Commit Graph

31 Commits

Author SHA1 Message Date
Shyotl
ef3e918558 Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)! 2013-05-31 05:33:41 -05:00
Drake Arconis
b800320a49 Remove LLMemType and related files 2013-03-04 12:02:01 -05:00
Shyotl
76f3dc9e19 Massive sunshine/viewer-dev catchup. Further implemented serverside baking and added/updated metrics feedback. 2013-02-19 01:50:46 -06:00
Shyotl
c5c1294d7d Finished LLGLTexture. Migrated opengl related code from llui.h/cpp to llrender2dutils.h/cpp. Moved lluiimage to llrender library. 2013-01-07 20:12:14 -06:00
Shyotl
1083d7e0ef Added LLGLTexture. Virtually completely virtual for now. Also added LLTextureManagerBridge, although not yet utilized. 2012-12-22 23:58:42 -06:00
Shyotl
0554ecae5c Added explicit texture reloading. Accessable in the 'tools' submenus for the agent, avatars, and selected objects. 2012-12-02 17:06:54 -06:00
Shyotl
71deb8925e Added some nullchecks, removed some dead code, and cleaned up a few small things. 2012-11-04 21:16:53 -06:00
Shyotl
67ee544231 Clear saved raw discard level upon texfetch cleanup. (missed this in an earlier commit) 2012-10-24 03:21:51 -05:00
Shyotl
5c45979783 Resolve issue with sculpties loading with incorrect discard levels. 2012-10-22 15:26:53 -05:00
Siana Gearz
6b8c58e3b5 Safe and probably pointless crash workarounds from FS and LL 2012-08-13 06:14:16 +02:00
Shyotl
349006637e LL has played with texture discard priority/bias. Giving it a trial here. 2012-06-11 07:04:02 -05:00
Siana Gearz
70438fa06f Catching up with Lindies part 3 2012-03-26 15:01:53 +02:00
Siana Gearz
83a3bbb48e Fixies from viewer-development 2012-03-06 09:01:01 +01:00
Shyotl
e327e7a15e Converted some frequent setting lookups to LLCachedControl 2012-01-30 03:49:52 -06:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Lirusaito
61beedd3d9 Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00
CobraElDiablo
aad10c9b8d SH-2516 Fix: Full Bright Geometry Rendering Increases Rapidly, Destroying Frame Rate. By Bao Linden 2011-12-28 04:27:04 +01:00
Shyotl
b607650d5c V3 merge. Supposedly improves baked texture loading on other avatars. Also increase discard bias on ati if vram starts running out. 2011-12-16 05:57:48 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
36600462d1 Merge branch 'future' of git://github.com/siana/SingularityViewer.git into BatchIndexing
Conflicts:
	indra/newview/hippopanelgrids.cpp
	indra/newview/llstartup.cpp
	indra/newview/llsurface.cpp
	indra/newview/llviewermessage.cpp
	indra/newview/llviewerparceloverlay.cpp
	indra/newview/llviewertexturelist.cpp
	indra/newview/llworld.cpp
2011-09-09 16:53:12 -05:00
Shyotl
8d23a7d1d4 LLViewerTexture now has the ability to prevent raw images from being dumped for a specified period of time. Unused for now. Relates to mesh import. Also, BOOST_PREVIEW textures bumped to PO2. 2011-08-29 03:46:13 -05:00
Shyotl
c66065b688 CachedControl cleanup in random places. LL's ctor format is supported, so using such in LL code to ease diffs. 2011-08-28 01:04:30 -05:00
Siana Gearz
9d05a11ef0 Trivial build fixes for Linux 2011-08-18 21:17:32 +02:00
Siana Gearz
ab41bf00c4 Merge branch 'V2Media' of git://github.com/Shyotl/SingularityViewer into future 2011-08-07 20:35:34 +02:00
Shyotl
35e0b9b6ff Data-alignment. SSE intrinsics. 2011-07-19 21:35:35 -05:00
Shyotl
25be08f236 Innitial commit. Did as much as I can for llmediactrl without diving too deep into llviewermedia 2011-07-18 04:21:36 -05:00
Aleric Inglewood
1bc876542c Avoid possible crash on opensim.
See http://redmine.kokuaviewer.org/issues/582

This happened only on opensim. The fixed was made
basically by MichelleZ. It doesn't harm anything, so
even though it appears to never happen on Agni
and it is unknown what bug is causing it, it make the
viewer resilient just-in-case...
2011-05-14 19:38:03 +02:00
Aleric Inglewood
dc9465a521 Old work around for a bug we never found... 2011-05-14 02:45:04 +02:00
Shyotl
b57c3fd6e5 Skin tight clothing fix ala thickbrick: https://bitbucket.org/lindenlab/viewer-development/changeset/fbde1fb8ab65
https://jira.secondlife.com/browse/STORM-1147
2011-05-01 18:08:24 -05:00
Shyotl
3a3805fd18 Texture console now shows number of 'cached' raw images.
png loading now immediately dumps allocated data on failure
2011-04-07 03:16:11 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00