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10 Commits

Author SHA1 Message Date
Siana Gearz
51a71f27e9 Fix avatar display, ocean colour 2011-03-16 01:34:49 +01:00
Siana Gearz
d27e5a2676 Inventory crashfix 2011-03-14 15:44:58 +01:00
Siana Gearz
f67c761341 Performance fix, maturity 2011-03-14 00:12:02 +01:00
Siana Gearz
e63279a692 Amazon world map 2011-03-13 02:52:56 +01:00
Siana Gearz
a05fdaa63e Unbotched that 2011-03-12 22:14:54 +01:00
Siana Gearz
ed457e3539 killing terrain tab 2011-03-11 17:50:56 +01:00
Siana Gearz
fc1fc600d9 Map refactor 2011-03-11 17:50:56 +01:00
Siana Gearz
68fa3ae13c HUDs should automatically reposition now 2011-03-11 17:10:55 +01:00
Siana Gearz
19f9af6c29 Bulldozer Teleport History from Henri's 2011-03-11 15:45:59 +01:00
Siana Gearz
3ce40cf763 Static VFS from V2 - incl new walks! 2011-03-11 00:20:18 +01:00
19 changed files with 1126 additions and 510 deletions

View File

@@ -494,6 +494,7 @@ set(viewer_SOURCE_FILES
llwlparamset.cpp llwlparamset.cpp
llworld.cpp llworld.cpp
llworldmap.cpp llworldmap.cpp
llworldmipmap.cpp
llmapresponders.cpp llmapresponders.cpp
llworldmapview.cpp llworldmapview.cpp
llxmlrpctransaction.cpp llxmlrpctransaction.cpp
@@ -968,6 +969,7 @@ set(viewer_HEADER_FILES
llwlparamset.h llwlparamset.h
llworld.h llworld.h
llworldmap.h llworldmap.h
llworldmipmap.h
llmapresponders.h llmapresponders.h
llworldmapview.h llworldmapview.h
llxmlrpctransaction.h llxmlrpctransaction.h

View File

@@ -39,25 +39,24 @@
#include "lleventpoll.h" #include "lleventpoll.h"
#include "llagent.h" #include "llagent.h"
//mk //mk
#include "llappviewer.h"
#include "llfloaterteleporthistory.h" #include "llfloaterteleporthistory.h"
#include "llfloaterworldmap.h" #include "llfloaterworldmap.h"
#include "lltimer.h" #include "lltimer.h"
#include "lluictrlfactory.h" #include "lluictrlfactory.h"
#include "llurldispatcher.h" #include "llurldispatcher.h"
#include "llurlsimstring.h" #include "llurlsimstring.h"
#include "llviewercontrol.h" // gSavedSettings #include "llviewercontrol.h"
#include "llviewerwindow.h" #include "llviewerwindow.h"
#include "llweb.h" #include "llweb.h"
#include "apr_time.h"
// globals // globals
LLFloaterTeleportHistory* gFloaterTeleportHistory; LLFloaterTeleportHistory* gFloaterTeleportHistory;
LLFloaterTeleportHistory::LLFloaterTeleportHistory() LLFloaterTeleportHistory::LLFloaterTeleportHistory()
: LLFloater(std::string("teleporthistory")), : LLFloater(std::string("teleporthistory")),
mPlacesList(NULL), mPlacesList(NULL),
id(0) mID(0)
{ {
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_teleport_history.xml", NULL); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_teleport_history.xml", NULL);
} }
@@ -71,7 +70,7 @@ LLFloaterTeleportHistory::~LLFloaterTeleportHistory()
void LLFloaterTeleportHistory::onFocusReceived() void LLFloaterTeleportHistory::onFocusReceived()
{ {
// take care to enable or disable buttons depending on the selection in the places list // take care to enable or disable buttons depending on the selection in the places list
if(mPlacesList->getFirstSelected()) if (mPlacesList->getFirstSelected())
{ {
setButtonsEnabled(TRUE); setButtonsEnabled(TRUE);
} }
@@ -86,7 +85,7 @@ BOOL LLFloaterTeleportHistory::postBuild()
{ {
// make sure the cached pointer to the scroll list is valid // make sure the cached pointer to the scroll list is valid
mPlacesList=getChild<LLScrollListCtrl>("places_list"); mPlacesList=getChild<LLScrollListCtrl>("places_list");
if(!mPlacesList) if (!mPlacesList)
{ {
llwarns << "coud not get pointer to places list" << llendl; llwarns << "coud not get pointer to places list" << llendl;
return FALSE; return FALSE;
@@ -102,7 +101,7 @@ BOOL LLFloaterTeleportHistory::postBuild()
return TRUE; return TRUE;
} }
void LLFloaterTeleportHistory::addEntry(std::string regionName, S16 x, S16 y, S16 z) void LLFloaterTeleportHistory::addPendingEntry(std::string regionName, S16 x, S16 y, S16 z)
{ {
#ifdef LL_RRINTERFACE_H //MK #ifdef LL_RRINTERFACE_H //MK
if (gRRenabled && gAgent.mRRInterface.mContainsShowloc) if (gRRenabled && gAgent.mRRInterface.mContainsShowloc)
@@ -110,51 +109,79 @@ void LLFloaterTeleportHistory::addEntry(std::string regionName, S16 x, S16 y, S1
return; return;
} }
#endif //mk #endif //mk
// only if the cached scroll list pointer is valid
if(mPlacesList) // Set pending entry timestamp
U32 utc_time;
utc_time = time_corrected();
struct tm* internal_time;
internal_time = utc_to_pacific_time(utc_time, gPacificDaylightTime);
// check if we are in daylight savings time
std::string timeZone = " PST";
if (gPacificDaylightTime)
{ {
// prepare display of position timeZone = " PDT";
std::string position=llformat("%d, %d, %d", x, y, z); }
// prepare simstring for later parsing #ifdef LOCALIZED_TIME
std::string simString = regionName + llformat("/%d/%d/%d", x, y, z); timeStructToFormattedString(internal_time, gSavedSettings.getString("LongTimeFormat"), mPendingTimeString);
simString = LLWeb::escapeURL(simString); mPendingTimeString += timeZone;
#else
mPendingTimeString = llformat("%02d:%02d:%02d", internal_time->tm_hour, internal_time->tm_min, internal_time->tm_sec) + timeZone;
#endif
// check if we are in daylight savings time // Set pending region name
std::string timeZone = "PST"; mPendingRegionName = regionName;
if(is_daylight_savings()) timeZone = "PDT";
// do all time related stuff as closely together as possible, because every other operation // Set pending position
// might change the internal tm* buffer mPendingPosition = llformat("%d, %d, %d", x, y, z);
struct tm* internal_time;
internal_time = utc_to_pacific_time(time_corrected(), is_daylight_savings());
std::string timeString=llformat("%02d:%02d:%02d ", internal_time->tm_hour, internal_time->tm_min, internal_time->tm_sec)+timeZone;
// prepare simstring for later parsing
mPendingSimString = regionName + llformat("/%d/%d/%d", x, y, z);
mPendingSimString = LLWeb::escapeURL(mPendingSimString);
// Prepare the SLURL
mPendingSLURL = LLURLDispatcher::buildSLURL(regionName, x, y, z);
}
void LLFloaterTeleportHistory::addEntry(std::string parcelName)
{
if (mPendingRegionName.empty())
{
return;
}
// only if the cached scroll list pointer is valid
if (mPlacesList)
{
// build the list entry // build the list entry
LLSD value; LLSD value;
value["id"] = id; value["id"] = mID;
value["columns"][0]["column"] = "region"; value["columns"][LIST_PARCEL]["column"] = "parcel";
value["columns"][0]["value"] = regionName; value["columns"][LIST_PARCEL]["value"] = parcelName;
value["columns"][1]["column"] = "position"; value["columns"][LIST_REGION]["column"] = "region";
value["columns"][1]["value"] = position; value["columns"][LIST_REGION]["value"] = mPendingRegionName;
value["columns"][2]["column"] = "visited"; value["columns"][LIST_POSITION]["column"] = "position";
value["columns"][2]["value"] = timeString; value["columns"][LIST_POSITION]["value"] = mPendingPosition;
value["columns"][LIST_VISITED]["column"] = "visited";
value["columns"][LIST_VISITED]["value"] = mPendingTimeString;
// these columns are hidden and serve as data storage for simstring and SLURL // these columns are hidden and serve as data storage for simstring and SLURL
value["columns"][3]["column"] = "slurl"; value["columns"][LIST_SLURL]["column"] = "slurl";
value["columns"][3]["value"] = LLURLDispatcher::buildSLURL(regionName, x, y, z); value["columns"][LIST_SLURL]["value"] = mPendingSLURL;
value["columns"][4]["column"] = "simstring"; value["columns"][LIST_SIMSTRING]["column"] = "simstring";
value["columns"][4]["value"] = simString; value["columns"][LIST_SIMSTRING]["value"] = mPendingSimString;
// add the new list entry on top of the list, deselect all and disable the buttons // add the new list entry on top of the list, deselect all and disable the buttons
mPlacesList->addElement(value, ADD_TOP); mPlacesList->addElement(value, ADD_TOP);
mPlacesList->deselectAllItems(TRUE); mPlacesList->deselectAllItems(TRUE);
setButtonsEnabled(FALSE); setButtonsEnabled(FALSE);
id++; mID++;
} }
else else
{ {
llwarns << "pointer to places list is NULL" << llendl; llwarns << "pointer to places list is NULL" << llendl;
} }
mPendingRegionName.clear();
} }
void LLFloaterTeleportHistory::setButtonsEnabled(BOOL on) void LLFloaterTeleportHistory::setButtonsEnabled(BOOL on)
@@ -185,7 +212,7 @@ void LLFloaterTeleportHistory::onPlacesSelected(LLUICtrl* /* ctrl */, void* data
LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data; LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data;
// on selection change check if we need to enable or disable buttons // on selection change check if we need to enable or disable buttons
if(self->mPlacesList->getFirstSelected()) if (self->mPlacesList->getFirstSelected())
{ {
self->setButtonsEnabled(TRUE); self->setButtonsEnabled(TRUE);
} }
@@ -201,7 +228,7 @@ void LLFloaterTeleportHistory::onTeleport(void* data)
LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data; LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data;
// build secondlife::/app link from simstring for instant teleport to destination // build secondlife::/app link from simstring for instant teleport to destination
std::string slapp="secondlife:///app/teleport/" + self->mPlacesList->getFirstSelected()->getColumn(4)->getValue().asString(); std::string slapp = "secondlife:///app/teleport/" + self->mPlacesList->getFirstSelected()->getColumn(LIST_SIMSTRING)->getValue().asString();
LLMediaCtrl* web = NULL; LLMediaCtrl* web = NULL;
LLURLDispatcher::dispatch(slapp, web, TRUE); LLURLDispatcher::dispatch(slapp, web, TRUE);
} }
@@ -212,7 +239,7 @@ void LLFloaterTeleportHistory::onShowOnMap(void* data)
LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data; LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data;
// get simstring from selected entry and parse it for its components // get simstring from selected entry and parse it for its components
std::string simString = self->mPlacesList->getFirstSelected()->getColumn(4)->getValue().asString(); std::string simString = self->mPlacesList->getFirstSelected()->getColumn(LIST_SIMSTRING)->getValue().asString();
std::string region = ""; std::string region = "";
S32 x = 128; S32 x = 128;
S32 y = 128; S32 y = 128;
@@ -231,6 +258,6 @@ void LLFloaterTeleportHistory::onCopySLURL(void* data)
LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data; LLFloaterTeleportHistory* self = (LLFloaterTeleportHistory*) data;
// get SLURL of the selected entry and copy it to the clipboard // get SLURL of the selected entry and copy it to the clipboard
std::string SLURL=self->mPlacesList->getFirstSelected()->getColumn(3)->getValue().asString(); std::string SLURL = self->mPlacesList->getFirstSelected()->getColumn(LIST_SLURL)->getValue().asString();
gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(SLURL)); gViewerWindow->mWindow->copyTextToClipboard(utf8str_to_wstring(SLURL));
} }

View File

@@ -45,39 +45,54 @@
class LLFloaterTeleportHistory : public LLFloater class LLFloaterTeleportHistory : public LLFloater
{ {
public: public:
LLFloaterTeleportHistory(); LLFloaterTeleportHistory();
virtual ~LLFloaterTeleportHistory(); virtual ~LLFloaterTeleportHistory();
/// @brief: reimplemented to check for selection changes in the places list scrolllist /// @brief: reimplemented to check for selection changes in the places list scrolllist
virtual void onFocusReceived(); virtual void onFocusReceived();
/// @brief: reimplemented to make the menu toggle work /// @brief: reimplemented to make the menu toggle work
virtual void onClose(bool app_quitting); virtual void onClose(bool app_quitting);
/// @brief: reimplemented to prevent this floater from closing while the viewer is shutting down /// @brief: reimplemented to prevent this floater from closing while the viewer is shutting down
virtual BOOL canClose(); virtual BOOL canClose();
BOOL postBuild(); BOOL postBuild();
/// @brief: adds a teleport destination to the list of visited places /// @brief: adds the pending teleport destination
void addEntry(std::string regionName, S16 x, S16 y, S16 z); void addPendingEntry(std::string regionName, S16 x, S16 y, S16 z);
/// @brief: adds the destination to the list of visited places
void addEntry(std::string parcelName);
protected: private:
static void onPlacesSelected(LLUICtrl* ctrl, void* data); enum HISTORY_COLUMN_ORDER
static void onTeleport(void* data); {
static void onShowOnMap(void* data); LIST_PARCEL,
static void onCopySLURL(void* data); LIST_REGION,
LIST_POSITION,
LIST_VISITED,
LIST_SLURL,
LIST_SIMSTRING
};
/// @brief: enables or disables the "Teleport", "Show On Map" and "Copy To SLURL" buttons **/ static void onPlacesSelected(LLUICtrl* ctrl, void* data);
void setButtonsEnabled(BOOL on); static void onTeleport(void* data);
static void onShowOnMap(void* data);
static void onCopySLURL(void* data);
LLScrollListCtrl* mPlacesList; /// @brief: enables or disables the "Teleport", "Show On Map" and "Copy To SLURL" buttons **/
void setButtonsEnabled(BOOL on);
S32 id; LLScrollListCtrl* mPlacesList;
/// @brief: to see if this was the first time setVisible() was called (at program startup) S32 mID;
BOOL firstRun;
std::string mPendingRegionName;
std::string mPendingPosition;
std::string mPendingSimString;
std::string mPendingTimeString;
std::string mPendingSLURL;
}; };
// globals // globals

View File

@@ -167,7 +167,6 @@ LLFloaterWorldMap::LLFloaterWorldMap()
{ {
LLCallbackMap::map_t factory_map; LLCallbackMap::map_t factory_map;
factory_map["objects_mapview"] = LLCallbackMap(createWorldMapView, NULL); factory_map["objects_mapview"] = LLCallbackMap(createWorldMapView, NULL);
factory_map["terrain_mapview"] = LLCallbackMap(createWorldMapView, NULL);
LLUICtrlFactory::getInstance()->buildFloater(this, "floater_world_map.xml", &factory_map); LLUICtrlFactory::getInstance()->buildFloater(this, "floater_world_map.xml", &factory_map);
} }
@@ -179,23 +178,6 @@ void* LLFloaterWorldMap::createWorldMapView(void* data)
BOOL LLFloaterWorldMap::postBuild() BOOL LLFloaterWorldMap::postBuild()
{ {
mTabs = getChild<LLTabContainer>("maptab");
if (!mTabs) return FALSE;
LLPanel *panel;
panel = mTabs->getChild<LLPanel>("objects_mapview");
if (panel)
{
mTabs->setTabChangeCallback(panel, onCommitBackground);
mTabs->setTabUserData(panel, this);
}
panel = mTabs->getChild<LLPanel>("terrain_mapview");
if (panel)
{
mTabs->setTabChangeCallback(panel, onCommitBackground);
mTabs->setTabUserData(panel, this);
}
// The following callback syncs the worlmap tabs with the images. // The following callback syncs the worlmap tabs with the images.
// Commented out since it was crashing when LLWorldMap became a singleton. // Commented out since it was crashing when LLWorldMap became a singleton.
@@ -204,6 +186,8 @@ BOOL LLFloaterWorldMap::postBuild()
// //
//onCommitBackground((void*)this, false); //onCommitBackground((void*)this, false);
mPanel = getChild<LLPanel>("objects_mapview");
childSetCommitCallback("friend combo", onAvatarComboCommit, this); childSetCommitCallback("friend combo", onAvatarComboCommit, this);
LLComboBox *avatar_combo = getChild<LLComboBox>("friend combo"); LLComboBox *avatar_combo = getChild<LLComboBox>("friend combo");
@@ -263,7 +247,7 @@ BOOL LLFloaterWorldMap::postBuild()
LLFloaterWorldMap::~LLFloaterWorldMap() LLFloaterWorldMap::~LLFloaterWorldMap()
{ {
// All cleaned up by LLView destructor // All cleaned up by LLView destructor
mTabs = NULL; mPanel = NULL;
// Inventory deletes all observers on shutdown // Inventory deletes all observers on shutdown
mInventory = NULL; mInventory = NULL;
@@ -296,7 +280,7 @@ void LLFloaterWorldMap::show(void*, BOOL center_on_target)
gFloaterWorldMap->open(); /* Flawfinder: ignore */ gFloaterWorldMap->open(); /* Flawfinder: ignore */
LLWorldMapView* map_panel; LLWorldMapView* map_panel;
map_panel = (LLWorldMapView*)gFloaterWorldMap->mTabs->getCurrentPanel(); map_panel = (LLWorldMapView*)gFloaterWorldMap->mPanel;
map_panel->clearLastClick(); map_panel->clearLastClick();
if (!was_visible) if (!was_visible)
@@ -314,9 +298,8 @@ void LLFloaterWorldMap::show(void*, BOOL center_on_target)
// Reload any maps that may have changed // Reload any maps that may have changed
LLWorldMap::getInstance()->clearSimFlags(); LLWorldMap::getInstance()->clearSimFlags();
const S32 panel_num = gFloaterWorldMap->mTabs->getCurrentPanelIndex();
const bool request_from_sim = true; const bool request_from_sim = true;
LLWorldMap::getInstance()->setCurrentLayer(panel_num, request_from_sim); LLWorldMap::getInstance()->setCurrentLayer(0, request_from_sim);
// We may already have a bounding box for the regions of the world, // We may already have a bounding box for the regions of the world,
// so use that to adjust the view. // so use that to adjust the view.
@@ -1033,9 +1016,7 @@ void LLFloaterWorldMap::adjustZoomSliderBounds()
world_height_regions++; world_height_regions++;
// Find how much space we have to display the world // Find how much space we have to display the world
LLWorldMapView* map_panel; LLRect view_rect = mPanel->getRect();
map_panel = (LLWorldMapView*)mTabs->getCurrentPanel();
LLRect view_rect = map_panel->getRect();
// View size in pixels // View size in pixels
S32 view_width = view_rect.getWidth(); S32 view_width = view_rect.getWidth();
@@ -1084,7 +1065,7 @@ void LLFloaterWorldMap::onPanBtn( void* userdata )
} }
LLWorldMapView* map_panel; LLWorldMapView* map_panel;
map_panel = (LLWorldMapView*)gFloaterWorldMap->mTabs->getCurrentPanel(); map_panel = (LLWorldMapView*)gFloaterWorldMap->mPanel;
map_panel->translatePan( pan_x, pan_y ); map_panel->translatePan( pan_x, pan_y );
} }
@@ -1566,17 +1547,6 @@ void LLFloaterWorldMap::flyToAvatar()
} }
} }
// static
void LLFloaterWorldMap::onCommitBackground(void* userdata, bool from_click)
{
LLFloaterWorldMap* self = (LLFloaterWorldMap*) userdata;
// Find my index
S32 index = self->mTabs->getCurrentPanelIndex();
LLWorldMap::getInstance()->setCurrentLayer(index);
}
void LLFloaterWorldMap::updateSims(bool found_null_sim) void LLFloaterWorldMap::updateSims(bool found_null_sim)
{ {
if (mCompletingRegionName == "") if (mCompletingRegionName == "")

View File

@@ -123,8 +123,6 @@ protected:
static void onAvatarComboPrearrange( LLUICtrl* ctrl, void* data ); static void onAvatarComboPrearrange( LLUICtrl* ctrl, void* data );
static void onAvatarComboCommit( LLUICtrl* ctrl, void* data ); static void onAvatarComboCommit( LLUICtrl* ctrl, void* data );
static void onCommitBackground(void* data, bool from_click);
static void onComboTextEntry( LLLineEditor* ctrl, void* data ); static void onComboTextEntry( LLLineEditor* ctrl, void* data );
static void onSearchTextEntry( LLLineEditor* ctrl, void* data ); static void onSearchTextEntry( LLLineEditor* ctrl, void* data );
@@ -162,7 +160,7 @@ protected:
void cacheLandmarkPosition(); void cacheLandmarkPosition();
protected: protected:
LLTabContainer* mTabs; LLPanel* mPanel; // Panel displaying the map
// Sets sMapScale, in pixels per region // Sets sMapScale, in pixels per region
F32 mCurZoomVal; F32 mCurZoomVal;

View File

@@ -3748,7 +3748,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
} }
// add teleport destination to the list of visited places // add teleport destination to the list of visited places
gFloaterTeleportHistory->addEntry(regionp->getName(),(S16)agent_pos.mV[0],(S16)agent_pos.mV[1],(S16)agent_pos.mV[2]); gFloaterTeleportHistory->addPendingEntry(regionp->getName(), (S16)agent_pos.mV[VX], (S16)agent_pos.mV[VY], (S16)agent_pos.mV[VZ]);
} }
else else
{ {

View File

@@ -2778,11 +2778,11 @@ LLViewerInventoryItem* LLViewerObject::getInventoryItemByAsset(const LLUUID& ass
for( ; it != end; ++it) for( ; it != end; ++it)
{ {
LLInventoryObject* obj = *it; LLInventoryObject* obj = *it;
if(obj->getType() != LLAssetType::AT_CATEGORY) if (obj && obj->getType() != LLAssetType::AT_CATEGORY && obj->getType() != LLAssetType::AT_NONE)
{ {
// *FIX: gank-ass down cast! // *FIX: gank-ass down cast!
item = (LLViewerInventoryItem*)obj; item = (LLViewerInventoryItem*)obj;
if(item->getAssetUUID() == asset_id) if (item && item->getAssetUUID() == asset_id)
{ {
rv = item; rv = item;
break; break;

View File

@@ -53,6 +53,7 @@
#include "llfloatergroups.h" #include "llfloatergroups.h"
//#include "llfloaterhtml.h" //#include "llfloaterhtml.h"
#include "llfloatersellland.h" #include "llfloatersellland.h"
#include "llfloaterteleporthistory.h"
#include "llfloatertools.h" #include "llfloatertools.h"
#include "llnotify.h" #include "llnotify.h"
#include "llparcelselection.h" #include "llparcelselection.h"
@@ -1518,6 +1519,9 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
} }
} }
// Add any pending entry to the TP history now that we got the *new* parcel name.
gFloaterTeleportHistory->addEntry(LLViewerParcelMgr::getInstance()->getAgentParcelName());
// Handle updating selections, if necessary. // Handle updating selections, if necessary.
if (sequence_id == SELECTED_PARCEL_SEQ_ID) if (sequence_id == SELECTED_PARCEL_SEQ_ID)
{ {

View File

@@ -1949,6 +1949,7 @@ BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
LLVector3 scale(1.f, aspect, 1.f); LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale); mScreenp->setScale(scale);
mScreenp->setWorldPosition(LLVector3::zero); mScreenp->setWorldPosition(LLVector3::zero);
mScreenp->mUpdateXform = TRUE;
} }
return TRUE; return TRUE;

View File

@@ -203,6 +203,8 @@ void LLWorldMap::eraseItems()
void LLWorldMap::clearImageRefs() void LLWorldMap::clearImageRefs()
{ {
mWorldMipmap.reset();
for (sim_info_map_t::iterator it = mSimInfoMap.begin(); it != mSimInfoMap.end(); ++it) for (sim_info_map_t::iterator it = mSimInfoMap.begin(); it != mSimInfoMap.end(); ++it)
{ {
LLSimInfo* info = (*it).second; LLSimInfo* info = (*it).second;
@@ -231,6 +233,12 @@ void LLWorldMap::clearSimFlags()
} }
} }
void LLWorldMap::equalizeBoostLevels()
{
mWorldMipmap.equalizeBoostLevels();
return;
}
LLSimInfo* LLWorldMap::simInfoFromPosGlobal(const LLVector3d& pos_global) LLSimInfo* LLWorldMap::simInfoFromPosGlobal(const LLVector3d& pos_global)
{ {
U64 handle = to_region_handle(pos_global); U64 handle = to_region_handle(pos_global);
@@ -294,6 +302,7 @@ bool LLWorldMap::simNameFromPosGlobal(const LLVector3d& pos_global, std::string
void LLWorldMap::setCurrentLayer(S32 layer, bool request_layer) void LLWorldMap::setCurrentLayer(S32 layer, bool request_layer)
{ {
//TODO: we only have 1 layer -SG
mCurrentMap = layer; mCurrentMap = layer;
if (!mMapLoaded[layer] || request_layer) if (!mMapLoaded[layer] || request_layer)
{ {
@@ -1070,3 +1079,19 @@ void LLWorldMap::updateTelehubCoverage()
mTelehubCoverageMap[index] *= mNeighborMap[index]; mTelehubCoverageMap[index] *= mNeighborMap[index];
}*/ }*/
} }
// Drop priority of all images being fetched by the map
void LLWorldMap::dropImagePriorities()
{
// Drop the download of tiles priority to nil
mWorldMipmap.dropBoostLevels();
// Same for the "land for sale" tiles per region
for (sim_info_map_t::iterator it = mSimInfoMap.begin(); it != mSimInfoMap.end(); ++it)
{
LLSimInfo* info = it->second;
if (!info->mOverlayImage.isNull())
{
info->mOverlayImage->setBoostLevel(0);
}
}
}

View File

@@ -41,6 +41,7 @@
#include "v3dmath.h" #include "v3dmath.h"
#include "llframetimer.h" #include "llframetimer.h"
#include "llmapimagetype.h" #include "llmapimagetype.h"
#include "llworldmipmap.h"
#include "lluuid.h" #include "lluuid.h"
#include "llmemory.h" #include "llmemory.h"
#include "llviewerimage.h" #include "llviewerimage.h"
@@ -134,6 +135,9 @@ public:
// Causes a re-request of the sim info without erasing extisting info // Causes a re-request of the sim info without erasing extisting info
void clearSimFlags(); void clearSimFlags();
// Drops the priority of the images being fetched
void dropImagePriorities();
// Returns simulator information, or NULL if out of range // Returns simulator information, or NULL if out of range
LLSimInfo* simInfoFromHandle(const U64 handle); LLSimInfo* simInfoFromHandle(const U64 handle);
@@ -183,6 +187,13 @@ public:
// Bounds of the world, in meters // Bounds of the world, in meters
U32 getWorldWidth() const; U32 getWorldWidth() const;
U32 getWorldHeight() const; U32 getWorldHeight() const;
// World Mipmap delegation: currently used when drawing the mipmap
void equalizeBoostLevels();
LLPointer<LLViewerImage> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true) {
return mWorldMipmap.getObjectsTile(grid_x, grid_y, level, load);
}
public: public:
// Map from region-handle to simulator info // Map from region-handle to simulator info
typedef std::map<U64, LLSimInfo*> sim_info_map_t; typedef std::map<U64, LLSimInfo*> sim_info_map_t;
@@ -224,6 +235,9 @@ public:
S32 mNeighborMapHeight; S32 mNeighborMapHeight;
private: private:
LLWorldMipmap mWorldMipmap;
LLTimer mRequestTimer; LLTimer mRequestTimer;
// search for named region for url processing // search for named region for url processing

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@@ -87,6 +87,7 @@ public:
LLVector3d viewPosToGlobal(S32 x,S32 y); LLVector3d viewPosToGlobal(S32 x,S32 y);
virtual void draw(); virtual void draw();
void drawTiles(S32 width, S32 height);
void drawGenericItems(const LLWorldMap::item_info_list_t& items, LLUIImagePtr image); void drawGenericItems(const LLWorldMap::item_info_list_t& items, LLUIImagePtr image);
void drawGenericItem(const LLItemInfo& item, LLUIImagePtr image); void drawGenericItem(const LLItemInfo& item, LLUIImagePtr image);
void drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color = LLColor4::white); void drawImage(const LLVector3d& global_pos, LLUIImagePtr image, const LLColor4& color = LLColor4::white);
@@ -94,6 +95,8 @@ public:
void drawAgents(); void drawAgents();
void drawEvents(); void drawEvents();
void drawFrustum(); void drawFrustum();
void drawMipmap(S32 width, S32 height);
bool drawMipmapLevel(S32 width, S32 height, S32 level, bool load = true);
static void cleanupTextures(); static void cleanupTextures();
@@ -173,6 +176,7 @@ public:
static F32 sTargetPanY; // in pixels static F32 sTargetPanY; // in pixels
static S32 sTrackingArrowX; static S32 sTrackingArrowX;
static S32 sTrackingArrowY; static S32 sTrackingArrowY;
static bool sVisibleTilesLoaded;
// Are we mid-pan from a user drag? // Are we mid-pan from a user drag?
BOOL mPanning; BOOL mPanning;

View File

@@ -0,0 +1,274 @@
/**
* @file llworldmipmap.cpp
* @brief Data storage for the S3 mipmap of the entire world.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#include "llviewerprecompiledheaders.h"
#include "llworldmipmap.h"
#include "llviewercontrol.h"
#include "llviewerimagelist.h"
#include "math.h" // log()
// Turn this on to output tile stats in the standard output
#define DEBUG_TILES_STAT 0
LLWorldMipmap::LLWorldMipmap() :
mCurrentLevel(0)
{
}
LLWorldMipmap::~LLWorldMipmap()
{
reset();
}
// Delete all sublevel maps and clean them
void LLWorldMipmap::reset()
{
for (int level = 0; level < MAP_LEVELS; level++)
{
mWorldObjectsMipMap[level].clear();
}
}
// This method should be called before each use of the mipmap (typically, before each draw), so that to let
// the boost level of unused tiles to drop to 0 (BOOST_NONE).
// Tiles that are accessed have had their boost level pushed to BOOST_MAP_VISIBLE so we can identify them.
// The result of this strategy is that if a tile is not used during 2 consecutive loops, its boost level drops to 0.
void LLWorldMipmap::equalizeBoostLevels()
{
#if DEBUG_TILES_STAT
S32 nb_missing = 0;
S32 nb_tiles = 0;
S32 nb_visible = 0;
#endif // DEBUG_TILES_STAT
// For each level
for (S32 level = 0; level < MAP_LEVELS; level++)
{
sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level];
// For each tile
for (sublevel_tiles_t::iterator iter = level_mipmap.begin(); iter != level_mipmap.end(); iter++)
{
LLPointer<LLViewerImage> img = iter->second;
S32 current_boost_level = img->getBoostLevel();
if (current_boost_level == LLViewerImageBoostLevel::BOOST_MAP_VISIBLE)
{
// If level was BOOST_MAP_VISIBLE, the tile has been used in the last draw so keep it high
img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAP);
}
else
{
// If level was BOOST_MAP only (or anything else...), the tile wasn't used in the last draw
// so we drop its boost level to BOOST_NONE.
img->setBoostLevel(LLViewerImageBoostLevel::BOOST_NONE);
}
#if DEBUG_TILES_STAT
// Increment some stats if compile option on
nb_tiles++;
if (current_boost_level == LLViewerImageBoostLevel::BOOST_MAP_VISIBLE)
{
nb_visible++;
}
if (img->isMissingAsset())
{
nb_missing++;
}
#endif // DEBUG_TILES_STAT
}
}
#if DEBUG_TILES_STAT
LL_INFOS("World Map") << "LLWorldMipmap tile stats : total requested = " << nb_tiles << ", visible = " << nb_visible << ", missing = " << nb_missing << LL_ENDL;
#endif // DEBUG_TILES_STAT
}
// This method should be used when the mipmap is not actively used for a while, e.g., the map UI is hidden
void LLWorldMipmap::dropBoostLevels()
{
// For each level
for (S32 level = 0; level < MAP_LEVELS; level++)
{
sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level];
// For each tile
for (sublevel_tiles_t::iterator iter = level_mipmap.begin(); iter != level_mipmap.end(); iter++)
{
LLPointer<LLViewerImage> img = iter->second;
img->setBoostLevel(LLViewerImageBoostLevel::BOOST_NONE);
}
}
}
LLPointer<LLViewerImage> LLWorldMipmap::getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load)
{
// Check the input data
llassert(level <= MAP_LEVELS);
llassert(level >= 1);
// If the *loading* level changed, cleared the new level from "missed" tiles
// so that we get a chance to reload them
if (load && (level != mCurrentLevel))
{
cleanMissedTilesFromLevel(level);
mCurrentLevel = level;
}
// Build the region handle
U64 handle = convertGridToHandle(grid_x, grid_y);
// Check if the image is around already
sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level-1];
sublevel_tiles_t::iterator found = level_mipmap.find(handle);
// If not there and load on, go load it
if (found == level_mipmap.end())
{
if (load)
{
// Load it
LLPointer<LLViewerImage> img = loadObjectsTile(grid_x, grid_y, level);
// Insert the image in the map
level_mipmap.insert(sublevel_tiles_t::value_type( handle, img ));
// Find the element again in the map (it's there now...)
found = level_mipmap.find(handle);
}
else
{
// Return with NULL if not found and we're not trying to load
return NULL;
}
}
// Get the image pointer and check if this asset is missing
LLPointer<LLViewerImage> img = found->second;
if (img->isMissingAsset())
{
// Return NULL if asset missing
return NULL;
}
else
{
// Boost the tile level so to mark it's in use *if* load on
if (load)
{
img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAP_VISIBLE);
}
return img;
}
}
LLPointer<LLViewerImage> LLWorldMipmap::loadObjectsTile(U32 grid_x, U32 grid_y, S32 level)
{
// Get the grid coordinates
std::string imageurl = gSavedSettings.getString("MapServerURL") + llformat("map-%d-%d-%d-objects.jpg", level, grid_x, grid_y);
// DO NOT COMMIT!! DEBUG ONLY!!!
// Use a local jpeg for every tile to test map speed without S3 access
//imageurl = "file://C:\\Develop\\mapserver-distribute-3\\indra\\build-vc80\\mapserver\\relwithdebinfo\\regions\\00995\\01001\\region-995-1001-prims.jpg";
// END DEBUG
//LL_INFOS("World Map") << "LLWorldMipmap::loadObjectsTile(), URL = " << imageurl << LL_ENDL;
LLPointer<LLViewerImage> img = gImageList.getImageFromUrl(imageurl);
img->setBoostLevel(LLViewerImageBoostLevel::BOOST_MAP);
// Return the smart pointer
return img;
}
// This method is used to clean up a level from tiles marked as "missing".
// The idea is to allow tiles that have been improperly marked missing to be reloaded when retraversing the level again.
// When zooming in and out rapidly, some tiles are never properly loaded and, eventually marked missing.
// This creates "blue" areas in a subresolution that never got a chance to reload if we don't clean up the level.
void LLWorldMipmap::cleanMissedTilesFromLevel(S32 level)
{
// Check the input data
llassert(level <= MAP_LEVELS);
llassert(level >= 0);
// This happens when the object is first initialized
if (level == 0)
{
return;
}
// Iterate through the subresolution level and suppress the tiles that are marked as missing
// Note: erasing in a map while iterating through it is bug prone. Using a postfix increment is mandatory here.
sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level-1];
sublevel_tiles_t::iterator it = level_mipmap.begin();
while (it != level_mipmap.end())
{
LLPointer<LLViewerImage> img = it->second;
if (img->isMissingAsset())
{
level_mipmap.erase(it++);
}
else
{
++it;
}
}
return;
}
// static methods
// Compute the level in the world mipmap (between 1 and MAP_LEVELS, as in the URL) given the scale (size of a sim in screen pixels)
S32 LLWorldMipmap::scaleToLevel(F32 scale)
{
// If scale really small, picks up the higest level there is (lowest resolution)
if (scale <= F32_MIN)
return MAP_LEVELS;
// Compute the power of two resolution level knowing the base level
S32 level = llfloor((log(REGION_WIDTH_METERS/scale)/log(2.0f)) + 1.0f);
// Check bounds and return the value
if (level > MAP_LEVELS)
return MAP_LEVELS;
else if (level < 1)
return 1;
else
return level;
}
// Convert world coordinates to mipmap grid coordinates at a given level (between 1 and MAP_LEVELS)
void LLWorldMipmap::globalToMipmap(F64 global_x, F64 global_y, S32 level, U32* grid_x, U32* grid_y)
{
// Check the input data
llassert(level <= MAP_LEVELS);
llassert(level >= 1);
// Convert world coordinates into grid coordinates
*grid_x = lltrunc(global_x/REGION_WIDTH_METERS);
*grid_y = lltrunc(global_y/REGION_WIDTH_METERS);
// Compute the valid grid coordinates at that level of the mipmap
S32 regions_in_tile = 1 << (level - 1);
*grid_x = *grid_x - (*grid_x % regions_in_tile);
*grid_y = *grid_y - (*grid_y % regions_in_tile);
}

View File

@@ -0,0 +1,100 @@
/**
* @file llworldmipmap.h
* @brief Data storage for the S3 mipmap of the entire world.
*
* $LicenseInfo:firstyear=2003&license=viewergpl$
*
* Copyright (c) 2003-2009, Linden Research, Inc.
*
* Second Life Viewer Source Code
* The source code in this file ("Source Code") is provided by Linden Lab
* to you under the terms of the GNU General Public License, version 2.0
* ("GPL"), unless you have obtained a separate licensing agreement
* ("Other License"), formally executed by you and Linden Lab. Terms of
* the GPL can be found in doc/GPL-license.txt in this distribution, or
* online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
*
* There are special exceptions to the terms and conditions of the GPL as
* it is applied to this Source Code. View the full text of the exception
* in the file doc/FLOSS-exception.txt in this software distribution, or
* online at
* http://secondlifegrid.net/programs/open_source/licensing/flossexception
*
* By copying, modifying or distributing this software, you acknowledge
* that you have read and understood your obligations described above,
* and agree to abide by those obligations.
*
* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
* COMPLETENESS OR PERFORMANCE.
* $/LicenseInfo$
*/
#ifndef LL_LLWORLDMIPMAP_H
#define LL_LLWORLDMIPMAP_H
#include <map>
#include "llmemory.h" // LLPointer
#include "indra_constants.h" // REGION_WIDTH_UNITS
#include "llregionhandle.h" // to_region_handle()
class LLViewerImage;
// LLWorldMipmap : Mipmap handling of all the tiles used to render the world at any resolution.
// This class provides a clean structured access to the hierarchy of tiles stored in the
// Amazon S3 repository and abstracts its directory/file structure.
// The interface of this class though still assumes that the caller knows the general level/tiles
// structure (at least, that it exists...) but doesn't requite the caller to know the details of it.
// IOW, you need to know that rendering levels exists as well as grid coordinates for regions,
// but you can ignore where those tiles are located, how to get them, etc...
// The class API gives you back LLPointer<LLViewerImage> per tile.
// See llworldmipmapview.cpp for the implementation of a class who knows how to render an LLWorldMipmap.
// Implementation notes:
// - On the S3 servers, the tiles are rendered in 2 flavors: Objects and Terrain.
// - For the moment, LLWorldMipmap implements access only to the Objects tiles.
class LLWorldMipmap
{
public:
// Parameters of the mipmap
static const S32 MAP_LEVELS = 8; // Number of subresolution levels computed by the mapserver
static const S32 MAP_TILE_SIZE = 256; // Width in pixels of the tiles computed by the mapserver
LLWorldMipmap();
~LLWorldMipmap();
// Clear up the maps and release all image handles
void reset();
// Manage the boost levels between loops (typically draw() loops)
void equalizeBoostLevels();
// Drop the boost levels to none (used when hiding the map)
void dropBoostLevels();
// Get the tile smart pointer, does the loading if necessary
LLPointer<LLViewerImage> getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load = true);
// Helper functions: those are here as they depend solely on the topology of the mipmap though they don't access it
// Convert sim scale (given in sim width in display pixels) into a mipmap level
static S32 scaleToLevel(F32 scale);
// Convert world coordinates to mipmap grid coordinates at a given level
static void globalToMipmap(F64 global_x, F64 global_y, S32 level, U32* grid_x, U32* grid_y);
private:
// Get a handle (key) from grid coordinates
U64 convertGridToHandle(U32 grid_x, U32 grid_y) { return to_region_handle(grid_x * REGION_WIDTH_UNITS, grid_y * REGION_WIDTH_UNITS); }
// Load the relevant tile from S3
LLPointer<LLViewerImage> loadObjectsTile(U32 grid_x, U32 grid_y, S32 level);
// Clear a level from its "missing" tiles
void cleanMissedTilesFromLevel(S32 level);
// The mipmap is organized by resolution level (MAP_LEVELS of them). Each resolution level is an std::map
// using a region_handle as a key and storing a smart pointer to the image as a value.
typedef std::map<U64, LLPointer<LLViewerImage> > sublevel_tiles_t;
sublevel_tiles_t mWorldObjectsMipMap[MAP_LEVELS];
// sublevel_tiles_t mWorldTerrainMipMap[MAP_LEVELS];
S32 mCurrentLevel; // The level last accessed by a getObjectsTile()
};
#endif // LL_LLWORLDMIPMAP_H

View File

@@ -1,46 +1,28 @@
<?xml version="1.0" encoding="utf-8" standalone="yes" ?> <?xml version="1.0" encoding="utf-8" standalone="yes" ?>
<floater can_close="true" can_drag_on_left="false" can_minimize="true" can_resize="false" <floater name="teleporthistory" title="Teleport History" rect_control="FloaterTeleportHistoryRect"
min_width="470" min_height="250" width="470" height="250" name="teleporthistory" can_close="true" can_drag_on_left="false" can_minimize="true" can_resize="true"
rect_control="FloaterTeleportHistoryRect" title="Teleport History"> min_width="550" min_height="150" width="550" height="200">
<tab_container label="TPlistTabs" bottom="40" height="185" left="5" mouse_opaque="false" name="tplisttabs" <scroll_list name="places_list" can_resize="true" multi_select="false"
tab_min_width="50" tab_position="top" width="460" bg_opaque_color="0,0,0,0.0"> background_visible="true" draw_border="true" draw_stripes="true" draw_heading="true"
<panel border="true" bottom="-185" follows="left|top|right|bottom" height="185" height="150" width="530" bottom_delta="-170" top="10" left="10" follows="left|top|right|bottom">
label="Teleported into" left="2" mouse_opaque="true" name="TP-in" width="455"> <column name="parcel" label="Parcel" dynamicwidth="true" />
<scroll_list background_visible="true" draw_border="true" draw_stripes="true" <column name="region" label="Region" width="150" />
draw_heading="true" follows="left|top|right|bottom" left="2" top="5" width="450" <column name="position" label="Position" width="90" />
height="175" bottom_delta="-177" multi_select="false" name="places_list_in"> <column name="visited" label="Visited" width="110" />
<column dynamicwidth="true" label="Region" name="region" /> <!--Hidden fields, used as storage for prebuilt strings, please keep at width 0-->
<column dynamicwidth="true" label="Position" name="position" /> <column name="slurl" label="" width="0" />
<column dynamicwidth="true" label="Visited" name="visited" /> <column name="simstring" label="" width="0" />
<!--Hidden fields, used as storage for prebuilt strings, please keep at width 0--> </scroll_list>
<column width="0" label="SLURL" name="slurl" /> <button name="teleport" label="Teleport" tool_tip="Teleport to selected location"
<column width="0" label="Sim String" name="simstring" /> enabled="false" mouse_opaque="true" font="SansSerif" halign="center"
</scroll_list> height="20" width="90" bottom_delta="-24" left="10" follows="left|bottom"
</panel> />
<panel border="true" bottom="-185" follows="left|top|right|bottom" height="185" <button name="show_on_map" label="Show on map" tool_tip="Center map on selected location."
label="Teleported out of" left="2" mouse_opaque="true" name="TP-out" width="455"> enabled="false" mouse_opaque="true" font="SansSerif" halign="center"
<scroll_list background_visible="true" draw_border="true" draw_stripes="true" height="20" width="125" bottom_delta="0" left_delta="100" follows="left|bottom"
draw_heading="true" follows="left|top|right|bottom" left="2" top="5" width="450" />
height="175" bottom_delta="-177" multi_select="false" name="places_list_out"> <button name="copy_slurl" label="Copy SLURL to clipboard" tool_tip="Copy selected location as SLURL."
<column dynamicwidth="true" label="Region" name="region" /> enabled="false" mouse_opaque="true" font="SansSerif" halign="center"
<column dynamicwidth="true" label="Position" name="position" /> height="20" width="180" bottom_delta="0" left_delta="135" follows="left|bottom"
<column dynamicwidth="true" label="Visited" name="visited" /> />
<!--Hidden fields, used as storage for prebuilt strings, please keep at width 0-->
<column width="0" label="SLURL" name="slurl" />
<column width="0" label="Sim String" name="simstring" />
</scroll_list>
</panel>
</tab_container>
<button
bottom_delta="-24" enabled="false" follows="left|bottom" font="SansSerif" halign="center"
width="90" height="20" label="Teleport" label_selected="Teleport"
left="10" mouse_opaque="true" name="teleport" tool_tip="Teleport to selected location" />
<button bottom_delta="0" enabled="false" follows="left|bottom" font="SansSerif" halign="center"
height="20" label="Show On Map" label_selected="Show On Map"
left_delta="100" mouse_opaque="true" name="show_on_map"
tool_tip="Center map on this location" width="125" />
<button bottom_delta="0" enabled="false" follows="bottom|right" font="SansSerif"
height="20" label="Copy SLURL to clipboard" left="-230" name="copy_slurl"
tool_tip="Copies current location as SLURL to be used on the web."
width="222" />
</floater> </floater>

View File

@@ -2,13 +2,8 @@
<floater can_close="true" can_drag_on_left="false" can_minimize="true" can_resize="true" <floater can_close="true" can_drag_on_left="false" can_minimize="true" can_resize="true"
height="711" min_height="520" min_width="410" name="worldmap" height="711" min_height="520" min_width="410" name="worldmap"
rect_control="FloaterWorldMapRect2" title="World Map" width="1243"> rect_control="FloaterWorldMapRect2" title="World Map" width="1243">
<tab_container bottom="-701" follows="left|top|right|bottom" height="681" left="15" <panel bottom="-701" follows="left|top|right|bottom" height="681"
mouse_opaque="false" name="maptab" tab_position="top" width="995"> left="15" mouse_opaque="true" name="objects_mapview" width="995" />
<panel bottom="-680" follows="left|top|right|bottom" height="664" label="Objects"
left="1" mouse_opaque="true" name="objects_mapview" width="993" />
<panel bottom="-680" follows="left|top|right|bottom" height="664" label="Terrain"
left="1" mouse_opaque="true" name="terrain_mapview" width="993" />
</tab_container>
<icon bottom="-50" color="1, 1, 1, 1" follows="top|right" height="16" <icon bottom="-50" color="1, 1, 1, 1" follows="top|right" height="16"
image_name="map_avatar_16.tga" left="1013" mouse_opaque="true" name="self" image_name="map_avatar_16.tga" left="1013" mouse_opaque="true" name="self"
width="16" /> width="16" />