Renamed deferred rendering switch from 'Lightning and Shadows' to 'Advanced Lighting Model' as per upstream
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@@ -52,7 +52,7 @@
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<check_box bottom_delta="-17" control_name="RenderLocalLights" height="16" label="Local Lights" name="LightingDetailRadio"/>
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<check_box bottom_delta="-17" control_name="VertexShaderEnable" height="16" initial_value="true" label="Basic shaders" left_delta="0" name="BasicShaders" tool_tip="Disabling this option may prevent some graphics card drivers from crashing."/>
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<check_box bottom_delta="-17" control_name="WindLightUseAtmosShaders" initial_value="true" label="Atmospheric shaders" left_delta="0" name="WindLightUseAtmosShaders"/>
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<check_box bottom_delta="-17" control_name="RenderDeferred" initial_value="true" label="Lighting and Shadows" tool_tip="Deferred Shading" left_delta="0" name="RenderDeferred"/>
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<check_box bottom_delta="-17" control_name="RenderDeferred" initial_value="true" label="Advanced Lighting Model" tool_tip="Deferred Shading" left_delta="0" name="RenderDeferred"/>
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<check_box bottom_delta="-17" control_name="RenderDeferredSSAO" height="16" initial_value="true" label="Ambient Occlusion" left_delta="0" name="UseSSAO"/>
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<check_box bottom_delta="-17" control_name="RenderDepthOfField" initial_value="true" label="Depth of Field" left_delta="0" name="RenderDepthOfField"/>
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<text bottom_delta="-17" height="12" left="15" name="TerrainScaleText">Terrain Scale:</text>
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