Commit Graph

37 Commits

Author SHA1 Message Date
Inusaito Sayori
50d91d13be Allow dragging and dropping to attached objects
There's now a guard serverside that'll prevent the situation that would cause things to break in the past, so there's no reason not to have this.
2014-08-08 16:26:40 -04:00
Inusaito Sayori
73c4557a45 STORM-1117 does not affect us, allow calling cards in prims
Issue was due to v2 name resolution, our calling cards are old school and don't do this.
2014-06-10 08:51:09 -04:00
Inusaito Sayori
cb0cc571ee Mats UI.
Includes Chalice Yao's pause agent on attachment selection in LLSelectMgr::updateSelectionCenter()
Includes some of Cinder Roxley's enhancements to the build floater for materials (flip buttons, sync materials, consistent control hiding)
Includes Ansariel Hiller's fix for FIRE-8298 [BUG-869] [MAINT-1961], since this updates lltexturectrl.* to have related behaviors.
Switches from using MIN_MANHATTAN_DIST for threshold in LLToolDragAndDrop to using the existing DragAndDropDistanceThreshold debug, like upstream.

Translators:
panel_tools_texture.xml should now be translated, floater_tools.xml should have the old panel removed.
strings.xml now has "use_texture" string.
notifications.xml Now has "LivePreviewUnavailable" alert. (don't forget to translate the ignoretext)
2013-11-06 17:39:04 -05:00
Lirusaito
c3b4ceff97 Fix venusmari's issue of not being able to drag and drop calling cards to people via profile or IM 2013-07-21 12:48:57 -04:00
Drake Arconis
43a7cbaa85 Rip out the globals :D 2013-06-21 03:23:52 -04:00
Shyotl
441b564afe RLVa update. 2013-03-26 00:46:11 -05:00
Shyotl
e622e03d2a Bulk of server-baking impelmentation and a bit of cleanup. 2013-01-13 02:37:12 -06:00
Shyotl
9fb4e677a6 Updates to LLScrollListCtrl and related inter-dependencies. Also added ability to set face texture to 'None' (LLUUID::null). 2012-12-08 00:56:58 -06:00
Lirusaito
7a35a43bd4 Merchant Outbox!
Enter: LLFloaterOutbox, floater_merchant_outbox, LLMarketplaceFunctions, LLPanelMarketplaceOutboxInventory, and panel_outbox_inventory

LLView now has childFromPoint() from v-d.
LLInventoryBridge{
Sync includes with v-d.
Let's ENABLE_MERCHANT_SEND_TO_MARKETPLACE_CONTEXT_MENU for ease of access and tweak it to work.
Uncomment related code.
Catch if we're moving objects into the outbox during pasteFromClipboard()
}
LLInventoryPanel: start_folder attribute for inventory_panels, this could be quite useful in the future
Sync LLToolDragAndDrop with Catznip/v-d
Add the outbox to the World menu, since that seems to involve most commerce. Perhaps we should add a menu entry to the outbox itself to open its floater?
Fix the inventory merchant menu entries, thanks Shyotl..
Merchant Outbox Strings!
2012-11-06 20:23:36 -05:00
Shyotl
f8445030c7 Avoid making duplicate copies in item inventory when no-mod texture is dragged onto faces. 2012-07-12 16:33:05 -05:00
Shyotl
f584cb3b3b Updated drag and drop impl. Uses LLDictionary, and also IDs DnD operations. 2012-04-16 23:20:27 -05:00
Shyotl
b49ad1cd34 RLVa impl updated to that used in v3. Hooked RLVa restrictions back into wearables. New RLVa floater: 'Locks...' Also updated 'Restrictions...' floater. 2012-04-12 10:29:45 -05:00
Shyotl
ae7b12f230 Interim commit before diving into reworking the inventory panel. 2012-02-16 19:25:59 -06:00
Shyotl
a0c549534f Pulled apart LLInventoryPanel and LLInventoryView. TODO: LLInventoryView needs to be chopped apart into a floater (LLFloaterInventory) and a panel (LLPanelMainInventory). 2012-01-29 17:10:04 -06:00
Shyotl
4a4b786a60 New inventory observer implementation. 2012-01-21 04:54:39 -06:00
Shyotl
670b85a86f Migrated code out of drag and drop, and into LLGiveInventory. 2012-01-13 22:41:15 -06:00
Lirusaito
9d3b276f61 Merge branch 'master' of git://github.com/Shyotl/SingularityViewer 2012-01-12 23:39:16 -05:00
Shyotl
1cc33caaa3 Pulled llinventorymodel apart into llinventorymodel, llinventoryobserver and llinventoryfunctions 2012-01-12 18:57:10 -06:00
Lirusaito
61beedd3d9 Changed style of comments with asterisks to avoid highlighting errors on //* with weak highlighters, change is to all files that could potentially break highlights
Most were needed, though some were just for possible problems with highlighting, should not affect performance whatsoever.
2012-01-09 05:40:03 -05:00
Shyotl
74dc875a27 Beginning to pull LLVOAvatarSelf out from LLVOAvatar. 2011-10-02 02:51:10 -05:00
Shyotl
417f5084b4 Added LLNotificationsUtil and switched LLNotifications::instance().add to LLNotificationsUtil::add in a bazillion places. 2011-09-03 19:30:42 -05:00
Shyotl
7b2aa741aa LLGestureManager renamed to LLGestureMgr. Also, derived from LLSingleton. 2011-09-03 06:46:47 -05:00
Shyotl
1f187b09ee LLCommon cleanup and updating to V2 (V3 now, I guess.) 2011-08-27 01:57:10 -05:00
Siana Gearz
fcd37f3a45 Linuxy fixes 2011-08-01 19:55:57 +02:00
Siana Gearz
6348635d3f Ïntroduced LLFolderType and LLViewerAssetType (by Shyotl) 2011-06-23 21:11:52 +02:00
Shyotl
c57b97c8df LLAgentWearables Transition (1/1) 2011-06-09 01:35:49 -05:00
Shyotl
a07e399801 LLAgentCamera transition (1/2) 2011-06-07 21:35:10 -05:00
Shyotl
4e47446be1 LLVOAvatar class members reorganized to line up with V2 better. Added accessors from v2 where applicable. mBakedTextureData renamed to mBakedTextureDatas 2011-05-14 12:38:47 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
f9dcb1bb09 RLVa 1.1.2 to 1.1.3 upgrade. InvLinks + COF 2010-11-25 23:47:11 +01:00
Siana Gearz
740b570168 Merged in RLVa. Viewer broken! 2010-11-07 05:05:47 +01:00
Siana Gearz
5a67fcd623 Revert "THE BIGGIE."
This reverts commit ec55705bdd.

Conflicts:

	indra/newview/ascentprefsvan.cpp
	indra/newview/llinventorybridge.cpp
	indra/newview/skins/default/xui/en-us/panel_preferences_ascent_vanity.xml
2010-10-18 18:27:09 +02:00
Beeks
f8c2308c87 System Inventory beta - Working, but perhaps not as well as I'd like it to.
Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-24 20:06:33 -04:00
Beeks
ec55705bdd THE BIGGIE.
Holy hell, this was an interesting one to implement. I wish I understood it better. Unfortunately I think this marks the end of trying to re-implement the Local Inventory for Temp and Local textures. It's just not feasible now that the entire inventory system has been whipped into a code shitstorm.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-22 06:48:48 -04:00
Beeks
5ce4286fd7 f 2010-08-22 15:14:30 -04:00
phr0z3nt04st
22469f2222 Fixed pretend inventory drag and drop, and random additions that might
keep us from crashing.
2010-05-23 20:06:26 -05:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00