The const LLRelationship* info was likely null at times, or names weren't looked up, we just failed silently and played the start IM sound as though nothing had happened, this won't happen anymore.
Conflicts:
indra/llappearance/llwearable.h
indra/llui/llcombobox.h
indra/newview/jcfloaterareasearch.cpp
indra/newview/jcfloaterareasearch.h
indra/newview/llpanelgrouproles.cpp
indra/newview/llpanelgrouproles.h
indra/newview/llviewermenu.cpp - Plugged in new MenuFloaterDict for AssetBlacklist and SoundExplorer in menu_viewer.xml and removed the old listeners for them.
indra/newview/skins/default/xui/es/floater_inventory.xml
Compile Fixes:
indra/llcommon/llstl.h - error: expected nested-name-specifier before ‘const’
indra/llui/llmultisliderctrl.cpp:283:12: error: ‘caller’ was not declared in this scope
indra/llui/lltexteditor.cpp
- error: operands to ?: have different types ‘const LLPointer<LLTextSegment>’ and ‘long int’
- error: passing ‘const LLPointer<LLTextSegment>’ as ‘this’ argument of ‘LLPointer<Type>& LLPointer<Type>::operator=(const LLPointer<Type>&) [with Type = LLTextSegment]’ discards qualifiers
indra/newview/llfloaterpermissionsmgr.cpp - Silly Shyotl, boost bind, not std bind.
indra/newview/llfloaterproperties.* - error: ‘LLInstanceTracker<LLFloaterProperties, LLUUID>’ is an inaccessible base of ‘LLFloaterProperties’
indra/newview/llgivemoney.cpp - Again, boost::ref, not std::ref
indra/newview/llpreviewscript.cpp - no known conversion for argument 1 from ‘std::vector<const LLPointer<LLTextSegment> >’ to ‘std::vector<LLPointer<LLTextSegment> >&
Fixes a possible ASSERT(!(need_new_run && !mYieldEngine &&
sub_state_r->run_state == run_state)).
When over all multiplex_impl functions and this is the only case that I
found where it could return without changing the state and without
calling either idle() or yield().
Two real changes: 1. Don't tell the user we're counting scripts when they just want them gone; 2. When deleting a script, counter-iterate to avoid a crash
Adds a bit more debug spew commented out, helped me out with this.
Thanks to Sentinel for catching this early!
Moves the "We have a real utterance now" block back above the concatenation of names and verbs and the message.
Maybe italicize should be tied to a separate setting for bubble chat, but for now let's see if it is fine in its current state.
Don't add names that haven't been looked up yet to the group roles list, wait for them to be looked up, then check them against the filter.. this avoids unrelated names getting turned up in the list under a filter.
Also diverged a bit from upstream to filter using the displayed names, since people who are only having Display Name shown will get inconsistent names turned up by the filter, otherwise. (Searching "Inusaito Kanya" would turn up "Aur'a Færs" in the results, which obviously isn't what they're looking for... maybe this should be done with complete name, but logically you should see what you searched in your results)
Script Counter now shows the names of avatars in the user's desired format.
Adds "Count Scripts in Selection" to the Tools menu. (Can count for multiple objects, quite useful for land owners, no?)
Makes the Script Counting strings translatable. (ScriptCounting, ScriptCountAvatar, ScriptCountObject, and ScriptDeleteObject)
ScriptCounter is no longer a giant pile of static, it goes away when it has run its course and multiple instances can exist simultaneously.
Removes the silly unneeded parts of ScriptCounter, and thus removes it from llstartup.cpp
Adds some nice documentation in comments, and moves some log output to proper places (although I commented it out, it proved quite spammy for high primcount objects, initial loop runs super fast)
Trying to view this diff with no space changes is the best course of action, but even that will be tough...
Adds a header guard to scriptcounter.h
Hooks up menu function LLObjectVisibleScriptCount to Object.VisibleScriptCount, apparently this was never hooked up.... strange