4036 lines
110 KiB
C++
4036 lines
110 KiB
C++
/**
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* @file llviewertexture.cpp
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* @brief Object which handles a received image (and associated texture(s))
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*
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* $LicenseInfo:firstyear=2000&license=viewergpl$
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*
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* Copyright (c) 2000-2010, Linden Research, Inc.
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*
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* Second Life Viewer Source Code
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* The source code in this file ("Source Code") is provided by Linden Lab
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* to you under the terms of the GNU General Public License, version 2.0
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* ("GPL"), unless you have obtained a separate licensing agreement
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* ("Other License"), formally executed by you and Linden Lab. Terms of
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* the GPL can be found in doc/GPL-license.txt in this distribution, or
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* online at http://secondlife.com/developers/opensource/gplv2
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*
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* There are special exceptions to the terms and conditions of the GPL as
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* it is applied to this Source Code. View the full text of the exception
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* in the file doc/FLOSS-exception.txt in this software distribution, or
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* online at
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* http://secondlife.com/developers/opensource/flossexception
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*
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* By copying, modifying or distributing this software, you acknowledge
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* that you have read and understood your obligations described above,
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* and agree to abide by those obligations.
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*
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* ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
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* WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
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* COMPLETENESS OR PERFORMANCE.
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* $/LicenseInfo$
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*
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*/
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#include "llviewerprecompiledheaders.h"
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#include "llviewertexture.h"
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// Library includes
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#include "imageids.h"
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#include "llmath.h"
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#include "llerror.h"
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#include "llgl.h"
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#include "llglheaders.h"
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#include "llhost.h"
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#include "llimage.h"
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#include "llimagebmp.h"
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#include "llimagej2c.h"
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#include "llimagetga.h"
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#include "llmemtype.h"
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#include "llstl.h"
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#include "llvfile.h"
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#include "llvfs.h"
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#include "message.h"
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#include "lltimer.h"
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// viewer includes
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#include "llimagegl.h"
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#include "lldrawpool.h"
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#include "lltexturefetch.h"
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#include "llviewertexturelist.h"
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#include "llviewercontrol.h"
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#include "pipeline.h"
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#include "llappviewer.h"
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#include "llface.h"
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#include "llviewercamera.h"
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//#include "lltextureatlas.h"
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//#include "lltextureatlasmanager.h"
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#include "lltextureentry.h"
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//#include "llmediaentry.h"
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#include "llvovolume.h"
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#include "llviewermedia.h"
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///////////////////////////////////////////////////////////////////////////////
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// statics
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LLPointer<LLViewerTexture> LLViewerTexture::sNullImagep = NULL;
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sMissingAssetImagep = NULL;
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sWhiteImagep = NULL;
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sDefaultImagep = NULL;
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LLPointer<LLViewerFetchedTexture> LLViewerFetchedTexture::sSmokeImagep = NULL;
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#if NEW_MEDIA_TEXTURE
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LLViewerMediaTexture::media_map_t LLViewerMediaTexture::sMediaMap ;
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#endif
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//LLTexturePipelineTester* LLViewerTextureManager::sTesterp = NULL ;
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//const std::string sTesterName("TextureTester");
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S32 LLViewerTexture::sImageCount = 0;
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S32 LLViewerTexture::sRawCount = 0;
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S32 LLViewerTexture::sAuxCount = 0;
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LLFrameTimer LLViewerTexture::sEvaluationTimer;
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F32 LLViewerTexture::sDesiredDiscardBias = 0.f;
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F32 LLViewerTexture::sDesiredDiscardScale = 1.1f;
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S32 LLViewerTexture::sBoundTextureMemoryInBytes = 0;
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S32 LLViewerTexture::sTotalTextureMemoryInBytes = 0;
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S32 LLViewerTexture::sMaxBoundTextureMemInMegaBytes = 0;
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S32 LLViewerTexture::sMaxTotalTextureMemInMegaBytes = 0;
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S32 LLViewerTexture::sMaxDesiredTextureMemInBytes = 0 ;
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S8 LLViewerTexture::sCameraMovingDiscardBias = 0 ;
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S32 LLViewerTexture::sMaxSculptRez = 128 ; //max sculpt image size
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const S32 MAX_CACHED_RAW_IMAGE_AREA = 64 * 64 ;
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const S32 MAX_CACHED_RAW_SCULPT_IMAGE_AREA = LLViewerTexture::sMaxSculptRez * LLViewerTexture::sMaxSculptRez ;
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const S32 MAX_CACHED_RAW_TERRAIN_IMAGE_AREA = 128 * 128 ;
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S32 LLViewerTexture::sMinLargeImageSize = 65536 ; //256 * 256.
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S32 LLViewerTexture::sMaxSmallImageSize = MAX_CACHED_RAW_IMAGE_AREA ;
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BOOL LLViewerTexture::sFreezeImageScalingDown = FALSE ;
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F32 LLViewerTexture::sCurrentTime = 0.0f ;
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//BOOL LLViewerTexture::sUseTextureAtlas = FALSE ;
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BOOL LLViewerTexture::sDontLoadVolumeTextures = FALSE ;
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const F32 desired_discard_bias_min = -2.0f; // -max number of levels to improve image quality by
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const F32 desired_discard_bias_max = (F32)MAX_DISCARD_LEVEL; // max number of levels to reduce image quality by
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const F64 log_2 = log(2.0);
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//----------------------------------------------------------------------------------------------
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//namespace: LLViewerTextureAccess
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//----------------------------------------------------------------------------------------------
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LLLoadedCallbackEntry::LLLoadedCallbackEntry(loaded_callback_func cb,
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S32 discard_level,
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BOOL need_imageraw, // Needs image raw for the callback
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void* userdata,
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LLLoadedCallbackEntry::source_callback_list_t* src_callback_list,
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LLViewerFetchedTexture* target,
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BOOL pause)
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: mCallback(cb),
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mLastUsedDiscard(MAX_DISCARD_LEVEL+1),
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mDesiredDiscard(discard_level),
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mNeedsImageRaw(need_imageraw),
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mUserData(userdata),
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mSourceCallbackList(src_callback_list),
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mPaused(pause)
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{
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if(mSourceCallbackList)
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{
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mSourceCallbackList->insert(target->getID());
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}
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}
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LLLoadedCallbackEntry::~LLLoadedCallbackEntry()
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{
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}
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void LLLoadedCallbackEntry::removeTexture(LLViewerFetchedTexture* tex)
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{
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if(mSourceCallbackList)
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{
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mSourceCallbackList->erase(tex->getID()) ;
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}
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}
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//static
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void LLLoadedCallbackEntry::cleanUpCallbackList(LLLoadedCallbackEntry::source_callback_list_t* callback_list)
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{
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//clear texture callbacks.
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if(callback_list && !callback_list->empty())
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{
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for(LLLoadedCallbackEntry::source_callback_list_t::iterator iter = callback_list->begin();
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iter != callback_list->end(); ++iter)
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{
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LLViewerFetchedTexture* tex = gTextureList.findImage(*iter) ;
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if(tex)
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{
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tex->deleteCallbackEntry(callback_list) ;
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}
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}
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callback_list->clear() ;
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}
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}
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#if NEW_MEDIA_TEXTURE
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LLViewerMediaTexture* LLViewerTextureManager::createMediaTexture(const LLUUID &media_id, BOOL usemipmaps, LLImageGL* gl_image)
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{
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return new LLViewerMediaTexture(media_id, usemipmaps, gl_image) ;
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}
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#endif
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LLViewerTexture* LLViewerTextureManager::findTexture(const LLUUID& id)
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{
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LLViewerTexture* tex ;
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//search fetched texture list
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tex = gTextureList.findImage(id) ;
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#if NEW_MEDIA_TEXTURE
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//search media texture list
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if(!tex)
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{
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tex = LLViewerTextureManager::findMediaTexture(id) ;
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}
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#endif
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return tex ;
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}
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#if NEW_MEDIA_TEXTURE
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LLViewerMediaTexture* LLViewerTextureManager::findMediaTexture(const LLUUID &media_id)
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{
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return LLViewerMediaTexture::findMediaTexture(media_id) ;
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}
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LLViewerMediaTexture* LLViewerTextureManager::getMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image)
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{
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LLViewerMediaTexture* tex = LLViewerMediaTexture::findMediaTexture(id) ;
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if(!tex)
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{
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tex = LLViewerTextureManager::createMediaTexture(id, usemipmaps, gl_image) ;
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}
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tex->initVirtualSize() ;
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return tex ;
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}
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#endif
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LLViewerFetchedTexture* LLViewerTextureManager::staticCastToFetchedTexture(LLTexture* tex, BOOL report_error)
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{
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if(!tex)
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{
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return NULL ;
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}
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S8 type = tex->getType() ;
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if(type == LLViewerTexture::FETCHED_TEXTURE || type == LLViewerTexture::LOD_TEXTURE)
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{
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return static_cast<LLViewerFetchedTexture*>(tex) ;
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}
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if(report_error)
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{
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llerrs << "not a fetched texture type: " << type << llendl ;
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}
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return NULL ;
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}
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LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(BOOL usemipmaps, BOOL generate_gl_tex)
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{
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LLPointer<LLViewerTexture> tex = new LLViewerTexture(usemipmaps) ;
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if(generate_gl_tex)
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{
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tex->generateGLTexture() ;
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tex->setCategory(LLViewerTexture::LOCAL) ;
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}
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return tex ;
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}
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LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLUUID& id, BOOL usemipmaps, BOOL generate_gl_tex)
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{
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LLPointer<LLViewerTexture> tex = new LLViewerTexture(id, usemipmaps) ;
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if(generate_gl_tex)
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{
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tex->generateGLTexture() ;
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tex->setCategory(LLViewerTexture::LOCAL) ;
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}
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return tex ;
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}
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LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const LLImageRaw* raw, BOOL usemipmaps)
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{
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LLPointer<LLViewerTexture> tex = new LLViewerTexture(raw, usemipmaps) ;
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tex->setCategory(LLViewerTexture::LOCAL) ;
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return tex ;
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}
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LLPointer<LLViewerTexture> LLViewerTextureManager::getLocalTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps, BOOL generate_gl_tex)
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{
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LLPointer<LLViewerTexture> tex = new LLViewerTexture(width, height, components, usemipmaps) ;
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if(generate_gl_tex)
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{
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tex->generateGLTexture() ;
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tex->setCategory(LLViewerTexture::LOCAL) ;
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}
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return tex ;
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}
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LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTexture(
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const LLUUID &image_id,
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BOOL usemipmaps,
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LLViewerTexture::EBoostLevel boost_priority,
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S8 texture_type,
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LLGLint internal_format,
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LLGLenum primary_format,
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LLHost request_from_host)
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{
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return gTextureList.getImage(image_id, usemipmaps, boost_priority, texture_type, internal_format, primary_format, request_from_host) ;
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}
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LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromFile(
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const std::string& filename,
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BOOL usemipmaps,
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LLViewerTexture::EBoostLevel boost_priority,
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S8 texture_type,
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LLGLint internal_format,
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LLGLenum primary_format,
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const LLUUID& force_id)
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{
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return gTextureList.getImageFromFile(filename, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id) ;
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}
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//static
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LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromUrl(const std::string& url,
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BOOL usemipmaps,
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LLViewerTexture::EBoostLevel boost_priority,
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S8 texture_type,
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LLGLint internal_format,
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LLGLenum primary_format,
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const LLUUID& force_id
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)
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{
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return gTextureList.getImageFromUrl(url, usemipmaps, boost_priority, texture_type, internal_format, primary_format, force_id) ;
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}
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LLViewerFetchedTexture* LLViewerTextureManager::getFetchedTextureFromHost(const LLUUID& image_id, LLHost host)
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{
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return gTextureList.getImageFromHost(image_id, host) ;
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}
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void LLViewerTextureManager::init()
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{
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LLPointer<LLImageRaw> raw = new LLImageRaw(1,1,3);
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raw->clear(0x77, 0x77, 0x77, 0xFF);
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LLViewerTexture::sNullImagep = LLViewerTextureManager::getLocalTexture(raw.get(), TRUE) ;
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#if 1
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LLPointer<LLViewerFetchedTexture> imagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT);
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LLViewerFetchedTexture::sDefaultImagep = imagep;
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const S32 dim = 128;
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LLPointer<LLImageRaw> image_raw = new LLImageRaw(dim,dim,3);
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U8* data = image_raw->getData();
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for (S32 i = 0; i<dim; i++)
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{
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for (S32 j = 0; j<dim; j++)
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{
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#if 0
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const S32 border = 2;
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if (i<border || j<border || i>=(dim-border) || j>=(dim-border))
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{
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*data++ = 0xff;
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*data++ = 0xff;
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*data++ = 0xff;
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}
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else
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#endif
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{
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*data++ = 0x7f;
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*data++ = 0x7f;
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*data++ = 0x7f;
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}
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}
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}
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imagep->createGLTexture(0, image_raw);
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//cache the raw image
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imagep->setCachedRawImage(0, image_raw) ;
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image_raw = NULL;
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#else
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LLViewerFetchedTexture::sDefaultImagep = LLViewerTextureManager::getFetchedTexture(IMG_DEFAULT, TRUE, LLViewerTexture::BOOST_UI);
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#endif
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LLViewerFetchedTexture::sDefaultImagep->dontDiscard();
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LLViewerFetchedTexture::sDefaultImagep->setCategory(LLViewerTexture::OTHER) ;
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LLViewerFetchedTexture::sSmokeImagep = LLViewerTextureManager::getFetchedTexture(IMG_SMOKE, TRUE, LLViewerTexture::BOOST_UI);
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LLViewerFetchedTexture::sSmokeImagep->setNoDelete() ;
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LLViewerTexture::initClass() ;
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/*if (LLMetricPerformanceTesterBasic::isMetricLogRequested(sTesterName) && !LLMetricPerformanceTesterBasic::getTester(sTesterName))
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{
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sTesterp = new LLTexturePipelineTester() ;
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if (!sTesterp->isValid())
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{
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delete sTesterp;
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sTesterp = NULL;
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}
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}*/
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}
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void LLViewerTextureManager::cleanup()
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{
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stop_glerror();
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LLImageGL::sDefaultGLTexture = NULL ;
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LLViewerTexture::sNullImagep = NULL;
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LLViewerFetchedTexture::sDefaultImagep = NULL;
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LLViewerFetchedTexture::sSmokeImagep = NULL;
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LLViewerFetchedTexture::sMissingAssetImagep = NULL;
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LLViewerFetchedTexture::sWhiteImagep = NULL;
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#if NEW_MEDIA_TEXTURE
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LLViewerMediaTexture::cleanUpClass() ;
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#endif
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}
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//----------------------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------------------
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//start of LLViewerTexture
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//----------------------------------------------------------------------------------------------
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// static
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void LLViewerTexture::initClass()
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{
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LLImageGL::sDefaultGLTexture = LLViewerFetchedTexture::sDefaultImagep->getGLTexture() ;
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if(gAuditTexture)
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{
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LLImageGL::setHighlightTexture(LLViewerTexture::OTHER) ;
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}
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}
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// static
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S32 LLViewerTexture::getTotalNumOfCategories()
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{
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return MAX_GL_IMAGE_CATEGORY - (BOOST_HIGH - BOOST_SCULPTED) + 2 ;
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}
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// static
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//index starts from zero.
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S32 LLViewerTexture::getIndexFromCategory(S32 category)
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{
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return (category < BOOST_HIGH) ? category : category - (BOOST_HIGH - BOOST_SCULPTED) + 1 ;
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}
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//static
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S32 LLViewerTexture::getCategoryFromIndex(S32 index)
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{
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return (index < BOOST_HIGH) ? index : index + (BOOST_HIGH - BOOST_SCULPTED) - 1 ;
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}
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// tuning params
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const F32 discard_bias_delta = .25f;
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const F32 discard_delta_time = 0.5f;
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const S32 min_non_tex_system_mem = (128<<20); // 128 MB
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// non-const (used externally
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F32 texmem_lower_bound_scale = 0.85f;
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F32 texmem_middle_bound_scale = 0.925f;
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//static
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void LLViewerTexture::updateClass(const F32 velocity, const F32 angular_velocity)
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{
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sCurrentTime = gFrameTimeSeconds ;
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/*LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
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if (tester)
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{
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tester->update() ;
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}*/
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#if NEW_MEDIA_TEXTURE
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LLViewerMediaTexture::updateClass() ;
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#endif
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sBoundTextureMemoryInBytes = LLImageGL::sBoundTextureMemoryInBytes;//in bytes
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sTotalTextureMemoryInBytes = LLImageGL::sGlobalTextureMemoryInBytes;//in bytes
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sMaxBoundTextureMemInMegaBytes = gTextureList.getMaxResidentTexMem();//in MB
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sMaxTotalTextureMemInMegaBytes = gTextureList.getMaxTotalTextureMem() ;//in MB
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sMaxDesiredTextureMemInBytes = MEGA_BYTES_TO_BYTES(sMaxTotalTextureMemInMegaBytes) ; //in Bytes, by default and when total used texture memory is small.
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if (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) >= sMaxBoundTextureMemInMegaBytes ||
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BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) >= sMaxTotalTextureMemInMegaBytes)
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{
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//when texture memory overflows, lower down the threashold to release the textures more aggressively.
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sMaxDesiredTextureMemInBytes = llmin((S32)(sMaxDesiredTextureMemInBytes * 0.75f) , MEGA_BYTES_TO_BYTES(MAX_VIDEO_RAM_IN_MEGA_BYTES)) ;//512 MB
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// If we are using more texture memory than we should,
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// scale up the desired discard level
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if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
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{
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sDesiredDiscardBias += discard_bias_delta;
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sEvaluationTimer.reset();
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}
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}
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else if (sDesiredDiscardBias > 0.0f &&
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BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < sMaxBoundTextureMemInMegaBytes * texmem_lower_bound_scale &&
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BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < sMaxTotalTextureMemInMegaBytes * texmem_lower_bound_scale)
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{
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// If we are using less texture memory than we should,
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// scale down the desired discard level
|
|
if (sEvaluationTimer.getElapsedTimeF32() > discard_delta_time)
|
|
{
|
|
sDesiredDiscardBias -= discard_bias_delta;
|
|
sEvaluationTimer.reset();
|
|
}
|
|
}
|
|
sDesiredDiscardBias = llclamp(sDesiredDiscardBias, desired_discard_bias_min, desired_discard_bias_max);
|
|
//LLViewerTexture::sUseTextureAtlas = gSavedSettings.getBOOL("EnableTextureAtlas") ;
|
|
|
|
F32 camera_moving_speed = LLViewerCamera::getInstance()->getAverageSpeed() ;
|
|
F32 camera_angular_speed = LLViewerCamera::getInstance()->getAverageAngularSpeed();
|
|
sCameraMovingDiscardBias = (S8)llmax(0.2f * camera_moving_speed, 2.0f * camera_angular_speed - 1) ;
|
|
|
|
LLViewerTexture::sFreezeImageScalingDown = (BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) < 0.75f * sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale) &&
|
|
(BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) < 0.75f * sMaxTotalTextureMemInMegaBytes * texmem_middle_bound_scale) ;
|
|
}
|
|
|
|
//end of static functions
|
|
//-------------------------------------------------------------------------------------------
|
|
const U32 LLViewerTexture::sCurrentFileVersion = 1;
|
|
|
|
LLViewerTexture::LLViewerTexture(BOOL usemipmaps)
|
|
{
|
|
init(true);
|
|
mUseMipMaps = usemipmaps ;
|
|
|
|
mID.generate();
|
|
sImageCount++;
|
|
}
|
|
|
|
LLViewerTexture::LLViewerTexture(const LLUUID& id, BOOL usemipmaps)
|
|
: mID(id)
|
|
{
|
|
init(true);
|
|
mUseMipMaps = usemipmaps ;
|
|
|
|
sImageCount++;
|
|
}
|
|
|
|
LLViewerTexture::LLViewerTexture(const U32 width, const U32 height, const U8 components, BOOL usemipmaps)
|
|
{
|
|
init(true);
|
|
|
|
mFullWidth = width ;
|
|
mFullHeight = height ;
|
|
mUseMipMaps = usemipmaps ;
|
|
mComponents = components ;
|
|
setTexelsPerImage();
|
|
|
|
mID.generate();
|
|
sImageCount++;
|
|
}
|
|
|
|
LLViewerTexture::LLViewerTexture(const LLImageRaw* raw, BOOL usemipmaps)
|
|
{
|
|
init(true);
|
|
mUseMipMaps = usemipmaps ;
|
|
mGLTexturep = new LLImageGL(raw, usemipmaps) ;
|
|
|
|
// Create an empty image of the specified size and width
|
|
mID.generate();
|
|
sImageCount++;
|
|
}
|
|
|
|
LLViewerTexture::~LLViewerTexture()
|
|
{
|
|
cleanup();
|
|
sImageCount--;
|
|
}
|
|
|
|
void LLViewerTexture::init(bool firstinit)
|
|
{
|
|
mBoostLevel = LLViewerTexture::BOOST_NONE;
|
|
|
|
mFullWidth = 0;
|
|
mFullHeight = 0;
|
|
mTexelsPerImage = 0 ;
|
|
mUseMipMaps = FALSE ;
|
|
mComponents = 0 ;
|
|
|
|
mTextureState = NO_DELETE ;
|
|
mDontDiscard = FALSE;
|
|
mMaxVirtualSize = 0.f;
|
|
mNeedsGLTexture = FALSE ;
|
|
mMaxVirtualSizeResetInterval = 1;
|
|
mMaxVirtualSizeResetCounter = mMaxVirtualSizeResetInterval ;
|
|
mAdditionalDecodePriority = 0.f ;
|
|
mParcelMedia = NULL ;
|
|
mNumFaces = 0 ;
|
|
mNumVolumes = 0;
|
|
mFaceList.clear() ;
|
|
mVolumeList.clear();
|
|
|
|
mIsMediaTexture = false;
|
|
}
|
|
|
|
//virtual
|
|
S8 LLViewerTexture::getType() const
|
|
{
|
|
return LLViewerTexture::LOCAL_TEXTURE ;
|
|
}
|
|
|
|
void LLViewerTexture::cleanup()
|
|
{
|
|
mFaceList.clear() ;
|
|
mVolumeList.clear();
|
|
if(mGLTexturep)
|
|
{
|
|
mGLTexturep->cleanup();
|
|
}
|
|
}
|
|
|
|
// virtual
|
|
void LLViewerTexture::dump()
|
|
{
|
|
if(mGLTexturep)
|
|
{
|
|
mGLTexturep->dump();
|
|
}
|
|
|
|
llinfos << "LLViewerTexture"
|
|
<< " mID " << mID
|
|
<< llendl;
|
|
}
|
|
|
|
void LLViewerTexture::setBoostLevel(S32 level)
|
|
{
|
|
if(mBoostLevel != level)
|
|
{
|
|
mBoostLevel = level ;
|
|
if(mBoostLevel != LLViewerTexture::BOOST_NONE)
|
|
{
|
|
setNoDelete() ;
|
|
}
|
|
if(gAuditTexture)
|
|
{
|
|
setCategory(mBoostLevel);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
bool LLViewerTexture::bindDefaultImage(S32 stage)
|
|
{
|
|
if (stage < 0) return false;
|
|
|
|
bool res = true;
|
|
if (LLViewerFetchedTexture::sDefaultImagep.notNull() && (this != LLViewerFetchedTexture::sDefaultImagep.get()))
|
|
{
|
|
// use default if we've got it
|
|
res = gGL.getTexUnit(stage)->bind(LLViewerFetchedTexture::sDefaultImagep);
|
|
}
|
|
if (!res && LLViewerTexture::sNullImagep.notNull() && (this != LLViewerTexture::sNullImagep))
|
|
{
|
|
res = gGL.getTexUnit(stage)->bind(LLViewerTexture::sNullImagep) ;
|
|
}
|
|
if (!res)
|
|
{
|
|
llwarns << "LLViewerTexture::bindDefaultImage failed." << llendl;
|
|
}
|
|
stop_glerror();
|
|
|
|
//check if there is cached raw image and switch to it if possible
|
|
switchToCachedImage() ;
|
|
|
|
/*LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
|
|
if (tester)
|
|
{
|
|
tester->updateGrayTextureBinding() ;
|
|
}*/
|
|
return res;
|
|
}
|
|
|
|
//virtual
|
|
BOOL LLViewerTexture::isMissingAsset()const
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerTexture::forceImmediateUpdate()
|
|
{
|
|
}
|
|
|
|
void LLViewerTexture::addTextureStats(F32 virtual_size, BOOL needs_gltexture) const
|
|
{
|
|
if(needs_gltexture)
|
|
{
|
|
mNeedsGLTexture = TRUE ;
|
|
}
|
|
|
|
if(!mMaxVirtualSizeResetCounter)
|
|
{
|
|
//flag to reset the values because the old values are used.
|
|
resetMaxVirtualSizeResetCounter() ;
|
|
mMaxVirtualSize = virtual_size;
|
|
mAdditionalDecodePriority = 0.f ;
|
|
mNeedsGLTexture = needs_gltexture ;
|
|
}
|
|
else if (virtual_size > mMaxVirtualSize)
|
|
{
|
|
mMaxVirtualSize = virtual_size;
|
|
}
|
|
}
|
|
|
|
void LLViewerTexture::resetTextureStats()
|
|
{
|
|
mMaxVirtualSize = 0.0f ;
|
|
mAdditionalDecodePriority = 0.f ;
|
|
mMaxVirtualSizeResetCounter = 0 ;
|
|
}
|
|
|
|
//virtual
|
|
F32 LLViewerTexture::getMaxVirtualSize()
|
|
{
|
|
return mMaxVirtualSize ;
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerTexture::setKnownDrawSize(S32 width, S32 height)
|
|
{
|
|
//nothing here.
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerTexture::addFace(LLFace* facep)
|
|
{
|
|
if(mNumFaces >= mFaceList.size())
|
|
{
|
|
mFaceList.resize(2 * mNumFaces + 1) ;
|
|
}
|
|
mFaceList[mNumFaces] = facep ;
|
|
facep->setIndexInTex(mNumFaces) ;
|
|
mNumFaces++ ;
|
|
mLastFaceListUpdateTimer.reset() ;
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerTexture::removeFace(LLFace* facep)
|
|
{
|
|
if(mNumFaces > 1)
|
|
{
|
|
S32 index = facep->getIndexInTex() ;
|
|
mFaceList[index] = mFaceList[--mNumFaces] ;
|
|
mFaceList[index]->setIndexInTex(index) ;
|
|
}
|
|
else
|
|
{
|
|
mFaceList.clear() ;
|
|
mNumFaces = 0 ;
|
|
}
|
|
mLastFaceListUpdateTimer.reset() ;
|
|
}
|
|
|
|
S32 LLViewerTexture::getNumFaces() const
|
|
{
|
|
return mNumFaces ;
|
|
}
|
|
|
|
|
|
//virtual
|
|
void LLViewerTexture::addVolume(LLVOVolume* volumep)
|
|
{
|
|
if( mNumVolumes >= mVolumeList.size())
|
|
{
|
|
mVolumeList.resize(2 * mNumVolumes + 1) ;
|
|
}
|
|
mVolumeList[mNumVolumes] = volumep ;
|
|
volumep->setIndexInTex(mNumVolumes) ;
|
|
mNumVolumes++ ;
|
|
mLastVolumeListUpdateTimer.reset() ;
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerTexture::removeVolume(LLVOVolume* volumep)
|
|
{
|
|
if(mNumVolumes > 1)
|
|
{
|
|
S32 index = volumep->getIndexInTex() ;
|
|
mVolumeList[index] = mVolumeList[--mNumVolumes] ;
|
|
mVolumeList[index]->setIndexInTex(index) ;
|
|
}
|
|
else
|
|
{
|
|
mVolumeList.clear() ;
|
|
mNumVolumes = 0 ;
|
|
}
|
|
mLastVolumeListUpdateTimer.reset() ;
|
|
}
|
|
|
|
S32 LLViewerTexture::getNumVolumes() const
|
|
{
|
|
return mNumVolumes ;
|
|
}
|
|
|
|
void LLViewerTexture::reorganizeFaceList()
|
|
{
|
|
static const F32 MAX_WAIT_TIME = 20.f; // seconds
|
|
static const U32 MAX_EXTRA_BUFFER_SIZE = 4 ;
|
|
|
|
if(mNumFaces + MAX_EXTRA_BUFFER_SIZE > mFaceList.size())
|
|
{
|
|
return ;
|
|
}
|
|
|
|
if(mLastFaceListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
mLastFaceListUpdateTimer.reset() ;
|
|
mFaceList.erase(mFaceList.begin() + mNumFaces, mFaceList.end());
|
|
}
|
|
|
|
void LLViewerTexture::reorganizeVolumeList()
|
|
{
|
|
static const F32 MAX_WAIT_TIME = 20.f; // seconds
|
|
static const U32 MAX_EXTRA_BUFFER_SIZE = 4 ;
|
|
|
|
if(mNumVolumes + MAX_EXTRA_BUFFER_SIZE > mVolumeList.size())
|
|
{
|
|
return ;
|
|
}
|
|
|
|
if(mLastVolumeListUpdateTimer.getElapsedTimeF32() < MAX_WAIT_TIME)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
mLastVolumeListUpdateTimer.reset() ;
|
|
mVolumeList.erase(mVolumeList.begin() + mNumVolumes, mVolumeList.end());
|
|
}
|
|
|
|
|
|
|
|
//virtual
|
|
void LLViewerTexture::switchToCachedImage()
|
|
{
|
|
//nothing here.
|
|
}
|
|
|
|
void LLViewerTexture::forceActive()
|
|
{
|
|
mTextureState = ACTIVE ;
|
|
}
|
|
|
|
void LLViewerTexture::setActive()
|
|
{
|
|
if(mTextureState != NO_DELETE)
|
|
{
|
|
mTextureState = ACTIVE ;
|
|
}
|
|
}
|
|
|
|
//set the texture to stay in memory
|
|
void LLViewerTexture::setNoDelete()
|
|
{
|
|
mTextureState = NO_DELETE ;
|
|
}
|
|
|
|
void LLViewerTexture::generateGLTexture()
|
|
{
|
|
if(mGLTexturep.isNull())
|
|
{
|
|
mGLTexturep = new LLImageGL(mFullWidth, mFullHeight, mComponents, mUseMipMaps) ;
|
|
}
|
|
}
|
|
|
|
LLImageGL* LLViewerTexture::getGLTexture() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::createGLTexture()
|
|
{
|
|
if(mGLTexturep.isNull())
|
|
{
|
|
generateGLTexture() ;
|
|
}
|
|
|
|
return mGLTexturep->createGLTexture() ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::createGLTexture(S32 discard_level, const LLImageRaw* imageraw, S32 usename, BOOL to_create, S32 category)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
BOOL ret = mGLTexturep->createGLTexture(discard_level, imageraw, usename, to_create, category) ;
|
|
|
|
if(ret)
|
|
{
|
|
mFullWidth = mGLTexturep->getCurrentWidth() ;
|
|
mFullHeight = mGLTexturep->getCurrentHeight() ;
|
|
mComponents = mGLTexturep->getComponents() ;
|
|
setTexelsPerImage();
|
|
}
|
|
|
|
return ret ;
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
|
|
{
|
|
//nothing here.
|
|
}
|
|
|
|
void LLViewerTexture::setExplicitFormat(LLGLint internal_format, LLGLenum primary_format, LLGLenum type_format, BOOL swap_bytes)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
mGLTexturep->setExplicitFormat(internal_format, primary_format, type_format, swap_bytes) ;
|
|
}
|
|
void LLViewerTexture::setAddressMode(LLTexUnit::eTextureAddressMode mode)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
mGLTexturep->setAddressMode(mode) ;
|
|
}
|
|
void LLViewerTexture::setFilteringOption(LLTexUnit::eTextureFilterOptions option)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
mGLTexturep->setFilteringOption(option) ;
|
|
}
|
|
|
|
//virtual
|
|
S32 LLViewerTexture::getWidth(S32 discard_level) const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
return mGLTexturep->getWidth(discard_level) ;
|
|
}
|
|
|
|
//virtual
|
|
S32 LLViewerTexture::getHeight(S32 discard_level) const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
return mGLTexturep->getHeight(discard_level) ;
|
|
}
|
|
|
|
S32 LLViewerTexture::getMaxDiscardLevel() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
return mGLTexturep->getMaxDiscardLevel() ;
|
|
}
|
|
S32 LLViewerTexture::getDiscardLevel() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
return mGLTexturep->getDiscardLevel() ;
|
|
}
|
|
S8 LLViewerTexture::getComponents() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getComponents() ;
|
|
}
|
|
|
|
LLGLuint LLViewerTexture::getTexName() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getTexName() ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::hasGLTexture() const
|
|
{
|
|
if(mGLTexturep.notNull())
|
|
{
|
|
return mGLTexturep->getHasGLTexture() ;
|
|
}
|
|
return FALSE ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::getBoundRecently() const
|
|
{
|
|
if(mGLTexturep.notNull())
|
|
{
|
|
return mGLTexturep->getBoundRecently() ;
|
|
}
|
|
return FALSE ;
|
|
}
|
|
|
|
LLTexUnit::eTextureType LLViewerTexture::getTarget(void) const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
return mGLTexturep->getTarget() ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::setSubImage(const LLImageRaw* imageraw, S32 x_pos, S32 y_pos, S32 width, S32 height, bool fast_update)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->setSubImage(imageraw, x_pos, y_pos, width, height, fast_update) ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::setSubImage(const U8* datap, S32 data_width, S32 data_height, S32 x_pos, S32 y_pos, S32 width, S32 height, bool fast_update)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->setSubImage(datap, data_width, data_height, x_pos, y_pos, width, height, fast_update) ;
|
|
}
|
|
|
|
void LLViewerTexture::setGLTextureCreated (bool initialized)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
mGLTexturep->setGLTextureCreated (initialized) ;
|
|
}
|
|
|
|
void LLViewerTexture::setCategory(S32 category)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
mGLTexturep->setCategory(category) ;
|
|
}
|
|
|
|
LLTexUnit::eTextureAddressMode LLViewerTexture::getAddressMode(void) const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getAddressMode() ;
|
|
}
|
|
|
|
S32 LLViewerTexture::getTextureMemory() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->mTextureMemory ;
|
|
}
|
|
|
|
LLGLenum LLViewerTexture::getPrimaryFormat() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getPrimaryFormat() ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::getIsAlphaMask() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getIsAlphaMask() ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::getMask(const LLVector2 &tc)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getMask(tc) ;
|
|
}
|
|
|
|
F32 LLViewerTexture::getTimePassedSinceLastBound()
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getTimePassedSinceLastBound() ;
|
|
}
|
|
BOOL LLViewerTexture::getMissed() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getMissed() ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::isJustBound() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->isJustBound() ;
|
|
}
|
|
|
|
void LLViewerTexture::forceUpdateBindStats(void) const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->forceUpdateBindStats() ;
|
|
}
|
|
|
|
/*U32 LLViewerTexture::getTexelsInAtlas() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getTexelsInAtlas() ;
|
|
}
|
|
|
|
U32 LLViewerTexture::getTexelsInGLTexture() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getTexelsInGLTexture() ;
|
|
}
|
|
|
|
BOOL LLViewerTexture::isGLTextureCreated() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->isGLTextureCreated() ;
|
|
}
|
|
|
|
S32 LLViewerTexture::getDiscardLevelInAtlas() const
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
return mGLTexturep->getDiscardLevelInAtlas() ;
|
|
}*/
|
|
|
|
void LLViewerTexture::destroyGLTexture()
|
|
{
|
|
if(mGLTexturep.notNull() && mGLTexturep->getHasGLTexture())
|
|
{
|
|
mGLTexturep->destroyGLTexture() ;
|
|
mTextureState = DELETED ;
|
|
}
|
|
}
|
|
|
|
void LLViewerTexture::setTexelsPerImage()
|
|
{
|
|
S32 fullwidth = llmin(mFullWidth,(S32)MAX_IMAGE_SIZE_DEFAULT);
|
|
S32 fullheight = llmin(mFullHeight,(S32)MAX_IMAGE_SIZE_DEFAULT);
|
|
mTexelsPerImage = (F32)fullwidth * fullheight;
|
|
}
|
|
|
|
BOOL LLViewerTexture::isLargeImage()
|
|
{
|
|
return (S32)mTexelsPerImage > LLViewerTexture::sMinLargeImageSize ;
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerTexture::updateBindStatsForTester()
|
|
{
|
|
/*LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
|
|
if (tester)
|
|
{
|
|
tester->updateTextureBindingStats(this) ;
|
|
}*/
|
|
}
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//end of LLViewerTexture
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//start of LLViewerFetchedTexture
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
LLViewerFetchedTexture::LLViewerFetchedTexture(const LLUUID& id, const LLHost& host, BOOL usemipmaps)
|
|
: LLViewerTexture(id, usemipmaps),
|
|
mTargetHost(host)
|
|
{
|
|
init(TRUE) ;
|
|
generateGLTexture() ;
|
|
}
|
|
|
|
LLViewerFetchedTexture::LLViewerFetchedTexture(const LLImageRaw* raw, BOOL usemipmaps)
|
|
: LLViewerTexture(raw, usemipmaps)
|
|
{
|
|
init(TRUE) ;
|
|
}
|
|
|
|
LLViewerFetchedTexture::LLViewerFetchedTexture(const std::string& url, const LLUUID& id, BOOL usemipmaps)
|
|
: LLViewerTexture(id, usemipmaps),
|
|
mUrl(url)
|
|
{
|
|
init(TRUE) ;
|
|
generateGLTexture() ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::init(bool firstinit)
|
|
{
|
|
mOrigWidth = 0;
|
|
mOrigHeight = 0;
|
|
mNeedsAux = FALSE;
|
|
mRequestedDiscardLevel = -1;
|
|
mRequestedDownloadPriority = 0.f;
|
|
mFullyLoaded = FALSE;
|
|
mCanUseHTTP = true ;
|
|
mDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
|
|
mMinDesiredDiscardLevel = MAX_DISCARD_LEVEL + 1;
|
|
|
|
mDecodingAux = FALSE;
|
|
|
|
mKnownDrawWidth = 0;
|
|
mKnownDrawHeight = 0;
|
|
mKnownDrawSizeChanged = FALSE ;
|
|
|
|
if (firstinit)
|
|
{
|
|
mDecodePriority = 0.f;
|
|
mInImageList = 0;
|
|
}
|
|
|
|
// Only set mIsMissingAsset true when we know for certain that the database
|
|
// does not contain this image.
|
|
mIsMissingAsset = FALSE;
|
|
|
|
mLoadedCallbackDesiredDiscardLevel = S8_MAX;
|
|
mPauseLoadedCallBacks = TRUE ;
|
|
|
|
mNeedsCreateTexture = FALSE;
|
|
|
|
mIsRawImageValid = FALSE;
|
|
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
|
|
mMinDiscardLevel = 0;
|
|
|
|
mHasFetcher = FALSE;
|
|
mIsFetching = FALSE;
|
|
mFetchState = 0;
|
|
mFetchPriority = 0;
|
|
mDownloadProgress = 0.f;
|
|
mFetchDeltaTime = 999999.f;
|
|
mRequestDeltaTime = 0.f;
|
|
mForSculpt = FALSE ;
|
|
mIsFetched = FALSE ;
|
|
|
|
if(!firstinit && mCachedRawImage.notNull())
|
|
mCachedRawImage->setInCache(false);
|
|
mCachedRawImage = NULL ;
|
|
mCachedRawDiscardLevel = -1 ;
|
|
mCachedRawImageReady = FALSE ;
|
|
|
|
mSavedRawImage = NULL ;
|
|
mForceToSaveRawImage = FALSE ;
|
|
mSaveRawImage = FALSE ;
|
|
mSavedRawDiscardLevel = -1 ;
|
|
mDesiredSavedRawDiscardLevel = -1 ;
|
|
mLastReferencedSavedRawImageTime = 0.0f ;
|
|
mLastCallBackActiveTime = 0.f;
|
|
}
|
|
|
|
LLViewerFetchedTexture::~LLViewerFetchedTexture()
|
|
{
|
|
//*NOTE getTextureFetch can return NULL when Viewer is shutting down.
|
|
// This is due to LLWearableList is singleton and is destroyed after
|
|
// LLAppViewer::cleanup() was called. (see ticket EXT-177)
|
|
if (mHasFetcher && LLAppViewer::getTextureFetch())
|
|
{
|
|
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
|
|
}
|
|
cleanup();
|
|
}
|
|
|
|
//virtual
|
|
S8 LLViewerFetchedTexture::getType() const
|
|
{
|
|
return LLViewerTexture::FETCHED_TEXTURE ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::cleanup()
|
|
{
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
LLLoadedCallbackEntry *entryp = *iter++;
|
|
// We never finished loading the image. Indicate failure.
|
|
// Note: this allows mLoadedCallbackUserData to be cleaned up.
|
|
entryp->mCallback( FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData );
|
|
entryp->removeTexture(this) ;
|
|
delete entryp;
|
|
}
|
|
mLoadedCallbackList.clear();
|
|
mNeedsAux = FALSE;
|
|
|
|
// Clean up image data
|
|
destroyRawImage();
|
|
if(mCachedRawImage.notNull())
|
|
mCachedRawImage->setInCache(false);
|
|
mCachedRawImage = NULL ;
|
|
mCachedRawDiscardLevel = -1 ;
|
|
mCachedRawImageReady = FALSE ;
|
|
mSavedRawImage = NULL ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::setForSculpt()
|
|
{
|
|
static const S32 MAX_INTERVAL = 8 ; //frames
|
|
|
|
mForSculpt = TRUE ;
|
|
if(isForSculptOnly() && !getBoundRecently())
|
|
{
|
|
destroyGLTexture() ; //sculpt image does not need gl texture.
|
|
}
|
|
checkCachedRawSculptImage() ;
|
|
setMaxVirtualSizeResetInterval(MAX_INTERVAL) ;
|
|
}
|
|
|
|
BOOL LLViewerFetchedTexture::isForSculptOnly() const
|
|
{
|
|
return mForSculpt && !mNeedsGLTexture ;
|
|
}
|
|
|
|
BOOL LLViewerFetchedTexture::isDeleted()
|
|
{
|
|
return mTextureState == DELETED ;
|
|
}
|
|
|
|
BOOL LLViewerFetchedTexture::isInactive()
|
|
{
|
|
return mTextureState == INACTIVE ;
|
|
}
|
|
|
|
BOOL LLViewerFetchedTexture::isDeletionCandidate()
|
|
{
|
|
return mTextureState == DELETION_CANDIDATE ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::setDeletionCandidate()
|
|
{
|
|
if(mGLTexturep.notNull() && mGLTexturep->getTexName() && (mTextureState == INACTIVE))
|
|
{
|
|
mTextureState = DELETION_CANDIDATE ;
|
|
}
|
|
}
|
|
|
|
//set the texture inactive
|
|
void LLViewerFetchedTexture::setInactive()
|
|
{
|
|
if(mTextureState == ACTIVE && mGLTexturep.notNull() && mGLTexturep->getTexName() && !mGLTexturep->getBoundRecently())
|
|
{
|
|
mTextureState = INACTIVE ;
|
|
}
|
|
}
|
|
|
|
BOOL LLViewerFetchedTexture::isFullyLoaded() const
|
|
{
|
|
// Unfortunately, the boolean "mFullyLoaded" is never updated correctly so we use that logic
|
|
// to check if the texture is there and completely downloaded
|
|
return (mFullWidth != 0) && (mFullHeight != 0) && !mIsFetching && !mHasFetcher;
|
|
}
|
|
|
|
|
|
// virtual
|
|
void LLViewerFetchedTexture::dump()
|
|
{
|
|
LLViewerTexture::dump();
|
|
|
|
llinfos << "Dump : " << mID
|
|
<< ", mIsMissingAsset = " << (S32)mIsMissingAsset
|
|
<< ", mFullWidth = " << (S32)mFullWidth
|
|
<< ", mFullHeight = " << (S32)mFullHeight
|
|
<< ", mOrigWidth = " << (S32)mOrigWidth
|
|
<< ", mOrigHeight = " << (S32)mOrigHeight
|
|
<< llendl;
|
|
llinfos << " : "
|
|
<< " mFullyLoaded = " << (S32)mFullyLoaded
|
|
<< ", mFetchState = " << (S32)mFetchState
|
|
<< ", mFetchPriority = " << (S32)mFetchPriority
|
|
<< ", mDownloadProgress = " << (F32)mDownloadProgress
|
|
<< llendl;
|
|
llinfos << " : "
|
|
<< " mHasFetcher = " << (S32)mHasFetcher
|
|
<< ", mIsFetching = " << (S32)mIsFetching
|
|
<< ", mIsFetched = " << (S32)mIsFetched
|
|
<< ", mBoostLevel = " << (S32)mBoostLevel
|
|
<< llendl;
|
|
}
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
// ONLY called from LLViewerFetchedTextureList
|
|
void LLViewerFetchedTexture::destroyTexture()
|
|
{
|
|
if(LLImageGL::sGlobalTextureMemoryInBytes < sMaxDesiredTextureMemInBytes)//not ready to release unused memory.
|
|
{
|
|
return ;
|
|
}
|
|
if (mNeedsCreateTexture)//return if in the process of generating a new texture.
|
|
{
|
|
return ;
|
|
}
|
|
|
|
destroyGLTexture() ;
|
|
mFullyLoaded = FALSE ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::addToCreateTexture()
|
|
{
|
|
bool force_update = false ;
|
|
if (getComponents() != mRawImage->getComponents())
|
|
{
|
|
// We've changed the number of components, so we need to move any
|
|
// objects using this pool to a different pool.
|
|
mComponents = mRawImage->getComponents();
|
|
mGLTexturep->setComponents(mComponents) ;
|
|
force_update = true ;
|
|
|
|
for(U32 i = 0 ; i < mNumFaces ; i++)
|
|
{
|
|
mFaceList[i]->dirtyTexture() ;
|
|
}
|
|
|
|
//discard the cached raw image and the saved raw image
|
|
mCachedRawImageReady = FALSE ;
|
|
mCachedRawDiscardLevel = -1 ;
|
|
if(mCachedRawImage.notNull())
|
|
mCachedRawImage->setInCache(false);
|
|
mCachedRawImage = NULL ;
|
|
mSavedRawDiscardLevel = -1 ;
|
|
mSavedRawImage = NULL ;
|
|
}
|
|
|
|
if(isForSculptOnly())
|
|
{
|
|
//just update some variables, not to create a real GL texture.
|
|
createGLTexture(mRawDiscardLevel, mRawImage, 0, FALSE) ;
|
|
mNeedsCreateTexture = FALSE ;
|
|
destroyRawImage();
|
|
}
|
|
else if(!force_update && getDiscardLevel() > -1 && getDiscardLevel() <= mRawDiscardLevel)
|
|
{
|
|
mNeedsCreateTexture = FALSE ;
|
|
destroyRawImage();
|
|
}
|
|
else
|
|
{
|
|
#if 1
|
|
//
|
|
//if mRequestedDiscardLevel > mDesiredDiscardLevel, we assume the required image res keep going up,
|
|
//so do not scale down the over qualified image.
|
|
//Note: scaling down image is expensensive. Do it only when very necessary.
|
|
//
|
|
if(mRequestedDiscardLevel <= mDesiredDiscardLevel && !mForceToSaveRawImage)
|
|
{
|
|
S32 w = mFullWidth >> mRawDiscardLevel;
|
|
S32 h = mFullHeight >> mRawDiscardLevel;
|
|
|
|
//if big image, do not load extra data
|
|
//scale it down to size >= LLViewerTexture::sMinLargeImageSize
|
|
if(w * h > LLViewerTexture::sMinLargeImageSize)
|
|
{
|
|
S32 d_level = llmin(mRequestedDiscardLevel, (S32)mDesiredDiscardLevel) - mRawDiscardLevel ;
|
|
|
|
if(d_level > 0)
|
|
{
|
|
S32 i = 0 ;
|
|
while((d_level > 0) && ((w >> i) * (h >> i) > LLViewerTexture::sMinLargeImageSize))
|
|
{
|
|
i++;
|
|
d_level--;
|
|
}
|
|
if(i > 0)
|
|
{
|
|
mRawDiscardLevel += i ;
|
|
if(mRawDiscardLevel >= getDiscardLevel() && getDiscardLevel() > 0)
|
|
{
|
|
mNeedsCreateTexture = FALSE ;
|
|
destroyRawImage();
|
|
return ;
|
|
}
|
|
mRawImage->scale(w >> i, h >> i) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
mNeedsCreateTexture = TRUE;
|
|
gTextureList.mCreateTextureList.insert(this);
|
|
}
|
|
return ;
|
|
}
|
|
|
|
// ONLY called from LLViewerTextureList
|
|
BOOL LLViewerFetchedTexture::createTexture(S32 usename/*= 0*/)
|
|
{
|
|
if (!mNeedsCreateTexture)
|
|
{
|
|
destroyRawImage();
|
|
return FALSE;
|
|
}
|
|
mNeedsCreateTexture = FALSE;
|
|
if (mRawImage.isNull())
|
|
{
|
|
llerrs << "LLViewerTexture trying to create texture with no Raw Image" << llendl;
|
|
}
|
|
// llinfos << llformat("IMAGE Creating (%d) [%d x %d] Bytes: %d ",
|
|
// mRawDiscardLevel,
|
|
// mRawImage->getWidth(), mRawImage->getHeight(),mRawImage->getDataSize())
|
|
// << mID.getString() << llendl;
|
|
BOOL res = TRUE;
|
|
if (!gNoRender)
|
|
{
|
|
// store original size only for locally-sourced images
|
|
if (mUrl.compare(0, 7, "file://") == 0)
|
|
{
|
|
mOrigWidth = mRawImage->getWidth();
|
|
mOrigHeight = mRawImage->getHeight();
|
|
|
|
// leave black border, do not scale image content
|
|
mRawImage->expandToPowerOfTwo(MAX_IMAGE_SIZE, FALSE);
|
|
|
|
mFullWidth = mRawImage->getWidth();
|
|
mFullHeight = mRawImage->getHeight();
|
|
setTexelsPerImage();
|
|
}
|
|
else
|
|
{
|
|
mOrigWidth = mFullWidth;
|
|
mOrigHeight = mFullHeight;
|
|
}
|
|
|
|
bool size_okay = true;
|
|
|
|
U32 raw_width = mRawImage->getWidth() << mRawDiscardLevel;
|
|
U32 raw_height = mRawImage->getHeight() << mRawDiscardLevel;
|
|
if( raw_width > MAX_IMAGE_SIZE || raw_height > MAX_IMAGE_SIZE )
|
|
{
|
|
llinfos << "Width or height is greater than " << MAX_IMAGE_SIZE << ": (" << raw_width << "," << raw_height << ")" << llendl;
|
|
size_okay = false;
|
|
}
|
|
|
|
if (!LLImageGL::checkSize(mRawImage->getWidth(), mRawImage->getHeight()))
|
|
{
|
|
// A non power-of-two image was uploaded (through a non standard client)
|
|
llinfos << "Non power of two width or height: (" << mRawImage->getWidth() << "," << mRawImage->getHeight() << ")" << llendl;
|
|
size_okay = false;
|
|
}
|
|
|
|
if( !size_okay )
|
|
{
|
|
// An inappropriately-sized image was uploaded (through a non standard client)
|
|
// We treat these images as missing assets which causes them to
|
|
// be renderd as 'missing image' and to stop requesting data
|
|
setIsMissingAsset();
|
|
destroyRawImage();
|
|
return FALSE;
|
|
}
|
|
|
|
//if(!(res = insertToAtlas()))
|
|
//{
|
|
res = mGLTexturep->createGLTexture(mRawDiscardLevel, mRawImage, usename, TRUE, mBoostLevel);
|
|
//resetFaceAtlas() ;
|
|
//}
|
|
setActive() ;
|
|
}
|
|
|
|
if (!needsToSaveRawImage())
|
|
{
|
|
mNeedsAux = FALSE;
|
|
destroyRawImage();
|
|
}
|
|
return res;
|
|
}
|
|
|
|
// Call with 0,0 to turn this feature off.
|
|
//virtual
|
|
void LLViewerFetchedTexture::setKnownDrawSize(S32 width, S32 height)
|
|
{
|
|
if(mKnownDrawWidth < width || mKnownDrawHeight < height)
|
|
{
|
|
mKnownDrawWidth = llmax(mKnownDrawWidth, width) ;
|
|
mKnownDrawHeight = llmax(mKnownDrawHeight, height) ;
|
|
|
|
mKnownDrawSizeChanged = TRUE ;
|
|
mFullyLoaded = FALSE ;
|
|
}
|
|
addTextureStats((F32)(mKnownDrawWidth * mKnownDrawHeight));
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerFetchedTexture::processTextureStats()
|
|
{
|
|
if(mFullyLoaded)
|
|
{
|
|
if(mDesiredDiscardLevel > mMinDesiredDiscardLevel)//need to load more
|
|
{
|
|
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel) ;
|
|
mFullyLoaded = FALSE ;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
updateVirtualSize() ;
|
|
|
|
static LLCachedControl<bool> textures_fullres("TextureLoadFullRes",false);
|
|
|
|
if (textures_fullres)
|
|
{
|
|
mDesiredDiscardLevel = 0;
|
|
}
|
|
else if(!mFullWidth || !mFullHeight)
|
|
{
|
|
mDesiredDiscardLevel = llmin(getMaxDiscardLevel(), (S32)mLoadedCallbackDesiredDiscardLevel) ;
|
|
}
|
|
else
|
|
{
|
|
if(!mKnownDrawWidth || !mKnownDrawHeight || mFullWidth <= mKnownDrawWidth || mFullHeight <= mKnownDrawHeight)
|
|
{
|
|
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
|
|
{
|
|
mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
|
|
}
|
|
else
|
|
{
|
|
mDesiredDiscardLevel = 0;
|
|
}
|
|
}
|
|
else if(mKnownDrawSizeChanged)//known draw size is set
|
|
{
|
|
mDesiredDiscardLevel = (S8)llmin(log((F32)mFullWidth / mKnownDrawWidth) / log_2,
|
|
log((F32)mFullHeight / mKnownDrawHeight) / log_2) ;
|
|
mDesiredDiscardLevel = llclamp(mDesiredDiscardLevel, (S8)0, (S8)getMaxDiscardLevel()) ;
|
|
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, mMinDesiredDiscardLevel) ;
|
|
}
|
|
mKnownDrawSizeChanged = FALSE ;
|
|
|
|
if(getDiscardLevel() >= 0 && (getDiscardLevel() <= mDesiredDiscardLevel))
|
|
{
|
|
mFullyLoaded = TRUE ;
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0) //force to refetch the texture.
|
|
{
|
|
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel) ;
|
|
if(getDiscardLevel() < 0 || getDiscardLevel() > mDesiredDiscardLevel)
|
|
{
|
|
mFullyLoaded = FALSE ;
|
|
}
|
|
}
|
|
}
|
|
|
|
const F32 MAX_PRIORITY_PIXEL = 999.f ; //pixel area
|
|
const F32 PRIORITY_BOOST_LEVEL_FACTOR = 1000.f ; //boost level
|
|
const F32 PRIORITY_DELTA_DISCARD_LEVEL_FACTOR = 100000.f ; //delta discard
|
|
const S32 MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY = 4 ;
|
|
const F32 PRIORITY_ADDITIONAL_FACTOR = 1000000.f ; //additional
|
|
const S32 MAX_ADDITIONAL_LEVEL_FOR_PRIORITY = 8 ;
|
|
const F32 PRIORITY_BOOST_HIGH_FACTOR = 10000000.f ;//boost high
|
|
F32 LLViewerFetchedTexture::calcDecodePriority()
|
|
{
|
|
#ifndef LL_RELEASE_FOR_DOWNLOAD
|
|
if (mID == LLAppViewer::getTextureFetch()->mDebugID)
|
|
{
|
|
LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
|
|
}
|
|
#endif
|
|
|
|
if (mNeedsCreateTexture)
|
|
{
|
|
return mDecodePriority; // no change while waiting to create
|
|
}
|
|
if(mFullyLoaded && !mForceToSaveRawImage)//already loaded for static texture
|
|
{
|
|
return -1.0f ; //alreay fetched
|
|
}
|
|
|
|
S32 cur_discard = getCurrentDiscardLevelForFetching();
|
|
bool have_all_data = (cur_discard >= 0 && (cur_discard <= mDesiredDiscardLevel));
|
|
F32 pixel_priority = fsqrtf(mMaxVirtualSize);
|
|
|
|
F32 priority = 0.f;
|
|
|
|
if (mIsMissingAsset)
|
|
{
|
|
priority = 0.0f;
|
|
}
|
|
else if(mDesiredDiscardLevel >= cur_discard && cur_discard > -1)
|
|
{
|
|
priority = -2.0f ;
|
|
}
|
|
else if(mCachedRawDiscardLevel > -1 && mDesiredDiscardLevel >= mCachedRawDiscardLevel)
|
|
{
|
|
priority = -3.0f;
|
|
}
|
|
else if (mDesiredDiscardLevel > getMaxDiscardLevel())
|
|
{
|
|
// Don't decode anything we don't need
|
|
priority = -4.0f;
|
|
}
|
|
else if ((mBoostLevel == LLViewerTexture::BOOST_UI || mBoostLevel == LLViewerTexture::BOOST_ICON) && !have_all_data)
|
|
{
|
|
priority = 1.f;
|
|
}
|
|
else if (pixel_priority < 0.001f && !have_all_data)
|
|
{
|
|
// Not on screen but we might want some data
|
|
if (mBoostLevel > BOOST_HIGH)
|
|
{
|
|
// Always want high boosted images
|
|
priority = 1.f;
|
|
}
|
|
else
|
|
{
|
|
priority = -5.f; //stop fetching
|
|
}
|
|
}
|
|
else if (cur_discard < 0)
|
|
{
|
|
//texture does not have any data, so we don't know the size of the image, treat it like 32 * 32.
|
|
// priority range = 100,000 - 500,000
|
|
static const F64 log_2 = log(2.0);
|
|
F32 desired = (F32)(log(32.0/pixel_priority) / log_2);
|
|
S32 ddiscard = MAX_DISCARD_LEVEL - (S32)desired;
|
|
ddiscard = llclamp(ddiscard, 0, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
|
|
priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
|
|
setAdditionalDecodePriority(1.0f) ;//boost the textures without any data so far.
|
|
}
|
|
else if ((mMinDiscardLevel > 0) && (cur_discard <= mMinDiscardLevel))
|
|
{
|
|
// larger mips are corrupted
|
|
priority = -6.0f;
|
|
}
|
|
else
|
|
{
|
|
// priority range = 100,000 - 500,000
|
|
S32 desired_discard = mDesiredDiscardLevel;
|
|
if (!isJustBound() && mCachedRawImageReady)
|
|
{
|
|
if(mBoostLevel < BOOST_HIGH)
|
|
{
|
|
// We haven't rendered this in a while, de-prioritize it
|
|
desired_discard += 2;
|
|
}
|
|
else
|
|
{
|
|
// We haven't rendered this in the last half second, and we have a cached raw image, leave the desired discard as-is
|
|
desired_discard = cur_discard;
|
|
}
|
|
}
|
|
|
|
S32 ddiscard = cur_discard - desired_discard;
|
|
ddiscard = llclamp(ddiscard, -1, MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY);
|
|
priority = (ddiscard + 1) * PRIORITY_DELTA_DISCARD_LEVEL_FACTOR;
|
|
}
|
|
|
|
// Priority Formula:
|
|
// BOOST_HIGH + ADDITIONAL PRI + DELTA DISCARD + BOOST LEVEL + PIXELS
|
|
// [10,000,000] + [1,000,000-9,000,000] + [100,000-500,000] + [1-20,000] + [0-999]
|
|
if (priority > 0.0f)
|
|
{
|
|
bool large_enough = mCachedRawImageReady && ((S32)mTexelsPerImage > sMinLargeImageSize) ;
|
|
if(large_enough)
|
|
{
|
|
//Note:
|
|
//to give small, low-priority textures some chance to be fetched,
|
|
//cut the priority in half if the texture size is larger than 256 * 256 and has a 64*64 ready.
|
|
priority *= 0.5f ;
|
|
}
|
|
|
|
pixel_priority = llclamp(pixel_priority, 0.0f, MAX_PRIORITY_PIXEL);
|
|
|
|
priority += pixel_priority + PRIORITY_BOOST_LEVEL_FACTOR * mBoostLevel;
|
|
|
|
if ( mBoostLevel > BOOST_HIGH)
|
|
{
|
|
if(mBoostLevel > BOOST_SUPER_HIGH)
|
|
{
|
|
//for very important textures, always grant the highest priority.
|
|
priority += PRIORITY_BOOST_HIGH_FACTOR;
|
|
}
|
|
else if(mCachedRawImageReady)
|
|
{
|
|
//Note:
|
|
//to give small, low-priority textures some chance to be fetched,
|
|
//if high priority texture has a 64*64 ready, lower its fetching priority.
|
|
setAdditionalDecodePriority(0.5f) ;
|
|
}
|
|
else
|
|
{
|
|
priority += PRIORITY_BOOST_HIGH_FACTOR;
|
|
}
|
|
}
|
|
|
|
if(mAdditionalDecodePriority > 0.0f)
|
|
{
|
|
// priority range += 1,000,000.f-9,000,000.f
|
|
F32 additional = PRIORITY_ADDITIONAL_FACTOR * (1.0 + mAdditionalDecodePriority * MAX_ADDITIONAL_LEVEL_FOR_PRIORITY);
|
|
if(large_enough)
|
|
{
|
|
//Note:
|
|
//to give small, low-priority textures some chance to be fetched,
|
|
//cut the additional priority to a quarter if the texture size is larger than 256 * 256 and has a 64*64 ready.
|
|
additional *= 0.25f ;
|
|
}
|
|
priority += additional;
|
|
}
|
|
}
|
|
return priority;
|
|
}
|
|
|
|
//static
|
|
F32 LLViewerFetchedTexture::maxDecodePriority()
|
|
{
|
|
static const F32 max_priority = PRIORITY_BOOST_HIGH_FACTOR + //boost_high
|
|
PRIORITY_ADDITIONAL_FACTOR * (MAX_ADDITIONAL_LEVEL_FOR_PRIORITY + 1) + //additional (view dependent factors)
|
|
PRIORITY_DELTA_DISCARD_LEVEL_FACTOR * (MAX_DELTA_DISCARD_LEVEL_FOR_PRIORITY + 1) + //delta discard
|
|
PRIORITY_BOOST_LEVEL_FACTOR * (BOOST_MAX_LEVEL - 1) + //boost level
|
|
MAX_PRIORITY_PIXEL + 1.0f ; //pixel area.
|
|
|
|
return max_priority ;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
void LLViewerFetchedTexture::setDecodePriority(F32 priority)
|
|
{
|
|
llassert(!mInImageList);
|
|
|
|
mDecodePriority = priority;
|
|
|
|
if(mDecodePriority < F_ALMOST_ZERO)
|
|
{
|
|
mStopFetchingTimer.reset() ;
|
|
}
|
|
}
|
|
|
|
void LLViewerFetchedTexture::setAdditionalDecodePriority(F32 priority)
|
|
{
|
|
priority = llclamp(priority, 0.f, 1.f);
|
|
if(mAdditionalDecodePriority < priority)
|
|
{
|
|
mAdditionalDecodePriority = priority;
|
|
}
|
|
}
|
|
|
|
void LLViewerFetchedTexture::updateVirtualSize()
|
|
{
|
|
if(!mMaxVirtualSizeResetCounter)
|
|
{
|
|
addTextureStats(0.f, FALSE) ;//reset
|
|
}
|
|
|
|
for(U32 i = 0 ; i < mNumFaces ; i++)
|
|
{
|
|
LLFace* facep = mFaceList[i] ;
|
|
if(facep->getDrawable()->isRecentlyVisible())
|
|
{
|
|
addTextureStats(facep->getVirtualSize()) ;
|
|
setAdditionalDecodePriority(facep->getImportanceToCamera()) ;
|
|
}
|
|
}
|
|
|
|
if(mMaxVirtualSizeResetCounter > 0)
|
|
{
|
|
mMaxVirtualSizeResetCounter--;
|
|
}
|
|
reorganizeFaceList() ;
|
|
reorganizeVolumeList();
|
|
}
|
|
|
|
S32 LLViewerFetchedTexture::getCurrentDiscardLevelForFetching()
|
|
{
|
|
S32 current_discard = getDiscardLevel() ;
|
|
if(mForceToSaveRawImage)
|
|
{
|
|
if(mSavedRawDiscardLevel < 0 || current_discard < 0)
|
|
{
|
|
current_discard = -1 ;
|
|
}
|
|
else
|
|
{
|
|
current_discard = llmax(current_discard, mSavedRawDiscardLevel) ;
|
|
}
|
|
}
|
|
|
|
return current_discard ;
|
|
}
|
|
|
|
bool LLViewerFetchedTexture::updateFetch()
|
|
{
|
|
static LLCachedControl<bool> textures_decode_disabled("TextureDecodeDisabled",false);
|
|
if(textures_decode_disabled)
|
|
{
|
|
return false ;
|
|
}
|
|
|
|
mFetchState = 0;
|
|
mFetchPriority = 0;
|
|
mFetchDeltaTime = 999999.f;
|
|
mRequestDeltaTime = 999999.f;
|
|
|
|
#ifndef LL_RELEASE_FOR_DOWNLOAD
|
|
if (mID == LLAppViewer::getTextureFetch()->mDebugID)
|
|
{
|
|
LLAppViewer::getTextureFetch()->mDebugCount++; // for setting breakpoints
|
|
}
|
|
#endif
|
|
|
|
if (mNeedsCreateTexture)
|
|
{
|
|
// We may be fetching still (e.g. waiting on write)
|
|
// but don't check until we've processed the raw data we have
|
|
return false;
|
|
}
|
|
if (mIsMissingAsset)
|
|
{
|
|
llassert_always(!mHasFetcher);
|
|
return false; // skip
|
|
}
|
|
if (!mLoadedCallbackList.empty() && mRawImage.notNull())
|
|
{
|
|
return false; // process any raw image data in callbacks before replacing
|
|
}
|
|
|
|
S32 current_discard = getCurrentDiscardLevelForFetching() ;
|
|
S32 desired_discard = getDesiredDiscardLevel();
|
|
F32 decode_priority = getDecodePriority();
|
|
decode_priority = llclamp(decode_priority, 0.0f, maxDecodePriority());
|
|
|
|
if (mIsFetching)
|
|
{
|
|
// Sets mRawDiscardLevel, mRawImage, mAuxRawImage
|
|
S32 fetch_discard = current_discard;
|
|
|
|
if (mRawImage.notNull()) sRawCount--;
|
|
if (mAuxRawImage.notNull()) sAuxCount--;
|
|
bool finished = LLAppViewer::getTextureFetch()->getRequestFinished(getID(), fetch_discard, mRawImage, mAuxRawImage);
|
|
if (mRawImage.notNull()) sRawCount++;
|
|
if (mAuxRawImage.notNull()) sAuxCount++;
|
|
if (finished)
|
|
{
|
|
mIsFetching = FALSE;
|
|
mLastPacketTimer.reset() ;
|
|
}
|
|
else
|
|
{
|
|
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
|
|
mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
|
|
}
|
|
|
|
// We may have data ready regardless of whether or not we are finished (e.g. waiting on write)
|
|
if (mRawImage.notNull())
|
|
{
|
|
/*LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
|
|
if (tester)
|
|
{
|
|
mIsFetched = TRUE ;
|
|
tester->updateTextureLoadingStats(this, mRawImage, LLAppViewer::getTextureFetch()->isFromLocalCache(mID)) ;
|
|
}*/
|
|
mRawDiscardLevel = fetch_discard;
|
|
if ((mRawImage->getDataSize() > 0 && mRawDiscardLevel >= 0) &&
|
|
(current_discard < 0 || mRawDiscardLevel < current_discard))
|
|
{
|
|
mFullWidth = mRawImage->getWidth() << mRawDiscardLevel;
|
|
mFullHeight = mRawImage->getHeight() << mRawDiscardLevel;
|
|
setTexelsPerImage();
|
|
|
|
if(mFullWidth > MAX_IMAGE_SIZE || mFullHeight > MAX_IMAGE_SIZE)
|
|
{
|
|
//discard all oversized textures.
|
|
destroyRawImage();
|
|
setIsMissingAsset();
|
|
mRawDiscardLevel = INVALID_DISCARD_LEVEL ;
|
|
mIsFetching = FALSE ;
|
|
mLastPacketTimer.reset();
|
|
}
|
|
else
|
|
{
|
|
mIsRawImageValid = TRUE;
|
|
addToCreateTexture() ;
|
|
}
|
|
|
|
return TRUE ;
|
|
}
|
|
else
|
|
{
|
|
// Data is ready but we don't need it
|
|
// (received it already while fetcher was writing to disk)
|
|
destroyRawImage();
|
|
return false; // done
|
|
}
|
|
}
|
|
|
|
if (!mIsFetching)
|
|
{
|
|
if ((decode_priority > 0) && (mRawDiscardLevel < 0 || mRawDiscardLevel == INVALID_DISCARD_LEVEL))
|
|
{
|
|
// We finished but received no data
|
|
if (current_discard < 0)
|
|
{
|
|
setIsMissingAsset();
|
|
desired_discard = -1;
|
|
}
|
|
else
|
|
{
|
|
//llwarns << mID << ": Setting min discard to " << current_discard << llendl;
|
|
mMinDiscardLevel = current_discard;
|
|
desired_discard = current_discard;
|
|
}
|
|
destroyRawImage();
|
|
}
|
|
else if (mRawImage.notNull())
|
|
{
|
|
// We have data, but our fetch failed to return raw data
|
|
// *TODO: FIgure out why this is happening and fix it
|
|
destroyRawImage();
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// // Useful debugging code for undesired deprioritization of textures.
|
|
// if (decode_priority <= 0.0f && desired_discard >= 0 && desired_discard < current_discard)
|
|
// {
|
|
// llinfos << "Calling updateRequestPriority() with decode_priority = 0.0f" << llendl;
|
|
// calcDecodePriority();
|
|
// }
|
|
static const F32 MAX_HOLD_TIME = 5.0f ; //seconds to wait before canceling fecthing if decode_priority is 0.f.
|
|
if(decode_priority > 0.0f || mStopFetchingTimer.getElapsedTimeF32() > MAX_HOLD_TIME)
|
|
{
|
|
mStopFetchingTimer.reset() ;
|
|
LLAppViewer::getTextureFetch()->updateRequestPriority(mID, decode_priority);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool make_request = true;
|
|
if (decode_priority <= 0)
|
|
{
|
|
make_request = false;
|
|
}
|
|
else if (mNeedsCreateTexture || mIsMissingAsset)
|
|
{
|
|
make_request = false;
|
|
}
|
|
else if (current_discard >= 0 && current_discard <= mMinDiscardLevel)
|
|
{
|
|
make_request = false;
|
|
}
|
|
//else if (!isJustBound() && mCachedRawImageReady)
|
|
//{
|
|
// make_request = false;
|
|
//}
|
|
|
|
if(make_request)
|
|
{
|
|
//load the texture progressively.
|
|
S32 delta_level = (mBoostLevel > LLViewerTexture::BOOST_NONE) ? 2 : 1 ;
|
|
if(current_discard < 0)
|
|
{
|
|
desired_discard = llmax(desired_discard, getMaxDiscardLevel() - delta_level);
|
|
}
|
|
else
|
|
{
|
|
desired_discard = llmax(desired_discard, current_discard - delta_level);
|
|
}
|
|
|
|
if (mIsFetching)
|
|
{
|
|
if (mRequestedDiscardLevel <= desired_discard)
|
|
{
|
|
make_request = false;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (current_discard >= 0 && current_discard <= desired_discard)
|
|
{
|
|
make_request = false;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (make_request)
|
|
{
|
|
S32 w=0, h=0, c=0;
|
|
if (getDiscardLevel() >= 0)
|
|
{
|
|
w = mGLTexturep->getWidth(0);
|
|
h = mGLTexturep->getHeight(0);
|
|
c = mComponents;
|
|
}
|
|
|
|
/*const U32 override_tex_discard_level = gSavedSettings.getU32("TextureDiscardLevel");
|
|
if (override_tex_discard_level != 0)
|
|
{
|
|
desired_discard = override_tex_discard_level;
|
|
}*/
|
|
|
|
// bypass texturefetch directly by pulling from LLTextureCache
|
|
bool fetch_request_created = false;
|
|
fetch_request_created = LLAppViewer::getTextureFetch()->createRequest(mUrl, getID(),getTargetHost(), decode_priority,
|
|
w, h, c, desired_discard, needsAux(), mCanUseHTTP);
|
|
|
|
if (fetch_request_created)
|
|
{
|
|
mHasFetcher = TRUE;
|
|
mIsFetching = TRUE;
|
|
mRequestedDiscardLevel = desired_discard;
|
|
mFetchState = LLAppViewer::getTextureFetch()->getFetchState(mID, mDownloadProgress, mRequestedDownloadPriority,
|
|
mFetchPriority, mFetchDeltaTime, mRequestDeltaTime, mCanUseHTTP);
|
|
}
|
|
|
|
// if createRequest() failed, we're finishing up a request for this UUID,
|
|
// wait for it to complete
|
|
}
|
|
else if (mHasFetcher && !mIsFetching)
|
|
{
|
|
// Only delete requests that haven't receeived any network data for a while
|
|
const F32 FETCH_IDLE_TIME = 5.f;
|
|
if (mLastPacketTimer.getElapsedTimeF32() > FETCH_IDLE_TIME)
|
|
{
|
|
// llinfos << "Deleting request: " << getID() << " Discard: " << current_discard << " <= min:" << mMinDiscardLevel << " or priority == 0: " << decode_priority << llendl;
|
|
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
|
|
mHasFetcher = FALSE;
|
|
}
|
|
}
|
|
|
|
llassert_always(mRawImage.notNull() || (!mNeedsCreateTexture && !mIsRawImageValid));
|
|
|
|
return mIsFetching ? true : false;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::setIsMissingAsset()
|
|
{
|
|
if (mUrl.empty())
|
|
{
|
|
llwarns << mID << ": Marking image as missing" << llendl;
|
|
}
|
|
else
|
|
{
|
|
llwarns << mUrl << ": Marking image as missing" << llendl;
|
|
}
|
|
if (mHasFetcher)
|
|
{
|
|
LLAppViewer::getTextureFetch()->deleteRequest(getID(), true);
|
|
mHasFetcher = FALSE;
|
|
mIsFetching = FALSE;
|
|
mLastPacketTimer.reset();
|
|
mFetchState = 0;
|
|
mFetchPriority = 0;
|
|
}
|
|
mIsMissingAsset = TRUE;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::setLoadedCallback( loaded_callback_func loaded_callback,
|
|
S32 discard_level, BOOL keep_imageraw, BOOL needs_aux, void* userdata,
|
|
LLLoadedCallbackEntry::source_callback_list_t* src_callback_list, BOOL pause)
|
|
{
|
|
//
|
|
// Don't do ANYTHING here, just add it to the global callback list
|
|
//
|
|
if (mLoadedCallbackList.empty())
|
|
{
|
|
// Put in list to call this->doLoadedCallbacks() periodically
|
|
gTextureList.mCallbackList.insert(this);
|
|
mLoadedCallbackDesiredDiscardLevel = (S8)discard_level;
|
|
}
|
|
else
|
|
{
|
|
mLoadedCallbackDesiredDiscardLevel = llmin(mLoadedCallbackDesiredDiscardLevel, (S8)discard_level) ;
|
|
}
|
|
|
|
if(mPauseLoadedCallBacks && !pause)
|
|
{
|
|
unpauseLoadedCallbacks(src_callback_list) ;
|
|
}
|
|
LLLoadedCallbackEntry* entryp = new LLLoadedCallbackEntry(loaded_callback, discard_level, keep_imageraw, userdata, src_callback_list, this, pause);
|
|
mLoadedCallbackList.push_back(entryp);
|
|
|
|
mNeedsAux |= needs_aux;
|
|
if(keep_imageraw)
|
|
{
|
|
mSaveRawImage = TRUE ;
|
|
}
|
|
if (mNeedsAux && mAuxRawImage.isNull() && getDiscardLevel() >= 0)
|
|
{
|
|
// We need aux data, but we've already loaded the image, and it didn't have any
|
|
llwarns << "No aux data available for callback for image:" << getID() << llendl;
|
|
}
|
|
mLastCallBackActiveTime = sCurrentTime ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::clearCallbackEntryList()
|
|
{
|
|
if(mLoadedCallbackList.empty())
|
|
{
|
|
return ;
|
|
}
|
|
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
LLLoadedCallbackEntry *entryp = *iter;
|
|
|
|
// We never finished loading the image. Indicate failure.
|
|
// Note: this allows mLoadedCallbackUserData to be cleaned up.
|
|
entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
|
|
iter = mLoadedCallbackList.erase(iter) ;
|
|
delete entryp;
|
|
}
|
|
gTextureList.mCallbackList.erase(this);
|
|
|
|
mLoadedCallbackDesiredDiscardLevel = S8_MAX ;
|
|
if(needsToSaveRawImage())
|
|
{
|
|
destroySavedRawImage() ;
|
|
}
|
|
|
|
return ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::deleteCallbackEntry(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
|
|
{
|
|
if(mLoadedCallbackList.empty() || !callback_list)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
S32 desired_discard = S8_MAX ;
|
|
S32 desired_raw_discard = INVALID_DISCARD_LEVEL ;
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
LLLoadedCallbackEntry *entryp = *iter;
|
|
if(entryp->mSourceCallbackList == callback_list)
|
|
{
|
|
// We never finished loading the image. Indicate failure.
|
|
// Note: this allows mLoadedCallbackUserData to be cleaned up.
|
|
entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
|
|
iter = mLoadedCallbackList.erase(iter) ;
|
|
delete entryp;
|
|
}
|
|
else
|
|
{
|
|
++iter;
|
|
|
|
desired_discard = llmin(desired_discard, entryp->mDesiredDiscard) ;
|
|
if(entryp->mNeedsImageRaw)
|
|
{
|
|
desired_raw_discard = llmin(desired_raw_discard, entryp->mDesiredDiscard) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
mLoadedCallbackDesiredDiscardLevel = desired_discard;
|
|
if (mLoadedCallbackList.empty())
|
|
{
|
|
// If we have no callbacks, take us off of the image callback list.
|
|
gTextureList.mCallbackList.erase(this);
|
|
|
|
if(needsToSaveRawImage())
|
|
{
|
|
destroySavedRawImage() ;
|
|
}
|
|
}
|
|
else if(needsToSaveRawImage() && mBoostLevel != LLViewerTexture::BOOST_PREVIEW)
|
|
{
|
|
if(desired_raw_discard != INVALID_DISCARD_LEVEL)
|
|
{
|
|
mDesiredSavedRawDiscardLevel = desired_raw_discard ;
|
|
}
|
|
else
|
|
{
|
|
destroySavedRawImage() ;
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLViewerFetchedTexture::unpauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
|
|
{
|
|
if(!callback_list)
|
|
{
|
|
mPauseLoadedCallBacks = FALSE ;
|
|
return ;
|
|
}
|
|
|
|
BOOL need_raw = FALSE ;
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
LLLoadedCallbackEntry *entryp = *iter++;
|
|
if(entryp->mSourceCallbackList == callback_list)
|
|
{
|
|
entryp->mPaused = FALSE ;
|
|
if(entryp->mNeedsImageRaw)
|
|
{
|
|
need_raw = TRUE ;
|
|
}
|
|
}
|
|
}
|
|
mPauseLoadedCallBacks = FALSE ;
|
|
if(need_raw)
|
|
{
|
|
mSaveRawImage = TRUE ;
|
|
}
|
|
}
|
|
|
|
void LLViewerFetchedTexture::pauseLoadedCallbacks(const LLLoadedCallbackEntry::source_callback_list_t* callback_list)
|
|
{
|
|
if(!callback_list)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
bool paused = true ;
|
|
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
LLLoadedCallbackEntry *entryp = *iter++;
|
|
if(entryp->mSourceCallbackList == callback_list)
|
|
{
|
|
entryp->mPaused = TRUE ;
|
|
}
|
|
else if(!entryp->mPaused)
|
|
{
|
|
paused = false ;
|
|
}
|
|
}
|
|
|
|
if(paused)
|
|
{
|
|
mPauseLoadedCallBacks = TRUE ;//when set, loaded callback is paused.
|
|
resetTextureStats();
|
|
mSaveRawImage = FALSE ;
|
|
}
|
|
}
|
|
|
|
bool LLViewerFetchedTexture::doLoadedCallbacks()
|
|
{
|
|
static const F32 MAX_INACTIVE_TIME = 120.f ; //seconds
|
|
|
|
if (mNeedsCreateTexture)
|
|
{
|
|
return false;
|
|
}
|
|
if(sCurrentTime - mLastCallBackActiveTime > MAX_INACTIVE_TIME)
|
|
{
|
|
clearCallbackEntryList() ; //remove all callbacks.
|
|
return false ;
|
|
}
|
|
|
|
bool res = false;
|
|
|
|
if (isMissingAsset())
|
|
{
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
LLLoadedCallbackEntry *entryp = *iter++;
|
|
// We never finished loading the image. Indicate failure.
|
|
// Note: this allows mLoadedCallbackUserData to be cleaned up.
|
|
entryp->mCallback(FALSE, this, NULL, NULL, 0, TRUE, entryp->mUserData);
|
|
delete entryp;
|
|
}
|
|
mLoadedCallbackList.clear();
|
|
|
|
// Remove ourself from the global list of textures with callbacks
|
|
gTextureList.mCallbackList.erase(this);
|
|
}
|
|
if(mPauseLoadedCallBacks)
|
|
{
|
|
destroyRawImage();
|
|
return res; //paused
|
|
}
|
|
|
|
S32 gl_discard = getDiscardLevel();
|
|
|
|
// If we don't have a legit GL image, set it to be lower than the worst discard level
|
|
if (gl_discard == -1)
|
|
{
|
|
gl_discard = MAX_DISCARD_LEVEL + 1;
|
|
}
|
|
|
|
//
|
|
// Determine the quality levels of textures that we can provide to callbacks
|
|
// and whether we need to do decompression/readback to get it
|
|
//
|
|
S32 current_raw_discard = MAX_DISCARD_LEVEL + 1; // We can always do a readback to get a raw discard
|
|
S32 best_raw_discard = gl_discard; // Current GL quality level
|
|
S32 current_aux_discard = MAX_DISCARD_LEVEL + 1;
|
|
S32 best_aux_discard = MAX_DISCARD_LEVEL + 1;
|
|
|
|
if (mIsRawImageValid)
|
|
{
|
|
// If we have an existing raw image, we have a baseline for the raw and auxiliary quality levels.
|
|
best_raw_discard = llmin(best_raw_discard, mRawDiscardLevel);
|
|
best_aux_discard = llmin(best_aux_discard, mRawDiscardLevel); // We always decode the aux when we decode the base raw
|
|
current_aux_discard = llmin(current_aux_discard, best_aux_discard);
|
|
}
|
|
else
|
|
{
|
|
// We have no data at all, we need to get it
|
|
// Do this by forcing the best aux discard to be 0.
|
|
best_aux_discard = 0;
|
|
}
|
|
|
|
|
|
//
|
|
// See if any of the callbacks would actually run using the data that we can provide,
|
|
// and also determine if we need to perform any readbacks or decodes.
|
|
//
|
|
bool run_gl_callbacks = false;
|
|
bool run_raw_callbacks = false;
|
|
bool need_readback = false;
|
|
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
LLLoadedCallbackEntry *entryp = *iter++;
|
|
|
|
if (entryp->mNeedsImageRaw)
|
|
{
|
|
if (mNeedsAux)
|
|
{
|
|
//
|
|
// Need raw and auxiliary channels
|
|
//
|
|
if (entryp->mLastUsedDiscard > current_aux_discard)
|
|
{
|
|
// We have useful data, run the callbacks
|
|
run_raw_callbacks = true;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (entryp->mLastUsedDiscard > current_raw_discard)
|
|
{
|
|
// We have useful data, just run the callbacks
|
|
run_raw_callbacks = true;
|
|
}
|
|
else if (entryp->mLastUsedDiscard > best_raw_discard)
|
|
{
|
|
// We can readback data, and then run the callbacks
|
|
need_readback = true;
|
|
run_raw_callbacks = true;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Needs just GL
|
|
if (entryp->mLastUsedDiscard > gl_discard)
|
|
{
|
|
// We have enough data, run this callback requiring GL data
|
|
run_gl_callbacks = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Do a readback if required, OR start off a texture decode
|
|
//
|
|
if (need_readback && (getMaxDiscardLevel() > gl_discard))
|
|
{
|
|
// Do a readback to get the GL data into the raw image
|
|
// We have GL data.
|
|
|
|
destroyRawImage();
|
|
reloadRawImage(mLoadedCallbackDesiredDiscardLevel);
|
|
llassert_always(mRawImage.notNull());
|
|
llassert_always(!mNeedsAux || mAuxRawImage.notNull());
|
|
}
|
|
|
|
//
|
|
// Run raw/auxiliary data callbacks
|
|
//
|
|
if (run_raw_callbacks && mIsRawImageValid && (mRawDiscardLevel <= getMaxDiscardLevel()))
|
|
{
|
|
// Do callbacks which require raw image data.
|
|
//llinfos << "doLoadedCallbacks raw for " << getID() << llendl;
|
|
|
|
// Call each party interested in the raw data.
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
callback_list_t::iterator curiter = iter++;
|
|
LLLoadedCallbackEntry *entryp = *curiter;
|
|
if (entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > mRawDiscardLevel))
|
|
{
|
|
// If we've loaded all the data there is to load or we've loaded enough
|
|
// to satisfy the interested party, then this is the last time that
|
|
// we're going to call them.
|
|
|
|
mLastCallBackActiveTime = sCurrentTime ;
|
|
//llassert_always(mRawImage.notNull());
|
|
if(mNeedsAux && mAuxRawImage.isNull())
|
|
{
|
|
llwarns << "Raw Image with no Aux Data for callback" << llendl;
|
|
}
|
|
BOOL final = mRawDiscardLevel <= entryp->mDesiredDiscard ? TRUE : FALSE;
|
|
//llinfos << "Running callback for " << getID() << llendl;
|
|
//llinfos << mRawImage->getWidth() << "x" << mRawImage->getHeight() << llendl;
|
|
entryp->mLastUsedDiscard = mRawDiscardLevel;
|
|
entryp->mCallback(TRUE, this, mRawImage, mAuxRawImage, mRawDiscardLevel, final, entryp->mUserData);
|
|
if (final)
|
|
{
|
|
iter = mLoadedCallbackList.erase(curiter);
|
|
delete entryp;
|
|
}
|
|
res = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// Run GL callbacks
|
|
//
|
|
if (run_gl_callbacks && (gl_discard <= getMaxDiscardLevel()))
|
|
{
|
|
//llinfos << "doLoadedCallbacks GL for " << getID() << llendl;
|
|
|
|
// Call the callbacks interested in GL data.
|
|
for(callback_list_t::iterator iter = mLoadedCallbackList.begin();
|
|
iter != mLoadedCallbackList.end(); )
|
|
{
|
|
callback_list_t::iterator curiter = iter++;
|
|
LLLoadedCallbackEntry *entryp = *curiter;
|
|
if (!entryp->mNeedsImageRaw && (entryp->mLastUsedDiscard > gl_discard))
|
|
{
|
|
mLastCallBackActiveTime = sCurrentTime ;
|
|
BOOL final = gl_discard <= entryp->mDesiredDiscard ? TRUE : FALSE;
|
|
entryp->mLastUsedDiscard = gl_discard;
|
|
entryp->mCallback(TRUE, this, NULL, NULL, gl_discard, final, entryp->mUserData);
|
|
if (final)
|
|
{
|
|
iter = mLoadedCallbackList.erase(curiter);
|
|
delete entryp;
|
|
}
|
|
res = true;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// If we have no callbacks, take us off of the image callback list.
|
|
//
|
|
if (mLoadedCallbackList.empty())
|
|
{
|
|
gTextureList.mCallbackList.erase(this);
|
|
}
|
|
|
|
// Done with any raw image data at this point (will be re-created if we still have callbacks)
|
|
destroyRawImage();
|
|
|
|
return res;
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerFetchedTexture::forceImmediateUpdate()
|
|
{
|
|
//only immediately update a deleted texture which is now being re-used.
|
|
if(!isDeleted())
|
|
{
|
|
return ;
|
|
}
|
|
//if already called forceImmediateUpdate()
|
|
if(mInImageList && mDecodePriority == LLViewerFetchedTexture::maxDecodePriority())
|
|
{
|
|
return ;
|
|
}
|
|
|
|
gTextureList.forceImmediateUpdate(this) ;
|
|
return ;
|
|
}
|
|
|
|
LLImageRaw* LLViewerFetchedTexture::reloadRawImage(S8 discard_level)
|
|
{
|
|
llassert_always(mGLTexturep.notNull()) ;
|
|
llassert_always(discard_level >= 0);
|
|
llassert_always(mComponents > 0);
|
|
|
|
if (mRawImage.notNull())
|
|
{
|
|
//mRawImage is in use by somebody else, do not delete it.
|
|
return NULL ;
|
|
}
|
|
|
|
if(mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= discard_level)
|
|
{
|
|
if(mSavedRawDiscardLevel != discard_level)
|
|
{
|
|
mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()) ;
|
|
mRawImage->copy(getSavedRawImage()) ;
|
|
}
|
|
else
|
|
{
|
|
mRawImage = getSavedRawImage() ;
|
|
}
|
|
mRawDiscardLevel = discard_level ;
|
|
}
|
|
else
|
|
{
|
|
//force to fetch raw image again if cached raw image is not good enough.
|
|
if(mCachedRawDiscardLevel > discard_level)
|
|
{
|
|
mRawImage = mCachedRawImage ;
|
|
mRawDiscardLevel = mCachedRawDiscardLevel;
|
|
}
|
|
else //cached raw image is good enough, copy it.
|
|
{
|
|
if(mCachedRawDiscardLevel != discard_level)
|
|
{
|
|
mRawImage = new LLImageRaw(getWidth(discard_level), getHeight(discard_level), getComponents()) ;
|
|
mRawImage->copy(mCachedRawImage) ;
|
|
}
|
|
else
|
|
{
|
|
mRawImage = mCachedRawImage ;
|
|
}
|
|
mRawDiscardLevel = discard_level ;
|
|
}
|
|
}
|
|
mIsRawImageValid = TRUE ;
|
|
sRawCount++;
|
|
|
|
return mRawImage;
|
|
}
|
|
|
|
bool LLViewerFetchedTexture::needsToSaveRawImage()
|
|
{
|
|
return mForceToSaveRawImage || mSaveRawImage ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::destroyRawImage()
|
|
{
|
|
if (mAuxRawImage.notNull()) sAuxCount--;
|
|
|
|
if (mRawImage.notNull())
|
|
{
|
|
sRawCount--;
|
|
|
|
if(mIsRawImageValid)
|
|
{
|
|
if(needsToSaveRawImage())
|
|
{
|
|
saveRawImage() ;
|
|
}
|
|
setCachedRawImage() ;
|
|
}
|
|
}
|
|
|
|
mRawImage = NULL;
|
|
mAuxRawImage = NULL;
|
|
mIsRawImageValid = FALSE;
|
|
mRawDiscardLevel = INVALID_DISCARD_LEVEL;
|
|
}
|
|
|
|
//use the mCachedRawImage to (re)generate the gl texture.
|
|
//virtual
|
|
void LLViewerFetchedTexture::switchToCachedImage()
|
|
{
|
|
if(mCachedRawImage.notNull())
|
|
{
|
|
mRawImage = mCachedRawImage ;
|
|
|
|
if (getComponents() != mRawImage->getComponents())
|
|
{
|
|
// We've changed the number of components, so we need to move any
|
|
// objects using this pool to a different pool.
|
|
mComponents = mRawImage->getComponents();
|
|
mGLTexturep->setComponents(mComponents) ;
|
|
gTextureList.dirtyImage(this);
|
|
}
|
|
|
|
mIsRawImageValid = TRUE;
|
|
mRawDiscardLevel = mCachedRawDiscardLevel ;
|
|
gTextureList.mCreateTextureList.insert(this);
|
|
mNeedsCreateTexture = TRUE;
|
|
}
|
|
}
|
|
|
|
//cache the imageraw forcefully.
|
|
//virtual
|
|
void LLViewerFetchedTexture::setCachedRawImage(S32 discard_level, LLImageRaw* imageraw)
|
|
{
|
|
if(imageraw != mRawImage.get())
|
|
{
|
|
if(mCachedRawImage.notNull())
|
|
mCachedRawImage->setInCache(false);
|
|
mCachedRawImage = imageraw ;
|
|
if(mCachedRawImage.notNull())
|
|
mCachedRawImage->setInCache(true);
|
|
mCachedRawDiscardLevel = discard_level ;
|
|
mCachedRawImageReady = TRUE ;
|
|
}
|
|
}
|
|
|
|
void LLViewerFetchedTexture::setCachedRawImage()
|
|
{
|
|
if(mRawImage == mCachedRawImage)
|
|
{
|
|
return ;
|
|
}
|
|
if(!mIsRawImageValid)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
if(mCachedRawImageReady)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
if(mCachedRawDiscardLevel < 0 || mCachedRawDiscardLevel > mRawDiscardLevel)
|
|
{
|
|
S32 i = 0 ;
|
|
S32 w = mRawImage->getWidth() ;
|
|
S32 h = mRawImage->getHeight() ;
|
|
|
|
S32 max_size = MAX_CACHED_RAW_IMAGE_AREA ;
|
|
if(LLViewerTexture::BOOST_TERRAIN == mBoostLevel)
|
|
{
|
|
max_size = MAX_CACHED_RAW_TERRAIN_IMAGE_AREA ;
|
|
}
|
|
if(mForSculpt)
|
|
{
|
|
max_size = MAX_CACHED_RAW_SCULPT_IMAGE_AREA ;
|
|
mCachedRawImageReady = !mRawDiscardLevel ;
|
|
}
|
|
else
|
|
{
|
|
mCachedRawImageReady = (!mRawDiscardLevel || ((w * h) >= max_size)) ;
|
|
}
|
|
|
|
while(((w >> i) * (h >> i)) > max_size)
|
|
{
|
|
++i ;
|
|
}
|
|
|
|
if(i)
|
|
{
|
|
if(!(w >> i) || !(h >> i))
|
|
{
|
|
--i ;
|
|
}
|
|
|
|
mRawImage->scale(w >> i, h >> i) ;
|
|
}
|
|
if(mCachedRawImage.notNull())
|
|
mCachedRawImage->setInCache(false);
|
|
mCachedRawImage = mRawImage ;
|
|
if(mCachedRawImage.notNull())
|
|
mCachedRawImage->setInCache(true);
|
|
mRawDiscardLevel += i ;
|
|
mCachedRawDiscardLevel = mRawDiscardLevel ;
|
|
}
|
|
}
|
|
|
|
void LLViewerFetchedTexture::checkCachedRawSculptImage()
|
|
{
|
|
if(mCachedRawImageReady && mCachedRawDiscardLevel > 0)
|
|
{
|
|
if(getDiscardLevel() != 0)
|
|
{
|
|
mCachedRawImageReady = FALSE ;
|
|
}
|
|
else if(isForSculptOnly())
|
|
{
|
|
resetTextureStats() ; //do not update this image any more.
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLViewerFetchedTexture::saveRawImage()
|
|
{
|
|
if(mRawImage.isNull() || mRawImage == mSavedRawImage || (mSavedRawDiscardLevel >= 0 && mSavedRawDiscardLevel <= mRawDiscardLevel))
|
|
{
|
|
return ;
|
|
}
|
|
|
|
mSavedRawDiscardLevel = mRawDiscardLevel ;
|
|
mSavedRawImage = new LLImageRaw(mRawImage->getData(), mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents()) ;
|
|
|
|
if(mForceToSaveRawImage && mSavedRawDiscardLevel <= mDesiredSavedRawDiscardLevel)
|
|
{
|
|
mForceToSaveRawImage = FALSE ;
|
|
}
|
|
|
|
mLastReferencedSavedRawImageTime = sCurrentTime ;
|
|
}
|
|
|
|
void LLViewerFetchedTexture::forceToSaveRawImage(S32 desired_discard)
|
|
{
|
|
if(!mForceToSaveRawImage || mDesiredSavedRawDiscardLevel < 0 || mDesiredSavedRawDiscardLevel > desired_discard)
|
|
{
|
|
mForceToSaveRawImage = TRUE ;
|
|
mDesiredSavedRawDiscardLevel = desired_discard ;
|
|
|
|
//copy from the cached raw image if exists.
|
|
if(mCachedRawImage.notNull() && mRawImage.isNull() )
|
|
{
|
|
mRawImage = mCachedRawImage ;
|
|
mRawDiscardLevel = mCachedRawDiscardLevel ;
|
|
|
|
saveRawImage() ;
|
|
|
|
mRawImage = NULL ;
|
|
mRawDiscardLevel = INVALID_DISCARD_LEVEL ;
|
|
}
|
|
}
|
|
}
|
|
void LLViewerFetchedTexture::destroySavedRawImage()
|
|
{
|
|
clearCallbackEntryList() ;
|
|
|
|
mSavedRawImage = NULL ;
|
|
mForceToSaveRawImage = FALSE ;
|
|
mSaveRawImage = FALSE ;
|
|
mSavedRawDiscardLevel = -1 ;
|
|
mDesiredSavedRawDiscardLevel = -1 ;
|
|
mLastReferencedSavedRawImageTime = 0.0f ;
|
|
}
|
|
|
|
LLImageRaw* LLViewerFetchedTexture::getSavedRawImage()
|
|
{
|
|
mLastReferencedSavedRawImageTime = sCurrentTime ;
|
|
|
|
return mSavedRawImage ;
|
|
}
|
|
|
|
BOOL LLViewerFetchedTexture::hasSavedRawImage() const
|
|
{
|
|
return mSavedRawImage.notNull() ;
|
|
}
|
|
|
|
F32 LLViewerFetchedTexture::getElapsedLastReferencedSavedRawImageTime() const
|
|
{
|
|
return sCurrentTime - mLastReferencedSavedRawImageTime ;
|
|
}
|
|
//----------------------------------------------------------------------------------------------
|
|
//atlasing
|
|
//----------------------------------------------------------------------------------------------
|
|
/*void LLViewerFetchedTexture::resetFaceAtlas()
|
|
{
|
|
//Nothing should be done here.
|
|
}
|
|
|
|
//invalidate all atlas slots for this image.
|
|
void LLViewerFetchedTexture::invalidateAtlas(BOOL rebuild_geom)
|
|
{
|
|
for(U32 i = 0 ; i < mNumFaces ; i++)
|
|
{
|
|
LLFace* facep = mFaceList[i] ;
|
|
facep->removeAtlas() ;
|
|
if(rebuild_geom && facep->getDrawable() && facep->getDrawable()->getSpatialGroup())
|
|
{
|
|
facep->getDrawable()->getSpatialGroup()->setState(LLSpatialGroup::GEOM_DIRTY);
|
|
}
|
|
}
|
|
}
|
|
|
|
BOOL LLViewerFetchedTexture::insertToAtlas()
|
|
{
|
|
if(!LLViewerTexture::sUseTextureAtlas)
|
|
{
|
|
return FALSE ;
|
|
}
|
|
if(getNumFaces() < 1)
|
|
{
|
|
return FALSE ;
|
|
}
|
|
if(mGLTexturep->getDiscardLevelInAtlas() > 0 && mRawDiscardLevel >= mGLTexturep->getDiscardLevelInAtlas())
|
|
{
|
|
return FALSE ;
|
|
}
|
|
if(!LLTextureAtlasManager::getInstance()->canAddToAtlas(mRawImage->getWidth(), mRawImage->getHeight(), mRawImage->getComponents(), mGLTexturep->getTexTarget()))
|
|
{
|
|
return FALSE ;
|
|
}
|
|
|
|
BOOL ret = TRUE ;//if ret is set to false, will generate a gl texture for this image.
|
|
S32 raw_w = mRawImage->getWidth() ;
|
|
S32 raw_h = mRawImage->getHeight() ;
|
|
F32 xscale = 1.0f, yscale = 1.0f ;
|
|
LLPointer<LLTextureAtlasSlot> slot_infop;
|
|
LLTextureAtlasSlot* cur_slotp ;//no need to be smart pointer.
|
|
LLSpatialGroup* groupp ;
|
|
LLFace* facep;
|
|
|
|
//if the atlas slot pointers for some faces are null, process them later.
|
|
ll_face_list_t waiting_list ;
|
|
for(U32 i = 0 ; i < mNumFaces ; i++)
|
|
{
|
|
{
|
|
facep = mFaceList[i] ;
|
|
|
|
//face can not use atlas.
|
|
if(!facep->canUseAtlas())
|
|
{
|
|
if(facep->getAtlasInfo())
|
|
{
|
|
facep->removeAtlas() ;
|
|
}
|
|
ret = FALSE ;
|
|
continue ;
|
|
}
|
|
|
|
//the atlas slot is updated
|
|
slot_infop = facep->getAtlasInfo() ;
|
|
groupp = facep->getDrawable()->getSpatialGroup() ;
|
|
|
|
if(slot_infop)
|
|
{
|
|
if(slot_infop->getSpatialGroup() != groupp)
|
|
{
|
|
if((cur_slotp = groupp->getCurUpdatingSlot(this))) //switch slot
|
|
{
|
|
facep->setAtlasInfo(cur_slotp) ;
|
|
facep->setAtlasInUse(TRUE) ;
|
|
continue ;
|
|
}
|
|
else //do not forget to update slot_infop->getSpatialGroup().
|
|
{
|
|
LLSpatialGroup* gp = slot_infop->getSpatialGroup() ;
|
|
gp->setCurUpdatingTime(gFrameCount) ;
|
|
gp->setCurUpdatingTexture(this) ;
|
|
gp->setCurUpdatingSlot(slot_infop) ;
|
|
}
|
|
}
|
|
else //same group
|
|
{
|
|
if(gFrameCount && slot_infop->getUpdatedTime() == gFrameCount)//slot is just updated
|
|
{
|
|
facep->setAtlasInUse(TRUE) ;
|
|
continue ;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
//if the slot is null, wait to process them later.
|
|
waiting_list.push_back(facep) ;
|
|
continue ;
|
|
}
|
|
|
|
//----------
|
|
//insert to atlas
|
|
if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow()))
|
|
{
|
|
|
|
//the texture does not qualify to add to atlas, do not bother to try for other faces.
|
|
//invalidateAtlas();
|
|
return FALSE ;
|
|
}
|
|
|
|
//update texture scale
|
|
slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
|
|
slot_infop->setTexCoordScale(xscale, yscale) ;
|
|
slot_infop->setValid() ;
|
|
slot_infop->setUpdatedTime(gFrameCount) ;
|
|
|
|
//update spatial group atlas info
|
|
groupp->setCurUpdatingTime(gFrameCount) ;
|
|
groupp->setCurUpdatingTexture(this) ;
|
|
groupp->setCurUpdatingSlot(slot_infop) ;
|
|
|
|
//make the face to switch to the atlas.
|
|
facep->setAtlasInUse(TRUE) ;
|
|
}
|
|
}
|
|
|
|
//process the waiting_list
|
|
for(ll_face_list_t::iterator iter = waiting_list.begin(); iter != waiting_list.end(); ++iter)
|
|
{
|
|
facep = (LLFace*)*iter ;
|
|
groupp = facep->getDrawable()->getSpatialGroup() ;
|
|
|
|
//check if this texture already inserted to atlas for this group
|
|
if((cur_slotp = groupp->getCurUpdatingSlot(this)))
|
|
{
|
|
facep->setAtlasInfo(cur_slotp) ;
|
|
facep->setAtlasInUse(TRUE) ;
|
|
continue ;
|
|
}
|
|
|
|
//need to reserve a slot from atlas
|
|
slot_infop = LLTextureAtlasManager::getInstance()->reserveAtlasSlot(llmax(mFullWidth, mFullHeight), getComponents(), groupp, this) ;
|
|
|
|
facep->setAtlasInfo(slot_infop) ;
|
|
|
|
groupp->setCurUpdatingTime(gFrameCount) ;
|
|
groupp->setCurUpdatingTexture(this) ;
|
|
groupp->setCurUpdatingSlot(slot_infop) ;
|
|
|
|
//slot allocation failed.
|
|
if(!slot_infop || !slot_infop->getAtlas())
|
|
{
|
|
ret = FALSE ;
|
|
facep->setAtlasInUse(FALSE) ;
|
|
continue ;
|
|
}
|
|
|
|
//insert to atlas
|
|
if(!slot_infop->getAtlas()->insertSubTexture(mGLTexturep, mRawDiscardLevel, mRawImage, slot_infop->getSlotCol(), slot_infop->getSlotRow()))
|
|
{
|
|
//the texture does not qualify to add to atlas, do not bother to try for other faces.
|
|
ret = FALSE ;
|
|
//invalidateAtlas();
|
|
break ;
|
|
}
|
|
|
|
//update texture scale
|
|
slot_infop->getAtlas()->getTexCoordScale(raw_w, raw_h, xscale, yscale) ;
|
|
slot_infop->setTexCoordScale(xscale, yscale) ;
|
|
slot_infop->setValid() ;
|
|
slot_infop->setUpdatedTime(gFrameCount) ;
|
|
|
|
//make the face to switch to the atlas.
|
|
facep->setAtlasInUse(TRUE) ;
|
|
}
|
|
|
|
return ret ;
|
|
}*/
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//end of LLViewerFetchedTexture
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//start of LLViewerLODTexture
|
|
//----------------------------------------------------------------------------------------------
|
|
LLViewerLODTexture::LLViewerLODTexture(const LLUUID& id, const LLHost& host, BOOL usemipmaps)
|
|
: LLViewerFetchedTexture(id, host, usemipmaps)
|
|
{
|
|
init(TRUE) ;
|
|
}
|
|
|
|
LLViewerLODTexture::LLViewerLODTexture(const std::string& url, const LLUUID& id, BOOL usemipmaps)
|
|
: LLViewerFetchedTexture(url, id, usemipmaps)
|
|
{
|
|
init(TRUE) ;
|
|
}
|
|
|
|
void LLViewerLODTexture::init(bool firstinit)
|
|
{
|
|
mTexelsPerImage = 64.f*64.f;
|
|
mDiscardVirtualSize = 0.f;
|
|
mCalculatedDiscardLevel = -1.f;
|
|
}
|
|
|
|
//virtual
|
|
S8 LLViewerLODTexture::getType() const
|
|
{
|
|
return LLViewerTexture::LOD_TEXTURE ;
|
|
}
|
|
|
|
BOOL LLViewerLODTexture::isUpdateFrozen()
|
|
{
|
|
return LLViewerTexture::sFreezeImageScalingDown && !getDiscardLevel() ;
|
|
}
|
|
|
|
// This is gauranteed to get called periodically for every texture
|
|
//virtual
|
|
void LLViewerLODTexture::processTextureStats()
|
|
{
|
|
updateVirtualSize() ;
|
|
|
|
static LLCachedControl<bool> textures_fullres("TextureLoadFullRes", false);
|
|
|
|
if (textures_fullres)
|
|
{
|
|
mDesiredDiscardLevel = 0;
|
|
}
|
|
// Generate the request priority and render priority
|
|
else if (mDontDiscard || !mUseMipMaps)
|
|
{
|
|
mDesiredDiscardLevel = 0;
|
|
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
|
|
mDesiredDiscardLevel = 1; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
|
|
}
|
|
else if (mBoostLevel < LLViewerTexture::BOOST_HIGH && mMaxVirtualSize <= 10.f)
|
|
{
|
|
// If the image has not been significantly visible in a while, we don't want it
|
|
mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, (S8)(MAX_DISCARD_LEVEL + 1));
|
|
}
|
|
else if (!mFullWidth || !mFullHeight)
|
|
{
|
|
mDesiredDiscardLevel = getMaxDiscardLevel() ;
|
|
}
|
|
else
|
|
{
|
|
//static const F64 log_2 = log(2.0);
|
|
static const F64 log_4 = log(4.0);
|
|
|
|
F32 discard_level = 0.f;
|
|
|
|
// If we know the output width and height, we can force the discard
|
|
// level to the correct value, and thus not decode more texture
|
|
// data than we need to.
|
|
if (mKnownDrawWidth && mKnownDrawHeight)
|
|
{
|
|
S32 draw_texels = mKnownDrawWidth * mKnownDrawHeight;
|
|
|
|
// Use log_4 because we're in square-pixel space, so an image
|
|
// with twice the width and twice the height will have mTexelsPerImage
|
|
// 4 * draw_size
|
|
discard_level = (F32)(log(mTexelsPerImage/draw_texels) / log_4);
|
|
}
|
|
else
|
|
{
|
|
if(isLargeImage() && !isJustBound() && mAdditionalDecodePriority < 0.3f)
|
|
{
|
|
//if is a big image and not being used recently, nor close to the view point, do not load hi-res data.
|
|
mMaxVirtualSize = llmin(mMaxVirtualSize, (F32)LLViewerTexture::sMinLargeImageSize) ;
|
|
}
|
|
|
|
if ((mCalculatedDiscardLevel >= 0.f) &&
|
|
(llabs(mMaxVirtualSize - mDiscardVirtualSize) < mMaxVirtualSize*.20f))
|
|
{
|
|
// < 20% change in virtual size = no change in desired discard
|
|
discard_level = mCalculatedDiscardLevel;
|
|
}
|
|
else
|
|
{
|
|
// Calculate the required scale factor of the image using pixels per texel
|
|
discard_level = (F32)(log(mTexelsPerImage/mMaxVirtualSize) / log_4);
|
|
mDiscardVirtualSize = mMaxVirtualSize;
|
|
mCalculatedDiscardLevel = discard_level;
|
|
}
|
|
}
|
|
if (mBoostLevel < LLViewerTexture::BOOST_SCULPTED)
|
|
{
|
|
discard_level += sDesiredDiscardBias;
|
|
discard_level *= sDesiredDiscardScale; // scale
|
|
discard_level += sCameraMovingDiscardBias ;
|
|
}
|
|
discard_level = floorf(discard_level);
|
|
|
|
F32 min_discard = 0.f;
|
|
if (mFullWidth > MAX_IMAGE_SIZE_DEFAULT || mFullHeight > MAX_IMAGE_SIZE_DEFAULT)
|
|
min_discard = 1.f; // MAX_IMAGE_SIZE_DEFAULT = 1024 and max size ever is 2048
|
|
|
|
discard_level = llclamp(discard_level, min_discard, (F32)MAX_DISCARD_LEVEL);
|
|
|
|
// Can't go higher than the max discard level
|
|
mDesiredDiscardLevel = llmin(getMaxDiscardLevel() + 1, (S32)discard_level);
|
|
// Clamp to min desired discard
|
|
mDesiredDiscardLevel = llmin(mMinDesiredDiscardLevel, mDesiredDiscardLevel);
|
|
|
|
//
|
|
// At this point we've calculated the quality level that we want,
|
|
// if possible. Now we check to see if we have it, and take the
|
|
// proper action if we don't.
|
|
//
|
|
|
|
S32 current_discard = getDiscardLevel();
|
|
if (sDesiredDiscardBias > 0.0f && mBoostLevel < LLViewerTexture::BOOST_SCULPTED && current_discard >= 0)
|
|
{
|
|
// Limit the amount of GL memory bound each frame
|
|
if ( BYTES_TO_MEGA_BYTES(sBoundTextureMemoryInBytes) > sMaxBoundTextureMemInMegaBytes * texmem_middle_bound_scale &&
|
|
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
|
|
{
|
|
scaleDown() ;
|
|
}
|
|
// Only allow GL to have 2x the video card memory
|
|
else if ( BYTES_TO_MEGA_BYTES(sTotalTextureMemoryInBytes) > sMaxTotalTextureMemInMegaBytes*texmem_middle_bound_scale &&
|
|
(!getBoundRecently() || mDesiredDiscardLevel >= mCachedRawDiscardLevel))
|
|
{
|
|
scaleDown() ;
|
|
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mForceToSaveRawImage && mDesiredSavedRawDiscardLevel >= 0)
|
|
{
|
|
mDesiredDiscardLevel = llmin(mDesiredDiscardLevel, (S8)mDesiredSavedRawDiscardLevel) ;
|
|
}
|
|
}
|
|
|
|
void LLViewerLODTexture::scaleDown()
|
|
{
|
|
if(hasGLTexture() && mCachedRawDiscardLevel > getDiscardLevel())
|
|
{
|
|
switchToCachedImage() ;
|
|
|
|
/*LLTexturePipelineTester* tester = (LLTexturePipelineTester*)LLMetricPerformanceTesterBasic::getTester(sTesterName);
|
|
if (tester)
|
|
{
|
|
tester->setStablizingTime() ;
|
|
}*/
|
|
}
|
|
}
|
|
//----------------------------------------------------------------------------------------------
|
|
//end of LLViewerLODTexture
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//start of LLViewerMediaTexture
|
|
//----------------------------------------------------------------------------------------------
|
|
#if NEW_MEDIA_TEXTURE
|
|
//static
|
|
void LLViewerMediaTexture::updateClass()
|
|
{
|
|
static const F32 MAX_INACTIVE_TIME = 30.f ;
|
|
|
|
#if NEW_MEDIA_TEXTURE
|
|
//force to play media.
|
|
gSavedSettings.setBOOL("AudioStreamingMedia", true) ;
|
|
#endif
|
|
|
|
for(media_map_t::iterator iter = sMediaMap.begin() ; iter != sMediaMap.end(); )
|
|
{
|
|
LLViewerMediaTexture* mediap = iter->second;
|
|
|
|
if(mediap->getNumRefs() == 1) //one reference by sMediaMap
|
|
{
|
|
//
|
|
//Note: delay some time to delete the media textures to stop endlessly creating and immediately removing media texture.
|
|
//
|
|
if(mediap->getLastReferencedTimer()->getElapsedTimeF32() > MAX_INACTIVE_TIME)
|
|
{
|
|
media_map_t::iterator cur = iter++ ;
|
|
sMediaMap.erase(cur) ;
|
|
continue ;
|
|
}
|
|
}
|
|
++iter ;
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLViewerMediaTexture::removeMediaImplFromTexture(const LLUUID& media_id)
|
|
{
|
|
LLViewerMediaTexture* media_tex = findMediaTexture(media_id) ;
|
|
if(media_tex)
|
|
{
|
|
media_tex->invalidateMediaImpl() ;
|
|
}
|
|
}
|
|
|
|
//static
|
|
void LLViewerMediaTexture::cleanUpClass()
|
|
{
|
|
sMediaMap.clear() ;
|
|
}
|
|
|
|
//static
|
|
LLViewerMediaTexture* LLViewerMediaTexture::findMediaTexture(const LLUUID& media_id)
|
|
{
|
|
media_map_t::iterator iter = sMediaMap.find(media_id);
|
|
if(iter == sMediaMap.end())
|
|
{
|
|
return NULL;
|
|
}
|
|
|
|
LLViewerMediaTexture* media_tex = iter->second ;
|
|
media_tex->setMediaImpl() ;
|
|
media_tex->getLastReferencedTimer()->reset() ;
|
|
|
|
return media_tex;
|
|
}
|
|
|
|
LLViewerMediaTexture::LLViewerMediaTexture(const LLUUID& id, BOOL usemipmaps, LLImageGL* gl_image)
|
|
: LLViewerTexture(id, usemipmaps),
|
|
mMediaImplp(NULL),
|
|
mUpdateVirtualSizeTime(0)
|
|
{
|
|
sMediaMap.insert(std::make_pair(id, this));
|
|
|
|
mGLTexturep = gl_image ;
|
|
if(mGLTexturep.isNull())
|
|
{
|
|
generateGLTexture() ;
|
|
}
|
|
mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ;
|
|
|
|
mIsPlaying = FALSE ;
|
|
|
|
setMediaImpl() ;
|
|
|
|
setCategory(LLViewerTexture::MEDIA) ;
|
|
|
|
LLViewerTexture* tex = gTextureList.findImage(mID) ;
|
|
if(tex) //this media is a parcel media for tex.
|
|
{
|
|
tex->setParcelMedia(this) ;
|
|
}
|
|
}
|
|
|
|
//virtual
|
|
LLViewerMediaTexture::~LLViewerMediaTexture()
|
|
{
|
|
LLViewerTexture* tex = gTextureList.findImage(mID) ;
|
|
if(tex) //this media is a parcel media for tex.
|
|
{
|
|
tex->setParcelMedia(NULL) ;
|
|
}
|
|
}
|
|
#endif
|
|
void LLViewerMediaTexture::reinit(BOOL usemipmaps /* = TRUE */)
|
|
{
|
|
llassert(mGLTexturep.notNull()) ;
|
|
|
|
mUseMipMaps = usemipmaps ;
|
|
getLastReferencedTimer()->reset() ;
|
|
mGLTexturep->setUseMipMaps(mUseMipMaps) ;
|
|
mGLTexturep->setNeedsAlphaAndPickMask(FALSE) ;
|
|
}
|
|
|
|
void LLViewerMediaTexture::setUseMipMaps(BOOL mipmap)
|
|
{
|
|
mUseMipMaps = mipmap;
|
|
|
|
if(mGLTexturep.notNull())
|
|
{
|
|
mGLTexturep->setUseMipMaps(mipmap) ;
|
|
}
|
|
}
|
|
#if NEW_MEDIA_TEXTURE
|
|
//virtual
|
|
S8 LLViewerMediaTexture::getType() const
|
|
{
|
|
return LLViewerTexture::MEDIA_TEXTURE ;
|
|
}
|
|
|
|
void LLViewerMediaTexture::invalidateMediaImpl()
|
|
{
|
|
mMediaImplp = NULL ;
|
|
}
|
|
|
|
void LLViewerMediaTexture::setMediaImpl()
|
|
{
|
|
if(!mMediaImplp)
|
|
{
|
|
mMediaImplp = LLViewerMedia::getMediaImplFromTextureID(mID) ;
|
|
}
|
|
}
|
|
|
|
//return true if all faces to reference to this media texture are found
|
|
//Note: mMediaFaceList is valid only for the current instant
|
|
// because it does not check the face validity after the current frame.
|
|
BOOL LLViewerMediaTexture::findFaces()
|
|
{
|
|
mMediaFaceList.clear() ;
|
|
|
|
BOOL ret = TRUE ;
|
|
|
|
LLViewerTexture* tex = gTextureList.findImage(mID) ;
|
|
if(tex) //this media is a parcel media for tex.
|
|
{
|
|
const ll_face_list_t* face_list = tex->getFaceList() ;
|
|
U32 end = tex->getNumFaces() ;
|
|
for(U32 i = 0 ; i < end ; i++)
|
|
{
|
|
mMediaFaceList.push_back((*face_list)[i]) ;
|
|
}
|
|
}
|
|
|
|
if(!mMediaImplp)
|
|
{
|
|
return TRUE ;
|
|
}
|
|
|
|
//for media on a face.
|
|
const std::list< LLVOVolume* >* obj_list = mMediaImplp->getObjectList() ;
|
|
std::list< LLVOVolume* >::const_iterator iter = obj_list->begin() ;
|
|
for(; iter != obj_list->end(); ++iter)
|
|
{
|
|
LLVOVolume* obj = *iter ;
|
|
if(obj->mDrawable.isNull())
|
|
{
|
|
ret = FALSE ;
|
|
continue ;
|
|
}
|
|
|
|
S32 face_id = -1 ;
|
|
S32 num_faces = obj->mDrawable->getNumFaces() ;
|
|
while((face_id = obj->getFaceIndexWithMediaImpl(mMediaImplp, face_id)) > -1 && face_id < num_faces)
|
|
{
|
|
LLFace* facep = obj->mDrawable->getFace(face_id) ;
|
|
if(facep)
|
|
{
|
|
mMediaFaceList.push_back(facep) ;
|
|
}
|
|
else
|
|
{
|
|
ret = FALSE ;
|
|
}
|
|
}
|
|
}
|
|
|
|
return ret ;
|
|
}
|
|
|
|
void LLViewerMediaTexture::initVirtualSize()
|
|
{
|
|
if(mIsPlaying)
|
|
{
|
|
return ;
|
|
}
|
|
|
|
findFaces() ;
|
|
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
|
|
{
|
|
addTextureStats((*iter)->getVirtualSize()) ;
|
|
}
|
|
}
|
|
|
|
void LLViewerMediaTexture::addMediaToFace(LLFace* facep)
|
|
{
|
|
if(facep)
|
|
{
|
|
facep->setHasMedia(true) ;
|
|
}
|
|
if(!mIsPlaying)
|
|
{
|
|
return ; //no need to add the face because the media is not in playing.
|
|
}
|
|
|
|
switchTexture(facep) ;
|
|
}
|
|
|
|
void LLViewerMediaTexture::removeMediaFromFace(LLFace* facep)
|
|
{
|
|
if(!facep)
|
|
{
|
|
return ;
|
|
}
|
|
facep->setHasMedia(false) ;
|
|
|
|
if(!mIsPlaying)
|
|
{
|
|
return ; //no need to remove the face because the media is not in playing.
|
|
}
|
|
|
|
mIsPlaying = FALSE ; //set to remove the media from the face.
|
|
switchTexture(facep) ;
|
|
mIsPlaying = TRUE ; //set the flag back.
|
|
|
|
if(getNumFaces() < 1) //no face referencing to this media
|
|
{
|
|
stopPlaying() ;
|
|
}
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerMediaTexture::addFace(LLFace* facep)
|
|
{
|
|
LLViewerTexture::addFace(facep) ;
|
|
|
|
const LLTextureEntry* te = facep->getTextureEntry() ;
|
|
if(te && te->getID().notNull())
|
|
{
|
|
LLViewerTexture* tex = gTextureList.findImage(te->getID()) ;
|
|
if(tex)
|
|
{
|
|
mTextureList.push_back(tex) ;//increase the reference number by one for tex to avoid deleting it.
|
|
return ;
|
|
}
|
|
}
|
|
|
|
//check if it is a parcel media
|
|
if(facep->getTexture() && facep->getTexture() != this && facep->getTexture()->getID() == mID)
|
|
{
|
|
mTextureList.push_back(facep->getTexture()) ; //a parcel media.
|
|
return ;
|
|
}
|
|
|
|
if(te && te->getID().notNull()) //should have a texture
|
|
{
|
|
llerrs << "The face does not have a valid texture before media texture." << llendl ;
|
|
}
|
|
}
|
|
|
|
//virtual
|
|
void LLViewerMediaTexture::removeFace(LLFace* facep)
|
|
{
|
|
LLViewerTexture::removeFace(facep) ;
|
|
|
|
const LLTextureEntry* te = facep->getTextureEntry() ;
|
|
if(te && te->getID().notNull())
|
|
{
|
|
LLViewerTexture* tex = gTextureList.findImage(te->getID()) ;
|
|
if(tex)
|
|
{
|
|
for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
|
|
iter != mTextureList.end(); ++iter)
|
|
{
|
|
if(*iter == tex)
|
|
{
|
|
mTextureList.erase(iter) ; //decrease the reference number for tex by one.
|
|
return ;
|
|
}
|
|
}
|
|
|
|
//
|
|
//we have some trouble here: the texture of the face is changed.
|
|
//we need to find the former texture, and remove it from the list to avoid memory leaking.
|
|
if(!mNumFaces)
|
|
{
|
|
mTextureList.clear() ;
|
|
return ;
|
|
}
|
|
S32 end = getNumFaces() ;
|
|
std::vector<const LLTextureEntry*> te_list(end) ;
|
|
S32 i = 0 ;
|
|
for(U32 j = 0 ; j < mNumFaces ; j++)
|
|
{
|
|
te_list[i++] = mFaceList[j]->getTextureEntry() ;//all textures are in use.
|
|
}
|
|
for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
|
|
iter != mTextureList.end(); ++iter)
|
|
{
|
|
for(i = 0 ; i < end ; i++)
|
|
{
|
|
if(te_list[i] && te_list[i]->getID() == (*iter)->getID())//the texture is in use.
|
|
{
|
|
te_list[i] = NULL ;
|
|
break ;
|
|
}
|
|
}
|
|
if(i == end) //no hit for this texture, remove it.
|
|
{
|
|
mTextureList.erase(iter) ; //decrease the reference number for tex by one.
|
|
return ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
//check if it is a parcel media
|
|
for(std::list< LLPointer<LLViewerTexture> >::iterator iter = mTextureList.begin();
|
|
iter != mTextureList.end(); ++iter)
|
|
{
|
|
if((*iter)->getID() == mID)
|
|
{
|
|
mTextureList.erase(iter) ; //decrease the reference number for tex by one.
|
|
return ;
|
|
}
|
|
}
|
|
|
|
if(te && te->getID().notNull()) //should have a texture
|
|
{
|
|
llerrs << "mTextureList texture reference number is corrupted." << llendl ;
|
|
}
|
|
}
|
|
|
|
void LLViewerMediaTexture::stopPlaying()
|
|
{
|
|
// Don't stop the media impl playing here -- this breaks non-inworld media (login screen, search, and media browser).
|
|
// if(mMediaImplp)
|
|
// {
|
|
// mMediaImplp->stop() ;
|
|
// }
|
|
mIsPlaying = FALSE ;
|
|
}
|
|
|
|
void LLViewerMediaTexture::switchTexture(LLFace* facep)
|
|
{
|
|
if(facep)
|
|
{
|
|
//check if another media is playing on this face.
|
|
if(facep->getTexture() && facep->getTexture() != this
|
|
&& facep->getTexture()->getType() == LLViewerTexture::MEDIA_TEXTURE)
|
|
{
|
|
if(mID == facep->getTexture()->getID()) //this is a parcel media
|
|
{
|
|
return ; //let the prim media win.
|
|
}
|
|
}
|
|
|
|
if(mIsPlaying) //old textures switch to the media texture
|
|
{
|
|
facep->switchTexture(this) ;
|
|
}
|
|
else //switch to old textures.
|
|
{
|
|
const LLTextureEntry* te = facep->getTextureEntry() ;
|
|
if(te)
|
|
{
|
|
LLViewerTexture* tex = te->getID().notNull() ? gTextureList.findImage(te->getID()) : NULL ;
|
|
if(!tex && te->getID() != mID)//try parcel media.
|
|
{
|
|
tex = gTextureList.findImage(mID) ;
|
|
}
|
|
if(!tex)
|
|
{
|
|
tex = LLViewerFetchedTexture::sDefaultImagep ;
|
|
}
|
|
facep->switchTexture(tex) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void LLViewerMediaTexture::setPlaying(BOOL playing)
|
|
{
|
|
if(!mMediaImplp)
|
|
{
|
|
return ;
|
|
}
|
|
if(!playing && !mIsPlaying)
|
|
{
|
|
return ; //media is already off
|
|
}
|
|
|
|
if(playing == mIsPlaying && !mMediaImplp->isUpdated())
|
|
{
|
|
return ; //nothing has changed since last time.
|
|
}
|
|
|
|
mIsPlaying = playing ;
|
|
if(mIsPlaying) //is about to play this media
|
|
{
|
|
if(findFaces())
|
|
{
|
|
//about to update all faces.
|
|
mMediaImplp->setUpdated(FALSE) ;
|
|
}
|
|
|
|
if(mMediaFaceList.empty())//no face pointing to this media
|
|
{
|
|
stopPlaying() ;
|
|
return ;
|
|
}
|
|
|
|
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
|
|
{
|
|
switchTexture(*iter) ;
|
|
}
|
|
}
|
|
else //stop playing this media
|
|
{
|
|
for(U32 i = mNumFaces ; i ; i--)
|
|
{
|
|
switchTexture(mFaceList[i - 1]) ; //current face could be removed in this function.
|
|
}
|
|
}
|
|
return ;
|
|
}
|
|
|
|
//virtual
|
|
F32 LLViewerMediaTexture::getMaxVirtualSize()
|
|
{
|
|
if(LLFrameTimer::getFrameCount() == mUpdateVirtualSizeTime)
|
|
{
|
|
return mMaxVirtualSize ;
|
|
}
|
|
mUpdateVirtualSizeTime = LLFrameTimer::getFrameCount() ;
|
|
|
|
if(!mMaxVirtualSizeResetCounter)
|
|
{
|
|
addTextureStats(0.f, FALSE) ;//reset
|
|
}
|
|
|
|
if(mIsPlaying) //media is playing
|
|
{
|
|
for(U32 i = 0 ; i < mNumFaces ; i++)
|
|
{
|
|
LLFace* facep = mFaceList[i] ;
|
|
if(facep->getDrawable()->isRecentlyVisible())
|
|
{
|
|
addTextureStats(facep->getVirtualSize()) ;
|
|
}
|
|
}
|
|
}
|
|
else //media is not in playing
|
|
{
|
|
findFaces() ;
|
|
|
|
if(!mMediaFaceList.empty())
|
|
{
|
|
for(std::list< LLFace* >::iterator iter = mMediaFaceList.begin(); iter!= mMediaFaceList.end(); ++iter)
|
|
{
|
|
LLFace* facep = *iter ;
|
|
if(facep->getDrawable()->isRecentlyVisible())
|
|
{
|
|
addTextureStats(facep->getVirtualSize()) ;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(mMaxVirtualSizeResetCounter > 0)
|
|
{
|
|
mMaxVirtualSizeResetCounter--;
|
|
}
|
|
reorganizeFaceList() ;
|
|
reorganizeVolumeList();
|
|
|
|
return mMaxVirtualSize ;
|
|
}
|
|
#endif
|
|
//----------------------------------------------------------------------------------------------
|
|
//end of LLViewerMediaTexture
|
|
//----------------------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------------------------
|
|
//start of LLTexturePipelineTester
|
|
//----------------------------------------------------------------------------------------------
|
|
#if 0
|
|
LLTexturePipelineTester::LLTexturePipelineTester() : LLMetricPerformanceTesterWithSession(sTesterName)
|
|
{
|
|
addMetric("TotalBytesLoaded") ;
|
|
addMetric("TotalBytesLoadedFromCache") ;
|
|
addMetric("TotalBytesLoadedForLargeImage") ;
|
|
addMetric("TotalBytesLoadedForSculpties") ;
|
|
addMetric("StartFetchingTime") ;
|
|
addMetric("TotalGrayTime") ;
|
|
addMetric("TotalStablizingTime") ;
|
|
addMetric("StartTimeLoadingSculpties") ;
|
|
addMetric("EndTimeLoadingSculpties") ;
|
|
|
|
addMetric("Time") ;
|
|
addMetric("TotalBytesBound") ;
|
|
addMetric("TotalBytesBoundForLargeImage") ;
|
|
addMetric("PercentageBytesBound") ;
|
|
|
|
mTotalBytesLoaded = 0 ;
|
|
mTotalBytesLoadedFromCache = 0 ;
|
|
mTotalBytesLoadedForLargeImage = 0 ;
|
|
mTotalBytesLoadedForSculpties = 0 ;
|
|
|
|
reset() ;
|
|
}
|
|
|
|
LLTexturePipelineTester::~LLTexturePipelineTester()
|
|
{
|
|
LLViewerTextureManager::sTesterp = NULL ;
|
|
}
|
|
|
|
void LLTexturePipelineTester::update()
|
|
{
|
|
mLastTotalBytesUsed = mTotalBytesUsed ;
|
|
mLastTotalBytesUsedForLargeImage = mTotalBytesUsedForLargeImage ;
|
|
mTotalBytesUsed = 0 ;
|
|
mTotalBytesUsedForLargeImage = 0 ;
|
|
|
|
if(LLAppViewer::getTextureFetch()->getNumRequests() > 0) //fetching list is not empty
|
|
{
|
|
if(mPause)
|
|
{
|
|
//start a new fetching session
|
|
reset() ;
|
|
mStartFetchingTime = LLImageGL::sLastFrameTime ;
|
|
mPause = FALSE ;
|
|
}
|
|
|
|
//update total gray time
|
|
if(mUsingDefaultTexture)
|
|
{
|
|
mUsingDefaultTexture = FALSE ;
|
|
mTotalGrayTime = LLImageGL::sLastFrameTime - mStartFetchingTime ;
|
|
}
|
|
|
|
//update the stablizing timer.
|
|
updateStablizingTime() ;
|
|
|
|
outputTestResults() ;
|
|
}
|
|
else if(!mPause)
|
|
{
|
|
//stop the current fetching session
|
|
mPause = TRUE ;
|
|
outputTestResults() ;
|
|
reset() ;
|
|
}
|
|
}
|
|
|
|
void LLTexturePipelineTester::reset()
|
|
{
|
|
mPause = TRUE ;
|
|
|
|
mUsingDefaultTexture = FALSE ;
|
|
mStartStablizingTime = 0.0f ;
|
|
mEndStablizingTime = 0.0f ;
|
|
|
|
mTotalBytesUsed = 0 ;
|
|
mTotalBytesUsedForLargeImage = 0 ;
|
|
mLastTotalBytesUsed = 0 ;
|
|
mLastTotalBytesUsedForLargeImage = 0 ;
|
|
|
|
mStartFetchingTime = 0.0f ;
|
|
|
|
mTotalGrayTime = 0.0f ;
|
|
mTotalStablizingTime = 0.0f ;
|
|
|
|
mStartTimeLoadingSculpties = 1.0f ;
|
|
mEndTimeLoadingSculpties = 0.0f ;
|
|
}
|
|
|
|
//virtual
|
|
void LLTexturePipelineTester::outputTestRecord(LLSD *sd)
|
|
{
|
|
(*sd)[mCurLabel]["TotalBytesLoaded"] = (LLSD::Integer)mTotalBytesLoaded ;
|
|
(*sd)[mCurLabel]["TotalBytesLoadedFromCache"] = (LLSD::Integer)mTotalBytesLoadedFromCache ;
|
|
(*sd)[mCurLabel]["TotalBytesLoadedForLargeImage"] = (LLSD::Integer)mTotalBytesLoadedForLargeImage ;
|
|
(*sd)[mCurLabel]["TotalBytesLoadedForSculpties"] = (LLSD::Integer)mTotalBytesLoadedForSculpties ;
|
|
|
|
(*sd)[mCurLabel]["StartFetchingTime"] = (LLSD::Real)mStartFetchingTime ;
|
|
(*sd)[mCurLabel]["TotalGrayTime"] = (LLSD::Real)mTotalGrayTime ;
|
|
(*sd)[mCurLabel]["TotalStablizingTime"] = (LLSD::Real)mTotalStablizingTime ;
|
|
|
|
(*sd)[mCurLabel]["StartTimeLoadingSculpties"] = (LLSD::Real)mStartTimeLoadingSculpties ;
|
|
(*sd)[mCurLabel]["EndTimeLoadingSculpties"] = (LLSD::Real)mEndTimeLoadingSculpties ;
|
|
|
|
(*sd)[mCurLabel]["Time"] = LLImageGL::sLastFrameTime ;
|
|
(*sd)[mCurLabel]["TotalBytesBound"] = (LLSD::Integer)mLastTotalBytesUsed ;
|
|
(*sd)[mCurLabel]["TotalBytesBoundForLargeImage"] = (LLSD::Integer)mLastTotalBytesUsedForLargeImage ;
|
|
(*sd)[mCurLabel]["PercentageBytesBound"] = (LLSD::Real)(100.f * mLastTotalBytesUsed / mTotalBytesLoaded) ;
|
|
}
|
|
|
|
void LLTexturePipelineTester::updateTextureBindingStats(const LLViewerTexture* imagep)
|
|
{
|
|
U32 mem_size = (U32)imagep->getTextureMemory() ;
|
|
mTotalBytesUsed += mem_size ;
|
|
|
|
if(MIN_LARGE_IMAGE_AREA <= (U32)(mem_size / (U32)imagep->getComponents()))
|
|
{
|
|
mTotalBytesUsedForLargeImage += mem_size ;
|
|
}
|
|
}
|
|
|
|
void LLTexturePipelineTester::updateTextureLoadingStats(const LLViewerFetchedTexture* imagep, const LLImageRaw* raw_imagep, BOOL from_cache)
|
|
{
|
|
U32 data_size = (U32)raw_imagep->getDataSize() ;
|
|
mTotalBytesLoaded += data_size ;
|
|
|
|
if(from_cache)
|
|
{
|
|
mTotalBytesLoadedFromCache += data_size ;
|
|
}
|
|
|
|
if(MIN_LARGE_IMAGE_AREA <= (U32)(data_size / (U32)raw_imagep->getComponents()))
|
|
{
|
|
mTotalBytesLoadedForLargeImage += data_size ;
|
|
}
|
|
|
|
if(imagep->forSculpt())
|
|
{
|
|
mTotalBytesLoadedForSculpties += data_size ;
|
|
|
|
if(mStartTimeLoadingSculpties > mEndTimeLoadingSculpties)
|
|
{
|
|
mStartTimeLoadingSculpties = LLImageGL::sLastFrameTime ;
|
|
}
|
|
mEndTimeLoadingSculpties = LLImageGL::sLastFrameTime ;
|
|
}
|
|
}
|
|
|
|
void LLTexturePipelineTester::updateGrayTextureBinding()
|
|
{
|
|
mUsingDefaultTexture = TRUE ;
|
|
}
|
|
|
|
void LLTexturePipelineTester::setStablizingTime()
|
|
{
|
|
if(mStartStablizingTime <= mStartFetchingTime)
|
|
{
|
|
mStartStablizingTime = LLImageGL::sLastFrameTime ;
|
|
}
|
|
mEndStablizingTime = LLImageGL::sLastFrameTime ;
|
|
}
|
|
|
|
void LLTexturePipelineTester::updateStablizingTime()
|
|
{
|
|
if(mStartStablizingTime > mStartFetchingTime)
|
|
{
|
|
F32 t = mEndStablizingTime - mStartStablizingTime ;
|
|
|
|
if(t > F_ALMOST_ZERO && (t - mTotalStablizingTime) < F_ALMOST_ZERO)
|
|
{
|
|
//already stablized
|
|
mTotalStablizingTime = LLImageGL::sLastFrameTime - mStartStablizingTime ;
|
|
|
|
//cancel the timer
|
|
mStartStablizingTime = 0.f ;
|
|
mEndStablizingTime = 0.f ;
|
|
}
|
|
else
|
|
{
|
|
mTotalStablizingTime = t ;
|
|
}
|
|
}
|
|
mTotalStablizingTime = 0.f ;
|
|
}
|
|
|
|
//virtual
|
|
void LLTexturePipelineTester::compareTestSessions(std::ofstream* os)
|
|
{
|
|
LLTexturePipelineTester::LLTextureTestSession* base_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mBaseSessionp) ;
|
|
LLTexturePipelineTester::LLTextureTestSession* current_sessionp = dynamic_cast<LLTexturePipelineTester::LLTextureTestSession*>(mCurrentSessionp) ;
|
|
if(!base_sessionp || !current_sessionp)
|
|
{
|
|
llerrs << "type of test session does not match!" << llendl ;
|
|
}
|
|
|
|
//compare and output the comparison
|
|
*os << llformat("%s\n", mName.c_str()) ;
|
|
*os << llformat("AggregateResults\n") ;
|
|
|
|
compareTestResults(os, "TotalFetchingTime", base_sessionp->mTotalFetchingTime, current_sessionp->mTotalFetchingTime) ;
|
|
compareTestResults(os, "TotalGrayTime", base_sessionp->mTotalGrayTime, current_sessionp->mTotalGrayTime) ;
|
|
compareTestResults(os, "TotalStablizingTime", base_sessionp->mTotalStablizingTime, current_sessionp->mTotalStablizingTime);
|
|
compareTestResults(os, "StartTimeLoadingSculpties", base_sessionp->mStartTimeLoadingSculpties, current_sessionp->mStartTimeLoadingSculpties) ;
|
|
compareTestResults(os, "TotalTimeLoadingSculpties", base_sessionp->mTotalTimeLoadingSculpties, current_sessionp->mTotalTimeLoadingSculpties) ;
|
|
|
|
compareTestResults(os, "TotalBytesLoaded", base_sessionp->mTotalBytesLoaded, current_sessionp->mTotalBytesLoaded) ;
|
|
compareTestResults(os, "TotalBytesLoadedFromCache", base_sessionp->mTotalBytesLoadedFromCache, current_sessionp->mTotalBytesLoadedFromCache) ;
|
|
compareTestResults(os, "TotalBytesLoadedForLargeImage", base_sessionp->mTotalBytesLoadedForLargeImage, current_sessionp->mTotalBytesLoadedForLargeImage) ;
|
|
compareTestResults(os, "TotalBytesLoadedForSculpties", base_sessionp->mTotalBytesLoadedForSculpties, current_sessionp->mTotalBytesLoadedForSculpties) ;
|
|
|
|
*os << llformat("InstantResults\n") ;
|
|
S32 size = llmin(base_sessionp->mInstantPerformanceListCounter, current_sessionp->mInstantPerformanceListCounter) ;
|
|
for(S32 i = 0 ; i < size ; i++)
|
|
{
|
|
*os << llformat("Time(B-T)-%.4f-%.4f\n", base_sessionp->mInstantPerformanceList[i].mTime, current_sessionp->mInstantPerformanceList[i].mTime) ;
|
|
|
|
compareTestResults(os, "AverageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond,
|
|
current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond) ;
|
|
|
|
compareTestResults(os, "AverageBytesUsedForLargeImagePerSecond", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond,
|
|
current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond) ;
|
|
|
|
compareTestResults(os, "AveragePercentageBytesUsedPerSecond", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond,
|
|
current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond) ;
|
|
}
|
|
|
|
if(size < base_sessionp->mInstantPerformanceListCounter)
|
|
{
|
|
for(S32 i = size ; i < base_sessionp->mInstantPerformanceListCounter ; i++)
|
|
{
|
|
*os << llformat("Time(B-T)-%.4f- \n", base_sessionp->mInstantPerformanceList[i].mTime) ;
|
|
|
|
*os << llformat(", AverageBytesUsedPerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond) ;
|
|
*os << llformat(", AverageBytesUsedForLargeImagePerSecond, %d, N/A \n", base_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond) ;
|
|
*os << llformat(", AveragePercentageBytesUsedPerSecond, %.4f, N/A \n", base_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond) ;
|
|
}
|
|
}
|
|
else if(size < current_sessionp->mInstantPerformanceListCounter)
|
|
{
|
|
for(S32 i = size ; i < current_sessionp->mInstantPerformanceListCounter ; i++)
|
|
{
|
|
*os << llformat("Time(B-T)- -%.4f\n", current_sessionp->mInstantPerformanceList[i].mTime) ;
|
|
|
|
*os << llformat(", AverageBytesUsedPerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedPerSecond) ;
|
|
*os << llformat(", AverageBytesUsedForLargeImagePerSecond, N/A, %d\n", current_sessionp->mInstantPerformanceList[i].mAverageBytesUsedForLargeImagePerSecond) ;
|
|
*os << llformat(", AveragePercentageBytesUsedPerSecond, N/A, %.4f\n", current_sessionp->mInstantPerformanceList[i].mAveragePercentageBytesUsedPerSecond) ;
|
|
}
|
|
}
|
|
}
|
|
|
|
//virtual
|
|
LLMetricPerformanceTester::LLTestSession* LLTexturePipelineTester::loadTestSession(LLSD* log)
|
|
{
|
|
LLTexturePipelineTester::LLTextureTestSession* sessionp = new LLTexturePipelineTester::LLTextureTestSession() ;
|
|
if(!sessionp)
|
|
{
|
|
return NULL ;
|
|
}
|
|
|
|
F32 total_fetching_time = 0.f ;
|
|
F32 total_gray_time = 0.f ;
|
|
F32 total_stablizing_time = 0.f ;
|
|
F32 total_loading_sculpties_time = 0.f ;
|
|
|
|
F32 start_fetching_time = -1.f ;
|
|
F32 start_fetching_sculpties_time = 0.f ;
|
|
|
|
F32 last_time = 0.0f ;
|
|
S32 frame_count = 0 ;
|
|
|
|
sessionp->mInstantPerformanceListCounter = 0 ;
|
|
sessionp->mInstantPerformanceList.resize(128) ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0 ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0 ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f ;
|
|
|
|
//load a session
|
|
BOOL in_log = (*log).has(mCurLabel) ;
|
|
while(in_log)
|
|
{
|
|
LLSD::String label = mCurLabel ;
|
|
incLabel() ;
|
|
in_log = (*log).has(mCurLabel) ;
|
|
|
|
if(sessionp->mInstantPerformanceListCounter >= (S32)sessionp->mInstantPerformanceList.size())
|
|
{
|
|
sessionp->mInstantPerformanceList.resize(sessionp->mInstantPerformanceListCounter + 128) ;
|
|
}
|
|
|
|
//time
|
|
F32 start_time = (*log)[label]["StartFetchingTime"].asReal() ;
|
|
F32 cur_time = (*log)[label]["Time"].asReal() ;
|
|
if(start_time - start_fetching_time > F_ALMOST_ZERO) //fetching has paused for a while
|
|
{
|
|
sessionp->mTotalFetchingTime += total_fetching_time ;
|
|
sessionp->mTotalGrayTime += total_gray_time ;
|
|
sessionp->mTotalStablizingTime += total_stablizing_time ;
|
|
|
|
sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time ;
|
|
sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time ;
|
|
|
|
start_fetching_time = start_time ;
|
|
total_fetching_time = 0.0f ;
|
|
total_gray_time = 0.f ;
|
|
total_stablizing_time = 0.f ;
|
|
total_loading_sculpties_time = 0.f ;
|
|
}
|
|
else
|
|
{
|
|
total_fetching_time = cur_time - start_time ;
|
|
total_gray_time = (*log)[label]["TotalGrayTime"].asReal() ;
|
|
total_stablizing_time = (*log)[label]["TotalStablizingTime"].asReal() ;
|
|
|
|
total_loading_sculpties_time = (*log)[label]["EndTimeLoadingSculpties"].asReal() - (*log)[label]["StartTimeLoadingSculpties"].asReal() ;
|
|
if(start_fetching_sculpties_time < 0.f && total_loading_sculpties_time > 0.f)
|
|
{
|
|
start_fetching_sculpties_time = (*log)[label]["StartTimeLoadingSculpties"].asReal() ;
|
|
}
|
|
}
|
|
|
|
//total loaded bytes
|
|
sessionp->mTotalBytesLoaded = (*log)[label]["TotalBytesLoaded"].asInteger() ;
|
|
sessionp->mTotalBytesLoadedFromCache = (*log)[label]["TotalBytesLoadedFromCache"].asInteger() ;
|
|
sessionp->mTotalBytesLoadedForLargeImage = (*log)[label]["TotalBytesLoadedForLargeImage"].asInteger() ;
|
|
sessionp->mTotalBytesLoadedForSculpties = (*log)[label]["TotalBytesLoadedForSculpties"].asInteger() ;
|
|
|
|
//instant metrics
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond +=
|
|
(*log)[label]["TotalBytesBound"].asInteger() ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond +=
|
|
(*log)[label]["TotalBytesBoundForLargeImage"].asInteger() ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond +=
|
|
(*log)[label]["PercentageBytesBound"].asReal() ;
|
|
frame_count++ ;
|
|
if(cur_time - last_time >= 1.0f)
|
|
{
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond /= frame_count ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond /= frame_count ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond /= frame_count ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = last_time ;
|
|
|
|
frame_count = 0 ;
|
|
last_time = cur_time ;
|
|
sessionp->mInstantPerformanceListCounter++ ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedPerSecond = 0 ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAverageBytesUsedForLargeImagePerSecond = 0 ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mAveragePercentageBytesUsedPerSecond = 0.f ;
|
|
sessionp->mInstantPerformanceList[sessionp->mInstantPerformanceListCounter].mTime = 0.f ;
|
|
}
|
|
}
|
|
|
|
sessionp->mTotalFetchingTime += total_fetching_time ;
|
|
sessionp->mTotalGrayTime += total_gray_time ;
|
|
sessionp->mTotalStablizingTime += total_stablizing_time ;
|
|
|
|
if(sessionp->mStartTimeLoadingSculpties < 0.f)
|
|
{
|
|
sessionp->mStartTimeLoadingSculpties = start_fetching_sculpties_time ;
|
|
}
|
|
sessionp->mTotalTimeLoadingSculpties += total_loading_sculpties_time ;
|
|
|
|
return sessionp;
|
|
}
|
|
|
|
LLTexturePipelineTester::LLTextureTestSession::LLTextureTestSession()
|
|
{
|
|
reset() ;
|
|
}
|
|
LLTexturePipelineTester::LLTextureTestSession::~LLTextureTestSession()
|
|
{
|
|
}
|
|
void LLTexturePipelineTester::LLTextureTestSession::reset()
|
|
{
|
|
mTotalFetchingTime = 0.0f ;
|
|
|
|
mTotalGrayTime = 0.0f ;
|
|
mTotalStablizingTime = 0.0f ;
|
|
|
|
mStartTimeLoadingSculpties = 0.0f ;
|
|
mTotalTimeLoadingSculpties = 0.0f ;
|
|
|
|
mTotalBytesLoaded = 0 ;
|
|
mTotalBytesLoadedFromCache = 0 ;
|
|
mTotalBytesLoadedForLargeImage = 0 ;
|
|
mTotalBytesLoadedForSculpties = 0 ;
|
|
|
|
mInstantPerformanceListCounter = 0 ;
|
|
}
|
|
#endif //0
|
|
//----------------------------------------------------------------------------------------------
|
|
//end of LLTexturePipelineTester
|
|
//----------------------------------------------------------------------------------------------
|
|
|