Commit Graph

79 Commits

Author SHA1 Message Date
Lirusaito
d419d29cc8 [VMM] Feature Request: Make Market Listings folder a system folder
Can't delete it, but now it's with the other system folders.
2019-03-30 01:26:52 -04:00
Lirusaito
cb295bfabc 28c814e4ef probably needs this for linux
Thanks for testing bitten!
2019-03-24 23:50:02 -04:00
Lirusaito
28c814e4ef [EEP] Add all the new llinventory windlight settings files
Also add v3colorutil.h
Also update LLQuaternion and its LLSD pieces
2019-03-24 22:52:30 -04:00
Lirusaito
fdffe2e06a [EEP] LLParcel changes 2019-03-24 22:52:29 -04:00
Lirusaito
fb08f81e75 [EEP] Inventory/Folder type updates 2019-03-24 22:52:29 -04:00
Lirusaito
9affd767e4 [EEP] II_FLAGS_WEARABLES_MASK -> II_FLAGS_SUBTYPE_MASK 2019-03-24 22:52:29 -04:00
Lirusaito
22609412e4 Correct undefined behavior: shifting signed 32 by 31 bits
Thanks Aru!
2019-03-06 16:04:42 -05:00
Lirusaito
fb39f2d511 Merge branch 'master' into ManagedMarketplace
# Conflicts:
#	indra/newview/llinventorybridge.cpp
#	indra/newview/lltooldraganddrop.h
2019-02-28 23:58:08 -05:00
Lirusaito
8e18f2ab43 So sick of these EEP warnings in my log, add the asset types 2019-02-28 20:09:00 -05:00
Inusaito Sayori
167d336274 Up to compile phase
at 20fd3e98b4
2019-01-25 19:32:15 -05:00
Shyotl
1230748ef5 Alchemy llcharacter and llcommon merge pass. 2017-03-31 02:08:03 -05:00
Shyotl
f4a713a500 Merge. 2017-03-14 04:02:53 -05:00
Shyotl
899ba7fded Fixed folder collapse state not being properly restored after clearing search string.
Updated inventory filter classes.
LLInventoryView renamed to LLPanelMainInventory for easier diffing.
2016-05-26 02:22:19 -05:00
Shyotl
691a5395ca llmessage merge and further LLUnit usage. 2016-04-07 20:17:30 -05:00
Drake Arconis
949a9ab5dc Largely rework llfile* 2016-01-17 23:33:21 -05:00
Drake Arconis
2f2e1fbe8f Major breaking changes 2016-01-16 08:05:47 -05:00
Siana Gearz
62a7704a4f You shaved 2 minutes off compile time...
... but you are still hungry
2015-09-18 04:29:38 +02:00
Inusaito Sayori
9c06d76b1e [Opensim] Add suitcase stuff, thanks Cinder!
Conflicts:
	indra/llinventory/llfoldertype.cpp
	indra/llinventory/llfoldertype.h
	indra/newview/llviewerfoldertype.cpp
2015-08-12 15:01:23 -04:00
Inusaito Sayori
773a2a3855 There are no grids that don't support links.
Conflicts:
	indra/newview/llinventorybridge.cpp
2015-08-12 14:58:42 -04:00
Shyotl
9f10d9510d Initial AISv3 merge. New HTTP messages not plugged in yet. 2015-06-25 20:16:30 -05:00
Shyotl
09f4528bfb Removed LLDynamicArray, LLDynamicArrayIndexed, LLDynamicArrayPtr, LLDLinked, LLDynamicQueuePtr, LLEnum, and LLIndexedQueue. Added new LLPointer variants. 2015-06-19 18:27:21 -05:00
Shyotl
1c627317ec No longer include llerrorlegacy.h. Updated llstl to include deletion utilites. 2015-06-19 03:54:20 -05:00
Inusaito Sayori
80ac46c9a5 Move llfoldertype from llcommon/ to llinventory/ 2014-11-24 20:38:46 -05:00
Inusaito Sayori
a82443f271 Make sure that we have a token when doing sscanf in llinventory.cpp and llviewerobject.cpp
Guards against opensim grids that may leave new/blank lines of sorts after their message blocks
2014-08-06 23:29:23 -04:00
Lirusaito
ed8e37ed89 [RLVa] Updates thanks to Kitty
1ea7389, 49be412, ed4c8e6 & 7ce9521
- changed : "Give to #RLV" agent-to-agent and script-to-agent offers can contain subfolders
-> limited to 3 levels (e.g. #RLV/~FolderA/FolderB/FolderC)
-> #RLV folder is auto-created if it doesn't currently exist

8780d84 - Incremented version number to RLVa-1.4.10
f078067 - internal : boolean (custom) debug settings should have a boolean type
72a8ad8 & 401ca14 - internal : added supporting code for "Detach Folder" RLVa lock checks

05718b5
- fixed : RenderResolutionDivisor is non-functional
-> RenderResolutionDivisor isn't actually taken into account when checking the new screen resolution against the current screen buffer size

4fa138b
- fixed : viewer clips mouse to its rectangle when switching into mouselook while it's not the active application
-> Repro:
* rez a prim with a script to llForceMouseLook(TRUE) and force-sit when clicked (with a slight delay)
* click the prim and give focus to another application
=> the viewer will center the mouse cursor on itself and restrict movement to within its own rectangle (requires alt-tab to escape)
+ Singu Note: Thanks to Kitty for this, it is possible that this would happen in our last release

14132c9
- fixed : region name and global coordinates are shown on the About floater when @showloc restricted
+ Singu Note: RLV version is now shown in help->about

9a2af62 - changed : llRegionSayTo messages are no longer subject to @recvchat(from) or @recvemote(from)

2dc4b89
- fixed : @getstatus and @getstatusall should specify an (optional) separator
-> added support for both @getstatus:tp;|=123 and @getstatus:;|=123

fbb3fb1 - Incremented API version number to 2.8.0
92c39b9 - internal : quick and dirty hack fix for RlvUtil::filterNames() but there's no time to do a proper backport from RLVa-1.5
2580f1c - internal : remove hack for legacy viewers without multi-attachment support
2014-03-12 19:41:15 -04:00
Inusaito Sayori
d7dfa91f6f Remove incorrect "You should upgrade your viewer." spew, and demote it to lldebugs. 2014-02-05 20:59:10 -05:00
Aleric Inglewood
cc9fc6b868 First attempt to deal with broken (pre multiwear) inventory items.
Since multiwear, the low 8 bit of inventory items, if they are of type
IT_WEARABLE, is used for the wearable type (WT_*). Older viewers and
bots (like Second Inventory) create inventory items with 0 in those
bits. This causes all those item to appear as shapes in multi-wear
capable viewers.

This gives rise to many problems:
1) You can't wear them, because the inventory and asset wearable type
mismatch, which makes Singularity just abort.
2) Before it aborts, it already removed your old shape, thinking you
are about to wear another shape - and told the server that you are
wearing this broken item now. The result is that you see no change,
until you relog when you are suddenly wearing the broken "shape"
and stay a cloud forever.

This commit detects the problem for AT_CLOTHING wearables, because
they are not compatible with the type 'shape' after all (which is
is AT_BODYPART). It still doesn't know what the wearable type is, but
sets the type temporarily to the new value WT_UNKNOWN. Since this is
at least not a shape anymore, it doesn't cause you shape to be removed
when wearing it. Moreover, once the asset is downloaded, the mismatch
is detected and corrected: you can now wear -say- pants, or other
clothing.

Inventory clothing items with an unknown wearable type now have a
red question mark icon in the inventory.

What does NOT work yet:

1) If you copy such an item and paste it, then the new copy has
a shape icon again (and all the previously mentioned problems).

2) If you wear broken hair, skin or eyes (which still show as
shapes in the inventory) then your shape is still removed, and
wearing them fails because they are not multiwear capable and you
are already wearing such a body part. What should be done here
is that the removed shape is added back and the real body part
that you're trying to wear is removed.

3) Although this code attempts to fix the mFlags in the inventory,
the icon in the inventory doesn't change from question mark to the
right thing.
2013-08-18 02:50:31 +02:00
Aleric Inglewood
d7d361004a Allow export full perm item on opensim if it doesn't support the export bit.
This addresses
https://code.google.com/p/singularity-viewer/issues/detail?id=1003
2013-08-13 02:31:30 +02:00
Aleric Inglewood
dcf1cdbc4e Move export permission check to LLPermissions, try two.
Removes code duplication.

Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).
2013-07-22 22:48:42 +02:00
Aleric Inglewood
be6699198f Revert "Handle PERM_EXPORT in LLPermissions."
This reverts commit 9c71afe73e.
2013-07-22 19:49:00 +02:00
Aleric Inglewood
9c71afe73e Handle PERM_EXPORT in LLPermissions.
This moves all export test code to where it belongs:
in LLPermissions.

Added LLPermissions::allowExportBy, next to
allowModifyBy, allowCopyBy and allowMoveBy.
Then changed all code to use this call.

Because LLPermissions is part of llinventory, I had
to add a proxy for LFSimFeatureHandler.
Added a new class LFSimFeatureHandlerInterface that can be
used by LLPermissions to check simulator features by
accessing the LFSimFeatureHandler singleton.

Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).

Export rules can now be easily made a function on
simulator features. If different rules apply for different
types (wearables, objects, mesh etc) then an extra variable
indicating the type will have to be passed though.
2013-07-22 02:22:21 +02:00
Aleric Inglewood
a8880983c4 Fix WARNING: addData: Type mismatch in LLMsgVarData::addData for Set 2013-05-25 22:07:50 +02:00
Melanie
121de1fc12 Fix debug permissions display to show the transfer permission again. 2013-04-13 20:01:38 +02:00
Lirusaito
45f3a171be Enter PERM_EXPORT, stage right. 2013-04-13 19:53:02 +02:00
Drake Arconis
b800320a49 Remove LLMemType and related files 2013-03-04 12:02:01 -05:00
Siana Gearz
00cb7a0e51 Merge branch 'sunshine' of git://github.com/Shyotl/SingularityViewer 2013-02-19 21:12:14 +01:00
Shyotl
76f3dc9e19 Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback. 2013-02-19 01:50:46 -06:00
Lirusaito
1d4858ae85 Add support for two non-SL grid features/flags.
Adds support for GamingData cap, and flags: PF_GAMING, DFQ_FILTER_GAMING, REGION_FLAGS_GAMING, and REGION_FLAGS_HIDE_FROM_SEARCH
Adds GamingCheck to floater_about_land.xml
Adds filter_gaming checkboxes to floater_directory* xmls
Adds "is gaming" and "hide from search" checkboxes to floater_god_tools.xml
2013-02-11 01:14:09 -05:00
Shyotl
d71210e942 Trivial changes, mostly to clean up diff noise. Majority of changes are comment corrections or licenseinfo updates. (does not include newview directory) 2013-01-07 14:44:54 -06:00
Shyotl
5cf091b8b2 Completed code migration from LLViewerWearable to LLWearable. 2013-01-05 00:33:55 -06:00
Shyotl
e08afcb963 Created llappearance project. Migrated llvoavatardefines and llwearabletype. 2012-12-20 00:00:17 -06:00
Drake Arconis
0d3fab40e5 Further header cleanup and a few updates
Updated llstring to current linden
Further linden_common cleanup
Header cleanup
Raised banlines to 5000 as per linden server change
Included missing llmediaentry.cpp file
Minor whitespace changes here and there
2012-07-21 03:01:42 -04:00
Aleric Inglewood
5637e89568 Fix for libcwd that is already in curlthreading2. 2012-07-07 14:49:37 +02:00
Lirusaito
ca9c99577f Removed exportFileXML, and importXML, updated indra/test's
and generally updated cpp's to V-D look(include order, spelling fixes, and whatnot)
Also, commented out pointless using namespace std.
2012-07-03 10:07:14 -04:00
Drake Arconis
f79a16ef0f Cleanup of long dead code 2012-07-03 01:10:41 +00:00
Shyotl
ae0804beea Trival V3 llmath merge. 2012-05-21 20:23:42 -05:00
Aleric Inglewood
ea0a5c521f Fix for libcwd 2012-02-06 22:34:34 +01:00
Shyotl
6c921ba340 Routine V3 merge. 2012-01-29 01:25:39 -06:00
Shyotl
c1b749e12c Added some missed fasttimers, removed some old ones. 2012-01-27 02:31:57 -06:00
Aleric Inglewood
82693aae35 linden_common.h must be included first for libcwd 2012-01-22 01:38:33 +01:00