HUDs should automatically reposition now
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@@ -1949,6 +1949,7 @@ BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
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LLVector3 scale(1.f, aspect, 1.f);
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mScreenp->setScale(scale);
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mScreenp->setWorldPosition(LLVector3::zero);
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mScreenp->mUpdateXform = TRUE;
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}
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return TRUE;
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