sScrollListMenus is an array such that it will hold more menus in the future, such as groups.
fmenu_file still exists and will still exhibit its old behavior if used.
Adds "Reset Camera Preset Angle to Default" to view menu
Wasn't quite sure where to hook this up, menu seemed the best for the moment, but really it's more of a preferences button function.
LLContextMenu functionality pulled out of LLPieMenu, PieMenu is now derived from LLContextMenu
- The more attribute boolean of pie_menu element determines whether or not to have an actual submenu if it's not a pie, defaults to false which means actual submenu..
-- in the future we may want to have more more="true" depending on feedback
- Pie menu labels now dynamically get " >" appended to them (avoids stupid looking context menus)
- Positioning logic combined in part, mostly conditional still, in the future we could probably combine it more.
- handleHoverOver function combines common functionality between context and pies given an item and hover mouse coords.
LiruUseContextMenus debug setting determines which to use, default is pie, of course
- Context(/Pie) Menus are rebuilt when the setting changes value
-- this is safe at any point because all startup states have been accounted for
- "Use context menus instead of pie menus" added to System->General preferences (it's close to the bottom)
* Added support for exporting textures
* Added support for applying texture parameters
* Added support for merging faces with same textures
* Added support for skipping transparent faces
Reload personal setting overrides no longer has a shortcut.
On Linux, ctrl-shift-F# is now used instead of ctrl-alt-F#
On other platforms, nothing else changes.
Removes code duplication.
Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).
This moves all export test code to where it belongs:
in LLPermissions.
Added LLPermissions::allowExportBy, next to
allowModifyBy, allowCopyBy and allowMoveBy.
Then changed all code to use this call.
Because LLPermissions is part of llinventory, I had
to add a proxy for LFSimFeatureHandler.
Added a new class LFSimFeatureHandlerInterface that can be
used by LLPermissions to check simulator features by
accessing the LFSimFeatureHandler singleton.
Several parts of the code ignored the PERM_EXPORT but
and still did demand that things are full perm next
to being a creator. This has now changed the export
rules are the same for everything as they were for mesh:
you need to be the owner and the creator for every element
that is exported (not just the root prim, of course).
Export rules can now be easily made a function on
simulator features. If different rules apply for different
types (wearables, objects, mesh etc) then an extra variable
indicating the type will have to be passed though.