So sick of these EEP warnings in my log, add the asset types

This commit is contained in:
Lirusaito
2019-02-28 20:09:00 -05:00
parent e89e57b5a0
commit 8e18f2ab43
15 changed files with 90 additions and 80 deletions

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@@ -101,6 +101,9 @@ LLAssetDictionary::LLAssetDictionary()
addEntry(LLAssetType::AT_OUTFIT, new AssetEntry("OUTFIT", "outfit", "outfit", false, false, false));
addEntry(LLAssetType::AT_MY_OUTFITS, new AssetEntry("MY_OUTFITS", "my_otfts", "my outfits", false, false, false));
addEntry(LLAssetType::AT_MESH, new AssetEntry("MESH", "mesh", "mesh", false, true, true));
addEntry(LLAssetType::AT_SETTINGS, new AssetEntry("SETTINGS", "settings", "settings blob", true, true, true));
addEntry(LLAssetType::AT_UNKNOWN, new AssetEntry("UNKNOWN", "invalid", NULL, false, false, false));
addEntry(LLAssetType::AT_NONE, new AssetEntry("NONE", "-1", NULL, false, false, false));
};

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@@ -132,7 +132,16 @@ public:
AT_MESH = 49,
// Mesh data in our proprietary SLM format
AT_COUNT = 50,
AT_RESERVED_1 = 50,
AT_RESERVED_2 = 51,
AT_RESERVED_3 = 52,
AT_RESERVED_4 = 53,
AT_RESERVED_5 = 54,
AT_RESERVED_6 = 55,
AT_SETTINGS = 56, // Collection of settings
AT_COUNT = 57,
// +*********************************************************+
// | TO ADD AN ELEMENT TO THIS ENUM: |
@@ -143,7 +152,7 @@ public:
// | 4. ADD TO LLViewerAssetType.cpp |
// | 5. ADD TO DEFAULT_ASSET_FOR_INV in LLInventoryType.cpp |
// +*********************************************************+
AT_UNKNOWN = 255,
AT_NONE = -1
};

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@@ -85,6 +85,7 @@ LLInventoryDictionary::LLInventoryDictionary()
addEntry(LLInventoryType::IT_ANIMATION, new InventoryEntry("animation", "animation", 1, LLAssetType::AT_ANIMATION));
addEntry(LLInventoryType::IT_GESTURE, new InventoryEntry("gesture", "gesture", 1, LLAssetType::AT_GESTURE));
addEntry(LLInventoryType::IT_MESH, new InventoryEntry("mesh", "mesh", 1, LLAssetType::AT_MESH));
addEntry(LLInventoryType::IT_SETTINGS, new InventoryEntry("settings", "settings", 1, LLAssetType::AT_SETTINGS));
}
@@ -145,6 +146,15 @@ DEFAULT_ASSET_FOR_INV_TYPE[LLAssetType::AT_COUNT] =
LLInventoryType::IT_NONE, // 47 AT_NONE
LLInventoryType::IT_NONE, // 48 AT_NONE
LLInventoryType::IT_MESH, // 49 AT_MESH
LLInventoryType::IT_NONE, // 50 AT_RESERVED_1
LLInventoryType::IT_NONE, // 52 AT_RESERVED_2
LLInventoryType::IT_NONE, // 53 AT_RESERVED_3
LLInventoryType::IT_NONE, // 54 AT_RESERVED_4
LLInventoryType::IT_NONE, // 55 AT_RESERVED_5
LLInventoryType::IT_NONE, // 56 AT_RESERVED_6
LLInventoryType::IT_SETTINGS, // 57 AT_SETTINGS
};
// static

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@@ -62,8 +62,10 @@ public:
IT_ANIMATION = 19,
IT_GESTURE = 20,
IT_MESH = 22,
IT_COUNT = 23,
IT_SETTINGS = 25,
IT_COUNT = 26,
IT_UNKNOWN = 255,
IT_NONE = -1
};
@@ -108,8 +110,14 @@ public:
ICONNAME_LINKFOLDER,
ICONNAME_MESH,
ICONNAME_SETTINGS,
ICONNAME_SETTINGS_SKY,
ICONNAME_SETTINGS_WATER,
ICONNAME_SETTINGS_DAY,
ICONNAME_CLOTHING_UNKNOWN,
ICONNAME_INVALID,
ICONNAME_UNKNOWN,
ICONNAME_COUNT,
ICONNAME_NONE = -1
};

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@@ -1296,6 +1296,9 @@ LLInvFVBridge* LLInvFVBridge::createBridge(LLAssetType::EType asset_type,
//LL_WARNS() << LLAssetType::lookup(asset_type) << " asset type is unhandled for uuid " << uuid << LL_ENDL;
break;
case LLAssetType::AT_SETTINGS:
break;
default:
LL_INFOS() << "Unhandled asset type (llassetstorage.h): "
<< (S32)asset_type << " (" << LLAssetType::lookup(asset_type) << ")" << LL_ENDL;

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@@ -88,8 +88,14 @@ LLIconDictionary::LLIconDictionary()
addEntry(LLInventoryType::ICONNAME_LINKFOLDER, new IconEntry("inv_link_folder.tga"));
addEntry(LLInventoryType::ICONNAME_MESH, new IconEntry("inv_item_mesh.tga"));
addEntry(LLInventoryType::ICONNAME_SETTINGS_SKY, new IconEntry("Inv_SettingsSky.png"));
addEntry(LLInventoryType::ICONNAME_SETTINGS_WATER, new IconEntry("Inv_SettingsWater.png"));
addEntry(LLInventoryType::ICONNAME_SETTINGS_DAY, new IconEntry("Inv_SettingsDay.png"));
addEntry(LLInventoryType::ICONNAME_SETTINGS, new IconEntry("Inv_Settings.png"));
addEntry(LLInventoryType::ICONNAME_CLOTHING_UNKNOWN, new IconEntry("inv_item_unknown.tga"));
addEntry(LLInventoryType::ICONNAME_INVALID, new IconEntry("inv_invalid.png"));
addEntry(LLInventoryType::ICONNAME_UNKNOWN, new IconEntry("Inv_UnknownObject.png"));
addEntry(LLInventoryType::ICONNAME_NONE, new IconEntry("NONE"));
}
@@ -163,6 +169,14 @@ const std::string& LLInventoryIcon::getIconName(LLAssetType::EType asset_type,
break;
case LLAssetType::AT_MESH:
idx = LLInventoryType::ICONNAME_MESH;
break;
case LLAssetType::AT_SETTINGS:
// TODO: distinguish between Sky and Water settings.
idx = assignSettingsIcon(misc_flag);
break;
case LLAssetType::AT_UNKNOWN:
idx = LLInventoryType::ICONNAME_UNKNOWN;
break;
default:
break;
}
@@ -182,3 +196,14 @@ LLInventoryType::EIconName LLInventoryIcon::assignWearableIcon(U32 misc_flag)
const LLWearableType::EType wearable_type = LLWearableType::EType(LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK & misc_flag);
return LLWearableType::getIconName(wearable_type);
}
LLInventoryType::EIconName LLInventoryIcon::assignSettingsIcon(U32 misc_flag)
{
switch (misc_flag & LLInventoryItemFlags::II_FLAGS_WEARABLES_MASK)
{
case 0: return LLInventoryType::ICONNAME_SETTINGS_SKY;
case 1: return LLInventoryType::ICONNAME_SETTINGS_WATER;
case 2: return LLInventoryType::ICONNAME_SETTINGS_DAY;
}
return LLInventoryType::ICONNAME_SETTINGS;
}

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@@ -49,6 +49,7 @@ public:
protected:
static LLInventoryType::EIconName assignWearableIcon(U32 misc_flag);
static LLInventoryType::EIconName assignSettingsIcon(U32 misc_flag);
};
#endif // LL_LLINVENTORYICON_H

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@@ -524,88 +524,31 @@ asset_type_to_category(const LLViewerAssetType::EType at, bool with_http, bool i
// - gestures
// - everything else.
//
llassert_always(50 == LLViewerAssetType::AT_COUNT);
// Multiple asset definitions are floating around so this requires some
// maintenance and attention.
static const LLViewerAssetStats::EViewerAssetCategories asset_to_bin_map[LLViewerAssetType::AT_COUNT] =
{
LLViewerAssetStats::EVACTextureTempHTTPGet, // (0) AT_TEXTURE
LLViewerAssetStats::EVACSoundUDPGet, // AT_SOUND
LLViewerAssetStats::EVACOtherGet, // AT_CALLINGCARD
LLViewerAssetStats::EVACOtherGet, // AT_LANDMARK
LLViewerAssetStats::EVACOtherGet, // AT_SCRIPT
LLViewerAssetStats::EVACWearableUDPGet, // AT_CLOTHING
LLViewerAssetStats::EVACOtherGet, // AT_OBJECT
LLViewerAssetStats::EVACOtherGet, // AT_NOTECARD
LLViewerAssetStats::EVACOtherGet, // AT_CATEGORY
LLViewerAssetStats::EVACOtherGet, // AT_ROOT_CATEGORY
LLViewerAssetStats::EVACOtherGet, // (10) AT_LSL_TEXT
LLViewerAssetStats::EVACOtherGet, // AT_LSL_BYTECODE
LLViewerAssetStats::EVACOtherGet, // AT_TEXTURE_TGA
LLViewerAssetStats::EVACWearableUDPGet, // AT_BODYPART
LLViewerAssetStats::EVACOtherGet, // AT_TRASH
LLViewerAssetStats::EVACOtherGet, // AT_SNAPSHOT_CATEGORY
LLViewerAssetStats::EVACOtherGet, // AT_LOST_AND_FOUND
LLViewerAssetStats::EVACSoundUDPGet, // AT_SOUND_WAV
LLViewerAssetStats::EVACOtherGet, // AT_IMAGE_TGA
LLViewerAssetStats::EVACOtherGet, // AT_IMAGE_JPEG
LLViewerAssetStats::EVACGestureUDPGet, // (20) AT_ANIMATION
LLViewerAssetStats::EVACGestureUDPGet, // AT_GESTURE
LLViewerAssetStats::EVACOtherGet, // AT_SIMSTATE
LLViewerAssetStats::EVACOtherGet, // AT_FAVORITE
LLViewerAssetStats::EVACOtherGet, // AT_LINK
LLViewerAssetStats::EVACOtherGet, // AT_LINK_FOLDER
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, // (30)
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, // (40)
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, //
LLViewerAssetStats::EVACOtherGet, // AT_MESH
// (50)
};
if (at < 0 || at >= LLViewerAssetType::AT_COUNT)
switch (at)
{
case LLAssetType::AT_TEXTURE:
return is_temp ? with_http ? LLViewerAssetStats::EVACTextureTempHTTPGet : LLViewerAssetStats::EVACTextureTempUDPGet
: with_http ? LLViewerAssetStats::EVACTextureTempHTTPGet : LLViewerAssetStats::EVACTextureNonTempUDPGet;
break;
case LLAssetType::AT_SOUND:
case LLAssetType::AT_SOUND_WAV:
return LLViewerAssetStats::EVACSoundUDPGet;
break;
case LLAssetType::AT_CLOTHING:
case LLAssetType::AT_BODYPART:
return LLViewerAssetStats::EVACWearableUDPGet;
break;
case LLAssetType::AT_ANIMATION:
case LLAssetType::AT_GESTURE:
return LLViewerAssetStats::EVACGestureUDPGet;
break;
case LLAssetType::AT_LANDMARK:
default:
return LLViewerAssetStats::EVACOtherGet;
break;
}
LLViewerAssetStats::EViewerAssetCategories ret(asset_to_bin_map[at]);
if (LLViewerAssetStats::EVACTextureTempHTTPGet == ret)
{
// Indexed with [is_temp][with_http]
static const LLViewerAssetStats::EViewerAssetCategories texture_bin_map[2][2] =
{
{
LLViewerAssetStats::EVACTextureNonTempUDPGet,
LLViewerAssetStats::EVACTextureNonTempHTTPGet,
},
{
LLViewerAssetStats::EVACTextureTempUDPGet,
LLViewerAssetStats::EVACTextureTempHTTPGet,
}
};
ret = texture_bin_map[is_temp][with_http];
}
return ret;
}
} // anonymous namespace

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@@ -88,7 +88,10 @@ LLViewerAssetDictionary::LLViewerAssetDictionary()
addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH));
addEntry(LLViewerAssetType::AT_UNKNOWN, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
addEntry(LLViewerAssetType::AT_SETTINGS, new ViewerAssetEntry(DAD_NONE));
};
EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type)

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@@ -149,6 +149,11 @@ with the same filename but different name
<!-- Images that have since been renamed to something else in v3 and need updating. Alphabetical. -->
<texture name="Flag.png" file_name="Flag.png" preload="false" />
<texture name="Inv_Post_Process.png" preload="true"/>
<texture name="Inv_Settings" file_name="Inv_Settings.png" preload="false" />
<texture name="Inv_SettingsSky" file_name="Inv_SettingsSky.png" preload="false" />
<texture name="Inv_SettingsWater" file_name="Inv_SettingsWater.png" preload="false" />
<texture name="Inv_SettingsDay" file_name="Inv_SettingsDay.png" preload="false" />
<texture name="Inv_Unknown" file_name="Inv_UnknownObject.png" preload="false" />
<texture name="Inv_WaterLight.png" preload="true"/>
<texture name="Inv_WindLight.png" preload="true"/>
<texture name="Parcel_Exp_Color.png" file_name="Parcel_Exp_Color.png" preload="false" />