1a741b97d249b5f901cf6317482436b635cb2934
-After new context creation, immediately call LLRender::refreshState() after LLViewerWindow::initGLDefaults() in order to force states to apply. --LLRender::initGLDefaults optimizes out gl calls by caching states, but the cached values are only applicable to the old context, not the new, so this optimization must be skipped (LLRender::mDirty). -LLViewerWindow::mStatesDirty also triggered a redundant shader reload, since restoreGL also called setShaders(). Fixed somewhat annoying flicker of a single frame whilst recovering from screen resizing. -Skip frame if LLViewerWindow::checkSettings() called LLViewerWindow::reshape. (reshape will set gWindowResized to true) --True optimal fix will require some refactoring. Reworked how window position is saved in LLViewerWindow::changeDisplaySettings. Hopefully reduces chances of odd behavior (had WindowX and WindowY get stuck at massive negative values before)
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Sin-gu-la-ri-ty (noun) - a distinctive feature, a uniqueness; a point at which
continuity breaks up; a point in history at which machine becomes smarter than
humanity and/or fuses with it indivisively; or simply a cool sounding word with
my initials in it :)
Singularity Viewer is a Second Life protocol compatible client application. It
can be used to access Second LIfe service as well as a number of other such as
those based upon OpenSim plattform. It is directly based upon source code of
Ascent Viewer by Balseraph Software Group, which is in turn based upon source
code released by Linden Lab, with contributions from various sources.
As this Readme grows out of date, please refer to
http://www.singularityviewer.org/about
Description
An experimental Snowglobe 1.5 based Second Life Viewer focusing on performance, but also including all the usual conveniences and RLVa.
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