Commit Graph

115 Commits

Author SHA1 Message Date
Shyotl
b49ad1cd34 RLVa impl updated to that used in v3. Hooked RLVa restrictions back into wearables. New RLVa floater: 'Locks...' Also updated 'Restrictions...' floater. 2012-04-12 10:29:45 -05:00
Siana Gearz
70438fa06f Catching up with Lindies part 3 2012-03-26 15:01:53 +02:00
Siana Gearz
3f0f955a76 Catching up with Lindies part 2 2012-03-25 10:47:20 +02:00
Siana Gearz
83a3bbb48e Fixies from viewer-development 2012-03-06 09:01:01 +01:00
Siana Gearz
fe579d6e4b Activity/spam radar enhancement, from Avination 2012-02-15 14:07:03 +01:00
Shyotl
f7b2139e81 Renderer update. Incl mac fixes, DoF improvements, windlight floater code cleanup. (shining-fixes merge) 2012-02-09 14:26:21 -06:00
Shyotl
e18e051bfc sDelayedVBOEnable is still required to prevent framerates from getting clobbered on gl context change. 2012-02-03 14:25:51 -06:00
Shyotl
bf44d3f98e Prevent using multisample FBOs if FBOs are not enabled, or multisample FBOs are unsupported 2012-02-03 14:12:36 -06:00
Shyotl
1747d529d8 Stall object updates (including flexi) while tiling. Also fix matrix stack breakage 2012-02-02 18:05:07 -06:00
Shyotl
e327e7a15e Converted some frequent setting lookups to LLCachedControl 2012-01-30 03:49:52 -06:00
Shyotl
9453c2c2e9 Memory tracking system updated. 2012-01-29 01:33:14 -06:00
Shyotl
9dd8f1b8ab Temporarily disable RenderDelayVBUpdate, as it's completely broken. 2012-01-27 21:40:34 -06:00
Shyotl
fc65380f2a Added auto avatar muting(appearance only) based on avatar complexity (disabled by default). Added several missing debug views. 2012-01-27 02:36:26 -06:00
Shyotl
f9d802f832 SH-2565 Move resetVertexBuffer operation to a consistent location (also avoid redundant resetting of vertex buffers on detail switches). Change assertion to a warning with count info. Fix bytes pooled debug display. Remove unused static vertex buffer. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/56ac56c3cc9a 2012-01-26 12:55:24 -06:00
Siana Gearz
7d9299d870 Merge branch 'master' of git://github.com/AlericInglewood/SingularityViewer 2012-01-25 22:18:21 +01:00
Siana Gearz
7fec659979 Update RLVa to 1.4.0-compatible 2012-01-25 21:11:33 +01:00
Shyotl
6374f012de new fasttimers, including ui. 2012-01-23 18:30:54 -06:00
Aleric Inglewood
c4e55464c9 Resolved collisions of merge with siana/master 2012-01-22 01:32:52 +01:00
Shyotl
7805508e8d SH-2827 crashfix. https://bitbucket.org/VirLinden/viewer-development-shining-fixes/changeset/806c10f621af 2012-01-19 10:36:56 -06:00
Shyotl
dff195d120 Several transparent ui-related components were writing to the depthbuffer for some silly reason. Don't do that since it messes with occlusion. 2011-12-30 19:15:21 -06:00
Shyotl
1bfa72fa7c V3 merge. Slight update. Fixes lighting oddities. 2011-12-16 01:50:57 -06:00
Shyotl
a726de0e99 LLTexLayer now using shaders if applicable. Also added misc tidbits missed earlier. 2011-12-10 22:51:52 -06:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
83e8a9076b Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Shyotl
70909f86c8 Changed some GL matricies to single precision. 2011-11-19 19:05:19 -06:00
Shyotl
1fd908b2c4 Removed maximum_alpha uniform (as it's always 1.0 anyhow) 2011-11-19 15:13:16 -06:00
Shyotl
22385c44c8 Make legacy renderpath a bit more strict. 2011-10-20 13:30:29 -05:00
Shyotl
69e733ea86 Cull orphaned attachments from render. Maybe dead av's are lingering? 2011-10-10 00:46:42 -05:00
Shyotl
30a95e7f45 Some cleanup. Using gAgentAvatarp in many places. Incl other misc small changes. 2011-10-03 22:45:13 -05:00
Shyotl
74dc875a27 Beginning to pull LLVOAvatarSelf out from LLVOAvatar. 2011-10-02 02:51:10 -05:00
Shyotl
7f934f34f1 Minor renderer updates. 2011-09-23 00:55:24 -05:00
Shyotl
baddb47c44 LLWindow V3 partial merge. Includes Most everything sans new LLMouseHandler which requires some messy changes in llviewerwindow that are best left for a dedicated commit. Also, some translation fluff was skipped for now. 2011-08-29 03:44:17 -05:00
Shyotl
7e9f8c7bf8 Several LLStat variables migrated into the LLViewerStats class. 2011-08-28 00:56:57 -05:00
Shyotl
174c1800cc llgl/llglext updated. TODO: repackage glext from ll's viewer-development branch so this will compile. (I manually extracted glext-68-windows-20110406.tar.bz2 in my build environment just for now.) 2011-08-27 04:49:51 -05:00
Shyotl
7f2e96f0a3 Misc small updates to renderer. 2011-08-19 01:34:38 -05:00
Shyotl
f551294e66 Alphamasking migrated to shaders instead of using fixed-function. Very early code. Hasn't even made it into viewer-development yet. 2011-08-12 19:20:11 -05:00
Shyotl
c9860f7b66 Massive deferred update...
Plus renamed setupViewport to setup[2|3]DViewport.
Migrated mWindowRect to mWindowRectRaw, mVirtualWindowRect to mWindowRectScaled.
Slowly updating getwindow/getworldview calls to new v2 variants as I run across them.
Cleaned up ascent-related code in llmanip.cpp.
Impostor update tweaks.
Edgepatch water occlusion changes. (no patch flickering on edges of screen while moving camera)
2011-08-11 03:16:17 -05:00
Shyotl
ca328aec72 Replaced some opengl fixed functions with shaders. Temporary ShyotlUseLegacyRenderPath setting to debug if this change actually improves framerate at all (setting not tied to callbacks. Have to toggle shaders to have stuff pick up the setting change) 2011-08-10 03:53:49 -05:00
Shyotl
04ea6a967e Removed dead code related to 'RenderForSelect'. 2011-08-09 02:11:10 -05:00
Shyotl
9bda97786f Batch indexing/no-fixed-function WIP. 2011-08-09 01:11:05 -05:00
Aleric Inglewood
370890b704 We use is_main_thread() for this. 2011-08-06 13:45:01 +02:00
Shyotl
7bcd259821 Added ShyotlRenderVBOStrideMode to toggle between strided and unstrided VBOs. 2011-08-05 19:24:17 -05:00
Shyotl
2c489d7741 Cleaned up polymesh (mesh vectors/normals size match VBO vectors/normals size to allow memcpy). Prep for vbo testing. 2011-08-04 01:38:56 -05:00
Shyotl
1e92e734d8 Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable. 2011-07-23 03:26:30 -05:00
Shyotl
a994df7265 A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze. 2011-07-20 06:07:13 -05:00
Shyotl
35e0b9b6ff Data-alignment. SSE intrinsics. 2011-07-19 21:35:35 -05:00
Shyotl
179c1bcc0c Octree capacites/radii/distances definable via settings. 2011-07-19 03:42:30 -05:00
Shyotl
5ec3795716 Resolved LLCachedControl type mismatch with a few settings. 2011-07-16 23:35:08 -05:00
Aleric Inglewood
a8d71f2550 Merge remote-tracking branch 'origin/master' 2011-06-14 16:02:43 +02:00
Shyotl
101fe0ed01 Workaround for hardware light brighness/atten being too intense upon fullscreen toggle. 2011-06-14 01:11:47 -05:00