Shyotl
d10724ae6f
Remove some dead savedsettings.
2012-02-10 11:20:28 -06:00
Shyotl
b045d9bd96
Precache a few more inventory icons.
2012-01-30 03:28:35 -06:00
Shyotl
744b5b6404
Shiny HUD objects not fullbright. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/c7fca203c70f
2012-01-27 21:28:27 -06:00
Shyotl
fc65380f2a
Added auto avatar muting(appearance only) based on avatar complexity (disabled by default). Added several missing debug views.
2012-01-27 02:36:26 -06:00
Siana Gearz
7fec659979
Update RLVa to 1.4.0-compatible
2012-01-25 21:11:33 +01:00
Shyotl
6374f012de
new fasttimers, including ui.
2012-01-23 18:30:54 -06:00
Shyotl
b338506229
VBO updates from Vir Lindens shining fixes. VBO mapping perf improvement. Alpha rigged attachments render fix, hopefully. Crashfix in void pushWireframe.
2012-01-19 19:01:44 -06:00
Siana Gearz
fd22d80dfd
Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
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Conflicts:
indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl
indra/newview/llmanipscale.cpp
indra/newview/llmeshrepository.cpp
indra/newview/llviewerregion.cpp
indra/newview/llvovolume.cpp
2011-12-24 20:12:12 +01:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
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-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Siana Gearz
aeb766ee37
Attempt at work around OS X VBO slowness
2011-12-01 17:51:30 +01:00
Shyotl
73f2543a6f
Use LLGLShader::sIndexTextureChannels instead of mNumTextureImageUnits directly.. also check that channel value isn't invalid. Also make super-sure shaders are disabled on pre opengl 2.0 hardware.
2011-10-20 13:37:09 -05:00
Shyotl
d1b19aa389
Automatically disable new texture batching when using legacy renderpath.
2011-10-17 12:19:43 -05:00
Shyotl
7f934f34f1
Minor renderer updates.
2011-09-23 00:55:24 -05:00
Shyotl
992319f667
Bumpmapping now appears on hud objects in deferred.
2011-09-02 06:57:15 -05:00
Shyotl
3c4f012480
LLVOVolume::lineSegmentIntersect crashfix. http://hg.secondlife.com/mesh-development/changeset/741175a108d1
2011-09-02 06:56:32 -05:00
Shyotl
443d4e9f56
Windlight/water parameter managers now derived from standard LLSingleton instead of using some silly redundant clone.
2011-09-02 06:35:53 -05:00
Shyotl
59d50f3062
Meshy update. Mostly related to cost calculations... mostly.
2011-08-28 04:05:36 -05:00
Shyotl
c66065b688
CachedControl cleanup in random places. LL's ctor format is supported, so using such in LL code to ease diffs.
2011-08-28 01:04:30 -05:00
Shyotl
7f2e96f0a3
Misc small updates to renderer.
2011-08-19 01:34:38 -05:00
Shyotl
48abb8280f
SH-2188. Invalid VBO updates for rigged attachments.
2011-08-18 00:28:42 -05:00
Shyotl
20ef149dcb
Added test setting 'ShyotlUseLegacyTextureBatching' to disable new texture indexing. The new indexing method requires heavy branching in shaders, which some hardware may not perfom well with.
2011-08-16 02:37:18 -05:00
Shyotl
c9860f7b66
Massive deferred update...
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Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72
Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change)
2011-08-10 03:53:49 -05:00
Shyotl
9bda97786f
Batch indexing/no-fixed-function WIP.
2011-08-09 01:11:05 -05:00
Shyotl
550fa0a160
Merge branch 'future' of https://github.com/AlericInglewood/SingularityViewer.git into V2Mesh
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Conflicts:
indra/newview/llspatialpartition.cpp
2011-08-05 19:40:35 -05:00
Shyotl
7bcd259821
Added ShyotlRenderVBOStrideMode to toggle between strided and unstrided VBOs.
2011-08-05 19:24:17 -05:00
Shyotl
9cc398e939
Occlusion now using LLVertexbuffer class.
2011-08-05 02:55:13 -05:00
Shyotl
b75a28ec15
Cleanup. Applied http://hg.secondlife.com/mesh-development/changeset/3031f266784a
2011-08-05 01:18:27 -05:00
Shyotl
2c489d7741
Cleaned up polymesh (mesh vectors/normals size match VBO vectors/normals size to allow memcpy). Prep for vbo testing.
2011-08-04 01:38:56 -05:00
Siana Gearz
aa469d860f
Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
2011-08-01 19:56:33 +02:00
Shyotl
0bd444de5f
A few more rigging related things added in. Also fixed vertex weights
2011-08-01 03:53:25 -05:00
Shyotl
b258b71e07
Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head.
2011-07-30 20:30:07 -05:00
Shyotl
1e92e734d8
Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable.
2011-07-23 03:26:30 -05:00
Shyotl
07c892480a
Vectorized llvolumeface while maintining strided vertexbuffers.
2011-07-22 04:29:19 -05:00
Siana Gearz
f30c284063
Merge branch 'V2Mesh' of https://github.com/Shyotl/SingularityViewer into future
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Conflicts:
indra/llvfs/lldiriterator.cpp
indra/newview/app_settings/settings.xml
indra/newview/llviewerregion.cpp
2011-07-21 00:20:06 +02:00
Shyotl
a994df7265
A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze.
2011-07-20 06:07:13 -05:00
Shyotl
35e0b9b6ff
Data-alignment. SSE intrinsics.
2011-07-19 21:35:35 -05:00
Shyotl
179c1bcc0c
Octree capacites/radii/distances definable via settings.
2011-07-19 03:42:30 -05:00
Siana Gearz
5b072b030b
Area computation fudging
2011-07-17 21:29:48 +02:00
Shyotl
459f00ccb8
LLVOCache class implemented.
2011-07-13 04:35:38 -05:00
Shyotl
fef7ce9f76
Updated LLSelectMgr
2011-05-30 19:56:00 -05:00
Shyotl
285c19090e
Slightly smarter flexi update handling, plus extra nullchecks.
2011-05-20 16:07:47 -05:00
Shyotl
a4b7bbd031
More should-be-safe changes. Prep for pipeline work.
2011-05-18 16:04:46 -05:00
Shyotl
d1d6994419
Full v2.6 renderer.
2011-05-12 00:13:38 -05:00
Shyotl
4f264f0359
Testing potential fix for http://code.google.com/p/singularity-viewer/issues/detail?id=5
2011-04-25 19:59:50 -05:00
Shyotl
80db7f58c7
Added pass_post_bump for fullbright bump faces.
2011-04-25 18:18:36 -05:00
Shyotl
4d4c49cd24
Merge branch 'master' into V2TextureSystem
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Conflicts:
indra/newview/llviewerimage.cpp
indra/newview/pipeline.h
2011-04-12 22:29:49 -05:00
Shyotl
15a8a86b15
Alphas can now glow as expected
2011-04-12 15:26:03 -05:00
Shyotl
db5ba95f58
Fixed fast-alpha'd textures on hud attachments not rendering as fullbright
2011-04-09 19:44:27 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00