Commit Graph

26 Commits

Author SHA1 Message Date
Shyotl
7c073c1db7 Explicit enforcement of alignment for all aligned types, including structures with aligned members. (Compiler handholding) 2014-06-22 03:39:33 -05:00
Shyotl
061178ad82 Migrated gl matrix stack to LLMatrix4a 2014-06-22 03:34:51 -05:00
Shyotl
8f6a578ec0 Migration to LLMatrix4a instead of glh::matrix4f 2014-06-15 22:42:32 -05:00
Shyotl
5805fe636a Determine if to stuff shiny data into alpha component a bit differently. Cuts out a lot of crazy logic and lets us choose based off of target renderpass. 2014-05-14 03:38:16 -05:00
Shyotl
7158a3c83d Fixed an annoying showstopper regarding rigged attachment vertex corruption. Rigged meshes have can have poor weighting, causing potential div-by-zero issues. 2014-05-08 15:11:12 -05:00
Shyotl
af8f8bb040 Mats. 2013-11-02 01:20:05 -05:00
Shyotl
f25eb07fab Unstaged changes cleanup. Further vectorization. Change in binormal/bitangent calculation. 2013-10-09 15:43:23 -05:00
Shyotl
ef3e918558 Initial moap commit. /VERY/ WIP. Primarily committed to clean up unstaged changes. Do not run this, even if it may compile, as it will NOT work (for a myriad of reasons)! 2013-05-31 05:33:41 -05:00
Shyotl
1b89e5c973 Dragged in a bunch of alignment fixes from LL. Should allow disabling of tcmalloc on windows/linux32 if such is ever implemented. 2012-10-16 02:33:05 -05:00
Shyotl
531af998fb MAINT-775: Fix for particle index pool corruption on teleport. (And removed alternative workaround) https://bitbucket.org/davep/viewer-development/changeset/04fdf7945708 2012-07-20 11:29:11 -05:00
Shyotl
67e1a3b004 Lindie viewer-dev catchup regarding rendering pipeline. 2012-06-30 20:05:31 -05:00
Shyotl
ffb285c6ff Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Shyotl
04ea6a967e Removed dead code related to 'RenderForSelect'. 2011-08-09 02:11:10 -05:00
Shyotl
9bda97786f Batch indexing/no-fixed-function WIP. 2011-08-09 01:11:05 -05:00
Shyotl
b258b71e07 Flipped the MESH_ENABLED switch. Added missing components and updated stuff to be closer to mesh-development head. 2011-07-30 20:30:07 -05:00
Shyotl
1e92e734d8 Bulk of mesh. Excluded via #if MESH_ENABLED. LLModel still needs updated for strided vbos, Collada SDK needs to be wrangled, and misc pieces need to be found and brought over. Skipping inventory stuff until meshes are at least displayable. 2011-07-23 03:26:30 -05:00
Shyotl
179193d173 Some minor cleanup. Bringing stuff in-line with current to ensure it all works before mesh is actually plugged in. 2011-07-23 03:24:10 -05:00
Shyotl
a994df7265 A majority of vectorization done. Note that it's INCOMPLETE. LLVolumeFace and LLVertexBuffer haven't been updated, so it's very dirty(and buggy) at those transitions. Compiles on windoze. 2011-07-20 06:07:13 -05:00
Shyotl
62e3aa10c1 Reasonably safe changes.
Using accessor for vertexbuffer in LLFace
Extra occlusion query lookup in llgl (unused)
Const changes.
2011-05-18 14:35:27 -05:00
Shyotl
e756140e1d Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Shyotl
996aaf6345 V2 spatial partition, and all the pipeline changes that go with it.
Note: Deferred mode is not finished, and thus broken. Don't use!
2011-03-10 23:05:04 -06:00
Shyotl
694f95269e Added LLFace::canRenderAsMask()
Added LLVOVolume::isVisible()
Avatar VBO now uses stream type under all scenarios. Todo: Perf test.
Added other misc render-related tweaks that looked safe.
2011-03-02 20:32:10 -06:00
Siana Gearz
94c13d3131 A bunch of supersize sculpty fixes by Thickbrick 2011-02-16 20:59:00 +01:00
Siana Gearz
5fd5049e9b Henri's HTTP pipeline, with SG twist 2010-12-30 21:17:51 +01:00
Beeks
24f3101629 Tagteam Texture Editor Commit Night!
Update 1: Align Planar Textures.
Update 2: Copy/Paste buttons for texture params now work.

Sorry about another two-in-one patch, but y'can't really change one without the other on this.

Signed-off-by: Beeks <HgDelirium@gmail.com>
2010-09-15 20:38:33 -04:00
Hazim Gazov
7a86d01598 Imported existing code 2010-04-02 02:48:44 -03:00