Some openjpeg optimizations and crash preventions from imprudence.
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@@ -99,6 +99,7 @@ void info_callback(const char* msg, void*)
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LLImageJ2COJ::LLImageJ2COJ() : LLImageJ2CImpl()
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{
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mRawImagep=NULL;
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}
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@@ -166,9 +167,17 @@ BOOL LLImageJ2COJ::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decod
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// The image decode failed if the return was NULL or the component
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// count was zero. The latter is just a sanity check before we
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// dereference the array.
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if(!image || !image->numcomps)
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if(!image)
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{
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llwarns << "ERROR -> decodeImpl: failed to decode image!" << llendl;
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LL_DEBUGS("Openjpeg") << "ERROR -> decodeImpl: failed to decode image - no image" << LL_ENDL;
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return TRUE; // done
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}
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S32 img_components = image->numcomps;
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if( !img_components ) // < 1 ||img_components > 4 )
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{
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LL_DEBUGS("Openjpeg") << "ERROR -> decodeImpl: failed to decode image wrong number of components: " << img_components << LL_ENDL;
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if (image)
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{
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opj_image_destroy(image);
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@@ -178,20 +187,21 @@ BOOL LLImageJ2COJ::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decod
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}
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// sometimes we get bad data out of the cache - check to see if the decode succeeded
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for (S32 i = 0; i < image->numcomps; i++)
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for (S32 i = 0; i < img_components; i++)
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{
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if (image->comps[i].factor != base.getRawDiscardLevel())
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{
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// if we didn't get the discard level we're expecting, fail
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opj_image_destroy(image);
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if (image) //anyway somthing odd with the image, better check than crash
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opj_image_destroy(image);
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base.mDecoding = FALSE;
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return TRUE;
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}
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}
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if(image->numcomps <= first_channel)
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if(img_components <= first_channel)
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{
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llwarns << "trying to decode more channels than are present in image: numcomps: " << image->numcomps << " first_channel: " << first_channel << llendl;
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LL_DEBUGS("Openjpeg") << "trying to decode more channels than are present in image: numcomps: " << img_components << " first_channel: " << first_channel << LL_ENDL;
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if (image)
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{
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opj_image_destroy(image);
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@@ -202,7 +212,6 @@ BOOL LLImageJ2COJ::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decod
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// Copy image data into our raw image format (instead of the separate channel format
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S32 img_components = image->numcomps;
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S32 channels = img_components - first_channel;
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if( channels > max_channel_count )
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channels = max_channel_count;
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@@ -249,7 +258,10 @@ BOOL LLImageJ2COJ::decodeImpl(LLImageJ2C &base, LLImageRaw &raw_image, F32 decod
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}
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/* free image data structure */
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opj_image_destroy(image);
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if (image)
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{
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opj_image_destroy(image);
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}
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return TRUE; // done
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}
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@@ -1016,8 +1016,7 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
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mFormatType = GL_UNSIGNED_BYTE;
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break;
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default:
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//HACKY MCHACK HACK
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llinfos << "Bad number of components for texture: " << (U32)getComponents() << llendl;
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LL_DEBUGS("Openjpeg") << "Bad number of components for texture: " << (U32)getComponents() << LL_ENDL;
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to_create = false;
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}
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}
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@@ -40,7 +40,8 @@
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</array>
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<key>tags</key>
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<array>
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<string>ShaderLoading</string>
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<string>ShaderLoading</string>
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<string>Openjpeg</string>
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</array>
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</map>
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</array>
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