|
|
|
|
@@ -50,9 +50,9 @@ void makeCuboid(MeshCollector *collector, const aabb3f &box,
|
|
|
|
|
|
|
|
|
|
v3f min = box.MinEdge;
|
|
|
|
|
v3f max = box.MaxEdge;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(txc == NULL) {
|
|
|
|
|
static const f32 txc_default[24] = {
|
|
|
|
|
0,0,1,1,
|
|
|
|
|
@@ -350,7 +350,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
*/
|
|
|
|
|
if(top_is_same_liquid)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
video::S3DVertex vertices[4] =
|
|
|
|
|
{
|
|
|
|
|
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
|
|
|
|
|
@@ -383,7 +383,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
content_t c_source = nodedef->getId(f.liquid_alternative_source);
|
|
|
|
|
if(ntop.getContent() == c_flowing || ntop.getContent() == c_source)
|
|
|
|
|
top_is_same_liquid = true;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u16 l = 0;
|
|
|
|
|
// If this liquid emits light and doesn't contain light, draw
|
|
|
|
|
// it at what it emits, for an increased effect
|
|
|
|
|
@@ -399,7 +399,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
else
|
|
|
|
|
l = getInteriorLight(n, 0, nodedef);
|
|
|
|
|
video::SColor c = MapBlock_LightColor(f.alpha, l, f.light_source);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u8 range = rangelim(nodedef->get(c_flowing).liquid_range, 1, 8);
|
|
|
|
|
|
|
|
|
|
// Neighbor liquid levels (key = relative position)
|
|
|
|
|
@@ -451,7 +451,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
n2.getContent() == c_flowing)
|
|
|
|
|
flags |= neighborflag_top_is_same_liquid;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
neighbor_levels[neighbor_dirs[i]] = level;
|
|
|
|
|
neighbor_contents[neighbor_dirs[i]] = content;
|
|
|
|
|
neighbor_flags[neighbor_dirs[i]] = flags;
|
|
|
|
|
@@ -459,7 +459,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
|
|
|
|
|
// Corner heights (average between four liquids)
|
|
|
|
|
f32 corner_levels[4];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
v3s16 halfdirs[4] = {
|
|
|
|
|
v3s16(0,0,0),
|
|
|
|
|
v3s16(1,0,0),
|
|
|
|
|
@@ -539,14 +539,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
|
|
|
|
|
content_t neighbor_content = neighbor_contents[dir];
|
|
|
|
|
const ContentFeatures &n_feat = nodedef->get(neighbor_content);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Don't draw face if neighbor is blocking the view
|
|
|
|
|
if(n_feat.solidness == 2)
|
|
|
|
|
continue;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
bool neighbor_is_same_liquid = (neighbor_content == c_source
|
|
|
|
|
|| neighbor_content == c_flowing);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Don't draw any faces if neighbor same is liquid and top is
|
|
|
|
|
// same liquid
|
|
|
|
|
if(neighbor_is_same_liquid == true
|
|
|
|
|
@@ -558,7 +558,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
const TileSpec *current_tile = &tile_liquid;
|
|
|
|
|
if(n_feat.solidness != 0 || n_feat.visual_solidness != 0)
|
|
|
|
|
current_tile = &tile_liquid_bfculled;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
video::S3DVertex vertices[4] =
|
|
|
|
|
{
|
|
|
|
|
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,1),
|
|
|
|
|
@@ -566,7 +566,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
video::S3DVertex(BS/2,0,BS/2, 0,0,0, c, 1,0),
|
|
|
|
|
video::S3DVertex(-BS/2,0,BS/2, 0,0,0, c, 0,0),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
If our topside is liquid, set upper border of face
|
|
|
|
|
at upper border of node
|
|
|
|
|
@@ -584,7 +584,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
vertices[2].Pos.Y = corner_levels[side_corners[i][0]];
|
|
|
|
|
vertices[3].Pos.Y = corner_levels[side_corners[i][1]];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
If neighbor is liquid, lower border of face is corner
|
|
|
|
|
liquid levels
|
|
|
|
|
@@ -603,7 +603,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
vertices[0].Pos.Y = -0.5*BS;
|
|
|
|
|
vertices[1].Pos.Y = -0.5*BS;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
for(s32 j=0; j<4; j++)
|
|
|
|
|
{
|
|
|
|
|
if(dir == v3s16(0,0,1))
|
|
|
|
|
@@ -614,7 +614,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
vertices[j].Pos.rotateXZBy(90);
|
|
|
|
|
if(dir == v3s16(1,0,-0))
|
|
|
|
|
vertices[j].Pos.rotateXZBy(-90);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Do this to not cause glitches when two liquids are
|
|
|
|
|
// side-by-side
|
|
|
|
|
/*if(neighbor_is_same_liquid == false){
|
|
|
|
|
@@ -629,11 +629,11 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
// Add to mesh collector
|
|
|
|
|
collector.append(*current_tile, vertices, 4, indices, 6);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Generate top side, if appropriate
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if(top_is_same_liquid == false)
|
|
|
|
|
{
|
|
|
|
|
video::S3DVertex vertices[4] =
|
|
|
|
|
@@ -643,7 +643,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
video::S3DVertex(BS/2,0,-BS/2, 0,0,0, c, 1,0),
|
|
|
|
|
video::S3DVertex(-BS/2,0,-BS/2, 0,0,0, c, 0,0),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// To get backface culling right, the vertices need to go
|
|
|
|
|
// clockwise around the front of the face. And we happened to
|
|
|
|
|
// calculate corner levels in exact reverse order.
|
|
|
|
|
@@ -657,8 +657,8 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
vertices[i].Pos.Y += corner_levels[j];
|
|
|
|
|
vertices[i].Pos += intToFloat(p, BS);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
// Default downwards-flowing texture animation goes from
|
|
|
|
|
|
|
|
|
|
// Default downwards-flowing texture animation goes from
|
|
|
|
|
// -Z towards +Z, thus the direction is +Z.
|
|
|
|
|
// Rotate texture to make animation go in flow direction
|
|
|
|
|
// Positive if liquid moves towards +Z
|
|
|
|
|
@@ -721,7 +721,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
video::S3DVertex(BS/2,BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 0,0),
|
|
|
|
|
video::S3DVertex(-BS/2,BS/2,BS/2, dir.X,dir.Y,dir.Z, c, 1,0),
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// Rotations in the g_6dirs format
|
|
|
|
|
if(j == 0) // Z+
|
|
|
|
|
for(u16 i=0; i<4; i++)
|
|
|
|
|
@@ -770,7 +770,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
TileSpec tiles[6];
|
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
|
tiles[i] = getNodeTile(n, p, dirs[i], data);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
TileSpec glass_tiles[6];
|
|
|
|
|
if (tiles[1].texture && tiles[2].texture && tiles[3].texture) {
|
|
|
|
|
glass_tiles[0] = tiles[2];
|
|
|
|
|
@@ -781,21 +781,21 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
glass_tiles[5] = tiles[1];
|
|
|
|
|
} else {
|
|
|
|
|
for (i = 0; i < 6; i++)
|
|
|
|
|
glass_tiles[i] = tiles[1];
|
|
|
|
|
glass_tiles[i] = tiles[1];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u8 param2 = n.getParam2();
|
|
|
|
|
bool H_merge = ! bool(param2 & 128);
|
|
|
|
|
bool V_merge = ! bool(param2 & 64);
|
|
|
|
|
param2 = param2 & 63;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u16 l = getInteriorLight(n, 1, nodedef);
|
|
|
|
|
video::SColor c = MapBlock_LightColor(255, l, f.light_source);
|
|
|
|
|
v3f pos = intToFloat(p, BS);
|
|
|
|
|
static const float a = BS / 2;
|
|
|
|
|
static const float g = a - 0.003;
|
|
|
|
|
static const float b = .876 * ( BS / 2 );
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static const aabb3f frame_edges[12] = {
|
|
|
|
|
aabb3f( b, b,-a, a, a, a), // y+
|
|
|
|
|
aabb3f(-a, b,-a,-b, a, a), // y+
|
|
|
|
|
@@ -818,16 +818,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
aabb3f(-g,-g, g, g, g, g), // z+
|
|
|
|
|
aabb3f(-g,-g,-g, g, g,-g) // z-
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// table of node visible faces, 0 = invisible
|
|
|
|
|
int visible_faces[6] = {0,0,0,0,0,0};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// table of neighbours, 1 = same type, checked with g_26dirs
|
|
|
|
|
int nb[18] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
// g_26dirs to check when only horizontal merge is allowed
|
|
|
|
|
int nb_H_dirs[8] = {0,2,3,5,10,11,12,13};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
content_t current = n.getContent();
|
|
|
|
|
content_t n2c;
|
|
|
|
|
MapNode n2;
|
|
|
|
|
@@ -845,14 +845,14 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
n2 = data->m_vmanip.getNodeNoEx(n2p);
|
|
|
|
|
n2c = n2.getContent();
|
|
|
|
|
if (n2c == current || n2c == CONTENT_IGNORE)
|
|
|
|
|
nb[4] = 1;
|
|
|
|
|
nb[4] = 1;
|
|
|
|
|
} else if (H_merge && !V_merge) {
|
|
|
|
|
for(i = 0; i < 8; i++) {
|
|
|
|
|
n2p = blockpos_nodes + p + g_26dirs[nb_H_dirs[i]];
|
|
|
|
|
n2 = data->m_vmanip.getNodeNoEx(n2p);
|
|
|
|
|
n2c = n2.getContent();
|
|
|
|
|
if (n2c == current || n2c == CONTENT_IGNORE)
|
|
|
|
|
nb[nb_H_dirs[i]] = 1;
|
|
|
|
|
nb[nb_H_dirs[i]] = 1;
|
|
|
|
|
}
|
|
|
|
|
} else if (H_merge && V_merge) {
|
|
|
|
|
for(i = 0; i < 18; i++) {
|
|
|
|
|
@@ -878,7 +878,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
visible_faces[i] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (!H_merge) {
|
|
|
|
|
visible_faces[2] = 1;
|
|
|
|
|
visible_faces[3] = 1;
|
|
|
|
|
@@ -893,7 +893,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
visible_faces[i] = 1;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
static const u8 nb_triplet[12*3] = {
|
|
|
|
|
1,2, 7, 1,5, 6, 4,2,15, 4,5,14,
|
|
|
|
|
2,0,11, 2,3,13, 5,0,10, 5,3,12,
|
|
|
|
|
@@ -1010,7 +1010,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
case NDT_TORCHLIKE:
|
|
|
|
|
{
|
|
|
|
|
v3s16 dir = n.getWallMountedDir(nodedef);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u8 tileindex = 0;
|
|
|
|
|
if(dir == v3s16(0,-1,0)){
|
|
|
|
|
tileindex = 0; // floor
|
|
|
|
|
@@ -1070,7 +1070,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
|
|
|
|
|
u16 l = getInteriorLight(n, 0, nodedef);
|
|
|
|
|
video::SColor c = MapBlock_LightColor(255, l, f.light_source);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float d = (float)BS/16;
|
|
|
|
|
float s = BS/2*f.visual_scale;
|
|
|
|
|
// Wall at X+ of node
|
|
|
|
|
@@ -1113,7 +1113,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
|
|
|
|
|
u16 l = getInteriorLight(n, 1, nodedef);
|
|
|
|
|
video::SColor c = MapBlock_LightColor(255, l, f.light_source);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
float s = BS / 2 * f.visual_scale;
|
|
|
|
|
|
|
|
|
|
for (int j = 0; j < 2; j++)
|
|
|
|
|
@@ -1125,16 +1125,16 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
video::S3DVertex( s,-BS/2 + s*2,0, 0,0,0, c, 1,0),
|
|
|
|
|
video::S3DVertex(-s,-BS/2 + s*2,0, 0,0,0, c, 0,0),
|
|
|
|
|
};
|
|
|
|
|
float rotate_degree = 0;
|
|
|
|
|
if (f.param_type_2 == CPT2_DEGROTATE)
|
|
|
|
|
rotate_degree = n.param2 * 2;
|
|
|
|
|
|
|
|
|
|
if(j == 0)
|
|
|
|
|
{
|
|
|
|
|
if (j == 0) {
|
|
|
|
|
for(u16 i = 0; i < 4; i++)
|
|
|
|
|
vertices[i].Pos.rotateXZBy(46 + n.param2 * 2);
|
|
|
|
|
}
|
|
|
|
|
else if(j == 1)
|
|
|
|
|
{
|
|
|
|
|
vertices[i].Pos.rotateXZBy(46 + rotate_degree);
|
|
|
|
|
} else if (j == 1) {
|
|
|
|
|
for(u16 i = 0; i < 4; i++)
|
|
|
|
|
vertices[i].Pos.rotateXZBy(-44 + n.param2 * 2);
|
|
|
|
|
vertices[i].Pos.rotateXZBy(-44 + rotate_degree);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (int i = 0; i < 4; i++)
|
|
|
|
|
@@ -1507,7 +1507,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
v3s16(0, 0, -1)
|
|
|
|
|
};
|
|
|
|
|
TileSpec tiles[6];
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
u16 l = getInteriorLight(n, 1, nodedef);
|
|
|
|
|
video::SColor c = MapBlock_LightColor(255, l, f.light_source);
|
|
|
|
|
|
|
|
|
|
@@ -1526,7 +1526,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
aabb3f box = *i;
|
|
|
|
|
box.MinEdge += pos;
|
|
|
|
|
box.MaxEdge += pos;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
f32 temp;
|
|
|
|
|
if (box.MinEdge.X > box.MaxEdge.X)
|
|
|
|
|
{
|
|
|
|
|
@@ -1615,7 +1615,7 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
break;}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
Caused by incorrect alpha blending, selection mesh needs to be created as
|
|
|
|
|
last element to ensure it gets blended correct over nodes with alpha channel
|
|
|
|
|
@@ -1643,15 +1643,15 @@ void mapblock_mesh_generate_special(MeshMakeData *data,
|
|
|
|
|
u16 l = 0;
|
|
|
|
|
u16 l1 = 0;
|
|
|
|
|
for (u8 i = 0; i < 7; i++) {
|
|
|
|
|
MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
|
|
|
|
|
MapNode n1 = data->m_vmanip.getNodeNoEx(blockpos_nodes + p + dirs[i]);
|
|
|
|
|
l1 = getInteriorLight(n1, -4, nodedef);
|
|
|
|
|
if (l1 > l)
|
|
|
|
|
if (l1 > l)
|
|
|
|
|
l = l1;
|
|
|
|
|
}
|
|
|
|
|
video::SColor c = MapBlock_LightColor(255, l, 0);
|
|
|
|
|
data->m_highlight_mesh_color = c;
|
|
|
|
|
std::vector<aabb3f> boxes = n.getSelectionBoxes(nodedef);
|
|
|
|
|
TileSpec h_tile;
|
|
|
|
|
TileSpec h_tile;
|
|
|
|
|
h_tile.material_flags |= MATERIAL_FLAG_HIGHLIGHTED;
|
|
|
|
|
h_tile.texture = tsrc->getTextureForMesh("halo.png",&h_tile.texture_id);
|
|
|
|
|
v3f pos = intToFloat(p, BS);
|
|
|
|
|
|