Added LLFace::canRenderAsMask()

Added LLVOVolume::isVisible()
Avatar VBO now uses stream type under all scenarios. Todo: Perf test.
Added other misc render-related tweaks that looked safe.
This commit is contained in:
Shyotl
2011-03-02 20:32:10 -06:00
parent 3c29dd3c20
commit 694f95269e
8 changed files with 110 additions and 44 deletions

View File

@@ -693,6 +693,8 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
pos += volume->getRegion()->getOriginAgent();
}
if (isState(LLDrawable::HAS_ALPHA))
{
for (S32 i = 0; i < getNumFaces(); i++)
{
LLFace* facep = getFace(i);
@@ -708,6 +710,7 @@ void LLDrawable::updateDistance(LLCamera& camera, bool force_update)
facep->mDistance = v * camera.getAtAxis();
}
}
}
}
else
{
@@ -1239,7 +1242,9 @@ void LLSpatialBridge::setVisible(LLCamera& camera_in, std::vector<LLDrawable*>*
(camera_in.AABBInFrustumNoFarClip(center, size) &&
AABBSphereIntersect(mExtents[0], mExtents[1], camera_in.getOrigin(), camera_in.mFrustumCornerDist)))
{
if (!LLPipeline::sImpostorRender && LLPipeline::calcPixelArea(center, size, camera_in) < FORCE_INVISIBLE_AREA)
if (!LLPipeline::sImpostorRender &&
!LLPipeline::sShadowRender &&
LLPipeline::calcPixelArea(center, size, camera_in) < FORCE_INVISIBLE_AREA)
{
return;
}

View File

@@ -267,7 +267,8 @@ public:
BUILT = 0x08000000,
FORCE_INVISIBLE = 0x10000000, // stay invis until CLEAR_INVISIBLE is set (set of orphaned)
CLEAR_INVISIBLE = 0x20000000, // clear FORCE_INVISIBLE next draw frame
REBUILD_SHADOW = 0x40000000
REBUILD_SHADOW = 0x40000000,
HAS_ALPHA = 0x80000000,
} EDrawableFlags;
LLXformMatrix mXform;
@@ -314,8 +315,20 @@ private:
inline LLFace* LLDrawable::getFace(const S32 i) const
{
llassert((U32)i < mFaces.size());
llassert(mFaces[i]);
//switch these asserts to llerrs -- davep
//llassert((U32)i < mFaces.size());
//llassert(mFaces[i]);
if ((U32) i >= mFaces.size())
{
llerrs << "Invalid face index." << llendl;
}
if (!mFaces[i])
{
llerrs << "Null face found." << llendl;
}
return mFaces[i];
}

View File

@@ -125,7 +125,8 @@ void LLDrawPoolAvatar::prerender()
if (sShaderLevel > 0)
{
sBufferUsage = GL_STATIC_DRAW_ARB;
sBufferUsage = GL_DYNAMIC_DRAW_ARB;
//sBufferUsage = GL_STATIC_DRAW_ARB;
}
else
{
@@ -861,8 +862,8 @@ LLColor3 LLDrawPoolAvatar::getDebugColor() const
LLVertexBufferAvatar::LLVertexBufferAvatar()
: LLVertexBuffer(sDataMask,
LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ?
GL_DYNAMIC_DRAW_ARB :
//LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) > 0 ?
//GL_DYNAMIC_DRAW_ARB :
GL_STREAM_DRAW_ARB)
{

View File

@@ -53,6 +53,10 @@ void LLDrawPoolGlow::render(S32 pass)
LLFastTimer t(LLFastTimer::FTM_RENDER_GLOW);
LLGLEnable blend(GL_BLEND);
LLGLDisable test(GL_ALPHA_TEST);
gGL.flush();
/// Get rid of z-fighting with non-glow pass.
LLGLEnable polyOffset(GL_POLYGON_OFFSET_FILL);
glPolygonOffset(-1.0f, -1.0f);
gGL.setSceneBlendType(LLRender::BT_ADD);
U32 shader_level = LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_OBJECT);

View File

@@ -896,6 +896,25 @@ void LLFace::updateRebuildFlags()
}
}
bool LLFace::canRenderAsMask()
{
const LLTextureEntry* te = getTextureEntry();
return (
(
LLPipeline::sFastAlpha
/*(LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaDeferred) ||
(!LLPipeline::sRenderDeferred && LLPipeline::sAutoMaskAlphaNonDeferred)*/
) // do we want masks at all?
&&
(te->getColor().mV[3] == 1.0f) && // can't treat as mask if we have face alpha
!(LLPipeline::sRenderDeferred && te->getFullbright()) && // hack: alpha masking renders fullbright faces invisible in deferred rendering mode, need to figure out why - for now, avoid
(te->getGlow() == 0.f) && // glowing masks are hard to implement - don't mask
getTexture()->getIsAlphaMask() // texture actually qualifies for masking (lazily recalculated but expensive)
);
}
BOOL LLFace::getGeometryVolume(const LLVolume& volume,
const S32 &f,
const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,
@@ -1049,17 +1068,20 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_color)
{
GLfloat alpha[4] =
if (tep)
{
0.00f,
0.25f,
0.5f,
0.75f
};
if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
{
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
GLfloat alpha[4] =
{
0.00f,
0.25f,
0.5f,
0.75f
};
if (getPoolType() != LLDrawPool::POOL_ALPHA && (LLPipeline::sRenderDeferred || (LLPipeline::sRenderBump && tep->getShiny())))
{
color.mV[3] = U8 (alpha[tep->getShiny()] * 255);
}
}
}

View File

@@ -143,6 +143,7 @@ public:
//for volumes
void updateRebuildFlags();
bool canRenderAsMask(); // logic helper
BOOL getGeometryVolume(const LLVolume& volume,
const S32 &f,
const LLMatrix4& mat_vert, const LLMatrix3& mat_normal,

View File

@@ -110,6 +110,10 @@ void LLVOVolume::initClass()
{
}
// static
void LLVOVolume::cleanupClass()
{
}
U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
void **user_data,
@@ -415,6 +419,26 @@ void LLVOVolume::updateTextures()
}
}
BOOL LLVOVolume::isVisible() const
{
if(mDrawable.notNull() && mDrawable->isVisible())
{
return TRUE ;
}
if(isAttachment())
{
LLViewerObject* objp = (LLViewerObject*)getParent() ;
while(objp && !objp->isAvatar())
{
objp = (LLViewerObject*)objp->getParent() ;
}
return objp && objp->mDrawable.notNull() && objp->mDrawable->isVisible() ;
}
return FALSE ;
}
void LLVOVolume::updateTextureVirtualSize()
{
// Update the pixel area of all faces
@@ -938,7 +962,7 @@ BOOL LLVOVolume::setParent(LLViewerObject* parent)
if (parent != getParent())
{
ret = LLViewerObject::setParent(parent);
if (mDrawable)
if (ret && mDrawable)
{
gPipeline.markMoved(mDrawable);
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
@@ -1778,14 +1802,7 @@ void LLVOVolume::updateRadius()
BOOL LLVOVolume::isAttachment() const
{
if (mState == 0)
{
return FALSE;
}
else
{
return TRUE;
}
return mState != 0 ;
}
BOOL LLVOVolume::isHUDAttachment() const
@@ -1863,9 +1880,7 @@ F32 LLVOVolume::getBinRadius()
{
LLFace* face = mDrawable->getFace(i);
if (face->getPoolType() == LLDrawPool::POOL_ALPHA &&
(!LLPipeline::sFastAlpha ||
face->getFaceColor().mV[3] != 1.f ||
!face->getTexture()->getIsAlphaMask()))
!face->canRenderAsMask())
{
alpha_wrap = TRUE;
break;
@@ -2057,9 +2072,9 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector3& start, const LLVector3& e
if (face_hit >= 0 && mDrawable->getNumFaces() > face_hit)
{
LLFace* face = mDrawable->getFace(face_hit);
LLFace* face = mDrawable->getFace(face_hit);
if (pick_transparent || !face->getTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
if (pick_transparent || !face->getTexture() || !face->getTexture()->getHasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n)))
{
v_end = p;
if (face_hitp != NULL)
@@ -2141,7 +2156,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
const LLViewerObject* pObj = facep->getViewerObject();
if ( (pObj->isSelected() && gHideSelectedObjects) &&
((!rlv_handler_t::isEnabled()) || (!pObj->isHUDAttachment()) || (!gRlvAttachmentLocks.isLockedAttachment(pObj->getRootEdit()))) )
// [/RVLa:KB]
// [/RLVa:KB]
{
return;
}
@@ -2151,9 +2166,9 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
S32 idx = draw_vec.size()-1;
BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT ||
type == LLRenderPass::PASS_ALPHA) ? facep->isState(LLFace::FULLBRIGHT) : FALSE;
BOOL fullbright = (type == LLRenderPass::PASS_FULLBRIGHT) ||
(type == LLRenderPass::PASS_INVISIBLE) ||
(type == LLRenderPass::PASS_ALPHA && facep->isState(LLFace::FULLBRIGHT));
const LLMatrix4* tex_mat = NULL;
if (facep->isState(LLFace::TEXTURE_ANIM) && facep->getVirtualSize() > MIN_TEX_ANIM_SIZE)
@@ -2309,6 +2324,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
vobj->updateTextureVirtualSize();
vobj->preRebuild();
drawablep->clearState(LLDrawable::HAS_ALPHA);
//for each face
for (S32 i = 0; i < drawablep->getNumFaces(); i++)
{
@@ -2316,7 +2333,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
drawablep->updateFaceSize(i);
LLFace* facep = drawablep->getFace(i);
if (cur_total > max_total)
if (cur_total > max_total || facep->getIndicesCount() <= 0 || facep->getGeomCount() <= 0)
{
facep->mVertexBuffer = NULL;
facep->mLastVertexBuffer = NULL;
@@ -2369,14 +2386,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (type == LLDrawPool::POOL_ALPHA)
{
if (LLPipeline::sFastAlpha &&
(te->getColor().mV[VW] == 1.0f) &&
facep->getTexture()->getIsAlphaMask())
if (facep->canRenderAsMask())
{ //can be treated as alpha mask
simple_faces.push_back(facep);
}
else
{
drawablep->setState(LLDrawable::HAS_ALPHA);
alpha_faces.push_back(facep);
}
}
@@ -2474,8 +2490,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
static int warningsCount = 20;
if (group->isState(LLSpatialGroup::MESH_DIRTY))
if (group && group->isState(LLSpatialGroup::MESH_DIRTY) && !group->isState(LLSpatialGroup::GEOM_DIRTY))
{
S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
@@ -2703,6 +2718,11 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
BOOL force_simple = facep->mPixelArea < FORCE_SIMPLE_RENDER_AREA;
BOOL fullbright = facep->isState(LLFace::FULLBRIGHT);
if ((mask & LLVertexBuffer::MAP_NORMAL) == 0)
{ //paranoia check to make sure GL doesn't try to read non-existant normals
fullbright = TRUE;
}
const LLTextureEntry* te = facep->getTextureEntry();
BOOL is_alpha = facep->getPoolType() == LLDrawPool::POOL_ALPHA ? TRUE : FALSE;
@@ -2710,9 +2730,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (is_alpha)
{
// can we safely treat this as an alpha mask?
if (LLPipeline::sFastAlpha &&
(te->getColor().mV[VW] == 1.0f) &&
facep->getTexture()->getIsAlphaMask())
if (facep->canRenderAsMask())
{
if (te->getFullbright())
{

View File

@@ -78,6 +78,7 @@ protected:
public:
static void initClass();
static void cleanupClass();
static void preUpdateGeom();
enum
@@ -99,6 +100,7 @@ public:
void animateTextures();
/*virtual*/ BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
BOOL isVisible() const ;
/*virtual*/ BOOL isActive() const;
/*virtual*/ BOOL isAttachment() const;
/*virtual*/ BOOL isRootEdit() const; // overridden for sake of attachments treating themselves as a root object