HUDs should automatically reposition now

This commit is contained in:
Siana Gearz
2011-03-11 17:10:55 +01:00
parent 19f9af6c29
commit 68fa3ae13c

View File

@@ -1949,6 +1949,7 @@ BOOL LLVOAvatar::buildSkeleton(const LLVOAvatarSkeletonInfo *info)
LLVector3 scale(1.f, aspect, 1.f);
mScreenp->setScale(scale);
mScreenp->setWorldPosition(LLVector3::zero);
mScreenp->mUpdateXform = TRUE;
}
return TRUE;