* Added support for exporting textures
* Added support for applying texture parameters
* Added support for merging faces with same textures
* Added support for skipping transparent faces
Reload personal setting overrides no longer has a shortcut.
On Linux, ctrl-shift-F# is now used instead of ctrl-alt-F#
On other platforms, nothing else changes.
Removes code duplication.
Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).
This moves all export test code to where it belongs:
in LLPermissions.
Added LLPermissions::allowExportBy, next to
allowModifyBy, allowCopyBy and allowMoveBy.
Then changed all code to use this call.
Because LLPermissions is part of llinventory, I had
to add a proxy for LFSimFeatureHandler.
Added a new class LFSimFeatureHandlerInterface that can be
used by LLPermissions to check simulator features by
accessing the LFSimFeatureHandler singleton.
Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).
Export rules can now be easily made a function on
simulator features. If different rules apply for different
types (wearables, objects, mesh etc) then an extra variable
indicating the type will have to be passed though.
As importing has been broken for a long time, I decided to
hijack the existing (broken) buttons of the Appearance floater
for the following new implementation:
The currently selected wearable, if full perm and the agent
is owner (of course) and creator, then that wearable can be
exported to disk with AIFilePicker in the context "archetype".
The used format is now XML, linden_genepool version 1.0, the
same format that is used when saving from Advanced --> Character
--> Character Tests --> Appearance to XML in any viewer.
However, unlike that Advanced option (which normally only
works when DebugAvatarAppearanceMessage is set to TRUE, ie in
the official Linden Viewer; but that does a lot more, most
likely unwanted things: it causes to dump files in this format
to the LL_PATH_LOGS directory whenever appearance data comes
by and other stuff for debugging purposes only), now ONLY the
selected wearable is written to the file. In the case of multiwear
with several layers, that means the selected layer, as well.
When importing these XML files again, only the selected
wearable/layer is overwritten (assuming it is modifiable) with
the data in the file that corresponds to that wearable (if
the file contains data of another wearable then nothing happens).
Note that this file format can be read by blender-avastar:
Using this feature to save the shape you created in SL will
allow you to import that into blender. Likewise, a shape created
or modified in blender can be imported into SL using this feature.
Added debug settings OBJExportNotifyFailed and OBJExportNotifySuccess for whether or not to notify about OBJ Exports failing or succeeding respectively
Moved exports back into tools submenu, there's not enough variety to justify a menu dedicated to exportation
Removed hardcoded "Insufficient Permissions" string, there's already a notification for this.
Implemented proper permissions checking, along with own Avatar Export.
Removes the enable callback for Appearance To XML, LL no longer has that hooked in, why should we?
Tested and confirmed to work with or without DebugAvatarAppearanceMessage the same way.
Added "Use web-based search instead of legacy v1 search" checkbox to System->General preferences
Unified all functions to display search floater into toggle_search_floater and LLFloaterSearch::showInstance
Added UseWebSearch and UseWebSearchSLURL debug settings for flexible configurations
- SLURLs with legacy search cannot always present the same results as web
Added SearchURL debug setting, a separate setting from the one used in the all tab, slightly different and always set by response["search"] on OSGrid logins to detect if websearch is supported
Cleaned up llfloaterdirectory includes and added "Search.WebFloater" to the CommitCallbackRegistrar in case we ever want to add a button or something to open web search (couldn't find a nice place for it, sadly), also added more functions to show specific tabs and performQueryOn to search a tab with specific query on LLPanelDirBrowser's
Conflicts(Actually git being dumb, I already merged these, just lost history):
indra/newview/llfloateractivespeakers.h - local
indra/newview/lloverlaybar.cpp - local
indra/newview/skins/default/xui/en-us/panel_prim_media_controls.xml - remote
Keep track of which capability types are used and in use
at the moment for each service.
Update the http debug console to only show services
that have at least one capability type marked as used (this resets upon
restart of the debug console) and show previously used but currently
unused capability types in grey.
Update CapabilityType::mConcurrentConnections based on usage of the
capability type (CT): Each currently in-use CT gets an (approximate)
equal portion of the available number of connections, currently
unused CTs get 1 connection for future use, so that requests can and
will be added to them if they occur. If a CT is currently not in use
but was used before then it's connection (but at most one connection)
is kept in reserve. For example, if there are 8 connections available
and a service served textures and mesh in the past, but currently
there are no texture downloads, then mesh get at most 7 connections,
so that at all times there is a connection available for textures.
When one texture is added, both get 4 connections.
Rlva style~ So update to RLVa stuff!
Adds support for @startim and @startimto
Enables hasOpenIM and hasOpenProfile, Yay functionality!
RLV_BHVR_STARTIM and RLV_BHVR_STARTIMTO added
While I was working, I was updating LLAgentHandler, after long enough it was identical enough to the one in llpanelprofile, so we're using that now.
Cleans up llfloateravatarinfo to the point of being a floater and instancetracker wrapper for a panelavatar (profile panel)
Bypasses looking up expired names that we know via get, this should avoid chats (and profiles, but that bug never got out) never opening for people we already know the name of on a bad connection; of course, this will only cause a faster reaction on the UI's part, messages may never get sent still (and profiles may never load) if the connection is truly terrible.
Cleans up llfloaterfriends and some parts of llfloateravatarlist (avatarlist could be cleaned up more from this perhaps in the future)
May slightly look better with copy detection and without space changes..
llgivemoney.cpp changes fix up some dummy view warnings I noticed while testing these changes
llpreview.cpp changes avoid segfault caused by llfloateravatarinfo not being a preview anymore but being inside a multipreview nonetheless.
Translators, don't worry, I covered this one with updates from v3 (Except German team)