/#4452
for details.
2016-08-21 02:40:23 +02:00
est31
f092dac979 Also support X11 icon for minetest copies installed via make install (#4407)
Fixes #4323.
2016-08-20 21:26:44 +02:00
Tim
6590140260 Tidy up generate_from_settingtypes.lua a bit.
* Multiline strings
* Table-concat instead of String-concats
* string.rep instead of loop-concat
* string.format %q instead of manual quotation by gsub
* Assert writeable files
* Generate new settings_translation_file
2016-08-20 15:48:47 +02:00
Tim
ba50127309 Move generation from settingtypes out of dlg_settings_advanced
Avoids unreachable code linter warning by moving generation code
(of minetest.conf.example and settings_translation_file.cpp)
out of dlg_settings_advanced.

Due to passing the settings, also it avoids reading the settings file twice.

Instead of activating the code by changing the active if-clauses,
its activation is now done by uncommenting the loadfile() statement.
2016-08-20 15:48:47 +02:00
Rogier-5
a4962240bd Fix for failure to find jsoncpp in android build (#4456)
Commit 4503b5 did not update the android build script.
2016-08-19 20:23:30 +02:00
obneq
7f4c6f32da Mapblock mesh: Fix updateFastFaceRow tiling issue
Increase maximum length of tiled node rows from 2 to mapblock size.
2016-08-18 20:45:18 +01:00
SmallJoker
5c0e659516 Script API: Make the craft recipe field 'method' consistent 2016-08-18 20:43:49 +01:00
DonBatman
986d70ccec Lua_api.txt: Change 'maxwear' to 'uses' in 'tool_capabilities'
'maxwear' has been deprecated for over 3 years
Add spaces around '=' nearby
2016-08-14 16:41:06 +01:00
Thomas--S
f21dae6339 Add an [opacity:<r> texture modifier. Makes the base image transparent according to the given ratio. r must be between 0 and 255. 0 means totally transparent. 255 means totally opaque. Useful for texture overlaying. 2016-08-12 15:20:30 +02:00
sfan5
c4e77b406a Update AppData file with more URLs and keywords 2016-08-12 15:04:02 +02:00
Rogier-5
b11720af45 Use the standard to_string() functions for C++11 (#4279)
If compiling according to a C++ version before C++11, then define
std::to_string ourselves.

Add a to_wstring version as well

As std::to_string() for floating point types uses %.6f as floating
point format converter, instead of %G, it needs special care.

To preserve ftos() behavior (which is expected to use the %G format
converter), it no longer uses to_string().
2016-08-11 19:22:40 +02:00
Rogier-5
35f47e5461 Add infotext containing entity type (e.g. mobs:cow) to unknown entities (#4431)
If a mod is disabled, or upgraded without sufficient backward compatibility,
then entities it has put into the world become unknown, and continue moving
around, but are completely unrecognisable.

This change allows the player to see their type, and therefore which mod is
or was responsible.
2016-08-11 00:22:32 +02:00
David Carlier
48b3bb980d couple of memory leaks fixes. 2016-08-10 16:59:32 +02:00
DLaboratory
1be3894e6f Update the version of irrlicht to 1.8.3, add steps for Sqlite3
Also add note for 64-bit Windows users
2016-08-10 14:23:02 +02:00
Ben Deutsch
82494b8cc1 Zooming the camera requires the 'zoom' privilege 2016-08-10 12:18:25 +02:00
Ben Deutsch
d1df09841d Document zoom_fov in settingtypes.txt and minetest.conf.example 2016-08-10 12:18:25 +02:00
Esteban I. Ruiz Moreno
2c31b79235 Add zoom, tweakable with zoom_fov, default key: Z (like optifine) 2016-08-10 12:18:25 +02:00
Tomas
c013c73f33 Lua->C getintfield() use lua_tointeger (#4408)
previously function used tonumber which returned float
this caused errors in large numbers and resulted in
obj-def-handlers being invalid when retrived from lua tables in c
2016-08-10 12:17:48 +02:00
Rogier-5
4503b5097f Fixes for compiling with a newer (system) jsoncpp (#4429)
* Move included json code to jsoncpp subdirectory

This is needed to avoid having to specify the minetest src directory
as a system include when fixing the json includes.

* Fix json includes

They used "", so that the compiler searches the project's directory
first. The result was that when compiling with a system jsoncpp,
the project's own version of json.h was still included, instead of
the system version.

The includes now use <>, so a system location, or one specified with
'-Ilocation' is searched only.

* Fix for jsoncpp deprecated function warning

When compiling with a newer version of jsoncpp (and
ENABLE_SYSTEM_JSONCPP=true), jsoncpp emits a warning
about a deprecated function that minetest uses.
2016-08-10 12:10:00 +02:00
Ner'zhul
058a869b70 Permit usage of std::unordered_map & std::unorderered_set on c++11 compilers (#4430)
This fallback to std::map & std::set for older compilers

Use UNORDERED_SET as an example in decoration and ore biome sets

Use UNORDERED_MAP as an example in nameidmapping
2016-08-10 12:08:05 +02:00
Rémi Verschelde
8df89db30e Add simulation category 2016-08-10 08:51:36 +02:00
paramat
b6d845adb4 Decorations: Fix decoration height check errors
Fix height check comparison from '>=' to '>'.
Fix getHeight() for schematic decorations to account for
'deco place center y' flag and for how normal placement
sinks schematic 1 node into the ground.

Jungletrees were not being placed at y = 46, y = 47 despite
having an acceptable 16 nodes of height above ground surface.
2016-08-05 11:48:40 +01:00
paramat
ea12da939f Mapgen: Remove unused 'flat' and 'trees' flags from mg_flags
When the 'flat' and 'trees' flags were moved into mgv6_spflags they
were left in mg_flags in an attempt to support old mgv6 worlds. However
their appearence in mg_flags causes confusion, also, later, old-world
support was found to be broken for mgv6 worlds with 'notrees'.

This commit cleans up the mess and comes a month after a thread warning
of the change, and explaining the required action, was posted in the
news subforum. Only old mgv6 worlds with 'flat' or 'notrees' are
affected, a small minority of worlds, the required action being
correctly setting these flags in mgv6_spflags.

Disable a section of the 'map settings manager' unit test which is to
be changed as it is causing problems for pull requests.
2016-08-04 06:58:42 +01:00
Dorian Wouters
fca8e53842 Fix l_request_insecure_environment not ignoring all whitespace (#4395)
l_request_insecure_environment didn't ignore all whitespace in the
secure.trusted_mods config option.

Replaces std::remove with std::remove_if and the isspace function.
2016-08-04 00:41:54 +02:00
est31
4ec6671909 test_map_settings_manager: Fix Wunused-result warning 2016-08-04 00:29:06 +02:00
est31
9edc984b09 Porting: Fix endless loop if image format is not recognized 2016-08-03 23:33:04 +02:00
SmallJoker
e559f8714b texture_packs.txt: Document special textures 2016-07-30 03:10:04 +01:00
rubenwardy
927adf9bdd Documentation: Create texture_packs.txt
Combine texture_overrides.txt and sections of lua_api.txt
2016-07-30 03:08:56 +01:00
mtango688
573b50ab2c lua_api.txt: Document how to properly clear node metadata 2016-07-30 03:08:21 +01:00
Nathaniel Olsen
cc01c3cb4d Update README.txt (#4368)
* Update README.txt

As of Ubuntu 16.10, libpng12-dev is replaced with libpng12-0, since libpng12-0 is available in 16.04 repositories, I think that needed to be changed.

Also I changed 'git-core' to 'git' for fedora users, keep it consistent with the ubuntu/debian instructions.

* Update README.txt
2016-07-29 23:37:06 +02:00
Fernando Carmona Varo
6b74e196ae buildbot: retrieve short commit hash properly
Instead of trying to manually parse the output of 'git show' which can be different across different git configurations, properly use the 'git rev-parse' command that is intended for this purpose.
2016-07-29 00:20:54 +02:00
Ner'zhul
919d9d791c Increase android versionCode (#4350)
This little update is due to a packaging problem when uploading on play store. They don't permit to re upload an APK with same version code.
This case was a fail on openssl packaged version which was old and rejected by Google but they don't remove the APK then i should increase the version code to permit having it on play store
2016-07-28 13:13:25 +02:00
SmallJoker
8a98cbda84 Upright sprite objects: Horizontally flip the front image
For consistent horizontal sprite structure when seen from front and back
Fix code style
2016-07-27 22:21:41 +01:00
Wuzzy
2cb0f649f4 Main menu, lua_api.txt: Fix mod/texture pack screenshot size issues
Recommend mod screenshot size in lua_api.txt
Adjust displayed screenshot size of texture packs
Document texture pack files in lua_api.txt
2016-07-27 22:20:31 +01:00
Tim
c8b4bedaa8 Builtin: Add core.MAP_BLOCKSIZE constant 2016-07-26 04:17:07 +01:00
Tim
58eb5f39d4 Builtin: Fix check for a player object in core.check_player_privs
core.check_player_privs accepts as first argument a name or player object, but just tested for a string.
This caused crashes inside builtin, when being passed any unexpected types.

This provides a better (duck-typing like) test, better error reporting.
2016-07-26 04:15:06 +01:00
est31
f833159a68 Update minetest.conf.example and the settings translation file 2016-07-24 17:41:36 +02:00
paramat
2ba8ad1dfe Mgvalleys / cavegen: Place riverbed nodes under river water
When a CavesNoiseIntersection tunnel intersects a river place biome
'riverbed' nodes in tunnel entrance instead of biome 'top' nodes.
2016-07-21 05:01:18 +01:00
James Stevenson
97c763158c lua_api.txt: Remove tooltip checkbox[] element 2016-07-21 05:00:40 +01:00
est31
6621daee50 HTTP lua API docs: correct some function references 2016-07-12 22:47:14 +02:00
Tim
d7060c212f Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2016-07-12 21:51:10 +02:00
Duane
d6865c4d8d Lua_api.txt: Fix description of node drop behaviour 2016-07-12 20:23:46 +01:00
paramat
91f68e7d11 Treegen: Improve use of signed vs. unsigned integers
To fix GCC 6.1.1 compilation warning:
'assuming signed overflow does not occur when assuming
that (X - c) > X is always false'
2016-07-12 20:22:26 +01:00
est31
7eeb735cab Run updatepo.sh 2016-07-12 20:50:20 +02:00
est31
24ca754bd5 Update minetest.conf.example, and settings_translation_file.cpp 2016-07-12 20:49:33 +02:00
Onyx Steinheim
e323ba4f27 Translated using Weblate (French)
Currently translated at 100.0% (887 of 887 strings)
2016-07-12 20:44:14 +02:00
ikmaak
23933dcb24 Translated using Weblate (Dutch)
Currently translated at 89.6% (795 of 887 strings)
2016-07-12 20:44:14 +02:00
Muhammad Rifqi Priyo Susanto
bda12ddd7d Translated using Weblate (Indonesian)
Currently translated at 55.8% (495 of 887 strings)
2016-07-12 20:44:14 +02:00
Roberto Mengíbar Fernández
8667566f78 Translated using Weblate (Spanish)
Currently translated at 59.0% (524 of 887 strings)
2016-07-12 20:44:14 +02:00
Guillaume Robert
18c2aed1c9 Translated using Weblate (French)
Currently translated at 91.2% (809 of 887 strings)
2016-07-12 20:44:14 +02:00
arsdragonfly
e07247f8da Translated using Weblate (Chinese (China))
Currently translated at 75.1% (667 of 887 strings)
2016-07-12 20:44:14 +02:00
Лазар Вукановић
c9c07ae754 Translated using Weblate (Serbian (cyrillic))
Currently translated at 31.5% (280 of 887 strings)
2016-07-12 20:44:13 +02:00
Лазар Вукановић
ac20a5182f Added translation using Weblate (Serbian (cyrillic)) 2016-07-12 20:44:13 +02:00
Tim
235d2ed246 Translated using Weblate (Esperanto)
Currently translated at 32.2% (286 of 887 strings)
2016-07-12 20:20:54 +02:00
susan
c7cd76f69a Translated using Weblate (Chinese (China))
Currently translated at 74.1% (658 of 887 strings)
2016-07-12 20:20:54 +02:00
Snipie
4c530dea1a Fix typos (#4298) 2016-07-10 00:00:14 +10:00
est31
27905f1a4a Ubuntu build HOWTO: Suggest to install git instead of git-core
The package docs for the git-core Ubuntu package in all supported
Ubuntu versions, including 12.04 say:

This is a transitional dummy package.  The 'git-core' package has been
renamed to 'git', which has been installed automatically.  This git-core
package is now obsolete, and can safely be removed from the system if no
other package depends on it.

Fixes #4109
2016-07-08 17:07:31 +02:00
est31
9db78dc4c4 Fix -Wterminate warnings in rollback.cpp as well
Fix #4137 for rollback.cpp as well.
2016-07-08 07:27:49 +02:00
est31
483cca78a1 Fix -Wterminate warning on GCC 6
Fixes #4137
2016-07-08 07:08:33 +02:00
Jay Arndt
795f1c75cb Fix warning in porting::setXorgWindowIcon when building without X11 (#4288) 2016-07-07 03:15:36 +02:00
Foghrye4
281e9f39fd Adding minetest.clear_craft
Modifications by est31: grammar fixes in doc + error messages and
a little style fix, no functional change.
2016-07-05 21:40:13 +02:00
sfan5
7a532056e2 Use mathematical function to determine yaw direction 2016-07-05 20:36:05 +02:00
Snipie
6014e7257e Fix for cropped text "Toggle Cinematic" 2016-07-05 20:29:41 +02:00
rubenwardy
538af97d8d Remove cinematic toggle on F8
Also update cinematic mode's description to include mouse
2016-07-05 19:50:30 +02:00
est31
5d4d3f8366 Finally set a window icon on X11
Since the creation of minetest, it had no window icon on X11.
Now we have one.

The misc/minetest-xorg-icon-128.png file is a rendering of the
misc/minetest.svg file with inkscape, created with something like:

inkscape -z -e misc/minetest-xorg-icon-128.png -w 128 -h 128 misc/minetest.svg
2016-07-05 17:02:06 +02:00
est31
c1bdb552bc Temporarily disable "testStartStopWait" Threading unit test on mac
The "testStartStopWait" unit test is unreliably failing on mac,
for some time already. See bug #3786.

Having the unittest fail unreliably doesn't help anybody but mostly
inhibits the main feature of travis builds: to test PRs for regressions.

Therefore, disable the specific unit test for until bug #3786
is fixed.
2016-07-04 22:46:52 +02:00
Rogier-5
1dfd977ec4 Fix & make linux conditionals uniform (#4278)
The source used a hodge-podge of different combinations of different
macros to check for linux: 'linux', '__linux', '__linux__'.

As '__linux__' is standard (Posix), and the others are not, the source
now uniformly uses __linux__. If either linux or __linux are defined,
it is made sure that __linux__ is defined as well.
2016-07-04 21:00:57 +02:00
est31
f649147080 Disable joysticks per default for now
It seems that various different devices register as
Joysticks on linux, and their presence has caused
lots of confusion amongst minetest users.

Therefore, disable the joystick feature.

Closes #4261
Closes #4221
2016-07-04 20:49:13 +02:00
est31
e1aa98fe07 Remove top left minetest watermark
Move version information into the window caption.

On popular player request.

Fixes #4209.
2016-07-03 21:49:33 +02:00
kwolekr
3c63c3044d Add MapSettingsManager and new mapgen setting script API functions
This commit refactors the majority of the Mapgen settings system.
- MapgenParams is now owned by MapSettingsManager, itself a part of ServerMap,
  instead of the EmergeManager.
- New Script API functions added:
    core.get_mapgen_setting
    core.get_mapgen_setting_noiseparams,
    core.set_mapgen_setting, and
    core.set_mapgen_setting_noiseparams.
- minetest.get/set_mapgen_params are deprecated by the above new functions.
- It is now possible to view and modify any arbitrary mapgen setting from a mod,
  rather than the base MapgenParams structure.
- MapgenSpecificParams has been removed.
2016-07-03 15:38:36 -04:00
kwolekr
92705306bf Mapgen: Refactor mapgen creation and management
- Move mapgen creation logic out of EmergeManager and into Mapgen
- Internally represent mapgen type as an enum value, instead of a string
- Remove the need for a MapgenFactory per mapgen
2016-07-03 14:04:11 -04:00
Pavel Puchkin
70e2c1c7d4 Remove old docs. We have VCS history anyways. (#4266) 2016-07-03 13:30:09 +02:00
David Carlier
b6eef1c0c2 openbsd's port fix for non Linux systems w/o libRT
X11 headers are not always in expected locations, add them to include list.

Modifications by est31: indentation fixes, commit message improved
2016-07-03 13:01:49 +02:00
HybridDog
80cebdc23c Only allow strings to be passed to minetest.global_exists (#4253)
Sometimes you accidentally forget the quotes when using global_exists, this makes minetest abort if you did so.

M  builtin/common/strict.lua
2016-06-28 06:34:22 +02:00
est31
ab7a5c4ff1 Also shut down when SIGTERM was received
Fixes #4251
2016-06-24 20:43:29 +02:00
paramat
9997e2030c Mgflat/fractal/v7/valleys: Denser 3D noise tunnels
Reduce spread from 96 to primes 61 and 67 (either side of 64)
Prime spreads help to keep 3D noise periodic features unaligned
'cave width' 0.2 to preserve tunnel width
Reduce octaves to 3 to improve network structure
2016-06-24 02:17:51 +01:00
raymoo
fa0bbbf96d Player: New get_look, set_look API
Deprecate get_look / set_look pitch / yaw
2016-06-24 02:13:09 +01:00
paramat
04fb10914c Dungeons: Generalise use, add capabilities, various modifications
- Generalise node names to c_wall and c_alt_wall
- Remove 'mossratio' and instead disable alt_wall loop if
  c_alt_wall == CONTENT_IGNORE
- Use one generalised 3D noise for alternative wall nodes and in
  mgv6 create moss distribution similar to the previous

- Rename rarity noise to density noise and enable the option of multiple
  dungeons per chunk determined by the value. Recreate previous distribution
- Add parameters for min and max rooms per dungeon
- Add dungeon y limits

- Integrate river water properly

Generalisation is needed now that we have sandstone and desert stone
dungeons by default and can choose any node for alternative structure.
The current code is based around cobble dungeons with mossycobble
alternative nodes, the 2 noises controlling the alternative nodes
are based on wetness.

Enabling multiple dungeons per chunk with definable number of rooms
allows the option of very dense and complex underground structures
that could interconnect to create megastructures.
Y limits are added to be consistent with other mapgen elements, and
enable locaton of dungeon or megastructure realms as part of our
'stacked realms' philosophy.
2016-06-17 04:42:42 +01:00
Auke Kok
39a9e9874e Builtin/game/item: Add place_param2 nodedef field
This allows a nodedef to specify a fixed value for param2 to be
used for all normal placements.

There are several uses for this:

- nodes that require param2 to be set to a non-zero value for
  internal mod use. E.g. leafdecay could use this to detect that
  leaves are played by players.
- force wallmounted or facedir value at placement at placement

This overrides any player look direction or other on-the-fly
param2 setting during placement.
2016-06-17 04:41:20 +01:00
Yutao Yuan
1b8dbf072a Move unknown node message when applying texture overrides to infostream (#4218)
Texture packs have no way to know what nodes are available, so this shouldn't be a error message.
2016-06-14 00:29:15 +02:00
paramat
a39d536282 Sky.cpp: Improve code style. Define sky colours as SColor 2016-06-11 23:35:38 +01:00
Ekdohibs
559dd99469 Make node timers more efficient 2016-06-11 23:35:17 +01:00
kwolekr
27aff22a9b Random misc. warning fixes and cleanups
- Fix unused c_sand member warning in Valleys Mapgen
 - Fix some code style
 - Make some std::string params const ref
2016-06-11 03:23:53 -04:00
kwolekr
33b874fea3 Settings: Clean up settings changed callback code 2016-06-11 00:11:37 -04:00
est31
817fea6330 Fix android build
Thanks to @Wayward1 for reporting the bug.

Fixes #4212.
2016-06-11 05:44:55 +02:00
Diego Martinez
dac40af6ee Server: Add reason for leave to on_leaveplayer callbacks 2016-06-11 04:17:04 +01:00
paramat
b24d21d1ae Sky: Darker, bluer sky and improved horizon haze at night
Add new colours 'skycolour_bright_night', 'bgcolour_bright_night'
and enable these between sunset end and sunrise start
Night sky has same hue as day sky but is darker and more saturated
Night horizon haze (bgcolour) is slightly less saturated and
slightly brighter than night sky, to be consistent with daytime
horizon haze
2016-06-09 01:50:52 +01:00
Paramat
3ef71edd81 Sky: Fix sunrisebg texture motion (#4199)
Top of texture no longer shows above horizon during night and day
2016-06-08 16:43:27 +10:00
paramat
c7297e552b Lua_api.txt: Split long lines. Capitalise 'Biome API'. Minor edits 2016-06-07 04:45:41 +01:00
kwolekr
d4457ef420 Mapgen: Optimize biomemap creation by combining with generateBiomes 2016-06-05 13:30:02 -04:00
paramat
d24f384174 Biome API: Add per-biome riverbed material and depth
Mgvalleys: Remove riverbed sand placement from base terrain generation
Riverbed material placement moved to MapgenBasic::generateBiomes()
Document fields and add note that the biome API is still unstable
2016-06-05 16:37:02 +01:00
MillersMan
7841f1c509 Mapgen: Performance improvement and fixes for updateLiquid (#4065)
- Adds only ~100 nodes per chunk to trans_liquid with similar processing time
- Adds liquid nodes themselves instead of potential solid nodes below them
- CONTENT_IGNORE nodes are interpreted as if they continue their neighborhood
- This allows liquid columns to span multiple chunks without being interrupted
- NOTE: Expects an one-node border in generation chunk without liquid changes
2016-06-04 19:32:54 -04:00
kwolekr
109c7e3349 Biomes: Define and use biome_t for biome IDs 2016-06-04 03:00:45 -04:00
kwolekr
8ed467d438 PcgRandom: Fix/improve documentation 2016-06-04 02:16:06 -04:00
kwolekr
dfbdb5bcd7 Change internal type for seeds to s32
This fixes value truncation (and therefore incompatibility) on platforms
with an LP32 data model, such as VAX or MS-DOS.
2016-06-04 01:51:44 -04:00
est31
2060fd9cbe Initial Gamepad support
Adds initial ingame gamepad support to minetest.

Full Formspec support is not implemented yet and
can be added by a later change.
2016-06-03 19:42:57 +02:00
est31
1e86c89f36 Input related generalisations
* Move key types into own file
* Use Generalized input methods in game.cpp
2016-06-03 19:42:57 +02:00
Robert Kiraly
7ea4a03c83 Sapier's fix for the RESEND RELIABLE problem (#4170) 2016-06-03 17:50:21 +10:00
paramat
569998011e Mgv7: Always carve river channels in mountain terrain
Previously, rivers were sometimes blocked by vertical walls
of mountain terrain due to river carving being disabled
when base terrain height was below water_level - 16
Remove now unused base terrain heightmap created in
generateTerrain()
2016-06-02 07:31:01 +01:00
Ekdohibs
14ef2b445a Add colored text (not only colored chat).
Add documentation, move files to a proper place and avoid memory leaks.
Make it work with most kind of texts, and allow backgrounds too.
2016-05-31 17:34:29 +02:00
TriBlade9
1d40385d4a Colored chat working as expected for both freetype and non-freetype builds. @nerzhul improvements * Add unit tests * Fix coding style * move guiChatConsole.hpp to client/ 2016-05-31 17:34:29 +02:00
yuval hreman
0e44af9f70 Translated using Weblate (Hebrew)
Currently translated at 7.8% (70 of 887 strings)
2016-05-30 16:41:20 +02:00
Andrey K
6792447dfa Translated using Weblate (Russian)
Currently translated at 57.2% (508 of 887 strings)
2016-05-30 16:41:20 +02:00
Emon Omen
5e9663d3d4 Translated using Weblate (Italian)
Currently translated at 100.0% (887 of 887 strings)
2016-05-30 16:41:20 +02:00
Fixer
30cd77a30b Translated using Weblate (Ukrainian)
Currently translated at 39.3% (349 of 887 strings)
2016-05-30 16:41:20 +02:00
Sergey
dc33ecad6d Translated using Weblate (Russian)
Currently translated at 57.0% (506 of 887 strings)

This is a merger of three commits.
2016-05-30 16:41:11 +02:00
Vasily Pavlov
526c978f96 Translated using Weblate (Russian)
Currently translated at 57.1% (507 of 887 strings)
2016-05-30 16:38:52 +02:00
Wuzzy
3842c3de65 Translated using Weblate (German)
Currently translated at 100.0% (887 of 887 strings)
2016-05-30 16:30:47 +02:00
est31
27db929252 Add minetest.check_password_entry callback
Gives a convenient way to check a player's password.

This entirely bypasses the SRP protocol, so should be used
with great care.

This function is not intended to be used
in-game, but solely by external protocols, where no
authentication of the minetest engine is provided, and
also only for protocols, in which the user already gives the
server the plaintext password.

Examples for good use are the classical http form, or irc,
an example for a bad use is a password change dialog inside
formspec.

Users should be aware that they lose the advantages of the SRP
protocol if they enter their passwords for servers outside the
normal entry box, like in in-game formspec menus,
or through irc /msg s,

This patch also fixes an auth.h mistake which has mixed up the
order of params inside the decode_srp_verifier_and_salt function.

Zeno-: Added errorstream message for invalid format when I committed
2016-05-30 23:28:08 +10:00
Sokomine
4134d8ad13 protection_bypass priv can now be revoked in singleplayer (#4169) 2016-05-30 22:40:32 +10:00
Zeno-
a9bc7dc405 Remove unused code in s_security.cpp (#4172)
Note that the macro CHECK_FILE_ERR implements the code removed
2016-05-30 22:37:40 +10:00
Auke Kok
d499ec4838 Particles: Add option to remove particles on collision
Adds the particle option `collision_removal = bool`

Some particles are hard to use right now since they either go through
solid blocks (without collision detection), and with collision
detection enabled they (e.g. raindrops) would just stop dead on the
floor and sit there until they expire, or worse, scrape along a wall
or ceiling.

We can solve the problem by adding a boolean flag that tells the
particle to be removed if it ever collides with something. This will
make it easier to add rain that doesn't fall through your roof or stick
on the top of it. Or clouds and smoke that don't go through trees.

Particles that collide with this flag are marked expired
unconditionally, causing them to be treated like normal expired
particles and cleaned up normally.

Documentation is adjusted accordingly.

An added bonus of this patch is that particles can potentially collide
many times with nodes, and this reduces the amount of collisions to 1
(max), which may end up reducing particle load on the client.
2016-05-28 00:08:23 -04:00
red-001
62d15ac7c1 Add base64 encoding and decoding to the lua api. (#3919) 2016-05-27 23:37:28 -04:00
kwolekr
c4e083f7e1 Disallow external linkage for default Cavegen NoiseParams 2016-05-27 23:23:58 -04:00
kwolekr
c8fd232678 Dungeongen: Remove dependency on Mapgen 2016-05-27 23:23:58 -04:00
kwolekr
fd0efb21c3 Mapgen: Combine dungeon generation code 2016-05-27 23:23:58 -04:00
kwolekr
0810901766 Mapgen: Deduplicate common constructor code 2016-05-27 23:23:58 -04:00
kwolekr
0df5c01a8c Mapgen: Remove calculateNoise from most mapgens
This commit moves noise calculation to the functions where the noise is
actually required, increasing the separation of concerns and level of
interdependency for each mapgen method.  Valleys Mapgen is left unmodified.
2016-05-27 23:23:58 -04:00
kwolekr
c5968049bb Mapgen V7: Remove now-unused ridge heightmap 2016-05-27 23:23:58 -04:00
kwolekr
548d99bb45 Cavegen: Move V5-style caves to CavesNoiseIntersection 2016-05-27 23:23:58 -04:00
kwolekr
6151f7bc4b Cavegen: Minor misc. fixes
- Convert instances of numeric literal doubles to floats
- Move dswitchint to a local variable now that being a member is unnecessary
- Improve const correctness
- Indentation fixes
2016-05-27 23:23:58 -04:00
kwolekr
b1eb757e60 Fix undefined evaluation order when constructing random vectors
MSVC and GCC evaluate parameters in right-to-left order, whereas Clang
evaluates in left-to-right order, and of course, an optimization could
leave the order of evaluation completely indeterminate.

This commit fixes all instances of the error by explicitly assigning the
results of expressions that use PseudoRandom::next() or range() to their
respective vector components.

The right-to-left evaluation behavior is preserved since Clang is much less
commonly used to compile Minetest than GCC and MSVC combined, and would
therefore cause the least harm.
2016-05-27 23:23:58 -04:00
kwolekr
5b05f75a27 Cavegen: Re-add small caves to CavesRandomWalk 2016-05-27 23:23:58 -04:00
kwolekr
db1b4dc890 Cavegen: Remove CavesRandomWalk dependency on Mapgen 2016-05-27 23:23:58 -04:00
kwolekr
68b1cd8d1b Cavegen: Merge instances of repetitive surface level-finding code 2016-05-27 23:23:58 -04:00
kwolekr
a605d69092 Cavegen: Remove CavesV6 dependency on Mapgen 2016-05-27 23:23:58 -04:00
kwolekr
bf25837617 Cavegen: Rename CaveV6 to CavesV6
- Add comment explaining why it exists
- Remove unused 'flooded' variable
- Rename shadowed variable
- Fix some code style
2016-05-27 23:23:58 -04:00
kwolekr
1bb5eb1da2 Cavegen: Merge CaveV5 and CaveV7 into CavesRandomWalk 2016-05-27 23:23:58 -04:00
kwolekr
9b5c492be5 Fix MgStoneType and BiomeType enum names 2016-05-27 23:23:58 -04:00
kwolekr
87bc39dca7 Mapgen: Combine generateBiomes, dustTopNodes, and generateCaves
This commit condenses the above methods into a single implementation used by
V7, V5, Flat, Fractal, and Valleys mapgens and introduces MapgenBasic.
2016-05-27 23:23:58 -04:00
kwolekr
76f4856479 Move biome calculation to BiomeGen
BiomeGen defines an interface that, given a set of BiomeParams, computes biomes
for a given area using the algorithm implemented by that specific BiomeGen.
This abstracts away the old system where each mapgen supplied the noises
required for biome generation.
2016-05-27 23:23:58 -04:00
est31
fa6b21a15b Tell irrlicht if we handle a key or not.
We can remove the function in MtNativeActivity now
as it serves precisely that purpose: to tell irrlicht
that we handled the esc key.

TODO for later:
 * Perhaps try to find a more performant container than KeyList
2016-05-26 20:33:33 +02:00
ShadowNinja
ef100f12a1 Fix rollback.txt migration
Broken by b1965ac209.
This also prepares the begin and commit statements only once.
2016-05-23 11:48:30 -04:00
Craig Robbins
22f78ea38e Fix irrlicht version checking macro for tooltip_height calculation 2016-05-24 00:27:11 +10:00
Ekdohibs
725edc78b2 Move updateTextures and fillTileAttribs to ContentFeatures 2016-05-23 12:46:45 +02:00
est31
423d8c1b0d Tolerate packet reordering in the early init process
Fixes a bug where packet reordering made the server give the
client two peer ids instead of one. This in turn confused
reliable packet sending and made connecting to the server fail.

The client usually sends three packets at init: one "dummy"
packet consisting of two 0 bytes, and the init packet as well as
its legacy counterpart. The last one can be turned off since commit
af30183124, but this is of lower
relevance for the bug. The relevant part here is that network
packet reorder (which is a normal occurence) can make the packets
reach the server in different order.

If reorder puts the dummy packet further behind, the following
would happen before the patch:

1. The server will get one of the init packets on channel 1 and
   assign the client a peer id, as the packet will have zero as
   peer id.

2. The server sends a CONTROLTYPE_SET_PEER_ID packet to inform
   the client of the peer id.

3. The next packet from the client will contain the peer id set by
   the server.

4. The server sets the m_has_sent_with_id member for the client's
   peer structure to true.

5. Now the dummy packet arrives. It has a peer id of zero, therefore
   the server searches whether it already has a peer id for the
   address the packet was sent from. The search fails because
   m_has_sent_with_id was set to true and the server only searched
   for peers with m_has_sent_with_id set to false.

6. In a working setup, the server would assign the dummy packet to
   the correct peer id. However the server instead now assigns a
   second peer id and peer structure to the peer, and assign the
   packet to that new peer.

7. In order to inform the peer of its peer id, the server sends a
   CONTROLTYPE_SET_PEER_ID command packet, reliably, to the peer.
   This packet uses the new peer id.

8. The client sends an ack to that packet, not with the new peer id
   but with the peer id sent in 2.

9. This packet reaches the server, but it drops the ACK as the peer
   id does not map to any un-ACK-ed packets with that seqnum. The
   same time, the server still waits for an ACK with the new peer
   id, which of course won't come. This causes the server to
   periodically re-try sending that packet, and the client ACKing it
   each time.

Steps 7-9 cause annoyances and erroneous output, but don't cause
the connection failure itself.
The actual mistake that causes the connection failure happens in 6:
The server does not assign the dummy packet to the correct peer, but
to a newly created one.
Therefore, all further packets sent by the client on channel 0 are
now buffered by the server as it waits for the dummy packet to reach
the peer, which of course doesn't happen as the server assigned
that packet to the second peer it created for the client.
This makes the connection code indefinitely buffer the
TOSERVER_CLIENT_READY packet, not passing it to higher level code,
which stalls the continuation of the further init process
indefinitely and causes the actual bug.

Maybe this can be caused by reordered init packets as well, the only
studied case was where network has reliably reordered the dummy
packet to get sent after the init packets.

The patch fixes the bug by not ignoring peers where
m_has_sent_with_id has been set anymore. The other changes of the
patch are just cleanups of unused methods and fields and additional
explanatory comments.

One could think of alternate ways to fix the bug:

* The client could simply take the new peer id and continue
  communicating with that. This is however worse than the fix as
  it requires the peer id set command to be sent reliably (which
  currently happens, but it cant be changed anymore). Also, such a
  change would require both server and client to be patched in order
  for the bug to be fixed, as right now the client ignores peer id
  set commands after the peer id is different from
  PEER_ID_INEXISTENT and the server requires modification too to
  change the peer id internally.
  And, most importantly, right now we guarantee higher level server
  code that the peer id for a certain peer does not change. This
  guarantee would have to be broken, and it would require much
  larger changes to the server than this patch means.

* One could stop sending the dummy packet. One may be unsure whether
  this is a good idea, as the meaning of the dummy packet is not
  known (it might be there for something important), and as it is
  possible that the init packets may cause this problem as well
  (although it may be possible too that they can't cause this).

Thanks to @auouymous who had originally reported this bug and who
has helped patiently in finding its cause.
2016-05-22 15:56:54 +02:00
Loic Blot
f64a6259b2 Fix a m_camera not used warning fix pointed by clang 2016-05-22 13:31:41 +02:00
Loic Blot
ce42ff9cf7 Implement a PostgreSQL backend 2016-05-22 11:34:47 +02:00
HybridDog
0f184d77c8 Gitignore: ignore idea and ninja files 2016-05-22 08:22:37 +01:00
paramat
643ac9dd7a Item entities: Don't show description as infotext
Partially reverts #3547
Infotext remains optional for objects, empty by default
2016-05-22 08:21:44 +01:00
Craig Robbins
88acda0256 Fix tooltip height for versions of irrlicht < 1.8.2
Version 1.8.2 of irrlicht changed the way that IGUIStaticText::getTextHeight() works and since that release properly deals with newlines.

From irrlicht changes.txt for 1.8.2, "IGUIStaticText::getTextHeight returns now the correct height for texts with newlines even WordWrap is not set."
2016-05-21 00:26:04 +10:00
nerzhul
8ba6d9f227 Implement DatabaseException for databases 2016-05-17 14:36:51 +02:00
Wayward One
8b940c005f Add on_punchnode callback 2016-05-17 22:16:21 +10:00
Loic Blot
143401451c DB::loadBlock copy removal & DB backend cleanup
* Remove the copy from db::loadBlock by using a pointer to the destination
* cleanup db backend, the child backend doesn't have to set their functions as virtual
2016-05-17 06:52:16 +02:00
sfan5
decbd396df Really fix ncurses lookup on Arch Linux
Commit 27ee8d8943 forgot to add the paths
without ncursesw/ to the find_path() call
2016-05-16 12:43:50 +02:00
est31
7a828de1bc Android: enable parallelism for main target too
This adds to the changes that commit

98d16e0d9a "Android: Tell make about sub-makes to speed up build"

did, and enables parallel builds for minetest
itself as well.
2016-05-16 05:14:25 +01:00
paramat
01a784bd11 Documentation: Remove incorrect and excessive mapgen flags text 2016-05-16 05:14:15 +01:00
sfan5
fb31bd3806 Continue with 0.4.14-dev 2016-05-15 14:49:15 +02:00
sfan5
854d9e3745 Bump version to 0.4.14 2016-05-15 14:49:15 +02:00
est31
c65e7a9b3e Android: Re-add button to remove singleplayer world
Fixes #4120.
2016-05-14 22:25:58 +02:00
est31
b25554c8d7 Fix android build by fixing patch line endings 2016-05-14 16:46:46 +02:00
Maksim Gamarnik
b906ed4e59 Fix locked hardware buttons on Android
Fixes #2122
Fixes #1454

Addendum (est31)
According from its docs in android_native_app_glue.h (from the NDK), the
onInputEvent should "Return 1 if you have handled the event, 0 for any
default dispatching". Before, we always returned 1, meaning we blocked
all hardware keys to be given to the OS.
This broke the volume keys and has caused #2122 and #1454.

Although it bases on lots of guesswork, it can probably safely be said that
CGUIEnvironment::postEventFromUser returns true if the event was handled,
and false if not. Therefore, set the status variable depending on what
postEventFromUser returned.
2016-05-14 23:42:36 +10:00
est31
ec15e35ad7 Mainmenu: don't show change keys dialog on android
The change keys dialog can't be left. It doesn't make
much sense to show it on Android in the first place,
therefore disable it, just like commit

aed70cb0b6 'Disable sound and key binding settings in "pause" menu on android'

has disabled it for the esc menu.

Fixes #4115.
2016-05-13 17:30:53 +01:00
Rui
9d3d43f334 Fix #4111 ("Provided world path doesn't exist" if choosing singleplayer on first run")
Bug and whitespace error fixed (Zeno)
2016-05-13 01:41:16 +10:00
est31
997002703b Android: download deps using https
Its more secure, and some pages even redirect to the https version.
2016-05-12 05:03:15 +02:00
est31
a9b5c2662f Android: update openssl to 1.0.2h 2016-05-12 00:52:29 +02:00
Craig Robbins
8bb9e467d6 Fix typo in the info printed by --version 2016-05-11 23:20:20 +10:00
Craig Robbins
58b54cf9a9 Add platform name to --version information 2016-05-11 17:15:41 +10:00
kwolekr
ebe638c32d Mapgen V6: Synchronize spflags with defaultsettings
This fixes an issue where trees are omitted from Mapgen V6 maps on
configurations that explicitly defined the mgv6_spflags setting.
2016-05-10 22:44:18 -04:00
Johnny
5d9b6aaa03 README: Update Fedora dependencies list
Edited packages to reflect correct packages
2016-05-11 03:02:45 +01:00
Diego Martínez
759fbabaea Translated using Weblate (Spanish)
Currently translated at 56.8% (504 of 887 strings)

This is a merger of two commits.
2016-05-10 19:02:38 +02:00
Lucas Montenegro
c8705ca2aa Translated using Weblate (Spanish)
Currently translated at 51.5% (457 of 887 strings)

This is a merger of two commits.
2016-05-10 19:02:25 +02:00
ShadowNinja
29fc344d25 Translated using Weblate (Spanish)
Currently translated at 51.5% (457 of 887 strings)
2016-05-10 19:01:12 +02:00
Fixer
f102d36f62 Translated using Weblate (Ukrainian)
Currently translated at 38.4% (341 of 887 strings)

This is a merger of two commits.
2016-05-10 18:55:50 +02:00
senpi
fb1cfb43e2 Translated using Weblate (Lojban)
Currently translated at 10.5% (94 of 887 strings)
2016-05-10 18:55:50 +02:00
Emon Omen
d3304a7dc4 Translated using Weblate (Italian)
Currently translated at 100.0% (887 of 887 strings)

This is a merger of three commits.
2016-05-10 18:55:50 +02:00
BreadW
d23669a859 Translated using Weblate (Japanese)
Currently translated at 51.5% (457 of 887 strings)
2016-05-10 18:55:49 +02:00
Yvan YR
d01a8054b0 Translated using Weblate (French)
Currently translated at 90.7% (805 of 887 strings)
2016-05-10 18:55:49 +02:00
BreadW
4ac92079fb Translated using Weblate (Japanese)
Currently translated at 50.6% (449 of 887 strings)
2016-05-10 18:52:58 +02:00
Kisbenedek Márton
36c9c92ec1 Translated using Weblate (Hungarian)
Currently translated at 75.7% (672 of 887 strings)
2016-05-10 18:52:58 +02:00
Thomas Wagner Nielsen
487bd601eb Translated using Weblate (Danish)
Currently translated at 27.6% (245 of 887 strings)

This is a merger of two commits.
2016-05-10 18:52:58 +02:00
Claybiokiller
ecb9378e0f Translated using Weblate (Chinese (China))
Currently translated at 73.9% (656 of 887 strings)
2016-05-10 18:52:58 +02:00
Wuzzy
ea712b721b Translated using Weblate (German)
Currently translated at 100.0% (887 of 887 strings)

This is a merger of three commits.
2016-05-10 18:52:58 +02:00
Auke Kok
d9a9fae51d Translated using Weblate (Dutch)
Currently translated at 89.6% (795 of 887 strings)

This is a merger of three commits.
2016-05-10 18:52:45 +02:00
Tobyplowy
e289c9e648 Translated using Weblate (Dutch)
Currently translated at 85.6% (760 of 887 strings)
2016-05-10 18:51:14 +02:00
paramat
3f89bf4d7f Lua_api.txt: Fix documentation for facedir rotation 2016-05-10 02:21:53 +01:00
SmallJoker
53e9587861 Add [resize texture modifier Resizes the texture to the given dimensions. 2016-05-09 20:48:42 +02:00
est31
95446f4b6d Update credits tab 2016-05-09 20:41:27 +02:00
paramat
1db499dc6d Defaultsettings/Android: Increase 'max block generate distance' to 3 2016-05-08 22:08:29 +01:00
gregorycu
b8aed9dfc2 Fixes #4098 ce8a9ed didn't quite go far enough, and left this bug in 2016-05-08 19:03:09 +10:00
Kahrl
2cdd9b4ab6 Chat: Keep scroll position constant in ChatBuffer::deleteOldest() 2016-05-08 02:51:23 +01:00
Maksim Gamarnik
0f6e4a0913 Optimize default settings for Android build 2016-05-07 21:09:07 +10:00
Ekdohibs
4d9dbceb39 Run unescape_enriched *after* unescape_string.
Doing it the other way round was a mistake, since it breaks
minetest.formspec_escape with escape sequences that contain
special characters.
2016-05-07 08:33:21 +02:00
Ekdohibs
d5c3db9c41 Make dropdowns show the string that was their argument.
This makes it work even if it contains escape sequences,
which didn't work before.
2016-05-07 08:33:21 +02:00
Maksim Gamarnik
bb925479a5 Android: Increase player_stepheight for thicker snow nodebox 2016-05-06 00:32:35 +01:00
paramat
a279426d12 Lua_api.txt: Add warnings of l-system lighting bug 2016-05-06 00:29:16 +01:00
est31
ae02d1eb8f Run updatepo.sh 2016-05-05 16:14:09 +02:00
est31
063be8a126 Update settings translation file and minetest.conf.example 2016-05-05 16:12:58 +02:00
Craig Robbins
d864c13333 Fix holding down F10 (open console) causing GUI to freeze 2016-05-04 21:31:23 +10:00
paramat
b22de6470b Settings_translation_file: Update mapgen with cave width parameter 2016-05-03 00:44:34 +01:00
Craig Robbins
c92cff5d52 Fix Windows build
Fixes the issue introduced by c1a0ebb (Fix use of uninitialised variable
in class Event) causing Windows builds to fail
2016-05-02 15:01:17 +10:00
Kahrl
8fe753c3d9 FileSelectMenu: Fix formspec parsing broken by Irrlicht file-chooser 2016-05-01 16:32:12 +02:00
Auke Kok
aa8c88cf4a find_path: consider walkable instead of CONTENT_AIR
The path finding code works fairly well except that it considers
anythin not CONTENT_AIR to be "above the surface". This results in
paths that are unwalkable for entities since e.g. plants are not
walkable. The path would force them to jump on top of grass plants,
etc..

The obvious solution is not to use CONTENT_AIR as a criteria, but
instead distinguish between walkable and non-walkable nodes. This
results in paths that properly walk through grass nodes.

This was extensively tested by a flock of electric sheep.

Note that for underwater purposes this changes the behaviour from
"the surface is walkable" to "ignore water entirely" making the
path go across the water bottom, and pathing fail likely from the
water surface. This is intentional.
2016-05-01 15:32:03 +02:00
est31
9aec701a4c Pathfinder: improve GridNode storage
Before, the GridNodes were stored in vector<vector<vector<T>>>,
and initialized in advance. Putting three vectors inside each other
puts lots of unneccessary stress onto the allocator, costs more memory,
and has worse cache locality than a flat vector<T>.

For larger search distances, an the array getting initialized means
essentially O(distance^3) complexity in both time and memory,
which makes the current path search a joke. In order to really
profit from the dijkstra/A* algorithms, other data structures
need to be used for larger distances.

For shorter distances, a map based GridNode storage may be slow as
it requires lots of levels of indirection, which is bad for things like
cache locality, and an array based storage may be faster.

This commit does:

1. remove the vector<vector<vector<T>>> based GridNodes storage that
	is allocated and initialized in advance and for the whole
	possible area.

2. Add a vector<T> based GridNodes storage that is allocated and
	initialized in advance for the whole possible area.

3. Add a map<P,T> based GridNodes storage whose elements are
	allocated and initialized, when the path search code
	demands it.

4. Add code to decide between approach 2 and 3,
	based on the length of the path.

5. Remove the unused "surfaces" member of the PathGridnode class.
	Setting this isn't as easy anymore for the
	map based GridNodes storage.
2016-05-01 15:32:03 +02:00
est31
f0de237de7 Pathfinder: use core::aabbox3d instead of own type
There is no need to reinvent the wheel here, we have
great classes from irrlicht.
2016-05-01 15:32:03 +02:00
est31
ac8bb457aa Pathfinder: Fix style
* Fix naming style for methods and classes:
	Use camelCase for methods and PascalCase for classes as
	code style demands it. And use sneak_case for methods that
	are not member of a class.
* Replace "* " with " *" for Pointers
* Same for references
* Put function body opening braces on new line
* Other misc minor non functional style improvements
2016-05-01 15:32:02 +02:00
est31
46e5ef4e9a Move pathfinder classes to cpp file
There is no need to put them into the header, they are solely used
inside the pathfinder.

Another advantage of this change is that only the pathfinder.cpp has
to be compiled if PATHFINDER_DEBUG gets defined or undefined, not
all files including the .h.

This commit moves the pathfinder classes to the cpp file without
modifications.
Also, the PATHFINDER_DEBUG macro gets moved to the cpp file and
the PATHFINDER_CALC_TIME macro gets moved to a plce where it
actually does work.
2016-05-01 15:32:02 +02:00
Craig Robbins
c1a0ebb725 Fix use of uninitialised variable in class Event 2016-05-01 17:32:00 +10:00
gregorycu
c95734654c Use MoveFileEx to rename files on Windows (not rename) 2016-05-01 17:28:16 +10:00
Rui
29877dfb45 Mainmenu: Remove space under mod list 2016-05-01 14:16:37 +10:00
Rui
0d40bb83a7 Translated using Weblate (Japanese)
Currently translated at 51.7% (448 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:24 +02:00
Emon Omen
6667ffc0ab Translated using Weblate (Italian)
Currently translated at 100.0% (865 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:24 +02:00
Claybiokiller
3de452e0d2 Translated using Weblate (Chinese (China))
Currently translated at 75.4% (653 of 865 strings)
2016-05-01 01:13:23 +02:00
Joan Ciprià Moreno Teodoro
2a12ebd652 Translated using Weblate (Catalan)
Currently translated at 46.5% (403 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:23 +02:00
Thomas Wagner Nielsen
b2b8c49d04 Translated using Weblate (Danish)
Currently translated at 28.7% (249 of 865 strings)
2016-05-01 01:13:23 +02:00
Muhammad Rifqi Priyo Susanto
e9c3824d1b Translated using Weblate (Indonesian)
Currently translated at 57.4% (497 of 865 strings)

This is a merger of three commits.
2016-05-01 01:13:23 +02:00
Jan Harald
9fc4415f9d Translated using Weblate (Estonian)
Currently translated at 21.8% (189 of 865 strings)
2016-05-01 01:13:23 +02:00
Fernando Reis
cd9177964a Translated using Weblate (Portuguese)
Currently translated at 67.5% (584 of 865 strings)

This is a merger of 5 commits.
2016-05-01 01:13:23 +02:00
Wuzzy
01517e210c Translated using Weblate (German)
Currently translated at 100.0% (865 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:22 +02:00
YFdyh000
1e103d0850 Translated using Weblate (Chinese (China))
Currently translated at 75.3% (652 of 865 strings)

This is a merger of 3 commits.
2016-05-01 01:13:22 +02:00
Stas Kies
fe64f93170 Translated using Weblate (Russian)
Currently translated at 59.3% (513 of 865 strings)

This is a merger of 5 commits.
2016-05-01 01:13:22 +02:00
Pavel Sokolov
2b1ad6a4dc Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:22 +02:00
Anton Tsyganenko
7a923f5b0b Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:22 +02:00
Alex “XShell” Schekoldin
ac38f4ec99 Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Stas Kies
aec0979b27 Translated using Weblate (Russian)
Currently translated at 58.9% (510 of 865 strings)
2016-05-01 01:13:21 +02:00
Ever Medina
a760359391 Translated using Weblate (Spanish)
Currently translated at 46.2% (400 of 865 strings)
2016-05-01 01:13:21 +02:00
Ian Giestas Pauli
93fc5556ca Translated using Weblate (Portuguese (Brazil))
Currently translated at 71.3% (617 of 865 strings)

This is a merger of two commits.
2016-05-01 01:13:21 +02:00
Jean-Patrick G
6e6bd7e774 Translated using Weblate (French)
Currently translated at 94.1% (814 of 865 strings)

This is a merger of two commits.
2016-04-30 23:52:11 +02:00
ShadowNinja
a53357d291 Fix POSIX C++11 build
I broke this in 46fd114e9a.
2016-04-30 13:41:04 -04:00
Craig Robbins
ae75073944 Fix prepreprocessor error in thread.h (related to C++11 threads) 2016-04-30 12:29:52 +10:00
paramat
8b1f8e99cf Mapgen: Make 3D noise tunnels' width settable
Correct parameter names mg_valleys to mgvalleys
Remove biome NoiseParams from MapgenValleysParams
Improve format of parameter code
2016-04-28 23:36:19 -04:00
ShadowNinja
46fd114e9a Fix race on thread creation
This often broke the threading tests on OSX.
2016-04-28 13:21:46 -04:00
ShadowNinja
e41673820f Upgrade Android build to Gradle build system
The old Ant build system has been deprecated for a while and new development is focused on Gradle.
I also removed a hardcoded string that lint caught and moved the patch files to a subdirectory.
I left the JNI files in the root directory.
2016-04-28 12:28:42 -04:00
tenplus1
7baddd1735 Avoid teleporting player if /teleport coords are out-of-range 2016-04-29 00:00:35 +10:00
kilbith
dc35091aff Android menu: Unified serverlist 2016-04-28 07:19:31 +01:00
rubenwardy
17bfe2fe5b Builtin: Add basic_privs setting 2016-04-28 07:19:07 +01:00
SmallJoker
30083d1e00 Mainmenu: Standardize the menu button order and sizes 2016-04-28 07:16:58 +01:00
obneq
6278da296b Handle particle spawners in env and delete expired ids
Rebased by Zeno (2016-04-2016)
2016-04-28 02:09:36 +10:00
Maksim Gamarnik
26a9a85129 Android: Update dependencies, GMP was required as a dependency 2016-04-26 10:17:04 +01:00
Xunto
ae7fb9b5be Inventory: Make ItemStack with different metadata not stackable 2016-04-26 10:16:20 +01:00
SmallJoker
31c1fca6fd tile.cpp: Automatically upscale lower resolution texture 2016-04-25 06:39:32 +01:00
gregorycu
46da0e8b3b Make GUIEngine use pause_fps_max not fps_max 2016-04-24 17:40:16 +10:00
Ekdohibs
48939df9a5 Escape more strings: formspecs, item descriptions, infotexts...
Also, change the escape character to the more standard \x1b
Thus, it can be used in the future for translation or colored text,
for example.
2016-04-24 03:54:11 +10:00
Xunto
21079cc8eb Fix bug that was leading to oversized tooltips containing multiline text when it have multiple lines 2016-04-23 21:12:53 +10:00
Ekdohibs
2177f3090e Fix mainmenu code downloading the public serverlist twice.
Also, fix a nil error that can happen sometimes in
menu_handle_key_up_down
2016-04-22 23:39:54 +10:00
est31
7a6502a7a5 CONTRIBUTING: disallow signed git commits
They break bzr-git, and bzr-git breaks the Minetest PPAs.
2016-04-22 00:46:07 +02:00
Ekdohibs
c350cfb50b Make logging use a fixed-length buffer to avoid race conditions.
Previously, race conditions occurred inside logging, that caused
segfaults because a thread was trying to use an old pointer that
was freed when the string was reallocated. Using a fixed-length buffer
avoids this, at the cost of cutting too long messages over seveal lines.
2016-04-21 10:15:17 +01:00
paramat
5c32c5e945 Biomes: Make dust fallback 'ignore' to fix y = 63 lighting
The shadow bug at y = 63 was caused by dark air being placed as dust,
when the biome dust was unspecified it was falling back to 'air'
In dustTopNodes only dust == 'ignore' will disable dust placement
2016-04-21 10:15:12 +01:00
paramat
9b437088df Textures: Replace menu background fallback dirt_bg.png with empty sky texture 2016-04-21 10:15:05 +01:00
Auke Kok
a60aa8e226 Fix timer initialization.
This fixes the problem that the first timer tick is an
overrun and causes all timers to expire immediately.

replaces #4003
2016-04-21 10:14:59 +01:00
kilbith
8cf26bb0bb Mainmenu: Code cleaning 2016-04-20 21:31:40 +10:00
kilbith
65db88d24e Mainmenu: Unify favorite servers with main serverlist 2016-04-20 21:31:40 +10:00
paramat
fed5dd3b5d Mgv7: Combine mountain terrain generation with base terrain generation
Previous mountain terrain generation was by necessity placing
stone in air, this was removing air from any overgenerated
structures such as tunnels, dungeons and large caves
Moving it into the base terrain generation loop ensures that
only 'ignore' is replaced

generateRidgeTerrain: only return if node_max.Y < water_level - 16
Previously, if water level was set a few nodes above a mapchunk
border the river channel was only partially excavated
2016-04-20 06:51:20 +01:00
Auke Kok
855a305057 falling: walk 4 additional diagonally down directions.
This seems very little cost and matches the old behavior more
closely. This will cause some more falling nodes to get added
to falling clusters. With the efficiency of the algorithm, this
really doesn't do much damage.
2016-04-20 06:51:11 +01:00
est31
bc4dc80c01 Mainmenu: Still support favorites if send_pre_v25_init is disabled
@SmallJoker has noted a bug that servers from the (local) main menu
favorites list can't be opened.

This commit fixes the bug by disabling any main menu based protocol
checks for servers from the favorite list.

Also, it fixes a second bug that happens when a server from the
public serverlist doesn't send its supported protocol versions,
most likely because its running a minetest older than commit [1].
Then we have shown an error msg that the server has enforced
one specific protocol version. This was most likely not the case.

Of course, we can't do anything better than do an assumption on
the protocol versions if they are not known. That assumption
should however be closest to the most often occuring case as
possible.

Also, some little cleanups.

[1]: 5a0ed780f5 "Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist"
2016-04-15 14:40:31 +02:00
SmallJoker
d82c5da0dc mainmenu: Tidy up logic in is_server_protocol_compat() (#3997)
Apply de morgan to simplify the logic.
2016-04-15 14:37:09 +02:00
TriBlade9
6530ed4dd8 Add option to disable entity selectionboxes. (#3992)
Setting only loaded once, default value is to enable them.
2016-04-14 11:20:11 +02:00
rubenwardy
b5f6d41eed Fix inventory hud scaling 2016-04-12 23:10:28 +10:00
paramat
4fdf66bbf4 Mgv7, mgflat, mgfractal: Tunnel generation code optimisation 2016-04-12 06:58:04 +01:00
paramat
e661d8b32c Mgv5: Optimise tunnels, add biome material in entrances
Place biome top node on tunnel entrance floor
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
2016-04-12 04:16:15 +01:00
paramat
fe349d401d Mgvalleys: Don't let cavegen place biome nodes everywhere
Fix use of 'air_above' bool so that biome
nodes are only placed in tunnel floors
Minor code improvements
'Continue' when massive cave air is placed
2016-04-12 04:16:08 +01:00
PilzAdam
73d4538d94 Fix hotbar placement on displays with low screen density 2016-04-11 23:04:42 +02:00
Auke Kok
3b43e7e87c Minimap: revert change from RGBA to Indexed
@kilbith spotted correctly that I had accidentally removed the
"soft" edging on the minimap overlay by converting it from RGBA
to Indexed, which killed the transparent pixels on the edging.
2016-04-11 00:24:01 -04:00
Auke Kok
d7908ee494 Convert nodeupdate to non-recursive
This took me a while to figure out. We no longer visit all 9 block
around and with the touched node, but instead visit adjacent plus
self. We then walk -non- recursively through all neigbors and if
they cause a nodeupdate, we just keep walking until it ends. On
the way back we prune the tail.

I've tested this with 8000+ sand nodes. Video result is here:

  https://youtu.be/liKKgLefhFQ

Took ~ 10 seconds to process and return to normal.
2016-04-11 00:01:28 -04:00
kwolekr
2eeb62057a Hud: Cache hud_scaling, fix minor style issues 2016-04-10 23:54:34 -04:00
rubenwardy
eae33951ad Hud: Fix offset being ignored by inventory bar 2016-04-10 23:54:23 -04:00
est31
9a04dfd0f5 Update CSRP-GMP to commit deaa11a7c29a73008
Backports 10 commits, with 8 commits
actually affecting source code:

695822e45d...deaa11a7c2
2016-04-10 14:56:54 +02:00
raymoo
c566a8f2de Document hpchange callback ordering thing (#3981)
Document hpchange callback ordering thing

Callbacks registered by register_on_player_hpchange are ordered so that non-modifiers are called after modifiers are called. Credit to @TeTpaAka who mentioned this previously-undocumented feature in #3799.

See also commit

aa13baa30a "Add minetest.register_on_player_hpchange"
2016-04-10 13:52:18 +02:00
Auke Kok
af799d4bd2 Minimap: "North" indicator arrow for circle minimap
Related: #3730

This adds a simple, and small "North" indicator to the circular
minimap. The indicator is in a classical triangle-like arrow with a
little bit of shading to accentuate the shape and give it a little
bit depth. The indicator is stuck exactly at the edge as far outwards
as possible, and is not too intrusive but still easy enough to spot.
2016-04-08 21:48:58 +02:00
Rui914
92d4a73843 Mainmenu: Refactor tab UI code
- Use local variables for tabs in place of globals
 - Merge together if statements where possible
 - Replace manual table searching code with indexof where possible
2016-04-08 02:25:04 -04:00
David Knapp
27ee8d8943 Fix ncurses lookup on Arch Linux
Arch Linux doesn't put it's ncursesw includes inside an ncursesw
directory.  This script ends up setting USE_CURSES as true, but
doesn't pick up any of the headers.

https://bugs.archlinux.org/task/13994
2016-04-08 02:11:45 -04:00
paramat
465bb6f5d1 Mapgen: Optimise cave noises and tunnel excavation
Instead of doing nothing at node_max.Y + 1 use 1-down
overgeneration for tunnel generation and noisemaps
Move some old unused code in mgv7 to end of file
2016-04-08 03:14:36 +01:00
kwolekr
c3993f6604 Re-add and disable blit_with_interpolate_overlay 2016-04-07 04:01:43 -04:00
Samuel Sieb
ecdd5921a1 Clearer explanation of [colorize with alpha 2016-04-07 03:55:17 -04:00
Nathanaël Courant
15e1dcc020 Fix #3955 (player dying on login).
It was caused by player not moving because fall was prevented, but their
velocity still increasing, causing fatal fall damage when world was
finally loaded. This commit fixes it by setting player velocity to zero
when the world around them is not loaded.
2016-04-06 01:11:36 +02:00
Samuel Sieb
24b32ab09d Fix compiler warnings from "Add an option to colorize to respect the destination alpha"
Fix warnings added by commit 01ae43c480

Fixes #3952
2016-04-06 00:36:24 +02:00
Samuel Sieb
01ae43c480 Add an option to colorize to respect the destination alpha
Also, rework the colorizing code to be more efficient.
2016-04-03 04:24:28 -04:00
kinokoio
66af984e0e Dungeongen: Update disabled torch placement code 2016-04-03 04:12:07 -04:00
est31
b8ac7b80e6 Fix nametag hiding
Commit

c3b279750e "Move object nametags to camera"

has added a regression to still display
a shadow if their alpha got set to 0.
2016-04-02 02:02:19 +02:00
Rui914
c8ff11b417 Mainmenu: Move description.txt textbox down
Additionally, fix misc. code style issues
2016-03-31 04:15:41 -04:00
gregorycu
f9a90383e1 Remove expensive copy of ContentFeatures 2016-03-30 11:38:42 -04:00
Loic Blot
e082c7766a ParticleManager::handleParticleEvent: use switch
Use a proper switch with breaks.
2016-03-30 17:20:24 +02:00
est31
0aac1b7403 mg_schematic: fix leak in lua API, and small cleanup
* Fix leak like behaviour if you load multiple schematics in a loop.

* Cleanup check in for, fixing theoretical out of bounds read if
	Schematic::deserializeFromMts reduced the number of elements
	in m_nodenames. A != check may need an overflow of the counter
	before it hits, if origsize is larger than m_nodenames.size().

* Fix function name passed to errorstream: it was wrong. Also use
	__FUNCTION__ instead of manually using the method name at other
	places in the function.

* Don't shadow the name member in the loop.
2016-03-30 16:26:05 +02:00
kwolekr
0115da1d63 Mapgen: Don't spread light of nodes outside the desired area
This fixes #3935, a regression from 0338c2e.
An 'optimization' was performed where an index for the VoxelManip being
operated on was mistakenly used for bounds checking within the incorrect
VoxelArea, namely, the area wherein light should be spread.
2016-03-30 00:19:03 -04:00
paramat
597c1d73da Nodes shader: Decrease amplitude of waving leaves and plants
Fix initialisation of variable 'disp'
Fix a few minor code style issues
Add independent X motion combining 2 prime frequencies
2016-03-30 01:53:22 +01:00
paramat
630f453da4 Mgv7: Decrease cliff steepness 2016-03-30 01:53:14 +01:00
tenplus1
e72b8f25ee stop falling.lua error
2016-03-27 15:47:01: ERROR[Main]: ServerError: Lua: Runtime error from mod '*builtin*' in callback luaentity_Step(): Node name is not set or is not a string!
2016-03-27 15:47:01: ERROR[Main]: stack traceback:
2016-03-27 15:47:01: ERROR[Main]: 	[C]: in function 'add_node'
2016-03-27 15:47:01: ERROR[Main]: 	/usr/share/minetest/builtin/game/falling.lua:96: in function </usr/share/minetest/builtin/game/falling.lua:43>
2016-03-29 23:56:23 +02:00
kwolekr
0338c2eb91 Mapgen: Spread both night and day light banks in spreadLight 2016-03-29 16:32:30 -04:00
sfan5
8f43aaf6ae Fix small formatting issue in SRP debug output
Writing an u8 to verbosestream writes a char, not it's numeric value.
2016-03-29 19:59:14 +02:00
est31
b9068af27d Revert "Translated using Weblate (German)"
This reverts commit 25da0594eb.
2016-03-27 00:22:22 +01:00
Craig Davison
cedb2ffe14 Add CONTRIBUTING.md 2016-03-25 18:13:31 +02:00
est31
205e38f5b8 Replace CRLF with LF in shader files 2016-03-25 15:57:18 +01:00
Rui
c3f6cdcd54 Falling: Set acceleration on step again
Commit

65c09a96f4 "Set acceleration only once in falling node"

has made the acceleration being set only once.
But this has introduced a regression.

Fix #3884.
2016-03-25 15:19:39 +01:00
Jean-Patrick Guerrero
0fde86dd93 Update menu header image 2016-03-25 15:18:07 +01:00
Fernando Reis
5cacb815e1 Translated using Weblate (Portuguese)
Currently translated at 34.5% (299 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
red-001
b534b94eb9 Translated using Weblate (Polish)
Currently translated at 33.7% (292 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
Jean-Patrick G
b22d6bf8cf Translated using Weblate (French)
Currently translated at 93.0% (805 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:49 +01:00
Ian giestas pauli
93997f3c29 Translated using Weblate (Portuguese (Brazil))
Currently translated at 70.6% (611 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:48 +01:00
Jean-Baptiste
e79c2c7791 Translated using Weblate (French)
Currently translated at 92.4% (800 of 865 strings)

This is a merger of 3 commits.
2016-03-25 13:22:48 +01:00
akiyama akira
975020127b Translated using Weblate (Chinese (China))
Currently translated at 34.4% (298 of 865 strings)

This is a merger of 6 commits.
2016-03-25 13:22:48 +01:00
Thibault Noel
d9da543c5f Translated using Weblate (French)
Currently translated at 89.1% (771 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:48 +01:00
Joan Ciprià Moreno Teodoro
0e0906fdda Translated using Weblate (Catalan)
Currently translated at 36.6% (317 of 865 strings)

This is a merger of 2 commits.
2016-03-25 13:22:35 +01:00
Rui
fe042a02f1 Translated using Weblate (Japanese)
Currently translated at 51.2% (443 of 865 strings)

This is a merger of 2 commits.
2016-03-25 11:09:56 +01:00
Lucas Montenegro
fea6e37e0a Translated using Weblate (Spanish)
Currently translated at 46.1% (399 of 865 strings)

This is a merger of 3 commits.
2016-03-25 11:09:32 +01:00
Lordmusic Player
67d3775941 Translated using Weblate (Romanian)
Currently translated at 23.2% (201 of 865 strings)

This is a merger of 2 commits.
2016-03-25 11:04:48 +01:00
Elia Zammuto
478e0a0043 Translated using Weblate (Italian)
Currently translated at 47.9% (415 of 865 strings)
2016-03-25 11:04:48 +01:00
Muhammad Rifqi Priyo Susanto
57b5fe3c0a Translated using Weblate (Indonesian)
Currently translated at 47.9% (415 of 865 strings)
2016-03-25 11:04:48 +01:00
Jeff Huang
5f09574326 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (865 of 865 strings)

This is a merger of 2 commits.
2016-03-25 11:04:48 +01:00
Kisbenedek Márton
485344ea80 Translated using Weblate (Hungarian)
Currently translated at 74.9% (648 of 865 strings)

This is a merger of 3 commits.
2016-03-25 11:04:28 +01:00
Jakub Vaněk
228abc52bd Translated using Weblate (Czech)
Currently translated at 54.1% (468 of 865 strings)
2016-03-25 10:54:33 +01:00
ShadowNinja
3a18c237bd Translated using Weblate (Spanish)
Currently translated at 45.3% (392 of 865 strings)
2016-03-25 10:54:33 +01:00
Wuzzy
25da0594eb Translated using Weblate (German)
Currently translated at 100.0% (865 of 865 strings)

This is a merger of 3 commits.
2016-03-25 10:54:14 +01:00
Rui
21c479688b Credits: Make that easy to add/remove 2016-03-24 16:56:23 +01:00
Auke Kok
2f640888d8 Make options local here.
Undoubtably this may cause problems later if unchecked.

```
2016-03-22 21:57:52: WARNING[Server]: Assignment to undeclared global "options" inside a function at .../sofar/git/minetest/bin/../builtin/game/chatcommands.lua:862.
```
2016-03-24 16:52:26 +01:00
Auke Kok
80cec4702d Fix connected nodes' selection boxes.
This allows the player to more easily target and punch connected
nodeboxes, especially if they have a fixed nodebox that is very
small, like technic cabling, or xpanes. Tried it on fences and
my xpane conversion, and happy with the result.
2016-03-21 17:42:20 +00:00
paramat
493a298c0c Mgv7/flat/fractal: Stop tunnel-floor biome nodes being placed everywhere
A bool for 'in or under tunnel' was missing
1-node-deep stone ledges were being
replaced with biome surface material
2016-03-21 17:42:13 +00:00
ShadowNinja
93887043d9 Clean up Strfnd
Changes:
  * Fix indentation.
  * Pass strings by const reference.
  * Merge Strfnd and WStrfnd into one class instead of copying them.
  * Remove trailing spaces.
  * Fix variable names.
  * Move to util.
  * Other miscellaneous style fixes.
2016-03-19 21:27:57 -04:00
ShadowNinja
eb7db21d50 Tweak travis script
Exit if cd fails and don't insert '\' in string.
2016-03-19 21:27:57 -04:00
paramat
2ce02c99b4 Builtin/game/falling: Re-add comma removed by recent commit 2016-03-19 18:46:08 +00:00
Rui914
65c09a96f4 Set acceleration only once in falling node 2016-03-19 17:56:46 +00:00
paramat
f1aea6b4ff Mgv7: Limit pseudorandom caves to surface mapchunk or below
To avoid bright caves at mapchunk borders when generating mapchunks upwards
2016-03-19 17:56:35 +00:00
Auke Kok
c5c727d627 Allow NodeTimer, ABM and block mgmt interval changes.
ABM's are hardcoded to run every 1.0s, NodeTimers are hard coded to
run at every 1.0s. Block mgmt is running every 2.0sec.

However, these timers can be better tuned for both higher and lower
values by server owners. Some server owners want to, and have the
resources to send more packets per second to clients, and so they
may wish to send smaller updates sooner. Right now all ABM's are
coalesced into 1.0 second intervals, resulting in large send queues
to all clients. By reducing the amount of possible timers, one can
get a far better response rate and lower the perception of lag.

On the other side of the camp, some servers may want to increase
these values, which again isn't easily doable.

The global settings abm_interval and nodetimer_interval are set to
current values by default. I've tested with 0.2/0.5 type values
and noticed a greatly improved response and better scattering of
nodetimers, as well as enjoying not faceplanting into doors with
pressure plates anymore.
2016-03-19 17:56:26 +00:00
est31
d915ca1124 lua_api.txt: improve vector documentation
Before it rendered very badly in HTML.
Also point out what vector.round does.
2016-03-19 15:34:51 +01:00
est31
3132bcb373 Set EXAMPLE_CONF_DIR to DOCDIR if DOCDIR gets customized
Before, customisation of DOCDIR did not lead to
changes of the EXAMPLE_CONF_DIR default value.
This was inconsistent with expected behaviour
if you didn't know of the existence of the
EXAMPLE_CONF_DIR variable. The confusion is
very strong, as (for not in place builds) both
DOCDIR and EXAMPLE_CONF_DIR share the same
default value, it is unexpected that setting
CUSTOM_DOCDIR changes the location of all
documentation files but one.

The best meaning of EXAMPLE_CONF_DIR is to
further allow customization of the mt.conf.example
storage place, but otherwise keep defaulting to
whatever DOCDIR is set to, at least for not in
place builds. This patch implements that
behaviour.

Fixes #3863.
2016-03-16 23:06:33 +01:00
Ekdohibs
095f623fa7 Remove chat escape sequences from chat messages, for future colored chat. 2016-03-15 17:33:15 +01:00
est31
af30183124 Add option to not send pre v25 init packet
The legacy init packet (pre v25) sends information about the client's
password that a server could use to log in to other servers if the
username and password are the same. All the other benefits of SRP of
protocol v25 are missed if the legacy init packet is still sent during
connection creation.

This patch adds an option to not send the v25 init packet. Not sending
the v25 packet means breaking compat with pre v25 servers, but as the
option is not enabled by default, no servers are affected unless the
user explicitly flips the switch. More than 90% of the servers on the
serverlist support post v25 protocols.

The patch also fixes a bug with greying out of non compliant servers
being done wrongly, the min and max params were mixed.
2016-03-15 17:20:09 +01:00
est31
2607b97b4f Fix two reconnect bugs
Fix two bugs related to the reconnect feature
introduced by commit

3b50b2766a "Optional reconnect functionality"

1. Set the password to the stored one

Before, we have done the reconnect attempt with a
cleared password, so using the feature would only
work if you had an empty password.
Thanks to @orwell96 for reporting the bug.

2. Reset the reconnect_requested flag after its use

the_game only writes to the reconect_requested flag
if it sets it to true. It never sets it to false.
If the flag is not reset after its use, all "reset"s
to the main menu will look like the server had
requested a reconnect.
2016-03-15 08:55:45 +01:00
est31
e0151d1054 Much better API for auth.{cpp, h}
* No function overloading
* Adhere coding style and with method names following
  lowercase_underscore_style
* Use std::string in external API, handling these is
  much more fun
2016-03-15 05:55:49 +01:00
paramat
bb2ee54d3b Mapgen: Fix light in tunnels at mapchunk borders
Don't excavate the overgenerated stone at node_max.Y + 1,
this creates a 'roof' over the tunnel, preventing light in
tunnels at mapchunk borders when generating mapchunks upwards.
2016-03-14 08:45:01 +00:00
HybridDog
c0b6986e38 Fix player teleportation bug whilst sneaking
Only set back position when sneaking if player wasn't teleported by adding and using a bool "got_teleported" to player
it fixes #2876
2016-03-14 08:44:28 +00:00
Auke Kok
5a40a7dad8 Connected nodes: fix 2 minor bugs
1. Copy-paste error: properly test for back-connection.

In the case of two different connected nodebox types, we want to
assure that if A connects to B, that B also connects to A. This test
was accidentally not implemented correctly.

2. Clear the connects_to_ids before deserializing.

With each new connected node, the deserialization code added more
and more targets to the map, since the map wasn't cleared in between
deserialization steps. This caused e.g. wall blocks to connect to
things in the fence connects_to map.
2016-03-14 05:05:04 +01:00
Jeija
089f9bbe81 Resend blocks when modified while sending to client 2016-03-12 23:59:44 +01:00
Diego Martinez
2c72f6da7b Add options for screenshot format and quality 2016-03-12 17:12:43 -05:00
Auke Kok
37b4f0d34c Allow nodes to specify which sides to connect to.
NDT_CONNECTED attempts to connect to any side of nodes that it can
connect to, which is troublesome for FACEDIR type nodes that generally
may only have one usable face, and can be rotated.

We introduce a node parameter `connect_sides` that is valid for
any node type. If specified, it lists faces of the node (in "top",
"bottom", "front", "left", "back", "right", form, as array) that
connecting nodeboxes can connect to. "front" corresponds to the south
facing side of a node with facedir = 0.

If the node is rotatable using *simple* FACEDIR, then the attached
face is properly rotated before checking. This allows e.g. a chest
to be attached to only from the rear side.
2016-03-12 12:08:17 -05:00
Auke Kok
e737b1c271 Nodebox: Allow nodeboxes to "connect"
We introduce a new nodebox type "connected", and allow these nodes to
have optional nodeboxes that connect it to other connecting nodeboxes.

This is all done at scenedraw time in the client. The client will
inspect the surrounding nodes and if they are to be connected to,
it will draw the appropriate connecting nodeboxes to make those
connections.

In the node_box definition, we have to specify separate nodeboxes for
each valid connection. This allows us to make nodes that connect only
horizontally (the common case) by providing optional nodeboxes for +x,
-x, +z, -z directions. Or this allows us to make wires that can connect
up and down, by providing nodeboxes that connect it up and down (+y,
-y) as well.

The optional nodeboxes can be arrays. They are named "connect_top,
"connect_bottom", "connect_front", "connect_left", "connect_back" and
"connect_right". Here, "front" means the south facing side of the node
that has facedir = 0.

Additionally, a "fixed" nodebox list present will always be drawn,
so one can make a central post, for instance. This "fixed" nodebox
can be omitted, or it can be an array of nodeboxes.

Collision boxes are also updated in exactly the same fashion, which
allows you to walk over the upper extremities of the individual
node boxes, or stand really close to them. You can also walk up
node noxes that are small in height, all as expected, and unlike the
NDT_FENCELIKE nodes.

I've posted a screenshot demonstrating the flexibility at
    http://i.imgur.com/zaJq8jo.png
In the screenshot, all connecting nodes are of this new subtype.

Transparent textures render incorrectly, Which I don't think is
related to this text, as other nodeboxes also have issues with this.

A protocol bump is performed in order to be able to send older clients
a nodeblock that is usable for them. In order to avoid abuse of users
we send older clients a "full-size" node, so that it's impossible for
them to try and walk through a fence or wall that's created in this
fashion. This was tested with a pre-bump client connected against a
server running the new protocol.

These nodes connect to other nodes, and you can select which ones
those are by specifying node names (or group names) in the
connects_to string array:
      connects_to = { "group:fence", "default:wood" }
By default, nodes do not connect to anything, allowing you to create
nodes that always have to be paired in order to connect. lua_api.txt
is updated to reflect the extension to the node_box API.

Example lua code needed to generate these nodes can be found here:
    https://gist.github.com/sofar/b381c8c192c8e53e6062
2016-03-12 12:08:17 -05:00
ShadowNinja
8c951cae5b Fix chat console not opening after formspec opened over it
The MainMenuManager set the console invisible when a
formspec opened over it, but didn't properly close it,
and the chat console never set itself visible again.
2016-03-12 12:01:40 -05:00
paramat
20312fda18 Documentation: Auto-update conf.example and settings_translation_file.cpp 2016-03-12 04:03:43 +00:00
orwell96
0d2df732e5 Fix ask_reconnect_on_crash option being ignored
Since commit

3b50b2766a "Optional reconnect functionality"

there is a config option named ask_reconnect_on_crash.
It asks the client to reconnect to the server if the server crashed.
It has been implemeted and works, but due to a function parameter not
being passed it never showed effect. This patch adds the parameter
and fixes the bug.

Also fixes the `reconnect` option of minetest.request_shutdown being ignored.
2016-03-11 23:43:37 +01:00
paramat
6f325070dd Documentation: Clarify global and mapgen-specific mapgen flags 2016-03-11 21:09:59 +00:00
Auke Kok
f627ef39e0 Introduce "protection_bypass" privilege.
This privilege allows map protection bypassing for server operators
and world moderators.

Initially I had thought that bypassing protection mods would have been
something that could entirely be done inside mods and minetest_game,
but the concept of protection is defined in core, in the code of
core.is_protected().

I don't feel that it would be logical to introduce a protection
concept in core, but not some way around that for server operators
to maintain map parts that need fixing, de-griefing or cleanup.

Others had noticed the same problems, and proposed a patch to
minetest_game. That patch is fine by itself, but it fails to add
protection bypass functionality for digging normal nodes and placing
nodes.

So, instead, we indroduce the new priv "protection_bypass" in core,
and modify 'on_place_node' and 'node_dig' to allow bypassing node
protections if the player holds this priv.

This priv was tested with protector redo by tenplus1.

A followup patch to Minetest Game will include allowing special checks
for doors, trapdoors, chests in Minetest Game.

Protection mods will likely want to mimic the changes in their relevant
code sections.
2016-03-11 21:09:53 +00:00
Auke Kok
dc8bf4e928 Avoid try/catch for settings.
We can just test for the presence of these settings nicely here,
no need to use a try / catch construct.
2016-03-09 01:45:23 +01:00
Auke Kok
4e59fcf5c1 Add consistent monotonic day counter - get_day_count()
I've written several experimental bits of code that revolve around the
need for a consistent calendar, but implementing one is extremely hard
in mods due to time changes and mods overriding core.get_timeofday(),
which will conflict.

The second part of the problem is that doing this from a mod requires
constant maintenance of a settings file.

An implementation in core is trivial, however, and solves all of
these problems at virtually no cost: No extra branches in server
steps, and a single branch when minetest.set_time_of_day(), which is
entirely reasonable.

We store the day_count value in env_meta.txt.

The use case is obvious: This change allows mods to create an actual
virtual calendar, or properly account for seasonal changes, etc..

We add a "/days" chatcommand that displays the current day count. No
permissions are needed. It can only retrieve the day count, not
modify it.
2016-03-09 01:45:23 +01:00
ShadowNinja
3ce6642a26 Add AreaStore custom ID API 2016-03-07 16:33:20 -05:00
ShadowNinja
821551a266 Implement AreaStore serialization 2016-03-07 16:33:20 -05:00
ShadowNinja
c4b7afed7e Fix SpatialAreaStore not freeing removed areas 2016-03-07 16:33:20 -05:00
ShadowNinja
8ae1e1f4d2 Add basic AreaStore method documentation 2016-03-07 16:33:20 -05:00
ShadowNinja
6e9d71342a Sort AreaStore header 2016-03-07 16:33:20 -05:00
ShadowNinja
5641da43d6 Clean up VectorAreaStore 2016-03-07 16:33:20 -05:00
ShadowNinja
2e74e9ee20 Move AreaStore container selection logic into getOptimalImplementation 2016-03-07 16:33:20 -05:00
ShadowNinja
0079887b64 Move AreaStore to util 2016-03-07 16:33:20 -05:00
ShadowNinja
f021db7243 Make AreaStore cache setting private 2016-03-07 16:33:20 -05:00
ShadowNinja
095db16990 Simplify AreaStore ID management 2016-03-07 16:33:20 -05:00
est31
725cb4eb07 s_env.{cpp, h} cleanups
* Replace string by-val passing with const reference
* Fix code style
* Remove redundant `int table` definition and indentation level
2016-03-07 19:54:26 +01:00
est31
d494733839 Add minetest.register_lbm() to run code on block load only 2016-03-07 19:54:26 +01:00
ShadowNinja
88fbe7ca1e Use LuaErrors in security check macros
Throwing a LuaError calls destructors as it propagates up the stack,
wheres lua_error just executes a longjmp.
2016-03-07 13:37:15 -05:00
Jean-Patrick Guerrero
04e311a36d Settings Tab: Regroup dropdown datas in tables 2016-03-06 23:42:21 +00:00
Rui914
24e8b0ac1e Faster insertion into table 2016-03-06 23:42:04 +00:00
Muhammad Rifqi Priyo Susanto
75db0543f3 Add forgotten valleys mapgen in mapgen name
Missing `valleys` in `settingtypes.txt` and `minetest.conf.example`.
2016-03-05 16:06:27 +01:00
Jean-Patrick Guerrero
335ad705e6 Update settings tab + some misc. clean-up 2016-03-05 10:41:51 +01:00
Maksim Gamarnik
096a01ffef Update Android dependencies, -O3 optimization, remove old ARMv5 config
* Update OpenSSL (thanks @sapier, i use his patch!), Curl and SQLite3.
* Remove old arm config. Almost all phones that use ARMv5 have 1 core and 256-512 RAM, it's about 2-5 FPS.
* Do -O3 optimization for libs and remove -fexpensive-optimizations for Minetest (-O3 includes this! Read gcc docs).
* OpenSSL fix - thanks @sapier, again.
2016-03-05 05:52:45 +01:00
Duane Robertson
af714c7ade Mgvalleys: Correct spawn problems
Increase maximum spawn altitude to reduce spawn issues.
2016-03-04 02:39:04 +00:00
paramat
48a718e715 Decoration API: Allow force_placement of simple decorations 2016-03-04 02:38:55 +00:00
Jeija
1100a5d614 Require minetest.request_http_api to be called from the mod's main scope
Fixes #3764
2016-03-03 22:42:00 +01:00
ShadowNinja
7bcbc0105b Fix main menu being unable to set secure settings 2016-03-03 00:57:19 -05:00
ShadowNinja
abd4a79acb Remove debug.getupvalue from the Lua sandbox whitelist
This function could be used to steal insecure environments from trusted mods.
2016-03-03 00:09:05 -05:00
ShadowNinja
8b006a154b Add support for non-ASCII characters to chat console
This still only supports 256 characters, but that's because
Irrlicht's clipboard handlers don't support wide characters.
2016-03-02 23:23:31 -05:00
ShadowNinja
9dd38cf968 Add Android chat form 2016-03-02 23:23:31 -05:00
ShadowNinja
430929e75a Add text selection and copying to console 2016-03-02 23:23:31 -05:00
ShadowNinja
3edb7575a1 Unlock cursor when opening console 2016-03-02 23:23:31 -05:00
Esteban I. Ruiz Moreno
effa24737d Use the console instead of a dedicated window when pressing keymap_chat/cmd
keymap_console opens a full window for chat history browsing.
2016-03-02 23:23:31 -05:00
Aleksey Vorona
da97969c9b Fix a mistake in the world format documentation
Fixed a minor mistake that made it appear as if the inventory
is serialized multiple times - once per each variable. In fact
it is serialized once per each node.
2016-03-03 01:25:35 +01:00
nerzhul
ee50341297 Revert "Fix jumping at node edge"
This reverts commit 60dc01dc25.

This fixes issue #3773
2016-03-01 11:15:14 +01:00
ShadowNinja
b114fd87a9 Resize object_marker_red.png to 16x16
Having a non-power-of-two image broke the Android app.
2016-02-28 14:28:27 -05:00
paramat
6359ff9a87 Nodedef: Restore smooth lighting to water 2016-02-27 21:27:42 +00:00
Duane Robertson
6969dd4224 Mgvalleys: Add Dry Riverbeds
Lower water table where base humidity is low.
Alter heat and humidity to compensate for river humidity and altitude
chill.
Correct misuse of surface_max_y in generateTerrain.
Remove sand trails in the water at river mouths.
Remove river water below water_level.
Correct heat/humidity calculations where noises are less than zero.
Correct heightmap errors as much as possible.
Make humidity calculations more readable.
2016-02-27 21:27:32 +00:00
est31
158bd76e87 Update po files, minetest.conf.example and settings_translation_file.cpp 2016-02-27 05:50:42 +01:00
est31
e81753b69c Don't generate trailing spaces in minetest.conf.example
If the default value of a setting was empty,
it previously generated a trailing space.
2016-02-27 05:49:22 +01:00
Dmitry Smirnov
e9cd01045a Translated using Weblate (Russian)
Currently translated at 61.3% (483 of 787 strings)

(Merger of five commits)
2016-02-27 03:57:48 +01:00
Vasily Pavlov
abcccffc21 Translated using Weblate (Russian)
Currently translated at 49.5% (390 of 787 strings)

(Merger of three commits)
2016-02-27 03:57:20 +01:00
Miguel Isaac
1528c9af60 Translated using Weblate (Spanish)
Currently translated at 47.0% (370 of 787 strings)

(Merger of two commits from the same author)
2016-02-27 03:42:35 +01:00
Joan Ciprià Moreno
40fa2e3b27 Translated using Weblate (Catalan)
Currently translated at 37.3% (294 of 787 strings)
2016-02-27 03:42:35 +01:00
Laura Arjona Reina
f63a7a8d8b Translated using Weblate (Spanish)
Currently translated at 46.6% (367 of 787 strings)
2016-02-27 03:42:35 +01:00
Bruno Borges
8dcc808b50 Translated using Weblate (Portuguese (Brazil))
Currently translated at 65.5% (516 of 787 strings)
2016-02-27 03:42:35 +01:00
Amadeo
8019562b0d Translated using Weblate (Polish)
Currently translated at 33.9% (267 of 787 strings)
2016-02-27 03:42:35 +01:00
Fixer
f9dd819ff9 Translated using Weblate (Ukrainian)
Currently translated at 30.4% (240 of 787 strings)
2016-02-27 03:42:34 +01:00
Diego Martínez
acf40f15cc Translated using Weblate (Spanish)
Currently translated at 45.9% (362 of 787 strings)
2016-02-27 03:42:34 +01:00
Paolo DGZ
7a8687b83c Translated using Weblate (Italian)
Currently translated at 52.7% (415 of 787 strings)
2016-02-27 03:42:34 +01:00
Muhammad Rifqi Priyo Susanto
e845ef0963 Translated using Weblate (Indonesian)
Currently translated at 42.4% (334 of 787 strings)
2016-02-27 03:42:34 +01:00
Kisbenedek Márton
af4cd48e41 Translated using Weblate (Hungarian)
Currently translated at 69.1% (544 of 787 strings)

(Merger of three commits)
2016-02-27 03:42:11 +01:00
Jeija
033a510cf3 Fix minetest.request_insecure_environment() always returning nil
Fixes #3765
2016-02-26 06:36:48 +01:00
RealBadAngel
f9d727764f Mapblock mesh: Allow to use VBO 2016-02-26 00:51:01 +00:00
RealBadAngel
8eb7ddb0a2 Remove new_style_water 2016-02-26 00:50:46 +00:00
rubenwardy
4efb7eb734 Cache some settings 2016-02-26 00:50:39 +00:00
Nathaniel Olsen
f77b35b35b Add dependencies for Fedora systems 2016-02-25 21:46:54 +01:00
RealBadAngel
e8a3d22cbe Shaders: fix fog not affecting opaque liquids 2016-02-23 23:51:41 +00:00
paramat
8591713405 Sheet Ore: Eliminate crash caused by PcgRandom range max < min
In the calculation of y_start,
when 'column height max' was large it caused
nmin.Y + max_height > nmax.Y - max_height
Now, in this situation y_start is set to the
midpoint between nmin.Y and nmax.Y

Limit y0 and y1 to between nmin.Y and nmax.Y,
otherwise index calculation, which has no checks for limits,
places them at unwanted locations in the voxelmanip
2016-02-23 23:51:29 +00:00
nerzhul
147425483a GOTBLOCKS & DELETEBLOCKS: test packet size only once 2016-02-23 14:24:21 +01:00
est31
f3f4af3fb9 Fix android build
Android had a linker error since commit:

31e0667a4a "Add Lua interface to HTTPFetchRequest"

Fixes #3766. Thanks to @MoNTE48 for reporting the bug.
2016-02-23 01:48:52 +01:00
orwell96
e17fbb31d6 Reset block send timer when invoking setBlock(s)NotSent()
As stated in this forum thread [1], I noticed that there is a
2 second interval in which inventory changes are shown on the
client. @yyt16384 found the source of these 2 seconds:
m_nothing_to_send_pause_timer is set to 2.0 every time there
are no changes to make, but this timer is not reset when
SetBlockNotSent or setBlocksNotSent are invoked. So in worst
case, the changed block will be sent over 2 seconds too late.

With this change, changed inventories are updated almost
immediately, but it causes additional connection load.
2016-02-22 19:59:56 +01:00
est31
a26970cdd4 Android: hardcode leveldb revision
Newest leveldb commit breaks build.
With no fix in sight, there is no other way
than to fall back to the last working leveldb
revision, and hardcode it.

Workaround for upstream bug

https://github.com/google/leveldb/issues/340
2016-02-22 17:46:16 +01:00
RealBadAngel
9961185550 Fix getting pointed node
Fixes #3719
Closes #3753
2016-02-22 15:54:32 +01:00
Jeija
31e0667a4a Add Lua interface to HTTPFetchRequest
This allows mods to perform both asynchronous and synchronous HTTP
requests. Mods are only granted access to HTTP APIs if either mod
security is disabled or if they are whitelisted in any of the
the secure.http_mods and secure.trusted_mods settings.

Adds httpfetch_caller_alloc_secure to generate random, non-predictable
caller IDs so that lua mods cannot spy on each others HTTP queries.
2016-02-22 15:39:41 +01:00
Jeija
a3892f5a66 Fix HTTPFetchRequest performing a GET request if post_data is supplied
Instead, perform a POST request with post_data.
2016-02-22 15:39:19 +01:00
RealBadAngel
b2aabdfe07 Camera: remove auto tune FPS, single view range setting 2016-02-21 18:18:13 +01:00
RealBadAngel
2f4cf0bcca Remove preload_item_visuals code
Closes #3748
2016-02-21 17:46:50 +01:00
RealBadAngel
354635f9fb Dont make fastface if tile is not seamless
Fixes #3378
Closes #3751
2016-02-21 17:30:16 +01:00
BlockMen
ecc8b70182 Restore simple settings tab and add advanced settings as dialog 2016-02-21 08:54:33 +00:00
Loic Blot
c6d7d2097c Little collision.cpp cleanups 2016-02-20 09:44:22 +01:00
gregorycu
60dc01dc25 Fix jumping at node edge 2016-02-19 20:05:58 -05:00
ShadowNinja
a44393e43a Don't print locale directory error message when GetText is disabled
Also, downgrade the error to a warning.
2016-02-19 19:56:34 -05:00
Jeija
1b9aef43c9 Ignore spaces in secure.trusted_mods setting 2016-02-19 18:50:42 -05:00
RealBadAngel
5f4ed94d90 Minimap: show player markers 2016-02-19 21:31:22 +01:00
RealBadAngel
5dbaa68967 Camera: Don't count camera offset twice for Nametagged CAOs 2016-02-19 14:52:19 +00:00
ShadowNinja
4827ee1258 Require request_insecure_environment to be called from the mod's main scope
Previously you could steal a secure environment from a trusted mod by wrapping
request_insecure_environment with some code like this:

local rie_cp = minetest.request_insecure_environment
local stolen_ie
function minetest.request_insecure_environment()
	local ie = rie_cp()
	stolen_ie = stolen_ie or ie
	return ie
end
2016-02-19 14:52:10 +00:00
paramat
997be666e3 Clientmap: Define p_nodes_min/max as v3s32 instead of v3s16
'cam_pos_nodes -/+ box_nodes_d' can exceed the range of v3s16
when a player is near the world edge using a large view range
This previously caused world to disappear
Create new function getBlocksInViewRange() called from
updateDrawList() and renderMap()
Correct code style throughout updateDrawList() and renderMap()
2016-02-19 14:51:41 +00:00
RealBadAngel
1ec1a605d6 HOTFIX: fix too agressive block culling 2016-02-18 18:07:28 +01:00
RealBadAngel
c3b279750e Move object nametags to camera 2016-02-18 16:43:29 +01:00
est31
4c654557ec Clientiface: remove "value is dummy" from docs
Commit

6a1670dbc3 "Migrate to STL containers/algorithms."

has replaced core::map<T, bool> with std::set<T>, but didn't update
the accompanying comment saying "value is dummy". This happened at
two places.
2016-02-16 23:58:30 +01:00
RealBadAngel
08517244f7 Mapblock mesh: Eliminate meshgen lags 2016-02-16 08:23:32 +00:00
RealBadAngel
7ea40e45b1 Use vertices with tangents only when its needed. 2016-02-15 06:05:39 +00:00
Loic Blot
3a74b84007 Player::accelerateHorizontal/Vertical should be member of LocalPlayer 2016-02-14 17:52:10 +01:00
RealBadAngel
cfc8e44759 Use proper variable types for uniform sampler layers 2016-02-14 10:01:30 +01:00
RealBadAngel
c17c40a0f5 Formspec: fix broken irrlicht 1.7 build
Fixes #3701.
2016-02-13 22:19:01 +01:00
RealBadAngel
5ca48a35a6 Formspec: recreate item_image_button pressed state for its image and label 2016-02-13 02:35:52 +01:00
est31
bd43933828 Remove unused 'm_selection_active' field
Thanks @ExcaliburZero for noticing. Fixes #3698.
2016-02-13 01:46:12 +01:00
nerzhul
fefa148d69 v2d & aabbox3d<f32> & sky cleanups
* Sky: rename Box => m_box and inline getBoundingBox
* Uniformize aabbox3d<f32> to aabb3f
2016-02-11 16:55:15 +01:00
Loic Blot
24b312cc08 Drop luaentity_common.h which is not included anywhere 2016-02-11 14:34:34 +01:00
RealBadAngel
9357294cfc Use single box for halo mesh 2016-02-11 13:11:25 +01:00
RealBadAngel
c1044b9a4a Set proper GLSL pixel shader version 2016-02-11 09:47:25 +01:00
RealBadAngel
f253ff9f1a Dump shader programs on compile errors 2016-02-11 07:13:07 +01:00
paramat
7e5eea9ad5 Documentation: Remove now unused 'vertical spawn range' 2016-02-11 04:23:26 +00:00
Diego Martinez
13dd7959db Initialize facedir and wallmounted tables only once.
This makes the functions a bit faster since they don't
have to recreate the tables every invocation, and makes
the code more readable.

Also, document `wallmounted_to_dir`.

The function was implemented but not documented in `lua_api.txt`.
2016-02-11 04:23:17 +00:00
Kahrl
0f03547b03 Log /clearobjects mode 2016-02-11 04:22:58 +00:00
Kahrl
b1428ab4bb Add '/clearobjects quick' 2016-02-11 04:22:58 +00:00
Auke Kok
47464c9344 Fix backface culling when connecting to new servers.
Introduce a new contentfeatures version (8). When clients
connect using v27 protocol version, they can assume that
the tiledef.backface_culling is trustable, but if clients
connect to servers providing contentfeatures version 7,
then the v27 clients know that backface culling settings
provided by the server in tiledefs are bogus for mesh,
plantlike, firelike or liquid drawtype nodes.

thanks to hmmmm, est31, nerzhul.

Tested on new client - new server, new client - old server
old client - new server.
2016-02-10 00:10:51 +01:00
Loic Blot
ba8fa9e889 Fix inverted conditions in shader.cpp 2016-02-09 23:50:37 +01:00
Loic Blot
4e3fe460e3 shader.cpp: don't test twice if shader programs are present
Also use string::empty method, it is better than comparing with empty strings.
2016-02-09 23:19:19 +01:00
RealBadAngel
baa7c8f8ad FormSpec: Add StaticTextSpec and superimpose over item image buttons 2016-02-09 03:03:55 -05:00
RealBadAngel
eb3840a3f8 Filmic HDR tone mapping 2016-02-09 02:55:59 -05:00
Kahrl
180893e79d Remove ClientMap::m_camera_mutex
All places that lock this mutex are only called by the main thread:
ClientMap::updateCamera(), ClientMap::updateDrawList(), ClientMap::renderMap(), ClientMap::renderPostFx().
2016-02-09 07:16:00 +00:00
paramat
4adbd69a37 FindSpawnPos: Let mapgens decide what spawn altitude is suitable
To avoid spawn search failing in new specialised mapgens
Increase spawn search range to 4000 nodes
Add getSpawnLevelAtPoint() functions to EmergeManager, class Mapgen
and all mapgens
Remove getGroundLevelAtPoint() functions from all mapgens except mgv6
(possibly to be re-added later in the correct form to return actual
ground level)
Make mgvalleys flag names consistent with other mapgens
Remove now unused 'vertical spawn range' setting
2016-02-09 07:14:45 +00:00
RealBadAngel
38e7122600 Use inventory_image in the first place for inventory item mesh 2016-02-08 23:13:19 +01:00
RealBadAngel
b44da4916a Cleanup selection mesh code, add shaders for halo and selection boxes 2016-02-08 03:57:42 -05:00
Diego Martinez
430195381d builtin: Fix print crashing on nil "holes".
The engine implementation of `print` packs the varargs into a
table and passes the table directly to `table.concat`. If you
pass any value not supported by `table.concat` (particularly
`nil`), the server crashes. This is unexpected behavior, as
`print` is supposed to be able to work with anything.

This patch changes the implementation so it first converts
all arguments using `tostring`, which fixes the issue and
makes the custom `print` function compatible with the stock
Lua behavior.
2016-02-08 01:55:02 +01:00
est31
16c7008771 small drawItemStack cleanup
-> Replace the three bool params with an enum
-> Add struct for the static content, leads to less repetition
-> cache enable_animations setting
2016-02-08 00:35:24 +01:00
RealBadAngel
6cd2b3b445 Use meshes to display inventory items 2016-02-07 19:51:55 +01:00
RealBadAngel
bf884e37a0 Use tangent space meshes only when shaders are enabled 2016-02-07 04:12:49 +00:00
Splizard
0e75eb4324 Add admin command which says who the administator is for the server. 2016-02-04 13:23:02 +01:00
Pavel Puchkin
c4e0d95c87 Implement OSX Travis builds 2016-02-04 13:22:32 +01:00
Duane Robertson
99c905c563 Mgvalleys: fix riverbeds below sea level
Stop riverbeds from forming plateaus under sea. Minor corrections to
random lava/water placement.
2016-02-02 06:37:22 +00:00
paramat
0a8af88147 Mgv5/v7/flat/fractal: Move tunnel noise calculation into generateCaves
Tunnel 3D noises are only calculated when solid terrain is present
in mapchunk, avoiding large amounts of unnecessary calculations
Change 'int' to 's16' in calculateNoise
Change 'i' to 'vi' for voxelmanip indexes for consistency
Keep 'u32 index3d' local to a smaller part of tunnel code
Mgv7: Don't call CaveV7 if no solid terrain in mapchunk
Give 'open' bool a more descriptive name
2016-02-02 06:37:01 +00:00
Duane Robertson
80c7612e76 Mgvalleys: use standard caves
Replace simple caves with V5 caves, adding unpredictable water and lava
settings and massive caves based on subterrain. Remove fast terrain mode
and accompanying settings. Remove superfluous temperature/humidity
settings. Remove lava/water height setting. Fix errors in humidity
handling and remove humidity_break_point setting. Move cave noises to
generateCaves. Fix minor formatting/naming issues and use
MYMAX/MYMIN/myround.
2016-01-31 22:31:25 +00:00
Pavel Puchkin
83583aa2d5 Fix OSX building issue caused by ad884f2 2016-01-29 10:54:50 -05:00
est31
4e93ba06a7 Don't pass non-const references to collision methods
Non const references cause a lot of confusion with behaviour of code,
and are disallowed by minetest style guide.
2016-01-29 15:53:54 +01:00
Auke Kok
ad884f23d4 New timer design.
I could honestly not make much sense of the timer implementation
that was here. Instead I've implemented the type of timer algorithm
that I've used before, and tested it instead.

The concept is extremely simple: all timers are put in an ordered
list. We check every server tick if any of the timers have
elapsed, and execute the function associated with this timer.

We know that many timers by themselves cause new timers to be
added to this list, so we iterate *backwards* over the timer
list. This means that new timers being added while timers are
being executed, can never be executed in the same function pass,
as they are always appended to the table *after* the end of
the table, which we will never reach in the current pass over
all the table elements.

We switch time keeping to minetest.get_us_time(). dtime is
likely unreliable and we have our own high-res timer that we
can fix if it is indeed broken. This removes the need to do
any sort of time keeping.
2016-01-29 01:04:51 -05:00
Auke Kok
4ac1e9bccb Clocksource: use a better clock if available.
clock_gettime() is a far better clock than gettimeofday().

Even better than clock_gettime() is that you can select either
CLOCK_MONOTONIC, or even CLOCK_MONOTONIC_RAW. These clocks offer
high precision time. And the _RAW variant will never roll back
due to NTP drift or daylight savings, or otherwise.

I've adjusted this code to select the right clock method auto-
matically based on what's available in the OS. This means that
if you're running a very old linux version, MacOS or other,
you will automatically get the best clocksource available.

I've tested all Linux clocksources by selectively compiling and
running a 10k+ timer test suite. In all cases I confirmed that
the 3 POSIX Linux clocksources worked properly, and were
selected properly.

I've modified the OS X compile path to use the high-res clock
source for all time functions, but I can't confirm it works or
that it compiles.

As for WIN32, I confirmed that the used clocksource is indeed
a Monotonic clocksource, so good news: that code section appears
to be exactly what it should be.
2016-01-29 00:58:08 -05:00
est31
860d70bd0e Don't print whole json data buffer to errorstream on error
`errorstream` must not be overly verbose as clientside it is directly printed
onto the ingame chat window. These days, the serverlist can contain > 200k bytes,
so better print it to warningstream if the data buffer is too long.
2016-01-28 23:53:58 +01:00
Paolo DGZ
e52ebda8b2 Translated using Weblate (Italian)
Currently translated at 52.0% (410 of 787 strings)
2016-01-25 05:53:09 +01:00
Kisbenedek Márton
0097e0308d Translated using Weblate (Hungarian)
Currently translated at 32.4% (255 of 787 strings)
2016-01-25 05:53:09 +01:00
Tobyplowy
c07a242d8b Translated using Weblate (Dutch)
Currently translated at 95.5% (752 of 787 strings)
2016-01-25 05:53:09 +01:00
Ian giestas pauli
d0d7122c00 Translated using Weblate (Portuguese (Brazil))
Currently translated at 41.6% (328 of 787 strings)
2016-01-25 05:53:09 +01:00
Ian giestas pauli
e24de58b4d Translated using Weblate (Portuguese (Brazil))
Currently translated at 26.6% (210 of 787 strings)
2016-01-25 05:53:09 +01:00
Ian giestas pauli
e3e75a43db Translated using Weblate (Portuguese)
Currently translated at 23.6% (186 of 787 strings)
2016-01-25 05:53:09 +01:00
Rui
42dc568f16 Translated using Weblate (Japanese)
Currently translated at 43.4% (342 of 787 strings)
2016-01-25 05:53:09 +01:00
Rui
d486ca064c Translated using Weblate (Japanese)
Currently translated at 42.0% (331 of 787 strings)
2016-01-25 05:53:09 +01:00
Peter Mikkelsen
1bd48e4298 Translated using Weblate (Danish)
Currently translated at 30.1% (237 of 787 strings)
2016-01-25 05:53:09 +01:00
Jun Zhang
73838a982f Translated using Weblate (Chinese (China))
Currently translated at 34.8% (274 of 787 strings)
2016-01-25 05:53:09 +01:00
Diego Martinez
a594963a7d Fix world config menu ignoring name in mod.conf. 2016-01-23 21:14:14 -05:00
Auke Kok
735e3b7059 Backface culling: Ignore setting in tiledef from old servers.
Outdated servers are always sending tiledefs with culling
enabled no matter what, as the value was previously entirely
ignored.

To compensate, we must (1) detect that we're running against
an old server with a new client, and (2) disable culling for
mesh, plantlike, firelike and liquid draw types no matter what
the server is telling us.

In order to achieve this, we need to bump the protocol version
since we cannot rely on the tiledef version, and test for it
being older. I've bumped the protocol version, although that
should have likely happened in the actual change that introduced
the new backface_culling PR #3578. Fortunately that's only 2
commits back at this point.

We also explicitly test for the drawtype to assure we are not
changing the culling value for other nodes, where it should
remain enabled.

This was tested against various pub servers, including 0.4.13 and
0.4.12.

Fixes #3598
2016-01-23 16:33:24 +01:00
est31
ef779b0ab6 Fix compilation warning if compiling for android with c++11 2016-01-23 06:26:58 +01:00
RealBadAngel
52eea79928 Fix texture tear issue 2016-01-23 06:01:57 +01:00
est31
e50c784e2c Fix C++11 compilability
Previous commits broke it... :(
2016-01-23 05:45:29 +01:00
paramat
0459eca8eb Liquid flow: Prevent water spreading on ignore 2016-01-20 00:37:00 +00:00
Auke Kok
882a89d65a Allow per-tiles culling.
Backface culling is enabled by default for all tiles, as this
is how the lua parser initializes each tiledef. We revert to
always using the value from the tiledef since it is always
read and serialized.

Mods that wish to enable culling for e.g. mesh nodes, now can
specify the following to enable backface culling:

    tiles = {{ name = "tex.png", backface_culling = true }},

Note the double '{' and use of 'name' key here! In the same
fashion, backface_culling can be disabled for any node now.

I've tested this against the new door models and this properly
allows me to disable culling per node. I've also tested this
against my crops mod which uses mesh nodes where culling needs
to be disabled, and tested also with plantlike drawtype nodes
where we want this to continue to be disabled.

No default setting has changed. The defaults are just migrated
from nodedef.cpp to c_content.cpp.
2016-01-20 00:36:48 +00:00
kwolekr
9f988e3b96 EmergeManager: Do not queue duplicate block requests 2016-01-19 04:18:06 -05:00
Kahrl
b67eab3b00 Fix Settings::remove() always returning true 2016-01-19 10:15:01 +01:00
RealBadAngel
87291ea44a Show infotext with description for item entities 2016-01-18 17:21:41 +00:00
Duane Robertson
eb6e2c11b1 Correct overflowing rivers in Valleys mapgen. 2016-01-18 17:21:13 +00:00
RealBadAngel
13e7589fec Fix wield item glitch 2016-01-18 17:20:53 +00:00
Pinky Snow
22bc66d3a7 corrected minetest.pos_to_string()
corrected this bit reflect the function properly.
2016-01-16 13:06:41 +00:00
Rogier
487ab593d0 Fix error message in settings tab overlapping 'save' button
The save button is now fully functional again when an error message
is shown.

After an invalid value is entered in the settings tab dialog, the GUI
label for the error message that is shown was partly overlapping the
'save' button, so that the top half of the button could not be clicked
on.
2016-01-16 13:05:46 +00:00
Duane Robertson
752d820206 Prevent spawning in rivers with valleys mapgen. Remove unecessary whitespace. 2016-01-16 13:05:03 +00:00
sfan5
a58c0f458d Make ItemStack:set_count(0) clear the item stack
fixes minetest/minetest_game#786
2016-01-15 13:44:45 +01:00
Kahrl
da686160c3 Make all mesh manipulators in mesh.cpp work with any vertex type
cloneMesh() has to use a switch in order to create a different
mesh buffer type depending on vertex type. (Credit: the new cloneMesh
was written by RealBadAngel.)

To avoid repetitive code, all other methods use getVertexPitchFromType()
to automatically adapt the indexing to the vertex type at runtime.
2016-01-15 04:18:32 +01:00
Duane Robertson
3c6b2ffb10 Add Valleys mapgen. 2016-01-14 05:04:29 +00:00
paramat
b4cbcaea26 Mgv7/flat/fractal: Place biome top node on tunnel entrance floor 2016-01-14 04:43:50 +00:00
paramat
8fc8cb819b Mapgen: Various fixes and improvements
Lua_api.txt: Document 'minetest.registered_biomes'
Minimal: Remove 'mapgen_air' alias
Cavegen: Add fallback node for 'mapgen_ice'
Dungeongen: Add fallback node for 'mapgen_river_water_source'
Mgv5: Remove unnecessary '#include util/directiontables.h'
Add missing 'this->'s in makeChunk()
Mgv6: Edit empty line formatting
Remove leading spaces in makeChunk()
Add missing spaces after 'for' and 'if'
Mgv7: Edit empty line formatting
2016-01-11 01:32:20 +00:00
paramat
3e0ea3c6ed Mgflat: Set blank default spflags. Unhide 2016-01-10 04:07:47 +00:00
Rogier
31ac53dfd0 Fix the checking of flags values in the settings tab
Changes:
- Accept setting an empty flags-type value in the settings tab
  if the variable specification permits it
- Don't accept substrings of flag values
  E.g. with values: 'one,two,three', 'hree', 'w', etc. used to
  be accepted. Not any more
- Don't accept flags with random pattern-matching special characters
  E.g. with values: 'one,two,three', 'on.', '(o)[n]e*' etc. used
  to be accepted. Not any more.
2016-01-10 01:03:06 +00:00
Rogier
58babf8b19 Improve parsing of setting types from settingtypes.txt for settings tab
- Accept numbers prefixed with '+'
- Accept multiple spaces instead of just a single one where spaces are expected
- Allow flags to have an empty default value
2016-01-10 01:03:06 +00:00
ASL97
106d4b7d05 Cache disable_anticheat and check it for "interacted_too_far" 2016-01-09 16:24:22 -05:00
ShadowNinja
711808343d Actually add Doxygen main page
I apparently forgot to add this file in my previous commit (bd40ee2b95).
2016-01-09 15:11:43 -05:00
Dalai Felinto
9943ae3f1a New 3D Mode: Pageflip
The pageflip mode requires a stereo quadbuffer, and a modern graphic
card. Patch tested with NVidia 3D Vision.

The mini-map is not drawn, but that's what is done for topbottom and
sidebyside modes as well.

Also most of the time the user would prefer the HUD to be off. That's
for the user to decide though, and toggle it manually.

Finally, the interocular distance (aka eye separation) is twice as much
as the "3d_paralax_strength" settings. I find this a strange design
decision. I didn't want to chance this though, since it's how the other
3d modes interpret this settings.
2016-01-09 16:52:29 +01:00
Pavel Puchkin
fe3f6be4d2 Simplify custom games packaging 2016-01-09 16:50:04 +01:00
sfan5
7510e0b551 Fix screenshot links in AppData file 2016-01-09 16:13:37 +01:00
Pinky Snow
2800ff0660 fixed spelling
Fixed spelling mistake!
2016-01-09 02:29:07 +00:00
gregorycu
9c77725653 Replace instance of readsome with read in decompressZlib Make decompressZlib more robust 2016-01-09 02:28:35 +00:00
Robert Zenz
386d190e09 Clarified what get_node does. 2016-01-09 01:07:03 +00:00
slemonide
95c1b66722 Update lua_api.txt
set_sky does work with on_joinplayer
2016-01-09 01:06:45 +00:00
est31
57a461930b Fix redis error reporting
Previously, we assumed that reply->str was NULL
terminated. However, this turned out to be not true,
as users reported crashes in strlen connected to
where reply->str was appended to an std::string.

Use the method recomended by the docs, to read the
length separately.
2016-01-08 15:37:11 +01:00
paramat
0bbbc6e13d Liquids: Flow into and destroy 'floodable' nodes
Add new node property 'floodable', default false
Define "air" as floodable = true in C++ and lua
2016-01-07 05:57:19 +00:00
ShadowNinja
bd40ee2b95 Improve Doxyfile
* Add main page.
* Organize into sections.
* Add threading sources.
* Include SpatialAreaStore, LevelDB/Redis, sound, FreeType, and cURL in output.
* Add logo.
* Fix project name hardcoding.
* Remove PAPER_TYPE (only used when GENERATE_LATEX is enabled).
* Have dot render graphs as SVG (smaller, and works even if dot's text drawing functionality is broken).
* Enable built-in STL support.
* Enable search bar.
* Switch from header-bar based navigation to treeview based navigation.
* Enable dynamic HTML (collapses graphs).
* Enable generation timestamp.
2016-01-04 11:32:03 -05:00
gregorycu
e7e9171f37 Fix for commit 87dcee6 It uses the wrong variable and only covers some use cases. This change covers all use cases. 2016-01-04 07:50:39 +01:00
gregorycu
09a6910dc7 Add MinSizeRel and RelWithDebInfo to MSVCBuildDir check 2016-01-03 15:38:20 +01:00
gregorycu
87dcee6ac2 Prevent technically unsafe access with empty vector 2016-01-03 15:37:49 +01:00
Robert Zenz
a7c50a3080 Made it more clear that "[combine" does accept a list of files. 2016-01-03 01:05:04 +01:00
Perttu Ahola
64c060e1f2 filesys: safeWriteToFile(): Remove the target file before rename only on Windows
Removing the target file on other platforms was enabled likely unintentionally
by commit 5f1f1151d3.

This may be the reason why there has been corruption of files on Linux on hard
shutdowns.

Previously I described the problem and this fix in issue #3084.
2016-01-01 18:21:18 +02:00
paramat
43c804a00b Minimal: Add mapgen alias for air 2015-12-30 23:56:14 +00:00
est31
a142e4f4b2 Fix client crashing when connecting to server
My commit

e2d54c9f92 "shutdown when requested from lua in singleplayer too"

broke minetest's feature to connect to servers. The client crashed
after the connection init was complete.

Thanks to @sofar for reporting the bug.

Fixes #3498.
2015-12-30 00:50:50 +01:00
ShadowNinja
9719aded54 Fix cache path with RUN_IN_PLACE
If an `XDG_CACHE_HOME` can't be found or `RUN_IN_PLACE` is enabled,
`path_cache` is left at its default of `$PATH_USER/cache`
(at a time when `PATH_USER` is `..`), rather than being reset to
`$PATH_USER/cache` after `PATH_USER` has been properly set.
2015-12-30 00:14:30 +01:00
Rogier
cb30facda0 Include custom error message in all SQLite3 exceptions.
And replace manual tests for error with SQLOK() where possible.
2015-12-30 00:09:02 +01:00
Rogier
c6bb6f99d1 Handle SQLITE_BUSY errors gracefully
This allows other applications (e.g. minetestmapper) to interrogate
the database while minetest is running, without causing an almost
certain minetest crash.
2015-12-30 00:08:56 +01:00
qiukeren
848b050a56 Add macos/freebsd missing endian.h include and add win endianness info 2015-12-29 23:03:30 +01:00
Sapier
1735c20549 Revert "Refactoring and code style fixes in preparation of adding mesh typed items"
This reverts commit f14e7bac54.

Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
2015-12-29 19:55:50 +01:00
Sapier
25d128da36 Revert "Add support for using arbitrary meshes as items"
This reverts commit 91bafceee6.

Reverted due to missinterpretation of agreement, obvious dislike and me not interested in doing fights for feature I don't actually need
2015-12-29 19:53:38 +01:00
Sapier
61cb4d52a6 Make collisionMoveSimple time overflow message written to log/show up at max once per step 2015-12-29 17:02:17 +01:00
Sapier
91bafceee6 Add support for using arbitrary meshes as items 2015-12-29 16:27:06 +01:00
Sapier
f14e7bac54 Refactoring and code style fixes in preparation of adding mesh typed items 2015-12-29 16:27:06 +01:00
est31
e2d54c9f92 shutdown when requested from lua in singleplayer too
Before, minetest.request_shutdown didn't shut down
singleplayer instances or server instances from the server tab.

This commit fixes this. Fixes #3489.
2015-12-29 00:40:22 +01:00
est31
8a46c5df1c Database backends: fix bug, and small speedup
-> Redis backend: break from switch to fix bug
-> Dummy and redis backends: reserve the count so that creating the list is faster
2015-12-29 00:39:42 +01:00
jeanpatrick.guerrero@gmail.com
382ab969d4 Alphabetical sorting of texture packs in menu (fixes #3487) 2015-12-26 21:53:12 +01:00
sfan5
e834e83ed8 Update URLs for buildbot & travis
The freehoster these files were hosted on is shutting down soon-ish, they're now hosted on my VPS.
2015-12-26 01:19:27 +01:00
Sapier
cdbb9ef228 Add missing documentation of automatic_face_movement_max_rotation_per_sec entity parameter 2015-12-25 14:11:39 +01:00
Sapier
9c9b02ca8a Android: shorten initial progress bar text way more simple 2015-12-23 21:01:35 +01:00
est31
98d16e0d9a Android: Tell make about sub-makes to speed up build
Before, sub-makes called by make were called without make knowing they
were sub-makes. This however led make's jobserver not do its tasks,
and the build process ended up with inefficient parralelisation. This
commit fixes this by applying the two ways the make manual tells
about: putting + to the start of the line (used when ndk-build is
invoked), and exchanging "make" with "$(MAKE)".

Before, make complained with messages like:

make[2]: warning: jobserver unavailable: using -j1.  Add `+' to parent make rule.

This complaint can now only been seen for openssl. openssl has issues
if make gets exchanged with $(MAKE): if exchanged, above error message
is multiplied for various subdirs of the openssl source tree.

On a 4 core box, "make -j 4" build time from "make clean_all" cleaned
source tree could be improved from 15:34 minutes to 10:45 minutes.
This means a speedup of 45%.
2015-12-23 06:17:42 +01:00
Gianluca Luparini
7eb3ed8b2a Translated using Weblate (Italian)
Currently translated at 43.8% (345 of 787 strings)
2015-12-22 17:45:38 +01:00
Rui
d1c0aa1ce7 Translated using Weblate (Japanese)
Currently translated at 40.0% (315 of 787 strings)
2015-12-21 02:43:07 +01:00
Rogier
e4215c1d17 Translated using Weblate (Dutch)
Currently translated at 95.1% (749 of 787 strings)

Squashed two translation commits to one
2015-12-21 02:42:47 +01:00
Anton Tsyganenko
b675d4984b Translated using Weblate (Russian)
Currently translated at 48.7% (384 of 787 strings)

Squashed two translation commits to one
2015-12-21 02:42:30 +01:00
Luca Argentieri
0f75141d69 Translated using Weblate (Italian)
Currently translated at 43.8% (345 of 787 strings)
2015-12-21 02:42:29 +01:00
Jakub Vaněk
8e36cfaece Translated using Weblate (Czech)
Currently translated at 56.6% (446 of 787 strings)

Squashed two translation commits to one
2015-12-21 02:42:01 +01:00
Jeff Huang
c97f7d35e3 Translated using Weblate (Chinese (Taiwan))
Currently translated at 59.7% (470 of 787 strings)
2015-12-21 02:42:01 +01:00
ChaosWormz
f5597c5f90 Translated using Weblate (Hebrew)
Currently translated at 3.1% (25 of 787 strings)
2015-12-21 02:42:01 +01:00
Rui
a8a4a66b83 Translated using Weblate (Japanese)
Currently translated at 39.8% (314 of 787 strings)
2015-12-21 02:42:01 +01:00
Jakub Vaněk
d3b0c6dcd5 Translated using Weblate (Czech)
Currently translated at 49.0% (386 of 787 strings)

Squashed two translation commits to one
2015-12-21 02:41:36 +01:00
senpi
0ae14a506f Translated using Weblate (Lojban)
Currently translated at 11.4% (90 of 787 strings)
2015-12-21 02:41:36 +01:00
Liudas Ališauskas
bf889997a8 Translated using Weblate (Lithuanian)
Currently translated at 30.7% (242 of 787 strings)

Squashed two translation commits to one
2015-12-21 02:40:57 +01:00
Kristjan Räts
1ba9ed7008 Translated using Weblate (Estonian)
Currently translated at 23.7% (187 of 787 strings)
2015-12-21 02:40:57 +01:00
Andrea Di Pietro Ulla
80edc7f78a Translated using Weblate (Italian)
Currently translated at 42.0% (331 of 787 strings)
2015-12-21 01:59:29 +01:00
Sapier
5de8e026a3 Fix lua object:get_properties() being broken 2015-12-21 00:27:13 +01:00
HybridDog
5755c9a439 Fix missing localization for obj 2015-12-20 16:25:33 +01:00
ShadowNinja
b4eb614d31 Android: Fix extra files being copied to the APK
dcb91cf0c0 hacked around the biggest issue
this caused, but wasted a lot of CPU time and disk space  It also still
included a lot of other unwanted files.  This removes all of `doc/` except
the license, and also removes the server list.
2015-12-20 12:48:55 +01:00
est31
f192a5bc43 Fix missing pop
Previous commit

70ea5d552e "Add support for limiting rotation of automatic face movement dir entitys"

by sapier has broken minetest's feature to open worlds. This was due to a
missing stack pop operation.

Thanks to @oleastre for reporting this bug and suggesting the fix.
2015-12-20 03:36:47 +01:00
Sapier
70ea5d552e Add support for limiting rotation of automatic face movement dir entitys 2015-12-19 17:00:36 +01:00
Sapier
06632205d8 Android: Implement Autohiding button bars to cleanup screen 2015-12-18 20:35:54 +01:00
Sapier
bde6194638 Android: Remove unused build target curl_binary 2015-12-17 23:00:51 +01:00
Sapier
dcb91cf0c0 Android: Don't put html docs to apk 2015-12-17 23:00:43 +01:00
Sapier
a3fd167dda Android: Remove non freetype fonts from apk 2015-12-17 23:00:31 +01:00
Sapier
6a7e1667f6 Android: Fix pressed buttons not beeing cleared on opening menu 2015-12-17 20:43:25 +01:00
BlockMen
9eee3c3f46 Add option to give every object a nametag
or change the nametag text of players
2015-12-15 23:32:19 +01:00
asl97
19f73e4efc Get movement setting instead of hard coded value 2015-12-15 23:20:15 +01:00
paramat
c26eb87aec Mgfractal: Add 3D and 4D fractals
3D Mandelbrot/Mandelbar
3D Christmas Tree
3D Mandelbulb
3D Cosine Mandelbulb
4D Mandelbulb
Plus corresponding julia set for each
Add credits for formulas
Rename parameter 'formula' to 'fractal'
Speed optimisations
2015-12-15 04:18:19 +00:00
BlockMen
aed10765f2 Fix events on Windows 2015-12-11 23:08:14 +01:00
est31
6133b2bc45 Fix android build
Fix android build since commit

696148e298 "Fix Event implementation"

by @ShadowNinja.

Fixes #3444. Thanks @kwolekr for pointing out the fix.
2015-12-11 11:24:26 +01:00
est31
8e3602f694 Fix some setting documentation
* Horizontal and vertical are used wrongly. Use height and width because
	horizontal/vertical describes different things. Thanks @kilbith for pointing out.
* Update minetest.conf.example and settings_translation_file.cpp
* Correct maximum/minimum copy paste mistake.
2015-12-10 19:08:03 +01:00
RealBadAngel
a64d78a37e Speed up and make more accurate relief mapping
using linear + binary search.
2015-12-10 18:24:11 +01:00
ShadowNinja
696148e298 Fix Event implementation
On non-windows platforms this just used a semaphore,
which meant that multiple calls to signal() would
result in wait() returning multiple times.
2015-12-07 13:53:56 -05:00
ShadowNinja
ea2964f5a1 Add seperate cache path
This is set to the XDG cache path where possible.
It's set to the app's cache path on Android.
2015-12-07 13:51:41 -05:00
est31
51e8c2b277 Fix threshold type
Fix the type of the threshold value for mapgen.
The commit

a78dd7f2b6 "Fix spelling of noise_threshold"

has changed it to be read as int, but it can have non-integral values too.

Thanks to @kwolekr for pointing this out.
2015-12-07 09:57:45 +01:00
est31
9a5a538e8d lua_api.txt: add blank lines before * lists
If rendered as markdown, lists need a blank line before them
so that they are recognized as such.
2015-12-07 07:27:51 +01:00
paramat
49073ba2c3 Mapgen: Add propagate_shadow bool to calcLighting
To terminate unwanted shadows from floatlands or realms above
Also add to LuaVoxelManip calc_lighting for use in mapgen mods
Remove the 2 argument calcLighting, mapgens now use the 5
argument form to specify the volumes for propagateSunlight and
spreadLight
In mgsinglenode replace calcLighting with setLighting and
clean-up use of tabs and spaces
2015-12-07 03:18:24 +00:00
Jun Zhang
a78dd7f2b6 Fix spelling of noise_threshold 2015-12-06 11:38:03 +01:00
Ferdinand Thiessen
70ece71ee4 Improve LuaJIT detection
On openSUSE luajit is not detected correctly.
This is because openSUSE is using a lua version suffix, like other Linux distributions do it also.
So the include directory is:
include/luajit-5_1-2.0
2015-12-05 23:31:09 +01:00
est31
5643b9b9ed Make travis work again
Now we do sudo apt-get update to download package sources.
This fixes travis build with the new GCE based infrastructure.

Closes #3427.
Closes #3426.
2015-12-05 18:01:01 +01:00
Ferdinand Thiessen
d8975eabf9 Fix build if BUILD_SHARED_LIBS defaults to "ON"
openSUSE sets that option to ON.

Fixes #3420.
2015-12-03 21:35:22 +01:00
est31
89168a7ec8 Document limitations of minetest.get_password_hash 2015-12-02 18:32:14 +01:00
paramat
e51ea66bd0 Mgv5/v7/flat/fractal: More large pseudorandom caves
Mgv7/flat/fractal: Reduce tunnel noise spreads to 96
2015-12-02 02:19:52 +00:00
Alex Ford
97908cc656 Add on_secondary_use when right clicking an item in the air 2015-12-02 02:18:44 +00:00
paramat
57b429574e Dungeongen: Fix rarely triggered segfault
A segfault exposed a missing 'vm->m_area.contains()'
check in makeCorridor that allowed the calculation
of vm index for a node outside the vm area. The huge
and invalid index number caused getContent to fail
2015-12-01 00:36:38 +00:00
Jay Arndt
6fead2818a Remove unused OpenALSoundManager::m_can_vorbis and EXT_vorbis check 2015-12-01 00:36:11 +00:00
paramat
5292ba7391 Lua_api.txt: Add documentation for biome definition 2015-11-29 21:55:58 +00:00
paramat
452c88308c Dungeongen: Also preserve river water nodes
For future river mapgens
Dungeons will not generate in river water, to
avoid dungeons filling and blocking river channels
2015-11-29 21:55:43 +00:00
Aaron Suen
900db31063 Re-enable texture pre-filters on wielditems, fixing #3178. 2015-11-24 03:22:31 +01:00
Robert Zenz
0cf15470fc Simplify regex used in check_modname_prefix and other improvements.
Simplified the regex used, added comments and changed the error message
to contain the correct mod name.
2015-11-24 01:49:59 +01:00
paramat
c24f3b0a65 Mgfractal: Move julia set selection into formula parameter
Improve default parameters
Update and improve documentation
Unhide mapgen, but is still unstable
2015-11-23 00:34:09 +00:00
est31
a4e3ed0136 Update HUD flags on server like on client
Fixes bug for which commit

6c37e89f08 "Fix old client showing duplicated health bar on new server"
by @sapier

laid the groundwork, where the server has
updated its copy of the hud flags without
respecting the mask.

Fixes #3395.
2015-11-22 16:49:20 +01:00
paramat
d7bbe81726 Mapgen: Add global 'decorations' flag
Flag is set by default in MapgenParams
The global 'trees' flag remains but is now
undocumented and unset by default in MapgenParams
Add mgv6_spflag 'trees' set by default in
defaultsettings.cpp to affect new worlds only
This is automatically backwards
compatible for existing worlds
2015-11-21 00:10:08 +00:00
Rui
4fd394b657 Log static_spawn error only once 2015-11-21 00:13:28 +01:00
est31
2f58e4d962 Android: hardcode irrlicht revision, update other dependencies
Recent irrlicht revisions break the build, hardcode the revision to a working one
until upstream publishes a working version. See issue #3366 for
a discussion about this.

Also update dependencies to current versions.
2015-11-16 17:33:01 +01:00
Amaz
e664abeb88 Add a status text for autorun 2015-11-15 13:42:31 +01:00
TeTpaAka
3f8eb5e0d0 Allow craft replacements to use groups 2015-11-15 13:41:38 +01:00
LelixSuperHD
c19b43d4f7 Translated using Weblate (Italian)
Currently translated at 42.0% (331 of 787 strings)
2015-11-15 13:40:14 +01:00
Joan Ciprià Moreno
fd1b837122 Translated using Weblate (Spanish)
Currently translated at 45.8% (361 of 787 strings)
2015-11-15 13:40:14 +01:00
Joan Ciprià Moreno
a8d2aa9c81 Translated using Weblate (Catalan)
Currently translated at 32.4% (255 of 787 strings)
2015-11-15 13:40:14 +01:00
ShadowNinja
132e06199d Translated using Weblate (Spanish)
Currently translated at 45.7% (360 of 787 strings)
2015-11-15 13:40:14 +01:00
Joan Ciprià Moreno
71fc4040a9 Translated using Weblate (Spanish)
Currently translated at 45.6% (359 of 787 strings)
2015-11-15 13:40:14 +01:00
Wuzzy
013e8e6adc Translated using Weblate (German)
Currently translated at 100.0% (787 of 787 strings)
2015-11-15 13:40:13 +01:00
Joan Ciprià Moreno
84b72b1120 Translated using Weblate (Catalan)
Currently translated at 26.3% (207 of 787 strings)

-
2015-11-15 13:40:13 +01:00
Joan Ciprià Moreno
ea1af74d31 Translated using Weblate (Catalan)
Currently translated at 11.8% (93 of 787 strings)
2015-11-15 13:40:13 +01:00
Joan Ciprià Moreno
b54f5ddfec Translated using Weblate (Spanish)
Currently translated at 31.6% (249 of 787 strings)
2015-11-15 13:40:13 +01:00
Maciej Kasatkin
c0e2bc30e5 Translated using Weblate (Polish)
Currently translated at 31.6% (249 of 787 strings)
2015-11-15 13:40:13 +01:00
nobb
1e8286467f Translated using Weblate (Japanese)
Currently translated at 41.4% (326 of 787 strings)
2015-11-15 13:40:13 +01:00
Wuzzy
fd84a388f8 Translated using Weblate (German)
Currently translated at 100.0% (787 of 787 strings)
2015-11-15 13:40:12 +01:00
Joan Ciprià Moreno
564ebf0499 Translated using Weblate (Catalan)
Currently translated at 9.2% (73 of 787 strings)
2015-11-15 13:40:12 +01:00
Wuzzy
28fd913058 Translated using Weblate (German)
Currently translated at 100.0% (787 of 787 strings)
2015-11-15 13:40:12 +01:00
Joan Ciprià Moreno
c990dbece4 Translated using Weblate (Catalan)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-11-15 13:40:12 +01:00
Kristjan Räts
bba7fed23b Translated using Weblate (Estonian)
Currently translated at 21.4% (169 of 787 strings)
2015-11-15 13:40:12 +01:00
Rogier
ac99a2873d Translated using Weblate (Dutch)
Currently translated at 44.0% (347 of 787 strings)
2015-11-15 13:40:12 +01:00
Jarosław Maciejewski
ca322b487d Translated using Weblate (Polish)
Currently translated at 25.4% (200 of 787 strings)
2015-11-15 13:40:11 +01:00
Rui
59c16b3dab Translated using Weblate (Japanese)
Currently translated at 40.2% (317 of 787 strings)
2015-11-15 13:40:11 +01:00
Jean-Patrick G
5c2efab0e4 Translated using Weblate (French)
Currently translated at 100.0% (787 of 787 strings)
2015-11-15 13:40:11 +01:00
Jean-Patrick G
3bf332d9f5 Translated using Weblate (French)
Currently translated at 96.8% (762 of 787 strings)
2015-11-15 13:40:11 +01:00
paramat
cb7da90138 Mgfractal: Revert unnecessary duplication of parameters 2015-11-15 08:13:36 +00:00
est31
bdfb761dd0 sound_openal.cpp: remove unused header 2015-11-15 08:17:32 +01:00
est31
395ef21c86 Load sound from memory
* Remove trailing lines from src/sound_openal.cpp
* Don't do a horribly ugly copy of the file's path, allocating and deallocating a
	10 kb buffer in the process. This copy was needed for backwards compatibility
	with libvorbis 1.3.1 and earlier, as the removed comment explains.
	However, even Ubuntu precise has 1.3.2 already. Dropping support and sparing
	the ugly copy can therefore be considered safe.
* Actually load sounds from the memory, not caching them at the disk first,
	removing the old hack. This is the main motivation for the commit.
2015-11-14 18:17:32 +01:00
paramat
fc89f46700 Decoration API: Fix missing low density decorations
For a decoration count between 0 and 1 calculate a chance for 1
2015-11-14 07:54:03 +00:00
paramat
987d6a82f6 Mgfractal: Create a choice of 4 mandelbrot formulas 2015-11-14 04:25:47 +00:00
paramat
4434498367 Mgv6: Move global mapgen flag 'flat' into mgv6 spflags
Add mgv6 spflag 'flat'
Global flag is kept for backwards compatibility but is now undocumented
2015-11-13 04:25:08 +00:00
est31
657a16d90c Only allow players with shout to chat
Fix regression of commit

5e507c9829 "Add server side ncurses terminal"

which allowed all players, even those without a shout priv, to chat.

Fixes #3362.
2015-11-13 02:35:02 +01:00
BlockMen
36855522a5 Fix scrollbars 2015-11-12 17:38:15 +01:00
Robert Zenz
0876623aed Add the player name to dropped items
The player name is now added in the field "dropped_by" on the created
entity.
2015-11-12 00:47:11 +01:00
paramat
76c9abe4c8 Mapgen: Add flat mapgen in hidden form 2015-11-11 09:37:54 +00:00
kwolekr
f3ac2517ea Convert usages of PseudoRandom to PcgRandom for ore and deco placement
In addition to being a better random, this fixes #3228
2015-11-09 01:32:39 -05:00
paramat
c3e179f256 Cavegen: Make mgfractal use mgv5 cavegen
Remove CaveFractal
Add a lava depth constant to CaveV5 to make it universal
2015-11-09 05:29:42 +00:00
est31
63e7137e3b Put ChatEvent handler into own function
Comply with line limit.
2015-11-09 06:04:24 +01:00
kwolekr
889f893ff3 Abort compile when attempting to build client with Irrlicht 1.8.2 2015-11-08 23:13:47 -05:00
kwolekr
88a3977954 Add errno to socket creation failed exception 2015-11-08 18:16:02 -05:00
est31
4ae6e509ff Write new line character sequence at end of print()
Fix regression of commit

5e507c9829 "Add server side ncurses terminal"

where no line termination character was printed after a
lua print outside of terminal mode.

Fixes #3350.
2015-11-08 22:56:56 +01:00
kwolekr
6f95bb1ef3 Fix misc. MinGW and Valgrind warnings 2015-11-08 16:34:56 -05:00
est31
ad5ac39d8d Add LuaSecureRandom 2015-11-08 15:57:15 -05:00
est31
d506d56707 Run util/updatepo.sh 2015-11-08 21:26:42 +01:00
est31
78caafbd43 Update minetest.conf.example and src/settings_translation_file.cpp 2015-11-08 21:23:09 +01:00
est31
9a91f58e66 Settings tab: add v3f type
Add the v3f type, currently is just a nice placeholder for string.
Currently undocumented, on wish of @PilzAdam, to support future changes.
2015-11-08 21:19:21 +01:00
est31
d657dce61b Some german translation improvements 2015-11-08 20:42:38 +01:00
est31
aabdf80d1b Russian translation: remove weird char
Whatever that char is, it isn't a space.
2015-11-08 20:41:57 +01:00
Vasily Pavlov
cefa5b3710 Translated using Weblate (Russian)
Currently translated at 49.5% (373 of 753 strings)
2015-11-08 18:40:23 +01:00
Jeff Huang
aee0afa797 Translated using Weblate (Chinese (Taiwan))
Currently translated at 58.0% (437 of 753 strings)
2015-11-08 18:40:23 +01:00
Pavel Sokolov
2d493a215d Translated using Weblate (Russian)
Currently translated at 47.6% (359 of 753 strings)
2015-11-08 18:40:23 +01:00
Vasily Pavlov
87769c7747 Translated using Weblate (Russian)
Currently translated at 47.4% (357 of 753 strings)
2015-11-08 18:40:23 +01:00
Pavel Sokolov
bfb30362a2 Translated using Weblate (Russian)
Currently translated at 47.2% (356 of 753 strings)
2015-11-08 18:40:23 +01:00
Vasily Pavlov
7f3e4a4bf6 Translated using Weblate (Russian)
Currently translated at 47.0% (354 of 753 strings)
2015-11-08 18:40:23 +01:00
Jun Zhang
0dd4da19ed Translated using Weblate (Chinese (China))
Currently translated at 30.0% (226 of 753 strings)
2015-11-08 18:40:23 +01:00
Elia Argentieri
5d8e24d7be Translated using Weblate (Italian)
Currently translated at 43.0% (324 of 753 strings)
2015-11-08 18:40:23 +01:00
betacentury
6f468a0baf Translated using Weblate (Italian)
Currently translated at 35.1% (265 of 753 strings)
2015-11-08 18:40:23 +01:00
Elia Argentieri
a93b79d9bb Translated using Weblate (Italian)
Currently translated at 35.1% (265 of 753 strings)
2015-11-08 18:40:23 +01:00
Onee Chan
7a019c28b0 Translated using Weblate (Japanese)
Currently translated at 40.6% (306 of 753 strings)
2015-11-08 18:40:23 +01:00
Jeff Huang
2203e2889d Translated using Weblate (Chinese (Taiwan))
Currently translated at 56.3% (424 of 753 strings)
2015-11-08 18:40:23 +01:00
Jeff Huang
dbb46f4da4 Translated using Weblate (Chinese (Taiwan))
Currently translated at 48.0% (362 of 753 strings)
2015-11-08 18:40:23 +01:00
Jeff Huang
d048636576 Translated using Weblate (Chinese (Taiwan))
Currently translated at 46.7% (352 of 753 strings)
2015-11-08 18:40:23 +01:00
Maksim D. Gamarnik
2240b1d8b8 Translated using Weblate (Russian)
Currently translated at 39.7% (299 of 753 strings)
2015-11-08 18:40:23 +01:00
hybriddog
94da70a544 Translated using Weblate (German)
Currently translated at 99.3% (748 of 753 strings)
2015-11-08 18:40:23 +01:00
Pavel Sokolov
d89aa09b70 Translated using Weblate (Russian)
Currently translated at 32.6% (246 of 753 strings)
2015-11-08 18:40:23 +01:00
Maksim D. Gamarnik
80dd4086ee Translated using Weblate (Russian)
Currently translated at 32.2% (243 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
1b0883c754 Translated using Weblate (French)
Currently translated at 100.0% (753 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
23321beb45 Translated using Weblate (French)
Currently translated at 100.0% (753 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
d6a91b5172 Translated using Weblate (French)
Currently translated at 98.2% (740 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
f1d19e7358 Translated using Weblate (Turkish)
Currently translated at 33.0% (249 of 753 strings)
2015-11-08 18:40:23 +01:00
ShadowNinja
cf9351e07d Translated using Weblate (Spanish)
Currently translated at 32.9% (248 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
44ee97a1bb Translated using Weblate (Romanian)
Currently translated at 25.8% (195 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
78bf13663f Translated using Weblate (Portuguese (Brazil))
Currently translated at 26.4% (199 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
a7874a283c Translated using Weblate (Italian)
Currently translated at 28.2% (213 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
2797c6c450 Translated using Weblate (Indonesian)
Currently translated at 40.2% (303 of 753 strings)
2015-11-08 18:40:23 +01:00
Wuzzy
d7d280b407 Translated using Weblate (German)
Currently translated at 98.8% (744 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
b41032fa56 Translated using Weblate (French)
Currently translated at 98.2% (740 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
45b8b381f0 Translated using Weblate (Dutch)
Currently translated at 31.3% (236 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
54634fa8b3 Translated using Weblate (Chinese (Taiwan))
Currently translated at 43.8% (330 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
037221c84d Translated using Weblate (Spanish)
Currently translated at 32.5% (245 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
7167e86ab1 Translated using Weblate (French)
Currently translated at 96.4% (726 of 753 strings)
2015-11-08 18:40:23 +01:00
Mahmut Elmas
04c4f7a8d0 Translated using Weblate (Turkish)
Currently translated at 33.0% (249 of 753 strings)
2015-11-08 18:40:23 +01:00
Jan Zabel
4ebf720650 Translated using Weblate (German)
Currently translated at 98.6% (743 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
7e44515f67 Translated using Weblate (French)
Currently translated at 84.1% (634 of 753 strings)
2015-11-08 18:40:23 +01:00
ChaosWormz
6926a489a5 Translated using Weblate (Hebrew)
Currently translated at 3.3% (25 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
8d33f0887a Translated using Weblate (French)
Currently translated at 75.5% (569 of 753 strings)
2015-11-08 18:40:23 +01:00
Honza Borovička
1167d38e08 Translated using Weblate (Czech)
Currently translated at 40.5% (305 of 753 strings)
2015-11-08 18:40:23 +01:00
Pavel Sokolov
b48810ee0f Translated using Weblate (Russian)
Currently translated at 32.1% (242 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
62583ed4a6 Translated using Weblate (German)
Currently translated at 98.8% (744 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
7ebe1f9363 Translated using Weblate (French)
Currently translated at 56.3% (424 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
a8a2fe85b2 Translated using Weblate (Hebrew)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-11-08 18:40:23 +01:00
pilino1234
e3c3eab101 Translated using Weblate (German)
Currently translated at 94.1% (709 of 753 strings)
2015-11-08 18:40:23 +01:00
Jordi Fornaguera
5124799303 Translated using Weblate (Spanish)
Currently translated at 32.5% (245 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
5d99018978 Translated using Weblate (German)
Currently translated at 94.0% (708 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
ad7c37b58b Translated using Weblate (German)
Currently translated at 98.1% (739 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
22ff2c34fb Translated using Weblate (German)
Currently translated at 98.1% (739 of 753 strings)
2015-11-08 18:40:23 +01:00
Wuzzy
1c03176078 Translated using Weblate (German)
Currently translated at 98.0% (738 of 753 strings)
2015-11-08 18:40:23 +01:00
Wuzzy
d1ab04146b Translated using Weblate (German)
Currently translated at 95.4% (719 of 753 strings)
2015-11-08 18:40:23 +01:00
Jeff Huang
81ff738ccd Translated using Weblate (Chinese (Taiwan))
Currently translated at 43.8% (330 of 753 strings)
2015-11-08 18:40:23 +01:00
Wuzzy
56162a647e Translated using Weblate (German)
Currently translated at 75.5% (569 of 753 strings)
2015-11-08 18:40:23 +01:00
Muhammad Rifqi Priyo Susanto
4f1f652d96 Translated using Weblate (Indonesian)
Currently translated at 40.2% (303 of 753 strings)
2015-11-08 18:40:23 +01:00
Jeff Huang
1e6f0e63f8 Translated using Weblate (Chinese (Taiwan))
Currently translated at 36.9% (278 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
6a15211bc2 Translated using Weblate (German)
Currently translated at 61.6% (464 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
b046023b78 Translated using Weblate (German)
Currently translated at 54.1% (408 of 753 strings)
2015-11-08 18:40:23 +01:00
PilzAdam
d0567e92f5 Translated using Weblate (German)
Currently translated at 52.3% (394 of 753 strings)
2015-11-08 18:40:23 +01:00
Jean-Patrick G
25526551bb Translated using Weblate (French)
Currently translated at 35.4% (267 of 753 strings)
2015-11-08 18:40:23 +01:00
pilzadam
330f94ed73 Translated using Weblate (German)
Currently translated at 36.2% (273 of 753 strings)
2015-11-08 18:40:23 +01:00
est31
337c02c0f0 Don't compile pcgrandom on Windows
There it isn't needed.
2015-11-08 18:26:20 +01:00
kwolekr
f9e394a466 Improve LuaVoxelManip documentation 2015-11-07 11:59:24 -05:00
BlockMen
2a12579fab Add support for audio feedback if placing node failed 2015-11-07 13:23:38 +01:00
Kahrl
578649bd15 Document ENABLE_CURSES in README.txt 2015-11-06 23:05:40 +01:00
paramat
2ec1eee090 Conf.example, settingtypes: Improve mgfractal documentation 2015-11-06 11:12:07 +00:00
est31
5e507c9829 Add server side ncurses terminal
This adds a chat console the server owner can use for administration
or to talk with players.
It runs in its own thread, which makes the user interface immune to
the server's lag, behaving just like a client, except timeout.
As it uses the same console code as the f10 console, things like nick
completion or a scroll buffer basically come for free.
The terminal itself is written in a general way so that adding a
client version later on is just about implementing an interface.

Fatal errors are printed after the console exists and the ncurses
terminal buffer gets cleaned up with endwin(), so that the error still
remains visible.

The server owner can chose their username their entered text will
have in chat and where players can send PMs to.
Once the username is secured with a password to prevent anybody to
take over the server, the owner can execute admin tasks over the
console.

This change includes a contribution by @kahrl who has improved ncurses
library detection.
2015-11-06 08:51:14 +01:00
kwolekr
1384108f8c Schematics: Add core.place_schematic_on_vmanip API
Fix memory leak in minetest.place_schematic
Slightly refactor Schematic code
2015-11-05 01:18:32 -05:00
paramat
732cabee19 Settingtypes: Correct documentation for mgfractal
Use type 'string' for v3fs and add comments
2015-11-05 00:53:39 +00:00
est31
c75ab52115 Fix time progressing too fast
Before, time progressed wrongly. This was due to a mistake in how m_time_of_day_f was calculated,
and a regression of the last two commits.
2015-11-04 07:12:02 +01:00
paramat
64049cf72a Mgfractal: Add documentation to conf.example and settingtypes 2015-11-04 05:22:55 +00:00
est31
8f03995604 Time: use locks again
The Atomic implementation was only partially correct, and was very complex.
Use locks for sake of simplicity, following KISS principle.
Only remaining atomic operation use is time of day speed, because that
really is only read + written.

Also fixes a bug with m_time_conversion_skew only being decremented, never
incremented (Regresion from previous commit).

atomic.h changes:
	* Add GenericAtomic<T> class for non-integral types like floats.

	* Remove some last remainders from atomic.h of the volatile use.
2015-11-04 03:44:09 +01:00
est31
f9b09368f0 Time: Remove serverside getter, and use atomic operations
It isn't possible to use atomic operations for floats, so don't use them there.

Having a lock is good out of other reasons too, because this way the float time
and the integer time both match, and can't get different values in a race,
e.g. when two setTimeofDay() get executed simultaneously.
2015-11-03 19:07:45 +01:00
est31
abc354a5d0 Atomic: cleanup and add more operations
Cleanup:
	* Remove volatile keyword, it is of no use at all. [1]
	* Remove the enable_if stuff. It had no use either.
	  The most likely explanation why the enable_if stuff was there is that it
	  was used as something like a STATIC_ASSERT to verify that sizeof(T) is not larger
	  than sizeof(void *). This check however is not just misplaced in a place where we
	  already use a lock, it isn't needed at all, as gcc will just generate a call to
	  to the runtime if it compiles for platforms that don't support atomic instructions.
	  The runtime will then most likely use locks.

Code style fixes:
	* Prefix name of the mutex
	* Line everything up nicely, where it makes things look nice
	* Filling \ continuations with spaces is code style rule

Added operations on the atomic var:
	* Compare and swap
	* Swap

The second point of the cleanup also fixes the Android build of the next commit.

[1]: http://stackoverflow.com/q/2484980
2015-11-03 19:07:39 +01:00
est31
1550ab3c5d Only go fast in autorun if fast move is enabled 2015-11-03 15:40:47 +01:00
kwolekr
6ba4f3775e Silence 'unused typedef' warning for STATIC_ASSERT() 2015-11-03 01:03:33 -05:00
kwolekr
c2b5da735e Add callback parameter for core.emerge_area() 2015-11-02 18:43:09 -05:00
gregorycu
5c3546e459 Speed up saving of profiling data by 27x
On Windows Release x64 bit build this changes:

ProfilerGraph::put
1.68% -> 0.061%

ProfilerGraph::draw
12% -> 17.%

So yes, there is a tradeoff between saving profiling data
(executed always) and drawing the profiler graph (executed very rarely).
But usually you don't have the profiler graph open.
2015-11-02 13:25:21 +01:00
est31
eabfe091b5 Rename and move basicmacros.h to util/basic_macros.h 2015-11-02 04:57:55 +01:00
Kahrl
8f49358153 Print --videomodes response to standard output, too 2015-11-02 02:46:36 +01:00
Perttu Ahola
3285bf73b9 Print direct command line responses to standard output instead of using the log system
Using logging for these just makes them bloated and hard to read and overally just not neat at all.
2015-11-02 00:11:20 +02:00
kwolekr
52e5b513ed Fix Lua scripting synchronization
For several years now, the lua script lock has been completely broken.
This commit fixes the main issue (creation of a temporary rather than
scoped object), and fixes a subsequent deadlock issue caused by
nested script API calls by adding support for recursive mutexes.
2015-11-01 11:32:05 -05:00
kwolekr
d198e420ec Fix Noise compiled under clang >= 3.7.x with -O2 or higher
When compiled with optimizations, the most recent versions of clang seem
to 'optimize' out a crucial "and %reg, 0x7FFFFFFF" instruction in noise2d(),
probably because it somehow assumed the variable n would never become greater
than that amount.
Indeed, signed integer underflow is undefined behavior in C and C++, so while
this optimization is "correct" in that sense, it breaks lots of existing code.
Solved by changing n to an unsigned type, making behavior well-defined.
2015-11-01 11:16:18 -05:00
ShadowNinja
9269a0ecc7 Fix server crashing on Lua errors
Previously, the server called FATAL_ERROR when a Lua error occured.
This caused a (mostly useless) core dump.
The server now simply throws an exception, which is caught and printed before
exiting with a non-zero return value.
This also fixes a number of instances where errors were logged multiple times.
2015-10-31 13:28:58 -04:00
ShadowNinja
b872df6ef6 Fix clang warning 2015-10-31 13:28:58 -04:00
kwolekr
fdede60034 Fix C++11 compatibility 2015-10-31 02:38:23 -04:00
Rui914
482c4d69b0 minetest. to core. 2015-10-31 02:28:06 +01:00
Duane Robertson
b6dfae0221 WoW-style Autorun
This allows the player to toggle continuous forward with a key (F by default),
so we don't have to hold down the forward key endlessly.
2015-10-29 21:48:57 +01:00
paramat
c0a7c670a4 findSpawnPos: Add setting for max height above water level
Increase default from 6 to 16 to help with mgv7 and mgfractal
Large-scale or alternative mapgens can result in a lowland spawn point not
being found, causing a spawn at (0, 0, 0) possibly buried underground
The max height is now settable to allow correct player spawn
in any mapgen or when using custom noise parameters
2015-10-29 20:03:15 +00:00
paramat
182b3fd283 Mgfractal: Add filler depth noise 2015-10-29 20:02:57 +00:00
kwolekr
688556a5d1 Add STATIC_ASSERT() macro and use it 2015-10-27 22:27:32 -04:00
kwolekr
c56d7fe0eb Add DISABLE_CLASS_COPY macro (and use it)
Use this macro to disallow copying of an object using the assignment
operator or copy constructor.  This catches otherwise silent-but-deadly
mistakes such as "ServerMap map = env->getMap();" at compile time.

If so desired, it is still possible to copy a class, but it now requires
an explicit call to memcpy or std::copy.
2015-10-27 22:05:08 -04:00
est31
ca8e56c15a Environment: Time of day fixes and add serverside getter
-> Put access to time variables under the time lock.
-> Merge both time locks, there is no point to have two locks.
-> Fix the lock being released too early in Environment::setTimeOfDay
-> Add serverside getter so that you don't have to get
	the environment if you only have the server
2015-10-27 23:19:17 +01:00
PilzAdam
c406438b95 Fix missing #include 2015-10-27 15:55:34 +01:00
kwolekr
27eed1389b Move basic, non-numeric macros from util/numeric.h to basicmacros.h 2015-10-27 01:53:45 -04:00
BlockMen
8a6e921cb8 Fix jittering sounds on entities (fixes #2974) 2015-10-26 19:40:26 +01:00
BlockMen
2c25107c31 Fix typo 2015-10-26 15:14:22 +01:00
kwolekr
bc0318d2fc SAPI: Fix seed parameter truncation for LuaPseudoRandom constructor
Also fix a potential seed truncation issue on platforms where the
range of ptrdiff_t (the underlying type of lua_Integer) is too small.
2015-10-26 04:04:52 -04:00
kwolekr
306b067091 SAPI: Move core.get_us_time() to Util module 2015-10-26 03:46:36 -04:00
est31
5f342aa015 Remove some abort() calls
abort() doesn't benefit from the high level abstractions from FATAL_ERROR.
2015-10-26 04:45:00 +01:00
kwolekr
d69ef6acd3 SAPI: Throw runtime error instead of if l_get_mapgen_object called in incorrect thread 2015-10-25 23:15:57 -04:00
kwolekr
54f1267c2c SAPI: Mark all Lua API functions requiring envlock 2015-10-25 23:06:48 -04:00
est31
3936a5e3f7 Correct comment in l_util.cpp
Remove outdated loglevel list from a l_util.cpp comment,
and rather point to the updated code.
2015-10-26 00:32:48 +01:00
PilzAdam
eba5f7cd6c Fix parameter passing to gettext call 2015-10-25 19:14:07 +01:00
BlockMen
eb92bfb030 Check if hitter has inventory when punching item
Fixes #3280
2015-10-25 18:15:31 +01:00
Rui
df2c474d19 Credits: Remove my name 2015-10-25 16:10:49 +01:00
BlockMen
50ba7e114d Add option to disable backface culling for models
- Disabled by default (except players)
- Fixes #2984
2015-10-25 12:06:08 +01:00
PilzAdam
6907c3e40a Escape " in generated settings_translation_file.cpp 2015-10-25 10:56:58 +01:00
est31
1f76808e4f Fix out of bounds vector write in Logger::addOutput(ILogOutput *out)
Previously, the invocation of Logger::addOutput(ILogOutput *out) led to
an out of bounds write of the m_outputs vector, resulting in the
m_silenced_levels array being modified.

Fortunately, the only caller of that method was android system logging,
and only since a few commits ago.
2015-10-25 00:13:01 +02:00
PilzAdam
7d5c736531 Fix setting comments 2015-10-24 23:11:21 +02:00
PilzAdam
9ee0d376d4 Don't allow games or mods to add secure. settings 2015-10-24 22:32:03 +02:00
paramat
e2fc8f7dda Mgfractal: Independent iterations and scale parameters
Complete set of parameters for each of mandelbrot and julia sets
The julia set structure often needs different iterations and scale
2015-10-24 21:18:40 +01:00
est31
49bda7f98d Android: statically load iconv library
Fixes #3291

Thanks to @arpruss for reporting the bug, and suggesting the fix.

Also, remove trailing whitespaces.
2015-10-24 20:47:02 +02:00
est31
e46fa22003 Run updatepo.sh 2015-10-24 20:29:11 +02:00
est31
85c6b5fd06 Better gettext support for protocol version mismatch messages
Previously, xgettext failed to resolve the dynamic call.
Thanks to @JakubVanek for pointing this out.
2015-10-24 20:16:47 +02:00
est31
2f19abd704 Small logging refactor and additional options
-> Get rid of Logger::logToSystem and use normal downstream output system for android instead

-> Give the downstream output system more information: enrich the log function of ILogOutput
	with information and add ICombinedLogOutput for easier use.

-> Make Logger::getLevelLabel() static and public so that it can be used by downstream log output.

-> Add g_ and m_ prefixes where required
2015-10-24 19:59:39 +02:00
PilzAdam
6f2d9de769 Improve Lua settings menu
* Add key settings to setting table and ignore them later
  This way they are added to the auto-generated minetest.conf.example
* Add flags type
* Add input validation for int, float and flags
* Break in-game graphic settings into multiple sections
* Parse settingtpes.txt in mods and games
* Improve description for a lot of settings
* Fix typos and wording in settingtypes.txt
* Convert language setting to an enum
2015-10-24 19:39:15 +02:00
kwolekr
2d207afe8e Fix compilation under MSVC and remove unnecessary conditional function prototype
Thanks to SmallJoker for pointing this out.
2015-10-24 13:34:49 -04:00
BlockMen
127b9aed09 Fix on_rightclick() being called directly after placing node
fixes https://github.com/minetest/minetest_game/issues/537
2015-10-24 12:18:57 +02:00
cheapie
380e1504eb Improve rollback database indexing
Index more columns in the action table of the rollback DB to improve the performance of /rollback_check
2015-10-24 08:45:38 +02:00
est31
f9eb31f317 Flush rollback log more often
Flushes the buffer of rollback actions that wait to get saved in two more situations:

1. Flushes in the destructor of the rollback. This makes the server not
forget the last < 500 rollback entries when it shuts down.

2. Flushes the rollback when /rollback_check is invoked. This is neccessary
as otherwise it leads to confusion if users want to test the rollback functionality
by placing a node and then executing the check on it, or if the actions were
very recent out of other reasons.
2015-10-24 08:45:13 +02:00
kwolekr
964be640cb Fix some threading things and add additional thread unittests
- Fix thread name reset on start()
- Fully reset thread state on kill()
- Add unittests to check for correct object states under various circumstances
2015-10-24 02:31:23 -04:00
paramat
59fa117d13 Decoration API: Add flag for placement on liquid surface
Add findLiquidSurface() function to mapgen.cpp
Update lua_api.txt
2015-10-23 21:30:20 +01:00
Robert Zenz
c32847838d Add more ways to pass data to check_player_privs
The callback can now be invoked with either the player object or name as
the first parameter, and with either a table or a list of strings, like
this:

    minetest.check_player_privs(player_name, { shout = true, fly = true })
    minetest.check_player_privs(player_name, "shout", "fly")
    minetest.check_player_privs(player, { shout = true, fly = true })
    minetest.check_player_privs(player, "shout", "fly")
2015-10-22 19:55:48 +02:00
Leonardo
37c1e20127 Translated using Weblate (Portuguese (Brazil))
Currently translated at 72.6% (202 of 278 strings)
2015-10-22 17:45:48 +02:00
Rui
16d208e1dd Translated using Weblate (Japanese)
Currently translated at 100.0% (278 of 278 strings)
2015-10-22 17:45:48 +02:00
est31
1ac19c6dcf Translated using Weblate (German)
Currently translated at 100.0% (278 of 278 strings)
2015-10-22 17:45:48 +02:00
Jun Zhang
df80b1ae5a init_log_streams: check if log_filename is empty.
Fixes #3262.
2015-10-19 12:14:05 +02:00
paramat
3b9f99e0d6 ABMs: Make catch-up behaviour optional
Default is true for backwards compatibility
Update lua_api.txt
2015-10-18 16:42:59 +01:00
Kahrl
2364449d7a Settings tab: double click opens/closes trees 2015-10-18 11:03:59 +02:00
Kahrl
ba9d7215ec Settings tab: don't autoscroll when toggling "Show technical names" 2015-10-18 10:42:44 +02:00
est31
6b0cae5a9d Remove wstrgettext
Everywhere where wstrgettext was used, its output was converted back
to utf8. As wstrgettext internally converts the return value
from utf8 to wstring, it has been a waste. Remove the function, and
use strgettext instead.
2015-10-18 02:29:06 +02:00
est31
f3d82567c9 Display sane output for empty descriptions
According to its man page, the function gettext(3)
"may return a nonempty string" when msgid is "".

This commit fixes a bug where the comment ""
for some settings caused gettext to return a
"nonempty string", in this case header info of the
po file.
2015-10-18 02:18:10 +02:00
Kahrl
c4d1862344 Fix GUITable selection issues with trees
- setOpenedTrees(): this internal function was calling setSelected()
  to update m_selected. Since setSelected() calls autoScroll(),
  this caused the scrollbar to scroll back to the selected row
  in some cases when that shouldn't be done.

  For example, clicking the "+" to open a tree caused autoscroll.

  Fix this by making setOpenedTrees() modify m_selected directly.

- setDynamicData(): set scrollbar position after calling
  setSelected(), not before. This avoids setSelected()'s autoscroll
  messing up the scrollbar position again.

- setSelected(): If an invisible row is selected, open all parents
  of the selected row in order to make the selected row visible.

  This fixes the issue where all the trees are closed again whenever
  you return from the setting edit dialog to the settings tab.
2015-10-17 23:57:28 +02:00
est31
6b408248a1 Re-add "file" type for --add-location for xgettext call
Passing line numbers in the comments is bad.

References:

* Commit 94961b3364
* Previous commit
2015-10-17 22:20:47 +02:00
PilzAdam
006ef5b4a5 New settings tab contain all possible settings
Settings are automatically parsed from builtin/settingtypes.txt
The edit dialog automatically adjust based on the type of setting
2015-10-17 22:06:29 +02:00
Rui
06e5d0f5c5 Fix == to = 2015-10-17 17:20:58 +01:00
kwolekr
6ba9d6545d Fix missing include on AIX 2015-10-17 01:16:17 -04:00
kwolekr
765a834cd0 Refactor Thread class to improve readability and portability
- Fix some incompatibilities with obscure platforms (AIX and WinCE)
- Clean up Thread class interface
- Add m_ prefix to private member variables
- Simplify platform-dependent logic, reducing preprocessor
  conditional clauses and improving readibility
- Add Thread class documentation
2015-10-16 23:43:29 -04:00
kwolekr
6be74d17df Refactor thread utility interface
- Add "thr_" prefix to thread utility functions
- Compare threadid_ts in a portable manner, where possible
2015-10-16 22:20:24 -04:00
est31
836486a98e Fix crash regression when invsize formspec gets used
The invsize formspec element is outdated. Even though,
it is still supported, only a deprecation warning is shown,
introduced by commit [1]. The lua context passed to the
log_deprecated method added by commit [1] is NULL for the
invsize deprecation warning, as its run on the client and not
the server.

Commit [1] has removed checks for NULL inside the log_deprecated
method, resulting in a crash when a formspec with an invsize
element is parsed. This commit puts the check back.

Fixes #3260.

Referenced commits:

[1]: b5acec0a3c "Add proper lua api deprecated handling"

[2]: 7b8d372947 "Use warningstream for deprecated field messages and refactor log_deprecated"
2015-10-17 01:29:05 +02:00
est31
b600bc30a9 Fix enforcing of nametag hiding
Commit

d2ca662569 "Enforce hiding nametag"

didn't fix the issue for "client" instances, where the nametag update
was received before the object was added to the scene. This resulted
in the grey shadow on the nametag that commit tried to fix.

Thanks to @neoascetic for pointing out that there still is a shadow.
2015-10-15 23:46:03 +02:00
Maksim Gamarnik
5d88501a57 Compress textures and fonts
Used PNGOUT, OptiPNG and DeflOpt.
Removes ~350 KB without any loss in quality.
2015-10-15 01:45:59 -04:00
kwolekr
1a5b4b38f3 Add BufReader and vector-based serialization methods 2015-10-15 01:31:31 -04:00
ShadowNinja
e067ceacb8 Clean up gettext initialization 2015-10-15 01:16:10 -04:00
ShadowNinja
7b8d372947 Use warningstream for deprecated field messages and refactor log_deprecated 2015-10-15 01:14:38 -04:00
ShadowNinja
659922fd30 Remove explicit syslog printing for uncaught exceptions on Android
All log operations are now added to the syslog implicitly.
Also, pass along mutable string to argument vector for main().
2015-10-15 00:47:43 -04:00
ShadowNinja
6f2d785d0f Rename macros with two leading underscores
These names are reserved for the compiler/library implementations.
2015-10-14 02:39:37 -04:00
ShadowNinja
6f4d6cb574 Always use errorstream for DEBUG_EXCEPTION_HANDLER 2015-10-14 02:33:30 -04:00
ShadowNinja
4236792b87 Lower log level for benign socket errors 2015-10-14 02:22:04 -04:00
ShadowNinja
96cc5b34fe Use warningstream for log messages with WARNING
Remove DTIME macro and its uses, too
2015-10-14 01:36:48 -04:00
ShadowNinja
2139d7d45f Refactor logging
- Add warning log level
- Change debug_log_level setting to enumeration string
- Map Irrlicht log events to MT log events
- Encapsulate log_* functions and global variables into a class, Logger
- Unify dstream with standard logging mechanism
- Unify core.debug() with standard core.log() script API
2015-10-14 01:03:54 -04:00
Kahrl
e0b57c1140 Fix how address is logged when a wrong password is supplied
- SRP: print the address only once, not twice
- Legacy: previously the address was not printed at all
- Make both messages structurally the same, to facilitate log analyzers
2015-10-12 21:47:56 +02:00
Rui
7f2cefa093 Localize digprop_err function 2015-10-12 02:05:11 +02:00
paramat
bda2f56503 Mgfractal: Independant offset and slice params for mandelbrot and julia
Player now spawns on julia set due to julia offset
Add commented-out '#include profiler.h' for timetaker use
Use v3fs to reduce number of parameters
Tune tunnel width to match mgv7
2015-10-11 23:59:57 +01:00
paramat
3a4bcf35a1 Fractal mapgen: Fix mysterious bug 2015-10-10 21:27:44 +01:00
est31
41d896d5c2 Clear list rings when loading a new formspec
Fixes a bug where the old list ring remained when a new formspec
was displayed over the old one. This created the list-ring of the new formspec
to be partly ignored.

Thanks to @VanessaE to report the bug, and @DonBatman to produce the code that
exposed it.
2015-10-10 17:10:52 +02:00
paramat
7504cdcfbf Mapgen: Use mapgen-specific names for constants in headers
Update copyright years in all mapgens
Add myself to copyright notices in mgv5 and mgv7
2015-10-09 05:51:47 +01:00
paramat
706e7cebea Fractal mapgen: Add seabed and large pseudorandom caves 2015-10-07 06:43:46 +01:00
paramat
d152b55971 Android/Mapgen: Add fractal mapgen file to android makefiles 2015-10-06 22:32:13 +01:00
est31
8edc8a14e4 Correct SRP documentation
Previous statements were wrong.
2015-10-06 19:08:53 +02:00
kilbith
caf0df8924 Add viewing range GUI setting 2015-10-06 19:00:26 +02:00
paramat
e62eac49d5 Mapgen: Add 4D fractal mapgen 2015-10-06 06:43:04 +01:00
paramat
ce1a70c703 Mgv5: getGroundLevelAtPoint searches a larger range 2015-10-05 02:03:50 +01:00
OdnetninI
94464fce70 Translated using Weblate (Spanish)
Currently translated at 99.6% (277 of 278 strings)
2015-10-05 00:17:52 +02:00
pilino1234
8373df623b Translated using Weblate (German)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:33 +02:00
Luca Gronmaier
7521d15bf2 Translated using Weblate (German)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
pilino1234
d441159fb7 Translated using Weblate (German)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Luca Gronmaier
8b7860ec70 Translated using Weblate (German)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
andrewgigena
31c2f03451 Translated using Weblate (Spanish)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Olexandr
58ec4482ce Translated using Weblate (Ukrainian)
Currently translated at 81.6% (227 of 278 strings)
2015-10-05 00:17:08 +02:00
Olexandr
66f6b4ca59 Translated using Weblate (Ukrainian)
Currently translated at 78.0% (217 of 278 strings)
2015-10-05 00:17:08 +02:00
Laura Arjona Reina
a77b980c94 Translated using Weblate (Spanish)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Christian Haug
a576823917 Translated using Weblate (Norwegian Bokmål)
Currently translated at 3.5% (10 of 278 strings)
2015-10-05 00:17:08 +02:00
way-hu
1472b25a58 Translated using Weblate (Hungarian)
Currently translated at 92.8% (258 of 278 strings)
2015-10-05 00:17:08 +02:00
Laura Arjona Reina
51cb2fd269 Translated using Weblate (Spanish)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Laura Arjona Reina
4cd7e46c63 Translated using Weblate (Spanish)
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:08 +02:00
Olexandr
bcf03e0ff5 Translated using Weblate (Ukrainian)
Currently translated at 66.5% (185 of 278 strings)

Maybe it is better to describe allowed symbols instead of writing regex?
2015-10-05 00:17:08 +02:00
Olexandr
9a3dce3b88 Translated using Weblate (Ukrainian)
Currently translated at 46.4% (129 of 278 strings)
2015-10-05 00:17:08 +02:00
pilino1234
8518ec2861 Translated using Weblate (German)
Currently translated at 99.2% (276 of 278 strings)
2015-10-05 00:17:08 +02:00
Jeff Huang
1d628a5858 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100.0% (278 of 278 strings)
2015-10-05 00:17:07 +02:00
Tim
a3ca8854a8 Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
pilino1234
69fff104b9 Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
Tim
3bef5fbde2 Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
pilino1234
9701372e9d Translated using Weblate (German)
Currently translated at 98.9% (275 of 278 strings)
2015-10-05 00:17:07 +02:00
Jeff Huang
56faa2faf3 Translated using Weblate (Chinese (Taiwan))
Currently translated at 0.0% (0 of 278 strings)
2015-10-05 00:17:07 +02:00
Jeff Huang
de85688c92 Translated using Weblate (Chinese (Taiwan))
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-10-05 00:17:07 +02:00
Tim
5bf4af9e6c Translated using Weblate (Esperanto)
Currently translated at 99.2% (276 of 278 strings)
2015-10-05 00:17:07 +02:00
est31
b0523adc5f Add new ContentParamType2 "CPT2_DEGROTATE"
This might break some mods, but it is important for all uses of the param2 to
be documented.

This doesn't need a serialisation version or network protocol version change,
as old clients will still work on new servers, and it is bearable to have
new clients getting non rotated plants on old servers.
2015-10-04 23:59:41 +02:00
kwolekr
5130dbce7b Allow setting chunksize in core.set_mapgen_params 2015-10-04 17:26:08 -04:00
kwolekr
9f25aba6c2 Hide mapgens from main menu not intended for end users 2015-10-04 17:11:41 -04:00
kwolekr
0850d3bb93 Add emerge completion callback mechanism
Major refactor of emerge.cpp and Map::init/finishBlockMake
2015-10-04 16:27:50 -04:00
kwolekr
1f9c5a4a7b doc: Update node callback documentation 2015-10-04 15:34:56 -04:00
kwolekr
7b01b94c6b Remove redundant code in player interact handler 2015-10-04 04:06:26 -04:00
kwolekr
f0cd5da687 Define and use limit constants for Irrlicht fixed-width types 2015-10-04 04:00:16 -04:00
Fernando Carmona Varo
b12bdcce34 Added minetest.wallmounted_to_dir 2015-10-04 03:19:18 +02:00
ShadowNinja
20405edb06 Fix MinGW 32-bit build 2015-10-03 13:20:43 -04:00
Duane Robertson
a5bdfb6b3c Add get_biome_id(biome_name) callback
It returns the index used in mg->biomemap for a given biome name.
The biomemap is useless without this unless you re-register all existing biomes,
which could cause problems for anyone else trying to use biomemap.
With this, you can quickly create a lookup table of ids and names.
2015-10-02 22:49:31 +02:00
SmallJoker
21944a0d3c Add environment variable MINETEST_WORLD_PATH
Also add PATH_DELIM for Windows compatibility.
2015-10-02 22:47:13 +02:00
paramat
8aaae7db05 Mapnode: Replace rotateAlongYAxis with improved version
Get facedir by using lowest 5 bits of param2 and limiting to 23
More robust, frees up higher param2 bits for other uses
Change lookup table and table index to u8
2015-10-02 06:03:36 +01:00
est31
0bf1984d2c Fix some SRP issues
-> Remove memory allocation bugs
-> Merge changes from upstream, enabling customizeable memory allocation
2015-09-30 09:19:40 +02:00
est31
2a7d01b833 Some map border related fixes
1. Check for entity addition success in spawn_item implementation
2. Check for success in item_drop callback, so that the player
doesn't lose the item if they are outside bounds and try to drop it.
3. When existing player joins game, check that their position is inside
map bounds. If not, set their position to the return value of findSpawnPos().
4. Make findSpawnPos() respect the border

2 fixes a lua crash if a player drops an item outside map bounds.
3 fixes an assertion crash if a player leaves when being outside map bounds,
and then rejoins.
2015-09-29 23:06:15 +02:00
Kahrl
0cde03254a Don't serialize StaticObjectList with > 65535 objects
Because the count is serialized as u16, this would cause overflow.

If minetest later deserialized a mapblock with an incorrect
static object count, it would be unable to find the NameIdMapping
(which comes after the StaticObjectList) and abort with an error
such as "Invalid block data in database: unsupported NameIdMapping
version" (issue #2610).
2015-09-29 01:55:12 +02:00
paramat
ffe291cb78 Decorations: Remove error message 'chunksize not divisable by sidelen'
Sidelen larger than 16 is essential for low density decorations
With sidelen > 16 chunksize may not be divisable by sidelen if
chunksize is changed, in this situation setting sidelen = chunksize
is desirable and should not create error messages.
2015-09-26 23:58:56 +01:00
est31
e7282816ff Abort at uncatched exceptions
Change a remaining assert(0) call to FATAL_ERROR(msg).
There was a regression since commit

ced6d20295 "For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives"

where when an "uncatched" exception is thrown inside a "side thread",
the program doesn't abort anymore.

This led to the problem @netinetwalker experienced where the emergethread
got an unhandled exception for loading a mapblock while redis was loading,
(see #3196) and then jmped outside its loop to work down its queue.
This resulted in the server not doing any emerges anymore.
2015-09-27 00:27:36 +02:00
est31
4338f100f8 Fix redis erroring on non found blocks
Thanks to @netinetwalker for spotting the error, proposing a fix, and testing it.

Error due to @est31's merging changes to PR #3202 to add more error reporting for invalid reply types, commit:

524a7656e3 "redis: throw error if block request failed"

Now we branch out on the valid reply type "not found".
2015-09-26 23:42:55 +02:00
Igor Gnatenko
88a44122ab FindJson: use PATH_SUFFIXES jsoncpp to find incdir
For example, on Fedora systems jsoncpp headers is installed in `/usr/include/jsoncpp`.
2015-09-26 21:43:01 +02:00
Christof Kaufmann
8787d2e7e9 Fix falling through nodes on world load (fixes #2784)
On world load the collision code can not see node boxes, since the
nodes have not been loaded. Thus it collided only at the next full
node. However, standing on a slab on world load leaded to sinking into
it until the world finished loading. Then one maybe fell further, if
the node below was not walkable.

Now, with this commit, when no node around the player has been loaded
it simply does not move the player.
2015-09-26 21:40:45 +02:00
Tim
776760aba7 Clarify radii and distance types in documentation
Because not all circles are round:
* circles using an euclidean metric are what we usually call "round"
* circles using a maximum metric look like euclidean rectangles with equal adjacent sides (squares)
* circles using a manhattan metric look like an euclidean right angled rhombus (squares, but 45° rotated to the former one)

[ci skip]
2015-09-26 21:28:50 +02:00
Tim
89e8f3a918 Update .gitignore to ignore symlinks to non-static Minetest directories and sort into an editor section
[ci skip]
2015-09-26 21:28:50 +02:00
netinetwalker
524a7656e3 redis: throw error if block request failed
Fixes #3196. Before, we didn't throw an error, and the engine thought the
block isn't occupied. But in fact it might be that redis is still loading,
and the block does exist in the database. The result was a cheesy map.
2015-09-26 17:36:59 +02:00
kwolekr
f062bbd7a1 Add /emergeblocks command and core.emerge_area() Lua API 2015-09-23 15:56:24 -04:00
Loic Blot
596484da4f Save and remove player by pointer
Why doing things simple ? Use pointer instead of strings to save players and remove them.
Saving players by name does a lookup to find pointer we already have ! Idem with removePlayer
Also remove unused removePlayer(peer_id), it's never called
2015-09-23 19:37:05 +02:00
paramat
a56aedb4ea Mapnode: Add rotateAlongYAxisFull supporting 24 facedirs 2015-09-22 20:54:25 +01:00
est31
1adc7bf5c6 Replace "self program" with "this program" in fstk boilerplates
... and remove trailing whitespace.
2015-09-21 20:05:17 +02:00
Kahrl
d130c36e14 Fix another typo in doc/world_format.txt 2015-09-21 19:26:54 +02:00
est31
4f03f8d119 lua_api.txt: fix typo
Thanks to @kaadmy (NeD) for pointing this out.
2015-09-21 18:10:05 +02:00
est31
452df1c723 Various style cleanups + unused code removal
-> Don't pass pointer to whole IGameDef to NodeMetadata constructors
	and deserializers, but only to IItemDefManager, which is needed
-> Remove the unused content_mapnode_get_new_name() method
-> Fix style for MapBlock::deSerialize and MapBlock::deSerialize_pre22,
	improving accuracy of error messages a bit
-> Fix style at other serialisation methods too
-> Improve accuracy of some comments
2015-09-19 20:57:29 +02:00
Loic Blot
9c635f28ac Little optimization on getAdded/Removed activeobjects per player loop.
Use std::queue instead of std::set, we don't need such a heavy container.
Don't convert position to int to convert it back to float in the next function.
2015-09-19 20:57:07 +02:00
paramat
fe994946b7 Mgv5/6/7: Re-add #include profiler.h as commented-out option 2015-09-19 02:27:21 +01:00
paramat
795db97fe3 Blob ore: Fix partial blobs 2015-09-19 02:27:00 +01:00
est31
691eb2d06d Document current node metadata format
Document the node metadata changes of the commit (serialisation version >=23):

704782c95b "WIP node metadata, node timers"
2015-09-18 16:47:13 +02:00
est31
94f1e5d9bd Send proper block to old clients for swap_node calls
The legacy code added in commit

d879a539cd - "Add minetest.swap_node"

for sending the whole mapblock to older clients on the case of a node
modification with swap_node, had the problem that the block chosen to be
sent to the client was referenced with node coordinates and not with
block coordinates, resulting in getting the wrong block sent to the client.
2015-09-17 20:23:31 +02:00
kwolekr
dcbb95338a Ore: Add puff ore type 2015-09-17 03:04:50 -04:00
est31
6c81be51ff Fix object position border checking
Borders have to be converted into BS format in order to be accurately comparable to
object positions.
2015-09-16 17:39:49 +02:00
est31
f61f817b9c Disallow placing entities outside safe boundaries
Entity positions are serialized as F1000. Disallow placing
entities outside safe borders with the minetest.add_entity
call.

Note that this patch only enforces those boundaries for
placing entities, moving entities that move outside boundaries
aren't affected.

Thanks to @nanepiwo for pointing this out.
2015-09-15 19:45:17 +02:00
paramat
8e9c9e305a Firelike drawtype: Improve code
Remove unusable fine rotation by param2
Remove unused and redundant code
Fix code style issues
2015-09-14 08:04:01 +01:00
Rui914
620dcddf43 Minor tweaks handle_settings_buttons 2015-09-14 08:29:15 +02:00
est31
8acccf4c58 Fix "make install" and add underscore to doc file name
Fix regression since commit:

915807f8db "Rename doc/mapformat.txt and update doc to match SRP changes"

And add an underscore to doc file name to make it more readable.
2015-09-14 07:51:31 +02:00
est31
283bf97a1c Serialisation: documentation fixes, clarifying renames and whitespace fixes
1. Do two renames:
	* SER_FMT_CLIENT_VER_LOWEST -> SER_FMT_VER_LOWEST_WRITE
	* SER_FMT_VER_LOWEST -> SER_FMT_VER_LOWEST_READ
Now the two define values are consistently named with the _WRITE defines
SER_FMT_VER_{HIGHEST,LOWEST}_WRITE, and to better point out what the two
serialisation versions actually are for.

2. wrap some lines in doc/worldformat.txt, and point out that the node
timers are serialized at a later point, as this can cause confusion about
what now happens (if one doesn't strictly read the if block's conditions).

3. some whitespace fixes in NodeTimerList::serialize, and one new comment.
2015-09-14 07:02:15 +02:00
est31
915807f8db Rename doc/mapformat.txt and update doc to match SRP changes
The documentation file contains not just information about the
map itself, but also about further files inside the world's
directory.

Documentation didn't reflect recent SRP addition, now it does.
2015-09-14 00:32:06 +02:00
kwolekr
beba969413 Ore: Add ore sheet column height range selection
Modders are now able to select the range of ore column height,
and the midpoint at which they 'grow' starting from.
This commit adds three new parameters for the 'sheet' ore type:
column_height_min, column_height_max, and column_midpoint_factor.
clust_size is now deprecated for this ore type.
2015-09-13 00:11:50 -04:00
est31
1d6911676e Run updatepo.sh
After this, it should hopefully not record line numbers anymore,
so the diffs of updatepo.sh runs are smaller. Well, this is theory,
lets see how it will turn out to be in practice.
2015-09-12 23:24:19 +02:00
Tim
a5b34550eb Translated using Weblate (Esperanto)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:18:41 +02:00
Kisbenedek Márton
8eeff63fa2 Translated using Weblate (Hungarian)
Currently translated at 91.1% (246 of 270 strings)
2015-09-12 23:18:41 +02:00
Alex “XShell” Schekoldin
90b57c4d82 Translated using Weblate (Russian)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:18:41 +02:00
Alex “XShell” Schekoldin
02dd60bf5a Translated using Weblate (Russian)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:18:40 +02:00
Muhammad Rifqi Priyo Susanto
1d9eb5a4d5 Translated using Weblate (Indonesian)
Currently translated at 98.1% (265 of 270 strings)

Penerjemahan
2015-09-12 23:18:40 +02:00
E. Kastelijn
d5591b65d6 Translated using Weblate (Dutch)
Currently translated at 97.0% (262 of 270 strings)
2015-09-12 23:18:40 +02:00
Muhammad Rifqi Priyo Susanto
3e3dfebad6 Translated using Weblate (Indonesian)
Currently translated at 97.7% (264 of 270 strings)

This is a combination of 9 consecutive commits by the same author.
Their messages in chronological order are:

Translated using Weblate (Indonesian)

Currently translated at 79.2% (214 of 270 strings)

Translated using Weblate (Indonesian)

Currently translated at 80.0% (216 of 270 strings)

Ini merupakan istilah dan tidak perlu diterjemahkan

Translated using Weblate (Indonesian)

Currently translated at 89.6% (242 of 270 strings)

Penerjemahan

Translated using Weblate (Indonesian)

Currently translated at 94.8% (256 of 270 strings)

Penerjemahan

Translated using Weblate (Indonesian)

Currently translated at 95.9% (259 of 270 strings)

Mencari persamaan makna

Translated using Weblate (Indonesian)

Currently translated at 96.2% (260 of 270 strings)

Penerjemahan

Translated using Weblate (Indonesian)

Currently translated at 96.6% (261 of 270 strings)

Mencari persamaan makna

Translated using Weblate (Indonesian)

Currently translated at 97.0% (262 of 270 strings)

Penerjemahan

Translated using Weblate (Indonesian)

Currently translated at 97.7% (264 of 270 strings)

Istilah tidak diterjemahkan
2015-09-12 23:16:43 +02:00
Tim
458293977e Translated using Weblate (Esperanto)
Currently translated at 73.7% (199 of 270 strings)
2015-09-12 23:16:41 +02:00
E. Kastelijn
5cea06bfd5 Translated using Weblate (Dutch)
Currently translated at 90.7% (245 of 270 strings)
2015-09-12 23:16:41 +02:00
Tim
73c9378743 Translated using Weblate (German)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:41 +02:00
Tim
ca32374ff7 Translated using Weblate (Esperanto)
Currently translated at 44.8% (121 of 270 strings)
2015-09-12 23:16:41 +02:00
Tim
0d1b41f380 Translated using Weblate (Esperanto)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-09-12 23:16:40 +02:00
Jakub Vaněk
d58211264e Translated using Weblate (Czech)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:40 +02:00
shadowninja
17e83c05c5 Translated using Weblate (Spanish)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:40 +02:00
shadowninja
7dcc115b02 Translated using Weblate (Spanish)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:40 +02:00
Jakub Vaněk
14dc75c470 Translated using Weblate (Czech)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:40 +02:00
Jakub Vaněk
51064d0362 Translated using Weblate (Czech)
Currently translated at 95.5% (258 of 270 strings)
2015-09-12 23:16:40 +02:00
betacentury
26f81955c8 Translated using Weblate (Italian)
Currently translated at 82.9% (224 of 270 strings)
2015-09-12 23:16:40 +02:00
betacentury
ba31be0e47 Translated using Weblate (Italian)
Currently translated at 80.7% (218 of 270 strings)
2015-09-12 23:16:39 +02:00
Wuzzy
97493614e3 Translated using Weblate (Lojban)
Currently translated at 38.5% (104 of 270 strings)
2015-09-12 23:16:39 +02:00
Wuzzy
a9586d59e2 Translated using Weblate (German)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:39 +02:00
Wuzzy
38d3f6ca45 Translated using Weblate (Lojban)
Currently translated at 100% (0 of 0 strings)

Created new translation.
2015-09-12 23:16:39 +02:00
Rui
67175a9e1d Translated using Weblate (Japanese)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:39 +02:00
Rui
8ae30bb9d6 Translated using Weblate (Japanese)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:39 +02:00
Rui
e4831d9249 Translated using Weblate (Japanese)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:39 +02:00
hahoyer
beb963f10a Translated using Weblate (German)
Currently translated at 100.0% (270 of 270 strings)
2015-09-12 23:16:38 +02:00
est31
64a5eec1bd networkprotocol.h: remove "u16 command" from doc
Its obvious that "u16 command" is inside every packet, therefore this
commit removes all mentions of the command, if non-array like notation
is used. We already didn't add "u16 command" to new packets or removed
it at packet changes, so now we remove it from existing packets.
2015-09-10 10:26:00 +02:00
est31
2a9da62b21 Improve locale directory detection
Use in-place locale directory if that exists, and
static one (RUN_IN_PLACE or CUSTOM_LOCALEDIR) doesn't exist.
Report to errorstream if neither static nor in-place locale
dirs exist, and report successfully found paths to infostreem.

Fixes two bugs:

-> Regression of commit [1] where if we use RUN_IN_PLACE=false,
	but don't make install, locales aren't found. One might
	think this is no regression, as its no bug, but all other
	paths (mainmenu, etc.) are detected properly.
-> Regression of commit [1] where locales don't work on windows.

References:
[1]: Commit 645e208673 "Use CUSTOM_LOCALEDIR if specified" by @ShadowNinja
2015-09-10 08:32:58 +02:00
est31
183d0d5633 Update leveldb git url
Google code was shut down, project moved to github.
2015-09-08 21:45:16 +02:00
Loic Blot
1f1e14ab7f Change m_client_event_queue's type to std::queue
As indicated in its name, m_client_event_queue should be a queue.
Change std::list to std::queue to improve the queue's performance.
2015-09-08 21:23:09 +02:00
Robert Zenz
fe6575b8d3 Add more information about how get_node_light works. 2015-09-08 21:14:56 +02:00
paramat
0b87556048 Shaders: use triple-frequency waving for leaves and plants 2015-09-07 21:52:36 +02:00
paramat
4967e483b6 Mgv5/mgv7 biomes: Reduce heat and humidity noise spreads to former value of 750 2015-09-07 02:56:20 +01:00
ShadowNinja
645e208673 Use CUSTOM_LOCALEDIR if specified 2015-09-06 11:21:26 +02:00
est31
31b6d26784 Fix occasionally failing travis builds
We require sudo right now, tell this travis, so that they don't try to
run it on their container based infrastructure.
2015-09-06 05:40:15 +02:00
Pavel Puchkin
588f0c1fb0 Fix building on OSX, broken since "Clean up threading"
Commit

e4bff8be94 - Clean up threading

by @ShadowNinja has broken the OSX build.

Including things inside a namespace isn't good.

Also fixes #3124.
2015-09-06 05:34:02 +02:00
Rui914
91bf68e1fe Change my email 2015-09-03 22:57:52 +02:00
HEXcube
c345657289 Rename minetest-icon.svg to minetest.svg - Fixes #1564
-Complies with the Linux standard freedesktop icon naming specs: http://standards.freedesktop.org/icon-naming-spec/icon-naming-spec-latest.html#guidelines
-Ensures compatibility with icon themes
-Edit minetest.desktop, CMakeLists.txt and README.md to reflect this change
2015-09-03 19:26:28 +02:00
est31
2035bfc3a6 Areastore: fix "attempt to index a number value"
Before, calling get_areas_in_area for an areastore with both
include_borders and include_data would result in a lua error,
if there was at least one area as result:
attempt to index a number value in function 'get_areas_in_area'
2015-09-03 06:17:02 +02:00
Rui
d493855481 Small fixes of minetest.has_feature 2015-09-03 06:10:17 +02:00
Ner'zhul
196975ba5c Add two missing directories to doxygen 2015-09-02 02:13:47 +02:00
est31
94961b3364 Don't add line number to comment when running updatepo.sh
Otherwise, this updates all .po files for all line numbers that changed
since the last time updatepo.sh was run. We still add the filename, but
this information shouldn't change too often.

xgettext beginning with 0.18.4 supports this feature.
2015-09-02 01:34:37 +02:00
ShadowNinja
e511282d78 Warn when building without cURL 2015-09-01 14:43:59 -04:00
ShadowNinja
7419504079 Enable server build when no builds are enabled 2015-09-01 14:43:59 -04:00
Marcin
fa30a14c5c Make example config more readable 2015-09-01 20:29:03 +03:00
Rui
4124e360cb Minor tweaks __builtin:falling_node 2015-09-01 19:14:08 +02:00
est31
0903190ba2 Hide minimap if it has been disabled by server 2015-09-01 19:00:33 +02:00
jh10001
dce9468925 gettext.cpp: Fix syntax error when using MSVC
Also remove trailing whitespaces from the file
2015-09-01 00:26:11 +02:00
est31
714b68add2 Credits tab: fix accidental merger of two contributors
Fixes #3125
2015-08-31 16:37:02 +02:00
est31
2c637ce1c2 Make ClientInterface::statenames consistent with the state enum again
Fixes minetest.get_player_information segfault due
to out of bounds access problems, when compiled as debug build.
2015-08-31 13:31:29 +02:00
est31
9c44aace4f l_mainmenu.h: remove unused l_get_dirlist function
The commit
8f9af57314 "Add core.get_dir_list" by @ShadowNinja
has removed the implementation of the l_get_dirlist function and all its usages
from the l_mainmenu.cpp file, but hasn't removed it from the header file.

The reason why this hasn't been detected earlier is that C++ has this interesting
feature to still make it possible to create instances of classes whose never used
private methods are declared but not defined.
2015-08-30 01:17:03 +02:00
Gael-de-Sailly
18973f9af1 Ores: change ore chance in clusters to better respect clust_num_ores for dense clusters 2015-08-29 23:30:17 +01:00
paramat
17b7b7c85f Dungeongen: Remove floating frames
Preserves the rare unbroken protruding dungeons
Fix random range for first room roomplace
Fix checked volume for first room 'fits' bool
and check for 'untouchable' flag instead of 'inside'
Remove 'enable floating dungeons' setting
2015-08-29 06:27:29 +01:00
Kahrl
3304e1e517 Push error handler afresh each time lua_pcall is used
Fixes "double fault" / "error in error handling" messages
(issue #1423) and instead shows a complete backtrace.
2015-08-27 01:56:06 +02:00
Kahrl
8658c8d9b5 Use numeric indices and raw table access with LUA_REGISTRYINDEX 2015-08-27 01:56:06 +02:00
David Jones
34b7a147dc Change i++ to ++i 2015-08-25 18:33:52 -04:00
est31
2480f2d06f Add fgettext_ne as keyword to updatepo.sh 2015-08-25 00:46:58 +02:00
Rui914
ca9ebd4545 Use gettext to "None" of texture pack list 2015-08-25 00:22:58 +02:00
ShadowNinja
67d38a303b Add setting for mods to copy to Android app 2015-08-24 14:37:14 -04:00
onkrot
6c5bc14290 Fix comment positioning in minetest.conf.example 2015-08-24 14:05:18 -04:00
ShadowNinja
32e4f4b32d Fix Android build of threading sources 2015-08-24 11:20:53 -04:00
ShadowNinja
e4bff8be94 Clean up threading
* Rename everything.
    * Strip J prefix.
    * Change UpperCamelCase functions to lowerCamelCase.
  * Remove global (!) semaphore count mutex on OSX.
  * Remove semaphore count getter (unused, unsafe, depended on internal
    API functions on Windows, and used a hack on OSX).
  * Add `Atomic<type>`.
  * Make `Thread` handle thread names.
  * Add support for C++11 multi-threading.
  * Combine pthread and win32 sources.
  * Remove `ThreadStarted` (unused, unneeded).
  * Move some includes from the headers to the sources.
  * Move all of `Event` into its header (allows inlining with no new includes).
  * Make `Event` use `Semaphore` (except on Windows).
  * Move some porting functions into `Thread`.
  * Integrate logging with `Thread`.
  * Add threading test.
2015-08-23 22:04:06 -04:00
est31
6a1047d8c1 Fix wrong android versionName
Before, android versionName was set to "...13", which made the f-droid build fail.
2015-08-21 22:47:04 +02:00
est31
ffe3f03bc5 Continue with 0.4.13-dev 2015-08-20 04:02:00 +02:00
est31
d44fceac7e Bump version to 0.4.13 2015-08-20 04:02:00 +02:00
RealBadAngel
980d095e32 tileable flags are needed also without shaders because of filters 2015-08-20 03:42:22 +02:00
RealBadAngel
8b8d17b22b Remove use of engine sent texture tiling flags - theyre no longer needed 2015-08-20 02:41:40 +02:00
kwolekr
5009d31a33 Remove some emails from credits tab 2015-08-19 15:56:08 -04:00
kwolekr
f3c16ab373 Update credits tab 2015-08-19 15:14:27 -04:00
Rui
3a2bfd4548 Fix indianred and indigo of color-string 2015-08-19 19:49:45 +02:00
Rui
a64d887275 Add Japanese translation of desktop file 2015-08-19 19:49:22 +02:00
est31
d565ce9539 Client: disable mmdb modstore
The service isn't online, and on the long term, mmdb will likekly be
replaced with other services from the modding community.
2015-08-19 18:56:44 +02:00
est31
457d42c599 Android: bypass broken wide_to_utf8 with wide_to_narrow (again)
This bypass had to be re-enabled as some users reported issues,
even after the iconv build fix.

While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason, and some devices (unrelated from build
configuration).
2015-08-19 18:38:00 +02:00
est31
1fadf7f21e Fix inventory replace bug 2015-08-19 03:42:00 +02:00
kwolekr
c2d23ff9cc SAPI: Disable unlockable time profiling 2015-08-18 01:26:11 -04:00
kwolekr
bcf38a2ad1 SEnv: Remove static_exists from ActiveObjects in deleted blocks 2015-08-16 15:55:07 -04:00
onkrot
5556ba168f Remove unused functions. 2015-08-16 14:29:33 +02:00
paramat
ee6cad1546 Defaultsettings: Increase client_mapblock_limit to 5000 2015-08-15 20:29:30 +01:00
kwolekr
0ba1cf8203 Rollback: Fail on bad precondition instead of causing assertion error 2015-08-15 14:51:38 -04:00
BlockMen
7238df4c59 Fix sneaking (fixes #665 and #3045) 2015-08-15 20:36:45 +02:00
nerzhul
c4b5561b3f Remove unused function from connection.{cpp,h} 2015-08-15 08:48:20 +02:00
est31
25dfd1bbf5 Don't do formspec escaping twice for loading description 2015-08-14 15:56:25 +02:00
kwolekr
be9024a397 minimap: Add ability to disable from server 2015-08-13 15:05:48 -04:00
est31
a670ecfde4 game.cpp: Update cached settings 2015-08-13 20:05:53 +02:00
Perttu Ahola
def274a583 Fix segfault caused by a8e238ed06 2015-08-13 19:02:48 +03:00
est31
a8e238ed06 Add count based unload limit for mapblocks 2015-08-13 07:56:07 +02:00
kwolekr
2b04ab874d SAPI: Track last executed mod and include in error messages 2015-08-12 23:56:12 -04:00
est31
738fbc66d0 Fix Lua PcgRandom
Before, this lua code led to a crash:

local pcg = PcgRandom(42)
local value = pcg:next()

This was because if you called s32 PcgRandom::range(min, max) with the
minimum and maximum possible values for s32 integers (which the lua
binding code did), u32 PcgRandom::range(bound) got called with 0 as the
bound. The bound however is one above the maximum value, so 0 is a "special"
value to pass to this function. This commit fixes the lua crash by
assigning the RNG's full range to the bound 0, which is also fits to the
"maximum is bound - 1" principle, as (u32)-1 is the maximum value in the
u32 range.
2015-08-12 11:36:22 +02:00
paramat
f0b325254f Treegen: Rename pine tree mapgen alias 2015-08-10 09:50:58 +01:00
Kahrl
6c0c27f662 Fix intlGUIEditBox leak and uninitialized value in Mapper (reported by valgrind) 2015-08-10 08:41:45 +02:00
kwolekr
1c408c4f1d Make NetworkPacket respect serialized string size limits 2015-08-10 02:16:55 -04:00
kwolekr
18cfd89a86 Display Lua memory usage at the time of Out-of-Memory error
Also misc. minor cleanups
2015-08-10 01:38:09 -04:00
rubenwardy
a953ff4dfc Fix segfaults caused by the Environment not being initialized yet 2015-08-09 23:36:55 +02:00
sfan5
6b39bc6865 Translated using Weblate (German)
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 22:32:04 +02:00
Diego Martinez
46e4970918 Update Spanish translation. 2015-08-09 20:36:56 +02:00
Loic Blot
35cc90b086 Remove unused file 2015-08-09 13:27:42 +02:00
Kisbenedek Márton
e0a961da52 Translated using Weblate (Hungarian)
Currently translated at 91.1% (246 of 270 strings)
2015-08-09 12:33:41 +02:00
Andrey K
247dda5005 Translated using Weblate (Russian)
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
est31
ba5e4d7217 Translated using Weblate (German)
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
Jackie Coe
ad49c96ecf Translated using Weblate (German)
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
Jackie Coe
f75e6417ad Translated using Weblate (German)
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
Rui
a8dbcbc2f2 Translated using Weblate (Japanese)
Currently translated at 100.0% (270 of 270 strings)
2015-08-09 12:33:41 +02:00
est31
5447bb4e83 Translated using Weblate (German)
Currently translated at 99.6% (269 of 270 strings)
2015-08-09 12:33:41 +02:00
Jean-Patrick G
5ffb752d3a Translated using Weblate (French)
Currently translated at 96.2% (260 of 270 strings)
2015-08-09 12:33:41 +02:00
Rui
0d1243ce0b Translated using Weblate (Japanese)
Currently translated at 96.2% (260 of 270 strings)
2015-08-09 12:33:41 +02:00
est31
a2f12bf054 Translated using Weblate (German)
Currently translated at 99.6% (269 of 270 strings)
2015-08-09 12:33:41 +02:00
Jean-Patrick G
5622fb2cee Translated using Weblate (French)
Currently translated at 96.2% (260 of 270 strings)
2015-08-09 12:33:41 +02:00
Kahrl
63b12f1f04 Fix camera updates being toggled by N key in release mode (#2762) 2015-08-07 06:02:06 +02:00
gregorycu
5c3c965c1a Fix detection of sneaking node
This fixes bug 1551
2015-08-06 03:14:56 -04:00
kwolekr
8560ece02e Fix BufferedPacket race condition (fixes #2983)
This was caused by the use the non-threadsafe SharedBuffer in a
threaded context.
2015-08-06 02:25:35 -04:00
kwolekr
bd0b469d3d Fix critical vulnerabilities and bugs with NetworkPacket 2015-08-06 00:10:57 -04:00
est31
49cf66d785 Initialize random for verification key generation too 2015-08-06 05:48:07 +02:00
kwolekr
bcf47bc67c Improve Script CPP API diagnostics 2015-08-05 21:13:03 -04:00
kwolekr
3183d5a403 connection: Make assertions non-fatal for received data 2015-08-05 21:01:13 -04:00
RealBadAngel
3295f3c401 Fix tiling issues for PLANTLIKE and FIRELIKE with FSAA 2015-08-05 22:52:32 +02:00
paramat
7a6e4dc54a Cavegen V6: Make all caves consistent with 0.4.12 stable
When tunnels entirely above ground were avoided, the
missing pseudorandom calls changed the allowed caves.
Now, above ground tunnels are not placed while
still running all previous pseudorandom calls.
2015-08-03 06:39:23 +01:00
paramat
cf77e0333d Biome API: Make fallback biome stone and water, disable filler 2015-08-03 02:34:32 +01:00
Břetislav Štec
abe6c072d6 src/util/numeric.{cpp,h}: Fix FacePositionCache data race 2015-08-02 19:42:22 +02:00
Miner59
060e56b24c Fix "bouncy" blocks
Before players "bounced" too high. Now, while still allowing to bounce, higher speed bounces are throttled.
2015-08-02 19:40:23 +02:00
Břetislav Štec
868a1a5c13 src/client/tile.cpp: Fix reference counting 2015-08-02 19:26:15 +02:00
est31
47225346be Android: fix sound issue, and gitignore
Previously, sound failed due to errors with hardfp abi build
instructions. As the problem couldn't be found, the softfp
compatible abi was chosen instead.

This move will cause a small performance overhead, but due to the
abi being armeabi-v7a, the internal calculations will still be done
using the FPU.

We also fix some issues with ABI information passing. However, the
fixes aren't sufficient to get sound working.

The patch also fixes an issue with the gitignore file.
2015-08-02 19:23:17 +02:00
est31
a890c66bc0 Actually document what minetest.is_protected should do 2015-08-02 19:09:55 +02:00
rubenwardy
ec796b8e81 Add map limit config option 2015-08-02 14:27:04 +02:00
Břetislav Štec
a5e5aa5be9 Prepend "Lua: " before lua exceptions
src/server.cpp
src/emerge.cpp
2015-08-02 02:17:37 -04:00
Břetislav Štec
c4287a0d68 src/wieldmesh.cpp: Fix mesh extrusion memory leak 2015-08-02 02:16:30 -04:00
Břetislav Štec
ebe7b31538 src/client.cpp: Fix mapper memory leak 2015-08-02 02:15:38 -04:00
kwolekr
42cf5e972d Improve accuracy and safety of float serialization
Multiplying by a factor of 1/1000.f (rather than dividing by 1000.f) directly
introduces an error of 1 ULP.  With this patch, an exact comparison of a
floating point literal with the deserialized F1000 form representing it is now
guaranteed to be successful.
In addition, the maxmium and minimum safely representible floating point
numbers are now well-defined as constants.
2015-08-01 19:30:08 -04:00
kwolekr
bf991bde45 Clean up util/serialization.{cpp,h} and add unit tests 2015-08-01 19:24:46 -04:00
Břetislav Štec
67997af67f src/environment.cpp: Fix NULL pointer dereference 2015-08-01 20:44:18 +02:00
Břetislav Štec
79e2647556 src/network/connection.h: Fix race condition 2015-08-01 20:44:17 +02:00
est31
c39a85a88d Android: Add githash header to spare rebuilds after new commits
Before, android_version.h got changed at every new commit. Now, we
only change it with new minetest releases. Analogous to how cmake
does it,  we add an android_version_githash.h file that communicates
the git hash to C++ code.

Also, unify VERS_MAJOR, VERS_MINOR and VERS_PATCH variable
calculation inside the whole makefile.
2015-08-01 20:42:07 +02:00
kwolekr
7919318be7 tests: Log exceptions thrown inside of unit tests 2015-07-31 23:30:25 -04:00
paramat
cfed682d04 Dungeon generation: Fix code style issues in dungeongen.cpp 2015-08-01 00:37:26 +01:00
est31
e29b61ecd4 Android: speed up rebuild, and prevent race condition fail
Speeding up rebuild:

Before, we've written the android_version.h file at every rebuild.
As it thought the file's content has changed, make has rebuilt files
in the source tree that depended on that header file during rebuild,
causing lots of files being rebuilt without there being a reason.

The reasoning of make can be observed by passing -d and V=1 params
to the ndk-build command. You then got logging entries like:

Prerequisite `jni/src/android_version.h' is newer than target `obj/local/armeabi-v7a-hard/objs-debug/minetest/jni/src/areastore.o'.

Preventing race condition build fail:

Before, there was a race condition, where, if the prep_srcdir target
was executed in parallel with the $(ROOT)/jni/src/android_version.h
one, it could happen that the jni/src directory was nonexistent, and
we were trying to write into a file inside. This resulted in a build
failue:

/bin/sh: 1: cannot create [...]/jni/src/android_version.h: Directory nonexistent

Additionally, we now don't remove the link to src/ needlessly anymore.
Keeping this wouldn't have affected the rebuild, but this way its
more proper.
2015-07-31 10:12:20 +02:00
est31
7217fd32eb Fix 0.4.11 githash for android
Also make only one >-redirection, sparing repetition.
Also, use cut instead of awk, which is shorter and should be a bit faster.
2015-07-31 04:51:57 +02:00
Loic Blot
05fe9ab2d4 Small SendableMediaAnnouncement cleanup
-> Remove the SendableMediaAnnouncement struct
-> Forge the packet directly in the m_media loop, spare one loop and the construction of a vector
-> Use preincrement to spare iterator copies
2015-07-31 01:01:00 +02:00
est31
eb3aac20c8 Android: fix horrible libiconv build
Before, our libiconv build was a joke. We first called configure for our own build host system,
then called make, before we executed a Android.mk script we provided as patch. The first "native make"
always failed, and the LIBICONV_LIB file setting in our Makefile didn't match the built one,
resulting in an always-rebuild of iconv.

This commit cleans up this total mess, removes the double-build, and the Android.mk, and properly calls
./configure with the according target platform, and uses a built toolchain.

As we have to deal with the android bug "NDK: Support for prebuild libs with full sonames"
https://code.google.com/p/android/issues/detail?id=55868
as the 2013 patch
https://lists.gnu.org/archive/html/libtool-patches/2013-06/msg00002.html
by Google's David Turner wasn't inside the 2011 libtool, we pass -avoid-version to
libtool.

Thanks to the proper build, wide_to_utf8 works for android now, removing us of the need to disable it.
2015-07-29 15:59:06 +02:00
est31
f97c2702a2 Android: Fix minor makefile bugs
Fix commenting happening thanks to missing quotes and dereference variable the right way,
to get rid of a compile error.
2015-07-29 15:53:23 +02:00
nerzhul
ca63f7f10d Precalculate mapblock relative size. This permit to remove many s16 calculs on runtime 2015-07-29 11:45:44 +02:00
Břetislav Štec
88a6b9f52d Fixed minimap memory leak 2015-07-27 11:06:46 -04:00
SmallJoker
9bc0241e44 Extend CMake variable descriptions 2015-07-27 13:36:37 +02:00
est31
f336d3ffb6 Fix srp.cpp:815 leak
Thanks @Zeno-
2015-07-27 08:15:39 +02:00
est31
c30a2d6854 Add AreaStore data structure 2015-07-27 06:42:56 +02:00
SmallJoker
454a290370 Fix MSVC number conversion warning 2015-07-25 17:38:04 +02:00
jeanpatrick.guerrero@gmail.com
ffd0ef16c4 Fix FSAA dropdown option reset after changing another dropdown option 2015-07-25 17:33:41 +02:00
est31
fa1096ec49 Fix minetest.get_(all)_craft_recipe(s) regression
Since 03e0dd33a8 the calls didn't return an output count
for the recipes.
2015-07-25 17:33:41 +02:00
Loic Blot
4e6971e593 Cleanup server addparticle(spawner) by merge two identical functions. 2015-07-25 12:24:28 +02:00
kilbith
a8c5841140 Remove drivers dropdown in the settings tab 2015-07-25 10:41:04 +02:00
est31
288302a1f0 Fix documentation of dedicated_server_loop 2015-07-24 23:11:19 +02:00
est31
5bde7798e9 Check output of mpz_set_str and fix leak on error condition
Also add static identifier as upstream did
2015-07-24 22:42:54 +02:00
Loic Blot
aab7c83d02 Remove some old dead code. Fix some Clang warnings in SRP (ng->N... will
always evaluate to true.
2015-07-24 21:48:02 +02:00
est31
2eb329cc63 Bump protocol to 26
This was needed due to the TileDef serialisation changes. Originally it has been planned
to also add utf-8 based chat to 26, but chat changes aren't final yet, so they are done
in one change, after the release, and not two small ones, causing us having to be compliant
to three versions of the packet.
2015-07-24 20:32:26 +02:00
Novatux
5dc9df8bbe Update my name 2015-07-24 12:04:44 +02:00
est31
3b50b2766a Optional reconnect functionality
Enable the server to request the client to reconnect.

This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
2015-07-23 07:38:13 +02:00
RealBadAngel
1e0e85f82e Fix issues with light of attached CAOs 2015-07-23 04:35:13 +02:00
Robert Zenz
4eacce5e2f Add note that chat messages can be marked as handled. 2015-07-22 05:43:30 +02:00
paramat
8b472fdc05 Conf.example: Update mgv7 noise parameters 2015-07-22 02:29:26 +01:00
paramat
d569c91f48 Mgv7: Use density noise + density gradient for mountain terrain
Tune and optimise noise parameters
2015-07-21 23:16:14 +01:00
RealBadAngel
60350699c7 Add wielded (and CAOs) shader 2015-07-21 23:56:41 +02:00
sfan5
5b0c719171 Fix crash in mainmenu when loaded subgame does not have a "menu" directory 2015-07-21 21:55:58 +02:00
est31
254dbe7abd Clarify docs for auth.cpp method 2015-07-21 18:14:39 +02:00
est31
a57d83b46a Ask auth handler to create auth when a default password is set
-> Fix server crash with protocol >=25 if a default password is set.
-> Remove some useless and possibly confusion causing code for the TOCLIENT_FIRST_SRP packet handler
2015-07-21 18:12:28 +02:00
est31
403e6e6c9c Document game main menu image system 2015-07-21 17:17:46 +02:00
sfan5
8994913259 Allow random menu images for subgames 2015-07-21 16:58:22 +02:00
Loic Blot
fa7fe510d9 Remove profiler.h include where it's not needed. Remove some unreachable and very old code 2015-07-21 08:10:43 +02:00
Elia Argentieri
5ebb4237e2 Added get_player_velocity() method. Fixes #1176 2015-07-20 05:40:44 +02:00
est31
7bbb9b066a MoveItemSomewhere double bugfix
-> Fix bug where MoveSomewhere from an infinite source would fill the destination inventory with copies of itself.
-> Fix bug where MoveSomewhere would needlessly call callbacks.
-> Remove trailing whitespaces
2015-07-19 06:23:41 +02:00
paramat
4046f3e302 Cavegen: Mgv6: No small caves entirely above ground
Mgv5/mgv7: Remove 'should make cave hole' feature
Remove ravine code
2015-07-19 02:47:11 +01:00
TeTpaAka
e47f390e0d Refactor particle code to remove the while loops
Replaces while loops with proper getfield calls
2015-07-18 14:54:07 +02:00
Rui
1076bbd03e Update toolchain_mingw64.cmake 2015-07-18 09:02:55 +02:00
Mark Schreiber
74d8fdbd95 Add antialiasing UI setting
The Irrlicht engine supports antialiasing, and Minetest already supports
saving an antialiasing setting in its configuration file.  However,
Minetest lacked UI elements to set this setting, and previously the only
way to enable the feature was by hand-editing the configuration file.

Add a drop-down menu that can enable antialiasing.
2015-07-18 08:40:57 +02:00
Marcin
c5c609ce3d Add ability to specify coordinates for /spawnentity 2015-07-18 08:35:36 +02:00
TeTpaAka
dd2e08e117 Make acc and vel deprecated in add_particle and search for acceleration and velocity instead
The doc and the actual behaviour differed.
2015-07-18 07:57:20 +02:00
D Laboratory
162af5fe32 Fix a typo in comment of CMakeLists.txt 2015-07-18 07:50:52 +02:00
ExcaliburZero
5b9c8dfbd2 Change texture pack description file name
Change the name for texture pack description files from "info.txt" to "description.txt" in order to keep the naming consistent between description files for both mods and texture packs.

Also add backwards compatibility for texture packs that use "info.txt", and note in the log that "info.txt" is depreciated.
2015-07-18 07:50:44 +02:00
TeTpaAka
8d03301138 Fix invisible player when the attached entity is removed 2015-07-18 07:41:43 +02:00
Kahrl
9c76f379ac Display an access denied message when client detects a server timeout 2015-07-17 12:06:30 +02:00
est31
2c359da836 Run updatepo.sh 2015-07-17 07:24:10 +02:00
Michal Čihař
b4f166fb45 Translated using Weblate (Turkish)
Currently translated at 100.0% (269 of 269 strings)
2015-07-17 07:18:51 +02:00
Rui
5c7b7caec9 Translated using Weblate (Japanese)
Currently translated at 100.0% (264 of 264 strings)
2015-07-17 07:18:51 +02:00
sfan5
f4667dfd26 Translated using Weblate (Japanese)
Currently translated at 100.0% (264 of 264 strings)
2015-07-17 07:18:51 +02:00
Tae Lim Kook
a2f35da6b6 Translated using Weblate (Korean)
Currently translated at 1.7% (4 of 235 strings)
2015-07-17 07:18:51 +02:00
Tae Lim Kook
fa53bb77d9 Translated using Weblate (Japanese)
Currently translated at 100.0% (264 of 264 strings)
2015-07-17 07:18:51 +02:00
Jean-Patrick G
4872f1cfd1 Translated using Weblate (French)
Currently translated at 99.1% (233 of 235 strings)
2015-07-17 07:18:51 +02:00
Michal Čihař
3ff5e458b6 Translated using Weblate (Italian)
Currently translated at 82.5% (194 of 235 strings)
2015-07-17 07:18:51 +02:00
est31
bf7174f3f9 Server kicks: make messages configurable, cache wstring 2015-07-17 06:37:16 +02:00
nerzhul
f9dbec6edf Kick players when shutting down server and there is a crash due to a Lua stack exception 2015-07-16 20:27:42 +02:00
RealBadAngel
655fc6010f Fix relief mapping issues 2015-07-16 15:36:48 +02:00
Kahrl
b30e8d8ec6 Make serialization error message translatable
Also don't show "probably running a different version" message in simple singleplayer mode
2015-07-14 19:01:33 +02:00
Loic Blot
8ac0cf500f connection.cpp: remove unused constructor 2015-07-14 18:33:20 +02:00
kwolekr
515e7028ac Increase limit of serialized long strings 2015-07-14 03:22:16 -04:00
kwolekr
5006ce8260 Remove raw message output on AOM deserialization failure
Improve TOCLIENT_ACTIVE_OBJECT_MESSAGES robustness for handling invalid data
2015-07-13 23:29:29 -04:00
kwolekr
6f07f79c2f Add more robust error checking to deSerialize*String routines
Add serializeHexString()
Clean up util/serialize.cpp
2015-07-13 22:38:01 -04:00
paramat
b411b6f36f Minimal: Remove recently added unnecessary nodes
Fix 'is ground content' for some nodes
2015-07-14 03:33:58 +01:00
paramat
66ea356e68 Mgv6/treegen: (Re)Add fallback nodes for compatibility with subgames 2015-07-13 19:41:26 +01:00
jp
c3dead719a Fix remnant bugs on mainmenu
- Stop attempting to start a world when no world's created/selected in server tab
- Better world's indexes handling between subgames lists
2015-07-10 16:52:57 -04:00
kwolekr
1a1774a105 Fix damage flash when damage disabled 2015-07-10 15:58:57 -04:00
kwolekr
8eb272cea3 Misc. minor fixes 2015-07-10 15:58:57 -04:00
Loic Blot
e6f0178e83 Little coding style fix on porting.h 2015-07-10 19:04:05 +02:00
est31
cb8978fb1d Settings: pass name to callbacks by reference
Spare some copies.
2015-07-09 08:25:17 +02:00
est31
4ece2b9e32 Update clouds enable_3d_clouds when setting changed 2015-07-09 08:24:51 +02:00
Diego Martinez
13e100e1d8 Windows: Fix some warnings. 2015-07-09 01:52:28 +02:00
paramat
b51738177e Biome API decorations: 'spawnby' searches a 3D neighbourhood
The neighbours checked are the 8 nodes horizontally surrounding the decoration base
and the 8 nodes horizontally surrounding the ground node below the decoration
2015-07-08 22:44:10 +01:00
RealBadAngel
39439cbd3d Add new leaves style - simple (glasslike drawtype) 2015-07-08 11:20:07 +02:00
est31
b0784ba871 Use UTF-8 instead of narrow
Use wide_to_utf8 and utf8_to_wide instead of wide_to_narrow and narrow_to_wide at almost all places.
Only exceptions: test functions for narrow conversion, and chat, which is done in a separate commit.
2015-07-08 10:12:44 +02:00
kwolekr
e234d8b378 Clean-up Minimap code
- Fixed race conditions
- Fixed null dereference
- Fixed out-of-bounds array access
- MinimapMapblock is now allocated and added to update queue only when enabled
- Removed dependency on LocalPlayer
- Fixed code style
- Simplified expressions and program logic
- Cleaned minimap object interfaces
2015-07-08 01:50:31 -04:00
paramat
ba15c98e4d Mgv7: Auto-set lowest mountain generation level
Lowest level of base terrain determines mountain generation in mapchunk
Change some positional function arguments from int to s16
2015-07-08 00:49:04 +01:00
est31
d92d376148 Client: better m_proto_ver initialisation
Previously, m_proto_ver was set to the serialisation version
inside the legacy init packet.

Now, if the server doesn't send a protocol version (protocols < 25),
we set m_proto_ver to some value < 25 and > 0.
2015-07-07 17:03:26 +02:00
ShadowNinja
a93838707a Use minetest logging facilities for irrlicht log output 2015-07-05 01:05:24 +02:00
paramat
d786a272c0 Mgv7: Lower base of mountain generation to -112 and define constant 2015-07-04 20:21:19 +01:00
est31
64dc053209 Fix endless loop since grandparent commit 2015-07-04 19:43:46 +02:00
jeanpatrick.guerrero@gmail.com
c53520aa31 Fix attempt to start a world when no world is selected/created 2015-07-04 17:09:26 +02:00
est31
96989e0a6a Craftdef: Use numbers instead of iterators
Use numbers instead of iterators to traverse various vectors.
2015-07-04 16:28:21 +02:00
TeTpaAka
87b9cdab07 Fix missing check for 0 in craft replacements 2015-07-04 14:33:49 +02:00
kwolekr
7b171ea2be Fix code style from recent commits and add misc. optimizations 2015-07-02 23:14:30 -04:00
Sokomine
0a0378fece Set server_announce to world.mt and respect modes when changing subgame 2015-07-02 23:03:42 +02:00
RealBadAngel
8a85e5e58d Shaders fixes and cleanup relief mapping code. 2015-07-02 21:36:45 +02:00
Sokomine
75d2cfef5c Fix world.mt not written when selecting mode 2015-07-01 19:50:24 +02:00
est31
2e44873ac9 Inventory manager style cleanup and further checks 2015-07-01 17:03:02 +02:00
est31
b2160bcecd Disable mesh cache by default 2015-07-01 13:50:25 +02:00
paramat
c0dafa1c10 Cavegen: Cleanup code. Define constant for MGV7_LAVA_DEPTH 2015-07-01 06:21:13 +01:00
est31
d75009a758 Add android tools environment to gitignore
Previously, if you did `make envpaths` (as described in README.android), the new file got listed by git as new file.
2015-07-01 04:12:55 +02:00
est31
9e3e6dc5ec Make m_blocks_cache private
@RealBadAngel has removed all outside access of the cache.
2015-06-30 21:34:23 +02:00
est31
370a33686a Defer minimap update when shape changed 2015-06-30 21:14:28 +02:00
est31
842579eb8c Close keybind settings menu with esc 2015-06-30 21:04:06 +02:00
est31
29b0dc89e6 Fix single click world select 2015-06-30 20:09:29 +02:00
jeanpatrick.guerrero@gmail.com
85f3d575ec Fix bugs in mainmenu 2015-06-30 18:11:38 +02:00
paramat
91f95fd4df Biome API: Increase heat and humidity noise spreads to 1000 2015-06-30 07:04:18 +01:00
est31
29dda9f356 Add UpdateThread and use it for minimap and mesh threads 2015-06-29 15:00:19 +02:00
kwolekr
4e28c8d3c8 Fix *BSD build with GNU iconv 2015-06-29 12:32:01 +02:00
rubenwardy
0d65ee878c Add Lua errors to error dialog 2015-06-29 04:47:35 +02:00
RealBadAngel
1455267c9e Bugfix: variable type mismatch 2015-06-28 21:11:54 +02:00
RealBadAngel
0a90fedabc Bugfix: minimap was updated only with loading new blocks, allow forced updates with changing player pos 2015-06-28 14:45:47 +02:00
RealBadAngel
b160f8dfe7 Minimap update 2015-06-28 12:17:36 +02:00
est31
420125debd Remove busy polling inside minimap thread 2015-06-27 19:20:25 +02:00
paramat
36163d9653 Mgv5/mgv7 caves: Remove sand found in underground tunnels
Add missing check for max_stone_y to mgv5 cavegen
Tunnels now carve through sand below water_level
2015-06-27 03:36:40 +01:00
RealBadAngel
ffd16e3fec Add minimap feature 2015-06-27 03:42:01 +02:00
est31
3376d2e114 Remove compile warning
Thanks @TeTpaAka for pointing this out.
2015-06-25 15:50:31 +02:00
est31
3d43df99f1 Return to ignore 2015-06-24 22:47:41 +02:00
rubenwardy
b13809f0c0 Use frame instead of words 'no screenshot available' 2015-06-24 07:33:38 +02:00
Loic Blot
c6766b275f Typo fix on previous @est31 commit 2015-06-23 23:17:47 +02:00
est31
3a89e25fe0 Small TOCLIENT_HELLO logging fix
Fix grammar error and missing number conversion for version.
Also add deployed protocol to log line.
2015-06-23 21:14:48 +02:00
est31
2c1fd29884 Add MoveSomewhere inventory action
Improve shift+click experience
2015-06-23 20:18:41 +02:00
Craig Davison
bc55ef337c Use actionstream instead of errorstream when failing to emerge player 2015-06-23 19:25:06 +02:00
est31
6f8bdda90e Fix string conversion error message 2015-06-23 15:04:14 +02:00
TeTpaAka
17ba584fe2 Fix bug when craft input isn't replaced 2015-06-22 19:30:35 +02:00
Zheyu Shen
0b76e85a71 Update Chinese translation 2015-06-22 19:25:01 +02:00
MirceaKitsune
660fa516bf Fix some issues with animations, and allow non-looped animations to be defined 2015-06-22 01:53:38 +02:00
paramat
622918d8a8 Mgv7: Edit noise parameters. Fewer octaves, larger spreads. 2015-06-21 04:34:19 +01:00
RealBadAngel
53efe2ef42 Remove textures vertical offset. Fix for area enabling parallax. 2015-06-21 00:11:09 +02:00
est31
a31d08be55 Android: use loop inside makefile to spare repetition 2015-06-20 07:48:17 +02:00
est31
14f4cd0ef9 Small CAO improvements
-> remove the old parent as @kahrl suggested
-> use indices no iterator as @kwolekr suggested
2015-06-20 06:58:07 +02:00
paramat
70da8a940b Mapgen objects: Enable heatmap and humidmap for all biome api mapgens 2015-06-20 04:16:17 +01:00
figec
d7190df07e More correct wrap_rows implementation 2015-06-20 03:41:51 +02:00
est31
dd91b3d6fb Generic CAO cleanups and renames for clarification
* Use enum for GENERIC_CMD_*
* Rename m_attachements to attachement_parent_ids (public member and clearer name)
* Rename GENERIC_CMD_SET_ATTACHMENT to GENERIC_CMD_ATTACH_TO
* USHRT_MAX + 1 buffer sizes to prevent overflows as @kahrl suggested
* Remove unneccessary m_id from GenericCAO (shadowing protected superclass member for no reason) as @kahrl suggested
2015-06-20 03:37:30 +02:00
est31
40226e5274 Make attached objects visible in 3rd person view 2015-06-20 02:59:53 +02:00
figec
3b65a6a36c Fix wrap_rows at inner byte of multibyte sequence
Also fix UTF-8 inner byte bounds and make unittest for case this fixes.
2015-06-18 23:39:23 +02:00
paramat
e45ecad3ab Biome API: Add noise defined biome blend 2015-06-18 07:05:22 +01:00
paramat
2da1503780 Mgv6: Don't create air gap in tundra at y = 48 in custom high terrain 2015-06-18 04:18:15 +01:00
est31
ea1b17b88f Don't print an error for valid listring[] formspec 2015-06-18 04:25:11 +02:00
est31
43dab2ffc8 Make wrap_rows not wrap inside utf-8 multibyte sequences
Also count multibyte sequences as "one" character.
Adds unittest for the bug reporter's case.
Fixes #2796.
2015-06-17 22:22:15 +02:00
est31
6dcf549ba9 Fail iconv call gracefully
No freezing when inbuf_size doesn't decrease over time.
2015-06-17 19:03:58 +02:00
ShadowNinja
a1a2ac7954 Simpler patch for saplings trying to grow on unknown nodes 2015-06-16 21:07:38 +02:00
est31
7a90b31b30 GUIFormSpecMenu::OnEvent code style update and small refactor
* Make method (more) consistent with current code stlye
* Move index into loop constructor after @rubenwardy's suggestion
* Cache inv_s->getList(s.listname), which removes a possibly bad scenario
of inv_s being null.
* Properly check for validity
2015-06-16 20:33:07 +02:00
est31
7b7f8b7225 Update credits tab 2015-06-16 19:34:27 +02:00
est31
c977fbd928 Add list-rings
Adds list-rings, a method to implement item sending between inventories via shift-click.
Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method.
Also adds them to minimal game, and the standard inventory.
Craft output slots are not supported.
2015-06-16 14:51:26 +02:00
Nathaniel Olsen
3ae8b92be6 Remove unneccessary space for tab completion 2015-06-16 07:16:22 +02:00
Wuzzy
bbf6f4fc25 Don't highlight entries in credits 2015-06-15 17:43:47 +02:00
y.st
3b4408aa6c Don't crash when saplings try to grow on unknown nodes 2015-06-15 17:41:25 +02:00
paramat
38482d2656 Biome API: Enable biome generation to lower world limit
Decorations: Remove lower limit of water level for placement
2015-06-15 02:07:38 +01:00
SmallJoker
bb5f830d16 Ignore punches with no damage in the actionstream 2015-06-15 00:10:13 +02:00
Craig Davison
ecdfbfc8dc Remove reference to deprecated privilege 2015-06-14 23:53:30 +02:00
est31
ee38bcd307 Automated whitespace error fix for last commit 2015-06-14 23:15:20 +02:00
RealBadAngel
43fcfbfe05 Improved parallax mapping. Generate heightmaps on the fly. 2015-06-14 21:13:36 +02:00
est31
d105bf27dd Add UTF and other utility unit tests 2015-06-14 12:07:51 +02:00
est31
60f31ad523 Android: bypass broken wide_to_utf8 with wide_to_narrow
While utf8_to_wide works well, wide_to_utf8 is quite broken
on android, for some reason.
2015-06-14 08:25:21 +02:00
Ilya Zhuravlev
b6387b4e0f Use utf-8 in formspecs 2015-06-13 19:49:55 +02:00
est31
572990dcd3 Add utf-8 conversion utilities and re-add intlGUIEditBox 2015-06-13 19:49:55 +02:00
TeTpaAka
aa13baa30a Add minetest.register_on_player_hpchange 2015-06-13 19:40:31 +02:00
TeTpaAka
e50aa4ed06 Add return list of individual counts to find_node_in_area 2015-06-13 19:39:18 +02:00
est31
502e40a649 dofile error reporting for syntax errors
According to doc, dofile() raises an error when parsing failed due to syntax errors.
Fixes #2775
2015-06-12 20:23:31 +02:00
paramat
0b187ede4b Minimal: Add snow biome and jungleleaves nodes. Add mapgen aliases
Treegen: Remove alias checks from jungletree generation for speed
2015-06-12 08:20:19 +01:00
est31
c849d32a10 Reposition irrlicht timestamp in makefile 2015-06-11 23:56:54 +02:00
HybridDog
05f4e9ee08 More reliable serverlist behaviour
-> remember the previously loaded serverlist, and use if new one failed
-> show a "loading" serverlist
2015-06-09 16:44:43 +02:00
paramat
e481745433 Minimal: Edit mapgen aliases. Use blob ore for clay, update other ores. Update simple biomes. Cleanup code 2015-06-09 00:47:03 +01:00
HybridDog
8383a61eac Decrease minetest.after globalstep lag
* abort if theres no active timer
* only reduce the timer.time of all timers when its necessary
* move updating timers_to_add into a seperate function
2015-06-06 21:00:38 +02:00
paramat
74d8b341bc Mgv5/mgv7: Trigger biome recalculation at underwater surfaces 2015-06-03 06:37:10 +01:00
est31
ba3ff5ef39 Fix uninitialized variable error
If you run minetest with valgrind, you'll quickly notice uninitialized jump
depend error messages that point to s_base.cpp:131. This commit fixes those.
2015-06-02 13:55:02 +02:00
est31
b8a8be9c86 Nicer time setting logging
Now logs

ACTION[ServerThread]: player sets time to 6:03

instead of

ACTION[ServerThread]: player sets time to 6:3
2015-06-02 06:49:05 +02:00
est31
e479337c1a Fix wrong replace from previous commit 2015-06-02 00:20:12 +02:00
est31
6df6b2a0e0 Localize inside whole misc_helpers.lua 2015-06-01 18:18:18 +02:00
est31
617a3d426f Make split method static 2015-06-01 17:04:21 +02:00
est31
06a2eee692 Mapblock: nodecount refactor
Spare direct multoplication, use constant MapBlock::nodecount instead of
local nodecount variables.

Also use strides at one place instead of multiplications.
2015-05-31 06:24:41 +02:00
SmallJoker
b4dfaa3a7a Only retrieve always_fly_fast setting once 2015-05-30 22:29:36 +02:00
Craig Robbins
addf3ee165 (Android) Only simulate holding down fast key if fast_move is toggled to true 2015-05-29 22:59:21 +10:00
kwolekr
522acf920f Make get_biome_list() error message more helpful 2015-05-28 20:04:50 -04:00
Kahrl
0f15488eae Fix typo in variable name 2015-05-28 20:47:15 +02:00
TeTpaAka
c0335f7d13 Add some missing getter functions to the lua API
ObjectRef:
get_properties
get_armor_groups
get_animation
get_attach
get_bone_position

Players:
get_physics_override
hud_get_hotbar_itemcount
hud_get_hotbar_image
hud_get_hotbar_selected_image
get_sky
get_day_night_ratio
get_local_animation
get_eye_offset

Global:
minetest.get_gen_notify
minetest.get_noiseparams
2015-05-28 16:46:35 +02:00
est31
990a96578f Consistent const string params
Parent commit broke behaviour.
Thanks @TeTpaAka for testing the fix.
2015-05-27 13:23:09 +02:00
est31
21878c9d5c Spare some string copies 2015-05-27 11:45:40 +02:00
paramat
f16ebbfecf Mgv6: Enable snowbiomes by default. Double biome noise spread. 3 octaves, 0.5 persistence for humidity 2015-05-26 02:08:06 +01:00
est31
6b7fb591cb Small clientiface ASCII art improvements
Use v arrows except where there is only one line between two boxes,
and other improvements
(Yea could use ↓ but its an ASCII art not an Unicode art).
2015-05-24 16:33:22 +02:00
paramat
774e5d17c4 Biome API, mgv7: Increase heat/humidity spreads. Improve mgv7 noise parameters 2015-05-24 04:33:09 +01:00
paramat
3dba6d1f90 Mgv5/v7: Fix generateBiomes biome recalculation logic Biomegen down to y = -192 for mgv5 deep oceans. Improve code 2015-05-23 02:18:30 +01:00
SmallJoker
39869aaa25 Fix Windows build, clean up included headers
Also fix a startup error caused by s_security.cpp
2015-05-22 20:37:59 +02:00
est31
e13d2bafc6 Deny empty username early in the protocol
Thanks to @UltimateNate for pointing this out :)
2015-05-22 20:24:39 +02:00
est31
9facb40738 Don't ignore nametag attribute change message for newer versions
This allows newer versions to add additional information that isn't
read by us, but still in a backwards compatible manner.
2015-05-21 19:01:46 +02:00
est31
2853b40de1 Fix documentation for texture override face selector behaviour 2015-05-20 19:58:27 +02:00
kwolekr
da34a2b33e Replace instances of std::map<std::string, std::string> with StringMap
Also, clean up surrounding code style
Replace by-value parameter passing with const refs when possible
Fix post-increment of iterators
2015-05-19 16:10:49 -04:00
rubenwardy
603297cc35 Add texture overriding 2015-05-19 21:27:07 +02:00
kwolekr
43702ec6ac Fix build with libstdc++
libstdc++ doesn't include <cstring> inside of <string>, unlike libc++.
2015-05-19 02:38:48 -04:00
kwolekr
6c5a6967ec Split ObjDef/ObjDefManager out to objdef.cpp 2015-05-18 22:30:25 -04:00
est31
497299afd6 Lower log level for unexpected behaviour
Its a possible mistake to log in to a server with twice the same name.
Before, it triggered a server wide error message, now it logs to actionstream.
2015-05-19 00:55:58 +02:00
est31
d2ca662569 Enforce hiding nametag
Work around irrlicht bug and hide nametag if its alpha is set to 0.
Thanks @TeTpaAka for pointing out workaround.
2015-05-18 23:10:48 +02:00
est31
5b03857c62 Add more swp files to gitignore
Specifically, the added rule matches .kate-swp files.
2015-05-18 21:24:57 +02:00
est31
23984ef7f0 Make nametags white again
Commit 11a96e4901
commented out version parsing, resulting in the version byte being parsed as part of the color,
making nametags dark grey.
Re-introduces version parsing and ignores the packet if the version is more recent than ours,
fixing the unused variable warning (should have been done anyway).
2015-05-18 21:11:41 +02:00
kwolekr
20aa78cffb Fix null dereference when loading schematic from definition without a NodeDefManager 2015-05-17 22:32:35 -04:00
kwolekr
46684beec1 Record MapBlock modification reasons as flags instead of strings
This improves performance of MapBlock::raiseModified by a factor of 6.
Also, clean up mapblock.h a bit and inline small functions.
2015-05-17 22:14:26 -04:00
kwolekr
4c9a8a91c4 SAPI/Noise: Add PerlinNoiseMap:getMapSlice() function
This adds the ability to grab 'slices' of noise calculated by PerlinNoiseMap.
Retrieving smaller slices of noise from the computation result as needed
optimizes memory usage while maintaining a reasonable amount of CPU overhead.
2015-05-17 04:04:17 -04:00
paramat
c0edb8e313 Mapgen v5/v7: Detect sandstone, enable sandstone brick dungeons 2015-05-17 06:07:39 +01:00
kwolekr
3ffb5f5761 Add optional buffer param for bulk data array writes in Lua 2015-05-17 00:07:45 -04:00
kwolekr
28b2476b11 Noise: Fix interpolation at negative coordinates 2015-05-17 00:04:51 -04:00
ShadowNinja
c00b6812b1 Fix current mod name change missed during rebase 2015-05-16 21:12:03 -04:00
kwolekr
11a96e4901 Add -Wsign-compare for Clang builds and fix some signed/unsigned compiler warnings 2015-05-16 20:15:03 -04:00
kwolekr
fb36c471d7 SAPI: Accept either ARGB8 table or ColorString to specify colors 2015-05-16 20:15:03 -04:00
ShadowNinja
8f9af57314 Add core.get_dir_list 2015-05-16 18:33:22 -04:00
ShadowNinja
6c06330daf Add core.request_insecure_environment() 2015-05-16 18:33:19 -04:00
ShadowNinja
05ab9973f9 Add core.mkdir 2015-05-16 18:32:37 -04:00
ShadowNinja
3a8c788880 Add mod security
Due to compatibility concerns, this is temporarily disabled.
2015-05-16 18:32:31 -04:00
LeMagnesium
f26421228b Added hour:minute format to time command
* The time command now accepts parameters in the form <hour>:<minute>,
    and if invoked with no parameters returns the current time in said format.
2015-05-16 18:15:34 -04:00
est31
c297a75a7d Fix build since last commit
Also rename method to better match what it does.
2015-05-16 22:14:15 +02:00
est31
8dbf683313 Finalize init packets and enable protocol v25
This enables srp.
2015-05-16 21:17:28 +02:00
TeTpaAka
19cbb6b37b Add push_ARGB8 to script/common/c_converter 2015-05-15 16:21:56 -04:00
TeTpaAka
18c2f16c13 Generalize core.get/set_nametag_color into core.get/set_nametag_attributes 2015-05-15 16:21:01 -04:00
kwolekr
5d1d7c17ea Noise: Make buffer size parameters unsigned 2015-05-15 16:20:30 -04:00
kwolekr
eaef678e0b Schematics: Fix probability values for .mts version 1 2015-05-15 16:20:30 -04:00
Brandon
c5b4e54174 Add minetest.register_on_punchplayer 2015-05-15 11:09:55 +02:00
TeTpaAka
86a963caca Add get and set functions for the nametag color 2015-05-15 11:03:27 +02:00
Craig Robbins
99cf53c908 ANDROID: Do not limit situations where fast is enabled
Before this commit autofast for Android was ignored if the user was sneaking, digging or building. There is no reason for this and it impedes movement control
2015-05-15 13:22:07 +10:00
est31
33a633a631 Fix libgmp for Android
Android terminated immediately after start since commit
181f7baa45
because library wasn't loaded, and libminetest.so required
libgmp.so.10 instead of libgmp.so.

The second issue has been solved by the linker flags.
2015-05-15 05:08:59 +02:00
tenplus1
be18bd6a8c Don't crash if an item gets dropped into unloaded space
Items dropped into unloaded map space will crash game so here's a fix...
2015-05-15 00:15:25 +02:00
est31
178f536f08 Item entity merging refactor
Don't ident too much, and add a comment.
2015-05-15 00:06:18 +02:00
est31
b70e67df8c Fix compiler warning about sign comparison 2015-05-13 00:04:30 +02:00
SmallJoker
ecc514f11b Build and link gmp correctly on MSVC
Also optimize json's library
2015-05-12 21:07:46 +02:00
Novatux
75622c30be Add code to support raillike group names 2015-05-12 20:48:55 +02:00
est31
b4c3ff6eab is_player() is no player-only function 2015-05-12 05:52:49 +02:00
paramat
02805af36e Mapgen v5/6/7: Cleanup node resolver and aliases 2015-05-12 04:40:53 +01:00
est31
82e35edff5 Make early protocol auth mechanism generic, and add SRP
Adds everything needed for SRP (and everything works too),
but still deactivated, as protocol v25 init packets aren't final yet.
Can be activated by changing the LATEST_PROTOCOL_VERSION header to 25
inside networkprotocol.h.
2015-05-11 18:40:27 +02:00
est31
181f7baa45 Add LibGMP
Uses system provided libgmp if found, if not it falls back to mini-gmp.
2015-05-11 17:48:33 +02:00
Megaf
58eae43322 Replaced libjpeg dependency on apt-get, it should be libjpeg-dev instead of libjpeg8-dev.
On Debian 8...
```
Package libjpeg8-dev is not available, but is referred to by another package.
This may mean that the package is missing, has been obsoleted, or
is only available from another source
However the following packages replace it:
  libjpeg62-turbo-dev
```
Using libjpeg-dev should make the OS select the most appropriate lib to be installed.
These are the packages available on Debian 8.
```
libjpeg-dev - Development files for the JPEG library [dummy package]
libjpeg-turbo-progs - Programs for manipulating JPEG files
libjpeg-turbo-progs-dbg - Programs for manipulating JPEG files (debugging symbols)
libjpeg62-turbo - libjpeg-turbo JPEG runtime library
libjpeg62-turbo-dbg - Debugging symbols for the libjpeg-turbo JPEG library
libjpeg62-turbo-dev - Development files for the libjpeg-turbo JPEG library
libturbojpeg1 - TurboJPEG runtime library - SIMD optimized
libturbojpeg1-dbg - TurboJPEG runtime library - SIMD optimized (debugging symbols)
libturbojpeg1-dev - Development files for the TurboJPEG library

```
This seems to work on all current Debian versions, Wheezy, Jessie and Sid.
https://packages.debian.org/wheezy/libjpeg-dev
https://packages.debian.org/jessie/libjpeg-dev
https://packages.debian.org/stretch/libjpeg-dev

Im not sure if Ubuntu has this dummy package.

http://packages.ubuntu.com/search?keywords=libjpeg-dev

Perhaps this should be further discussed.

libjpeg8-dev -> libjpeg-dev
2015-05-11 20:56:11 +10:00
Craig Robbins
5a1975a4e3 Change lower limit of display_gamma to 1.0 (linear light)
Now matches function comment
2015-05-11 02:03:09 +10:00
kwolekr
2b99d904f6 Schematics: Add per-node force placement option 2015-05-09 18:44:00 -04:00
kwolekr
d59e6ad004 Fix typo in WieldMesh::setItem() 2015-05-08 23:30:56 -04:00
kwolekr
ff740a4179 Ensure that Map::findNodesWithMetadata() reports nodes strictly within the node-granular area 2015-05-08 13:31:03 -04:00
kwolekr
f1ccfd3c3d Replace Wieldmesh::setItem assertion that could be triggered by the server with an error 2015-05-08 13:26:31 -04:00
est31
0310123bc9 Fix release build warning 2015-05-08 07:23:41 +02:00
kwolekr
f091bbd563 Fix compilation for non-client builds, and fix signed comparison warning 2015-05-08 01:21:34 -04:00
kwolekr
2dba29ebf2 Tests: Add schematic unittests
Improve schematic file-saving interface
Add ability to create temporary test files
2015-05-08 00:55:42 -04:00
est31
33c11415bf Gracefully handle PacketErrors 2015-05-08 06:51:03 +02:00
kwolekr
0e64fc45b9 Fix missing Y component assignment in check_v3f 2015-05-08 00:03:41 -04:00
paramat
77e4a467f0 Conf.example: Update recommended maximum cloud radius to 26 2015-05-08 01:17:50 +01:00
Kevin Ott
e17c6ba2cd Remove duplicate lua_getfield() in c_converter.cpp
Fixes #2678
2015-05-07 09:57:34 +02:00
kwolekr
b246812455 Schematics: Add indent-with-space option for schematic Lua table serialization 2015-05-07 02:54:35 -04:00
kwolekr
656575b59d NodeResolver: Remove NodeResolveMethod
This simplifies NodeResolver logic and makes some interfaces cleaner.
2015-05-07 02:36:01 -04:00
ShadowNinja
d720fd5644 Fix connection speed unit names 2015-05-06 15:41:37 -04:00
ShadowNinja
3a8e7341ec Fix error messages for type-checking Lua reading functions 2015-05-06 15:33:36 -04:00
ShadowNinja
3f5c2dea4d Improve Redis error messages 2015-05-06 15:28:22 -04:00
kwolekr
2b44e75442 Fix build on Debian broken by b45df9d (missing include, somehow?) 2015-05-05 20:40:18 -04:00
kwolekr
633af58a05 NodeDefManager: Improve const-correctness of interfaces
- Add ability to explicitly reset NodeResolve state (useful for unittesting)
- Remove non-essential NodeResolve methods modifying state from INodeDefManager
- Add const qualifier to NodeDefManager and ContentFeatures serialize
2015-05-05 16:52:06 -04:00
kwolekr
b785577f03 Add core.find_nodes_with_meta() script API 2015-05-05 16:21:59 -04:00
kwolekr
b45df9d6a7 Tests: Add NodeResolver unittests
Minor misc. NodeResolver cleanups
Prefix faux content type constants for testing with t_ to avoid
confusion or name collisions
2015-05-05 12:00:36 -04:00
ShadowNinja
1be2d32fd5 Make Git version detection use VERSION_STRING instead of tags
This fixes the problem where 0.4.12-dev versions were erroneously shown as
0.4.11-dev because the tag was added on a separate branch.  It also fixes a
similar issue when builders didn't fetch new tags when updating.

This also removes the number-of-commits-since-tag field, since it's
incompatible with this.  Said field doesn't seem to be useful anyway if you
have the commit hash.
2015-05-05 17:13:05 +02:00
ShadowNinja
dfd790930c Fix GCC compiler warning 2015-05-04 20:01:10 -04:00
Jay Arndt
2923eafaca Stop NetworkPacket methods from producing bloated packets 2015-05-05 01:47:41 +02:00
Mahmut Elmas
3ee854cf25 Update Turkish Language
Added some new translations
Fixed some overlenght lines
2015-05-05 00:50:53 +02:00
est31
4b0f5fcbf5 Cache enable_3d_clouds flag
Small improvement on clouds rendering performance
2015-05-04 22:50:04 +02:00
paramat
9345ba7b6a Clouds: Make cloud area radius settable in .conf 2015-05-04 22:41:13 +02:00
Kevin Ott
5fa4fed097 Add a check for animation when getting an extruded mesh
Fixes issue #2667
2015-05-04 02:11:36 -04:00
obneq
9af7f38e3f Fix pathfinder to produce more useful paths
- Fix unintended negation of condition
- Remove line_of_sight 'optimization'
2015-05-03 22:36:11 -04:00
kwolekr
8f38f8255c Tests: Add ObjDef unittests 2015-05-03 22:19:35 -04:00
kwolekr
5b237b4d94 ObjDefManager: Set replacement object's handle info after calling set()
Make gamedef optional when constructing an ObjDefManager
Add note about object ownership
2015-05-03 22:19:35 -04:00
est31
5704fb36d2 Better version detection for shallow clones 2015-05-03 16:47:22 +02:00
paramat
9e1e4b6284 RotateAlongYAxis: For facedir case, return if param2 >= 4 2015-05-03 03:43:51 +01:00
est31
aef1b41b02 Add .patch files to gitignore 2015-05-01 07:42:08 +02:00
SmallJoker
6626a3f72f Fix several MSVC issues numeric.h
-> Round negative numbers correctly CMakeLists.txt
-> Link Json with the static run-time library
2015-05-01 07:34:51 +02:00
kwolekr
37ca3212ee Fix MSVC compatibility
Make sure to include random unittests in android builds, too
Use SWAP() macro
Ensure that negative ranges are tested as well in random unittests
2015-04-29 13:20:01 -04:00
kwolekr
b6475f5448 Tests: Add random unittests 2015-04-29 04:08:04 -04:00
mich1
9179081776 Add Russian comment translation to minetest.desktop 2015-04-27 18:14:58 +02:00
sfan5
4ea5a96fff Revert the upper-case PROJECT_NAME nonsense that was part of #2402 2015-04-27 16:24:49 +02:00
sfan5
558d715bf6 Revert "Only lowercase project name at compile time"
This reverts commit 3be9787e64.
2015-04-27 16:24:49 +02:00
kwolekr
415167b228 Noise: Fix PcgRandom::randNormalDist() when range contains negative numbers
This fixes an issue with erroneous float-to-int rounding that resulted in
truncation toward 0, causing a biased distribution.
2015-04-27 04:05:25 -04:00
kwolekr
cd1d625ab2 Replace PRNG assertions with PrngException 2015-04-27 01:24:37 -04:00
Tomas Brod
732eb72a0c Fix minetest.clear_* creating new LOCAL table instead of clearing the existing one.
On calling clear_redistered_biomes the registered_biomes table is cleared
by creating a new empty table, but the pointer is not updated to point to
the new one. So after calling more register_biome, the registered_biome
table always contains 0 items, which is an error. Instead, the table is
cleared by removing all its items so the pointer (minetest.registered_*)
remains valid.
2015-04-26 15:45:58 -04:00
kwolekr
068d561a3c Update .gitignore 2015-04-26 15:40:19 -04:00
est31
27e3a353d8 Remove craftdef serialisation
It isn't needed anymore, sending ICraftDefManager over the network has been obsoleted
by protocol version 7.
2015-04-26 21:30:52 +02:00
est31
4f851faa91 Craftdef refactor
Fix style, refactor assert, use '"' instead of "\"",
replace code duplicating craftGetItemName, rename iterators.
2015-04-26 21:28:40 +02:00
kwolekr
7220ca906d Tests: Modularize unit testing
Split unit tests into separate files under src/unittest/
Give better unittest diagnostics
Clean up some code
2015-04-26 15:08:54 -04:00
fishyWET
45a77c8bf1 Update chinese translation
fixed some mistakes and added in some new translations
2015-04-27 01:17:10 +10:00
Aaron Suen
1fb3d1156c Fix fast leaves with texture_clean_transparent enabled. 2015-04-26 23:39:40 +10:00
Kevin Ott
400c6087b6 Fix player pitch and yaw not being set properly 2015-04-26 23:36:05 +10:00
Muhammad Rifqi Priyo Susanto
1c7c349264 Remove fly mode in simple main menu
As the fly mode option is avaiable in-game, this is not used anymore.
2015-04-26 23:35:32 +10:00
est31
e3764410d3 German translation: shorter setting name 2015-04-24 20:25:33 +02:00
nerzhul
ab04b7fe94 Remove unused variable Client::m_active_blocks 2015-04-24 15:41:45 +02:00
paramat
ac6efa2539 DecoSchematic: Fix missing trees in rough terrain
Move place_on check to before place_center_x/y/z displacement of p
Reduce displacement of p by place_center_x/y/z flags
to correctly position schematics
2015-04-23 02:44:25 +01:00
est31
ccc09abc2d Protocol 25: wstring -> string for custom access denial reasons
Also fix std::logic_error when server::DenyAccess() is used with only two arguments.
2015-04-22 14:10:39 +02:00
nerzhul
eec01bc2fa Re-apply 972d17baea81ffe6d508b291ef97207a4822e1da...
but not rename the container. Approved-By est31
2015-04-22 11:47:22 +02:00
SmallJoker
17a173f474 Fix crash on startup (Windows) 2015-04-22 13:48:10 +10:00
ShadowNinja
3be9787e64 Only lowercase project name at compile time 2015-04-21 20:51:16 -04:00
kwolekr
e0eec201a1 Revert "m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue"
This reverts commit 972d17baea.
The commit being reverted was unauthorized.  There had been no discussion,
review, or sign-off prior to submittal to upstream.
2015-04-21 18:12:01 -04:00
Loic Blot
972d17baea m_active_object_messages is used like a queue. Use std::queue instead of std::list. Also rename to m_active_object_messages_queue 2015-04-21 23:28:13 +02:00
ShadowNinja
436cb468e9 Add minetest.global_exists() 2015-04-21 22:58:37 +02:00
kwolekr
943c6e523e Noise: Add noise unittests
Fix buffer size calculation for lacunarity < 1.0
Add guard against absurd noise parameters
2015-04-21 13:05:14 -04:00
ShadowNinja
c197e03922 Fix sign-compare compiler warnings in mg_ore.cpp 2015-04-20 22:57:30 -04:00
ShadowNinja
d36067fda5 Fix mod store rating 2015-04-20 22:48:14 -04:00
kwolekr
46a2c1f167 Ore: Add biomes parameter 2015-04-20 20:25:33 -04:00
kwolekr
a443a13a9d Fix build on OS X (Thanks neoascetic) 2015-04-20 01:35:41 -04:00
kwolekr
3d4244cc75 Add 'persistence' alias for Lua noiseparams and validate more vector parameters 2015-04-19 21:42:40 -04:00
kwolekr
687d969c9c Noise: Correct noise objects created with invalid dimensions 2015-04-19 21:39:10 -04:00
kwolekr
386d695330 Porting: Refactor initalizePaths()
Add support for Solaris and HP-UX
Search additional potential procfs locations for current executable
2015-04-19 16:52:58 -04:00
est31
f1a41e4f77 Disable connection timeout for singleplayer and server tabs
In worlds with many mods we can easily reach timeout, waiting for the server to start.
2015-04-19 19:58:21 +02:00
paramat
a615da6b12 Biome API: Add biome-specific river water 2015-04-19 06:09:57 +01:00
obneq
0c792db05c fix infinite spawners 2015-04-18 20:14:34 +02:00
kwolekr
e0889c6c03 Schematics: Fix core.schematic_create() 2015-04-17 18:39:37 -04:00
SmallJoker
5f0b36b8b7 10s timeout when connecting to server 2015-04-17 10:40:48 +02:00
est31
d4d561fbcd Fix build since: "Remove referenced schematics from Decorations on clear"
Fixes build, which has been broken for all platforms (except BSD?) since
grandparent 406d9ba87b.
Thanks to @SmallJoker for pointing out a solution.
2015-04-17 10:30:59 +02:00
kwolekr
3576f4fab7 Switch to check_v3s16 in l_mapgen.cpp and l_vmanip.cpp for type safety 2015-04-17 01:03:13 -04:00
kwolekr
406d9ba87b Schematics: Remove referenced schematics from Decorations on clear 2015-04-17 00:53:05 -04:00
est31
f0a1379e5a Refactor around translatePassword
Change types for passed password from wstring to string, which removes converting
back and forth in most cases. Move the narrow_to_wide conversion, where its neccessary,
closer to irrlicht. Remove trailing spaces in guiPasswordChange.cpp. Make parameters for
translatePassword passed as const reference.
2015-04-17 06:10:30 +02:00
kwolekr
821d0025da Biomes: Remove referenced biomes from Decorations on clear 2015-04-16 23:38:05 -04:00
est31
4abb96fb54 Fix path detection with --std= parameter
Fixes path detection when compilers have been told to follow a standard, e.g. with -DCMAKE_CXX_FLAGS=--std=c++98.
To see the passed defines, try this with and without the --std parameter:
gcc -E -dM --std=c99 - < /dev/null | grep linux
2015-04-17 05:12:06 +02:00
est31
b318c4712c Fix build for < C++11 since last commit
Build broke since last commit 479f38973e for compilers not supporting C++11.
Pre C++11, the constructor of std::ifstream only allows C like strings.
2015-04-17 02:34:02 +02:00
kwolekr
479f38973e Schematics: Refactor NodeResolver and add NodeResolveMethod
NodeResolver name lists now belong to the NodeResolver object instead of
the associated NodeDefManager.  In addition to minimizing unnecessary
abstraction and overhead, this move permits NodeResolvers to look up nodes
that they had previously set pending for resolution.  So far, this
functionality has been used in the case of schematics for
serialization/deserialization.
2015-04-16 16:27:05 -04:00
Loic Blot
0c634a9719 Use std::vector instead of std::set for Environment::getObjectsInsideRadius
We are only iterating sequentially, we don't need a set here
Also use a vector reference instead of a copy
2015-04-16 18:37:29 +02:00
paramat
d02300a749 Mgv5: Fix above/below ground spawn when water level is altered 2015-04-16 06:36:57 +01:00
paramat
ad789be45b Mgv5/v7: Add check for water for deciding biome node stability 2015-04-16 04:01:58 +01:00
paramat
a09e4427d6 Defaultsettings: Add dungeons and jungles flags. Update conf.example 2015-04-14 02:04:57 +01:00
kwolekr
b2a89c04b2 Schematics: Reorganize (de)serialization and add Lua serialization API 2015-04-13 03:10:52 -04:00
paramat
39fd4da7a0 Conf.example: Update, fix and improve mapgen flags docs
Remove dynamic weather year parameter
2015-04-13 07:35:25 +01:00
ngosang
8c688bfd07 Add Spanish comment translation to minetest.desktop 2015-04-12 19:08:23 +02:00
paramat
a5f942c3c0 Mgv6: Fix taiga, allow pine tree spawning on snowblocks 2015-04-12 05:52:41 +01:00
paramat
75cbd80e5b Mgv6: Add optional snow biomes 2015-04-12 04:27:26 +01:00
Ner'zhul
ce8a9ed94b Fix a rare crash case un SendPlayerHP
If the player is disconnected while Lua API is doing a l_punch call, for example, the playersao is NULL and the server crash. Fix it.
2015-04-11 10:07:23 +02:00
est31
0a413265cb Document for api functions that rely on current_modname, that it doesn't work when not loading mods 2015-04-08 23:05:26 +02:00
kwolekr
c758fd73ff Link against shlwapi.lib and unify linker input sources for Windows 2015-04-08 12:56:53 -04:00
Dmitry Marakasov
d2fc98e4a6 Fix freetype detection
Don't reinvent freetype detection, use working one from cmake.
2015-04-08 00:37:27 -04:00
kwolekr
0df736173e Schematics: Prepend mod path to relative schematic filepaths 2015-04-08 00:28:56 -04:00
Loic Blot
5132908f4b TOCLIENT_ACTIVE_OBJECT_MESSAGES: channel must be 1 for unreliable message 2015-04-07 14:28:36 +02:00
ShadowNinja
3c6e112c28 Fix missing SQLite3 statement pointer initialization
This fixes a segfault when the database is shut down
before it finishes connecting and setting up.
2015-04-07 00:31:41 -04:00
paramat
392ac41c99 Cavegen: Remove now unnecessary checks for water, lava, ice
Remove large cave checks for air
Mgv5/mgv7:Add is_ground_content checks to 3d noise tunnels
More large caves
Shorten lines
2015-04-07 04:43:24 +01:00
est31
f81759792e Make comments consistent with TOSERVER_INIT -> TOSERVER_INIT_LEGACY rename 2015-04-07 00:15:15 +02:00
Craig Robbins
43aab618e5 Change screenshot filename to one likely to work on all modern filesystems
Fixes #2603
2015-04-06 11:07:51 +10:00
Loic Blot
8804c47e59 TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD can be unreliable, catch PacketError exception.
Also set the packet size at creation not when pushing rawString, no functional change
2015-04-05 11:39:38 +02:00
Loic Blot
ed3ebd633d craftdef.cpp: Return 0 after assert to make Clang happy 2015-04-05 11:16:12 +02:00
Loic Blot
4235f671c1 Fix uninitialized variabled in ConnectionEvent 2015-04-05 11:13:30 +02:00
est31
334e70455b Crafting speedup
This greatly increases crafting performance, especially in worlds with many mods.

Approved by @kwolekr.

Introduces a hash-type-layered fall-through mechanism, where every layer specifies one hash algorithm,
and the "deeper the fall", the more collisions to expect for the algorithm. One Craft definition
only resides at one layer, which improves speed for lower layers (and a complete fail), due to most
craft definitions residing at high layers.

Due to the fall-through design, the undocumented behaviour that later craft recipes
override older ones had to be weaked up a bit, but craft recipes with the same hash and layer
will still override.
2015-04-05 09:25:46 +02:00
est31
fedbbc8883 Add reason to kicked log message and use present tense 2015-04-05 04:18:47 +02:00
est31
1cb404522f Remove errorstream logging on password change
This seems to be a debug message which has been forgotten to be removed.
2015-04-03 14:01:41 +02:00
Loic Blot
470de10de3 Fix players spawned at (0,0,0) in some rare cases instead of static_spawnpoint, if set
Approved by: @kwoelkr
2015-04-03 09:44:36 +02:00
Loic Blot
aa340fd857 Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable 2015-04-03 08:53:31 +02:00
Aaron Suen
92f20696eb Fix crash caused by null texture in GUI formspec/HUD. 2015-04-02 23:56:46 +10:00
SmallJoker
58d62ad045 Fix MSVC error caused by ed10005 2015-04-02 22:56:36 +10:00
paramat
74eb14cc80 Treegen: Add pine tree. Force place trunks
Speed-optimise leaves blits
Use MMVManip for make_jungletree
Use correct code style
2015-04-01 22:54:49 +01:00
Craig Robbins
9527984dbc Move globals from main.cpp to more sane locations
Move debug streams to log.cpp|h

Move GUI-related globals to clientlauncher

Move g_settings and g_settings_path to settings.cpp|h

Move g_menuclouds to clouds.cpp|h

Move g_profiler to profiler.cpp|h
2015-04-01 23:04:25 +10:00
Loic Blot
113bdd3ec0 NetworkPacket: reading outside packet is now clearer.
Use a common function to check the reading offset
2015-04-01 14:47:46 +02:00
kwolekr
ddf96c7a17 Fix some minor details from 6d61375 2015-04-01 00:19:10 -04:00
Aaron Suen
6d61375cc7 Clean scaling pre-filter for formspec/HUD. 2015-04-01 00:01:05 -04:00
kwolekr
b4247dff2e Fix usage of destroyed mutex
Also fix a memory leak
Fix overloaded virtual warning in Player::move()
Remove some trailing whitespace
2015-03-31 23:50:38 -04:00
kwolekr
699e066bea Fix set_bits 2015-03-31 23:30:44 -04:00
kwolekr
337e79c656 ObjDefManager, Mapgen SAPI: Huge refactoring
- General code cleanup
 - Unified object creation and loading
 - Specifying objects in APIs is now orthogonal (i.e. anything can take an ID,
   name string, or the raw table definition (and automatically registers if present
2015-03-31 23:27:58 -04:00
Craig Robbins
d1d5618bb8 Fix use of unitialized variable in gettext.cpp
#2583
2015-03-31 21:26:34 +10:00
Loic Blot
1fe4256462 Connection::Receive(): receive Network Packet instead of SharedBuffer<u8>.
Because we get a Buffer<u8> from ConnectionEvent, don't convert it to SharedBuffer<u8> and return it to Server/Client::Receive which will convert it to NetworkPacket
Instead, put the Buffer<u8> directly to NetworkPacket and return it to packet processing
This remove a long existing memory copy
Also check the packet size directly into Connection::Receive instead of packet processing
2015-03-31 11:01:08 +02:00
Loic Blot
ab77bf98ee RunCommandQueues: little optimization
remove command from queue on success, else do nothing, instead of remove command from queue and push it front on success
2015-03-31 09:29:33 +02:00
Loic Blot
7c121726dc Typo in getOutgoingSequenceNumber => successfull to successful 2015-03-31 09:18:11 +02:00
Aaron Suen
db32e6c5aa Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements. 2015-03-31 16:56:33 +10:00
Craig Robbins
862d4ea328 Change format of screenshot names
Filename screenshot_ + ISO 8601 format + [-serial]

i.e. screenshot_YYYY-MM-DDTHH::MM::SS[-serial].png

Serial is added if the filename + timestamp already exists and is in the range 1 to 999
2015-03-31 16:24:25 +10:00
kwolekr
ed10005d38 GenElementManager: Pass opaque handles to Lua and rename to ObjDefManager
Add core.clear_registered_schematics() and refactor schematics somewhat
2015-03-31 01:11:51 -04:00
Loic Blot
6a48844eba Use Buffer not SharedBuffer in NetworkPacket::oldForgePacket 2015-03-30 19:55:14 +02:00
Craig Robbins
ff924ef0dc On Android enable always fast
Invert the meaning of holding down the fast button (i.e. holding down the fast button -- if there is one -- means walk), unless performing an action, sneaking or jumping.
Still requires fast move to be toggled on (and fast priv)
2015-03-30 00:40:12 +10:00
Craig Robbins
bf06b68c96 Let main menu scale (non-Android)
This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
2015-03-30 00:33:07 +10:00
Craig Robbins
5ee0d8ac81 Fix Android build-related bugs
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
2015-03-29 22:27:01 +10:00
Craig Robbins
e1475bdc89 Make sure g_timegetter is initalised before running speedtests
Thanks @SmallJoker for noticing the issue
2015-03-29 22:21:32 +10:00
Craig Robbins
34101015b2 Fix typo 2015-03-29 22:08:14 +10:00
Craig Robbins
e3d69f2920 Update credits 2015-03-29 21:31:13 +10:00
Loic Blot
dfe00abc5a queued_commands must be a std::deque. RunCommandQueues needs to push packet on front, not back 2015-03-29 10:49:43 +02:00
Loic Blot
3444dec2db Fix uninitialized variable Player::local_animation_speed 2015-03-28 10:46:01 +01:00
Rui
b21230b329 Update minetest.po
Update minetest.po

Update minetest.po
2015-03-28 16:05:29 +10:00
Craig Robbins
2430b2e998 Add Lua function get_video_modes() for main menu
Also updates and uses porting::getSupportedVideoModes()
2015-03-28 13:26:03 +10:00
ShadowNinja
3ef0b4e637 Make camera clear error message if there's no error 2015-03-27 22:20:10 -04:00
ShadowNinja
5659434d32 Fix GetText translation loading 2015-03-27 22:10:08 -04:00
ShadowNinja
30075467b8 Change error_message from wstring to string
This removes a lot of narrow/wide conversions where a wide string was never used.
2015-03-27 20:24:04 -04:00
ShadowNinja
3d53c90d4b Fix MSVC compile error 2015-03-27 15:16:41 -04:00
ShadowNinja
e680d49774 Document nil player as being allowed for can_dig 2015-03-27 15:11:28 -04:00
ShadowNinja
393722a9e3 Fix typo in OpenGL ES 2 CMake file 2015-03-27 15:10:27 -04:00
ShadowNinja
93fcab952b Clean up and tweak build system
* Combine client and server man pages.
  * Update unit test options and available databases in man page.
  * Add `--worldname` to man page.
  * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`.
  * Disable server build by default on all operating systems.
  * Make `ENABLE_FREETYPE` not fail if FreeType isn't found.
  * Enable LevelDB, Redis, and FreeType detection by default.
  * Remove the `VERSION_PATCH_ORIG` hack.
  * Add option to search for and use system JSONCPP.
  * Remove broken LuaJIT version detection.
  * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`.
  * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`.
  * Clean up style of CMake files.
2015-03-27 15:00:48 -04:00
Loic Blot
284fefb0c3 Remove duplicate code since 8ca08a850f 2015-03-25 09:08:17 +01:00
Wuzzy
b711d9040f Update German translation and minetest.pot 2015-03-25 09:04:54 +01:00
paramat
d1681872bf lua_api/l_mapgen: generate_ores/decorations: make p1, p2 optional 2015-03-24 18:07:29 +00:00
Craig Robbins
4fbcfac6cf Change filename of screenshots to something more human readable 2015-03-25 02:55:28 +10:00
Craig Robbins
2641fcc4bb Update timestamp to include date 2015-03-25 02:30:17 +10:00
Loic Blot
7851c4f7a2 Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification
Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol)

This fix issue #2544
2015-03-24 14:13:17 +01:00
Craig Robbins
9fbc3a8ca3 Slow down the "key repeat" touch speed for some Android controls
Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
2015-03-24 22:19:32 +10:00
kwolekr
732d7b9a7c Add core.register_schematic() and cache schematics on use 2015-03-23 22:23:38 -04:00
kwolekr
9fc2b93d9f Fix endianness inconsistency with PcgRandom::bytes() 2015-03-23 22:23:16 -04:00
kwolekr
a423202756 Schematics: Error if unable to open file 2015-03-23 22:22:14 -04:00
kwolekr
11372ac646 Do not enable texture_clean_transparent by default
This feature is still experimental and has some issues. Also,
increase texture_min_size to 64 px. The setting was initially
a conservative 16 so that the effect would not be noticable
for players who aren't using aniso/bi/trilinear filtering. This
isn't necessary now that texture_clean_transparent is disabled
by default.
2015-03-23 18:25:14 -04:00
paramat
37a6297025 Mgv6: Use heightmap in placeTreesAndJungleGrass() 2015-03-23 21:55:01 +00:00
Aaron Suen
6cf7c89236 Fix for sun/moon tonemaps: don't upscale 1px images. 2015-03-23 17:01:37 +10:00
est31
15d9cd3a6f Fix Android build on 32 bit
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit,
as, when given no --system parameter, the standalone-toolchain.sh script
figures out the platform on itself. Naturally, the hardcoded setting broke
android building on 32 bit systems.
2015-03-23 14:11:39 +10:00
est31
c31c87adb5 Fix cmake po detection bug
Previously, cmake po detection would treat the "timestamp" file created by building for android as own language directory.
2015-03-23 13:43:18 +10:00
est31
5b5c498011 Fix minetest.get_craft_recipe function
Previously, calling it resulted in a crash.
2015-03-23 13:40:20 +10:00
Loic Blot
0ae75f2a4e Player: Fix a deadlock triggered by previous commit 0e5e49736c 2015-03-22 21:33:09 +01:00
Loic Blot
0e5e49736c Protect Player::hud from concurrent modifications
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
2015-03-22 20:47:07 +01:00
paramat
d6638b4300 Mgv7: 1 up , 1 down overgeneration for chunk border continuity
Fixes biome layer at y = 47 when base/alt terrain exceeds it
Also fixes missing dust glitch at y = 47
Mgv5/mgv7:Cleanup code
2015-03-22 19:30:08 +00:00
Loic Blot
008d7e0467 Revert "Add a Lua call to do damages / heals" ok @ShadowNinja
This reverts commit 467fc0ddc9.
2015-03-22 18:01:56 +01:00
Loic Blot
61f2d0ca34 Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send
This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
2015-03-22 12:18:16 +01:00
kwolekr
761b127060 Fix some loose ends from 3993093f 2015-03-22 02:58:54 -04:00
kwolekr
3993093f51 Add support for the PCG32 PRNG algo (and associated script APIs) 2015-03-22 00:48:08 -04:00
poet-nohit
7679396ebb SendInventory when handleCommand_Interact is a use.
This call was missing when change looping to triggering SendInventory: 1b2f64473e
2015-03-21 21:37:32 +01:00
Aaron Suen
837a2e1e5f Fix composite textures with texture_min_size. Moved upscaling of textures to later in the process, when images are converted to textures, instead of right after image load, so the original image is unmodified for generateImagePart. 2015-03-22 01:31:01 +10:00
SmallJoker
709f4a50f7 Connect rails with connect_to_raillike and shorten the codes 2015-03-21 22:59:27 +10:00
gregorycu
03e0dd33a8 Optimize minetest.get_(all)_craft_recipe(s)
Signed off by: ShadowNinja, kwolekr
2015-03-20 21:41:18 -04:00
Aaron Suen
1e4fb80d46 Configurable automatic texture scaling and filtering at load time.
Signed off by: Zeno, kwolekr
2015-03-20 20:21:42 -04:00
kwolekr
26153bab7d Revert "Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp"
This reverts parts of commit 9749d9fee6, which breaks node resolver
list clearing
2015-03-20 18:41:26 -04:00
paramat
d03c2999da Mgv5/mgv7: Sprinkle dust from full_node_max.Y if chunk above is generated
Mgv5: Add large_cave_depth constant
2015-03-19 10:18:42 +00:00
Loic Blot
2676d289d9 Reset the old HP method on PlayerSAO::setHP 2015-03-19 07:47:45 +01:00
est31
538036d004 Fix game minetest.conf default settings
This was a regression introduced by f6e4c5d9cf .
2015-03-18 13:03:02 -04:00
Loic Blot
467fc0ddc9 Add a Lua call to do damages / heals 2015-03-18 14:52:35 +01:00
Loic Blot
8f2e9bfbc2 ServerpacketHandler: spelling fixes 2015-03-18 12:06:02 +01:00
paramat
22730bbc0c Mgv6: Remove addDirtGravelBlobs, replaced by blob ore in Minetest Game
Desert stone above y = -32 not water_level
Remove unused generateExperimental()
2015-03-18 10:55:58 +00:00
fz72
8ca08a850f Save creative_mode and enable_damage setting for each world in world.mt
Create Parameters on world initialisation and set settings of old worlds
2015-03-18 09:53:24 +01:00
Loic Blot
2f0107f4a7 MutexedQueue inherits must use std::deque instead of std::list 2015-03-17 17:12:20 +01:00
Loic Blot
94b3950958 Remove Android makefile ugly make -j hack 2015-03-17 15:48:48 +01:00
Pavel Puchkin
ca5df44edb Standalone bundle for OSX (w/ dependencies!) 2015-03-17 15:37:23 +01:00
Loic Blot
7685969274 Server::step throw is never catched in minetestserver
Replace it with an errorstream + assert for server

This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
2015-03-17 15:26:20 +01:00
Loic Blot
814e55597d Use the NetworkPacket api to read full version string instead of u8 pointers. Also store the reserved byte to use API properly
Fixes #2509
2015-03-17 14:12:18 +01:00
Loic Blot
bfc4652c66 Fix a little regression on SendActiveObjectMessages which send all TOCLIENT_ACTIVE_OBJECT_MESSAGES as reliable 2015-03-17 09:16:39 +01:00
Craig Robbins
dbe5a446c3 Minor bug fix (lag between damage flash and hearts updating) 2015-03-17 17:39:59 +10:00
Craig Robbins
c552d293fa Fix various damage related bugs (client-side)
E.g. spawning or teleporting into lava to become invinsible
2015-03-17 17:08:00 +10:00
Craig Robbins
34c5a5b377 Minor cleanup: game.cpp
* Sort includes
* Remove unnecessary includes
* Ensure the parameter name for GameRunData is consistent for class member functions
2015-03-17 17:07:39 +10:00
kwolekr
699d42efc6 Revert "Server::step throw is never catched. Replace it with an errorstream + assert"
This reverts commit 5f8e48c63b.
2015-03-16 21:17:27 -04:00
Loic Blot
ceac41ed6e Bump android version code 2015-03-16 20:37:31 +01:00
Loic Blot
5f8e48c63b Server::step throw is never catched. Replace it with an errorstream + assert
This throw can be trigger by LuaError exception or ConnectionBindFailed exception in the following functions:
* EmergeThread::Thread()
* ScriptApiEnv::environment_Step()
* ScriptApiEnv::player_event()
* ServerThread::Thread()
2015-03-16 20:25:35 +01:00
est31
16b961b2eb Android: Fix auto-entry of server address and port in mainmenu
Fixes #2497.
2015-03-16 20:04:00 +01:00
Loic Blot
d63df4ecb1 Move client packet generators to dedicated functions for:
* TOSERVER_INIT_LEGACY
* TOSERVER_DELETEDBLOCKS
* TOSERVER_GOTBLOCKS
* TOSERVER_REMOVED_SOUNDS
Also use a std::vector instead of std::set for TOSERVER_REMOVED_SOUNDS
2015-03-16 12:39:27 +01:00
Loic Blot
e7736ffdd6 Move TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD and TOCLIENT_ACTIVE_OBJECT_MESSAGES to private functions 2015-03-16 12:01:40 +01:00
Loic Blot
b560294050 Rename packethandler/{client,server}.cpp to {client,server}packethandler.cpp
* Requested by @Zeno-
* Approved by @nerzhul
2015-03-16 10:19:19 +01:00
Loic Blot
aaf26b3a44 If player is dead, permit it to respawn, even if damages are not enabled
* Mods can do setHP function to do damages and override the enable_damage value sometimes
2015-03-16 10:02:01 +01:00
Loic Blot
b2801d8127 SendPlayerHPOrDie everytime at client connection, damage enabled or not, this will fix the player which stay dead at connection 2015-03-15 19:09:26 +01:00
est31
e4f7c92cff Finer progress bar updates when initializing nodes
The bar is only drawn when the user will notice a change, which prevents time overheads that this commit would cause, resulting from useless draws.
2015-03-15 22:01:52 +10:00
Loic Blot
2bc0165652 Android Makefile update backported from stable-0.4 with minor changes 2015-03-15 11:21:34 +01:00
paramat
89217faec5 mg_decoration: Raise highest allowed deco top to max edge of voxelmanip
Remove max_y from functions, simplify code
2015-03-15 04:15:48 +00:00
Loic Blot
155116852a Android: Backport changes from stable-0.4 2015-03-14 19:59:14 +01:00
Loic Blot
aa085bf222 Android: fix package name in JAVA sources 2015-03-14 18:52:31 +01:00
Loic Blot
783e15f389 Fix package name in AndroidManifest.xml 2015-03-14 18:41:36 +01:00
Loic Blot
1488542968 AndroidManifest.xml version bump 2015-03-14 18:28:02 +01:00
Craig Robbins
de6d5ce2cd Disable double-click -> ESC translation for main menu 2015-03-14 23:41:42 +10:00
Loic Blot
0e93eefb8f client.cpp: typo fix and break; fix to make some compilers happy 2015-03-13 22:08:48 +01:00
Loic Blot
083c8c734e Replace NetworkPacket pointers to references 2015-03-13 22:01:49 +01:00
Loic Blot
74d34da6cb Prepare Protocol v25 init & authentication.
* TOSERVER_INIT and TOCLIENT_INIT renamed to _LEGACY
* TOSERVER_PASSWORD merged from dev-0.5, can use protocol v24 and v25
* TOCLIENT_ACCESS_DENIED merged from dev-0.5, can use protocol v24 and v25, with normalized strings an a custom id for custom errors
* new TOSERVER_INIT packet only send MT version, supported compressions, protocols and serialization, this permit to rework everything later without break the _INIT packet
* new TOSERVER_AUTH packet which auth the client
* new TOCLIENT_HELLO packet which send server serialization version atm
* new TOCLIENT_AUTH_ACCEPTED which is send when TOCLIENT_AUTH was okay. After this packet, the client load datas from servers, like after TOCLIENT_INIT_LEGACY packet
2015-03-13 20:23:03 +01:00
Loic Blot
9f3fc7201b Handle the newly added TOCLIENT_ACCESS_DENIED and TOCLIENT_DELETE_PARTICLESPAWNER
* Rename the handlers from _Legacy to regular, because here we can use same handlers
* Fix some packet names and pseudo handlers
2015-03-13 14:28:20 +01:00
Loic Blot
126f36c2e6 Rename some packet and handlers to <packet>_Legacy name for compat layer between new network changes and old network clients 2015-03-13 13:40:48 +01:00
Loic Blot
4e63c977c7 Use the new Player::isDead function when it's the case 2015-03-13 08:57:58 +01:00
SmallJoker
7c19933a8c Update Indonesian Language 2015-03-12 17:08:08 +01:00
Loic Blot
afb19f3a1f handleCommand_Breath mustn't update breath is player is dead. A dead player doesn't breath.
Add Player::isDead function to check player is dead
2015-03-12 11:27:28 +01:00
Loic Blot
3067d78216 Don't handle PlayerPos packet coming from client if player is dead 2015-03-12 10:32:16 +01:00
paramat
6ce0985f47 Mgv5/mgv7: Add desert temples if desert stone detected in mapchunk 2015-03-12 02:33:16 +00:00
est31
140245a76f Unescape tooltip texts
Previously, tooltips didn't unescape escaped formspec texts.
Item descriptions that trigger tooltips like inside inventories or for item_image_button
don't need to get unescaped, as they don't get set using formspec, but from lua.
2015-03-11 14:33:07 +01:00
paramat
29e46d6b29 Mgv6: Fix uninitialised heightmap used by cavegen 2015-03-11 06:04:07 +00:00
paramat
b2b6bbf3e8 lua_api/l_mapgen: Fix overlapping areas of minetest.generate_ores/decorations 2015-03-11 03:36:39 +00:00
ShadowNinja
adfcdc5484 Silence Clang warning 2015-03-10 20:47:52 -04:00
Craig Robbins
d4e210ee95 Ensure that heightmap is initialized before use
Without this, cavegen will use values in the heightmap before they are initialized.
2015-03-10 18:46:28 +10:00
Craig Robbins
e74b8da54e Stop formspecs closing with double-click in empty area
Behaviour on Android remains the same until other alternatives can be devised (if possible)

See #2425 (and the many other -- now closed -- issues reporting this feature as a bug)
2015-03-09 12:42:25 +10:00
Loic Blot
3ae16f1c17 Fix memleak pointed by issue #2439.
Also change bzero to memset. bzero doesn't work on windows
2015-03-08 18:13:27 +01:00
Loic Blot
57d86cf574 Fix unitialized data when creating TOSERVER_INIT packet 2015-03-08 18:03:43 +01:00
ShadowNinja
969413b9fa Make the dummy backend only look up blocks once 2015-03-08 03:16:40 -04:00
Maksim Gamarnik
c788b17322 Update Android Makefile
ARMv7 default build
Update curl
Update OpenSSL
2015-03-08 15:48:40 +10:00
paramat
d463000595 Heightmaps: Fix uninitialised values in mgv5/mgv6. findGroundLevel: Return -MAP_GENERATION_LIMIT if surface not found 2015-03-08 03:54:03 +00:00
gregorycu
267c9f4cb4 Optimize Profiler::avg() 2015-03-07 20:04:01 -05:00
ShadowNinja
d75a0a7394 Don't use luaL_checkstring to read node names, it's only for arguments
This caused confusing error messages like "argument #4 to set_node is not a string."
2015-03-07 20:04:01 -05:00
Mahmut Elmas
86e9408c9f Add Turkish comment translation to minetest.desktop 2015-03-07 18:46:30 -05:00
est31
40e248b9f9 Add more Android build files to .gitignore 2015-03-07 18:44:36 -05:00
ngosang
f6e4c5d9cf Respect game mapgen flags and save world noise params 2015-03-07 15:53:39 -05:00
sapier
9da99efca2 Fix RUN_IN_PLACE broken due to invalid usage of assert 2015-03-07 15:22:35 +01:00
Craig Robbins
ced6d20295 For usages of assert() that are meant to persist in Release builds (when NDEBUG is defined), replace those usages with persistent alternatives 2015-03-07 22:41:47 +10:00
Loic Blot
a603a76787 Improve Clouds::render mathematics 2015-03-07 13:27:43 +01:00
Craig Robbins
5698e2baf8 Fix Android text bug (no text displaying) 2015-03-07 20:51:07 +10:00
paramat
ffdf8dedb7 Dungeongen: Optionally set ignore to be untouchable to disable floating dungeons 2015-03-07 01:41:53 +00:00
ShadowNinja
e9eda2b0d0 Don't start a server for map migration 2015-03-06 00:20:45 -05:00
ShadowNinja
708337dfc2 Clean up database API and save the local map on an interval 2015-03-06 00:20:45 -05:00
paramat
c7454d4732 Biome API: Enable decorations placed on water
Add schematic decoration force placement flag
2015-03-06 03:32:15 +00:00
BlockMen
b65c7ab4a4 Improve group-based connection between raillike nodes 2015-03-05 23:24:32 +01:00
Loic Blot
40c2c18a3f l_get_modnames: Compare using std::sort instead of a custom function which does same work 2015-03-05 20:12:54 +01:00
Loic Blot
c00eed90d3 collisionMoveSimple: use std::vector instead of std::list, this improve the performances 2015-03-05 18:08:19 +01:00
Loic Blot
6c09b34edc ProfilerGraph: Use std::list instead of std::vector 2015-03-05 17:57:47 +01:00
Craig Robbins
daa1c30b35 Fix mapgen using unitialised height map values 2015-03-06 01:42:55 +10:00
Loic Blot
3d505b2b5f Use std::queue for HTTPFetchRequest and std::vector for log_output instead of std::list 2015-03-05 16:21:10 +01:00
Loic Blot
9749d9fee6 Fix issue #2441: crash on respawn, since a conversion std::list to std::vector on Environment.cpp
* Also change some std::list to std::vector for ClientMap::renderMap
* Remove disabled code in ClientMap::renderMap, disabled since a long time
2015-03-05 15:36:20 +01:00
Loic Blot
0d1eedcccc Replace std::list to std::vector into tile.cpp (m_texture_trash) and move tile.hpp to src/client/ 2015-03-05 11:59:40 +01:00
Loic Blot
aa474e4501 Server.cpp Use std::list instead of std::vector for playSound, fillMediaCache, sendRequestedMedia, sendMediaAnnouncement and related functions 2015-03-05 11:40:04 +01:00
Loic Blot
82482ecd9d Server::AsyncRunStep: buffered_messages now uses std::vector instead of std::list. * sendRemoveNode and sendAddNodes are also converted as a side effect 2015-03-05 11:23:54 +01:00
BlockMen
36e8ba9ce2 Fix some rendering glitches
- Fixes particle draworder
- Fixes nodehighlighting
2015-03-05 10:51:18 +01:00
Loic Blot
365e4ae0fa Performance improvement: Use std::list instead of std::vector for request_media, Server::getModNames, Environment::m_simple_objects.
* Also remove unused Server::m_modspaths
2015-03-05 10:44:48 +01:00
Loic Blot
b214cde5b4 Remove Queue class which uses std::list and use native std::queue 2015-03-05 16:49:51 +10:00
Craig Robbins
9e67579315 Fix memory leak in MapgenV6 2015-03-05 15:17:37 +10:00
paramat
eb7482fd73 Cavegen, mgv5: Cleanup code
Conf.example: Update mgv5 mapgen params
Mgv7: Lava caves only below -256
2015-03-04 23:53:58 +00:00
Loic Blot
cd684497c2 Use std::vector instead of std::list in StaticObjectList and MutexedMap::getValues() 2015-03-04 17:22:37 +01:00
Loic Blot
06f328207f ABMHandler and player_collisions use sequential read/write. Switch from std::list to std::vector
* Also remove dead code Map::unloadUnusedData which is dead since a long time
2015-03-04 17:02:36 +01:00
Loic Blot
2066655aae ClientInterface::getClientIDs doesn't need a std::list. Use a std::vector for better perfs 2015-03-04 16:30:24 +01:00
Loic Blot
7e088fdfe3 We always know playerSAO when calling SendInventory. Using it instead of searching it via peer_id 2015-03-04 15:28:33 +01:00
SmallJoker
bbed01ab62 Radius parameter for /deleteblocks here 2015-03-05 00:10:53 +10:00
Loic Blot
40bf1d7b5f Send Position packet on event, don't check it at each AsyncRunStep.
* This permit to cleanup the player checking loop
2015-03-04 12:19:26 +01:00
Loic Blot
7f8f9785d7 ASyncRunStep doesn't need to lock when do setTimeOfDaySpeed.
* setTimeOfDaySpeed already lock a mutex when modify the value, we don't need to lock all environment.
* add a fine grain lock for getTimeOfDay and setTimeOfDay to solve environment multithread modifications on this value
2015-03-04 11:46:31 +01:00
Loic Blot
1b2f64473e Send Inventory packet on event, don't check it at each AsyncRunStep.
* Call UpdateCrafting into SendInventory because this functions is only called before SendInventory
* Use Player* instead of peer_id for UpdateCrafting because SendInventory already has the Player* pointer, then don't loop for searching Player* per peer_id
* m_env_mutex don't need to be used with this modification because it's already locked before the calls
2015-03-04 11:29:39 +01:00
Loic Blot
038d3a31df Remove unused m_wielded_item_not_sent 2015-03-03 17:36:54 +01:00
Loic Blot
7e56637ed0 Send Breath packet on event, don't check it at each AsyncRunStep 2015-03-03 16:33:20 +01:00
Loic Blot
64ff966bae Send Player HP when setHP (or a setHP caller) is called instead of looping and testing the state change. 2015-03-03 16:06:04 +01:00
Miguel Almeida
056e8f7839 Fix occlusion 2015-03-02 12:09:02 +01:00
Craig Robbins
aefe80769b Fix narrow_to_wide_c (ANDROID)
* Ensure converted string is NUL terminated
* Restore logic to that used prior to 9e2a9b5
2015-03-02 13:16:01 +10:00
paramat
773aa8c57b Mgv6: Add heightmap. Do not make large caves that are entirely above ground 2015-03-02 02:13:43 +00:00
est31
1a175c6982 Add /setpassword and /clearpassword logging 2015-02-27 23:00:28 +01:00
mahmutelmas06
d4a6dedc88 Add Turkish language 2015-02-27 15:52:50 +01:00
Rui
7b7cd0ecac Update minetest.po 2015-02-27 15:47:48 +01:00
Loic Blot
3b1ac5b889 Revert "Fix particles draworder" (issue #2388)
This reverts commit c09d026f05.
2015-02-27 14:15:24 +01:00
Craig Robbins
fdb9140825 Change find_surface_nodes_in_area to find_nodes_in_area_under_air 2015-02-27 21:42:00 +10:00
Loic Blot
0f556d0c7f Add find_surface_nodes_in_area LUA call which permit to only get the nodes which touch air. This permit to massively improve performance for mods like plantlife 2015-02-27 21:34:33 +10:00
rubenwardy
2b189d4507 Wrap lines longer than 80 characters in lua_api.txt ...and minor formating changes 2015-02-27 13:41:17 +10:00
Craig Robbins
338e66af5f Fix minor memory leak (Android) 2015-02-27 13:40:27 +10:00
paramat
14f7df980b Biome API: Re-calculate biome at every surface in a mapchunk column 2015-02-26 03:35:25 +00:00
rubenwardy
d65a90a86b Add camera smoothing and cinematic mode (F8) 2015-02-25 15:34:33 +01:00
Loic Blot
b4acac706d Rename --do-unittests to --run-unittests as @Zeno- and @sfan5 requested 2015-02-24 08:56:52 +01:00
gregorycu
577701cabd Optimise MapBlockMesh related functions
Directely or indirectly optimises the following functions:

* MapBlockMesh::MapBlockMesh
* MapBlockMesh::getTileInfo
* MapBlockMesh::makeFastFace
* MapBlockMesh::getSmoothLightCombined
2015-02-23 23:20:31 +10:00
Craig Robbins
3b6480c5b0 Fix wrapDegrees family of functions
wrapDegrees() (renamed to modulo360f)
wrapDegrees_0_360
wrapDegrees_180

Minor errors were present in previous versions; see issue #2328
2015-02-23 22:50:32 +10:00
4Evergreen4
51057a56f5 Add src/network/CMakeFiles/ and src/client/CMakeFiles to gitignore 2015-02-23 16:50:28 +10:00
Kahrl
38cf080a9c Disallow object:remove() if the object is a player
Rebased by Zeno- (conflict in lua_api.txt)
2015-02-23 16:49:48 +10:00
ShadowNinja
cd4324e5a8 Fix serialization of floating point numbers 2015-02-21 13:16:18 -05:00
Markus Koschany
47d9b4d9aa Improve FindIrrlicht.cmake module
Linux distributions prefer to link against a shared version of the Irrlicht
engine instead of using embedded code copies of the same. Search for this
shared version first and use that but fall back to the static version if it
does not exist.

This also fixes https://github.com/minetest/minetest/issues/2163
2015-02-21 18:21:10 +01:00
kaeza
c5defe7a11 Add mod.conf file support This new file only permits to specify a mod name for now 2015-02-21 18:18:06 +01:00
Loic Blot
a0affa496d Fix android build 2015-02-21 17:37:48 +01:00
Loic Blot
009149a073 Fix some memory leaks on packet sending. 2015-02-21 17:27:31 +01:00
Loic Blot
5a5854ea9d Move hex.h to util/ 2015-02-21 14:32:35 +01:00
BlockMen
c09d026f05 Fix particles draworder 2015-02-21 14:11:00 +01:00
Loic Blot
3998a1f8f9 Move sha1.hpp and base64.hpp to util/ 2015-02-21 14:03:27 +01:00
BlockMen
aa31e3c7f3 Use skin font for usernames (fixes #2363) 2015-02-21 13:31:42 +01:00
Loic Blot
cf4045ff0f Use proper CMakeLists.txt for network and client directories 2015-02-21 11:51:12 +01:00
Rui
81930b1729 Update Japanese Translation
ok @Zeno- @nerzhul
2015-02-21 11:17:52 +01:00
Loic Blot
b3aeba684b Unit tests must be done at integration process.
* Remove --enable-unittests and --disable-unittests and add --do-unittests function
* --do-unittests function will exit 0 on success.
* minetest and minetestserver binaries are launched with --do-unittests in travis build.
2015-02-21 11:04:19 +01:00
paramat
38e6280552 Mgv5: Remove blobgen. Remove crumble and wetness noises
Add large pseudorandom caves below -256
De-link terrain level from water_level
Cavegen: Mgv5 large cave code
2015-02-21 01:43:25 +00:00
Ner'zhul
109f0ffeab update README.txt
* prefix apt-get with sudo
* git clone minetest_game without going to folder
* execute minetest binary without going into bin folder
2015-02-20 10:35:39 +01:00
Ner'zhul
e357577cb2 Typo fix in networkprotocol.h
InventoryAction is in inventorymanager.h
2015-02-19 20:03:22 +01:00
BlockMen
627c747470 Uncomment version patch field 2015-02-18 23:52:51 +01:00
Perttu Ahola
e6ad2ace10 Bump version to 0.4.12 2015-02-18 23:50:01 +01:00
Novatux
804d65a8ec Add modname convention checking
Fixes #2037
2015-02-18 16:48:58 +01:00
est31
5a0ed780f5 Server: announce MIN/MAX protocol version supported to serverlist. Client: check serverlist
Client now informs about incompatible servers from the list, this permits to prevent the protocol movements.
Server announces its supported protocol versions to master server
2015-02-18 16:09:59 +01:00
BlockMen
8941ea0cc9 Increase default font_size 2015-02-18 12:51:17 +01:00
BlockMen
9a9fcfc9a3 Fix font_size under windows 2015-02-18 12:39:23 +01:00
Perttu Ahola
4d744cf87a Use fixed size for builtin menus on non-android platforms 2015-02-18 12:33:40 +02:00
Loic Blot
49f84b76bc Update missing files for Android.mk 2015-02-18 09:53:43 +01:00
Loic Blot
27d4e89d32 Fix unused (and so, broken) enable_rollback_recording. This option must be reloaded at server loop but loaded when server starts, for data consistency (not a hot load variable)
ok @ShadowNinja
2015-02-18 09:28:39 +01:00
Loic Blot
b019221c30 Android build fix 2015-02-18 09:23:24 +01:00
fz72
0a299fd4e5 Fix map_seed not changed when creating a new world after login to another 2015-02-18 08:57:14 +01:00
Loic Blot
2079462e62 Change many useless std::list into Environment class (m_players), ABMHandler and ActiveBlockList::update
This improve looping performances.
2015-02-17 16:50:03 +01:00
Kahrl
81b9c023c4 Grab GUIChatConsole::m_font, fixes segfault when changing font_size 2015-02-18 00:38:57 +10:00
Loic Blot
fd70f4f2f0 Replace std::list by std::vector into ClientMap::updateDrawList, Map::timerUpdate and ServerMap::save().
This will speedup the loop reading into those functions
2015-02-17 15:28:49 +01:00
Loic Blot
3c91ad8fc2 Replace std::list by std::vector into timerUpdate calls 2015-02-17 15:08:37 +01:00
Novatux
24315db6ef Ignore old entities from 0.3. 2015-02-17 15:07:05 +01:00
Loic Blot
54487b3e70 Remove old comment from Network Rework Patch 2/4 2015-02-17 14:49:21 +01:00
Loic Blot
718bcafd51 Replace std::list by std::vector into ServerMap::listAllLoadableBlocks ServerMap::listAllLoadedBlocks and their database backends.
This adds a speedup on database migration and /clearobjects command
2015-02-17 14:35:44 +01:00
Loic Blot
c58d49977d SAO: re-add old ActiveObjectTypes for a future migration layer 2015-02-17 11:37:55 +01:00
Loic Blot
f8d5af7536 SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObjectType. * Merge content_object.h into activeobject.h * Remove DummyLoadSAO, it's now unused. * Remove ItemSAO, it's also unused 2015-02-17 09:09:50 +01:00
Yaman
98d80e2012 Add player direction to on-screen debug text
(PR Modified slightly)
2015-02-17 01:56:21 +10:00
sfan5
f1fd0f7e14 Add LevelDB and redis to Travis Linux builds 2015-02-16 11:55:12 +01:00
Loic Blot
7c8793cbea Performance Improvement: Use a cache which caches result for getFacePositions.
This greatly reduce the number of std::list generated by caching the result, which is always constant for each radius selected.
In the callgrind map, you will see original:
  * 3.3M calls to std::list for 9700 calls to getFacePositions
In the modified version, you will see:
  * 3.3K calls to std::list for 6900 call to getFacePositions
Callgrind map is here: #2321

it's a huge performance improvement to l_find_node_near
2015-02-16 11:27:44 +01:00
Loic Blot
ed04e8e9e4 [Patch 2/4] Network rework: packet writing, sending and cleanups
NetworkPacket.cpp:
* Remove some deprecated functions, we must use streaming interface
* m_data converted from u8* to std::vector<u8>
* Add an exporter to forge packet to Connection object
* implement operator << std::wstring. n
* implement operator << std::string
* dynamic resize when write packet content.
* fix string writing and performances.
* create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
  * Reliability
  * Transmit channel
* Implement putRawString for some ugly char (_INIT packet), and use it.
* Many packet read and write migrated
* Implement oldForgePacket to interface writing with current connection
* fix U8/char/bool writing
* fix string writing and performances.
* add some missing functions
* Use v3s16 read instead of reading x,y,z separately
* Add irr::video::SColor support into packets
* Add some missing handlers
* Add a template function to increase offset
* Throw a serialization error on packet reading (must be improved)

PacketFactories:
* Create ServerCommandFactory, used by client to get useful informations about packet processing (sending).
* Create ClientCommandFactory, used by server to get useful informations about packet processing (sending).

Client.cpp:
* implement NetworkPacket ::Send interface.
* Move packet handlers to a dedicated file
* Remove Client::Send(SharedBuffer)

Server.cpp:
* implement NetworkPacket ::Send interface.
* Rewrite all packets using NetworkPacket
* Move packet handlers to a dedicated file
* Remove Server::Send(SharedBuffer)

ClientIface.cpp:
* Remove sendToAll(SharedBuffer<u8>)

Connection.hpp rework:
* Remove duplicate include
* Remove duplicate negation
* Remove a useless variable
* Improve code performance by using a m_peers_list instead of scanning m_peers map
* Remove Connection::Send(SharedBuffer)
* Fix useafterfree into NetworkPacket Sending
* Remove unused Connection::sendToAll

Test.cpp:
* Remove dead code
* Update tests to use NetworkPackets

Misc:
* add new wrappers to Send packets in client, using NetworkPacket
* Add NetworkPacket methods for Connection
* coding style fix
* dead code since changes cleanup
* Use v3s16 read instead of reading x,y,z separately in some packets
* Use different files to handle packets received by client and server
* Cleanup: Remove useless includes

ok @Zeno-
Tested by @Zeno- @VanessaE and @nerzhul on running servers
2015-02-16 11:00:55 +01:00
rubenwardy
efa977518a Fix minetest.item_eat's replace_with_item, fixes #2292 2015-02-16 10:24:19 +01:00
Loic Blot
8aebc31a17 Fix unit test if there isn't a localhost address (for example FreeBSD jails), second part 2015-02-15 14:30:34 +00:00
Loic Blot
a3e2b3e404 Fix unit test if there isn't a localhost address (for example FreeBSD jails) 2015-02-15 13:11:03 +01:00
Loic Blot
3b6b9435c5 Only do the IPv6 unit test if IPv6 is enabled 2015-02-15 12:20:37 +01:00
ngosang
5eb0eda626 Updated Spanish translations 2015-02-15 09:36:28 +01:00
Loic Blot
346652a809 Fix issue #2278, Connection sent before address data loading 2015-02-14 23:23:54 +01:00
Loic Blot
7880ff74b6 Re-apply 4a6582c13c broken since 146f77fdb7 2015-02-14 09:21:04 +01:00
est31
7c5accf605 Fix crash on passing false as value in table to table.copy(t)
Fixes #2293.
2015-02-14 15:18:11 +10:00
Craig Robbins
d44cb547f2 Suppress CGUITTFONT build warnings 2015-02-13 23:54:05 +10:00
Loic Blot
af7f369d28 Add german and french translation for minetest.desktop
This fixes #1573
2015-02-12 19:36:02 +01:00
Jakub Vaněk
2630f45fdf Update czech translation 2015-02-12 16:41:44 +01:00
ngosang
c7a7803780 Minor fixes in translations 2015-02-12 16:41:40 +01:00
BlockMen
d302629392 Fix gettext on MSVC 2015-02-12 16:03:55 +01:00
ngosang
e102cbd840 Fix .zip extraction (mod store) 2015-02-12 15:27:20 +01:00
Loic Blot
146f77fdb7 main.cpp rework * Move ClientLauncher class to a dedicated file * ClientLauncher now owns print_video_modes and speed_tests functions (they are only called by him) * Move GameParams to shared/gameparams.h because it's shared between server and client and launcher need to know it * Move InputHandlers class to client/inputhandler.h * Cleanup includes 2015-02-12 15:00:03 +01:00
Rui
92d1985802 Fix store.lua bug: default screenshot 2015-02-12 11:32:42 +01:00
Rui
14cc2c23d7 Fix tab_mods.lua: default screenshot patch
https://forum.minetest.net/viewtopic.php?f=6&t=11201
Fixed this bug.
2015-02-12 11:31:34 +01:00
Loic Blot
a19ec3328c Remove unused variables to make clang happy 2015-02-12 11:13:27 +01:00
ngosang
4a6582c13c Small changes in the style of controls 2015-02-12 09:54:48 +01:00
Loic Blot
c3a23ebc28 Make Clang happy with lua lauxlib.c.
No functionnal change
2015-02-12 08:00:22 +01:00
est31
b2f3ffe308 Enable LUA_USE_POSIX if possible in bundled Lua
Fixes warning:
src/lua/src/loslib.c:60: Warning: the use of `tmpnam' is dangerous, better use `mkstemp'
2015-02-12 16:14:12 +10:00
Craig Robbins
66efaaa983 Fix Android compile warning 2015-02-12 13:16:38 +10:00
ngosang
704453ff12 Fix 'Download complete' dialog in the mods store 2015-02-11 19:58:48 +01:00
Loic Blot
a9355284b5 Don't permit to open inventory is playerCAO isn't present. This prevent to open an empty inventory at player load. ok @zeno- 2015-02-11 12:23:14 +01:00
Loic Blot
8252e1ecd0 Fix issue #2279. ok @zeno- 2015-02-11 10:03:29 +01:00
Loic Blot
10b208f5c1 Fix Android build since a704c04f00bfea4b77550169fa08105c2ee0dfd0Oxh. ok @zeno- 2015-02-11 09:15:25 +01:00
Craig Robbins
c8f60bd224 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 17:45:49 +10:00
ShadowNinja
98b37e3e0d Fix Android build of narrow_to_wide 2015-02-11 02:28:22 -05:00
Craig Robbins
f824866686 Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting"
This reverts commit d25ff8fd25.
2015-02-11 17:01:19 +10:00
Craig Robbins
d25ff8fd25 Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" setting
* Increase performance (client)
* Avoid changing a global value to solve a local problem
2015-02-11 16:02:16 +10:00
Markus Koschany
cfca5f99e6 Fix FTBFS on GNU/Hurd platform
Minetest fails to build on GNU/Hurd due to a name clash with OSX/Apple,
both are defining the __MACH__ keyword. This commit fixes the issue.
2015-02-11 15:59:58 +10:00
Craig Robbins
caf8d2a9d1 Increase MapBlock::actuallyUpdateDayNightDiff() performance by 2-8x. ok @celeron55
Before patch, function consumes up to ~8% of the main server loop. After, ~0% (below level of 2 places of significance)
2015-02-10 16:23:37 +01:00
Loic Blot
bb59a8543d Replace getPlayer(playername) by getPlayer(peer_id) in some possible cases. ok @Zeno- 2015-02-10 16:03:16 +01:00
est31
da8199799d README.txt: Simplify initial build steps by using git to fetch sources
Also simplify wget steps and apt-get install zlib1g-dev libjsoncpp-dev
2015-02-10 16:20:33 +02:00
Loic Blot
368496b612 Craftdef.cpp: Improve loop and mathematics for CraftDefinitionShaped::check 2015-02-10 14:16:28 +01:00
ngosang
dd2bb950be Fix Exit to OS button focus in Pause Menu 2015-02-10 21:23:16 +10:00
Loic Blot
a704c04f00 Network Layer 7 rework (Packet handling)
* Move networkcode to a dedicated directory
* Rename clientserver.h to network/networkprotocol.h (Better name) and sanitize some includes
* Create object NetworkPacket
  * It stores command (opcode) and data separated
  * It also stores peer_id
  * Data reading can be done by using a streaming interface
* Change packet routing analysis
  * Remove old conditional analysis
  * Now uses function pointed analysis and add connection state ({Client,Server}::handlers)
  * Connection state permit to categorize condition to handle before analyze packets
  * Create a handler for depreciated messages, instead of duplicating code
2015-02-10 20:04:08 +10:00
kwolekr
15c037614f Hud: Modify Y-positioning of health/breath starbars to prevent overlapping with Hotbar 2015-02-08 12:47:45 -05:00
gregorycu
a0535d286b Fix rebase bug, make render loop use cache setting 2015-02-07 22:23:36 +10:00
Craig Robbins
0904884ad4 Fix warnings in CGUITTFont.cpp 2015-02-06 23:02:15 +10:00
ShadowNinja
1367e8ffff Fix gettext 2015-02-05 11:49:14 -05:00
ShadowNinja
9e2a9b55e1 Reduce gettext wide/narrow and string/char* conversions 2015-02-05 03:24:22 -05:00
ShadowNinja
84c367bb46 Fix translation memory leak 2015-02-05 03:24:13 -05:00
ShadowNinja
8bbf106379 Fix translation finding of overlay messages 2015-02-05 03:24:00 -05:00
ShadowNinja
efeb372e95 Add wstrgettext to list of translation update keywords 2015-02-05 03:23:53 -05:00
paramat
bec5d3ab22 Mgv7 mountains: Remove divide by zero code that creates vast walls
Conf.example: Add mgv7 cave1, cave2 noiseparams
Mgv7: Make skipping of mountain code relative to y=0 not water level
Mountain noise offset now -0.6 to compensate
Tune chance of large caves
2015-02-05 03:21:04 -05:00
Craig Robbins
9a0dd47057 Fix performance regression 2015-02-05 17:34:10 +10:00
SmallJoker
929e0b0ad8 Give full breath after death 2015-02-05 17:33:08 +10:00
gregorycu
5e075c3344 Fix dying of lava causes repeated death This is a bugfix for issue #81 2015-02-05 17:32:35 +10:00
rubenwardy
b56f1175a2 Change assignment to global in a function to warning 2015-02-04 14:57:06 -05:00
ngosang
1b4aaa5f50 Suppress 4 gcc 4.9.2 warnings in CGUITTFont.cpp 2015-02-05 02:41:55 +10:00
Steven Smith
b4cdbc997f Fix download URL 2015-02-04 22:06:55 +10:00
sapier
d902bd31c4 Fix getCraftRecipe returing wrong reciep due to way to unspecific output matching 2015-02-02 21:32:23 +01:00
kwolekr
0118c111e8 Fix some MSVC-specific warnings and add debug path as an MSVC directory 2015-02-02 02:01:13 -05:00
kwolekr
43f102271d Create minidump on fatal Win32 exceptions
Remove software exception translator function, simplifying exception handler
macros.  FatalSystemExceptions are left unhandled.
2015-02-02 01:39:17 -05:00
kwolekr
48fa893abd Randomly generate seed if field blank for any Settings instance 2015-02-01 02:05:39 -05:00
Kahrl
285655a878 Fix NDT_GLASSLIKE normals
Remove inventorycube() workaround for default:glass in minimal game
2015-01-31 03:06:34 +10:00
Craig Robbins
38561023b4 Fix local map saving when joining a local server from the server tab
Disables local map saving for all local server types

See: https://github.com/minetest/minetest/issues/2024
2015-01-31 00:42:08 +10:00
Kahrl
4d15d63134 Fix uninitialized variable m_database_delete in Database_SQLite3
This fixes issue #2219
2015-01-28 05:01:07 +01:00
kwolekr
a8ec7876a6 Prevent null concatenation when /deleteblocks is provided an incorrect format 2015-01-27 22:36:53 -05:00
kwolekr
ad690c46b1 Write common mapgen params to map_meta.txt on world initialization 2015-01-27 22:29:28 -05:00
Loic Blot
80a7408e4d Fix a crash (assert) when client set serial version < 24 in INIT
When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM

To resolve the problem:
* Create a different CLIENT_MIN_VERSION to handle this problem
* Remove the exception
* Use an assert in case of bad developer code
2015-01-27 16:55:25 +01:00
kwolekr
eeea454bff Fix missing map_meta.txt error when creating new worlds
A missing map_meta.txt should be treated simply as if there were a blank file.
2015-01-27 02:10:04 -05:00
Craig Robbins
ca217d0416 Revert "Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM"
nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit).

This reverts commit 800d192702.
2015-01-27 00:39:33 +10:00
ShadowNinja
47aca6f6d1 Fix imprecise serialization of large numbers 2015-01-25 20:19:35 -05:00
gregorycu
5b55deb1eb Suppress MSVC warning in chat.cpp 2015-01-25 16:09:23 +10:00
gregorycu
ed7c9c4cb8 Settings fixes Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Ensure variable is set Ensure settings callback is threadsafe 2015-01-25 15:23:37 +10:00
Craig Robbins
2c4a5e1861 Revert "Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)"
This reverts commit a555e2d9b0.
2015-01-25 01:19:40 +10:00
(@U-Exp)
800d192702 Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM 2015-01-24 22:41:02 +10:00
Kahrl
f8bd1f3563 Fix uninitialized variable Server::m_next_sound_id 2015-01-24 06:44:41 +01:00
Craig Robbins
0ea843bbdb Fix unitialised variable occassionally being used 2015-01-24 14:54:42 +10:00
gregorycu
a555e2d9b0 Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop)
Amend the settings callback to support userdata
2015-01-23 21:27:51 -05:00
paramat
aafbbcd537 Mgv5: Skip calculation of filler, heat and humidity perlinmaps in underground mapchunks 2015-01-23 21:24:47 -05:00
ShadowNinja
a9f81b729b Send real port to server list 2015-01-23 21:38:34 +10:00
paramat
1702c34b64 Mgv7 generateRidgeTerrain: Make river generation relative to water level
Remove widthn and make nridge zero underwater
2015-01-22 02:21:11 -05:00
paramat
70354ac20b Mgv7: Speed optimise calculateNoise and generateRidgeTerrain
Remove unnecessary range limiting of persistmap
Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks
Skip generateRidgeTerrain in underground mapchunks
2015-01-22 02:10:07 -05:00
paramat
408d9b72f0 Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function
Reduce width to 0.2
Carve river channels in deeper waters
2015-01-22 02:06:33 -05:00
Craig Robbins
a28055f8fd Allow filter and mipmap drop down menues to be translated 2015-01-21 22:33:19 +10:00
Markus Koschany
a6dd619938 Improve desktop file 2015-01-20 20:49:05 +01:00
est31
5bcfe7ea6a Update german translation 2015-01-21 00:50:50 +10:00
TriBlade9
db481e7232 Added ratio argument to colorize, removed the weird alpha-based ratio. 2015-01-20 22:56:20 +10:00
Markus Koschany
60d745126f Fix hyphen used as minus sign 2015-01-20 22:47:45 +10:00
ngosang
d4786d8d5d Update Spanish language
I am a native speaker. I have corrected all the mistakes I've found.

Update Spanish language
2015-01-20 22:41:46 +10:00
paramat
9b89f7aad7 Mapgen V5: Various improvements
Caves check for biome nodes, only excavate stone under water level
Unease caves noises, use MT0.3 parameters
Blobgen after cavegen
Biomegen: remove 'is replaceable content' bool
2015-01-18 23:38:15 -05:00
kwolekr
38bd9e93a2 Fix all warnings and remove -Wno-unused-but-set cflag 2015-01-18 23:29:19 -05:00
kwolekr
e36681101e Add SemiDebug (-O1 with debug symbols) build mode and do not optimize Debug at all
Add -Wall to Debug modes for all compilers and -Wabi for non-MSVC
Use /Ox for MSVC Release mode (potentially higher optimization than /O2)
2015-01-18 22:30:11 -05:00
kwolekr
976d0b2caa Reorganize supported video driver query mechanisms 2015-01-18 13:24:25 -05:00
kwolekr
44e4f5ab6e Revert "Fix style on settings tab"
This reverts commit 7b17b9059e.
2015-01-18 13:19:40 -05:00
kwolekr
6e9f287844 Revert "Fix bug in debug build"
This reverts commit 839c4a99cd.
2015-01-18 13:19:28 -05:00
Craig Robbins
839c4a99cd Fix bug in debug build
-O1 results in executables that are completely useless for actuall debugging
2015-01-19 00:26:59 +10:00
jeanpatrick.guerrero@gmail.com
7b17b9059e Fix style on settings tab 2015-01-18 23:40:18 +10:00
Kahrl
e80a044818 Fix use of uninit data in Sky and (potentially) GUIChatConsole constructors
Clean up nearby code a bit

As a small side effect, it is now possible to add a background texture
to the chat console by simply providing background_chat.jpg, it is no
longer necessary to also add "console_color =" to minetest.conf.
2015-01-18 13:16:01 +01:00
Craig Robbins
29514918f8 Fix particles causing unitialised data being used due to use of incorrect union member 2015-01-18 20:30:57 +10:00
gregorycu
db3466dbe8 Water fixes
Change must_reflow to a deque
Add overload for MapBlock::raiseModified that takes a const char*. This is a speed improvement.
Comment out unused variable
Optimisations to block offset calculations
2015-01-18 20:30:33 +10:00
Craig Robbins
805c8e51e5 Create empty default constructor for MapNode 2015-01-18 13:39:50 +10:00
paramat
2f0a8f1c3e Mgv7: Replace small pseudorandom caves with 3D noise tunnels. Fewer large caves 2015-01-17 21:57:48 -05:00
sapier
a39c136e69 Fix NodeMetadataList loosing memory on deserialize due to invalid clear map call instead of clear 2015-01-17 19:14:36 +01:00
gregorycu
2959d6b3da Fix entitiy WieldMeshSceneNode not freed due to additional grab 2015-01-17 19:13:08 +01:00
Craig Robbins
5481e38d0b Make minor style change(unescape_string()) 2015-01-16 21:05:44 +10:00
Loic Blot
e5b636712c Fix missing return in Database_Dummy::deleteBlock 2015-01-16 21:00:11 +10:00
Loic Blot
46821f1156 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-16 20:54:04 +10:00
Craig Robbins
5e58a95491 Fix potential out-of-bounds array index 2015-01-16 14:35:57 +10:00
kwolekr
5aeeb219e3 Simplify deleteblocks chat command argument parsing
Add optional core.pos_to_string decimal place rounding
Move core.string_to_pos to builtin/common/misc_helpers.lua for consistency
2015-01-15 18:05:13 -05:00
kwolekr
9736548720 Add ability to delete MapBlocks from map
Also add a Lua API and chatcommand for this
2015-01-15 16:48:56 -05:00
kwolekr
0330cec7ec Initialize noise ptr on creation (fixes crash if OreVein deleted before use) 2015-01-15 16:23:04 -05:00
ShadowNinja
77e20a0c21 Fix unescape_string removing all backslashes 2015-01-15 16:16:41 -05:00
Diego Martínez
c9669e90bb Fix typo in serialize.lua. 2015-01-15 16:16:41 -05:00
sapier
9f52149a11 Android, build: Update curl to 7.40.00 2015-01-15 21:51:54 +01:00
kilbith
eb6b6ff333 Add missing return value for filter/mipmap dropdown in mainmenu 2015-01-15 20:26:05 +01:00
Craig Robbins
516f1bcd16 Revert "Optimize bumpmapping mathematics"
This reverts commit 148fffb0f2.
2015-01-16 01:30:03 +10:00
kilbith
5cf911ffe1 Small tweaking (alignement - client tab) 2015-01-15 23:25:31 +10:00
Loic Blot
148fffb0f2 Optimize bumpmapping mathematics
OpenGL_vertex:
* bufferize a duplicate calcul
* Factorize vertexes
2015-01-15 23:12:45 +10:00
unknown
bd0d786590 Change UniqueQueue to use a queue and a set. 2015-01-15 21:08:35 +10:00
jeanpatrick.guerrero@gmail.com
227e4807b4 Reorganizing client and server tabs 2015-01-15 00:50:23 +10:00
TriBlade9
e19dab2622 Added configurable ambient_occlusion_gamma. Default is 2.2 (same as previous hardcoded values). 2015-01-14 23:35:50 +10:00
Craig Robbins
57f2fa57cd Fix use of uninitialized data 2015-01-14 15:43:33 +10:00
kwolekr
a4a6cc8eb1 builtin: Unify register wrapper functions and wrap clear_registered_* functions too 2015-01-13 12:36:05 -05:00
onkrot
0fd1ee0380 Performance fixes. 2015-01-13 23:48:56 +10:00
unknown
5d08ada224 Add VoxelArea::hasEmptyExtent 2015-01-13 23:24:32 +10:00
Kodexky
c0066a75cd Fix Android crash on keyboard connection change. 2015-01-13 23:09:57 +10:00
kwolekr
714a4f8507 Attempt to fix occasional issue of uninitialized MapBlock data 2015-01-12 22:31:08 -05:00
kwolekr
b0efb8f3b2 Prevent transform of noise3d result in getBlockSeed2 2015-01-12 15:46:04 -05:00
paramat
c367f7301a Mapgen V5: Move cave generation from base terrain loop to optional function
This fixes biome surface in tunnels
2015-01-11 22:35:36 -05:00
paramat
a77c85fa6d Remove builtin_biome.lua from builtin and add simple biome minimal 2015-01-11 22:32:48 -05:00
paramat
c28a90dafb Lua-api.txt: Document that paramtype='light' results in light propagation with attenuation and is essential for a light source to spread it's light 2015-01-11 22:30:28 -05:00
sapier
aed70cb0b6 Disable sound and key binding settings in "pause" menu on android 2015-01-11 13:58:49 +01:00
sapier
2d9b311e7b Fix invalid stepheight increase calculation on android 2015-01-11 13:57:26 +01:00
sapier
25235a4324 Increase stepheight on android by 0.5 to smoothen movement 2015-01-11 04:33:42 +01:00
Kahrl
b7c0e4b333 Fix clipping rectangle of GUITable row highlight 2015-01-10 19:56:14 +01:00
sfan5
3b16103ca6 Change default font sizes to 14(freetype) and 10(non-freetype) 2015-01-10 18:59:43 +01:00
sfan5
8089d89a51 Set default value for ENABLE_REDIS to 0 2015-01-10 15:28:25 +01:00
sapier
30334b6b22 Revert "Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72"
which ain't required any longer as fonts are no longer autoadjusted
This reverts commit 7ad17a25f4.
2015-01-09 19:07:55 +01:00
sapier
de3888ca09 Remove automatic consistent formspec size <-> font size (now has to be done manually)
Set builtin formspecs to autoscale in order to get consistent formspec look and feel
Uncouple label positioning from font size (May break some formspecs but is required to allow manual font adjustment)
2015-01-09 18:46:24 +01:00
Craig Robbins
3c8e372119 Removed superfluous facedir check in mapblock_mesh.cpp 2015-01-10 02:06:33 +10:00
Kahrl
2ab97a7821 Fix logic of checkbox formspec element validity checking 2015-01-09 16:57:54 +01:00
sapier
63867b1a37 Fix memory leaks due to messed up memory handling for particles as well as their spawners 2015-01-09 15:23:49 +01:00
sapier
e201620ee1 Split gui_scaling to gui_scaling + hud_scaling as those elements need different handling on some devices 2015-01-09 14:31:33 +01:00
Craig Robbins
d576235409 Fix facedir > 23 causes segfault in client
See issue #2017
Applied kahrl's gist
2015-01-09 15:42:03 +10:00
sapier
7ad17a25f4 Switch default scaling factor to 0.75 as most ppl seem to have 96dpi screens instead of previous assumed 72 2015-01-09 00:37:02 +01:00
ShadowNinja
a3db918f78 Remove included SQLite3 2015-01-08 16:34:42 -05:00
sfan5
d8cf64a202 Add SQLite3 libraries to buildbot 2015-01-08 16:34:42 -05:00
paramat
56a89fd265 Return step smoothing value to 23 2015-01-08 15:06:28 +10:00
kwolekr
4a57ef12a1 Mapgen V6: Re-enable liquid flowing 2015-01-07 19:27:09 -05:00
sapier
50ce63b190 Remove accidentally added non-ft font files 2015-01-08 01:02:24 +01:00
sapier
04d4a00393 Fix armv7 using arm arch while arm uses armv7 2015-01-08 00:11:30 +01:00
rubenwardy
2504da28af Fix direction property of HUD 2015-01-07 20:51:47 +01:00
sapier
ef140eb7b0 Fix emerge thread not cleaning up emerge queue on shutdown 2015-01-07 12:19:48 +01:00
sapier
2b8ed9e80c Switch android build to external sqlite3 2015-01-07 01:01:03 +01:00
sapier
42f3515c0e Fix andorid build error 2015-01-07 00:10:21 +01:00
sapier
0f1d33933d Implement X11 dpi autodetection 2015-01-06 22:41:07 +01:00
sfan5
efdb9da619 Fix buildbot (was broken by 04a1a446cf) 2015-01-06 19:43:21 +01:00
sapier
083d19b3fc Fixes for android
Copy only minetest_game to apk by default
Don't copy .git and .svn folders to apk
Fix bouncing asset copy scrollbar due to long filepaths
Reenable font scaling to fix broken menu on high dpi screens
Implement minetest loglevel to android loglevel mapping
Disable touch digging while moving around
2015-01-06 16:13:39 +01:00
ShadowNinja
ef0a4e3614 Add registered_ores and registered_decorations 2015-01-05 18:24:15 -05:00
Craig Robbins
beb6b3e593 Prevent client crashing if an NDT_AIRLIKE node is dropped
The player dropping the node can either be themselves or another player (i.e. without this fix you can crash other people's clients)
Thanks CWz for reporting the issue
2015-01-05 22:55:02 +10:00
kwolekr
2d849b0a19 Shorten ManualMapVoxelManipulator to MMVManip 2015-01-05 02:42:27 -05:00
kwolekr
7289d61e99 Optionally specify propagateSunlight area in calcLighting
This fixes the Mapgen V5 calcLighting segfault
2015-01-05 01:20:36 -05:00
Diego Martínez
00bca11f59 Fix off-by-one error in string:split implementation. 2015-01-04 23:33:55 -05:00
kwolekr
3bdf3df223 Exclude vertical mapblock borders when setting light 2015-01-04 23:14:16 -05:00
kwolekr
091594e26e NodeDef: Clear NodeResolver related entries too in clear() 2015-01-04 22:39:57 -05:00
kwolekr
bdcf03ae36 Add minetest.generate_ores() and minetest.generate_decorations() 2015-01-04 22:38:48 -05:00
sapier
a92c083011 Fix broken android version due to new openssl not linking correct to curl 2015-01-05 00:51:35 +01:00
kwolekr
cd4d213ae0 NodeResolver: Perform callback immediately if node registration phase finished
Also add NodeResolver callbacks on the client
2015-01-04 16:32:31 -05:00
sapier
663e42ca3f Fix forgotten favourite list image update of simple menu 2015-01-04 17:37:45 +01:00
sapier
21ee434832 Re-add lost way to debug simple menu on PC 2015-01-04 17:19:25 +01:00
sapier
bf5d6e670a Switch to official openssl version and update to 1.0.1j 2015-01-04 16:57:19 +01:00
Craig Robbins
64cdbae6df Remove freezemelt documentation from lua_api.txt 2015-01-04 21:53:25 +10:00
kwolekr
6fdb32361a Remove freezemelt (the remainder of proller nonsense) 2015-01-04 03:30:10 -05:00
kwolekr
8eb9cebdd0 Add warning about using deprecated fields in Mapgen API and update docs 2015-01-04 03:24:40 -05:00
kwolekr
ef8ed5d127 LuaVoxelManip: Error when given out-of-bounds area 2015-01-04 03:07:28 -05:00
kwolekr
7233a1228e Lighting: Fix nearly all issues
The cause of a single light source seemingly being lit without spread
was due to its creation in the +Y mapblock boundary layer during map
generation, which was ignored as the overtop.  This overtop explicitly
needs to be omitted during sunlight propagation, however.  To accomplish
this, Mapgen::calcLighting() was split into separate functions taking
separate parameters.
Additionally, do not diminish light too early during spread.  This fixes the
output inconsistency between Map::updateLighting and Mapgen::calcLighting.
2015-01-04 02:42:31 -05:00
Kahrl
060ae29eaf Update bundled SQLite to 3.8.7.4 2015-01-04 05:21:59 +01:00
ShadowNinja
3c3887bb19 Deduplicate code and use stdlib in string functions 2015-01-03 14:50:16 -05:00
kwolekr
d91559b8f0 Fix crash if NodeResolver destroyed before pending any node resolutions 2015-01-03 11:05:31 -05:00
Wuzzy
800d912b6f Rewrite lua_api.txt into Markdown format
Just Markdown, no variant of it. File name intentionally
not changed to “lua_api.md” because of fear to break references
to that file. The file can still be renamed later.
2015-01-03 00:48:38 -05:00
sapier
0db73bd83e More consistent progress bar from 0-100 on startup 2015-01-02 17:53:42 +01:00
sapier
35149a10e3 Speedup initial android startup on some devices by factor 10 or more 2015-01-02 17:20:55 +01:00
sapier
aaec558f85 Fix rounding error in font size making main menu and in game font sizes inconsistent 2015-01-02 16:52:02 +01:00
paramat
7452d5399b MgV5/6/7: Generate dungeons above water level
Use/add stone_surface_max_y to speed-optimise/guide dungeon generation
MgV7: Don't let mountain terrain chop dungeons at mapchunk borders
Make mountain terrain update stone_surface_max_y for caves in mountains
2015-01-01 15:44:26 -05:00
paramat
938a3f2976 Mgv7: Remove range limits on mountain height to enable modification through .conf 2015-01-01 12:51:49 -05:00
kwolekr
a3d7203be5 Fix map parameter load order 2014-12-30 12:30:42 -05:00
Craig Robbins
3d29be24e0 Add display_gamma option for client 2014-12-31 02:44:31 +10:00
Dmitry Marakasov
2414580754 Fix endian.h include for FreeBSD 2014-12-30 23:00:01 +10:00
Craig Robbins
53bc56dc3c Cleanup updateCameraDirection and fix random input not working 2014-12-30 22:59:55 +10:00
kwolekr
9b0d77a549 Replace instances of height_min/height_max with y_min/y_max to remove ambiguity 2014-12-30 01:48:20 -05:00
kwolekr
b589353d89 Decoration: Fix default parameter values 2014-12-30 00:52:40 -05:00
Diego Martínez
cfec470b51 Fix documentation for string functions 2014-12-30 00:42:50 -05:00
kwolekr
c6df2bc42c Add support back for resolving group names in NodeResolver 2014-12-29 23:15:53 -05:00
kwolekr
f12118c38b Fix some lingering code style issues 2014-12-29 22:04:47 -05:00
kwolekr
0974337804 Mapgen: Use getBlockSeed2() for blockseeds (much better uniformity) 2014-12-29 21:44:52 -05:00
kwolekr
ca89e63b27 Add core.get_mapgen_names() to Main Menu API (and use it)
Also rewrite mapgen registration for static initialization
2014-12-29 21:23:51 -05:00
kwolekr
5e2753c712 Expose mapgen parameters on scripting init
Add minetest.get_mapgen_params()
Deprecate minetest.register_on_mapgen_init()
2014-12-29 12:59:59 -05:00
Kahrl
ff3cfb746e Ignore downloaded public serverlist if public_serverlist is false
Fixes #1807: When the server list finishes downloading, the local server
list resets in certain conditions
2014-12-30 00:49:23 +10:00
Kodexky
a79a116ac8 Center status text for better visibility. 2014-12-30 00:30:28 +10:00
Kodexky
62feade05d Add extra buttons to Android GUI. All icons are licensed by freepik.com under CC BY 3.0 2014-12-30 00:30:28 +10:00
Rui
4150e533b3 Update Japanese Translation 2014-12-30 00:06:20 +10:00
Kahrl
101baf620c Add util/bump_version.sh 2014-12-30 00:03:10 +10:00
Craig Robbins
3993102e88 Fix -Wtype-limits warnings and remove disabling of -Wtype-limits 2014-12-29 23:56:40 +10:00
kwolekr
5038b9aaec Print unit test failures to dstream 2014-12-29 02:30:03 -05:00
kwolekr
9eb492229b FontEngine: Don't use file extension to check font file compatibility 2014-12-29 01:46:13 -05:00
kwolekr
cc3ab5efa5 LuaVoxelManip: Remove blank allocator 2014-12-29 01:31:37 -05:00
kwolekr
3c637b4baf LuaItemStack: Fix and document behavior of set_name, set_count, set_wear, set_metadata 2014-12-28 23:59:24 -05:00
sapier
acb3519502 Fix MSVC compiler warning about passing this pointer in initializer list 2014-12-28 23:40:44 -05:00
Diego Martinez
ab55da589c Faster string.split implementation. 2014-12-28 23:27:07 -05:00
fz72
86cfbc21da MainMenu: Save 'hide gamemods' and 'hide modpack contents' checkbox state (fixes #1960) 2014-12-28 23:20:51 -05:00
Christophe Piveteau
91c00d29a5 Skip further loading of client if there was an exit signal 2014-12-28 22:46:53 -05:00
kwolekr
863379a4c6 Decoration: Add height_min and height_max parameters
Also set default height_min/height_max to -31000 and 31000,
respectively, for ore and biomes
2014-12-28 22:37:27 -05:00
kwolekr
c5faa64405 Cavegen: Fix copy & paste error (solves #2020) 2014-12-28 22:35:14 -05:00
paramat
570c2042b1 Biome API: Add shore top and shore filler nodes, underwater node, water top node. Add water top depth and shore height parameters. Remove water dust node 2014-12-28 21:37:43 -05:00
kwolekr
61dfa912f5 Ore: Add Vein ore type 2014-12-28 21:17:12 -05:00
kwolekr
900fa26965 Ore: Add Blob ore type 2014-12-28 03:11:00 -05:00
kwolekr
8c98f497d9 PseudoRandom: Expose constant PSEUDORANDOM_MAX 2014-12-28 03:09:32 -05:00
kwolekr
8334100fe1 LuaVoxelManip: Add option to allocate blank data 2014-12-27 23:09:36 -05:00
kwolekr
ae2721f2c8 VoxelManipulator: Remove unnecessary deallocation steps 2014-12-27 22:35:05 -05:00
kwolekr
08d259cf41 Set fallback content if resolving content vector requires everything 2014-12-27 22:20:04 -05:00
kwolekr
b67f37f27e Redefine NodeResolver interface and replace with callback mechanism 2014-12-27 02:12:21 -05:00
kwolekr
3ea5ed4ffe Uncomment version patch field 2014-12-26 11:02:26 -05:00
kwolekr
3f83ca29d3 Bump version to 0.4.11 2014-12-24 22:28:06 -05:00
paramat
7a7614afbf Conf.example: Correct grammar and spelling. Shorten some lines. Move a few lines into correct sections. Remove finite liquid reference. Make indentation consistent 2014-12-25 04:06:15 +01:00
ShadowNinja
33eed6eb84 Fix fs::GetRecursiveSubPaths trying to get directory lists for files 2014-12-24 17:23:07 -05:00
Craig Robbins
8621e6de5d Large increase in performance 2014-12-24 23:13:24 +10:00
paramat
03beb597c2 Increase indentation throughout file for clarity. Correct mistakes. Shorten lines. Make more consistent
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-24 11:23:48 +10:00
paramat
4287480608 State biome API heat and humidity noise parameters in positional format
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-24 11:23:48 +10:00
paramat
c927763dce Conf.example: Fix typo 2014-12-23 21:46:55 +01:00
sfan5
eee2f6a35d Update MinGW toolchain downloads used by travis 2014-12-23 17:20:26 +01:00
kwolekr
565959db86 Silence misc. warnings 2014-12-23 01:09:50 -05:00
Craig Robbins
7b93408884 Make limiting of the reflow liquids queue size optional
If liquid_queue_purge_time == 0 then disable the queue size limiting and make this the default setting
Additionally, liquid_loop_max now defaults to 100000
2014-12-23 15:47:06 +10:00
paramat
0c37d48082 Update mapgen stuff in minetest.conf 2014-12-22 22:45:11 -05:00
kwolekr
249749dd8c Temporarily fix always bright wieldhand with shaders enabled 2014-12-22 22:37:11 -05:00
Kahrl
0483f91f30 Regenerate server_flags_creative.png from XCF 2014-12-21 13:29:02 +01:00
Kahrl
7109e8f9fd Fix weird (and wrong) comment in test.cpp 2014-12-21 13:20:42 +01:00
paramat
2b10520999 lua_api.txt: improve noise documentation. Remove previous eased 3D noise format example 2014-12-20 14:50:57 -05:00
paramat
173e1f6014 Re-add hacky fix for underwater grass, to fix mgv7 user's biomes 2014-12-20 14:50:13 -05:00
unknown
1e8e700ee6 Change TileSpec::frames to be std::vector not std::map
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-21 02:41:17 +10:00
Vanessa Ezekowitz
0d55f43977 Fix visual_scale for plantlike nodes (again)
fixes #1989

move the plant to the bottom of its node properly, without affecting its scale.  See isue #1989
2014-12-19 12:25:32 +10:00
kwolekr
7dbb3916cb Temporarily set default biome in builtin
This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
2014-12-18 09:57:38 -05:00
Craig Robbins
815876e709 Fix visual_scale for NDT_PLANTLIKE being set too small 2014-12-18 20:28:14 +10:00
Craig Robbins
f5211bbd59 Suppress compiler warning 2014-12-18 19:29:04 +10:00
kwolekr
67063ed59f Remove manual biome noise translation 2014-12-17 16:28:28 -05:00
Craig Robbins
082256a9f8 Do not allow the m_transforming_liquid queue to increase until all RAM is consumed 2014-12-18 03:32:19 +10:00
Pavel Puchkin
3b902fd574 Fix OSX packaging finally
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-16 20:33:54 +10:00
kwolekr
8661b3587b Set WM_CLASS window hint for Xorg 2014-12-15 13:52:10 -05:00
kwolekr
8fe1d3fc2e Expose mapgen chunksize in on_mapgen_init callbacks 2014-12-14 18:46:46 -05:00
Calinou
df0ca45ee2 Update French translation
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-15 02:44:48 +10:00
Diego Martinez
c0b193a261 Update Spanish language.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-15 02:20:47 +10:00
Pavel Puchkin
a0ac471c1a Fixes #1687 by extra semaphore retval handle code for OSX
See https://github.com/minetest/minetest/issues/1687#issuecomment-56830173

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-15 02:12:39 +10:00
Craig Robbins
06207ac550 Fix typo in lua_api.txt 2014-12-15 01:09:17 +10:00
kwolekr
dcbf1b3ce5 Noise: Don't assume Noise is used for 2D unless gradientMap2D is actually called 2014-12-14 00:18:31 -05:00
Kahrl
17dde5ddd0 Fix background of creative icon (was black, now transparent) 2014-12-14 05:09:43 +01:00
Kahrl
6ba5d7771f Revert "Update Russian translation"
This reverts commit e4e4324a30.

Conflicts:
	po/minetest.pot
	po/*/minetest.po
2014-12-13 15:29:50 +01:00
Craig Robbins
b5e11e0e9a Fix misleading error when exiting the client from the main menu 2014-12-14 00:07:44 +10:00
Craig Robbins
784a452ed5 Provide more info if a subgame is not valid/found 2014-12-13 23:01:16 +10:00
PilzAdam
ce4ed65a39 Update german translation 2014-12-13 13:00:11 +01:00
kwolekr
035e6bfc18 LuaPerlinNoiseMap: Fix 3d noise safety check 2014-12-12 22:58:44 -05:00
Kahrl
c4624639e6 Fix segfault when dragging mouse out of mainmenu window (#1910) 2014-12-13 00:39:07 +01:00
Kahrl
581efea60e Remove vertlabels from main menu and relayout a bit 2014-12-13 00:33:38 +01:00
Kahrl
733d3182bd Display serverlist flags as icons 2014-12-13 00:33:38 +01:00
ShadowNinja
94a5a86493 Update po files 2014-12-12 17:20:53 -05:00
AntonBoch1244
e4e4324a30 Update Russian translation 2014-12-12 17:19:01 -05:00
Enki
e1f5c37bbc Update Italian translation 2014-12-12 17:12:40 -05:00
ShadowNinja
8af9d8b6ac Fix missing call to std::ostringstream::str 2014-12-12 16:32:11 -05:00
SmallJoker
19ccc27d37 Fix MSVC compiling warnings and remove an unused texture 2014-12-12 16:09:34 -05:00
kwolekr
093b1b47d9 Log: Silence errorstream during unittests 2014-12-12 15:51:55 -05:00
Anton
10e0cf8b2c Use std::string::empty() instead of size() where applicable 2014-12-12 15:16:24 -05:00
Jürgen Doser
83830e8682 Add basic support for generating API documentation using Doxygen
If CMake is run and Doxygen is found, add a make target called "doc",
which builds API documention in doc/html. This target is not included
in the default "all" target, you have to explicitly run "make doc" to
generate the documentation.

If graphviz is installed, in particular, if the "dot" binary is found,
doxygen is configured to generate various kinds of diagrams. Note that
due to this, the first run of doxygen can take a while.
2014-12-12 14:59:57 -05:00
kwolekr
8066743a83 Settings: Fix invalid memory access when setting not found in working mem 2014-12-12 14:39:36 -05:00
kwolekr
2c9bbe2736 NodeResolver: Fix some comments and use const references for params 2014-12-12 14:21:41 -05:00
kwolekr
cf8213ea82 Add minetest.clear_registered_decorations() and clear_registered_ores() 2014-12-12 14:08:04 -05:00
MirceaKitsune
cec141adc1 Allow footstep sounds to play for liquid and ladder nodes, making swimming and climbing sounds possible 2014-12-12 16:47:47 +01:00
Kodexky
6ba50aa8f9 Responsive tooltip offset for Android.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-13 00:43:37 +10:00
Craig Robbins
9f65fd6819 Fix typo in mapblock.h 2014-12-12 20:46:37 +10:00
kwolekr
4e5d17f666 LuaPerlinNoiseMap: Prevent invalid memory access when attempting to generate 3d noise with a buffer created for 2d 2014-12-12 02:46:52 -05:00
kwolekr
00fc0babe0 Mapgens: Rename m_emerge to prevent name collisions 2014-12-12 02:38:39 -05:00
kwolekr
2b8180a417 Add support for NoiseParams in minetest.get_perlin() and add docs on NoiseParams to lua_api.txt 2014-12-12 02:02:44 -05:00
Craig Robbins
c151099b79 Revert "Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly"
This reverts commit 9878e8de4f.

See: https://github.com/minetest/minetest/issues/1939 and IRC log for discussion
2014-12-12 16:21:29 +10:00
kwolekr
d3dc88fe6b Settings: Fail on invalid sequence and throw exception for LuaSettings 2014-12-12 00:44:17 -05:00
kwolekr
b0c4fd6d3f Settings: Sanitize value for multiline terminator tokens 2014-12-11 23:26:13 -05:00
paramat
f114fc74d6 Fix undeclared globals in functions and shorten lines in misc_helpers.lua. 2014-12-11 21:37:46 -05:00
kwolekr
fb80a7c111 Clean up Noise macros 2014-12-11 02:53:10 -05:00
kwolekr
c07f15e910 NodeResolver: Fix cancelNode and cancelNodeList 2014-12-11 00:41:54 -05:00
kwolekr
16baed0467 Noise: Automatically transform noise maps if needed 2014-12-10 23:35:37 -05:00
kwolekr
dcc48976ce Move get_schematic and read_schematic to l_mapgen.cpp 2014-12-10 01:49:57 -05:00
paramat
4cf8042b7c Biome API: Reduce heat and humidity persistences to 0.5 2014-12-10 01:39:08 -05:00
kwolekr
a89f37bb65 Add support for lacunarity in legacy NoiseParams string format 2014-12-10 01:31:43 -05:00
Kahrl
daefd0ab36 Add paste command (Ctrl-V) in GUIChatConsole 2014-12-10 07:12:08 +01:00
kwolekr
cfba55ba0a Remove get_noiseparams function. read_noiseparams should be used from now on 2014-12-10 00:56:44 -05:00
kwolekr
fb2bc956b1 Noise: Create a deep copy of NoiseParams 2014-12-10 00:37:09 -05:00
kwolekr
88c28414f4 Settings: Sanitize setting name everywhere, not just LuaSettings 2014-12-09 23:52:13 -05:00
kwolekr
d50878d608 Rename and repurpose minetest.set_noiseparam_defaults to set_noiseparams 2014-12-09 23:44:04 -05:00
kwolekr
f2c18511a4 Settings: Make setting entry group and values mutually exclusive
This greatly reduces the complexity of Settings code.
Additionally, several memory leaks were fixed.
2014-12-09 23:29:34 -05:00
SmallJoker
2f8fbdb9f5 Rewrite fs:GetDirListing(file) by kahrl 2014-12-10 02:59:10 +10:00
SmallJoker
5229a229a6 Ignore .name directories and files
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-10 02:49:02 +10:00
Craig Robbins
c5f6f9f77a Increase performance of getLight() by at least 2x
Leads to the following increases:
getSmoothLight() approx.     40% increase
getTileInfo() approx.        25% increase
MapBlockMesh::MapBlockMesh() 25-30%
2014-12-10 00:52:02 +10:00
Pavel Puchkin
a1ea017b51 Fix builds failing on BSD-like (such as OSX) due to an irrlicht bug (temporary fix)
Details:
- https://sourceforge.net/p/irrlicht/bugs/433/
- https://github.com/minetest/minetest/issues/1687#issuecomment-61368769
- https://forum.minetest.net/viewtopic.php?f=42&t=9190&start=125#p159364

In case when "settings.h" is included from "emerge.cpp" or
"environment.cpp", u64 type has "unsigned long" length because
previously <stdint> was included. When "settings.h" is included from
"settings.cpp", u64 has "unsigned long long" length because no <stdint>
was included previously. This leads to different signatures of "setU64" method
and linker cannot find appropriate symbol.

The best fix of this bug should be done in the Irrlicht, but as hotfix I
think this is OK and better than types changing.

Previously this bug didn't appear because there was no "settings.cpp" file and
implementation of all methods was done in the header file.
2014-12-09 20:40:52 +10:00
kwolekr
941d000fc6 Noise: Update Noise::resizeNoiseBuf to account for lacunarity not equal to 2 2014-12-09 00:50:58 -05:00
kwolekr
29b413b376 Biomes: Make biome heat and humidity noise parameters user-configurable 2014-12-09 00:38:04 -05:00
Craig Robbins
7490368984 Fix compiler warning (signed vs. unsigned) 2014-12-08 23:00:49 +10:00
kwolekr
2a7c6d27b3 Optimize noise implementations 2014-12-08 03:26:29 -05:00
Kahrl
0183c05ee0 Fix struct vs. class in forward declarations 2014-12-08 09:06:31 +01:00
RealBadAngel
4f23778e53 Fix lighting artifacts (Issue #1887). 2014-12-08 08:53:31 +01:00
Kahrl
d0be823807 Always escape user provided data in mainmenu fields 2014-12-08 07:48:51 +01:00
kwolekr
2fd3d52020 Add flags and lacunarity as new noise parameters
Add 'absolute value' option to noise map functions
Extend persistence modulation to 3D noise
Extend 'eased' option to noise2d_perlin* functions
Some noise.cpp formatting fixups
2014-12-07 21:59:32 -05:00
RealBadAngel
638f3a8454 Disable loading .mtl files. Theyre not used anyway. 2014-12-08 02:24:46 +01:00
MirceaKitsune
c5f6656f99 Make directional fog colors respect tonemap 2014-12-08 01:44:28 +01:00
Craig Robbins
5c55738276 Fix f6 debug/profiler display
After fonts were re-engineered the height of the f6 debug/profiler display would only display about 2-3 lines of text.
2014-12-08 00:01:22 +10:00
Calinou
bc2b8e9eef Increase third person view distance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-07 21:54:44 +10:00
Muhammad Rifqi Priyo Susanto
5ffddc94c0 Add space between client names in status text (client)
Before:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1,user2,user3,user4,user5,foobar,userplayedminetestthismorning}

After:
Server: version=0.4.10, uptime=190.5, max_lag=0.001, clients={user1, user2, user3, user4, user5, foobar, userplayedminetestthismorning}
2014-12-07 21:32:08 +10:00
RealBadAngel
535c473103 Restore finalColorBlend implementation in shaders. 2014-12-07 11:05:00 +01:00
Craig Robbins
500f691426 Fix regression (increase/decrease viewing range with +/- keys) 2014-12-07 18:32:30 +10:00
kwolekr
2f134ce24f Mapgen V5: Fix use of uninitialized value in ctor 2014-12-07 01:19:42 -05:00
kwolekr
390c0cd691 Schematics: Fix minetest.place_schematic() when defined by a Lua table 2014-12-06 18:39:05 -05:00
kwolekr
60feb4ad25 Add minetest.clear_registered_biomes() api 2014-12-06 18:08:23 -05:00
Kahrl
f3abaec83b Ignore some mouse events sent from scrollbar to GUITable
Fixes #1567, #1806.
2014-12-06 22:45:23 +01:00
SmallJoker
d75f0b0360 Close settings files and save them correctly 2014-12-06 14:08:01 -05:00
sfan5
4fcf9fb66a Add workaround for failing clang build 2014-12-06 19:56:31 +01:00
sfan5
04a1a446cf Build for win32 & win64 on Travis too 2014-12-06 19:56:31 +01:00
kwolekr
5062b99cb0 Rewrite generate notification mechanism
Add support for notify-on-decoration
Clean up mapgen constructors
Clean up mapgen.cpp code style somewhat
Remove trailing whitespace from some files
2014-12-06 13:53:35 -05:00
Craig Robbins
2b119e1e19 Performance of main client loop up to 2x faster In places, up to 3 times faster
NOTE 1: This does not mean a 2x increase in framerate. Increase in fps may be up to 1-2fps
NOTE 2: This local 'caching' of settings is not optimal and an alternative solution will be worked on after 0.4.11 is released
2014-12-07 00:51:01 +10:00
SmallJoker
2fd14e1bd5 Add Lua helper functions vector.apply(v) math.sign(x, tolerance) 2014-12-06 10:07:25 +01:00
Craig Robbins
0e78aa296e Add name of node 'pointed at' to debug
This is "Add name of node pointed at to debug #1677" by @rubenwardy updated to work with game.cpp after it was refactored.
2014-12-05 16:14:50 +10:00
SmallJoker
5da6896d51 Fix MSVC build
Note: The unit test was technically incorrect for all platforms but passes due to implicit casting
2014-12-05 16:09:53 +10:00
RealBadAngel
a648120d54 Recalculate normals for mesh #0. Fix for issue #1902. 2014-12-05 01:05:18 +01:00
Craig Robbins
f7f7fec497 (INTERIM) Make sizes of the font in formspecs consistent and not so large
Until a permanent fix can be developed
2014-12-05 02:35:21 +10:00
Craig Robbins
c16b1e2639 Optimise VoxelManipulator::copyFrom
~3-4x faster

This indirectly optimises MapBlock:copyTo() which in turn improves performance of MeshMakeData::fill()
2014-12-04 23:37:04 +10:00
Craig Robbins
f6912f4241 Right mouse button behaviour for craft/inventory If right mousebutton clicked once then don't drop single items into slots. If right mouse button has been clicked and held a second time, drop items as the mouse is moved. In the second case (automatically drop/place items as mouse is moved) only auto-drop into blank slots, or slots that contain the same item. 2014-12-04 23:30:53 +10:00
Calinou
d7b3046cf6 Make dropped items larger and rotate faster
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-12-04 21:10:12 +10:00
kwolekr
f0cd59034c Settings: Various setting group fixes and enhancements
- Remove blank setting values when setting has a group
 - Pair setting values with groups in file when possible
 - Preserve user-set whitespace in setting objects
 - Delete setting value when setting NoiseParams group
 - Delete overwritten groups outside of lock
2014-12-04 03:20:07 -05:00
paramat
0a5373d400 Add definable node_stone to biome API, mgv5, mgv7. Reduce and correct depth of mgv7 biomes. l_mapgen.cpp: add '#include mapgen_v5.h' because '#include mapgen_v7' is there. Improve underwater grass hack 2014-12-03 19:45:29 -05:00
kwolekr
fcb1ea903f Settings: Fix getNoiseParamsFromValue() 2014-12-02 21:09:16 -05:00
kwolekr
68c799bf99 Use setting groups for NoiseParams
Add format example to minetest.conf.example
Add Settings::setU16()
Throw exception on attempted access of NULL settings groups
2014-12-02 04:03:37 -05:00
Kahrl
78103e622c Fix style of comment in minetest.conf.example 2014-12-01 21:47:22 +01:00
Kahrl
e402aa8984 Add fontengine.cpp to Android.mk 2014-12-01 21:22:23 +01:00
sapier
93aab0362c Fix settings callback "call" lost on rebase 2014-12-01 19:47:57 +01:00
Craig Robbins
691b18c41b Fix node 0,0,0 being highlighted when enable_node_highlighting == false
Without this patch node 0,0,0 is highlighted when enable_node_highligting is false
There is a minor lighting issue remaining, however it seems to be related to a different bug (https://github.com/minetest/minetest/issues/1887)
2014-12-01 22:13:21 +10:00
Craig Robbins
d4f42938a5 Fix build
Note: this does not fix the warnings generated by clang
2014-12-01 15:17:47 +10:00
kwolekr
360660947b LuaSettings: Sanitize setting name strings 2014-11-30 19:01:54 -05:00
Kahrl
16781da4f9 Fix segfault at exit caused by non grabbed font 2014-11-30 23:21:14 +01:00
kwolekr
175b7a28e5 settings: Add setting groups and multiline entries 2014-11-30 16:11:21 -05:00
sapier
39162de15a Make hud use fontengine too
Fix non coding style conforming glb_fontengine to g_fontengine
Fix fonts never been deleted due to grabbed to often
2014-11-30 18:06:54 +01:00
Zefram
d1d6a97b1c Scale form elements consistently
The ratios between the sizes of form elements, including text, is now
fixed, aside from variations caused by rounding.  This makes form layout
almost fully predictable, and particularly independent of player's
screen size.  The proportions of non-text elements are the traditional
proportions.

For compatibility, the way in which element positions and sizes are
specified remains unchanged, in all its baroqueness, with one exception.
The exception is that the position of a label[] element is now defined
in terms of the vertically center of the first line of the label,
rather than the bottom of the first line of the label.  This change
allows a label to be precisely aligned with button text or an edit box,
which are positioned in a centering manner.  Label positioning remains
consistent with the previous system, just more precisely defined.

Make multi-line label[] elements work properly.  Previously the code set
a bounding rectangle assuming that there would be only a single line,
and as a result a multi-line label would be cut somewhere in the middle
of the second line.  Now multi-line labels not only work, but have
guaranteed line spacing relative to inventory slots, to aid alignment.

Incidentally fix tabheader[] elements which were being constrained to
the wrong width.

Given an unusually large form, in variable-size mode, the form rendering
system now chooses a scale that will fit the entire form on the screen,
if that doesn't make elements too small.  Fixed-size forms, including the
main menu, are have their sizes fixed in inch terms.  The fixed size for
fixed-size forms and the preferred and minimum sizes for variable-size
forms all scale according to the gui_scaling parameter.
2014-11-30 17:50:09 +01:00
sapier
dceb9f7d60 Implement proper font handling 2014-11-30 17:50:09 +01:00
kwolekr
25945dc539 noise: Throw exception on noise allocation failure 2014-11-29 16:52:45 -05:00
SmallJoker
a3e019c4f6 Fix MSVC compiling error (argc/argv not available to pass to init_gettext)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-29 22:31:40 +10:00
Ciaran Gultnieks
c30346ea30 Improve Lua API documentation
Changes:
  * Add extra documentation for remove_item.

    This isn't as silly as it sounds: iterate a list containing items with
    unique metadata each, and remove_item the first one you find, placing
    into a different - fine, except the remove will invariably remove the
    wrong one, leading to items being duplicated and others destroyed.

    Arguably it's a bug, and Inventory::removeItem should actually remove
    the item you tell it to. (i.e. if the passed ItemStack has metadata,
    match it). But it seems reasonable to just document the behaviour
    more clearly.

 * Improve string_to_pos documentation.
 * Clarify dig_node documentation (return value).
 * Better on_step documentation.
 * get_nodemeta -> get_meta.
 * Other minor fixes.
2014-11-28 18:35:45 -05:00
Rui
2b1a151226 Update minetest.po (Japanese) 2014-11-28 23:09:58 +10:00
Craig Robbins
edb125837c Fix regression with command line --go option 2014-11-28 22:48:46 +10:00
SmallJoker
6a43b3af09 Add minetest.copy_table(table) To get rid off the "table references"
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 18:19:01 +10:00
Ciaran Gultnieks
77137a92cf Don't corrupt stepheight when setting other properties 2014-11-26 20:02:48 +01:00
Kahrl
264d740c9d Wield: always obey anisotropic_filter setting, not just for hi res textures 2014-11-26 19:54:04 +01:00
Kahrl
571ba5d9c5 EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
This is not optimal as it will cause minor graphical glitches for
Irrlicht 1.7 users, but at least it fixes the build.
2014-11-26 19:17:50 +01:00
Sokomine
9f9279008c added enable_build_where_you_stand option
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-27 01:07:11 +10:00
Kahrl
ec5188a49a Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
This should fix #1844. Thanks to oleastre for making the first version
of this commit (#1848).
2014-11-26 15:17:17 +01:00
Craig Davison
dbae8a8854 Fix some undeclared global variables 2014-11-26 22:50:08 +10:00
rubenwardy
8df8554fce Only set the camera update keymap when using a debug build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 21:53:01 +10:00
Kodexky
9aaf67ebe0 Fix Android main menu crash, and user data directory check.
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 18:11:08 +10:00
Calinou
1c9f05d792 Increase step smoothing to fit 1:1 stairs (works well on slabs too)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-26 17:28:02 +10:00
Craig Robbins
26cf98ccfc Fix client "double saving" simple singleplayer local maps 2014-11-26 00:49:54 +10:00
KodexKy
5413ed1195 Fixes for Android build errors. Enable sensor landscape rotation.
Fix typo in Android Makefile ndk path.
Fix touchscreen parts of game.cpp to work after Zeno's refactor.
Fix isdigit and isspace overload conflict with Android Irrlicht in string.h
Enable sensor landscape rotation in Android Manifiest.
Add mapgen v5 to Android build.
Fix Makefile not checking leveldb.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-25 13:28:51 +10:00
dvere
9878e8de4f Adjust the values of dirs1 and dirs2 so that rotate_and_place orients textures correctly
According to doc/lua_api.txt if paramtype2 == "facedir" the two least significant bits of parm2 orient the texture around the axis. For dirs1 (looking at a wall) these would be 0, 1, 2, 3 and for dirs2 (looking at the ceiling) 2, 1, 0, 3
2014-11-25 12:44:47 +10:00
ShadowNinja
a1db83e93f Make duplicate warning checks file and line specific 2014-11-23 16:34:49 -05:00
sapier
0dcc4b251f Fix console spaming by debug function on mod checking for global variable to exist. 2014-11-23 15:24:37 +01:00
RealBadAngel
0164483310 Port createForsythOptimizedMesh from Irrlicht 1.8
Mesh rotation helpers.
2014-11-23 00:51:08 +01:00
Craig Robbins
21464639b3 Fix regression with USE_REDIS (refactor_main) 2014-11-23 01:12:25 +10:00
Craig Robbins
d6cc0d8223 refactor main.cpp 2014-11-23 00:27:02 +10:00
Craig Robbins
cb2d467665 Fix smooth lighting (ambient occlusion)
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:58:00 +10:00
Pavel Puchkin
f7f24d1470 Fix compiling if no endian.h found
f7d6509 introduces error when no endian.h found in the system.

Since "CHECK_INCLUDE_FILE" returns empty string instead of "0", when
"cmake_config.h" is generated it has "#define CMAKE_HAVE_ENDIAN_H " line.
Later we have "#define HAVE_ENDIAN_H CMAKE_HAVE_ENDIAN_H" in the
"config.h", an thus "HAVE_ENDIAN_H" is also empty sting. Because of
this, "#if HAVE_ENDIAN_H" is incorrect preprocessor directive.

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-22 21:56:38 +10:00
ShadowNinja
6c52de88fb Update credits menu 2014-11-21 11:35:29 -05:00
Rafael Reilova
f7d65091f8 serialize.h: use machine native byte swapping if available, fall-back to previous generic method if not (supported for GCC using endian.h, detection done in cmake) write/readARGB8() - just write 32-bit color in one op, instead of 4 1-byte ops cleanup: removed unneeded buffer init for some serialize-out functions use a #define for the fixed point factor in read/writeF1000()
nodemetadata.cpp, nodetimer.cpp
	optimzation: simpler deserialize node position method

staticobject.cpp:
	cleanup: use util/serialize.h inlines instead of its own de/serialization

serialize.cpp:
	minor optimization/cleanup: avoid generation of unneeded string temporary

CMakeLists.txt, cmake_config.h.in: detection of endian.h

config.h: added HAVE_ENDIAN_H

Commits due to feedback squashed

Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-21 22:33:48 +10:00
Craig Robbins
d406ac994b Optimise functions from CNodeDefManager and VoxelManipulator
CNodeDefManager::get()
VoxelManipulator::addArea()
2014-11-21 14:56:45 +10:00
Craig Robbins
ea404979e1 Optimise getTileInfo()
getTileInfo() ~1.5x faster
getSmoothLight ~2.0x faster
2014-11-21 14:56:45 +10:00
paramat
fcdb1a8fc2 Mgv5 1 up 1 down overgeneration for biome surface continuity 2014-11-20 23:13:09 -05:00
paramat
d39887dadd Mgv5 get ground level at point function. Fast spawn player version 2014-11-20 21:07:20 -05:00
ShadowNinja
c4e393deea Simplify loading of Android version of menu 2014-11-20 15:37:20 -05:00
ShadowNinja
d2b5ba83b0 Fix leaking global in texture pack menu 2014-11-20 15:37:20 -05:00
Kodexky
b9bc8dadb2 Fix raillike bug (currently manifests itself on Android), and minor improvement to readability.
NB: Minor edits to patch made by Zeno- (int to short and minor formatting)
2014-11-20 15:41:59 +10:00
ShadowNinja
b1965ac209 Clean up rollback 2014-11-19 16:21:59 -05:00
ShadowNinja
da0f1e5497 Fix wallmounted mesh rotations 2014-11-19 16:17:54 -05:00
ShadowNinja
a6ba042cf7 Add strict module
Also fix leaking globals found by it.
2014-11-19 12:40:54 -05:00
ShadowNinja
6afdb22ba7 Tweak core.serialize
This adds proper support for nested tables and improves performance a bit.
2014-11-19 12:40:54 -05:00
sfan5
9d69436052 Add (optional) client-side saving of server map to disk 2014-11-19 15:11:23 +01:00
ShadowNinja
0ee5a2197d Fix Belarusian translation header
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
ShadowNinja
feb3070299 Add gettext to Travis build
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-19 22:31:57 +10:00
Kahrl
55e4c35eaf Remove unused rangelim function (the macro still exists) 2014-11-19 10:19:52 +01:00
SmallJoker
da2ffebc41 Fix indonesian language errors
Errors found by @Sokomine.
2014-11-18 15:17:46 -05:00
srifqi
5a9e696fa1 Update Indonesian Language
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-18 20:39:48 +10:00
Craig Robbins
f0a8f655c0 Fix double free bug when server is shut down
Thanks @oleastre
2014-11-15 22:33:52 +10:00
kwolekr
8831703428 Fix NoisePerlin3DEased return value 2014-11-14 21:19:46 -05:00
kwolekr
8d3a68f343 Fix warnings and other misc. minor changes 2014-11-14 03:07:12 -05:00
Craig Robbins
5b8855e83c Remove most exceptions from getNode() (and variants) 2014-11-14 18:05:34 +10:00
Wouters Dorian
92815ad54b Improved VoxelArea variable locality, thus performance
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-14 00:10:09 +10:00
SmallJoker
874109c520 Add option 'eased' to NoiseParams
Signed-off-by: Craig Robbins <kde.psych@gmail.com>
2014-11-13 23:06:38 +10:00
kwolekr
b57478b93b Fix compilation under some Linux distributions 2014-11-13 00:16:37 -05:00
kwolekr
c3ad08708f Mapgen v7: Fix uninitialized spflags
Mapgen v5: Fix minor style issue
2014-11-12 23:58:50 -05:00
kwolekr
fc9521874c Add eased 3d point-value noise functions 2014-11-12 23:49:45 -05:00
kwolekr
7616537bc0 Add Generator Element Management framework
Add BiomeManager, OreManager, DecorationManager, and SchematicManager
2014-11-12 23:02:41 -05:00
RealBadAngel
f25cc0dbae Wielded fixes. Add shaders support. 2014-11-13 03:51:04 +01:00
Craig Robbins
45ebaa3524 Fix profiler values not being updated (F6) and not being logged 2014-11-11 20:58:57 +10:00
Kahrl
0adadba218 Serverlist: announce mg_name from map_meta.txt instead of minetest.conf 2014-11-10 22:27:10 +01:00
Zeno-
a1e9732407 Merge pull request #1825 from Zeno-/control_key_cache
Create faster key cache for main game loop (client)
2014-11-10 19:12:25 +10:00
Craig Robbins
987e565eeb Create faster key cache for main game loop (client) 2014-11-10 12:26:19 +10:00
paramat
10a47b7fee Tune cave noise scales to 6. Fix blobs spflag, now enabled. Update conf.example 2014-11-09 20:21:39 -05:00
Wuzzy
18c583ee0b Add tooltips to main menu subgames button bar 2014-11-09 09:38:43 +01:00
Kahrl
9b551d5cbc Implement WieldMeshSceneNode which improves wield mesh rendering
- Don't create and cache an extruded mesh for every (non-node) item.
  Instead use a single one per image resolution.

- For cubic nodes reuse a single wield mesh too

- Improve lighting of the wielded item

- Increase far value of wield mesh scene camera, fixes #1770

- Also includes some minor refactorings of Camera and GenericCAO.
2014-11-08 23:11:57 +01:00
Craig Robbins
cc8d7b8640 Stop inserting empty lines at end of minetest.conf file each time it is rewritten
See: https://github.com/minetest/minetest/issues/1790
2014-11-08 21:57:52 +01:00
Craig Robbins
1c21e391ed Fix regressions and minor improvements in refactor_the_game
a) Fix double tap for jump and show_debug
b) Revert changes to limitFps()... there is no verification that the new method was an issue, but going back to old method just in case
b.2) limitFps() no longer calls device->run() and also no longer has to be called immediately after a call to device->run()
2014-11-08 21:40:11 +01:00
paramat
92981b2fee Add mgv5. New noise code, uses biome API. Eased 3d noise for terrain, caves, blobs 2014-11-08 21:37:26 +01:00
RealBadAngel
d0be27415e Speed up removing a node (less block mesh updates). 2014-11-08 21:04:30 +01:00
ShadowNinja
05e7f71b33 Fix dump() indentation with non-tab indents 2014-11-08 12:49:50 -05:00
Ryan Newell
90b6de173e Add last_login field to auth.txt
Also shortens some related code and adds more parameters to string.split.
2014-11-08 12:49:50 -05:00
SmallJoker
c40e993ce4 Replace setting unlimited_player_transfer_distance with player_transfer_distance 2014-11-08 14:56:09 +01:00
Craig Robbins
96fcca4ea0 Address issues related to refactoring the_game
Fix time of day persistence
Fix wield item being updated every frame causing small performance hit
Rename some classes and variables
2014-11-03 13:57:56 +01:00
Kahrl
817e3a6c64 Fix regression: mouse wheel couldn't scroll from last hotbar item to first 2014-11-02 21:59:56 +01:00
Craig Robbins
43bf4324d5 Cleanup and (mostly) document util/string.h and (very) minor refactoring
Updated: Incorporated feedback from 'kahrl'
Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
2014-11-02 18:07:20 +01:00
Kahrl
8040806f22 Include mg_decoration.h, mg_ore.h from emerge.cpp to fix warnings 2014-11-02 17:52:30 +01:00
Craig Robbins
209c0dd1af Fix unit tests failing if IPv6 not available
See:
https://github.com/minetest/minetest/issues/1526
https://github.com/minetest/minetest/issues/793
2014-11-02 02:27:26 -05:00
Craig Robbins
dfd15fd1d9 Modified dtime calculation method in limitFps() 2014-11-02 02:20:06 +01:00
Craig Robbins
429ecb2b94 Refactor the_game() to make it more understandable and maintainable.
The following is a record of 31 commits before squashing:

Revert "Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism"

This reverts commit b49e5cfc70.

Basic reformatting with astyle
-- additional formatting will be modified, manually, as the need for it is encountered

Start "outlining" what a MinetestApp class might look like

Add MinetestApp::shutdown()

Converted class member functions to camelCase and created protos for new functions

First stage of connect to server done

Add get itemdefs/nodedefs/media code

Init clouds, camera, sky, init GUI, HUD

Input handling

Client events, camera, sound, draw

Fix wield hand getting stuck digging and add debug text back

Fix FPS

Added profiler graph back

Fix FPS issue
Need to work out what went wrong and clean up the copy/paste stuff

Annotate

Various:
Rewrote limitFps()
Limited scope of some variables

Jitter calcs

Reduce scope of objects

Move some stuff out of ::run and minor formatting cleanup

Scope reduction

Function splits

Removed old (broken) limitFps()

Added exception handling back

Fixed some formatting

Reverted commented out unit tests (uncommented them)

Slow clouds down on loading and media screens so the behaviour is like the original the_game()

Formatting/style (no functional changes)

Manually reapply upstream b49e5cf: Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism

Fixed silly errors on my part
Minor formatting cleanups

Removed strange differentiation in FPS limiting when loading
FPS limiting was done differently if cloud_menu_background was true, which does not make sense

Cleaning up

Add some comments
2014-11-02 02:18:25 +01:00
kwolekr
9e811a92e7 Split up mapgen.cpp 2014-11-01 13:16:23 -04:00
kwolekr
db25f75337 Fix erroneous lua_pop parameter 2014-10-30 16:23:48 -04:00
kwolekr
f0ae2da89e Fix uninitialized variable warning 2014-10-30 02:53:20 -04:00
kwolekr
6b4307791a mapgen: Resolve nodes in ctor rather than makeChunk 2014-10-30 02:29:37 -04:00
kwolekr
03f3f958ed Check minetest.hud_change() parameters on conversion (Fix #1714) 2014-10-30 00:12:12 -04:00
Craig Robbins
6c9bbb0360 Fix bug introduced by me (Zeno) 2014-10-29 08:54:16 +01:00
RealBadAngel
dd4c21c180 Add option to enable mesh caching, add wallmounted for meshes. 2014-10-29 08:37:33 +01:00
Craig Robbins
813c088c1c Added names colours and refactored parseColorString() 2014-10-29 03:10:59 -04:00
kwolekr
1cb6ea6346 Refactor decoration-related code
Split up ModApiMapgen::l_register_decoration()
Define and make use of CONTAINS() and ARRLEN() macros
2014-10-29 01:56:37 -04:00
PenguinDad
7c6da2f384 Fix various indentation issues 2014-10-28 15:37:58 -04:00
Craig Robbins
6396712ec4 Fix #1733: An unhandled exception occurred: GetPeer: Peer not found (possible timeout) 2014-10-28 13:39:23 -04:00
rubenwardy
9bb6648f26 Add notice when only minimal is installed 2014-10-28 13:17:14 -04:00
kwolekr
4a3592ff9a Add NodeResolver documentation
Set content to fallback on AddNode failure
Consider node list requests with no results as failed
2014-10-28 02:23:45 -04:00
kwolekr
bc28ca0636 Prevent invalid memory access under failure conditions 2014-10-28 00:18:53 -04:00
kwolekr
6ddf458504 Change license of noise implementation to Simplified BSD 2014-10-27 21:17:07 -04:00
kwolekr
b994a7af13 Add support for eased 3d noise 2014-10-27 02:02:38 -04:00
kwolekr
d274cbfce6 Add NodeResolver and clean up node name -> content ID resolution system 2014-10-26 23:55:45 -04:00
Kahrl
b49e5cfc70 Remove m_ext_ptr in GUIFormSpecMenu, replaced by refcount mechanism 2014-10-24 21:14:48 +02:00
Pavel Puchkin
73bf791fe1 Remove remenants of mob code
Since minetest has no mobs within the core anymore, I suppose these
settings and code should go. Any mod that uses `minetest.setting_getbool`
will work with no problem since the default return value is `false`.
2014-10-23 20:54:33 -04:00
Rui
737cce5f2b Fix syntax error in Japanese translation 2014-10-23 15:36:11 +02:00
RealBadAngel
7e34621b1d Fix broken plantlike drawtype. 2014-10-22 21:15:31 +02:00
srifqi
171bbd7959 Add Indonesian Language 2014-10-22 21:05:14 +02:00
Rui
31a8a8022a Translated using Weblate (Japanese) 2014-10-22 21:05:14 +02:00
David Thompson
fd5eaae2ba Search for subgames using $MINETEST_SUBGAME_PATH. 2014-10-22 21:05:14 +02:00
RealBadAngel
d221917170 Recalculate normals for cached meshes.
Check if mesh is here before adding to meshcollector.

Fix deleting the meshes.
2014-10-21 18:43:29 +02:00
Kahrl
9029a34cc6 Fix some indentation in nodedef.cpp 2014-10-20 16:11:38 +02:00
Kahrl
ae375cc322 Fix memory leak caused by mesh nodes (and nodeboxes) 2014-10-20 16:11:00 +02:00
RealBadAngel
e5652cb75c Custom collision boxes node property. 2014-10-19 20:48:21 +02:00
sfan5
b11e1db809 Update the cURL the buildbot uses to 7.38.0 2014-10-19 16:09:36 +02:00
Craig Robbins
076c5ee223 Various uninitialised variable fixes
sky.cpp: m_bgcolor.getAlpha() was being used before initialised

mesh related: m_highlight_mesh_color was being used uninitialised
2014-10-19 15:33:08 +02:00
Craig Robbins
fe8ef1be59 Move buttons upwards to accommodate for new configure keys button in the
pause menu
2014-10-18 17:30:17 +02:00
RealBadAngel
0066bd77d2 Add meshnode drawtype. 2014-10-18 16:42:23 +02:00
Kahrl
d1ccc64e1e Make sure PRECISION_SECONDS corresponds to the integer 0 2014-10-09 11:40:33 +02:00
Kahrl
26495da94a Fix unit reported by TimeTaker (was always ms) 2014-10-09 11:15:03 +02:00
Kahrl
8a44df8cba Change topleft text when switching subgames, fixes #1728 2014-10-09 08:58:47 +02:00
Craig Robbins
914f850d31 Fix use of unitialized variables in mouse button handling 2014-10-08 14:56:29 -04:00
Mushiden
7b548cd2b5 Add in-game key change menu 2014-10-07 17:24:09 -04:00
LeMagnesium
b98e8d6da8 Add a better error message when trying to teleport another player without bring privileges 2014-10-07 16:52:52 -04:00
ShadowNinja
741df993ff Fix object reference pushing functions when called from coroutines 2014-10-07 16:37:45 -04:00
BlockMen
28438bba27 Add [colorize modifier 2014-10-05 16:49:52 +02:00
kwolekr
173beeee65 Fix special tile backspace culling 2014-10-03 11:20:29 -04:00
RealBadAngel
b9cb196d49 Bugfix: dont highlight (0,0,0) when theres no node pointed. 2014-10-03 16:03:14 +02:00
RealBadAngel
0920f55eb4 Fix broken plantlike drawtype. 2014-10-03 15:33:32 +02:00
kwolekr
37d3c3d328 Fix misc. style issues 2014-10-03 03:49:06 -04:00
kwolekr
01ce57ade5 Clean up nodedef.cpp 2014-10-03 03:21:08 -04:00
Diego Martínez
5baf379f40 Add better documentation for alternate drop definition to lua_api.txt. 2014-10-02 16:49:33 -04:00
BlockMen
f48f686930 Add optional framed glasslike drawtype 2014-10-02 11:35:15 +02:00
ShadowNinja
e9c9b66ae9 Make players check inventory modification properly 2014-10-01 18:44:36 -04:00
ShadowNinja
8b3135a643 Only set player dirty flag if values change 2014-10-01 18:44:36 -04:00
ShadowNinja
cd0df0d5e7 Simplify player modification checks 2014-10-01 18:44:36 -04:00
sapier
b37bff72f1 Fix android build using hardcoded path for data instead of using the one fetched by android api on init.
Fix android missing version information
2014-10-01 22:18:29 +02:00
Diego Martínez
47abe25fe7 updatepo.sh: Find all files 2014-09-30 13:25:26 -04:00
SmallJoker
db5aff832b Use round if falling node is misplaced
Fixes: http://i.imgur.com/arAWw1i.png (middle-right)
2014-09-28 13:33:39 +02:00
BlockMen
61ed56f916 Standardize tooltip row detection 2014-09-28 10:10:43 +02:00
BlockMen
b75e7148c2 Fix multilined description in tooltips (fixes #1688) 2014-09-28 08:44:05 +02:00
sapier
121e8cc2a1 Fix totally messed up 3d modes interlaced/topbottom/sidebyside 2014-09-25 20:37:06 +02:00
sapier
15c7460eda Fix chat lines not word wrapped correct 2014-09-25 19:54:02 +02:00
Kahrl
5ca5630a11 Fix command line parsing
Broken by 6bc4cad0ed, e.g.
  minetest --worldname world
would be parsed as
  minetest --worldname --worldname
2014-09-22 11:02:26 +02:00
ShadowNinja
56195dc2e4 Fix build with redis
Broken by 6bc4cad0ed because database-redis.h
depended on settings.h to include filesys.h.
2014-09-21 21:02:49 -04:00
TriBlade9
9a685a4f2e Add firelike drawtype 2014-09-21 15:50:27 -04:00
ShadowNinja
b5a6bf2068 Update default of preload_item_visuals in minetest.conf.example 2014-09-21 15:50:27 -04:00
ShadowNinja
3e7e65885a Make dump's output prettier
Changes:
  * Indentation with tabs by default.
  * Array keys dumped without "[i] = " prefix.
  * String keys that are valid identifiers aren't enclosed in '[""]'.
  * Basic support for multiple references (as specified in the comment).
2014-09-21 15:24:00 -04:00
ShadowNinja
fb35cfb2dc Fix GCC reorder warning
Caused by a020d1b653.
2014-09-21 15:23:36 -04:00
sruz25
f6321e277b Add inventory right click drag and drop 2014-09-21 15:23:27 -04:00
Rui914
2c16a11527 Update ja/minetest.po 2014-09-21 15:07:22 -04:00
ShadowNinja
d790acaaa7 Revert the icon name in minetest.desktop
This reverts commit 7993696fc4, which broke the
icon on most distributions.
2014-09-21 14:39:36 -04:00
ShadowNinja
c061bdd37f Fix locking bugs and make inventory deserialization errors more specific 2014-09-21 14:39:36 -04:00
ShadowNinja
6bc4cad0ed Split settings into seperate source and header files
This also cleans up settings a bit
2014-09-21 14:39:35 -04:00
ShadowNinja
2ae5d3f3ab Fix Settings locking 2014-09-21 14:39:35 -04:00
ShadowNinja
cd64a92a8c Use const references for Settings methods
Also check for (this == &other) before locking mutexes.
2014-09-21 14:39:35 -04:00
Craig Robbins
b97c9c6577 Make getters of the Settings class const
Also removed 2 unused functions.
2014-09-21 14:39:35 -04:00
BlockMen
a020d1b653 Allow taking screenshots of formspecs and move message to chat 2014-09-21 19:15:48 +02:00
sfan5
2b7a1ca572 Update .mailmap 2014-09-21 19:01:43 +02:00
SmallJoker
44a1d0c192 Fix wrong video_driver setting when changing in mainmenu
Fixes issue with direct3d(8|9)
2014-09-21 16:27:58 +02:00
ShadowNinja
406ed5efac Add compression API 2014-09-20 14:02:54 -04:00
Mikaela Suomalainen
d6e28c19b5 .travis.yml: fix possible issues
* use `pool.sks-keyservers.net` as keyserver as it's often more reliable
than `keyserver.ubuntu.com` as you can see with Google.
* put script to multiple lines
    * build out-of-source
    * use two CPUs
        * make seems to fail if $(nproc) is used unlike WeeChat. ZNC has
          same issue.
* mark build as failed if one job fails immediately without waiting for
all builds to finish.
    * this doesn't stop jobs that didn't finish before build was marked
    failed.
2014-09-20 13:13:11 -04:00
Kahrl
e9d62950e3 Revert "Small changes to French translation (Petites modifications mineures)"
This reverts commit 4432e98261.

Exception: "Nom / Mot de Passe" --> "Nom / Mot de passe"
2014-09-20 14:02:00 +02:00
kilbith
821b26884a Fixed french vocabulary/grammar errors
Notes (in french) :

72 msgstr "Ok" : OK est un acronyme, pas un nom, donc majuscules.
193 msgstr "Feuilles transparentes" : quel type de feuilles ? Trop vague.
213 msgstr "Filtrage anisotropique" : oxymore.
229 msgstr "Précharger les visuels d'objets" : doit être écourté (dépasse trop la bordure grisée)
2014-09-20 12:17:54 +02:00
mimilus
4432e98261 Small changes to French translation (Petites modifications mineures) 2014-09-20 12:15:13 +02:00
Stefan Beller
adfba207a6 Add a .mailmap file
So I was checking out minetest and wondered how many developers there are
and how they development community is setup and such, so I decided to have
a look at the git shortlog. There were lot of double entries for some
persons, so it was harder to estimate the number of people involved.

By adding a .mailmap file, the overview of the authors is much improved
For details on the .mailmap file, see
https://www.kernel.org/pub/software/scm/git/docs/git-shortlog.html

Signed-off-by: Stefan Beller <stefanbeller@gmail.com>
2014-09-20 11:36:35 +02:00
donat_b
c9cab6bcab Make config compatible with C++11 2014-09-20 11:20:13 +02:00
RealBadAngel
8da3136183 Change default halo.png for better visibility. 2014-09-19 17:47:19 +02:00
ShadowNinja
8852333eb3 Use configured bind_address for HTTPFetch 2014-09-18 21:54:23 -04:00
ShadowNinja
86a3c8ce56 Reduce indentation of HTTPFetchOngoing
Also clean up some related things.
2014-09-18 21:54:22 -04:00
TriBlade9
18bfa1c785 Added configurable selectionbox width. Min width = 1, Max = 5 2014-09-19 03:28:46 +02:00
RealBadAngel
86a0f5603b Bugfix: don't highlight air nodes. 2014-09-18 09:56:27 +02:00
RealBadAngel
58e6d25e03 Node highlighting. 2014-09-17 22:06:13 +02:00
Kahrl
206f076422 Fix typo in comment in chat.cpp 2014-09-14 15:37:27 +02:00
ShadowNinja
2f170a63c6 Simplify and optimize schematic replacements 2014-09-11 22:25:06 -04:00
ShadowNinja
b8ba6318d6 Fix another typo in example configuration 2014-09-11 20:21:03 -04:00
William Teder
0791eac2cc Fix typo in default configuration file 2014-09-11 20:16:19 -04:00
sapier
62ea342ad1 Log unhandled exceptions in connectionthreads to errorstream 2014-09-06 18:22:27 +02:00
sapier
944e79d7a6 Fix access to invalid data on reception of packet with size 0 2014-09-06 17:42:34 +02:00
BlockMen
8948907431 Change screenshot colorformat properly 2014-09-03 19:41:29 +02:00
BlockMen
b2102bfe49 Don't save alpha channel in screenshots (fixes #1451) 2014-09-03 11:39:29 +02:00
kwolekr
f3eefeb794 Add LuaVoxelManip methods: get_node_at() and set_node_at() 2014-09-01 17:33:21 -04:00
kwolekr
9e4e7072da Update Mapgen VoxelManipulator on buffer invalidation 2014-09-01 15:12:22 -04:00
kwolekr
3fa4f782d9 Save previously generated blocks on Mapgen blitback 2014-09-01 14:58:05 -04:00
sapier
e5b4748bb4 Fix only one texture being updated on window resize breaking sidebyside and topbottom 3d modes 2014-08-29 01:35:35 +02:00
sapier
fb2183b61d Fix interlaced 3d mode second image being flipped on compiling against irrlicht >= 1.8 2014-08-29 00:54:46 +02:00
sapier
8ab2971e0b Remove invalid doc about minetest.get_time_us() 2014-08-25 21:52:52 +02:00
sapier
d7364d65ac Add missing doc for minetest.get_us_time() 2014-08-25 21:16:32 +02:00
RealBadAngel
e66bb9b864 Allow use all 6 faces for special tiles.
Protocol version bump.
2014-08-25 12:47:06 +02:00
sapier
3ce6888c1c Fix retval of entity.get_staticdata beeing lost while profiling is enabled 2014-08-24 01:56:27 +02:00
sapier
e09293b483 Add lua exception handling test code
Catch some error situations when mod used without thinking about it
2014-08-23 20:53:34 +02:00
Kahrl
3e267a6ece Fix LuaJIT exception wrapper 2014-08-23 20:41:03 +02:00
Craig Robbins
f33d31693e Fix seg fault if popping from empty stack (L-system trees)
See: https://github.com/minetest/minetest/issues/1525

Background
Wuzzy2: If you attempt to spawn a L-system tree with minetest.spawn_tree, you can make Minetest crash if it is attempted to pop an empty stack.

ShadowNinja: This shouldn't cause a segmentation fault, but it should throw a Lua error

Commit Description
This commit throws a Lua error instead of causing a segmentation fault. The server will still "crash" but will include a Lua backtrace.

L-Systems fix randomness
Unless a random seed is provided (via Lua treedef) seed the PRNG with a different seed for each tree
Resolves: https://github.com/minetest/minetest/issues/1469

Fix l-system crash when treedef random_level not set by Lua
2014-08-23 06:40:27 +02:00
sapier
996ea60642 Add video driver selection to settings menu (based uppon idea from webdesigner97) 2014-08-23 01:55:54 +02:00
Kahrl
26f4a5c110 Minimal game: add /dummyball <count> command 2014-08-23 00:52:57 +02:00
sapier
7940a4264a Fix chat messages capturing mouse interactions for menu/formspecs 2014-08-23 00:23:14 +02:00
SmallJoker
55c646c5c2 Use pause_fps_max also on multiplayer 2014-08-22 22:52:20 +02:00
sfan5
b19dd922ec Add ^[mask texture modifier 2014-08-22 22:42:04 +02:00
SmallJoker
e4d570eafc Reduce time of red screen when damaged
10 seconds in PvP is very long and annoying.
2014-08-22 22:19:07 +02:00
Selat
c58b9d8da3 ban.cpp refactoring 2014-08-22 22:03:08 +02:00
sapier
dec8c43de3 Fix to to too two times 2014-08-22 21:51:20 +02:00
sapier
d7d8aa1039 Add player name length checks 2014-08-22 21:18:43 +02:00
sapier
8e9d896f2d Fix "ghost" blocks if block update is "on wire" while player digs nodes 2014-08-22 20:56:16 +02:00
sapier
247a1ebf23 Improve timeout calculation
gf
2014-08-22 20:56:16 +02:00
rubenwardy
944ffe9e53 Correct spelling mistakes in documentation 2014-08-22 20:55:01 +02:00
sapier
7993696fc4 Fix wrong Icon name in minetest.desktop 2014-08-22 14:09:39 +02:00
Casimir
08f7ac5704 Remove buildable_to nodes without dropping item when replaced by a falling node 2014-08-22 11:14:15 +02:00
RealBadAngel
d9df592da8 Pass light sources in blue channel of vertex color instead of decoded light for all special drawtypes.
Plus some style fixes and optimizations.
2014-08-21 23:28:01 +02:00
sapier
2a5c88bde1 Don't call a player event without having player to do a event for 2014-08-21 17:29:26 +02:00
sapier
a4c987b339 Fix caption of config mods button (simple menu) 2014-08-19 22:34:25 +02:00
sapier
c24e0753fc Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2014-08-19 22:22:57 +02:00
sapier
4caa00cc99 Make scrollbar scale according to DPI and scaling factor 2014-08-16 15:30:56 +02:00
RealBadAngel
bf91d623c8 Let lighting be done only CPU side. Remove finalColorBlend implementation from shaders. 2014-08-16 14:48:52 +02:00
sapier
0a57b5b553 Revert "Fix inventory items blinking on item preloading"
The fix didn't work on some systems sadly this wasn't detected prior merge,
as preload is disabled by default now there's not gonna be a fix for it.
2014-08-16 14:18:33 +02:00
sapier
ccf3985b7a Fix inventory items blinking on item preloading 2014-08-16 13:00:37 +02:00
selat
5f1f1151d3 Remove temporary file at safeWriteToFile() 2014-08-16 12:46:48 +02:00
sapier
f6e01adab7 Makefile support for build without leveldb 2014-08-16 12:28:07 +02:00
sapier
fa427d641b Add sqlite3 backend hack for android 2014-08-16 12:28:07 +02:00
SmallJoker
6c5f79fee9 Fix the *CDP display 2014-08-15 21:46:04 +02:00
BlockMen
e9e9e42573 Fix mainmenu game initialisation 2014-08-14 07:18:32 +02:00
RealBadAngel
5e54bf1472 Make faces shading correct for all possible modes.
Skip shading for lightsources and top of the nodes.
Fixes liquid sources and flowing surfaces having different brightness.
2014-08-14 06:43:47 +02:00
Kahrl
587167e940 Move #includes from version.h to version.cpp 2014-08-10 01:03:52 +02:00
ShadowNinja
15f3713e2f Formspec escape fixed seen in world creation menu 2014-08-05 15:37:53 -04:00
ShadowNinja
d7bcde6db4 Disable preload_item_visuals by default
This can delay connections by several minutes.
2014-08-05 14:54:33 -04:00
Craig Robbins
6929206bc2 Fix issue 1527
https://github.com/minetest/minetest/issues/1527
2014-07-29 22:39:39 -04:00
sfan5
17345404ba Add ZLIBWAPI_DLL and LEVELDB_DLL CMake options Remove legacy MINGWM10_DLL CMake option Update 32-bit buildbot (OpenAL updated, zlib updated) Change build directory for buildbots to '_build' to prevent removal of Android build files Use -win64 suffix for 64-bit Windows builds Fixes #1476 2014-07-29 20:03:18 +02:00
sfan5
5884236046 Rework texture generating code, add texture grouping via ( ... ) 2014-07-29 20:02:56 +02:00
sfan5
5357a17bac Don't include cmake_config_githash.h into files that don't need it 2014-07-25 10:48:03 +02:00
RealBadAngel
8979a3dd99 Dont display interior of glasslike_framed node when its not defined.
Fixes https://github.com/minetest/minetest/issues/1514
2014-07-24 20:58:08 +02:00
RealBadAngel
3bf05f020c Allow full circle rotation with 2degs step for plantlike drawtype. 2014-07-24 20:02:20 +02:00
RealBadAngel
9dc8901e32 Add rotation for plantlike drawtype. 2014-07-22 00:32:03 +02:00
RealBadAngel
70074800a2 Bugfix in makeCuboid - apply rotations to all faces when 1 tile is given. 2014-07-20 16:22:48 +02:00
ShadowNinja
33ca115ae4 Remove vector assertions
These were initially added to get tracebacks for invalid vector errors, but it
didn't work and tracebacks have since been properly fixed in the core.
2014-07-19 23:50:50 -04:00
RealBadAngel
f0db6c4423 Speedup mapblock_mesh 2014-07-17 22:28:14 +02:00
RealBadAngel
625489dff4 Fix texture glitches for plants with visual scale > 1.0 (jungle grass). 2014-07-17 14:10:23 +02:00
RealBadAngel
61088b16c9 Fix texture hack in fences. 2014-07-17 13:37:18 +02:00
sapier
d38f6ebb9b Fix error handling on inconsistent client ready message
Fix android makefile to provide a correct dummy githash if detection fails
2014-07-16 20:01:00 +02:00
Zefram
7d72ac6a69 Make tooltip_show_delay=0 work 2014-07-16 18:06:31 +02:00
Zefram
07f444ed85 Permit non-integer sizes for item_image[] 2014-07-16 17:37:12 +02:00
Zefram
aebbcbf398 Fix indexing error in timer processing 2014-07-16 17:24:39 +02:00
sapier
9a016a6294 Fix flipped textures for drawtype "glasslike" 2014-07-16 16:37:41 +02:00
sapier
65b8b524c0 Add srollbar formspec element 2014-07-16 15:02:56 +02:00
sapier
903d343b08 Fix android build after removal of indev and math mapgen 2014-07-16 13:40:30 +02:00
Novatux
24a631ee2a Fix crash reported here: https://forum.minetest.net/viewtopic.php?f=6&t=9726 2014-07-13 11:05:07 +02:00
sfan5
eec456be63 Move MapBlock (de)serializing code out of Database class 2014-07-12 17:38:17 +02:00
proller
3feece1f28 Remove proller from credits 2014-07-12 18:28:17 +04:00
proller
2d90aca4ab Remove indev mapgen 2014-07-12 18:21:54 +04:00
proller
7df83c2c67 Remove math mapgen 2014-07-12 18:15:55 +04:00
BlockMen
e69d660784 Update default control documentation 2014-07-07 19:12:38 +02:00
sapier
5ca336ea92 Switch back repository to dev-mode after 0.4.10 release. 2014-07-07 19:08:41 +02:00
RealBadAngel
c9ba92c4ad Faces shading fixes 2014-07-07 18:06:20 +02:00
kwolekr
a2e1b0fc7f Don't copy back already generated blocks on map generation 2014-07-07 01:51:04 -04:00
kwolekr
8b3ed78e53 Don't unload blocks if save failed
Improve error handling in saveBlock()
2014-07-07 01:20:25 -04:00
sapier
e14c4cdd4c Fix regression in leveldb backend 2014-07-07 00:06:06 +02:00
sapier
96f285f71e Update version numbers for 0.4.10 2014-07-06 22:39:47 +02:00
sapier
2e19af9919 Fix client crash on deletion of an object the clients localplayer is attached to 2014-07-06 22:11:21 +02:00
sapier
b459f53ac3 Switch android to leveldb as sqlite3 is broken and fails to save any mapblock there 2014-07-06 21:27:54 +02:00
sfan5
d020e0771d Improve error reporting in leveldb backend 2014-07-06 21:20:40 +02:00
Perttu Ahola
9b44bbd0a6 Fix non-smooth non-shader node shading (Fixes #1436, regression by commit a0f78659f3) 2014-07-06 22:01:03 +03:00
sfan5
eadde1e741 Fix errors/warnings reported by valgrind 2014-07-06 16:33:02 +02:00
PilzAdam
6bd15247f9 Fix memory leak in EmergeManager 2014-07-06 15:41:59 +02:00
sfan5
37b7f094e3 Fix warnings reported by clang 2014-07-06 13:19:21 +02:00
sfan5
5f9962e1cc Fix typos in doc/lua-api.txt 2014-07-05 12:19:55 +02:00
Perttu Ahola
2fee2baf98 Remove FPS from being next to the version string 2014-07-05 11:55:13 +03:00
Kahrl
95be18a3c1 Fix typo in doc/lua_api.txt 2014-07-05 01:09:53 +02:00
sapier
b8343cd11c Fix memory leaks in GenericCAO, ShaderSource and Player classes 2014-07-02 23:33:18 +02:00
Novatux
3d6d66b181 Fix inversion of full_punch_interval 2014-07-02 16:48:11 +02:00
ShadowNinja
567dea29ee Move master server to seperate repository 2014-06-30 17:27:24 -04:00
sapier
bfaba2c12a Fix regression in light calculation 2014-06-30 22:56:08 +02:00
ShadowNinja
9afeb97fc6 Fix serverlist code style, const-correctness, and types 2014-06-30 13:26:02 -04:00
ShadowNinja
b4c2e79ea4 Fix server list boolean typing and alignment 2014-06-30 13:25:09 -04:00
ShadowNinja
b2dfde8c8c Add support for multipart/form-data to HTTPFetch for server announcing 2014-06-30 13:23:09 -04:00
proller
1c01ed5f13 Masterserver: Fix compiling servers.jst 2014-06-30 20:47:50 +04:00
sfan5
7f99904eb1 Add redis options to documentation 2014-06-29 21:34:49 +02:00
sapier
c39992e429 Copy zlib and freetype dll to windows package too 2014-06-29 19:36:51 +02:00
sapier
1cc40c0a7c Add support for Android 2.3+
There have been plenty of ppl involved in creating this version.
I don't wanna mention names as I'm sure I'd forget someone so I
just tell where help has been done:
- The partial android versions done by various ppl
- Testing on different android devices
- reviewing code (especially the in core changes)
- testing controls
- reviewing texts

A big thank you to everyone helping this to be completed!
2014-06-29 18:17:56 +02:00
sapier
ff36071d93 Don't spam server console on player/playersao error but just drop the affected client 2014-06-29 17:55:21 +02:00
RealBadAngel
ea6c3835de Glasslike_framed drawtype rework. 2014-06-29 17:50:37 +02:00
Martin Doege
c410e9182d OS X compatibility fixes 2014-06-29 17:27:33 +02:00
sapier
ee7af21e41 Fix msvc2012 build 2014-06-29 16:57:50 +02:00
sapier
ebf7ea5019 Add formspec api versioning 2014-06-29 12:13:55 +02:00
sapier
1367895ae2 Make sure none of the irrlicht member objects of GenericCAO are deleted prior deletion of GenericCAO 2014-06-29 11:57:01 +02:00
SmallJoker
3c5df42a17 Make player files saving again 2014-06-29 00:45:04 +02:00
proller
897c218b96 Masterserver: Fix undefined players 2014-06-28 22:10:55 +04:00
kwolekr
c91f8b1d25 Add prefixes to enum values and fix style issues 2014-06-28 02:02:38 -04:00
Kahrl
6ee0db6fec Make GUITable mouse wheel scrolling faster 2014-06-27 23:55:01 +02:00
sapier
f383766dbf Fix GenericCAO fails to grabing member animated mesh node to prevent it do be deleted to early 2014-06-27 20:42:20 +02:00
RealBadAngel
ed2c8ba9c5 Fix wrong status text rectangle. Fix for #1412 2014-06-27 20:16:37 +02:00
sapier
13517fb726 Add separate download timeout to allow download of bigger files or on low bandwidth lines 2014-06-26 20:57:17 +02:00
sapier
24face5249 Fix statement not set NULL on deletion
Make local only variables static
2014-06-25 20:01:29 +02:00
RealBadAngel
09ba047c01 Add setting for tooltips show delay. 2014-06-25 16:23:05 +02:00
RealBadAngel
27538ecef5 Tooltips rework.
Separate element for tooltips. Delayed showing,
use global color or given ones.
2014-06-24 22:11:47 +02:00
Kahrl
d1ee708db2 Handle missing tablecolumns[], fixes bug #1187 2014-06-24 02:00:29 +02:00
Kahrl
a578f34db5 GUITable typo fixes in comments 2014-06-24 01:06:24 +02:00
ShadowNinja
089fc010ab Store the maximum player file tries in a constant 2014-06-23 15:55:47 -04:00
ShadowNinja
e491f8cd48 Only try to load from possible player files 2014-06-23 15:45:59 -04:00
ShadowNinja
7e6db1b803 Only keep players loaded while they're connected 2014-06-23 15:45:59 -04:00
ShadowNinja
50127510e7 Remove confusing code block from SQLite3 database 2014-06-23 15:36:45 -04:00
ShadowNinja
d9de29fa50 Clear inventory before setting lists 2014-06-23 15:28:48 -04:00
sfan5
5fb8778e28 Fix Windows build 2014-06-23 14:50:00 +02:00
sapier
f6fc39e69a Fix race condition on accessing m_time_of_day_speed causing day night race on some architectures 2014-06-23 00:26:57 +02:00
sapier
b3a2ef1a91 Remove MapVoxelManipulator not really used by anyone 2014-06-23 00:13:41 +02:00
sapier
8ad83767cf Remove emerge and speedup addArea by using memcopy instead of one by one assignment 2014-06-23 00:13:41 +02:00
sapier
d5de0cbf71 Minor fix in check order 2014-06-23 00:13:41 +02:00
sapier
fcfd53aed1 Don't keep temporary images in RAM 2014-06-23 00:13:41 +02:00
sapier
334ec4bb1b Avoid doing a full material compare if not even first texture does match 2014-06-23 00:13:41 +02:00
sapier
35ec3855f6 Speedup attachement handling by replacing vector search by direct array access and secondary child lookup vector 2014-06-23 00:13:41 +02:00
sapier
56bf867874 Use memset for flag initialization (compiler optimization is way better)
use temp variables instead of recalculating array index
2014-06-23 00:13:41 +02:00
sapier
496cb115b1 Speedup getTileInfo by up to 30% 2014-06-23 00:13:41 +02:00
sapier
5d06bdf8ac Speedup getBlockNodeIdMapping by up to factor 4 by using a fixed size mapping array 2014-06-23 00:13:41 +02:00
sapier
2625323f25 Fix menu crash due to lack of favourites list 2014-06-22 14:00:57 +02:00
sapier
9056c163a7 Fix sqlite3 map shutdown fails due to missing to finalize list statement
Add error output on fail to shutdown sqlite3 map db
Implement shutdown of sqlite3 rollback db
2014-06-22 13:38:51 +02:00
sapier
d4245e6cac Support for scalable font and gui elements
Fix positioning of tabheader in order to be usable for scaling GUIs
WARNING: this changes position of current tabheaders, mods have to adjust!
2014-06-22 00:08:55 +02:00
sapier
a0097c6bfa Fix uncought deserialization error on receiving data 2014-06-22 00:05:41 +02:00
sapier
f8522d50e7 Fix server assert in case of invalid message from client, just kick that client. 2014-06-21 23:56:46 +02:00
sapier
2b9beead38 Don't handle lack of IPv6 as fatal in unit tests 2014-06-20 22:35:50 +02:00
RealBadAngel
c86b78c9b7 Fix labels and vertlabels on some systems. 2014-06-20 21:30:48 +02:00
sapier
e81454fb38 Fix small memory leaks on shutdown 2014-06-20 19:50:47 +02:00
Matthew Bekkema
ef8cdd890c Fix build on big endian architectures. 2014-06-20 18:40:06 +02:00
sapier
2dd69a85e7 Fix chat overlaying full screen, now it's gonna overlay only up to length of longest line 2014-06-20 15:18:45 +02:00
sapier
3a9cf21664 Fix newline not handled to to interpreting it as invisible char 2014-06-19 23:02:09 +02:00
sapier
1c7cc2665b Fix broken serverdescription in multiplayer tab 2014-06-19 22:03:49 +02:00
sapier
8af44f8163 Remove ugly curl struct pointer from jsonFetchValue signature 2014-06-19 21:24:53 +02:00
sapier
9a39848ba9 Remove a lot of superfluous ifndef USE_CURL checks 2014-06-19 19:05:37 +02:00
sapier
99f565e8f2 Add support for directly starting a world by name from command line 2014-06-19 14:34:43 +02:00
RealBadAngel
04fbf47744 Add tooltips for button, imagebutton and checkbox. 2014-06-19 00:22:03 +02:00
sapier
65a4630f31 Fix bounding rect for formspec elements label vertlabel and checkboxes 2014-06-18 22:38:29 +02:00
sapier
2a09b7e84f Make dropdown formspec elements send their value same style as buttons on change 2014-06-18 18:47:41 +02:00
sfan5
ce9f1e1d3c Update buildbot scripts and add 64-bit buildbot 2014-06-18 16:40:24 +02:00
RealBadAngel
c380563a12 Fix issue #1275 - one more missing check. 2014-06-18 14:53:43 +02:00
sapier
c0e4551249 Remove not really used guiTextInputMenu 2014-06-17 21:27:40 +02:00
RealBadAngel
cb3b42efe4 Fix issue #1275 - wielded index greater than inv size. 2014-06-17 14:17:53 +02:00
RealBadAngel
a0f78659f3 Improved faces shading with and without shaders. 2014-06-17 00:56:17 +02:00
RealBadAngel
9f46cb6745 L-systems treegen code tweaks. 2014-06-17 00:55:04 +02:00
sapier
9d57413af0 Minor stability improvements in block emerge handling 2014-06-15 18:18:57 +02:00
RealBadAngel
6c98fd6658 Unite nodes shaders.
Pass drawtype and material type to shaders.
Move shaders generation to startup only.
Allow assign shaders per tile.
Initial code to support water surface shader.
2014-06-15 05:40:33 +02:00
sapier
9ffa88b558 Fix regression main_menu_script setting not working any longer 2014-06-14 21:20:09 +02:00
sapier
7b3602bab3 Fix regression dirt texture not beeing default in non cloud menu 2014-06-14 20:51:57 +02:00
sfan5
5b3bbde1ef Fix AppData path for RUN_IN_PLACE, fixes #1365 2014-06-13 21:09:55 +02:00
David Gumberg
c39e46c00d Add AppData file 2014-06-13 13:51:01 -04:00
sapier
c78aa7cf24 Fix HUD not visible if below ground blacked out 2014-06-12 23:38:34 +02:00
Megaf
d7986da58c Changed Time Out message from ERROR to INFO.
Changed Time Out message from ERROR to INFO.
2014-06-12 23:18:26 +02:00
sapier
003634e049 Add support for exiting formspecs by doubleclicking outside 2014-06-12 23:15:05 +02:00
sapier
763a511ca5 Improve performance by removing some temporary objects
Fix some coding style issues
2014-06-12 20:10:29 +02:00
Lord89James
9675d9e9cb New feature: drop a item instead a stack while...
sneaking
2014-06-10 18:11:43 +02:00
0gb.us
c6a9eae3ae Added show_debug to minetest.conf.example
I love that setting. Why is it not in this file already?
2014-06-09 10:23:38 +03:00
Novatux
e17d29ccd6 Fix #1358 (disappearing clouds) 2014-06-09 08:18:33 +02:00
sfan5
282f53ddb7 Allow custom liquids to have drops 2014-06-08 23:25:13 +02:00
Perttu Ahola
1cea2f1b49 Fix switch from "skybox" to other sky types as triggered by player:set_sky() 2014-06-08 12:33:16 +03:00
RealBadAngel
f70e0556fc Re-add missing shaders setting. (Generate normalmaps) 2014-06-04 16:41:33 +02:00
BlockMen
a7d49da217 Codestyle cleanup (main.cpp) 2014-06-01 15:49:34 +02:00
sapier
32ab6c2a32 Revert "Add daemon support for linux like operating systems"
Remove daemon support due to delayed popular vote (part 2)
2014-06-01 14:54:21 +02:00
sapier
75ddf4d221 Revert "Redirect stdin/stderr/stdout to /dev/null in daemon mode"
Remove daemon support due to delayed popular vote (part 1)
2014-06-01 14:51:46 +02:00
sapier
c5f00c38da Redirect stdin/stderr/stdout to /dev/null in daemon mode 2014-06-01 00:41:48 +02:00
sapier
34904a0744 Add daemon support for linux like operating systems 2014-05-31 23:48:06 +02:00
sapier
d76b8c6e7c Small cleanup of hud add/remove code 2014-05-31 22:32:44 +02:00
ShadowNinja
5bd2aea663 Fix over-poping and only push the core once 2014-05-30 19:38:11 -04:00
ShadowNinja
e7706593c6 Add success and output return values to chat commands 2014-05-28 18:36:46 -04:00
rubenwardy
832d7973c8 Add item eat callback 2014-05-26 18:41:58 -04:00
sapier
ab75b1b923 Fix misplaced selection box in some situations 2014-05-26 22:47:40 +02:00
ShadowNinja
31f9912e9e Fix setThreadName support for BSD 2014-05-26 15:20:06 -04:00
sapier
7fba341dbb Works for debian and a few other distributions but fails for even more so back to old order
Revert "Fix library link order"
This reverts commit b743dcb942.
2014-05-25 01:14:47 +02:00
Diego Martinez
f0a9e7ddc8 Sort commands and privs alphabetically in '/help'.
Also make a stray variable local.
2014-05-24 17:33:59 -04:00
ShadowNinja
882e12f8ab Rework dumping functions
Changes:
  * Add comments to explain the dumping code
  * Add support for dumping values of any type (as '<' <type> '>')
  * Add support for tables as keys in dump2()
  * Make dump2() return it's result (like dump()) rather than printing it
  * Simplify and optimize function serialization via serialize()
2014-05-24 17:32:42 -04:00
sapier
660e636887 Hide pause menu prior drawing "shutting down..." message 2014-05-24 13:45:05 +02:00
sapier
c1e297a90a Reduce log level for non npot2 texture warning message 2014-05-24 13:42:52 +02:00
sapier
b743dcb942 Fix library link order 2014-05-24 13:39:27 +02:00
sapier
3939ab6c9d Remove settings not used any longer 2014-05-24 12:17:15 +02:00
sapier
6b37529bd6 Fix disable hud disabling drawing of full gui 2014-05-24 12:15:11 +02:00
Jakub Vaněk
6922807fd5 fixed typo std::encl in src/gettext.cpp 2014-05-24 11:20:21 +02:00
sapier
f969a91c0a Fix a bunch of small bugs due to mainmenu cleanup
Fix doubleclick not working in singleplayer
Fix of by one issue on accessing raw list
Fix this->self
Fix copy&paste error for scroll button
2014-05-24 11:16:05 +02:00
RealBadAngel
18fe277d94 Item entity stacks merge on the ground.
Add TTL to item entities.
2014-05-23 22:46:05 +02:00
sfan5
94dba66c16 Fix memory leak in redis backend, fixes #1325 2014-05-23 13:30:58 +02:00
sapier
73e5bc9c01 Add joining player to printed player list 2014-05-20 18:09:32 +02:00
sapier
09970b7b6d Add support for interlaced polarized 3d screens
Add (experimental) support for topbottom as well as sidebyside 3d mode
2014-05-18 01:08:13 +02:00
sapier
d9f6f9e7a8 Split declaration of GenericCAO from implementation 2014-05-17 23:19:31 +02:00
sapier
87b4bce594 Fix singleplayer dialogs missing game customization 2014-05-17 15:32:51 +02:00
sapier
c3984569c0 Add formspec toolkit and refactor mainmenu to use it
Fix crash on using cursor keys in client menu without selected server
Add support for non fixed size tabviews
2014-05-16 22:57:14 +02:00
ShadowNinja
34d872628d Make print() NUL-safe 2014-05-15 19:09:47 -04:00
RealBadAngel
c8a99404e8 Map irrlicht log level to minetest. Allow write them to debug file. 2014-05-14 19:30:39 +02:00
sapier
6c37e89f08 Fix old client showing duplicated health bar on new server
Fix client not showing hearts and bubbles on connecting to old server
Fix server not remembering hud flags correctly
2014-05-11 22:34:44 +02:00
sapier
167df02e3d Send max number of characters instead of asserting in case of too long chat messages 2014-05-11 15:39:38 +02:00
sapier
5c6cf630de Fix invalid cast fix resulting in chat messages beeing limited to 256 bytes 2014-05-11 15:32:15 +02:00
sapier
b16cbba21a Fix incorrect scaling of customized hud item selection marker 2014-05-11 13:26:23 +02:00
sapier
90f0859128 Fix error messages beeing shown on pressing cursor keys in various menus 2014-05-11 02:57:47 +02:00
sapier
f76b9d724b Fix possible deadlock in error conditions 2014-05-11 00:14:57 +02:00
sapier
c8aed03ace Fix healthbar not beeing hidden on disabled damage 2014-05-10 23:32:25 +02:00
ShadowNinja
c4359ff65c Use "core" namespace internally 2014-05-08 13:02:04 -04:00
ShadowNinja
1cd512913e Organize builtin into subdirectories 2014-05-07 17:14:23 -04:00
ShadowNinja
fef2729fd0 Add write_json() to the async API 2014-05-07 17:05:44 -04:00
ShadowNinja
e17f140be0 Add a limit to node meta data resolving recursion 2014-05-07 17:05:44 -04:00
sapier
d3ee617f37 Fix heart + bubble bar size on different texture packs
Add DPI support for statbar
Move heart+bubble bar to Lua HUD
Add statbar size (based upon an idea by blue42u)
Add support for customizing breath and statbar
2014-05-07 21:46:27 +02:00
RealBadAngel
c80d67f48e Move message about missing normal maps to infostream instead of errorstream. 2014-05-05 19:25:18 +02:00
RealBadAngel
6f511b1d05 Bugfix: make waypoints respect camera offset 2014-05-05 09:03:37 +02:00
sapier
09e8bbea03 Fix numeric underflow on calculating window size adjustment 2014-05-04 02:43:01 +02:00
BlockMen
cfb26629bf Fix player:set_animation() in third person view 2014-05-03 10:50:49 +02:00
sapier
9370f5657a Add hack to avoid 2s startup delay on local games 2014-05-02 00:18:25 +02:00
sapier
4b44d359f5 Fix usage of deprecated functions in builtin 2014-04-29 23:57:07 +02:00
sapier
b5acec0a3c Add proper lua api deprecated handling 2014-04-29 22:49:04 +02:00
sapier
c03d7dc8a7 Add download rate to media progress bar (non http mode only!)
Minor coding style fixes
2014-04-29 20:45:16 +02:00
ShadowNinja
088b18da3d Make debug text adjust it's border to the screensize and fix a border update bug 2014-04-27 18:45:04 -04:00
sapier
65016c880c Fix rounding issue of hud dpi on some machines 2014-04-27 22:44:37 +02:00
ShadowNinja
0d6e4ef5f3 Add support for function serialization to minetest.serialize 2014-04-27 16:15:53 -04:00
ShadowNinja
f2b93b7bae Fix code style of async API 2014-04-27 16:15:53 -04:00
ShadowNinja
6ab3b4c838 Remove dependency on marshal and many other async changes
This makes a number of changes:
  * Remove the dependency on marshal by using string.dump and loadstring.
  * Use lua_tolstring rather than having Lua functions pass string lengths to C++.
  * Move lua_api/l_async_events.* to cpp_api/s_async.*, where it belongs.
  * Make AsyncWorkerThread a child of ScriptApiBase, this removes some duplicate functionality.
  * Don't wait for async threads to shut down.  (Is this safe?  Might result in corruption if the thread is writing to a file.)
  * Pop more unused items from the stack
  * Code style fixes
  * Other misc changes
2014-04-27 16:15:53 -04:00
ShadowNinja
db4ea4658c Only push the Lua error handler once 2014-04-27 16:15:53 -04:00
sapier
1838a3fd69 Add support for dpi based HUD scaling
Add support for (configurable) multiline hotbar
Improved screensize handling
Add userdefined gui scale by BlockMen
2014-04-27 21:53:13 +02:00
Perttu Ahola
8d31534710 Client: Don't crash if trying to draw too many items from inventory in HUD 2014-04-27 09:49:19 +03:00
BlockMen
3a6d6e4751 Move the old stuff to doc 2014-04-25 19:33:31 +02:00
BlockMen
cd14259bd9 Remove useless MSVC project files 2014-04-25 19:20:58 +02:00
BlockMen
c5324015bc Fix directional fog color in front view 2014-04-25 10:35:45 +02:00
ShadowNinja
f2a1900345 Update documentation on is_ground_content 2014-04-24 18:27:25 -04:00
ShadowNinja
e3bdd7b2ed Revert "Add backtrace to error function"
This reverts commit 5b518ed2fe.

This caused duplicate tracebacks and tracebacks when unwanted.
It also ignored the level argument to error() and didn't pass the message (or level) to debug.traceback().
Use xpcall() or lua_pcall()'s errorhandler argument instead.
2014-04-24 18:27:25 -04:00
sapier
885e93df44 Fix lost pause support in singleplayer 2014-04-24 19:47:17 +02:00
FessWolf
9b142157b0 Fix argument type of the RaiseException() function 2014-04-23 15:39:33 -04:00
ShadowNinja
41bc24477b Revert binary database block position encoding
This reverts commits a2003b0d55 and 54ffe2e5de.

These weren't correct.  Add a black magic warning instead.
2014-04-23 15:39:33 -04:00
MetaDucky
9ec281c712 Fixed wrong node texture rotation for facedirs 5 and 7 2014-04-23 12:11:56 +02:00
sapier
127f354e7a Fix formspec replacement handling for in game formspecs 2014-04-22 20:59:01 +02:00
RealBadAngel
e7ef4f07cb make formspec textarea wordwrap
Thats updated #795
2014-04-22 19:57:32 +02:00
sapier
555dc86343 Add missing ip address to player join log entry 2014-04-21 22:28:52 +02:00
RealBadAngel
f20267862f Textureable sun and moon. 2014-04-21 22:00:16 +02:00
sapier
da3c5c743f Fix red background missing in deathscreen 2014-04-21 20:10:23 +02:00
sapier
5b1bd2fb47 Fix chat console not working anymore 2014-04-20 10:55:08 +02:00
sapier
fec1fa51e0 Fix macro ARRAYSIZE name collision on windows 2014-04-20 02:47:02 +02:00
sapier
a0dd2d89f3 Reduce log level for incoming crap packets
Add log entry for peer timeout
2014-04-19 22:12:01 +02:00
sapier
8745935a06 Fix win32 build (typo in jthread lock cleanup) 2014-04-19 14:09:01 +02:00
sapier
0d93119040 Replace deathscreen by formspec variant 2014-04-19 12:21:27 +02:00
sapier
eda9214f81 Bunch of small fixes (coding style, very unlikely errors, warning messages) 2014-04-19 11:56:19 +02:00
sapier
a230e1e736 Use narrow_to_wide in gettext instead of os dependent conversion fct 2014-04-19 11:33:57 +02:00
sapier
ea0df3e4cb jthread remove locks that aren't absolutely required
add c++11 atomic support (optional)
2014-04-19 10:05:23 +02:00
ShadowNinja
c00ed9dac3 Add support for threadnames on BSD, Windows (MSVC-only), and OSX 2014-04-19 02:02:11 -04:00
proller
4977b736e3 Fix warnings 2014-04-19 02:24:45 +04:00
proller
0279f32db7 Remove liquid_finite and weather 2014-04-18 21:56:48 +04:00
Sfan5
674be38fc2 Add redis database backend 2014-04-16 22:05:06 +02:00
RealBadAngel
db60ae0459 Fix invalid liquid lighting. 2014-04-16 16:56:54 +02:00
ShadowNinja
a2003b0d55 Use bit shifts rather than multiplication in block position encoding 2014-04-15 16:25:46 -04:00
ShadowNinja
54ffe2e5de Use binary operators rather than "Python modulo" in decoding block positions 2014-04-15 16:09:15 -04:00
Sfan5
118e2ae865 Fix all warnings reported by clang 2014-04-15 21:34:53 +02:00
Sfan5
d436502fa4 Fix problem with newer MinGW runtimes 2014-04-14 20:09:42 +02:00
ShadowNinja
dcafad2f73 Add checks for nil in minetest.after 2014-04-13 17:54:00 -04:00
ShadowNinja
b04872d96b Reorder initialization of member variables to make GCC happy 2014-04-13 17:47:58 -04:00
BlockMen
8b02a015eb Use integers instead of float values 2014-04-12 20:04:12 +02:00
BlockMen
c0ab09af74 Add player:set_eye_offset() by @MirceaKitsune and clean up 2014-04-12 17:44:20 +02:00
BlockMen
a1db9242ec Add third person view 2014-04-12 17:44:15 +02:00
BlockMen
e149d1ad9a Fix write and read S32 vectors 2014-04-12 17:39:51 +02:00
BlockMen
7cdbb805d9 Fix MSVC build 2014-04-12 17:36:40 +02:00
sapier
960d731587 Fix broken Ipv4 serialization on win32 2014-04-11 22:51:10 +02:00
sapier
8bb8602c25 Fix broken win32+bsd build 2014-04-11 21:45:30 +02:00
BlockMen
fefec8cdc4 Fix crash when teleporting near unknown node 2014-04-11 21:38:16 +02:00
Kahrl
6090e95cdc Infer ipv6_server from bind_address; fix client connect to IN(6)ADDR_ANY 2014-04-10 22:03:42 +02:00
sapier
edcad09dee Add support for named threads (atm linux only) 2014-04-09 21:32:21 +02:00
sapier
d22621efc1 Make config honor build system specified config defines 2014-04-09 20:47:21 +02:00
sapier
a88c685f02 Minor fixes for file/modlist download in mainmenu 2014-04-09 20:22:21 +02:00
sapier
142e2d3b74 Cleanup client init states by bumping protocol version
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
Handle clients with protocol version < 23 (almost) same way as before
Make client tell server about it's version
Add client state to not send bogus player position updates prior init complete
Add access to statistics information (peer connction time,rtt,version)
Fix clients standing stalled in world while preloading item visuals (new clients only)
Add get_player_information to read client specific information from lua
2014-04-08 21:12:20 +02:00
sapier
556bdc260a Pass pointer to nodedef directly to avoid recalculation in quite often called function 2014-04-06 10:32:57 +02:00
sapier
28854495b1 Performance optimized button to button mask evaluation 2014-04-03 20:26:26 +02:00
sapier
af01a9577e Fix lost change password button 2014-04-01 22:38:34 +02:00
Perttu Ahola
65d1cb8321 Fix bug in RemoteClient::GetNextBlocks 2014-03-26 18:58:39 +02:00
Ciaran Gultnieks
564e11fc2f Fix merge mistake when rebasing for PR #1169 2014-03-24 19:56:36 +01:00
sapier
5bd9c236d5 Fix double sending of chat messages 2014-03-23 19:15:38 +01:00
Novatux
936c6f577a Fix "ghost stacks" created when a player clicks an item on the ground:
since the object is not immediately removed, any other code may still
think an object is there, therefore leading to item duplication. This code
therefore sets the itemstring to '' after the object is picked up to avoid
such issues
2014-03-22 18:15:33 +01:00
ShadowNinja
5fefc4bbf6 Fix serializing of signed numbers in serializeStructToString 2014-03-21 05:22:21 -04:00
RealBadAngel
0dc1aec509 Normal maps generation on the fly.
Parallax mapping with slope information.
Overriding normal maps.
2014-03-21 01:32:00 +01:00
ShadowNinja
f3d83a4516 Add more informative error messages for inventory and item method errors 2014-03-15 17:20:52 -04:00
ShadowNinja
31fe72dbac Remove lua_State parameter from LuaError::LuaError 2014-03-15 16:28:59 -04:00
ShadowNinja
f8b7555558 Revert "Make sure we get a stacktrace for as many lua errors as possible"
This reverts commit 362ef5f6ce.

Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this
caused a second, empty traceback in most cases.  In cases where there wasn't
annother traceback the stack had already unwound and the traceback was empty.
2014-03-15 16:01:06 -04:00
ShadowNinja
23be6450a1 Make serializeStructToString use an ostringstream 2014-03-15 15:13:02 -04:00
Novatux
93729b09d5 Fix sound not being played at the correct place. 2014-03-15 16:25:34 +01:00
Sfan5
362ef5f6ce Make sure we get a stacktrace for as many lua errors as possible 2014-03-15 14:51:00 +01:00
ShadowNinja
d753d352f1 Revert "Use fixed-width format specifiers in serializeStructToString"
This reverts commit 875f1327a4.
Fixed width format specifiers are only officially availale in C99 and C++11.
2014-03-14 12:13:30 -04:00
ShadowNinja
875f1327a4 Use fixed-width format specifiers in serializeStructToString 2014-03-13 17:30:15 -04:00
BlockMen
e4d1970abf Fix game pause in singleplayer 2014-03-13 14:06:18 +01:00
BlockMen
03297acbf4 Fix special characters in pause and message menu 2014-03-13 14:00:10 +01:00
ShadowNinja
18577f2527 Replace usage of long long with u64/s64 2014-03-12 19:37:19 -04:00
Selat
7cac34c807 Pass arguments by reference 2014-03-12 17:34:48 -04:00
Selat
2bc2ce3bd1 Remove goto from Environment::removePlayer 2014-03-12 17:02:52 -04:00
ShadowNinja
c9b64206f9 Fix error when calling minetest.node_punch without a pointed_thing 2014-03-11 13:00:16 -04:00
Sfan5
859287b027 Fix generating winresource.o with build dir != source dir 2014-03-11 17:48:34 +01:00
Ciaran Gultnieks
5ce3f8f7b7 Correct misleading detached inventory error message
Looks like a bit of hasty copying and pasting from s_item.cpp.
2014-03-09 11:16:09 +01:00
Ciaran Gultnieks
0643cef09a Update ABM object counts when triggers add objects
Also fixes long-standing accuracy issue due to unknown wider
object count not being incremented.
2014-03-09 11:13:44 +01:00
sapier
16a028dd6b Fix race condition on exit to menu 2014-03-09 11:01:13 +01:00
kwolekr
28d6326bd4 Update set_mapgen_params and set_gen_notify Lua API to use new flag format 2014-03-08 11:35:04 -05:00
Ciaran Gultnieks
db98ef6b45 Stop wasting time in abm - performance improvement
Unless I'm mistaken, the chunk of code I'm moving there is potentially
executed hundreds of times inside the loop to get the exact same result
every time
2014-03-06 19:18:36 +01:00
sapier
a4e2198e41 Replace pause and message menu by formspec ones 2014-03-05 18:44:14 +01:00
Novatux
062de11b4c Fix rendering glitches when far from the center of the map 2014-03-04 20:12:10 +01:00
Sfan5
8e15179e7d Document CMake options in README 2014-03-03 19:35:14 +01:00
sapier
3e52dd5c68 Improved win32 file version information 2014-03-02 23:49:19 +01:00
Ciaran Gultnieks
baee91bf78 Fix for unloaded but active block problem 2014-03-02 20:39:28 +01:00
Selat
1b840e8ef9 Fix translation name. 2014-03-02 19:32:59 +01:00
Selat
6f568c1db2 Add Belarusian translation. 2014-03-02 19:06:42 +01:00
ShadowNinja
9a3b7715e2 Remove "Server -!- " prefix from player messages 2014-02-27 00:00:22 -05:00
BlockMen
18fd913e69 Fix MSVC build 2014-02-26 14:21:38 +01:00
proller
d4be81155e Fix null string escape 2014-02-24 20:41:04 +04:00
Sfan5
f6232d71b6 Fix test for broken LuaJIT versions, solves #1152 2014-02-23 18:30:45 +01:00
Diego Martínez
3da56696b5 Translated using Weblate (Spanish) 2014-02-16 20:59:21 +01:00
King Artur
3ba0359285 Translated using Weblate (Romanian)
wrong expression and wrong word order
2014-02-16 20:59:21 +01:00
João Farias
e73ca31b6e Translated using Weblate (Portuguese) 2014-02-16 20:59:20 +01:00
Jonas Kriaučiūnas
c1fe628b57 Translated using Weblate (Lithuanian) 2014-02-16 20:59:20 +01:00
King Artur
0bf5b140c7 Translated using Weblate (Italian) 2014-02-16 20:59:20 +01:00
Pilz Adam
ab6dda4230 Translated using Weblate (German) 2014-02-16 20:59:20 +01:00
Jabo Babo
272909359a Translated using Weblate (Estonian) 2014-02-16 20:59:20 +01:00
b p
330a35a522 Translated using Weblate (Dutch) 2014-02-16 20:59:20 +01:00
Сергей Голубев
85db6cb753 Translated using Weblate (Russian) 2014-02-16 20:59:20 +01:00
Jabo Babo
fac837b00e Translated using Weblate (German)
Kürzen, da es sonst nicht in den Button passt.
2014-02-16 20:59:20 +01:00
Jonas Kriaučiūnas
e02151d855 Translated using Weblate (Lithuanian) 2014-02-16 20:59:20 +01:00
Ilya Zhuravlev
c276e023a4 Translated using Weblate (Russian) 2014-02-16 20:59:19 +01:00
Pilz Adam
6430962479 Translated using Weblate (German) 2014-02-16 20:59:19 +01:00
Mitchell Ward
85cf811890 Translated using Weblate (Dutch) 2014-02-16 20:59:19 +01:00
Jakub Vaněk
fcde24cfd3 Translated using Weblate (Czech) 2014-02-16 20:59:19 +01:00
Mitchell Ward
4269ff1323 Translated using Weblate (Romanian) 2014-02-16 20:59:19 +01:00
Shen Zheyu
3cde5225d5 Translated using Weblate (Chinese (China)) 2014-02-16 20:59:19 +01:00
Frederico Guimarães
0b7cde0b2c Translated using Weblate (Portuguese (Brazil)) 2014-02-16 20:59:19 +01:00
we prefer instagib metl3
0f0be6e592 Translated using Weblate (French) 2014-02-16 20:59:19 +01:00
Pilz Adam
5541821062 Translated using Weblate (German) 2014-02-16 20:59:19 +01:00
Sfan5
d9d06ad920 Fix g_settings not being included 2014-02-16 08:25:53 +01:00
Sfan5
4585fba98b Fix broken cross-compiling 2014-02-16 08:07:57 +01:00
kwolekr
c163859057 Schematic: Add force_placement parameter to minetest.place_structure API 2014-02-15 19:46:57 -05:00
kwolekr
3570f3e396 Add minetest.set_noiseparam_defaults() Lua API 2014-02-15 19:13:14 -05:00
Kahrl
c873164878 Accept any error response code for missing index.mth 2014-02-15 02:19:49 +01:00
sapier
31ec14afe2 Add check to avoid usage of broken LuaJIT < 2.0.0beta8 2014-02-13 23:28:01 +01:00
sapier
ded5f8b1a6 Fix possible missing unlock of env_lock 2014-02-12 19:47:27 +01:00
kwolekr
89f7dc1efd ServerEnvironment: Remove direct dependency on EmergeManager 2014-02-09 16:36:30 -05:00
kwolekr
a0683b811c Define strlcpy on platforms that do not have it 2014-02-09 13:57:29 -05:00
kwolekr
2a01050a0c Add capability to read table flag fields from Lua API 2014-02-09 12:44:31 -05:00
kwolekr
57710520dc Tune block emerge and sending parameters to more aggressive values 2014-02-08 18:32:12 -05:00
kwolekr
83bafbe08b Make flag strings clear specified flag with 'no' prefix
Remove flagmask field from set_mapgen_params table
Add small bits of needed documentation
2014-02-08 17:50:59 -05:00
sapier
f4f98c9550 Remove lots of dead code
Add check for datatype overflows
use native datatype indices instead of fixed 16bit/32bit ones
2014-02-07 21:39:45 +01:00
sapier
3670f5a37b Fix invalid check for fread error on extracting zip 2014-02-07 21:29:31 +01:00
Selat
6715c422ae Fix memory leak in database migration 2014-02-07 20:43:12 +01:00
BlockMen
bc0bbffa14 Add missing header 2014-02-06 21:55:12 +01:00
ShadowNinja
85fe75d1cb Add the option to bind to a specific address 2014-02-05 21:24:46 +01:00
kwolekr
7f743178db Remove blank default values for emergequeue_limit_* settings
Add checks for invalid user input for important settings
Rename Settings::tryGet* to Settings::get*NoEx for consistency
2014-02-05 00:17:53 -05:00
kwolekr
c6c5edd73a Revert "Fix settings to honor numeric conversion errors"
This reverts commit 3f376a092e.
2014-02-05 00:05:58 -05:00
Ilya Zhuravlev
7859e57f6c Fix another heap-use-after-free in pause menu. 2014-02-04 22:17:02 -05:00
Ilya Zhuravlev
2d16ebf57c Fix unexpected preprocessor directive in gettext.cpp 2014-02-04 22:16:51 -05:00
sapier
3f376a092e Fix settings to honor numeric conversion errors
Rename try* non exceptioning functions to *NoEx
2014-02-04 22:14:13 -05:00
kwolekr
2927a327ca Update minetest.conf.example 2014-02-03 22:50:14 -05:00
kwolekr
5a34f40d80 Huge overhaul of the entire MapgenParams system
MapgenParams is no longer a polymorphic class, eliminating the need for messy and bug-prone reallocations.
Separation between the common and mapgen-specific parameters is now strongly defined.
Mapgen parameters objects are now properly encapsulated within the proper subsystems.
2014-02-03 22:50:14 -05:00
kwolekr
a439343844 Settings: Add no-exception variants of each get method 2014-02-03 22:47:40 -05:00
ShadowNinja
458045d49f Fix crash when a error occurs in a globalstep callback 2014-02-03 18:15:03 -05:00
ShadowNinja
fbef701bcd Escape texture pack names 2014-02-03 17:57:19 -05:00
sapier
857a49e081 Add minetest.kick_player(name, reason) 2014-02-03 17:33:59 -05:00
sapier
ea0def381d Remove noisy error messages, prepend "pathfinder: " to pathfinder messages 2014-02-03 20:13:31 +01:00
sapier
284fc0b885 Add missing "-" to list of allowed chars in media filenames 2014-02-02 15:34:33 +01:00
sapier
e7c2e61b19 Add additional check to avoid broadcasting private messages in error conditions 2014-02-02 01:55:24 +01:00
Perttu Ahola
6a3fa9df12 Add player:override_day_night_ratio() for arbitrarily controlling sunlight brightness 2014-02-01 18:38:21 +01:00
Perttu Ahola
86a6cca3cf Add player:set_sky() with simple skybox support 2014-02-01 18:34:26 +01:00
sapier
e258675eab Add propper client initialization
-add client states to avoid server sending data to uninitialized clients
  -don't show uninitialized clients to other players
  -propper client disconnect handling
Minor comment fixes in server
Minor bugfixes in connection
  -improved peer id calculation
  -honor NDEBUG flag
  -improved disconnect handling
  -increased initial send window
Remove some dead code
2014-01-31 18:44:43 +01:00
RealBadAngel
21f1bec724 New HUD element - waypoint. 2014-01-26 21:31:59 +01:00
sapier
3f0ee5d680 Fix bug only half of unreliable queue handled per step in worst case 2014-01-26 17:40:59 +01:00
kwolekr
9b978db0c2 Fix use of previously deallocated EmergeManager 2014-01-26 01:12:18 -05:00
ShadowNinja
6e352e3cbf Fix error on mod download failure 2014-01-24 15:22:22 -05:00
ShadowNinja
76d4396fa1 Pass pointed_thing to on_punch and minetest.register_on_punchnode callbacks 2014-01-23 19:21:56 -05:00
Sfan5
cd7e8372f3 Include system info in the HTTP user agent on Windows 2014-01-23 22:27:13 +01:00
ShadowNinja
1b5b6fe692 Add pointed_thing to minetest.register_on_placenode
As suggested by qwrwed.
2014-01-21 22:06:40 -05:00
kwolekr
057858ddda Connection: Stop processing malformed packet when encountered 2014-01-21 09:33:54 -05:00
Sfan5
3875a77bf8 Fix curl dll not getting installed when sound is disabled 2014-01-21 13:35:26 +01:00
PilzAdam
4585e855a7 Fix minetest.rotate_and_place() calling on_rightclick() with nil/random param for node 2014-01-19 23:16:22 +01:00
kwolekr
1146db9956 Update lua_api.txt documentation 2014-01-19 03:00:47 -05:00
kwolekr
bafc4ac6a1 LuaVoxelManip: Add get_param2_data and set_param2_data 2014-01-19 02:55:59 -05:00
kwolekr
21c96249fa Schematic: Read slice probability table from schematic descriptors 2014-01-19 02:44:45 -05:00
Dániel Varga
66b24cc9ff Fixed mainmenu lua errors because of changes in get_textlist_index
Fixed lua error when none of the worlds or servers selected are and connect,
delete or configure buttons used.
2014-01-18 10:41:43 +01:00
ShadowNinja
b11b48ec07 Deindent HTTPFetchRequest::HTTPFetchRequest() 2014-01-16 20:14:55 -05:00
BlockMen
64c0e40605 Prevent player jumping into nodes from below
Fixes camera glitch and cheating at drowning
2014-01-16 15:46:55 +01:00
BlockMen
1b4908bf56 Prevent placing node when player would be inside new node 2014-01-15 21:26:54 +01:00
sapier
4896d4b829 Fix win32 reading semaphore count not working (broke all queues) 2014-01-15 20:03:11 +01:00
ShadowNinja
f42f01758c Make default User-agent follow RFC 2616 2014-01-15 12:10:53 -05:00
Sfan5
a5287b6777 Fix building with MinGW 2014-01-15 17:35:00 +01:00
BlockMen
84bbe1ec6e Fix building under MSVC 2014-01-14 16:14:56 +01:00
ShadowNinja
5434d87da2 Fix spelling of "attempt" 2014-01-13 22:11:31 -05:00
ShadowNinja
574ed6a363 Add minetest.override_item 2014-01-13 21:41:00 -05:00
Kahrl
8966c16ad2 Add formspec table 2014-01-13 18:11:08 -05:00
khonkhortisan
2b1eff7725 Allow vertical axis particle rotation constraint
Use tables for adding particles, deprecate former way.

separate particles(pawner) definition, add default values, work with no
arguments
2014-01-13 17:34:56 -05:00
Ilya Zhuravlev
a4c5f10ecf Fix some errors reported by clang static analyzer. 2014-01-13 03:29:12 +04:00
kwolekr
a358c040f2 Mapgen V6: Add flag to stop mud flow 2014-01-12 18:21:28 -05:00
Novatux
676f34a02b Fix doc and forceloading crash. 2014-01-12 14:31:32 +01:00
ShadowNinja
a3586cd18d Add maximum recursion depth to read_json_value 2014-01-11 14:08:02 -05:00
ShadowNinja
a9df87ede0 Rename get_json_value to read_json_value 2014-01-11 13:52:26 -05:00
ShadowNinja
bd8ddf1a52 Add InvRef::get/set_lists() 2014-01-11 13:52:26 -05:00
Kahrl
6f6f289db4 Compare values instead of pointers in Inventory::operator== 2014-01-11 19:47:16 +01:00
Kahrl
51e6feb17c Add operator!= to Inventory(List), make operator== a const method 2014-01-11 19:46:37 +01:00
Novatux
84b94eb198 Add forceloading 2014-01-11 17:54:00 +01:00
Novatux
e21b29f422 Deepcopy pointed_thing for after_place_node, give it to on_rightclick too. 2014-01-11 17:23:28 +01:00
sapier
3bbd280336 Fix check for max_fd == -1 should actually be max_fd != -1 2014-01-10 19:19:16 +01:00
sapier
9edb91da57 Fixed minetest reliable udp implementation (compatible to old clients) 2014-01-10 10:10:45 +01:00
sapier
8b0b857eaa Make MutexQueue use jsemaphore for signaling 2014-01-10 10:10:45 +01:00
Perttu Ahola
10fdbf7375 Set locale properly when built without gettext support 2014-01-09 14:46:02 +01:00
ShadowNinja
c3eb7fe316 Document "wielditem" visual 2014-01-08 17:10:57 -05:00
sapier
6f661f77a6 Don't lookup node texts in a endless recursion loop 2014-01-07 11:15:24 +01:00
ShadowNinja
0fd5c61c00 Revert "Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings"
The commit didn't work because the blocks weren't loaded yet.

This reverts commit 22dbbf0a6f.

Conflicts:
	minetest.conf.example
2014-01-06 21:25:10 -05:00
ShadowNinja
c46574f30f Pass pointed_thing to after_place_node 2014-01-06 21:25:10 -05:00
ShadowNinja
9551f651cb Add protection support to auto-rotated nodes 2014-01-06 21:25:10 -05:00
ShadowNinja
811ea6cfc0 Prevent auto-rotated nodes replacing the nodes they are placed on 2014-01-06 21:25:10 -05:00
proller
78f7f9eca8 Fix wrong named masterserver announce variable 2014-01-07 03:11:18 +04:00
proller
c62bab010f Send long announce as POST, show OS in useragent
Add lag reporting to masterserver (average dtime)
StyledWriter  -> FastWriter in masterserver announce
2014-01-07 02:50:45 +04:00
PilzAdam
3e728e722a Escape error messages in error dialog 2014-01-06 18:59:14 +01:00
Perttu Ahola
92aa38bdfc Actually pause singleplayer game in pause menu and use lower maximum FPS in it 2014-01-06 17:39:44 +02:00
sapier
6833e04bc5 Add function to deregister a profiler from profiler list 2014-01-06 15:26:24 +01:00
Perttu Ahola
d76957ee22 Create new instance of mesh every time it's required (Solves #703) 2014-01-06 13:24:31 +02:00
Perttu Ahola
86c616a545 Fix main menu error message dialog: Now multi-line messages aren't cut at half of second line 2014-01-06 02:37:36 +02:00
hasufell
10eea107ed BUILD: fix cmake list parsing
because cmake is unable to parse it's own lists properly
2014-01-05 20:58:40 +04:00
hasufell
cb7bb736c7 BUILD: prefer pkg-config for freetype2 detection
This can solve numerous problems such as:
http://www.cmake.org/Bug/view.php?id=13959
http://www.cmake.org/Bug/view.php?id=14601

If pkg-config or freetype2.pc is not found, then fall back to the
FindFreetype.cmake module logic.

Restrict to UNIX since I only tested it here.
2014-01-05 20:58:40 +04:00
Sfan5
160e2b7b7d Add option to link to OpenGL ES, fixes #1051 2014-01-05 20:50:55 +04:00
Ilya Zhuravlev
b8c3221d55 Fix absence of images when compiled with RUN_IN_PLACE=0. 2014-01-05 12:43:40 +02:00
Kahrl
4d22977509 Reenable -dev suffix 2014-01-03 04:36:13 +01:00
Novatux
91923806a9 Fix objects being selected behind a node 2014-01-02 14:26:21 +01:00
kwolekr
1ad81c1ce3 Bump version to 0.4.9 2014-01-01 16:54:28 -05:00
kwolekr
25b1cca415 Fix exception caused by destroying sockets on Server shutdown 2013-12-31 15:00:49 -05:00
kaeza
767b2e7b17 Fix enum element name in Lua HUD code (position vs. pos) 2013-12-31 06:13:54 +01:00
ShadowNinja
2902a29c2d Initialize world before creating BanManager and RollbackManager 2013-12-30 14:29:33 -05:00
ShadowNinja
829426c714 Fix InventoryList reading order
Lua does not guarantee that the indexes of a table will be in numerical order.
2013-12-30 14:00:05 -05:00
Novatux
8e1d78e9de Revert "Fix minetest.facedir_to_dir when param2 is 5 or 7."
This reverts commit 4e5760a541.
2013-12-30 18:45:34 +01:00
PilzAdam
4b31a38ae9 Remove FPS from window title
This doubles performance on some window managers (WTF?!)
2013-12-25 03:52:44 +01:00
Kahrl
bf9f50bc0e Make SHA1::addBytes(..., 0) a no-op instead of an assertion failure 2013-12-25 00:29:00 +01:00
Kahrl
3aa28bc7a2 Use sleep_ms instead of select in httpfetch when max_fd == -1, fixes WSAEINVAL 2013-12-24 19:28:09 +01:00
Kahrl
a5377251e2 Fix particle code ignoring return value of std::vector::erase(). Wat. 2013-12-23 15:11:53 +01:00
RealBadAngel
a58b47d0f6 Fix wrong names for parallax settings in config example. 2013-12-22 00:30:17 +01:00
RealBadAngel
7ae0b90ff7 Bugfix to get_all_craft_recipes.
Indexes for empty slots shall not be skipped.
2013-12-21 23:03:51 +01:00
Kahrl
a50db0e824 Check for denied access in itemdef/nodedef/media fetch loop 2013-12-19 21:47:08 +01:00
ShadowNinja
e1f9ba435f Don't throw a error when writing JSON fails 2013-12-18 18:18:43 -05:00
Kahrl
ba8fa0bd42 Log guilty node name when allow_metadata_inventory_move/put/take fails 2013-12-18 23:04:13 +01:00
ShadowNinja
1ed90c90c3 Add 'minetest.write_json' 2013-12-18 16:46:53 -05:00
ShadowNinja
49cec3f782 Handle LuaErrors in Lua -> C++ calls on LuaJIT 2013-12-18 16:35:55 -05:00
BlockMen
38d112033b Fix formspec field labels 2013-12-17 01:13:16 +01:00
sapier
54dbd78f90 Fix broken httpfetch due to SimpleThread removal 2013-12-16 23:31:56 +01:00
BlockMen
c9ac9992c7 Fix MSVC compiling issue 2013-12-16 01:13:08 +01:00
sapier
3946d2a504 Reduce cloud coloring for colored fog and cloud mode 2013-12-16 00:16:06 +01:00
PilzAdam
5fd92d67d5 Remove an unused function and include from client.cpp 2013-12-15 19:57:08 +01:00
sapier
c120ea57c9 Add setting to disable direction dependent fog and sky colors 2013-12-15 15:30:02 +01:00
MirceaKitsune
848f80b2e5 Directional fog + horizon colors, based on sun & moon positions at sunrise / sunset 2013-12-15 14:28:50 +01:00
sapier
e9e9fd7c3f Replace SimpleThread by JThread now implementing same features 2013-12-15 13:39:42 +01:00
BlockMen
9772322613 Add alpha setting to font shadow 2013-12-14 21:11:38 +01:00
kwolekr
7a4c1e7327 Update mapgen params in ServerMap after Mapgen init 2013-12-14 10:49:20 -05:00
kwolekr
15c316765d Handle Lua errors in on_generate callbacks instead of throwing SIGABRT 2013-12-14 01:59:16 -05:00
kwolekr
c3708b456e Add map feature generation notify Lua API 2013-12-14 01:52:24 -05:00
ShadowNinja
83853ccd41 Remove support for optdepends.txt 2013-12-13 13:10:24 -05:00
Kahrl
e275b7099a Don't call curl_global_init twice 2013-12-13 18:08:53 +01:00
sapier
0d990bd189 Replace any direct curl usage by httpfetch 2013-12-13 18:05:46 +01:00
Kahrl
b03135548b Use httpfetch_async in serverlist announce code 2013-12-13 18:05:39 +01:00
Kahrl
0a903e69fb Implement urlencode and urldecode 2013-12-13 18:05:35 +01:00
Kahrl
0404bbf671 Rewrite client media download and support hash-based remote download
Move most of the media-related code in client.cpp into a new class
ClientMediaDownloader (clientmedia.cpp, clientmedia.h). Among other
things, this class does the following things:

- Download [remote_server][sha1] instead of [remote_server][name]. This
is to support servers that provide the same file name with different
contents.
- Initially fetch [remote_server]index.mth. This file should follow the
Minetest Hashset format (currently version 1) and contain a list of SHA1
hashes that exist on the server.
- The list of needed SHA1s is uploaded (via HTTP POST) when index.mth is
requested, so servers can optionally narrow down the list to the needs
of the client.
- If index.mth is missing (HTTP response code 404), we enter compat mode,
fetching [remote_server][name] as before this commit.
- remote_server can now contain multiple servers, separated by commas.
The downloader code attempts to split requests between the different
servers, as permitted by each server's index.mth. If one server claims
to have a file but actually doesn't (or something fails), we ask a
different server that also claims to have it.
- As before, when none of the remote servers provide a particular
file, we download it via the conventional method, i.e. using
the minetest protocol: TOSERVER_REQUEST_MEDIA / TOCLIENT_MEDIA.
- Bugfix: Every downloaded file's SHA1 is now verified against the SHA1
announced by the minetest server (before loading it and inserting it
into the file cache).
- Bugfix: Only send TOSERVER_RECEIVED_MEDIA when we actually have all
media. This should fix #863.
2013-12-13 18:05:20 +01:00
Kahrl
0ea3e6dbe2 Implement httpfetch module and initialize it from main()
Add curl_parallel_limit setting that will replace media_fetch_threads in
a later commit.

Fix a typo in MutexedQueue::pop_back() that made it impossible to compile
code that used this function. (Noticed this while implementing httpfetch.)
2013-12-13 18:05:10 +01:00
Ilya Zhuravlev
67bf7130ce Fix a bug in GenericCAO GENERIC_CMD_UPDATE_POSITION parsing. 2013-12-13 13:18:00 +04:00
stujones11
d9ef072305 Make line_of_sight return blocking node position 2013-12-12 16:11:00 -05:00
kaeza
33de69a173 Add 'on_prejoinplayer' callback 2013-12-12 13:42:14 -05:00
Ilya Zhuravlev
76036abdb0 Add configurable font shadow. 2013-12-12 21:47:54 +04:00
sapier
4ccaa6d0af Implement search tab and version picker 2013-12-11 23:07:38 +01:00
Ilya Zhuravlev
dfd1f87762 Add Lithuanian translation. 2013-12-11 22:10:56 +04:00
PilzAdam
6c4a8766ab Check if width, height or start index of a list[] is negative 2013-12-09 22:39:24 +01:00
RealBadAngel
dae03382bf Optimize shaders code. Add settings at compile time. 2013-12-09 13:28:50 +01:00
kwolekr
50b0e9f7a4 Mapgen Indev: Fix segfault in cave generation due to uninitialized variable 2013-12-08 22:13:05 -05:00
Novatux
206565d965 Fix shaders on some GPUs 2013-12-08 08:01:20 +01:00
kwolekr
3cc45fd8ad Fix leak and possible segfault in minetest.set_mapgen_params 2013-12-08 01:37:41 -05:00
kwolekr
83cc882335 EmergeManager: Fix Lua mapgen override param handling 2013-12-08 01:31:06 -05:00
kwolekr
bbae8eb751 Dungeongen: Create dungeon gen tuneables; add desert temples for Mapgen V6 2013-12-07 22:45:26 -05:00
ShadowNinja
a0dce51af6 Move script_run_callbacks to Lua 2013-12-07 22:03:07 -05:00
ShadowNinja
96f753a108 Fix paralax occlusion setting 2013-12-06 22:42:09 -05:00
sfan5
e15681080e Fix small mistake in Lua API docs 2013-12-06 18:37:32 +01:00
sapier
35f88ac67c Fix win32 jthread implementation 2013-12-06 17:49:10 +01:00
sweetbomber
22dbbf0a6f Improve (re)spawn, add cache_block_before_spawn and max_spawn_height settings 2013-12-05 16:09:02 -05:00
ShadowNinja
000da6b25d Only create one alias metatable 2013-12-04 14:31:55 -05:00
PilzAdam
e51ad5337f Use a table in set_physics_override() 2013-12-03 23:20:00 +01:00
PilzAdam
15be2659ea Add sneak and sneak_glitch to set_physics_override() 2013-12-03 23:20:00 +01:00
Sfan5
d9de9f23d9 Fix LevelDB maps 2013-12-03 20:03:20 +01:00
RealBadAngel
2330267d22 Shaders rework. 2013-12-03 18:55:25 +01:00
PilzAdam
60113bde74 Dont move item back when not clicking on a slot 2013-12-03 18:05:36 +01:00
proller
1309e52198 Rename names -> can_see_far_names in announce 2013-12-03 20:14:06 +04:00
sapier
5004f31575 Fix broken async locking in release build 2013-12-03 17:50:00 +02:00
proller
6cbd1b8bf7 Remove link to #, add unlimited_player_transfer_distance to announce 2013-12-03 19:48:43 +04:00
Sfan5
6fa3892a71 Fix MinGW build 2013-12-01 20:58:46 +01:00
sapier
04e9a9d541 Cleanup jthread and fix win32 build 2013-12-01 16:25:46 +01:00
kwolekr
f3439c40d8 Cavegen: Fix possible out-of-bounds heightmap access 2013-12-01 08:57:35 -05:00
kwolekr
20e3d550fa Decoration: Add schematic Y-slice probability support 2013-12-01 01:24:59 -05:00
sapier
de0cdbc01c Fix log threadname lookup handling not beeing threadsafe 2013-11-30 21:22:15 +01:00
0gb.us
e605d70256 Assume a selection box for fences
Similar to assuming a selection box for the nodebox drawtype, minetest.register_item() now assumes a selection box for the fencelike drawtype.
2013-11-30 13:22:50 -05:00
ShadowNinja
4696c59a5f Add error handler to async step 2013-11-30 13:05:13 -05:00
ShadowNinja
4594ba6522 Optimize table creation 2013-11-30 13:05:13 -05:00
Novatux
06baf05c64 Add documentation for minetest.swap_node 2013-11-30 18:57:56 +01:00
Novatux
d879a539cd Add minetest.swap_node 2013-11-30 18:37:56 +01:00
Ilya Zhuravlev
752e11e114 Fix MSVC build. 2013-11-30 21:00:18 +04:00
kwolekr
9a927476ca Change default value of is_ground_content to true
Most modders would otherwise forget to explicitly define this, and generated nodes aliased from mods would wall-off caves
2013-11-30 02:37:10 -05:00
kwolekr
ff7d7080e3 LuaVoxelManip: Add area parameters back to calc_lighting and set_lighting, made optional this time; also fixed a slight bug with night values being ignored 2013-11-30 00:27:39 -05:00
kwolekr
769b2d7c05 LuaVoxelManip: Add get_light_data() and set_light_data() 2013-11-30 00:01:43 -05:00
MetaDucky
5be786c804 Fixed potential NULL pointer and leak when setting node metadata 2013-11-29 23:35:16 -05:00
kwolekr
747bc40840 Cavegen: Respect is_ground_content MapNode setting; fix some code formatting issues 2013-11-29 20:54:04 -05:00
sapier
d19a69cd0d Fix broken thread stop handling 2013-11-30 02:15:31 +01:00
sapier
d02ce1cf4d Fix old gcc build 2013-11-29 23:36:18 +01:00
sapier
2e66aca357 Fix modstore/favourites hang by adding asynchronous lua job support 2013-11-29 22:09:14 +01:00
sapier
b08d7558de Split server/client port setting to avoid port number clashes in mainmenu 2013-11-28 21:43:06 +01:00
ShadowNinja
ff25218374 Don't use variable length arrays 2013-11-28 11:22:41 -05:00
ShadowNinja
7433d65d3e Rollback fixes and get_node_actions 2013-11-27 18:13:06 -05:00
Mario Barrera
1fd9a11e30 SQLite rollback 2013-11-27 18:13:06 -05:00
sapier
4f246f0e22 Fix line_of_sight (AGAIN) 2013-11-25 00:04:05 +01:00
PilzAdam
f87c1c2410 Reenable -dev suffix 2013-11-24 19:01:25 +01:00
1206 changed files with 516828 additions and 249704 deletions

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value: v[23]f;v[23][su](16|32)

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# Contributing
Contributions are welcome! Here's how you can help:
- [Contributing code](#code)
- [Reporting issues](#issues)
- [Requesting features](#feature-requests)
- [Translating](#translations)
- [Donating](#donations)
## Code
1. [Fork](https://help.github.com/articles/fork-a-repo/) the repository and [clone](https://help.github.com/articles/cloning-a-repository/) your fork.
2. Before you start coding, consider opening an [issue at Github](https://github.com/minetest/minetest/issues) to discuss the suitability and implementation of your intended contribution with the core developers. If you are planning to start some very significant coding, you would benefit from first discussing on our IRC development channel [#minetest-dev](http://www.minetest.net/irc/). Note that a proper IRC client is required to speak on this channel.
3. Start coding!
- Refer to the [Lua API](https://github.com/minetest/minetest/blob/master/doc/lua_api.txt), [Developer Wiki](http://dev.minetest.net/Main_Page) and other [documentation](https://github.com/minetest/minetest/tree/master/doc).
- Follow the [C/C++](http://dev.minetest.net/Code_style_guidelines) and [Lua](http://dev.minetest.net/Lua_code_style_guidelines) code style guidelines.
- Check your code works as expected and document any changes to the Lua API.
4. Commit & [push](https://help.github.com/articles/pushing-to-a-remote/) your changes to a new branch (not `master`, one change per branch)
- Commit messages should:
- Use the present tense.
- Be descriptive. See the commit messages by core developers for examples.
- The first line should:
- Start with a capital letter.
- Be a compact summary of the commit.
- Preferably have less than 70 characters.
- Have no full stop at the end.
- The second line should be empty.
- The following lines should describe the commit, starting a new line for each point.
5. Once you are happy with your changes, submit a pull request.
- Open the [pull-request form](https://github.com/minetest/minetest/pull/new/master).
- Add a description explaining what you've done (or if it's a work-in-progress - what you need to do).
### A pull-request is considered merge-able when:
1. It follows the roadmap in some way and fits the whole picture of the project: [roadmap introduction](http://c55.me/blog/?p=1491), [roadmap continued](https://forum.minetest.net/viewtopic.php?t=9177)
2. It works.
3. It follows the code style for [C/C++](http://dev.minetest.net/Code_style_guidelines) or [Lua](http://dev.minetest.net/Lua_code_style_guidelines).
4. The code's interfaces are well designed, regardless of other aspects that might need more work in the future.
5. It uses protocols and formats which include the required compatibility.
## Issues
If you experience an issue, we would like to know the details - especially when a stable release is on the way.
1. Do a quick search on GitHub to check if the issue has already been reported.
2. Is it an issue with the Minetest *engine*? If not, report it [elsewhere](http://www.minetest.net/development/#reporting-issues).
3. [Open an issue](https://github.com/minetest/minetest/issues/new) and describe the issue you are having - you could include:
- Error logs (check the bottom of the `debug.txt` file).
- Screenshots.
- Ways you have tried to solve the issue, and whether they worked or not.
- Your Minetest version and the content (games, mods or texture packs) you have installed.
- Your platform (e.g. Windows 10 or Ubuntu 15.04 x64).
After reporting you should aim to answer questions or clarifications as this helps pinpoint the cause of the issue (if you don't do this your issue may be closed after 1 month).
## Feature requests
Feature requests are welcome but take a moment to see if your idea follows the roadmap in some way and fits the whole picture of the project: [roadmap introduction](http://c55.me/blog/?p=1491), [roadmap continued](https://forum.minetest.net/viewtopic.php?t=9177). You should provide a clear explanation with as much detail as possible.
## Translations
Translations of Minetest are performed using Weblate. You can access the project page with a list of current languages [here](https://hosted.weblate.org/projects/minetest/minetest/).
## Donations
If you'd like to monetarily support Minetest development, you can find donation methods on [our website](http://www.minetest.net/development/#donate).
# Maintaining
*This is a concise version of the [Rules & Guidelines](http://dev.minetest.net/Category:Rules_and_Guidelines) on the developer wiki.*
These notes are for those who have push access Minetest (core developers / maintainers).
- See the [project organisation](http://dev.minetest.net/Organisation) for the people involved.
## Reviewing pull requests
Pull requests should be reviewed and, if appropriate, checked if they achieve their intended purpose. You can show that you are in the process of, or will review the pull request by commenting *"Looks good"* or something similar.
**If the pull-request is not [merge-able](#a-pull-request-is-considered-merge-able-when):**
Submit a comment explaining to the author what they need to change to make the pull-request merge-able.
- If the author comments or makes changes to the pull-request, it can be reviewed again.
- If no response is made from the author within 1 month (when improvements are suggested or a question is asked), it can be closed.
**If the pull-request is [merge-able](#a-pull-request-is-considered-merge-able-when):**
Submit a :+1: (+1) or "Looks good" comment to show you believe the pull-request should be merged. "Looks good" comments often signify that the patch might require (more) testing.
- Two core developers must agree to the merge before it is carried out and both should +1 the pull request.
- Who intends to merge the pull-request should follow the commit rules:
- The title should follow the commit guidelines (title starts with a capital letter, present tense, descriptive).
- Don't modify history older than 10 minutes.
- Use rebase, not merge to get linear history:
- `curl https://github.com/minetest/minetest/pull/1.patch | git am`
## Reviewing issues and feature requests
- If an issue does not get a response from its author within 1 month (when requiring more details), it can be closed.
- When an issue is a duplicate, refer to the first ones and close the later ones.
- Tag issues with the appropriate [labels](https://github.com/minetest/minetest/labels) for devices, platforms etc.
## Releasing a new version
*Refer to [dev.minetest.net/Releasing_Minetest](http://dev.minetest.net/Releasing_Minetest)*

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---
name: Bug report
about: Create a report to help us improve
title: ''
labels: Unconfirmed bug
assignees: ''
---
##### Minetest version
<!--
Paste Minetest version between quotes below
If you are on a devel version, please add git commit hash
You can use `minetest --version` to find it.
-->
```
```
##### OS / Hardware
<!-- General information about your hardware and operating system -->
Operating system:
CPU:
<!-- For graphical issues only -->
GPU model:
OpenGL version:
##### Summary
<!-- Describe your problem here -->
##### Steps to reproduce
<!-- For bug reports or build issues, explain how the problem happened -->

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---
name: Feature request
about: Suggest an idea for this project
title: ''
labels: Feature request
assignees: ''
---
## Problem
A clear and concise description of what the problem is.
ie: Why is this needed?
Ex. I'm always frustrated when [...]
## Solutions
A clear and concise description of what you want to happen.
## Alternatives
A clear and concise description of any alternative solutions or features you've considered.
## Additional context
Add any other context or screenshots about the feature request here.

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Add compact, short information about your PR for easier understanding:
- Goal of the PR
- How does the PR work?
- Does it resolve any reported issue?
- If not a bug fix, why is this PR needed? What usecases does it solve?
## To do
This PR is a Work in Progress / Ready for Review.
<!-- ^ delete one -->
- [ ] List
- [ ] Things
- [ ] To do
## How to test
<!-- Example code or instructions -->

20
.github/SECURITY.md vendored Normal file
View File

@@ -0,0 +1,20 @@
# Security Policy
## Supported Versions
We only support the latest stable version for security issues.
See the [releases page](https://github.com/minetest/minetest/releases).
## Reporting a Vulnerability
We ask that you report vulnerabilities privately, by contacting a core developer,
to give us time to fix them. You can do that by emailing one of the following addresses:
* celeron55@gmail.com
* rubenwardy@minetest.net
Depending on severity, we will either create a private issue for the vulnerability
and release a patch version of Minetest, or give you permission to file the issue publicly.
For more information on the justification of this policy, see
[Responsible Disclosure](https://en.wikipedia.org/wiki/Responsible_disclosure).

131
.gitignore vendored
View File

@@ -1,66 +1,121 @@
## Generic ignorable patterns and files
## Editors and development environments
*~
.*.swp
*bak*
tags
*.vim
*.swp
*.bak*
*.orig
# Vim
*.vim
# Kate
.*.kate-swp
.swp.*
# KDevelop4
.kdev4/
*.kdev4
# Eclipse (CDT and LDT)
.project
.cproject
.settings/
.buildpath
.metadata
# GNU Global
tags
!tags/
gtags.files
.idea
# Codelite
*.project
# Visual Studio Code
.vscode/
## Files related to Minetest development cycle
/*.patch
*.diff
# GNU Patch reject file
*.rej
## Non-static Minetest directories
## Non-static Minetest directories or symlinks to these
/bin/
/games/*
!/games/minimal/
/cache/
/cache
/textures/*
!/textures/base/
/sounds/
/screenshots
/sounds
/mods/*
!/mods/minetest/
/mods/minetest/*
!/mods/minetest/mods_here.txt
/worlds/
/worlds
/world/
/clientmods/*
!/clientmods/preview/
/client/mod_storage/
## Configuration/log files
minetest.conf
debug.txt
debug.txt.1
## Other files generated by Minetest
screenshot_*.png
testbm.txt
## Doxygen files
doc/Doxyfile
doc/html/
doc/doxygen_*
## MkDocs files
public/
doc/mkdocs/docs/*.md
doc/mkdocs/mkdocs.yml
## Build files
CMakeFiles/*
src/CMakeFiles/*
src/Makefile
src/cmake_config.h
src/cmake_config_githash.h
src/cmake_install.cmake
src/script/CMakeFiles/*
src/script/common/CMakeFiles/*
src/script/cpp_api/CMakeFiles/*
src/script/lua_api/CMakeFiles/*
src/util/CMakeFiles/*
src/jthread/CMakeFiles/*
src/jthread/Makefile
src/jthread/cmake_config.h
src/jthread/cmake_install.cmake
src/jthread/libjthread.a
src/json/libjson.a
src/lua/build/
src/lua/CMakeFiles/
src/cguittfont/CMakeFiles/
src/cguittfont/libcguittfont.a
src/cguittfont/cmake_install.cmake
src/cguittfont/Makefile
src/json/CMakeFiles/
src/json/libjsoncpp.a
src/sqlite/CMakeFiles/*
src/sqlite/libsqlite3.a
CMakeFiles
Makefile
!build/android/Makefile
build/android/path.cfg
build/android/*.apk
build/android/.externalNativeBuild
cmake_install.cmake
CMakeCache.txt
CPackConfig.cmake
CPackSourceConfig.cmake
Makefile
cmake_install.cmake
src/test_config.h
src/android_version.h
src/android_version_githash.h
src/cmake_config.h
src/cmake_config_githash.h
src/unittest/test_world/world.mt
src/lua/build/
locale/
.directory
*.cbp
*.layout
*.o
*.a
*.ninja
.ninja*
*.gch
*.iml
test_config.h
cmake-build-debug/
cmake-build-release/
cmake_config.h
cmake_config_githash.h
CMakeDoxy*
compile_commands.json
## Android build files
build/android/src/main/assets
build/android/build
build/android/deps
build/android/libs
build/android/jni/lib
build/android/jni/src
build/android/src/main/jniLibs
build/android/obj
build/android/local.properties
build/android/.gradle
timestamp

340
.gitlab-ci.yml Normal file
View File

@@ -0,0 +1,340 @@
---
# Github repository is cloned every day on Gitlab.com
# https://gitlab.com/minetest/minetest
# Pipelines URL: https://gitlab.com/minetest/minetest/pipelines
stages:
- build
- package
- deploy
variables:
MINETEST_GAME_REPO: "https://github.com/minetest/minetest_game.git"
CONTAINER_IMAGE: registry.gitlab.com/$CI_PROJECT_PATH
.build_template: &build_definition
stage: build
script:
- mkdir cmakebuild
- mkdir -p artifact/minetest/usr/
- cd cmakebuild
- cmake -DCMAKE_INSTALL_PREFIX=../artifact/minetest/usr/ -DCMAKE_BUILD_TYPE=Release -DRUN_IN_PLACE=FALSE -DENABLE_GETTEXT=TRUE -DBUILD_SERVER=TRUE ..
- make -j2
- make install
artifacts:
when: on_success
expire_in: 2h
paths:
- artifact/*
.debpkg_template: &debpkg_template
stage: package
before_script:
- apt-get update -y
- apt-get install -y git
- mkdir -p build/deb/minetest/DEBIAN/
- cp misc/debpkg-control build/deb/minetest/DEBIAN/control
- cp -Rp artifact/minetest/usr build/deb/minetest/
script:
- git clone $MINETEST_GAME_REPO build/deb/minetest/usr/share/minetest/games/minetest
- rm -Rf build/deb/minetest/usr/share/minetest/games/minetest/.git
- sed -i 's/DATEPLACEHOLDER/'$(date +%y.%m.%d)'/g' build/deb/minetest/DEBIAN/control
- sed -i 's/LEVELDB_PLACEHOLDER/'$LEVELDB_PKG'/g' build/deb/minetest/DEBIAN/control
- cd build/deb/ && dpkg-deb -b minetest/ && mv minetest.deb ../../
artifacts:
when: on_success
expire_in: 90 day
paths:
- ./*.deb
.debpkg_install: &debpkg_install
stage: deploy
before_script:
- apt-get update -y
- apt-get install -y libc6 libcurl3-gnutls libfreetype6 libirrlicht1.8 $LEVELDB_PKG liblua5.1-0 libluajit-5.1-2 libopenal1 libstdc++6 libvorbisfile3 libx11-6 zlib1g
script:
- dpkg -i ./*.deb
##
## Debian
##
# Jessie
build:debian-8:
<<: *build_definition
image: debian:8
before_script:
- echo "deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main" > /etc/apt/sources.list.d/uptodate-toolchain.list
- apt-key adv --keyserver keyserver.ubuntu.com --recv BA9EF27F
- apt-get update -y
- apt-get -y install build-essential gcc-6 g++-6 libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
variables:
CC: gcc-6
CXX: g++-6
package:debian-8:
image: debian:8
dependencies:
- build:debian-8
variables:
LEVELDB_PKG: libleveldb1
<<: *debpkg_template
deploy:debian-8:
image: debian:8
dependencies:
- package:debian-8
variables:
LEVELDB_PKG: libleveldb1
<<: *debpkg_install
# Stretch
build:debian-9:
<<: *build_definition
image: debian:9
before_script:
- apt-get update -y
- apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
package:debian-9:
image: debian:9
dependencies:
- build:debian-9
variables:
LEVELDB_PKG: libleveldb1v5
<<: *debpkg_template
deploy:debian-9:
image: debian:9
dependencies:
- package:debian-9
variables:
LEVELDB_PKG: libleveldb1v5
<<: *debpkg_install
##
## Ubuntu
##
# Trusty
build:ubuntu-14.04:
<<: *build_definition
image: ubuntu:trusty
before_script:
- echo "deb http://ppa.launchpad.net/ubuntu-toolchain-r/test/ubuntu trusty main" > /etc/apt/sources.list.d/uptodate-toolchain.list
- apt-key adv --keyserver keyserver.ubuntu.com --recv BA9EF27F
- apt-get update -y
- apt-get -y install build-essential gcc-6 g++-6 libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
variables:
CC: gcc-6
CXX: g++-6
package:ubuntu-14.04:
image: ubuntu:trusty
dependencies:
- build:ubuntu-14.04
variables:
LEVELDB_PKG: libleveldb1
<<: *debpkg_template
deploy:ubuntu-14.04:
image: ubuntu:trusty
dependencies:
- package:ubuntu-14.04
variables:
LEVELDB_PKG: libleveldb1
<<: *debpkg_install
# Xenial
build:ubuntu-16.04:
<<: *build_definition
image: ubuntu:xenial
before_script:
- apt-get update -y
- apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
package:ubuntu-16.04:
image: ubuntu:xenial
dependencies:
- build:ubuntu-16.04
variables:
LEVELDB_PKG: libleveldb1v5
<<: *debpkg_template
deploy:ubuntu-16.04:
image: ubuntu:xenial
dependencies:
- package:ubuntu-16.04
variables:
LEVELDB_PKG: libleveldb1v5
<<: *debpkg_install
# Yakkety
#build:ubuntu-16.10:
# <<: *build_definition
# image: ubuntu:yakkety
# before_script:
# - apt-get update -y
# - apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
#package:ubuntu-16.10:
# image: ubuntu:yakkety
# dependencies:
# - build:ubuntu-16.10
# variables:
# LEVELDB_PKG: libleveldb1v5
# <<: *debpkg_template
#deploy:ubuntu-16.10:
# image: ubuntu:yakkety
# dependencies:
# - package:ubuntu-16.10
# variables:
# LEVELDB_PKG: libleveldb1v5
# <<: *debpkg_install
# Zesty
#build:ubuntu-17.04:
# <<: *build_definition
# image: ubuntu:zesty
# before_script:
# - apt-get update -y
# - apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
#package:ubuntu-17.04:
# image: ubuntu:zesty
# dependencies:
# - build:ubuntu-17.04
# variables:
# LEVELDB_PKG: libleveldb1v5
# <<: *debpkg_template
#deploy:ubuntu-17.04:
# image: ubuntu:zesty
# dependencies:
# - package:ubuntu-17.04
# variables:
# LEVELDB_PKG: libleveldb1v5
# <<: *debpkg_install
##
## Fedora
##
build:fedora-24:
<<: *build_definition
image: fedora:24
before_script:
- dnf -y install make automake gcc gcc-c++ kernel-devel cmake libcurl* openal* libvorbis* libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
##
## Mingw for Windows
##
.generic_win_template: &generic_win_template
image: ubuntu:bionic
before_script:
- apt-get update -y
- apt-get install -y wget xz-utils unzip git cmake gettext
- wget -q http://minetest.kitsunemimi.pw/mingw-w64-${WIN_ARCH}_9.2.0_ubuntu18.04.tar.xz -O mingw.tar.xz
- sed -e "s|%PREFIX%|${WIN_ARCH}-w64-mingw32|" -e "s|%ROOTPATH%|/usr/${WIN_ARCH}-w64-mingw32|" < util/travis/toolchain_mingw.cmake.in > ${TOOLCHAIN_OUTPUT}
- tar -xaf mingw.tar.xz -C /usr
.build_win_template: &build_win_template
<<: *generic_win_template
stage: build
artifacts:
when: on_success
expire_in: 2h
paths:
- build/*
.package_win_template: &package_win_template
<<: *generic_win_template
stage: package
script:
- cd build/minetest/_build
- make package
- cd ../../../
- mkdir minetest-win-${WIN_ARCH}
- unzip build/minetest/_build/minetest-*-win*.zip -d minetest-win-${WIN_ARCH}
- cp /usr/${WIN_ARCH}-w64-mingw32/bin/libgcc*.dll minetest-win-${WIN_ARCH}/minetest-*-win*/bin
- cp /usr/${WIN_ARCH}-w64-mingw32/bin/libstdc++*.dll minetest-win-${WIN_ARCH}/minetest-*-win*/bin
- cp /usr/${WIN_ARCH}-w64-mingw32/bin/libwinpthread*.dll minetest-win-${WIN_ARCH}/minetest-*-win*/bin
artifacts:
when: on_success
expire_in: 90 day
paths:
- minetest-win-*/*
build:win32:
<<: *build_win_template
script:
- ./util/buildbot/buildwin32.sh build
variables:
NO_PACKAGE: "1"
WIN_ARCH: "i686"
TOOLCHAIN_OUTPUT: "util/buildbot/toolchain_mingw.cmake"
package:win32:
<<: *package_win_template
dependencies:
- build:win32
variables:
NO_PACKAGE: "1"
WIN_ARCH: "i686"
TOOLCHAIN_OUTPUT: "util/buildbot/toolchain_mingw.cmake"
build:win64:
<<: *build_win_template
script:
- ./util/buildbot/buildwin64.sh build
variables:
NO_PACKAGE: "1"
WIN_ARCH: "x86_64"
TOOLCHAIN_OUTPUT: "util/buildbot/toolchain_mingw64.cmake"
package:win64:
<<: *package_win_template
dependencies:
- build:win64
variables:
NO_PACKAGE: "1"
WIN_ARCH: "x86_64"
TOOLCHAIN_OUTPUT: "util/buildbot/toolchain_mingw64.cmake"
package:docker:
stage: package
image: docker:stable
services:
- docker:dind
before_script:
- docker login -u gitlab-ci-token -p $CI_JOB_TOKEN registry.gitlab.com
script:
- docker build . -t ${CONTAINER_IMAGE}/server:$CI_COMMIT_SHA -t ${CONTAINER_IMAGE}/server:$CI_COMMIT_REF_NAME -t ${CONTAINER_IMAGE}/server:latest
- docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_SHA
- docker push ${CONTAINER_IMAGE}/server:$CI_COMMIT_REF_NAME
- docker push ${CONTAINER_IMAGE}/server:latest
pages:
stage: deploy
image: python:3.7
before_script:
- pip install pip==18.1
- pip install git+https://github.com/Python-Markdown/markdown.git
- pip install git+https://github.com/mkdocs/mkdocs.git
- pip install pygments
script:
- cd doc/mkdocs && ./build.sh
artifacts:
paths:
- public
only:
- master

74
.luacheckrc Normal file
View File

@@ -0,0 +1,74 @@
unused_args = false
allow_defined_top = true
ignore = {
"131", -- Unused global variable
"431", -- Shadowing an upvalue
"432", -- Shadowing an upvalue argument
}
read_globals = {
"ItemStack",
"INIT",
"DIR_DELIM",
"dump", "dump2",
"fgettext", "fgettext_ne",
"vector",
"VoxelArea",
"profiler",
"Settings",
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn", "indexof", "insert_all"}},
math = {fields = {"hypot"}},
}
globals = {
"core",
"gamedata",
os = { fields = { "tempfolder" } },
"_",
}
files["builtin/client/register.lua"] = {
globals = {
debug = {fields={"getinfo"}},
}
}
files["builtin/common/misc_helpers.lua"] = {
globals = {
"dump", "dump2", "table", "math", "string",
"fgettext", "fgettext_ne", "basic_dump", "game", -- ???
"file_exists", "get_last_folder", "cleanup_path", -- ???
},
}
files["builtin/common/vector.lua"] = {
globals = { "vector" },
}
files["builtin/game/voxelarea.lua"] = {
globals = { "VoxelArea" },
}
files["builtin/game/init.lua"] = {
globals = { "profiler" },
}
files["builtin/common/filterlist.lua"] = {
globals = {
"filterlist",
"compare_worlds", "sort_worlds_alphabetic", "sort_mod_list", -- ???
},
}
files["builtin/mainmenu"] = {
globals = {
"gamedata",
},
read_globals = {
"PLATFORM",
},
}

33
.mailmap Normal file
View File

@@ -0,0 +1,33 @@
0gb.us <0gb.us@0gb.us> <us_0gb@laptop-0gb-us.0gb.us>
Calinou <calinou9999@gmail.com> <calinou9999spam@gmail.com>
Perttu Ahola <celeron55@gmail.com> celeron55 <celeron55@gmail.com>
Perttu Ahola <celeron55@gmail.com> celeron55 <celeron55@armada.(none)>
Craig Robbins <kde.psych@gmail.com> <crobbins@localhost.localdomain>
Diego Martínez <kaeza@users.sf.net> <lkaezadl3@gmail.com>
Ilya Zhuravlev <zhuravlevilya@ya.ru> <whatever@xyz.is>
kwolekr <kwolekr@minetest.net> <mirrorisim@gmail.com>
PilzAdam <pilzadam@minetest.net> PilzAdam <adam-k@outlook.com>
PilzAdam <pilzadam@minetest.net> Pilz Adam <PilzAdam@gmx.de>
PilzAdam <pilzadam@minetest.net> PilzAdam <PilzAdam@gmx.de>
proller <proller@github.com> <proler@github.com>
proller <proller@github.com> <proler@gmail.com>
RealBadAngel <maciej.kasatkin@o2.pl> <mk@realbadangel.pl>
RealBadAngel <maciej.kasatkin@o2.pl> <maciej.kasatkin@yahoo.com>
Selat <LongExampleTestName@gmail.com> <LongExampletestName@gmail.com>
ShadowNinja <shadowninja@minetest.net> ShadowNinja <noreply@gmail.com>
Shen Zheyu <arsdragonfly@gmail.com> arsdragonfly <arsdragonfly@gmail.com>
Pavel Elagin <elagin.pasha@gmail.com> elagin <elagin.pasha@gmail.com>
Esteban I. Ruiz Moreno <exio4.com@gmail.com> Esteban I. RM <exio4.com@gmail.com>
manuel duarte <ffrogger0@yahoo.com> manuel joaquim <ffrogger0@yahoo.com>
manuel duarte <ffrogger0@yahoo.com> sweetbomber <ffrogger _zero_ at yahoo dot com>
Diego Martínez <kaeza@users.sf.net> kaeza <kaeza@users.sf.net>
Diego Martínez <kaeza@users.sf.net> Diego Martinez <kaeza@users.sf.net>
Lord James <neftali_dtctv@hotmail.com> Lord89James <neftali_dtctv@hotmail.com>
BlockMen <nmuelll@web.de> Block Men <nmuelll@web.de>
sfan5 <sfan5@live.de> Sfan5 <sfan5@live.de>
DannyDark <the_skeleton_of_a_child@yahoo.co.uk> dannydark <the_skeleton_of_a_child@yahoo.co.uk>
Ilya Pavlov <TTChangeTheWorld@gmail.com> Ilya <TTChangeTheWorld@gmail.com>
Ilya Zhuravlev <zhuravlevilya@ya.ru> xyzz <zhuravlevilya@ya.ru>
sapier <Sapier at GMX dot net> sapier <sapier AT gmx DOT net>
sapier <Sapier at GMX dot net> sapier <sapier at gmx dot net>

View File

@@ -1,10 +1,98 @@
language: cpp
compiler:
- gcc
- clang
before_install:
- if [ $CC = "clang" ]; then export PATH="/usr/bin/:$PATH"; sudo sh -c 'echo "deb http://ppa.launchpad.net/eudoxos/llvm-3.1/ubuntu precise main" >> /etc/apt/sources.list'; sudo apt-key adv --keyserver keyserver.ubuntu.com --recv-keys 92DE8183; sudo apt-get update; sudo apt-get install llvm-3.1; sudo apt-get install clang; fi
- sudo apt-get install libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev
script: cmake . && make
before_install: ./util/travis/before_install.sh
script: ./util/travis/script.sh
os: linux
dist: bionic
group: edge
notifications:
email: false
matrix:
fast_finish: true
include:
- env: CLANG_FORMAT=clang-format-8
compiler: clang
os: linux
addons:
apt:
packages: ['clang-format-8']
- name: "Builtin Luacheck and Unit Tests"
language: generic
compiler: null
os: linux
addons:
apt:
packages:
- luarocks
before_install:
- luarocks install --local luacheck
- luarocks install --local busted
script:
- $HOME/.luarocks/bin/luacheck builtin
- $HOME/.luarocks/bin/busted builtin
- env: CLANG_TIDY=clang-tidy-8
compiler: clang
os: linux
script: ./util/travis/clangtidy.sh
addons:
apt:
packages: ['clang-tidy-8']
- name: "MinGW cross-compiler (32-bit)"
env: PLATFORM=Win32
compiler: gcc
os: linux
- name: "MinGW cross-compiler (64-bit)"
env: PLATFORM=Win64
compiler: gcc
os: linux
# - env: PLATFORM=Unix
# compiler: clang
# os: osx
# osx_image: xcode8
- env: PLATFORM=Unix COMPILER=gcc-6
compiler: gcc
os: linux
addons:
apt:
packages: ['gcc-6', 'g++-6']
- env: PLATFORM=Unix COMPILER=gcc-8
compiler: gcc
os: linux
addons:
apt:
packages: ['gcc-8', 'g++-8']
- env: PLATFORM=Unix COMPILER=clang-3.9
compiler: clang
os: linux
addons:
apt:
packages: ['clang-3.9']
- env: PLATFORM=Unix COMPILER=clang-9
compiler: clang
os: linux
addons:
apt:
packages: ['clang-9']
- env: PLATFORM=Unix COMPILER=clang-9 FREETYPE=0
compiler: clang
os: linux
addons:
apt:
packages: ['clang-9']
- env: PLATFORM=Unix COMPILER=clang-9 VALGRIND=1
compiler: clang
os: linux
addons:
apt:
packages: ['valgrind', 'clang-9']

View File

@@ -1,51 +1,57 @@
cmake_minimum_required(VERSION 2.6)
if(${CMAKE_VERSION} STREQUAL "2.8.2")
# bug http://vtk.org/Bug/view.php?id=11020
message( WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
endif(${CMAKE_VERSION} STREQUAL "2.8.2")
# Bug http://vtk.org/Bug/view.php?id=11020
message(WARNING "CMake/CPack version 2.8.2 will not create working .deb packages!")
endif()
# This can be read from ${PROJECT_NAME} after project() is called
project(minetest)
set(PROJECT_NAME_CAPITALIZED "Minetest")
# Works only for cmake 3.1 and greater
set(CMAKE_CXX_STANDARD 11)
set(GCC_MINIMUM_VERSION "4.8")
set(CLANG_MINIMUM_VERSION "3.4")
# Also remember to set PROTOCOL_VERSION in network/networkprotocol.h when releasing
set(VERSION_MAJOR 5)
set(VERSION_MINOR 2)
set(VERSION_PATCH 0)
set(VERSION_EXTRA "" CACHE STRING "Stuff to append to version string")
# Also remember to set PROTOCOL_VERSION in clientserver.h when releasing
set(VERSION_MAJOR 0)
set(VERSION_MINOR 4)
set(VERSION_PATCH 8)
if(VERSION_EXTRA)
set(VERSION_PATCH ${VERSION_PATCH}-${VERSION_EXTRA})
else()
# Comment the following line during release
#set(VERSION_PATCH ${VERSION_PATCH}-dev)
endif()
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
# Change to false for releases
set(DEVELOPMENT_BUILD FALSE)
set(VERSION_STRING "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}")
if(VERSION_EXTRA)
set(VERSION_STRING ${VERSION_STRING}-${VERSION_EXTRA})
elseif(DEVELOPMENT_BUILD)
set(VERSION_STRING "${VERSION_STRING}-dev")
endif()
if (CMAKE_BUILD_TYPE STREQUAL Debug)
# Append "-debug" to version string
set(VERSION_STRING "${VERSION_STRING}-debug")
endif()
message(STATUS "*** Will build version ${VERSION_STRING} ***")
MESSAGE(STATUS "*** Will build version ${VERSION_STRING} ***")
# Configuration options
set(DEFAULT_RUN_IN_PLACE FALSE)
if(WIN32)
set(RUN_IN_PLACE 1 CACHE BOOL "Run directly in source directory structure")
else()
set(RUN_IN_PLACE 0 CACHE BOOL "Run directly in source directory structure")
set(DEFAULT_RUN_IN_PLACE TRUE)
endif()
set(RUN_IN_PLACE ${DEFAULT_RUN_IN_PLACE} CACHE BOOL
"Run directly in source directory structure")
# RUN_IN_PLACE is exported as a #define value, ensure it's 1/0 instead of ON/OFF
if(RUN_IN_PLACE)
set(RUN_IN_PLACE 1)
else()
set(RUN_IN_PLACE 0)
endif()
set(BUILD_CLIENT 1 CACHE BOOL "Build client")
if(WIN32)
set(BUILD_SERVER 0 CACHE BOOL "Build server")
else()
set(BUILD_SERVER 1 CACHE BOOL "Build server")
endif()
set(BUILD_CLIENT TRUE CACHE BOOL "Build client")
set(BUILD_SERVER FALSE CACHE BOOL "Build server")
set(WARN_ALL 1 CACHE BOOL "Enable -Wall for Release build")
set(WARN_ALL TRUE CACHE BOOL "Enable -Wall for Release build")
if(NOT CMAKE_BUILD_TYPE)
# Default to release
@@ -54,14 +60,13 @@ endif()
# Included stuff
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
include(${CMAKE_SOURCE_DIR}/cmake/Modules/misc.cmake)
# This is done here so that relative search paths are more reasnable
# This is done here so that relative search paths are more reasonable
find_package(Irrlicht)
#
# Installation
#
if(WIN32)
set(SHAREDIR ".")
@@ -70,13 +75,13 @@ if(WIN32)
set(EXAMPLE_CONF_DIR ".")
set(LOCALEDIR "locale")
elseif(APPLE)
# Random placeholders; this isn't usually used and may not work
# See https://github.com/toabi/minetest-mac/
set(SHAREDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}")
set(BINDIR "bin")
set(DOCDIR "share/doc/${PROJECT_NAME}")
set(BUNDLE_NAME ${PROJECT_NAME}.app)
set(BUNDLE_PATH "${BUNDLE_NAME}")
set(BINDIR ${BUNDLE_NAME}/Contents/MacOS)
set(SHAREDIR ${BUNDLE_NAME}/Contents/Resources)
set(DOCDIR "${SHAREDIR}/${PROJECT_NAME}")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(LOCALEDIR "locale")
set(LOCALEDIR "${SHAREDIR}/locale")
elseif(UNIX) # Linux, BSD etc
if(RUN_IN_PLACE)
set(SHAREDIR ".")
@@ -85,6 +90,7 @@ elseif(UNIX) # Linux, BSD etc
set(EXAMPLE_CONF_DIR ".")
set(MANDIR "unix/man")
set(XDG_APPS_DIR "unix/applications")
set(APPDATADIR "unix/metainfo")
set(ICONDIR "unix/icons")
set(LOCALEDIR "locale")
else()
@@ -94,6 +100,7 @@ elseif(UNIX) # Linux, BSD etc
set(MANDIR "${CMAKE_INSTALL_PREFIX}/share/man")
set(EXAMPLE_CONF_DIR ${DOCDIR})
set(XDG_APPS_DIR "${CMAKE_INSTALL_PREFIX}/share/applications")
set(APPDATADIR "${CMAKE_INSTALL_PREFIX}/share/metainfo")
set(ICONDIR "${CMAKE_INSTALL_PREFIX}/share/icons")
set(LOCALEDIR "${CMAKE_INSTALL_PREFIX}/share/${PROJECT_NAME}/locale")
endif()
@@ -104,117 +111,200 @@ if(NOT CUSTOM_SHAREDIR STREQUAL "")
set(SHAREDIR "${CUSTOM_SHAREDIR}")
message(STATUS "Using SHAREDIR=${SHAREDIR}")
endif()
set(CUSTOM_BINDIR "" CACHE STRING "Directory to install binaries into")
if(NOT CUSTOM_BINDIR STREQUAL "")
set(BINDIR "${CUSTOM_BINDIR}")
message(STATUS "Using BINDIR=${BINDIR}")
endif()
set(CUSTOM_DOCDIR "" CACHE STRING "Directory to install documentation into")
if(NOT CUSTOM_DOCDIR STREQUAL "")
set(DOCDIR "${CUSTOM_DOCDIR}")
if(NOT RUN_IN_PLACE)
set(EXAMPLE_CONF_DIR ${DOCDIR})
endif()
message(STATUS "Using DOCDIR=${DOCDIR}")
endif()
set(CUSTOM_MANDIR "" CACHE STRING "Directory to install manpages into")
if(NOT CUSTOM_MANDIR STREQUAL "")
set(MANDIR "${CUSTOM_MANDIR}")
message(STATUS "Using MANDIR=${MANDIR}")
endif()
set(CUSTOM_EXAMPLE_CONF_DIR "" CACHE STRING "Directory to install example config file into")
if(NOT CUSTOM_EXAMPLE_CONF_DIR STREQUAL "")
set(EXAMPLE_CONF_DIR "${CUSTOM_EXAMPLE_CONF_DIR}")
message(STATUS "Using EXAMPLE_CONF_DIR=${EXAMPLE_CONF_DIR}")
endif()
set(CUSTOM_XDG_APPS_DIR "" CACHE STRING "Directory to install .desktop files into")
if(NOT CUSTOM_XDG_APPS_DIR STREQUAL "")
set(XDG_APPS_DIR "${CUSTOM_XDG_APPS_DIR}")
message(STATUS "Using XDG_APPS_DIR=${XDG_APPS_DIR}")
endif()
set(CUSTOM_ICONDIR "" CACHE STRING "Directory to install icons into")
if(NOT CUSTOM_ICONDIR STREQUAL "")
set(ICONDIR "${CUSTOM_ICONDIR}")
message(STATUS "Using ICONDIR=${ICONDIR}")
endif()
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
set(CUSTOM_LOCALEDIR "" CACHE STRING "Directory to install l10n files into")
if(NOT CUSTOM_LOCALEDIR STREQUAL "")
set(LOCALEDIR "${CUSTOM_LOCALEDIR}")
message(STATUS "Using LOCALEDIR=${LOCALEDIR}")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/builtin" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games")
set(MINETEST_GAME_SOURCE "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game")
if(EXISTS ${MINETEST_GAME_SOURCE} AND IS_DIRECTORY ${MINETEST_GAME_SOURCE})
install(FILES ${MINETEST_GAME_SOURCE}/game.conf DESTINATION "${SHAREDIR}/games/minetest_game/")
install(FILES ${MINETEST_GAME_SOURCE}/README.txt DESTINATION "${SHAREDIR}/games/minetest_game/")
install(DIRECTORY ${MINETEST_GAME_SOURCE}/mods DESTINATION "${SHAREDIR}/games/minetest_game")
install(DIRECTORY ${MINETEST_GAME_SOURCE}/menu DESTINATION "${SHAREDIR}/games/minetest_game")
endif()
if(BUILD_CLIENT)
#install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/sounds/base/pack" DESTINATION "${SHAREDIR}/sounds/base")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
endif()
if(RUN_IN_PLACE)
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/mods/mods_here.txt" DESTINATION "${SHAREDIR}/mods")
install(FILES "${CMAKE_CURRENT_SOURCE_DIR}/textures/texture_packs_here.txt" DESTINATION "${SHAREDIR}/textures")
endif()
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minetest_game" DESTINATION "${SHAREDIR}/games/"
COMPONENT "SUBGAME_MINETEST_GAME" OPTIONAL PATTERN ".git*" EXCLUDE )
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/games/minimal" DESTINATION "${SHAREDIR}/games/"
COMPONENT "SUBGAME_MINIMAL" OPTIONAL PATTERN ".git*" EXCLUDE )
install(FILES "README.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}")
install(FILES "doc/mapformat.txt" DESTINATION "${DOCDIR}")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/minetest-icon.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
if(BUILD_CLIENT)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/shaders" DESTINATION "${SHAREDIR}/client")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/textures/base/pack" DESTINATION "${SHAREDIR}/textures/base")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/fonts" DESTINATION "${SHAREDIR}")
if(RUN_IN_PLACE)
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/clientmods" DESTINATION "${SHAREDIR}")
install(DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/client/serverlist" DESTINATION "${SHAREDIR}/client")
endif()
endif()
install(FILES "README.md" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/client_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/menu_lua_api.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/texture_packs.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "doc/world_format.txt" DESTINATION "${DOCDIR}" COMPONENT "Docs")
install(FILES "minetest.conf.example" DESTINATION "${EXAMPLE_CONF_DIR}")
if(UNIX AND NOT APPLE)
install(FILES "doc/minetest.6" "doc/minetestserver.6" DESTINATION "${MANDIR}/man6")
install(FILES "misc/net.minetest.minetest.desktop" DESTINATION "${XDG_APPS_DIR}")
install(FILES "misc/net.minetest.minetest.appdata.xml" DESTINATION "${APPDATADIR}")
install(FILES "misc/minetest.svg" DESTINATION "${ICONDIR}/hicolor/scalable/apps")
install(FILES "misc/minetest-xorg-icon-128.png"
DESTINATION "${ICONDIR}/hicolor/128x128/apps"
RENAME "minetest.png")
endif()
if(APPLE)
install(FILES "misc/minetest-icon.icns" DESTINATION "${SHAREDIR}")
install(FILES "misc/Info.plist" DESTINATION "${BUNDLE_PATH}/Contents")
endif()
# Library pack
find_package(GMP REQUIRED)
find_package(Json REQUIRED)
find_package(Lua REQUIRED)
# JsonCPP doesn't compile well on GCC 4.8
if(NOT ENABLE_SYSTEM_JSONCPP)
set(GCC_MINIMUM_VERSION "4.9")
endif()
if(CMAKE_CXX_COMPILER_ID STREQUAL "GNU")
if(CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${GCC_MINIMUM_VERSION}")
message(FATAL_ERROR "Insufficient gcc version, found ${CMAKE_CXX_COMPILER_VERSION}. "
"Version ${GCC_MINIMUM_VERSION} or higher is required.")
endif()
elseif(CMAKE_CXX_COMPILER_ID STREQUAL "Clang")
if (CMAKE_CXX_COMPILER_VERSION VERSION_LESS "${CLANG_MINIMUM_VERSION}")
message(FATAL_ERROR "Insufficient clang version, found ${CMAKE_CXX_COMPILER_VERSION}. "
"Version ${CLANG_MINIMUM_VERSION} or higher is required.")
endif()
endif()
#
# Subdirectories
# Be sure to add all relevant definitions above this
#
add_subdirectory(src)
# CPack
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "An InfiniMiner/Minecraft inspired game")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "A free open-source voxel game engine with easy modding and game creation.")
set(CPACK_PACKAGE_VERSION_MAJOR ${VERSION_MAJOR})
set(CPACK_PACKAGE_VERSION_MINOR ${VERSION_MINOR})
set(CPACK_PACKAGE_VERSION_PATCH ${VERSION_PATCH})
set(CPACK_PACKAGE_VENDOR "celeron55")
set(CPACK_PACKAGE_CONTACT "Perttu Ahola <celeron55@gmail.com>")
include(CPackComponent)
cpack_add_component(Docs
DISPLAY_NAME "Documentation"
DESCRIPTION "Documentation about Minetest and Minetest modding"
)
cpack_add_component(SUBGAME_MINETEST_GAME
DISPLAY_NAME "Minetest Game"
DESCRIPTION "The official subgame for the Minetest engine, that can easily extended by mods."
GROUP "Subgames"
)
cpack_add_component(SUBGAME_MINIMAL
DISPLAY_NAME "Minimal development test"
DESCRIPTION "A minimal subgame helping to develop the engine."
DISABLED #DISABLED does not mean it is disabled, and is just not selected by default.
GROUP "Subgames"
)
cpack_add_component_group(Subgames
DESCRIPTION "Games for the Minetest engine."
)
if(WIN32)
# For some reason these aren't copied otherwise
# NOTE: For some reason now it seems to work without these
#if(BUILD_CLIENT)
# install(FILES bin/minetest.exe DESTINATION bin)
#endif()
#if(BUILD_SERVER)
# install(FILES bin/minetestserver.exe DESTINATION bin)
#endif()
# Include all dynamically linked runtime libaries such as MSVCRxxx.dll
include(InstallRequiredSystemLibraries)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
if(RUN_IN_PLACE)
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win64")
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-win32")
endif()
set(CPACK_GENERATOR ZIP)
set(CPACK_GENERATOR ZIP)
# This might be needed for some installer
#set(CPACK_PACKAGE_EXECUTABLES bin/minetest.exe "Minetest" bin/minetestserver.exe "Minetest Server")
else()
set(CPACK_GENERATOR WIX ZIP)
set(CPACK_PACKAGE_NAME "${PROJECT_NAME_CAPITALIZED}")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "${PROJECT_NAME_CAPITALIZED}")
set(CPACK_PACKAGE_EXECUTABLES ${PROJECT_NAME} "${PROJECT_NAME_CAPITALIZED}")
set(CPACK_CREATE_DESKTOP_LINKS ${PROJECT_NAME})
set(CPACK_WIX_PRODUCT_ICON "${CMAKE_CURRENT_SOURCE_DIR}/misc/minetest-icon.ico")
# Supported languages can be found at
# http://wixtoolset.org/documentation/manual/v3/wixui/wixui_localization.html
#set(CPACK_WIX_CULTURES "ar-SA,bg-BG,ca-ES,hr-HR,cs-CZ,da-DK,nl-NL,en-US,et-EE,fi-FI,fr-FR,de-DE")
set(CPACK_WIX_UI_BANNER "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_BANNER.BMP")
set(CPACK_WIX_UI_DIALOG "${CMAKE_CURRENT_SOURCE_DIR}/misc/CPACK_WIX_UI_DIALOG.BMP")
set(CPACK_RESOURCE_FILE_LICENSE "${CMAKE_CURRENT_SOURCE_DIR}/doc/lgpl-2.1.txt")
# The correct way would be to include both x32 and x64 into one installer
# and install the appropriate one.
# CMake does not support that, so there are two separate GUID's
if(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(CPACK_WIX_UPGRADE_GUID "745A0FB3-5552-44CA-A587-A91C397CCC56")
else()
set(CPACK_WIX_UPGRADE_GUID "814A2E2D-2779-4BBD-9ACD-FC3BD51FBBA2")
endif()
endif()
elseif(APPLE)
# TODO
# see http://cmake.org/Wiki/CMake:CPackPackageGenerators#Bundle_.28OSX_only.29
#
set(CPACK_INCLUDE_TOPLEVEL_DIRECTORY 0)
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-osx")
set(CPACK_PACKAGE_ICON "")
set(CPACK_BUNDLE_NAME ${PROJECT_NAME})
set(CPACK_BUNDLE_ICON "")
set(CPACK_BUNDLE_PLIST "")
set(CPACK_BUNDLE_STARTUP_COMMAND "Contents/MacOS/${PROJECT_NAME}")
set(CPACK_GENERATOR "Bundle")
set(CPACK_GENERATOR ZIP)
else()
set(CPACK_PACKAGE_FILE_NAME "${PROJECT_NAME}-${VERSION_STRING}-linux")
set(CPACK_GENERATOR TGZ)
@@ -223,3 +313,16 @@ endif()
include(CPack)
# Add a target to generate API documentation with Doxygen
find_package(Doxygen)
if(DOXYGEN_FOUND)
configure_file(${CMAKE_CURRENT_SOURCE_DIR}/doc/Doxyfile.in
${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile @ONLY)
add_custom_target(doc
${DOXYGEN_EXECUTABLE} ${CMAKE_CURRENT_BINARY_DIR}/doc/Doxyfile
WORKING_DIRECTORY ${CMAKE_CURRENT_BINARY_DIR}/doc
COMMENT "Generating API documentation with Doxygen" VERBATIM
)
endif()

41
Dockerfile Normal file
View File

@@ -0,0 +1,41 @@
FROM debian:stretch
USER root
RUN apt-get update -y && \
apt-get -y install build-essential libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev \
libsqlite3-dev libcurl4-gnutls-dev zlib1g-dev libgmp-dev libjsoncpp-dev git
COPY . /usr/src/minetest
RUN mkdir -p /usr/src/minetest/cmakebuild && cd /usr/src/minetest/cmakebuild && \
cmake -DCMAKE_INSTALL_PREFIX=/usr/local -DCMAKE_BUILD_TYPE=Release -DRUN_IN_PLACE=FALSE \
-DBUILD_SERVER=TRUE \
-DBUILD_CLIENT=FALSE \
-DENABLE_SYSTEM_JSONCPP=1 \
.. && \
make -j2 && \
rm -Rf ../games/minetest_game && git clone --depth 1 https://github.com/minetest/minetest_game ../games/minetest_game && \
rm -Rf ../games/minetest_game/.git && \
make install
FROM debian:stretch
USER root
RUN groupadd minetest && useradd -m -g minetest -d /var/lib/minetest minetest && \
apt-get update -y && \
apt-get -y install libcurl3-gnutls libjsoncpp1 liblua5.1-0 libluajit-5.1-2 libpq5 libsqlite3-0 \
libstdc++6 zlib1g libc6 && \
apt-get clean && rm -rf /var/cache/apt/archives/* && \
rm -rf /var/lib/apt/lists/*
WORKDIR /var/lib/minetest
COPY --from=0 /usr/local/share/minetest /usr/local/share/minetest
COPY --from=0 /usr/local/bin/minetestserver /usr/local/bin/minetestserver
COPY --from=0 /usr/local/share/doc/minetest/minetest.conf.example /etc/minetest/minetest.conf
USER minetest
EXPOSE 30000/udp
CMD ["/usr/local/bin/minetestserver", "--config", "/etc/minetest/minetest.conf"]

171
LICENSE.txt Normal file
View File

@@ -0,0 +1,171 @@
License of Minetest textures and sounds
---------------------------------------
This applies to textures and sounds contained in the main Minetest
distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
textures/base/pack/refresh.png is under the Apache 2 license
https://www.apache.org/licenses/LICENSE-2.0.html
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
ShadowNinja:
textures/base/pack/smoke_puff.png
paramat:
textures/base/pack/menu_header.png
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
misc/minetest.svg
textures/base/pack/logo.png
JRottm
textures/base/pack/player_marker.png
srifqi
textures/base/pack/chat_hide_btn.png
textures/base/pack/chat_show_btn.png
textures/base/pack/joystick_bg.png
textures/base/pack/joystick_center.png
textures/base/pack/joystick_off.png
textures/base/pack/minimap_btn.png
License of Minetest source code
-------------------------------
Minetest
Copyright (C) 2010-2018 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Irrlicht
---------------
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License
Copyright © 2002-2005 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
JThread
---------------
This program uses the JThread library. License for JThread follows:
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Lua
---------------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see https://www.lua.org/license.html .
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Fonts
---------------
Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Arimo - Apache License, version 2.0
Digitized data copyright (c) 2010-2012 Google Corporation.
Cousine - Apache License, version 2.0
Digitized data copyright (c) 2010-2012 Google Corporation.
DroidSansFallBackFull:
Copyright (C) 2008 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

418
README.md Normal file
View File

@@ -0,0 +1,418 @@
Minetest
========
[![Build Status](https://travis-ci.org/minetest/minetest.svg?branch=master)](https://travis-ci.org/minetest/minetest)
[![Translation status](https://hosted.weblate.org/widgets/minetest/-/svg-badge.svg)](https://hosted.weblate.org/engage/minetest/?utm_source=widget)
[![License](https://img.shields.io/badge/license-LGPLv2.1%2B-blue.svg)](https://www.gnu.org/licenses/old-licenses/lgpl-2.1.en.html)
Minetest is a free open-source voxel game engine with easy modding and game creation.
Copyright (C) 2010-2019 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code
--------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the [Minetest Game](https://github.com/minetest/minetest_game/)
project too. See its README.txt for more information.
Table of Contents
------------------
1. [Further Documentation](#further-documentation)
2. [Default Controls](#default-controls)
3. [Paths](#paths)
4. [Configuration File](#configuration-file)
5. [Command-line Options](#command-line-options)
6. [Compiling](#compiling)
7. [Docker](#docker)
8. [Version Scheme](#version-scheme)
Further documentation
----------------------
- Website: http://minetest.net/
- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
- GitHub: https://github.com/minetest/minetest/
- [doc/](doc/) directory of source distribution
Default controls
----------------
All controls are re-bindable using settings.
Some can be changed in the key config dialog in the settings tab.
| Button | Action |
|-------------------------------|----------------------------------------------------------------|
| Move mouse | Look around |
| W, A, S, D | Move |
| Space | Jump/move up |
| Shift | Sneak/move down |
| Q | Drop itemstack |
| Shift + Q | Drop single item |
| Left mouse button | Dig/punch/take item |
| Right mouse button | Place/use |
| Shift + right mouse button | Build (without using) |
| I | Inventory menu |
| Mouse wheel | Select item |
| 0-9 | Select item |
| Z | Zoom (needs zoom privilege) |
| T | Chat |
| / | Command |
| Esc | Pause menu/abort/exit (pauses only singleplayer game) |
| R | Enable/disable full range view |
| + | Increase view range |
| - | Decrease view range |
| K | Enable/disable fly mode (needs fly privilege) |
| P | Enable/disable pitch move mode |
| J | Enable/disable fast mode (needs fast privilege) |
| H | Enable/disable noclip mode (needs noclip privilege) |
| E | Move fast in fast mode |
| F1 | Hide/show HUD |
| F2 | Hide/show chat |
| F3 | Disable/enable fog |
| F4 | Disable/enable camera update (Mapblocks are not updated anymore when disabled, disabled in release builds) |
| F5 | Cycle through debug information screens |
| F6 | Cycle through profiler info screens |
| F7 | Cycle through camera modes |
| F9 | Cycle through minimap modes |
| Shift + F9 | Change minimap orientation |
| F10 | Show/hide console |
| F12 | Take screenshot |
Paths
-----
Locations:
* `bin` - Compiled binaries
* `share` - Distributed read-only data
* `user` - User-created modifiable data
Where each location is on each platform:
* Windows .zip / RUN_IN_PLACE source:
* `bin` = `bin`
* `share` = `.`
* `user` = `.`
* Windows installed:
* `bin` = `C:\Program Files\Minetest\bin (Depends on the install location)`
* `share` = `C:\Program Files\Minetest (Depends on the install location)`
* `user` = `%APPDATA%\Minetest`
* Linux installed:
* `bin` = `/usr/bin`
* `share` = `/usr/share/minetest`
* `user` = `~/.minetest`
* macOS:
* `bin` = `Contents/MacOS`
* `share` = `Contents/Resources`
* `user` = `Contents/User OR ~/Library/Application Support/minetest`
Worlds can be found as separate folders in: `user/worlds/`
Configuration file
------------------
- Default location:
`user/minetest.conf`
- This file is created by closing Minetest for the first time.
- A specific file can be specified on the command line:
`--config <path-to-file>`
- A run-in-place build will look for the configuration file in
`location_of_exe/../minetest.conf` and also `location_of_exe/../../minetest.conf`
Command-line options
--------------------
- Use `--help`
Compiling
---------
### Compiling on GNU/Linux
#### Dependencies
| Dependency | Version | Commentary |
|------------|---------|------------|
| GCC | 4.9+ | Can be replaced with Clang 3.4+ |
| CMake | 2.6+ | |
| Irrlicht | 1.7.3+ | |
| SQLite3 | 3.0+ | |
| LuaJIT | 2.0+ | Bundled Lua 5.1 is used if not present |
| GMP | 5.0.0+ | Bundled mini-GMP is used if not present |
| JsonCPP | 1.0.0+ | Bundled JsonCPP is used if not present |
For Debian/Ubuntu users:
sudo apt install g++ make libc6-dev libirrlicht-dev cmake libbz2-dev libpng-dev libjpeg-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev zlib1g-dev libgmp-dev libjsoncpp-dev
For Fedora users:
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake libcurl-devel openal-soft-devel libvorbis-devel libXxf86vm-devel libogg-devel freetype-devel mesa-libGL-devel zlib-devel jsoncpp-devel irrlicht-devel bzip2-libs gmp-devel sqlite-devel luajit-devel leveldb-devel ncurses-devel doxygen spatialindex-devel bzip2-devel
For Arch users:
sudo pacman -S base-devel libcurl-gnutls cmake libxxf86vm irrlicht libpng sqlite libogg libvorbis openal freetype2 jsoncpp gmp luajit leveldb ncurses
For Alpine users:
sudo apk add build-base irrlicht-dev cmake bzip2-dev libpng-dev jpeg-dev libxxf86vm-dev mesa-dev sqlite-dev libogg-dev libvorbis-dev openal-soft-dev curl-dev freetype-dev zlib-dev gmp-dev jsoncpp-dev luajit-dev
#### Download
You can install Git for easily keeping your copy up to date.
If you dont want Git, read below on how to get the source without Git.
This is an example for installing Git on Debian/Ubuntu:
sudo apt install git
For Fedora users:
sudo dnf install git
Download source (this is the URL to the latest of source repository, which might not work at all times) using Git:
git clone --depth 1 https://github.com/minetest/minetest.git
cd minetest
Download minetest_game (otherwise only the "Minimal development test" game is available) using Git:
git clone --depth 1 https://github.com/minetest/minetest_game.git games/minetest_game
Download source, without using Git:
wget https://github.com/minetest/minetest/archive/master.tar.gz
tar xf master.tar.gz
cd minetest-master
Download minetest_game, without using Git:
cd games/
wget https://github.com/minetest/minetest_game/archive/master.tar.gz
tar xf master.tar.gz
mv minetest_game-master minetest_game
cd ..
#### Build
Build a version that runs directly from the source directory:
cmake . -DRUN_IN_PLACE=TRUE
make -j$(nproc)
Run it:
./bin/minetest
- Use `cmake . -LH` to see all CMake options and their current state.
- If you want to install it system-wide (or are making a distribution package),
you will want to use `-DRUN_IN_PLACE=FALSE`.
- You can build a bare server by specifying `-DBUILD_SERVER=TRUE`.
- You can disable the client build by specifying `-DBUILD_CLIENT=FALSE`.
- You can select between Release and Debug build by `-DCMAKE_BUILD_TYPE=<Debug or Release>`.
- Debug build is slower, but gives much more useful output in a debugger.
- If you build a bare server you don't need to have Irrlicht installed.
- In that case use `-DIRRLICHT_SOURCE_DIR=/the/irrlicht/source`.
### CMake options
General options and their default values:
BUILD_CLIENT=TRUE - Build Minetest client
BUILD_SERVER=FALSE - Build Minetest server
CMAKE_BUILD_TYPE=Release - Type of build (Release vs. Debug)
Release - Release build
Debug - Debug build
SemiDebug - Partially optimized debug build
RelWithDebInfo - Release build with debug information
MinSizeRel - Release build with -Os passed to compiler to make executable as small as possible
ENABLE_CURL=ON - Build with cURL; Enables use of online mod repo, public serverlist and remote media fetching via http
ENABLE_CURSES=ON - Build with (n)curses; Enables a server side terminal (command line option: --terminal)
ENABLE_FREETYPE=ON - Build with FreeType2; Allows using TTF fonts
ENABLE_GETTEXT=ON - Build with Gettext; Allows using translations
ENABLE_GLES=OFF - Build for OpenGL ES instead of OpenGL (requires support by Irrlicht)
ENABLE_LEVELDB=ON - Build with LevelDB; Enables use of LevelDB map backend
ENABLE_POSTGRESQL=ON - Build with libpq; Enables use of PostgreSQL map backend (PostgreSQL 9.5 or greater recommended)
ENABLE_REDIS=ON - Build with libhiredis; Enables use of Redis map backend
ENABLE_SPATIAL=ON - Build with LibSpatial; Speeds up AreaStores
ENABLE_SOUND=ON - Build with OpenAL, libogg & libvorbis; in-game sounds
ENABLE_LUAJIT=ON - Build with LuaJIT (much faster than non-JIT Lua)
ENABLE_SYSTEM_GMP=ON - Use GMP from system (much faster than bundled mini-gmp)
ENABLE_SYSTEM_JSONCPP=OFF - Use JsonCPP from system
OPENGL_GL_PREFERENCE=LEGACY - Linux client build only; See CMake Policy CMP0072 for reference
RUN_IN_PLACE=FALSE - Create a portable install (worlds, settings etc. in current directory)
USE_GPROF=FALSE - Enable profiling using GProf
VERSION_EXTRA= - Text to append to version (e.g. VERSION_EXTRA=foobar -> Minetest 0.4.9-foobar)
Library specific options:
BZIP2_INCLUDE_DIR - Linux only; directory where bzlib.h is located
BZIP2_LIBRARY - Linux only; path to libbz2.a/libbz2.so
CURL_DLL - Only if building with cURL on Windows; path to libcurl.dll
CURL_INCLUDE_DIR - Only if building with cURL; directory where curl.h is located
CURL_LIBRARY - Only if building with cURL; path to libcurl.a/libcurl.so/libcurl.lib
EGL_INCLUDE_DIR - Only if building with GLES; directory that contains egl.h
EGL_LIBRARY - Only if building with GLES; path to libEGL.a/libEGL.so
FREETYPE_INCLUDE_DIR_freetype2 - Only if building with FreeType 2; directory that contains an freetype directory with files such as ftimage.h in it
FREETYPE_INCLUDE_DIR_ft2build - Only if building with FreeType 2; directory that contains ft2build.h
FREETYPE_LIBRARY - Only if building with FreeType 2; path to libfreetype.a/libfreetype.so/freetype.lib
FREETYPE_DLL - Only if building with FreeType 2 on Windows; path to libfreetype.dll
GETTEXT_DLL - Only when building with gettext on Windows; path to libintl3.dll
GETTEXT_ICONV_DLL - Only when building with gettext on Windows; path to libiconv2.dll
GETTEXT_INCLUDE_DIR - Only when building with gettext; directory that contains iconv.h
GETTEXT_LIBRARY - Only when building with gettext on Windows; path to libintl.dll.a
GETTEXT_MSGFMT - Only when building with gettext; path to msgfmt/msgfmt.exe
IRRLICHT_DLL - Only on Windows; path to Irrlicht.dll
IRRLICHT_INCLUDE_DIR - Directory that contains IrrCompileConfig.h
IRRLICHT_LIBRARY - Path to libIrrlicht.a/libIrrlicht.so/libIrrlicht.dll.a/Irrlicht.lib
LEVELDB_INCLUDE_DIR - Only when building with LevelDB; directory that contains db.h
LEVELDB_LIBRARY - Only when building with LevelDB; path to libleveldb.a/libleveldb.so/libleveldb.dll.a
LEVELDB_DLL - Only when building with LevelDB on Windows; path to libleveldb.dll
PostgreSQL_INCLUDE_DIR - Only when building with PostgreSQL; directory that contains libpq-fe.h
PostgreSQL_LIBRARY - Only when building with PostgreSQL; path to libpq.a/libpq.so/libpq.lib
REDIS_INCLUDE_DIR - Only when building with Redis; directory that contains hiredis.h
REDIS_LIBRARY - Only when building with Redis; path to libhiredis.a/libhiredis.so
SPATIAL_INCLUDE_DIR - Only when building with LibSpatial; directory that contains spatialindex/SpatialIndex.h
SPATIAL_LIBRARY - Only when building with LibSpatial; path to libspatialindex_c.so/spatialindex-32.lib
LUA_INCLUDE_DIR - Only if you want to use LuaJIT; directory where luajit.h is located
LUA_LIBRARY - Only if you want to use LuaJIT; path to libluajit.a/libluajit.so
MINGWM10_DLL - Only if compiling with MinGW; path to mingwm10.dll
OGG_DLL - Only if building with sound on Windows; path to libogg.dll
OGG_INCLUDE_DIR - Only if building with sound; directory that contains an ogg directory which contains ogg.h
OGG_LIBRARY - Only if building with sound; path to libogg.a/libogg.so/libogg.dll.a
OPENAL_DLL - Only if building with sound on Windows; path to OpenAL32.dll
OPENAL_INCLUDE_DIR - Only if building with sound; directory where al.h is located
OPENAL_LIBRARY - Only if building with sound; path to libopenal.a/libopenal.so/OpenAL32.lib
OPENGLES2_INCLUDE_DIR - Only if building with GLES; directory that contains gl2.h
OPENGLES2_LIBRARY - Only if building with GLES; path to libGLESv2.a/libGLESv2.so
SQLITE3_INCLUDE_DIR - Directory that contains sqlite3.h
SQLITE3_LIBRARY - Path to libsqlite3.a/libsqlite3.so/sqlite3.lib
VORBISFILE_DLL - Only if building with sound on Windows; path to libvorbisfile-3.dll
VORBISFILE_LIBRARY - Only if building with sound; path to libvorbisfile.a/libvorbisfile.so/libvorbisfile.dll.a
VORBIS_DLL - Only if building with sound on Windows; path to libvorbis-0.dll
VORBIS_INCLUDE_DIR - Only if building with sound; directory that contains a directory vorbis with vorbisenc.h inside
VORBIS_LIBRARY - Only if building with sound; path to libvorbis.a/libvorbis.so/libvorbis.dll.a
XXF86VM_LIBRARY - Only on Linux; path to libXXf86vm.a/libXXf86vm.so
ZLIB_DLL - Only on Windows; path to zlib1.dll
ZLIB_INCLUDE_DIR - Directory that contains zlib.h
ZLIB_LIBRARY - Path to libz.a/libz.so/zlib.lib
### Compiling on Windows
### Requirements
- [Visual Studio 2015 or newer](https://visualstudio.microsoft.com)
- [CMake](https://cmake.org/download/)
- [vcpkg](https://github.com/Microsoft/vcpkg)
- [Git](https://git-scm.com/downloads)
### Compiling and installing the dependencies
It is highly recommended to use vcpkg as package manager.
#### a) Using vcpkg to install dependencies
After you successfully built vcpkg you can easily install the required libraries:
```powershell
vcpkg install irrlicht zlib curl[winssl] openal-soft libvorbis libogg sqlite3 freetype luajit --triplet x64-windows
```
- `curl` is optional, but required to read the serverlist, `curl[winssl]` is required to use the content store.
- `openal-soft`, `libvorbis` and `libogg` are optional, but required to use sound.
- `freetype` is optional, it allows true-type font rendering.
- `luajit` is optional, it replaces the integrated Lua interpreter with a faster just-in-time interpreter.
There are other optional libraries, but they are not tested if they can build and link correctly.
Use `--triplet` to specify the target triplet, e.g. `x64-windows` or `x86-windows`.
#### b) Compile the dependencies on your own
This is outdated and not recommended. Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
### Compile Minetest
#### a) Using the vcpkg toolchain and CMake GUI
1. Start up the CMake GUI
2. Select **Browse Source...** and select DIR/minetest
3. Select **Browse Build...** and select DIR/minetest-build
4. Select **Configure**
5. Choose the right visual Studio version and target platform. It has to match the version of the installed dependencies
6. Choose **Specify toolchain file for cross-compiling**
7. Click **Next**
8. Select the vcpkg toolchain file e.g. `D:/vcpkg/scripts/buildsystems/vcpkg.cmake`
9. Click Finish
10. Wait until cmake have generated the cash file
11. If there are any errors, solve them and hit **Configure**
12. Click **Generate**
13. Click **Open Project**
14. Compile Minetest inside Visual studio.
#### b) Using the vcpkg toolchain and the commandline
Run the following script in PowerShell:
```powershell
cmake . -G"Visual Studio 15 2017 Win64" -DCMAKE_TOOLCHAIN_FILE=D:/vcpkg/scripts/buildsystems/vcpkg.cmake -DCMAKE_BUILD_TYPE=Release -DENABLE_GETTEXT=0 -DENABLE_CURSES=0
cmake --build . --config Release
```
Make sure that the right compiler is selected and the path to the vcpkg toolchain is correct.
#### c) Using your own compiled libraries
**This is outdated and not recommended**
Follow the instructions on https://dev.minetest.net/Build_Win32_Minetest_including_all_required_libraries#VS2012_Build
### Windows Installer using WiX Toolset
Requirements:
* [Visual Studio 2017](https://visualstudio.microsoft.com/)
* [WiX Toolset](https://wixtoolset.org/)
In the Visual Studio 2017 Installer select **Optional Features -> WiX Toolset**.
Build the binaries as described above, but make sure you unselect `RUN_IN_PLACE`.
Open the generated project file with Visual Studio. Right-click **Package** and choose **Generate**.
It may take some minutes to generate the installer.
Docker
------
We provide Minetest server Docker images using the GitLab mirror registry.
Images are built on each commit and available using the following tag scheme:
* `registry.gitlab.com/minetest/minetest/server:latest` (latest build)
* `registry.gitlab.com/minetest/minetest/server:<branch/tag>` (current branch or current tag)
* `registry.gitlab.com/minetest/minetest/server:<commit-id>` (current commit id)
If you want to test it on a Docker server you can easily run:
sudo docker run registry.gitlab.com/minetest/minetest/server:<docker tag>
If you want to use it in a production environment you should use volumes bound to the Docker host
to persist data and modify the configuration:
sudo docker create -v /home/minetest/data/:/var/lib/minetest/ -v /home/minetest/conf/:/etc/minetest/ registry.gitlab.com/minetest/minetest/server:master
Data will be written to `/home/minetest/data` on the host, and configuration will be read from `/home/minetest/conf/minetest.conf`.
**Note:** If you don't understand the previous commands please read the official Docker documentation before use.
You can also host your Minetest server inside a Kubernetes cluster. See our example implementation in [`misc/kubernetes.yml`](misc/kubernetes.yml).
Version scheme
--------------
We use `major.minor.patch` since 5.0.0-dev. Prior to that we used `0.major.minor`.
- Major is incremented when the release contains breaking changes, all other
numbers are set to 0.
- Minor is incremented when the release contains new non-breaking features,
patch is set to 0.
- Patch is incremented when the release only contains bugfixes and very
minor/trivial features considered necessary.
Since 5.0.0-dev and 0.4.17-dev, the dev notation refers to the next release,
i.e.: 5.0.0-dev is the development version leading to 5.0.0.
Prior to that we used `previous_version-dev`.

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Minetest
============
An InfiniMiner/Minecraft inspired game.
Copyright (c) 2010-2013 Perttu Ahola <celeron55@gmail.com>
and contributors (see source file comments and the version control log)
In case you downloaded the source code:
---------------------------------------
If you downloaded the Minetest Engine source code in which this file is
contained, you probably want to download the minetest_game project too:
https://github.com/minetest/minetest_game/
See the README.txt in it.
Further documentation
----------------------
- Website: http://minetest.net/
- Wiki: http://wiki.minetest.net/
- Developer wiki: http://dev.minetest.net/
- Forum: http://forum.minetest.net/
- Github: https://github.com/minetest/minetest/
- doc/ directory of source distribution
This game is not finished
--------------------------
- Don't expect it to work as well as a finished game will.
- Please report any bugs. When doing that, debug.txt is useful.
Default Controls
-----------------
- WASD: move
- Space: jump/climb
- Shift: sneak/go down
- Q: drop item
- I: inventory
- Mouse: turn/look
- Mouse left: dig/punch
- Mouse right: place/use
- Mouse wheel: select item
- Esc: pause menu
- T: chat
- Settable in the configuration file, see the section below.
Paths
------
$bin - Compiled binaries
$share - Distributed read-only data
$user - User-created modifiable data
Windows .zip / RUN_IN_PLACE source:
$bin = bin
$share = .
$user = .
Linux installed:
$bin = /usr/bin
$share = /usr/share/minetest
$user = ~/.minetest
OS X:
$bin = ?
$share = ?
$user = ~/Library/Application Support/minetest
World directory
----------------
- Worlds can be found as separate folders in:
$user/worlds/
Configuration file:
-------------------
- Default location:
$user/minetest.conf
- It is created by Minetest when it is ran the first time.
- A specific file can be specified on the command line:
--config <path-to-file>
Command-line options:
---------------------
- Use --help
Compiling on GNU/Linux:
-----------------------
Install dependencies. Here's an example for Debian/Ubuntu:
$ apt-get install build-essential libirrlicht-dev cmake libbz2-dev libpng12-dev libjpeg8-dev libxxf86vm-dev libgl1-mesa-dev libsqlite3-dev libogg-dev libvorbis-dev libopenal-dev libcurl4-gnutls-dev libfreetype6-dev
Download source, extract (this is the URL to the latest of source repository, which might not work at all times):
$ wget https://github.com/minetest/minetest/tarball/master -O master.tar.gz
$ tar xf master.tar.gz
$ cd minetest-minetest-286edd4 (or similar)
Download minetest_game (otherwise only the "Minimal development test" game is available)
$ cd games/
$ wget https://github.com/minetest/minetest_game/tarball/master -O minetest_game.tar.gz
$ tar xf minetest_game.tar.gz
$ mv minetest-minetest_game-* minetest_game
$ cd ..
Build a version that runs directly from the source directory:
$ cmake . -DRUN_IN_PLACE=1
$ make -j2
Run it:
$ cd bin
$ ./minetest
- Use cmake . -LH to see all CMake options and their current state
- If you want to install it system-wide (or are making a distribution package), you will want to use -DRUN_IN_PLACE=0
- You can build a bare server or a bare client by specifying -DBUILD_CLIENT=0 or -DBUILD_SERVER=0
- You can select between Release and Debug build by -DCMAKE_BUILD_TYPE=<Debug or Release>
- Debug build is slower, but gives much more useful output in a debugger
- If you build a bare server, you don't need to have Irrlicht installed. In that case use -DIRRLICHT_SOURCE_DIR=/the/irrlicht/source
Compiling on Windows:
---------------------
- This section is outdated. In addition to what is described here:
- In addition to minetest, you need to download minetest_game.
- If you wish to have sound support, you need libogg, libvorbis and libopenal
- You need:
* CMake:
http://www.cmake.org/cmake/resources/software.html
* MinGW or Visual Studio
http://www.mingw.org/
http://msdn.microsoft.com/en-us/vstudio/default
* Irrlicht SDK 1.7:
http://irrlicht.sourceforge.net/downloads.html
* Zlib headers (zlib125.zip)
http://www.winimage.com/zLibDll/index.html
* Zlib library (zlibwapi.lib and zlibwapi.dll from zlib125dll.zip):
http://www.winimage.com/zLibDll/index.html
* Optional: gettext library and tools:
http://gnuwin32.sourceforge.net/downlinks/gettext.php
- This is used for other UI languages. Feel free to leave it out.
* And, of course, Minetest:
http://minetest.net/download.php
- Steps:
- Select a directory called DIR hereafter in which you will operate.
- Make sure you have CMake and a compiler installed.
- Download all the other stuff to DIR and extract them into there.
("extract here", not "extract to packagename/")
NOTE: zlib125dll.zip needs to be extracted into zlib125dll
- All those packages contain a nice base directory in them, which
should end up being the direct subdirectories of DIR.
- You will end up with a directory structure like this (+=dir, -=file):
-----------------
+ DIR
- zlib-1.2.5.tar.gz
- zlib125dll.zip
- irrlicht-1.7.1.zip
- 110214175330.zip (or whatever, this is the minetest source)
+ zlib-1.2.5
- zlib.h
+ win32
...
+ zlib125dll
- readme.txt
+ dll32
...
+ irrlicht-1.7.1
+ lib
+ include
...
+ gettext (optional)
+bin
+include
+lib
+ minetest
+ src
+ doc
- CMakeLists.txt
...
-----------------
- Start up the CMake GUI
- Select "Browse Source..." and select DIR/minetest
- Now, if using MSVC:
- Select "Browse Build..." and select DIR/minetest-build
- Else if using MinGW:
- Select "Browse Build..." and select DIR/minetest
- Select "Configure"
- Select your compiler
- It will warn about missing stuff, ignore that at this point. (later don't)
- Make sure the configuration is as follows
(note that the versions may differ for you):
-----------------
BUILD_CLIENT [X]
BUILD_SERVER [ ]
CMAKE_BUILD_TYPE Release
CMAKE_INSTALL_PREFIX DIR/minetest-install
IRRLICHT_SOURCE_DIR DIR/irrlicht-1.7.1
RUN_IN_PLACE [X]
WARN_ALL [ ]
ZLIB_DLL DIR/zlib125dll/dll32/zlibwapi.dll
ZLIB_INCLUDE_DIR DIR/zlib-1.2.5
ZLIB_LIBRARIES DIR/zlib125dll/dll32/zlibwapi.lib
GETTEXT_BIN_DIR DIR/gettext/bin
GETTEXT_INCLUDE_DIR DIR/gettext/include
GETTEXT_LIBRARIES DIR/gettext/lib/intl.lib
GETTEXT_MSGFMT DIR/gettext/bin/msgfmt
-----------------
- Hit "Configure"
- Hit "Configure" once again 8)
- If something is still coloured red, you have a problem.
- Hit "Generate"
If using MSVC:
- Open the generated minetest.sln
- The project defaults to the "Debug" configuration. Make very sure to
select "Release", unless you want to debug some stuff (it's slower
and might not even work at all)
- Build the ALL_BUILD project
- Build the INSTALL project
- You should now have a working game with the executable in
DIR/minetest-install/bin/minetest.exe
- Additionally you may create a zip package by building the PACKAGE
project.
If using MinGW:
- Using the command line, browse to the build directory and run 'make'
(or mingw32-make or whatever it happens to be)
- You may need to copy some of the downloaded DLLs into bin/, see what
running the produced executable tells you it doesn't have.
- You should now have a working game with the executable in
DIR/minetest/bin/minetest.exe
Windows releases of minetest are built using a bat script like this:
--------------------------------------------------------------------
set sourcedir=%CD%
set installpath="C:\tmp\minetest_install"
set irrlichtpath="C:\tmp\irrlicht-1.7.2"
set builddir=%sourcedir%\bvc10
mkdir %builddir%
pushd %builddir%
cmake %sourcedir% -G "Visual Studio 10" -DIRRLICHT_SOURCE_DIR=%irrlichtpath% -DRUN_IN_PLACE=1 -DCMAKE_INSTALL_PREFIX=%installpath%
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" ALL_BUILD.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" INSTALL.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
"C:\WINDOWS\Microsoft.NET\Framework\v4.0.30319\MSBuild.exe" PACKAGE.vcxproj /p:Configuration=Release
if %errorlevel% neq 0 goto fail
popd
echo Finished.
exit /b 0
:fail
popd
echo Failed.
exit /b 1
License of Minetest textures and sounds
---------------------------------------
This applies to textures and sounds contained in the main Minetest
distribution.
Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
Authors of media files
-----------------------
Everything not listed in here:
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
BlockMen:
textures/base/pack/menuheader.png
erlehmann:
misc/minetest-icon-24x24.png
misc/minetest-icon.ico
misc/minetest-icon.svg
textures/base/pack/logo.png
License of Minetest source code
-------------------------------
Minetest
Copyright (C) 2010-2013 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation; either version 2.1 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
Irrlicht
---------------
This program uses the Irrlicht Engine. http://irrlicht.sourceforge.net/
The Irrlicht Engine License
Copyright © 2002-2005 Nikolaus Gebhardt
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute
it freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you
must not claim that you wrote the original software. If you use
this software in a product, an acknowledgment in the product
documentation would be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must
not be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
JThread
---------------
This program uses the JThread library. License for JThread follows:
Copyright (c) 2000-2006 Jori Liesenborgs (jori.liesenborgs@gmail.com)
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation
the rights to use, copy, modify, merge, publish, distribute, sublicense,
and/or sell copies of the Software, and to permit persons to whom the
Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included
in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
IN THE SOFTWARE.
Lua
---------------
Lua is licensed under the terms of the MIT license reproduced below.
This means that Lua is free software and can be used for both academic
and commercial purposes at absolutely no cost.
For details and rationale, see http://www.lua.org/license.html .
Copyright (C) 1994-2008 Lua.org, PUC-Rio.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
Fonts
---------------
DejaVu Sans Mono:
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright:
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream Vera is
a trademark of Bitstream, Inc.
Arev Fonts Copyright:
Copyright (c) 2006 by Tavmjong Bah. All Rights Reserved.
Liberation Fonts Copyright:
Copyright (c) 2007 Red Hat, Inc. All rights reserved. LIBERATION is a trademark of Red Hat, Inc.
DroidSansFallback:
Copyright (C) 2008 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.

763
build/android/Makefile Normal file
View File

@@ -0,0 +1,763 @@
# build options
OS := $(shell uname)
# compile with GPROF
# GPROF = 1
# build for build platform
API = 14
APP_PLATFORM = android-$(API)
ANDR_ROOT = $(shell pwd)
PROJ_ROOT = $(shell realpath $(ANDR_ROOT)/../..)
APP_ROOT = $(ANDR_ROOT)/src/main
VERSION_MAJOR := $(shell cat $(PROJ_ROOT)/CMakeLists.txt | \
grep ^set\(VERSION_MAJOR\ | sed 's/)/ /' | cut -f2 -d' ')
VERSION_MINOR := $(shell cat $(PROJ_ROOT)/CMakeLists.txt | \
grep ^set\(VERSION_MINOR\ | sed 's/)/ /' | cut -f2 -d' ')
VERSION_PATCH := $(shell cat $(PROJ_ROOT)/CMakeLists.txt | \
grep ^set\(VERSION_PATCH\ | sed 's/)/ /' | cut -f2 -d' ')
################################################################################
# toolchain config for arm new processors
################################################################################
TARGET_HOST = arm-linux
TARGET_ABI = armeabi-v7a
TARGET_LIBDIR = armeabi-v7a
TARGET_TOOLCHAIN = arm-linux-androideabi-
TARGET_CFLAGS_ADDON = -mfloat-abi=softfp -mfpu=vfpv3 -O3
TARGET_CXXFLAGS_ADDON = $(TARGET_CFLAGS_ADDON)
TARGET_ARCH = armv7
CROSS_CC = clang
CROSS_CXX = clang++
COMPILER_VERSION = clang
HAVE_LEVELDB = 0
################################################################################
# toolchain config for little endian mips
################################################################################
#TARGET_HOST = mipsel-linux
#TARGET_ABI = mips
#TARGET_LIBDIR = mips
#TARGET_TOOLCHAIN = mipsel-linux-android-
#TARGET_ARCH = mips32
#CROSS_CC = mipsel-linux-android-gcc
#CROSS_CXX = mipsel-linux-android-g++
#COMPILER_VERSION = 4.9
#HAVE_LEVELDB = 0
################################################################################
# toolchain config for x86
################################################################################
#TARGET_HOST = x86-linux
#TARGET_ABI = x86
#TARGET_LIBDIR = x86
#TARGET_TOOLCHAIN = x86-
#TARGET_ARCH = x86
#CROSS_CC = clang
#CROSS_CXX = clang++
#COMPILER_VERSION = clang
#HAVE_LEVELDB = 0
################################################################################
ASSETS_TIMESTAMP = deps/assets_timestamp
LEVELDB_DIR = $(ANDR_ROOT)/deps/leveldb/
LEVELDB_LIB = $(LEVELDB_DIR)libleveldb.a
LEVELDB_TIMESTAMP = $(LEVELDB_DIR)/timestamp
LEVELDB_TIMESTAMP_INT = $(ANDR_ROOT)/deps/leveldb_timestamp
LEVELDB_URL_GIT = https://github.com/google/leveldb
LEVELDB_COMMIT = 2d0320a458d0e6a20fff46d5f80b18bfdcce7018
OPENAL_DIR = $(ANDR_ROOT)/deps/openal-soft/
OPENAL_LIB = $(OPENAL_DIR)libs/$(TARGET_ABI)/libopenal.so
OPENAL_TIMESTAMP = $(OPENAL_DIR)/timestamp
OPENAL_TIMESTAMP_INT = $(ANDR_ROOT)/deps/openal_timestamp
OPENAL_URL_GIT = https://github.com/apportable/openal-soft
OGG_DIR = $(ANDR_ROOT)/deps/libvorbis-libogg-android/
OGG_LIB = $(OGG_DIR)libs/$(TARGET_ABI)/libogg.so
VORBIS_LIB = $(OGG_DIR)libs/$(TARGET_ABI)/libogg.so
OGG_TIMESTAMP = $(OGG_DIR)timestamp
OGG_TIMESTAMP_INT = $(ANDR_ROOT)/deps/ogg_timestamp
OGG_URL_GIT = https://gitlab.com/minetest/libvorbis-libogg-android
IRRLICHT_REVISION = 5150
IRRLICHT_DIR = $(ANDR_ROOT)/deps/irrlicht/
IRRLICHT_LIB = $(IRRLICHT_DIR)lib/Android/libIrrlicht.a
IRRLICHT_TIMESTAMP = $(IRRLICHT_DIR)timestamp
IRRLICHT_TIMESTAMP_INT = $(ANDR_ROOT)/deps/irrlicht_timestamp
IRRLICHT_URL_SVN = https://svn.code.sf.net/p/irrlicht/code/branches/ogl-es@$(IRRLICHT_REVISION)
OPENSSL_VERSION = 1.0.2n
OPENSSL_BASEDIR = openssl-$(OPENSSL_VERSION)
OPENSSL_DIR = $(ANDR_ROOT)/deps/$(OPENSSL_BASEDIR)/
OPENSSL_LIB = $(OPENSSL_DIR)/libssl.a
OPENSSL_TIMESTAMP = $(OPENSSL_DIR)timestamp
OPENSSL_TIMESTAMP_INT = $(ANDR_ROOT)/deps/openssl_timestamp
OPENSSL_URL = https://www.openssl.org/source/openssl-$(OPENSSL_VERSION).tar.gz
CURL_VERSION = 7.60.0
CURL_DIR = $(ANDR_ROOT)/deps/curl-$(CURL_VERSION)
CURL_LIB = $(CURL_DIR)/lib/.libs/libcurl.a
CURL_TIMESTAMP = $(CURL_DIR)/timestamp
CURL_TIMESTAMP_INT = $(ANDR_ROOT)/deps/curl_timestamp
CURL_URL_HTTP = https://curl.haxx.se/download/curl-${CURL_VERSION}.tar.bz2
FREETYPE_DIR = $(ANDR_ROOT)/deps/freetype2-android/
FREETYPE_LIB = $(FREETYPE_DIR)/Android/obj/local/$(TARGET_ABI)/libfreetype2-static.a
FREETYPE_TIMESTAMP = $(FREETYPE_DIR)timestamp
FREETYPE_TIMESTAMP_INT = $(ANDR_ROOT)/deps/freetype_timestamp
FREETYPE_URL_GIT = https://github.com/cdave1/freetype2-android
ICONV_VERSION = 1.16
ICONV_DIR = $(ANDR_ROOT)/deps/libiconv/
ICONV_LIB = $(ICONV_DIR)/lib/.libs/libiconv.so
ICONV_TIMESTAMP = $(ICONV_DIR)timestamp
ICONV_TIMESTAMP_INT = $(ANDR_ROOT)/deps/iconv_timestamp
ICONV_URL_HTTP = https://ftp.gnu.org/pub/gnu/libiconv/libiconv-$(ICONV_VERSION).tar.gz
SQLITE3_FOLDER = sqlite-amalgamation-3240000
SQLITE3_URL = https://www.sqlite.org/2018/$(SQLITE3_FOLDER).zip
ANDROID_SDK = $(shell grep '^sdk\.dir' local.properties | sed 's/^.*=[[:space:]]*//')
ANDROID_NDK = $(shell grep '^ndk\.dir' local.properties | sed 's/^.*=[[:space:]]*//')
#use interim target variable to switch leveldb on or off
ifeq ($(HAVE_LEVELDB),1)
LEVELDB_TARGET = $(LEVELDB_LIB)
endif
.PHONY : debug release reconfig delconfig \
leveldb_download clean_leveldb leveldb\
irrlicht_download clean_irrlicht irrlicht \
clean_assets assets sqlite3_download \
freetype_download clean_freetype freetype \
apk clean_apk \
clean_all clean prep_srcdir \
install_debug install_release envpaths all \
$(ASSETS_TIMESTAMP) $(LEVELDB_TIMESTAMP) \
$(OPENAL_TIMESTAMP) $(OGG_TIMESTAMP) \
$(IRRLICHT_TIMESTAMP) $(CURL_TIMESTAMP) \
$(OPENSSL_TIMESTAMP) \
$(ANDR_ROOT)/jni/src/android_version.h \
$(ANDR_ROOT)/jni/src/android_version_githash.h
debug : local.properties
export NDEBUG=; \
export BUILD_TYPE=debug; \
$(MAKE) apk
all : debug release
release : local.properties
@export NDEBUG=1; \
export BUILD_TYPE=release; \
$(MAKE) apk
reconfig: delconfig
@$(MAKE) local.properties
delconfig:
$(RM) local.properties
local.properties:
@echo "Please specify path of ANDROID NDK"; \
echo "e.g. $$HOME/Android/Sdk/ndk-bundle/"; \
read ANDROID_NDK ; \
if [ ! -d $$ANDROID_NDK ] ; then \
echo "$$ANDROID_NDK is not a valid folder"; \
exit 1; \
fi; \
echo "ndk.dir = $$ANDROID_NDK" > local.properties; \
echo "Please specify path of ANDROID SDK"; \
echo "e.g. $$HOME/Android/Sdk/"; \
read SDKFLDR ; \
if [ ! -d $$SDKFLDR ] ; then \
echo "$$SDKFLDR is not a valid folder"; \
exit 1; \
fi; \
echo "sdk.dir = $$SDKFLDR" >> local.properties;
$(OPENAL_TIMESTAMP) : openal_download
@LAST_MODIF=$$(find ${OPENAL_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${OPENAL_TIMESTAMP}; \
fi
openal_download :
@if [ ! -d ${OPENAL_DIR} ] ; then \
echo "openal sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd ${ANDR_ROOT}/deps ; \
git clone ${OPENAL_URL_GIT} || exit 1; \
fi
openal : $(OPENAL_LIB)
$(OPENAL_LIB): $(OPENAL_TIMESTAMP)
+ @REFRESH=0; \
if [ ! -e ${OPENAL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ${OPENAL_TIMESTAMP} -nt ${OPENAL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
echo "changed timestamp for openal detected building..."; \
cd ${OPENAL_DIR}; \
export APP_PLATFORM=${APP_PLATFORM}; \
export TARGET_ABI=${TARGET_ABI}; \
export TARGET_CFLAGS_ADDON="${TARGET_CFLAGS_ADDON}"; \
export TARGET_CXXFLAGS_ADDON="${TARGET_CXXFLAGS_ADDON}"; \
export COMPILER_VERSION=${COMPILER_VERSION}; \
${ANDROID_NDK}/ndk-build \
NDK_APPLICATION_MK=${ANDR_ROOT}/jni/Deps.mk || exit 1; \
touch ${OPENAL_TIMESTAMP}; \
touch ${OPENAL_TIMESTAMP_INT}; \
else \
echo "nothing to be done for openal"; \
fi
clean_openal :
$(RM) -rf ${OPENAL_DIR}
$(OGG_TIMESTAMP) : ogg_download
@LAST_MODIF=$$(find ${OGG_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${OGG_TIMESTAMP}; \
fi
ogg_download :
@if [ ! -d ${OGG_DIR} ] ; then \
echo "ogg sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd ${ANDR_ROOT}/deps ; \
git clone ${OGG_URL_GIT}|| exit 1; \
cd libvorbis-libogg-android ; \
patch -p1 < ${ANDR_ROOT}/patches/libvorbis-libogg-fpu.patch || exit 1; \
fi
ogg : $(OGG_LIB)
$(OGG_LIB): $(OGG_TIMESTAMP)
+ @REFRESH=0; \
if [ ! -e ${OGG_TIMESTAMP_INT} ] ; then \
echo "${OGG_TIMESTAMP_INT} doesn't exist"; \
REFRESH=1; \
fi; \
if [ ${OGG_TIMESTAMP} -nt ${OGG_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
echo "changed timestamp for ogg detected building..."; \
cd ${OGG_DIR}; \
export APP_PLATFORM=${APP_PLATFORM}; \
export TARGET_ABI=${TARGET_ABI}; \
${ANDROID_NDK}/build/tools/make-standalone-toolchain.sh \
--toolchain=${TARGET_TOOLCHAIN}${COMPILER_VERSION} \
--platform=${APP_PLATFORM} \
--install-dir=$${TOOLCHAIN}; \
touch ${OGG_TIMESTAMP}; \
touch ${OGG_TIMESTAMP_INT}; \
else \
echo "nothing to be done for libogg/libvorbis"; \
fi
clean_ogg :
$(RM) -rf ${OGG_DIR}
$(OPENSSL_TIMESTAMP) : openssl_download
@LAST_MODIF=$$(find ${OPENSSL_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${OPENSSL_TIMESTAMP}; \
fi
openssl_download :
@if [ ! -d ${OPENSSL_DIR} ] ; then \
echo "openssl sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd ${ANDR_ROOT}/deps ; \
wget ${OPENSSL_URL} || exit 1; \
tar -xzf ${OPENSSL_BASEDIR}.tar.gz; \
cd ${OPENSSL_BASEDIR}; \
patch -p1 < ${ANDR_ROOT}/patches/openssl_arch.patch; \
sed -i 's/-mandroid //g' Configure; \
fi
openssl : $(OPENSSL_LIB)
$(OPENSSL_LIB): $(OPENSSL_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${OPENSSL_TIMESTAMP_INT} ] ; then \
echo "${OPENSSL_TIMESTAMP_INT} doesn't exist"; \
REFRESH=1; \
fi; \
if [ ${OPENSSL_TIMESTAMP} -nt ${OPENSSL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
echo "changed timestamp for openssl detected building..."; \
cd ${OPENSSL_DIR}; \
ln -s ${OPENSSL_DIR} ../openssl; \
export TOOLCHAIN=/tmp/ndk-${TARGET_HOST}-openssl; \
${ANDROID_NDK}/build/tools/make-standalone-toolchain.sh \
--toolchain=${TARGET_TOOLCHAIN}${COMPILER_VERSION} \
--platform=${APP_PLATFORM} \
--stl=libc++ \
--install-dir=$${TOOLCHAIN}; \
export PATH="$${TOOLCHAIN}/bin:$${PATH}"; \
export CFLAGS="$${CFLAGS} ${TARGET_CFLAGS_ADDON}"; \
export LDFLAGS="$${LDFLAGS} ${TARGET_LDFLAGS_ADDON}"; \
CC=${CROSS_CC} ./Configure -DL_ENDIAN no-asm android-${TARGET_ARCH} \
-D__ANDROID_API__=$(API); \
CC=${CROSS_CC} ANDROID_DEV=/tmp/ndk-${TARGET_HOST} make depend; \
CC=${CROSS_CC} ANDROID_DEV=/tmp/ndk-${TARGET_HOST} make build_libs; \
touch ${OPENSSL_TIMESTAMP}; \
touch ${OPENSSL_TIMESTAMP_INT}; \
$(RM) -rf $${TOOLCHAIN}; \
else \
echo "nothing to be done for openssl"; \
fi
clean_openssl :
$(RM) -rf ${OPENSSL_DIR}; \
$(RM) -rf $(ANDR_ROOT)/deps/${OPENSSL_BASEDIR}.tar.gz; \
$(RM) -rf $(ANDR_ROOT)/deps/openssl
$(LEVELDB_TIMESTAMP) : leveldb_download
@LAST_MODIF=$$(find ${LEVELDB_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${LEVELDB_TIMESTAMP}; \
fi
leveldb_download :
@if [ ! -d ${LEVELDB_DIR} ] ; then \
echo "leveldb sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd ${ANDR_ROOT}/deps ; \
git clone ${LEVELDB_URL_GIT} || exit 1; \
cd ${LEVELDB_DIR} || exit 1; \
git checkout ${LEVELDB_COMMIT} || exit 1; \
fi
leveldb : $(LEVELDB_LIB)
ifeq ($(HAVE_LEVELDB),1)
$(LEVELDB_LIB): $(LEVELDB_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${LEVELDB_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ${LEVELDB_TIMESTAMP} -nt ${LEVELDB_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
echo "changed timestamp for leveldb detected building..."; \
cd deps/leveldb; \
export CROSS_PREFIX=${TARGET_TOOLCHAIN}; \
export TOOLCHAIN=/tmp/ndk-${TARGET_HOST}-leveldb; \
${ANDROID_NDK}/build/tools/make-standalone-toolchain.sh \
--toolchain=${TARGET_TOOLCHAIN}${COMPILER_VERSION} \
--platform=${APP_PLATFORM} \
--stl=libc++ \
--install-dir=$${TOOLCHAIN}; \
export PATH="$${TOOLCHAIN}/bin:$${PATH}"; \
export CC=${CROSS_CC}; \
export CXX=${CROSS_CXX}; \
export CFLAGS="$${CFLAGS} ${TARGET_CFLAGS_ADDON}"; \
export CPPFLAGS="$${CPPFLAGS} ${TARGET_CXXFLAGS_ADDON}"; \
export LDFLAGS="$${LDFLAGS} ${TARGET_LDFLAGS_ADDON}"; \
export TARGET_OS=OS_ANDROID_CROSSCOMPILE; \
$(MAKE) || exit 1; \
touch ${LEVELDB_TIMESTAMP}; \
touch ${LEVELDB_TIMESTAMP_INT}; \
$(RM) -rf $${TOOLCHAIN}; \
else \
echo "nothing to be done for leveldb"; \
fi
endif
clean_leveldb :
./gradlew cleanLevelDB
$(FREETYPE_TIMESTAMP) : freetype_download
@LAST_MODIF=$$(find ${FREETYPE_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${FREETYPE_TIMESTAMP}; \
fi
freetype_download :
@if [ ! -d ${FREETYPE_DIR} ] ; then \
echo "freetype sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd deps; \
git clone ${FREETYPE_URL_GIT} || exit 1; \
fi
freetype : $(FREETYPE_LIB)
$(FREETYPE_LIB) : $(FREETYPE_TIMESTAMP)
+ @REFRESH=0; \
if [ ! -e ${FREETYPE_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ! -e ${FREETYPE_LIB} ] ; then \
REFRESH=1; \
fi; \
if [ ${FREETYPE_TIMESTAMP} -nt ${FREETYPE_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
mkdir -p ${FREETYPE_DIR}; \
echo "changed timestamp for freetype detected building..."; \
cd ${FREETYPE_DIR}/Android/jni; \
export APP_PLATFORM=${APP_PLATFORM}; \
export TARGET_ABI=${TARGET_ABI}; \
export TARGET_CFLAGS_ADDON="${TARGET_CFLAGS_ADDON}"; \
export TARGET_CXXFLAGS_ADDON="${TARGET_CXXFLAGS_ADDON}"; \
export COMPILER_VERSION=${COMPILER_VERSION}; \
${ANDROID_NDK}/ndk-build \
NDK_APPLICATION_MK=${ANDR_ROOT}/jni/Deps.mk || exit 1; \
touch ${FREETYPE_TIMESTAMP}; \
touch ${FREETYPE_TIMESTAMP_INT}; \
else \
echo "nothing to be done for freetype"; \
fi
clean_freetype :
./gradlew cleanFreetype
$(ICONV_TIMESTAMP) : iconv_download
@LAST_MODIF=$$(find ${ICONV_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${ICONV_TIMESTAMP}; \
fi
iconv_download :
@if [ ! -d ${ICONV_DIR} ] ; then \
echo "iconv sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd ${ANDR_ROOT}/deps; \
wget ${ICONV_URL_HTTP} || exit 1; \
tar -xzf libiconv-${ICONV_VERSION}.tar.gz || exit 1; \
rm libiconv-${ICONV_VERSION}.tar.gz; \
ln -s libiconv-${ICONV_VERSION} libiconv; \
fi
iconv : $(ICONV_LIB)
$(ICONV_LIB) : $(ICONV_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${ICONV_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ! -e ${ICONV_LIB} ] ; then \
REFRESH=1; \
fi; \
if [ ${ICONV_TIMESTAMP} -nt ${ICONV_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
mkdir -p ${ICONV_DIR}; \
echo "changed timestamp for iconv detected building..."; \
cd ${ICONV_DIR}; \
export TOOLCHAIN=/tmp/ndk-${TARGET_HOST}-iconv; \
${ANDROID_NDK}/build/tools/make-standalone-toolchain.sh \
--toolchain=${TARGET_TOOLCHAIN}${COMPILER_VERSION} \
--platform=${APP_PLATFORM} \
--stl=libc++ \
--install-dir=$${TOOLCHAIN}; \
export PATH="$${TOOLCHAIN}/bin:$${PATH}"; \
export CFLAGS="$${CFLAGS} ${TARGET_CFLAGS_ADDON}"; \
export LDFLAGS="$${LDFLAGS} ${TARGET_LDFLAGS_ADDON} -lstdc++"; \
export CC=${CROSS_CC}; \
export CXX=${CROSS_CXX}; \
export TARGET_OS=OS_ANDROID_CROSSCOMPILE; \
./configure --host=${TARGET_HOST} || exit 1; \
sed -i 's/LIBICONV_VERSION_INFO) /LIBICONV_VERSION_INFO) -avoid-version /g' lib/Makefile; \
grep "iconv_LDFLAGS" src/Makefile; \
$(MAKE) -s || exit 1; \
touch ${ICONV_TIMESTAMP}; \
touch ${ICONV_TIMESTAMP_INT}; \
rm -rf ${TOOLCHAIN}; \
else \
echo "nothing to be done for iconv"; \
fi
clean_iconv :
./gradlew cleanIconv
#Note: Texturehack patch is required for gpu's not supporting color format
# correctly. Known bad GPU:
# -geforce on emulator
# -Vivante Corporation GC1000 core (e.g. Galaxy Tab 3)
irrlicht_download :
@if [ ! -d "deps/irrlicht" ] ; then \
echo "irrlicht sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd deps; \
svn co ${IRRLICHT_URL_SVN} irrlicht || exit 1; \
cd irrlicht; \
patch -p1 < ${ANDR_ROOT}/patches/irrlicht-touchcount.patch || exit 1; \
patch -p1 < ${ANDR_ROOT}/patches/irrlicht-back_button.patch || exit 1; \
patch -p1 < ${ANDR_ROOT}/patches/irrlicht-texturehack.patch || exit 1; \
patch -p1 < ${ANDR_ROOT}/patches/irrlicht-native_activity.patch || exit 1; \
fi
$(IRRLICHT_TIMESTAMP) : irrlicht_download
@LAST_MODIF=$$(find ${IRRLICHT_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${IRRLICHT_TIMESTAMP}; \
fi
irrlicht : $(IRRLICHT_LIB)
$(IRRLICHT_LIB): $(IRRLICHT_TIMESTAMP) $(FREETYPE_LIB)
+ @REFRESH=0; \
if [ ! -e ${IRRLICHT_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ! -e ${IRRLICHT_LIB} ] ; then \
REFRESH=1; \
fi; \
if [ ${IRRLICHT_TIMESTAMP} -nt ${IRRLICHT_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
mkdir -p ${IRRLICHT_DIR}; \
echo "changed timestamp for irrlicht detected building..."; \
cd deps/irrlicht/source/Irrlicht/Android; \
export APP_PLATFORM=${APP_PLATFORM}; \
export TARGET_ABI=${TARGET_ABI}; \
export TARGET_CFLAGS_ADDON="${TARGET_CFLAGS_ADDON}"; \
export TARGET_CXXFLAGS_ADDON="${TARGET_CXXFLAGS_ADDON}"; \
export COMPILER_VERSION=${COMPILER_VERSION}; \
${ANDROID_NDK}/ndk-build \
NDK_APPLICATION_MK=${ANDR_ROOT}/jni/Deps.mk || exit 1; \
touch ${IRRLICHT_TIMESTAMP}; \
touch ${IRRLICHT_TIMESTAMP_INT}; \
else \
echo "nothing to be done for irrlicht"; \
fi
clean_irrlicht :
./gradlew cleanIrrlicht
$(CURL_TIMESTAMP) : curl_download
@LAST_MODIF=$$(find ${CURL_DIR} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${CURL_TIMESTAMP}; \
fi
curl_download :
@if [ ! -d "deps/curl-${CURL_VERSION}" ] ; then \
echo "curl sources missing, downloading..."; \
mkdir -p ${ANDR_ROOT}/deps; \
cd deps; \
wget ${CURL_URL_HTTP} || exit 1; \
tar -xjf curl-${CURL_VERSION}.tar.bz2 || exit 1; \
rm curl-${CURL_VERSION}.tar.bz2; \
ln -s curl-${CURL_VERSION} curl; \
fi
curl : $(CURL_LIB)
$(CURL_LIB): $(CURL_TIMESTAMP) $(OPENSSL_LIB)
@REFRESH=0; \
if [ ! -e ${CURL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ ! -e ${CURL_LIB} ] ; then \
REFRESH=1; \
fi; \
if [ ${CURL_TIMESTAMP} -nt ${CURL_TIMESTAMP_INT} ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
mkdir -p ${CURL_DIR}; \
echo "changed timestamp for curl detected building..."; \
cd deps/curl-${CURL_VERSION}; \
export CROSS_PREFIX=${TARGET_TOOLCHAIN}; \
export TOOLCHAIN=/tmp/ndk-${TARGET_HOST}-curl; \
${ANDROID_NDK}/build/tools/make-standalone-toolchain.sh \
--toolchain=${TARGET_TOOLCHAIN}${COMPILER_VERSION} \
--platform=${APP_PLATFORM} \
--stl=libc++ \
--install-dir=$${TOOLCHAIN}; \
export PATH="$${TOOLCHAIN}/bin:$${PATH}"; \
export CC=${CROSS_CC}; \
export CXX=${CROSS_CXX}; \
export TARGET_OS=OS_ANDROID_CROSSCOMPILE; \
export CPPFLAGS="$${CPPFLAGS} -I${OPENSSL_DIR}/include ${TARGET_CFLAGS_ADDON}"; \
export CFLAGS="$${CFLAGS} ${TARGET_CFLAGS_ADDON}"; \
export LDFLAGS="$${LDFLAGS} -L${OPENSSL_DIR} ${TARGET_LDFLAGS_ADDON}"; \
./configure --host=${TARGET_HOST} --disable-shared --enable-static --with-ssl; \
$(MAKE) -s || exit 1; \
touch ${CURL_TIMESTAMP}; \
touch ${CURL_TIMESTAMP_INT}; \
$(RM) -rf $${TOOLCHAIN}; \
else \
echo "nothing to be done for curl"; \
fi
clean_curl :
./gradlew cleanCURL
sqlite3_download: deps/${SQLITE3_FOLDER}/sqlite3.c
deps/${SQLITE3_FOLDER}/sqlite3.c :
cd deps; \
wget ${SQLITE3_URL}; \
unzip ${SQLITE3_FOLDER}.zip; \
ln -s ${SQLITE3_FOLDER} sqlite; \
cd ${SQLITE3_FOLDER};
clean_sqlite3:
./gradlew cleanSQLite3
$(ASSETS_TIMESTAMP) : $(IRRLICHT_LIB)
@mkdir -p ${ANDR_ROOT}/deps; \
for DIRNAME in {builtin,client,doc,fonts,games,mods,po,textures}; do \
LAST_MODIF=$$(find ${PROJ_ROOT}/${DIRNAME} -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ]; then \
touch ${PROJ_ROOT}/${DIRNAME}/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
echo ${DIRNAME} changed $$LAST_MODIF; \
fi; \
done; \
LAST_MODIF=$$(find ${IRRLICHT_DIR}/media -type f -printf '%T@ %p\n' | sort -n | tail -1 | cut -f2- -d" "); \
if [ $$(basename $$LAST_MODIF) != "timestamp" ] ; then \
touch ${IRRLICHT_DIR}/media/timestamp; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
if [ ${PROJ_ROOT}/minetest.conf.example -nt ${ASSETS_TIMESTAMP} ] ; then \
echo "conf changed"; \
touch ${ASSETS_TIMESTAMP}; \
fi; \
if [ ${PROJ_ROOT}/README.txt -nt ${ASSETS_TIMESTAMP} ] ; then \
touch ${ASSETS_TIMESTAMP}; \
fi; \
if [ ! -e $(ASSETS_TIMESTAMP) ] ; then \
touch $(ASSETS_TIMESTAMP); \
fi
assets : $(ASSETS_TIMESTAMP)
@REFRESH=0; \
if [ ! -e ${ASSETS_TIMESTAMP}.old ] ; then \
REFRESH=1; \
fi; \
if [ ${ASSETS_TIMESTAMP} -nt ${ASSETS_TIMESTAMP}.old ] ; then \
REFRESH=1; \
fi; \
if [ ! -d ${APP_ROOT}/assets ] ; then \
REFRESH=1; \
fi; \
if [ $$REFRESH -ne 0 ] ; then \
echo "assets changed, refreshing..."; \
$(MAKE) clean_assets; \
./gradlew copyAssets; \
cp -r ${IRRLICHT_DIR}/media/Shaders ${APP_ROOT}/assets/Minetest/media; \
cd ${APP_ROOT}/assets || exit 1; \
find . -name "timestamp" -exec rm {} \; ; \
find . -name "*.blend" -exec rm {} \; ; \
find . -name "*~" -exec rm {} \; ; \
find . -type d -path "*.git" -exec rm -rf {} \; ; \
find . -type d -path "*.svn" -exec rm -rf {} \; ; \
find . -type f -path "*.gitignore" -exec rm -rf {} \; ; \
ls -R | grep ":$$" | sed -e 's/:$$//' -e 's/\.//' -e 's/^\///' > "index.txt"; \
find -L Minetest > filelist.txt; \
cp ${ANDR_ROOT}/${ASSETS_TIMESTAMP} ${ANDR_ROOT}/${ASSETS_TIMESTAMP}.old; \
else \
echo "nothing to be done for assets"; \
fi
clean_assets :
./gradlew cleanAssets
apk: local.properties assets $(ICONV_LIB) $(IRRLICHT_LIB) $(CURL_LIB) $(LEVELDB_TARGET) \
$(OPENAL_LIB) $(OGG_LIB) prep_srcdir $(ANDR_ROOT)/jni/src/android_version.h \
$(ANDR_ROOT)/jni/src/android_version_githash.h sqlite3_download
+ @export TARGET_LIBDIR=${TARGET_LIBDIR}; \
export HAVE_LEVELDB=${HAVE_LEVELDB}; \
export APP_PLATFORM=${APP_PLATFORM}; \
export TARGET_ABI=${TARGET_ABI}; \
export TARGET_CFLAGS_ADDON="${TARGET_CFLAGS_ADDON}"; \
export TARGET_CXXFLAGS_ADDON="${TARGET_CXXFLAGS_ADDON}"; \
export COMPILER_VERSION=${COMPILER_VERSION}; \
export GPROF=${GPROF}; \
${ANDROID_NDK}/ndk-build || exit 1; \
if [ ! -e ${APP_ROOT}/jniLibs ]; then \
ln -s ${ANDR_ROOT}/libs ${APP_ROOT}/jniLibs || exit 1; \
fi; \
export VERSION_STR="${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}" && \
export BUILD_TYPE_C=$$(echo "$${BUILD_TYPE}" | sed 's/./\U&/') && \
./gradlew assemble$$BUILD_TYPE_C && \
echo "APK stored at: build/outputs/apk/$$BUILD_TYPE/Minetest-$$BUILD_TYPE.apk" && \
echo "You can install it with \`make install_$$BUILD_TYPE\`"
# These Intentionally doesn't depend on their respective build steps,
# because it takes a while to verify that everything's up-to-date.
install_debug:
${ANDROID_SDK}/platform-tools/adb install -r build/outputs/apk/debug/Minetest-debug.apk
install_release:
${ANDROID_SDK}/platform-tools/adb install -r build/outputs/apk/release/Minetest-release.apk
prep_srcdir :
@if [ ! -e ${ANDR_ROOT}/jni/src ]; then \
ln -s ${PROJ_ROOT}/src ${ANDR_ROOT}/jni/src; \
fi; \
if [ ! -e ${ANDR_ROOT}/jni/lib ]; then \
ln -s ${PROJ_ROOT}/lib ${ANDR_ROOT}/jni/lib; \
fi
clean_apk :
./gradlew clean
clean_all :
./gradlew cleanAll
$(ANDR_ROOT)/jni/src/android_version_githash.h : prep_srcdir
@export VERSION_FILE=${ANDR_ROOT}/jni/src/android_version_githash.h; \
export VERSION_FILE_NEW=$${VERSION_FILE}.new; \
{ \
echo "#ifndef ANDROID_MT_VERSION_GITHASH_H"; \
echo "#define ANDROID_MT_VERSION_GITHASH_H"; \
export GITHASH=$$(git rev-parse --short=8 HEAD); \
export VERSION_STR="${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_PATCH}"; \
echo "#define VERSION_GITHASH \"$$VERSION_STR-$$GITHASH-Android\""; \
echo "#endif"; \
} > "$${VERSION_FILE_NEW}"; \
if ! cmp -s $${VERSION_FILE} $${VERSION_FILE_NEW}; then \
echo "android_version_githash.h changed, updating..."; \
mv "$${VERSION_FILE_NEW}" "$${VERSION_FILE}"; \
else \
rm "$${VERSION_FILE_NEW}"; \
fi
$(ANDR_ROOT)/jni/src/android_version.h : prep_srcdir
@export VERSION_FILE=${ANDR_ROOT}/jni/src/android_version.h; \
export VERSION_FILE_NEW=$${VERSION_FILE}.new; \
{ \
echo "#ifndef ANDROID_MT_VERSION_H"; \
echo "#define ANDROID_MT_VERSION_H"; \
echo "#define VERSION_MAJOR ${VERSION_MAJOR}"; \
echo "#define VERSION_MINOR ${VERSION_MINOR}"; \
echo "#define VERSION_PATCH ${VERSION_PATCH}"; \
echo "#define VERSION_STRING STR(VERSION_MAJOR) \".\" STR(VERSION_MINOR) \
\".\" STR(VERSION_PATCH)"; \
echo "#endif"; \
} > $${VERSION_FILE_NEW}; \
if ! cmp -s $${VERSION_FILE} $${VERSION_FILE_NEW}; then \
echo "android_version.h changed, updating..."; \
mv "$${VERSION_FILE_NEW}" "$${VERSION_FILE}"; \
else \
rm "$${VERSION_FILE_NEW}"; \
fi
clean : clean_apk clean_assets

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build/android/build.gradle Normal file
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buildscript {
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.5.1'
}
}
allprojects {
repositories {
google()
jcenter()
}
}
def curl_version = "7.60.0"
def irrlicht_revision = "5150"
def openal_version = "1.18.2"
def openssl_version = "1.0.2n"
def sqlite3_version = "3240000"
apply plugin: "com.android.application"
android {
compileSdkVersion 29
buildToolsVersion '29.0.2'
defaultConfig {
versionCode 26
versionName "${System.env.VERSION_STR}.${versionCode}"
minSdkVersion 14
targetSdkVersion 29
applicationId "net.minetest.minetest"
manifestPlaceholders = [package: "net.minetest.minetest", project: project.name]
ndk {
// Specifies the ABI configurations of your native
// libraries Gradle should build and package with your APK.
// abiFilters 'armeabi-v7a', 'arm64-v8a', 'x86', 'x86_64'
abiFilters 'armeabi-v7a', 'x86', 'arm64-v8a'
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
lintOptions {
disable "OldTargetApi", "GoogleAppIndexingWarning"
}
Properties props = new Properties()
props.load(new FileInputStream(file("local.properties")))
if (props.getProperty("keystore") != null) {
signingConfigs {
release {
storeFile file(props["keystore"])
storePassword props["keystore.password"]
keyAlias props["key"]
keyPassword props["key.password"]
}
}
buildTypes {
release {
signingConfig signingConfigs.release
}
}
}
}
task cleanAssets(type: Delete) {
delete 'src/main/assets'
}
task copyAssets {
dependsOn 'cleanAssets'
mkdir "src/main/assets"
def mtAssetsFolder = "src/main/assets/Minetest"
def projRoot = "../.."
def gameToCopy = "minetest_game"
doLast {
mkdir "${mtAssetsFolder}"
mkdir "${mtAssetsFolder}/client"
mkdir "${mtAssetsFolder}/fonts"
mkdir "${mtAssetsFolder}/games"
mkdir "${mtAssetsFolder}/media"
copy {
from "${projRoot}/minetest.conf.example", "${projRoot}/README.md" into mtAssetsFolder
}
copy {
from "${projRoot}/doc/lgpl-2.1.txt" into "${mtAssetsFolder}/LICENSE.txt"
}
copy {
from "${projRoot}/builtin" into "${mtAssetsFolder}/builtin"
}
copy {
from "${projRoot}/client/shaders" into "${mtAssetsFolder}/client/shaders"
}
copy {
from "${projRoot}/fonts" include "*.ttf" into "${mtAssetsFolder}/fonts"
}
copy {
from "${projRoot}/games/${gameToCopy}" into "${mtAssetsFolder}/games/${gameToCopy}"
}
copy {
from "${projRoot}/po" into "${mtAssetsFolder}/po"
}
copy {
from "${projRoot}/textures" into "${mtAssetsFolder}/textures"
}
}
}
task cleanIconv(type: Delete) {
delete 'deps/libiconv'
}
task cleanIrrlicht(type: Delete) {
delete 'deps/irrlicht'
}
task cleanLevelDB(type: Delete) {
delete 'deps/leveldb'
}
task cleanCURL(type: Delete) {
delete 'deps/curl'
delete 'deps/curl-' + curl_version
}
task cleanOpenSSL(type: Delete) {
delete 'deps/openssl'
delete 'deps/openssl-' + openssl_version
delete 'deps/openssl-' + openssl_version + '.tar.gz'
}
task cleanOpenAL(type: Delete) {
delete 'deps/openal-soft'
}
task cleanFreetype(type: Delete) {
delete 'deps/freetype2-android'
}
task cleanOgg(type: Delete) {
delete 'deps/libvorbis-libogg-android'
}
task cleanSQLite3(type: Delete) {
delete 'deps/sqlite-amalgamation-' + sqlite3_version
delete 'deps/sqlite-amalgamation-' + sqlite3_version + '.zip'
}
task cleanAll(type: Delete, dependsOn: [clean, cleanAssets, cleanIconv,
cleanFreetype, cleanIrrlicht, cleanLevelDB, cleanSQLite3, cleanCURL,
cleanOpenSSL, cleanOpenAL, cleanOgg]) {
delete 'deps'
delete 'gen'
delete 'libs'
delete 'obj'
delete 'bin'
delete 'Debug'
delete 'and_env'
}
dependencies {
implementation 'androidx.core:core:1.1.0'
}

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android.enableJetifier=true
android.useAndroidX=true

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distributionUrl=https\://services.gradle.org/distributions/gradle-5.6.2-all.zip

172
build/android/gradlew vendored Executable file
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#!/usr/bin/env sh
##############################################################################
##
## Gradle start up script for UN*X
##
##############################################################################
# Attempt to set APP_HOME
# Resolve links: $0 may be a link
PRG="$0"
# Need this for relative symlinks.
while [ -h "$PRG" ] ; do
ls=`ls -ld "$PRG"`
link=`expr "$ls" : '.*-> \(.*\)$'`
if expr "$link" : '/.*' > /dev/null; then
PRG="$link"
else
PRG=`dirname "$PRG"`"/$link"
fi
done
SAVED="`pwd`"
cd "`dirname \"$PRG\"`/" >/dev/null
APP_HOME="`pwd -P`"
cd "$SAVED" >/dev/null
APP_NAME="Gradle"
APP_BASE_NAME=`basename "$0"`
# Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
DEFAULT_JVM_OPTS=""
# Use the maximum available, or set MAX_FD != -1 to use that value.
MAX_FD="maximum"
warn () {
echo "$*"
}
die () {
echo
echo "$*"
echo
exit 1
}
# OS specific support (must be 'true' or 'false').
cygwin=false
msys=false
darwin=false
nonstop=false
case "`uname`" in
CYGWIN* )
cygwin=true
;;
Darwin* )
darwin=true
;;
MINGW* )
msys=true
;;
NONSTOP* )
nonstop=true
;;
esac
CLASSPATH=$APP_HOME/gradle/wrapper/gradle-wrapper.jar
# Determine the Java command to use to start the JVM.
if [ -n "$JAVA_HOME" ] ; then
if [ -x "$JAVA_HOME/jre/sh/java" ] ; then
# IBM's JDK on AIX uses strange locations for the executables
JAVACMD="$JAVA_HOME/jre/sh/java"
else
JAVACMD="$JAVA_HOME/bin/java"
fi
if [ ! -x "$JAVACMD" ] ; then
die "ERROR: JAVA_HOME is set to an invalid directory: $JAVA_HOME
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
else
JAVACMD="java"
which java >/dev/null 2>&1 || die "ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
Please set the JAVA_HOME variable in your environment to match the
location of your Java installation."
fi
# Increase the maximum file descriptors if we can.
if [ "$cygwin" = "false" -a "$darwin" = "false" -a "$nonstop" = "false" ] ; then
MAX_FD_LIMIT=`ulimit -H -n`
if [ $? -eq 0 ] ; then
if [ "$MAX_FD" = "maximum" -o "$MAX_FD" = "max" ] ; then
MAX_FD="$MAX_FD_LIMIT"
fi
ulimit -n $MAX_FD
if [ $? -ne 0 ] ; then
warn "Could not set maximum file descriptor limit: $MAX_FD"
fi
else
warn "Could not query maximum file descriptor limit: $MAX_FD_LIMIT"
fi
fi
# For Darwin, add options to specify how the application appears in the dock
if $darwin; then
GRADLE_OPTS="$GRADLE_OPTS \"-Xdock:name=$APP_NAME\" \"-Xdock:icon=$APP_HOME/media/gradle.icns\""
fi
# For Cygwin, switch paths to Windows format before running java
if $cygwin ; then
APP_HOME=`cygpath --path --mixed "$APP_HOME"`
CLASSPATH=`cygpath --path --mixed "$CLASSPATH"`
JAVACMD=`cygpath --unix "$JAVACMD"`
# We build the pattern for arguments to be converted via cygpath
ROOTDIRSRAW=`find -L / -maxdepth 1 -mindepth 1 -type d 2>/dev/null`
SEP=""
for dir in $ROOTDIRSRAW ; do
ROOTDIRS="$ROOTDIRS$SEP$dir"
SEP="|"
done
OURCYGPATTERN="(^($ROOTDIRS))"
# Add a user-defined pattern to the cygpath arguments
if [ "$GRADLE_CYGPATTERN" != "" ] ; then
OURCYGPATTERN="$OURCYGPATTERN|($GRADLE_CYGPATTERN)"
fi
# Now convert the arguments - kludge to limit ourselves to /bin/sh
i=0
for arg in "$@" ; do
CHECK=`echo "$arg"|egrep -c "$OURCYGPATTERN" -`
CHECK2=`echo "$arg"|egrep -c "^-"` ### Determine if an option
if [ $CHECK -ne 0 ] && [ $CHECK2 -eq 0 ] ; then ### Added a condition
eval `echo args$i`=`cygpath --path --ignore --mixed "$arg"`
else
eval `echo args$i`="\"$arg\""
fi
i=$((i+1))
done
case $i in
(0) set -- ;;
(1) set -- "$args0" ;;
(2) set -- "$args0" "$args1" ;;
(3) set -- "$args0" "$args1" "$args2" ;;
(4) set -- "$args0" "$args1" "$args2" "$args3" ;;
(5) set -- "$args0" "$args1" "$args2" "$args3" "$args4" ;;
(6) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" ;;
(7) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" ;;
(8) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" ;;
(9) set -- "$args0" "$args1" "$args2" "$args3" "$args4" "$args5" "$args6" "$args7" "$args8" ;;
esac
fi
# Escape application args
save () {
for i do printf %s\\n "$i" | sed "s/'/'\\\\''/g;1s/^/'/;\$s/\$/' \\\\/" ; done
echo " "
}
APP_ARGS=$(save "$@")
# Collect all arguments for the java command, following the shell quoting and substitution rules
eval set -- $DEFAULT_JVM_OPTS $JAVA_OPTS $GRADLE_OPTS "\"-Dorg.gradle.appname=$APP_BASE_NAME\"" -classpath "\"$CLASSPATH\"" org.gradle.wrapper.GradleWrapperMain "$APP_ARGS"
# by default we should be in the correct project dir, but when run from Finder on Mac, the cwd is wrong
if [ "$(uname)" = "Darwin" ] && [ "$HOME" = "$PWD" ]; then
cd "$(dirname "$0")"
fi
exec "$JAVACMD" "$@"

84
build/android/gradlew.bat vendored Normal file
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@if "%DEBUG%" == "" @echo off
@rem ##########################################################################
@rem
@rem Gradle startup script for Windows
@rem
@rem ##########################################################################
@rem Set local scope for the variables with windows NT shell
if "%OS%"=="Windows_NT" setlocal
set DIRNAME=%~dp0
if "%DIRNAME%" == "" set DIRNAME=.
set APP_BASE_NAME=%~n0
set APP_HOME=%DIRNAME%
@rem Add default JVM options here. You can also use JAVA_OPTS and GRADLE_OPTS to pass JVM options to this script.
set DEFAULT_JVM_OPTS=
@rem Find java.exe
if defined JAVA_HOME goto findJavaFromJavaHome
set JAVA_EXE=java.exe
%JAVA_EXE% -version >NUL 2>&1
if "%ERRORLEVEL%" == "0" goto init
echo.
echo ERROR: JAVA_HOME is not set and no 'java' command could be found in your PATH.
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:findJavaFromJavaHome
set JAVA_HOME=%JAVA_HOME:"=%
set JAVA_EXE=%JAVA_HOME%/bin/java.exe
if exist "%JAVA_EXE%" goto init
echo.
echo ERROR: JAVA_HOME is set to an invalid directory: %JAVA_HOME%
echo.
echo Please set the JAVA_HOME variable in your environment to match the
echo location of your Java installation.
goto fail
:init
@rem Get command-line arguments, handling Windows variants
if not "%OS%" == "Windows_NT" goto win9xME_args
:win9xME_args
@rem Slurp the command line arguments.
set CMD_LINE_ARGS=
set _SKIP=2
:win9xME_args_slurp
if "x%~1" == "x" goto execute
set CMD_LINE_ARGS=%*
:execute
@rem Setup the command line
set CLASSPATH=%APP_HOME%\gradle\wrapper\gradle-wrapper.jar
@rem Execute Gradle
"%JAVA_EXE%" %DEFAULT_JVM_OPTS% %JAVA_OPTS% %GRADLE_OPTS% "-Dorg.gradle.appname=%APP_BASE_NAME%" -classpath "%CLASSPATH%" org.gradle.wrapper.GradleWrapperMain %CMD_LINE_ARGS%
:end
@rem End local scope for the variables with windows NT shell
if "%ERRORLEVEL%"=="0" goto mainEnd
:fail
rem Set variable GRADLE_EXIT_CONSOLE if you need the _script_ return code instead of
rem the _cmd.exe /c_ return code!
if not "" == "%GRADLE_EXIT_CONSOLE%" exit 1
exit /b 1
:mainEnd
if "%OS%"=="Windows_NT" endlocal
:omega

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LOCAL_PATH := $(call my-dir)/..
#LOCAL_ADDRESS_SANITIZER:=true
include $(CLEAR_VARS)
LOCAL_MODULE := Irrlicht
LOCAL_SRC_FILES := deps/irrlicht/lib/Android/libIrrlicht.a
include $(PREBUILT_STATIC_LIBRARY)
ifeq ($(HAVE_LEVELDB), 1)
include $(CLEAR_VARS)
LOCAL_MODULE := LevelDB
LOCAL_SRC_FILES := deps/leveldb/libleveldb.a
include $(PREBUILT_STATIC_LIBRARY)
endif
include $(CLEAR_VARS)
LOCAL_MODULE := curl
LOCAL_SRC_FILES := deps/curl/lib/.libs/libcurl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := freetype
LOCAL_SRC_FILES := deps/freetype2-android/Android/obj/local/$(TARGET_ARCH_ABI)/libfreetype2-static.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := iconv
LOCAL_SRC_FILES := deps/libiconv/lib/.libs/libiconv.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := openal
LOCAL_SRC_FILES := deps/openal-soft/libs/$(TARGET_LIBDIR)/libopenal.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := ogg
LOCAL_SRC_FILES := deps/libvorbis-libogg-android/libs/$(TARGET_LIBDIR)/libogg.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := vorbis
LOCAL_SRC_FILES := deps/libvorbis-libogg-android/libs/$(TARGET_LIBDIR)/libvorbis.so
include $(PREBUILT_SHARED_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := ssl
LOCAL_SRC_FILES := deps/openssl/libssl.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := crypto
LOCAL_SRC_FILES := deps/openssl/libcrypto.a
include $(PREBUILT_STATIC_LIBRARY)
include $(CLEAR_VARS)
LOCAL_MODULE := minetest
LOCAL_CPP_FEATURES += exceptions
ifdef GPROF
GPROF_DEF=-DGPROF
endif
LOCAL_CFLAGS := -D_IRR_ANDROID_PLATFORM_ \
-DHAVE_TOUCHSCREENGUI \
-DENABLE_GLES=1 \
-DUSE_CURL=1 \
-DUSE_SOUND=1 \
-DUSE_FREETYPE=1 \
-DUSE_LEVELDB=$(HAVE_LEVELDB) \
$(GPROF_DEF) \
-pipe -fstrict-aliasing
ifndef NDEBUG
LOCAL_CFLAGS += -g -D_DEBUG -O0 -fno-omit-frame-pointer
else
LOCAL_CFLAGS += $(TARGET_CFLAGS_ADDON)
endif
ifdef GPROF
PROFILER_LIBS := android-ndk-profiler
LOCAL_CFLAGS += -pg
endif
# LOCAL_CFLAGS += -fsanitize=address
# LOCAL_LDFLAGS += -fsanitize=address
ifeq ($(TARGET_ABI),x86)
LOCAL_CFLAGS += -fno-stack-protector
endif
LOCAL_C_INCLUDES := \
jni/src \
jni/src/script \
jni/lib/gmp \
jni/lib/lua/src \
jni/lib/jsoncpp \
jni/src/cguittfont \
deps/irrlicht/include \
deps/libiconv/include \
deps/freetype2-android/include \
deps/curl/include \
deps/openal-soft/jni/OpenAL/include \
deps/libvorbis-libogg-android/jni/include \
deps/leveldb/include \
deps/sqlite/
LOCAL_SRC_FILES := \
jni/src/ban.cpp \
jni/src/chat.cpp \
jni/src/client/activeobjectmgr.cpp \
jni/src/client/camera.cpp \
jni/src/client/client.cpp \
jni/src/client/clientenvironment.cpp \
jni/src/client/clientlauncher.cpp \
jni/src/client/clientmap.cpp \
jni/src/client/clientmedia.cpp \
jni/src/client/clientobject.cpp \
jni/src/client/clouds.cpp \
jni/src/client/content_cao.cpp \
jni/src/client/content_cso.cpp \
jni/src/client/content_mapblock.cpp \
jni/src/client/filecache.cpp \
jni/src/client/fontengine.cpp \
jni/src/client/game.cpp \
jni/src/client/gameui.cpp \
jni/src/client/guiscalingfilter.cpp \
jni/src/client/hud.cpp \
jni/src/clientiface.cpp \
jni/src/client/imagefilters.cpp \
jni/src/client/inputhandler.cpp \
jni/src/client/joystick_controller.cpp \
jni/src/client/keycode.cpp \
jni/src/client/localplayer.cpp \
jni/src/client/mapblock_mesh.cpp \
jni/src/client/mesh.cpp \
jni/src/client/meshgen/collector.cpp \
jni/src/client/mesh_generator_thread.cpp \
jni/src/client/minimap.cpp \
jni/src/client/particles.cpp \
jni/src/client/render/anaglyph.cpp \
jni/src/client/render/core.cpp \
jni/src/client/render/factory.cpp \
jni/src/client/renderingengine.cpp \
jni/src/client/render/interlaced.cpp \
jni/src/client/render/pageflip.cpp \
jni/src/client/render/plain.cpp \
jni/src/client/render/sidebyside.cpp \
jni/src/client/render/stereo.cpp \
jni/src/client/shader.cpp \
jni/src/client/sky.cpp \
jni/src/client/sound.cpp \
jni/src/client/sound_openal.cpp \
jni/src/client/tile.cpp \
jni/src/client/wieldmesh.cpp \
jni/src/collision.cpp \
jni/src/content/content.cpp \
jni/src/content_mapnode.cpp \
jni/src/content/mods.cpp \
jni/src/content_nodemeta.cpp \
jni/src/content/packages.cpp \
jni/src/content_sao.cpp \
jni/src/content/subgames.cpp \
jni/src/convert_json.cpp \
jni/src/craftdef.cpp \
jni/src/database/database.cpp \
jni/src/database/database-dummy.cpp \
jni/src/database/database-files.cpp \
jni/src/database/database-leveldb.cpp \
jni/src/database/database-sqlite3.cpp \
jni/src/debug.cpp \
jni/src/defaultsettings.cpp \
jni/src/emerge.cpp \
jni/src/environment.cpp \
jni/src/face_position_cache.cpp \
jni/src/filesys.cpp \
jni/src/genericobject.cpp \
jni/src/gettext.cpp \
jni/src/gui/guiAnimatedImage.cpp \
jni/src/gui/guiBackgroundImage.cpp \
jni/src/gui/guiBox.cpp \
jni/src/gui/guiButton.cpp \
jni/src/gui/guiButtonImage.cpp \
jni/src/gui/guiButtonItemImage.cpp \
jni/src/gui/guiChatConsole.cpp \
jni/src/gui/guiConfirmRegistration.cpp \
jni/src/gui/guiEditBoxWithScrollbar.cpp \
jni/src/gui/guiEngine.cpp \
jni/src/gui/guiFormSpecMenu.cpp \
jni/src/gui/guiHyperText.cpp \
jni/src/gui/guiInventoryList.cpp \
jni/src/gui/guiItemImage.cpp \
jni/src/gui/guiKeyChangeMenu.cpp \
jni/src/gui/guiPasswordChange.cpp \
jni/src/gui/guiPathSelectMenu.cpp \
jni/src/gui/guiScrollBar.cpp \
jni/src/gui/guiSkin.cpp \
jni/src/gui/guiTable.cpp \
jni/src/gui/guiVolumeChange.cpp \
jni/src/gui/intlGUIEditBox.cpp \
jni/src/gui/modalMenu.cpp \
jni/src/gui/profilergraph.cpp \
jni/src/gui/touchscreengui.cpp \
jni/src/httpfetch.cpp \
jni/src/hud.cpp \
jni/src/inventory.cpp \
jni/src/inventorymanager.cpp \
jni/src/irrlicht_changes/CGUITTFont.cpp \
jni/src/irrlicht_changes/static_text.cpp \
jni/src/itemdef.cpp \
jni/src/itemstackmetadata.cpp \
jni/src/light.cpp \
jni/src/log.cpp \
jni/src/main.cpp \
jni/src/mapblock.cpp \
jni/src/map.cpp \
jni/src/mapgen/cavegen.cpp \
jni/src/mapgen/dungeongen.cpp \
jni/src/mapgen/mapgen_carpathian.cpp \
jni/src/mapgen/mapgen.cpp \
jni/src/mapgen/mapgen_flat.cpp \
jni/src/mapgen/mapgen_fractal.cpp \
jni/src/mapgen/mapgen_singlenode.cpp \
jni/src/mapgen/mapgen_v5.cpp \
jni/src/mapgen/mapgen_v6.cpp \
jni/src/mapgen/mapgen_v7.cpp \
jni/src/mapgen/mapgen_valleys.cpp \
jni/src/mapgen/mg_biome.cpp \
jni/src/mapgen/mg_decoration.cpp \
jni/src/mapgen/mg_ore.cpp \
jni/src/mapgen/mg_schematic.cpp \
jni/src/mapgen/treegen.cpp \
jni/src/mapnode.cpp \
jni/src/mapsector.cpp \
jni/src/map_settings_manager.cpp \
jni/src/metadata.cpp \
jni/src/modchannels.cpp \
jni/src/nameidmapping.cpp \
jni/src/nodedef.cpp \
jni/src/nodemetadata.cpp \
jni/src/nodetimer.cpp \
jni/src/noise.cpp \
jni/src/objdef.cpp \
jni/src/object_properties.cpp \
jni/src/pathfinder.cpp \
jni/src/player.cpp \
jni/src/porting_android.cpp \
jni/src/porting.cpp \
jni/src/profiler.cpp \
jni/src/raycast.cpp \
jni/src/reflowscan.cpp \
jni/src/remoteplayer.cpp \
jni/src/rollback.cpp \
jni/src/rollback_interface.cpp \
jni/src/serialization.cpp \
jni/src/server/activeobjectmgr.cpp \
jni/src/server.cpp \
jni/src/serverenvironment.cpp \
jni/src/serverlist.cpp \
jni/src/server/mods.cpp \
jni/src/serverobject.cpp \
jni/src/settings.cpp \
jni/src/staticobject.cpp \
jni/src/tileanimation.cpp \
jni/src/tool.cpp \
jni/src/translation.cpp \
jni/src/unittest/test_authdatabase.cpp \
jni/src/unittest/test_collision.cpp \
jni/src/unittest/test_compression.cpp \
jni/src/unittest/test_connection.cpp \
jni/src/unittest/test.cpp \
jni/src/unittest/test_filepath.cpp \
jni/src/unittest/test_gameui.cpp \
jni/src/unittest/test_inventory.cpp \
jni/src/unittest/test_mapnode.cpp \
jni/src/unittest/test_map_settings_manager.cpp \
jni/src/unittest/test_nodedef.cpp \
jni/src/unittest/test_noderesolver.cpp \
jni/src/unittest/test_noise.cpp \
jni/src/unittest/test_objdef.cpp \
jni/src/unittest/test_profiler.cpp \
jni/src/unittest/test_random.cpp \
jni/src/unittest/test_schematic.cpp \
jni/src/unittest/test_serialization.cpp \
jni/src/unittest/test_settings.cpp \
jni/src/unittest/test_socket.cpp \
jni/src/unittest/test_utilities.cpp \
jni/src/unittest/test_voxelalgorithms.cpp \
jni/src/unittest/test_voxelmanipulator.cpp \
jni/src/util/areastore.cpp \
jni/src/util/auth.cpp \
jni/src/util/base64.cpp \
jni/src/util/directiontables.cpp \
jni/src/util/enriched_string.cpp \
jni/src/util/ieee_float.cpp \
jni/src/util/numeric.cpp \
jni/src/util/pointedthing.cpp \
jni/src/util/quicktune.cpp \
jni/src/util/serialize.cpp \
jni/src/util/sha1.cpp \
jni/src/util/srp.cpp \
jni/src/util/string.cpp \
jni/src/util/timetaker.cpp \
jni/src/version.cpp \
jni/src/voxelalgorithms.cpp \
jni/src/voxel.cpp
# intentionally kept out (we already build openssl itself): jni/src/util/sha256.c
# Network
LOCAL_SRC_FILES += \
jni/src/network/address.cpp \
jni/src/network/connection.cpp \
jni/src/network/networkpacket.cpp \
jni/src/network/clientopcodes.cpp \
jni/src/network/clientpackethandler.cpp \
jni/src/network/connectionthreads.cpp \
jni/src/network/serveropcodes.cpp \
jni/src/network/serverpackethandler.cpp \
jni/src/network/socket.cpp \
# lua api
LOCAL_SRC_FILES += \
jni/src/script/common/c_content.cpp \
jni/src/script/common/c_converter.cpp \
jni/src/script/common/c_internal.cpp \
jni/src/script/common/c_types.cpp \
jni/src/script/common/helper.cpp \
jni/src/script/cpp_api/s_async.cpp \
jni/src/script/cpp_api/s_base.cpp \
jni/src/script/cpp_api/s_client.cpp \
jni/src/script/cpp_api/s_entity.cpp \
jni/src/script/cpp_api/s_env.cpp \
jni/src/script/cpp_api/s_inventory.cpp \
jni/src/script/cpp_api/s_item.cpp \
jni/src/script/cpp_api/s_mainmenu.cpp \
jni/src/script/cpp_api/s_modchannels.cpp \
jni/src/script/cpp_api/s_node.cpp \
jni/src/script/cpp_api/s_nodemeta.cpp \
jni/src/script/cpp_api/s_player.cpp \
jni/src/script/cpp_api/s_security.cpp \
jni/src/script/cpp_api/s_server.cpp \
jni/src/script/lua_api/l_areastore.cpp \
jni/src/script/lua_api/l_auth.cpp \
jni/src/script/lua_api/l_base.cpp \
jni/src/script/lua_api/l_camera.cpp \
jni/src/script/lua_api/l_client.cpp \
jni/src/script/lua_api/l_craft.cpp \
jni/src/script/lua_api/l_env.cpp \
jni/src/script/lua_api/l_inventory.cpp \
jni/src/script/lua_api/l_item.cpp \
jni/src/script/lua_api/l_itemstackmeta.cpp\
jni/src/script/lua_api/l_localplayer.cpp \
jni/src/script/lua_api/l_mainmenu.cpp \
jni/src/script/lua_api/l_mapgen.cpp \
jni/src/script/lua_api/l_metadata.cpp \
jni/src/script/lua_api/l_minimap.cpp \
jni/src/script/lua_api/l_modchannels.cpp \
jni/src/script/lua_api/l_nodemeta.cpp \
jni/src/script/lua_api/l_nodetimer.cpp \
jni/src/script/lua_api/l_noise.cpp \
jni/src/script/lua_api/l_object.cpp \
jni/src/script/lua_api/l_playermeta.cpp \
jni/src/script/lua_api/l_particles.cpp \
jni/src/script/lua_api/l_particles_local.cpp\
jni/src/script/lua_api/l_rollback.cpp \
jni/src/script/lua_api/l_server.cpp \
jni/src/script/lua_api/l_settings.cpp \
jni/src/script/lua_api/l_sound.cpp \
jni/src/script/lua_api/l_http.cpp \
jni/src/script/lua_api/l_storage.cpp \
jni/src/script/lua_api/l_util.cpp \
jni/src/script/lua_api/l_vmanip.cpp \
jni/src/script/scripting_client.cpp \
jni/src/script/scripting_server.cpp \
jni/src/script/scripting_mainmenu.cpp
#freetype2 support
#LOCAL_SRC_FILES += jni/src/cguittfont/xCGUITTFont.cpp
# GMP
LOCAL_SRC_FILES += jni/lib/gmp/mini-gmp.c
# Lua
LOCAL_SRC_FILES += \
jni/lib/lua/src/lapi.c \
jni/lib/lua/src/lauxlib.c \
jni/lib/lua/src/lbaselib.c \
jni/lib/lua/src/lcode.c \
jni/lib/lua/src/ldblib.c \
jni/lib/lua/src/ldebug.c \
jni/lib/lua/src/ldo.c \
jni/lib/lua/src/ldump.c \
jni/lib/lua/src/lfunc.c \
jni/lib/lua/src/lgc.c \
jni/lib/lua/src/linit.c \
jni/lib/lua/src/liolib.c \
jni/lib/lua/src/llex.c \
jni/lib/lua/src/lmathlib.c \
jni/lib/lua/src/lmem.c \
jni/lib/lua/src/loadlib.c \
jni/lib/lua/src/lobject.c \
jni/lib/lua/src/lopcodes.c \
jni/lib/lua/src/loslib.c \
jni/lib/lua/src/lparser.c \
jni/lib/lua/src/lstate.c \
jni/lib/lua/src/lstring.c \
jni/lib/lua/src/lstrlib.c \
jni/lib/lua/src/ltable.c \
jni/lib/lua/src/ltablib.c \
jni/lib/lua/src/ltm.c \
jni/lib/lua/src/lundump.c \
jni/lib/lua/src/lvm.c \
jni/lib/lua/src/lzio.c \
jni/lib/lua/src/print.c
# SQLite3
LOCAL_SRC_FILES += deps/sqlite/sqlite3.c
# Threading
LOCAL_SRC_FILES += \
jni/src/threading/event.cpp \
jni/src/threading/semaphore.cpp \
jni/src/threading/thread.cpp
# JSONCPP
LOCAL_SRC_FILES += jni/lib/jsoncpp/jsoncpp.cpp
LOCAL_SHARED_LIBRARIES := iconv openal ogg vorbis
LOCAL_STATIC_LIBRARIES := Irrlicht freetype curl ssl crypto android_native_app_glue $(PROFILER_LIBS)
ifeq ($(HAVE_LEVELDB), 1)
LOCAL_STATIC_LIBRARIES += LevelDB
endif
LOCAL_LDLIBS := -lEGL -llog -lGLESv1_CM -lGLESv2 -lz -landroid
include $(BUILD_SHARED_LIBRARY)
# at the end of Android.mk
ifdef GPROF
$(call import-module,android-ndk-profiler)
endif
$(call import-module,android/native_app_glue)

View File

@@ -0,0 +1,9 @@
APP_PLATFORM := ${APP_PLATFORM}
APP_ABI := ${TARGET_ABI}
APP_STL := c++_shared
APP_MODULES := minetest
ifndef NDEBUG
APP_OPTIM := debug
endif
APP_CPPFLAGS += -fexceptions -std=c++11 -frtti

View File

@@ -0,0 +1,7 @@
APP_PLATFORM := ${APP_PLATFORM}
APP_ABI := ${TARGET_ABI}
APP_STL := c++_shared
APP_DEPRECATED_HEADERS := true
APP_CFLAGS += ${TARGET_CFLAGS_ADDON}
APP_CPPFLAGS += ${TARGET_CXXFLAGS_ADDON} -fexceptions -std=c++11

View File

@@ -0,0 +1,8 @@
APP_PLATFORM := ${APP_PLATFORM}
APP_ABI := ${TARGET_ABI}
APP_STL := c++_shared
APP_DEPRECATED_HEADERS := true
APP_MODULES := Irrlicht
APP_CLAFGS += ${TARGET_CFLAGS_ADDON}
APP_CPPFLAGS += ${TARGET_CXXFLAGS_ADDON} -fexceptions

Binary file not shown.

View File

@@ -0,0 +1,20 @@
--- irrlicht/source/Irrlicht/Android/CIrrDeviceAndroid.cpp.orig 2015-08-29 15:43:09.000000000 +0300
+++ irrlicht/source/Irrlicht/Android/CIrrDeviceAndroid.cpp 2016-05-13 21:36:22.880388505 +0300
@@ -486,7 +486,7 @@
event.KeyInput.Char = 0;
}
- device->postEventFromUser(event);
+ status = device->postEventFromUser(event);
}
break;
default:
@@ -543,7 +543,7 @@
KeyMap[1] = KEY_LBUTTON; // AKEYCODE_SOFT_LEFT
KeyMap[2] = KEY_RBUTTON; // AKEYCODE_SOFT_RIGHT
KeyMap[3] = KEY_HOME; // AKEYCODE_HOME
- KeyMap[4] = KEY_BACK; // AKEYCODE_BACK
+ KeyMap[4] = KEY_CANCEL; // AKEYCODE_BACK
KeyMap[5] = KEY_UNKNOWN; // AKEYCODE_CALL
KeyMap[6] = KEY_UNKNOWN; // AKEYCODE_ENDCALL
KeyMap[7] = KEY_KEY_0; // AKEYCODE_0

View File

@@ -0,0 +1,13 @@
--- irrlicht/source/Irrlicht/CEGLManager.cpp.orig 2018-09-11 18:19:51.453403631 +0300
+++ irrlicht/source/Irrlicht/CEGLManager.cpp 2018-09-11 18:36:24.603471869 +0300
@@ -9,6 +9,10 @@
#include "irrString.h"
#include "os.h"
+#if defined(_IRR_COMPILE_WITH_ANDROID_DEVICE_)
+#include <android/native_activity.h>
+#endif
+
namespace irr
{
namespace video

View File

@@ -0,0 +1,240 @@
--- irrlicht/source/Irrlicht/COGLESTexture.cpp.orig 2014-06-22 17:01:13.266568869 +0200
+++ irrlicht/source/Irrlicht/COGLESTexture.cpp 2014-06-22 17:03:59.298572810 +0200
@@ -366,112 +366,140 @@
void(*convert)(const void*, s32, void*) = 0;
getFormatParameters(ColorFormat, InternalFormat, filtering, PixelFormat, PixelType, convert);
- // make sure we don't change the internal format of existing images
- if (!newTexture)
- InternalFormat = oldInternalFormat;
-
- Driver->setActiveTexture(0, this);
-
- if (Driver->testGLError())
- os::Printer::log("Could not bind Texture", ELL_ERROR);
-
- // mipmap handling for main texture
- if (!level && newTexture)
- {
- // auto generate if possible and no mipmap data is given
- if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
- {
- if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
- glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
- else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
- glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
- else
- glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
+ bool retry = false;
+
+ do {
+ if (retry) {
+ InternalFormat = GL_RGBA;
+ PixelFormat = GL_RGBA;
+ convert = CColorConverter::convert_A8R8G8B8toA8B8G8R8;
+ }
+ // make sure we don't change the internal format of existing images
+ if (!newTexture)
+ InternalFormat = oldInternalFormat;
- glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
- AutomaticMipmapUpdate=true;
- }
+ Driver->setActiveTexture(0, this);
- // enable bilinear filter without mipmaps
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
- }
+ if (Driver->testGLError())
+ os::Printer::log("Could not bind Texture", ELL_ERROR);
- // now get image data and upload to GPU
+ // mipmap handling for main texture
+ if (!level && newTexture)
+ {
+ // auto generate if possible and no mipmap data is given
+ if (!IsCompressed && HasMipMaps && !mipmapData && Driver->queryFeature(EVDF_MIP_MAP_AUTO_UPDATE))
+ {
+ if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_SPEED))
+ glHint(GL_GENERATE_MIPMAP_HINT, GL_FASTEST);
+ else if (Driver->getTextureCreationFlag(ETCF_OPTIMIZED_FOR_QUALITY))
+ glHint(GL_GENERATE_MIPMAP_HINT, GL_NICEST);
+ else
+ glHint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE);
+
+ glTexParameteri(GL_TEXTURE_2D, GL_GENERATE_MIPMAP, GL_TRUE);
+ AutomaticMipmapUpdate=true;
+ }
+
+ // enable bilinear filter without mipmaps
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filtering);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ }
- u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
+ // now get image data and upload to GPU
- void* source = image->lock();
+ u32 compressedImageSize = IImage::getCompressedImageSize(ColorFormat, image->getDimension().Width, image->getDimension().Height);
- IImage* tmpImage = 0;
+ void* source = image->lock();
- if (convert)
- {
- tmpImage = new CImage(image->getColorFormat(), image->getDimension());
- void* dest = tmpImage->lock();
- convert(source, image->getDimension().getArea(), dest);
- image->unlock();
- source = dest;
- }
+ IImage* tmpImage = 0;
- if (newTexture)
- {
- if (IsCompressed)
+ if (convert)
{
- glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
- image->getDimension().Height, 0, compressedImageSize, source);
+ tmpImage = new CImage(image->getColorFormat(), image->getDimension());
+ void* dest = tmpImage->lock();
+ convert(source, image->getDimension().getArea(), dest);
+ image->unlock();
+ source = dest;
}
- else
- glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
- image->getDimension().Height, 0, PixelFormat, PixelType, source);
- }
- else
- {
- if (IsCompressed)
+
+ if (newTexture)
{
- glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
- image->getDimension().Height, PixelFormat, compressedImageSize, source);
+ if (IsCompressed)
+ {
+ glCompressedTexImage2D(GL_TEXTURE_2D, 0, InternalFormat, image->getDimension().Width,
+ image->getDimension().Height, 0, compressedImageSize, source);
+ }
+ else
+ glTexImage2D(GL_TEXTURE_2D, level, InternalFormat, image->getDimension().Width,
+ image->getDimension().Height, 0, PixelFormat, PixelType, source);
}
else
- glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
- image->getDimension().Height, PixelFormat, PixelType, source);
- }
-
- if (convert)
- {
- tmpImage->unlock();
- tmpImage->drop();
- }
- else
- image->unlock();
-
- if (!level && newTexture)
- {
- if (IsCompressed && !mipmapData)
{
- if (image->hasMipMaps())
- mipmapData = static_cast<u8*>(image->lock())+compressedImageSize;
+ if (IsCompressed)
+ {
+ glCompressedTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+ image->getDimension().Height, PixelFormat, compressedImageSize, source);
+ }
else
- HasMipMaps = false;
+ glTexSubImage2D(GL_TEXTURE_2D, level, 0, 0, image->getDimension().Width,
+ image->getDimension().Height, PixelFormat, PixelType, source);
}
- regenerateMipMapLevels(mipmapData);
-
- if (HasMipMaps) // might have changed in regenerateMipMapLevels
+ if (convert)
{
- // enable bilinear mipmap filter
- GLint filteringMipMaps = GL_LINEAR_MIPMAP_NEAREST;
-
- if (filtering != GL_LINEAR)
- filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST;
+ tmpImage->unlock();
+ tmpImage->drop();
+ }
+ else
+ image->unlock();
+
+ if (glGetError() != GL_NO_ERROR) {
+ static bool warned = false;
+ if ((!retry) && (ColorFormat == ECF_A8R8G8B8)) {
+
+ if (!warned) {
+ os::Printer::log("Your driver claims to support GL_BGRA but fails on trying to upload a texture, converting to GL_RGBA and trying again", ELL_ERROR);
+ warned = true;
+ }
+ }
+ else if (retry) {
+ os::Printer::log("Neither uploading texture as GL_BGRA nor, converted one using GL_RGBA succeeded", ELL_ERROR);
+ }
+ retry = !retry;
+ continue;
+ } else {
+ retry = false;
+ }
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
- glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ if (!level && newTexture)
+ {
+ if (IsCompressed && !mipmapData)
+ {
+ if (image->hasMipMaps())
+ mipmapData = static_cast<u8*>(image->lock())+compressedImageSize;
+ else
+ HasMipMaps = false;
+ }
+
+ regenerateMipMapLevels(mipmapData);
+
+ if (HasMipMaps) // might have changed in regenerateMipMapLevels
+ {
+ // enable bilinear mipmap filter
+ GLint filteringMipMaps = GL_LINEAR_MIPMAP_NEAREST;
+
+ if (filtering != GL_LINEAR)
+ filteringMipMaps = GL_NEAREST_MIPMAP_NEAREST;
+
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, filteringMipMaps);
+ glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, filtering);
+ }
}
- }
- if (Driver->testGLError())
- os::Printer::log("Could not glTexImage2D", ELL_ERROR);
+ if (Driver->testGLError())
+ os::Printer::log("Could not glTexImage2D", ELL_ERROR);
+ }
+ while(retry);
}
--- irrlicht/source/Irrlicht/COGLESTexture.cpp.orig 2014-06-25 00:28:50.820501856 +0200
+++ irrlicht/source/Irrlicht/COGLESTexture.cpp 2014-06-25 00:08:37.712544692 +0200
@@ -422,6 +422,9 @@
source = dest;
}
+ //clear old error
+ glGetError();
+
if (newTexture)
{
if (IsCompressed)

View File

@@ -0,0 +1,30 @@
--- irrlicht.orig/include/IEventReceiver.h 2014-06-03 19:43:50.433713133 +0200
+++ irrlicht/include/IEventReceiver.h 2014-06-03 19:44:36.993711489 +0200
@@ -375,6 +375,9 @@
// Y position of simple touch.
s32 Y;
+ // number of current touches
+ s32 touchedCount;
+
//! Type of touch event.
ETOUCH_INPUT_EVENT Event;
};
--- irrlicht.orig/source/Irrlicht/Android/CIrrDeviceAndroid.cpp 2014-06-03 19:43:50.505713130 +0200
+++ irrlicht/source/Irrlicht/Android/CIrrDeviceAndroid.cpp 2014-06-03 19:45:37.265709359 +0200
@@ -315,6 +315,7 @@
event.TouchInput.ID = AMotionEvent_getPointerId(androidEvent, i);
event.TouchInput.X = AMotionEvent_getX(androidEvent, i);
event.TouchInput.Y = AMotionEvent_getY(androidEvent, i);
+ event.TouchInput.touchedCount = AMotionEvent_getPointerCount(androidEvent);
device->postEventFromUser(event);
}
@@ -326,6 +327,7 @@
event.TouchInput.ID = AMotionEvent_getPointerId(androidEvent, pointerIndex);
event.TouchInput.X = AMotionEvent_getX(androidEvent, pointerIndex);
event.TouchInput.Y = AMotionEvent_getY(androidEvent, pointerIndex);
+ event.TouchInput.touchedCount = AMotionEvent_getPointerCount(androidEvent);
device->postEventFromUser(event);
}

View File

@@ -0,0 +1,37 @@
--- libvorbis-libogg-android/jni/libvorbis-jni/Android.mk.orig 2014-06-17 19:22:50.621559073 +0200
+++ libvorbis-libogg-android/jni/libvorbis-jni/Android.mk 2014-06-17 19:38:20.641581140 +0200
@@ -4,9 +4,6 @@
LOCAL_MODULE := vorbis-jni
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../include -fsigned-char
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_CFLAGS += -march=armv6 -marm -mfloat-abi=softfp -mfpu=vfp
-endif
LOCAL_SHARED_LIBRARIES := libogg libvorbis
--- libvorbis-libogg-android/jni/libvorbis/Android.mk.orig 2014-06-17 19:22:39.077558797 +0200
+++ libvorbis-libogg-android/jni/libvorbis/Android.mk 2014-06-17 19:38:52.121581887 +0200
@@ -4,9 +4,6 @@
LOCAL_MODULE := libvorbis
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../include -ffast-math -fsigned-char
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_CFLAGS += -march=armv6 -marm -mfloat-abi=softfp -mfpu=vfp
-endif
LOCAL_SHARED_LIBRARIES := libogg
LOCAL_SRC_FILES := \
--- libvorbis-libogg-android/jni/libogg/Android.mk.orig 2014-06-17 19:22:33.965558675 +0200
+++ libvorbis-libogg-android/jni/libogg/Android.mk 2014-06-17 19:38:25.337581252 +0200
@@ -4,10 +4,6 @@
LOCAL_MODULE := libogg
LOCAL_CFLAGS += -I$(LOCAL_PATH)/../include -ffast-math -fsigned-char
-ifeq ($(TARGET_ARCH),arm)
- LOCAL_CFLAGS += -march=armv6 -marm -mfloat-abi=softfp -mfpu=vfp
-endif
-
LOCAL_SRC_FILES := \
bitwise.c \

View File

@@ -0,0 +1,13 @@
--- openssl-1.0.2e.orig/Configure 2015-12-03 15:04:23.000000000 +0100
+++ openssl-1.0.2e/Configure 2015-12-14 21:01:40.351265968 +0100
@@ -464,8 +464,10 @@
# Android: linux-* but without pointers to headers and libs.
"android","gcc:-mandroid -I\$(ANDROID_DEV)/include -B\$(ANDROID_DEV)/lib -O3 -fomit-frame-pointer -Wall::-D_REENTRANT::-ldl:BN_LLONG RC4_CHAR RC4_CHUNK DES_INT DES_UNROLL BF_PTR:${no_asm}:dlfcn:linux-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
"android-x86","gcc:-mandroid -I\$(ANDROID_DEV)/include -B\$(ANDROID_DEV)/lib -O3 -fomit-frame-pointer -Wall::-D_REENTRANT::-ldl:BN_LLONG ${x86_gcc_des} ${x86_gcc_opts}:".eval{my $asm=${x86_elf_asm};$asm=~s/:elf/:android/;$asm}.":dlfcn:linux-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
+"android-arm","gcc:-march=armv4 -mandroid -I\$(ANDROID_DEV)/include -B\$(ANDROID_DEV)/lib -O3 -fomit-frame-pointer -Wall::-D_REENTRANT::-ldl:BN_LLONG RC4_CHAR RC4_CHUNK DES_INT DES_UNROLL BF_PTR:${armv4_asm}:dlfcn:linux-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
"android-armv7","gcc:-march=armv7-a -mandroid -I\$(ANDROID_DEV)/include -B\$(ANDROID_DEV)/lib -O3 -fomit-frame-pointer -Wall::-D_REENTRANT::-ldl:BN_LLONG RC4_CHAR RC4_CHUNK DES_INT DES_UNROLL BF_PTR:${armv4_asm}:dlfcn:linux-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
"android-mips","gcc:-mandroid -I\$(ANDROID_DEV)/include -B\$(ANDROID_DEV)/lib -O3 -Wall::-D_REENTRANT::-ldl:BN_LLONG RC4_CHAR RC4_CHUNK DES_INT DES_UNROLL BF_PTR:${mips32_asm}:o32:dlfcn:linux-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
+"android-mips32","gcc:-mandroid -I\$(ANDROID_DEV)/include -B\$(ANDROID_DEV)/lib -O3 -Wall::-D_REENTRANT::-ldl:BN_LLONG RC4_CHAR RC4_CHUNK DES_INT DES_UNROLL BF_PTR:${mips32_asm}:o32:dlfcn:linux-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",
#### *BSD [do see comment about ${BSDthreads} above!]
"BSD-generic32","gcc:-O3 -fomit-frame-pointer -Wall::${BSDthreads}:::BN_LLONG RC2_CHAR RC4_INDEX DES_INT DES_UNROLL:${no_asm}:dlfcn:bsd-gcc-shared:-fPIC::.so.\$(SHLIB_MAJOR).\$(SHLIB_MINOR)",

View File

@@ -0,0 +1 @@
rootProject.name = "Minetest"

View File

@@ -0,0 +1,60 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
package="net.minetest.minetest"
android:installLocation="auto">
<uses-feature
android:glEsVersion="0x00010000"
android:required="true" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<application
android:icon="@mipmap/ic_launcher"
android:label="${project}"
android:resizeableActivity="false"
tools:targetApi="n">
<meta-data
android:name="android.max_aspect"
android:value="2.4" />
<activity
android:name=".MainActivity"
android:configChanges="orientation|keyboardHidden|navigation|screenSize"
android:label="${project}"
android:launchMode="singleTask"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
</activity>
<activity
android:name=".MtNativeActivity"
android:configChanges="orientation|keyboard|keyboardHidden|navigation|screenSize|smallestScreenSize"
android:hardwareAccelerated="true"
android:launchMode="singleTask"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme">
<intent-filter>
<action android:name="android.intent.action.MAIN" />
</intent-filter>
<meta-data
android:name="android.app.lib_name"
android:value="minetest" />
</activity>
<activity
android:name=".MinetestTextEntry"
android:configChanges="keyboardHidden|orientation|screenSize"
android:theme="@style/Theme.Dialog"
android:windowSoftInputMode="stateAlwaysHidden" />
<activity
android:name=".MinetestAssetCopy"
android:screenOrientation="sensorLandscape"
android:theme="@style/AppTheme" />
</application>
</manifest>

View File

@@ -0,0 +1,77 @@
package net.minetest.minetest;
import android.Manifest;
import android.app.Activity;
import android.content.Intent;
import android.content.pm.PackageManager;
import android.os.Build;
import android.os.Bundle;
import android.widget.Toast;
import androidx.annotation.NonNull;
import androidx.core.app.ActivityCompat;
import androidx.core.content.ContextCompat;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
public class MainActivity extends Activity {
private final static int PERMISSIONS = 1;
private static final String[] REQUIRED_SDK_PERMISSIONS = new String[]{Manifest.permission.WRITE_EXTERNAL_STORAGE};
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
if (Build.VERSION.SDK_INT >= Build.VERSION_CODES.M) {
checkPermission();
} else {
next();
}
}
private void checkPermission() {
final List<String> missingPermissions = new ArrayList<>();
// check required permission
for (final String permission : REQUIRED_SDK_PERMISSIONS) {
final int result = ContextCompat.checkSelfPermission(this, permission);
if (result != PackageManager.PERMISSION_GRANTED) {
missingPermissions.add(permission);
}
}
if (!missingPermissions.isEmpty()) {
// request permission
final String[] permissions = missingPermissions
.toArray(new String[0]);
ActivityCompat.requestPermissions(this, permissions, PERMISSIONS);
} else {
final int[] grantResults = new int[REQUIRED_SDK_PERMISSIONS.length];
Arrays.fill(grantResults, PackageManager.PERMISSION_GRANTED);
onRequestPermissionsResult(PERMISSIONS, REQUIRED_SDK_PERMISSIONS,
grantResults);
}
}
@Override
public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions,
@NonNull int[] grantResults) {
if (requestCode == PERMISSIONS) {
for (int index = 0; index < permissions.length; index++) {
if (grantResults[index] != PackageManager.PERMISSION_GRANTED) {
// permission not granted - toast and exit
Toast.makeText(this, R.string.not_granted, Toast.LENGTH_LONG).show();
finish();
return;
}
}
// permission were granted - run
next();
}
}
private void next() {
Intent intent = new Intent(this, MtNativeActivity.class);
intent.setFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP | Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
}
}

View File

@@ -0,0 +1,371 @@
package net.minetest.minetest;
import android.annotation.SuppressLint;
import android.app.Activity;
import android.content.res.AssetFileDescriptor;
import android.os.AsyncTask;
import android.os.Build;
import android.os.Bundle;
import android.os.Environment;
import android.util.Log;
import android.view.Display;
import android.view.View;
import android.widget.ProgressBar;
import android.widget.TextView;
import java.io.BufferedReader;
import java.io.File;
import java.io.FileOutputStream;
import java.io.IOException;
import java.io.InputStream;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.util.Vector;
public class MinetestAssetCopy extends Activity {
private ProgressBar m_ProgressBar;
private TextView m_Filename;
private copyAssetTask m_AssetCopy;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.assetcopy);
m_ProgressBar = findViewById(R.id.progressBar1);
m_Filename = findViewById(R.id.textView1);
Display display = getWindowManager().getDefaultDisplay();
m_ProgressBar.getLayoutParams().width = (int) (display.getWidth() * 0.8);
m_ProgressBar.invalidate();
/* check if there's already a copy in progress and reuse in case it is*/
MinetestAssetCopy prevActivity =
(MinetestAssetCopy) getLastNonConfigurationInstance();
if (prevActivity != null) {
m_AssetCopy = prevActivity.m_AssetCopy;
} else {
m_AssetCopy = new copyAssetTask();
m_AssetCopy.execute();
}
}
@Override
protected void onResume() {
super.onResume();
makeFullScreen();
}
@Override
protected void onDestroy() {
super.onDestroy();
if (m_AssetCopy != null) {
m_AssetCopy.cancel(true);
}
}
private void makeFullScreen() {
if (Build.VERSION.SDK_INT >= 19)
this.getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus)
makeFullScreen();
}
/* preserve asset copy background task to prevent restart of copying */
/* this way of doing it is not recommended for latest android version */
/* but the recommended way isn't available on android 2.x */
public Object onRetainNonConfigurationInstance() {
return this;
}
@SuppressLint("StaticFieldLeak")
private class copyAssetTask extends AsyncTask<String, Integer, String> {
boolean m_copy_started = false;
String m_Foldername = "media";
Vector<String> m_foldernames;
Vector<String> m_filenames;
Vector<String> m_tocopy;
Vector<String> m_asset_size_unknown;
private long getFullSize(String filename) {
long size = 0;
try {
InputStream src = getAssets().open(filename);
byte[] buf = new byte[4096];
int len;
while ((len = src.read(buf)) > 0) {
size += len;
}
} catch (IOException e) {
e.printStackTrace();
}
return size;
}
@Override
protected String doInBackground(String... files) {
m_foldernames = new Vector<>();
m_filenames = new Vector<>();
m_tocopy = new Vector<>();
m_asset_size_unknown = new Vector<>();
String baseDir =
Environment.getExternalStorageDirectory().getAbsolutePath()
+ "/";
// prepare temp folder
File TempFolder = new File(baseDir + "Minetest/tmp/");
if (!TempFolder.exists()) {
TempFolder.mkdir();
} else {
File[] todel = TempFolder.listFiles();
for (File file : todel) {
Log.v("MinetestAssetCopy", "deleting: " + file.getAbsolutePath());
file.delete();
}
}
// add a .nomedia file
try {
OutputStream dst = new FileOutputStream(baseDir + "Minetest/.nomedia");
dst.close();
} catch (IOException e) {
Log.e("MinetestAssetCopy", "Failed to create .nomedia file");
e.printStackTrace();
}
// build lists from prepared data
BuildFolderList();
BuildFileList();
// scan filelist
ProcessFileList();
// doing work
m_copy_started = true;
m_ProgressBar.setMax(m_tocopy.size());
for (int i = 0; i < m_tocopy.size(); i++) {
try {
String filename = m_tocopy.get(i);
publishProgress(i);
boolean asset_size_unknown = false;
long filesize = -1;
if (m_asset_size_unknown.contains(filename)) {
File testme = new File(baseDir + "/" + filename);
if (testme.exists())
filesize = testme.length();
asset_size_unknown = true;
}
InputStream src;
try {
src = getAssets().open(filename);
} catch (IOException e) {
Log.e("MinetestAssetCopy", "Copying file: " + filename + " FAILED (not in assets)");
e.printStackTrace();
continue;
}
// Transfer bytes from in to out
byte[] buf = new byte[1024];
int len = src.read(buf, 0, 1024);
/* following handling is crazy but we need to deal with */
/* compressed assets.Flash chips limited livetime due to */
/* write operations, we can't allow large files to destroy */
/* users flash. */
if (asset_size_unknown) {
if ((len > 0) && (len < buf.length) && (len == filesize)) {
src.close();
continue;
}
if (len == buf.length) {
src.close();
long size = getFullSize(filename);
if (size == filesize) {
continue;
}
src = getAssets().open(filename);
len = src.read(buf, 0, 1024);
}
}
if (len > 0) {
int total_filesize = 0;
OutputStream dst;
try {
dst = new FileOutputStream(baseDir + "/" + filename);
} catch (IOException e) {
Log.e("MinetestAssetCopy", "Copying file: " + baseDir +
"/" + filename + " FAILED (couldn't open output file)");
e.printStackTrace();
src.close();
continue;
}
dst.write(buf, 0, len);
total_filesize += len;
while ((len = src.read(buf)) > 0) {
dst.write(buf, 0, len);
total_filesize += len;
}
dst.close();
Log.v("MinetestAssetCopy", "Copied file: " +
m_tocopy.get(i) + " (" + total_filesize +
" bytes)");
} else if (len < 0) {
Log.e("MinetestAssetCopy", "Copying file: " +
m_tocopy.get(i) + " failed, size < 0");
}
src.close();
} catch (IOException e) {
Log.e("MinetestAssetCopy", "Copying file: " +
m_tocopy.get(i) + " failed");
e.printStackTrace();
}
}
return "";
}
/**
* update progress bar
*/
protected void onProgressUpdate(Integer... progress) {
if (m_copy_started) {
String todisplay = m_tocopy.get(progress[0]);
m_ProgressBar.setProgress(progress[0]);
m_Filename.setText(todisplay);
} else {
String todisplay = m_Foldername;
String full_text = "scanning " + todisplay + " ...";
m_Filename.setText(full_text);
}
}
/**
* check all files and folders in filelist
*/
void ProcessFileList() {
String FlashBaseDir =
Environment.getExternalStorageDirectory().getAbsolutePath();
for (String current_path : m_filenames) {
String FlashPath = FlashBaseDir + "/" + current_path;
if (isAssetFolder(current_path)) {
/* store information and update gui */
m_Foldername = current_path;
publishProgress(0);
/* open file in order to check if it's a folder */
File current_folder = new File(FlashPath);
if (!current_folder.exists()) {
if (!current_folder.mkdirs()) {
Log.e("MinetestAssetCopy", "\t failed create folder: " +
FlashPath);
} else {
Log.v("MinetestAssetCopy", "\t created folder: " +
FlashPath);
}
}
continue;
}
/* if it's not a folder it's most likely a file */
boolean refresh = true;
File testme = new File(FlashPath);
long asset_filesize = -1;
long stored_filesize;
if (testme.exists()) {
try {
AssetFileDescriptor fd = getAssets().openFd(current_path);
asset_filesize = fd.getLength();
fd.close();
} catch (IOException e) {
m_asset_size_unknown.add(current_path);
Log.e("MinetestAssetCopy", "Failed to open asset file \"" +
FlashPath + "\" for size check");
}
stored_filesize = testme.length();
if (asset_filesize == stored_filesize)
refresh = false;
}
if (refresh)
m_tocopy.add(current_path);
}
}
/**
* read list of folders prepared on package build
*/
void BuildFolderList() {
try {
InputStream is = getAssets().open("index.txt");
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
String line = reader.readLine();
while (line != null) {
m_foldernames.add(line);
line = reader.readLine();
}
is.close();
} catch (IOException e1) {
Log.e("MinetestAssetCopy", "Error on processing index.txt");
e1.printStackTrace();
}
}
/**
* read list of asset files prepared on package build
*/
void BuildFileList() {
long entrycount = 0;
try {
InputStream is = getAssets().open("filelist.txt");
BufferedReader reader = new BufferedReader(new InputStreamReader(is));
String line = reader.readLine();
while (line != null) {
m_filenames.add(line);
line = reader.readLine();
entrycount++;
}
is.close();
} catch (IOException e1) {
Log.e("MinetestAssetCopy", "Error on processing filelist.txt");
e1.printStackTrace();
}
}
protected void onPostExecute(String result) {
finish();
}
boolean isAssetFolder(String path) {
return m_foldernames.contains(path);
}
}
}

View File

@@ -0,0 +1,87 @@
package net.minetest.minetest;
import android.app.Activity;
import android.app.AlertDialog;
import android.content.DialogInterface;
import android.content.Intent;
import android.os.Bundle;
import android.text.InputType;
import android.view.KeyEvent;
import android.view.View;
import android.view.View.OnKeyListener;
import android.widget.EditText;
public class MinetestTextEntry extends Activity {
private final int MultiLineTextInput = 1;
private final int SingleLineTextInput = 2;
private final int SingleLinePasswordInput = 3;
private AlertDialog mTextInputDialog;
private EditText mTextInputWidget;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
Bundle b = getIntent().getExtras();
String acceptButton = b.getString("EnterButton");
String hint = b.getString("hint");
String current = b.getString("current");
int editType = b.getInt("editType");
AlertDialog.Builder builder = new AlertDialog.Builder(this);
mTextInputWidget = new EditText(this);
mTextInputWidget.setHint(hint);
mTextInputWidget.setText(current);
mTextInputWidget.setMinWidth(300);
if (editType == SingleLinePasswordInput) {
mTextInputWidget.setInputType(InputType.TYPE_CLASS_TEXT |
InputType.TYPE_TEXT_VARIATION_PASSWORD);
} else {
mTextInputWidget.setInputType(InputType.TYPE_CLASS_TEXT);
}
builder.setView(mTextInputWidget);
if (editType == MultiLineTextInput) {
builder.setPositiveButton(acceptButton, new DialogInterface.OnClickListener() {
public void onClick(DialogInterface dialog, int whichButton) {
pushResult(mTextInputWidget.getText().toString());
}
});
}
builder.setOnCancelListener(new DialogInterface.OnCancelListener() {
public void onCancel(DialogInterface dialog) {
cancelDialog();
}
});
mTextInputWidget.setOnKeyListener(new OnKeyListener() {
@Override
public boolean onKey(View view, int KeyCode, KeyEvent event) {
if (KeyCode == KeyEvent.KEYCODE_ENTER) {
pushResult(mTextInputWidget.getText().toString());
return true;
}
return false;
}
});
mTextInputDialog = builder.create();
mTextInputDialog.show();
}
private void pushResult(String text) {
Intent resultData = new Intent();
resultData.putExtra("text", text);
setResult(Activity.RESULT_OK, resultData);
mTextInputDialog.dismiss();
finish();
}
private void cancelDialog() {
setResult(Activity.RESULT_CANCELED);
mTextInputDialog.dismiss();
finish();
}
}

View File

@@ -0,0 +1,108 @@
package net.minetest.minetest;
import android.app.NativeActivity;
import android.content.Intent;
import android.os.Build;
import android.os.Bundle;
import android.view.View;
import android.view.WindowManager;
public class MtNativeActivity extends NativeActivity {
static {
System.loadLibrary("c++_shared");
System.loadLibrary("openal");
System.loadLibrary("ogg");
System.loadLibrary("vorbis");
System.loadLibrary("iconv");
System.loadLibrary("minetest");
}
private int m_MessagReturnCode;
private String m_MessageReturnValue;
public static native void putMessageBoxResult(String text);
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
getWindow().addFlags(WindowManager.LayoutParams.FLAG_KEEP_SCREEN_ON);
m_MessagReturnCode = -1;
m_MessageReturnValue = "";
}
@Override
protected void onResume() {
super.onResume();
makeFullScreen();
}
private void makeFullScreen() {
if (Build.VERSION.SDK_INT >= 19)
this.getWindow().getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_HIDE_NAVIGATION | View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
@Override
public void onWindowFocusChanged(boolean hasFocus) {
super.onWindowFocusChanged(hasFocus);
if (hasFocus)
makeFullScreen();
}
public void copyAssets() {
Intent intent = new Intent(this, MinetestAssetCopy.class);
startActivity(intent);
}
public void showDialog(String acceptButton, String hint, String current,
int editType) {
Intent intent = new Intent(this, MinetestTextEntry.class);
Bundle params = new Bundle();
params.putString("acceptButton", acceptButton);
params.putString("hint", hint);
params.putString("current", current);
params.putInt("editType", editType);
intent.putExtras(params);
startActivityForResult(intent, 101);
m_MessageReturnValue = "";
m_MessagReturnCode = -1;
}
/* ugly code to workaround putMessageBoxResult not beeing found */
public int getDialogState() {
return m_MessagReturnCode;
}
public String getDialogValue() {
m_MessagReturnCode = -1;
return m_MessageReturnValue;
}
public float getDensity() {
return getResources().getDisplayMetrics().density;
}
public int getDisplayWidth() {
return getResources().getDisplayMetrics().widthPixels;
}
public int getDisplayHeight() {
return getResources().getDisplayMetrics().heightPixels;
}
@Override
protected void onActivityResult(int requestCode, int resultCode,
Intent data) {
if (requestCode == 101) {
if (resultCode == RESULT_OK) {
String text = data.getStringExtra("text");
m_MessagReturnCode = 0;
m_MessageReturnValue = text;
} else {
m_MessagReturnCode = 1;
}
}
}
}

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@@ -0,0 +1,4 @@
<?xml version="1.0" encoding="utf-8"?>
<bitmap xmlns:android="http://schemas.android.com/apk/res/android"
android:src="@drawable/background"
android:tileMode="repeat" />

View File

@@ -0,0 +1,24 @@
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:id="@+id/activity_main"
android:layout_width="match_parent"
android:layout_height="match_parent">
<ProgressBar
android:id="@+id/progressBar1"
style="?android:attr/progressBarStyleHorizontal"
android:layout_width="match_parent"
android:layout_height="30dp"
android:layout_centerInParent="true"
android:layout_marginLeft="90dp"
android:layout_marginRight="90dp" />
<TextView
android:id="@+id/textView1"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_below="@+id/progressBar1"
android:layout_centerInParent="true"
android:text="@string/preparing_media" />
</RelativeLayout>

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@@ -0,0 +1,17 @@
<?xml version="1.0" encoding="utf-8"?>
<resources xmlns:tools="http://schemas.android.com/tools">
<style name="AppTheme" parent="android:Theme.Material.Light.NoActionBar.Fullscreen">
<item name="android:windowNoTitle">true</item>
<item name="android:windowBackground">@drawable/bg</item>
<item name="android:windowLayoutInDisplayCutoutMode" tools:ignore="NewApi" tools:targetApi="o_mr1">
shortEdges
</item>
</style>
<style name="Theme.Dialog" parent="@android:style/Theme.Material.Light.Dialog.NoActionBar">
<item name="android:windowNoTitle">true</item>
<item name="android:windowBackground">@android:color/transparent</item>
</style>
</resources>

View File

@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<string name="preparing_media">Preparing media&#8230;</string>
<string name="not_granted">Required permission wasn\'t granted, Minetest can\'t run without it</string>
</resources>

View File

@@ -0,0 +1,14 @@
<?xml version="1.0" encoding="utf-8"?>
<resources>
<style name="AppTheme" parent="android:Theme.Holo.Light.NoActionBar.Fullscreen">
<item name="android:windowNoTitle">true</item>
<item name="android:windowBackground">@drawable/bg</item>
</style>
<style name="Theme.Dialog" parent="android:Theme.Holo.Light.Dialog.NoActionBar">
<item name="android:windowNoTitle">true</item>
<item name="android:windowBackground">@android:color/transparent</item>
</style>
</resources>

17
builtin/async/init.lua Normal file
View File

@@ -0,0 +1,17 @@
core.log("info", "Initializing Asynchronous environment")
function core.job_processor(serialized_func, serialized_param)
local func = loadstring(serialized_func)
local param = core.deserialize(serialized_param)
local retval = nil
if type(func) == "function" then
retval = core.serialize(func(param))
else
core.log("error", "ASYNC WORKER: Unable to deserialize function")
end
return retval or core.serialize(nil)
end

View File

@@ -1,188 +0,0 @@
-- Minetest: builtin/auth.lua
--
-- Authentication handler
--
function minetest.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function minetest.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
list = {}
for priv, bool in pairs(privs) do
if bool then
table.insert(list, priv)
end
end
return table.concat(list, delim)
end
assert(minetest.string_to_privs("a,b").b == true)
assert(minetest.privs_to_string({a=true,b=true}) == "a,b")
minetest.auth_file_path = minetest.get_worldpath().."/auth.txt"
minetest.auth_table = {}
local function read_auth_file()
local newtable = {}
local file, errmsg = io.open(minetest.auth_file_path, 'rb')
if not file then
minetest.log("info", minetest.auth_file_path.." could not be opened for reading ("..errmsg.."); assuming new world")
return
end
for line in file:lines() do
if line ~= "" then
local name, password, privilegestring = string.match(line, "([^:]*):([^:]*):([^:]*)")
if not name or not password or not privilegestring then
error("Invalid line in auth.txt: "..dump(line))
end
local privileges = minetest.string_to_privs(privilegestring)
newtable[name] = {password=password, privileges=privileges}
end
end
io.close(file)
minetest.auth_table = newtable
minetest.notify_authentication_modified()
end
local function save_auth_file()
local newtable = {}
-- Check table for validness before attempting to save
for name, stuff in pairs(minetest.auth_table) do
assert(type(name) == "string")
assert(name ~= "")
assert(type(stuff) == "table")
assert(type(stuff.password) == "string")
assert(type(stuff.privileges) == "table")
end
local file, errmsg = io.open(minetest.auth_file_path, 'w+b')
if not file then
error(minetest.auth_file_path.." could not be opened for writing: "..errmsg)
end
for name, stuff in pairs(minetest.auth_table) do
local privstring = minetest.privs_to_string(stuff.privileges)
file:write(name..":"..stuff.password..":"..privstring..'\n')
end
io.close(file)
end
read_auth_file()
minetest.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
-- Figure out what password to use for a new player (singleplayer
-- always has an empty password, otherwise use default, which is
-- usually empty too)
local new_password_hash = ""
-- If not in authentication table, return nil
if not minetest.auth_table[name] then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(minetest.auth_table[name].privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
if minetest.is_singleplayer() then
for priv, def in pairs(minetest.registered_privileges) do
if def.give_to_singleplayer then
privileges[priv] = true
end
end
-- For the admin, give everything
elseif name == minetest.setting_get("name") then
for priv, def in pairs(minetest.registered_privileges) do
privileges[priv] = true
end
end
-- All done
return {
password = minetest.auth_table[name].password,
privileges = privileges,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
minetest.log('info', "Built-in authentication handler adding player '"..name.."'")
minetest.auth_table[name] = {
password = password,
privileges = minetest.string_to_privs(minetest.setting_get("default_privs")),
}
save_auth_file()
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, password)
else
minetest.log('info', "Built-in authentication handler setting password of player '"..name.."'")
minetest.auth_table[name].password = password
save_auth_file()
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
if not minetest.auth_table[name] then
minetest.builtin_auth_handler.create_auth(name, minetest.get_password_hash(name, minetest.setting_get("default_password")))
end
minetest.auth_table[name].privileges = privileges
minetest.notify_authentication_modified(name)
save_auth_file()
end,
reload = function()
read_auth_file()
return true
end,
}
function minetest.register_authentication_handler(handler)
if minetest.registered_auth_handler then
error("Add-on authentication handler already registered by "..minetest.registered_auth_handler_modname)
end
minetest.registered_auth_handler = handler
minetest.registered_auth_handler_modname = minetest.get_current_modname()
end
function minetest.get_auth_handler()
if minetest.registered_auth_handler then
return minetest.registered_auth_handler
end
return minetest.builtin_auth_handler
end
function minetest.set_player_password(name, password)
if minetest.get_auth_handler().set_password then
minetest.get_auth_handler().set_password(name, password)
end
end
function minetest.set_player_privs(name, privs)
if minetest.get_auth_handler().set_privileges then
minetest.get_auth_handler().set_privileges(name, privs)
end
end
function minetest.auth_reload()
if minetest.get_auth_handler().reload then
return minetest.get_auth_handler().reload()
end
return false
end

View File

@@ -1,36 +0,0 @@
--
-- This file contains built-in stuff in Minetest implemented in Lua.
--
-- It is always loaded and executed after registration of the C API,
-- before loading and running any mods.
--
-- Initialize some very basic things
print = minetest.debug
math.randomseed(os.time())
os.setlocale("C", "numeric")
local errorfct = error
error = function(text)
print(debug.traceback(""))
errorfct(text)
end
-- Load other files
local modpath = minetest.get_modpath("__builtin")
dofile(modpath.."/serialize.lua")
dofile(modpath.."/misc_helpers.lua")
dofile(modpath.."/item.lua")
dofile(modpath.."/misc_register.lua")
dofile(modpath.."/item_entity.lua")
dofile(modpath.."/deprecated.lua")
dofile(modpath.."/misc.lua")
dofile(modpath.."/privileges.lua")
dofile(modpath.."/auth.lua")
dofile(modpath.."/chatcommands.lua")
dofile(modpath.."/static_spawn.lua")
dofile(modpath.."/detached_inventory.lua")
dofile(modpath.."/falling.lua")
dofile(modpath.."/features.lua")
dofile(modpath.."/voxelarea.lua")
dofile(modpath.."/vector.lua")

View File

@@ -1,693 +0,0 @@
-- Minetest: builtin/chatcommands.lua
--
-- Chat command handler
--
minetest.chatcommands = {}
function minetest.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
minetest.chatcommands[cmd] = def
end
minetest.register_on_chat_message(function(name, message)
local cmd, param = string.match(message, "^/([^ ]+) *(.*)")
if not param then
param = ""
end
local cmd_def = minetest.chatcommands[cmd]
if cmd_def then
local has_privs, missing_privs = minetest.check_player_privs(name, cmd_def.privs)
if has_privs then
cmd_def.func(name, param)
else
minetest.chat_send_player(name, "You don't have permission to run this command (missing privileges: "..table.concat(missing_privs, ", ")..")")
end
return true -- handled chat message
end
return false
end)
--
-- Chat commands
--
minetest.register_chatcommand("me", {
params = "<action>",
description = "chat action (eg. /me orders a pizza)",
privs = {shout=true},
func = function(name, param)
minetest.chat_send_all("* " .. name .. " " .. param)
end,
})
minetest.register_chatcommand("help", {
privs = {},
params = "(nothing)/all/privs/<cmd>",
description = "Get help for commands or list privileges",
func = function(name, param)
local format_help_line = function(cmd, def)
local msg = "/"..cmd
if def.params and def.params ~= "" then msg = msg .. " " .. def.params end
if def.description and def.description ~= "" then msg = msg .. ": " .. def.description end
return msg
end
if param == "" then
local msg = ""
cmds = {}
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
table.insert(cmds, cmd)
end
end
minetest.chat_send_player(name, "Available commands: "..table.concat(cmds, " "))
minetest.chat_send_player(name, "Use '/help <cmd>' to get more information, or '/help all' to list everything.")
elseif param == "all" then
minetest.chat_send_player(name, "Available commands:")
for cmd, def in pairs(minetest.chatcommands) do
if minetest.check_player_privs(name, def.privs) then
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
elseif param == "privs" then
minetest.chat_send_player(name, "Available privileges:")
for priv, def in pairs(minetest.registered_privileges) do
minetest.chat_send_player(name, priv..": "..def.description)
end
else
local cmd = param
def = minetest.chatcommands[cmd]
if not def then
minetest.chat_send_player(name, "Command not available: "..cmd)
else
minetest.chat_send_player(name, format_help_line(cmd, def))
end
end
end,
})
minetest.register_chatcommand("privs", {
params = "<name>",
description = "print out privileges of player",
func = function(name, param)
if param == "" then
param = name
else
--[[if not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Privileges of "..param.." are hidden from you.")
return
end]]
end
minetest.chat_send_player(name, "Privileges of "..param..": "..minetest.privs_to_string(minetest.get_player_privs(param), ' '))
end,
})
minetest.register_chatcommand("grant", {
params = "<name> <privilege>|all",
description = "Give privilege to player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local grantname, grantprivstr = string.match(param, "([^ ]+) (.+)")
if not grantname or not grantprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help grant)")
return
elseif not minetest.auth_table[grantname] then
minetest.chat_send_player(name, "Player "..grantname.." does not exist.")
return
end
local grantprivs = minetest.string_to_privs(grantprivstr)
if grantprivstr == "all" then
grantprivs = minetest.registered_privileges
end
local privs = minetest.get_player_privs(grantname)
local privs_known = true
for priv, _ in pairs(grantprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
if not minetest.registered_privileges[priv] then
minetest.chat_send_player(name, "Unknown privilege: "..priv)
privs_known = false
end
privs[priv] = true
end
if not privs_known then
return
end
minetest.set_player_privs(grantname, privs)
minetest.log(name..' granted ('..minetest.privs_to_string(grantprivs, ', ')..') privileges to '..grantname)
minetest.chat_send_player(name, "Privileges of "..grantname..": "..minetest.privs_to_string(minetest.get_player_privs(grantname), ' '))
if grantname ~= name then
minetest.chat_send_player(grantname, name.." granted you privileges: "..minetest.privs_to_string(grantprivs, ' '))
end
end,
})
minetest.register_chatcommand("revoke", {
params = "<name> <privilege>|all",
description = "Remove privilege from player",
privs = {},
func = function(name, param)
if not minetest.check_player_privs(name, {privs=true}) and
not minetest.check_player_privs(name, {basic_privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
local revokename, revokeprivstr = string.match(param, "([^ ]+) (.+)")
if not revokename or not revokeprivstr then
minetest.chat_send_player(name, "Invalid parameters (see /help revoke)")
return
elseif not minetest.auth_table[revokename] then
minetest.chat_send_player(name, "Player "..revokename.." does not exist.")
return
end
local revokeprivs = minetest.string_to_privs(revokeprivstr)
local privs = minetest.get_player_privs(revokename)
for priv, _ in pairs(revokeprivs) do
if priv ~= "interact" and priv ~= "shout" and priv ~= "interact_extra" and not minetest.check_player_privs(name, {privs=true}) then
minetest.chat_send_player(name, "Your privileges are insufficient.")
return
end
end
if revokeprivstr == "all" then
privs = {}
else
for priv, _ in pairs(revokeprivs) do
privs[priv] = nil
end
end
minetest.set_player_privs(revokename, privs)
minetest.log(name..' revoked ('..minetest.privs_to_string(revokeprivs, ', ')..') privileges from '..revokename)
minetest.chat_send_player(name, "Privileges of "..revokename..": "..minetest.privs_to_string(minetest.get_player_privs(revokename), ' '))
if revokename ~= name then
minetest.chat_send_player(revokename, name.." revoked privileges from you: "..minetest.privs_to_string(revokeprivs, ' '))
end
end,
})
minetest.register_chatcommand("setpassword", {
params = "<name> <password>",
description = "set given password",
privs = {password=true},
func = function(name, param)
local toname, raw_password = string.match(param, "^([^ ]+) +(.+)$")
if not toname then
toname = string.match(param, "^([^ ]+) *$")
raw_password = nil
end
if not toname then
minetest.chat_send_player(name, "Name field required")
return
end
local actstr = "?"
if not raw_password then
minetest.set_player_password(toname, "")
actstr = "cleared"
else
minetest.set_player_password(toname, minetest.get_password_hash(toname, raw_password))
actstr = "set"
end
minetest.chat_send_player(name, "Password of player \""..toname.."\" "..actstr)
if toname ~= name then
minetest.chat_send_player(toname, "Your password was "..actstr.." by "..name)
end
end,
})
minetest.register_chatcommand("clearpassword", {
params = "<name>",
description = "set empty password",
privs = {password=true},
func = function(name, param)
toname = param
if toname == "" then
minetest.chat_send_player(name, "Name field required")
return
end
minetest.set_player_password(toname, '')
minetest.chat_send_player(name, "Password of player \""..toname.."\" cleared")
end,
})
minetest.register_chatcommand("auth_reload", {
params = "",
description = "reload authentication data",
privs = {server=true},
func = function(name, param)
local done = minetest.auth_reload()
if done then
minetest.chat_send_player(name, "Done.")
else
minetest.chat_send_player(name, "Failed.")
end
end,
})
minetest.register_chatcommand("teleport", {
params = "<X>,<Y>,<Z> | <to_name> | <name> <X>,<Y>,<Z> | <name> <to_name>",
description = "teleport to given position",
privs = {teleport=true},
func = function(name, param)
-- Returns (pos, true) if found, otherwise (pos, false)
local function find_free_position_near(pos)
local tries = {
{x=1,y=0,z=0},
{x=-1,y=0,z=0},
{x=0,y=0,z=1},
{x=0,y=0,z=-1},
}
for _, d in ipairs(tries) do
local p = {x = pos.x+d.x, y = pos.y+d.y, z = pos.z+d.z}
local n = minetest.get_node(p)
if not minetest.registered_nodes[n.name].walkable then
return p, true
end
end
return pos, false
end
local teleportee = nil
local p = {}
p.x, p.y, p.z = string.match(param, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
teleportee = minetest.get_player_by_name(name)
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local target_name = nil
target_name = string.match(param, "^([^ ]+)$")
teleportee = minetest.get_player_by_name(name)
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
if minetest.check_player_privs(name, {bring=true}) then
local teleportee = nil
local p = {}
local teleportee_name = nil
teleportee_name, p.x, p.y, p.z = string.match(param, "^([^ ]+) +([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if teleportee and p.x and p.y and p.z then
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
local teleportee = nil
local p = nil
local teleportee_name = nil
local target_name = nil
teleportee_name, target_name = string.match(param, "^([^ ]+) +([^ ]+)$")
if teleportee_name then
teleportee = minetest.get_player_by_name(teleportee_name)
end
if target_name then
local target = minetest.get_player_by_name(target_name)
if target then
p = target:getpos()
end
end
if teleportee and p then
p = find_free_position_near(p)
minetest.chat_send_player(name, "Teleporting "..teleportee_name.." to "..target_name.." at ("..p.x..", "..p.y..", "..p.z..")")
teleportee:setpos(p)
return
end
end
minetest.chat_send_player(name, "Invalid parameters (\""..param.."\") or player not found (see /help teleport)")
return
end,
})
minetest.register_chatcommand("set", {
params = "[-n] <name> <value> | <name>",
description = "set or read server configuration setting",
privs = {server=true},
func = function(name, param)
local arg, setname, setvalue = string.match(param, "(-[n]) ([^ ]+) (.+)")
if arg and arg == "-n" and setname and setvalue then
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname, setvalue = string.match(param, "([^ ]+) (.+)")
if setname and setvalue then
if not minetest.setting_get(setname) then
minetest.chat_send_player(name, "Failed. Use '/set -n <name> <value>' to create a new setting.")
return
end
minetest.setting_set(setname, setvalue)
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
local setname = string.match(param, "([^ ]+)")
if setname then
local setvalue = minetest.setting_get(setname)
if not setvalue then
setvalue = "<not set>"
end
minetest.chat_send_player(name, setname.." = "..setvalue)
return
end
minetest.chat_send_player(name, "Invalid parameters (see /help set)")
end,
})
minetest.register_chatcommand("mods", {
params = "",
description = "lists mods installed on the server",
privs = {},
func = function(name, param)
local response = ""
local modnames = minetest.get_modnames()
for i, mod in ipairs(modnames) do
response = response .. mod
-- Add space if not at the end
if i ~= #modnames then
response = response .. " "
end
end
minetest.chat_send_player(name, response)
end,
})
local function handle_give_command(cmd, giver, receiver, stackstring)
minetest.log("action", giver.." invoked "..cmd..', stackstring="'
..stackstring..'"')
minetest.log(cmd..' invoked, stackstring="'..stackstring..'"')
local itemstack = ItemStack(stackstring)
if itemstack:is_empty() then
minetest.chat_send_player(giver, 'error: cannot give an empty item')
return
elseif not itemstack:is_known() then
minetest.chat_send_player(giver, 'error: cannot give an unknown item')
return
end
local receiverref = minetest.get_player_by_name(receiver)
if receiverref == nil then
minetest.chat_send_player(giver, receiver..' is not a known player')
return
end
local leftover = receiverref:get_inventory():add_item("main", itemstack)
if leftover:is_empty() then
partiality = ""
elseif leftover:get_count() == itemstack:get_count() then
partiality = "could not be "
else
partiality = "partially "
end
-- The actual item stack string may be different from what the "giver"
-- entered (e.g. big numbers are always interpreted as 2^16-1).
stackstring = itemstack:to_string()
if giver == receiver then
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to inventory.');
else
minetest.chat_send_player(giver, '"'..stackstring
..'" '..partiality..'added to '..receiver..'\'s inventory.');
minetest.chat_send_player(receiver, '"'..stackstring
..'" '..partiality..'added to inventory.');
end
end
minetest.register_chatcommand("give", {
params = "<name> <itemstring>",
description = "give item to player",
privs = {give=true},
func = function(name, param)
local toname, itemstring = string.match(param, "^([^ ]+) +(.+)$")
if not toname or not itemstring then
minetest.chat_send_player(name, "name and itemstring required")
return
end
handle_give_command("/give", name, toname, itemstring)
end,
})
minetest.register_chatcommand("giveme", {
params = "<itemstring>",
description = "give item to yourself",
privs = {give=true},
func = function(name, param)
local itemstring = string.match(param, "(.+)$")
if not itemstring then
minetest.chat_send_player(name, "itemstring required")
return
end
handle_give_command("/giveme", name, name, itemstring)
end,
})
minetest.register_chatcommand("spawnentity", {
params = "<entityname>",
description = "spawn entity at your position",
privs = {give=true, interact=true},
func = function(name, param)
local entityname = string.match(param, "(.+)$")
if not entityname then
minetest.chat_send_player(name, "entityname required")
return
end
minetest.log("action", '/spawnentity invoked, entityname="'..entityname..'"')
local player = minetest.get_player_by_name(name)
if player == nil then
minetest.log("error", "Unable to spawn entity, player is nil")
return true -- Handled chat message
end
local p = player:getpos()
p.y = p.y + 1
minetest.add_entity(p, entityname)
minetest.chat_send_player(name, '"'..entityname
..'" spawned.');
end,
})
minetest.register_chatcommand("pulverize", {
params = "",
description = "delete item in hand",
privs = {},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if player == nil then
minetest.log("error", "Unable to pulverize, player is nil")
return true -- Handled chat message
end
if player:get_wielded_item():is_empty() then
minetest.chat_send_player(name, 'Unable to pulverize, no item in hand.')
else
player:set_wielded_item(nil)
minetest.chat_send_player(name, 'An item was pulverized.')
end
end,
})
-- Key = player name
minetest.rollback_punch_callbacks = {}
minetest.register_on_punchnode(function(pos, node, puncher)
local name = puncher:get_player_name()
if minetest.rollback_punch_callbacks[name] then
minetest.rollback_punch_callbacks[name](pos, node, puncher)
minetest.rollback_punch_callbacks[name] = nil
end
end)
minetest.register_chatcommand("rollback_check", {
params = "[<range>] [<seconds>]",
description = "check who has last touched a node or near it, "..
"max. <seconds> ago (default range=0, seconds=86400=24h)",
privs = {rollback=true},
func = function(name, param)
local range, seconds = string.match(param, "(%d+) *(%d*)")
range = tonumber(range) or 0
seconds = tonumber(seconds) or 86400
minetest.chat_send_player(name, "Punch a node (limits set: range="..
dump(range).." seconds="..dump(seconds).."s)")
minetest.rollback_punch_callbacks[name] = function(pos, node, puncher)
local name = puncher:get_player_name()
minetest.chat_send_player(name, "Checking...")
local actor, act_p, act_seconds =
minetest.rollback_get_last_node_actor(pos, range, seconds)
if actor == "" then
minetest.chat_send_player(name, "Nobody has touched the "..
"specified location in "..dump(seconds).." seconds")
return
end
local nodedesc = "this node"
if act_p.x ~= pos.x or act_p.y ~= pos.y or act_p.z ~= pos.z then
nodedesc = minetest.pos_to_string(act_p)
end
local nodename = minetest.get_node(act_p).name
minetest.chat_send_player(name, "Last actor on "..nodedesc..
" was "..actor..", "..dump(act_seconds)..
"s ago (node is now "..nodename..")")
end
end,
})
minetest.register_chatcommand("rollback", {
params = "<player name> [<seconds>] | :<actor> [<seconds>]",
description = "revert actions of a player; default for <seconds> is 60",
privs = {rollback=true},
func = function(name, param)
local target_name, seconds = string.match(param, ":([^ ]+) *(%d*)")
if not target_name then
local player_name = nil;
player_name, seconds = string.match(param, "([^ ]+) *(%d*)")
if not player_name then
minetest.chat_send_player(name, "Invalid parameters. See /help rollback and /help rollback_check")
return
end
target_name = "player:"..player_name
end
seconds = tonumber(seconds) or 60
minetest.chat_send_player(name, "Reverting actions of "..
dump(target_name).." since "..dump(seconds).." seconds.")
local success, log = minetest.rollback_revert_actions_by(
target_name, seconds)
if #log > 10 then
minetest.chat_send_player(name, "(log is too long to show)")
else
for _,line in ipairs(log) do
minetest.chat_send_player(name, line)
end
end
if success then
minetest.chat_send_player(name, "Reverting actions succeeded.")
else
minetest.chat_send_player(name, "Reverting actions FAILED.")
end
end,
})
minetest.register_chatcommand("status", {
params = "",
description = "print server status line",
privs = {},
func = function(name, param)
minetest.chat_send_player(name, minetest.get_server_status())
end,
})
minetest.register_chatcommand("time", {
params = "<0...24000>",
description = "set time of day",
privs = {settime=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Missing parameter")
return
end
local newtime = tonumber(param)
if newtime == nil then
minetest.chat_send_player(name, "Invalid time")
else
minetest.set_timeofday((newtime % 24000) / 24000)
minetest.chat_send_player(name, "Time of day changed.")
minetest.log("action", name .. " sets time " .. newtime)
end
end,
})
minetest.register_chatcommand("shutdown", {
params = "",
description = "shutdown server",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " shuts down server")
minetest.request_shutdown()
minetest.chat_send_all("*** Server shutting down (operator request).")
end,
})
minetest.register_chatcommand("ban", {
params = "<name>",
description = "ban IP of player",
privs = {ban=true},
func = function(name, param)
if param == "" then
minetest.chat_send_player(name, "Ban list: " .. minetest.get_ban_list())
return
end
if not minetest.get_player_by_name(param) then
minetest.chat_send_player(name, "No such player")
return
end
if not minetest.ban_player(param) then
minetest.chat_send_player(name, "Failed to ban player")
else
local desc = minetest.get_ban_description(param)
minetest.chat_send_player(name, "Banned " .. desc .. ".")
minetest.log("action", name .. " bans " .. desc .. ".")
end
end,
})
minetest.register_chatcommand("unban", {
params = "<name/ip>",
description = "remove IP ban",
privs = {ban=true},
func = function(name, param)
if not minetest.unban_player_or_ip(param) then
minetest.chat_send_player(name, "Failed to unban player/IP")
else
minetest.chat_send_player(name, "Unbanned " .. param)
minetest.log("action", name .. " unbans " .. param)
end
end,
})
minetest.register_chatcommand("clearobjects", {
params = "",
description = "clear all objects in world",
privs = {server=true},
func = function(name, param)
minetest.log("action", name .. " clears all objects")
minetest.chat_send_all("Clearing all objects. This may take long. You may experience a timeout. (by " .. name .. ")")
minetest.clear_objects()
minetest.log("action", "object clearing done")
minetest.chat_send_all("*** Cleared all objects.")
end,
})
minetest.register_chatcommand("msg", {
params = "<name> <message>",
description = "Send a private message",
privs = {shout=true},
func = function(name, param)
local found, _, sendto, message = param:find("^([^%s]+)%s(.+)$")
if found then
if minetest.get_player_by_name(sendto) then
minetest.log("action", "PM from "..name.." to "..sendto..": "..message)
minetest.chat_send_player(sendto, "PM from "..name..": "..message, false)
minetest.chat_send_player(name, "Message sent")
else
minetest.chat_send_player(name, "The player "..sendto.." is not online")
end
else
minetest.chat_send_player(name, "Invalid usage, see /help msg")
end
end,
})

View File

@@ -0,0 +1,70 @@
-- Minetest: builtin/client/chatcommands.lua
core.register_on_sending_chat_message(function(message)
if message:sub(1,2) == ".." then
return false
end
local first_char = message:sub(1,1)
if first_char == "/" or first_char == "." then
core.display_chat_message(core.gettext("issued command: ") .. message)
end
if first_char ~= "." then
return false
end
local cmd, param = string.match(message, "^%.([^ ]+) *(.*)")
param = param or ""
if not cmd then
core.display_chat_message(core.gettext("-!- Empty command"))
return true
end
local cmd_def = core.registered_chatcommands[cmd]
if cmd_def then
core.set_last_run_mod(cmd_def.mod_origin)
local _, result = cmd_def.func(param)
if result then
core.display_chat_message(result)
end
else
core.display_chat_message(core.gettext("-!- Invalid command: ") .. cmd)
end
return true
end)
core.register_chatcommand("list_players", {
description = core.gettext("List online players"),
func = function(param)
local player_names = core.get_player_names()
if not player_names then
return false, core.gettext("This command is disabled by server.")
end
local players = table.concat(player_names, ", ")
return true, core.gettext("Online players: ") .. players
end
})
core.register_chatcommand("disconnect", {
description = core.gettext("Exit to main menu"),
func = function(param)
core.disconnect()
end,
})
core.register_chatcommand("clear_chat_queue", {
description = core.gettext("Clear the out chat queue"),
func = function(param)
core.clear_out_chat_queue()
return true, core.gettext("The out chat queue is now empty")
end,
})
function core.run_server_chatcommand(cmd, param)
core.send_chat_message("/" .. cmd .. " " .. param)
end

View File

@@ -0,0 +1,16 @@
-- CSM death formspec. Only used when clientside modding is enabled, otherwise
-- handled by the engine.
core.register_on_death(function()
core.display_chat_message("You died.")
local formspec = "size[11,5.5]bgcolor[#320000b4;true]" ..
"label[4.85,1.35;" .. fgettext("You died") ..
"]button_exit[4,3;3,0.5;btn_respawn;".. fgettext("Respawn") .."]"
core.show_formspec("bultin:death", formspec)
end)
core.register_on_formspec_input(function(formname, fields)
if formname == "bultin:death" then
core.send_respawn()
end
end)

11
builtin/client/init.lua Normal file
View File

@@ -0,0 +1,11 @@
-- Minetest: builtin/client/init.lua
local scriptpath = core.get_builtin_path()
local clientpath = scriptpath.."client"..DIR_DELIM
local commonpath = scriptpath.."common"..DIR_DELIM
dofile(clientpath .. "register.lua")
dofile(commonpath .. "after.lua")
dofile(commonpath .. "chatcommands.lua")
dofile(clientpath .. "chatcommands.lua")
dofile(commonpath .. "vector.lua")
dofile(clientpath .. "death_formspec.lua")

View File

@@ -0,0 +1,76 @@
core.callback_origins = {}
local getinfo = debug.getinfo
debug.getinfo = nil
function core.run_callbacks(callbacks, mode, ...)
assert(type(callbacks) == "table")
local cb_len = #callbacks
if cb_len == 0 then
if mode == 2 or mode == 3 then
return true
elseif mode == 4 or mode == 5 then
return false
end
end
local ret
for i = 1, cb_len do
local cb_ret = callbacks[i](...)
if mode == 0 and i == 1 or mode == 1 and i == cb_len then
ret = cb_ret
elseif mode == 2 then
if not cb_ret or i == 1 then
ret = cb_ret
end
elseif mode == 3 then
if cb_ret then
return cb_ret
end
ret = cb_ret
elseif mode == 4 then
if (cb_ret and not ret) or i == 1 then
ret = cb_ret
end
elseif mode == 5 and cb_ret then
return cb_ret
end
end
return ret
end
--
-- Callback registration
--
local function make_registration()
local t = {}
local registerfunc = function(func)
t[#t + 1] = func
core.callback_origins[func] = {
mod = core.get_current_modname() or "??",
name = getinfo(1, "n").name or "??"
}
--local origin = core.callback_origins[func]
--print(origin.name .. ": " .. origin.mod .. " registering cbk " .. tostring(func))
end
return t, registerfunc
end
core.registered_globalsteps, core.register_globalstep = make_registration()
core.registered_on_mods_loaded, core.register_on_mods_loaded = make_registration()
core.registered_on_shutdown, core.register_on_shutdown = make_registration()
core.registered_on_receiving_chat_message, core.register_on_receiving_chat_message = make_registration()
core.registered_on_sending_chat_message, core.register_on_sending_chat_message = make_registration()
core.registered_on_death, core.register_on_death = make_registration()
core.registered_on_hp_modification, core.register_on_hp_modification = make_registration()
core.registered_on_damage_taken, core.register_on_damage_taken = make_registration()
core.registered_on_formspec_input, core.register_on_formspec_input = make_registration()
core.registered_on_dignode, core.register_on_dignode = make_registration()
core.registered_on_punchnode, core.register_on_punchnode = make_registration()
core.registered_on_placenode, core.register_on_placenode = make_registration()
core.registered_on_item_use, core.register_on_item_use = make_registration()
core.registered_on_modchannel_message, core.register_on_modchannel_message = make_registration()
core.registered_on_modchannel_signal, core.register_on_modchannel_signal = make_registration()
core.registered_on_inventory_open, core.register_on_inventory_open = make_registration()

41
builtin/common/after.lua Normal file
View File

@@ -0,0 +1,41 @@
local jobs = {}
local time = 0.0
local time_next = math.huge
core.register_globalstep(function(dtime)
time = time + dtime
if time < time_next then
return
end
time_next = math.huge
-- Iterate backwards so that we miss any new timers added by
-- a timer callback.
for i = #jobs, 1, -1 do
local job = jobs[i]
if time >= job.expire then
core.set_last_run_mod(job.mod_origin)
job.func(unpack(job.arg))
local jobs_l = #jobs
jobs[i] = jobs[jobs_l]
jobs[jobs_l] = nil
elseif job.expire < time_next then
time_next = job.expire
end
end
end)
function core.after(after, func, ...)
assert(tonumber(after) and type(func) == "function",
"Invalid minetest.after invocation")
local expire = time + after
jobs[#jobs + 1] = {
func = func,
expire = expire,
arg = {...},
mod_origin = core.get_last_run_mod()
}
time_next = math.min(time_next, expire)
end

View File

@@ -0,0 +1,40 @@
core.async_jobs = {}
local function handle_job(jobid, serialized_retval)
local retval = core.deserialize(serialized_retval)
assert(type(core.async_jobs[jobid]) == "function")
core.async_jobs[jobid](retval)
core.async_jobs[jobid] = nil
end
if core.register_globalstep then
core.register_globalstep(function(dtime)
for i, job in ipairs(core.get_finished_jobs()) do
handle_job(job.jobid, job.retval)
end
end)
else
core.async_event_handler = handle_job
end
function core.handle_async(func, parameter, callback)
-- Serialize function
local serialized_func = string.dump(func)
assert(serialized_func ~= nil)
-- Serialize parameters
local serialized_param = core.serialize(parameter)
if serialized_param == nil then
return false
end
local jobid = core.do_async_callback(serialized_func, serialized_param)
core.async_jobs[jobid] = callback
return true
end

View File

@@ -0,0 +1,112 @@
-- Minetest: builtin/common/chatcommands.lua
core.registered_chatcommands = {}
function core.register_chatcommand(cmd, def)
def = def or {}
def.params = def.params or ""
def.description = def.description or ""
def.privs = def.privs or {}
def.mod_origin = core.get_current_modname() or "??"
core.registered_chatcommands[cmd] = def
end
function core.unregister_chatcommand(name)
if core.registered_chatcommands[name] then
core.registered_chatcommands[name] = nil
else
core.log("warning", "Not unregistering chatcommand " ..name..
" because it doesn't exist.")
end
end
function core.override_chatcommand(name, redefinition)
local chatcommand = core.registered_chatcommands[name]
assert(chatcommand, "Attempt to override non-existent chatcommand "..name)
for k, v in pairs(redefinition) do
rawset(chatcommand, k, v)
end
core.registered_chatcommands[name] = chatcommand
end
local cmd_marker = "/"
local function gettext(...)
return ...
end
local function gettext_replace(text, replace)
return text:gsub("$1", replace)
end
if INIT == "client" then
cmd_marker = "."
gettext = core.gettext
gettext_replace = fgettext_ne
end
local function do_help_cmd(name, param)
local function format_help_line(cmd, def)
local msg = core.colorize("#00ffff", cmd_marker .. cmd)
if def.params and def.params ~= "" then
msg = msg .. " " .. def.params
end
if def.description and def.description ~= "" then
msg = msg .. ": " .. def.description
end
return msg
end
if param == "" then
local cmds = {}
for cmd, def in pairs(core.registered_chatcommands) do
if INIT == "client" or core.check_player_privs(name, def.privs) then
cmds[#cmds + 1] = cmd
end
end
table.sort(cmds)
return true, gettext("Available commands: ") .. table.concat(cmds, " ") .. "\n"
.. gettext_replace("Use '$1help <cmd>' to get more information,"
.. " or '$1help all' to list everything.", cmd_marker)
elseif param == "all" then
local cmds = {}
for cmd, def in pairs(core.registered_chatcommands) do
if INIT == "client" or core.check_player_privs(name, def.privs) then
cmds[#cmds + 1] = format_help_line(cmd, def)
end
end
table.sort(cmds)
return true, gettext("Available commands:").."\n"..table.concat(cmds, "\n")
elseif INIT == "game" and param == "privs" then
local privs = {}
for priv, def in pairs(core.registered_privileges) do
privs[#privs + 1] = priv .. ": " .. def.description
end
table.sort(privs)
return true, "Available privileges:\n"..table.concat(privs, "\n")
else
local cmd = param
local def = core.registered_chatcommands[cmd]
if not def then
return false, gettext("Command not available: ")..cmd
else
return true, format_help_line(cmd, def)
end
end
end
if INIT == "client" then
core.register_chatcommand("help", {
params = gettext("[all | <cmd>]"),
description = gettext("Get help for commands"),
func = function(param)
return do_help_cmd(nil, param)
end,
})
else
core.register_chatcommand("help", {
params = "[all | privs | <cmd>]",
description = "Get help for commands or list privileges",
func = do_help_cmd,
})
end

View File

@@ -0,0 +1,319 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- TODO improve doc --
-- TODO code cleanup --
-- Generic implementation of a filter/sortable list --
-- Usage: --
-- Filterlist needs to be initialized on creation. To achieve this you need to --
-- pass following functions: --
-- raw_fct() (mandatory): --
-- function returning a table containing the elements to be filtered --
-- compare_fct(element1,element2) (mandatory): --
-- function returning true/false if element1 is same element as element2 --
-- uid_match_fct(element1,uid) (optional) --
-- function telling if uid is attached to element1 --
-- filter_fct(element,filtercriteria) (optional) --
-- function returning true/false if filtercriteria met to element --
-- fetch_param (optional) --
-- parameter passed to raw_fct to aquire correct raw data --
-- --
--------------------------------------------------------------------------------
filterlist = {}
--------------------------------------------------------------------------------
function filterlist.refresh(self)
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
local self = {}
self.m_raw_list_fct = raw_fct
self.m_compare_fct = compare_fct
self.m_filter_fct = filter_fct
self.m_uid_match_fct = uid_match_fct
self.m_filtercriteria = nil
self.m_fetch_param = fetch_param
self.m_sortmode = "none"
self.m_sort_list = {}
self.m_processed_list = nil
self.m_raw_list = self.m_raw_list_fct(self.m_fetch_param)
self.add_sort_mechanism = filterlist.add_sort_mechanism
self.set_filtercriteria = filterlist.set_filtercriteria
self.get_filtercriteria = filterlist.get_filtercriteria
self.set_sortmode = filterlist.set_sortmode
self.get_list = filterlist.get_list
self.get_raw_list = filterlist.get_raw_list
self.get_raw_element = filterlist.get_raw_element
self.get_raw_index = filterlist.get_raw_index
self.get_current_index = filterlist.get_current_index
self.size = filterlist.size
self.uid_exists_raw = filterlist.uid_exists_raw
self.raw_index_by_uid = filterlist.raw_index_by_uid
self.refresh = filterlist.refresh
filterlist.process(self)
return self
end
--------------------------------------------------------------------------------
function filterlist.add_sort_mechanism(self,name,fct)
self.m_sort_list[name] = fct
end
--------------------------------------------------------------------------------
function filterlist.set_filtercriteria(self,criteria)
if criteria == self.m_filtercriteria and
type(criteria) ~= "table" then
return
end
self.m_filtercriteria = criteria
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.get_filtercriteria(self)
return self.m_filtercriteria
end
--------------------------------------------------------------------------------
--supported sort mode "alphabetic|none"
function filterlist.set_sortmode(self,mode)
if (mode == self.m_sortmode) then
return
end
self.m_sortmode = mode
filterlist.process(self)
end
--------------------------------------------------------------------------------
function filterlist.get_list(self)
return self.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_list(self)
return self.m_raw_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_element(self,idx)
if type(idx) ~= "number" then
idx = tonumber(idx)
end
if idx ~= nil and idx > 0 and idx <= #self.m_raw_list then
return self.m_raw_list[idx]
end
return nil
end
--------------------------------------------------------------------------------
function filterlist.get_raw_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #self.m_processed_list then
local entry = self.m_processed_list[listindex]
for i,v in ipairs(self.m_raw_list) do
if self.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.get_current_index(self,listindex)
assert(self.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #self.m_raw_list then
local entry = self.m_raw_list[listindex]
for i,v in ipairs(self.m_processed_list) do
if self.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.process(self)
assert(self.m_raw_list ~= nil)
if self.m_sortmode == "none" and
self.m_filtercriteria == nil then
self.m_processed_list = self.m_raw_list
return
end
self.m_processed_list = {}
for k,v in pairs(self.m_raw_list) do
if self.m_filtercriteria == nil or
self.m_filter_fct(v,self.m_filtercriteria) then
self.m_processed_list[#self.m_processed_list + 1] = v
end
end
if self.m_sortmode == "none" then
return
end
if self.m_sort_list[self.m_sortmode] ~= nil and
type(self.m_sort_list[self.m_sortmode]) == "function" then
self.m_sort_list[self.m_sortmode](self)
end
end
--------------------------------------------------------------------------------
function filterlist.size(self)
if self.m_processed_list == nil then
return 0
end
return #self.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.uid_exists_raw(self,uid)
for i,v in ipairs(self.m_raw_list) do
if self.m_uid_match_fct(v,uid) then
return true
end
end
return false
end
--------------------------------------------------------------------------------
function filterlist.raw_index_by_uid(self, uid)
local elementcount = 0
local elementidx = 0
for i,v in ipairs(self.m_raw_list) do
if self.m_uid_match_fct(v,uid) then
elementcount = elementcount +1
elementidx = i
end
end
-- If there are more elements than one with same name uid can't decide which
-- one is meant. self shouldn't be possible but just for sure.
if elementcount > 1 then
elementidx=0
end
return elementidx
end
--------------------------------------------------------------------------------
-- COMMON helper functions --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function compare_worlds(world1,world2)
if world1.path ~= world2.path then
return false
end
if world1.name ~= world2.name then
return false
end
if world1.gameid ~= world2.gameid then
return false
end
return true
end
--------------------------------------------------------------------------------
function sort_worlds_alphabetic(self)
table.sort(self.m_processed_list, function(a, b)
--fixes issue #857 (crash due to sorting nil in worldlist)
if a == nil or b == nil then
if a == nil and b ~= nil then return false end
if b == nil and a ~= nil then return true end
return false
end
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
end)
end
--------------------------------------------------------------------------------
function sort_mod_list(self)
table.sort(self.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.type ~= b.type or a.loc ~= b.loc then
if b.type == "game" then
return a.loc ~= "game"
end
return b.loc == "game"
end
-- If in same or no modpack, sort by name
if a.modpack == b.modpack then
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
-- Else compare name to modpack name
else
-- Always show modpack pseudo-mod on top of modpack mod list
if a.name == b.modpack then
return true
elseif b.name == a.modpack then
return false
end
local name_a = a.modpack or a.name
local name_b = b.modpack or b.name
if name_a:lower() == name_b:lower() then
return name_a < name_b
end
return name_a:lower() < name_b:lower()
end
end)
end

View File

@@ -0,0 +1,152 @@
local COLOR_BLUE = "#7AF"
local COLOR_GREEN = "#7F7"
local COLOR_GRAY = "#BBB"
local LIST_FORMSPEC = [[
size[13,6.5]
label[0,-0.1;%s]
tablecolumns[color;tree;text;text]
table[0,0.5;12.8,5.5;list;%s;0]
button_exit[5,6;3,1;quit;%s]
]]
local LIST_FORMSPEC_DESCRIPTION = [[
size[13,7.5]
label[0,-0.1;%s]
tablecolumns[color;tree;text;text]
table[0,0.5;12.8,4.8;list;%s;%i]
box[0,5.5;12.8,1.5;#000]
textarea[0.3,5.5;13.05,1.9;;;%s]
button_exit[5,7;3,1;quit;%s]
]]
local formspec_escape = core.formspec_escape
local check_player_privs = core.check_player_privs
-- CHAT COMMANDS FORMSPEC
local mod_cmds = {}
local function load_mod_command_tree()
mod_cmds = {}
for name, def in pairs(core.registered_chatcommands) do
mod_cmds[def.mod_origin] = mod_cmds[def.mod_origin] or {}
local cmds = mod_cmds[def.mod_origin]
-- Could be simplified, but avoid the priv checks whenever possible
cmds[#cmds + 1] = { name, def }
end
local sorted_mod_cmds = {}
for modname, cmds in pairs(mod_cmds) do
table.sort(cmds, function(a, b) return a[1] < b[1] end)
sorted_mod_cmds[#sorted_mod_cmds + 1] = { modname, cmds }
end
table.sort(sorted_mod_cmds, function(a, b) return a[1] < b[1] end)
mod_cmds = sorted_mod_cmds
end
core.after(0, load_mod_command_tree)
local function build_chatcommands_formspec(name, sel, copy)
local rows = {}
rows[1] = "#FFF,0,Command,Parameters"
local description = "For more information, click on any entry in the list.\n" ..
"Double-click to copy the entry to the chat history."
for i, data in ipairs(mod_cmds) do
rows[#rows + 1] = COLOR_BLUE .. ",0," .. formspec_escape(data[1]) .. ","
for j, cmds in ipairs(data[2]) do
local has_priv = check_player_privs(name, cmds[2].privs)
rows[#rows + 1] = ("%s,1,%s,%s"):format(
has_priv and COLOR_GREEN or COLOR_GRAY,
cmds[1], formspec_escape(cmds[2].params))
if sel == #rows then
description = cmds[2].description
if copy then
core.chat_send_player(name, ("Command: %s %s"):format(
core.colorize("#0FF", "/" .. cmds[1]), cmds[2].params))
end
end
end
end
return LIST_FORMSPEC_DESCRIPTION:format(
"Available commands: (see also: /help <cmd>)",
table.concat(rows, ","), sel or 0,
description, "Close"
)
end
-- PRIVILEGES FORMSPEC
local function build_privs_formspec(name)
local privs = {}
for priv_name, def in pairs(core.registered_privileges) do
privs[#privs + 1] = { priv_name, def }
end
table.sort(privs, function(a, b) return a[1] < b[1] end)
local rows = {}
rows[1] = "#FFF,0,Privilege,Description"
local player_privs = core.get_player_privs(name)
for i, data in ipairs(privs) do
rows[#rows + 1] = ("%s,0,%s,%s"):format(
player_privs[data[1]] and COLOR_GREEN or COLOR_GRAY,
data[1], formspec_escape(data[2].description))
end
return LIST_FORMSPEC:format(
"Available privileges:",
table.concat(rows, ","),
"Close"
)
end
-- DETAILED CHAT COMMAND INFORMATION
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "__builtin:help_cmds" or fields.quit then
return
end
local event = minetest.explode_table_event(fields.list)
if event.type ~= "INV" then
local name = player:get_player_name()
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name, event.row, event.type == "DCL"))
end
end)
local help_command = core.registered_chatcommands["help"]
local old_help_func = help_command.func
help_command.func = function(name, param)
local admin = core.settings:get("name")
-- If the admin ran help, put the output in the chat buffer as well to
-- work with the server terminal
if param == "privs" then
core.show_formspec(name, "__builtin:help_privs",
build_privs_formspec(name))
if name ~= admin then
return true
end
end
if param == "" or param == "all" then
core.show_formspec(name, "__builtin:help_cmds",
build_chatcommands_formspec(name))
if name ~= admin then
return true
end
end
return old_help_func(name, param)
end

View File

@@ -0,0 +1,702 @@
-- Minetest: builtin/misc_helpers.lua
--------------------------------------------------------------------------------
-- Localize functions to avoid table lookups (better performance).
local string_sub, string_find = string.sub, string.find
--------------------------------------------------------------------------------
local function basic_dump(o)
local tp = type(o)
if tp == "number" then
return tostring(o)
elseif tp == "string" then
return string.format("%q", o)
elseif tp == "boolean" then
return tostring(o)
elseif tp == "nil" then
return "nil"
-- Uncomment for full function dumping support.
-- Not currently enabled because bytecode isn't very human-readable and
-- dump's output is intended for humans.
--elseif tp == "function" then
-- return string.format("loadstring(%q)", string.dump(o))
else
return string.format("<%s>", tp)
end
end
local keywords = {
["and"] = true,
["break"] = true,
["do"] = true,
["else"] = true,
["elseif"] = true,
["end"] = true,
["false"] = true,
["for"] = true,
["function"] = true,
["goto"] = true, -- Lua 5.2
["if"] = true,
["in"] = true,
["local"] = true,
["nil"] = true,
["not"] = true,
["or"] = true,
["repeat"] = true,
["return"] = true,
["then"] = true,
["true"] = true,
["until"] = true,
["while"] = true,
}
local function is_valid_identifier(str)
if not str:find("^[a-zA-Z_][a-zA-Z0-9_]*$") or keywords[str] then
return false
end
return true
end
--------------------------------------------------------------------------------
-- Dumps values in a line-per-value format.
-- For example, {test = {"Testing..."}} becomes:
-- _["test"] = {}
-- _["test"][1] = "Testing..."
-- This handles tables as keys and circular references properly.
-- It also handles multiple references well, writing the table only once.
-- The dumped argument is internal-only.
function dump2(o, name, dumped)
name = name or "_"
-- "dumped" is used to keep track of serialized tables to handle
-- multiple references and circular tables properly.
-- It only contains tables as keys. The value is the name that
-- the table has in the dump, eg:
-- {x = {"y"}} -> dumped[{"y"}] = '_["x"]'
dumped = dumped or {}
if type(o) ~= "table" then
return string.format("%s = %s\n", name, basic_dump(o))
end
if dumped[o] then
return string.format("%s = %s\n", name, dumped[o])
end
dumped[o] = name
-- This contains a list of strings to be concatenated later (because
-- Lua is slow at individual concatenation).
local t = {}
for k, v in pairs(o) do
local keyStr
if type(k) == "table" then
if dumped[k] then
keyStr = dumped[k]
else
-- Key tables don't have a name, so use one of
-- the form _G["table: 0xFFFFFFF"]
keyStr = string.format("_G[%q]", tostring(k))
-- Dump key table
t[#t + 1] = dump2(k, keyStr, dumped)
end
else
keyStr = basic_dump(k)
end
local vname = string.format("%s[%s]", name, keyStr)
t[#t + 1] = dump2(v, vname, dumped)
end
return string.format("%s = {}\n%s", name, table.concat(t))
end
--------------------------------------------------------------------------------
-- This dumps values in a one-statement format.
-- For example, {test = {"Testing..."}} becomes:
-- [[{
-- test = {
-- "Testing..."
-- }
-- }]]
-- This supports tables as keys, but not circular references.
-- It performs poorly with multiple references as it writes out the full
-- table each time.
-- The indent field specifies a indentation string, it defaults to a tab.
-- Use the empty string to disable indentation.
-- The dumped and level arguments are internal-only.
function dump(o, indent, nested, level)
local t = type(o)
if not level and t == "userdata" then
-- when userdata (e.g. player) is passed directly, print its metatable:
return "userdata metatable: " .. dump(getmetatable(o))
end
if t ~= "table" then
return basic_dump(o)
end
-- Contains table -> true/nil of currently nested tables
nested = nested or {}
if nested[o] then
return "<circular reference>"
end
nested[o] = true
indent = indent or "\t"
level = level or 1
local ret = {}
local dumped_indexes = {}
for i, v in ipairs(o) do
ret[#ret + 1] = dump(v, indent, nested, level + 1)
dumped_indexes[i] = true
end
for k, v in pairs(o) do
if not dumped_indexes[k] then
if type(k) ~= "string" or not is_valid_identifier(k) then
k = "["..dump(k, indent, nested, level + 1).."]"
end
v = dump(v, indent, nested, level + 1)
ret[#ret + 1] = k.." = "..v
end
end
nested[o] = nil
if indent ~= "" then
local indent_str = "\n"..string.rep(indent, level)
local end_indent_str = "\n"..string.rep(indent, level - 1)
return string.format("{%s%s%s}",
indent_str,
table.concat(ret, ","..indent_str),
end_indent_str)
end
return "{"..table.concat(ret, ", ").."}"
end
--------------------------------------------------------------------------------
function string.split(str, delim, include_empty, max_splits, sep_is_pattern)
delim = delim or ","
max_splits = max_splits or -2
local items = {}
local pos, len = 1, #str
local plain = not sep_is_pattern
max_splits = max_splits + 1
repeat
local np, npe = string_find(str, delim, pos, plain)
np, npe = (np or (len+1)), (npe or (len+1))
if (not np) or (max_splits == 1) then
np = len + 1
npe = np
end
local s = string_sub(str, pos, np - 1)
if include_empty or (s ~= "") then
max_splits = max_splits - 1
items[#items + 1] = s
end
pos = npe + 1
until (max_splits == 0) or (pos > (len + 1))
return items
end
--------------------------------------------------------------------------------
function table.indexof(list, val)
for i, v in ipairs(list) do
if v == val then
return i
end
end
return -1
end
--------------------------------------------------------------------------------
function string:trim()
return (self:gsub("^%s*(.-)%s*$", "%1"))
end
--------------------------------------------------------------------------------
function math.hypot(x, y)
local t
x = math.abs(x)
y = math.abs(y)
t = math.min(x, y)
x = math.max(x, y)
if x == 0 then return 0 end
t = t / x
return x * math.sqrt(1 + t * t)
end
--------------------------------------------------------------------------------
function math.sign(x, tolerance)
tolerance = tolerance or 0
if x > tolerance then
return 1
elseif x < -tolerance then
return -1
end
return 0
end
--------------------------------------------------------------------------------
function math.factorial(x)
assert(x % 1 == 0 and x >= 0, "factorial expects a non-negative integer")
if x >= 171 then
-- 171! is greater than the biggest double, no need to calculate
return math.huge
end
local v = 1
for k = 2, x do
v = v * k
end
return v
end
function core.formspec_escape(text)
if text ~= nil then
text = string.gsub(text,"\\","\\\\")
text = string.gsub(text,"%]","\\]")
text = string.gsub(text,"%[","\\[")
text = string.gsub(text,";","\\;")
text = string.gsub(text,",","\\,")
end
return text
end
function core.wrap_text(text, max_length, as_table)
local result = {}
local line = {}
if #text <= max_length then
return as_table and {text} or text
end
for word in text:gmatch('%S+') do
local cur_length = #table.concat(line, ' ')
if cur_length > 0 and cur_length + #word + 1 >= max_length then
-- word wouldn't fit on current line, move to next line
table.insert(result, table.concat(line, ' '))
line = {}
end
table.insert(line, word)
end
table.insert(result, table.concat(line, ' '))
return as_table and result or table.concat(result, '\n')
end
--------------------------------------------------------------------------------
if INIT == "game" then
local dirs1 = {9, 18, 7, 12}
local dirs2 = {20, 23, 22, 21}
function core.rotate_and_place(itemstack, placer, pointed_thing,
infinitestacks, orient_flags, prevent_after_place)
orient_flags = orient_flags or {}
local unode = core.get_node_or_nil(pointed_thing.under)
if not unode then
return
end
local undef = core.registered_nodes[unode.name]
if undef and undef.on_rightclick then
return undef.on_rightclick(pointed_thing.under, unode, placer,
itemstack, pointed_thing)
end
local fdir = placer and core.dir_to_facedir(placer:get_look_dir()) or 0
local above = pointed_thing.above
local under = pointed_thing.under
local iswall = (above.y == under.y)
local isceiling = not iswall and (above.y < under.y)
if undef and undef.buildable_to then
iswall = false
end
if orient_flags.force_floor then
iswall = false
isceiling = false
elseif orient_flags.force_ceiling then
iswall = false
isceiling = true
elseif orient_flags.force_wall then
iswall = true
isceiling = false
elseif orient_flags.invert_wall then
iswall = not iswall
end
local param2 = fdir
if iswall then
param2 = dirs1[fdir + 1]
elseif isceiling then
if orient_flags.force_facedir then
param2 = 20
else
param2 = dirs2[fdir + 1]
end
else -- place right side up
if orient_flags.force_facedir then
param2 = 0
end
end
local old_itemstack = ItemStack(itemstack)
local new_itemstack = core.item_place_node(itemstack, placer,
pointed_thing, param2, prevent_after_place)
return infinitestacks and old_itemstack or new_itemstack
end
--------------------------------------------------------------------------------
--Wrapper for rotate_and_place() to check for sneak and assume Creative mode
--implies infinite stacks when performing a 6d rotation.
--------------------------------------------------------------------------------
local creative_mode_cache = core.settings:get_bool("creative_mode")
local function is_creative(name)
return creative_mode_cache or
core.check_player_privs(name, {creative = true})
end
core.rotate_node = function(itemstack, placer, pointed_thing)
local name = placer and placer:get_player_name() or ""
local invert_wall = placer and placer:get_player_control().sneak or false
return core.rotate_and_place(itemstack, placer, pointed_thing,
is_creative(name),
{invert_wall = invert_wall}, true)
end
end
--------------------------------------------------------------------------------
function core.explode_table_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 3 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
local c = tonumber(parts[3]:trim())
if type(r) == "number" and type(c) == "number"
and t ~= "INV" then
return {type=t, row=r, column=c}
end
end
end
return {type="INV", row=0, column=0}
end
--------------------------------------------------------------------------------
function core.explode_textlist_event(evt)
if evt ~= nil then
local parts = evt:split(":")
if #parts == 2 then
local t = parts[1]:trim()
local r = tonumber(parts[2]:trim())
if type(r) == "number" and t ~= "INV" then
return {type=t, index=r}
end
end
end
return {type="INV", index=0}
end
--------------------------------------------------------------------------------
function core.explode_scrollbar_event(evt)
local retval = core.explode_textlist_event(evt)
retval.value = retval.index
retval.index = nil
return retval
end
--------------------------------------------------------------------------------
function core.rgba(r, g, b, a)
return a and string.format("#%02X%02X%02X%02X", r, g, b, a) or
string.format("#%02X%02X%02X", r, g, b)
end
--------------------------------------------------------------------------------
function core.pos_to_string(pos, decimal_places)
local x = pos.x
local y = pos.y
local z = pos.z
if decimal_places ~= nil then
x = string.format("%." .. decimal_places .. "f", x)
y = string.format("%." .. decimal_places .. "f", y)
z = string.format("%." .. decimal_places .. "f", z)
end
return "(" .. x .. "," .. y .. "," .. z .. ")"
end
--------------------------------------------------------------------------------
function core.string_to_pos(value)
if value == nil then
return nil
end
local p = {}
p.x, p.y, p.z = string.match(value, "^([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
p = {}
p.x, p.y, p.z = string.match(value, "^%( *([%d.-]+)[, ] *([%d.-]+)[, ] *([%d.-]+) *%)$")
if p.x and p.y and p.z then
p.x = tonumber(p.x)
p.y = tonumber(p.y)
p.z = tonumber(p.z)
return p
end
return nil
end
--------------------------------------------------------------------------------
function core.string_to_area(value)
local p1, p2 = unpack(value:split(") ("))
if p1 == nil or p2 == nil then
return nil
end
p1 = core.string_to_pos(p1 .. ")")
p2 = core.string_to_pos("(" .. p2)
if p1 == nil or p2 == nil then
return nil
end
return p1, p2
end
local function test_string_to_area()
local p1, p2 = core.string_to_area("(10.0, 5, -2) ( 30.2, 4, -12.53)")
assert(p1.x == 10.0 and p1.y == 5 and p1.z == -2)
assert(p2.x == 30.2 and p2.y == 4 and p2.z == -12.53)
p1, p2 = core.string_to_area("(10.0, 5, -2 30.2, 4, -12.53")
assert(p1 == nil and p2 == nil)
p1, p2 = core.string_to_area("(10.0, 5,) -2 fgdf2, 4, -12.53")
assert(p1 == nil and p2 == nil)
end
test_string_to_area()
--------------------------------------------------------------------------------
function table.copy(t, seen)
local n = {}
seen = seen or {}
seen[t] = n
for k, v in pairs(t) do
n[(type(k) == "table" and (seen[k] or table.copy(k, seen))) or k] =
(type(v) == "table" and (seen[v] or table.copy(v, seen))) or v
end
return n
end
function table.insert_all(t, other)
for i=1, #other do
t[#t + 1] = other[i]
end
return t
end
function table.key_value_swap(t)
local ti = {}
for k,v in pairs(t) do
ti[v] = k
end
return ti
end
function table.shuffle(t, from, to, random)
from = from or 1
to = to or #t
random = random or math.random
local n = to - from + 1
while n > 1 do
local r = from + n-1
local l = from + random(0, n-1)
t[l], t[r] = t[r], t[l]
n = n-1
end
end
--------------------------------------------------------------------------------
-- mainmenu only functions
--------------------------------------------------------------------------------
if INIT == "mainmenu" then
function core.get_game(index)
local games = core.get_games()
if index > 0 and index <= #games then
return games[index]
end
return nil
end
end
if INIT == "client" or INIT == "mainmenu" then
function fgettext_ne(text, ...)
text = core.gettext(text)
local arg = {n=select('#', ...), ...}
if arg.n >= 1 then
-- Insert positional parameters ($1, $2, ...)
local result = ''
local pos = 1
while pos <= text:len() do
local newpos = text:find('[$]', pos)
if newpos == nil then
result = result .. text:sub(pos)
pos = text:len() + 1
else
local paramindex =
tonumber(text:sub(newpos+1, newpos+1))
result = result .. text:sub(pos, newpos-1)
.. tostring(arg[paramindex])
pos = newpos + 2
end
end
text = result
end
return text
end
function fgettext(text, ...)
return core.formspec_escape(fgettext_ne(text, ...))
end
end
local ESCAPE_CHAR = string.char(0x1b)
function core.get_color_escape_sequence(color)
return ESCAPE_CHAR .. "(c@" .. color .. ")"
end
function core.get_background_escape_sequence(color)
return ESCAPE_CHAR .. "(b@" .. color .. ")"
end
function core.colorize(color, message)
local lines = tostring(message):split("\n", true)
local color_code = core.get_color_escape_sequence(color)
for i, line in ipairs(lines) do
lines[i] = color_code .. line
end
return table.concat(lines, "\n") .. core.get_color_escape_sequence("#ffffff")
end
function core.strip_foreground_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%(c@[^)]+%)", ""))
end
function core.strip_background_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%(b@[^)]+%)", ""))
end
function core.strip_colors(str)
return (str:gsub(ESCAPE_CHAR .. "%([bc]@[^)]+%)", ""))
end
function core.translate(textdomain, str, ...)
local start_seq
if textdomain == "" then
start_seq = ESCAPE_CHAR .. "T"
else
start_seq = ESCAPE_CHAR .. "(T@" .. textdomain .. ")"
end
local arg = {n=select('#', ...), ...}
local end_seq = ESCAPE_CHAR .. "E"
local arg_index = 1
local translated = str:gsub("@(.)", function(matched)
local c = string.byte(matched)
if string.byte("1") <= c and c <= string.byte("9") then
local a = c - string.byte("0")
if a ~= arg_index then
error("Escape sequences in string given to core.translate " ..
"are not in the correct order: got @" .. matched ..
"but expected @" .. tostring(arg_index))
end
if a > arg.n then
error("Not enough arguments provided to core.translate")
end
arg_index = arg_index + 1
return ESCAPE_CHAR .. "F" .. arg[a] .. ESCAPE_CHAR .. "E"
elseif matched == "n" then
return "\n"
else
return matched
end
end)
if arg_index < arg.n + 1 then
error("Too many arguments provided to core.translate")
end
return start_seq .. translated .. end_seq
end
function core.get_translator(textdomain)
return function(str, ...) return core.translate(textdomain or "", str, ...) end
end
--------------------------------------------------------------------------------
-- Returns the exact coordinate of a pointed surface
--------------------------------------------------------------------------------
function core.pointed_thing_to_face_pos(placer, pointed_thing)
-- Avoid crash in some situations when player is inside a node, causing
-- 'above' to equal 'under'.
if vector.equals(pointed_thing.above, pointed_thing.under) then
return pointed_thing.under
end
local eye_height = placer:get_properties().eye_height
local eye_offset_first = placer:get_eye_offset()
local node_pos = pointed_thing.under
local camera_pos = placer:get_pos()
local pos_off = vector.multiply(
vector.subtract(pointed_thing.above, node_pos), 0.5)
local look_dir = placer:get_look_dir()
local offset, nc
local oc = {}
for c, v in pairs(pos_off) do
if nc or v == 0 then
oc[#oc + 1] = c
else
offset = v
nc = c
end
end
local fine_pos = {[nc] = node_pos[nc] + offset}
camera_pos.y = camera_pos.y + eye_height + eye_offset_first.y / 10
local f = (node_pos[nc] + offset - camera_pos[nc]) / look_dir[nc]
for i = 1, #oc do
fine_pos[oc[i]] = camera_pos[oc[i]] + look_dir[oc[i]] * f
end
return fine_pos
end
function core.string_to_privs(str, delim)
assert(type(str) == "string")
delim = delim or ','
local privs = {}
for _, priv in pairs(string.split(str, delim)) do
privs[priv:trim()] = true
end
return privs
end
function core.privs_to_string(privs, delim)
assert(type(privs) == "table")
delim = delim or ','
local list = {}
for priv, bool in pairs(privs) do
if bool then
list[#list + 1] = priv
end
end
return table.concat(list, delim)
end

View File

@@ -0,0 +1,212 @@
--- Lua module to serialize values as Lua code.
-- From: https://github.com/fab13n/metalua/blob/no-dll/src/lib/serialize.lua
-- License: MIT
-- @copyright 2006-2997 Fabien Fleutot <metalua@gmail.com>
-- @author Fabien Fleutot <metalua@gmail.com>
-- @author ShadowNinja <shadowninja@minetest.net>
--------------------------------------------------------------------------------
--- Serialize an object into a source code string. This string, when passed as
-- an argument to deserialize(), returns an object structurally identical to
-- the original one. The following are currently supported:
-- * Booleans, numbers, strings, and nil.
-- * Functions; uses interpreter-dependent (and sometimes platform-dependent) bytecode!
-- * Tables; they can cantain multiple references and can be recursive, but metatables aren't saved.
-- This works in two phases:
-- 1. Recursively find and record multiple references and recursion.
-- 2. Recursively dump the value into a string.
-- @param x Value to serialize (nil is allowed).
-- @return load()able string containing the value.
function core.serialize(x)
local local_index = 1 -- Top index of the "_" local table in the dump
-- table->nil/1/2 set of tables seen.
-- nil = not seen, 1 = seen once, 2 = seen multiple times.
local seen = {}
-- nest_points are places where a table appears within itself, directly
-- or not. For instance, all of these chunks create nest points in
-- table x: "x = {}; x[x] = 1", "x = {}; x[1] = x",
-- "x = {}; x[1] = {y = {x}}".
-- To handle those, two tables are used by mark_nest_point:
-- * nested - Transient set of tables being currently traversed.
-- Used for detecting nested tables.
-- * nest_points - parent->{key=value, ...} table cantaining the nested
-- keys and values in the parent. They're all dumped after all the
-- other table operations have been performed.
--
-- mark_nest_point(p, k, v) fills nest_points with information required
-- to remember that key/value (k, v) creates a nest point in table
-- parent. It also marks "parent" and the nested item(s) as occuring
-- multiple times, since several references to it will be required in
-- order to patch the nest points.
local nest_points = {}
local nested = {}
local function mark_nest_point(parent, k, v)
local nk, nv = nested[k], nested[v]
local np = nest_points[parent]
if not np then
np = {}
nest_points[parent] = np
end
np[k] = v
seen[parent] = 2
if nk then seen[k] = 2 end
if nv then seen[v] = 2 end
end
-- First phase, list the tables and functions which appear more than
-- once in x.
local function mark_multiple_occurences(x)
local tp = type(x)
if tp ~= "table" and tp ~= "function" then
-- No identity (comparison is done by value, not by instance)
return
end
if seen[x] == 1 then
seen[x] = 2
elseif seen[x] ~= 2 then
seen[x] = 1
end
if tp == "table" then
nested[x] = true
for k, v in pairs(x) do
if nested[k] or nested[v] then
mark_nest_point(x, k, v)
else
mark_multiple_occurences(k)
mark_multiple_occurences(v)
end
end
nested[x] = nil
end
end
local dumped = {} -- object->varname set
local local_defs = {} -- Dumped local definitions as source code lines
-- Mutually recursive local functions:
local dump_val, dump_or_ref_val
-- If x occurs multiple times, dump the local variable rather than
-- the value. If it's the first time it's dumped, also dump the
-- content in local_defs.
function dump_or_ref_val(x)
if seen[x] ~= 2 then
return dump_val(x)
end
local var = dumped[x]
if var then -- Already referenced
return var
end
-- First occurence, create and register reference
local val = dump_val(x)
local i = local_index
local_index = local_index + 1
var = "_["..i.."]"
local_defs[#local_defs + 1] = var.." = "..val
dumped[x] = var
return var
end
-- Second phase. Dump the object; subparts occuring multiple times
-- are dumped in local variables which can be referenced multiple
-- times. Care is taken to dump local vars in a sensible order.
function dump_val(x)
local tp = type(x)
if x == nil then return "nil"
elseif tp == "string" then return string.format("%q", x)
elseif tp == "boolean" then return x and "true" or "false"
elseif tp == "function" then
return string.format("loadstring(%q)", string.dump(x))
elseif tp == "number" then
-- Serialize integers with string.format to prevent
-- scientific notation, which doesn't preserve
-- precision and breaks things like node position
-- hashes. Serialize floats normally.
if math.floor(x) == x then
return string.format("%d", x)
else
return tostring(x)
end
elseif tp == "table" then
local vals = {}
local idx_dumped = {}
local np = nest_points[x]
for i, v in ipairs(x) do
if not np or not np[i] then
vals[#vals + 1] = dump_or_ref_val(v)
end
idx_dumped[i] = true
end
for k, v in pairs(x) do
if (not np or not np[k]) and
not idx_dumped[k] then
vals[#vals + 1] = "["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
return "{"..table.concat(vals, ", ").."}"
else
error("Can't serialize data of type "..tp)
end
end
local function dump_nest_points()
for parent, vals in pairs(nest_points) do
for k, v in pairs(vals) do
local_defs[#local_defs + 1] = dump_or_ref_val(parent)
.."["..dump_or_ref_val(k).."] = "
..dump_or_ref_val(v)
end
end
end
mark_multiple_occurences(x)
local top_level = dump_or_ref_val(x)
dump_nest_points()
if next(local_defs) then
return "local _ = {}\n"
..table.concat(local_defs, "\n")
.."\nreturn "..top_level
else
return "return "..top_level
end
end
-- Deserialization
local function safe_loadstring(...)
local func, err = loadstring(...)
if func then
setfenv(func, {})
return func
end
return nil, err
end
local function dummy_func() end
function core.deserialize(str, safe)
if type(str) ~= "string" then
return nil, "Cannot deserialize type '"..type(str)
.."'. Argument must be a string."
end
if str:byte(1) == 0x1B then
return nil, "Bytecode prohibited"
end
local f, err = loadstring(str)
if not f then return nil, err end
-- The environment is recreated every time so deseralized code cannot
-- pollute it with permanent references.
setfenv(f, {loadstring = safe and dummy_func or safe_loadstring})
local good, data = pcall(f)
if good then
return data
else
return nil, data
end
end

57
builtin/common/strict.lua Normal file
View File

@@ -0,0 +1,57 @@
-- Always warn when creating a global variable, even outside of a function.
-- This ignores mod namespaces (variables with the same name as the current mod).
local WARN_INIT = false
local getinfo = debug.getinfo
function core.global_exists(name)
if type(name) ~= "string" then
error("core.global_exists: " .. tostring(name) .. " is not a string")
end
return rawget(_G, name) ~= nil
end
local meta = {}
local declared = {}
-- Key is source file, line, and variable name; seperated by NULs
local warned = {}
function meta:__newindex(name, value)
local info = getinfo(2, "Sl")
local desc = ("%s:%d"):format(info.short_src, info.currentline)
if not declared[name] then
local warn_key = ("%s\0%d\0%s"):format(info.source,
info.currentline, name)
if not warned[warn_key] and info.what ~= "main" and
info.what ~= "C" then
core.log("warning", ("Assignment to undeclared "..
"global %q inside a function at %s.")
:format(name, desc))
warned[warn_key] = true
end
declared[name] = true
end
-- Ignore mod namespaces
if WARN_INIT and name ~= core.get_current_modname() then
core.log("warning", ("Global variable %q created at %s.")
:format(name, desc))
end
rawset(self, name, value)
end
function meta:__index(name)
local info = getinfo(2, "Sl")
local warn_key = ("%s\0%d\0%s"):format(info.source, info.currentline, name)
if not declared[name] and not warned[warn_key] and info.what ~= "C" then
core.log("warning", ("Undeclared global variable %q accessed at %s:%s")
:format(name, info.short_src, info.currentline))
warned[warn_key] = true
end
return rawget(self, name)
end
setmetatable(_G, meta)

View File

@@ -0,0 +1,73 @@
_G.core = {}
dofile("builtin/common/misc_helpers.lua")
describe("string", function()
it("trim()", function()
assert.equal("foo bar", string.trim("\n \t\tfoo bar\t "))
end)
describe("split()", function()
it("removes empty", function()
assert.same({ "hello" }, string.split("hello"))
assert.same({ "hello", "world" }, string.split("hello,world"))
assert.same({ "hello", "world" }, string.split("hello,world,,,"))
assert.same({ "hello", "world" }, string.split(",,,hello,world"))
assert.same({ "hello", "world", "2" }, string.split("hello,,,world,2"))
assert.same({ "hello ", " world" }, string.split("hello :| world", ":|"))
end)
it("keeps empty", function()
assert.same({ "hello" }, string.split("hello", ",", true))
assert.same({ "hello", "world" }, string.split("hello,world", ",", true))
assert.same({ "hello", "world", "" }, string.split("hello,world,", ",", true))
assert.same({ "hello", "", "", "world", "2" }, string.split("hello,,,world,2", ",", true))
assert.same({ "", "", "hello", "world", "2" }, string.split(",,hello,world,2", ",", true))
assert.same({ "hello ", " world | :" }, string.split("hello :| world | :", ":|"))
end)
it("max_splits", function()
assert.same({ "one" }, string.split("one", ",", true, 2))
assert.same({ "one,two,three,four" }, string.split("one,two,three,four", ",", true, 0))
assert.same({ "one", "two", "three,four" }, string.split("one,two,three,four", ",", true, 2))
assert.same({ "one", "", "two,three,four" }, string.split("one,,two,three,four", ",", true, 2))
assert.same({ "one", "two", "three,four" }, string.split("one,,,,,,two,three,four", ",", false, 2))
end)
it("pattern", function()
assert.same({ "one", "two" }, string.split("one,two", ",", false, -1, true))
assert.same({ "one", "two", "three" }, string.split("one2two3three", "%d", false, -1, true))
end)
end)
end)
describe("privs", function()
it("from string", function()
assert.same({ a = true, b = true }, core.string_to_privs("a,b"))
end)
it("to string", function()
assert.equal("one", core.privs_to_string({ one=true }))
local ret = core.privs_to_string({ a=true, b=true })
assert(ret == "a,b" or ret == "b,a")
end)
end)
describe("pos", function()
it("from string", function()
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("10.0, 5.1, -2"))
assert.same({ x = 10, y = 5.1, z = -2}, core.string_to_pos("( 10.0, 5.1, -2)"))
assert.is_nil(core.string_to_pos("asd, 5, -2)"))
end)
it("to string", function()
assert.equal("(10.1,5.2,-2.3)", core.pos_to_string({ x = 10.1, y = 5.2, z = -2.3}))
end)
end)
describe("table", function()
it("indexof()", function()
assert.equal(1, table.indexof({"foo", "bar"}, "foo"))
assert.equal(-1, table.indexof({"foo", "bar"}, "baz"))
end)
end)

View File

@@ -0,0 +1,44 @@
_G.core = {}
_G.setfenv = require 'busted.compatibility'.setfenv
dofile("builtin/common/serialize.lua")
describe("serialize", function()
it("works", function()
local test_in = {cat={sound="nyan", speed=400}, dog={sound="woof"}}
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("handles characters", function()
local test_in = {escape_chars="\n\r\t\v\\\"\'", non_european="θשׁ٩∂"}
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("handles recursive structures", function()
local test_in = { hello = "world" }
test_in.foo = test_in
local test_out = core.deserialize(core.serialize(test_in))
assert.same(test_in, test_out)
end)
it("strips functions in safe mode", function()
local test_in = {
func = function(a, b)
error("test")
end,
foo = "bar"
}
local str = core.serialize(test_in)
assert.not_nil(str:find("loadstring"))
local test_out = core.deserialize(str, true)
assert.is_nil(test_out.func)
assert.equals(test_out.foo, "bar")
end)
end)

View File

@@ -0,0 +1,46 @@
_G.vector = {}
dofile("builtin/common/vector.lua")
describe("vector", function()
describe("new()", function()
it("constructs", function()
assert.same({ x = 0, y = 0, z = 0 }, vector.new())
assert.same({ x = 1, y = 2, z = 3 }, vector.new(1, 2, 3))
assert.same({ x = 3, y = 2, z = 1 }, vector.new({ x = 3, y = 2, z = 1 }))
local input = vector.new({ x = 3, y = 2, z = 1 })
local output = vector.new(input)
assert.same(input, output)
assert.are_not.equal(input, output)
end)
it("throws on invalid input", function()
assert.has.errors(function()
vector.new({ x = 3 })
end)
assert.has.errors(function()
vector.new({ d = 3 })
end)
end)
end)
it("equal()", function()
local function assertE(a, b)
assert.is_true(vector.equals(a, b))
end
local function assertNE(a, b)
assert.is_false(vector.equals(a, b))
end
assertE({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
assertE({x = -1, y = 0, z = 1}, {x = -1, y = 0, z = 1})
local a = { x = 2, y = 4, z = -10 }
assertE(a, a)
assertNE({x = -1, y = 0, z = 1}, a)
end)
it("add()", function()
assert.same({ x = 2, y = 4, z = 6 }, vector.add(vector.new(1, 2, 3), { x = 1, y = 2, z = 3 }))
end)
end)

View File

@@ -1,10 +1,6 @@
vector = {}
local function assert_vector(v)
assert(type(v) == "table" and v.x and v.y and v.z, "Invalid vector")
end
function vector.new(a, b, c)
if type(a) == "table" then
assert(a.x and a.y and a.z, "Invalid vector passed to vector.new()")
@@ -17,20 +13,16 @@ function vector.new(a, b, c)
end
function vector.equals(a, b)
assert_vector(a)
assert_vector(b)
return a.x == b.x and
a.y == b.y and
a.z == b.z
end
function vector.length(v)
assert_vector(v)
return math.hypot(v.x, math.hypot(v.y, v.z))
end
function vector.normalize(v)
assert_vector(v)
local len = vector.length(v)
if len == 0 then
return {x=0, y=0, z=0}
@@ -39,8 +31,15 @@ function vector.normalize(v)
end
end
function vector.floor(v)
return {
x = math.floor(v.x),
y = math.floor(v.y),
z = math.floor(v.z)
}
end
function vector.round(v)
assert_vector(v)
return {
x = math.floor(v.x + 0.5),
y = math.floor(v.y + 0.5),
@@ -48,9 +47,15 @@ function vector.round(v)
}
end
function vector.apply(v, func)
return {
x = func(v.x),
y = func(v.y),
z = func(v.z)
}
end
function vector.distance(a, b)
assert_vector(a)
assert_vector(b)
local x = a.x - b.x
local y = a.y - b.y
local z = a.z - b.z
@@ -58,40 +63,34 @@ function vector.distance(a, b)
end
function vector.direction(pos1, pos2)
assert_vector(pos1)
assert_vector(pos2)
local x_raw = pos2.x - pos1.x
local y_raw = pos2.y - pos1.y
local z_raw = pos2.z - pos1.z
local x_abs = math.abs(x_raw)
local y_abs = math.abs(y_raw)
local z_abs = math.abs(z_raw)
if x_abs >= y_abs and
x_abs >= z_abs then
y_raw = y_raw * (1 / x_abs)
z_raw = z_raw * (1 / x_abs)
x_raw = x_raw / x_abs
end
if y_abs >= x_abs and
y_abs >= z_abs then
x_raw = x_raw * (1 / y_abs)
z_raw = z_raw * (1 / y_abs)
y_raw = y_raw / y_abs
end
if z_abs >= y_abs and
z_abs >= x_abs then
x_raw = x_raw * (1 / z_abs)
y_raw = y_raw * (1 / z_abs)
z_raw = z_raw / z_abs
end
return {x=x_raw, y=y_raw, z=z_raw}
return vector.normalize({
x = pos2.x - pos1.x,
y = pos2.y - pos1.y,
z = pos2.z - pos1.z
})
end
function vector.angle(a, b)
local dotp = vector.dot(a, b)
local cp = vector.cross(a, b)
local crossplen = vector.length(cp)
return math.atan2(crossplen, dotp)
end
function vector.dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z
end
function vector.cross(a, b)
return {
x = a.y * b.z - a.z * b.y,
y = a.z * b.x - a.x * b.z,
z = a.x * b.y - a.y * b.x
}
end
function vector.add(a, b)
assert_vector(a)
if type(b) == "table" then
assert_vector(b)
return {x = a.x + b.x,
y = a.y + b.y,
z = a.z + b.z}
@@ -103,9 +102,7 @@ function vector.add(a, b)
end
function vector.subtract(a, b)
assert_vector(a)
if type(b) == "table" then
assert_vector(b)
return {x = a.x - b.x,
y = a.y - b.y,
z = a.z - b.z}
@@ -117,9 +114,7 @@ function vector.subtract(a, b)
end
function vector.multiply(a, b)
assert_vector(a)
if type(b) == "table" then
assert_vector(b)
return {x = a.x * b.x,
y = a.y * b.y,
z = a.z * b.z}
@@ -131,9 +126,7 @@ function vector.multiply(a, b)
end
function vector.divide(a, b)
assert_vector(a)
if type(b) == "table" then
assert_vector(b)
return {x = a.x / b.x,
y = a.y / b.y,
z = a.z / b.z}
@@ -144,3 +137,7 @@ function vector.divide(a, b)
end
end
function vector.sort(a, b)
return {x = math.min(a.x, b.x), y = math.min(a.y, b.y), z = math.min(a.z, b.z)},
{x = math.max(a.x, b.x), y = math.max(a.y, b.y), z = math.max(a.z, b.z)}
end

View File

@@ -1,48 +0,0 @@
-- Minetest: builtin/deprecated.lua
--
-- Default material types
--
function digprop_err()
minetest.log("info", debug.traceback())
minetest.log("info", "WARNING: The minetest.digprop_* functions are obsolete and need to be replaced by item groups.")
end
minetest.digprop_constanttime = digprop_err
minetest.digprop_stonelike = digprop_err
minetest.digprop_dirtlike = digprop_err
minetest.digprop_gravellike = digprop_err
minetest.digprop_woodlike = digprop_err
minetest.digprop_leaveslike = digprop_err
minetest.digprop_glasslike = digprop_err
minetest.node_metadata_inventory_move_allow_all = function()
minetest.log("info", "WARNING: minetest.node_metadata_inventory_move_allow_all is obsolete and does nothing.")
end
minetest.add_to_creative_inventory = function(itemstring)
minetest.log('info', "WARNING: minetest.add_to_creative_inventory: This function is deprecated and does nothing.")
end
--
-- EnvRef
--
minetest.env = {}
local envref_deprecation_message_printed = false
setmetatable(minetest.env, {
__index = function(table, key)
if not envref_deprecation_message_printed then
minetest.log("info", "WARNING: minetest.env:[...] is deprecated and should be replaced with minetest.[...]")
envref_deprecation_message_printed = true
end
local func = minetest[key]
if type(func) == "function" then
rawset(table, key, function(self, ...)
return func(...)
end)
else
rawset(table, key, nil)
end
return rawget(table, key)
end
})

View File

@@ -1,19 +0,0 @@
-- Minetest: builtin/detached_inventory.lua
minetest.detached_inventories = {}
function minetest.create_detached_inventory(name, callbacks)
local stuff = {}
stuff.name = name
if callbacks then
stuff.allow_move = callbacks.allow_move
stuff.allow_put = callbacks.allow_put
stuff.allow_take = callbacks.allow_take
stuff.on_move = callbacks.on_move
stuff.on_put = callbacks.on_put
stuff.on_take = callbacks.on_take
end
minetest.detached_inventories[name] = stuff
return minetest.create_detached_inventory_raw(name)
end

View File

@@ -1,217 +0,0 @@
-- Minetest: builtin/item.lua
--
-- Falling stuff
--
minetest.register_entity("__builtin:falling_node", {
initial_properties = {
physical = true,
collide_with_objects = false,
collisionbox = {-0.5,-0.5,-0.5, 0.5,0.5,0.5},
visual = "wielditem",
textures = {},
visual_size = {x=0.667, y=0.667},
},
node = {},
set_node = function(self, node)
self.node = node
local stack = ItemStack(node.name)
local itemtable = stack:to_table()
local itemname = nil
if itemtable then
itemname = stack:to_table().name
end
local item_texture = nil
local item_type = ""
if minetest.registered_items[itemname] then
item_texture = minetest.registered_items[itemname].inventory_image
item_type = minetest.registered_items[itemname].type
end
prop = {
is_visible = true,
textures = {node.name},
}
self.object:set_properties(prop)
end,
get_staticdata = function(self)
return self.node.name
end,
on_activate = function(self, staticdata)
self.object:set_armor_groups({immortal=1})
--self.object:setacceleration({x=0, y=-10, z=0})
self:set_node({name=staticdata})
end,
on_step = function(self, dtime)
-- Set gravity
self.object:setacceleration({x=0, y=-10, z=0})
-- Turn to actual sand when collides to ground or just move
local pos = self.object:getpos()
local bcp = {x=pos.x, y=pos.y-0.7, z=pos.z} -- Position of bottom center point
local bcn = minetest.get_node(bcp)
local bcd = minetest.registered_nodes[bcn.name]
-- Note: walkable is in the node definition, not in item groups
if not bcd or
(bcd.walkable or
(minetest.get_node_group(self.node.name, "float") ~= 0 and
bcd.liquidtype ~= "none")) then
if bcd and bcd.leveled and
bcn.name == self.node.name then
local addlevel = self.node.level
if addlevel == nil or addlevel <= 0 then
addlevel = bcd.leveled
end
if minetest.add_node_level(bcp, addlevel) == 0 then
self.object:remove()
return
end
elseif bcd and bcd.buildable_to and
(minetest.get_node_group(self.node.name, "float") == 0 or
bcd.liquidtype == "none") then
minetest.remove_node(bcp)
return
end
local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
-- Check what's here
local n2 = minetest.get_node(np)
-- If it's not air or liquid, remove node and replace it with
-- it's drops
if n2.name ~= "air" and (not minetest.registered_nodes[n2.name] or
minetest.registered_nodes[n2.name].liquidtype == "none") then
local drops = minetest.get_node_drops(n2.name, "")
minetest.remove_node(np)
-- Add dropped items
local _, dropped_item
for _, dropped_item in ipairs(drops) do
minetest.add_item(np, dropped_item)
end
-- Run script hook
local _, callback
for _, callback in ipairs(minetest.registered_on_dignodes) do
callback(np, n2, nil)
end
end
-- Create node and remove entity
minetest.add_node(np, self.node)
self.object:remove()
nodeupdate(np)
else
-- Do nothing
end
end
})
function spawn_falling_node(p, node)
obj = minetest.add_entity(p, "__builtin:falling_node")
obj:get_luaentity():set_node(node)
end
function drop_attached_node(p)
local nn = minetest.get_node(p).name
minetest.remove_node(p)
for _,item in ipairs(minetest.get_node_drops(nn, "")) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
minetest.add_item(pos, item)
end
end
function check_attached_node(p, n)
local def = minetest.registered_nodes[n.name]
local d = {x=0, y=0, z=0}
if def.paramtype2 == "wallmounted" then
if n.param2 == 0 then
d.y = 1
elseif n.param2 == 1 then
d.y = -1
elseif n.param2 == 2 then
d.x = 1
elseif n.param2 == 3 then
d.x = -1
elseif n.param2 == 4 then
d.z = 1
elseif n.param2 == 5 then
d.z = -1
end
else
d.y = -1
end
local p2 = {x=p.x+d.x, y=p.y+d.y, z=p.z+d.z}
local nn = minetest.get_node(p2).name
local def2 = minetest.registered_nodes[nn]
if def2 and not def2.walkable then
return false
end
return true
end
--
-- Some common functions
--
function nodeupdate_single(p, delay)
n = minetest.get_node(p)
if minetest.get_node_group(n.name, "falling_node") ~= 0 then
p_bottom = {x=p.x, y=p.y-1, z=p.z}
n_bottom = minetest.get_node(p_bottom)
-- Note: walkable is in the node definition, not in item groups
if minetest.registered_nodes[n_bottom.name] and
(minetest.get_node_group(n.name, "float") == 0 or minetest.registered_nodes[n_bottom.name].liquidtype == "none") and
(n.name ~= n_bottom.name or (minetest.registered_nodes[n_bottom.name].leveled and minetest.env:get_node_level(p_bottom) < minetest.env:get_node_max_level(p_bottom))) and
(not minetest.registered_nodes[n_bottom.name].walkable or
minetest.registered_nodes[n_bottom.name].buildable_to) then
if delay then
minetest.after(0.1, nodeupdate_single, {x=p.x, y=p.y, z=p.z}, false)
else
n.level = minetest.env:get_node_level(p)
minetest.remove_node(p)
spawn_falling_node(p, n)
nodeupdate(p)
end
end
end
if minetest.get_node_group(n.name, "attached_node") ~= 0 then
if not check_attached_node(p, n) then
drop_attached_node(p)
nodeupdate(p)
end
end
end
function nodeupdate(p, delay)
-- Round p to prevent falling entities to get stuck
p.x = math.floor(p.x+0.5)
p.y = math.floor(p.y+0.5)
p.z = math.floor(p.z+0.5)
for x = -1,1 do
for y = -1,1 do
for z = -1,1 do
nodeupdate_single({x=p.x+x, y=p.y+y, z=p.z+z}, delay or not (x==0 and y==0 and z==0))
end
end
end
end
--
-- Global callbacks
--
function on_placenode(p, node)
nodeupdate(p)
end
minetest.register_on_placenode(on_placenode)
function on_dignode(p, node)
nodeupdate(p)
end
minetest.register_on_dignode(on_dignode)

View File

@@ -1,29 +0,0 @@
-- Minetest: builtin/features.lua
minetest.features = {
glasslike_framed = true,
nodebox_as_selectionbox = true,
chat_send_player_param3 = true,
get_all_craft_recipes_works = true,
use_texture_alpha = true,
no_legacy_abms = true,
}
function minetest.has_feature(arg)
if type(arg) == "table" then
missing_features = {}
result = true
for ft, _ in pairs(arg) do
if not minetest.features[ftr] then
missing_features[ftr] = true
result = false
end
end
return result, missing_features
elseif type(arg) == "string" then
if not minetest.features[arg] then
return false, {[arg]=true}
end
return true, {}
end
end

View File

@@ -1,287 +0,0 @@
--Minetest
--Copyright (C) 2013 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- Generic implementation of a filter/sortable list --
--------------------------------------------------------------------------------
filterlist = {}
--------------------------------------------------------------------------------
function filterlist.refresh(this)
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
filterlist.process(this)
end
--------------------------------------------------------------------------------
function filterlist.create(raw_fct,compare_fct,uid_match_fct,filter_fct,fetch_param)
assert((raw_fct ~= nil) and (type(raw_fct) == "function"))
assert((compare_fct ~= nil) and (type(compare_fct) == "function"))
local this = {}
this.m_raw_list_fct = raw_fct
this.m_compare_fct = compare_fct
this.m_filter_fct = filter_fct
this.m_uid_match_fct = uid_match_fct
this.m_filtercriteria = nil
this.m_fetch_param = fetch_param
this.m_sortmode = "none"
this.m_sort_list = {}
this.m_processed_list = nil
this.m_raw_list = this.m_raw_list_fct(this.m_fetch_param)
filterlist.process(this)
return this
end
--------------------------------------------------------------------------------
function filterlist.add_sort_mechanism(this,name,fct)
this.m_sort_list[name] = fct
end
--------------------------------------------------------------------------------
function filterlist.set_filtercriteria(this,criteria)
if criteria == this.m_filtercriteria and
type(criteria) ~= "table" then
return
end
this.m_filtercriteria = criteria
filterlist.process(this)
end
--------------------------------------------------------------------------------
function filterlist.get_filtercriteria(this)
return this.m_filtercriteria
end
--------------------------------------------------------------------------------
--supported sort mode "alphabetic|none"
function filterlist.set_sortmode(this,mode)
if (mode == this.m_sortmode) then
return
end
this.m_sortmode = mode
filterlist.process(this)
end
--------------------------------------------------------------------------------
function filterlist.get_list(this)
return this.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_list(this)
return this.m_raw_list
end
--------------------------------------------------------------------------------
function filterlist.get_raw_element(this,idx)
if type(idx) ~= "number" then
idx = tonumber(idx)
end
if idx ~= nil and idx > 0 and idx < #this.m_raw_list then
return this.m_raw_list[idx]
end
return nil
end
--------------------------------------------------------------------------------
function filterlist.get_raw_index(this,listindex)
assert(this.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #this.m_processed_list then
local entry = this.m_processed_list[listindex]
for i,v in ipairs(this.m_raw_list) do
if this.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.get_current_index(this,listindex)
assert(this.m_processed_list ~= nil)
if listindex ~= nil and listindex > 0 and
listindex <= #this.m_raw_list then
local entry = this.m_raw_list[listindex]
for i,v in ipairs(this.m_processed_list) do
if this.m_compare_fct(v,entry) then
return i
end
end
end
return 0
end
--------------------------------------------------------------------------------
function filterlist.process(this)
assert(this.m_raw_list ~= nil)
if this.m_sortmode == "none" and
this.m_filtercriteria == nil then
this.m_processed_list = this.m_raw_list
return
end
this.m_processed_list = {}
for k,v in pairs(this.m_raw_list) do
if this.m_filtercriteria == nil or
this.m_filter_fct(v,this.m_filtercriteria) then
table.insert(this.m_processed_list,v)
end
end
if this.m_sortmode == "none" then
return
end
if this.m_sort_list[this.m_sortmode] ~= nil and
type(this.m_sort_list[this.m_sortmode]) == "function" then
this.m_sort_list[this.m_sortmode](this)
end
end
--------------------------------------------------------------------------------
function filterlist.size(this)
if this.m_processed_list == nil then
return 0
end
return #this.m_processed_list
end
--------------------------------------------------------------------------------
function filterlist.uid_exists_raw(this,uid)
for i,v in ipairs(this.m_raw_list) do
if this.m_uid_match_fct(v,uid) then
return true
end
end
return false
end
--------------------------------------------------------------------------------
function filterlist.raw_index_by_uid(this, uid)
local elementcount = 0
local elementidx = 0
for i,v in ipairs(this.m_raw_list) do
if this.m_uid_match_fct(v,uid) then
elementcount = elementcount +1
elementidx = i
end
end
-- If there are more elements than one with same name uid can't decide which
-- one is meant. This shouldn't be possible but just for sure.
if elementcount > 1 then
elementidx=0
end
return elementidx
end
--------------------------------------------------------------------------------
-- COMMON helper functions --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function compare_worlds(world1,world2)
if world1.path ~= world2.path then
return false
end
if world1.name ~= world2.name then
return false
end
if world1.gameid ~= world2.gameid then
return false
end
return true
end
--------------------------------------------------------------------------------
function sort_worlds_alphabetic(this)
table.sort(this.m_processed_list, function(a, b)
--fixes issue #857 (crash due to sorting nil in worldlist)
if a == nil or b == nil then
if a == nil and b ~= nil then return false end
if b == nil and a ~= nil then return true end
return false
end
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
end)
end
--------------------------------------------------------------------------------
function sort_mod_list(this)
table.sort(this.m_processed_list, function(a, b)
-- Show game mods at bottom
if a.typ ~= b.typ then
return b.typ == "game_mod"
end
-- If in same or no modpack, sort by name
if a.modpack == b.modpack then
if a.name:lower() == b.name:lower() then
return a.name < b.name
end
return a.name:lower() < b.name:lower()
-- Else compare name to modpack name
else
-- Always show modpack pseudo-mod on top of modpack mod list
if a.name == b.modpack then
return true
elseif b.name == a.modpack then
return false
end
local name_a = a.modpack or a.name
local name_b = b.modpack or b.name
if name_a:lower() == name_b:lower() then
return name_a < name_b
end
return name_a:lower() < name_b:lower()
end
end)
end

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builtin/fstk/buttonbar.lua Normal file
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function buttonbar_formspec(self)
if self.hidden then
return ""
end
local formspec = string.format("box[%f,%f;%f,%f;%s]",
self.pos.x,self.pos.y ,self.size.x,self.size.y,self.bgcolor)
for i=self.startbutton,#self.buttons,1 do
local btn_name = self.buttons[i].name
local btn_pos = {}
if self.orientation == "horizontal" then
btn_pos.x = self.pos.x + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.x = self.pos.x + (self.btn_size * 0.05)
end
if self.orientation == "vertical" then
btn_pos.y = self.pos.y + --base pos
(i - self.startbutton) * self.btn_size + --button offset
self.btn_initial_offset
else
btn_pos.y = self.pos.y + (self.btn_size * 0.05)
end
if (self.orientation == "vertical" and
(btn_pos.y + self.btn_size <= self.pos.y + self.size.y)) or
(self.orientation == "horizontal" and
(btn_pos.x + self.btn_size <= self.pos.x + self.size.x)) then
local borders="true"
if self.buttons[i].image ~= nil then
borders="false"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;%s;%s;%s;true;%s]tooltip[%s;%s]",
btn_pos.x, btn_pos.y, self.btn_size, self.btn_size,
self.buttons[i].image, btn_name, self.buttons[i].caption,
borders, btn_name, self.buttons[i].tooltip)
else
--print("end of displayable buttons: orientation: " .. self.orientation)
--print( "button_end: " .. (btn_pos.y + self.btn_size - (self.btn_size * 0.05)))
--print( "bar_end: " .. (self.pos.x + self.size.x))
break
end
end
if (self.have_move_buttons) then
local btn_dec_pos = {}
btn_dec_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_dec_pos.y = self.pos.y + (self.btn_size * 0.05)
local btn_inc_pos = {}
local btn_size = {}
if self.orientation == "horizontal" then
btn_size.x = 0.5
btn_size.y = self.btn_size
btn_inc_pos.x = self.pos.x + self.size.x - 0.5
btn_inc_pos.y = self.pos.y + (self.btn_size * 0.05)
else
btn_size.x = self.btn_size
btn_size.y = 0.5
btn_inc_pos.x = self.pos.x + (self.btn_size * 0.05)
btn_inc_pos.y = self.pos.y + self.size.y - 0.5
end
local text_dec = "<"
local text_inc = ">"
if self.orientation == "vertical" then
text_dec = "^"
text_inc = "v"
end
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_dec_%s;%s;true;true]",
btn_dec_pos.x, btn_dec_pos.y, btn_size.x, btn_size.y,
self.name, text_dec)
formspec = formspec ..
string.format("image_button[%f,%f;%f,%f;;btnbar_inc_%s;%s;true;true]",
btn_inc_pos.x, btn_inc_pos.y, btn_size.x, btn_size.y,
self.name, text_inc)
end
return formspec
end
local function buttonbar_buttonhandler(self, fields)
if fields["btnbar_inc_" .. self.name] ~= nil and
self.startbutton < #self.buttons then
self.startbutton = self.startbutton + 1
return true
end
if fields["btnbar_dec_" .. self.name] ~= nil and self.startbutton > 1 then
self.startbutton = self.startbutton - 1
return true
end
for i=1,#self.buttons,1 do
if fields[self.buttons[i].name] ~= nil then
return self.userbuttonhandler(fields)
end
end
end
local buttonbar_metatable = {
handle_buttons = buttonbar_buttonhandler,
handle_events = function(self, event) end,
get_formspec = buttonbar_formspec,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
delete = function(self) ui.delete(self) end,
add_button = function(self, name, caption, image, tooltip)
if caption == nil then caption = "" end
if image == nil then image = "" end
if tooltip == nil then tooltip = "" end
self.buttons[#self.buttons + 1] = {
name = name,
caption = caption,
image = image,
tooltip = tooltip
}
if self.orientation == "horizontal" then
if ( (self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.x ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
else
if ((self.btn_size * #self.buttons) + (self.btn_size * 0.05 *2)
> self.size.y ) then
self.btn_initial_offset = self.btn_size * 0.05 + 0.5
self.have_move_buttons = true
end
end
end,
set_bgparams = function(self, bgcolor)
if (type(bgcolor) == "string") then
self.bgcolor = bgcolor
end
end,
}
buttonbar_metatable.__index = buttonbar_metatable
function buttonbar_create(name, cbf_buttonhandler, pos, orientation, size)
assert(name ~= nil)
assert(cbf_buttonhandler ~= nil)
assert(orientation == "vertical" or orientation == "horizontal")
assert(pos ~= nil and type(pos) == "table")
assert(size ~= nil and type(size) == "table")
local self = {}
self.name = name
self.type = "addon"
self.bgcolor = "#000000"
self.pos = pos
self.size = size
self.orientation = orientation
self.startbutton = 1
self.have_move_buttons = false
self.hidden = false
if self.orientation == "horizontal" then
self.btn_size = self.size.y
else
self.btn_size = self.size.x
end
if (self.btn_initial_offset == nil) then
self.btn_initial_offset = self.btn_size * 0.05
end
self.userbuttonhandler = cbf_buttonhandler
self.buttons = {}
setmetatable(self,buttonbar_metatable)
ui.add(self)
return self
end

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builtin/fstk/dialog.lua Normal file
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--this program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
local function dialog_event_handler(self,event)
if self.user_eventhandler == nil or
self.user_eventhandler(event) == false then
--close dialog on esc
if event == "MenuQuit" then
self:delete()
return true
end
end
end
local dialog_metatable = {
eventhandler = dialog_event_handler,
get_formspec = function(self)
if not self.hidden then return self.formspec(self.data) end
end,
handle_buttons = function(self,fields)
if not self.hidden then return self.buttonhandler(self,fields) end
end,
handle_events = function(self,event)
if not self.hidden then return self.eventhandler(self,event) end
end,
hide = function(self) self.hidden = true end,
show = function(self) self.hidden = false end,
delete = function(self)
if self.parent ~= nil then
self.parent:show()
end
ui.delete(self)
end,
set_parent = function(self,parent) self.parent = parent end
}
dialog_metatable.__index = dialog_metatable
function dialog_create(name,get_formspec,buttonhandler,eventhandler)
local self = {}
self.name = name
self.type = "toplevel"
self.hidden = true
self.data = {}
self.formspec = get_formspec
self.buttonhandler = buttonhandler
self.user_eventhandler = eventhandler
setmetatable(self,dialog_metatable)
ui.add(self)
return self
end

273
builtin/fstk/tabview.lua Normal file
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
--------------------------------------------------------------------------------
-- A tabview implementation --
-- Usage: --
-- tabview.create: returns initialized tabview raw element --
-- element.add(tab): add a tab declaration --
-- element.handle_buttons() --
-- element.handle_events() --
-- element.getFormspec() returns formspec of tabview --
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local function add_tab(self,tab)
assert(tab.size == nil or (type(tab.size) == table and
tab.size.x ~= nil and tab.size.y ~= nil))
assert(tab.cbf_formspec ~= nil and type(tab.cbf_formspec) == "function")
assert(tab.cbf_button_handler == nil or
type(tab.cbf_button_handler) == "function")
assert(tab.cbf_events == nil or type(tab.cbf_events) == "function")
local newtab = {
name = tab.name,
caption = tab.caption,
button_handler = tab.cbf_button_handler,
event_handler = tab.cbf_events,
get_formspec = tab.cbf_formspec,
tabsize = tab.tabsize,
on_change = tab.on_change,
tabdata = {},
}
self.tablist[#self.tablist + 1] = newtab
if self.last_tab_index == #self.tablist then
self.current_tab = tab.name
if tab.on_activate ~= nil then
tab.on_activate(nil,tab.name)
end
end
end
--------------------------------------------------------------------------------
local function get_formspec(self)
local formspec = ""
if not self.hidden and (self.parent == nil or not self.parent.hidden) then
if self.parent == nil then
local tsize = self.tablist[self.last_tab_index].tabsize or
{width=self.width, height=self.height}
formspec = formspec ..
string.format("size[%f,%f,%s]",tsize.width,tsize.height,
dump(self.fixed_size))
end
formspec = formspec .. self:tab_header()
formspec = formspec ..
self.tablist[self.last_tab_index].get_formspec(
self,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata,
self.tablist[self.last_tab_index].tabsize
)
end
return formspec
end
--------------------------------------------------------------------------------
local function handle_buttons(self,fields)
if self.hidden then
return false
end
if self:handle_tab_buttons(fields) then
return true
end
if self.glb_btn_handler ~= nil and
self.glb_btn_handler(self,fields) then
return true
end
if self.tablist[self.last_tab_index].button_handler ~= nil then
return
self.tablist[self.last_tab_index].button_handler(
self,
fields,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
end
return false
end
--------------------------------------------------------------------------------
local function handle_events(self,event)
if self.hidden then
return false
end
if self.glb_evt_handler ~= nil and
self.glb_evt_handler(self,event) then
return true
end
if self.tablist[self.last_tab_index].evt_handler ~= nil then
return
self.tablist[self.last_tab_index].evt_handler(
self,
event,
self.tablist[self.last_tab_index].name,
self.tablist[self.last_tab_index].tabdata
)
end
return false
end
--------------------------------------------------------------------------------
local function tab_header(self)
local toadd = ""
for i=1,#self.tablist,1 do
if toadd ~= "" then
toadd = toadd .. ","
end
toadd = toadd .. self.tablist[i].caption
end
return string.format("tabheader[%f,%f;%s;%s;%i;true;false]",
self.header_x, self.header_y, self.name, toadd, self.last_tab_index);
end
--------------------------------------------------------------------------------
local function switch_to_tab(self, index)
--first call on_change for tab to leave
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("LEAVE",
self.current_tab, self.tablist[index].name)
end
--update tabview data
self.last_tab_index = index
local old_tab = self.current_tab
self.current_tab = self.tablist[index].name
if (self.autosave_tab) then
core.settings:set(self.name .. "_LAST",self.current_tab)
end
-- call for tab to enter
if self.tablist[index].on_change ~= nil then
self.tablist[index].on_change("ENTER",
old_tab,self.current_tab)
end
end
--------------------------------------------------------------------------------
local function handle_tab_buttons(self,fields)
--save tab selection to config file
if fields[self.name] then
local index = tonumber(fields[self.name])
switch_to_tab(self, index)
return true
end
return false
end
--------------------------------------------------------------------------------
local function set_tab_by_name(self, name)
for i=1,#self.tablist,1 do
if self.tablist[i].name == name then
switch_to_tab(self, i)
return true
end
end
return false
end
--------------------------------------------------------------------------------
local function hide_tabview(self)
self.hidden=true
--call on_change as we're not gonna show self tab any longer
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("LEAVE",
self.current_tab, nil)
end
end
--------------------------------------------------------------------------------
local function show_tabview(self)
self.hidden=false
-- call for tab to enter
if self.tablist[self.last_tab_index].on_change ~= nil then
self.tablist[self.last_tab_index].on_change("ENTER",
nil,self.current_tab)
end
end
local tabview_metatable = {
add = add_tab,
handle_buttons = handle_buttons,
handle_events = handle_events,
get_formspec = get_formspec,
show = show_tabview,
hide = hide_tabview,
delete = function(self) ui.delete(self) end,
set_parent = function(self,parent) self.parent = parent end,
set_autosave_tab =
function(self,value) self.autosave_tab = value end,
set_tab = set_tab_by_name,
set_global_button_handler =
function(self,handler) self.glb_btn_handler = handler end,
set_global_event_handler =
function(self,handler) self.glb_evt_handler = handler end,
set_fixed_size =
function(self,state) self.fixed_size = state end,
tab_header = tab_header,
handle_tab_buttons = handle_tab_buttons
}
tabview_metatable.__index = tabview_metatable
--------------------------------------------------------------------------------
function tabview_create(name, size, tabheaderpos)
local self = {}
self.name = name
self.type = "toplevel"
self.width = size.x
self.height = size.y
self.header_x = tabheaderpos.x
self.header_y = tabheaderpos.y
setmetatable(self, tabview_metatable)
self.fixed_size = true
self.hidden = true
self.current_tab = nil
self.last_tab_index = 1
self.tablist = {}
self.autosave_tab = false
ui.add(self)
return self
end

195
builtin/fstk/ui.lua Normal file
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--Minetest
--Copyright (C) 2014 sapier
--
--This program is free software; you can redistribute it and/or modify
--it under the terms of the GNU Lesser General Public License as published by
--the Free Software Foundation; either version 2.1 of the License, or
--(at your option) any later version.
--
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
--GNU Lesser General Public License for more details.
--
--You should have received a copy of the GNU Lesser General Public License along
--with this program; if not, write to the Free Software Foundation, Inc.,
--51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
ui = {}
ui.childlist = {}
ui.default = nil
--------------------------------------------------------------------------------
function ui.add(child)
--TODO check child
ui.childlist[child.name] = child
return child.name
end
--------------------------------------------------------------------------------
function ui.delete(child)
if ui.childlist[child.name] == nil then
return false
end
ui.childlist[child.name] = nil
return true
end
--------------------------------------------------------------------------------
function ui.set_default(name)
ui.default = name
end
--------------------------------------------------------------------------------
function ui.find_by_name(name)
return ui.childlist[name]
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- Internal functions not to be called from user
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
function ui.update()
local formspec = {}
-- handle errors
if gamedata ~= nil and gamedata.reconnect_requested then
local error_message = core.formspec_escape(
gamedata.errormessage or "<none available>")
formspec = {
"size[14,8]",
"real_coordinates[true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
fgettext("The server has requested a reconnect:"), error_message),
"button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
"button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
}
elseif gamedata ~= nil and gamedata.errormessage ~= nil then
local error_message = core.formspec_escape(gamedata.errormessage)
local error_title
if string.find(gamedata.errormessage, "ModError") then
error_title = fgettext("An error occurred in a Lua script:")
else
error_title = fgettext("An error occurred:")
end
formspec = {
"size[14,8]",
"real_coordinates[true]",
"box[0.5,1.2;13,5;#000]",
("textarea[0.5,1.2;13,5;;%s;%s]"):format(
error_title, error_message),
"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("Ok") .. "]"
}
else
local active_toplevel_ui_elements = 0
for key,value in pairs(ui.childlist) do
if (value.type == "toplevel") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
active_toplevel_ui_elements = active_toplevel_ui_elements + 1
table.insert(formspec, retval)
end
end
end
-- no need to show addons if there ain't a toplevel element
if (active_toplevel_ui_elements > 0) then
for key,value in pairs(ui.childlist) do
if (value.type == "addon") then
local retval = value:get_formspec()
if retval ~= nil and retval ~= "" then
table.insert(formspec, retval)
end
end
end
end
if (active_toplevel_ui_elements > 1) then
core.log("warning", "more than one active ui "..
"element, self most likely isn't intended")
end
if (active_toplevel_ui_elements == 0) then
core.log("warning", "no toplevel ui element "..
"active; switching to default")
ui.childlist[ui.default]:show()
formspec = {ui.childlist[ui.default]:get_formspec()}
end
end
core.update_formspec(table.concat(formspec))
end
--------------------------------------------------------------------------------
function ui.handle_buttons(fields)
for key,value in pairs(ui.childlist) do
local retval = value:handle_buttons(fields)
if retval then
ui.update()
return
end
end
end
--------------------------------------------------------------------------------
function ui.handle_events(event)
for key,value in pairs(ui.childlist) do
if value.handle_events ~= nil then
local retval = value:handle_events(event)
if retval then
return retval
end
end
end
end
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
-- initialize callbacks
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
core.button_handler = function(fields)
if fields["btn_reconnect_yes"] then
gamedata.reconnect_requested = false
gamedata.errormessage = nil
gamedata.do_reconnect = true
core.start()
return
elseif fields["btn_reconnect_no"] or fields["btn_error_confirm"] then
gamedata.errormessage = nil
gamedata.reconnect_requested = false
ui.update()
return
end
if ui.handle_buttons(fields) then
ui.update()
end
end
--------------------------------------------------------------------------------
core.event_handler = function(event)
if ui.handle_events(event) then
ui.update()
return
end
if event == "Refresh" then
ui.update()
return
end
end

185
builtin/game/auth.lua Normal file
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-- Minetest: builtin/auth.lua
--
-- Builtin authentication handler
--
-- Make the auth object private, deny access to mods
local core_auth = core.auth
core.auth = nil
core.builtin_auth_handler = {
get_auth = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
-- If no such auth found, return nil
if not auth_entry then
return nil
end
-- Figure out what privileges the player should have.
-- Take a copy of the privilege table
local privileges = {}
for priv, _ in pairs(auth_entry.privileges) do
privileges[priv] = true
end
-- If singleplayer, give all privileges except those marked as give_to_singleplayer = false
if core.is_singleplayer() then
for priv, def in pairs(core.registered_privileges) do
if def.give_to_singleplayer then
privileges[priv] = true
end
end
-- For the admin, give everything
elseif name == core.settings:get("name") then
for priv, def in pairs(core.registered_privileges) do
if def.give_to_admin then
privileges[priv] = true
end
end
end
-- All done
return {
password = auth_entry.password,
privileges = privileges,
-- Is set to nil if unknown
last_login = auth_entry.last_login,
}
end,
create_auth = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
core.log('info', "Built-in authentication handler adding player '"..name.."'")
return core_auth.create({
name = name,
password = password,
privileges = core.string_to_privs(core.settings:get("default_privs")),
last_login = os.time(),
})
end,
delete_auth = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
if not auth_entry then
return false
end
core.log('info', "Built-in authentication handler deleting player '"..name.."'")
return core_auth.delete(name)
end,
set_password = function(name, password)
assert(type(name) == "string")
assert(type(password) == "string")
local auth_entry = core_auth.read(name)
if not auth_entry then
core.builtin_auth_handler.create_auth(name, password)
else
core.log('info', "Built-in authentication handler setting password of player '"..name.."'")
auth_entry.password = password
core_auth.save(auth_entry)
end
return true
end,
set_privileges = function(name, privileges)
assert(type(name) == "string")
assert(type(privileges) == "table")
local auth_entry = core_auth.read(name)
if not auth_entry then
auth_entry = core.builtin_auth_handler.create_auth(name,
core.get_password_hash(name,
core.settings:get("default_password")))
end
-- Run grant callbacks
for priv, _ in pairs(privileges) do
if not auth_entry.privileges[priv] then
core.run_priv_callbacks(name, priv, nil, "grant")
end
end
-- Run revoke callbacks
for priv, _ in pairs(auth_entry.privileges) do
if not privileges[priv] then
core.run_priv_callbacks(name, priv, nil, "revoke")
end
end
auth_entry.privileges = privileges
core_auth.save(auth_entry)
core.notify_authentication_modified(name)
end,
reload = function()
core_auth.reload()
return true
end,
record_login = function(name)
assert(type(name) == "string")
local auth_entry = core_auth.read(name)
assert(auth_entry)
auth_entry.last_login = os.time()
core_auth.save(auth_entry)
end,
iterate = function()
local names = {}
local nameslist = core_auth.list_names()
for k,v in pairs(nameslist) do
names[v] = true
end
return pairs(names)
end,
}
core.register_on_prejoinplayer(function(name, ip)
if core.registered_auth_handler ~= nil then
return -- Don't do anything if custom auth handler registered
end
local auth_entry = core_auth.read(name)
if auth_entry ~= nil then
return
end
local name_lower = name:lower()
for k in core.builtin_auth_handler.iterate() do
if k:lower() == name_lower then
return string.format("\nCannot create new player called '%s'. "..
"Another account called '%s' is already registered. "..
"Please check the spelling if it's your account "..
"or use a different nickname.", name, k)
end
end
end)
--
-- Authentication API
--
function core.register_authentication_handler(handler)
if core.registered_auth_handler then
error("Add-on authentication handler already registered by "..core.registered_auth_handler_modname)
end
core.registered_auth_handler = handler
core.registered_auth_handler_modname = core.get_current_modname()
handler.mod_origin = core.registered_auth_handler_modname
end
function core.get_auth_handler()
return core.registered_auth_handler or core.builtin_auth_handler
end
local function auth_pass(name)
return function(...)
local auth_handler = core.get_auth_handler()
if auth_handler[name] then
return auth_handler[name](...)
end
return false
end
end
core.set_player_password = auth_pass("set_password")
core.set_player_privs = auth_pass("set_privileges")
core.remove_player_auth = auth_pass("delete_auth")
core.auth_reload = auth_pass("reload")
local record_login = auth_pass("record_login")
core.register_on_joinplayer(function(player)
record_login(player:get_player_name())
end)

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