Adds support for GamingData cap, and flags: PF_GAMING, DFQ_FILTER_GAMING, REGION_FLAGS_GAMING, and REGION_FLAGS_HIDE_FROM_SEARCH
Adds GamingCheck to floater_about_land.xml
Adds filter_gaming checkboxes to floater_directory* xmls
Adds "is gaming" and "hide from search" checkboxes to floater_god_tools.xml
An LLFolderView is added as child to LLScrollableContainerView,
but also adds the LLScrollableContainerView to it's mScrollContainer.
As a result, when scrolling inside a LLFolderView the event is passed to
the mScrollContainer, which then passes it first on to it's children
(see the "Bad UI design" remark in the code), causing an infinite loop.
This patch breaks that loop for those objects that have a
mScrollContainer: LLFolderView and LLContainerView.
This adds a counter and a 'dead' flag to the data stored in the linked
list. The counter counts the number of iterators (still) pointing to an
element and the dead flag is set to indicate the element was erased when
iterators are still pointing to it. As a result, iterators are NEVER
invalidated. Of course, such elements are subsequentially skipped when
iterating over the list. Assertions protect against dereferencing an
erased iterator, but incrementing or decremention still works: it is
still well-defined what the next (non erased) element is, assuming the
element wasn't erased (yet), but would be erased delayed - or assuming
the iterator would have been incremented (decremented) in advance to
erasing the element.
This is in fact much safer, because the only way to invalidate an
interator in the first place (in this code) is by calling removeChild,
which *already* has an assert never to remove a child that is being
iterated over (by means of the mInDraw flag).
This class can be used as RWLOCK parameter to AIThreadSafe to check that
data is only accessed by a single thread (like
AIThreadSafeSingleThreaded) AND is never write locked when a read or
write lock was already obtained (by the same thread). It doesn't
actually lock anything, it just keeps track if the "lock" was obtained
before. The use case is to check if STL containers aren't being used
(read or write locked) by a calling function when additional write
access is necessary, as write access might invalidate iterator that
point to the container (where the previous lock was taken).
This allows passing a different type than the default AIRWLock for
debugging purposes.
The signature of the class used for RWLOCK should be:
struct RWLock {
// Default constructor.
RWLock(void);
// Block until it's safe to read the data.
// high_priority is a hint that granting this thread the read lock is more important than granting another thread a write lock.
void rdlock(bool high_priority = false);
// Release the obtained read lock.
void rdunlock();
// Block until it's safe to write to the data.
void wrlock();
// Release the obtained write lock.
void wrunlock();
// Convert the obtained write lock into a read lock.
void wr2rdlock();
// Block until it is possible to convert the obtained read lock into a write lock.
void rd2wrlock();
// Return true when a read or write is obtained and subsequent calls to release the lock are expected.
bool isLocked() const;
};
Changes:
Adds LLUICtrlFactory::getBuiltFloater() to return LLFloater* when a floater has been built.
In llviewermenu.cpp's LLShowFloater::handleEvent():
Return early if the floater_name is empty,
otherwise if no anticipated floater is found, build one,
unless one of the same name is already built, then bring it to focus.
Documentation:
In order to add simple codeless floaters, a general understanding of our XMLs is necessary...
A simple codeless floater can be a few things, perhaps not limited to: media browsers, settings controls, and holders for inventory_panels.
So how do you make them conform to the codeless standard?
For the purpose of these examples, my floater file will always be floater_name.xml
Let's start with a shortened xml menu entry:
<menu_item_call label="Name!" name="name">
<on_click function="ShowFloater" userdata="floater_name.xml"/>
</menu_item_call>
Alright, that wasn't so hard, just remember the key in this is ShowFloater is the function and userdata is the filename.
The next part is the actual floater, which isn't so different from making a complex floater..
There are two ways to do this, depending upon desired behavior:
The first behavior is to have only one of the floater open at a time, the following short xml exemplifies this:
<floater name="floater_name.xml" title="Name!"/>
Having a floater with this behavior will cause the menu entry to bring it into focus.
The other behavior is to allow more than one of the floater open at a time:
<floater name="name" title="Name!"/>
In this case, the menu entry will spawn a new version of the floater with every click, regardless of previous ones existing.
Granted, these short <floater/>'s probably aren't but examples and will not likely stand alone.