Move export permission check to LLPermissions, try two.
Removes code duplication. Several parts of the code ignored the PERM_EXPORT but and still did demand that things are full perm next to being a creator. This has now changed the export rules are the same for everything as they were for mesh: you need to be the owner and the creator for every element that is exported (not just the root prim, of course).
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@@ -1098,3 +1098,9 @@ LLPermissions ll_permissions_from_sd(const LLSD& sd_perm)
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rv.fix();
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return rv;
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}
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bool LLPermissions::allowExportBy(LLUUID const& requester, bool supports_export) const
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{
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return !mIsGroupOwned && requester == mOwner && (requester == mCreator || (supports_export && (mMaskEveryone & PERM_EXPORT)));
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}
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@@ -275,6 +275,13 @@ public:
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inline bool allowCopyBy(const LLUUID& agent_id, const LLUUID& group) const;
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inline bool allowMoveBy(const LLUUID &agent_id, const LLUUID &group) const;
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// Returns true if export is allowed.
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// If a grid supports PERM_EXPORT then they should also check if (any) element
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// has that bit set and allow exporting even when this function returns false,
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// or pass supports_export as true, which causes to perform that check using
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// these permissions.
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bool allowExportBy(LLUUID const& requester, bool supports_export = false) const;
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// This somewhat specialized function is meant for testing if the
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// current owner is allowed to transfer to the specified agent id.
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inline bool allowTransferTo(const LLUUID &agent_id) const;
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@@ -220,16 +220,13 @@ void WavefrontSaver::Add(const LLViewerObject* some_vo)
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}
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namespace
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{
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// Identical to the one in daeexport.cpp.
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bool can_export_node(const LLSelectNode* node)
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{
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if (const LLPermissions* perms = node->mPermissions)
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{
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if (gAgentID == perms->getCreator() || (LFSimFeatureHandler::instance().simSupportsExport() && gAgentID == perms->getOwner() && perms->getMaskEveryone() & PERM_EXPORT))
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{
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return true;
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}
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}
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return false;
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LLPermissions* perms = node->mPermissions; // Is perms ever NULL?
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// This tests the PERM_EXPORT bit too, which is not really necessary (just checking if it's set
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// on the root prim would suffice), but also isn't hurting.
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return perms && perms->allowExportBy(gAgentID, LFSimFeatureHandler::instance().simSupportsExport());
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}
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class LFSaveSelectedObjects : public view_listener_t
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{
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@@ -117,16 +117,13 @@ namespace DAEExportUtil
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}
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}
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bool canExportNode(const LLSelectNode* node)
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// Identical to the one in awavefront.cpp
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bool can_export_node(const LLSelectNode* node)
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{
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if (const LLPermissions* perms = node->mPermissions)
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{
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if (gAgentID == perms->getCreator() || (LFSimFeatureHandler::instance().simSupportsExport() && gAgentID == perms->getOwner() && perms->getMaskEveryone() & PERM_EXPORT))
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{
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return true;
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}
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}
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return false;
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LLPermissions* perms = node->mPermissions; // Is perms ever NULL?
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// This tests the PERM_EXPORT bit too, which is not really necessary (just checking if it's set
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// on the root prim would suffice), but also isn't hurting.
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return perms && perms->allowExportBy(gAgentID, LFSimFeatureHandler::instance().simSupportsExport());
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}
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void saveSelectedObject()
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@@ -144,7 +141,7 @@ namespace DAEExportUtil
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{
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total++;
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LLSelectNode* node = *iter;
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if (!canExportNode(node) || !node->getObject()->getVolume()) continue;
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if (!can_export_node(node) || !node->getObject()->getVolume()) continue;
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included++;
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daesaver->Add(node->getObject(), node->mName);
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}
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@@ -26,6 +26,7 @@
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#include "llviewerprecompiledheaders.h"
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#include "lfsimfeaturehandler.h"
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#include "llpaneleditwearable.h"
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#include "llpanel.h"
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#include "llviewerwearable.h"
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@@ -1422,11 +1423,8 @@ bool LLPanelEditWearable::updatePermissions()
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// Exporting (of slider values) is allowed when the wearable is full perm, and owned by and created by the user.
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// Of course, only modifiable is enough for the user to write down the values and enter them else where... but why make it easy for them to break the ToS.
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if (is_complete &&
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gAgent.getID() == item->getPermissions().getOwner() &&
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gAgent.getID() == item->getPermissions().getCreator() &&
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(PERM_ITEM_UNRESTRICTED &
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perm_mask) == PERM_ITEM_UNRESTRICTED)
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if (is_complete &&
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(item->getPermissions().allowExportBy(gAgent.getID(), LFSimFeatureHandler::instance().simSupportsExport())))
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{
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can_export = true;
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}
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@@ -1177,7 +1177,7 @@ void LLPanelPermissions::onCommitEveryoneCopy(LLUICtrl *ctrl, void *data)
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void LLPanelPermissions::onCommitExport(const LLSD& param)
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{
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LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_EVERYONE, param, PERM_EXPORT);
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LLSelectMgr::getInstance()->selectionSetObjectPermissions(PERM_EVERYONE, param.asBoolean(), PERM_EXPORT);
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}
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// static
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@@ -54,6 +54,7 @@
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#include "llappearancemgr.h"
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#include "llagentwearables.h"
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#include "jcfloaterareasearch.h"
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#include "lfsimfeaturehandler.h"
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#include "llagentpilot.h"
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#include "llcompilequeue.h"
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@@ -2884,30 +2885,22 @@ class LLObjectEnableExport : public view_listener_t
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{
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bool handleEvent(LLPointer<LLEvent> event, const LLSD& userdata)
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{
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bool new_value = !!LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
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if (new_value)
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LLPermissions perms;
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bool new_value = LLSelectMgr::getInstance()->selectGetPermissions(perms) && perms.isOwned(); // At least one object, accumulated permissions of all objects.
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bool supports_export = LFSimFeatureHandler::instance().simSupportsExport();
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if (new_value && !(supports_export && (perms.getMaskEveryone() & PERM_EXPORT))) // No need to call allowExportBy if PERM_EXPORT is set on (all) root objects.
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{
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struct ff : public LLSelectedNodeFunctor
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{
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ff(const LLSD& data) : LLSelectedNodeFunctor(), userdata(data)
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{
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}
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const LLSD& userdata;
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bool mSupportsExport;
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ff(bool supports_export) : mSupportsExport(supports_export) { }
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virtual bool apply(LLSelectNode* node)
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{
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// Note: the actual permission checking algorithm depends on the grid TOS and must be
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// performed for each prim and texture. This is done later in llviewerobjectbackup.cpp.
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// This means that even if the item is enabled in the menu, the export may fail should
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// the permissions not be met for each exported asset. The permissions check below
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// therefore only corresponds to the minimal permissions requirement common to all grids.
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LLPermissions *item_permissions = node->mPermissions;
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return (gAgent.getID() == item_permissions->getOwner() &&
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(gAgent.getID() == item_permissions->getCreator() ||
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(item_permissions->getMaskOwner() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED));
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return node->mPermissions->allowExportBy(gAgent.getID(), mSupportsExport);
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}
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};
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ff * the_ff = new ff(userdata);
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new_value = LLSelectMgr::getInstance()->getSelection()->applyToNodes(the_ff, false);
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ff the_ff(supports_export);
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new_value = LLSelectMgr::getInstance()->getSelection()->applyToNodes(&the_ff, false);
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}
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gMenuHolder->findControl(userdata["control"].asString())->setValue(new_value);
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return true;
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@@ -79,6 +79,7 @@
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#include "llviewerwindow.h"
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#include "hippogridmanager.h"
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#include "lfsimfeaturehandler.h"
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#include "llviewerobjectbackup.h"
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@@ -398,18 +399,7 @@ void LLObjectBackup::exportObject_continued(AIFilePicker* filepicker)
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bool LLObjectBackup::validatePerms(const LLPermissions *item_permissions)
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{
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if (gHippoGridManager->getConnectedGrid()->isSecondLife())
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{
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// In Second Life, you must be the creator to be permitted to export the asset.
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return (gAgent.getID() == item_permissions->getOwner() &&
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gAgent.getID() == item_permissions->getCreator());
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}
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else
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{
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// Out of Second Life, simply check that the asset is full perms.
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return (gAgent.getID() == item_permissions->getOwner() &&
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(item_permissions->getMaskOwner() & PERM_ITEM_UNRESTRICTED) == PERM_ITEM_UNRESTRICTED);
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}
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return item_permissions->allowExportBy(gAgent.getID(), LFSimFeatureHandler::instance().simSupportsExport());
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}
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// So far, only Second Life forces TPVs to verify the creator for textures...
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