Aleric Inglewood
787e03e821
LLViewerRegion WIP: Sync indra/llmessage/llregionflags.h with V3
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It seems a few flags disappeared; adjusted the code accordingly.
Should do the same as V3 now.
2012-02-18 02:22:49 +01:00
Shyotl
6374f012de
new fasttimers, including ui.
2012-01-23 18:30:54 -06:00
Siana Gearz
fd22d80dfd
Merge branch 'future' of https://github.com/Shyotl/SingularityViewer
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Conflicts:
indra/newview/app_settings/shaders/class2/effects/gaussBlurF.glsl
indra/newview/llmanipscale.cpp
indra/newview/llmeshrepository.cpp
indra/newview/llviewerregion.cpp
indra/newview/llvovolume.cpp
2011-12-24 20:12:12 +01:00
Shyotl
a726de0e99
LLTexLayer now using shaders if applicable. Also added misc tidbits missed earlier.
2011-12-10 22:51:52 -06:00
Shyotl
ffb285c6ff
Huge renderer update (WIP). Still plenty to do, especially pertaining to UI.
...
-Nametag bubble visbility is oddly inconsistent. May vanish with future planned UI merges...
-VBOs are PAINFULLY slow on ATI hardware. This repos self-compiled davep/shining-fixes branch, so I'll leave the ball in LL's court for now regarding that.
2011-12-09 14:02:29 -06:00
Siana Gearz
66f4c170cb
Merge branch 'future' of https://github.com/Shyotl/SingularityViewer into renderer32
2011-12-01 16:51:43 +01:00
Shyotl
9f9daba33d
Missed some glRotatef -> gGL.rotatef conversions.
2011-11-23 23:39:42 -06:00
Siana Gearz
b8eb3076ce
Merge branch 'future' of https://github.com/Shyotl/SingularityViewer into renderer32
2011-11-23 23:21:14 +01:00
Shyotl
83e8a9076b
Several gl calls now wrapped via LLRender (gGL) as prep for future changes:
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glMatrixMode -> gGL.matrixMode
..GL_MODELVIEW -> LLRender::MM_MODELVIEW
..GL_POJECTION -> LLRender::MM_PROJECTION
..GL_TEXTURE -> LLRender::MM_TEXTURE
glMultMatrix -> gGL.multMatrix
glLoadMatrixf -> gGL.loadMatrix
glPushMatrix -> gGL.pushMatrix
glPopMatrix -> gGL.popMatrix
glLoadIdentity -> gGL.loadIdentity
glRotatef -> gGL.rotatef
glTransformf -> gGL.transformf
glOrtho -> gGL.ortho
glColor3f -> gGL.diffuseColor3f
glColor3fv -> gGL.diffuseColor3fv
glColor4f -> gGL.diffuseColor4f
glColor4fv -> gGL.diffuseColor4fv
glColor4ubv -> gGL.diffuseColor4ubv
glLightModelfv(GL_LIGHT_MODEL_AMBIENT -> gGL.
2011-11-21 15:55:44 -06:00
Siana Gearz
7789c5a703
Restore map overlay on SL
2011-11-01 18:14:43 +01:00
Shyotl
008bebd817
Merge with siana/future
2011-10-13 00:03:56 -05:00
Shyotl
a5f38565fa
Henri-inspired tweakage.
2011-08-06 18:14:54 -05:00
Shyotl
9e662e50d1
Added acessors/setters to LLItemInfo, LLSimInfo, and LLWorldMap. Privatized most member variables. Incl. misc closely related v2 cleanup.
2011-06-14 04:59:25 -05:00
Shyotl
a07e399801
LLAgentCamera transition (1/2)
2011-06-07 21:35:10 -05:00
Shyotl
e756140e1d
Innitial commit of experimental v2 texture system port work. Compiles and runs on windows, at least. Fixing bugs as they come.
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Need to test:
localassetbrowser
preview related floaters
hgfloatertexteditor
maps
media textures! Currently very hacky
web browser
alpha masks on avatars
bumpmaps
Are all sky components appearing?
LLViewerDynamicTexture (texture baking, browser, animated textures, anim previews, etc)
Snapshot related features
Customize avatar
vfs floater
UI textures in general
Texture priority issues
2011-03-31 03:22:01 -05:00
Siana Gearz
51a71f27e9
Fix avatar display, ocean colour
2011-03-16 01:34:49 +01:00
Siana Gearz
f67c761341
Performance fix, maturity
2011-03-14 00:12:02 +01:00
Siana Gearz
e63279a692
Amazon world map
2011-03-13 02:52:56 +01:00
Siana Gearz
fc1fc600d9
Map refactor
2011-03-11 17:50:56 +01:00
Siana Gearz
ba45b41c03
Make ground dots normal, skybox dots tiny
2011-02-27 04:49:43 +01:00
Siana Gearz
c1eaba08f4
Minimap cleanup
2011-02-26 00:13:59 +01:00
Siana Gearz
c95c83242a
Some cleanup to that and missing files
2011-02-24 15:50:00 +01:00
Siana Gearz
d2896a0947
OpenSim compatible world map. YUCK!!!
2011-02-24 11:31:39 +01:00
Siana Gearz
dcab2ae3a5
Better Minimap, from Henri
2011-02-24 02:56:43 +01:00
Siana Gearz
740b570168
Merged in RLVa. Viewer broken!
2010-11-07 05:05:47 +01:00
phr0z3nt04st
b2cff0ba5d
Made radar open invisible on startup, added number of agents above sim's
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name in the world map and put maturity by the sim name, added more
region flags and
reformated the
region
flags output when it makes them into a string.
2010-06-17 01:10:57 -05:00
Hazim Gazov
7a86d01598
Imported existing code
2010-04-02 02:48:44 -03:00