-AF change no longer reloads the window to apply. Doing such isn't needed anymore.
-AA change no longer reloads the window to apply, IFF RenderUseFBO is true.
-AA change, IFF RenderUseFBO is false, reloads window. Texture issues under this scenario should be resolved.
-LLComboBox now updates control_name it's linked to, automatically.
-New LLComboBox Behavor when paired with new AA/AF application changes renders LLFloaterHardwareSettings::apply() pointless, EXCEPT for when changing AA while FBOs are off.
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?
Via Shyotl
Signed-off-by: Beeks <HgDelirium@gmail.com>
-Null terminated a string buffer.
-Mutex locks are expensive.
-Realloc is my friend.
-But leaks are not.
-Nor are unused variables.
-And buffer overruns should get lost.
-bindManual shouldnt return failure if texture's already bound.
-Pulled windlight and classic clouds apart into unique rendertypes.
-'Client or Account' savedsettings stuff is now moar bettar. (and efficient)
-Replaced LLSavedSettingsGlue with something that supports gSavedSettings, gSavedPerAccountSettings, and gCOASavedSettings
-Added 'Enable Classic Clouds' checkbox to ascet performance settings panel
-New cards added to gpu table.
-General cleaning...
-How2spell 'dimensions'?