hack around annoying crash on opensim
This commit is contained in:
@@ -1016,7 +1016,9 @@ BOOL LLImageGL::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S
|
||||
mFormatType = GL_UNSIGNED_BYTE;
|
||||
break;
|
||||
default:
|
||||
llerrs << "Bad number of components for texture: " << (U32)getComponents() << llendl;
|
||||
//HACKY MCHACK HACK
|
||||
llinfos << "Bad number of components for texture: " << (U32)getComponents() << llendl;
|
||||
to_create = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user